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Evocati 3.18.0 - November 29th, Build E (EPTU.8302141) Patch Notes

Nov 29th, 2022
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  1. discord.gg/pipelinesc
  2. trans rights
  3.  
  4. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  5.  
  6. Star Citizen Patch 3.18.0e
  7. Alpha Patch 3.18.0e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8302141.
  8.  
  9. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  10.  
  11. Server Region: US Only
  12. Database Reset: Yes
  13. Long Term Persistence: Enabled
  14. Pledge Copy: Enabled
  15. Starting aUEC: Yes
  16.  
  17. The current build is under NDA
  18. Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
  19.  
  20. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  21. USER.cfg settings: r_displaySessionInfo = 1
  22.  
  23. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  24.  
  25. Testing Focus
  26. Physicalized Cargo Refactor
  27. Salvage - Hull Scraping
  28. Platform Assault on Orison
  29. Security Post Kareah Reactivation
  30. Courier Delivery Missions Update
  31. Sandbox Prison Activities
  32. Sand Caves
  33. Daymar Crash Site
  34. Stanton Racetrack Locations
  35. Greycat PTV Race Track
  36. New Rivers
  37.  
  38. Known Issues
  39. Cargo/Selling should be in a fully functional state in this build and if you see any locations that aren't working to trade and sell commodities like normal, please IC it with as much detail and the location!
  40.  
  41. Character Customizer - Stuck on "Saving Character" on the Front End menu after the first time joining PU
  42. PES - Core Tech - Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
  43. Multivehicle - VMA - Vehicles / Ship Components / UI - Unable to customize any ship within the Vehicle Loadout Manager
  44. Load / Location - More than one player can load into a habitat bed at the same time
  45. Transit - Elevators and Trams are "Jittery" during transit of Player Character
  46. UI / Vehicle HUD - It is possible for the Vehicle HUD to vanish for the player during flight and combat
  47. Stanton - Interactions - Terminals are not responsive and some are not resetting
  48. Performance - 3rd person Camera - Massive stutter when using external view / F4 view for first time
  49. Orison - Mission Content / Locations - A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
  50. Inventory / Loot Boxes - Loot Boxes will Disappear on Approach or after Opening
  51.  
  52. Feature Updates
  53. Locations
  54. Racetrack and Time Trial Missions Polish Pass
  55. Increased size of checkpoint action areas. General Lighting and set dressing polish for all racetracks. Updating mission markup on both Lorville Outskirts and Snake Pit to move starting point down in order to encase entire area so ground vehicles can compete.
  56. Kareah Polish Pass
  57.  
  58. Gameplay
  59. Prison Activities Polish
  60. Updated the action area of the prison escape route to stop the objective being triggered too early and updated the mission to fail on death of the player. Slightly reduced the reward for the repair oxygen kiosk mission.
  61.  
  62. Ships and Vehicles
  63. Temporarily disabled soft death on the Khartu-al and Reliant ships
  64.  
  65. Weapons and Items
  66. Multi-tool Salvaging attachment Damage polish pass
  67.  
  68. Core Tech
  69. Further Gen12 Rendering performance pass
  70.  
  71. Bug Fixes
  72. Fixed - Inventory - Infinite loading after equipping
  73. Fixed - Inventory - Unable to equip an undersuit after force respawning
  74. Fixed - Client - Global - Performance - Client will stall for the player for a moment after interacting with kiosks
  75. Fixed - Hurston - Lorville - Mission Giver / Locations - Lorville mission givers are not present (Clovus, Constantine, Miles Ekhart)
  76. Fixed - Characters / Locations - Players will spawn in without a body when loading into PU from a client crash
  77. Fixed - New Babbage - Transit / Locations - Elevators not working
  78. Fixed - Actor Feature - mobiGlas - Random mobiGlas activation
  79. Fixed - Derelict Colonial Outposts - Design / Locations - No spawn requests are being made for AI at a number of derelict colonial outposts
  80. Fixed - Caterpillar Derelicts - Mission/Design - Eliminate Specific missions can assign the wrong crash sites, preventing mission completion
  81. Fixed - Mission Content / Locations - Hacking - Comm Array missions fail to find locker to pick up hacking chip
  82. Fixed - Delivery Missions - Mission Content / HUD / UI - Objectives do not appear on HUD upon accepting the mission
  83. Fixed - Multiple Replaceme balls in SPK
  84. Fixed - Sand Caves - Art / Graphics / Locations - ReplaceMe textures and shadows can be seen in sand caves
  85. Fixed - Vehicles - The Pilot seat in the Freelancer does not slide forward when the player enters it
  86. Fixed - Vehicle / Actor Feature / UI - Medical - The Medical Screen on the medical bed of the Carrack doesn't respond to player / UI interaction
  87. Fixed - Scorpius - Ships / Vehicles / UI - The access point for the external storage does not highlight when the player attempts to interact with it
  88. Fixed - Drake Herald - Ships / Tech Art / Damage - Players can see-through the ship if it's been damaged
  89. Fixed - Ship Features - Art - Graphics - There are numerous panels and doors throughout the 890j that exhibit VisArea Issues
  90. Fixed - Carrack - Ships / Art / Damage / Decals - Ship Decals cannot be destroyed
  91. Fixed - Cutter has 4 shield faces when it should not
  92.  
  93. Technical
  94. Fixed 10 Client Crashes
  95. Fixed 15 Server Crashes (+ more already hotfixed over the weekend)
  96. Fixed 2 Arena Commander Crashes when loading into Racing and Pirate Swarm
  97. Fixed 2 GPU crashes
  98.  
  99. With the most recent update we have new, functional kiosks at all locations and numerous blocking bugs fixed. Meaning cargo trading is open for business! Grab your favorite trader and start making some runs. Let us know, via Issue Council, if you encounter a location that doesn't have the proper kiosk setup. Also, be sure to stress test the new system. Want to know what happens when you blow up a C2 full of cargo over Lorville? Go find out!
  100.  
  101. Feedback we are ready for includes moving/manipulating cargo, cargo drops on ship death, cargo markers on ship death, selling of stolen goods at no question asked terminals, kiosk UI and functionality, and general cargo manipulation and functionality.
  102.  
  103. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  104.  
  105. discord.gg/pipelinesc
  106. trans rights
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