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Mar 5th, 2022
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  1. new PlayerText:register_TD[MAX_PLAYERS][80];
  2.  
  3. register_TD[playerid][68] = CreatePlayerTextDraw(playerid, -0.35294, -0.16669, "box");
  4. PlayerTextDrawLetterSize(playerid, register_TD[playerid][68], 0.00000, 45.85883);
  5. PlayerTextDrawTextSize(playerid, register_TD[playerid][68], 663.00000, 0.00000);
  6. PlayerTextDrawAlignment(playerid, register_TD[playerid][68], 1);
  7. PlayerTextDrawColor(playerid, register_TD[playerid][68], 0xFFFFFFFF);
  8. PlayerTextDrawSetShadow(playerid, register_TD[playerid][68], 0);
  9. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][68], 0x000000FF);
  10. PlayerTextDrawFont(playerid, register_TD[playerid][68], 1);
  11. PlayerTextDrawSetProportional(playerid, register_TD[playerid][68], 1);
  12. PlayerTextDrawSetOutline(playerid, register_TD[playerid][68], 0);
  13. PlayerTextDrawUseBox(playerid, register_TD[playerid][68], 1);
  14. PlayerTextDrawBoxColor(playerid, register_TD[playerid][68], 0x111317FF);
  15. PlayerTextDrawShow(playerid, register_TD[playerid][68]);
  16.  
  17. register_TD[playerid][67] = CreatePlayerTextDraw(playerid, 57.47057, 279.25003, "");
  18. PlayerTextDrawLetterSize(playerid, register_TD[playerid][67], 0.00000, 0.00000);
  19. PlayerTextDrawTextSize(playerid, register_TD[playerid][67], 174.00000, -162.00000);
  20. PlayerTextDrawAlignment(playerid, register_TD[playerid][67], 1);
  21. PlayerTextDrawColor(playerid, register_TD[playerid][67], 0xFFFFFFFF);
  22. PlayerTextDrawSetShadow(playerid, register_TD[playerid][67], 0);
  23. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][67], 0x0);
  24. PlayerTextDrawFont(playerid, register_TD[playerid][67], 5);
  25. PlayerTextDrawSetProportional(playerid, register_TD[playerid][67], 0);
  26. PlayerTextDrawSetOutline(playerid, register_TD[playerid][67], 0);
  27. PlayerTextDrawSetPreviewModel(playerid, register_TD[playerid][67], 1318);
  28. PlayerTextDrawSetPreviewRot(playerid, register_TD[playerid][67], 0.00000, 0.00000, 90.00000, 1.00000);
  29. PlayerTextDrawShow(playerid, register_TD[playerid][67]);
  30.  
  31. register_TD[playerid][66] = CreatePlayerTextDraw(playerid, 57.47057, 286.25003, "");
  32. PlayerTextDrawLetterSize(playerid, register_TD[playerid][66], 0.00000, 0.00000);
  33. PlayerTextDrawTextSize(playerid, register_TD[playerid][66], 174.00000, -162.00000);
  34. PlayerTextDrawAlignment(playerid, register_TD[playerid][66], 1);
  35. PlayerTextDrawColor(playerid, register_TD[playerid][66], 0x111317FF);
  36. PlayerTextDrawSetShadow(playerid, register_TD[playerid][66], 0);
  37. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][66], 0x0);
  38. PlayerTextDrawFont(playerid, register_TD[playerid][66], 5);
  39. PlayerTextDrawSetProportional(playerid, register_TD[playerid][66], 0);
  40. PlayerTextDrawSetOutline(playerid, register_TD[playerid][66], 0);
  41. PlayerTextDrawSetPreviewModel(playerid, register_TD[playerid][66], 1318);
  42. PlayerTextDrawSetPreviewRot(playerid, register_TD[playerid][66], 0.00000, 0.00000, 90.00000, 1.00000);
  43. PlayerTextDrawShow(playerid, register_TD[playerid][66]);
  44.  
  45. register_TD[playerid][65] = CreatePlayerTextDraw(playerid, 107.41174, 182.99998, "box");
  46. PlayerTextDrawLetterSize(playerid, register_TD[playerid][65], 0.00000, 9.43530);
  47. PlayerTextDrawTextSize(playerid, register_TD[playerid][65], 180.00000, 0.00000);
  48. PlayerTextDrawAlignment(playerid, register_TD[playerid][65], 1);
  49. PlayerTextDrawColor(playerid, register_TD[playerid][65], 0xFFFFFFFF);
  50. PlayerTextDrawSetShadow(playerid, register_TD[playerid][65], 0);
  51. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][65], 0x000000FF);
  52. PlayerTextDrawFont(playerid, register_TD[playerid][65], 1);
  53. PlayerTextDrawSetProportional(playerid, register_TD[playerid][65], 1);
  54. PlayerTextDrawSetOutline(playerid, register_TD[playerid][65], 0);
  55. PlayerTextDrawUseBox(playerid, register_TD[playerid][65], 1);
  56. PlayerTextDrawBoxColor(playerid, register_TD[playerid][65], 0x111317FF);
  57. PlayerTextDrawShow(playerid, register_TD[playerid][65]);
  58.  
  59. register_TD[playerid][64] = CreatePlayerTextDraw(playerid, 60.29410, 251.83337, "");
  60. PlayerTextDrawLetterSize(playerid, register_TD[playerid][64], 0.00000, 0.00000);
  61. PlayerTextDrawTextSize(playerid, register_TD[playerid][64], 168.00000, -110.00000);
  62. PlayerTextDrawAlignment(playerid, register_TD[playerid][64], 1);
  63. PlayerTextDrawColor(playerid, register_TD[playerid][64], 0xFFFFFFFF);
  64. PlayerTextDrawSetShadow(playerid, register_TD[playerid][64], 0);
  65. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][64], 0x0);
  66. PlayerTextDrawFont(playerid, register_TD[playerid][64], 5);
  67. PlayerTextDrawSetProportional(playerid, register_TD[playerid][64], 0);
  68. PlayerTextDrawSetOutline(playerid, register_TD[playerid][64], 0);
  69. PlayerTextDrawSetPreviewModel(playerid, register_TD[playerid][64], 1318);
  70. PlayerTextDrawSetPreviewRot(playerid, register_TD[playerid][64], 0.00000, 0.00000, 90.00000, 1.00000);
  71. PlayerTextDrawShow(playerid, register_TD[playerid][64]);
  72.  
  73. register_TD[playerid][63] = CreatePlayerTextDraw(playerid, 60.76469, 256.50003, "");
  74. PlayerTextDrawLetterSize(playerid, register_TD[playerid][63], 0.00000, 0.00000);
  75. PlayerTextDrawTextSize(playerid, register_TD[playerid][63], 168.00000, -110.00000);
  76. PlayerTextDrawAlignment(playerid, register_TD[playerid][63], 1);
  77. PlayerTextDrawColor(playerid, register_TD[playerid][63], 0x111317FF);
  78. PlayerTextDrawSetShadow(playerid, register_TD[playerid][63], 0);
  79. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][63], 0x0);
  80. PlayerTextDrawFont(playerid, register_TD[playerid][63], 5);
  81. PlayerTextDrawSetProportional(playerid, register_TD[playerid][63], 0);
  82. PlayerTextDrawSetOutline(playerid, register_TD[playerid][63], 0);
  83. PlayerTextDrawSetPreviewModel(playerid, register_TD[playerid][63], 1318);
  84. PlayerTextDrawSetPreviewRot(playerid, register_TD[playerid][63], 0.00000, 0.00000, 90.00000, 1.00000);
  85. PlayerTextDrawShow(playerid, register_TD[playerid][63]);
  86.  
  87. register_TD[playerid][62] = CreatePlayerTextDraw(playerid, 108.82351, 188.25000, "box");
  88. PlayerTextDrawLetterSize(playerid, register_TD[playerid][62], 0.00000, 9.43530);
  89. PlayerTextDrawTextSize(playerid, register_TD[playerid][62], 181.00000, 0.00000);
  90. PlayerTextDrawAlignment(playerid, register_TD[playerid][62], 1);
  91. PlayerTextDrawColor(playerid, register_TD[playerid][62], 0xFFFFFFFF);
  92. PlayerTextDrawSetShadow(playerid, register_TD[playerid][62], 0);
  93. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][62], 0x000000FF);
  94. PlayerTextDrawFont(playerid, register_TD[playerid][62], 1);
  95. PlayerTextDrawSetProportional(playerid, register_TD[playerid][62], 1);
  96. PlayerTextDrawSetOutline(playerid, register_TD[playerid][62], 0);
  97. PlayerTextDrawUseBox(playerid, register_TD[playerid][62], 1);
  98. PlayerTextDrawBoxColor(playerid, register_TD[playerid][62], 0x111317FF);
  99. PlayerTextDrawShow(playerid, register_TD[playerid][62]);
  100.  
  101. register_TD[playerid][0] = CreatePlayerTextDraw(playerid, 466.47058, 394.75006, "!");
  102. PlayerTextDrawLetterSize(playerid, register_TD[playerid][0], 0.57129, 4.03833);
  103. PlayerTextDrawTextSize(playerid, register_TD[playerid][0], 1280.00000, 1280.00000);
  104. PlayerTextDrawAlignment(playerid, register_TD[playerid][0], 1);
  105. PlayerTextDrawColor(playerid, register_TD[playerid][0], 0xFFFFFFFF);
  106. PlayerTextDrawSetShadow(playerid, register_TD[playerid][0], 0);
  107. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][0], 0x000000FF);
  108. PlayerTextDrawFont(playerid, register_TD[playerid][0], 3);
  109. PlayerTextDrawSetProportional(playerid, register_TD[playerid][0], 1);
  110. PlayerTextDrawSetOutline(playerid, register_TD[playerid][0], 0);
  111. PlayerTextDrawShow(playerid, register_TD[playerid][0]);
  112.  
  113. register_TD[playerid][1] = CreatePlayerTextDraw(playerid, 302.17639, 407.00015, "ld_beat:chit");
  114. PlayerTextDrawLetterSize(playerid, register_TD[playerid][1], 0.00000, 0.00000);
  115. PlayerTextDrawTextSize(playerid, register_TD[playerid][1], 3.00000, 16.00000);
  116. PlayerTextDrawAlignment(playerid, register_TD[playerid][1], 1);
  117. PlayerTextDrawColor(playerid, register_TD[playerid][1], 0xFFFFFFFF);
  118. PlayerTextDrawSetShadow(playerid, register_TD[playerid][1], 0);
  119. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][1], 0x000000FF);
  120. PlayerTextDrawFont(playerid, register_TD[playerid][1], 4);
  121. PlayerTextDrawSetProportional(playerid, register_TD[playerid][1], 0);
  122. PlayerTextDrawSetOutline(playerid, register_TD[playerid][1], 0);
  123. PlayerTextDrawShow(playerid, register_TD[playerid][1]);
  124.  
  125. register_TD[playerid][2] = CreatePlayerTextDraw(playerid, 276.29401, 407.58350, "ld_beat:chit");
  126. PlayerTextDrawLetterSize(playerid, register_TD[playerid][2], 0.00000, 0.00000);
  127. PlayerTextDrawTextSize(playerid, register_TD[playerid][2], 3.00000, 16.00000);
  128. PlayerTextDrawAlignment(playerid, register_TD[playerid][2], 1);
  129. PlayerTextDrawColor(playerid, register_TD[playerid][2], 0xFFFFFFFF);
  130. PlayerTextDrawSetShadow(playerid, register_TD[playerid][2], 0);
  131. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][2], 0x000000FF);
  132. PlayerTextDrawFont(playerid, register_TD[playerid][2], 4);
  133. PlayerTextDrawSetProportional(playerid, register_TD[playerid][2], 0);
  134. PlayerTextDrawSetOutline(playerid, register_TD[playerid][2], 0);
  135. PlayerTextDrawShow(playerid, register_TD[playerid][2]);
  136.  
  137. register_TD[playerid][3] = CreatePlayerTextDraw(playerid, 274.88220, 396.50000, "ld_beat:chit");
  138. PlayerTextDrawLetterSize(playerid, register_TD[playerid][3], 0.00000, 0.00000);
  139. PlayerTextDrawTextSize(playerid, register_TD[playerid][3], 32.00000, 43.00000);
  140. PlayerTextDrawAlignment(playerid, register_TD[playerid][3], 1);
  141. PlayerTextDrawColor(playerid, register_TD[playerid][3], 0xFFFFFFFF);
  142. PlayerTextDrawSetShadow(playerid, register_TD[playerid][3], 0);
  143. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][3], 0x000000FF);
  144. PlayerTextDrawFont(playerid, register_TD[playerid][3], 4);
  145. PlayerTextDrawSetProportional(playerid, register_TD[playerid][3], 0);
  146. PlayerTextDrawSetOutline(playerid, register_TD[playerid][3], 0);
  147. PlayerTextDrawShow(playerid, register_TD[playerid][3]);
  148.  
  149. register_TD[playerid][4] = CreatePlayerTextDraw(playerid, 273.94104, 393.58331, "ld_beat:chit");
  150. PlayerTextDrawLetterSize(playerid, register_TD[playerid][4], 0.00000, 0.00000);
  151. PlayerTextDrawTextSize(playerid, register_TD[playerid][4], 34.00000, 45.00000);
  152. PlayerTextDrawAlignment(playerid, register_TD[playerid][4], 1);
  153. PlayerTextDrawColor(playerid, register_TD[playerid][4], 0x20313BFF);
  154. PlayerTextDrawSetShadow(playerid, register_TD[playerid][4], 0);
  155. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][4], 0x000000FF);
  156. PlayerTextDrawFont(playerid, register_TD[playerid][4], 4);
  157. PlayerTextDrawSetProportional(playerid, register_TD[playerid][4], 0);
  158. PlayerTextDrawSetOutline(playerid, register_TD[playerid][4], 0);
  159. PlayerTextDrawShow(playerid, register_TD[playerid][4]);
  160.  
  161. register_TD[playerid][5] = CreatePlayerTextDraw(playerid, 272.52936, 391.83337, "ld_beat:chit");
  162. PlayerTextDrawLetterSize(playerid, register_TD[playerid][5], 0.00000, 0.00000);
  163. PlayerTextDrawTextSize(playerid, register_TD[playerid][5], 37.00000, 43.00000);
  164. PlayerTextDrawAlignment(playerid, register_TD[playerid][5], 1);
  165. PlayerTextDrawColor(playerid, register_TD[playerid][5], 0xFFFFFFFF);
  166. PlayerTextDrawSetShadow(playerid, register_TD[playerid][5], 0);
  167. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][5], 0x000000FF);
  168. PlayerTextDrawFont(playerid, register_TD[playerid][5], 4);
  169. PlayerTextDrawSetProportional(playerid, register_TD[playerid][5], 0);
  170. PlayerTextDrawSetOutline(playerid, register_TD[playerid][5], 0);
  171. PlayerTextDrawShow(playerid, register_TD[playerid][5]);
  172.  
  173. register_TD[playerid][6] = CreatePlayerTextDraw(playerid, 80.11763, 429.16650, "box");
  174. PlayerTextDrawLetterSize(playerid, register_TD[playerid][6], 0.00000, -0.21177);
  175. PlayerTextDrawTextSize(playerid, register_TD[playerid][6], 127.00000, 0.00000);
  176. PlayerTextDrawAlignment(playerid, register_TD[playerid][6], 1);
  177. PlayerTextDrawColor(playerid, register_TD[playerid][6], 0xFFFFFFFF);
  178. PlayerTextDrawSetShadow(playerid, register_TD[playerid][6], 0);
  179. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][6], 0x000000FF);
  180. PlayerTextDrawFont(playerid, register_TD[playerid][6], 1);
  181. PlayerTextDrawSetProportional(playerid, register_TD[playerid][6], 1);
  182. PlayerTextDrawSetOutline(playerid, register_TD[playerid][6], 0);
  183. PlayerTextDrawUseBox(playerid, register_TD[playerid][6], 1);
  184. PlayerTextDrawBoxColor(playerid, register_TD[playerid][6], 0xFFFFFFFF);
  185. PlayerTextDrawShow(playerid, register_TD[playerid][6]);
  186.  
  187. register_TD[playerid][7] = CreatePlayerTextDraw(playerid, 78.70586, 398.24988, "box");
  188. PlayerTextDrawLetterSize(playerid, register_TD[playerid][7], 0.00000, 2.70588);
  189. PlayerTextDrawTextSize(playerid, register_TD[playerid][7], 129.00000, 0.00000);
  190. PlayerTextDrawAlignment(playerid, register_TD[playerid][7], 1);
  191. PlayerTextDrawColor(playerid, register_TD[playerid][7], 0xFFFFFFFF);
  192. PlayerTextDrawSetShadow(playerid, register_TD[playerid][7], 0);
  193. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][7], 0x000000FF);
  194. PlayerTextDrawFont(playerid, register_TD[playerid][7], 1);
  195. PlayerTextDrawSetProportional(playerid, register_TD[playerid][7], 1);
  196. PlayerTextDrawSetOutline(playerid, register_TD[playerid][7], 0);
  197. PlayerTextDrawUseBox(playerid, register_TD[playerid][7], 1);
  198. PlayerTextDrawBoxColor(playerid, register_TD[playerid][7], 0xFFFFFFFF);
  199. PlayerTextDrawShow(playerid, register_TD[playerid][7]);
  200.  
  201. register_TD[playerid][8] = CreatePlayerTextDraw(playerid, 0.11765, 377.24997, "box");
  202. PlayerTextDrawLetterSize(playerid, register_TD[playerid][8], 0.00000, 9.81178);
  203. PlayerTextDrawTextSize(playerid, register_TD[playerid][8], 636.00000, 0.00000);
  204. PlayerTextDrawAlignment(playerid, register_TD[playerid][8], 1);
  205. PlayerTextDrawColor(playerid, register_TD[playerid][8], 0xFFFFFFFF);
  206. PlayerTextDrawSetShadow(playerid, register_TD[playerid][8], 0);
  207. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][8], 0x000000FF);
  208. PlayerTextDrawFont(playerid, register_TD[playerid][8], 1);
  209. PlayerTextDrawSetProportional(playerid, register_TD[playerid][8], 1);
  210. PlayerTextDrawSetOutline(playerid, register_TD[playerid][8], 0);
  211. PlayerTextDrawUseBox(playerid, register_TD[playerid][8], 1);
  212. PlayerTextDrawBoxColor(playerid, register_TD[playerid][8], 0x20313BFF);
  213. PlayerTextDrawShow(playerid, register_TD[playerid][8]);
  214.  
  215. register_TD[playerid][9] = CreatePlayerTextDraw(playerid, 514.94122, 145.66672, "box");
  216. PlayerTextDrawLetterSize(playerid, register_TD[playerid][9], 0.00000, 0.02353);
  217. PlayerTextDrawTextSize(playerid, register_TD[playerid][9], 513.00000, 0.00000);
  218. PlayerTextDrawAlignment(playerid, register_TD[playerid][9], 1);
  219. PlayerTextDrawColor(playerid, register_TD[playerid][9], 0xFFFFFFFF);
  220. PlayerTextDrawSetShadow(playerid, register_TD[playerid][9], 0);
  221. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][9], 0x000000FF);
  222. PlayerTextDrawFont(playerid, register_TD[playerid][9], 1);
  223. PlayerTextDrawSetProportional(playerid, register_TD[playerid][9], 1);
  224. PlayerTextDrawSetOutline(playerid, register_TD[playerid][9], 0);
  225. PlayerTextDrawUseBox(playerid, register_TD[playerid][9], 1);
  226. PlayerTextDrawBoxColor(playerid, register_TD[playerid][9], 0xFFFFFFFF);
  227. PlayerTextDrawShow(playerid, register_TD[playerid][9]);
  228.  
  229. register_TD[playerid][10] = CreatePlayerTextDraw(playerid, 510.23538, 145.66672, "box");
  230. PlayerTextDrawLetterSize(playerid, register_TD[playerid][10], 0.00000, 0.07059);
  231. PlayerTextDrawTextSize(playerid, register_TD[playerid][10], 511.00000, 0.00000);
  232. PlayerTextDrawAlignment(playerid, register_TD[playerid][10], 1);
  233. PlayerTextDrawColor(playerid, register_TD[playerid][10], 0xFFFFFFFF);
  234. PlayerTextDrawSetShadow(playerid, register_TD[playerid][10], 0);
  235. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][10], 0x000000FF);
  236. PlayerTextDrawFont(playerid, register_TD[playerid][10], 1);
  237. PlayerTextDrawSetProportional(playerid, register_TD[playerid][10], 1);
  238. PlayerTextDrawSetOutline(playerid, register_TD[playerid][10], 0);
  239. PlayerTextDrawUseBox(playerid, register_TD[playerid][10], 1);
  240. PlayerTextDrawBoxColor(playerid, register_TD[playerid][10], 0x12AEF7FF);
  241. PlayerTextDrawShow(playerid, register_TD[playerid][10]);
  242.  
  243. register_TD[playerid][11] = CreatePlayerTextDraw(playerid, 507.88214, 130.49998, "REGISTRACIJA_RACUNA");
  244. PlayerTextDrawLetterSize(playerid, register_TD[playerid][11], 0.32141, 1.46583);
  245. PlayerTextDrawTextSize(playerid, register_TD[playerid][11], 1280.00000, 1280.00000);
  246. PlayerTextDrawAlignment(playerid, register_TD[playerid][11], 1);
  247. PlayerTextDrawColor(playerid, register_TD[playerid][11], 0xFFFFFFFF);
  248. PlayerTextDrawSetShadow(playerid, register_TD[playerid][11], 0);
  249. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][11], 0x000000FF);
  250. PlayerTextDrawFont(playerid, register_TD[playerid][11], 1);
  251. PlayerTextDrawSetProportional(playerid, register_TD[playerid][11], 1);
  252. PlayerTextDrawSetOutline(playerid, register_TD[playerid][11], 0);
  253. PlayerTextDrawShow(playerid, register_TD[playerid][11]);
  254.  
  255. register_TD[playerid][12] = CreatePlayerTextDraw(playerid, 627.41174, 253.00002, ">");
  256. PlayerTextDrawLetterSize(playerid, register_TD[playerid][12], 0.20329, 1.39000);
  257. PlayerTextDrawTextSize(playerid, register_TD[playerid][12], 1280.00000, 1280.00000);
  258. PlayerTextDrawAlignment(playerid, register_TD[playerid][12], 1);
  259. PlayerTextDrawColor(playerid, register_TD[playerid][12], 0xFFFFFFFF);
  260. PlayerTextDrawSetShadow(playerid, register_TD[playerid][12], 0);
  261. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][12], 0x000000FF);
  262. PlayerTextDrawFont(playerid, register_TD[playerid][12], 2);
  263. PlayerTextDrawSetProportional(playerid, register_TD[playerid][12], 1);
  264. PlayerTextDrawSetOutline(playerid, register_TD[playerid][12], 0);
  265. PlayerTextDrawShow(playerid, register_TD[playerid][12]);
  266.  
  267. register_TD[playerid][13] = CreatePlayerTextDraw(playerid, 546.47052, 261.75009, "box");
  268. PlayerTextDrawLetterSize(playerid, register_TD[playerid][13], 0.00000, -0.49412);
  269. PlayerTextDrawTextSize(playerid, register_TD[playerid][13], 627.00000, 0.00000);
  270. PlayerTextDrawAlignment(playerid, register_TD[playerid][13], 1);
  271. PlayerTextDrawColor(playerid, register_TD[playerid][13], 0xFFFFFFFF);
  272. PlayerTextDrawSetShadow(playerid, register_TD[playerid][13], 0);
  273. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][13], 0x000000FF);
  274. PlayerTextDrawFont(playerid, register_TD[playerid][13], 1);
  275. PlayerTextDrawSetProportional(playerid, register_TD[playerid][13], 1);
  276. PlayerTextDrawSetOutline(playerid, register_TD[playerid][13], 0);
  277. PlayerTextDrawUseBox(playerid, register_TD[playerid][13], 1);
  278. PlayerTextDrawBoxColor(playerid, register_TD[playerid][13], 0xFFFFFFFF);
  279. PlayerTextDrawShow(playerid, register_TD[playerid][13]);
  280.  
  281. register_TD[playerid][14] = CreatePlayerTextDraw(playerid, 552.58777, 193.50008, "KADA_ZAVRSITE_REGISTRACIJU~n~KLIKNITE_NA_POLJE_REGISTRUJ~n~DA_IZADJETE_KLIKNITE_NA_IZLAZ");
  282. PlayerTextDrawLetterSize(playerid, register_TD[playerid][14], 0.13647, 0.62583);
  283. PlayerTextDrawTextSize(playerid, register_TD[playerid][14], 1280.00000, 1280.00000);
  284. PlayerTextDrawAlignment(playerid, register_TD[playerid][14], 1);
  285. PlayerTextDrawColor(playerid, register_TD[playerid][14], 0xFFFFFFFF);
  286. PlayerTextDrawSetShadow(playerid, register_TD[playerid][14], 0);
  287. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][14], 0x000000FF);
  288. PlayerTextDrawFont(playerid, register_TD[playerid][14], 1);
  289. PlayerTextDrawSetProportional(playerid, register_TD[playerid][14], 1);
  290. PlayerTextDrawSetOutline(playerid, register_TD[playerid][14], 0);
  291. PlayerTextDrawShow(playerid, register_TD[playerid][14]);
  292.  
  293. register_TD[playerid][15] = CreatePlayerTextDraw(playerid, 444.82312, 143.91663, "VI_STE_?");
  294. PlayerTextDrawLetterSize(playerid, register_TD[playerid][15], 0.26729, 1.20333);
  295. PlayerTextDrawTextSize(playerid, register_TD[playerid][15], 1280.00000, 1280.00000);
  296. PlayerTextDrawAlignment(playerid, register_TD[playerid][15], 3);
  297. PlayerTextDrawColor(playerid, register_TD[playerid][15], 0x12AEF7FF);
  298. PlayerTextDrawSetShadow(playerid, register_TD[playerid][15], 0);
  299. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][15], 0x000000FF);
  300. PlayerTextDrawFont(playerid, register_TD[playerid][15], 1);
  301. PlayerTextDrawSetProportional(playerid, register_TD[playerid][15], 1);
  302. PlayerTextDrawSetOutline(playerid, register_TD[playerid][15], 0);
  303. PlayerTextDrawShow(playerid, register_TD[playerid][15]);
  304.  
  305. register_TD[playerid][16] = CreatePlayerTextDraw(playerid, 406.23526, 199.91672, "<_____>");
  306. PlayerTextDrawLetterSize(playerid, register_TD[playerid][16], 0.35906, 2.28833);
  307. PlayerTextDrawTextSize(playerid, register_TD[playerid][16], 1280.00000, 1280.00000);
  308. PlayerTextDrawAlignment(playerid, register_TD[playerid][16], 1);
  309. PlayerTextDrawColor(playerid, register_TD[playerid][16], 0xFFFFFFFF);
  310. PlayerTextDrawSetShadow(playerid, register_TD[playerid][16], 0);
  311. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][16], 0x000000FF);
  312. PlayerTextDrawFont(playerid, register_TD[playerid][16], 2);
  313. PlayerTextDrawSetProportional(playerid, register_TD[playerid][16], 1);
  314. PlayerTextDrawSetOutline(playerid, register_TD[playerid][16], 0);
  315. PlayerTextDrawShow(playerid, register_TD[playerid][16]);
  316.  
  317. register_TD[playerid][17] = CreatePlayerTextDraw(playerid, 421.70590, 167.24994, "");
  318. PlayerTextDrawLetterSize(playerid, register_TD[playerid][17], 0.00000, 0.00000);
  319. PlayerTextDrawTextSize(playerid, register_TD[playerid][17], 90.00000, 90.00000);
  320. PlayerTextDrawAlignment(playerid, register_TD[playerid][17], 1);
  321. PlayerTextDrawColor(playerid, register_TD[playerid][17], 0xFFFFFFFF);
  322. PlayerTextDrawSetShadow(playerid, register_TD[playerid][17], 0);
  323. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][17], 0x0);
  324. PlayerTextDrawFont(playerid, register_TD[playerid][17], 5);
  325. PlayerTextDrawSetProportional(playerid, register_TD[playerid][17], 0);
  326. PlayerTextDrawSetOutline(playerid, register_TD[playerid][17], 0);
  327. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][17], 1);
  328. PlayerTextDrawSetPreviewModel(playerid, register_TD[playerid][17], 12);
  329. PlayerTextDrawSetPreviewRot(playerid, register_TD[playerid][17], 0.00000, 0.00000, 0.00000, 1.00000);
  330. PlayerTextDrawShow(playerid, register_TD[playerid][17]);
  331.  
  332. register_TD[playerid][18] = CreatePlayerTextDraw(playerid, 341.23541, 164.91667, "");
  333. PlayerTextDrawLetterSize(playerid, register_TD[playerid][18], 0.00000, 0.00000);
  334. PlayerTextDrawTextSize(playerid, register_TD[playerid][18], 90.00000, 90.00000);
  335. PlayerTextDrawAlignment(playerid, register_TD[playerid][18], 1);
  336. PlayerTextDrawColor(playerid, register_TD[playerid][18], 0xFFFFFFFF);
  337. PlayerTextDrawSetShadow(playerid, register_TD[playerid][18], 0);
  338. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][18], 0x0);
  339. PlayerTextDrawFont(playerid, register_TD[playerid][18], 5);
  340. PlayerTextDrawSetProportional(playerid, register_TD[playerid][18], 0);
  341. PlayerTextDrawSetOutline(playerid, register_TD[playerid][18], 0);
  342. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][18], 1);
  343. PlayerTextDrawSetPreviewModel(playerid, register_TD[playerid][18], 26);
  344. PlayerTextDrawSetPreviewRot(playerid, register_TD[playerid][18], 0.00000, 0.00000, 0.00000, 1.00000);
  345. PlayerTextDrawShow(playerid, register_TD[playerid][18]);
  346.  
  347. register_TD[playerid][19] = CreatePlayerTextDraw(playerid, 342.70569, 264.08325, ">");
  348. PlayerTextDrawLetterSize(playerid, register_TD[playerid][19], 0.19482, 0.82416);
  349. PlayerTextDrawTextSize(playerid, register_TD[playerid][19], 1280.00000, 1280.00000);
  350. PlayerTextDrawAlignment(playerid, register_TD[playerid][19], 3);
  351. PlayerTextDrawColor(playerid, register_TD[playerid][19], 0x12AEF7FF);
  352. PlayerTextDrawSetShadow(playerid, register_TD[playerid][19], 0);
  353. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][19], 0x000000FF);
  354. PlayerTextDrawFont(playerid, register_TD[playerid][19], 1);
  355. PlayerTextDrawSetProportional(playerid, register_TD[playerid][19], 1);
  356. PlayerTextDrawSetOutline(playerid, register_TD[playerid][19], 0);
  357. PlayerTextDrawShow(playerid, register_TD[playerid][19]);
  358.  
  359. register_TD[playerid][20] = CreatePlayerTextDraw(playerid, 337.05862, 264.08328, "IZABERITE_POL");
  360. PlayerTextDrawLetterSize(playerid, register_TD[playerid][20], 0.19482, 0.82416);
  361. PlayerTextDrawTextSize(playerid, register_TD[playerid][20], 1280.00000, 1280.00000);
  362. PlayerTextDrawAlignment(playerid, register_TD[playerid][20], 3);
  363. PlayerTextDrawColor(playerid, register_TD[playerid][20], 0xFFFFFFFF);
  364. PlayerTextDrawSetShadow(playerid, register_TD[playerid][20], 0);
  365. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][20], 0x000000FF);
  366. PlayerTextDrawFont(playerid, register_TD[playerid][20], 1);
  367. PlayerTextDrawSetProportional(playerid, register_TD[playerid][20], 1);
  368. PlayerTextDrawSetOutline(playerid, register_TD[playerid][20], 0);
  369. PlayerTextDrawShow(playerid, register_TD[playerid][20]);
  370.  
  371. register_TD[playerid][21] = CreatePlayerTextDraw(playerid, 242.47069, 248.91666, "box");
  372. PlayerTextDrawLetterSize(playerid, register_TD[playerid][21], 0.00000, -0.44706);
  373. PlayerTextDrawTextSize(playerid, register_TD[playerid][21], 334.00000, 0.00000);
  374. PlayerTextDrawAlignment(playerid, register_TD[playerid][21], 1);
  375. PlayerTextDrawColor(playerid, register_TD[playerid][21], 0xFFFFFFFF);
  376. PlayerTextDrawSetShadow(playerid, register_TD[playerid][21], 0);
  377. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][21], 0x000000FF);
  378. PlayerTextDrawFont(playerid, register_TD[playerid][21], 1);
  379. PlayerTextDrawSetProportional(playerid, register_TD[playerid][21], 1);
  380. PlayerTextDrawSetOutline(playerid, register_TD[playerid][21], 0);
  381. PlayerTextDrawUseBox(playerid, register_TD[playerid][21], 1);
  382. PlayerTextDrawBoxColor(playerid, register_TD[playerid][21], 0xFFFFFFFF);
  383. PlayerTextDrawShow(playerid, register_TD[playerid][21]);
  384.  
  385. register_TD[playerid][22] = CreatePlayerTextDraw(playerid, 242.00011, 230.83334, "box");
  386. PlayerTextDrawLetterSize(playerid, register_TD[playerid][22], 0.00000, -0.49412);
  387. PlayerTextDrawTextSize(playerid, register_TD[playerid][22], 335.00000, 0.00000);
  388. PlayerTextDrawAlignment(playerid, register_TD[playerid][22], 1);
  389. PlayerTextDrawColor(playerid, register_TD[playerid][22], 0xFFFFFFFF);
  390. PlayerTextDrawSetShadow(playerid, register_TD[playerid][22], 0);
  391. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][22], 0x000000FF);
  392. PlayerTextDrawFont(playerid, register_TD[playerid][22], 1);
  393. PlayerTextDrawSetProportional(playerid, register_TD[playerid][22], 1);
  394. PlayerTextDrawSetOutline(playerid, register_TD[playerid][22], 0);
  395. PlayerTextDrawUseBox(playerid, register_TD[playerid][22], 1);
  396. PlayerTextDrawBoxColor(playerid, register_TD[playerid][22], 0xFFFFFFFF);
  397. PlayerTextDrawShow(playerid, register_TD[playerid][22]);
  398.  
  399. register_TD[playerid][23] = CreatePlayerTextDraw(playerid, 242.00011, 213.33331, "box");
  400. PlayerTextDrawLetterSize(playerid, register_TD[playerid][23], 0.00000, -0.44706);
  401. PlayerTextDrawTextSize(playerid, register_TD[playerid][23], 334.00000, 0.00000);
  402. PlayerTextDrawAlignment(playerid, register_TD[playerid][23], 1);
  403. PlayerTextDrawColor(playerid, register_TD[playerid][23], 0xFFFFFFFF);
  404. PlayerTextDrawSetShadow(playerid, register_TD[playerid][23], 0);
  405. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][23], 0x000000FF);
  406. PlayerTextDrawFont(playerid, register_TD[playerid][23], 1);
  407. PlayerTextDrawSetProportional(playerid, register_TD[playerid][23], 1);
  408. PlayerTextDrawSetOutline(playerid, register_TD[playerid][23], 0);
  409. PlayerTextDrawUseBox(playerid, register_TD[playerid][23], 1);
  410. PlayerTextDrawBoxColor(playerid, register_TD[playerid][23], 0xFFFFFFFF);
  411. PlayerTextDrawShow(playerid, register_TD[playerid][23]);
  412.  
  413. register_TD[playerid][24] = CreatePlayerTextDraw(playerid, 242.00011, 195.25000, "box");
  414. PlayerTextDrawLetterSize(playerid, register_TD[playerid][24], 0.00000, -0.44706);
  415. PlayerTextDrawTextSize(playerid, register_TD[playerid][24], 334.00000, 0.00000);
  416. PlayerTextDrawAlignment(playerid, register_TD[playerid][24], 1);
  417. PlayerTextDrawColor(playerid, register_TD[playerid][24], 0xFFFFFFFF);
  418. PlayerTextDrawSetShadow(playerid, register_TD[playerid][24], 0);
  419. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][24], 0x000000FF);
  420. PlayerTextDrawFont(playerid, register_TD[playerid][24], 1);
  421. PlayerTextDrawSetProportional(playerid, register_TD[playerid][24], 1);
  422. PlayerTextDrawSetOutline(playerid, register_TD[playerid][24], 0);
  423. PlayerTextDrawUseBox(playerid, register_TD[playerid][24], 1);
  424. PlayerTextDrawBoxColor(playerid, register_TD[playerid][24], 0xFFFFFFFF);
  425. PlayerTextDrawShow(playerid, register_TD[playerid][24]);
  426.  
  427. register_TD[playerid][25] = CreatePlayerTextDraw(playerid, 246.70584, 229.08330, "GODINE");
  428. PlayerTextDrawLetterSize(playerid, register_TD[playerid][25], 0.14635, 0.72500);
  429. PlayerTextDrawTextSize(playerid, register_TD[playerid][25], 1280.00000, 1280.00000);
  430. PlayerTextDrawAlignment(playerid, register_TD[playerid][25], 1);
  431. PlayerTextDrawColor(playerid, register_TD[playerid][25], 0xFFFFFFFF);
  432. PlayerTextDrawSetShadow(playerid, register_TD[playerid][25], 0);
  433. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][25], 0x000000FF);
  434. PlayerTextDrawFont(playerid, register_TD[playerid][25], 1);
  435. PlayerTextDrawSetProportional(playerid, register_TD[playerid][25], 1);
  436. PlayerTextDrawSetOutline(playerid, register_TD[playerid][25], 0);
  437. PlayerTextDrawShow(playerid, register_TD[playerid][25]);
  438.  
  439. register_TD[playerid][26] = CreatePlayerTextDraw(playerid, 246.70583, 211.58331, "DRZAVA");
  440. PlayerTextDrawLetterSize(playerid, register_TD[playerid][26], 0.14635, 0.72500);
  441. PlayerTextDrawTextSize(playerid, register_TD[playerid][26], 1280.00000, 1280.00000);
  442. PlayerTextDrawAlignment(playerid, register_TD[playerid][26], 1);
  443. PlayerTextDrawColor(playerid, register_TD[playerid][26], 0xFFFFFFFF);
  444. PlayerTextDrawSetShadow(playerid, register_TD[playerid][26], 0);
  445. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][26], 0x000000FF);
  446. PlayerTextDrawFont(playerid, register_TD[playerid][26], 1);
  447. PlayerTextDrawSetProportional(playerid, register_TD[playerid][26], 1);
  448. PlayerTextDrawSetOutline(playerid, register_TD[playerid][26], 0);
  449. PlayerTextDrawShow(playerid, register_TD[playerid][26]);
  450.  
  451. register_TD[playerid][27] = CreatePlayerTextDraw(playerid, 246.23524, 194.08333, "E-MAIL");
  452. PlayerTextDrawLetterSize(playerid, register_TD[playerid][27], 0.14635, 0.72500);
  453. PlayerTextDrawTextSize(playerid, register_TD[playerid][27], 1280.00000, 1280.00000);
  454. PlayerTextDrawAlignment(playerid, register_TD[playerid][27], 1);
  455. PlayerTextDrawColor(playerid, register_TD[playerid][27], 0xFFFFFFFF);
  456. PlayerTextDrawSetShadow(playerid, register_TD[playerid][27], 0);
  457. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][27], 0x000000FF);
  458. PlayerTextDrawFont(playerid, register_TD[playerid][27], 1);
  459. PlayerTextDrawSetProportional(playerid, register_TD[playerid][27], 1);
  460. PlayerTextDrawSetOutline(playerid, register_TD[playerid][27], 0);
  461. PlayerTextDrawShow(playerid, register_TD[playerid][27]);
  462.  
  463. register_TD[playerid][28] = CreatePlayerTextDraw(playerid, 246.70583, 176.00003, "LOZINKA");
  464. PlayerTextDrawLetterSize(playerid, register_TD[playerid][28], 0.14635, 0.72500);
  465. PlayerTextDrawTextSize(playerid, register_TD[playerid][28], 1280.00000, 1280.00000);
  466. PlayerTextDrawAlignment(playerid, register_TD[playerid][28], 1);
  467. PlayerTextDrawColor(playerid, register_TD[playerid][28], 0xFFFFFFFF);
  468. PlayerTextDrawSetShadow(playerid, register_TD[playerid][28], 0);
  469. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][28], 0x000000FF);
  470. PlayerTextDrawFont(playerid, register_TD[playerid][28], 1);
  471. PlayerTextDrawSetProportional(playerid, register_TD[playerid][28], 1);
  472. PlayerTextDrawSetOutline(playerid, register_TD[playerid][28], 0);
  473. PlayerTextDrawShow(playerid, register_TD[playerid][28]);
  474.  
  475. register_TD[playerid][29] = CreatePlayerTextDraw(playerid, 242.00006, 232.58330, "box");
  476. PlayerTextDrawLetterSize(playerid, register_TD[playerid][29], 0.00000, 0.02353);
  477. PlayerTextDrawTextSize(playerid, register_TD[playerid][29], 244.00000, 0.00000);
  478. PlayerTextDrawAlignment(playerid, register_TD[playerid][29], 1);
  479. PlayerTextDrawColor(playerid, register_TD[playerid][29], 0xFFFFFFFF);
  480. PlayerTextDrawSetShadow(playerid, register_TD[playerid][29], 0);
  481. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][29], 0x000000FF);
  482. PlayerTextDrawFont(playerid, register_TD[playerid][29], 1);
  483. PlayerTextDrawSetProportional(playerid, register_TD[playerid][29], 1);
  484. PlayerTextDrawSetOutline(playerid, register_TD[playerid][29], 0);
  485. PlayerTextDrawUseBox(playerid, register_TD[playerid][29], 1);
  486. PlayerTextDrawBoxColor(playerid, register_TD[playerid][29], 0x12AEF7FF);
  487. PlayerTextDrawShow(playerid, register_TD[playerid][29]);
  488.  
  489. register_TD[playerid][30] = CreatePlayerTextDraw(playerid, 242.00006, 215.08331, "box");
  490. PlayerTextDrawLetterSize(playerid, register_TD[playerid][30], 0.00000, 0.07059);
  491. PlayerTextDrawTextSize(playerid, register_TD[playerid][30], 244.00000, 0.00000);
  492. PlayerTextDrawAlignment(playerid, register_TD[playerid][30], 1);
  493. PlayerTextDrawColor(playerid, register_TD[playerid][30], 0xFFFFFFFF);
  494. PlayerTextDrawSetShadow(playerid, register_TD[playerid][30], 0);
  495. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][30], 0x000000FF);
  496. PlayerTextDrawFont(playerid, register_TD[playerid][30], 1);
  497. PlayerTextDrawSetProportional(playerid, register_TD[playerid][30], 1);
  498. PlayerTextDrawSetOutline(playerid, register_TD[playerid][30], 0);
  499. PlayerTextDrawUseBox(playerid, register_TD[playerid][30], 1);
  500. PlayerTextDrawBoxColor(playerid, register_TD[playerid][30], 0x12AEF7FF);
  501. PlayerTextDrawShow(playerid, register_TD[playerid][30]);
  502.  
  503. register_TD[playerid][31] = CreatePlayerTextDraw(playerid, 242.00005, 197.58333, "box");
  504. PlayerTextDrawLetterSize(playerid, register_TD[playerid][31], 0.00000, 0.02353);
  505. PlayerTextDrawTextSize(playerid, register_TD[playerid][31], 244.00000, 0.00000);
  506. PlayerTextDrawAlignment(playerid, register_TD[playerid][31], 1);
  507. PlayerTextDrawColor(playerid, register_TD[playerid][31], 0xFFFFFFFF);
  508. PlayerTextDrawSetShadow(playerid, register_TD[playerid][31], 0);
  509. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][31], 0x000000FF);
  510. PlayerTextDrawFont(playerid, register_TD[playerid][31], 1);
  511. PlayerTextDrawSetProportional(playerid, register_TD[playerid][31], 1);
  512. PlayerTextDrawSetOutline(playerid, register_TD[playerid][31], 0);
  513. PlayerTextDrawUseBox(playerid, register_TD[playerid][31], 1);
  514. PlayerTextDrawBoxColor(playerid, register_TD[playerid][31], 0x12AEF7FF);
  515. PlayerTextDrawShow(playerid, register_TD[playerid][31]);
  516.  
  517. register_TD[playerid][32] = CreatePlayerTextDraw(playerid, 242.00003, 179.50000, "box");
  518. PlayerTextDrawLetterSize(playerid, register_TD[playerid][32], 0.00000, 0.02353);
  519. PlayerTextDrawTextSize(playerid, register_TD[playerid][32], 244.00000, 0.00000);
  520. PlayerTextDrawAlignment(playerid, register_TD[playerid][32], 1);
  521. PlayerTextDrawColor(playerid, register_TD[playerid][32], 0xFFFFFFFF);
  522. PlayerTextDrawSetShadow(playerid, register_TD[playerid][32], 0);
  523. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][32], 0x000000FF);
  524. PlayerTextDrawFont(playerid, register_TD[playerid][32], 1);
  525. PlayerTextDrawSetProportional(playerid, register_TD[playerid][32], 1);
  526. PlayerTextDrawSetOutline(playerid, register_TD[playerid][32], 0);
  527. PlayerTextDrawUseBox(playerid, register_TD[playerid][32], 1);
  528. PlayerTextDrawBoxColor(playerid, register_TD[playerid][32], 0x12AEF7FF);
  529. PlayerTextDrawShow(playerid, register_TD[playerid][32]);
  530.  
  531. register_TD[playerid][33] = CreatePlayerTextDraw(playerid, 247.17644, 149.16667, "box");
  532. PlayerTextDrawLetterSize(playerid, register_TD[playerid][33], 0.00000, 0.02353);
  533. PlayerTextDrawTextSize(playerid, register_TD[playerid][33], 245.00000, 0.00000);
  534. PlayerTextDrawAlignment(playerid, register_TD[playerid][33], 1);
  535. PlayerTextDrawColor(playerid, register_TD[playerid][33], 0xFFFFFFFF);
  536. PlayerTextDrawSetShadow(playerid, register_TD[playerid][33], 0);
  537. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][33], 0x000000FF);
  538. PlayerTextDrawFont(playerid, register_TD[playerid][33], 1);
  539. PlayerTextDrawSetProportional(playerid, register_TD[playerid][33], 1);
  540. PlayerTextDrawSetOutline(playerid, register_TD[playerid][33], 0);
  541. PlayerTextDrawUseBox(playerid, register_TD[playerid][33], 1);
  542. PlayerTextDrawBoxColor(playerid, register_TD[playerid][33], 0xFFFFFFFF);
  543. PlayerTextDrawShow(playerid, register_TD[playerid][33]);
  544.  
  545. register_TD[playerid][34] = CreatePlayerTextDraw(playerid, 242.47060, 149.16667, "box");
  546. PlayerTextDrawLetterSize(playerid, register_TD[playerid][34], 0.00000, 0.02353);
  547. PlayerTextDrawTextSize(playerid, register_TD[playerid][34], 243.00000, 0.00000);
  548. PlayerTextDrawAlignment(playerid, register_TD[playerid][34], 1);
  549. PlayerTextDrawColor(playerid, register_TD[playerid][34], 0xFFFFFFFF);
  550. PlayerTextDrawSetShadow(playerid, register_TD[playerid][34], 0);
  551. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][34], 0x000000FF);
  552. PlayerTextDrawFont(playerid, register_TD[playerid][34], 1);
  553. PlayerTextDrawSetProportional(playerid, register_TD[playerid][34], 1);
  554. PlayerTextDrawSetOutline(playerid, register_TD[playerid][34], 0);
  555. PlayerTextDrawUseBox(playerid, register_TD[playerid][34], 1);
  556. PlayerTextDrawBoxColor(playerid, register_TD[playerid][34], 0x12AEF7FF);
  557. PlayerTextDrawShow(playerid, register_TD[playerid][34]);
  558.  
  559. register_TD[playerid][35] = CreatePlayerTextDraw(playerid, 240.58824, 133.99998, "UNESITE_PODATKE");
  560. PlayerTextDrawLetterSize(playerid, register_TD[playerid][35], 0.32141, 1.46583);
  561. PlayerTextDrawTextSize(playerid, register_TD[playerid][35], 1280.00000, 1280.00000);
  562. PlayerTextDrawAlignment(playerid, register_TD[playerid][35], 1);
  563. PlayerTextDrawColor(playerid, register_TD[playerid][35], 0xFFFFFFFF);
  564. PlayerTextDrawSetShadow(playerid, register_TD[playerid][35], 0);
  565. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][35], 0x000000FF);
  566. PlayerTextDrawFont(playerid, register_TD[playerid][35], 1);
  567. PlayerTextDrawSetProportional(playerid, register_TD[playerid][35], 1);
  568. PlayerTextDrawSetOutline(playerid, register_TD[playerid][35], 0);
  569. PlayerTextDrawShow(playerid, register_TD[playerid][35]);
  570.  
  571. register_TD[playerid][36] = CreatePlayerTextDraw(playerid, 82.47057, 297.91681, "POSJETITE_NAS_NA_FORUMU");
  572. PlayerTextDrawLetterSize(playerid, register_TD[playerid][36], 0.16753, 0.85333);
  573. PlayerTextDrawTextSize(playerid, register_TD[playerid][36], 1280.00000, 1280.00000);
  574. PlayerTextDrawAlignment(playerid, register_TD[playerid][36], 1);
  575. PlayerTextDrawColor(playerid, register_TD[playerid][36], 0x12AEF7FF);
  576. PlayerTextDrawSetShadow(playerid, register_TD[playerid][36], 0);
  577. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][36], 0x000000FF);
  578. PlayerTextDrawFont(playerid, register_TD[playerid][36], 1);
  579. PlayerTextDrawSetProportional(playerid, register_TD[playerid][36], 1);
  580. PlayerTextDrawSetOutline(playerid, register_TD[playerid][36], 0);
  581. PlayerTextDrawShow(playerid, register_TD[playerid][36]);
  582.  
  583. register_TD[playerid][37] = CreatePlayerTextDraw(playerid, 64.11761, 288.58340, "SKILL_ARENA_OGC__SVA_PRAVA_ZADRZANA");
  584. PlayerTextDrawLetterSize(playerid, register_TD[playerid][37], 0.16753, 0.85333);
  585. PlayerTextDrawTextSize(playerid, register_TD[playerid][37], 1280.00000, 1280.00000);
  586. PlayerTextDrawAlignment(playerid, register_TD[playerid][37], 1);
  587. PlayerTextDrawColor(playerid, register_TD[playerid][37], 0xFFFFFFFF);
  588. PlayerTextDrawSetShadow(playerid, register_TD[playerid][37], 0);
  589. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][37], 0x000000FF);
  590. PlayerTextDrawFont(playerid, register_TD[playerid][37], 1);
  591. PlayerTextDrawSetProportional(playerid, register_TD[playerid][37], 1);
  592. PlayerTextDrawSetOutline(playerid, register_TD[playerid][37], 0);
  593. PlayerTextDrawShow(playerid, register_TD[playerid][37]);
  594.  
  595. register_TD[playerid][38] = CreatePlayerTextDraw(playerid, 84.35293, 281.00006, "SA:RP_V5.3.20_BY_XUNDER");
  596. PlayerTextDrawLetterSize(playerid, register_TD[playerid][38], 0.16753, 0.85333);
  597. PlayerTextDrawTextSize(playerid, register_TD[playerid][38], 1280.00000, 1280.00000);
  598. PlayerTextDrawAlignment(playerid, register_TD[playerid][38], 1);
  599. PlayerTextDrawColor(playerid, register_TD[playerid][38], 0xFFFFFFFF);
  600. PlayerTextDrawSetShadow(playerid, register_TD[playerid][38], 0);
  601. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][38], 0x000000FF);
  602. PlayerTextDrawFont(playerid, register_TD[playerid][38], 1);
  603. PlayerTextDrawSetProportional(playerid, register_TD[playerid][38], 1);
  604. PlayerTextDrawSetOutline(playerid, register_TD[playerid][38], 0);
  605. PlayerTextDrawShow(playerid, register_TD[playerid][38]);
  606.  
  607. register_TD[playerid][39] = CreatePlayerTextDraw(playerid, 77.29410, 202.25000, "box");
  608. PlayerTextDrawLetterSize(playerid, register_TD[playerid][39], 0.00000, -0.49412);
  609. PlayerTextDrawTextSize(playerid, register_TD[playerid][39], 163.00000, 0.00000);
  610. PlayerTextDrawAlignment(playerid, register_TD[playerid][39], 1);
  611. PlayerTextDrawColor(playerid, register_TD[playerid][39], 0xFFFFFFFF);
  612. PlayerTextDrawSetShadow(playerid, register_TD[playerid][39], 0);
  613. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][39], 0x000000FF);
  614. PlayerTextDrawFont(playerid, register_TD[playerid][39], 1);
  615. PlayerTextDrawSetProportional(playerid, register_TD[playerid][39], 1);
  616. PlayerTextDrawSetOutline(playerid, register_TD[playerid][39], 0);
  617. PlayerTextDrawUseBox(playerid, register_TD[playerid][39], 1);
  618. PlayerTextDrawBoxColor(playerid, register_TD[playerid][39], 0xFFFFFFFF);
  619. PlayerTextDrawShow(playerid, register_TD[playerid][39]);
  620.  
  621. register_TD[playerid][40] = CreatePlayerTextDraw(playerid, 145.47049, 195.24998, "ld_beat:chit");
  622. PlayerTextDrawLetterSize(playerid, register_TD[playerid][40], 0.00000, 0.00000);
  623. PlayerTextDrawTextSize(playerid, register_TD[playerid][40], -8.00000, 9.00000);
  624. PlayerTextDrawAlignment(playerid, register_TD[playerid][40], 1);
  625. PlayerTextDrawColor(playerid, register_TD[playerid][40], 0x12AEF7FF);
  626. PlayerTextDrawSetShadow(playerid, register_TD[playerid][40], 0);
  627. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][40], 0x000000FF);
  628. PlayerTextDrawFont(playerid, register_TD[playerid][40], 4);
  629. PlayerTextDrawSetProportional(playerid, register_TD[playerid][40], 0);
  630. PlayerTextDrawSetOutline(playerid, register_TD[playerid][40], 0);
  631. PlayerTextDrawShow(playerid, register_TD[playerid][40]);
  632.  
  633. register_TD[playerid][41] = CreatePlayerTextDraw(playerid, 139.35287, 195.24998, "ld_beat:chit");
  634. PlayerTextDrawLetterSize(playerid, register_TD[playerid][41], 0.00000, 0.00000);
  635. PlayerTextDrawTextSize(playerid, register_TD[playerid][41], -8.00000, 9.00000);
  636. PlayerTextDrawAlignment(playerid, register_TD[playerid][41], 1);
  637. PlayerTextDrawColor(playerid, register_TD[playerid][41], 0xFFFFFFFF);
  638. PlayerTextDrawSetShadow(playerid, register_TD[playerid][41], 0);
  639. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][41], 0x000000FF);
  640. PlayerTextDrawFont(playerid, register_TD[playerid][41], 4);
  641. PlayerTextDrawSetProportional(playerid, register_TD[playerid][41], 0);
  642. PlayerTextDrawSetOutline(playerid, register_TD[playerid][41], 0);
  643. PlayerTextDrawShow(playerid, register_TD[playerid][41]);
  644.  
  645. register_TD[playerid][42] = CreatePlayerTextDraw(playerid, 133.23524, 195.24998, "ld_beat:chit");
  646. PlayerTextDrawLetterSize(playerid, register_TD[playerid][42], 0.00000, 0.00000);
  647. PlayerTextDrawTextSize(playerid, register_TD[playerid][42], -8.00000, 9.00000);
  648. PlayerTextDrawAlignment(playerid, register_TD[playerid][42], 1);
  649. PlayerTextDrawColor(playerid, register_TD[playerid][42], 0xFFFFFFFF);
  650. PlayerTextDrawSetShadow(playerid, register_TD[playerid][42], 0);
  651. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][42], 0x000000FF);
  652. PlayerTextDrawFont(playerid, register_TD[playerid][42], 4);
  653. PlayerTextDrawSetProportional(playerid, register_TD[playerid][42], 0);
  654. PlayerTextDrawSetOutline(playerid, register_TD[playerid][42], 0);
  655. PlayerTextDrawShow(playerid, register_TD[playerid][42]);
  656.  
  657. register_TD[playerid][43] = CreatePlayerTextDraw(playerid, 127.11765, 195.24998, "ld_beat:chit");
  658. PlayerTextDrawLetterSize(playerid, register_TD[playerid][43], 0.00000, 0.00000);
  659. PlayerTextDrawTextSize(playerid, register_TD[playerid][43], -8.00000, 9.00000);
  660. PlayerTextDrawAlignment(playerid, register_TD[playerid][43], 1);
  661. PlayerTextDrawColor(playerid, register_TD[playerid][43], 0xFFFFFFFF);
  662. PlayerTextDrawSetShadow(playerid, register_TD[playerid][43], 0);
  663. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][43], 0x000000FF);
  664. PlayerTextDrawFont(playerid, register_TD[playerid][43], 4);
  665. PlayerTextDrawSetProportional(playerid, register_TD[playerid][43], 0);
  666. PlayerTextDrawSetOutline(playerid, register_TD[playerid][43], 0);
  667. PlayerTextDrawShow(playerid, register_TD[playerid][43]);
  668.  
  669. register_TD[playerid][44] = CreatePlayerTextDraw(playerid, 120.99999, 195.24998, "ld_beat:chit");
  670. PlayerTextDrawLetterSize(playerid, register_TD[playerid][44], 0.00000, 0.00000);
  671. PlayerTextDrawTextSize(playerid, register_TD[playerid][44], -8.00000, 9.00000);
  672. PlayerTextDrawAlignment(playerid, register_TD[playerid][44], 1);
  673. PlayerTextDrawColor(playerid, register_TD[playerid][44], 0xFFFFFFFF);
  674. PlayerTextDrawSetShadow(playerid, register_TD[playerid][44], 0);
  675. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][44], 0x000000FF);
  676. PlayerTextDrawFont(playerid, register_TD[playerid][44], 4);
  677. PlayerTextDrawSetProportional(playerid, register_TD[playerid][44], 0);
  678. PlayerTextDrawSetOutline(playerid, register_TD[playerid][44], 0);
  679. PlayerTextDrawShow(playerid, register_TD[playerid][44]);
  680.  
  681. register_TD[playerid][45] = CreatePlayerTextDraw(playerid, 114.88234, 195.24998, "ld_beat:chit");
  682. PlayerTextDrawLetterSize(playerid, register_TD[playerid][45], 0.00000, 0.00000);
  683. PlayerTextDrawTextSize(playerid, register_TD[playerid][45], -8.00000, 9.00000);
  684. PlayerTextDrawAlignment(playerid, register_TD[playerid][45], 1);
  685. PlayerTextDrawColor(playerid, register_TD[playerid][45], 0xFFFFFFFF);
  686. PlayerTextDrawSetShadow(playerid, register_TD[playerid][45], 0);
  687. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][45], 0x000000FF);
  688. PlayerTextDrawFont(playerid, register_TD[playerid][45], 4);
  689. PlayerTextDrawSetProportional(playerid, register_TD[playerid][45], 0);
  690. PlayerTextDrawSetOutline(playerid, register_TD[playerid][45], 0);
  691. PlayerTextDrawShow(playerid, register_TD[playerid][45]);
  692.  
  693. register_TD[playerid][46] = CreatePlayerTextDraw(playerid, 108.76469, 195.24998, "ld_beat:chit");
  694. PlayerTextDrawLetterSize(playerid, register_TD[playerid][46], 0.00000, 0.00000);
  695. PlayerTextDrawTextSize(playerid, register_TD[playerid][46], -8.00000, 9.00000);
  696. PlayerTextDrawAlignment(playerid, register_TD[playerid][46], 1);
  697. PlayerTextDrawColor(playerid, register_TD[playerid][46], 0xFFFFFFFF);
  698. PlayerTextDrawSetShadow(playerid, register_TD[playerid][46], 0);
  699. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][46], 0x000000FF);
  700. PlayerTextDrawFont(playerid, register_TD[playerid][46], 4);
  701. PlayerTextDrawSetProportional(playerid, register_TD[playerid][46], 0);
  702. PlayerTextDrawSetOutline(playerid, register_TD[playerid][46], 0);
  703. PlayerTextDrawShow(playerid, register_TD[playerid][46]);
  704.  
  705. register_TD[playerid][47] = CreatePlayerTextDraw(playerid, 144.11763, 231.99998, "RPG/DM");
  706. PlayerTextDrawLetterSize(playerid, register_TD[playerid][47], 0.16518, 0.86500);
  707. PlayerTextDrawTextSize(playerid, register_TD[playerid][47], 1280.00000, 1280.00000);
  708. PlayerTextDrawAlignment(playerid, register_TD[playerid][47], 1);
  709. PlayerTextDrawColor(playerid, register_TD[playerid][47], 0x12AEF7FF);
  710. PlayerTextDrawSetShadow(playerid, register_TD[playerid][47], 0);
  711. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][47], 0x000000FF);
  712. PlayerTextDrawFont(playerid, register_TD[playerid][47], 1);
  713. PlayerTextDrawSetProportional(playerid, register_TD[playerid][47], 1);
  714. PlayerTextDrawSetOutline(playerid, register_TD[playerid][47], 0);
  715. PlayerTextDrawShow(playerid, register_TD[playerid][47]);
  716.  
  717. register_TD[playerid][48] = CreatePlayerTextDraw(playerid, 79.64704, 213.33337, "OGC_2020");
  718. PlayerTextDrawLetterSize(playerid, register_TD[playerid][48], 0.16518, 0.85333);
  719. PlayerTextDrawTextSize(playerid, register_TD[playerid][48], 1280.00000, 1280.00000);
  720. PlayerTextDrawAlignment(playerid, register_TD[playerid][48], 1);
  721. PlayerTextDrawColor(playerid, register_TD[playerid][48], 0xFFFFFFFF);
  722. PlayerTextDrawSetShadow(playerid, register_TD[playerid][48], 0);
  723. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][48], 0x000000FF);
  724. PlayerTextDrawFont(playerid, register_TD[playerid][48], 1);
  725. PlayerTextDrawSetProportional(playerid, register_TD[playerid][48], 1);
  726. PlayerTextDrawSetOutline(playerid, register_TD[playerid][48], 0);
  727. PlayerTextDrawShow(playerid, register_TD[playerid][48]);
  728.  
  729. register_TD[playerid][49] = CreatePlayerTextDraw(playerid, 116.35294, 217.41663, "ARENA");
  730. PlayerTextDrawLetterSize(playerid, register_TD[playerid][49], 0.45741, 1.99667);
  731. PlayerTextDrawTextSize(playerid, register_TD[playerid][49], 1280.00000, 1280.00000);
  732. PlayerTextDrawAlignment(playerid, register_TD[playerid][49], 1);
  733. PlayerTextDrawColor(playerid, register_TD[playerid][49], 0xFFFFFFFF);
  734. PlayerTextDrawSetShadow(playerid, register_TD[playerid][49], 0);
  735. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][49], 0x000000FF);
  736. PlayerTextDrawFont(playerid, register_TD[playerid][49], 1);
  737. PlayerTextDrawSetProportional(playerid, register_TD[playerid][49], 1);
  738. PlayerTextDrawSetOutline(playerid, register_TD[playerid][49], 0);
  739. PlayerTextDrawShow(playerid, register_TD[playerid][49]);
  740.  
  741. register_TD[playerid][50] = CreatePlayerTextDraw(playerid, 78.70586, 217.41661, "SKILL");
  742. PlayerTextDrawLetterSize(playerid, register_TD[playerid][50], 0.45741, 1.99667);
  743. PlayerTextDrawTextSize(playerid, register_TD[playerid][50], 1280.00000, 1280.00000);
  744. PlayerTextDrawAlignment(playerid, register_TD[playerid][50], 1);
  745. PlayerTextDrawColor(playerid, register_TD[playerid][50], 0x12AEF7FF);
  746. PlayerTextDrawSetShadow(playerid, register_TD[playerid][50], 0);
  747. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][50], 0x000000FF);
  748. PlayerTextDrawFont(playerid, register_TD[playerid][50], 1);
  749. PlayerTextDrawSetProportional(playerid, register_TD[playerid][50], 1);
  750. PlayerTextDrawSetOutline(playerid, register_TD[playerid][50], 0);
  751. PlayerTextDrawShow(playerid, register_TD[playerid][50]);
  752.  
  753. register_TD[playerid][51] = CreatePlayerTextDraw(playerid, 56.11760, 88.50001, "DOBRODOSLI_NA_SERVER");
  754. PlayerTextDrawLetterSize(playerid, register_TD[playerid][51], 0.32047, 1.54167);
  755. PlayerTextDrawTextSize(playerid, register_TD[playerid][51], 1280.00000, 1280.00000);
  756. PlayerTextDrawAlignment(playerid, register_TD[playerid][51], 1);
  757. PlayerTextDrawColor(playerid, register_TD[playerid][51], 0x12AEF7FF);
  758. PlayerTextDrawSetShadow(playerid, register_TD[playerid][51], 0);
  759. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][51], 0x000000FF);
  760. PlayerTextDrawFont(playerid, register_TD[playerid][51], 1);
  761. PlayerTextDrawSetProportional(playerid, register_TD[playerid][51], 1);
  762. PlayerTextDrawSetOutline(playerid, register_TD[playerid][51], 0);
  763. PlayerTextDrawShow(playerid, register_TD[playerid][51]);
  764.  
  765. register_TD[playerid][52] = CreatePlayerTextDraw(playerid, 68.82348, 184.75003, "box");
  766. PlayerTextDrawLetterSize(playerid, register_TD[playerid][52], 0.00000, -0.58824);
  767. PlayerTextDrawTextSize(playerid, register_TD[playerid][52], 95.00000, 0.00000);
  768. PlayerTextDrawAlignment(playerid, register_TD[playerid][52], 1);
  769. PlayerTextDrawColor(playerid, register_TD[playerid][52], 0xFFFFFFFF);
  770. PlayerTextDrawSetShadow(playerid, register_TD[playerid][52], 0);
  771. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][52], 0x000000FF);
  772. PlayerTextDrawFont(playerid, register_TD[playerid][52], 1);
  773. PlayerTextDrawSetProportional(playerid, register_TD[playerid][52], 1);
  774. PlayerTextDrawSetOutline(playerid, register_TD[playerid][52], 0);
  775. PlayerTextDrawUseBox(playerid, register_TD[playerid][52], 1);
  776. PlayerTextDrawBoxColor(playerid, register_TD[playerid][52], 0xFFFFFFFF);
  777. PlayerTextDrawShow(playerid, register_TD[playerid][52]);
  778.  
  779. register_TD[playerid][53] = CreatePlayerTextDraw(playerid, 97.52939, 184.75003, "box");
  780. PlayerTextDrawLetterSize(playerid, register_TD[playerid][53], 0.00000, -0.02353);
  781. PlayerTextDrawTextSize(playerid, register_TD[playerid][53], 108.00000, 0.00000);
  782. PlayerTextDrawAlignment(playerid, register_TD[playerid][53], 1);
  783. PlayerTextDrawColor(playerid, register_TD[playerid][53], 0xFFFFFFFF);
  784. PlayerTextDrawSetShadow(playerid, register_TD[playerid][53], 0);
  785. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][53], 0x000000FF);
  786. PlayerTextDrawFont(playerid, register_TD[playerid][53], 1);
  787. PlayerTextDrawSetProportional(playerid, register_TD[playerid][53], 1);
  788. PlayerTextDrawSetOutline(playerid, register_TD[playerid][53], 0);
  789. PlayerTextDrawUseBox(playerid, register_TD[playerid][53], 1);
  790. PlayerTextDrawBoxColor(playerid, register_TD[playerid][53], 0xFFFFFFFF);
  791. PlayerTextDrawShow(playerid, register_TD[playerid][53]);
  792.  
  793. register_TD[playerid][54] = CreatePlayerTextDraw(playerid, 97.52939, 182.41672, "box");
  794. PlayerTextDrawLetterSize(playerid, register_TD[playerid][54], 0.00000, -0.35294);
  795. PlayerTextDrawTextSize(playerid, register_TD[playerid][54], 108.00000, 0.00000);
  796. PlayerTextDrawAlignment(playerid, register_TD[playerid][54], 1);
  797. PlayerTextDrawColor(playerid, register_TD[playerid][54], 0xFFFFFFFF);
  798. PlayerTextDrawSetShadow(playerid, register_TD[playerid][54], 0);
  799. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][54], 0x000000FF);
  800. PlayerTextDrawFont(playerid, register_TD[playerid][54], 1);
  801. PlayerTextDrawSetProportional(playerid, register_TD[playerid][54], 1);
  802. PlayerTextDrawSetOutline(playerid, register_TD[playerid][54], 0);
  803. PlayerTextDrawUseBox(playerid, register_TD[playerid][54], 1);
  804. PlayerTextDrawBoxColor(playerid, register_TD[playerid][54], 0xFFFFFFFF);
  805. PlayerTextDrawShow(playerid, register_TD[playerid][54]);
  806.  
  807. register_TD[playerid][55] = CreatePlayerTextDraw(playerid, 106.47058, 161.99998, "]");
  808. PlayerTextDrawLetterSize(playerid, register_TD[playerid][55], 0.28988, 1.17417);
  809. PlayerTextDrawTextSize(playerid, register_TD[playerid][55], 1280.00000, 1280.00000);
  810. PlayerTextDrawAlignment(playerid, register_TD[playerid][55], 1);
  811. PlayerTextDrawColor(playerid, register_TD[playerid][55], 0x12AEF7FF);
  812. PlayerTextDrawSetShadow(playerid, register_TD[playerid][55], 0);
  813. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][55], 0x000000FF);
  814. PlayerTextDrawFont(playerid, register_TD[playerid][55], 2);
  815. PlayerTextDrawSetProportional(playerid, register_TD[playerid][55], 1);
  816. PlayerTextDrawSetOutline(playerid, register_TD[playerid][55], 0);
  817. PlayerTextDrawShow(playerid, register_TD[playerid][55]);
  818.  
  819. register_TD[playerid][56] = CreatePlayerTextDraw(playerid, 104.58823, 159.66664, "]");
  820. PlayerTextDrawLetterSize(playerid, register_TD[playerid][56], 0.41271, 1.69333);
  821. PlayerTextDrawTextSize(playerid, register_TD[playerid][56], 1280.00000, 1280.00000);
  822. PlayerTextDrawAlignment(playerid, register_TD[playerid][56], 1);
  823. PlayerTextDrawColor(playerid, register_TD[playerid][56], 0x111317FF);
  824. PlayerTextDrawSetShadow(playerid, register_TD[playerid][56], 0);
  825. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][56], 0x000000FF);
  826. PlayerTextDrawFont(playerid, register_TD[playerid][56], 2);
  827. PlayerTextDrawSetProportional(playerid, register_TD[playerid][56], 1);
  828. PlayerTextDrawSetOutline(playerid, register_TD[playerid][56], 0);
  829. PlayerTextDrawShow(playerid, register_TD[playerid][56]);
  830.  
  831. register_TD[playerid][57] = CreatePlayerTextDraw(playerid, 104.11764, 158.49998, "]");
  832. PlayerTextDrawLetterSize(playerid, register_TD[playerid][57], 0.43812, 1.87417);
  833. PlayerTextDrawTextSize(playerid, register_TD[playerid][57], 1280.00000, 1280.00000);
  834. PlayerTextDrawAlignment(playerid, register_TD[playerid][57], 1);
  835. PlayerTextDrawColor(playerid, register_TD[playerid][57], 0x12AEF7FF);
  836. PlayerTextDrawSetShadow(playerid, register_TD[playerid][57], 0);
  837. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][57], 0x000000FF);
  838. PlayerTextDrawFont(playerid, register_TD[playerid][57], 2);
  839. PlayerTextDrawSetProportional(playerid, register_TD[playerid][57], 1);
  840. PlayerTextDrawSetOutline(playerid, register_TD[playerid][57], 0);
  841. PlayerTextDrawShow(playerid, register_TD[playerid][57]);
  842.  
  843. register_TD[playerid][58] = CreatePlayerTextDraw(playerid, 99.88233, 158.50008, "box");
  844. PlayerTextDrawLetterSize(playerid, register_TD[playerid][58], 0.00000, 0.07059);
  845. PlayerTextDrawTextSize(playerid, register_TD[playerid][58], 108.00000, 0.00000);
  846. PlayerTextDrawAlignment(playerid, register_TD[playerid][58], 1);
  847. PlayerTextDrawColor(playerid, register_TD[playerid][58], 0xFFFFFFFF);
  848. PlayerTextDrawSetShadow(playerid, register_TD[playerid][58], 0);
  849. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][58], 0x000000FF);
  850. PlayerTextDrawFont(playerid, register_TD[playerid][58], 1);
  851. PlayerTextDrawSetProportional(playerid, register_TD[playerid][58], 1);
  852. PlayerTextDrawSetOutline(playerid, register_TD[playerid][58], 0);
  853. PlayerTextDrawUseBox(playerid, register_TD[playerid][58], 1);
  854. PlayerTextDrawBoxColor(playerid, register_TD[playerid][58], 0xFFFFFFFF);
  855. PlayerTextDrawShow(playerid, register_TD[playerid][58]);
  856.  
  857. register_TD[playerid][59] = CreatePlayerTextDraw(playerid, 94.70586, 152.66673, "box");
  858. PlayerTextDrawLetterSize(playerid, register_TD[playerid][59], 0.00000, 0.72941);
  859. PlayerTextDrawTextSize(playerid, register_TD[playerid][59], 96.00000, 0.00000);
  860. PlayerTextDrawAlignment(playerid, register_TD[playerid][59], 1);
  861. PlayerTextDrawColor(playerid, register_TD[playerid][59], 0xFFFFFFFF);
  862. PlayerTextDrawSetShadow(playerid, register_TD[playerid][59], 0);
  863. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][59], 0x000000FF);
  864. PlayerTextDrawFont(playerid, register_TD[playerid][59], 1);
  865. PlayerTextDrawSetProportional(playerid, register_TD[playerid][59], 1);
  866. PlayerTextDrawSetOutline(playerid, register_TD[playerid][59], 0);
  867. PlayerTextDrawUseBox(playerid, register_TD[playerid][59], 1);
  868. PlayerTextDrawBoxColor(playerid, register_TD[playerid][59], 0xFFFFFFFF);
  869. PlayerTextDrawShow(playerid, register_TD[playerid][59]);
  870.  
  871. register_TD[playerid][60] = CreatePlayerTextDraw(playerid, 68.35290, 176.58337, "box");
  872. PlayerTextDrawLetterSize(playerid, register_TD[playerid][60], 0.00000, 0.02353);
  873. PlayerTextDrawTextSize(playerid, register_TD[playerid][60], 108.00000, 0.00000);
  874. PlayerTextDrawAlignment(playerid, register_TD[playerid][60], 1);
  875. PlayerTextDrawColor(playerid, register_TD[playerid][60], 0xFFFFFFFF);
  876. PlayerTextDrawSetShadow(playerid, register_TD[playerid][60], 0);
  877. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][60], 0x000000FF);
  878. PlayerTextDrawFont(playerid, register_TD[playerid][60], 1);
  879. PlayerTextDrawSetProportional(playerid, register_TD[playerid][60], 1);
  880. PlayerTextDrawSetOutline(playerid, register_TD[playerid][60], 0);
  881. PlayerTextDrawUseBox(playerid, register_TD[playerid][60], 1);
  882. PlayerTextDrawBoxColor(playerid, register_TD[playerid][60], 0xFFFFFFFF);
  883. PlayerTextDrawShow(playerid, register_TD[playerid][60]);
  884.  
  885. register_TD[playerid][61] = CreatePlayerTextDraw(playerid, 94.70586, 146.83336, "box");
  886. PlayerTextDrawLetterSize(playerid, register_TD[playerid][61], 0.00000, 0.02353);
  887. PlayerTextDrawTextSize(playerid, register_TD[playerid][61], 127.00000, 0.00000);
  888. PlayerTextDrawAlignment(playerid, register_TD[playerid][61], 1);
  889. PlayerTextDrawColor(playerid, register_TD[playerid][61], 0xFFFFFFFF);
  890. PlayerTextDrawSetShadow(playerid, register_TD[playerid][61], 0);
  891. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][61], 0x000000FF);
  892. PlayerTextDrawFont(playerid, register_TD[playerid][61], 1);
  893. PlayerTextDrawSetProportional(playerid, register_TD[playerid][61], 1);
  894. PlayerTextDrawSetOutline(playerid, register_TD[playerid][61], 0);
  895. PlayerTextDrawUseBox(playerid, register_TD[playerid][61], 1);
  896. PlayerTextDrawBoxColor(playerid, register_TD[playerid][61], 0xFFFFFFFF);
  897. PlayerTextDrawShow(playerid, register_TD[playerid][61]);
  898.  
  899. register_TD[playerid][69] = CreatePlayerTextDraw(playerid, 559.64655, 222.08342, "REGISTRUJ");
  900. PlayerTextDrawLetterSize(playerid, register_TD[playerid][69], 0.33506, 1.50666);
  901. PlayerTextDrawTextSize(playerid, register_TD[playerid][69], 620.00000, 13.00000);
  902. PlayerTextDrawAlignment(playerid, register_TD[playerid][69], 1);
  903. PlayerTextDrawColor(playerid, register_TD[playerid][69], 0x12AEF7FF);
  904. PlayerTextDrawSetShadow(playerid, register_TD[playerid][69], 0);
  905. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][69], 0x000000FF);
  906. PlayerTextDrawFont(playerid, register_TD[playerid][69], 1);
  907. PlayerTextDrawSetProportional(playerid, register_TD[playerid][69], 1);
  908. PlayerTextDrawSetOutline(playerid, register_TD[playerid][69], 0);
  909. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][69], 1);
  910. PlayerTextDrawShow(playerid, register_TD[playerid][69]);
  911.  
  912. register_TD[playerid][70] = CreatePlayerTextDraw(playerid, 545.05817, 247.75011, "IZLAZ");
  913. PlayerTextDrawLetterSize(playerid, register_TD[playerid][70], 0.27247, 1.20916);
  914. PlayerTextDrawTextSize(playerid, register_TD[playerid][70], 590.00000, 10.00000);
  915. PlayerTextDrawAlignment(playerid, register_TD[playerid][70], 1);
  916. PlayerTextDrawColor(playerid, register_TD[playerid][70], 0xFFFFFFFF);
  917. PlayerTextDrawSetShadow(playerid, register_TD[playerid][70], 0);
  918. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][70], 0x000000FF);
  919. PlayerTextDrawFont(playerid, register_TD[playerid][70], 1);
  920. PlayerTextDrawSetProportional(playerid, register_TD[playerid][70], 1);
  921. PlayerTextDrawSetOutline(playerid, register_TD[playerid][70], 0);
  922. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][70], 1);
  923. PlayerTextDrawShow(playerid, register_TD[playerid][70]);
  924.  
  925. register_TD[playerid][71] = CreatePlayerTextDraw(playerid, 193.52922, 408.74994, "<_FORUM");
  926. PlayerTextDrawLetterSize(playerid, register_TD[playerid][71], 0.27105, 1.22666);
  927. PlayerTextDrawTextSize(playerid, register_TD[playerid][71], 230.00000, 10.00000);
  928. PlayerTextDrawAlignment(playerid, register_TD[playerid][71], 3);
  929. PlayerTextDrawColor(playerid, register_TD[playerid][71], 0xFFFFFFFF);
  930. PlayerTextDrawSetShadow(playerid, register_TD[playerid][71], 0);
  931. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][71], 0x000000FF);
  932. PlayerTextDrawFont(playerid, register_TD[playerid][71], 3);
  933. PlayerTextDrawSetProportional(playerid, register_TD[playerid][71], 1);
  934. PlayerTextDrawSetOutline(playerid, register_TD[playerid][71], 0);
  935. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][71], 1);
  936. PlayerTextDrawShow(playerid, register_TD[playerid][71]);
  937.  
  938. register_TD[playerid][72] = CreatePlayerTextDraw(playerid, 393.05869, 407.58334, "<_TS3_I_DISCORD");
  939. PlayerTextDrawLetterSize(playerid, register_TD[playerid][72], 0.27105, 1.22666);
  940. PlayerTextDrawTextSize(playerid, register_TD[playerid][72], 465.00000, 10.00000);
  941. PlayerTextDrawAlignment(playerid, register_TD[playerid][72], 3);
  942. PlayerTextDrawColor(playerid, register_TD[playerid][72], 0xFFFFFFFF);
  943. PlayerTextDrawSetShadow(playerid, register_TD[playerid][72], 0);
  944. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][72], 0x000000FF);
  945. PlayerTextDrawFont(playerid, register_TD[playerid][72], 3);
  946. PlayerTextDrawSetProportional(playerid, register_TD[playerid][72], 1);
  947. PlayerTextDrawSetOutline(playerid, register_TD[playerid][72], 0);
  948. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][72], 1);
  949. PlayerTextDrawShow(playerid, register_TD[playerid][72]);
  950.  
  951. register_TD[playerid][73] = CreatePlayerTextDraw(playerid, 537.52942, 408.16666, "<_O_NAMA");
  952. PlayerTextDrawLetterSize(playerid, register_TD[playerid][73], 0.27105, 1.22666);
  953. PlayerTextDrawTextSize(playerid, register_TD[playerid][73], 580.00000, 10.00000);
  954. PlayerTextDrawAlignment(playerid, register_TD[playerid][73], 3);
  955. PlayerTextDrawColor(playerid, register_TD[playerid][73], 0xFFFFFFFF);
  956. PlayerTextDrawSetShadow(playerid, register_TD[playerid][73], 0);
  957. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][73], 0x000000FF);
  958. PlayerTextDrawFont(playerid, register_TD[playerid][73], 3);
  959. PlayerTextDrawSetProportional(playerid, register_TD[playerid][73], 1);
  960. PlayerTextDrawSetOutline(playerid, register_TD[playerid][73], 0);
  961. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][73], 1);
  962. PlayerTextDrawShow(playerid, register_TD[playerid][73]);
  963.  
  964. register_TD[playerid][74] = CreatePlayerTextDraw(playerid, 335.64691, 184.74998, "KLIK");
  965. PlayerTextDrawLetterSize(playerid, register_TD[playerid][74], 0.19482, 0.85916);
  966. PlayerTextDrawTextSize(playerid, register_TD[playerid][74], 431.00000, 8.00000);
  967. PlayerTextDrawAlignment(playerid, register_TD[playerid][74], 3);
  968. PlayerTextDrawColor(playerid, register_TD[playerid][74], 0xFFFFFFFF);
  969. PlayerTextDrawSetShadow(playerid, register_TD[playerid][74], 0);
  970. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][74], 0x000000FF);
  971. PlayerTextDrawFont(playerid, register_TD[playerid][74], 1);
  972. PlayerTextDrawSetProportional(playerid, register_TD[playerid][74], 1);
  973. PlayerTextDrawSetOutline(playerid, register_TD[playerid][74], 0);
  974. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][74], 1);
  975. PlayerTextDrawShow(playerid, register_TD[playerid][74]);
  976.  
  977. register_TD[playerid][75] = CreatePlayerTextDraw(playerid, 335.64691, 202.83327, "KLIK");
  978. PlayerTextDrawLetterSize(playerid, register_TD[playerid][75], 0.19482, 0.82416);
  979. PlayerTextDrawTextSize(playerid, register_TD[playerid][75], 431.00000, 8.00000);
  980. PlayerTextDrawAlignment(playerid, register_TD[playerid][75], 3);
  981. PlayerTextDrawColor(playerid, register_TD[playerid][75], 0xFFFFFFFF);
  982. PlayerTextDrawSetShadow(playerid, register_TD[playerid][75], 0);
  983. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][75], 0x000000FF);
  984. PlayerTextDrawFont(playerid, register_TD[playerid][75], 1);
  985. PlayerTextDrawSetProportional(playerid, register_TD[playerid][75], 1);
  986. PlayerTextDrawSetOutline(playerid, register_TD[playerid][75], 0);
  987. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][75], 1);
  988. PlayerTextDrawShow(playerid, register_TD[playerid][75]);
  989.  
  990. register_TD[playerid][76] = CreatePlayerTextDraw(playerid, 335.64688, 220.33325, "KLIK");
  991. PlayerTextDrawLetterSize(playerid, register_TD[playerid][76], 0.19482, 0.82416);
  992. PlayerTextDrawTextSize(playerid, register_TD[playerid][76], 431.00000, 8.00000);
  993. PlayerTextDrawAlignment(playerid, register_TD[playerid][76], 3);
  994. PlayerTextDrawColor(playerid, register_TD[playerid][76], 0xFFFFFFFF);
  995. PlayerTextDrawSetShadow(playerid, register_TD[playerid][76], 0);
  996. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][76], 0x000000FF);
  997. PlayerTextDrawFont(playerid, register_TD[playerid][76], 1);
  998. PlayerTextDrawSetProportional(playerid, register_TD[playerid][76], 1);
  999. PlayerTextDrawSetOutline(playerid, register_TD[playerid][76], 0);
  1000. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][76], 1);
  1001. PlayerTextDrawShow(playerid, register_TD[playerid][76]);
  1002.  
  1003. register_TD[playerid][77] = CreatePlayerTextDraw(playerid, 335.17630, 237.83325, "KLIK");
  1004. PlayerTextDrawLetterSize(playerid, register_TD[playerid][77], 0.19482, 0.82416);
  1005. PlayerTextDrawTextSize(playerid, register_TD[playerid][77], 431.00000, 8.00000);
  1006. PlayerTextDrawAlignment(playerid, register_TD[playerid][77], 3);
  1007. PlayerTextDrawColor(playerid, register_TD[playerid][77], 0xFFFFFFFF);
  1008. PlayerTextDrawSetShadow(playerid, register_TD[playerid][77], 0);
  1009. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][77], 0x000000FF);
  1010. PlayerTextDrawFont(playerid, register_TD[playerid][77], 1);
  1011. PlayerTextDrawSetProportional(playerid, register_TD[playerid][77], 1);
  1012. PlayerTextDrawSetOutline(playerid, register_TD[playerid][77], 0);
  1013. PlayerTextDrawSetSelectable(playerid, register_TD[playerid][77], 1);
  1014. PlayerTextDrawShow(playerid, register_TD[playerid][77]);
  1015.  
  1016. register_TD[playerid][78] = CreatePlayerTextDraw(playerid, 399.64679, 252.41661, "MUSKO");
  1017. PlayerTextDrawLetterSize(playerid, register_TD[playerid][78], 0.19482, 0.82416);
  1018. PlayerTextDrawTextSize(playerid, register_TD[playerid][78], 1280.00000, 1280.00000);
  1019. PlayerTextDrawAlignment(playerid, register_TD[playerid][78], 3);
  1020. PlayerTextDrawColor(playerid, register_TD[playerid][78], 0xFFFFFFFF);
  1021. PlayerTextDrawSetShadow(playerid, register_TD[playerid][78], 0);
  1022. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][78], 0x000000FF);
  1023. PlayerTextDrawFont(playerid, register_TD[playerid][78], 1);
  1024. PlayerTextDrawSetProportional(playerid, register_TD[playerid][78], 1);
  1025. PlayerTextDrawSetOutline(playerid, register_TD[playerid][78], 0);
  1026. PlayerTextDrawShow(playerid, register_TD[playerid][78]);
  1027.  
  1028. register_TD[playerid][79] = CreatePlayerTextDraw(playerid, 480.58780, 250.08327, "ZENSKO");
  1029. PlayerTextDrawLetterSize(playerid, register_TD[playerid][79], 0.19482, 0.82416);
  1030. PlayerTextDrawTextSize(playerid, register_TD[playerid][79], 1280.00000, 1280.00000);
  1031. PlayerTextDrawAlignment(playerid, register_TD[playerid][79], 3);
  1032. PlayerTextDrawColor(playerid, register_TD[playerid][79], 0xFFFFFFFF);
  1033. PlayerTextDrawSetShadow(playerid, register_TD[playerid][79], 0);
  1034. PlayerTextDrawBackgroundColor(playerid, register_TD[playerid][79], 0x000000FF);
  1035. PlayerTextDrawFont(playerid, register_TD[playerid][79], 1);
  1036. PlayerTextDrawSetProportional(playerid, register_TD[playerid][79], 1);
  1037. PlayerTextDrawSetOutline(playerid, register_TD[playerid][79], 0);
  1038. PlayerTextDrawShow(playerid, register_TD[playerid][79]);
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