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Eonirr

Untitled

Apr 15th, 2024
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  1. [SerializeField] private GameObject _menuToDisable;
  2.  
  3. [SerializeField] private GameObject _menuToEnable;
  4.  
  5. public void OnPointerClick(PointerEventData eventData)
  6. {
  7. if (_menuToDisable) _menuToDisable.SetActive(false);
  8.  
  9. if(_menuToEnable) _menuToEnable.SetActive(true);
  10. }
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