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brad_UV2_ERA.rvmat

Apr 17th, 2023 (edited)
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  1. #define _ARMA_
  2.  
  3. ambient[] = {1.0,1.0,1.0,1};
  4. diffuse[] = {1.0,1.0,1.0,1};
  5. forcedDiffuse[] = {0,0,0,0};
  6. emmisive[] = {0,0,0,1};
  7. specular[] = {0.37499988,0.375,0.375,1};
  8. specularPower = 80;
  9. PixelShaderID = "Super";
  10. VertexShaderID = "Super";
  11. class Stage1
  12. {
  13. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_NOHQ.paa";
  14. uvSource = "tex";
  15. class uvTransform
  16. {
  17. aside[] = {1,0,0};
  18. up[] = {0,1,0};
  19. dir[] = {0,0,0};
  20. pos[] = {0,0,0};
  21. };
  22. };
  23. class Stage2
  24. {
  25. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\metal_detail_dt.paa";
  26. uvSource = "tex";
  27. class uvTransform
  28. {
  29. aside[] = {19.923742,-1.7431649,0};
  30. up[] = {1.7431649,19.923742,0};
  31. dir[] = {0,0,0};
  32. pos[] = {0,0,0};
  33. };
  34. };
  35. class Stage3
  36. {
  37. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  38. uvSource = "tex";
  39. class uvTransform
  40. {
  41. aside[] = {1,0,0};
  42. up[] = {0,1,0};
  43. dir[] = {0,0,0};
  44. pos[] = {0,0,0};
  45. };
  46. };
  47. class Stage4
  48. {
  49. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_ERA_as.paa";
  50. uvSource = "tex";
  51. class uvTransform
  52. {
  53. aside[] = {1,0,0};
  54. up[] = {0,1,0};
  55. dir[] = {0,0,0};
  56. pos[] = {0,0,0};
  57. };
  58. };
  59. class Stage5
  60. {
  61. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_smdi.paa";
  62. uvSource = "tex";
  63. class uvTransform
  64. {
  65. aside[] = {1,0,0};
  66. up[] = {0,1,0};
  67. dir[] = {0,0,0};
  68. pos[] = {0,0,0};
  69. };
  70. };
  71. class Stage6
  72. {
  73. texture = "#(ai,16,2,2)fresnel(1.4,1.16)";
  74. uvSource = "tex";
  75. class uvTransform
  76. {
  77. aside[] = {1,0,0};
  78. up[] = {0,1,0};
  79. dir[] = {0,0,0};
  80. pos[] = {0,0,0};
  81. };
  82. };
  83. class Stage7
  84. {
  85. texture = "a3\data_f\env_land_co.paa";
  86. uvSource = "tex";
  87. class uvTransform
  88. {
  89. aside[] = {1,0,0};
  90. up[] = {0,1,0};
  91. dir[] = {0,0,0};
  92. pos[] = {0,0,0};
  93. };
  94. };
  95. class StageTI
  96. {
  97. texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_ti_ca.paa";
  98. };
  99.  
  100.  
  101. /*code to run it in my config .cpp to change on all bradleys
  102. class CUP_M2Bradley_Base : Tank_F{
  103.  
  104. HiddenSelectionsMaterials[]={
  105. "\BFV\brad_UV1.rvmat",
  106. "\BFV\brad_UV2.rvmat",
  107. "\BFV\brad_UV2_ERA.rvmat"
  108. };
  109. }; */
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