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Legendary Heroes Crash (1.4)

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Oct 27th, 2013
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  1. DebugMessage: Version 1.40 last updated on: 10-24-2013 15:54
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 10/27/2013, 09:54:34
  7. DirectX Version: DirectX 11
  8. Machine Name: RAINEY-PC
  9. Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: System manufacturer
  12. System Model: System Product Name
  13. BIOS: BIOS Date: 04/18/12 13:45:16 Ver: 06.07
  14. Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
  15. Physical Memory: 16384MB RAM
  16. Page File: 2786MB used, 29883MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY8
  23. Card Name: AMD Radeon HD 7900 Series
  24. Manufacturer: Advanced Micro Devices, Inc.
  25. Chip Type: AMD Radeon Graphics Processor (0x679A)
  26. DAC Type: Internal DAC(400MHz)
  27. Key Device: Enum\PCI\VEN_1002&DEV_679A&SUBSYS_201C1787&REV_00
  28. Display Memory: 2766 MB
  29. Current Display Mode: 1600 x 900 (32 bit) (60Hz)
  30. Monitor Name: Generic PnP Monitor
  31. Monitor Max Resolution:
  32. Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
  33. Driver Version: 8.17.0010.1230
  34. Driver Date: 10/8/2013 09:01:02
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Speakers (High Definition Audio Device)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_10438445&REV_1003
  45. Manufacturer ID: 1
  46. Product ID: 65535
  47. Driver Name: HdAudio.sys
  48. Provider: Microsoft
  49. Driver Version: 6.01.7601.17514
  50. Driver Date: 11/20/2010 05:44:23
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 1
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57. Sound device 1:
  58. Description: Digital Audio (S/PDIF) (High Definition Audio Device)
  59. Default Sound Playback: No
  60. Default Voice Playback: No
  61. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_10438445&REV_1003
  62. Manufacturer ID: 1
  63. Product ID: 65535
  64. Driver Name: HdAudio.sys
  65. Provider: Microsoft
  66. Driver Version: 6.01.7601.17514
  67. Driver Date: 11/20/2010 05:44:23
  68. Type: WDM
  69. Other Drivers:
  70. Acceleration Level: 1
  71. Cap Flags: 0
  72. Min/Max Sample Rate: 0, 0
  73.  
  74. Sound device 1:
  75. Description: Digital Audio (S/PDIF) (High Definition Audio Device)
  76. Default Sound Playback: No
  77. Default Voice Playback: No
  78. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_10438445&REV_1003
  79. Manufacturer ID: 1
  80. Product ID: 65535
  81. Driver Name: HdAudio.sys
  82. Provider: Microsoft
  83. Driver Version: 6.01.7601.17514
  84. Driver Date: 11/20/2010 05:44:23
  85. Type: WDM
  86. Other Drivers:
  87. Acceleration Level: 1
  88. Cap Flags: 0
  89. Min/Max Sample Rate: 0, 0
  90.  
  91.  
  92.  
  93. DebugMessage: *********END dxdiag info.*********
  94. DebugMessage: Using 2 samples for multisampling.
  95. DebugMessage: Game Resolution: 1600 x 900 (windowed mode)
  96. DebugMessage: HAL (hardware vertex processing)AMD Radeon HD 7900 Series
  97. DebugMessage: Presentation Interval: Immediate.
  98. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  99. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  100. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  101. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  102. DebugMessage: Bump mapping is supported.
  103. Debug Message: Device is now ready
  104. Debug Message: GFX-THREAD: DISABLED
  105. DebugMessage: Border size reported as 6 by 28
  106. DebugMessage: Shell initialization complete
  107. DebugMessage: Elemental: Legendary Heroes is activated.
  108. DebugMessage: ***** Initializing Game *****
  109. DebugMessage: Loaded font Arial-13
  110. DebugMessage: Loaded font Trajan Pro_lu-16
  111. DebugMessage: Loaded font Trajan Pro_lu-13
  112. DebugMessage: Timer Frequency is 0 344eec
  113. DebugMessage: Initializing sound card.
  114. DebugMessage: initailizing bink
  115. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
  116. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
  117. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\FEScenario\Maps\*.bik
  118. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
  119. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
  120. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
  121. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
  122. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
  123. DebugMessage: Create anchor mwin
  124. DebugMessage: Load texture atlas.
  125. DebugMessage: InitializeWorld
  126. DebugMessage: Loaded font Tahoma-13Bold
  127. DebugMessage: Loaded font Trajan Pro-17Bold
  128. DebugMessage: Loaded font Trajan Pro-21Bold
  129. DebugMessage: Loaded font Trajan Pro-37Bold
  130. DebugMessage: Loaded font Tahoma-32Bold
  131. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  132. Debug Message: Allocation successful
  133. DebugMessage: Create popup manager.
  134. DebugMessage: InitializeMWinStripEngine
  135. DebugMessage: InitializeMWinDeferredTextRenderer
  136. DebugMessage: Initialize effect system.
  137. DebugMessage: InitializeSpellRepository
  138. DebugMessage: InitializeTriggerManager
  139. DebugMessage: InitializeMusicLayerGroupManager
  140. DebugMessage: Loaded font Tahoma-16Bold
  141. DebugMessage: Loaded font Trajan Pro-19Bold
  142. DebugMessage: Loaded font Trajan Pro-16Bold
  143. Debug Message: Total objects deleted: 1
  144. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  145. Debug Message: Allocation successful
  146. Debug Message: UnzipHelper attempting to read file with uncompressed size of 43258032
  147. Debug Message: Total objects deleted: 0
  148. DebugMessage: Begin LoadCoreXMLData3
  149. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Items\*.xml
  150. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Race\*.xml
  151. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Stamps\*.xml
  152. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Tiles\*.xml
  153. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
  154. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
  155. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Effects\*.xml
  156. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Quests\*.xml
  157. DebugMessage: LoadCoreXMLData finished 3
  158. Debug Message: MapManager registered 6 files on disk
  159. Debug Message: MapManager registered 80 files on disk
  160. DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
  161. Debug Message: MapManager registered 0 files on disk
  162. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Maps\*.xml
  163. Debug Message: MapManager registered 0 files on disk
  164. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
  165. Debug Message: MapManager registered 0 files on disk
  166. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
  167. Debug Message: MapManager registered 0 files on disk
  168. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
  169. Debug Message: MapManager registered 0 files on disk
  170. DebugMessage: LoadCoreXMLData finished
  171. DebugMessage: Create setup screens.
  172. DebugMessage: Loaded font Segoe UI Semibold-13Bold
  173. DebugMessage: Loaded font Trajan Pro-32Bold
  174. DebugMessage: Loaded font Trajan Pro-24Bold
  175. DebugMessage: Loaded font Tahoma-11Bold
  176. DebugMessage: Loaded font Arial-11
  177. DebugMessage: Loaded font Tahoma-19Bold
  178. DebugMessage: Loaded font Segoe UI Semibold-17Bold
  179. DebugMessage: Loaded font Segoe UI Semibold-16Bold
  180. DebugMessage: Loaded font Segoe UI Semibold-11Bold
  181. DebugMessage: Loaded font Tahoma-15Bold
  182. DebugMessage: Loaded font BankGothic Md BT-12
  183. DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
  184. DebugMessage: Set mouse.
  185. DebugMessage: Set update timer.
  186. Debug Message: UnzipHelper attempting to read file with uncompressed size of 206
  187. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  188. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  189. Debug Message: UnzipHelper attempting to read file with uncompressed size of 206
  190. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  191. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  192. Debug Message: UnzipHelper attempting to read file with uncompressed size of 206
  193. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  194. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  195. DebugMessage: No files found matching mask C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Saves\Campaign\*.*
  196. Debug Message: LOADING GAME: C:\Users\Rainey\Documents\My Games\LegendaryHeroes\Saves\AutoSave.EleSav
  197. Debug Message: UnzipHelper attempting to read file with uncompressed size of 50332419
  198. Debug Message: StopAllXMLDataThreads Called
  199. Debug Message: Stopped CoreXMLDataThread1
  200. Debug Message: Stopped CoreXMLDataThread2
  201. Debug Message: Stopped CoreXMLDataThread3
  202. Debug Message: Stopped CoreXMLDataThread4
  203. Debug Message: Stopped Load Game XML Thread
  204. Debug Message: Stopped Load Game XML Thread #2
  205. Debug Message: LOAD GAME: Loading XML Data (start)
  206. Debug Message: Total objects deleted: 156732
  207. Debug Message: LOAD GAME: Loading XML Data (end)
  208. Debug Message: Loaded saved game with map file:
  209. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  210. DebugMessage: Loaded font Trajan Pro-11Bold
  211. DebugMessage: Loaded font Verdana-13
  212. DebugMessage: Loaded font Tahoma-12Bold
  213. DebugMessage: Loaded font Trajan Pro-15Bold
  214. DebugMessage: Loaded font Tahoma-9
  215. DebugMessage: Loaded font Tahoma-11
  216. Debug Message: InitializeWorld: Map File:
  217. Debug Message: Stamp Quantity: 9
  218. Debug Message: Land Mass Size: 0
  219. Debug Message: Land Mass Min Spawns: 0
  220. Debug Message: Land Mass Max Spawns: 0
  221. Debug Message: Forest Quantity: 3
  222. Debug Message: Mountain Generation Option: 1
  223. Debug Message: Map Random Seed: 1382240529
  224. Debug Message: Map Generation Complete
  225. Debug Message: LOAD GAME: Game Save Version: 13
  226. Debug Message: LOAD GAME: Game Version (at time of save): 1.40
  227. Debug Message: WARNING: Player 0 is founding a city at 16, 22 without any tile yields
  228. Debug Message: WARNING: Player 0 is founding a city at 28, 32 without any tile yields
  229. Debug Message: WARNING: Player 0 is founding a city at 36, 27 without any tile yields
  230. Debug Message: WARNING: Player 0 is founding a city at 12, 41 without any tile yields
  231. Debug Message: WARNING: Player 0 is founding a city at 25, 62 without any tile yields
  232. Debug Message: WARNING: Player 0 is founding a city at 24, 54 without any tile yields
  233. Debug Message: WARNING: Player 0 is founding a city at 41, 36 without any tile yields
  234. Debug Message: WARNING: Player 0 is founding a city at 42, 28 without any tile yields
  235. Debug Message: WARNING: New improvement of type LargeEmptyLot, owned by -1, has no art pack for style , and no default can be found!
  236. Debug Message: WARNING: New improvement of type LargeEmptyLot, owned by 0, has no art pack for style KingdomStyle, and no default can be found!
  237. Debug Message: WARNING: Player 0 is founding a city at 50, 19 without any tile yields
  238. Debug Message: WARNING: Player 0 is founding a city at 58, 30 without any tile yields
  239. Debug Message: WARNING: Player 0 is founding a city at 61, 36 without any tile yields
  240. Debug Message: Player faction Kingdom of Pariden is set to difficulty Normal
  241. Debug Message: WARNING: Player 1 is founding a city at 80, 32 without any tile yields
  242. Debug Message: WARNING: Player 1 is founding a city at 87, 38 without any tile yields
  243. Debug Message: WARNING: Player 1 is founding a city at 67, 42 without any tile yields
  244. Debug Message: WARNING: Player 1 is founding a city at 65, 48 without any tile yields
  245. Debug Message: WARNING: Player 1 is founding a city at 66, 58 without any tile yields
  246. Debug Message: WARNING: Player 1 is founding a city at 59, 24 without any tile yields
  247. Debug Message: WARNING: Player 1 is founding a city at 40, 21 without any tile yields
  248. Debug Message: Player faction Kingdom of Tarth is set to difficulty Normal
  249. Debug Message: WARNING: Player 2 is founding a city at 19, 62 without any tile yields
  250. Debug Message: WARNING: Player 2 is founding a city at 27, 68 without any tile yields
  251. Debug Message: Player faction Empire of Umber is set to difficulty Normal
  252. Debug Message: WARNING: Player 3 is founding a city at 48, 46 without any tile yields
  253. Debug Message: Player faction Empire of Kraxis is set to difficulty Normal
  254. Debug Message: Player faction Empire of Magnar is set to difficulty Normal
  255. Debug Message: WARNING: Player 5 is founding a city at 66, 20 without any tile yields
  256. Debug Message: WARNING: Player 5 is founding a city at 80, 38 without any tile yields
  257. Debug Message: Player faction Monsters and Ruffians is set to difficulty Normal
  258. Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
  259. Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
  260. Debug Message: Player faction Empire NPC Player is set to difficulty Normal
  261. DebugMessage: LOAD GAME: Loading World - Complete
  262. DebugMessage: Loaded font Verdana-13Bold
  263. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  264. Debug Message: Generating portrait: Portrait_Champion_Badra_-1648306006
  265. Debug Message: Generating portrait: Portrait_Champion_Vallisa_-1049884016
  266. Debug Message: Generating portrait: Portrait_Champion_Fairgenn_1332790208
  267. Debug Message: Generating portrait: Portrait_Champion_Mayriam_-1524542982
  268. Debug Message: Generating portrait: Portrait_Champion_Gaylyn_412114388
  269. Debug Message: Generating portrait: Portrait_Champion_Arissa_153698283
  270. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_944282962
  271. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_938152827
  272. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_668843245
  273. Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1859933421
  274. Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1871897285
  275. Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Altarian_643973075
  276. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_1850153738
  277. Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_794475281
  278. Debug Message: Generating portrait: Portrait_Blue Knight_403989390-20162_1781692667
  279. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  280. DebugMessage: Player_List setting size 181 x 0
  281. Debug Message: InitMapGfx Started...
  282. Debug Message: InitMapGfx finished.
  283. DebugMessage: Loaded font Trajan Pro-13Bold
  284. DebugMessage: Loaded font Tahoma-13
  285. DebugMessage: Loaded font Trajan Pro-13
  286. DebugMessage: Loaded font Tahoma-19
  287. DebugMessage: Loaded font Times New Roman-21Bold
  288. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-646486159
  289. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_-2099036485
  290. Debug Message: Generating portrait: Portrait_Unit_Medium_Altarian_991814039
  291. Debug Message: Generating portrait: Portrait_Unit_Horseman_Altarian_-1115987258
  292. Debug Message: Generating portrait: Portrait_Unit_Heavy_Altarian_340276673
  293. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_1869117206
  294. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_-179197257
  295. Debug Message: Generating portrait: Portrait_Unit_Henchman_TorchBearer_660610876
  296. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Altarian_823539770
  297. Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Altarian_-820932945
  298. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  299. DebugMessage: Loaded font Segoe UI Semibold-12Bold
  300. Debug Message: Creating terrain gfx...
  301. Debug Message: FinishInitMapGfx started.
  302. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  303. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  304. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  305. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  306. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  307. Debug Message: FinishInitMapGfx finished.
  308. Debug Message: WARNING: File does not include mesh data
  309. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  310. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  311. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  312. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  313. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  314. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  315. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  316. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  317. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  318. DebugMessage: Loaded font Trajan Pro72Bold
  319. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Bazar_02. Only the first 100 will be displayed.
  320. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Mint_of_Ruvenna_01. Only the first 100 will be displayed.
  321. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  322. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  323. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  324. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  325. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  326. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  327. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Iron_Foundry_01. Only the first 100 will be displayed.
  328. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Iron_Smelter_01. Only the first 100 will be displayed.
  329. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  330. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  331. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  332. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  333. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  334. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  335. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  336. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  337. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  338. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  339. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  340. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  341. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  342. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  343. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  344. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  345. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  346. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  347. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  348. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  349. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  350. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  351. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  352. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  353. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  354. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Iron_Smelter_01. Only the first 100 will be displayed.
  355. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Iron_Smelter_01. Only the first 100 will be displayed.
  356. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
  357. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
  358. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  359. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  360. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  361. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  362. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  363. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  364. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  365. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  366. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  367. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  368. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  369. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  370. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  371. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  372. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  373. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  374. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  375. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  376. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  377. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  378. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  379. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  380. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  381. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  382. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  383. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fort_01. Only the first 100 will be displayed.
  384. Debug Message: WARNING: File does not include mesh data
  385. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_03. Only the first 100 will be displayed.
  386. Debug Message: WARNING: File does not include mesh data
  387. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  388. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  389. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  390. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  391. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  392. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  393. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  394. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  395. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  396. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_04. Only the first 100 will be displayed.
  397. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Great_Mill_01. Only the first 100 will be displayed.
  398. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
  399. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Theatre_01. Only the first 100 will be displayed.
  400. Debug Message: WARNING: Could not find animation pack: WolfWalkingProp_AnimationPack
  401. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: Gfx\HKB\Monsters\M_Wolf_Dog_Mesh_01.hkb. Check file name spelling in animation XML data
  402. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  403. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  404. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  405. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  406. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  407. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  408. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  409. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  410. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  411. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  412. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  413. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  414. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  415. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  416. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  417. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  418. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  419. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
  420. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  421. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  422. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  423. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  424. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  425. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  426. Debug Message: WARNING: File does not include mesh data
  427. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  428. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  429. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  430. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
  431. Debug Message: WARNING: File does not include mesh data
  432. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  433. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  434. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  435. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  436. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  437. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  438. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  439. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  440. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  441. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  442. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  443. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  444. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  445. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  446. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  447. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  448. Debug Message: WARNING: File does not include mesh data
  449. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_03. Only the first 100 will be displayed.
  450. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Iron_Foundry_01. Only the first 100 will be displayed.
  451. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_03. Only the first 100 will be displayed.
  452. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  453. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fort_01. Only the first 100 will be displayed.
  454. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Blue Knights Defaulting to idle
  455. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Blue Knights Defaulting to idle
  456. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Blue Knights Defaulting to idle
  457. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  458. Debug Message: -------------------------
  459. Debug Message: - Ending Turn 427 -
  460. Debug Message: Current Memory Usage: 1091840 KB
  461. Debug Message: Cities in World: 31
  462. Debug Message: Units in World: 611
  463. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Conclave_02. Only the first 100 will be displayed.
  464. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
  465. Debug Message: Battle: Irwan (ID:1407) is attacking Slave Hunter (ID:2949)
  466. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Blue Knights Defaulting to idle
  467. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Blue Knights Defaulting to idle
  468. Debug Message: WARNING: DoUnitAnimation_Run: no run or walk animations found for unit: Blue Knights Defaulting to idle
  469. Debug Message: -------------------------
  470. Debug Message: - Ending Turn 428 -
  471. Debug Message: Current Memory Usage: 1096764 KB
  472. Debug Message: Cities in World: 31
  473. Debug Message: Units in World: 614
  474. Debug Message: Warning, tile design F_Town_04 now has 111 objects when it used to have 100
  475. Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
  476. DebugMessage: AI: Has chosen not to train any units.
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