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- ExplicitDisableMovementStates:
- .byte 0x06 // Locked (Bonus Barrel)
- .byte 0x18 // Baboon Blast Pad
- .byte 0x31 // Damaged
- .byte 0x32 // Stunlocked
- .byte 0x33 // Damaged
- .byte 0x35 // Damaged
- .byte 0x36 // Death
- .byte 0x37 // Damaged (Underwater)
- .byte 0x38 // Damaged
- .byte 0x39 // Shrinking
- .byte 0x42 // Barrel
- .byte 0x43 // Barrel (Underwater)
- .byte 0x44 // Baboon Blast Shot
- .byte 0x45 // Cannon Shot
- .byte 0x52 // Bananaporter
- .byte 0x53 // Monkeyport
- .byte 0x54 // Bananaporter (Multiplayer)
- .byte 0x56 // Locked
- .byte 0x67 // Instrument
- .byte 0x69 // Car
- //.byte 0x6A // Learning Gun // Note: Handled by map check
- .byte 0x6B // Locked
- //.byte 0x6C // Feeding T&S // Note: Handled by map check
- .byte 0x6D // Boat
- .byte 0x70 // GB Dance
- .byte 0x71 // Key Dance
- .byte 0x72 // Crown Dance
- .byte 0x73 // Loss Dance
- .byte 0x74 // Victory Dance
- .byte 0x78 // Gorilla Grab
- //.byte 0x79 // Learning Move // Note: Handled by map check
- .byte 0x7A // Locked
- .byte 0x7B // Locked
- .byte 0x7C // Trapped (spider miniBoss)
- //.byte 0x7D // Klaptrap Kong (beaver bother) // Note: Handled by map check
- .byte 0x83 // Fairy Refill
- .byte 0x87 // Entering Portal
- .byte 0x88 // Exiting Portal
- .byte 0 // NULL TERMINATOR (ends loop)
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