Lil__Nicky

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Sep 6th, 2023
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  1. { "Rey;common", "Rey/tracks/track1.wav",
  2. // pcb
  3. /* copyright Fett263 Rotoscope (Accent LED / PCB) OS6 Style
  4. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  5. OS6.7 v4.021
  6. Single Style
  7. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  8.  
  9. Off Behavior: yellow pulse
  10.  
  11. Base Color: Rgb<180,130,0> (0)
  12.  
  13. --Effects Included--
  14. Preon Effect: Rey TROS Spark
  15. Ignition Effect: Center Out
  16. Retraction Effect: Center In
  17. Lockup Effect: Full Blade Lockup (Dissipate)
  18. LightningBlock Effect: Full Blade Lightning
  19. Blast Effect: Full Blade Blast Fade
  20. Clash Effect: Flash on Clash (Full Blade)
  21. */
  22. StylePtr<Layers<
  23. Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,
  24. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Red>,TrFade<300>>,EFFECT_BLAST>,
  25. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_CLASH>,
  26. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LightCyan>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LightCyan>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  27. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,LightCyan>,AudioFlicker<RgbArg<LB_COLOR_ARG,LightCyan>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  28. InOutTrL<TrCenterWipeSpark<White,200>,TrCenterWipeInSpark<White,200>,Gradient<TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Rgb<180,130,0>,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Rgb<180,130,0>,TrFade<2000>>,Black,TrDelay<50>>>>>,
  29. TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<100>>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-2000>>>,TrCenterWipe<100>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-2000>>>,TrDelayX<Sum<WavLen<EFFECT_PREON>,Int<200>>>>,EFFECT_PREON>>>(),
  30.  
  31. // main
  32. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  33. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  34. OS6.7 v4.021
  35. Single Style
  36. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  37.  
  38. Base Color: Rgb<180,130,0> (0)
  39.  
  40. --Effects Included--
  41. Preon Effect: Rey TROS Spark
  42. Ignition Effect: SparkTip Ignition
  43. PowerUp Effect: Power Surge (Stable)
  44. Retraction Effect: Standard Retraction
  45. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  46. LightningBlock Effect: Responsive Lightning Block
  47. Drag Effect: Intensity Sparking Drag
  48. Melt Effect: Intensity Melt
  49. Stab Effect: AudioFlicker Stab
  50. Blast Effect: Blast Wave (Random)
  51. Clash Effect: Real Clash V1
  52. Swing Effect: Force Boost Bright Swing (Scaled Full Blade)
  53. */
  54. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<10000>,TrFade<300>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<191,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<191,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,0,0>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<100>>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrWipe<100>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-2000>>>,TrDelayX<Sum<WavLen<EFFECT_PREON>,Int<200>>>>,EFFECT_PREON>>>(),
  55.  
  56. // led array 1
  57. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  58. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  59. OS6.7 v4.021
  60. Single Style
  61. On Behavior: Split Bar Graph
  62. Off Behavior: Slow Run Forward
  63.  
  64. Base Color: Rgb<180,130,0> (0)
  65.  
  66. --Effects Included--
  67. Preon Effect: Rey TROS Spark
  68. Ignition Effect: Cycle Up
  69. Retraction Effect: Cycle Down
  70. Lockup Effect: Full Blade Lockup (Dissipate)
  71. LightningBlock Effect: Full Blade Lightning
  72. Blast Effect: Full Blade Blast Fade
  73. Clash Effect: Flash on Clash (Full Blade)
  74. */
  75. StylePtr<Layers<
  76. TransitionLoop<Black,TrConcat<TrCenterWipe<500>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrCenterWipe<500>>>,
  77. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  78. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_BLAST>,
  79. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,OrangeRed>,TrFade<300>>,EFFECT_CLASH>,
  80. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,OrangeRed>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,OrangeRed>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,OrangeRed>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,OrangeRed>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  81. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  82. InOutTrL<TrColorCycleX<IgnitionTime<0>>,TrColorCycleX<RetractionTime<>>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<OFF_COLOR_ARG,Green>,TrWipe<1000>>>>,
  83. TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<100>>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-2000>>>,TrWipe<100>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-2000>>>,TrDelayX<Sum<WavLen<EFFECT_PREON>,Int<200>>>>,EFFECT_PREON>>>(),
  84.  
  85. // led array 2
  86. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  87. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  88. OS6.7 v4.021
  89. Single Style
  90. On Behavior: Center Out Bar Graph
  91. Off Behavior: Slow Run Reverse
  92.  
  93. Base Color: Rgb<180,130,0> (0)
  94.  
  95. --Effects Included--
  96. Preon Effect: Rey TROS Spark
  97. Ignition Effect: Cycle Up
  98. Retraction Effect: Cycle Down
  99. Lockup Effect: Full Blade Lockup (Dissipate)
  100. LightningBlock Effect: Full Blade Lightning
  101. Blast Effect: Full Blade Blast Fade
  102. Clash Effect: Flash on Clash (Full Blade)
  103. */
  104. StylePtr<Layers<
  105. TransitionLoop<Black,TrConcat<TrCenterWipe<500>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrCenterWipeIn<500>>>,
  106. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  107. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_BLAST>,
  108. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,OrangeRed>,TrFade<300>>,EFFECT_CLASH>,
  109. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,OrangeRed>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,OrangeRed>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,OrangeRed>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,OrangeRed>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  110. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  111. InOutTrL<TrColorCycleX<IgnitionTime<0>>,TrColorCycleX<RetractionTime<>>,TransitionLoop<Black,TrConcat<TrWipeIn<1000>,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>,TrWipeIn<1000>>>>,
  112. TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<100>>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-2000>>>,TrWipe<100>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-2000>>>,TrDelayX<Sum<WavLen<EFFECT_PREON>,Int<200>>>>,EFFECT_PREON>>>(),
  113.  
  114. // led array 3
  115. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  116. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  117. OS6.7 v4.021
  118. Single Style
  119. On Behavior: Split Bar Graph
  120. Off Behavior: Slow Run Forward
  121.  
  122. Base Color: Rgb<180,130,0> (0)
  123.  
  124. --Effects Included--
  125. Preon Effect: Rey TROS Spark
  126. Ignition Effect: Cycle Up
  127. Retraction Effect: Cycle Down
  128. Lockup Effect: Full Blade Lockup (Dissipate)
  129. LightningBlock Effect: Full Blade Lightning
  130. Blast Effect: Full Blade Blast Fade
  131. Clash Effect: Flash on Clash (Full Blade)
  132. */
  133. StylePtr<Layers<
  134. TransitionLoop<Black,TrConcat<TrCenterWipe<500>,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>,TrCenterWipe<500>>>,
  135. AlphaL<AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  136. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Cyan>,TrFade<300>>,EFFECT_BLAST>,
  137. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,OrangeRed>,TrFade<300>>,EFFECT_CLASH>,
  138. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,OrangeRed>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,OrangeRed>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,OrangeRed>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,OrangeRed>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  139. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  140. InOutTrL<TrColorCycleX<IgnitionTime<0>>,TrColorCycleX<RetractionTime<>>,TransitionLoop<Black,TrConcat<TrWipe<1000>,RgbArg<OFF_COLOR_ARG,Blue>,TrWipe<1000>>>>,
  141. TransitionEffectL<TrConcat<TrJoin<TrDelayX<Int<100>>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-2000>>>,TrWipe<100>,AlphaL<DodgerBlue,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-2000>>>,TrDelayX<Sum<WavLen<EFFECT_PREON>,Int<200>>>>,EFFECT_PREON>>>(),
  142. "scavengers destiny"},
  143.  
  144.  
  145. ---------------------------------------------------------------------------------
  146.  
  147.  
  148. BladeConfig blades[] = {
  149. { 0,
  150. // pcb
  151. SubBlade(0, 23, WS281XBladePtr<138, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >() ),
  152. // blade
  153. SubBlade(24, 137, NULL),
  154.  
  155. //
  156. SubBladeWithStride(0, 39, 3, WS281XBladePtr<42, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin1> >()),
  157. //
  158. SubBladeWithStride(1, 40, 3, NULL),
  159. //
  160. SubBladeWithStride(2, 41, 3, NULL),
  161.  
  162. CONFIGARRAY(presets) },
  163. };
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