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May 19th, 2019
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  1. LOGS :
  2.  
  3. ** Executing...
  4. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  5. ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1"
  6.  
  7. Valve Software - vbsp.exe (Apr 23 2019)
  8. notjunc = true
  9. 4 threads
  10. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  11. Loading c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.vmf
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Error in .VMT file: error parsing vector element "$envmapmask" in "$envmapmask"
  14. Can't find surfaceprop wet for material CONCRETE/URBAN_SIDEWALK_01B, using default
  15. [ERREUR #3]Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
  16. fixing up env_cubemap materials on brush sides...
  17. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  19. Processing areas...done (0)
  20. Building Faces...done (0)
  21. Chop Details...done (0)
  22. Find Visible Detail Sides...
  23. Merged 2106 detail faces...done (0)
  24. Merging details...done (1)
  25. FixTjuncs...
  26. PruneNodes...
  27. WriteBSP...
  28. done (1)
  29. writing c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.prt...Building visibility clusters...
  30. done (0)
  31. Creating default LDR cubemaps for env_cubemap using skybox materials:
  32. skybox/painted*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Creating default HDR cubemaps for env_cubemap using skybox materials:
  35. skybox/painted*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Finding displacement neighbors...
  38. Finding lightmap sample positions...
  39. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  40. Building Physics collision data...
  41. done (1) (1510251 bytes)
  42. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  43. Compacting texture/material tables...
  44. Reduced 4798 texinfos to 2944
  45. Reduced 227 texdatas to 198 (7406 bytes to 6023)
  46. Writing c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp
  47. 25 seconds elapsed
  48.  
  49. ** Executing...
  50. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  51. ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1"
  52.  
  53. Valve Software - vvis.exe (Apr 23 2019)
  54. fastvis = true
  55. 4 threads
  56. reading c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp
  57. reading c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.prt
  58. 3915 portalclusters
  59. 9466 numportals
  60. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
  61. Optimized: 38394 visible clusters (3.23%)
  62. Total clusters visible: 1189597
  63. Average clusters visible: 303
  64. Building PAS...
  65. Average clusters audible: 848
  66. visdatasize:1447032 compressed from 3883680
  67. writing c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp
  68. 2 seconds elapsed
  69.  
  70. ** Executing...
  71. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  72. ** Parameters: -bounce 2 -noextra -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1"
  73.  
  74. Valve Software - vrad.exe SSE (Apr 23 2019)
  75.  
  76. Valve Radiosity Simulator
  77. 4 threads
  78. [Reading texlights from 'lights.rad']
  79. [45 texlights parsed from 'lights.rad']
  80.  
  81. Loading c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp
  82. PREP OK
  83. Setting up ray-trace acceleration structure... Done (12.47 seconds)
  84. 41368 faces
  85. 38913584 square feet [5603555840.00 square inches]
  86. 0 Displacements
  87. 0 Square Feet [0.00 Square Inches]
  88. 41368 patches before subdivision
  89. 2087938 patches after subdivision
  90. sun extent from map=0.000000
  91. 625 direct lights
  92. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (131)
  93. BuildVisLeafs: 0
  94. ** Executing...
  95. ** Command: Copy File
  96. ** Parameters: "c:\users\maxime\desktop\map gmod boomcityrp\rp_boomcityrp_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_boomcityrp_v1.bsp"
  97.  
  98.  
  99. ** Executing...
  100. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  101. ** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_boomcityrp_v1"
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