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- LogTemp:Display: Running Mono...
- LogTemp:Display: Setting up Mono
- LogTemp:Display: /Users/Shared/UnrealEngine/4.14/Engine /Users/Shared/UnrealEngine/4.14
- LogTemp:Display: Executing iPhonePackager Validate Engine -project /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject -bundlename MoonvilleEnt.ArchMobileTest
- LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS
- LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.14/Engine
- LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS
- LogTemp:Display: BranchPath = Denniss-MacbookPro.fritz.box///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Denniss-MacbookPro.fritz.box///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../..
- LogTemp:Display: Searching for mobile provisions that match the game 'ArchMobileTest' with CFBundleIdentifier='MoonvilleEnt.ArchMobileTest' in '/Users/Dennis/Library/MobileDevice/Provisioning Profiles/'
- LogTemp:Display: Phase 0 considering provision '456.mobileprovision' named 'iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest'
- LogTemp:Display: Looking for a certificate that matches the application identifier 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest'
- LogTemp:Display: Picked '456.mobileprovision' with AppID 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest' and Name 'iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest' as a matching provision for the game 'ArchMobileTest'
- LogTemp:Display: Looking for a certificate that matches the application identifier 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest'
- LogTemp:Display: Running Mono...Setting up Mono/Users/Shared/UnrealEngine/4.14/Engine /Users/Shared/UnrealEngine/4.14Executing iPhonePackager Validate Engine -project /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject -bundlename MoonvilleEnt.ArchMobileTestCWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOSInitial Dir:
- /Users/Shared/UnrealEngine/4.14/EngineEnv CWD: /Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOSBranchPath = Denniss-MacbookPro.fritz.box///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../.. --- GameBranchPath = Denniss-MacbookPro.fritz.box///Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/../..Searching for mobile provisions
- that match the game 'ArchMobileTest' with CFBundleIdentifier='MoonvilleEnt.ArchMobileTest' in '/Users/Dennis/Library/MobileDevice/Provisioning Profiles/' Phase 0 considering provision '456.mobileprovision' named 'iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest' Looking for a certificate that matches the application identifier 'DP8NWY2TN5.Moonvi
- lleEnt.ArchMobileTest' Picked '456.mobileprovision' with AppID 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest' and Name 'iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest' as a matching provision for the game 'ArchMobileTest' Looking for a certificate that matches the application identifier 'DP8NWY2TN5.MoonvilleEnt.ArchMobileTest'
- LogPlayLevel: Launcher Device ID: IOS@820ad2a4803dfc3fdb8c0af91e9e200338400eb4
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- LogCook:Display: Sandbox cleanup took 3.428 seconds
- LogCook:Display: String asset reference resolve tried 1 did 0
- LogRedirectors:Display: Timer ResolveTimeLoad 0.516481
- LogRedirectors:Display: Timer ResolveTimeDelegate 0.000000
- LogRedirectors:Display: Timer ResolveTimeTotal 0.520263
- LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
- LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
- LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
- LogChunkManifestGenerator: Starting FixupPackageDependenciesForChunks...
- LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
- LogChunkManifestGenerator: Chunk: 0, Started with 516 packages, Final after dependency resolve: 516
- LogStats: ... FixupPackageDependenciesForChunks complete. - 0.001 s
- LogChunkManifestGenerator:Display: Saving asset registry.
- LogChunkManifestGenerator:Display: Generated asset registry num assets 361, size is 159.16kb
- LogChunkManifestGenerator:Display: Done saving asset registry.
- LogCook:Display: Cook by the book total time in tick 0.000015s total time 5.929166
- LogCook:Display: Peak Used virtual 6005 Peak Used phsical 1616
- LogCook:Display: Hierarchy timer information
- Name: Length(ms)Root: 0.000000ms
- GenerateLongPackageName: 0.432510ms
- SavingAssetRegistry: 512.596801ms
- IntStats
- LoadPackage=18
- SavedPackage=383
- LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000052
- LogPlayLevel: Running AutomationTool...
- LogPlayLevel: Setting up Mono
- LogPlayLevel: Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject BuildCookRun -project=/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Edit
- or -utf8output -platform=IOS -map=/Game/NewMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/NewMap -Messaging -device=IOS@820ad2a4803dfc3fdb8c0af91e9e200338400eb4 -addcmdline=-SessionId=0D029D9596476529AFF232A500168ED2 -SessionOwner='Dennis' -SessionName='Launch On Device' -run
- LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject" BuildCookRun -project="/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -insta
- lled -ue4exe=UE4Editor -utf8output -platform=IOS -map=/Game/NewMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/NewMap -Messaging" -device=IOS@820ad2a4803dfc3fdb8c0af91e9e200338400eb4 -addcmdline="-SessionId=0D029D9596476529AFF232A500168ED2 -SessionOwner='Dennis' -SessionName='Launch On Device' " -run
- LogPlayLevel: Automation.Process: Setting up command environment.
- LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject
- LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
- LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
- LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest...
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 3.796223
- LogPlayLevel: CookPlat IOS, this IOSPlatform
- LogPlayLevel: Getting IOS Deploy()
- LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS
- LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS
- LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS
- LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS
- LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/IOS/DeploymentServer.exe" Backup -file "/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS/Manifest_UFSFiles_IOS.txt" -file "/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS/Manifest_NonUFSFiles_IOS.txt" -d
- evice 820ad2a4803dfc3fdb8c0af91e9e200338400eb4 -bundle MoonvilleEnt.ArchMobileTest
- LogPlayLevel: DeploymentServer: [deploy] Created deployment server.
- LogPlayLevel: DeploymentServer: [DD] Trying to connect to mobile device running iOS ...
- LogPlayLevel: DeploymentServer: [DD] Mobile Device 'DennG iPhone' connected
- LogPlayLevel: DeploymentServer: [DD] ... Connected to bundle 'MoonvilleEnt.ArchMobileTest'
- LogPlayLevel: DeploymentServer: [DD] ... ... Finished copying to '/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS\DennG iPhone_Manifest_UFSFiles_IOS.txt' in 0,05 s
- LogPlayLevel: DeploymentServer: [DD] ... ... Finished copying to '/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/Saved/StagedBuilds/IOS\DennG iPhone_Manifest_NonUFSFiles_IOS.txt' in 0,01 s
- LogPlayLevel: DeploymentServer: [DD]
- LogPlayLevel: DeploymentServer: Exiting.
- LogPlayLevel: CommandUtils.Run: Run: Took 4,180511s to run mono, ExitCode=0
- LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
- LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
- LogPlayLevel: IOSPlatform.Package: Package /Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject
- LogPlayLevel: Getting IOS Deploy()
- LogPlayLevel: Project: /Users/Shared/UnrealEngine/4.14/Engine/ArchMobileTest_IOS.xcworkspace
- LogPlayLevel: CommandUtils.Run: Run: mono "/Users/Shared/UnrealEngine/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe" -XcodeProjectFile -project="/Users/Dennis/Documents/Unreal Projects/ArchMobileTest/ArchMobileTest.uproject" -platforms=IOS -game -nointellisense -IOSdeployonly -ignorejunk -nocreatestub -NoHotReload
- LogPlayLevel: UnrealBuildTool: Discovering modules, targets and source code for project...
- LogPlayLevel: UnrealBuildTool: Writing project files... 0% 50% 100%
- LogPlayLevel: CommandUtils.Run: Run: Took 14,256117s to run mono, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: /usr/bin/env UBT_NO_POST_DEPLOY=true /usr/bin/xcrun xcodebuild build -workspace "/Users/Shared/UnrealEngine/4.14/Engine/ArchMobileTest_IOS.xcworkspace" -scheme 'UE4' -configuration "Development" -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY="iPhone Developer: denxxx@gmail.com (AM43GQTX49)" PROVISIONI
- NG_PROFILE_SPECIFIER=cafeac0d-76cb-4aaf-970e-11ebdebbec6b
- LogPlayLevel: env: Build settings from command line:
- LogPlayLevel: env: CODE_SIGN_IDENTITY = iPhone Developer: dennxxx@gmail.com (AM43GQTX49)
- LogPlayLevel: env: PROVISIONING_PROFILE_SPECIFIER = cafeac0d-76cb-4aaf-970e-11ebdebbec6b
- LogPlayLevel: env: SDKROOT = iphoneos10.1
- LogPlayLevel: env:
- LogPlayLevel: env: 2016-12-12 23:18:21.580 xcodebuild[30849:122347] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/UnrealEngine/4.14/Engine/Config/BaseEditorLayout.ini" failed, errno = 3
- LogPlayLevel: env: === BUILD TARGET UE4 OF PROJECT UE4 WITH CONFIGURATION Development ===
- LogPlayLevel: env:
- LogPlayLevel: env: Check dependencies
- LogPlayLevel: env: Provisioning profile "iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest" is Xcode managed, but signing settings require a manually managed profile.
- LogPlayLevel: env: Code signing is required for product type 'Application' in SDK 'iOS 10.1'
- LogPlayLevel: env:
- LogPlayLevel: env: ** BUILD FAILED **
- LogPlayLevel: env:
- LogPlayLevel: env:
- LogPlayLevel: env: The following build commands failed:
- LogPlayLevel: env: Check dependencies
- LogPlayLevel: env: (1 failure)
- LogPlayLevel: CommandUtils.Run: Run: Took 13,702044s to run env, ExitCode=65
- LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: CodeSign Failed
- LogPlayLevel: at IOSPlatform.CodeSign (System.String BaseDirectory, System.String GameName, UnrealBuildTool.FileReference RawProjectPath, UnrealTargetConfiguration TargetConfig, System.String LocalRoot, System.String ProjectName, System.String ProjectDirectory, Boolean IsCode, Boolean Distribution, System.String Provision, System.String Certificate, System
- .String SchemeName, System.String SchemeConfiguration) [0x00000] in <filename unknown>:0
- LogPlayLevel: at IOSPlatform.Package (AutomationTool.ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) [0x00000] in <filename unknown>:0
- LogPlayLevel: at Project.Package (AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in <filename unknown>:0
- LogPlayLevel: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
- LogPlayLevel: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
- LogPlayLevel: at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
- LogPlayLevel: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
- LogPlayLevel: at AutomationTool.Automation.Process (System.String[] Arguments) [0x00000] in <filename unknown>:0
- LogPlayLevel: at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
- LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
- LogPlayLevel: at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
- LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
- LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 37.993014
- LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
- PackagingResults:Error: Error Launch failed! Failed to Code Sign
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