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- -- thx iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --[[
- Teapot Turret Rewritten
- send help
- ]]--
- game:GetService("InsertService"):LoadAsset(1055299):FindFirstChild("TeapotTurret").Parent = owner.Character
- local spinfire = owner.Backpack:WaitForChild("SpinFire",60)
- local what = owner.Backpack:WaitForChild("Katon Goukakyo u No Jutsu",60)
- local shield = owner.Backpack:WaitForChild("Fire Shield",60)
- -- spinfire
- spinfire.LocalScript.Disabled = true
- HopperBin = spinfire
- Sound = HopperBin:WaitForChild("Sound")
- Debris = game:GetService("Debris")
- function TagHumanoid(humanoid, player)
- local Creator_Tag = Instance.new("ObjectValue")
- Creator_Tag.Name = "creator"
- Creator_Tag.Value = player
- Debris:AddItem(Creator_Tag, 2)
- Creator_Tag.Parent = humanoid
- end
- function UntagHumanoid(humanoid)
- for i, v in pairs(humanoid:GetChildren()) do
- if v:IsA("ObjectValue") and v.Name == "creator" then
- v:Destroy()
- end
- end
- end
- function FindCharacterAncestor(Parent)
- if Parent and Parent ~= game:GetService("Workspace") then
- local humanoid = Parent:FindFirstChild("Humanoid")
- if humanoid then
- return Parent, humanoid
- else
- return FindCharacterAncestor(Parent.Parent)
- end
- end
- return nil
- end
- function ExplosionHit(Explosion)
- Explosion.Hit:connect(function(Hit)
- if Hit and Hit.Parent then
- local character, humanoid = FindCharacterAncestor(Hit)
- if character and character ~= Character and humanoid and humanoid.Health > 0 then
- UntagHumanoid(humanoid)
- TagHumanoid(humanoid, Player)
- Hit:BreakJoints()
- end
- end
- end)
- end
- function Explode(Position)
- local Explosion = Instance.new("Explosion")
- Explosion.BlastRadius = 10
- Explosion.BlastPressure = 0
- Explosion.ExplosionType = Enum.ExplosionType.NoCraters
- Explosion.Position = Position
- ExplosionHit(Explosion)
- Explosion.Parent = game:GetService("Workspace")
- end
- function Button1Down(Mouse)
- Sound:Play()
- local Direction = CFrame.new(Head.Position, Mouse.Hit.p)
- for i = 0, 75 do
- x = math.sin(i / 3) * 8 * (75 - i) / 75
- y = math.cos(i / 3) * 8 * (75 - i) / 75
- local Helix = Direction * CFrame.new(x, y, -i)
- Explode(Helix.p)
- x = -math.sin(i / 3) * 8 * (75 - i) / 75
- y = -math.cos(i / 3) * 8 * (75 - i) / 75
- Helix = Direction * CFrame.new(x, y, -i)
- explode(helix.p)
- wait(.02)
- end
- sfx:pause()
- end
- function Selected(Mouse)
- Backpack = HopperBin.Parent
- Player = Backpack.Parent
- Character = Player.Character
- Humanoid = Character:FindFirstChild("Humanoid")
- Head = Character:FindFirstChild("Head")
- if not Player or not Character or not Humanoid or Humanoid.Health == 0 or not Head then
- return
- end
- Mouse.Button1Down:connect(function()
- Button1Down(Mouse)
- end)
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- end
- HopperBin.Selected:connect(Selected)
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