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- ScreenGui = Instance.new("ScreenGui")
- main = Instance.new("Frame")
- TextLabel = Instance.new("TextLabel")
- TextLabel_2 = Instance.new("TextLabel")
- BALL = Instance.new("TextButton")
- PALL = Instance.new("TextButton")
- f = Instance.new("TextButton")
- oof = Instance.new("TextButton")
- ScreenGui.Parent = game.CoreGui
- main.Name = "main"
- main.Parent = ScreenGui
- main.BackgroundColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- main.BorderColor3 = Color3.new(0.113725, 0.113725, 0.113725)
- main.BorderSizePixel = 7
- main.Position = UDim2.new(0.094907403, 0, 0.513706803, 0)
- main.Size = UDim2.new(0, 564, 0, 299)
- main.Active = true
- main.Draggable = true
- TextLabel.Parent = main
- TextLabel.BackgroundColor3 = Color3.new(0.258824, 0.258824, 0.258824)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 564, 0, 50)
- TextLabel.Font = Enum.Font.GothamBold
- TextLabel.FontSize = Enum.FontSize.Size32
- TextLabel.Text = "Fe Troll Gui"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 30
- TextLabel.TextStrokeTransparency = 0
- TextLabel_2.Parent = main
- TextLabel_2.BackgroundColor3 = Color3.new(0.258824, 0.258824, 0.258824)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0.732269526, 0, 0.856187284, 0)
- TextLabel_2.Size = UDim2.new(0, 151, 0, 43)
- TextLabel_2.Font = Enum.Font.GothamBold
- TextLabel_2.FontSize = Enum.FontSize.Size18
- TextLabel_2.Text = "By Hackmaster12"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextSize = 15
- TextLabel_2.TextStrokeTransparency = 0
- BALL.Name = "BALL"
- BALL.Parent = main
- BALL.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- BALL.BorderColor3 = Color3.new(0.168627, 0.168627, 0.168627)
- BALL.BorderSizePixel = 5
- BALL.Position = UDim2.new(0.0744680837, 0, 0.244147152, 0)
- BALL.Size = UDim2.new(0, 200, 0, 50)
- BALL.Font = Enum.Font.GothamBold
- BALL.FontSize = Enum.FontSize.Size28
- BALL.Text = "Bring All"
- BALL.TextColor3 = Color3.new(1, 1, 1)
- BALL.TextSize = 25
- BALL.TextStrokeTransparency = 0
- BALL.MouseButton1Down:connect(function()
- local SpreadAmount = 1 -- You don't really have to change this
- --[[Brings multiple players to you from the server (sometimes all)
- Spread_Amount = How much you want to spread the tools
- (Might bring more players)
- Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action=profile&uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- local Spread_Amount = SpreadAmount - math.random(.0625,.1875)
- local toolamount = -8*-8/4+math.random(-1,0)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount + 1
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(-1*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-2.5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1.5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2.5*Spread_Amount-math.random(1,6),.6*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),0*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-6*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),-.2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),3*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(4*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),0.3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait()
- LocalPlayer.Character.Animate.Disabled = true
- wait()
- for i=1,toolamount do
- LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = workspace.Terrain
- end
- wait()
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.HumanoidRootPart.CFrame = LocalPlayer.Character["Right Arm"].CFrame
- end
- wait()
- LocalPlayer.Character.Animate.Disabled = false
- end)
- PALL.Name = "PALL"
- PALL.Parent = main
- PALL.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- PALL.BorderColor3 = Color3.new(0.168627, 0.168627, 0.168627)
- PALL.BorderSizePixel = 5
- PALL.Position = UDim2.new(0.5, 0, 0.244147152, 0)
- PALL.Size = UDim2.new(0, 200, 0, 50)
- PALL.Font = Enum.Font.GothamBold
- PALL.FontSize = Enum.FontSize.Size28
- PALL.Text = "Punish All"
- PALL.TextColor3 = Color3.new(1, 1, 1)
- PALL.TextSize = 25
- PALL.TextStrokeTransparency = 0
- PALL.MouseButton1Down:connect(function()
- local SpreadAmount = 1 -- You don't really have to change this
- --[[Punishes multiple players to you from the server (sometimes all)
- Spread_Amount = How much you want to spread the tools
- (Might punish more players)
- Cyclically's FE Tool Duplicate Tools V3
- https://v3rmillion.net/member.php?action=profile&uid=785986
- %% Don't touch below unless you know what you're doing %%
- ]]
- local Spread_Amount = SpreadAmount - math.random(.0625,.1875)
- local toolamount = -8*-8/4+math.random(-1,0)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local runservice = game:GetService("RunService")
- local characters = {}
- LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
- local currentamount = #LocalPlayer.Backpack:GetChildren()
- LocalPlayer.Character.Archivable = true
- local tempchar = LocalPlayer.Character:Clone()
- tempchar.Parent = workspace
- local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
- local renderstepped = runservice.RenderStepped:Connect(function()
- workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
- for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.Character:ClearAllChildren()
- local char = Instance.new("Model", workspace)
- table.insert(characters, char)
- Instance.new("Humanoid", char)
- LocalPlayer.Character = char
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
- end)
- repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount + 1
- renderstepped:Disconnect()
- repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
- for _, char in pairs(characters) do
- char:Destroy()
- end
- for _, tool in pairs(LocalPlayer:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
- tempchar:Destroy()
- wait()
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(-1*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-2.5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),-1*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1.5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2.5*Spread_Amount-math.random(1,6),.6*Spread_Amount,-4*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),0.1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),0*Spread_Amount,-2*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),.2*Spread_Amount,-6*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(3*Spread_Amount-math.random(1,6),-.2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(1*Spread_Amount-math.random(1,6),3*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(2*Spread_Amount-math.random(1,6),2*Spread_Amount,-5*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(4*Spread_Amount-math.random(1,6),1*Spread_Amount,-1*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").GripPos = Vector3.new(5*Spread_Amount-math.random(1,6),0.3*Spread_Amount,-3*Spread_Amount)
- LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character
- wait()
- LocalPlayer.Character.Animate.Disabled = true
- wait()
- for i=1,toolamount do
- LocalPlayer.Character:FindFirstChildOfClass("Tool").Parent = workspace.Terrain
- end
- wait()
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.HumanoidRootPart.CFrame = LocalPlayer.Character["Right Arm"].CFrame
- end
- wait(math.random(0,.00375))
- for i=1,math.random(2,8) do wait(math.random(0,.0625))
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,1000000000,0)
- end
- end)
- f.Name = "f"
- f.Parent = main
- f.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- f.BorderColor3 = Color3.new(0.168627, 0.168627, 0.168627)
- f.BorderSizePixel = 5
- f.Position = UDim2.new(0.5, 0, 0.484949827, 0)
- f.Size = UDim2.new(0, 200, 0, 50)
- f.Font = Enum.Font.GothamBold
- f.FontSize = Enum.FontSize.Size28
- f.Text = "Follow All"
- f.TextColor3 = Color3.new(1, 1, 1)
- f.TextSize = 25
- f.TextStrokeTransparency = 0
- f.MouseButton1Down:connect(function()
- local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
- RemoteEvent_NewFollower = RobloxReplicatedStorage:WaitForChild('NewFollower')
- while wait(0) do
- for i,v in pairs(game.Players:GetChildren()) do
- RemoteEvent_NewFollower:FireServer(v, true)
- end
- end
- end)
- oof.Name = "oof"
- oof.Parent = main
- oof.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- oof.BorderColor3 = Color3.new(0.168627, 0.168627, 0.168627)
- oof.BorderSizePixel = 5
- oof.Position = UDim2.new(0.0744680837, 0, 0.484949827, 0)
- oof.Size = UDim2.new(0, 200, 0, 50)
- oof.Font = Enum.Font.GothamBold
- oof.FontSize = Enum.FontSize.Size28
- oof.Text = "Oof Sound"
- oof.TextColor3 = Color3.new(1, 1, 1)
- oof.TextSize = 25
- oof.TextStrokeTransparency = 0
- oof.MouseButton1Down:connect(function()
- repeat wait()
- for v,i in pairs(game.Players:GetChildren()) do
- i.Character.Head.Died.Playing = true
- end
- until game.Players.LocalPlayer.Character.Humanoid.Health == 0
- end)
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