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description.ext

Feb 19th, 2015
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  1. respawn = "BASE";
  2. respawndelay = 1;
  3. onLoadMission= "DayZ Epoch Chernarus";
  4. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10. #include "extras\custom_loot\Configs\CfgBuildingLoot.hpp"
  11. #include "extras\custom_loot\Configs\CfgLootSmall.hpp"
  12. #include "extras\custom_loot\Configs\CfgLoot.hpp"
  13.  
  14.  
  15. briefing = 0;
  16. debriefing = 0;
  17.  
  18. onPauseScript = "";
  19. loadScreen = "ls.jpg";
  20.  
  21. class RscTitles
  22. {
  23. titles[] = {"DeathScr"};
  24. class DeathScr {
  25.   idd = -1;
  26.   movingEnable = 0;
  27.   duration = 10;
  28.   fadein = 2;
  29.   fadeout = 2;
  30.   name="DeathScr";
  31.   controls[]={"Picture"};
  32.   class Picture {
  33.     x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH;
  34.     text="ds.paa";
  35.     sizeEx = -1;
  36.     type=0;
  37.     idc=-1;
  38.     style=48;
  39.     colorBackground[]={0,0,0,0};
  40.     colorText[]={1,1,1,1};
  41.     font="Bitstream";
  42.   };
  43. };
  44. };
  45.  
  46. class Header
  47. {
  48.  gameType = COOP;            //DM, Team, Coop, ...
  49.  minPlayers = 1;             //min # of players the mission supports
  50.  maxPlayers = 50;            //Max # of players the mission supports
  51. };
  52.  
  53. aiKills = 1;
  54. diagRadio = 1;
  55. diagHit = 1;
  56.  
  57.  
  58. class RscText
  59. {
  60.     type = 0;
  61.     idc = -1;
  62.     x = 0;
  63.     y = 0;
  64.     h = 0.037;
  65.     w = 0.3;
  66.     style = 0x100;
  67.     font = Zeppelin32;
  68.     SizeEx = 0.03921;
  69.     colorText[] = {1,1,1,1};
  70.     colorBackground[] = {0, 0, 0, 0};
  71.     linespacing = 1;
  72. };
  73. class RscPicture
  74. {
  75.     access=0;
  76.     type=0;
  77.     idc=-1;
  78.     style=48;
  79.     colorBackground[]={0,0,0,0};
  80.     colorText[]={1,1,1,1};
  81.     font="TahomaB";
  82.     sizeEx=0;
  83.     lineSpacing=0;
  84.     text="";
  85. };
  86. class CfgSounds
  87. {
  88. sounds[] ={deathscreen};
  89.  
  90. class deathscreen
  91.     {
  92.     name="deathscreen";
  93.     sound[]={deathscreen.ogg, db-6, 1};
  94.     titles[] = {};
  95.     };
  96. };
  97.  
  98. class RscLoadingText : RscText
  99. {
  100.     style = 2;
  101.     x = 0.323532;
  102.     y = 0.666672;
  103.     w = 0.352944;
  104.     h = 0.039216;
  105.     sizeEx = 0.03921;
  106.     colorText[] = {0.543,0.5742,0.4102,1.0};
  107. };
  108. class RscProgress
  109. {
  110.     x = 0.344;
  111.     y = 0.619;
  112.     w = 0.313726;
  113.     h = 0.0261438;
  114.     texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  115.     colorFrame[] = {0,0,0,0};
  116.     colorBar[] = {1,1,1,1};
  117. };
  118. class RscProgressNotFreeze
  119. {
  120.     idc = -1;
  121.     type = 45;
  122.     style = 0;
  123.     x = 0.022059;
  124.     y = 0.911772;
  125.     w = 0.029412;
  126.     h = 0.039216;
  127.     texture = "#(argb,8,8,3)color(0,0,0,0)";
  128. };
  129. //
  130. // the loading screen itself
  131. //
  132. class DayZ_loadingScreen
  133. {
  134.     idd = -1;
  135.     duration = 10e10;
  136.     fadein = 0;
  137.     fadeout = 0;
  138.     name = "loading screen";
  139.     class controlsBackground
  140.     {
  141.         class blackBG : RscText
  142.         {
  143.             x = safezoneX;
  144.             y = safezoneY;
  145.             w = safezoneW;
  146.             h = safezoneH;
  147.             text = "";
  148.             colorText[] = {0,0,0,0};
  149.             colorBackground[] = {0,0,0,1};
  150.         };
  151.         /*
  152.         class nicePic : RscPicture
  153.         {
  154.             style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  155.             x = safezoneX + safezoneW/2 - 0.25;
  156.             y = safezoneY + safezoneH/2 - 0.2;
  157.             w = 0.5;
  158.             h = 0.4;
  159.             text = "img\nicePic.paa";
  160.         };
  161.         */
  162.     };
  163.     class controls
  164.     {
  165.         class Title1 : RscLoadingText
  166.         {
  167.             text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  168.         };
  169.         class CA_Progress : RscProgress // progress bar, has to have idc 104
  170.         {
  171.             idc = 104;
  172.             type = 8; // CT_PROGRESS
  173.             style = 0; // ST_SINGLE
  174.             texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  175.         };
  176.         class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  177.         {
  178.             idc = 103;
  179.         };
  180.         class Name2: RscText // the text on the top-left
  181.         {
  182.             idc = 101;
  183.             x = 0.05;
  184.             y = 0.029412;
  185.             w = 0.9;
  186.             h = 0.04902;
  187.             text = "";
  188.             sizeEx = 0.05;
  189.             colorText[] = {0.543,0.5742,0.4102,1.0};
  190.         };
  191.     };
  192. };
  193.  
  194. #include "custom\snap_pro\snappoints.hpp"
  195. //#include "custom\snap_build\points.hpp"
  196. #include "custom\extra_rc.hpp"
  197. #include "admintools\dialog.hpp"
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