Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- System Information:
- OS Version:
- Linux Distribution: Arch Linux
- Kernel Version: 4.14.88-1-lts #1 SMP Thu Dec 13 16:16:08 CET 2018
- Hardware Info:
- Machine Type ASUSTeK COMPUTER INC. M11BB System Version
- CPU Type AuthenticAMD x86_64
- CPU Info AMD A10-6700 APU with Radeon(tm) HD Graphics
- CPU Speed 3700 MHz
- CPU Physical Cores 4
- CPU Logical Cores 4
- Physical Memory 7340792 KiB
- Virtual Memory 2097148 KiB
- Crash Dump:
- 606882e4-27e6-fc6b-0afab209-7eda382e.dmp (491032 bytes)
- Application Log:
- [thread ffffffff][I][0]: Log system initialised
- [thread ffffffff][I][885]: eON_Core::init() - libICU initialised with result 0.
- [thread ffffffff][I][885]: Default allowed number of simultaneously open files in the system is 2448.
- [thread ffffffff][I][885]: Current memlock limit is 16777216.
- [thread ffffffff][I][885]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
- [thread 00000001][I][886]: Linux kernel version: 4.14.88-1-lts
- [thread 00000001][I][886]: Linux glibc version: 2.28
- [thread 00000001][I][1241]: Forcing OpenGL Core context usage
- [thread 00000001][I][1247]: OpenGL Core context version 4.3 detected
- [thread 00000001][I][1299]: OpenGL information:
- [thread 00000001][I][1299]: renderer: AMD ARUBA (DRM 2.50.0 / 4.14.88-1-lts, LLVM 7.0.0)
- [thread 00000001][I][1299]: vendor: X.Org
- [thread 00000001][I][1299]: version: 4.3 (Core Profile) Mesa 18.3.1
- [thread 00000001][I][1299]: GLSL version: 4.30
- [thread 00000001][I][1299]: Max surface size: 16384
- [thread 00000001][I][1299]: Supported and usable: texture_mirror_clamp_to_edge: yes
- [thread 00000001][I][1299]: Supported and usable: texture_storage: yes
- [thread 00000001][I][1299]: Supported and usable: copy_image: yes
- [thread 00000001][I][1299]: Supported and usable: texture_storage_multisample: yes
- [thread 00000001][I][1299]: Supported and usable: texture_view: yes
- [thread 00000001][I][1299]: Supported and usable: ATI_separate_stencil: yes
- [thread 00000001][I][1299]: Supported and usable: EXT_stencil_two_side: no
- [thread 00000001][I][1299]: Supported and usable: texture_filter_anisotropic: yes
- [thread 00000001][I][1299]: Supported and usable: explicit_attrib_location: yes
- [thread 00000001][I][1299]: Supported and usable: compressed 3D textures (VTC): no
- [thread 00000001][I][1299]: Supported and usable: clear_buffer_object: yes
- [thread 00000001][I][1299]: Supported and usable: clear_texture: yes
- [thread 00000001][I][1299]: Supported and usable: get_program_binary: yes
- [thread 00000001][I][1299]: Available texture memory (from MESA extension): 768 MB
- [thread 00000001][I][1299]: Multisample textures test:
- [thread 00000001][I][1300]: GL_R3_G3_B2 (0x2a10): 8 samples
- [thread 00000001][I][1300]: GL_RGB4 (0x804f): 0 samples
- [thread 00000001][I][1300]: GL_RGB5 (0x8050): 0 samples
- [thread 00000001][I][1300]: GL_RGB8 (0x8051): 8 samples
- [thread 00000001][I][1301]: GL_RGBA4 (0x8056): 8 samples
- [thread 00000001][I][1301]: GL_RGB5_A1 (0x8057): 8 samples
- [thread 00000001][I][1301]: GL_RGBA8 (0x8058): 8 samples
- [thread 00000001][I][1301]: GL_RGB10_A2 (0x8059): 8 samples
- [thread 00000001][I][1301]: GL_RGBA16 (0x805b): 8 samples
- [thread 00000001][I][1301]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
- [thread 00000001][I][1301]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
- [thread 00000001][I][1301]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
- [thread 00000001][I][1301]: GL_R8 (0x8229): 8 samples
- [thread 00000001][I][1301]: GL_R16 (0x822a): 8 samples
- [thread 00000001][I][1301]: GL_RG8 (0x822b): 8 samples
- [thread 00000001][I][1302]: GL_RG16 (0x822c): 8 samples
- [thread 00000001][I][1302]: GL_R16F (0x822d): 8 samples
- [thread 00000001][I][1302]: GL_R32F (0x822e): 8 samples
- [thread 00000001][I][1302]: GL_RG16F (0x822f): 8 samples
- [thread 00000001][I][1302]: GL_RG32F (0x8230): 8 samples
- [thread 00000001][I][1302]: GL_R8I (0x8231): 8 samples
- [thread 00000001][I][1302]: GL_R8UI (0x8232): 8 samples
- [thread 00000001][I][1302]: GL_R16I (0x8233): 8 samples
- [thread 00000001][I][1302]: GL_R16UI (0x8234): 8 samples
- [thread 00000001][I][1302]: GL_R32I (0x8235): 8 samples
- [thread 00000001][I][1302]: GL_R32UI (0x8236): 8 samples
- [thread 00000001][I][1302]: GL_RG8I (0x8237): 8 samples
- [thread 00000001][I][1303]: GL_RG8UI (0x8238): 8 samples
- [thread 00000001][I][1303]: GL_RG16I (0x8239): 8 samples
- [thread 00000001][I][1303]: GL_RG16UI (0x823a): 8 samples
- [thread 00000001][I][1303]: GL_RG32I (0x823b): 8 samples
- [thread 00000001][I][1303]: GL_RG32UI (0x823c): 8 samples
- [thread 00000001][I][1303]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples
- [thread 00000001][I][1303]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples
- [thread 00000001][I][1303]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples
- [thread 00000001][I][1303]: GL_RGBA32F (0x8814): 8 samples
- [thread 00000001][I][1303]: GL_RGB32F (0x8815): 8 samples
- [thread 00000001][I][1303]: GL_RGBA16F (0x881a): 8 samples
- [thread 00000001][I][1303]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
- [thread 00000001][I][1304]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
- [thread 00000001][I][1304]: GL_RGB9_E5 (0x8c3d): 1 samples
- [thread 00000001][I][1304]: GL_SRGB8 (0x8c41): 8 samples
- [thread 00000001][I][1304]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
- [thread 00000001][I][1304]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples
- [thread 00000001][I][1304]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples
- [thread 00000001][I][1304]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples
- [thread 00000001][I][1304]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
- [thread 00000001][I][1304]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
- [thread 00000001][I][1304]: GL_RGB565 (0x8d62): 0 samples
- [thread 00000001][I][1305]: GL_RGBA32UI (0x8d70): 8 samples
- [thread 00000001][I][1305]: GL_RGB32UI (0x8d71): 8 samples
- [thread 00000001][I][1305]: GL_RGBA16UI (0x8d76): 8 samples
- [thread 00000001][I][1305]: GL_RGBA8UI (0x8d7c): 8 samples
- [thread 00000001][I][1305]: GL_RGBA32I (0x8d82): 8 samples
- [thread 00000001][I][1305]: GL_RGB32I (0x8d83): 8 samples
- [thread 00000001][I][1305]: GL_RGBA16I (0x8d88): 8 samples
- [thread 00000001][I][1305]: GL_RGBA8I (0x8d8e): 8 samples
- [thread 00000001][I][1305]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples
- [thread 00000001][I][1306]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples
- [thread 00000001][I][1306]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples
- [thread 00000001][I][1306]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples
- [thread 00000001][I][1306]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples
- [thread 00000001][I][1306]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples
- [thread 00000001][I][1306]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples
- [thread 00000001][I][1306]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples
- [thread 00000001][I][1306]: GL_R8_SNORM (0x8f94): 8 samples
- [thread 00000001][I][1306]: GL_RG8_SNORM (0x8f95): 8 samples
- [thread 00000001][I][1306]: GL_RGBA8_SNORM (0x8f97): 8 samples
- [thread 00000001][I][1306]: GL_R16_SNORM (0x8f98): 8 samples
- [thread 00000001][I][1306]: GL_RG16_SNORM (0x8f99): 8 samples
- [thread 00000001][I][1306]: GL_RGBA16_SNORM (0x8f9b): 8 samples
- [thread 00000001][I][1306]: GL_RGB10_A2UI (0x906f): 8 samples
- [thread 00000001][I][1306]: Multisample renderbuffers test:
- [thread 00000001][I][1307]: GL_R3_G3_B2 (0x2a10): 8 samples
- [thread 00000001][I][1307]: GL_RGB4 (0x804f): 8 samples
- [thread 00000001][I][1307]: GL_RGB5 (0x8050): 8 samples
- [thread 00000001][I][1307]: GL_RGB8 (0x8051): 8 samples
- [thread 00000001][I][1307]: GL_RGBA4 (0x8056): 8 samples
- [thread 00000001][I][1307]: GL_RGB5_A1 (0x8057): 8 samples
- [thread 00000001][I][1307]: GL_RGBA8 (0x8058): 8 samples
- [thread 00000001][I][1307]: GL_RGB10_A2 (0x8059): 8 samples
- [thread 00000001][I][1307]: GL_RGBA16 (0x805b): 8 samples
- [thread 00000001][I][1307]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples
- [thread 00000001][I][1308]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples
- [thread 00000001][I][1308]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples
- [thread 00000001][I][1308]: GL_R8 (0x8229): 8 samples
- [thread 00000001][I][1308]: GL_R16 (0x822a): 8 samples
- [thread 00000001][I][1308]: GL_RG8 (0x822b): 8 samples
- [thread 00000001][I][1308]: GL_RG16 (0x822c): 8 samples
- [thread 00000001][I][1308]: GL_R16F (0x822d): 8 samples
- [thread 00000001][I][1309]: GL_R32F (0x822e): 8 samples
- [thread 00000001][I][1309]: GL_RG16F (0x822f): 8 samples
- [thread 00000001][I][1309]: GL_RG32F (0x8230): 8 samples
- [thread 00000001][I][1309]: GL_R8I (0x8231): 8 samples
- [thread 00000001][I][1309]: GL_R8UI (0x8232): 8 samples
- [thread 00000001][I][1309]: GL_R16I (0x8233): 8 samples
- [thread 00000001][I][1309]: GL_R16UI (0x8234): 8 samples
- [thread 00000001][I][1309]: GL_R32I (0x8235): 8 samples
- [thread 00000001][I][1309]: GL_R32UI (0x8236): 8 samples
- [thread 00000001][I][1310]: GL_RG8I (0x8237): 8 samples
- [thread 00000001][I][1310]: GL_RG8UI (0x8238): 8 samples
- [thread 00000001][I][1310]: GL_RG16I (0x8239): 8 samples
- [thread 00000001][I][1310]: GL_RG16UI (0x823a): 8 samples
- [thread 00000001][I][1310]: GL_RG32I (0x823b): 8 samples
- [thread 00000001][I][1310]: GL_RG32UI (0x823c): 8 samples
- [thread 00000001][I][1310]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples
- [thread 00000001][I][1310]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples
- [thread 00000001][I][1310]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples
- [thread 00000001][I][1310]: GL_RGBA32F (0x8814): 8 samples
- [thread 00000001][I][1310]: GL_RGB32F (0x8815): 8 samples
- [thread 00000001][I][1310]: GL_RGBA16F (0x881a): 8 samples
- [thread 00000001][I][1310]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples
- [thread 00000001][I][1311]: GL_R11F_G11F_B10F (0x8c3a): 8 samples
- [thread 00000001][I][1311]: GL_RGB9_E5 (0x8c3d): 1 samples
- [thread 00000001][I][1311]: GL_SRGB8 (0x8c41): 8 samples
- [thread 00000001][I][1311]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples
- [thread 00000001][I][1311]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples
- [thread 00000001][I][1311]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples
- [thread 00000001][I][1311]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples
- [thread 00000001][I][1311]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples
- [thread 00000001][I][1311]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples
- [thread 00000001][I][1311]: GL_RGB565 (0x8d62): 8 samples
- [thread 00000001][I][1311]: GL_RGBA32UI (0x8d70): 8 samples
- [thread 00000001][I][1311]: GL_RGB32UI (0x8d71): 8 samples
- [thread 00000001][I][1311]: GL_RGBA16UI (0x8d76): 8 samples
- [thread 00000001][I][1311]: GL_RGBA8UI (0x8d7c): 8 samples
- [thread 00000001][I][1311]: GL_RGBA32I (0x8d82): 8 samples
- [thread 00000001][I][1311]: GL_RGB32I (0x8d83): 8 samples
- [thread 00000001][I][1312]: GL_RGBA16I (0x8d88): 8 samples
- [thread 00000001][I][1312]: GL_RGBA8I (0x8d8e): 8 samples
- [thread 00000001][I][1312]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples
- [thread 00000001][I][1312]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples
- [thread 00000001][I][1312]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples
- [thread 00000001][I][1312]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples
- [thread 00000001][I][1312]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples
- [thread 00000001][I][1312]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples
- [thread 00000001][I][1312]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples
- [thread 00000001][I][1312]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples
- [thread 00000001][I][1312]: GL_R8_SNORM (0x8f94): 8 samples
- [thread 00000001][I][1312]: GL_RG8_SNORM (0x8f95): 8 samples
- [thread 00000001][I][1312]: GL_RGBA8_SNORM (0x8f97): 8 samples
- [thread 00000001][I][1312]: GL_R16_SNORM (0x8f98): 8 samples
- [thread 00000001][I][1312]: GL_RG16_SNORM (0x8f99): 8 samples
- [thread 00000001][I][1312]: GL_RGBA16_SNORM (0x8f9b): 8 samples
- [thread 00000001][I][1312]: GL_RGB10_A2UI (0x906f): 8 samples
- [thread 00000001][I][1313]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
- 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
- [thread 00000001][I][1313]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000
- [thread 00000001][I][1314]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000
- [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000
- [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000
- [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000
- [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000
- [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000
- [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000
- [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000
- [thread 00000001][I][1315]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000
- [thread 00000001][I][1324]: Command line: '"C:\home\myony\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe" -nobenchmark'
- [thread 00000001][I][1418]: DLL LOADING: Using internal library 'msimg32.dll'
- [thread 00000001][I][1418]: DLL LOADING: Using internal library 'windowscodecs.dll'
- [thread 00000001][I][1418]: DLL LOADING: Using internal library 'winmm.dll'
- [thread 00000001][I][1418]: DLL LOADING: Using internal library 'version.dll'
- [thread 00000001][I][1418]: DLL LOADING: Using internal library 'iphlpapi.dll'
- [thread 00000001][I][1418]: DLL LOADING: Using internal library 'kernel32.dll'
- [thread 00000001][I][1419]: DLL LOADING: Using internal library 'user32.dll'
- [thread 00000001][I][1419]: DLL LOADING: Using internal library 'gdi32.dll'
- [thread 00000001][I][1420]: DLL LOADING: Using internal library 'advapi32.dll'
- [thread 00000001][I][1420]: DLL LOADING: Using internal library 'shell32.dll'
- [thread 00000001][I][1420]: DLL LOADING: Using internal library 'ole32.dll'
- [thread 00000001][I][1420]: DLL LOADING: Using internal library 'wintrust.dll'
- [thread 00000001][I][1420]: DLL LOADING: Using internal library 'ws2_32.dll'
- [thread 00000001][I][1420]: DLL LOADING: Using internal library 'imagehlp.dll'
- [thread 00000001][I][1428]: DLL LOADING: Using internal library 'ntdll.dll'
- [thread 00000001][I][1428]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll'
- [thread 00000001][I][1429]: DLL LOADING: Using internal library 'kernelbase.dll'
- [thread 00000001][I][1430]: DLL LOADING: Using internal library 'shlwapi.dll'
- [thread 00000001][I][1430]: DLL LOADING: Using internal library 'xinput1_3.dll'
- [thread 00000001][I][1430]: DLL LOADING: Using internal library 'd3d11.dll'
- [thread 00000001][I][1430]: DLL LOADING: Using internal library 'd3d10.dll'
- [thread 00000001][I][1430]: DLL LOADING: Using internal library 'dxgi.dll'
- [thread 00000001][I][1432]: DLL LOADING: Using internal library 'dinput8.dll'
- [thread 00000001][I][1433]: DLL LOADING: Using internal library 'crypt32.dll'
- [thread 00000002][I][1435]: TomCrypt initializing...
- [thread 00000002][I][1435]: TomCrypt initialized
- [thread 00000002][I][1435]: DLL_PROCESS_ATTACH start.
- [thread 00000002][W][1435]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring
- [thread 00000002][I][1436]: DLL_PROCESS_ATTACH done.
- [thread 00000002][I][1446]: DLL LOADING: Using internal library 'psapi.dll'
- [thread 00000002][W][1446]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL!
- [thread 00000002][W][1448]: eON_GetProcAddress() for module 0x3a40000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'.
- [thread 00000002][W][1448]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x3a4b028. Handle it.
- [thread 00000002][W][1448]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
- [thread 00000002][I][1453]: DLL LOADING: Using internal library 'steam_api64.dll'
- [thread 00000002][W][1454]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
- [thread 00000002][W][1454]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work!
- [thread 00000002][I][1467]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
- [thread 00000002][I][1471]: Enumerating COM libraries...
- [thread 00000002][W][1503]: Ignoring splash screen creation command
- [thread 00000002][W][1514]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
- [thread 00000002][W][1516]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions
- [thread 00000002][W][12310]: Refreshing folder '/home/myony/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma32FcIuI\'.
- [thread 00000002][I][12986]: D3D11CreateDevice( pAdapter = 0x7f032c1a52e8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f0335c75c28, pFeatureLevel = 0x7f0335c75c18, ppImmediateContext = 0x7f0335c75c20 )
- [thread 00000002][I][12987]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f032c18d6d0 and immediate context 0x7f032c18d790
- [thread 0000000e][I][12987]: D3D11: Backend thread start
- [thread 0000000e][I][12996]: Direct3D -> OpenGL context information:
- [thread 0000000e][I][12996]: renderer: AMD ARUBA (DRM 2.50.0 / 4.14.88-1-lts, LLVM 7.0.0)
- [thread 0000000e][I][12996]: vendor: X.Org
- [thread 0000000e][I][12996]: version: 4.3 (Core Profile) Mesa 18.3.1
- [thread 0000000e][I][12996]: GLSL version: 4.30
- [thread 0000000e][I][12996]: max color attachment and draw buffers: 8
- [thread 0000000e][I][12996]: max texture image units: 96
- [thread 0000000e][I][12996]: max vertex shader uniform blocks: 14
- [thread 0000000e][I][12996]: max geometry shader uniform blocks: 14
- [thread 0000000e][I][12996]: max fragment shader uniform blocks: 14
- [thread 0000000e][I][12996]: max hull shader uniform blocks: 14
- [thread 0000000e][I][12996]: max domain shader uniform blocks: 14
- [thread 0000000e][I][12996]: max compute shader uniform blocks: 14
- [thread 0000000e][I][12996]: max viewports: 16
- [thread 0000000e][I][12996]: max uniform buffer bindings: 84
- [thread 0000000e][I][12996]: uniform buffer offset alignment: 256
- [thread 0000000e][I][12996]: shader storage buffer offset alignment: 256
- [thread 0000000e][I][12996]: max pixel shader UAVs: 8
- [thread 0000000e][I][12996]: max compute shader UAVs: 8
- [thread 0000000e][I][12996]: max UAVs: 192
- [thread 0000000e][I][12996]: buffer_storage support: yes
- [thread 0000000e][I][12996]: compressed_texture_pixel_storage support: yes
- [thread 00000002][I][12996]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
- [thread 00000002][I][12996]: Starting to delete D3D11 device...
- [thread 00000002][I][12996]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion.
- [thread 0000000e][I][12996]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts.
- [thread 0000000e][I][13004]: Direct3D11ImmediateDeviceContext_OpenGL deletion done.
- [thread 00000002][I][13004]: Immediate context deleted, deleting device.
- [thread 00000002][I][13005]: Direct3D11 device deleted.
- [thread 00000002][I][13005]: Deleted D3D11 device.
- [thread 00000002][W][13008]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
- [thread 00000002][W][13008]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
- [thread 00000002][W][13032]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed.
- [thread 00000002][W][13032]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 139651601480880 (0x7f032c193cb0) ) - not setting it at present, make sure it's safe.
- [thread 00000002][I][13055]: Raw Input: mouse device wanted, legacy messages: on
- [thread 00000002][W][13055]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it.
- [thread 00000002][I][13055]: Raw Input: keyboard device wanted, legacy messages: on
- [thread 00000002][W][13056]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location
- [thread 00000002][W][13056]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient
- [thread 00000002][I][13070]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f032c1a52e8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f025b4016c0, ppSwapChain = 0x7f0335c76218, ppDevice = 0x7f0335c76220, pFeatureLevel = 0x7f025b401728, ppImmediateContext = 0x7f0335c76210 )
- [thread 00000002][I][13070]: swap chain desc: width 1600, height 900
- [thread 00000002][I][13070]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f032c1985e0 and immediate context 0x7f032c2dbf10
- [thread 00000013][I][13070]: D3D11: Backend thread start
- [thread 00000013][I][13089]: Direct3D -> OpenGL context information:
- [thread 00000013][I][13089]: renderer: AMD ARUBA (DRM 2.50.0 / 4.14.88-1-lts, LLVM 7.0.0)
- [thread 00000013][I][13089]: vendor: X.Org
- [thread 00000013][I][13089]: version: 4.3 (Core Profile) Mesa 18.3.1
- [thread 00000013][I][13089]: GLSL version: 4.30
- [thread 00000013][I][13089]: max color attachment and draw buffers: 8
- [thread 00000013][I][13090]: max texture image units: 96
- [thread 00000013][I][13090]: max vertex shader uniform blocks: 14
- [thread 00000013][I][13090]: max geometry shader uniform blocks: 14
- [thread 00000013][I][13090]: max fragment shader uniform blocks: 14
- [thread 00000013][I][13090]: max hull shader uniform blocks: 14
- [thread 00000013][I][13090]: max domain shader uniform blocks: 14
- [thread 00000013][I][13090]: max compute shader uniform blocks: 14
- [thread 00000013][I][13090]: max viewports: 16
- [thread 00000013][I][13090]: max uniform buffer bindings: 84
- [thread 00000013][I][13090]: uniform buffer offset alignment: 256
- [thread 00000013][I][13090]: shader storage buffer offset alignment: 256
- [thread 00000013][I][13090]: max pixel shader UAVs: 8
- [thread 00000013][I][13090]: max compute shader UAVs: 8
- [thread 00000013][I][13090]: max UAVs: 192
- [thread 00000013][I][13090]: buffer_storage support: yes
- [thread 00000013][I][13090]: compressed_texture_pixel_storage support: yes
- [thread 00000002][I][13090]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK
- [thread 00000002][I][13090]: Created new swap chain 0x7f032c19a740 for device 0x7f032c2dbd20
- [thread 00000002][I][13090]: Swap chain desc:
- [thread 00000002][I][13090]: BufferDesc: Width = 1600, Height = 900, RefreshRate = 60/1, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED
- [thread 00000002][I][13090]: SampleDesc: Count = 1, Quality = 0
- [thread 00000002][I][13090]: BufferUsage: DXGI_CPU_ACCESS_NONE|DXGI_USAGE_SHADER_INPUT|DXGI_USAGE_RENDER_TARGET_OUTPUT
- [thread 00000002][I][13090]: BufferCount = 1, OutputWindow = 0x3, Windowed = false, SwapEffect = DXGI_SWAP_EFFECT_DISCARD
- [thread 00000002][I][13090]: Flags: DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
- [thread 00000002][W][13111]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring.
- [thread 00000002][W][13111]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle.
- [thread 00000013][I][13123]: OpenGL pipelines loaded: 108
- [thread 00000013][I][13123]: Precompiled shader cache loaded: binary shaders: 138, shaders: 176
- [thread 00000002][W][13768]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D
- [thread 00000002][W][14183]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\
- [thread 00000013][I][14829]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000002][I][17325]: eON_WindowEvent: SetFullscreenState true 0x7f032c0165a8
- [thread 00000002][I][17326]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
- [thread 00000002][I][17326]: Game stdout/err:
- [thread 00000002][I][17343]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
- [thread 00000002][I][17343]: Game stdout/err:
- [thread 00000002][I][17343]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd)
- [thread 00000002][I][17343]: Game stdout/err:
- [thread 00000013][I][18858]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000013][I][21246]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000013][I][35942]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked.
- [thread 00000002][W][35963]: Refreshing folder '/tmp/arma32FcIuI/', temp folder is 'C:\tmp\arma32FcIuI\'.
- [thread 00000013][E][36588]: Program from shader GL_FRAGMENT_SHADER with length 38870 and CRC 0x7b9d65f9 has not been successfully linked. Program info log:
- error: Too many fragment shader texture samplers
- [thread 00000013][I][36713]: ===enforcing log flush===
Advertisement
Add Comment
Please, Sign In to add comment