Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
- [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d8 [b]Carry Weight:[/b] ___[/big]
- [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
- [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
- [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]Tracking[/eicon] [big][b]Hunt and Track (Wis)[/b][/big]
- When you [b]follow a trail of clues left behind by passing creatures[/b], roll+WIS.
- ✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.
- ✴ On a 10+, you also choose 1:
- • Gain a useful bit of information about your quarry, the GM will tell you what
- • Determine what caused the trail to end
- [eicon]Snipers_Mark[/eicon] [big][b]Called Shot[/b][/big]
- When you [b]attack a defenseless or surprised enemy at range[/b], you can choose to deal your damage or name your target and roll+DEX.
- • Head
- ✴ 10+: As 7–9, plus your damage
- ✴ 7-9: They do nothing but stand and drool for a few moments.
- • Arms
- ✴ 10+: As 7-9, plus your damage
- ✴ 7-9: They drop anything they’re holding.
- • Legs
- ✴ 10+: As 7-9, plus your damage
- ✴ 7-9: They’re hobbled and slow moving.
- [eicon]Hounds_Watch[/eicon] [big][b]Animal Companion[/b][/big]
- You have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to.
- • Name your animal companion and choose a species:
- ( ) Wolf
- ( ) Cougar
- ( ) Bear
- ( ) Eagle
- ( ) Dog
- ( ) Hawk
- ( ) Cat
- ( ) Owl
- ( ) Pigeon
- ( ) Rat
- ( ) Mule
- ( ) __________
- • Choose a base:
- ( ) Ferocity +2, Cunning +1, 1 Armor, Instinct +1
- ( ) Ferocity +2, Cunning +2, 0 Armor, Instinct +1
- ( ) Ferocity +1, Cunning +2, 1 Armor, Instinct +1
- ( ) Ferocity +3, Cunning +1, 1 Armor, Instinct +2
- • Choose as many strengths as its ferocity:
- ( ) Fast
- ( ) Burly
- ( ) Huge
- ( ) Calm
- ( ) Adaptable
- ( ) Quick Reflexes
- ( ) Tireless
- ( ) Camouflage
- ( ) Ferocious
- ( ) Intimidating
- ( ) Keen Senses
- ( ) Stealthy
- • Your animal companion is trained to fight humanoids. Choose as many additional trainings as its cunning:
- ( ) Hunt
- ( ) Search
- ( ) Scout
- ( ) Guard
- ( ) Fight Monsters
- ( ) Perform
- ( ) Labor
- ( ) Travel
- • Choose as many weaknesses as its instinct:
- ( ) Flighty
- ( ) Savage
- ( ) Slow
- ( ) Broken
- ( ) Frightening
- ( ) Forgetful
- ( ) Stubborn
- ( ) Lame
- [eicon]Hounds_Rush[/eicon] [big][b]Command[/b][/big]
- When you work with your animal companion on something it’s trained in...
- ... and you attack the same target, add its ferocity to your damage.
- ... and you track, add its cunning to your roll.
- ... and you take damage, add its armor to your armor.
- ... and you discern realities, add its cunning to your roll.
- ... and you parley, add its cunning to your roll.
- ... and someone interferes with you, add its instinct to their roll.[hr][hr]
- [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
- [hr][hr]
- [hr][hr]
- [center][big][b]Inventory[/b][/big][/center][hr][hr]
- _____
- _____
- _____
- _____
- _____
- [hr][hr][/collapse]
Advertisement
Add Comment
Please, Sign In to add comment