CitrineTheCat

Maudlin: The Ranger

Nov 11th, 2019
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  1. [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
  2. [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d8 [b]Carry Weight:[/b] ___[/big]
  3.  
  4. [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
  5. [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
  6. [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Tracking[/eicon] [big][b]Hunt and Track (Wis)[/b][/big]
  7. When you [b]follow a trail of clues left behind by passing creatures[/b], roll+WIS.
  8. ✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.
  9. ✴ On a 10+, you also choose 1:
  10. • Gain a useful bit of information about your quarry, the GM will tell you what
  11. • Determine what caused the trail to end
  12.  
  13. [eicon]Snipers_Mark[/eicon] [big][b]Called Shot[/b][/big]
  14. When you [b]attack a defenseless or surprised enemy at range[/b], you can choose to deal your damage or name your target and roll+DEX.
  15. • Head
  16. ✴ 10+: As 7–9, plus your damage
  17. ✴ 7-9: They do nothing but stand and drool for a few moments.
  18. • Arms
  19. ✴ 10+: As 7-9, plus your damage
  20. ✴ 7-9: They drop anything they’re holding.
  21. • Legs
  22. ✴ 10+: As 7-9, plus your damage
  23. ✴ 7-9: They’re hobbled and slow moving.
  24.  
  25. [eicon]Hounds_Watch[/eicon] [big][b]Animal Companion[/b][/big]
  26. You have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to.
  27. • Name your animal companion and choose a species:
  28. ( ) Wolf
  29. ( ) Cougar
  30. ( ) Bear
  31. ( ) Eagle
  32. ( ) Dog
  33. ( ) Hawk
  34. ( ) Cat
  35. ( ) Owl
  36. ( ) Pigeon
  37. ( ) Rat
  38. ( ) Mule
  39. ( ) __________
  40. • Choose a base:
  41. ( ) Ferocity +2, Cunning +1, 1 Armor, Instinct +1
  42. ( ) Ferocity +2, Cunning +2, 0 Armor, Instinct +1
  43. ( ) Ferocity +1, Cunning +2, 1 Armor, Instinct +1
  44. ( ) Ferocity +3, Cunning +1, 1 Armor, Instinct +2
  45. • Choose as many strengths as its ferocity:
  46. ( ) Fast
  47. ( ) Burly
  48. ( ) Huge
  49. ( ) Calm
  50. ( ) Adaptable
  51. ( ) Quick Reflexes
  52. ( ) Tireless
  53. ( ) Camouflage
  54. ( ) Ferocious
  55. ( ) Intimidating
  56. ( ) Keen Senses
  57. ( ) Stealthy
  58. • Your animal companion is trained to fight humanoids. Choose as many additional trainings as its cunning:
  59. ( ) Hunt
  60. ( ) Search
  61. ( ) Scout
  62. ( ) Guard
  63. ( ) Fight Monsters
  64. ( ) Perform
  65. ( ) Labor
  66. ( ) Travel
  67. • Choose as many weaknesses as its instinct:
  68. ( ) Flighty
  69. ( ) Savage
  70. ( ) Slow
  71. ( ) Broken
  72. ( ) Frightening
  73. ( ) Forgetful
  74. ( ) Stubborn
  75. ( ) Lame
  76.  
  77. [eicon]Hounds_Rush[/eicon] [big][b]Command[/b][/big]
  78. When you work with your animal companion on something it’s trained in...
  79. ... and you attack the same target, add its ferocity to your damage.
  80. ... and you track, add its cunning to your roll.
  81. ... and you take damage, add its armor to your armor.
  82. ... and you discern realities, add its cunning to your roll.
  83. ... and you parley, add its cunning to your roll.
  84. ... and someone interferes with you, add its instinct to their roll.[hr][hr]
  85. [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
  86.  
  87. [hr][hr]
  88.  
  89. [hr][hr]
  90. [center][big][b]Inventory[/b][/big][/center][hr][hr]
  91. _____
  92. _____
  93. _____
  94. _____
  95. _____
  96.  
  97. [hr][hr][/collapse]
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