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ArmA III Crash Report - Saturday, 22 December 2018.

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Dec 22nd, 2018
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  1. System Information:
  2. OS Version:
  3. Linux Distribution: Arch Linux
  4. Kernel Version: 4.14.88-1-lts #1 SMP Thu Dec 13 16:16:08 CET 2018
  5.  
  6. Hardware Info:
  7. Machine Type ASUSTeK COMPUTER INC. M11BB System Version
  8. CPU Type AuthenticAMD x86_64
  9. CPU Info AMD A10-6700 APU with Radeon(tm) HD Graphics
  10. CPU Speed 3700 MHz
  11. CPU Physical Cores 4
  12. CPU Logical Cores 4
  13. Physical Memory 7340792 KiB
  14. Virtual Memory 2097148 KiB
  15.  
  16. Crash Dump:
  17. 606882e4-27e6-fc6b-0afab209-7eda382e.dmp (491032 bytes)
  18.  
  19. Application Log:
  20. [thread ffffffff][I][0]: Log system initialised
  21. [thread ffffffff][I][885]: eON_Core::init() - libICU initialised with result 0.
  22. [thread ffffffff][I][885]: Default allowed number of simultaneously open files in the system is 2448.
  23. [thread ffffffff][I][885]: Current memlock limit is 16777216.
  24. [thread ffffffff][I][885]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
  25. [thread 00000001][I][886]: Linux kernel version: 4.14.88-1-lts
  26. [thread 00000001][I][886]: Linux glibc version: 2.28
  27. [thread 00000001][I][1241]: Forcing OpenGL Core context usage
  28. [thread 00000001][I][1247]: OpenGL Core context version 4.3 detected
  29. [thread 00000001][I][1299]: OpenGL information:
  30. [thread 00000001][I][1299]: renderer: AMD ARUBA (DRM 2.50.0 / 4.14.88-1-lts, LLVM 7.0.0)
  31. [thread 00000001][I][1299]: vendor: X.Org
  32. [thread 00000001][I][1299]: version: 4.3 (Core Profile) Mesa 18.3.1
  33. [thread 00000001][I][1299]: GLSL version: 4.30
  34. [thread 00000001][I][1299]: Max surface size: 16384
  35. [thread 00000001][I][1299]: Supported and usable: texture_mirror_clamp_to_edge: yes
  36. [thread 00000001][I][1299]: Supported and usable: texture_storage: yes
  37. [thread 00000001][I][1299]: Supported and usable: copy_image: yes
  38. [thread 00000001][I][1299]: Supported and usable: texture_storage_multisample: yes
  39. [thread 00000001][I][1299]: Supported and usable: texture_view: yes
  40. [thread 00000001][I][1299]: Supported and usable: ATI_separate_stencil: yes
  41. [thread 00000001][I][1299]: Supported and usable: EXT_stencil_two_side: no
  42. [thread 00000001][I][1299]: Supported and usable: texture_filter_anisotropic: yes
  43. [thread 00000001][I][1299]: Supported and usable: explicit_attrib_location: yes
  44. [thread 00000001][I][1299]: Supported and usable: compressed 3D textures (VTC): no
  45. [thread 00000001][I][1299]: Supported and usable: clear_buffer_object: yes
  46. [thread 00000001][I][1299]: Supported and usable: clear_texture: yes
  47. [thread 00000001][I][1299]: Supported and usable: get_program_binary: yes
  48. [thread 00000001][I][1299]: Available texture memory (from MESA extension): 768 MB
  49. [thread 00000001][I][1299]: Multisample textures test:
  50. [thread 00000001][I][1300]: GL_R3_G3_B2 (0x2a10): 8 samples
  51. [thread 00000001][I][1300]: GL_RGB4 (0x804f): 0 samples
  52. [thread 00000001][I][1300]: GL_RGB5 (0x8050): 0 samples
  53. [thread 00000001][I][1300]: GL_RGB8 (0x8051): 8 samples
  54. [thread 00000001][I][1301]: GL_RGBA4 (0x8056): 8 samples
  55. [thread 00000001][I][1301]: GL_RGB5_A1 (0x8057): 8 samples
  56. [thread 00000001][I][1301]: GL_RGBA8 (0x8058): 8 samples
  57. [thread 00000001][I][1301]: GL_RGB10_A2 (0x8059): 8 samples
  58. [thread 00000001][I][1301]: GL_RGBA16 (0x805b): 8 samples
  59. [thread 00000001][I][1301]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
  60. [thread 00000001][I][1301]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
  61. [thread 00000001][I][1301]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
  62. [thread 00000001][I][1301]: GL_R8 (0x8229): 8 samples
  63. [thread 00000001][I][1301]: GL_R16 (0x822a): 8 samples
  64. [thread 00000001][I][1301]: GL_RG8 (0x822b): 8 samples
  65. [thread 00000001][I][1302]: GL_RG16 (0x822c): 8 samples
  66. [thread 00000001][I][1302]: GL_R16F (0x822d): 8 samples
  67. [thread 00000001][I][1302]: GL_R32F (0x822e): 8 samples
  68. [thread 00000001][I][1302]: GL_RG16F (0x822f): 8 samples
  69. [thread 00000001][I][1302]: GL_RG32F (0x8230): 8 samples
  70. [thread 00000001][I][1302]: GL_R8I (0x8231): 8 samples
  71. [thread 00000001][I][1302]: GL_R8UI (0x8232): 8 samples
  72. [thread 00000001][I][1302]: GL_R16I (0x8233): 8 samples
  73. [thread 00000001][I][1302]: GL_R16UI (0x8234): 8 samples
  74. [thread 00000001][I][1302]: GL_R32I (0x8235): 8 samples
  75. [thread 00000001][I][1302]: GL_R32UI (0x8236): 8 samples
  76. [thread 00000001][I][1302]: GL_RG8I (0x8237): 8 samples
  77. [thread 00000001][I][1303]: GL_RG8UI (0x8238): 8 samples
  78. [thread 00000001][I][1303]: GL_RG16I (0x8239): 8 samples
  79. [thread 00000001][I][1303]: GL_RG16UI (0x823a): 8 samples
  80. [thread 00000001][I][1303]: GL_RG32I (0x823b): 8 samples
  81. [thread 00000001][I][1303]: GL_RG32UI (0x823c): 8 samples
  82. [thread 00000001][I][1303]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples
  83. [thread 00000001][I][1303]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples
  84. [thread 00000001][I][1303]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples
  85. [thread 00000001][I][1303]: GL_RGBA32F (0x8814): 8 samples
  86. [thread 00000001][I][1303]: GL_RGB32F (0x8815): 8 samples
  87. [thread 00000001][I][1303]: GL_RGBA16F (0x881a): 8 samples
  88. [thread 00000001][I][1303]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
  89. [thread 00000001][I][1304]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
  90. [thread 00000001][I][1304]: GL_RGB9_E5 (0x8c3d): 1 samples
  91. [thread 00000001][I][1304]: GL_SRGB8 (0x8c41): 8 samples
  92. [thread 00000001][I][1304]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
  93. [thread 00000001][I][1304]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples
  94. [thread 00000001][I][1304]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples
  95. [thread 00000001][I][1304]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples
  96. [thread 00000001][I][1304]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
  97. [thread 00000001][I][1304]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
  98. [thread 00000001][I][1304]: GL_RGB565 (0x8d62): 0 samples
  99. [thread 00000001][I][1305]: GL_RGBA32UI (0x8d70): 8 samples
  100. [thread 00000001][I][1305]: GL_RGB32UI (0x8d71): 8 samples
  101. [thread 00000001][I][1305]: GL_RGBA16UI (0x8d76): 8 samples
  102. [thread 00000001][I][1305]: GL_RGBA8UI (0x8d7c): 8 samples
  103. [thread 00000001][I][1305]: GL_RGBA32I (0x8d82): 8 samples
  104. [thread 00000001][I][1305]: GL_RGB32I (0x8d83): 8 samples
  105. [thread 00000001][I][1305]: GL_RGBA16I (0x8d88): 8 samples
  106. [thread 00000001][I][1305]: GL_RGBA8I (0x8d8e): 8 samples
  107. [thread 00000001][I][1305]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples
  108. [thread 00000001][I][1306]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples
  109. [thread 00000001][I][1306]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples
  110. [thread 00000001][I][1306]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples
  111. [thread 00000001][I][1306]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples
  112. [thread 00000001][I][1306]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples
  113. [thread 00000001][I][1306]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples
  114. [thread 00000001][I][1306]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples
  115. [thread 00000001][I][1306]: GL_R8_SNORM (0x8f94): 8 samples
  116. [thread 00000001][I][1306]: GL_RG8_SNORM (0x8f95): 8 samples
  117. [thread 00000001][I][1306]: GL_RGBA8_SNORM (0x8f97): 8 samples
  118. [thread 00000001][I][1306]: GL_R16_SNORM (0x8f98): 8 samples
  119. [thread 00000001][I][1306]: GL_RG16_SNORM (0x8f99): 8 samples
  120. [thread 00000001][I][1306]: GL_RGBA16_SNORM (0x8f9b): 8 samples
  121. [thread 00000001][I][1306]: GL_RGB10_A2UI (0x906f): 8 samples
  122. [thread 00000001][I][1306]: Multisample renderbuffers test:
  123. [thread 00000001][I][1307]: GL_R3_G3_B2 (0x2a10): 8 samples
  124. [thread 00000001][I][1307]: GL_RGB4 (0x804f): 8 samples
  125. [thread 00000001][I][1307]: GL_RGB5 (0x8050): 8 samples
  126. [thread 00000001][I][1307]: GL_RGB8 (0x8051): 8 samples
  127. [thread 00000001][I][1307]: GL_RGBA4 (0x8056): 8 samples
  128. [thread 00000001][I][1307]: GL_RGB5_A1 (0x8057): 8 samples
  129. [thread 00000001][I][1307]: GL_RGBA8 (0x8058): 8 samples
  130. [thread 00000001][I][1307]: GL_RGB10_A2 (0x8059): 8 samples
  131. [thread 00000001][I][1307]: GL_RGBA16 (0x805b): 8 samples
  132. [thread 00000001][I][1307]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
  133. [thread 00000001][I][1308]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
  134. [thread 00000001][I][1308]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
  135. [thread 00000001][I][1308]: GL_R8 (0x8229): 8 samples
  136. [thread 00000001][I][1308]: GL_R16 (0x822a): 8 samples
  137. [thread 00000001][I][1308]: GL_RG8 (0x822b): 8 samples
  138. [thread 00000001][I][1308]: GL_RG16 (0x822c): 8 samples
  139. [thread 00000001][I][1308]: GL_R16F (0x822d): 8 samples
  140. [thread 00000001][I][1309]: GL_R32F (0x822e): 8 samples
  141. [thread 00000001][I][1309]: GL_RG16F (0x822f): 8 samples
  142. [thread 00000001][I][1309]: GL_RG32F (0x8230): 8 samples
  143. [thread 00000001][I][1309]: GL_R8I (0x8231): 8 samples
  144. [thread 00000001][I][1309]: GL_R8UI (0x8232): 8 samples
  145. [thread 00000001][I][1309]: GL_R16I (0x8233): 8 samples
  146. [thread 00000001][I][1309]: GL_R16UI (0x8234): 8 samples
  147. [thread 00000001][I][1309]: GL_R32I (0x8235): 8 samples
  148. [thread 00000001][I][1309]: GL_R32UI (0x8236): 8 samples
  149. [thread 00000001][I][1310]: GL_RG8I (0x8237): 8 samples
  150. [thread 00000001][I][1310]: GL_RG8UI (0x8238): 8 samples
  151. [thread 00000001][I][1310]: GL_RG16I (0x8239): 8 samples
  152. [thread 00000001][I][1310]: GL_RG16UI (0x823a): 8 samples
  153. [thread 00000001][I][1310]: GL_RG32I (0x823b): 8 samples
  154. [thread 00000001][I][1310]: GL_RG32UI (0x823c): 8 samples
  155. [thread 00000001][I][1310]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples
  156. [thread 00000001][I][1310]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples
  157. [thread 00000001][I][1310]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples
  158. [thread 00000001][I][1310]: GL_RGBA32F (0x8814): 8 samples
  159. [thread 00000001][I][1310]: GL_RGB32F (0x8815): 8 samples
  160. [thread 00000001][I][1310]: GL_RGBA16F (0x881a): 8 samples
  161. [thread 00000001][I][1310]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
  162. [thread 00000001][I][1311]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
  163. [thread 00000001][I][1311]: GL_RGB9_E5 (0x8c3d): 1 samples
  164. [thread 00000001][I][1311]: GL_SRGB8 (0x8c41): 8 samples
  165. [thread 00000001][I][1311]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
  166. [thread 00000001][I][1311]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples
  167. [thread 00000001][I][1311]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples
  168. [thread 00000001][I][1311]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples
  169. [thread 00000001][I][1311]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
  170. [thread 00000001][I][1311]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
  171. [thread 00000001][I][1311]: GL_RGB565 (0x8d62): 8 samples
  172. [thread 00000001][I][1311]: GL_RGBA32UI (0x8d70): 8 samples
  173. [thread 00000001][I][1311]: GL_RGB32UI (0x8d71): 8 samples
  174. [thread 00000001][I][1311]: GL_RGBA16UI (0x8d76): 8 samples
  175. [thread 00000001][I][1311]: GL_RGBA8UI (0x8d7c): 8 samples
  176. [thread 00000001][I][1311]: GL_RGBA32I (0x8d82): 8 samples
  177. [thread 00000001][I][1311]: GL_RGB32I (0x8d83): 8 samples
  178. [thread 00000001][I][1312]: GL_RGBA16I (0x8d88): 8 samples
  179. [thread 00000001][I][1312]: GL_RGBA8I (0x8d8e): 8 samples
  180. [thread 00000001][I][1312]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples
  181. [thread 00000001][I][1312]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples
  182. [thread 00000001][I][1312]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples
  183. [thread 00000001][I][1312]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples
  184. [thread 00000001][I][1312]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples
  185. [thread 00000001][I][1312]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples
  186. [thread 00000001][I][1312]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples
  187. [thread 00000001][I][1312]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples
  188. [thread 00000001][I][1312]: GL_R8_SNORM (0x8f94): 8 samples
  189. [thread 00000001][I][1312]: GL_RG8_SNORM (0x8f95): 8 samples
  190. [thread 00000001][I][1312]: GL_RGBA8_SNORM (0x8f97): 8 samples
  191. [thread 00000001][I][1312]: GL_R16_SNORM (0x8f98): 8 samples
  192. [thread 00000001][I][1312]: GL_RG16_SNORM (0x8f99): 8 samples
  193. [thread 00000001][I][1312]: GL_RGBA16_SNORM (0x8f9b): 8 samples
  194. [thread 00000001][I][1312]: GL_RGB10_A2UI (0x906f): 8 samples
  195. [thread 00000001][I][1313]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
  196. 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
  197. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
  198. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
  199. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
  200. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
  201. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
  202. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
  203. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
  204. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
  205. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
  206. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
  207. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
  208. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
  209. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
  210. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
  211. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
  212. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
  213. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
  214. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
  215. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
  216. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
  217. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
  218. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
  219. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
  220. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
  221. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
  222. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
  223. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
  224. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
  225. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
  226. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
  227. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
  228. [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
  229. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
  230. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
  231. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
  232. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
  233. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
  234. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
  235. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
  236. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
  237. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
  238. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
  239. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
  240. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
  241. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
  242. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
  243. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
  244. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
  245. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
  246. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
  247. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
  248. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
  249. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
  250. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
  251. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
  252. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
  253. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
  254. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
  255. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
  256. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
  257. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
  258. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
  259. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
  260. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000
  261. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
  262. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
  263. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
  264. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
  265. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
  266. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
  267. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000
  268. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000
  269. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000
  270. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
  271. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
  272. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
  273. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
  274. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
  275. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
  276. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
  277. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
  278. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
  279. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
  280. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
  281. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
  282. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
  283. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
  284. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
  285. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
  286. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
  287. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
  288. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
  289. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
  290. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
  291. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
  292. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
  293. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
  294. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
  295. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
  296. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
  297. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
  298. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
  299. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
  300. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
  301. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000
  302. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
  303. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
  304. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
  305. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
  306. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
  307. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
  308. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000
  309. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
  310. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
  311. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
  312. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000
  313. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000
  314. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000
  315. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
  316. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000
  317. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000
  318. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
  319. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000
  320. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000
  321. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000
  322. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
  323. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000
  324. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000
  325. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000
  326. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000
  327. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000
  328. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000
  329. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000
  330. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000
  331. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000
  332. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000
  333. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000
  334. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000
  335. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000
  336. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000
  337. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000
  338. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
  339. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000
  340. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000
  341. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000
  342. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000
  343. [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000
  344. [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000
  345. [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000
  346. [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000
  347. [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000
  348. [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000
  349. [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
  350. [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000
  351. [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000
  352. [thread 00000001][I][1324]: Command line: '"C:\home\myony\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe" -nobenchmark'
  353. [thread 00000001][I][1418]: DLL LOADING: Using internal library 'msimg32.dll'
  354. [thread 00000001][I][1418]: DLL LOADING: Using internal library 'windowscodecs.dll'
  355. [thread 00000001][I][1418]: DLL LOADING: Using internal library 'winmm.dll'
  356. [thread 00000001][I][1418]: DLL LOADING: Using internal library 'version.dll'
  357. [thread 00000001][I][1418]: DLL LOADING: Using internal library 'iphlpapi.dll'
  358. [thread 00000001][I][1418]: DLL LOADING: Using internal library 'kernel32.dll'
  359. [thread 00000001][I][1419]: DLL LOADING: Using internal library 'user32.dll'
  360. [thread 00000001][I][1419]: DLL LOADING: Using internal library 'gdi32.dll'
  361. [thread 00000001][I][1420]: DLL LOADING: Using internal library 'advapi32.dll'
  362. [thread 00000001][I][1420]: DLL LOADING: Using internal library 'shell32.dll'
  363. [thread 00000001][I][1420]: DLL LOADING: Using internal library 'ole32.dll'
  364. [thread 00000001][I][1420]: DLL LOADING: Using internal library 'wintrust.dll'
  365. [thread 00000001][I][1420]: DLL LOADING: Using internal library 'ws2_32.dll'
  366. [thread 00000001][I][1420]: DLL LOADING: Using internal library 'imagehlp.dll'
  367. [thread 00000001][I][1428]: DLL LOADING: Using internal library 'ntdll.dll'
  368. [thread 00000001][I][1428]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll'
  369. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll'
  370. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll'
  371. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll'
  372. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll'
  373. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll'
  374. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll'
  375. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll'
  376. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll'
  377. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll'
  378. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll'
  379. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll'
  380. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll'
  381. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll'
  382. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll'
  383. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll'
  384. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll'
  385. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll'
  386. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll'
  387. [thread 00000001][I][1429]: DLL LOADING: Using internal library 'kernelbase.dll'
  388. [thread 00000001][I][1430]: DLL LOADING: Using internal library 'shlwapi.dll'
  389. [thread 00000001][I][1430]: DLL LOADING: Using internal library 'xinput1_3.dll'
  390. [thread 00000001][I][1430]: DLL LOADING: Using internal library 'd3d11.dll'
  391. [thread 00000001][I][1430]: DLL LOADING: Using internal library 'd3d10.dll'
  392. [thread 00000001][I][1430]: DLL LOADING: Using internal library 'dxgi.dll'
  393. [thread 00000001][I][1432]: DLL LOADING: Using internal library 'dinput8.dll'
  394. [thread 00000001][I][1433]: DLL LOADING: Using internal library 'crypt32.dll'
  395. [thread 00000002][I][1435]: TomCrypt initializing...
  396. [thread 00000002][I][1435]: TomCrypt initialized
  397. [thread 00000002][I][1435]: DLL_PROCESS_ATTACH start.
  398. [thread 00000002][W][1435]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
  399. [thread 00000002][I][1436]: DLL_PROCESS_ATTACH done.
  400. [thread 00000002][I][1446]: DLL LOADING: Using internal library 'psapi.dll'
  401. [thread 00000002][W][1446]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL!
  402. [thread 00000002][W][1448]: eON_GetProcAddress() for module 0x3a40000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'.
  403. [thread 00000002][W][1448]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x3a4b028. Handle it.
  404. [thread 00000002][W][1448]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
  405. [thread 00000002][I][1453]: DLL LOADING: Using internal library 'steam_api64.dll'
  406. [thread 00000002][W][1454]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
  407. [thread 00000002][W][1454]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
  408. [thread 00000002][I][1467]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
  409. [thread 00000002][I][1471]: Enumerating COM libraries...
  410. [thread 00000002][W][1503]: Ignoring splash screen creation command
  411. [thread 00000002][W][1514]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
  412. [thread 00000002][W][1516]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
  413. [thread 00000002][W][12310]: Refreshing folder '/home/myony/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma32FcIuI\'.
  414. [thread 00000002][I][12986]: D3D11CreateDevice( pAdapter = 0x7f032c1a52e8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f0335c75c28, pFeatureLevel = 0x7f0335c75c18, ppImmediateContext = 0x7f0335c75c20 )
  415. [thread 00000002][I][12987]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f032c18d6d0 and immediate context 0x7f032c18d790
  416. [thread 0000000e][I][12987]: D3D11: Backend thread start
  417. [thread 0000000e][I][12996]: Direct3D -> OpenGL context information:
  418. [thread 0000000e][I][12996]: renderer: AMD ARUBA (DRM 2.50.0 / 4.14.88-1-lts, LLVM 7.0.0)
  419. [thread 0000000e][I][12996]: vendor: X.Org
  420. [thread 0000000e][I][12996]: version: 4.3 (Core Profile) Mesa 18.3.1
  421. [thread 0000000e][I][12996]: GLSL version: 4.30
  422. [thread 0000000e][I][12996]: max color attachment and draw buffers: 8
  423. [thread 0000000e][I][12996]: max texture image units: 96
  424. [thread 0000000e][I][12996]: max vertex shader uniform blocks: 14
  425. [thread 0000000e][I][12996]: max geometry shader uniform blocks: 14
  426. [thread 0000000e][I][12996]: max fragment shader uniform blocks: 14
  427. [thread 0000000e][I][12996]: max hull shader uniform blocks: 14
  428. [thread 0000000e][I][12996]: max domain shader uniform blocks: 14
  429. [thread 0000000e][I][12996]: max compute shader uniform blocks: 14
  430. [thread 0000000e][I][12996]: max viewports: 16
  431. [thread 0000000e][I][12996]: max uniform buffer bindings: 84
  432. [thread 0000000e][I][12996]: uniform buffer offset alignment: 256
  433. [thread 0000000e][I][12996]: shader storage buffer offset alignment: 256
  434. [thread 0000000e][I][12996]: max pixel shader UAVs: 8
  435. [thread 0000000e][I][12996]: max compute shader UAVs: 8
  436. [thread 0000000e][I][12996]: max UAVs: 192
  437. [thread 0000000e][I][12996]: buffer_storage support: yes
  438. [thread 0000000e][I][12996]: compressed_texture_pixel_storage support: yes
  439. [thread 00000002][I][12996]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
  440. [thread 00000002][I][12996]: Starting to delete D3D11 device...
  441. [thread 00000002][I][12996]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
  442. [thread 0000000e][I][12996]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
  443. [thread 0000000e][I][13004]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
  444. [thread 00000002][I][13004]: Immediate context deleted, deleting device.
  445. [thread 00000002][I][13005]: Direct3D11 device deleted.
  446. [thread 00000002][I][13005]: Deleted D3D11 device.
  447. [thread 00000002][W][13008]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
  448. [thread 00000002][W][13008]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
  449. [thread 00000002][W][13032]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
  450. [thread 00000002][W][13032]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 139651601480880 (0x7f032c193cb0) ) - not setting it at present, make sure it's safe.
  451. [thread 00000002][I][13055]: Raw Input: mouse device wanted, legacy messages: on
  452. [thread 00000002][W][13055]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
  453. [thread 00000002][I][13055]: Raw Input: keyboard device wanted, legacy messages: on
  454. [thread 00000002][W][13056]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
  455. [thread 00000002][W][13056]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
  456. [thread 00000002][I][13070]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f032c1a52e8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f025b4016c0, ppSwapChain = 0x7f0335c76218, ppDevice = 0x7f0335c76220, pFeatureLevel = 0x7f025b401728, ppImmediateContext = 0x7f0335c76210 )
  457. [thread 00000002][I][13070]: swap chain desc: width 1600, height 900
  458. [thread 00000002][I][13070]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f032c1985e0 and immediate context 0x7f032c2dbf10
  459. [thread 00000013][I][13070]: D3D11: Backend thread start
  460. [thread 00000013][I][13089]: Direct3D -> OpenGL context information:
  461. [thread 00000013][I][13089]: renderer: AMD ARUBA (DRM 2.50.0 / 4.14.88-1-lts, LLVM 7.0.0)
  462. [thread 00000013][I][13089]: vendor: X.Org
  463. [thread 00000013][I][13089]: version: 4.3 (Core Profile) Mesa 18.3.1
  464. [thread 00000013][I][13089]: GLSL version: 4.30
  465. [thread 00000013][I][13089]: max color attachment and draw buffers: 8
  466. [thread 00000013][I][13090]: max texture image units: 96
  467. [thread 00000013][I][13090]: max vertex shader uniform blocks: 14
  468. [thread 00000013][I][13090]: max geometry shader uniform blocks: 14
  469. [thread 00000013][I][13090]: max fragment shader uniform blocks: 14
  470. [thread 00000013][I][13090]: max hull shader uniform blocks: 14
  471. [thread 00000013][I][13090]: max domain shader uniform blocks: 14
  472. [thread 00000013][I][13090]: max compute shader uniform blocks: 14
  473. [thread 00000013][I][13090]: max viewports: 16
  474. [thread 00000013][I][13090]: max uniform buffer bindings: 84
  475. [thread 00000013][I][13090]: uniform buffer offset alignment: 256
  476. [thread 00000013][I][13090]: shader storage buffer offset alignment: 256
  477. [thread 00000013][I][13090]: max pixel shader UAVs: 8
  478. [thread 00000013][I][13090]: max compute shader UAVs: 8
  479. [thread 00000013][I][13090]: max UAVs: 192
  480. [thread 00000013][I][13090]: buffer_storage support: yes
  481. [thread 00000013][I][13090]: compressed_texture_pixel_storage support: yes
  482. [thread 00000002][I][13090]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
  483. [thread 00000002][I][13090]: Created new swap chain 0x7f032c19a740 for device 0x7f032c2dbd20
  484. [thread 00000002][I][13090]: Swap chain desc:
  485. [thread 00000002][I][13090]: BufferDesc: Width = 1600, Height = 900, RefreshRate = 60/1, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED
  486. [thread 00000002][I][13090]: SampleDesc: Count = 1, Quality = 0
  487. [thread 00000002][I][13090]: BufferUsage: DXGI_CPU_ACCESS_NONE|DXGI_USAGE_SHADER_INPUT|DXGI_USAGE_RENDER_TARGET_OUTPUT
  488. [thread 00000002][I][13090]: BufferCount = 1, OutputWindow = 0x3, Windowed = false, SwapEffect = DXGI_SWAP_EFFECT_DISCARD
  489. [thread 00000002][I][13090]: Flags: DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
  490. [thread 00000002][W][13111]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring.
  491. [thread 00000002][W][13111]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
  492. [thread 00000013][I][13123]: OpenGL pipelines loaded: 108
  493. [thread 00000013][I][13123]: Precompiled shader cache loaded: binary shaders: 138, shaders: 176
  494. [thread 00000002][W][13768]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
  495. [thread 00000002][W][14183]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\
  496. [thread 00000013][I][14829]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
  497. [thread 00000002][I][17325]: eON_WindowEvent: SetFullscreenState true 0x7f032c0165a8
  498. [thread 00000002][I][17326]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  499. [thread 00000002][I][17326]: Game stdout/err:
  500.  
  501. [thread 00000002][I][17343]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  502. [thread 00000002][I][17343]: Game stdout/err:
  503.  
  504. [thread 00000002][I][17343]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
  505. [thread 00000002][I][17343]: Game stdout/err:
  506.  
  507. [thread 00000013][I][18858]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
  508. [thread 00000013][I][21246]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
  509. [thread 00000013][I][35942]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
  510. [thread 00000002][W][35963]: Refreshing folder '/tmp/arma32FcIuI/', temp folder is 'C:\tmp\arma32FcIuI\'.
  511. [thread 00000013][E][36588]: Program from shader GL_FRAGMENT_SHADER with length 38870 and CRC 0x7b9d65f9 has not been successfully linked. Program info log:
  512. error: Too many fragment shader texture samplers
  513.  
  514. [thread 00000013][I][36713]: ===enforcing log flush===
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