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Unreal XCode 8 prov profile issue

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Dec 12th, 2016
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  1. LogTemp:Display: Running Mono...
  2. LogTemp:Display: Setting up Mono
  3. LogTemp:Display: /Users/Shared/UnrealEngine/4.14/Engine /Users/Shared/UnrealEngine/4.14
  4. LogTemp:Display: Executing iPhonePackager Validate Engine -project /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject -bundlename MoonvilleEnt.ArchMobileTest
  5. LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS
  6. LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.14/Engine
  7. LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS
  8. LogTemp:Display: BranchPath = Denniss-MacbookPro.fritz.box///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Denniss-MacbookPro.fritz.box///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../..
  9. LogTemp:Display: Searching for mobile provisions that match the game 'ArchMobileTest' with CFBundleIdentifier='MoonvilleEnt.ArchMobileTest' in '/Users/Dennis/Library/MobileDevice/Provisioning Profiles/'
  10. LogTemp:Display: Phase 0 considering provision '456.mobileprovision' named 'iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest'
  11. LogTemp:Display: Looking for a certificate that matches the application identifier 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest'
  12. LogTemp:Display: Picked '456.mobileprovision' with AppID 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest' and Name 'iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest' as a matching provision for the game 'ArchMobileTest'
  13. LogTemp:Display: Looking for a certificate that matches the application identifier 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest'
  14. LogTemp:Display: Running Mono...Setting up Mono/Users/Shared/UnrealEngine/4.14/Engine /Users/Shared/UnrealEngine/4.14Executing iPhonePackager Validate Engine -project /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject -bundlename MoonvilleEnt.ArchMobileTestCWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOSInitial Dir:
  15. /Users/Shared/UnrealEngine/4.14/EngineEnv CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOSBranchPath = Denniss-MacbookPro.fritz.box///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Denniss-MacbookPro.fritz.box///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../..Searching for mobile provisions
  16. that match the game 'ArchMobileTest' with CFBundleIdentifier='MoonvilleEnt.ArchMobileTest' in '/Users/Dennis/Library/MobileDevice/Provisioning Profiles/' Phase 0 considering provision '456.mobileprovision' named 'iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest' Looking for a certificate that matches the application identifier 'DP8NWY2TN5.Moonvi
  17. lleEnt.ArchMobileTest' Picked '456.mobileprovision' with AppID 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest' and Name 'iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest' as a matching provision for the game 'ArchMobileTest' Looking for a certificate that matches the application identifier 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest'
  18. LogPlayLevel: Launcher Device ID: IOS@820ad2a4803dfc3fdb8c0af91e9e200338400eb4
  19. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  20. LogCook:Display: Sandbox cleanup took 3.428 seconds
  21. LogCook:Display: String asset reference resolve tried 1 did 0
  22. LogRedirectors:Display: Timer ResolveTimeLoad 0.516481
  23. LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
  24. LogRedirectors:Display: Timer ResolveTimeTotal 0.520263
  25. LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
  26. LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
  27. LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
  28. LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks...
  29. LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
  30. LogChunkManifestGenerator: Chunk: 0, Started with 516 packages, Final after dependency resolve: 516
  31. LogStats: ... FixupPackageDependenciesForChunks complete. - 0.001 s
  32. LogChunkManifestGenerator:Display: Saving asset registry.
  33. LogChunkManifestGenerator:Display: Generated asset registry num assets 361, size is 159.16kb
  34. LogChunkManifestGenerator:Display: Done saving asset registry.
  35. LogCook:Display: Cook by the book total time in tick 0.000015s total time 5.929166
  36. LogCook:Display: Peak Used virtual 6005 Peak Used phsical 1616
  37. LogCook:Display: Hierarchy timer information
  38. Name: Length(ms)Root: 0.000000ms
  39. GenerateLongPackageName: 0.432510ms
  40. SavingAssetRegistry: 512.596801ms
  41. IntStats
  42. LoadPackage=18
  43. SavedPackage=383
  44. LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000052
  45. LogPlayLevel: Running AutomationTool...
  46. LogPlayLevel: Setting up Mono
  47. LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject BuildCookRun -project=/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Edit
  48. or -utf8output -platform=IOS -map=/Game/NewMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/NewMap -Messaging -device=IOS@820ad2a4803dfc3fdb8c0af91e9e200338400eb4 -addcmdline=-SessionId=0D029D9596476529AFF232A500168ED2 -SessionOwner='Dennis' -SessionName='Launch On Device' -run
  49. LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject" BuildCookRun -project="/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -insta
  50. lled -ue4exe=UE4Editor -utf8output -platform=IOS -map=/Game/NewMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/NewMap -Messaging" -device=IOS@820ad2a4803dfc3fdb8c0af91e9e200338400eb4 -addcmdline="-SessionId=0D029D9596476529AFF232A500168ED2 -SessionOwner='Dennis' -SessionName='Launch On Device' " -run
  51. LogPlayLevel: Automation.Process: Setting up command environment.
  52. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject
  53. LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
  54. LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
  55. LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest...
  56. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.796223
  57. LogPlayLevel: CookPlat IOS, this IOSPlatform
  58. LogPlayLevel: Getting IOS Deploy()
  59. LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS
  60. LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS
  61. LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS
  62. LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS
  63. LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/DeploymentServer.exe" Backup -file "/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS/Manifest_UFSFiles_IOS.txt" -file "/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS/Manifest_NonUFSFiles_IOS.txt" -d
  64. evice 820ad2a4803dfc3fdb8c0af91e9e200338400eb4 -bundle MoonvilleEnt.ArchMobileTest
  65. LogPlayLevel: DeploymentServer: [deploy] Created deployment server.
  66. LogPlayLevel: DeploymentServer: [DD] Trying to connect to mobile device running iOS ...
  67. LogPlayLevel: DeploymentServer: [DD] Mobile Device 'DennG iPhone' connected
  68. LogPlayLevel: DeploymentServer: [DD] ... Connected to bundle 'MoonvilleEnt.ArchMobileTest'
  69. LogPlayLevel: DeploymentServer: [DD] ... ... Finished copying to '/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS\DennG iPhone_Manifest_UFSFiles_IOS.txt' in 0,05 s
  70. LogPlayLevel: DeploymentServer: [DD] ... ... Finished copying to '/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS\DennG iPhone_Manifest_NonUFSFiles_IOS.txt' in 0,01 s
  71. LogPlayLevel: DeploymentServer: [DD]
  72. LogPlayLevel: DeploymentServer: Exiting.
  73. LogPlayLevel: CommandUtils.Run: Run: Took 4,180511s to run mono, ExitCode=0
  74. LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
  75. LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
  76. LogPlayLevel: IOSPlatform.Package: Package /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject
  77. LogPlayLevel: Getting IOS Deploy()
  78. LogPlayLevel: Project: /Users/Shared/UnrealEngine/4.14/Engine/ArchMobileTest_IOS.xcworkspace
  79. LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe" -XcodeProjectFile -project="/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject" -platforms=IOS -game -nointellisense -IOSdeployonly -ignorejunk -nocreatestub -NoHotReload
  80. LogPlayLevel: UnrealBuildTool: Discovering modules, targets and source code for project...
  81. LogPlayLevel: UnrealBuildTool: Writing project files... 0% 50% 100%
  82. LogPlayLevel: CommandUtils.Run: Run: Took 14,256117s to run mono, ExitCode=0
  83. LogPlayLevel: CommandUtils.Run: Run: /usr/bin/env UBT_NO_POST_DEPLOY=true /usr/bin/xcrun xcodebuild build -workspace "/Users/Shared/UnrealEngine/4.14/Engine/ArchMobileTest_IOS.xcworkspace" -scheme 'UE4' -configuration "Development" -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY="iPhone Developer: denxxx@gmail.com (AM43GQTX49)" PROVISIONI
  84. NG_PROFILE_SPECIFIER=cafeac0d-76cb-4aaf-970e-11ebdebbec6b
  85. LogPlayLevel: env: Build settings from command line:
  86. LogPlayLevel: env: CODE_SIGN_IDENTITY = iPhone Developer: dennxxx@gmail.com (AM43GQTX49)
  87. LogPlayLevel: env: PROVISIONING_PROFILE_SPECIFIER = cafeac0d-76cb-4aaf-970e-11ebdebbec6b
  88. LogPlayLevel: env: SDKROOT = iphoneos10.1
  89. LogPlayLevel: env:
  90. LogPlayLevel: env: 2016-12-12 23:18:21.580 xcodebuild[30849:122347] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/UnrealEngine/4.14/Engine/Config/BaseEditorLayout.ini" failed, errno = 3
  91. LogPlayLevel: env: === BUILD TARGET UE4 OF PROJECT UE4 WITH CONFIGURATION Development ===
  92. LogPlayLevel: env:
  93. LogPlayLevel: env: Check dependencies
  94. LogPlayLevel: env: Provisioning profile "iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest" is Xcode managed, but signing settings require a manually managed profile.
  95. LogPlayLevel: env: Code signing is required for product type 'Application' in SDK 'iOS 10.1'
  96. LogPlayLevel: env:
  97. LogPlayLevel: env: ** BUILD FAILED **
  98. LogPlayLevel: env:
  99. LogPlayLevel: env:
  100. LogPlayLevel: env: The following build commands failed:
  101. LogPlayLevel: env: Check dependencies
  102. LogPlayLevel: env: (1 failure)
  103. LogPlayLevel: CommandUtils.Run: Run: Took 13,702044s to run env, ExitCode=65
  104. LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: CodeSign Failed
  105. LogPlayLevel: at IOSPlatform.CodeSign (System.String BaseDirectory, System.String GameName, UnrealBuildTool.FileReference RawProjectPath, UnrealTargetConfiguration TargetConfig, System.String LocalRoot, System.String ProjectName, System.String ProjectDirectory, Boolean IsCode, Boolean Distribution, System.String Provision, System.String Certificate, System
  106. .String SchemeName, System.String SchemeConfiguration) [0x00000] in <filename unknown>:0
  107. LogPlayLevel: at IOSPlatform.Package (AutomationTool.ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) [0x00000] in <filename unknown>:0
  108. LogPlayLevel: at Project.Package (AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in <filename unknown>:0
  109. LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
  110. LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
  111. LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
  112. LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
  113. LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0
  114. LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
  115. LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
  116. LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
  117. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
  118. LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 37.993014
  119. LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
  120. PackagingResults:Error: Error Launch failed! Failed to Code Sign
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