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May 3rd, 2022 (edited)
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Lua 0.79 KB | None | 0 0
  1. --
  2. local FastCFrame = CFrame.new(0,0,0)
  3. local OldNamecall = nil
  4. --
  5. --
  6. --
  7. --
  8. OldNamecall = hookmetamethod(game, '__namecall', function(self,...)
  9.     local args = {...}
  10.     local method = getnamecallmethod()
  11.    
  12.     if tostring(self) == 'UpdateCharacterState' and method == 'FireServer' then
  13.         args = {
  14.             [1] = {
  15.                 ['Character'] = game:GetService('Players').LocalPlayer.Character,
  16.                 ['CFrame'] = FastCFrame,
  17.                 ['IsRunning'] = true
  18.             }
  19.         }
  20.         for i = 1,100 do
  21.             return self.FireServer(self, unpack(args))
  22.         end
  23.     end
  24.    
  25.     return OldNamecall(self,...)
  26. end)
  27. --
  28. --
  29. --
  30. --
  31. game:GetService('RunService').Heartbeat:Connect(function()
  32.     FastCFrame = FastCFrame + Vector3.new(10,10,10)
  33. end)
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