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Nov 30th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "M:\koth_dam\koth_dam_a6"
  5.  
  6. Valve Software - vbsp.exe (Nov 2 2016)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading M:\koth_dam\koth_dam_a6.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_dam_a6/nature/blendrockgroundwallforest004_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 434 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing M:\koth_dam\koth_dam_a6.prt...Building visibility clusters...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (1) (267567 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Water found with no water_lod_control entity, creating a default one.
  38. Compacting texture/material tables...
  39. Reduced 1493 texinfos to 943
  40. Reduced 89 texdatas to 67 (3571 bytes to 2450)
  41. Writing M:\koth_dam\koth_dam_a6.bsp
  42. Wrote ZIP buffer, estimated size 22687, actual size 16443
  43. 6 seconds elapsed
  44.  
  45. ** Executing...
  46. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  47. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "M:\koth_dam\koth_dam_a6"
  48.  
  49. Valve Software - vvis.exe (Nov 2 2016)
  50. 4 threads
  51. reading m:\koth_dam\koth_dam_a6.bsp
  52. reading m:\koth_dam\koth_dam_a6.prt
  53. 883 portalclusters
  54. 2532 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (200)
  57. Optimized: 2620 visible clusters (1.08%)
  58. Total clusters visible: 242254
  59. Average clusters visible: 274
  60. Building PAS...
  61. Average clusters audible: 810
  62. visdatasize:180163 compressed from 197792
  63. writing m:\koth_dam\koth_dam_a6.bsp
  64. 3 minutes, 20 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  68. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "M:\koth_dam\koth_dam_a6"
  69.  
  70. Valve Software - vrad.exe SSE (Nov 2 2016)
  71.  
  72. Valve Radiosity Simulator
  73. 4 threads
  74. [Reading texlights from 'lights.rad']
  75. unknown light specifier type - lights
  76. [56 texlights parsed from 'lights.rad']
  77.  
  78. Loading m:\koth_dam\koth_dam_a6.bsp
  79. Setting up ray-trace acceleration structure... Done (1.82 seconds)
  80. 3865 faces
  81. 7 degenerate faces
  82. 3078450 square feet [443296896.00 square inches]
  83. 44 Displacements
  84. 207182 Square Feet [29834210.00 Square Inches]
  85. 3858 patches before subdivision
  86. 130980 patches after subdivision
  87. sun extent from map=0.258819
  88. 106 direct lights
  89. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (74)
  90. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
  91. transfers 9650798, max 554
  92. transfer lists: 73.6 megs
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #1 added RGB(603118, 544499, 486646)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #2 added RGB(108235, 85699, 67612)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #3 added RGB(22750, 15608, 10708)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #4 added RGB(5596, 3278, 1931)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #5 added RGB(1578, 778, 391)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #6 added RGB(484, 200, 85)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  106. Bounce #7 added RGB(160, 55, 20)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #8 added RGB(54, 16, 5)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #9 added RGB(19, 5, 1)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #10 added RGB(7, 1, 0)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #11 added RGB(2, 0, 0)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #12 added RGB(1, 0, 0)
  117. Build Patch/Sample Hash Table(s).....Done<0.0613 sec>
  118. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  119. FinalLightFace Done
  120. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  121. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
  122. Writing leaf ambient...done
  123. Ready to Finish
  124.  
  125. Object names Objects/Maxobjs Memory / Maxmem Fullness
  126. ------------ --------------- --------------- --------
  127. models 32/1024 1536/49152 ( 3.1%)
  128. brushes 615/8192 7380/98304 ( 7.5%)
  129. brushsides 4871/65536 38968/524288 ( 7.4%)
  130. planes 3200/65536 64000/1310720 ( 4.9%)
  131. vertexes 6040/65536 72480/786432 ( 9.2%)
  132. nodes 2165/65536 69280/2097152 ( 3.3%)
  133. texinfos 943/12288 67896/884736 ( 7.7%)
  134. texdata 67/2048 2144/65536 ( 3.3%)
  135. dispinfos 44/0 7744/0 ( 0.0%)
  136. disp_verts 3564/0 71280/0 ( 0.0%)
  137. disp_tris 5632/0 11264/0 ( 0.0%)
  138. disp_lmsamples 254024/0 254024/0 ( 0.0%)
  139. faces 3865/65536 216440/3670016 ( 5.9%)
  140. hdr faces 0/65536 0/3670016 ( 0.0%)
  141. origfaces 1673/65536 93688/3670016 ( 2.6%)
  142. leaves 2198/65536 70336/2097152 ( 3.4%)
  143. leaffaces 4693/65536 9386/131072 ( 7.2%)
  144. leafbrushes 2614/65536 5228/131072 ( 4.0%)
  145. areas 5/256 40/2048 ( 2.0%)
  146. surfedges 25559/512000 102236/2048000 ( 5.0%)
  147. edges 15286/256000 61144/1024000 ( 6.0%)
  148. LDR worldlights 106/8192 9328/720896 ( 1.3%)
  149. HDR worldlights 0/8192 0/720896 ( 0.0%)
  150. leafwaterdata 6/32768 72/393216 ( 0.0%)
  151. waterstrips 580/32768 5800/327680 ( 1.8%)
  152. waterverts 0/65536 0/786432 ( 0.0%)
  153. waterindices 9789/65536 19578/131072 (14.9%)
  154. cubemapsamples 34/1024 544/16384 ( 3.3%)
  155. overlays 12/512 4224/180224 ( 2.3%)
  156. LDR lightdata [variable] 5956680/0 ( 0.0%)
  157. HDR lightdata [variable] 0/0 ( 0.0%)
  158. visdata [variable] 180163/16777216 ( 1.1%)
  159. entdata [variable] 62221/393216 (15.8%)
  160. LDR ambient table 2198/65536 8792/262144 ( 3.4%)
  161. HDR ambient table 2198/65536 8792/262144 ( 3.4%)
  162. LDR leaf ambient 13089/65536 366492/1835008 (20.0%)
  163. HDR leaf ambient 2198/65536 61544/1835008 ( 3.4%)
  164. occluders 0/0 0/0 ( 0.0%)
  165. occluder polygons 0/0 0/0 ( 0.0%)
  166. occluder vert ind 0/0 0/0 ( 0.0%)
  167. detail props [variable] 1/12 ( 8.3%)
  168. static props [variable] 1/19624 ( 0.0%)
  169. pakfile [variable] 16443/0 ( 0.0%)
  170. physics [variable] 267567/4194304 ( 6.4%)
  171. physics terrain [variable] 14346/1048576 ( 1.4%)
  172.  
  173. Level flags = 0
  174.  
  175. Total triangle count: 11160
  176. Writing m:\koth_dam\koth_dam_a6.bsp
  177. 1 minute, 55 seconds elapsed
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