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- ] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
- 2020-05-25T11:22:11 41.253 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
- 2020-05-25T11:22:11 41.253 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
- 2020-05-25T11:22:11 41.253 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
- 2020-05-25T11:22:11 41.253 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
- 2020-05-25T11:22:11 41.253 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
- 2020-05-25T11:22:11 41.253 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
- 2020-05-25T11:22:11 41.253 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
- 2020-05-25T11:22:11 41.253 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 2020-05-25T11:22:11 41.341 INF StartGame done
- Fallback handler could not load library C:/Pingperfect/Users/justinf3/234128/7DaysToDieserver_Data/Mono/libc
- Fallback handler could not load library C:/Pingperfect/Users/justinf3/234128/7DaysToDieserver_Data/Mono/libc.dll
- Fallback handler could not load library C:/Pingperfect/Users/justinf3/234128/7DaysToDieserver_Data/Mono/libc
- 2020-05-25T11:22:12 41.757 INF [Steamworks.NET] GameServer.Init successful
- 2020-05-25T11:22:12 41.761 INF [Steamworks.NET] Making server public
- 2020-05-25T11:22:13 42.561 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90135572577078281, public IP=104.140.55.34
- 2020-05-25T11:22:14 44.365 INF Calculating hashes took 3431 ms (world size 668 MiB)
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