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Jan 19th, 2019
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  1. for (size_t i = 0; i < 511; i++)
  2. {
  3. if (level[i] != 4)
  4. continue;
  5.  
  6. Vertex currentVertex = map.getVertices()[i];
  7.  
  8. RectangleShape r1, r2;
  9.  
  10. r1.setPosition(currentVertex.position);
  11. r1.setSize(Vector2f(sizeof(level),50));
  12. r2.setPosition(playerObject.position);
  13. r2.setSize(Vector2f(50, 50));
  14.  
  15. if (r1.getGlobalBounds().intersects(r2.getGlobalBounds()))
  16. {
  17. playerSprite.setColor(Color::Green);
  18.  
  19. game.draw(playerSprite);
  20. playerSprite.setPosition(Vector2f(150, 150));
  21. }
  22.  
  23.  
  24. }
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