Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log uploaded on Friday, January 12, 2018, 6:50:31 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Humanoid Alien Races 2.0: 0Harmony(1.0.9.1), AlienRace(1.0.0.0), _harmonycheck(1.0.0.0)
- PhiClient: websocket-sharp(1.0.2.59611), SocketLibrary(1.0.0.0), PhiData(1.0.0.0), PhiClient(1.0.0.0)
- GlitterWorld Prime [A18]: Glitterworld Prime(2.1.0.18), RestSharp(105.2.4.0)
- Colony Manager: Fluffy_ColonyManager(18.2.0.38)
- Blueprints: Blueprints(18.1.0.7)
- Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.0.5)
- Giddy-up! Core: GiddyUpCore(0.18.5.0)
- Giddy-up! Caravan: GiddyUpCaravan(0.18.1.0)
- Giddy-up! Battle Mounts: Battlemounts(0.18.5.0)
- Colonist Bar KF 0.18.0: 0Harmony(1.0.9.1), ColonistBarKF(1.0.0.0)
- Color Coded Mood Bar: 0Harmony(1.0.9.1), ClassLibrary(0.0.0.0)
- DE Surgeries: (no assemblies)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Ugh You Got Me: 0Harmony(1.0.9.1), UghYouGotMe(1.0.6519.41930)
- Miniaturisation: (no assemblies)
- QualityBuilder: QualityBuilder(0.18.3.0)
- Project RimFactory: ProjectRimFactory(0.2.0.0)
- [RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
- No Random Construction Quality: NoRandomConstructionQuality(1.0.0.0)
- Simple sidearms[1.2.2]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
- Harvest Organs Post Mortem - 2.0 [A18]: Autopsy(1.0.0.0)
- Tilled Soil: (no assemblies)
- VGP Vegetable Garden: ModFinder(1.0.0.0)
- VGP Garden Fabrics: (no assemblies)
- VGP Garden Drinks: ModFinder(1.0.0.0), VGDrinks(1.0.0.0)
- VGP Garden Gourmet: ModFinder(1.0.0.0)
- VGP Garden Medicine: ModFinder(1.0.0.0)
- VGP More Veggies: (no assemblies)
- VGP Garden Resources: (no assemblies)
- VGP Soylent Production: (no assemblies)
- VGP Garden Tools: VGDrinks(1.0.0.0)
- VGP Xtra Trees and Flowers: (no assemblies)
- WM Smarter food selection[2.1.1]: WM Smarter Food Selection(2.2.0.0)
- More vanilla factions: (no assemblies)
- Conduit Deconstruct: RimWorldMod(1.0.0.0)
- Hospitality[0.18.1]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.6.0)
- Psychology: $HugsLibChecker(0.3.0.0), Psychology(17.12.3.0)
- Floor Lights - B18: (no assemblies)
- Rimsenal - Rimhair: (no assemblies)
- FashionRIMsta: (no assemblies)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- Active Harmony patches:
- <EnsureRequiredEnemies>c__AnonStorey1.<>m__1: post: AlienRace.HarmonyPatches.EnsureRequiredEnemiesPostfix
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix post: AlienRace.HarmonyPatches.CanBingeNowPostfix
- AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
- AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- Bill.PawnAllowedToStartAnew: post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix
- Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.get_AssigningCandidates: post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
- Building_Grave.Notify_CorpseBuried: post: Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
- CameraDriver.JumpToVisibleMapLoc: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix_Vector3
- Caravan.Notify_PawnAdded: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.Notify_PawnRemoved: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostAdd: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostRemove: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
- CaravanTicksPerMoveUtility.GetTicksPerMove: post: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Postfix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
- CharacterCardUtility.DrawCharacterCard: TRANS: Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
- ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
- ColonistBar.CaravanMemberCaravanAt: PRE: ColonistBarKF.HarmonyPatches.CaravanMemberCaravanAt_Prefix
- ColonistBar.CaravanMembersCaravansInScreenRect: PRE: ColonistBarKF.HarmonyPatches.CaravanMembersCaravansInScreenRect_Prefix
- ColonistBar.ColonistBarOnGUI: PRE: ColonistBarKF.Bar.ColonistBar_KF.ColonistBarOnGUI_Prefix
- ColonistBar.ColonistOrCorpseAt: PRE: ColonistBarKF.HarmonyPatches.ColonistOrCorpseAt_Prefix
- ColonistBar.GetColonistsInOrder: PRE: ColonistBarKF.HarmonyPatches.GetColonistsInOrder_Prefix
- ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: ColonistBarKF.HarmonyPatches.MapColonistsOrCorpsesInScreenRect_Prefix
- ColonistBar.MarkColonistsDirty: post: ColonistBarKF.HarmonyPatches.MarkColonistsDirty_Postfix
- ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
- ColonistSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
- CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix
- Corpse.ButcherProducts: PRE: AlienRace.HarmonyPatches.ButcherProductsPrefix
- Corpse.NotifyColonistBar: post: ColonistBarKF.HarmonyPatches.NotifyColonistBar_Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
- Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
- Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix
- FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: AlienRace.HarmonyPatches.AddHumanlikeOrdersPostfix, SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
- FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
- FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
- FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix, Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
- FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Game.AddMap: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
- GameRules.DesignatorAllowed: post: AlienRace.HarmonyPatches.DesignatorAllowedPostfix
- GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix
- GenConstruct.CanConstruct: post: AlienRace.HarmonyPatches.CanConstructPostfix
- GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
- GenDraw.DrawAimPie: PRE: BattleMounts.Harmony.GenDraw_DrawAimPie.Prefix
- GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
- GenRecipe.MakeRecipeProducts: post: Autopsy.MakeRecipeProductsnPatch.Postfix
- GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
- GenText.AdjustedFor: post: AlienRace.HarmonyPatches.GenTextAdjustedForPostfix
- HediffSet.<get_HasHead>m__0: post: AlienRace.HarmonyPatches.HasHeadPostfix
- HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
- ITab_Pawn_Gear.InterfaceDrop: PRE: SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
- ITab_Pawn_Gear.TryDrawAverageArmor: TRANS: AlienRace.HarmonyPatches.TryDrawAverageArmorTranspiler
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
- IncidentWorker_Raid.TryExecuteWorker: TRANS: Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
- IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
- IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
- IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
- IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
- IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
- InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
- InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
- InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
- InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
- InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
- InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
- InteractionWorker_MarriageProposal.Interacted: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.NewInteracted
- InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
- InteractionWorker_RecruitAttempt.DoRecruit: post: Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
- InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
- InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
- InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
- InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
- InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
- JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver.get_Posture: post: AlienRace.HarmonyPatches.PosturePostfix
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobDriver_Skygaze.get_Posture: post: AlienRace.HarmonyPatches.PosturePostfix
- JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
- JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
- JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix
- JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
- LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
- LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
- LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
- MainTabWindow_Research.DrawRightRect: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
- MainTabWindow_Research.ViewSize: TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapPawns.DoListChangedNotifications: post: ColonistBarKF.HarmonyPatches.IsColonistBarNull_Postfix
- MassUtility.Capacity: post: GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
- MemoryThoughtHandler.TryGainMemory: PRE: AlienRace.HarmonyPatches.TryGainMemoryThoughtPrefix
- MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
- MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
- MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.PreFix
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
- NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
- Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- PanelBackstory.DrawPanelContent: post: Psychology.Harmony.Optional.PanelBackstoryPatch.AddPsycheEditButton
- Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
- Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
- Pawn.GetGizmos: post: SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.Kill: post: ColonistBarKF.HarmonyPatches.Pawn_Kill_Postfix
- Pawn.PostApplyDamage: post: ColonistBarKF.HarmonyPatches.Pawn_PostApplyDamage_Postfix
- Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
- Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix, ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Pawn.SpawnSetup: post: ColonistBarKF.HarmonyPatches.Pawn_SpawnSetup_Postfix
- Pawn.TicksPerMove: post: [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix
- PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix
- PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
- PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
- PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
- PawnComponentsUtility.CreateInitialComponents: post: Psychology.Harmony.PawnComponentsUtility_CreateInitialPatch.CreatePsychologyComponents
- PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
- PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
- PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix
- PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix
- PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
- PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
- PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException, AlienRace.HarmonyPatches.GenerateTraitsPrefix TRANS: AlienRace.HarmonyPatches.GenerateTraitsTranspiler
- PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix
- PawnHairChooser.RandomHairDefFor: PRE: AlienRace.HarmonyPatches.RandomHairDefForPrefix
- PawnObserver.ObserveSurroundingThings: post: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
- PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
- PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
- PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
- PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
- PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
- PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
- PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
- PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
- PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
- PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
- PawnRenderer.RenderPawnInternal: TRANS: AlienRace.HarmonyPatches.RenderPawnInternalTranspiler
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
- Pawn_AgeTracker.RecalculateLifeStageIndex: post: AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
- Pawn_JobTracker.StartJob: PRE: BattleMounts.Harmony.Pawn_JobTracker_StartJob.Prefix
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
- Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWith
- Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix, Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
- Pawn_RelationsTracker.SecondaryLovinChanceFactor: TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
- Pawn_RelationsTracker.SecondaryRomanceChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_RomanceChancePatch.PsychologyFormula
- Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: PRE: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Prefix post: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Postfix
- PresetLoaderVersion3.LoadPawn: post: Psychology.Harmony.Optional.PresetLoaderPatch.AddPsyche
- PresetSaver.SaveToFile: TRANS: Psychology.Harmony.Optional.PresetSaverPatch.SavePawnRef
- Projectile.Launch: PRE: BattleMounts.Harmony.Projectile_Launch.Prefix
- RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEat
- Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
- Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
- Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
- RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
- ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- RestUtility.CanUseBedEver: post: AlienRace.HarmonyPatches.CanUseBedEverPostfix, Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SaveRecordPawnV3.ExposeData: post: Psychology.Harmony.Optional.SaveRecordPawnV3Patch.ExposePsycheData
- ShieldBelt.DrawWornExtras: PRE: BattleMounts.Harmony.ShieldBelt_DrawWornExtras.Prefix
- SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateSituationalThoughtPrefix
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- StartingPawnUtility.NewGeneratedStartingPawn: PRE: AlienRace.HarmonyPatches.NewGeneratedStartingPawnPrefix
- TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
- Thing.DeSpawn: post: ColonistBarKF.HarmonyPatches.DeSpawn_Postfix
- Thing.SetFactionDirect: post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
- ThingOwner.NotifyColonistBarIfColonistCorpse: post: ColonistBarKF.HarmonyPatches.NotifyColonistBarIfColonistCorpse_Postfix
- ThingSelectionUtility.SelectNextColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThingSelectionUtility.SelectPreviousColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
- ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
- ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
- ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
- ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
- ThoughtWorker_CabinFever.CurrentStateInternal: TRANS: Psychology.Harmony.ThoughtWorker_CabinFeverPatch.OutdoorsyModifier
- ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
- ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
- ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
- ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
- ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
- ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
- ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
- ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
- Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
- TraderCaravanUtility.GetTraderCaravanRole: TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
- TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix, Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
- TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
- TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- VerbProperties.AdjustedAccuracy: post: BattleMounts.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- Verb_MeleeAttack.DamageInfosToApply: post: AlienRace.HarmonyPatches.MeleeVerbDamageInfoPostfix
- Verb_MeleeAttackBase.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
- Window.Notify_ResolutionChanged: post: ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
- WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
- WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
- WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
- WorkGiver_Researcher.ShouldSkip: post: AlienRace.HarmonyPatches.ShouldSkipResearchPostfix
- WorldCameraDriver.JumpTo: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.colonistbarkf.rimworld.mod:1.0.9.1, fluffy.medicaltab:1.0.9.1, net.marvinkosh.rimworld.mod.ughyougotme:1.0.9.1, rimworld.erdelf.alien_race.main:1.0.9.1, HugsLib.SimpleSidearms:1.0.9.1, HugsLib.Psychology:1.0.9.1, HugsLib.Hospitality:1.0.9.1, com.github.bc.rimworld.mod.moodbar:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.psychology.prepare_carefully_patch:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, HugsLib.GiddyUpCore:1.0.9.1, HugsLib.GiddyUpCaravan:1.0.9.1, HugsLib.BattleMounts:1.0.9.1, HugsLib.Autopsy:1.0.9.1, HugsLib.Smarter_Food_Selection:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Duplicate code-linked translation key: VG_ContainsIngredient in language English
- Duplicate code-linked translation key: VG_ContainsProduct in language English
- Duplicate code-linked translation key: VG_NoIngredient in language English
- Duplicate code-linked translation key: VG_IdealSafeFermentingTemperature in language English
- Duplicate code-linked translation key: VG_Finished in language English
- Duplicate code-linked translation key: VG_Ideal in language English
- Duplicate code-linked translation key: VG_Safe in language English
- Try connecting to longwelwind.net
- Connected to the server
- Trying to authenticate as User
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- Colonistbar KF successfully completed 113 patches with harmony.
- [ColorCodedMoodBar] ColorCodedMoodBar initialized
- NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
- [HugsLib] v4.0.1 initialized GiddyUpCore, GiddyUpCaravan, BattleMounts, SimpleSidearms, Autopsy, Smarter_Food_Selection, Hospitality, Psychology
- [Smarter_Food_Selection] Loaded - 354 food categorized - 530 pawn diets - 2 compatibility patches (3 fixes) - 17 policies.
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 22.19.162.4]
- Renderer: AMD Radeon HD 8330
- Vendor: ATI
- VRAM: 1383 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1490 -> priority: 1
- Thread -> id: 444 -> priority: 1
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
- Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
- Duplicate code-linked translation key: VG_ContainsIngredient in language English
- Duplicate code-linked translation key: VG_ContainsProduct in language English
- Duplicate code-linked translation key: VG_NoIngredient in language English
- Duplicate code-linked translation key: VG_IdealSafeFermentingTemperature in language English
- Duplicate code-linked translation key: VG_Finished in language English
- Duplicate code-linked translation key: VG_Ideal in language English
- Duplicate code-linked translation key: VG_Safe in language English
- Try connecting to longwelwind.net
- Connected to the server
- Trying to authenticate as User
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- Colonistbar KF successfully completed 113 patches with harmony.
- [ColorCodedMoodBar] ColorCodedMoodBar initialized
- NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
- [HugsLib] v4.0.1 initialized GiddyUpCore, GiddyUpCaravan, BattleMounts, SimpleSidearms, Autopsy, Smarter_Food_Selection, Hospitality, Psychology
- [Smarter_Food_Selection] Loaded - 354 food categorized - 530 pawn diets - 2 compatibility patches (3 fixes) - 17 policies.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 11533.
- Total: 573.861084 ms (FindLiveObjects: 2.417066 ms CreateObjectMapping: 2.990213 ms MarkObjects: 568.198669 ms DeleteObjects: 0.252376 ms)
- Disconnected from the server
- Called InitSaving() but current mode is Saving
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- DebugOutput needs current mode to be Inactive
- DebugOutput needs current mode to be Inactive
- Called InitLoading() but current mode is Saving
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
- at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at AlienRace.HarmonyPatches.PrepForMapGenPrefix (Verse.GameInitData) <0x0002a>
- at (wrapper dynamic-method) Verse.GameInitData.PrepForMapGen_Patch1 (object) <0x0006a>
- at RimWorld.PageUtility.<InitGameStart>m__0 () <0x00015>
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '70' things
- Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 17809.
- Total: 811.365540 ms (FindLiveObjects: 4.180280 ms CreateObjectMapping: 5.565271 ms MarkObjects: 800.975769 ms DeleteObjects: 0.640173 ms)
- Initializing new game with mods Core, HugsLib, Humanoid Alien Races 2.0, PhiClient, GlitterWorld Prime [A18], Colony Manager, Blueprints, Medical Tab, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Battle Mounts, Colonist Bar KF 0.18.0, Color Coded Mood Bar, DE Surgeries, Expanded Prosthetics and Organ Engineering, Ugh You Got Me, Miniaturisation, QualityBuilder, Project RimFactory, [RF] Smooth Stone Walls [b18], No Random Construction Quality, Simple sidearms, Harvest Organs Post Mortem - 2.0 [A18], Tilled Soil, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Medicine, VGP More Veggies, VGP Garden Resources, VGP Soylent Production, VGP Garden Tools, VGP Xtra Trees and Flowers, WM Smarter food selection, More vanilla factions, Conduit Deconstruct, Hospitality, Psychology, Floor Lights - B18, Rimsenal - Rimhair, FashionRIMsta, and EdB Prepare Carefully
- Could not generate starting map because there is no any player faction base.
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Game.InitNewGame () [0x00000] in <filename unknown>:0
- at Verse.Root_Play.<Start>m__1 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17814.
- Total: 601.786621 ms (FindLiveObjects: 4.194642 ms CreateObjectMapping: 5.651448 ms MarkObjects: 591.855713 ms DeleteObjects: 0.081389 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 17754.
- Total: 313.561340 ms (FindLiveObjects: 3.800005 ms CreateObjectMapping: 6.102169 ms MarkObjects: 286.972260 ms DeleteObjects: 16.682819 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 17852.
- Total: 854.851563 ms (FindLiveObjects: 3.942950 ms CreateObjectMapping: 4.821137 ms MarkObjects: 606.000427 ms DeleteObjects: 240.083633 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '0' things
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18011.
- Total: 577.923035 ms (FindLiveObjects: 3.824627 ms CreateObjectMapping: 5.102923 ms MarkObjects: 568.849792 ms DeleteObjects: 0.142944 ms)
- Initializing new game with mods Core, HugsLib, Humanoid Alien Races 2.0, PhiClient, GlitterWorld Prime [A18], Colony Manager, Blueprints, Medical Tab, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Battle Mounts, Colonist Bar KF 0.18.0, Color Coded Mood Bar, DE Surgeries, Expanded Prosthetics and Organ Engineering, Ugh You Got Me, Miniaturisation, QualityBuilder, Project RimFactory, [RF] Smooth Stone Walls [b18], No Random Construction Quality, Simple sidearms, Harvest Organs Post Mortem - 2.0 [A18], Tilled Soil, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Medicine, VGP More Veggies, VGP Garden Resources, VGP Soylent Production, VGP Garden Tools, VGP Xtra Trees and Flowers, WM Smarter food selection, More vanilla factions, Conduit Deconstruct, Hospitality, Psychology, Floor Lights - B18, Rimsenal - Rimhair, FashionRIMsta, and EdB Prepare Carefully
- GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime (Init) Using Colony ID:
- QualityBuilder added to orders category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Northeastern Ertiolor are coming after 9.442064 days.
- Hiouronin are coming after 23.87278 days.
- Planet's Pact of Eastern Wasbum are coming after 35.87522 days.
- The Black Grouse Marlou are coming after 47.63352 days.
- The Bacrou of the Mountain are coming after 62.42319 days.
- Complete Compact of Oulhaberium are coming after 73.76144 days.
- The Tola of the Cliff are coming after 84.78859 days.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24947.
- Total: 779.012146 ms (FindLiveObjects: 5.643241 ms CreateObjectMapping: 7.050802 ms MarkObjects: 766.188171 ms DeleteObjects: 0.127897 ms)
- GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime (Save/Load) now using Colony ID:
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6806 unused Assets to reduce memory usage. Loaded Objects now: 18170.
- Total: 500.002380 ms (FindLiveObjects: 5.137804 ms CreateObjectMapping: 116.365265 ms MarkObjects: 336.884613 ms DeleteObjects: 41.612663 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 18220.
- Total: 772.945496 ms (FindLiveObjects: 3.803425 ms CreateObjectMapping: 4.986652 ms MarkObjects: 704.407288 ms DeleteObjects: 59.744762 ms)
- Called InitSaving() but current mode is Saving
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- DebugOutput needs current mode to be Inactive
- DebugOutput needs current mode to be Inactive
- Called InitLoading() but current mode is Saving
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
- at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at AlienRace.HarmonyPatches.PrepForMapGenPrefix (Verse.GameInitData) <0x0002a>
- at (wrapper dynamic-method) Verse.GameInitData.PrepForMapGen_Patch1 (object) <0x0006a>
- at RimWorld.PageUtility.<InitGameStart>m__0 () <0x00015>
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '0' things
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 18333.
- Total: 679.787964 ms (FindLiveObjects: 3.851301 ms CreateObjectMapping: 5.648712 ms MarkObjects: 670.132690 ms DeleteObjects: 0.153887 ms)
- Initializing new game with mods Core, HugsLib, Humanoid Alien Races 2.0, PhiClient, GlitterWorld Prime [A18], Colony Manager, Blueprints, Medical Tab, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Battle Mounts, Colonist Bar KF 0.18.0, Color Coded Mood Bar, DE Surgeries, Expanded Prosthetics and Organ Engineering, Ugh You Got Me, Miniaturisation, QualityBuilder, Project RimFactory, [RF] Smooth Stone Walls [b18], No Random Construction Quality, Simple sidearms, Harvest Organs Post Mortem - 2.0 [A18], Tilled Soil, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Medicine, VGP More Veggies, VGP Garden Resources, VGP Soylent Production, VGP Garden Tools, VGP Xtra Trees and Flowers, WM Smarter food selection, More vanilla factions, Conduit Deconstruct, Hospitality, Psychology, Floor Lights - B18, Rimsenal - Rimhair, FashionRIMsta, and EdB Prepare Carefully
- Could not generate starting map because there is no any player faction base.
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Game.InitNewGame () [0x00000] in <filename unknown>:0
- at Verse.Root_Play.<Start>m__1 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18338.
- Total: 690.606567 ms (FindLiveObjects: 5.192520 ms CreateObjectMapping: 5.489353 ms MarkObjects: 679.839905 ms DeleteObjects: 0.081389 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 18278.
- Total: 374.700012 ms (FindLiveObjects: 4.393671 ms CreateObjectMapping: 5.955804 ms MarkObjects: 361.239929 ms DeleteObjects: 3.109220 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 18368.
- Total: 870.853149 ms (FindLiveObjects: 4.693923 ms CreateObjectMapping: 6.882552 ms MarkObjects: 831.427063 ms DeleteObjects: 27.846191 ms)
- Called InitSaving() but current mode is Saving
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- DebugOutput needs current mode to be Inactive
- DebugOutput needs current mode to be Inactive
- Called InitLoading() but current mode is Saving
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
- at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at AlienRace.HarmonyPatches.PrepForMapGenPrefix (Verse.GameInitData) <0x0002a>
- at (wrapper dynamic-method) Verse.GameInitData.PrepForMapGen_Patch1 (object) <0x0006a>
- at RimWorld.PageUtility.<InitGameStart>m__0 () <0x00015>
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '0' things
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 18489.
- Total: 687.426941 ms (FindLiveObjects: 4.102310 ms CreateObjectMapping: 9.262001 ms MarkObjects: 673.936157 ms DeleteObjects: 0.123794 ms)
- Initializing new game with mods Core, HugsLib, Humanoid Alien Races 2.0, PhiClient, GlitterWorld Prime [A18], Colony Manager, Blueprints, Medical Tab, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Battle Mounts, Colonist Bar KF 0.18.0, Color Coded Mood Bar, DE Surgeries, Expanded Prosthetics and Organ Engineering, Ugh You Got Me, Miniaturisation, QualityBuilder, Project RimFactory, [RF] Smooth Stone Walls [b18], No Random Construction Quality, Simple sidearms, Harvest Organs Post Mortem - 2.0 [A18], Tilled Soil, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Medicine, VGP More Veggies, VGP Garden Resources, VGP Soylent Production, VGP Garden Tools, VGP Xtra Trees and Flowers, WM Smarter food selection, More vanilla factions, Conduit Deconstruct, Hospitality, Psychology, Floor Lights - B18, Rimsenal - Rimhair, FashionRIMsta, and EdB Prepare Carefully
- Could not generate starting map because there is no any player faction base.
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Game.InitNewGame () [0x00000] in <filename unknown>:0
- at Verse.Root_Play.<Start>m__1 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18493.
- Total: 687.423523 ms (FindLiveObjects: 5.142592 ms CreateObjectMapping: 4.963398 ms MarkObjects: 677.223877 ms DeleteObjects: 0.090964 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 18434.
- Total: 381.057983 ms (FindLiveObjects: 6.115164 ms CreateObjectMapping: 7.103466 ms MarkObjects: 366.015930 ms DeleteObjects: 1.819981 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 17978.
- Total: 519.698669 ms (FindLiveObjects: 4.644679 ms CreateObjectMapping: 5.899037 ms MarkObjects: 433.570007 ms DeleteObjects: 75.582909 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 19704.
- Total: 880.107666 ms (FindLiveObjects: 4.935356 ms CreateObjectMapping: 6.987195 ms MarkObjects: 867.558594 ms DeleteObjects: 0.623075 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '0' things
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 19837.
- Total: 740.813721 ms (FindLiveObjects: 4.147450 ms CreateObjectMapping: 5.609043 ms MarkObjects: 730.918396 ms DeleteObjects: 0.135421 ms)
- Initializing new game with mods Core, HugsLib, Humanoid Alien Races 2.0, PhiClient, GlitterWorld Prime [A18], Colony Manager, Blueprints, Medical Tab, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Battle Mounts, Colonist Bar KF 0.18.0, Color Coded Mood Bar, DE Surgeries, Expanded Prosthetics and Organ Engineering, Ugh You Got Me, Miniaturisation, QualityBuilder, Project RimFactory, [RF] Smooth Stone Walls [b18], No Random Construction Quality, Simple sidearms, Harvest Organs Post Mortem - 2.0 [A18], Tilled Soil, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Medicine, VGP More Veggies, VGP Garden Resources, VGP Soylent Production, VGP Garden Tools, VGP Xtra Trees and Flowers, WM Smarter food selection, More vanilla factions, Conduit Deconstruct, Hospitality, Psychology, Floor Lights - B18, Rimsenal - Rimhair, FashionRIMsta, and EdB Prepare Carefully
- GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime (Init) Using Colony ID:
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Planet's Pact of Eastern Wasbum are coming after 13.92478 days.
- Complete Compact of Oulhaberium are coming after 25.37592 days.
- Hiouronin are coming after 38.98997 days.
- Concord of Brador are coming after 49.01928 days.
- Northeastern Ertiolor are coming after 61.693 days.
- The Bacrou of the Mountain are coming after 75.00192 days.
- The Black Koala Tranca are coming after 85.29317 days.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25374.
- Total: 850.295044 ms (FindLiveObjects: 8.472043 ms CreateObjectMapping: 7.682769 ms MarkObjects: 834.019897 ms DeleteObjects: 0.116270 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5557 unused Assets to reduce memory usage. Loaded Objects now: 19835.
- Total: 456.380310 ms (FindLiveObjects: 5.085825 ms CreateObjectMapping: 7.542560 ms MarkObjects: 387.034973 ms DeleteObjects: 56.712830 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 19879.
- Total: 849.854675 ms (FindLiveObjects: 5.326574 ms CreateObjectMapping: 7.387988 ms MarkObjects: 802.144592 ms DeleteObjects: 34.991379 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '0' things
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 19976.
- Total: 709.590942 ms (FindLiveObjects: 4.219948 ms CreateObjectMapping: 5.321786 ms MarkObjects: 699.904175 ms DeleteObjects: 0.139525 ms)
- Initializing new game with mods Core, HugsLib, Humanoid Alien Races 2.0, PhiClient, GlitterWorld Prime [A18], Colony Manager, Blueprints, Medical Tab, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Battle Mounts, Colonist Bar KF 0.18.0, Color Coded Mood Bar, DE Surgeries, Expanded Prosthetics and Organ Engineering, Ugh You Got Me, Miniaturisation, QualityBuilder, Project RimFactory, [RF] Smooth Stone Walls [b18], No Random Construction Quality, Simple sidearms, Harvest Organs Post Mortem - 2.0 [A18], Tilled Soil, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Medicine, VGP More Veggies, VGP Garden Resources, VGP Soylent Production, VGP Garden Tools, VGP Xtra Trees and Flowers, WM Smarter food selection, More vanilla factions, Conduit Deconstruct, Hospitality, Psychology, Floor Lights - B18, Rimsenal - Rimhair, FashionRIMsta, and EdB Prepare Carefully
- GlitterWorld Prime (Init) Initalising...
- GlitterWorld Prime (Init) Enumerating supported Things...
- GlitterWorld Prime (Init) Using Colony ID:
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Faction has null relation with PlayerColony. Returning dummy relation.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Planet's Pact of Eastern Wasbum are coming after 9.868361 days.
- The Bacrou of the Mountain are coming after 20.44457 days.
- The Black Plain Dominion are coming after 32.60986 days.
- Hiouronin are coming after 47.19328 days.
- Northeastern Ertiolor are coming after 57.45196 days.
- The Orange Bear Llomeaas are coming after 67.58408 days.
- Complete Compact of Oulhaberium are coming after 80.32096 days.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25873.
- Total: 858.259644 ms (FindLiveObjects: 8.143064 ms CreateObjectMapping: 9.034931 ms MarkObjects: 840.789612 ms DeleteObjects: 0.288625 ms)
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- Could not load UnityEngine.Texture2D at UI/Icons/Medical/Pill in any active mod or in base resources.
- GlitterWorld Prime saving/loading Colony Metadata
- GlitterWorld Prime (Save/Load) now using Colony ID:
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 6008 unused Assets to reduce memory usage. Loaded Objects now: 19990.
- Total: 610.348206 ms (FindLiveObjects: 5.563903 ms CreateObjectMapping: 16.529613 ms MarkObjects: 429.555237 ms DeleteObjects: 158.696075 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 19541.
- Total: 526.811035 ms (FindLiveObjects: 4.923045 ms CreateObjectMapping: 7.688924 ms MarkObjects: 391.255615 ms DeleteObjects: 122.941406 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 21175.
- Total: 905.536743 ms (FindLiveObjects: 4.620057 ms CreateObjectMapping: 6.009836 ms MarkObjects: 873.353638 ms DeleteObjects: 21.549782 ms)
- Called InitSaving() but current mode is Saving
- Called InitSaving() but current mode is Saving
- Called InitSaving() but current mode is Saving
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- DebugOutput needs current mode to be Inactive
- DebugOutput needs current mode to be Inactive
- Called InitLoading() but current mode is Saving
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
- at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at AlienRace.HarmonyPatches.PrepForMapGenPrefix (Verse.GameInitData) <0x0002a>
- at (wrapper dynamic-method) Verse.GameInitData.PrepForMapGen_Patch1 (object) <0x0006a>
- at RimWorld.PageUtility.<InitGameStart>m__0 () <0x00015>
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '0' things
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 21263.
- Total: 728.996521 ms (FindLiveObjects: 4.467537 ms CreateObjectMapping: 5.948281 ms MarkObjects: 718.330383 ms DeleteObjects: 0.248272 ms)
- Initializing new game with mods Core, HugsLib, Humanoid Alien Races 2.0, PhiClient, GlitterWorld Prime [A18], Colony Manager, Blueprints, Medical Tab, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Battle Mounts, Colonist Bar KF 0.18.0, Color Coded Mood Bar, DE Surgeries, Expanded Prosthetics and Organ Engineering, Ugh You Got Me, Miniaturisation, QualityBuilder, Project RimFactory, [RF] Smooth Stone Walls [b18], No Random Construction Quality, Simple sidearms, Harvest Organs Post Mortem - 2.0 [A18], Tilled Soil, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Drinks, VGP Garden Gourmet, VGP Garden Medicine, VGP More Veggies, VGP Garden Resources, VGP Soylent Production, VGP Garden Tools, VGP Xtra Trees and Flowers, WM Smarter food selection, More vanilla factions, Conduit Deconstruct, Hospitality, Psychology, Floor Lights - B18, Rimsenal - Rimhair, FashionRIMsta, and EdB Prepare Carefully
- Could not generate starting map because there is no any player faction base.
- Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.Game.InitNewGame () [0x00000] in <filename unknown>:0
- at Verse.Root_Play.<Start>m__1 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21268.
- Total: 695.431152 ms (FindLiveObjects: 5.035212 ms CreateObjectMapping: 5.944177 ms MarkObjects: 684.355347 ms DeleteObjects: 0.093700 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 21208.
- Total: 388.928833 ms (FindLiveObjects: 4.549611 ms CreateObjectMapping: 7.829134 ms MarkObjects: 371.921814 ms DeleteObjects: 4.624845 ms)
- All subscribed items (0 total):
- All installed mods:
- AlienRaces-b18: [839005762]
- not installed
- battlemounts-18.5.1: [1217001091]
- not installed
- Blueprints: [708455313]
- not installed
- Call-of-Cthulhu---Straitjackets: [824831260]
- not installed
- ColonyManager: [715565262]
- not installed
- ColorCodedMoodBar-master: [unpublished]
- Core: [unpublished]
- DESurgeries: [967947023]
- not installed
- EdBPrepareCarefully: [unpublished]
- ExpandedProsthetics&OrganEngineering: [725956940]
- not installed
- FashionRIMsta -A18: [745193823]
- not installed
- FloorLightsB18: [1204077169]
- not installed
- GeneticRim-a17-1.8: [1113137502]
- not installed
- GiddyUpCaravan-18.1.2: [1253251478]
- not installed
- GiddyUpCore-18.5.4: [1216999901]
- not installed
- GlitterWorldPrime [A18]: [1206654786]
- not installed
- Hospitality: [753498552]
- not installed
- HugsLib: [818773962]
- not installed
- MarvsUghYouGotMe: [1204155882]
- not installed
- MedicalTab: [715565817]
- not installed
- Miniaturisation-0.18.0: [726372052]
- not installed
- more factions - B18: [830221184]
- not installed
- NoRandomConstructionQuality-beta18-3e8c03d57a61c57eac1e046df1a8bb5fa6a4170a: [773918229]
- not installed
- PhiClient: [732930564]
- not installed
- ProjectRimFactory-master: [1206316724]
- not installed
- Psychology: [1220823511]
- not installed
- QualityBuilder: [754637870]
- not installed
- RF - Smooth Stone Walls: [1198839349]
- not installed
- Rimsenal: [725947920]
- not installed
- Rimsenal_Hair: [725949967]
- not installed
- RimwoldAutopsy-master: [unpublished]
- RW_ColonistBarKF-0.18: [729908976]
- not installed
- SimpleSidearms: [927155256]
- not installed
- TilledSoil-0.18.1755: [725747149]
- not installed
- Vegetable Garden: [1185265132]
- not installed
- VGP_Fabric: [1185269798]
- not installed
- VGP_Garden_Drinks: [1188485723]
- not installed
- VGP_Garden_Gourmet: [1185906628]
- not installed
- VGP_Medicine: [1185274792]
- not installed
- VGP_More Veggies: [1192504741]
- not installed
- VGP_Resources: [1185276569]
- not installed
- VGP_Soylent Production: [1185278809]
- not installed
- VGP_Tools: [1185307686]
- not installed
- VGP_Trees_Flowers: [1185281838]
- not installed
- WM Smarter Food Selection: [887716138]
- not installed
- zombieland-master: [928376710]
- not installed
- [B18]ConduitDeconstruct: [838336462]
- not installed
- --- Thread 7 ---
- 34856ms GenerateWorld
- - 25028ms WorldGenStep - Terrain
- - 269ms WorldGenStep - Components
- - 47ms WorldGenStep - Lakes
- - 1214ms WorldGenStep - Rivers
- - 1ms WorldGenStep - AncientSites
- - 524ms WorldGenStep - AncientRoads
- - 462ms WorldGenStep - Factions
- - 1753ms WorldGenStep - Roads
- - 5062ms WorldGenStep - Features
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 20770.
- Total: 507.414337 ms (FindLiveObjects: 5.212355 ms CreateObjectMapping: 6.012572 ms MarkObjects: 425.677277 ms DeleteObjects: 70.510078 ms)
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- Getting next unique ID during saving or loading. This may cause bugs.
- DebugOutput needs current mode to be Inactive
- DebugOutput needs current mode to be Inactive
- Called InitLoading() but current mode is Saving
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.Reflection.TargetException: Non-static field requires a target
- at System.Reflection.MonoField.GetValue (System.Object obj) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.ReplaceScenarioParts (RimWorld.Scenario actualScenario, RimWorld.Scenario vanillaFriendlyScenario) [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.PrepareGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- Exception filling window for EdB.PrepareCarefully.Dialog_Confirm: System.NullReferenceException: Object reference not set to an instance of an object
- at EdB.PrepareCarefully.Controller.StartGame () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Page_PrepareCarefully.<ShowStartConfirmation>b__26_0 () [0x00000] in <filename unknown>:0
- at EdB.PrepareCarefully.Dialog_Confirm.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Add Comment
Please, Sign In to add comment