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TheInsidiousOne

Dryssel

Aug 14th, 2021
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  1. Dryssel Fighter
  2. Level 3 EARTH Cyberse/Effect
  3. 1300/800
  4. If you Link Summon a "Dryssel" monster other than "Dryssel Fighter": You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Dryssel" card from your Deck to the GY, except "Dryssel Fighter". You can only use each effect of "Dryssel Fighter" once per turn.
  5.  
  6. Dryssel Bomber
  7. Level 3 EARTH Cyberse/Effect
  8. 1500/900
  9. If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. If this card is Normal or Special Summoned: You can send 1 "Dryssel" monster from your Deck to the GY, except "Dryssel Bomber". You can only use each effect of "Dryssel Bomber" once per turn.
  10.  
  11. Dryssel Interceptor
  12. Level 5 EARTH Cyberse/Effect
  13. 0/2300
  14. When an attack is declared involving your "Dryssel" monster: You can Special Summon this card from your hand, and if you do, negate that attack. During your opponent's turn (Quick Effect): You can banish this card from your hand or GY; negate the next attack this turn from a monster your opponent controls.
  15.  
  16. Dryssel Troop Transport
  17. Level 3 EARTH Cyberse/Effect
  18. 1000/100
  19. If you control a "Dryssel" monster: You can Special Summon this card from your hand. If another "Dryssel Troop Transport" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Dryssel Troop Transport" from your Deck. You can only use each effect of "Dryssel Troop Transport" once per turn.
  20.  
  21. Dryssel Defender
  22. Level 4 EARTH Cyberse/Effect
  23. 800/2000
  24. When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn (Quick Effect): You can banish this card from your hand or GY; negate the next attack this turn from a monster your opponent controls.
  25.  
  26. Dryssel Advanced
  27. Level 4 EARTH Cyberse/Effect
  28. 1700/700
  29. If you control a "Dryssel" monster, you can Special Summon this card (from your hand). You can only Special Summon "Dryssel Advanced" once per turn this way. You can discard 1 "Dryssel" card, then target 1 "Dryssel" Link Monster in your GY; Special Summon it. You can only use this effect of "Dryssel Advanced" once per turn.
  30.  
  31. Dryssel Vanguard
  32. Level 2 EARTH Cyberse/Effect
  33. 600/1200
  34. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dryssel Vanguard" once per turn this way. You can discard 1 "Dryssel" card, then target 1 "Dryssel" Link Monster in your GY; Special Summon it. You can only use this effect of "Dryssel Vanguard" once per turn.
  35.  
  36. Dryssel Oppressor
  37. Level 7 EARTH Cyberse/Effect
  38. 200/2400
  39. When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, your Cyberse monsters cannot be destroyed by battle this turn. You can only use this effect of "Dryssel Oppressor" once per turn. Once per turn: You can Special Summon 1 Level 4 or lower "Dryssel" monster from your hand.
  40.  
  41. Dryssel Sentinel
  42. Level 6 EARTH Cyberse/Effect
  43. 1800/2500
  44. If you control a "Dryssel" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your hand (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Dryssel Sentinel" once per turn.
  45.  
  46. Dryssel Phantom
  47. Level 4 EARTH Cyberse/Effect
  48. 1300/1600
  49. You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Dryssel Phantom" once per turn this way. You can discard 1 card; Special Summon 1 "Dryssel" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Dryssel Phantom" once per turn.
  50.  
  51. Dryssel Hunter
  52. Level 4 EARTH Cyberse/Effect
  53. 2000/0
  54. Cannot be Normal Summoned, unless you control a Cyberse Link Monster (but can be Normal Set). Your opponent cannot target Cyberse monsters you control for attacks, except this one.
  55.  
  56. Dryssel Destroyer
  57. Link-4 EARTH Cyberse/Link/Effect
  58. 3000/L R BL BR
  59. 2+ Cyberse monsters
  60. Once while face-up on the field (Quick Effect): You can target face-up monsters on the field up to the number of monsters this card points to; negate their effects. If this card in your possession is sent to the GY by an opponent's card: You can Special Summon 1 "Dryssel" monster from your hand. You can only use each effect of "Dryssel Destroyer" once per turn.
  61.  
  62. Dryssel Battleship
  63. Link-3 EARTH Cyberse/Link/Effect
  64. 2300/T BL BR
  65. 2+ Effect Monsters
  66. If this card is Link Summoned: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. Once while face-up on the field, when a Spell/Trap Card is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use each effect of "Dryssel Battleship" once per turn.
  67.  
  68. Dryssel Submarine
  69. Link-2 EARTH Cyberse/Link/Effect
  70. 2000/T B
  71. 2 Cyberse monsters
  72. If this card is Link Summoned: Destroy all monsters this card points to. You can only use this effect of "Dryssel Submarine" once per turn. If this card is sent to the GY as Link Material: That Link Monster can attack all monsters during each Battle Phase this turn, once each.
  73.  
  74. Dryssel Flattop
  75. Link-3 EARTH Cyberse/Link/Effect
  76. 0/BL B BR
  77. 2+ EARTH monsters
  78. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Gains ATK equal to the ATK of each "Dryssel" Link Monster this card points to. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Dryssel" monster from your Extra Deck. (This is treated as a Link Summon.) You can only control 1 "Dryssel Flattop".
  79.  
  80. Dryssel Carrier
  81. Link-2 EARTH Cyberse/Link/Effect
  82. 1500/L B
  83. 2 Cyberse monsters
  84. If this card is Special Summoned: You can draw 1 card. During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card. You can only use each effect of "Dryssel Carrier" once per turn.
  85.  
  86. Dryssel Frigate
  87. Link-1 EARTH Cyberse/Link/Effect
  88. 1000/B
  89. 1 non-Link EARTH monster
  90. If this card is Link Summoned: You can add 1 "Dryssel" Spell/Trap from your Deck to your hand. During your Main Phase: You can Special Summon 1 Level 4 or lower "Dryssel" monster from your hand. You can only use each effect of "Dryssel Frigate" once per turn.
  91.  
  92. Dryssel Star Fortress
  93. Link-3 EARTH Cyberse/Link/Effect
  94. 2500/L R T
  95. 2+ Effect Monsters
  96. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can negate the activation, and if you do, destroy that card.
  97.  
  98. Dryssel Mining Colony
  99. Link-1 EARTH Cyberse/Link/Effect
  100. 500/B
  101. 1 non-Link EARTH monster
  102. If this card is Link Summoned: You can add 1 "Dryssel" Spell/Trap from your GY to your hand. You can only use this effect of "Dryssel Mining Colony" once per turn. While this card is on the field or GY, all "Dryssel" monsters you control gain 500 ATK.
  103.  
  104. Dryssel Superlaser Weapon
  105. Link-3 EARTH Cyberse/Link/Effect
  106. 2400/BL B BR
  107. 2+ EARTH monsters
  108. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 3; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dryssel Superlaser Weapon" once per turn.
  109.  
  110. Dryssel Repair Unit
  111. Normal Spell
  112. When you activate this card, you can also reveal 1 "Dryssel" monster in your hand; add 1 "Dryssel" monster from your GY to your hand, then, if you revealed a monster when you activated this card, Special Summon 1 "Dryssel Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). You can only activate 1 "Dryssel Repair Unit" per turn.
  113.  
  114. Dryssel Landing
  115. Normal Spell
  116. When you activate this card, you can also reveal 1 "Dryssel" monster in your hand; Special Summon 1 "Dryssel" monster from your Deck (but destroy it during the End Phase), then, if you revealed a monster when you activated this card, Special Summon 1 "Dryssel Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). You can only activate 1 "Dryssel Landing" per turn.
  117.  
  118. Dryssel Starbase
  119. Normal Spell
  120. When you activate this card, you can also reveal 1 "Dryssel" monster in your hand; Special Summon 1 "Dryssel" monster from your GY in Defense Position, then, if you revealed a monster when you activated this card, Special Summon 1 "Dryssel Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). You can only activate 1 "Dryssel Starbase" per turn.
  121.  
  122. Dryssel Blast
  123. Normal Spell
  124. When you activate this card, you can also reveal 1 "Dryssel" monster in your hand; inflict 600 damage to your opponent, then, if you revealed a monster when you activated this card, Special Summon 1 "Dryssel Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). You can only activate 1 "Dryssel Blast" per turn.
  125.  
  126. Dryssel Shield
  127. Normal Spell
  128. When you activate this card, you can also reveal 1 "Dryssel" monster in your hand; Cyberse monsters you control cannot be destroyed by battle this turn, then, if you revealed a monster when you activated this card, Special Summon 1 "Dryssel Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). You can only activate 1 "Dryssel Shield" per turn.
  129.  
  130. Dryssel Salvo
  131. Counter Trap
  132. When a monster effect is activated, while you control a "Dryssel" Link Monster: Negate the activation, and if you do, banish it.
  133.  
  134. Dryssel Barrage
  135. Continuous Trap
  136. Activate this card by targeting 1 "Dryssel" Link Monster you control. If your opponent activates a card or effect that would inflict damage to you: Make that effect damage to you 0. You can only use this effect a number of times per turn up to the targeted monster's Link Rating.
  137.  
  138. Dryssel Gift
  139. Normal Trap
  140. Discard 1 "Dryssel" monster; draw 2 cards.
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