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Unity C# OnGUI

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Feb 5th, 2019
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  1. void OnGUI()
  2. {
  3. GUI.skin.label.fontSize = 20;
  4. GUI.skin.label.alignment = TextAnchor.MiddleLeft;
  5. GUI.Label(new Rect(10, 10, 200, 30), "Time: " + (Time.time - startTime).ToString("#.#"));
  6. GUI.Label(new Rect(10, 40, 200, 30), "Treasures: " + collected + "/" + numTreasures);
  7. if (levelComplete)
  8. {
  9. Cursor.visible = true;
  10. Cursor.lockState = CursorLockMode.None;
  11. if (LevelEndMessage("Level Completed!", "Continue"))
  12. {
  13. SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
  14. }
  15. }
  16. else if (player == null)
  17. {
  18. SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
  19. }
  20. }
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