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2dos

Untitled

Feb 13th, 2020
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  1. ExplicitDisableMovementStates:
  2. .byte 0x06 // Locked (Bonus Barrel)
  3. .byte 0x18 // Baboon Blast Pad
  4. .byte 0x31 // Damaged
  5. .byte 0x32 // Stunlocked
  6. .byte 0x33 // Damaged
  7. .byte 0x35 // Damaged
  8. .byte 0x36 // Death
  9. .byte 0x37 // Damaged (Underwater)
  10. .byte 0x38 // Damaged
  11. .byte 0x39 // Shrinking
  12. .byte 0x42 // Barrel
  13. .byte 0x43 // Barrel (Underwater)
  14. .byte 0x44 // Baboon Blast Shot
  15. .byte 0x45 // Cannon Shot
  16. .byte 0x52 // Bananaporter
  17. .byte 0x53 // Monkeyport
  18. .byte 0x54 // Bananaporter (Multiplayer)
  19. .byte 0x56 // Locked
  20. .byte 0x67 // Instrument
  21. .byte 0x69 // Car
  22. //.byte 0x6A // Learning Gun // Note: Handled by map check
  23. .byte 0x6B // Locked
  24. //.byte 0x6C // Feeding T&S // Note: Handled by map check
  25. .byte 0x6D // Boat
  26. .byte 0x70 // GB Dance
  27. .byte 0x71 // Key Dance
  28. .byte 0x72 // Crown Dance
  29. .byte 0x73 // Loss Dance
  30. .byte 0x74 // Victory Dance
  31. .byte 0x78 // Gorilla Grab
  32. //.byte 0x79 // Learning Move // Note: Handled by map check
  33. .byte 0x7A // Locked
  34. .byte 0x7B // Locked
  35. .byte 0x7C // Trapped (spider miniBoss)
  36. //.byte 0x7D // Klaptrap Kong (beaver bother) // Note: Handled by map check
  37. .byte 0x83 // Fairy Refill
  38. .byte 0x87 // Entering Portal
  39. .byte 0x88 // Exiting Portal
  40. .byte 0 // NULL TERMINATOR (ends loop)
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