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- command /randomtp:
- trigger:
- loop {map1::*}:
- add loop-value to {teleport::*}
- loop {solo::*}:
- set {_position} to random integer out of {teleport::*}
- teleport loop-value to {_position}
- remove {_position} from {teleport::*}
- delete {teleport::*}
- command /swsolojoin <player>:
- aliases: /swsj
- trigger:
- if {solo::*} contains arg-1:
- send "&c既にゲームに参加しています。"
- stop
- add arg-1 to {solo::*}
- clear arg-1's inventory
- execute console command "/mv tp %arg-1% map1"
- execute console command "/menu grab %arg-1% wait"
- send "&7%arg-1% &eがゲームに参加しました! (&b%amount of {solo::*}%&e/&b8&e)!" to {solo::*}
- if amount of {solo::*} is 1:
- loop {map1::*}:
- add loop-value to {teleport::*}
- loop {solo::*}:
- set {_position} to random location out of {teleport::*}
- teleport loop-value to {_position}
- remove {_position} from {teleport::*}
- clear {teleport::*}
- if amount of {solo::*} is 1:
- send "&a10&e秒後に&b&lゲージ&bが&3開きます!" to {solo::*}
- wait 5 second
- send "&65&e秒後に&b&lゲージ&bが&3開きます!" to {solo::*}
- wait 1 seconds
- send "&c4&e秒後に&b&Lゲージ&bが&3開きます!" to {solo::*}
- wait 1 seconds
- send "&c3&e秒後に&b&lゲージ&bが&3開きます!" to {solo::*}
- wait 1 seconds
- send "&c2&e秒後に&b&lゲージ&bが&3開きます!" to {solo::*}
- wait 1 seconds
- send "&c1&e秒後に&b&lゲージ&bが&3開きます!" to {solo::*}
- wait 1 seconds
- execute console command "/playsound minecraft:block.anvil.use master {solo::*} ~ ~ ~ 10 0.9 1"
- send victim title "&c&lGame Start!" for 2 seconds
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