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- local rectSize = 10
- local size = 0.6
- local screenSize = 320
- while true do
- local Length = {memory.readbyte(0xFCAC), memory.readbyte(0xFCD8), memory.readbyte(0xFD04), memory.readbyte(0xFD30), memory.readbyte(0xFD5C), memory.readbyte(0xFC80), memory.readbyte(0xFDB4), memory.readbyte(0xFDE0), memory.readbyte(0xFE0C)}
- local SetLength = {memory.readbyte(0xFCAD), memory.readbyte(0xFCD9), memory.readbyte(0xFD05), memory.readbyte(0xFD31), memory.readbyte(0xFD5D), memory.readbyte(0xFC81), memory.readbyte(0xFDB5), memory.readbyte(0xFDE1), memory.readbyte(0xFE0D)}
- local Pitch = {memory.readbyte(0xFCAE), memory.readbyte(0xFCDA), memory.readbyte(0xFD06)*size, memory.readbyte(0xFD32), memory.readbyte(0xFD5E), (memory.readbyte(0xFC82)-0x80), memory.readbyte(0xFDB7), memory.readbyte(0xFDE3), memory.readbyte(0xFE0F)}
- i = 0
- repeat
- gui.drawRectangle(0, rectSize*i, Length[i+1]*size, rectSize)
- gui.drawRectangle(0, rectSize*i, SetLength[1+i]*size, rectSize)
- gui.drawRectangle(screenSize - (Pitch[i+1]*size), rectSize * i, Pitch[i+1], rectSize)
- i = i+1
- until i==6
- gui.text(Pitch[i], rectSize * i, bizstring.hex(Pitch[i]+0x80), rectSize)
- i = 7
- repeat
- gui.drawRectangle(0, rectSize*i, Length[i]*size, rectSize)
- gui.drawRectangle(0, rectSize*i, SetLength[i]*size, rectSize)
- gui.drawRectangle(screenSize - (Pitch[i]*size), rectSize * i, Pitch[i]*size, rectSize)
- i = i+1
- until i==10
- emu.frameadvance()
- end
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