Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Define the player type
- type
- player
- var
- name as text
- health as num = 10
- turn_done as num = 0 // Flag indicating whether the player's turn is done (0 = no, 1 = yes)
- connection as /mob // The client connection associated with the player
- proc
- TakeTurn(target as mob)
- // Perform the player's turn on the specified target mob
- // For example, the player might attack the target and reduce its health
- target << "You were attacked by [self.name]!"
- target.health -= 1
- world << "[self.name] attacked [target.name]!"
- self.turn_done = 1
- return
- // Define the mob type
- type
- mob
- var
- name as text
- health as num = 5
- proc
- IsAlive()
- // Check whether the mob is still alive
- return self.health > 0
- // Define the game state
- global
- var
- player_list as list // The list of players in the game
- mob_list as list // The list of mobs in the game
- current_player as player // The player whose turn it is currently
- game_over as num = 0 // Flag indicating whether the game is over (0 = no, 1 = player victory, 2 = mob victory)
- turn_num as num = 0 // The current turn number
- // Initialize the game state
- New()
- // Create the mobs
- for (var /i = 1 to 3)
- var /m = new mob
- m.name = "Mob " + i
- mob_list += m
- // Define the client-side handler for when a player clicks on a mob
- client
- proc
- ClickMob(mob as /mob)
- // Check whether it is the player's turn and the mob is still alive
- if (current_player.connection == src && mob.IsAlive())
- // Perform the player's turn on the specified target mob
- current_player.TakeTurn(mob)
- // Set the turn done flag for the player
- current_player.turn_done = 1
- // Define the server-side handler for processing a player's turn
- proc
- ProcessTurn(player as player, mob as mob)
- // Allow the player to take their turn
- player.connection << "It's your turn! Click on a mob to attack it."
- player.turn_done = 0
- current_player = player
- while (!player.turn_done)
- // Wait for the player to take their turn
- sleep(1)
- // Check whether the game is over
- var /mobs_alive = 0
- for (var /mob in mob_list)
- if (mob.IsAlive())
- mobs_alive += 1
- if (mobs_alive == 0)
- game_over = 1 // Player victory
- return
- if (!current_player.turn_done)
- game_over = 2 // Mob victory
- return
- // Move to the next turn
- turn_num += 1
- // Define the game loop
- proc
- GameLoop()
- // Create the players
- for (var /i = 1 to 2)
- var /p = new player
- p.name = "Player " + i
- p.connection = connect()
- player_list += p
- // Wait for all players to connect
- while (len(player_list) < 2)
- sleep(1)
- // Main game loop
- while (!game_over)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement