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- for (size_t i = 0; i < 511; i++)
- {
- if (level[i] != 4)
- continue;
- Vertex currentVertex = map.getVertices()[i];
- RectangleShape r1, r2;
- r1.setPosition(currentVertex.position);
- r1.setSize(Vector2f(sizeof(level),50));
- r2.setPosition(playerObject.position);
- r2.setSize(Vector2f(50, 50));
- if (r1.getGlobalBounds().intersects(r2.getGlobalBounds()))
- {
- playerSprite.setColor(Color::Green);
- game.draw(playerSprite);
- playerSprite.setPosition(Vector2f(150, 150));
- }
- }
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