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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "M:\koth_dam\koth_dam_a6"
- Valve Software - vbsp.exe (Nov 2 2016)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading M:\koth_dam\koth_dam_a6.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_dam_a6/nature/blendrockgroundwallforest004_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 434 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing M:\koth_dam\koth_dam_a6.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (267567 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1493 texinfos to 943
- Reduced 89 texdatas to 67 (3571 bytes to 2450)
- Writing M:\koth_dam\koth_dam_a6.bsp
- Wrote ZIP buffer, estimated size 22687, actual size 16443
- 6 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "M:\koth_dam\koth_dam_a6"
- Valve Software - vvis.exe (Nov 2 2016)
- 4 threads
- reading m:\koth_dam\koth_dam_a6.bsp
- reading m:\koth_dam\koth_dam_a6.prt
- 883 portalclusters
- 2532 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (200)
- Optimized: 2620 visible clusters (1.08%)
- Total clusters visible: 242254
- Average clusters visible: 274
- Building PAS...
- Average clusters audible: 810
- visdatasize:180163 compressed from 197792
- writing m:\koth_dam\koth_dam_a6.bsp
- 3 minutes, 20 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "M:\koth_dam\koth_dam_a6"
- Valve Software - vrad.exe SSE (Nov 2 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading m:\koth_dam\koth_dam_a6.bsp
- Setting up ray-trace acceleration structure... Done (1.82 seconds)
- 3865 faces
- 7 degenerate faces
- 3078450 square feet [443296896.00 square inches]
- 44 Displacements
- 207182 Square Feet [29834210.00 Square Inches]
- 3858 patches before subdivision
- 130980 patches after subdivision
- sun extent from map=0.258819
- 106 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (74)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
- transfers 9650798, max 554
- transfer lists: 73.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(603118, 544499, 486646)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(108235, 85699, 67612)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(22750, 15608, 10708)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(5596, 3278, 1931)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1578, 778, 391)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(484, 200, 85)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #7 added RGB(160, 55, 20)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(54, 16, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(19, 5, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(7, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0613 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 32/1024 1536/49152 ( 3.1%)
- brushes 615/8192 7380/98304 ( 7.5%)
- brushsides 4871/65536 38968/524288 ( 7.4%)
- planes 3200/65536 64000/1310720 ( 4.9%)
- vertexes 6040/65536 72480/786432 ( 9.2%)
- nodes 2165/65536 69280/2097152 ( 3.3%)
- texinfos 943/12288 67896/884736 ( 7.7%)
- texdata 67/2048 2144/65536 ( 3.3%)
- dispinfos 44/0 7744/0 ( 0.0%)
- disp_verts 3564/0 71280/0 ( 0.0%)
- disp_tris 5632/0 11264/0 ( 0.0%)
- disp_lmsamples 254024/0 254024/0 ( 0.0%)
- faces 3865/65536 216440/3670016 ( 5.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1673/65536 93688/3670016 ( 2.6%)
- leaves 2198/65536 70336/2097152 ( 3.4%)
- leaffaces 4693/65536 9386/131072 ( 7.2%)
- leafbrushes 2614/65536 5228/131072 ( 4.0%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 25559/512000 102236/2048000 ( 5.0%)
- edges 15286/256000 61144/1024000 ( 6.0%)
- LDR worldlights 106/8192 9328/720896 ( 1.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 6/32768 72/393216 ( 0.0%)
- waterstrips 580/32768 5800/327680 ( 1.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9789/65536 19578/131072 (14.9%)
- cubemapsamples 34/1024 544/16384 ( 3.3%)
- overlays 12/512 4224/180224 ( 2.3%)
- LDR lightdata [variable] 5956680/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 180163/16777216 ( 1.1%)
- entdata [variable] 62221/393216 (15.8%)
- LDR ambient table 2198/65536 8792/262144 ( 3.4%)
- HDR ambient table 2198/65536 8792/262144 ( 3.4%)
- LDR leaf ambient 13089/65536 366492/1835008 (20.0%)
- HDR leaf ambient 2198/65536 61544/1835008 ( 3.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/19624 ( 0.0%)
- pakfile [variable] 16443/0 ( 0.0%)
- physics [variable] 267567/4194304 ( 6.4%)
- physics terrain [variable] 14346/1048576 ( 1.4%)
- Level flags = 0
- Total triangle count: 11160
- Writing m:\koth_dam\koth_dam_a6.bsp
- 1 minute, 55 seconds elapsed
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