SethDragonheart5901

Deltagears Archetype

Feb 9th, 2020
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  1. Deltagears Scout
  2. Level 1
  3. LIGHT/Psychic
  4. ATK: 0 DEF: 0
  5. You can shuffle this card from your hand into the Deck; Special Summon 1 Level 2 or higher "Deltagears" monster from your Deck. During your Main Phase: You can pay 1000 LP; add 1 "Deltagears" Spell/Trap from your Deck to your hand. You can only use each effect of "Deltagears Scout" once per turn.
  6.  
  7. Deltagears Mercenary
  8. Level 2
  9. LIGHT/Warrior
  10. ATK: 1000 DEF: 1000
  11. You can shuffle this card from your hand into the Deck; Special Summon 1 Level 3 or higher "Deltagears" monster from your Deck. During your Main Phase: Target 1 Monster your opponent controls; its ATK/DEF become 0, then inflict 500 damage to your opponent. You can only use each effect of "Deltagears Mercenary" used once per turn.
  12.  
  13. Deltagears Mindbreaker
  14. Level 3
  15. Light/Spellcaster
  16. ATK: 1500 DEF: 1500
  17. You can shuffle this card from your hand into the Deck; Special Summon 1 Level 4 or higher "Deltagears" monster from your Deck. During your Main Phase: Target 1 Spell/Trap your opponent controls; destroy it, then inflict 500 damage to your opponent. You can only use each effect of "Deltagears Mindbreaker" once per turn.
  18.  
  19. Deltagears Soldier
  20. Level 4
  21. Light/Warrior
  22. ATK: 1800 DEF: 1500
  23. You can shuffle this card from your hand into the Deck; Special Summon 1 Level 5 or higher "Deltagears" monster from your Deck. During your Main Phase: Target 1 Monster your opponent controls; destroy it, then inflict 500 damage to your opponent. You can only use each effect of "Deltagears Soldier" once per turn.
  24.  
  25. Deltagears Medic
  26. Level 5
  27. Light/Fairy
  28. ATK: 1500 DEF: 2500
  29. You can shuffle this card from your hand into the Deck; Special Summon 1 Level 6 or higher "Deltagears" monster from your Deck. During your Main Phase: You can Special Summon up to two Level 5 or lower "Deltagears" monsters from your Deck or GY, but their effects are negated, also they cannot be used as material for a Special Summon from the Extra Deck. You can only use each effect of "Deltagears Medic" once per turn.
  30.  
  31. Deltagears Pyromaniac
  32. Level 6
  33. Light/Pyro
  34. Atk: 2400 Def: 2000
  35. You can shuffle this card from your hand into the Deck; Special Summon 1 Level 7 or higher "Deltagears" monster from your Deck. During your Main Phase: You can place 1 Pyro Counter on every face-up card your opponent controls. If a card your opponent controls with a Pyro Counter leaves the field: Inflict 300 damage to your opponent for each Pyro Counter on that card. You can only use each effect of "Deltagears Pyromaniac" once per turn.
  36.  
  37. Deltagears Researcher
  38. Level 7
  39. Light/Psychic
  40. ATK: 0 DEF: 0
  41. You can shuffle this card from your hand into the Deck; Special Summon 1 Level 6 or lower "Deltagears" monster from your Deck. During the Main Phase (Quick Effect): You can discard 1 card; look at 1 random card in your opponent's hand, then add 1 "Deltagears" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Deltagears Researcher" once per turn.
  42.  
  43.  
  44. Deltagears Base of Operations
  45. Field Spell
  46. All "Deltagears" monsters you control gain 500 ATK/DEF. If you Summon a "Deltagears" monster: You can Special Summon another "Deltagears" monster from your hand, or add 1 "Deltagears" card from your Deck to your hand. You can only use this effect of "Deltagears Base of Operations" once per turn.
  47.  
  48. Deltagears Machine Plant
  49. Continuous Spell
  50. During your Main Phase, if you control a "Deltagears" monster: You can Special Summon another "Deltagears" monster with the same Level from your hand, Deck or GY. If this card is destroyed by an opponent's card effect: Special Summon 1 Level 7 or lower "Deltagears" monster from your hand, Deck, or GY. You can only use each effect of "Deltagears Machine Plant" once per turn.
  51.  
  52. Deltagears Research
  53. Quick-Play Spell
  54. Add 1 "Deltagears" card from your Deck to your hand.
  55.  
  56. Deltagears Suprise
  57. Counter Trap
  58. If a "Deltagears" monster(s) you control is destroyed by battle or your opponent's card effect: Inflict 1000 damage to your opponent, also, you take no damage for the rest of this turn.
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