Comment on planetminecraft.com post

Apr 1st, 2016
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  1. This is a comment on this post: http://www.planetminecraft.com/blog/creating-a-minecraft-forge-1710-mod/
  3. I have a few additions/corrections found:
  4. • On OS X you have to type "./gradlew" instead of "gradlew".
  5. • In Eclipse you have to select the "eclipse" folder inside your Folder, you created on the Desktop (or somewhere else) as workspace. If Eclipse doesn't ask you to specify a workspace, you can change it manually with File --> Switch Workspace --> Other...
  6. • As far as I know, you name the package not with parts of your email provider, but like this: "com.YourUsername.ModName" or you can use "de.", "fr." or whatever your country is like, but "com." is internationally so you can use this always. It's not required to name it like that, but I think it's most often did so. You could also name it just "test" or something like that, but that may come to confusion when someone wants to read his error log and find out, which mod is causing problems, because the package name is put in front of the class name that is throwing errors in the log.
  7. • I believe the "assets.ModName.lang" package comes in the "src/main/resources" folder
  8. • Deleting everything in the resources folder is not necessary as there is an example mcmod.info file, which you can edit, so you don't have to create a new one.
  10. I hope this helps other, who have any struggle. If something I said is wrong, don't hesitate to correct me.
  12. Thank you very much thefallen1goth for your tutorial it helped me starting with mod programming again. You did a great job!
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