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- LOGS :
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1"
- Valve Software - vbsp.exe (Apr 23 2019)
- notjunc = true
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error in .VMT file: error parsing vector element "$envmapmask" in "$envmapmask"
- Can't find surfaceprop wet for material CONCRETE/URBAN_SIDEWALK_01B, using default
- [ERREUR #3]Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2106 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (1510251 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4798 texinfos to 2944
- Reduced 227 texdatas to 198 (7406 bytes to 6023)
- Writing c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp
- 25 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1"
- Valve Software - vvis.exe (Apr 23 2019)
- fastvis = true
- 4 threads
- reading c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp
- reading c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.prt
- 3915 portalclusters
- 9466 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 38394 visible clusters (3.23%)
- Total clusters visible: 1189597
- Average clusters visible: 303
- Building PAS...
- Average clusters audible: 848
- visdatasize:1447032 compressed from 3883680
- writing c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1"
- Valve Software - vrad.exe SSE (Apr 23 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (12.47 seconds)
- 41368 faces
- 38913584 square feet [5603555840.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 41368 patches before subdivision
- 2087938 patches after subdivision
- sun extent from map=0.000000
- 625 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (131)
- BuildVisLeafs: 0
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_boomcityrp_v1.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_boomcityrp_v1"
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