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- //warp portal 128 45, 141 150
- // warp portal prontera 139 150 ,prt_in 128 43
- //effect 47 light torch
- prontera,139,150,0 warp CraftyChest#1 1,1,prt_in,128,43
- prt_in,128,45,0 warp CraftyChest#2 1,1,prontera,141,150
- //By Skorm
- prt_in,132,29,3 script Crafty Kreg 407,{
- setcell "prt_in",116,41,137,16,cell_shootable,0;
- setcell "prt_in",133,32,134,31,cell_walkable,0;
- set .npc$, "[Kreg]";
- //set @price,50;
- //getmapxy(.@map$,.@x,.@y,0);
- mes "(^00CC77So far "+$MaxCName$+" is the best at this game with "+$MaxCRound+" Rounds^000000)";
- set @price,100000;
- mes .npc$;
- mes "Hello, Do you want to try your luck at a game of Crafty Chest? But it's not cheap 50k to play.";
- //if(getmapusers("force_3-1")!=0) { mes "Room Status: [^FF0000Occupied^000000]"; close; } else
- //mes "Room Status: [^0000FFOpen^000000]";
- if(getgmlevel()>80){
- mes "Oh! Sir thanks for coming what would you like to do?";
- if(select("Continue to normal menu:Reset Best At game")-1){
- set $MaxCName,"";
- set $MaxCRound,0;
- mes "Done"; close;
- }
- }
- switch(select("uhhmm yeah, sure I'll give it a shot.","Nawh this things a scam!","Can you Explain what that is first?","Rewards")) {
- case 1:
- if(Zeny < @price) { mes "Sorry you don't have enough zeny to play this game, it costs 50,000 Zeny to play."; close; end; } else
- set Zeny,Zeny-@price;
- next;
- mes .npc$;
- mes "Ok Just Pick a chest kill it if you win then you'll move on.";
- next;
- set CRound,0;
- warp "prt_in",137,32;
- callfunc "Crafty-chest";
- case 2:
- close;
- case 3:
- mes "Sure It's pretty self explained, you kill a chest, if you pick the right one you win and move on to the next round.";
- close;
- case 4:
- switch(select("1-5:6-9:10+")){
- if(@menu==1){
- for(set .@a,0; .@a<getarraysize(.PrizeR); set .@a,.@a + 1){
- mes getitemname(.PrizeR[.@a])+",";
- if(!(.@a%10)) next;
- if(.@a==(getarraysize(.PrizeR)-1)) close;
- }
- } if(@menu==2){
- for(set .@a,0; .@a<getarraysize(.pos); set .@a,.@a + 1){
- mes getitemname(.pos[.@a])+",";
- if(!(.@a%10)) next;
- if(.@a==(getarraysize(.pos)-1)) close;
- }
- } if(@menu==3){
- for(set .@a,0; .@a<getarraysize(.PrizeRs); set .@a,.@a + 1){
- mes getitemname(.PrizeRs[.@a])+",";
- if(!(.@a%10)) next;
- if(.@a==(getarraysize(.PrizeRs)-1)) close;
- }
- }
- }
- }
- OnInit:
- setcell "prt_in",116,41,137,16,cell_shootable,0;
- setcell "prt_in",133,32,134,31,cell_walkable,0;
- end;
- OnNPCKillEvent:
- if(getgmlevel()>10) end;
- getmapxy(@map$,.@x,.@y,0);
- if((killedrid==2288) && (@map$ == "prt_in")) {
- if(getequipid(3)!=-1){ warp "prt_in",131,32; mes "Sorry you can't use weapons"; close; end; } else
- if(getequipid(4)!=-1){ warp "prt_in",131,32; mes "Sorry you can't use weapons"; close; end; } else
- setArray .PrizeR[1],
- 619, 0, 12016, 1000, 604, 678, 570, 645, 501, 0,
- 0, 0, 501, 502, 503, 504, 505, 506, 507, 12116,
- 0, 0, 9003, 0, 0, 601, 602, 603, 604, 12114,
- 605, 606, 607, 608, 609, 610, 611, 612, 0, 12117;
- setArray .pos[0],2,572,10,21007,11,12208,12,12264,21,13804,22,20465,24,12020,25,12214,39,12115;
- for(set .@a,0; .@a < getarraysize(.pos); set .@a,.@a + 2) {
- set .@val,.@a + 1;
- set .PrizeR[.pos[.@a]],.pos[.@val];
- }
- setArray .PrizeRs[1], 4365, 4441, 4403, 4342, 12103, 512, 4359, 4509, 25539, 4302;
- if(CRound>=10) {
- if(rand(1,20) == 1) { emotion e_grat,0; if(rand(0,1)) { set .@pz,rand(1,10); getitem .PrizeRs[.@pz],1; announce strcharinfo(0)+" made it to Round " + CRound + " in crafty chest and got a ["+getitemname(.PrizeRs[.@pz])+"].",bc_blue;} dispbottom "awesome Round!."; emotion e_omg,1; callfunc "Crafty-chest"; }
- atcommand "@effect 1"; warp "prt_in",131,32; dispbottom "You lose."; set CRound,0; end;
- } if(CRound>=8) {
- if(((CRound>=9)?rand(1,10) == 1:rand(1,3) == 1)) { emotion e_grat,0; getitem .PrizeR[rand(1,40)],CRound; dispbottom "awesome Round!."; emotion e_omg,1; callfunc "Crafty-chest"; }
- atcommand "@effect 1"; warp "prt_in",131,32; dispbottom "You lose."; set CRound,0; end;
- } if(rand(1,2) == 1) { emotion e_grat,0; if(CRound>=3) { getitem .PrizeR[rand(1,40)],CRound; } dispbottom "awesome Round!."; emotion e_omg,1; callfunc "Crafty-chest"; }
- atcommand "@effect 1"; warp "prt_in",131,32; dispbottom "You lose."; set CRound,0; end;
- } else {
- end;
- }
- }
- function script Crafty-chest {
- unequip 3;
- unequip 4;
- setArray .CraftyR[1],
- 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
- 11, 12, 13, 14, 15, 16, 17, 18, 19, 20;
- set CRound,CRound + 1;
- if(CRound>=$MaxCRound) { set $MaxCRound,CRound; set $MaxCName$,""+strcharinfo(0)+""; } else
- killmonsterall "prt_in";
- monster "prt_in",136,34,"Crafty Chest-1",2288,1,"";
- monster "prt_in",136,32,"Crafty Chest-2",2288,1,"";
- if(CRound>=3) { monster "prt_in",136,30,"Crafty Chest-3",2288,1,""; } else
- if(CRound>=8) { monster "prt_in",136,28,"Crafty Chest-4",2288,1,""; } else
- if(CRound==getarraysize(.CraftyR[1])) { warp "prt_in",131,32; } else
- dispbottom "Round "+CRound;
- // atcommand "@localbroadcast Round "+CRound+""+@localbroadcast$;
- mapannounce "prt_in",strcharinfo(0)+" made it to Round " + CRound + "",bc_map | bc_blue;
- }
- prt_in mapflag nowarp
- prt_in mapflag nomemo
- prt_in mapflag nosave
- prt_in mapflag noskill
- prt_in mapflag nodrop
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