Advertisement
PasterXIV

Untitled

Aug 15th, 2019
82
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 56.94 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. wait(0.2)
  85. Player = owner
  86. PlayerGui = Player.PlayerGui
  87. Cam = workspace.CurrentCamera
  88. Backpack = Player.Backpack
  89. Character = Player.Character
  90. Humanoid = Character.Humanoid
  91. RootPart = Character.HumanoidRootPart
  92. Torso = Character.Torso
  93. Head = Character.Head
  94. RightArm = Character["Right Arm"]
  95. LeftArm = Character["Left Arm"]
  96. RightLeg = Character["Right Leg"]
  97. LeftLeg = Character["Left Leg"]
  98. RootJoint = RootPart.RootJoint
  99. Neck = Torso.Neck
  100. RightShoulder = Torso["Right Shoulder"]
  101. LeftShoulder = Torso["Left Shoulder"]
  102. RightHip = Torso["Right Hip"]
  103. LeftHip = Torso["Left Hip"]
  104. local sick = Instance.new("Sound", Torso)
  105. sick.SoundId = "rbxassetid://1471371342"
  106. sick.Looped = true
  107. sick.Pitch = 1
  108. sick.Volume = 1
  109. sick:Play()
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126. Animation_Speed = 3
  127. Frame_Speed = 0.016666666666666666
  128. local Speed = 16
  129. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  132. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  133. local DAMAGEMULTIPLIER = 1
  134. local ANIM = "Idle"
  135. local ATTACK = false
  136. local EQUIPPED = false
  137. local HOLD = false
  138. local COMBO = 1
  139. local Rooted = false
  140. local SINE = 0
  141. local KEYHOLD = false
  142. local CHANGE = 2 / Animation_Speed
  143. local WALKINGANIM = false
  144. local VALUE1 = false
  145. local VALUE2 = false
  146. local ROBLOXIDLEANIMATION = IT("Animation")
  147. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  148. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  149. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  150. WEAPONGUI.Name = "Weapon GUI"
  151. local Weapon = IT("Model")
  152. Weapon.Name = "Adds"
  153. local Effects = IT("Folder", Weapon)
  154. Effects.Name = "Effects"
  155. local ANIMATOR = Humanoid.Animator
  156. local ANIMATE = Character.Animate
  157. local UNANCHOR = true
  158. local EYE1, EYE2
  159. local TAIL = {}
  160. local BLINKLOOP = 0
  161. ArtificialHB = Instance.new("BindableEvent", script)
  162. ArtificialHB.Name = "ArtificialHB"
  163. script:WaitForChild("ArtificialHB")
  164. frame = Frame_Speed
  165. tf = 0
  166. allowframeloss = false
  167. tossremainder = false
  168. lastframe = tick()
  169. script.ArtificialHB:Fire()
  170. game:GetService("RunService").Heartbeat:connect(function(s, p)
  171. tf = tf + s
  172. if tf >= frame then
  173. if allowframeloss then
  174. script.ArtificialHB:Fire()
  175. lastframe = tick()
  176. else
  177. for i = 1, math.floor(tf / frame) do
  178. script.ArtificialHB:Fire()
  179. end
  180. lastframe = tick()
  181. end
  182. if tossremainder then
  183. tf = 0
  184. else
  185. tf = tf - frame * math.floor(tf / frame)
  186. end
  187. end
  188. end)
  189. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  190. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  191. end
  192. function PositiveAngle(NUMBER)
  193. if NUMBER >= 0 then
  194. NUMBER = 0
  195. end
  196. return NUMBER
  197. end
  198. function NegativeAngle(NUMBER)
  199. if NUMBER <= 0 then
  200. NUMBER = 0
  201. end
  202. return NUMBER
  203. end
  204. function Swait(NUMBER)
  205. if NUMBER == 0 or NUMBER == nil then
  206. ArtificialHB.Event:wait()
  207. else
  208. for i = 1, NUMBER do
  209. ArtificialHB.Event:wait()
  210. end
  211. end
  212. end
  213. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  214. local NEWMESH = IT(MESH)
  215. if MESH == "SpecialMesh" then
  216. NEWMESH.MeshType = MESHTYPE
  217. if MESHID ~= "nil" and MESHID ~= "" then
  218. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  219. end
  220. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  221. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  222. end
  223. end
  224. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  225. NEWMESH.Scale = SCALE
  226. NEWMESH.Parent = PARENT
  227. return NEWMESH
  228. end
  229. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  230. local NEWPART = IT("Part")
  231. NEWPART.formFactor = FORMFACTOR
  232. NEWPART.Reflectance = REFLECTANCE
  233. NEWPART.Transparency = TRANSPARENCY
  234. NEWPART.CanCollide = false
  235. NEWPART.Locked = true
  236. NEWPART.Anchored = true
  237. if ANCHOR == false then
  238. NEWPART.Anchored = false
  239. end
  240. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  241. NEWPART.Name = NAME
  242. NEWPART.Size = SIZE
  243. NEWPART.Position = Torso.Position
  244. NEWPART.Material = MATERIAL
  245. NEWPART:BreakJoints()
  246. NEWPART.Parent = PARENT
  247. return NEWPART
  248. end
  249. local weldBetween = function(a, b)
  250. local weldd = Instance.new("ManualWeld")
  251. weldd.Part0 = a
  252. weldd.Part1 = b
  253. weldd.C0 = CFrame.new()
  254. weldd.C1 = b.CFrame:inverse() * a.CFrame
  255. weldd.Parent = a
  256. return weldd
  257. end
  258. function QuaternionFromCFrame(cf)
  259. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  260. local trace = m00 + m11 + m22
  261. if trace > 0 then
  262. local s = math.sqrt(1 + trace)
  263. local recip = 0.5 / s
  264. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  265. else
  266. local i = 0
  267. if m00 < m11 then
  268. i = 1
  269. end
  270. if m22 > (i == 0 and m00 or m11) then
  271. i = 2
  272. end
  273. if i == 0 then
  274. local s = math.sqrt(m00 - m11 - m22 + 1)
  275. local recip = 0.5 / s
  276. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  277. elseif i == 1 then
  278. local s = math.sqrt(m11 - m22 - m00 + 1)
  279. local recip = 0.5 / s
  280. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  281. elseif i == 2 then
  282. local s = math.sqrt(m22 - m00 - m11 + 1)
  283. local recip = 0.5 / s
  284. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  285. end
  286. end
  287. end
  288. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  289. local xs, ys, zs = x + x, y + y, z + z
  290. local wx, wy, wz = w * xs, w * ys, w * zs
  291. local xx = x * xs
  292. local xy = x * ys
  293. local xz = x * zs
  294. local yy = y * ys
  295. local yz = y * zs
  296. local zz = z * zs
  297. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  298. end
  299. function QuaternionSlerp(a, b, t)
  300. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  301. local startInterp, finishInterp
  302. if cosTheta >= 1.0E-4 then
  303. if 1 - cosTheta > 1.0E-4 then
  304. local theta = ACOS(cosTheta)
  305. local invSinTheta = 1 / SIN(theta)
  306. startInterp = SIN((1 - t) * theta) * invSinTheta
  307. finishInterp = SIN(t * theta) * invSinTheta
  308. else
  309. startInterp = 1 - t
  310. finishInterp = t
  311. end
  312. elseif 1 + cosTheta > 1.0E-4 then
  313. local theta = ACOS(-cosTheta)
  314. local invSinTheta = 1 / SIN(theta)
  315. startInterp = SIN((t - 1) * theta) * invSinTheta
  316. finishInterp = SIN(t * theta) * invSinTheta
  317. else
  318. startInterp = t - 1
  319. finishInterp = t
  320. end
  321. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  322. end
  323. function Clerp(a, b, t)
  324. local qa = {
  325. QuaternionFromCFrame(a)
  326. }
  327. local qb = {
  328. QuaternionFromCFrame(b)
  329. }
  330. local ax, ay, az = a.x, a.y, a.z
  331. local bx, by, bz = b.x, b.y, b.z
  332. local _t = 1 - t
  333. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  334. end
  335. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  336. local frame = IT("Frame")
  337. frame.BackgroundTransparency = TRANSPARENCY
  338. frame.BorderSizePixel = BORDERSIZEPIXEL
  339. frame.Position = POSITION
  340. frame.Size = SIZE
  341. frame.BackgroundColor3 = COLOR
  342. frame.BorderColor3 = BORDERCOLOR
  343. frame.Name = NAME
  344. frame.Parent = PARENT
  345. return frame
  346. end
  347. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  348. local label = IT("TextLabel")
  349. label.BackgroundTransparency = 1
  350. label.Size = UD2(1, 0, 1, 0)
  351. label.Position = UD2(0, 0, 0, 0)
  352. label.TextColor3 = TEXTCOLOR
  353. label.TextStrokeTransparency = STROKETRANSPARENCY
  354. label.TextTransparency = TRANSPARENCY
  355. label.FontSize = TEXTFONTSIZE
  356. label.Font = TEXTFONT
  357. label.BorderSizePixel = BORDERSIZEPIXEL
  358. label.TextScaled = false
  359. label.Text = TEXT
  360. label.Name = NAME
  361. label.Parent = PARENT
  362. return label
  363. end
  364. function NoOutlines(PART)
  365. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  366. end
  367. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  368. local NEWWELD = IT(TYPE)
  369. NEWWELD.Part0 = PART0
  370. NEWWELD.Part1 = PART1
  371. NEWWELD.C0 = C0
  372. NEWWELD.C1 = C1
  373. NEWWELD.Parent = PARENT
  374. return NEWWELD
  375. end
  376. local S = IT("Sound")
  377. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  378. local NEWSOUND
  379. coroutine.resume(coroutine.create(function()
  380. NEWSOUND = S:Clone()
  381. NEWSOUND.Parent = PARENT
  382. NEWSOUND.Volume = VOLUME
  383. NEWSOUND.Pitch = PITCH
  384. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  385. NEWSOUND:play()
  386. if DOESLOOP == true then
  387. NEWSOUND.Looped = true
  388. else
  389. repeat
  390. Swait()
  391. until NEWSOUND.Playing == false
  392. NEWSOUND:remove()
  393. end
  394. end))
  395. return NEWSOUND
  396. end
  397. function CFrameFromTopBack(at, top, back)
  398. local right = top:Cross(back)
  399. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  400. end
  401. function WACKYEFFECT(Table)
  402. local TYPE = Table.EffectType or "Sphere"
  403. local SIZE = Table.Size or VT(1, 1, 1)
  404. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  405. local TRANSPARENCY = Table.Transparency or 0
  406. local ENDTRANSPARENCY = Table.Transparency2 or 1
  407. local CFRAME = Table.CFrame or Torso.CFrame
  408. local MOVEDIRECTION = Table.MoveToPos or nil
  409. local ROTATION1 = Table.RotationX or 0
  410. local ROTATION2 = Table.RotationY or 0
  411. local ROTATION3 = Table.RotationZ or 0
  412. local MATERIAL = Table.Material or "Neon"
  413. local COLOR = Table.Color or C3(1, 1, 1)
  414. local TIME = Table.Time or 45
  415. local SOUNDID = Table.SoundID or nil
  416. local SOUNDPITCH = Table.SoundPitch or nil
  417. local SOUNDVOLUME = Table.SoundVolume or nil
  418. coroutine.resume(coroutine.create(function()
  419. local PLAYSSOUND = false
  420. local SOUND
  421. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  422. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  423. PLAYSSOUND = true
  424. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  425. end
  426. EFFECT.Color = COLOR
  427. local MSH
  428. if TYPE == "Sphere" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  430. elseif TYPE == "Block" then
  431. MSH = IT("BlockMesh", EFFECT)
  432. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  433. elseif TYPE == "Wave" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  435. elseif TYPE == "Ring" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  437. elseif TYPE == "Slash" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  439. elseif TYPE == "Round Slash" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  441. elseif TYPE == "Swirl" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  443. elseif TYPE == "Skull" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  445. elseif TYPE == "Crystal" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  447. end
  448. if MSH ~= nil then
  449. local MOVESPEED
  450. if MOVEDIRECTION ~= nil then
  451. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  452. end
  453. local GROWTH = SIZE - ENDSIZE
  454. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  455. if TYPE == "Block" then
  456. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  457. else
  458. EFFECT.CFrame = CFRAME
  459. end
  460. for LOOP = 1, TIME do
  461. Swait()
  462. MSH.Scale = MSH.Scale - GROWTH / TIME
  463. if TYPE == "Wave" then
  464. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  465. end
  466. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  467. if TYPE == "Block" then
  468. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  469. else
  470. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  471. end
  472. if MOVEDIRECTION ~= nil then
  473. local ORI = EFFECT.Orientation
  474. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  475. EFFECT.Orientation = ORI
  476. end
  477. end
  478. if PLAYSSOUND == false then
  479. EFFECT:remove()
  480. else
  481. repeat
  482. Swait()
  483. until SOUND.Playing == false
  484. EFFECT:remove()
  485. end
  486. elseif PLAYSSOUND == false then
  487. EFFECT:remove()
  488. else
  489. repeat
  490. Swait()
  491. until SOUND.Playing == false
  492. EFFECT:remove()
  493. end
  494. end))
  495. end
  496. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  497. if FLOOR ~= nil then
  498. coroutine.resume(coroutine.create(function()
  499. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  500. PART.CFrame = CF(POSITION)
  501. for i = 1, 45 do
  502. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  503. RingPiece.Material = FLOOR.Material
  504. RingPiece.Color = FLOOR.Color
  505. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  506. Debris:AddItem(RingPiece, SWAIT)
  507. end
  508. PART:remove()
  509. end))
  510. end
  511. end
  512. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  513. if FLOOR ~= nil then
  514. for i = 1, AMOUNT do
  515. do
  516. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  517. DEBREE.Material = FLOOR.Material
  518. DEBREE.Color = FLOOR.Color
  519. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  520. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  521. coroutine.resume(coroutine.create(function()
  522. Swait(15)
  523. DEBREE.Parent = workspace
  524. DEBREE.CanCollide = true
  525. Debris:AddItem(DEBREE, SWAIT)
  526. end))
  527. end
  528. end
  529. end
  530. end
  531. function MakeForm(PART, TYPE)
  532. if TYPE == "Cyl" then
  533. local MSH = IT("CylinderMesh", PART)
  534. elseif TYPE == "Ball" then
  535. local MSH = IT("SpecialMesh", PART)
  536. MSH.MeshType = "Sphere"
  537. elseif TYPE == "Wedge" then
  538. local MSH = IT("SpecialMesh", PART)
  539. MSH.MeshType = "Wedge"
  540. end
  541. end
  542. Debris = game:GetService("Debris")
  543. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  544. local DIRECTION = CF(StartPos, EndPos).lookVector
  545. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  546. end
  547. function turnto(position)
  548. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  549. end
  550. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  551. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  552. for i = 1, 45 do
  553. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  554. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  555. end
  556. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  557. coroutine.resume(coroutine.create(function()
  558. if DOESSPIN == true then
  559. while true do
  560. wait()
  561. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  562. end
  563. end
  564. end))
  565. end
  566. function Blink()
  567. coroutine.resume(coroutine.create(function()
  568. if EYE1 ~= nil and EYE2 ~= nil then
  569. for i = 1, 5 do
  570. Swait()
  571. EYE1.Mesh.Scale = EYE1.Mesh.Scale - VT(0, 0.2, 0)
  572. EYE2.Mesh.Scale = EYE2.Mesh.Scale - VT(0, 0.2, 0)
  573. end
  574. for i = 1, 5 do
  575. Swait()
  576. EYE1.Mesh.Scale = EYE1.Mesh.Scale + VT(0, 0.2, 0)
  577. EYE2.Mesh.Scale = EYE2.Mesh.Scale + VT(0, 0.2, 0)
  578. end
  579. end
  580. end))
  581. end
  582. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  583. FACE.Color = C3(0, 0, 0)
  584. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  585. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  586. EYE1 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.1, 0.3, 0.1), false)
  587. local DCL = IT("Decal", EYE1)
  588. DCL.Face = "Front"
  589. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  590. MakeForm(EYE1, "Ball")
  591. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE1, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  592. EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.1, 0.3, 0.1), false)
  593. local DCL = IT("Decal", EYE2)
  594. DCL.Face = "Front"
  595. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  596. MakeForm(EYE2, "Ball")
  597. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15, 0.26, -0.55), CF(0, 0, 0))
  598. local LASTPART = Head
  599. local COLOR1 = 43
  600. local COLOR2 = 33
  601. local COLOR3 = 27
  602. for i = 1, 15 do
  603. local MATH = 1 - i / 20
  604. if LASTPART == Head then
  605. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  606. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(-25)), CF(0, 0, 0))
  607. LASTPART = Horn
  608. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  609. else
  610. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  611. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  612. LASTPART = Horn
  613. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  614. end
  615. end
  616. local LASTPART = Head
  617. for i = 1, 15 do
  618. local MATH = 1 - i / 20
  619. if LASTPART == Head then
  620. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  621. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(25)), CF(0, 0, 0))
  622. LASTPART = Horn
  623. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  624. else
  625. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  626. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  627. LASTPART = Horn
  628. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  629. end
  630. end
  631. local LASTPART = Torso
  632. for i = 1, 45 do
  633. local MATH = 1 - i / 60
  634. if LASTPART == Torso then
  635. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  636. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  637. LASTPART = Tail
  638. table.insert(TAIL, WLD)
  639. else
  640. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  641. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
  642. LASTPART = Tail
  643. table.insert(TAIL, WLD)
  644. end
  645. end
  646. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.25, 0.25, 0.25), false)
  647. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. table.insert(TAIL, WLD)
  649. LASTPART = Tail
  650. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.4, 0.45, 0.4), false)
  651. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  652. table.insert(TAIL, WLD)
  653. LASTPART = Tail
  654. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.15, 0.35, 0.15), false)
  655. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  656. table.insert(TAIL, WLD)
  657. CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Daisy orange", "Neon", 0.05, 0.05)
  658. for _, c in pairs(Weapon:GetChildren()) do
  659. if c.ClassName == "Part" then
  660. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  661. end
  662. end
  663. local SKILLTEXTCOLOR = C3(0, 0, 0)
  664. local SKILLFONT = "SciFi"
  665. local SKILLTEXTSIZE = 7
  666. Weapon.Parent = Character
  667. Humanoid.Died:connect(function()
  668. ATTACK = true
  669. end)
  670. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  671. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  672. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  673. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  674. function StatLabel(CFRAME, TEXT, COLOR)
  675. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  676. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  677. local BODYGYRO = IT("BodyGyro", STATPART)
  678. game:GetService("Debris"):AddItem(STATPART, 5)
  679. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  680. BILLBOARDGUI.Adornee = STATPART
  681. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  682. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  683. BILLBOARDGUI.AlwaysOnTop = false
  684. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  685. TEXTLABEL.BackgroundTransparency = 1
  686. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  687. TEXTLABEL.Text = TEXT
  688. TEXTLABEL.Font = SKILLFONT
  689. TEXTLABEL.FontSize = "Size42"
  690. TEXTLABEL.TextColor3 = COLOR
  691. TEXTLABEL.TextStrokeTransparency = 0
  692. TEXTLABEL.TextScaled = true
  693. TEXTLABEL.TextWrapped = true
  694. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  695. for i = 1, 50 do
  696. Swait()
  697. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  698. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  699. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  700. end
  701. THEPART.Parent = nil
  702. end), STATPART, TEXTLABEL)
  703. end
  704. function ApplyDamage(Humanoid, Damage, TorsoPart)
  705. local defence = Instance.new("BoolValue", Humanoid.Parent)
  706. defence.Name = "HitBy" .. Player.Name
  707. game:GetService("Debris"):AddItem(defence, 0.001)
  708. Damage = Damage * DAMAGEMULTIPLIER
  709. if Humanoid.Health ~= 0 then
  710. local CritChance = MRANDOM(1, 100)
  711. if Damage > Humanoid.Health then
  712. Damage = math.ceil(Humanoid.Health)
  713. if Damage == 0 then
  714. Damage = 0.1
  715. end
  716. end
  717. Humanoid.Health = Humanoid.Health - Damage
  718. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  719. end
  720. end
  721. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  722. local CHILDREN = workspace:GetDescendants()
  723. for index, CHILD in pairs(CHILDREN) do
  724. if CHILD.ClassName == "Model" and CHILD ~= Character then
  725. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  726. if HUM then
  727. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  728. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  729. if INSTAKILL == true then
  730. CHILD:BreakJoints()
  731. else
  732. local DMG = MRANDOM(MINDMG, MAXDMG)
  733. ApplyDamage(HUM, DMG, TORSO)
  734. end
  735. if FLING > 0 then
  736. for _, c in pairs(CHILD:GetChildren()) do
  737. if c:IsA("BasePart") then
  738. local bv = Instance.new("BodyVelocity")
  739. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  740. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  741. bv.Parent = c
  742. Debris:AddItem(bv, 0.05)
  743. end
  744. end
  745. end
  746. end
  747. end
  748. end
  749. end
  750. end
  751. function Extreme_Offset()
  752. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  753. if HITFLOOR then
  754. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  755. CreateSound("1295446488", Torso, 5, 1)
  756. for i = 1, 5 do
  757. WACKYEFFECT({
  758. Time = MRANDOM(15, 35),
  759. EffectType = "Round Slash",
  760. Size = VT(0, 0, 0),
  761. Size2 = VT(0.3, 0, 0.3),
  762. Transparency = 0.5,
  763. Transparency2 = 1,
  764. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  765. MoveToPos = nil,
  766. RotationX = MRANDOM(-50, 50) / 10,
  767. RotationY = MRANDOM(-50, 50) / 10,
  768. RotationZ = MRANDOM(-50, 50) / 10,
  769. Material = "Neon",
  770. Color = C3(1, 1, 1),
  771. SoundID = nil,
  772. SoundPitch = nil,
  773. SoundVolume = nil
  774. })
  775. end
  776. ATTACK = true
  777. Rooted = true
  778. UNANCHOR = false
  779. RootPart.Anchored = true
  780. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  781. for i = 1, 5 do
  782. WACKYEFFECT({
  783. Time = MRANDOM(15, 35),
  784. EffectType = "Round Slash",
  785. Size = VT(0, 0, 0),
  786. Size2 = VT(0.3, 0, 0.3),
  787. Transparency = 0.5,
  788. Transparency2 = 1,
  789. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  790. MoveToPos = nil,
  791. RotationX = MRANDOM(-50, 50) / 10,
  792. RotationY = MRANDOM(-50, 50) / 10,
  793. RotationZ = MRANDOM(-50, 50) / 10,
  794. Material = "Neon",
  795. Color = C3(1, 1, 1),
  796. SoundID = nil,
  797. SoundPitch = nil,
  798. SoundVolume = nil
  799. })
  800. end
  801. for i = 0, 0.2, 0.1 / Animation_Speed do
  802. Swait()
  803. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  809. end
  810. for i = 0, 1, 0.1 / Animation_Speed do
  811. Swait()
  812. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  818. end
  819. for i = 1, 10 do
  820. Swait()
  821. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  822. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  828. end
  829. for i = 0, 0.2, 0.1 / Animation_Speed do
  830. Swait()
  831. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  837. end
  838. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  839. if HITFLOOR then
  840. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  841. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  842. for index, CHILD in pairs(CHILDREN) do
  843. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  844. for i = 1, 5 do
  845. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  846. CHILD:remove()
  847. end
  848. end
  849. end
  850. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  851. SOUNDPART.CFrame = CF(HITPOS)
  852. Debris:AddItem(SOUNDPART, 5)
  853. CreateSound("130972023", SOUNDPART, 6, 3)
  854. CreateSound("182765513", SOUNDPART, 6, 1)
  855. WACKYEFFECT({
  856. EffectType = "Ring",
  857. Size = VT(0, 0, 0),
  858. Size2 = VT(1, 1, 0),
  859. Transparency = 0.7,
  860. Transparency2 = 1,
  861. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  862. MoveToPos = nil,
  863. RotationX = 0,
  864. RotationY = 0,
  865. RotationZ = 0,
  866. Material = "Neon",
  867. Color = C3(1, 1, 1),
  868. SoundID = nil,
  869. SoundPitch = nil,
  870. SoundVolume = nil
  871. })
  872. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  873. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  874. for index, CHILD in pairs(CHILDREN) do
  875. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  876. for i = 1, 5 do
  877. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  878. CHILD:remove()
  879. end
  880. end
  881. end
  882. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  883. SOUNDPART.CFrame = CF(HITPOS)
  884. Debris:AddItem(SOUNDPART, 5)
  885. CreateSound("130972023", SOUNDPART, 6, 3)
  886. CreateSound("182765513", SOUNDPART, 6, 1)
  887. WACKYEFFECT({
  888. EffectType = "Ring",
  889. Size = VT(0, 0, 0),
  890. Size2 = VT(1, 1, 0),
  891. Transparency = 0.7,
  892. Transparency2 = 1,
  893. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  894. MoveToPos = nil,
  895. RotationX = 0,
  896. RotationY = 0,
  897. RotationZ = 0,
  898. Material = "Neon",
  899. Color = C3(1, 1, 1),
  900. SoundID = nil,
  901. SoundPitch = nil,
  902. SoundVolume = nil
  903. })
  904. elseif HITFLOOR.Anchored == false then
  905. if HITFLOOR.Parent ~= workspace then
  906. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  907. for index, CHILD in pairs(CHILDREN) do
  908. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  909. for i = 1, 5 do
  910. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  911. end
  912. CHILD:remove()
  913. end
  914. end
  915. else
  916. for i = 1, 5 do
  917. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  918. end
  919. HITFLOOR:remove()
  920. end
  921. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  922. SOUNDPART.CFrame = CF(HITPOS)
  923. Debris:AddItem(SOUNDPART, 5)
  924. CreateSound("130972023", SOUNDPART, 10, 3)
  925. CreateSound("178452217", SOUNDPART, 6, 1)
  926. WACKYEFFECT({
  927. EffectType = "Ring",
  928. Size = VT(0, 0, 0),
  929. Size2 = VT(1, 1, 0),
  930. Transparency = 0.7,
  931. Transparency2 = 1,
  932. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  933. MoveToPos = nil,
  934. RotationX = 0,
  935. RotationY = 0,
  936. RotationZ = 0,
  937. Material = "Neon",
  938. Color = C3(1, 1, 1),
  939. SoundID = nil,
  940. SoundPitch = nil,
  941. SoundVolume = nil
  942. })
  943. else
  944. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  945. SOUNDPART.CFrame = CF(HITPOS)
  946. Debris:AddItem(SOUNDPART, 5)
  947. CreateSound("130972023", SOUNDPART, 10, 1)
  948. CreateSound("130972023", SOUNDPART, 6, 0.7)
  949. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  950. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  951. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  952. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  953. for i = 1, 5 do
  954. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  955. end
  956. for i = 1, 5 do
  957. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  958. end
  959. end
  960. end
  961. for i = 0, 1.2, 0.1 / Animation_Speed do
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  969. end
  970. ATTACK = false
  971. Rooted = false
  972. UNANCHOR = true
  973. RootPart.Anchored = false
  974. end
  975. end
  976. function Eon_Fire()
  977. ATTACK = true
  978. Rooted = true
  979. local GYRO = IT("BodyGyro", RootPart)
  980. GYRO.D = 15
  981. GYRO.P = 2000
  982. GYRO.MaxTorque = VT(0, 4000000, 0)
  983. CreateSound("341301115", Head, 5, 1.1)
  984. CreateSound("93724183", Head, 6, 1)
  985. for i = 1, 200 do
  986. Swait()
  987. WACKYEFFECT({
  988. Time = MRANDOM(5, 15),
  989. EffectType = "Round Slash",
  990. Size = VT(0, 0, 0),
  991. Size2 = VT(0.12, 0, 0.12),
  992. Transparency = 0.5,
  993. Transparency2 = 1,
  994. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  995. MoveToPos = nil,
  996. RotationX = MRANDOM(-50, 50) / 50,
  997. RotationY = MRANDOM(-50, 50) / 10,
  998. RotationZ = MRANDOM(-50, 50) / 50,
  999. Material = "Neon",
  1000. Color = C3(1, 0, 0),
  1001. SoundID = nil,
  1002. SoundPitch = nil,
  1003. SoundVolume = nil
  1004. })
  1005. WACKYEFFECT({
  1006. Time = MRANDOM(5, 15),
  1007. EffectType = "Round Slash",
  1008. Size = VT(0, 0, 0),
  1009. Size2 = VT(0.1, 0, 0.1),
  1010. Transparency = 0.5,
  1011. Transparency2 = 1,
  1012. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  1013. MoveToPos = nil,
  1014. RotationX = MRANDOM(-50, 50) / 50,
  1015. RotationY = MRANDOM(-50, 50) / 10,
  1016. RotationZ = MRANDOM(-50, 50) / 50,
  1017. Material = "Neon",
  1018. Color = C3(1, 0, 0),
  1019. SoundID = nil,
  1020. SoundPitch = nil,
  1021. SoundVolume = nil
  1022. })
  1023. WACKYEFFECT({
  1024. Time = MRANDOM(5, 15),
  1025. EffectType = "Round Slash",
  1026. Size = VT(0, 0, 0),
  1027. Size2 = VT(0.16, 0, 0.16),
  1028. Transparency = 0.5,
  1029. Transparency2 = 1,
  1030. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  1031. MoveToPos = nil,
  1032. RotationX = MRANDOM(-50, 50) / 50,
  1033. RotationY = MRANDOM(-50, 50) / 10,
  1034. RotationZ = MRANDOM(-50, 50) / 50,
  1035. Material = "Neon",
  1036. Color = C3(1, 0, 0),
  1037. SoundID = nil,
  1038. SoundPitch = nil,
  1039. SoundVolume = nil
  1040. })
  1041. WACKYEFFECT({
  1042. Time = 5,
  1043. EffectType = "Sphere",
  1044. Size = VT(i, i, i) / 150,
  1045. Size2 = VT(0, 0, 0),
  1046. Transparency = 0.5,
  1047. Transparency2 = 1,
  1048. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1049. MoveToPos = nil,
  1050. RotationX = 0,
  1051. RotationY = 0,
  1052. RotationZ = 0,
  1053. Material = "Neon",
  1054. Color = C3(1, 0, 0),
  1055. SoundID = nil,
  1056. SoundPitch = nil,
  1057. SoundVolume = nil
  1058. })
  1059. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1066. end
  1067. GYRO:remove()
  1068. for i = 0, 0.3, 0.1 / Animation_Speed do
  1069. Swait()
  1070. WACKYEFFECT({
  1071. Time = 25,
  1072. EffectType = "Sphere",
  1073. Size = VT(200, 200, 200) / 150,
  1074. Size2 = VT(0, 0, 0),
  1075. Transparency = 0.5,
  1076. Transparency2 = 1,
  1077. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1078. MoveToPos = nil,
  1079. RotationX = 0,
  1080. RotationY = 0,
  1081. RotationZ = 0,
  1082. Material = "Neon",
  1083. Color = C3(1, 0, 0),
  1084. SoundID = nil,
  1085. SoundPitch = nil,
  1086. SoundVolume = nil
  1087. })
  1088. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1094. end
  1095. coroutine.resume(coroutine.create(function()
  1096. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1))
  1097. MakeForm(FIREBALL, "Ball")
  1098. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1099. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1100. for i = 1, 500 do
  1101. Swait()
  1102. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1103. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1104. if HITFLOOR ~= nil then
  1105. break
  1106. end
  1107. end
  1108. CreateSound(325132788, Effects, 8, 1, false)
  1109. for i = 1, 120 do
  1110. Swait()
  1111. WACKYEFFECT({
  1112. Time = 85,
  1113. EffectType = "Sphere",
  1114. Size = FIREBALL.Size,
  1115. Size2 = VT(0, 1000, 0),
  1116. Transparency = 0.5,
  1117. Transparency2 = 1,
  1118. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1119. MoveToPos = nil,
  1120. RotationX = MRANDOM(-50, 50) / 10,
  1121. RotationY = MRANDOM(-50, 50) / 10,
  1122. RotationZ = MRANDOM(-50, 50) / 10,
  1123. Material = "Neon",
  1124. Color = C3(1, 0, 0),
  1125. SoundID = nil,
  1126. SoundPitch = nil,
  1127. SoundVolume = nil
  1128. })
  1129. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  1130. end
  1131. Swait(5)
  1132. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1133. for i = 1, 10 do
  1134. WACKYEFFECT({
  1135. Time = 85 + 5 * i,
  1136. EffectType = "Slash",
  1137. Size = VT(3, 0, 3),
  1138. Size2 = VT(12, 0, 12),
  1139. Transparency = 0.5,
  1140. Transparency2 = 1,
  1141. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1142. MoveToPos = nil,
  1143. RotationX = MRANDOM(-50, 50) / 50,
  1144. RotationY = MRANDOM(-50, 50) / 10,
  1145. RotationZ = MRANDOM(-50, 50) / 50,
  1146. Material = "Neon",
  1147. Color = C3(1, 1, 1),
  1148. SoundID = nil,
  1149. SoundPitch = nil,
  1150. SoundVolume = nil
  1151. })
  1152. WACKYEFFECT({
  1153. Time = 185 + 5 * i,
  1154. EffectType = "Swirl",
  1155. Size = VT(15, 15, 15),
  1156. Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i,
  1157. Transparency = 0.5,
  1158. Transparency2 = 1,
  1159. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1160. MoveToPos = nil,
  1161. RotationX = MRANDOM(-50, 50) / 50,
  1162. RotationY = MRANDOM(-50, 50) / 10,
  1163. RotationZ = MRANDOM(-50, 50) / 50,
  1164. Material = "Neon",
  1165. Color = C3(1, 0.5, 0.5),
  1166. SoundID = nil,
  1167. SoundPitch = nil,
  1168. SoundVolume = nil
  1169. })
  1170. WACKYEFFECT({
  1171. Time = 285 + 5 * i,
  1172. EffectType = "Round Slash",
  1173. Size = VT(3, 0, 3),
  1174. Size2 = VT(12, 0, 12),
  1175. Transparency = 0.5,
  1176. Transparency2 = 1,
  1177. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1178. MoveToPos = nil,
  1179. RotationX = MRANDOM(-50, 50) / 50,
  1180. RotationY = MRANDOM(-50, 50) / 10,
  1181. RotationZ = MRANDOM(-50, 50) / 50,
  1182. Material = "Neon",
  1183. Color = C3(1, 0, 0),
  1184. SoundID = nil,
  1185. SoundPitch = nil,
  1186. SoundVolume = nil
  1187. })
  1188. WACKYEFFECT({
  1189. Time = 285 + 5 * i,
  1190. EffectType = "Sphere",
  1191. Size = VT(650, 650, 650),
  1192. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i,
  1193. Transparency = 0.5,
  1194. Transparency2 = 1,
  1195. CFrame = FIREBALL.CFrame,
  1196. MoveToPos = nil,
  1197. RotationX = 0,
  1198. RotationY = 0,
  1199. RotationZ = 0,
  1200. Material = "Neon",
  1201. Color = C3(1, 0, 0),
  1202. SoundID = nil,
  1203. SoundPitch = 0,
  1204. SoundVolume = 0
  1205. })
  1206. end
  1207. wait(1)
  1208. WACKYEFFECT({
  1209. Time = 75,
  1210. EffectType = "Sphere",
  1211. Size = VT(350, 350, 350),
  1212. Size2 = VT(4500, 4500, 4500),
  1213. Transparency = 0.8,
  1214. Transparency2 = 1,
  1215. CFrame = FIREBALL.CFrame,
  1216. MoveToPos = nil,
  1217. RotationX = 0,
  1218. RotationY = 0,
  1219. RotationZ = 0,
  1220. Material = "Neon",
  1221. Color = C3(1, 1, 1),
  1222. SoundID = nil,
  1223. SoundPitch = 0,
  1224. SoundVolume = 0
  1225. })
  1226. for i = 1, 15 do
  1227. Swait()
  1228. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1229. WACKYEFFECT({
  1230. Time = 85,
  1231. EffectType = "Sphere",
  1232. Size = VT(75, 75, 75),
  1233. Size2 = VT(0, 2500, 0),
  1234. Transparency = 0.5,
  1235. Transparency2 = 1,
  1236. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1237. MoveToPos = nil,
  1238. RotationX = MRANDOM(-50, 50) / 10,
  1239. RotationY = MRANDOM(-50, 50) / 10,
  1240. RotationZ = MRANDOM(-50, 50) / 10,
  1241. Material = "Neon",
  1242. Color = C3(1, 0, 0),
  1243. SoundID = nil,
  1244. SoundPitch = nil,
  1245. SoundVolume = nil
  1246. })
  1247. end
  1248. FIREBALL:remove()
  1249. end))
  1250. WACKYEFFECT({
  1251. Time = 25,
  1252. EffectType = "Ring",
  1253. Size = VT(0, 0, 0),
  1254. Size2 = VT(3.75, 3.75, 0),
  1255. Transparency = 0.7,
  1256. Transparency2 = 1,
  1257. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1258. MoveToPos = nil,
  1259. RotationX = 0,
  1260. RotationY = 0,
  1261. RotationZ = 0,
  1262. Material = "Neon",
  1263. Color = C3(1, 0, 0),
  1264. SoundID = nil,
  1265. SoundPitch = nil,
  1266. SoundVolume = nil
  1267. })
  1268. WACKYEFFECT({
  1269. Time = 50,
  1270. EffectType = "Ring",
  1271. Size = VT(0, 0, 0),
  1272. Size2 = VT(15, 15, 0),
  1273. Transparency = 0.7,
  1274. Transparency2 = 1,
  1275. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1276. MoveToPos = nil,
  1277. RotationX = 0,
  1278. RotationY = 0,
  1279. RotationZ = 0,
  1280. Material = "Neon",
  1281. Color = C3(1, 0, 0),
  1282. SoundID = nil,
  1283. SoundPitch = nil,
  1284. SoundVolume = nil
  1285. })
  1286. for i = 0, 0.3, 0.1 / Animation_Speed do
  1287. Swait()
  1288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1294. end
  1295. ATTACK = false
  1296. Rooted = false
  1297. end
  1298. function Eon_Anatomy()
  1299. ATTACK = true
  1300. Rooted = false
  1301. for i = 0, 1, 0.1 / Animation_Speed do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1309. end
  1310. ATTACK = false
  1311. Rooted = false
  1312. end
  1313. function MouseDown(Mouse)
  1314. if ATTACK == false then
  1315. end
  1316. end
  1317. function MouseUp(Mouse)
  1318. HOLD = false
  1319. end
  1320. function KeyDown(Key)
  1321. KEYHOLD = true
  1322. if Key == "z" and ATTACK == false then
  1323. Extreme_Offset()
  1324. end
  1325. if Key == "b" and ATTACK == false then
  1326. Eon_Fire()
  1327. end
  1328. if Key ~= "c" or ATTACK == false then
  1329. end
  1330. if Key ~= "v" or ATTACK == false then
  1331. end
  1332. if Key ~= "x" or ATTACK == false then
  1333. end
  1334. end
  1335. function KeyUp(Key)
  1336. KEYHOLD = false
  1337. end
  1338. Mouse.Button1Down:connect(function(NEWKEY)
  1339. MouseDown(NEWKEY)
  1340. end)
  1341. Mouse.Button1Up:connect(function(NEWKEY)
  1342. MouseUp(NEWKEY)
  1343. end)
  1344. Mouse.KeyDown:connect(function(NEWKEY)
  1345. KeyDown(NEWKEY)
  1346. end)
  1347. Mouse.KeyUp:connect(function(NEWKEY)
  1348. KeyUp(NEWKEY)
  1349. end)
  1350. function unanchor()
  1351. if UNANCHOR == true then
  1352. RootPart.Anchored = false
  1353. end
  1354. local CHILDREN = Character:GetDescendants()
  1355. for index, CHILD in pairs(CHILDREN) do
  1356. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1357. CHILD.Anchored = false
  1358. end
  1359. end
  1360. end
  1361. Humanoid.Changed:connect(function(Jump)
  1362. if Jump == "Jump" and Disable_Jump == true then
  1363. Humanoid.Jump = false
  1364. end
  1365. end)
  1366. while true do
  1367. Swait()
  1368. script.Parent = WEAPONGUI
  1369. ANIMATE.Parent = nil
  1370. if Humanoid then
  1371. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1372. IDLEANIMATION:Play()
  1373. end
  1374. for T = 1, #TAIL do
  1375. if TAIL[T] ~= nil then
  1376. TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1377. end
  1378. end
  1379. SINE = SINE + CHANGE
  1380. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1381. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1382. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1383. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1384. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1385. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1386. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1387. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1388. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1389. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1390. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1391. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1392. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1393. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1394. end
  1395. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1396. ANIM = "Jump"
  1397. if ATTACK == false then
  1398. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1404. end
  1405. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1406. ANIM = "Fall"
  1407. if ATTACK == false then
  1408. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1414. end
  1415. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1416. ANIM = "Idle"
  1417. if ATTACK == false then
  1418. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1424. end
  1425. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1426. ANIM = "Walk"
  1427. if ATTACK == false then
  1428. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1434. end
  1435. end
  1436. unanchor()
  1437. Humanoid.MaxHealth = "inf"
  1438. Humanoid.Health = "inf"
  1439. if Rooted == false then
  1440. Disable_Jump = false
  1441. Humanoid.WalkSpeed = Speed
  1442. elseif Rooted == true then
  1443. Disable_Jump = true
  1444. Humanoid.WalkSpeed = 0
  1445. end
  1446. BLINKLOOP = BLINKLOOP + 1
  1447. if BLINKLOOP >= 650 then
  1448. BLINKLOOP = 0
  1449. Blink()
  1450. end
  1451. sick.Parent = Torso
  1452. sick.Playing = true
  1453. sick.Volume = 1
  1454. sick.Pitch = 0.9
  1455. if Head:FindFirstChild("face") and ATTACK == false then
  1456. Head.face.Texture = "rbxassetid://429340009"
  1457. end
  1458. Humanoid.Name = MRANDOM(100000000, 999999999)
  1459. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement