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VoidScriptPlayer

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Jun 2nd, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39. warn("Notive_Memeboi Made by XDavodioX")
  40. local rp = RealPlayer
  41. script.Parent = rp.Character
  42.  
  43. --RemoteEvent for communicating
  44. local Event = Instance.new("RemoteEvent")
  45. Event.Name = "UserInput_Event"
  46.  
  47. --Fake event to make stuff like Mouse.KeyDown work
  48. local function fakeEvent()
  49. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50. t.connect = t.Connect
  51. return t
  52. end
  53.  
  54. --Creating fake input objects with fake variables
  55. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59. end}
  60. --Merged 2 functions into one by checking amount of arguments
  61. CAS.UnbindAction = CAS.BindAction
  62.  
  63. --This function will trigger the events that have been :Connect()'ed
  64. local function te(self,ev,...)
  65. local t = m[ev]
  66. if t and t._fakeEvent then
  67. for _,f in pairs(t.Functions) do
  68. f(...)
  69. end
  70. end
  71. end
  72. m.TrigEvent = te
  73. UIS.TrigEvent = te
  74.  
  75. Event.OnServerEvent:Connect(function(plr,io)
  76. if plr~=rp then return end
  77. m.Target = io.Target
  78. m.Hit = io.Hit
  79. if not io.isMouse then
  80. local b = io.UserInputState == Enum.UserInputState.Begin
  81. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83. end
  84. for _,t in pairs(CAS.Actions) do
  85. for _,k in pairs(t.Keys) do
  86. if k==io.KeyCode then
  87. t.Function(t.Name,io.UserInputState,io)
  88. end
  89. end
  90. end
  91. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93. end
  94. end)
  95. Event.Parent = NLS([==[
  96. local Player = game:GetService("Players").LocalPlayer
  97. local Event = script:WaitForChild("UserInput_Event")
  98.  
  99. local Mouse = Player:GetMouse()
  100. local UIS = game:GetService("UserInputService")
  101. local input = function(io,a)
  102. if a then return end
  103. --Since InputObject is a client-side instance, we create and pass table instead
  104. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105. end
  106. UIS.InputBegan:Connect(input)
  107. UIS.InputEnded:Connect(input)
  108.  
  109. local h,t
  110. --Give the server mouse data 30 times every second, but only if the values changed
  111. --If player is not moving their mouse, client won't fire events
  112. while wait(1/30) do
  113. if h~=Mouse.Hit or t~=Mouse.Target then
  114. h,t=Mouse.Hit,Mouse.Target
  115. Event:FireServer({isMouse=true,Target=t,Hit=h})
  116. end
  117. end]==],Player.Character)
  118.  
  119. ----Sandboxed game object that allows the usage of client-side methods and services
  120. --Real game object
  121. local _rg = game
  122.  
  123. --Metatable for fake service
  124. local fsmt = {
  125. __index = function(self,k)
  126. local s = rawget(self,"_RealService")
  127. if s then return s[k] end
  128. end,
  129. __newindex = function(self,k,v)
  130. local s = rawget(self,"_RealService")
  131. if s then s[k]=v end
  132. end,
  133. __call = function(self,...)
  134. local s = rawget(self,"_RealService")
  135. if s then return s(...) end
  136. end
  137. }
  138. local function FakeService(t,RealService)
  139. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140. return setmetatable(t,fsmt)
  141. end
  142.  
  143. --Fake game object
  144. local g = {
  145. GetService = function(self,s)
  146. return self[s]
  147. end,
  148. Players = FakeService({
  149. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150. },"Players"),
  151. UserInputService = FakeService(UIS,"UserInputService"),
  152. ContextActionService = FakeService(CAS,"ContextActionService"),
  153. }
  154. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155. g.service = g.GetService
  156.  
  157. g.RunService = FakeService({
  158. RenderStepped = _rg:GetService("RunService").Heartbeat,
  159. BindToRenderStep = function(self,name,_,fun)
  160.  
  161. end,
  162. UnbindFromRenderStep = function(self,name)
  163. self._btrs[name]:Disconnect()
  164. end,
  165. },"RunService")
  166.  
  167. setmetatable(g,{
  168. __index=function(self,s)
  169. return _rg:GetService(s) or typeof(_rg[s])=="function"
  170. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171. end,
  172. __newindex = fsmt.__newindex,
  173. __call = fsmt.__call
  174. })
  175. --Changing owner to fake player object to support owner:GetMouse()
  176. game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184. if cansilence then
  185. cansilence = false
  186. local function search(instance)
  187. for i,v in pairs(instance:GetChildren()) do
  188. search(v)
  189. if v.ClassName == "Sound" then
  190. if v.Parent ~= game.Players.LocalPlayer.Character then
  191. v.Volume = 0
  192. end
  193. end
  194. end
  195. end
  196. search(workspace)
  197. wait(3)
  198. cansilence = false
  199. end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289. if Int == #Colours then Int = 0 end
  290. Int = Int+1
  291. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Notive Guy"
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331. if Intt == #Colourss then Intt = 0 end
  332. Intt = Intt+1
  333. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340. while wait() do
  341. Head.BrickColor = BrickColor.new("Pastel brown")
  342. RightArm.BrickColor = BrickColor.new("Pastel brown")
  343. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  344. Torso.BrickColor = BrickColor.new("Pastel brown")
  345. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  346. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  347. end
  348. end)
  349. for i,v in pairs(Character:children()) do
  350. if v:IsA("Hat") then
  351. v:Destroy()
  352. end
  353. end
  354. for i,v in pairs(Character:children()) do
  355. if v:IsA("Accessory") then
  356. v:Destroy()
  357. end
  358. end
  359. for i,v in pairs(Character:children()) do
  360. if v:IsA("Hair") then
  361. v:Destroy()
  362. end
  363. end
  364.  
  365. for _,v in pairs(Character:children()) do
  366. if v:IsA("Shirt") then
  367. v.ShirtTemplate = "rbxassetid://2087750184"
  368. elseif v:IsA("Pants") then
  369. v.PantsTemplate = "rbxassetid://2087752007"
  370. elseif v:IsA("ShirtGraphic") then
  371. v:Remove()
  372. wait(.1)
  373. Torso.roblox:Remove()
  374. elseif v:IsA("Accessory") then
  375. v:Remove()
  376. end
  377. end
  378.  
  379. local Hair = Instance.new("Part")
  380. Hair.Parent = char
  381. Hair.Name = "GreenTopHat"
  382. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  383. Hair.CFrame = char.Head.CFrame
  384. Hair:BreakJoints()
  385. Hair.CanCollide = false
  386. Hair.BrickColor = BrickColor.new("Medium Stone")
  387. Hair.TopSurface = "Smooth"
  388. Hair.BottomSurface = "Smooth"
  389. Weld = Instance.new("Weld")
  390. Weld.Name = "Weld"
  391. Weld.Part0 = char.Head
  392. Weld.Part1 = Hair
  393. Weld.Parent = char.Head
  394. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  395. Mesh = Instance.new("SpecialMesh")
  396. Mesh.Parent = Hair
  397. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  398. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  399. Mesh.Scale = Vector3.new(1, 1, 1)
  400. -------------------------------------------------------
  401. --Start Good Stuff--
  402. -------------------------------------------------------
  403. CF = CFrame.new
  404. angles = CFrame.Angles
  405. attack = false
  406. timetofly = true
  407. Euler = CFrame.fromEulerAnglesXYZ
  408. Rad = math.rad
  409. IT = Instance.new
  410. BrickC = BrickColor.new
  411. Cos = math.cos
  412. Acos = math.acos
  413. Sin = math.sin
  414. Asin = math.asin
  415. Abs = math.abs
  416. Mrandom = math.random
  417. Floor = math.floor
  418. random = math.random
  419. radian = math.rad
  420. Vec3 = Vector3.new
  421. cFrame = CFrame.new
  422. Euler = CFrame.fromEulerAnglesXYZ
  423. -------------------------------------------------------
  424. --End Good Stuff--
  425. -------------------------------------------------------
  426. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  427. RSH, LSH = nil, nil
  428. RW = Instance.new("Weld")
  429. LW = Instance.new("Weld")
  430. RH = tors["Right Hip"]
  431. LH = tors["Left Hip"]
  432. RSH = tors["Right Shoulder"]
  433. LSH = tors["Left Shoulder"]
  434. RSH.Parent = nil
  435. LSH.Parent = nil
  436. RW.Name = "RW"
  437. RW.Part0 = tors
  438. RW.C0 = CF(1.5, 0.5, 0)
  439. RW.C1 = CF(0, 0.5, 0)
  440. RW.Part1 = ra
  441. RW.Parent = tors
  442. LW.Name = "LW"
  443. LW.Part0 = tors
  444. LW.C0 = CF(-1.5, 0.5, 0)
  445. LW.C1 = CF(0, 0.5, 0)
  446. LW.Part1 = la
  447. LW.Parent = tors
  448. Effects = {}
  449.  
  450. BTAUNT = Instance.new("Sound", tors)
  451. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  452. BTAUNT.Volume = 10
  453. BTAUNT.Pitch = 1
  454. BTAUNT.Looped = false
  455. BTAUNT.TimePosition = 0.2
  456.  
  457. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  458.  
  459. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  460. bat.Size = Vector3.new(1, 1, 5)
  461. bat.CanCollide = false
  462. bat:BreakJoints()
  463.  
  464. LeDrink = it("Model")
  465. LeDrink.Parent = char
  466. LeDrink.Name = "LeDrink"
  467. RHe = it("Part")
  468. RHe.Parent = LeDrink
  469. RHe.BrickColor = BrickColor.new("Really black")
  470. RHe.Locked = true
  471. RHe.CanCollide = false
  472. RHe.Transparency = 1
  473. PMesh = it("SpecialMesh")
  474. RHe.formFactor = "Symmetric"
  475. PMesh.MeshType = "FileMesh"
  476. PMesh.MeshId = "rbxassetid://10470609"
  477. PMesh.TextureId = "rbxassetid://111405256"
  478. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  479. PMesh.Parent = RHe
  480. local RWeld = it("Weld")
  481. RWeld.Parent = RHe
  482. RWeld.Part0 = RHe
  483. RWeld.Part1 = ra
  484. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  485.  
  486. LeChips = it("Model")
  487. LeChips.Parent = char
  488. LeChips.Name = "LeChips"
  489. RHk = it("Part")
  490. RHk.Parent = LeChips
  491. RHk.BrickColor = BrickColor.new("Really black")
  492. RHk.Locked = true
  493. RHk.CanCollide = false
  494. RHk.Transparency = 1
  495. PMeshe = it("SpecialMesh")
  496. RHk.formFactor = "Symmetric"
  497. PMeshe.MeshType = "FileMesh"
  498. PMeshe.MeshId = "rbxassetid://19106014"
  499. PMeshe.TextureId = "rbxassetid://342435650"
  500. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  501. PMeshe.Parent = RHk
  502. local RWelds = it("Weld")
  503. RWelds.Parent = RHk
  504. RWelds.Part0 = RHk
  505. RWelds.Part1 = ra
  506. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  507.  
  508. local LeDrink = "wiplolnotyet"
  509. local LeChips = "wipaswelllol"
  510. local Sitt = false
  511.  
  512. -------------------------------------------------------
  513. --Start HeartBeat--
  514. -------------------------------------------------------
  515. ArtificialHB = Instance.new("BindableEvent", script)
  516. ArtificialHB.Name = "Heartbeat"
  517. script:WaitForChild("Heartbeat")
  518.  
  519. frame = 1 / 60
  520. tf = 0
  521. allowframeloss = false
  522. tossremainder = false
  523.  
  524.  
  525. lastframe = tick()
  526. script.Heartbeat:Fire()
  527.  
  528.  
  529. game:GetService("RunService").Heartbeat:connect(function(s, p)
  530. tf = tf + s
  531. if tf >= frame then
  532. if allowframeloss then
  533. script.Heartbeat:Fire()
  534. lastframe = tick()
  535. else
  536. for i = 1, math.floor(tf / frame) do
  537. script.Heartbeat:Fire()
  538. end
  539. lastframe = tick()
  540. end
  541. if tossremainder then
  542. tf = 0
  543. else
  544. tf = tf - frame * math.floor(tf / frame)
  545. end
  546. end
  547. end)
  548. -------------------------------------------------------
  549. --End HeartBeat--
  550. -------------------------------------------------------
  551.  
  552.  
  553. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  554. coroutine.resume(coroutine.create(function()
  555. local intensity = 1 * Intensity
  556. local rotM = 0.01 * Intensity
  557. for i = 0, Length, 0.1 do
  558. swait()
  559. intensity = intensity - 0.05 * Intensity / Length
  560. rotM = rotM - 5.0E-4 * Intensity / Length
  561. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  562. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  563. end
  564. Humanoid.CameraOffset = Vec3(0, 0, 0)
  565. end))
  566. end
  567.  
  568. local joyemoji = Instance.new('ParticleEmitter', tors)
  569. joyemoji.VelocitySpread = 2000
  570. joyemoji.Lifetime = NumberRange.new(1)
  571. joyemoji.Speed = NumberRange.new(40)
  572. joy= {}
  573. for i=0, 19 do
  574. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  575. end
  576. joyemoji.Size = NumberSequence.new(joy)
  577. joyemoji.Rate = 0
  578. joyemoji.LockedToPart = false
  579. joyemoji.LightEmission = 0
  580. joyemoji.Texture = "rbxassetid://1176402123"
  581. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  582.  
  583.  
  584. local LIT = Instance.new('ParticleEmitter', tors)
  585. LIT.VelocitySpread = 2000
  586. LIT.Lifetime = NumberRange.new(1)
  587. LIT.Speed = NumberRange.new(45)
  588. nani= {}
  589. for i=0, 19 do
  590. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  591. end
  592. LIT.Size = NumberSequence.new(nani)
  593. LIT.Rate = 0
  594. LIT.LockedToPart = false
  595. LIT.LightEmission = 0
  596. LIT.Texture = "rbxassetid://1492670151"
  597. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  598.  
  599. local toast = Instance.new('ParticleEmitter', tors)
  600. toast.VelocitySpread = 2000
  601. toast.Lifetime = NumberRange.new(1)
  602. toast.Speed = NumberRange.new(60)
  603. toasterstoasttoast= {}
  604. for i=0, 19 do
  605. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  606. end
  607. toast.Size = NumberSequence.new(toasterstoasttoast)
  608. toast.Rate = 0
  609. toast.LockedToPart = false
  610. toast.LightEmission = 0
  611. toast.Texture = "rbxassetid://436096230"
  612. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  613.  
  614. local ok = Instance.new('ParticleEmitter', tors)
  615. ok.VelocitySpread = 2000
  616. ok.Lifetime = NumberRange.new(1)
  617. ok.Speed = NumberRange.new(50)
  618. cool= {}
  619. for i=0, 19 do
  620. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  621. end
  622. ok.Size = NumberSequence.new(cool)
  623. ok.Rate = 0
  624. ok.LockedToPart = false
  625. ok.LightEmission = 0
  626. ok.Texture = "rbxassetid://636768448"
  627. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  628.  
  629. maincolor = BrickC("Really red")
  630. -------------------------------------------------------
  631. --Start Kyu's shitty stuff--
  632. -------------------------------------------------------
  633. function un_fun()
  634. attack = true
  635. hum.WalkSpeed = 0
  636. BTAUNT:Play()
  637. repeat
  638. swait()
  639. BTAUNT.Parent = tors
  640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  641. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  642. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  643. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  644. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  645. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  646. until BTAUNT.Playing == false
  647. attack = false
  648. hum.WalkSpeed = 40
  649. end
  650.  
  651. function Tauntmelon()
  652. attack = true
  653. hum.WalkSpeed = 0
  654. CreateSound("1486343908", tors, 10, 1)
  655. for i = 0, 9, 0.1 do
  656. swait()
  657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  661. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  662. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  663. end
  664. attack = false
  665. hum.WalkSpeed = 40
  666. end
  667.  
  668. function fbiopenup()
  669. attack = true
  670. hum.WalkSpeed = 6
  671. CreateSound("2156386052", tors, 10, 1)
  672. Character.Head.face.Texture = "rbxassetid://12117740"
  673. for i = 0, 5.56, 0.1 do
  674. swait()
  675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  679. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  680. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  681. end
  682. for i = 0,1.57,0.1 do
  683. swait()
  684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  686. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  687. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  688. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  689. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  690. end
  691. for i = 0,1.2,0.1 do
  692. swait()
  693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  695. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  697. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  698. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  699. end
  700. for i = 0,1.2,0.1 do
  701. swait()
  702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  705. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  706. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  708. end
  709. for i = 0,1.2,0.1 do
  710. swait()
  711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  717. end
  718. for i = 0,1.2,0.1 do
  719. swait()
  720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  726. end
  727. for i = 0,1,0.1 do
  728. swait()
  729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  735. end
  736. for i = 0,1,0.1 do
  737. swait()
  738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  742. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  744. end
  745. attack = false
  746. Character.Head.face.Texture = "rbxassetid://620619801"
  747. hum.WalkSpeed = 40
  748. end
  749.  
  750. function FindNearestHead(Position, Distance, SinglePlayer)
  751. if SinglePlayer then
  752. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  753. end
  754. local List = {}
  755. for i, v in pairs(workspace:GetChildren()) do
  756. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  757. table.insert(List, v)
  758. end
  759. end
  760. return List
  761. end
  762.  
  763. function SoulSteal(dude)
  764. if dude.Name ~= char then
  765. local bgf = IT("BodyGyro", dude.Head)
  766. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  767. local val = IT("BoolValue", dude)
  768. val.Name = "IsHit"
  769. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  770. local soulst = coroutine.wrap(function()
  771. local soul = Instance.new("Part",dude)
  772. soul.Size = Vector3.new(1,1,1)
  773. soul.CanCollide = false
  774. soul.Anchored = false
  775. soul.Position = torso.Position
  776. soul.Transparency = 1
  777. local PartEmmit1 = IT("ParticleEmitter", soul)
  778. PartEmmit1.LightEmission = 1
  779. PartEmmit1.Texture = "rbxassetid://569507414"
  780. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  781. PartEmmit1.Rate = 250
  782. PartEmmit1.Lifetime = NumberRange.new(1.6)
  783. PartEmmit1.Size = NumberSequence.new({
  784. NumberSequenceKeypoint.new(0, 1, 0),
  785. NumberSequenceKeypoint.new(1, 0, 0)
  786. })
  787. PartEmmit1.Transparency = NumberSequence.new({
  788. NumberSequenceKeypoint.new(0, 0, 0),
  789. NumberSequenceKeypoint.new(1, 1, 0)
  790. })
  791. PartEmmit1.Speed = NumberRange.new(0, 0)
  792. PartEmmit1.VelocitySpread = 30000
  793. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  794. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  795. local BodPoss = IT("BodyPosition", soul)
  796. BodPoss.P = 3000
  797. BodPoss.D = 1000
  798. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  799. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  800. wait(1.6)
  801. soul.Touched:connect(function(hit)
  802. if hit.Parent == char then
  803. soul:Destroy()
  804. end
  805. end)
  806. wait(1.2)
  807. while soul do
  808. swait()
  809. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  810. BodPoss.Position = tors.Position
  811. end
  812. end)
  813. soulst()
  814. end
  815. end
  816. function FaceMouse()
  817. local Cam = workspace.CurrentCamera
  818. return {
  819. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  820. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  821. }
  822. end
  823.  
  824. function Eviscerate(dude)
  825. if dude.Name ~= char then
  826. local bgf = IT("BodyGyro", dude.Head)
  827. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  828. local val = IT("BoolValue", dude)
  829. val.Name = "IsHit"
  830. local ds = coroutine.wrap(function()
  831. dude:WaitForChild("Head"):BreakJoints()
  832. wait(0.5)
  833. target = nil
  834. coroutine.resume(coroutine.create(function()
  835. for i, v in pairs(dude:GetChildren()) do
  836. if v:IsA("Accessory") then
  837. v:Destroy()
  838. end
  839. if v:IsA("Humanoid") then
  840. v:Destroy()
  841. end
  842. if v:IsA("CharacterMesh") then
  843. v:Destroy()
  844. end
  845. if v:IsA("Model") then
  846. v:Destroy()
  847. end
  848. if v:IsA("Part") or v:IsA("MeshPart") then
  849. for x, o in pairs(v:GetChildren()) do
  850. if o:IsA("Decal") then
  851. o:Destroy()
  852. end
  853. end
  854. coroutine.resume(coroutine.create(function()
  855. v.Material = "Neon"
  856. v.CanCollide = false
  857. local PartEmmit1 = IT("ParticleEmitter", v)
  858. PartEmmit1.LightEmission = 1
  859. PartEmmit1.Texture = "rbxassetid://284205403"
  860. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  861. PartEmmit1.Rate = 150
  862. PartEmmit1.Lifetime = NumberRange.new(1)
  863. PartEmmit1.Size = NumberSequence.new({
  864. NumberSequenceKeypoint.new(0, 0.75, 0),
  865. NumberSequenceKeypoint.new(1, 0, 0)
  866. })
  867. PartEmmit1.Transparency = NumberSequence.new({
  868. NumberSequenceKeypoint.new(0, 0, 0),
  869. NumberSequenceKeypoint.new(1, 1, 0)
  870. })
  871. PartEmmit1.Speed = NumberRange.new(0, 0)
  872. PartEmmit1.VelocitySpread = 30000
  873. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  874. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  875. local BodPoss = IT("BodyPosition", v)
  876. BodPoss.P = 3000
  877. BodPoss.D = 1000
  878. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  879. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  880. v.Color = maincolor.Color
  881. coroutine.resume(coroutine.create(function()
  882. for i = 0, 49 do
  883. swait(1)
  884. v.Transparency = v.Transparency + 0.08
  885. end
  886. wait(0.5)
  887. PartEmmit1.Enabled = false
  888. wait(3)
  889. v:Destroy()
  890. dude:Destroy()
  891. end))
  892. end))
  893. end
  894. end
  895. end))
  896. end)
  897. ds()
  898. end
  899. end
  900.  
  901. function ragdoll(model)
  902. local char = model
  903. torso = char.HumanoidRootPart
  904. torso2 = char.Torso
  905. LW.Parent = nil
  906. RW.Parent = nil
  907. LH.Parent = nil
  908. RH.Parent = nil
  909. if hum ~= nil then
  910. hum.PlatformStand = true
  911. end
  912.  
  913. local Head = char:FindFirstChild("Head")
  914. if Head then
  915. local Neck = Instance.new("Weld")
  916. Neck.Name = "Neck"
  917. Neck.Part0 = torso
  918. Neck.Part1 = Head
  919. Neck.C0 = CFrame.new(0, 1.5, 0)
  920. Neck.C1 = CFrame.new()
  921. Neck.Parent = torso
  922. end
  923. local Limb = char:FindFirstChild("Right Arm")
  924. if Limb then
  925.  
  926. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  927. local Joint = Instance.new("Glue")
  928. Joint.Name = "RightShoulder"
  929. Joint.Part0 = torso
  930. Joint.Part1 = Limb
  931. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  932. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  933. Joint.Parent = torso
  934.  
  935. local B = Instance.new("Part")
  936. B.TopSurface = 0
  937. B.BottomSurface = 0
  938. B.formFactor = "Symmetric"
  939. B.Size = Vector3.new(1, 1, 1)
  940. B.Transparency = 1
  941. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  942. B.Parent = char
  943. local W = Instance.new("Weld")
  944. W.Part0 = Limb
  945. W.Part1 = B
  946. W.C0 = CFrame.new(0, -0.5, 0)
  947. W.Parent = Limb
  948.  
  949. end
  950. local Limb = char:FindFirstChild("Left Arm")
  951. if Limb then
  952.  
  953. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  954. local Joint = Instance.new("Glue")
  955. Joint.Name = "LeftShoulder"
  956. Joint.Part0 = torso
  957. Joint.Part1 = Limb
  958. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  959. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  960. Joint.Parent = torso
  961.  
  962. local B = Instance.new("Part")
  963. B.TopSurface = 0
  964. B.BottomSurface = 0
  965. B.formFactor = "Symmetric"
  966. B.Size = Vector3.new(1, 1, 1)
  967. B.Transparency = 1
  968. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  969. B.Parent = char
  970. local W = Instance.new("Weld")
  971. W.Part0 = Limb
  972. W.Part1 = B
  973. W.C0 = CFrame.new(0, -0.5, 0)
  974. W.Parent = Limb
  975.  
  976. end
  977. local Limb = char:FindFirstChild("Right Leg")
  978. if Limb then
  979.  
  980. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  981. local Joint = Instance.new("Glue")
  982. Joint.Name = "RightHip"
  983. Joint.Part0 = torso
  984. Joint.Part1 = Limb
  985. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  986. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  987. Joint.Parent = torso
  988.  
  989. local B = Instance.new("Part")
  990. B.TopSurface = 0
  991. B.BottomSurface = 0
  992. B.formFactor = "Symmetric"
  993. B.Size = Vector3.new(1, 1, 1)
  994. B.Transparency = 1
  995. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  996. B.Parent = char
  997. local W = Instance.new("Weld")
  998. W.Part0 = Limb
  999. W.Part1 = B
  1000. W.C0 = CFrame.new(0, -0.5, 0)
  1001. W.Parent = Limb
  1002.  
  1003. end
  1004. local Limb = char:FindFirstChild("Left Leg")
  1005. if Limb then
  1006.  
  1007. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1008. local Joint = Instance.new("Glue")
  1009. Joint.Name = "LeftHip"
  1010. Joint.Part0 = torso
  1011. Joint.Part1 = Limb
  1012. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1013. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1014. Joint.Parent = torso
  1015.  
  1016. local B = Instance.new("Part")
  1017. B.TopSurface = 0
  1018. B.BottomSurface = 0
  1019. B.formFactor = "Symmetric"
  1020. B.Size = Vector3.new(1, 1, 1)
  1021. B.Transparency = 1
  1022. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1023. B.Parent = char
  1024. local W = Instance.new("Weld")
  1025. W.Part0 = Limb
  1026. W.Part1 = B
  1027. W.C0 = CFrame.new(0, -0.5, 0)
  1028. W.Parent = Limb
  1029.  
  1030. end
  1031. --[
  1032. local Bar = Instance.new("Part")
  1033. Bar.TopSurface = 0
  1034. Bar.BottomSurface = 0
  1035. Bar.formFactor = "Symmetric"
  1036. Bar.Size = Vector3.new(1, 1, 1)
  1037. Bar.Transparency = 1
  1038. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1039. Bar.Parent = char
  1040. local Weld = Instance.new("Weld")
  1041. Weld.Part0 = torso
  1042. Weld.Part1 = Bar
  1043. Weld.C0 = CFrame.new(0, 0.5, 0)
  1044. Weld.Parent = torso
  1045. --]]
  1046.  
  1047. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1048.  
  1049. end
  1050.  
  1051. -------------------------------------------------------
  1052. --End Kyu's shitty stuff--
  1053. -------------------------------------------------------
  1054.  
  1055. -------------------------------------------------------
  1056. --Start Important Functions--
  1057. -------------------------------------------------------
  1058. function swait(num)
  1059. if num == 0 or num == nil then
  1060. game:service("RunService").Stepped:wait(0)
  1061. else
  1062. for i = 0, num do
  1063. game:service("RunService").Stepped:wait(0)
  1064. end
  1065. end
  1066. end
  1067. function thread(f)
  1068. coroutine.resume(coroutine.create(f))
  1069. end
  1070. function clerp(a, b, t)
  1071. local qa = {
  1072. QuaternionFromCFrame(a)
  1073. }
  1074. local qb = {
  1075. QuaternionFromCFrame(b)
  1076. }
  1077. local ax, ay, az = a.x, a.y, a.z
  1078. local bx, by, bz = b.x, b.y, b.z
  1079. local _t = 1 - t
  1080. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1081. end
  1082. function QuaternionFromCFrame(cf)
  1083. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1084. local trace = m00 + m11 + m22
  1085. if trace > 0 then
  1086. local s = math.sqrt(1 + trace)
  1087. local recip = 0.5 / s
  1088. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1089. else
  1090. local i = 0
  1091. if m00 < m11 then
  1092. i = 1
  1093. end
  1094. if m22 > (i == 0 and m00 or m11) then
  1095. i = 2
  1096. end
  1097. if i == 0 then
  1098. local s = math.sqrt(m00 - m11 - m22 + 1)
  1099. local recip = 0.5 / s
  1100. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1101. elseif i == 1 then
  1102. local s = math.sqrt(m11 - m22 - m00 + 1)
  1103. local recip = 0.5 / s
  1104. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1105. elseif i == 2 then
  1106. local s = math.sqrt(m22 - m00 - m11 + 1)
  1107. local recip = 0.5 / s
  1108. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1109. end
  1110. end
  1111. end
  1112. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1113. local xs, ys, zs = x + x, y + y, z + z
  1114. local wx, wy, wz = w * xs, w * ys, w * zs
  1115. local xx = x * xs
  1116. local xy = x * ys
  1117. local xz = x * zs
  1118. local yy = y * ys
  1119. local yz = y * zs
  1120. local zz = z * zs
  1121. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1122. end
  1123. function QuaternionSlerp(a, b, t)
  1124. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1125. local startInterp, finishInterp
  1126. if cosTheta >= 1.0E-4 then
  1127. if 1 - cosTheta > 1.0E-4 then
  1128. local theta = math.acos(cosTheta)
  1129. local invSinTheta = 1 / Sin(theta)
  1130. startInterp = Sin((1 - t) * theta) * invSinTheta
  1131. finishInterp = Sin(t * theta) * invSinTheta
  1132. else
  1133. startInterp = 1 - t
  1134. finishInterp = t
  1135. end
  1136. elseif 1 + cosTheta > 1.0E-4 then
  1137. local theta = math.acos(-cosTheta)
  1138. local invSinTheta = 1 / Sin(theta)
  1139. startInterp = Sin((t - 1) * theta) * invSinTheta
  1140. finishInterp = Sin(t * theta) * invSinTheta
  1141. else
  1142. startInterp = t - 1
  1143. finishInterp = t
  1144. end
  1145. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1146. end
  1147. function rayCast(Position, Direction, Range, Ignore)
  1148. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1149. end
  1150. local RbxUtility = LoadLibrary("RbxUtility")
  1151. local Create = RbxUtility.Create
  1152. local insta = true
  1153.  
  1154. -------------------------------------------------------
  1155. --Start Damage Function--
  1156. -------------------------------------------------------
  1157. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1158. if hit.Parent == nil then
  1159. return
  1160. end
  1161. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1162. for _, v in pairs(hit.Parent:children()) do
  1163. if v:IsA("Humanoid") then
  1164. h = v
  1165. end
  1166. end
  1167. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1168. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1169. end
  1170.  
  1171. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1172. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1173. if hit.Parent.DebounceHit.Value == true then
  1174. return
  1175. end
  1176. end
  1177. if insta == true then
  1178. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1179. end
  1180. local c = Create("ObjectValue"){
  1181. Name = "creator",
  1182. Value = game:service("Players").LocalPlayer,
  1183. Parent = h,
  1184. }
  1185. game:GetService("Debris"):AddItem(c, .5)
  1186. CreateSound("958257111", hit, 10, 1)
  1187. local Damage = math.random(minim, maxim)
  1188. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1189. local blocked = false
  1190. local block = hit.Parent:findFirstChild("Block")
  1191. if block ~= nil then
  1192. if block.className == "IntValue" then
  1193. if block.Value > 0 then
  1194. blocked = true
  1195. block.Value = block.Value - 1
  1196. end
  1197. end
  1198. end
  1199. if blocked == false then
  1200. h.Health = h.Health - Damage
  1201. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1202. else
  1203. h.Health = h.Health - (Damage / 2)
  1204. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1205. end
  1206. if Type == "Knockdown" then
  1207. local hum = hit.Parent.Humanoid
  1208. hum.PlatformStand = true
  1209. coroutine.resume(coroutine.create(function(HHumanoid)
  1210. swait(1)
  1211. HHumanoid.PlatformStand = false
  1212. end), hum)
  1213. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1214. local bodvol = Create("BodyVelocity"){
  1215. velocity = angle * knockback,
  1216. P = 5000,
  1217. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1218. Parent = hit,
  1219. }
  1220. local rl = Create("BodyAngularVelocity"){
  1221. P = 3000,
  1222. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1223. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1224. Parent = hit,
  1225. }
  1226. game:GetService("Debris"):AddItem(bodvol, .5)
  1227. game:GetService("Debris"):AddItem(rl, .5)
  1228. elseif Type == "Normal" then
  1229. local vp = Create("BodyVelocity"){
  1230. P = 500,
  1231. maxForce = Vector3.new(math.huge, 0, math.huge),
  1232. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1233. }
  1234. if knockback > 0 then
  1235. vp.Parent = hit.Parent.Torso
  1236. end
  1237. game:GetService("Debris"):AddItem(vp, .5)
  1238. elseif Type == "Up" then
  1239. local bodyVelocity = Create("BodyVelocity"){
  1240. velocity = Vector3.new(0, 20, 0),
  1241. P = 5000,
  1242. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1243. Parent = hit,
  1244. }
  1245. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1246. elseif Type == "DarkUp" then
  1247. coroutine.resume(coroutine.create(function()
  1248. for i = 0, 1, 0.1 do
  1249. swait()
  1250. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1251. end
  1252. end))
  1253. local bodyVelocity = Create("BodyVelocity"){
  1254. velocity = Vector3.new(0, 20, 0),
  1255. P = 5000,
  1256. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1257. Parent = hit,
  1258. }
  1259. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1260. elseif Type == "Snare" then
  1261. local bp = Create("BodyPosition"){
  1262. P = 2000,
  1263. D = 100,
  1264. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1265. position = hit.Parent.Torso.Position,
  1266. Parent = hit.Parent.Torso,
  1267. }
  1268. game:GetService("Debris"):AddItem(bp, 1)
  1269. elseif Type == "Freeze" then
  1270. local BodPos = Create("BodyPosition"){
  1271. P = 50000,
  1272. D = 1000,
  1273. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1274. position = hit.Parent.Torso.Position,
  1275. Parent = hit.Parent.Torso,
  1276. }
  1277. local BodGy = Create("BodyGyro") {
  1278. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1279. P = 20e+003,
  1280. Parent = hit.Parent.Torso,
  1281. cframe = hit.Parent.Torso.CFrame,
  1282. }
  1283. hit.Parent.Torso.Anchored = true
  1284. coroutine.resume(coroutine.create(function(Part)
  1285. swait(1.5)
  1286. Part.Anchored = false
  1287. end), hit.Parent.Torso)
  1288. game:GetService("Debris"):AddItem(BodPos, 3)
  1289. game:GetService("Debris"):AddItem(BodGy, 3)
  1290. end
  1291. local debounce = Create("BoolValue"){
  1292. Name = "DebounceHit",
  1293. Parent = hit.Parent,
  1294. Value = true,
  1295. }
  1296. game:GetService("Debris"):AddItem(debounce, Delay)
  1297. c = Create("ObjectValue"){
  1298. Name = "creator",
  1299. Value = Player,
  1300. Parent = h,
  1301. }
  1302. game:GetService("Debris"):AddItem(c, .5)
  1303. end
  1304. end
  1305. -------------------------------------------------------
  1306. --End Damage Function--
  1307. -------------------------------------------------------
  1308.  
  1309. -------------------------------------------------------
  1310. --Start Damage Function Customization--
  1311. -------------------------------------------------------
  1312. function ShowDamage(Pos, Text, Time, Color)
  1313. local Rate = (1 / 30)
  1314. local Pos = (Pos or Vector3.new(0, 0, 0))
  1315. local Text = (Text or "")
  1316. local Time = (Time or 2)
  1317. local Color = (Color or Color3.new(1, 0, 1))
  1318. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1319. EffectPart.Anchored = true
  1320. local BillboardGui = Create("BillboardGui"){
  1321. Size = UDim2.new(3, 0, 3, 0),
  1322. Adornee = EffectPart,
  1323. Parent = EffectPart,
  1324. }
  1325. local TextLabel = Create("TextLabel"){
  1326. BackgroundTransparency = 1,
  1327. Size = UDim2.new(1, 0, 1, 0),
  1328. Text = Text,
  1329. Font = "Bodoni",
  1330. TextColor3 = Color,
  1331. TextScaled = true,
  1332. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1333. Parent = BillboardGui,
  1334. }
  1335. game.Debris:AddItem(EffectPart, (Time))
  1336. EffectPart.Parent = game:GetService("Workspace")
  1337. delay(0, function()
  1338. local Frames = (Time / Rate)
  1339. for Frame = 1, Frames do
  1340. wait(Rate)
  1341. local Percent = (Frame / Frames)
  1342. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1343. TextLabel.TextTransparency = Percent
  1344. end
  1345. if EffectPart and EffectPart.Parent then
  1346. EffectPart:Destroy()
  1347. end
  1348. end)
  1349. end
  1350. -------------------------------------------------------
  1351. --End Damage Function Customization--
  1352. -------------------------------------------------------
  1353.  
  1354. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1355. for _, c in pairs(workspace:children()) do
  1356. local hum = c:findFirstChild("Humanoid")
  1357. if hum ~= nil then
  1358. local head = c:findFirstChild("Head")
  1359. if head ~= nil then
  1360. local targ = head.Position - Part.Position
  1361. local mag = targ.magnitude
  1362. if magni >= mag and c.Name ~= plr.Name then
  1363.  
  1364. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1365. end
  1366. end
  1367. end
  1368. end
  1369. end
  1370.  
  1371.  
  1372. CFuncs = {
  1373. Part = {
  1374. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1375. local Part = Create("Part")({
  1376. Parent = Parent,
  1377. Reflectance = Reflectance,
  1378. Transparency = Transparency,
  1379. CanCollide = false,
  1380. Locked = true,
  1381. BrickColor = BrickColor.new(tostring(BColor)),
  1382. Name = Name,
  1383. Size = Size,
  1384. Material = Material
  1385. })
  1386. RemoveOutlines(Part)
  1387. return Part
  1388. end
  1389. },
  1390. Mesh = {
  1391. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1392. local Msh = Create(Mesh)({
  1393. Parent = Part,
  1394. Offset = OffSet,
  1395. Scale = Scale
  1396. })
  1397. if Mesh == "SpecialMesh" then
  1398. Msh.MeshType = MeshType
  1399. Msh.MeshId = MeshId
  1400. end
  1401. return Msh
  1402. end
  1403. },
  1404. Mesh = {
  1405. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1406. local Msh = Create(Mesh)({
  1407. Parent = Part,
  1408. Offset = OffSet,
  1409. Scale = Scale
  1410. })
  1411. if Mesh == "SpecialMesh" then
  1412. Msh.MeshType = MeshType
  1413. Msh.MeshId = MeshId
  1414. end
  1415. return Msh
  1416. end
  1417. },
  1418. Weld = {
  1419. Create = function(Parent, Part0, Part1, C0, C1)
  1420. local Weld = Create("Weld")({
  1421. Parent = Parent,
  1422. Part0 = Part0,
  1423. Part1 = Part1,
  1424. C0 = C0,
  1425. C1 = C1
  1426. })
  1427. return Weld
  1428. end
  1429. },
  1430. Sound = {
  1431. Create = function(id, par, vol, pit)
  1432. coroutine.resume(coroutine.create(function()
  1433. local S = Create("Sound")({
  1434. Volume = vol,
  1435. Pitch = pit or 1,
  1436. SoundId = id,
  1437. Parent = par or workspace
  1438. })
  1439. wait()
  1440. S:play()
  1441. game:GetService("Debris"):AddItem(S, 6)
  1442. end))
  1443. end
  1444. },
  1445. ParticleEmitter = {
  1446. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1447. local fp = Create("ParticleEmitter")({
  1448. Parent = Parent,
  1449. Color = ColorSequence.new(Color1, Color2),
  1450. LightEmission = LightEmission,
  1451. Size = Size,
  1452. Texture = Texture,
  1453. Transparency = Transparency,
  1454. ZOffset = ZOffset,
  1455. Acceleration = Accel,
  1456. Drag = Drag,
  1457. LockedToPart = LockedToPart,
  1458. VelocityInheritance = VelocityInheritance,
  1459. EmissionDirection = EmissionDirection,
  1460. Enabled = Enabled,
  1461. Lifetime = LifeTime,
  1462. Rate = Rate,
  1463. Rotation = Rotation,
  1464. RotSpeed = RotSpeed,
  1465. Speed = Speed,
  1466. VelocitySpread = VelocitySpread
  1467. })
  1468. return fp
  1469. end
  1470. }
  1471. }
  1472. function RemoveOutlines(part)
  1473. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1474. end
  1475. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1476. local Part = Create("Part")({
  1477. formFactor = FormFactor,
  1478. Parent = Parent,
  1479. Reflectance = Reflectance,
  1480. Transparency = Transparency,
  1481. CanCollide = false,
  1482. Locked = true,
  1483. BrickColor = BrickColor.new(tostring(BColor)),
  1484. Name = Name,
  1485. Size = Size,
  1486. Material = Material
  1487. })
  1488. RemoveOutlines(Part)
  1489. return Part
  1490. end
  1491. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1492. local Msh = Create(Mesh)({
  1493. Parent = Part,
  1494. Offset = OffSet,
  1495. Scale = Scale
  1496. })
  1497. if Mesh == "SpecialMesh" then
  1498. Msh.MeshType = MeshType
  1499. Msh.MeshId = MeshId
  1500. end
  1501. return Msh
  1502. end
  1503. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1504. local Weld = Create("Weld")({
  1505. Parent = Parent,
  1506. Part0 = Part0,
  1507. Part1 = Part1,
  1508. C0 = C0,
  1509. C1 = C1
  1510. })
  1511. return Weld
  1512. end
  1513.  
  1514. -------------------------------------------------------
  1515. --Start Effect Function--
  1516. -------------------------------------------------------
  1517. EffectModel = Instance.new("Model", char)
  1518. Effects = {
  1519. Block = {
  1520. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1521. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1522. prt.Anchored = true
  1523. prt.CFrame = cframe
  1524. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1525. game:GetService("Debris"):AddItem(prt, 10)
  1526. if Type == 1 or Type == nil then
  1527. table.insert(Effects, {
  1528. prt,
  1529. "Block1",
  1530. delay,
  1531. x3,
  1532. y3,
  1533. z3,
  1534. msh
  1535. })
  1536. elseif Type == 2 then
  1537. table.insert(Effects, {
  1538. prt,
  1539. "Block2",
  1540. delay,
  1541. x3,
  1542. y3,
  1543. z3,
  1544. msh
  1545. })
  1546. else
  1547. table.insert(Effects, {
  1548. prt,
  1549. "Block3",
  1550. delay,
  1551. x3,
  1552. y3,
  1553. z3,
  1554. msh
  1555. })
  1556. end
  1557. end
  1558. },
  1559. Sphere = {
  1560. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1561. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1562. prt.Anchored = true
  1563. prt.CFrame = cframe
  1564. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1565. game:GetService("Debris"):AddItem(prt, 10)
  1566. table.insert(Effects, {
  1567. prt,
  1568. "Cylinder",
  1569. delay,
  1570. x3,
  1571. y3,
  1572. z3,
  1573. msh
  1574. })
  1575. end
  1576. },
  1577. Cylinder = {
  1578. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1579. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1580. prt.Anchored = true
  1581. prt.CFrame = cframe
  1582. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1583. game:GetService("Debris"):AddItem(prt, 10)
  1584. table.insert(Effects, {
  1585. prt,
  1586. "Cylinder",
  1587. delay,
  1588. x3,
  1589. y3,
  1590. z3,
  1591. msh
  1592. })
  1593. end
  1594. },
  1595. Wave = {
  1596. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1597. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1598. prt.Anchored = true
  1599. prt.CFrame = cframe
  1600. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1601. game:GetService("Debris"):AddItem(prt, 10)
  1602. table.insert(Effects, {
  1603. prt,
  1604. "Cylinder",
  1605. delay,
  1606. x3 / 60,
  1607. y3 / 60,
  1608. z3 / 60,
  1609. msh
  1610. })
  1611. end
  1612. },
  1613. Ring = {
  1614. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1615. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1616. prt.Anchored = true
  1617. prt.CFrame = cframe
  1618. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1619. game:GetService("Debris"):AddItem(prt, 10)
  1620. table.insert(Effects, {
  1621. prt,
  1622. "Cylinder",
  1623. delay,
  1624. x3,
  1625. y3,
  1626. z3,
  1627. msh
  1628. })
  1629. end
  1630. },
  1631. Break = {
  1632. Create = function(brickcolor, cframe, x1, y1, z1)
  1633. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1634. prt.Anchored = true
  1635. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1636. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1637. local num = math.random(10, 50) / 1000
  1638. game:GetService("Debris"):AddItem(prt, 10)
  1639. table.insert(Effects, {
  1640. prt,
  1641. "Shatter",
  1642. num,
  1643. prt.CFrame,
  1644. math.random() - math.random(),
  1645. 0,
  1646. math.random(50, 100) / 100
  1647. })
  1648. end
  1649. },
  1650. Spiral = {
  1651. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1652. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1653. prt.Anchored = true
  1654. prt.CFrame = cframe
  1655. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1656. game:GetService("Debris"):AddItem(prt, 10)
  1657. table.insert(Effects, {
  1658. prt,
  1659. "Cylinder",
  1660. delay,
  1661. x3,
  1662. y3,
  1663. z3,
  1664. msh
  1665. })
  1666. end
  1667. },
  1668. Push = {
  1669. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1670. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1671. prt.Anchored = true
  1672. prt.CFrame = cframe
  1673. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1674. game:GetService("Debris"):AddItem(prt, 10)
  1675. table.insert(Effects, {
  1676. prt,
  1677. "Cylinder",
  1678. delay,
  1679. x3,
  1680. y3,
  1681. z3,
  1682. msh
  1683. })
  1684. end
  1685. }
  1686. }
  1687. -------------------------------------------------------
  1688. --End Effect Function--
  1689. -------------------------------------------------------
  1690.  
  1691. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1692. local NSound = nil
  1693. coroutine.resume(coroutine.create(function()
  1694. NSound = Instance.new("Sound", PARENT)
  1695. NSound.Volume = VOLUME
  1696. NSound.Pitch = PITCH
  1697. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1698. swait()
  1699. NSound:play()
  1700. game:GetService("Debris"):AddItem(NSound, 10)
  1701. end))
  1702. return NSound
  1703. end
  1704.  
  1705.  
  1706. coroutine.resume(coroutine.create(function()
  1707. while text ~= nil do
  1708. swait()
  1709. text.Rotation = math.random(-1.8,1.8)
  1710. end
  1711. end))
  1712.  
  1713. angery = false
  1714.  
  1715.  
  1716. -------------------------------------------------------
  1717. --End Important Functions--
  1718. -------------------------------------------------------
  1719.  
  1720. lul = Instance.new("Sound", tors) --le musice
  1721. lul.Pitch = 1
  1722.  
  1723. local mu = math.random(1,14)
  1724. if mu == 1 then
  1725. lul.SoundId = "rbxassetid://193889412"
  1726. end
  1727. if mu == 2 then
  1728. lul.SoundId = "rbxassetid://274690929"
  1729. end
  1730. if mu == 3 then
  1731. lul.SoundId = "rbxassetid://1241998626"
  1732. end
  1733. if mu == 4 then
  1734. lul.SoundId = "rbxassetid://1878962648"
  1735. end
  1736. if mu == 5 then
  1737. lul.SoundId = "rbxassetid://185117072"
  1738. end
  1739. if mu == 6 then
  1740. lul.SoundId = "rbxassetid://295856024"
  1741. end
  1742. if mu == 7 then
  1743. lul.SoundId = "rbxassetid://2054013600"
  1744. end
  1745. if mu == 8 then
  1746. lul.SoundId = "rbxassetid://1463709693"
  1747. lul.Pitch = 1.4
  1748. end
  1749. if mu == 9 then
  1750. lul.SoundId = "rbxassetid://575705300"
  1751. end
  1752. if mu == 10 then
  1753. lul.SoundId = "rbxassetid://142924062"
  1754. end
  1755. if mu == 11 then
  1756. lul.SoundId = "rbxassetid://251072363"
  1757. end
  1758. if mu == 12 then
  1759. lul.SoundId = "rbxassetid://731061980"
  1760. end
  1761. if mu == 13 then
  1762. lul.SoundId = "rbxassetid://455682677"
  1763. end
  1764. if mu == 14 then
  1765. lul.SoundId = "rbxassetid://1283123885"
  1766. end
  1767.  
  1768. lul.Volume = 4.7
  1769. lul.TimePosition = 0
  1770. lul.Looped = true
  1771. lul:Play()
  1772.  
  1773. NEWS = Instance.new("Sound", tors) --O NO
  1774. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1775. NEWS.Volume = 100
  1776. NEWS.Pitch = 1
  1777. NEWS.Looped = false
  1778. NEWS.TimePosition = 1
  1779.  
  1780. AAAAA = Instance.new("Sound", tors) --aaa
  1781. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1782. AAAAA.Volume = 10
  1783. AAAAA.Pitch = 1
  1784. AAAAA.Looped = false
  1785. AAAAA.TimePosition = 1
  1786.  
  1787. MERKIO = Instance.new("Sound", tors) --why
  1788. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1789. MERKIO.Volume = 10
  1790. MERKIO.Pitch = 1
  1791. MERKIO.Looped = false
  1792. MERKIO.TimePosition = 0
  1793.  
  1794. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1795. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1796. MERKIO2.Volume = 10
  1797. MERKIO2.Pitch = 1
  1798. MERKIO2.Looped = false
  1799. MERKIO2.TimePosition = 0
  1800.  
  1801. thonks = Instance.new("Sound", tors) --wat?
  1802. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1803. thonks.Volume = 10
  1804. thonks.Pitch = 1
  1805. thonks.Looped = false
  1806. thonks.TimePosition = 0
  1807.  
  1808. gudsong = Instance.new("Sound", tors) --seizure time
  1809. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1810. gudsong.Volume = 10
  1811. gudsong.Pitch = 1
  1812. gudsong.Looped = true
  1813. gudsong.TimePosition = 6.6
  1814.  
  1815. -------------------------------------------------------
  1816. --Start Music Option--
  1817. -------------------------------------------------------
  1818. ;
  1819. -------------------------------------------------------
  1820. --End Music Option--
  1821. -------------------------------------------------------
  1822. --hi fat >:)
  1823. -------------------------------------------------------
  1824. --Start Attacks N Stuff--
  1825. -------------------------------------------------------
  1826.  
  1827. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1828. attack = true
  1829.  
  1830. hum.WalkSpeed = 40
  1831. lul:Pause()
  1832. Character.Head.face.Texture = "rbxassetid://620619801"
  1833. NEWS:Play()
  1834. repeat
  1835. NEWS.Parent = tors
  1836. swait()
  1837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1839. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1840. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1841. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1842. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1843. until NEWS.Playing == false
  1844. local S = Instance.new("Explosion",workspace)
  1845. S.Position = tors.Position
  1846. S.BlastPressure = 999
  1847. S.BlastRadius = 45
  1848. S.ExplosionType = 0
  1849. attack = false
  1850. hum.WalkSpeed = 40
  1851. lul:Resume()
  1852. Character.Head.face.Texture = "rbxassetid://620619801"
  1853. attack = false
  1854. hum.WalkSpeed = 40
  1855. end
  1856.  
  1857. function sneakonehundred()
  1858. attack = true
  1859. hum.WalkSpeed = 0.03
  1860. Character.Head.face.Texture = "rbxassetid://1667792"
  1861. CreateSound("1542642349", tors, 10, 1.05)
  1862. for i = 0,20,0.1 do
  1863. swait()
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1868. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1869. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1870. end
  1871. CreateSound("753450324", tors, 10, 1.05)
  1872. wait(0.25)
  1873. Character.Head.face.Texture = "rbxassetid://1223903433"
  1874. for i = 0,7,0.1 do
  1875. swait()
  1876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1878. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1879. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1880. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1881. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1882. end
  1883. Character.Head.face.Texture = "rbxassetid://620619801"
  1884. attack = false
  1885. hum.WalkSpeed = 40
  1886. end
  1887.  
  1888. function WRY() --WRYYYYYYY
  1889. attack = true
  1890. hum.WalkSpeed = 0.30
  1891. CreateSound("794081034", hed, 10, 1)
  1892. Character.Head.face.Texture = "rbxassetid://396389196"
  1893. for i = 0,2,0.1 do
  1894. swait()
  1895. CameraEnshaking(1, 2)
  1896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1898. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1899. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1900. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1901. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1902. end
  1903. for i = 0,14.7,0.1 do
  1904. swait()
  1905. CameraEnshaking(1, 3)
  1906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1908. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1909. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1910. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1912. end
  1913. attack = false
  1914. Character.Head.face.Texture = "rbxassetid://620619801"
  1915. hum.WalkSpeed = 40
  1916. end
  1917.  
  1918. function DANCEFORME()
  1919. attack = true
  1920. texth.Text = "Squ?ling."
  1921. text.Text = ""
  1922. lul:Pause()
  1923. Character.Head.face.Texture = "rbxassetid://1676553712"
  1924. MERKIO:Play()
  1925. repeat
  1926. for i = 0,0.37,0.03 do
  1927. swait()
  1928. MERKIO.Parent = tors
  1929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1931. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1932. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1933. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1934. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1935. end
  1936. for i = 0,0.37,0.03 do
  1937. swait()
  1938. MERKIO.Parent = tors
  1939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1943. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1944. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1945. end
  1946. until MERKIO.Playing == false
  1947. MERKIO:Stop()
  1948. Character.Head.face.Texture = "rbxassetid://620619801"
  1949. attack = false
  1950. lul:Resume()
  1951. texth.Text = ""
  1952. text.Text = "Notive Guy"
  1953. hum.WalkSpeed = 40
  1954. end
  1955.  
  1956. function takethat()
  1957. attack = true
  1958. hum.WalkSpeed = 0
  1959. CreateSound("1238240145", tors, 10, 1.05)
  1960. for i = 0,8.3,0.1 do
  1961. swait()
  1962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1964. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1965. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1966. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1968. end
  1969. CreateSound("135165859", tors, 10, 1.05)
  1970. for i = 0,6,0.1 do
  1971. swait()
  1972. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1977. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1978. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1979. end
  1980. attack = false
  1981. Character.Head.face.Texture = "rbxassetid://620619801"
  1982. hum.WalkSpeed = 40
  1983. end
  1984. function thonki()
  1985. attack = true
  1986. text.Text = "Thinking..."
  1987. hum.WalkSpeed = 6.5
  1988. Character.Head.face.Texture = "rbxassetid://1528105298"
  1989. thonks:Play()
  1990. lul:Pause()
  1991. repeat
  1992. for i = 0,8.3,0.1 do
  1993. swait()
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1998. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1999. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2000. end
  2001. until thonks.Playing == false
  2002. thonks:Stop()
  2003. attack = false
  2004. text.Text = "Notive Guy"
  2005. Character.Head.face.Texture = "rbxassetid://620619801"
  2006. lul:Resume()
  2007. hum.WalkSpeed = 40
  2008. end
  2009. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2010. attack = true
  2011. Character.Head.face.Texture = "rbxassetid://266304560"
  2012. for i = 0,6,0.1 do
  2013. swait()
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2018. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2019. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2020. end
  2021. CreateSound("1093102664", hed, 10, 1)
  2022. CameraEnshaking(3, 8)
  2023. for i = 0,2,0.1 do
  2024. swait()
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2029. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2030. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2031. end
  2032. Character.Head.face.Texture = "rbxassetid://30128383"
  2033. hum.MaxHealth = 0
  2034. ragdoll(char)
  2035. CreateSound("534269232", hed, 5, 1)
  2036. end
  2037.  
  2038. function dead()
  2039. attack = true
  2040. hum.WalkSpeed = 0.20
  2041. CreateSound("137225991", hed, 10, 1)
  2042. Character.Head.face.Texture = "rbxassetid://297512410"
  2043. for i = 0,1.1,0.1 do
  2044. swait()
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2049. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2050. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2051. end
  2052. for i = 0,1.1,0.1 do
  2053. swait()
  2054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2056. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2057. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2058. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2059. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2060. end
  2061. for i = 0,1.1,0.1 do
  2062. swait()
  2063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2065. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2067. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2068. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2069. end
  2070. for i = 0,1.1,0.1 do
  2071. swait()
  2072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2076. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2077. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2078. end
  2079. for i = 0,1.1,0.1 do
  2080. swait()
  2081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2083. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2084. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2085. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2086. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2087. end
  2088. for i = 0,1.1,0.1 do
  2089. swait()
  2090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2092. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2094. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2095. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2096. end
  2097. for i = 0,1.1,0.1 do
  2098. swait()
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2103. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2105. end
  2106. for i = 0,1.1,0.1 do
  2107. swait()
  2108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2112. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2113. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2114. end
  2115. for i = 0,1.1,0.1 do
  2116. swait()
  2117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2121. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2122. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2123. end
  2124. Character.Head.face.Texture = "rbxassetid://273309187"
  2125. for i = 0,9,0.1 do
  2126. swait()
  2127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2129. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2131. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2132. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2133. end
  2134. attack = false
  2135. Character.Head.face.Texture = "rbxassetid://620619801"
  2136. hum.WalkSpeed = 40
  2137. end
  2138.  
  2139. function ShutTheHellUp()
  2140. attack = true
  2141. hum.WalkSpeed = 2.01
  2142. CreateSound("336377340", hed, 10, 1)
  2143. for i = 0,3,0.1 do
  2144. swait()
  2145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2149. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2150. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2151. end
  2152. for i = 0,1.2,0.1 do
  2153. swait()
  2154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2160. end
  2161. for i = 0,1.2,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2169. end
  2170. for i = 0,1.2,0.1 do
  2171. swait()
  2172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2178. end
  2179. for i = 0,1.2,0.1 do
  2180. swait()
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2187. end
  2188. for i = 0,2,0.1 do
  2189. swait()
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2196. end
  2197. for i = 0,2,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2205. end
  2206. hum.WalkSpeed = 40
  2207. attack = false
  2208. end
  2209.  
  2210. function NO_U()
  2211. attack = true
  2212. hum.WalkSpeed = 4.01
  2213. Character.Head.face.Texture = "rbxassetid://304904077"
  2214. CreateSound("1543318456", hed, 10, 1)
  2215. for i = 0,6,0.1 do
  2216. swait()
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2223. end
  2224. for i = 0,3.2,0.1 do
  2225. swait()
  2226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2228. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2230. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2231. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2232. end
  2233. hum.WalkSpeed = 40
  2234. Character.Head.face.Texture = "rbxassetid://620619801"
  2235. attack = false
  2236. end
  2237.  
  2238. function EndMySufferingV2()
  2239. attack = true
  2240. hum.WalkSpeed = 1.01
  2241. CreateSound("577475178", hed, 10, 1)
  2242. for i = 0,18,0.1 do
  2243. swait()
  2244. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2245. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2246. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2247. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2248. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2249. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2250. end
  2251. attack = false
  2252. hum.WalkSpeed = 40
  2253. end
  2254.  
  2255. function Victory()
  2256. attack = true
  2257. hum.WalkSpeed = 1.01
  2258. Character.Head.face.Texture = "rbxassetid://616284160"
  2259. Humanoid.Jump = true
  2260. CreateSound("130834939", hed, 10, 1)
  2261. for i = 0,3.7,0.1 do
  2262. swait()
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2269. end
  2270. Humanoid.Jump = true
  2271. for i = 0,3.7,0.1 do
  2272. swait()
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2277. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2279. end
  2280. Humanoid.Jump = true
  2281. for i = 0,3.7,0.1 do
  2282. swait()
  2283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2288. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2289. end
  2290. Humanoid.Jump = true
  2291. for i = 0,3.7,0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2299. end
  2300. Humanoid.Jump = true
  2301. for i = 0,3.7,0.1 do
  2302. swait()
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2309. end
  2310. attack = false
  2311. Character.Head.face.Texture = "rbxassetid://620619801"
  2312. hum.WalkSpeed = 40
  2313. end
  2314.  
  2315. function WhatHuh()
  2316. attack = true
  2317. hum.WalkSpeed = 1.01
  2318. CreateSound("130766865", hed, 10, 1)
  2319. Character.Head.face.Texture = "rbxassetid://276732672"
  2320. for i = 0,4,0.1 do
  2321. swait()
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2328. end
  2329. for i = 0,6.7,0.1 do
  2330. swait()
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2337. end
  2338. for i = 0,8.1,0.1 do
  2339. swait()
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2346. end
  2347. for i = 0,1,0.1 do
  2348. swait()
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2355. end
  2356. for i = 0,1,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2364. end
  2365. for i = 0,4,0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2373. end
  2374. attack = false
  2375. Character.Head.face.Texture = "rbxassetid://620619801"
  2376. hum.WalkSpeed = 40
  2377. end
  2378.  
  2379. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2380. attack = true
  2381. Character.Head.face.Texture = "rbxassetid://266304560"
  2382. for i = 0,6,0.1 do
  2383. swait()
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2389. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2390. end
  2391. CreateSound("1093102664", hed, 10, 1)
  2392. CameraEnshaking(3, 8)
  2393. for i = 0,2,0.1 do
  2394. swait()
  2395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2400. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2401. end
  2402. Character.Head.face.Texture = "rbxassetid://30128383"
  2403. hum.MaxHealth = 0
  2404. ragdoll(char)
  2405. CreateSound("534269232", hed, 5, 1)
  2406. end
  2407.  
  2408. function AnotherOne() --WhAT ANOTHER ONE
  2409. attack = true
  2410. hum.WalkSpeed = 1.01
  2411. local icri = CreateSound("1205111204", hed, 10, 1)
  2412. swait(165)
  2413. local FRAME = tors.CFrame
  2414. repeat
  2415. swait()
  2416. Character.Head.face.Texture = "rbxassetid://582931093"
  2417. CameraEnshaking(1, 10)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2421. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2422. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2423. tors.CFrame = FRAME * CF(0,1,0)
  2424. swait()
  2425. tors.CFrame = FRAME
  2426. until icri.Playing == false
  2427. Character.Head.face.Texture = "rbxassetid://620619801"
  2428. attack = false
  2429. hum.WalkSpeed = 40
  2430. end
  2431.  
  2432.  
  2433. function NEN()
  2434. attack = true
  2435. hum.WalkSpeed = 1.01
  2436. CreateSound("230292011", hed, 10, 1)
  2437. Character.Head.face.Texture = "rbxassetid://705269463"
  2438. for i = 0,4,0.1 do
  2439. swait()
  2440. CameraEnshaking(1, 3)
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2447. end
  2448. attack = false
  2449. Character.Head.face.Texture = "rbxassetid://620619801"
  2450. hum.WalkSpeed = 40
  2451. end
  2452.  
  2453. function Ashes() --Straight from... Whatever it was called.
  2454. attack = true
  2455. hum.WalkSpeed = 1.01
  2456. Character.Head.face.Texture = "rbxassetid://360687027"
  2457. CreateSound("290084602", tors, 10, 1)
  2458. for i = 0,6.2,0.1 do
  2459. swait()
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2466. end
  2467. for i = 0,6.2,0.1 do
  2468. swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2475. end
  2476. attack = false
  2477. Character.Head.face.Texture = "rbxassetid://620619801"
  2478. hum.WalkSpeed = 40
  2479. end
  2480.  
  2481.  
  2482. function BOI()
  2483. attack = true
  2484. hum.WalkSpeed = 1.01
  2485. CreateSound("390901873", hed, 10, 1)
  2486. Character.Head.face.Texture = "rbxassetid://282463320"
  2487. for i = 0,4,0.1 do
  2488. swait()
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2495. end
  2496. for i = 0,4,0.1 do
  2497. swait()
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2504. end
  2505. attack = false
  2506. Character.Head.face.Texture = "rbxassetid://620619801"
  2507. hum.WalkSpeed = 40
  2508. end
  2509.  
  2510. function DrinkdaDrink()
  2511. attack = true
  2512. RHe.Transparency = 0
  2513. hum.WalkSpeed = 3
  2514. local Munch = CreateSound("554208103", hed, 5, 1)
  2515. swait(2)
  2516. repeat
  2517. for i = 0,6,0.1 do
  2518. swait()
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2522. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2523. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2525. end
  2526. until Munch.Playing == false
  2527. hum.WalkSpeed = 40
  2528. RHe.Transparency = 1
  2529. attack = false
  2530. end
  2531.  
  2532. function EatdaChips()
  2533. attack = true
  2534. RHk.Transparency = 0
  2535. hum.WalkSpeed = 3
  2536. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2537. swait(2)
  2538. repeat
  2539. for i = 0,6,0.1 do
  2540. swait()
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2542. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2543. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2544. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2545. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2547. end
  2548. until Muncha.Playing == false
  2549. hum.WalkSpeed = 40
  2550. RHk.Transparency = 1
  2551. attack = false
  2552. end
  2553.  
  2554. function Sittyboi()
  2555. attack = true
  2556. lul:Pause()
  2557. text.Text = "Waiting..."
  2558. AAAAA.SoundId = "rbxassetid://1239136800"
  2559. AAAAA.TimePosition = 0
  2560. AAAAA:Play()
  2561. hum.WalkSpeed = 0
  2562. repeat
  2563. swait()
  2564. for i = 0, 1, 0.1 do
  2565. swait()
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2568. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2569. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2570. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2572. end
  2573. until AAAAA.Playing == false
  2574. attack = false
  2575. AAAAA:Stop()
  2576. lul:Resume()
  2577. text.Text = "Notive Guy"
  2578. hum.WalkSpeed = 40
  2579. end
  2580.  
  2581. function HELP()
  2582. attack = true
  2583. hum.WalkSpeed = 1.01
  2584. Character.Head.face.Texture = "rbxassetid://307972876"
  2585. CreateSound("1123321019", hed, 10, 1)
  2586. for i = 0,15,0.1 do
  2587. swait()
  2588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2590. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2591. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2592. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2593. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2594. end
  2595. CreateSound("198462271", hed, 10, 1)
  2596. for i = 0,8,0.1 do
  2597. Character.Head.face.Texture = "rbxassetid://341497730"
  2598. swait()
  2599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2601. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2602. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2603. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2605. end
  2606. for i = 0,8,0.1 do
  2607. Character.Head.face.Texture = "rbxassetid://341497730"
  2608. swait()
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2611. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2615. end
  2616. CreateSound("948494432", hed, 10, 1)
  2617. for i = 0,7.5,0.1 do
  2618. Character.Head.face.Texture = "rbxassetid://249062487"
  2619. swait()
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2626. end
  2627. CreateSound("1542642349", hed, 10, 1)
  2628. for i = 0,10,0.1 do
  2629. Character.Head.face.Texture = "rbxassetid://270636807"
  2630. swait()
  2631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2633. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2636. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2637. end
  2638. CreateSound("269597232", hed, 10, 1)
  2639. for i = 0,6,0.1 do
  2640. Character.Head.face.Texture = "rbxassetid://265057155"
  2641. swait()
  2642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2644. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2647. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2648. end
  2649. attack = false
  2650. Character.Head.face.Texture = "rbxassetid://620619801"
  2651. hum.WalkSpeed = 40
  2652. end
  2653.  
  2654. danci = false
  2655.  
  2656. function dingidongo() --my head burns
  2657. attack = true
  2658. danci = true
  2659. hum.WalkSpeed = 27.6
  2660. texth.Text = "Having a Seizure."
  2661. text.Text = ""
  2662. gudsong:Play()
  2663. lul:Pause()
  2664. gudsong.TimePosition = 6.6
  2665. Character.Head.face.Texture = "rbxassetid://315792941"
  2666. repeat
  2667. for i = 0,1.87,0.23 do
  2668. swait()
  2669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2671. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2672. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2673. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2674. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2675. end
  2676. if gudsong.TimePosition == 11.937 then
  2677. gudsong.TimePosition = 6.6
  2678. end
  2679. for i = 0,1.87,0.23 do
  2680. swait()
  2681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2687. end
  2688. until danci == false
  2689. gudsong:Stop()
  2690. attack = false
  2691. lul:Resume()
  2692. texth.Text = ""
  2693. text.Text = "Notive Guy"
  2694. attack = false
  2695. Character.Head.face.Texture = "rbxassetid://620619801"
  2696. hum.WalkSpeed = 40
  2697. end
  2698.  
  2699. function hap() --much hap
  2700. attack = true
  2701. hum.WalkSpeed = 0.10
  2702. CreateSound("363808674", hed, 10, 1)
  2703. Character.Head.face.Texture = "rbxassetid://315792941"
  2704. for i = 0,12,0.1 do
  2705. swait()
  2706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2712. end
  2713. CreateSound("233168827", hed, 10, 1)
  2714. Character.Head.face.Texture = "rbxassetid://335761015"
  2715. for i = 0,10,0.1 do
  2716. swait()
  2717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2721. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2723. end
  2724. CreateSound("363808674", hed, 10, 1)
  2725. attack = false
  2726. Character.Head.face.Texture = "rbxassetid://620619801"
  2727. hum.WalkSpeed = 40
  2728. end
  2729.  
  2730. function Gumilol()
  2731. attack = true
  2732. hum.WalkSpeed = 0
  2733. local Senses = CreateSound("605297168", hed, 6, 1)
  2734. swait(2)
  2735. repeat
  2736. swait()
  2737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2738. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2739. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2740. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2741. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2742. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2743. until Senses.TimePosition > 2.7
  2744. for i = 0, 3, 0.1 do
  2745. swait()
  2746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2747. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2748. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2749. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2750. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2751. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2752. end
  2753. root.Anchored = true
  2754. repeat
  2755. swait()
  2756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2757. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2758. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2759. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2760. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2761. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2762. until Senses.Playing == false
  2763. hum.WalkSpeed = 40
  2764. attack = false
  2765. root.Anchored = false
  2766. end
  2767. function oofmyass()
  2768. attack = true
  2769. hum.WalkSpeed = 0
  2770. CreateSound("663306786", tors, 3, 1)
  2771. for i = 0, 12, 0.1 do
  2772. swait()
  2773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2774. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2775. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2776. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2777. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2778. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2779. end
  2780. CreateSound("663307468", tors, 6, 1)
  2781. for i = 0, 6, 0.1 do
  2782. swait()
  2783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2784. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2785. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2786. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2787. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2788. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2789. end
  2790. hum.WalkSpeed = 40
  2791. attack = false
  2792. end
  2793. function WoodyGotWood()
  2794. attack = true
  2795. hum.WalkSpeed = 0
  2796. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2797. swait(2)
  2798. repeat
  2799. swait()
  2800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2801. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2802. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2803. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2804. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2805. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2806. until Woodlenny.TimePosition > 3.6
  2807. root.Anchored = true
  2808. repeat
  2809. swait()
  2810. for i = 0, 2, 0.1 do
  2811. swait()
  2812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2813. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2814. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2815. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2816. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2817. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2818. end
  2819. for i = 0, 1.6, 0.1 do
  2820. swait()
  2821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2822. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2823. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2824. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2825. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2826. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2827. end
  2828. until Woodlenny.Playing == false
  2829. hum.WalkSpeed = 40
  2830. attack = false
  2831. root.Anchored = false
  2832. end
  2833.  
  2834. function LeChange()
  2835. attack = true
  2836. hum.WalkSpeed = 40
  2837. lul.Pitch = 1
  2838. lul:Stop()
  2839. local mue = math.random(1,14)
  2840. if mue == 1 then
  2841. lul.SoundId = "rbxassetid://193889412"
  2842. end
  2843. if mue == 2 then
  2844. lul.SoundId = "rbxassetid://274690929"
  2845. end
  2846. if mue == 3 then
  2847. lul.SoundId = "rbxassetid://1241998626"
  2848. end
  2849. if mue == 4 then
  2850. lul.SoundId = "rbxassetid://1878962648"
  2851. end
  2852. if mue == 5 then
  2853. lul.SoundId = "rbxassetid://185117072"
  2854. end
  2855. if mue == 6 then
  2856. lul.SoundId = "rbxassetid://295856024"
  2857. end
  2858. if mue == 7 then
  2859. lul.SoundId = "rbxassetid://2054013600"
  2860. end
  2861. if mue == 8 then
  2862. lul.SoundId = "rbxassetid://1463709693"
  2863. lul.Pitch = 1.4
  2864. end
  2865. if mue == 9 then
  2866. lul.SoundId = "rbxassetid://575705300"
  2867. end
  2868. if mue == 10 then
  2869. lul.SoundId = "rbxassetid://142924062"
  2870. end
  2871. if mue == 11 then
  2872. lul.SoundId = "rbxassetid://251072363"
  2873. end
  2874. if mue == 12 then
  2875. lul.SoundId = "rbxassetid://731061980"
  2876. end
  2877. if mue == 13 then
  2878. lul.SoundId = "rbxassetid://455682677"
  2879. end
  2880. if mue == 14 then
  2881. lul.SoundId = "rbxassetid://1283123885"
  2882. end
  2883. hum.WalkSpeed = 40
  2884. lul:Play()
  2885. attack = false
  2886. root.Anchored = false
  2887. end
  2888.  
  2889. function SCREAM()
  2890. attack = true
  2891. hum.WalkSpeed = 70
  2892. lul:Pause()
  2893. Character.Head.face.Texture = "rbxassetid://1667792"
  2894. local A = math.random(1,83)
  2895. if A == 1 then
  2896. AAAAA.SoundId = "rbxassetid://580806904"
  2897. AAAAA.TimePosition = 0
  2898. end
  2899. if A == 2 then
  2900. AAAAA.SoundId = "rbxassetid://569124237"
  2901. AAAAA.TimePosition = 0
  2902. end
  2903. if A == 3 then
  2904. AAAAA.SoundId = "rbxassetid://824995694"
  2905. AAAAA.TimePosition = 0
  2906. end
  2907. if A == 4 then
  2908. AAAAA.SoundId = "rbxassetid://619398081"
  2909. AAAAA.TimePosition = 0
  2910. end
  2911. if A == 5 then
  2912. AAAAA.SoundId = "rbxassetid://561567000"
  2913. AAAAA.TimePosition = 0
  2914. end
  2915. if A == 6 then
  2916. AAAAA.SoundId = "rbxassetid://780544434"
  2917. AAAAA.TimePosition = 0
  2918. end
  2919. if A == 7 then
  2920. AAAAA.SoundId = "rbxassetid://1127778994"
  2921. AAAAA.TimePosition = 0
  2922. end
  2923. if A == 8 then
  2924. AAAAA.SoundId = "rbxassetid://2016152738"
  2925. AAAAA.TimePosition = 0
  2926. end
  2927. if A == 9 then
  2928. AAAAA.SoundId = "rbxassetid://1649268255"
  2929. AAAAA.TimePosition = 0
  2930. end
  2931. if A == 10 then
  2932. AAAAA.SoundId = "rbxassetid://318925857"
  2933. AAAAA.TimePosition = 0
  2934. end
  2935. if A == 11 then
  2936. AAAAA.SoundId = "rbxassetid://1231447409"
  2937. AAAAA.TimePosition = 0
  2938. end
  2939. if A == 12 then
  2940. AAAAA.SoundId = "rbxassetid://1173662546"
  2941. AAAAA.TimePosition = 0
  2942. end
  2943. if A == 13 then
  2944. AAAAA.SoundId = "rbxassetid://1731102335"
  2945. AAAAA.TimePosition = 0
  2946. end
  2947. if A == 14 then
  2948. AAAAA.SoundId = "rbxassetid://597084853"
  2949. AAAAA.TimePosition = 0
  2950. end
  2951. if A == 15 then
  2952. AAAAA.SoundId = "rbxassetid://255219578"
  2953. AAAAA.TimePosition = 0
  2954. end
  2955. if A == 16 then
  2956. AAAAA.SoundId = "rbxassetid://968042399"
  2957. AAAAA.TimePosition = 0
  2958. end
  2959. if A == 17 then
  2960. AAAAA.SoundId = "rbxassetid://2088388847"
  2961. AAAAA.TimePosition = 0
  2962. end
  2963. if A == 18 then
  2964. AAAAA.SoundId = "rbxassetid://1958305455"
  2965. AAAAA.TimePosition = 0
  2966. end
  2967. if A == 19 then
  2968. AAAAA.SoundId = "rbxassetid://1171758804"
  2969. AAAAA.TimePosition = 0
  2970. end
  2971. if A == 20 then
  2972. AAAAA.SoundId = "rbxassetid://1453459167"
  2973. AAAAA.TimePosition = 0
  2974. end
  2975. if A == 21 then
  2976. AAAAA.SoundId = "rbxassetid://2000897208"
  2977. AAAAA.TimePosition = 0
  2978. end
  2979. if A == 22 then
  2980. AAAAA.SoundId = "rbxassetid://841541884"
  2981. AAAAA.TimePosition = 0
  2982. end
  2983. if A == 23 then
  2984. AAAAA.SoundId = "rbxassetid://839044936"
  2985. AAAAA.TimePosition = 0
  2986. end
  2987. if A == 24 then
  2988. AAAAA.SoundId = "rbxassetid://520168377"
  2989. AAAAA.TimePosition = 0
  2990. end
  2991. if A == 25 then
  2992. AAAAA.SoundId = "rbxassetid://655669511"
  2993. AAAAA.TimePosition = 0
  2994. end
  2995. if A == 26 then
  2996. AAAAA.SoundId = "rbxassetid://1125711065"
  2997. AAAAA.TimePosition = 0
  2998. end
  2999. if A == 27 then
  3000. AAAAA.SoundId = "rbxassetid://482886779"
  3001. AAAAA.TimePosition = 0
  3002. end
  3003. if A == 28 then
  3004. AAAAA.SoundId = "rbxassetid://470406966"
  3005. AAAAA.TimePosition = 0
  3006. end
  3007. if A == 29 then
  3008. AAAAA.SoundId = "rbxassetid://363239413"
  3009. AAAAA.TimePosition = 0
  3010. end
  3011. if A == 30 then
  3012. AAAAA.SoundId = "rbxassetid://1183260037"
  3013. AAAAA.TimePosition = 0
  3014. end
  3015. if A == 31 then
  3016. AAAAA.SoundId = "rbxassetid://644321050"
  3017. AAAAA.TimePosition = 0
  3018. end
  3019. if A == 32 then
  3020. AAAAA.SoundId = "rbxassetid://962124783"
  3021. AAAAA.TimePosition = 0
  3022. end
  3023. if A == 33 then
  3024. AAAAA.SoundId = "rbxassetid://328782098"
  3025. AAAAA.TimePosition = 0
  3026. end
  3027. if A == 34 then
  3028. AAAAA.SoundId = "rbxassetid://1868475933"
  3029. AAAAA.TimePosition = 0
  3030. end
  3031. if A == 35 then
  3032. AAAAA.SoundId = "rbxassetid://606775826"
  3033. AAAAA.TimePosition = 0
  3034. end
  3035. if A == 36 then
  3036. AAAAA.SoundId = "rbxassetid://299132320"
  3037. AAAAA.TimePosition = 0
  3038. end
  3039. if A == 37 then
  3040. AAAAA.SoundId = "rbxassetid://153109732"
  3041. AAAAA.TimePosition = 0
  3042. end
  3043. if A == 37 then
  3044. AAAAA.SoundId = "rbxassetid://457506669"
  3045. AAAAA.TimePosition = 0
  3046. end
  3047. if A == 38 then
  3048. AAAAA.SoundId = "rbxassetid://335628150"
  3049. AAAAA.TimePosition = 0
  3050. end
  3051. if A == 39 then
  3052. AAAAA.SoundId = "rbxassetid://488032404"
  3053. AAAAA.TimePosition = 0
  3054. end
  3055. if A == 40 then
  3056. AAAAA.SoundId = "rbxassetid://1375131348"
  3057. AAAAA.TimePosition = 0
  3058. end
  3059. if A == 41 then
  3060. AAAAA.SoundId = "rbxassetid://1314602285"
  3061. AAAAA.TimePosition = 0
  3062. end
  3063. if A == 42 then
  3064. AAAAA.SoundId = "rbxassetid://744281932"
  3065. AAAAA.TimePosition = 0
  3066. end
  3067. if A == 43 then
  3068. AAAAA.SoundId = "rbxassetid://434976383"
  3069. AAAAA.TimePosition = 0
  3070. end
  3071. if A == 44 then
  3072. AAAAA.SoundId = "rbxassetid://1842306658"
  3073. AAAAA.TimePosition = 0
  3074. end
  3075. if A == 45 then
  3076. AAAAA.SoundId = "rbxassetid://643472343"
  3077. AAAAA.TimePosition = 0
  3078. end
  3079. if A == 46 then
  3080. AAAAA.SoundId = "rbxassetid://221258319"
  3081. AAAAA.TimePosition = 0
  3082. end
  3083. if A == 47 then
  3084. AAAAA.SoundId = "rbxassetid://1679015957"
  3085. AAAAA.TimePosition = 0
  3086. end
  3087. if A == 48 then
  3088. AAAAA.SoundId = "rbxassetid://567908972"
  3089. AAAAA.TimePosition = 0
  3090. end
  3091. if A == 49 then
  3092. AAAAA.SoundId = "rbxassetid://717014037"
  3093. AAAAA.TimePosition = 0
  3094. end
  3095. if A == 50 then
  3096. AAAAA.SoundId = "rbxassetid://744323533"
  3097. AAAAA.TimePosition = 0
  3098. end
  3099. if A == 51 then
  3100. AAAAA.SoundId = "rbxassetid://889774006"
  3101. AAAAA.TimePosition = 0
  3102. end
  3103. if A == 52 then
  3104. AAAAA.SoundId = "rbxassetid://167137736"
  3105. AAAAA.TimePosition = 0
  3106. end
  3107. if A == 53 then
  3108. AAAAA.SoundId = "rbxassetid://251074756"
  3109. AAAAA.TimePosition = 0
  3110. end
  3111. if A == 54 then
  3112. AAAAA.SoundId = "rbxassetid://977558364"
  3113. AAAAA.TimePosition = 0
  3114. end
  3115. if A == 55 then
  3116. AAAAA.SoundId = "rbxassetid://328728034"
  3117. AAAAA.TimePosition = 0
  3118. end
  3119. if A == 56 then
  3120. AAAAA.SoundId = "rbxassetid://1266243649"
  3121. AAAAA.TimePosition = 0
  3122. end
  3123. if A == 57 then
  3124. AAAAA.SoundId = "rbxassetid://964618925"
  3125. AAAAA.TimePosition = 0
  3126. end
  3127. if A == 58 then
  3128. AAAAA.SoundId = "rbxassetid://1803630339"
  3129. AAAAA.TimePosition = 0
  3130. end
  3131. if A == 59 then
  3132. AAAAA.SoundId = "rbxassetid://840189092"
  3133. AAAAA.TimePosition = 0
  3134. end
  3135. if A == 60 then
  3136. AAAAA.SoundId = "rbxassetid://1559029429"
  3137. AAAAA.TimePosition = 0
  3138. end
  3139. if A == 61 then
  3140. AAAAA.SoundId = "rbxassetid://1638542850"
  3141. AAAAA.TimePosition = 0
  3142. end
  3143. if A == 62 then
  3144. AAAAA.SoundId = "rbxassetid://803576871"
  3145. AAAAA.TimePosition = 0
  3146. end
  3147. if A == 63 then
  3148. AAAAA.SoundId = "rbxassetid://698882646"
  3149. AAAAA.TimePosition = 0
  3150. end
  3151. if A == 64 then
  3152. AAAAA.SoundId = "rbxassetid://1151976352"
  3153. AAAAA.TimePosition = 0
  3154. end
  3155. if A == 65 then
  3156. AAAAA.SoundId = "rbxassetid://406116544"
  3157. AAAAA.TimePosition = 0
  3158. end
  3159. if A == 66 then
  3160. AAAAA.SoundId = "rbxassetid://316022829"
  3161. AAAAA.TimePosition = 0
  3162. end
  3163. if A == 67 then
  3164. AAAAA.SoundId = "rbxassetid://171914461"
  3165. AAAAA.TimePosition = 0
  3166. end
  3167. if A == 68 then
  3168. AAAAA.SoundId = "rbxassetid://287491840"
  3169. AAAAA.TimePosition = 0
  3170. end
  3171. if A == 69 then
  3172. AAAAA.SoundId = "rbxassetid://430752531"
  3173. AAAAA.TimePosition = 0
  3174. end
  3175. if A == 70 then
  3176. AAAAA.SoundId = "rbxassetid://531023877"
  3177. AAAAA.TimePosition = 0
  3178. end
  3179. if A == 71 then
  3180. AAAAA.SoundId = "rbxassetid://271588868"
  3181. AAAAA.TimePosition = 0
  3182. end
  3183. if A == 72 then
  3184. AAAAA.SoundId = "rbxassetid://602958674"
  3185. AAAAA.TimePosition = 0
  3186. end
  3187. if A == 73 then
  3188. AAAAA.SoundId = "rbxassetid://899472110"
  3189. AAAAA.TimePosition = 0
  3190. end
  3191. if A == 74 then
  3192. AAAAA.SoundId = "rbxassetid://793986125"
  3193. AAAAA.TimePosition = 0
  3194. end
  3195. if A == 75 then
  3196. AAAAA.SoundId = "rbxassetid://317643401"
  3197. AAAAA.TimePosition = 0
  3198. end
  3199. if A == 76 then
  3200. AAAAA.SoundId = "rbxassetid://427265119"
  3201. AAAAA.TimePosition = 0
  3202. end
  3203. if A == 77 then
  3204. AAAAA.SoundId = "rbxassetid://318250043"
  3205. AAAAA.TimePosition = 0
  3206. end
  3207. if A == 78 then
  3208. AAAAA.SoundId = "rbxassetid://272135781"
  3209. AAAAA.TimePosition = 0
  3210. end
  3211. if A == 79 then
  3212. AAAAA.SoundId = "rbxassetid://302662929"
  3213. AAAAA.TimePosition = 0
  3214. end
  3215. if A == 80 then
  3216. AAAAA.SoundId = "rbxassetid://1226918619"
  3217. AAAAA.TimePosition = 0
  3218. end
  3219. if A == 81 then
  3220. AAAAA.SoundId = "rbxassetid://973891000"
  3221. AAAAA.TimePosition = 0
  3222. end
  3223. if A == 82 then
  3224. AAAAA.SoundId = "rbxassetid://1002843959"
  3225. AAAAA.TimePosition = 0
  3226. end
  3227. if A == 83 then
  3228. AAAAA.SoundId = "rbxassetid://1441494988"
  3229. AAAAA.TimePosition = 0
  3230. end
  3231. AAAAA:Play()
  3232. repeat
  3233. swait()
  3234. AAAAA.Parent = tors
  3235. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3236. until AAAAA.Playing == false
  3237. hum.WalkSpeed = 40
  3238. attack = false
  3239. lul:Resume()
  3240. Character.Head.face.Texture = "rbxassetid://620619801"
  3241. hum.WalkSpeed = 40
  3242. end
  3243.  
  3244. lolxdtest = false --dont remove or script wont work
  3245. MoreTaunts = false
  3246. mouse.KeyDown:connect(function(key)
  3247. if key == 'm' then
  3248. MERKIO:Stop()
  3249. AAAAA:Stop()
  3250. thonks:Stop()
  3251. danci = false
  3252. elseif key == 'n' and angery == true then
  3253. angery = false
  3254. MoreTaunts = false
  3255. print"Back to normal Taunts"
  3256. end
  3257. if attack == false then
  3258. if lolxdtest == false then
  3259. if key == 'q' then
  3260. THEBESTOVERUSEDJOKEEVER()
  3261. elseif key == 'e' then
  3262. SCREAM()
  3263. elseif key == 'b' and angery == false then
  3264. angery = true
  3265. MoreTaunts = true
  3266. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3267. elseif key == 'n' and angery == true then
  3268. angery = false
  3269. elseif key == 'r' then
  3270. sneakonehundred()
  3271. elseif key == 't' then
  3272. DANCEFORME()
  3273. elseif key == 'y' and MoreTaunts == false then
  3274. takethat()
  3275. elseif key == 'f' then
  3276. Tauntmelon()
  3277. elseif key == 'z' then
  3278. EndMySufferingV2()
  3279. elseif key == 'g' then
  3280. un_fun()
  3281. elseif key == 'p' then
  3282. HELP()
  3283. elseif key == 'u' and MoreTaunts == false then
  3284. BOI()
  3285. elseif key == 'o' then
  3286. NO_U()
  3287. elseif key == 'f' then
  3288. Ashes()
  3289. elseif key == 'h' and MoreTaunts == false then
  3290. NEN()
  3291. elseif key == 'g' then
  3292. AnotherOne()
  3293. elseif key == 'k' and MoreTaunts == false then
  3294. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3295. elseif key == 'j' and MoreTaunts == false then
  3296. WhatHuh()
  3297. elseif key == 'i' then
  3298. fbiopenup()
  3299. elseif key == 'l' and MoreTaunts == false then
  3300. Victory()
  3301. elseif key == 'z' then
  3302. EndMySufferingV2()
  3303. elseif key == 'x' and MoreTaunts == false then
  3304. ShutTheHellUp()
  3305. elseif key == 'v' then
  3306. dead()
  3307. elseif key == 'c' and MoreTaunts == false then
  3308. WRY()
  3309. elseif key == "y" and MoreTaunts == true then
  3310. thonki()
  3311. elseif key == "u" and MoreTaunts == true then
  3312. Gumilol()
  3313. elseif key == "j" and MoreTaunts == true then
  3314. WoodyGotWood()
  3315. elseif key == "h" and MoreTaunts == true then
  3316. oofmyass()
  3317. elseif key == "k" and MoreTaunts == true then
  3318. DrinkdaDrink()
  3319. elseif key == "l" and MoreTaunts == true then
  3320. EatdaChips()
  3321. elseif key == "x" and MoreTaunts == true then
  3322. Sittyboi()
  3323. elseif key == "c" and MoreTaunts == true then
  3324. LeChange()
  3325. end
  3326. end
  3327. end
  3328. end)
  3329.  
  3330. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3331. local Hitboxpart = Instance.new("Part", EffectModel)
  3332. RemoveOutlines(Hitboxpart)
  3333. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3334. Hitboxpart.CanCollide = false
  3335. Hitboxpart.Transparency = 1
  3336. Hitboxpart.Anchored = true
  3337. Hitboxpart.CFrame = Pose
  3338. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3339. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3340. end
  3341. wait2 = false
  3342. combo = 1
  3343.  
  3344.  
  3345.  
  3346.  
  3347. mouse.Button1Down:connect(function(key)
  3348. if attack == false then
  3349. attack = true
  3350. hum.WalkSpeed = 3.01
  3351. if combo == 1 then
  3352. for i = 0, 1.2, 0.1 do
  3353. swait()
  3354. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3356. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3357. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3358. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3359. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3360. end
  3361. CreateSound("608537390", ra, 3, .8)
  3362. local sude = Instance.new("Part", ra)
  3363. sude.Size = Vector3.new(1, 1, 1)
  3364. sude:BreakJoints()
  3365. sude.Transparency = 1
  3366. sude.CanCollide = false
  3367. local dmgweld = Instance.new("Weld", sude)
  3368. dmgweld.Part0 = ra
  3369. dmgweld.Part1 = sude
  3370. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3371. local function death(part)
  3372. local tor = part.Parent:findFirstChild("Torso")
  3373. if tor ~= nil then
  3374. CreateSound("1615641704", ra, 7, 1)
  3375. local heds = part.Parent:findFirstChild("Head")
  3376. local vel = Instance.new("BodyVelocity", tor)
  3377. vel.Velocity = tor.CFrame.lookVector * -754
  3378. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3379. local vels = Instance.new("BodyVelocity", heds)
  3380. vels.Velocity = heds.CFrame.lookVector * -546745
  3381. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3382. tor:BreakJoints()
  3383. if tor then
  3384. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3385. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3386. end
  3387. wait(1.4)
  3388. sude:destroy()
  3389. end
  3390. end
  3391. sude.Touched:connect(death)
  3392. for i = 0, 1.2, 0.1 do
  3393. swait()
  3394. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3396. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3397. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3398. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3399. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3400. end
  3401. end
  3402. hum.WalkSpeed = 40
  3403. wait2 = false
  3404. attack = false
  3405. end
  3406. end)
  3407.  
  3408. -------------------------------------------------------
  3409. --End Attacks N Stuff--
  3410. -------------------------------------------------------
  3411.  
  3412.  
  3413. while jumping do
  3414. Humanoid.Jump = true
  3415. wait(0.9)
  3416. end
  3417.  
  3418.  
  3419.  
  3420.  
  3421. -------------------------------------------------------
  3422. --Start Animations--
  3423. -------------------------------------------------------
  3424. local PlayerSize = 1
  3425. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3426. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3427. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3428. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3429. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3430. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3431.  
  3432.  
  3433. local equipped = false
  3434. local idle = 0
  3435. local change = 1
  3436. local val = 0
  3437. local toim = 0
  3438. local idleanim = 0.4
  3439. hum.Animator.Parent = nil
  3440. while true do
  3441. swait()
  3442. sine = sine + change
  3443. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3444. local velderp = root.Velocity.y
  3445. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3446. if equipped == true or equipped == false then
  3447. if attack == false then
  3448. idle = idle + 1
  3449. else
  3450. idle = 0
  3451. end
  3452. if 1 < root.Velocity.y and hitfloor == nil then
  3453. Anim = "Jump"
  3454. if attack == false then
  3455. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3459. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3460. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3461. end
  3462. elseif -1 > root.Velocity.y and hitfloor == nil then
  3463. Anim = "Fall"
  3464. if attack == false then
  3465. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3469. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3470. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3471. end
  3472. elseif torvel < 1 and hitfloor ~= nil then
  3473. Anim = "Idle"
  3474. change = .5
  3475. if attack == false then
  3476. if angery == false then
  3477. VALUE1 = false
  3478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3484. if VALUE1 == false and math.random(1,200) == 1 then
  3485. coroutine.resume(coroutine.create(function()
  3486. VALUE1 = true
  3487. for i = 1, 25 do
  3488. swait()
  3489. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3490. end
  3491. VALUE1 = false
  3492.  
  3493. end))
  3494. end
  3495. elseif angery == true then
  3496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3502. if VALUE1 == false and math.random(1,200) == 1 then
  3503. coroutine.resume(coroutine.create(function()
  3504. VALUE1 = true
  3505. for i = 1, 25 do
  3506. swait()
  3507. FT.Parent = tors
  3508. RA.Parent = ra
  3509. LA.Parent = la
  3510. RL.Parent = rl
  3511. LL.Parent = ll
  3512. for _,v in next, char:GetDescendants() do
  3513. if(v:IsA'DataModelMesh')then
  3514. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3515. end
  3516. end
  3517. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3518. end
  3519. VALUE1 = false
  3520. FT.Parent = nil
  3521. RA.Parent = nil
  3522. LA.Parent = nil
  3523. RL.Parent = nil
  3524. LL.Parent = nil
  3525. for _,v in next, char:GetDescendants() do
  3526. if(v:IsA'DataModelMesh')then
  3527. v.Offset = Vector3.new(0,0,0)
  3528. end
  3529. end
  3530.  
  3531. end))
  3532. end
  3533. end
  3534. end
  3535. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3536. Anim = "Walk"
  3537. change = 1
  3538. if attack == false then
  3539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3545. end
  3546. end
  3547. end
  3548. if 0 < #Effects then
  3549. for e = 1, #Effects do
  3550. if Effects[e] ~= nil then
  3551. local Thing = Effects[e]
  3552. if Thing ~= nil then
  3553. local Part = Thing[1]
  3554. local Mode = Thing[2]
  3555. local Delay = Thing[3]
  3556. local IncX = Thing[4]
  3557. local IncY = Thing[5]
  3558. local IncZ = Thing[6]
  3559. if 1 >= Thing[1].Transparency then
  3560. if Thing[2] == "Block1" then
  3561. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3562. local Mesh = Thing[1].Mesh
  3563. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3564. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3565. elseif Thing[2] == "Block2" then
  3566. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3567. local Mesh = Thing[7]
  3568. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3569. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3570. elseif Thing[2] == "Block3" then
  3571. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3572. local Mesh = Thing[7]
  3573. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3574. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3575. elseif Thing[2] == "Cylinder" then
  3576. local Mesh = Thing[1].Mesh
  3577. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3578. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3579. elseif Thing[2] == "Blood" then
  3580. local Mesh = Thing[7]
  3581. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3582. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3584. elseif Thing[2] == "Elec" then
  3585. local Mesh = Thing[1].Mesh
  3586. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3587. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3588. elseif Thing[2] == "Disappear" then
  3589. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3590. elseif Thing[2] == "Shatter" then
  3591. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3592. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3593. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3594. Thing[6] = Thing[6] + Thing[5]
  3595. end
  3596. else
  3597. Part.Parent = nil
  3598. table.remove(Effects, e)
  3599. end
  3600. end
  3601. end
  3602. end
  3603. end
  3604. end
  3605. -------------------------------------------------------
  3606. --End Animations And Script--
  3607. -------------------------------------------------------
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