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- discord.gg/pipelinesc
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- Star Citizen Patch 3.18.0e
- Alpha Patch 3.18.0e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.18.0-PTU.8302141.
- It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
- Server Region: US Only
- Database Reset: Yes
- Long Term Persistence: Enabled
- Pledge Copy: Enabled
- Starting aUEC: Yes
- The current build is under NDA
- Please log out then back in on the issue council site to see the Evocati environment there. Please make sure to only select the Evocati 3.18 environment when creating IC reports while the builds are Evocati only
- Please monitor etf-testing-chat in spectrum for updates and testing instructions.
- USER.cfg settings: r_displaySessionInfo = 1
- Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
- Testing Focus
- Physicalized Cargo Refactor
- Salvage - Hull Scraping
- Platform Assault on Orison
- Security Post Kareah Reactivation
- Courier Delivery Missions Update
- Sandbox Prison Activities
- Sand Caves
- Daymar Crash Site
- Stanton Racetrack Locations
- Greycat PTV Race Track
- New Rivers
- Known Issues
- Cargo/Selling should be in a fully functional state in this build and if you see any locations that aren't working to trade and sell commodities like normal, please IC it with as much detail and the location!
- Character Customizer - Stuck on "Saving Character" on the Front End menu after the first time joining PU
- PES - Core Tech - Characters not properly stowed after logout ; able to be observed while not logged in by other accounts
- Multivehicle - VMA - Vehicles / Ship Components / UI - Unable to customize any ship within the Vehicle Loadout Manager
- Load / Location - More than one player can load into a habitat bed at the same time
- Transit - Elevators and Trams are "Jittery" during transit of Player Character
- UI / Vehicle HUD - It is possible for the Vehicle HUD to vanish for the player during flight and combat
- Stanton - Interactions - Terminals are not responsive and some are not resetting
- Performance - 3rd person Camera - Massive stutter when using external view / F4 view for first time
- Orison - Mission Content / Locations - A hostile AI is stuck inside a wall at HMR-A and one hostile appears missing at BWD-G for Bounty Assignment: Neal Garrison mission
- Inventory / Loot Boxes - Loot Boxes will Disappear on Approach or after Opening
- Feature Updates
- Locations
- Racetrack and Time Trial Missions Polish Pass
- Increased size of checkpoint action areas. General Lighting and set dressing polish for all racetracks. Updating mission markup on both Lorville Outskirts and Snake Pit to move starting point down in order to encase entire area so ground vehicles can compete.
- Kareah Polish Pass
- Gameplay
- Prison Activities Polish
- Updated the action area of the prison escape route to stop the objective being triggered too early and updated the mission to fail on death of the player. Slightly reduced the reward for the repair oxygen kiosk mission.
- Ships and Vehicles
- Temporarily disabled soft death on the Khartu-al and Reliant ships
- Weapons and Items
- Multi-tool Salvaging attachment Damage polish pass
- Core Tech
- Further Gen12 Rendering performance pass
- Bug Fixes
- Fixed - Inventory - Infinite loading after equipping
- Fixed - Inventory - Unable to equip an undersuit after force respawning
- Fixed - Client - Global - Performance - Client will stall for the player for a moment after interacting with kiosks
- Fixed - Hurston - Lorville - Mission Giver / Locations - Lorville mission givers are not present (Clovus, Constantine, Miles Ekhart)
- Fixed - Characters / Locations - Players will spawn in without a body when loading into PU from a client crash
- Fixed - New Babbage - Transit / Locations - Elevators not working
- Fixed - Actor Feature - mobiGlas - Random mobiGlas activation
- Fixed - Derelict Colonial Outposts - Design / Locations - No spawn requests are being made for AI at a number of derelict colonial outposts
- Fixed - Caterpillar Derelicts - Mission/Design - Eliminate Specific missions can assign the wrong crash sites, preventing mission completion
- Fixed - Mission Content / Locations - Hacking - Comm Array missions fail to find locker to pick up hacking chip
- Fixed - Delivery Missions - Mission Content / HUD / UI - Objectives do not appear on HUD upon accepting the mission
- Fixed - Multiple Replaceme balls in SPK
- Fixed - Sand Caves - Art / Graphics / Locations - ReplaceMe textures and shadows can be seen in sand caves
- Fixed - Vehicles - The Pilot seat in the Freelancer does not slide forward when the player enters it
- Fixed - Vehicle / Actor Feature / UI - Medical - The Medical Screen on the medical bed of the Carrack doesn't respond to player / UI interaction
- Fixed - Scorpius - Ships / Vehicles / UI - The access point for the external storage does not highlight when the player attempts to interact with it
- Fixed - Drake Herald - Ships / Tech Art / Damage - Players can see-through the ship if it's been damaged
- Fixed - Ship Features - Art - Graphics - There are numerous panels and doors throughout the 890j that exhibit VisArea Issues
- Fixed - Carrack - Ships / Art / Damage / Decals - Ship Decals cannot be destroyed
- Fixed - Cutter has 4 shield faces when it should not
- Technical
- Fixed 10 Client Crashes
- Fixed 15 Server Crashes (+ more already hotfixed over the weekend)
- Fixed 2 Arena Commander Crashes when loading into Racing and Pirate Swarm
- Fixed 2 GPU crashes
- With the most recent update we have new, functional kiosks at all locations and numerous blocking bugs fixed. Meaning cargo trading is open for business! Grab your favorite trader and start making some runs. Let us know, via Issue Council, if you encounter a location that doesn't have the proper kiosk setup. Also, be sure to stress test the new system. Want to know what happens when you blow up a C2 full of cargo over Lorville? Go find out!
- Feedback we are ready for includes moving/manipulating cargo, cargo drops on ship death, cargo markers on ship death, selling of stolen goods at no question asked terminals, kiosk UI and functionality, and general cargo manipulation and functionality.
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- discord.gg/pipelinesc
- trans rights
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