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Wally fightin stuffs

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Oct 20th, 2018
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  1. <Skippito|DM> so It's your turn now.
  2. <Knight_of_Breath> Wally shakes from the Lich's lightning bolt. He looks over to the main gate and decides attacking the Liches isn't worth it right now. He tries to go straight for the Giclops. He fires off a blast at it.
  3. <Knight_of_Breath> !roll 1d20+6
  4. <Tyche[Dice]> (1d20+6) [18+6] : {24}
  5. <Knight_of_Breath> !roll 3d10+3
  6. <Tyche[Dice]> (3d10+3) [18+3] : {21}
  7. <Knight_of_Breath> !roll 1d10
  8. <Tyche[Dice]> (1d10) [9] : {9}
  9. <Knight_of_Breath> 30 Damage!
  10. <Skippito|DM> You fire a blast of thaumaturgical power at the giclops, putting a small hole through its body. It looks annoyed, and turns, ready to join the fray.
  11. <Knight_of_Breath> He's also going to try and use Oglo Parry to use a Block
  12. <Knight_of_Breath> !roll 1d6
  13. <Tyche[Dice]> (1d6) [5] : {5}
  14. <Knight_of_Breath> He has a block reaction until the end of his next turn!
  15. <Skippito|DM> so we'll keep that roll, but basically you declare oglo parry
  16. <Knight_of_Breath> Yeah, End Turn pretty much
  17. <Skippito|DM> and then after I roll for a monster to hit you, you can use that block die
  18. <Knight_of_Breath> Okay
  19. <Skippito|DM> we just roll them in advance on reddit to not require more posts :P
  20. <Skippito|DM> but yeah, reactions are awesome
  21. <Skippito|DM> The turtles go after Lich 1, each attacking twice with their stalves
  22. <Skippito|DM> !roll 8#1d20+3
  23. <Tyche[Dice]> (1d20+3) [9+3] : {12} (1d20+3) [2+3] : {5} (1d20+3) [14+3] : {17} (1d20+3) [14+3] : {17} (1d20+3) [17+3] : {20} (1d20+3) [9+3] : {12} (1d20+3) [11+3] : {14} (1d20+3) [6+3] : {9}
  24. <Skippito|DM> Three attacks hit
  25. <Skippito|DM> !roll 3#1d8+2
  26. <Tyche[Dice]> (1d8+2) [3+2] : {5} (1d8+2) [6+2] : {8} (1d8+2) [8+2] : {10}
  27. <Skippito|DM> The turtles rush down Lich one, which desperately knocks away as many hits as it can, but still falls to the flurry of blows, poofing into a pile of grist
  28. <Skippito|DM> Liches 2 and three turn, each calling upon more lightning than last time
  29. <Knight_of_Breath> I've already killed one lich, I think
  30. <Skippito|DM> yep
  31. <Skippito|DM> It never got numbered, I don't think
  32. <Knight_of_Breath> there were four?
  33. <Skippito|DM> yeah
  34. <Knight_of_Breath> oh.
  35. <Skippito|DM> pretty sure you killed it before I drew the combat up
  36. <Skippito|DM> Liches are squishy anyway, so nbd
  37. <Knight_of_Breath> No, I killed it in the IRC
  38. <Knight_of_Breath> I'm like 99% sure I killed one of the numbered liches
  39. <Skippito|DM> just went back through the logs
  40. <Skippito|DM> yeah, lich 3 died
  41. <Skippito|DM> didn't record it properly
  42. <Knight_of_Breath> sick
  43. <Skippito|DM> nbd though, since I forgot to have lich 1 attack last turn anyway
  44. <Skippito|DM> so the same number of attacks last turn still happened
  45. <Skippito|DM> !roll 1d20+6
  46. <Tyche[Dice]> (1d20+6) [8+6] : {14}
  47. <Skippito|DM> The turtle *just* manages to get out of the way of the lightning bolt.
  48. <Skippito|DM> The giclops, turning and seeing the turtles (but not you, lich breaking line of sight) goes after turtle 1
  49. <Skippito|DM> ...and turtle 2
  50. <Skippito|DM> ...and turtle 3
  51. <Skippito|DM> !roll 1d20+9
  52. <Tyche[Dice]> (1d20+9) [1+9] : {10}
  53. <Skippito|DM> !roll 1d20+9
  54. <Tyche[Dice]> (1d20+9) [6+9] : {15}
  55. <Skippito|DM> !roll 1d20+9
  56. <Tyche[Dice]> (1d20+9) [4+9] : {13}
  57. <Skippito|DM> He only hits one with a solid sweep, however, as the shells protect the other two
  58. <Skippito|DM> !roll 3d2+8
  59. <Tyche[Dice]> (3d2+8) [5+8] : {13}
  60. <Skippito|DM> He deals 13 damage to turtle 2.
  61. <Skippito|DM> The ogres swing again at the gates
  62. <Skippito|DM> !roll 6#1d20+4
  63. <Tyche[Dice]> (1d20+4) [13+4] : {17} (1d20+4) [10+4] : {14} (1d20+4) [4+4] : {8} (1d20+4) [11+4] : {15} (1d20+4) [14+4] : {18} (1d20+4) [16+4] : {20}
  64. <Skippito|DM> The defenses CRACK again under the strain. They don't seem like they'll hold out too much longer
  65. <Skippito|DM> your turn!
  66. <Knight_of_Breath> Wally, not wanting to see his Turtle friends get squished, calls out to the Giclops himself. "Hey! Bitch!" And he fires another Agonizing Blast.
  67. <Knight_of_Breath> !roll 1d20+6
  68. <Tyche[Dice]> (1d20+6) [14+6] : {20}
  69. <Knight_of_Breath> !roll 3d10+3
  70. <Tyche[Dice]> (3d10+3) [21+3] : {24}
  71. <Knight_of_Breath> !roll 1d10
  72. <Tyche[Dice]> (1d10) [5] : {5}
  73. <Knight_of_Breath> And he tries to fly behind the Giclops, to get it to not be harassing his friends.
  74. <Skippito|DM> Diving under the monster's arm, you get behind it, giving is a big ol' POW on the way over with your magiks
  75. <Knight_of_Breath> And now being in Melee range, he's gonna go ahead and ready an Oglo Parry.
  76. <Skippito|DM> alright.
  77. <Skippito|DM> end turn?
  78. <Knight_of_Breath> End turn!
  79. <Skippito|DM> !roll 1d6
  80. <Tyche[Dice]> (1d6) [4] : {4}
  81. <Skippito|DM> The lich is getting pretty annoyed at this point. Two of his friends just died, and he isn't having any of it.
  82. <Skippito|DM> !roll 1d20+6
  83. <Tyche[Dice]> (1d20+6) [16+6] : {22}
  84. <Skippito|DM> he raises his hand, creating a wave of force to push away his enemies.
  85. <Skippito|DM> !roll 1d8+6
  86. <Tyche[Dice]> (1d8+6) [1+6] : {7}
  87. <Skippito|DM> !roll 1d8+6
  88. <Tyche[Dice]> (1d8+6) [3+6] : {9}
  89. <Skippito|DM> !roll 1d8+6
  90. <Tyche[Dice]> (1d8+6) [7+6] : {13}
  91. <Skippito|DM> each turtle takes a bit of damage from the force of the magical energy, getting pushed back!
  92. <Skippito|DM> The giclops turns to face you
  93. <Skippito|DM> he swings a massive fist at your face, annoyed by these pinpricks that you're making... that go all the way through him.
  94. <Skippito|DM> !roll 1d20+9
  95. <Tyche[Dice]> (1d20+9) [9+9] : {18}
  96. <Skippito|DM> reaction?
  97. <Knight_of_Breath> Reaction.
  98. <Knight_of_Breath> !roll 1d6
  99. <Tyche[Dice]> (1d6) [3] : {3}
  100. <Skippito|DM> Your thaumaturgical power, a the last moment, deflects the fist just far enough for you to dodge out of the way
  101. <Skippito|DM> your turn!
  102. <Knight_of_Breath> Don't the turtles get to attack?
  103. <Skippito|DM> good point, sorry, multitasking atm
  104. <Knight_of_Breath> It's fine
  105. <Skippito|DM> They run after the lich.
  106. <Skippito|DM> 8#1d20+3
  107. <Skippito|DM> !roll 8#1d20+3
  108. <Tyche[Dice]> (1d20+3) [17+3] : {20} (1d20+3) [8+3] : {11} (1d20+3) [8+3] : {11} (1d20+3) [13+3] : {16} (1d20+3) [9+3] : {12} (1d20+3) [10+3] : {13} (1d20+3) [4+3] : {7} (1d20+3) [17+3] : {20}
  109. <Skippito|DM> three hit
  110. <Skippito|DM> !roll 3#1d8+2
  111. <Tyche[Dice]> (1d8+2) [1+2] : {3} (1d8+2) [1+2] : {3} (1d8+2) [1+2] : {3}
  112. <Skippito|DM> slap slap slap
  113. <Skippito|DM> the lich stands.
  114. <Knight_of_Breath> useful
  115. <Skippito|DM> your turn for real this time!
  116. <Knight_of_Breath> Wally backs it up-- away from the Giclops, over the battering ram. He takes out his wand and clutches it tightly, and he let's out another agonizing blast.
  117. <Knight_of_Breath> !roll 1d20+6
  118. <Tyche[Dice]> (1d20+6) [11+6] : {17}
  119. <Knight_of_Breath> !roll 3d10+3
  120. <Tyche[Dice]> (3d10+3) [13+3] : {16}
  121. <Skippito|DM> what were you aiming at?
  122. <Knight_of_Breath> The Giclops
  123. <Skippito|DM> alright. The blast fires again, hitting the giclops once more
  124. <Skippito|DM> it's mad.
  125. <Knight_of_Breath> !roll 1d10
  126. <Tyche[Dice]> (1d10) [3] : {3}
  127. <Skippito|DM> Your flight runs out next turn.
  128. <Skippito|DM> end of next turn
  129. <Skippito|DM> you can redo it at that time though
  130. <Skippito|DM> anything else?
  131. <Knight_of_Breath> Nope!
  132. <Knight_of_Breath> End Turn
  133. <Skippito|DM> The turtles continue their assault on the incredulent lich
  134. <Skippito|DM> !roll 8#1d20+3
  135. <Tyche[Dice]> (1d20+3) [14+3] : {17} (1d20+3) [20+3] : {23} (1d20+3) [13+3] : {16} (1d20+3) [17+3] : {20} (1d20+3) [12+3] : {15} (1d20+3) [7+3] : {10} (1d20+3) [2+3] : {5} (1d20+3) [4+3] : {7}
  136. <Skippito|DM> 4 hit, 1 of which is a crit!
  137. <Skippito|DM> !roll 3#1d8+2
  138. <Tyche[Dice]> (1d8+2) [6+2] : {8} (1d8+2) [4+2] : {6} (1d8+2) [4+2] : {6}
  139. <Skippito|DM> !roll 2d8+2
  140. <Tyche[Dice]> (2d8+2) [13+2] : {15}
  141. <Skippito|DM> And with a flurry of blows and one solid CRACK! the lich falls as well.
  142. <Skippito|DM> The giclops runs after you, attempting to grab at you
  143. <Skippito|DM> !roll 1d20+12
  144. <Tyche[Dice]> (1d20+12) [15+12] : {27}
  145. <Skippito|DM> roll acrobatics or athletics to avoid.
  146. <Knight_of_Breath> !roll 1d20+6
  147. <Tyche[Dice]> (1d20+6) [5+6] : {11}
  148. <Skippito|DM> Jumping with suprising force, it manages to just reach you with it's 10' arm length, grabbing you out of the air. It smiles
  149. <Skippito|DM> the ogres and imps continue assaulting the city.
  150. <Skippito|DM> your turn!
  151. <Knight_of_Breath> What do I have to do to escape the grapple?
  152. <Skippito|DM> As an action, you can roll athletics or acrobatics vs its athletics to escape
  153. <Knight_of_Breath> Alright, he tries to wriggle his way it
  154. <Knight_of_Breath> out
  155. <Knight_of_Breath> !roll 1d20+6
  156. <Tyche[Dice]> (1d20+6) [2+6] : {8}
  157. <Skippito|DM> Try as you might, you can't get out
  158. <Skippito|DM> !roll 1d20+12
  159. <Tyche[Dice]> (1d20+12) [9+12] : {21}
  160. <Skippito|DM> yeah no
  161. <Knight_of_Breath> Can i attack while grappled?
  162. <Skippito|DM> Yes
  163. <Skippito|DM> you just can't move, and he has much easier of a time damaging you
  164. <Knight_of_Breath> Oh well.
  165. <Skippito|DM> you can still parry if you have charges of that left.
  166. <Knight_of_Breath> Uh yeah sure, He's going to Parry
  167. <Knight_of_Breath> And then get that KP back.
  168. <Skippito|DM> alright
  169. <Skippito|DM> The turtles, seeing your predicament, move to assault the giclops
  170. <Skippito|DM> !roll 8#1d20+3
  171. <Tyche[Dice]> (1d20+3) [17+3] : {20} (1d20+3) [4+3] : {7} (1d20+3) [16+3] : {19} (1d20+3) [3+3] : {6} (1d20+3) [5+3] : {8} (1d20+3) [5+3] : {8} (1d20+3) [20+3] : {23} (1d20+3) [8+3] : {11}
  172. <Skippito|DM> three hit, one of which is a crit
  173. <Skippito|DM> !roll 2#1d8+2
  174. <Tyche[Dice]> (1d8+2) [4+2] : {6} (1d8+2) [7+2] : {9}
  175. <Skippito|DM> !roll 2d8+2
  176. <Tyche[Dice]> (2d8+2) [9+2] : {11}
  177. <Skippito|DM> they deal 26 damage to the monster, which is far more focused on you than them.
  178. <Skippito|DM> who*
  179. <Skippito|DM> The ogres heave again
  180. <Skippito|DM> !roll 6#1d20+4
  181. <Tyche[Dice]> (1d20+4) [10+4] : {14} (1d20+4) [13+4] : {17} (1d20+4) [15+4] : {19} (1d20+4) [4+4] : {8} (1d20+4) [3+4] : {7} (1d20+4) [16+4] : {20}
  182. <Skippito|DM> CRACK! part of the lower portcullis fails.
  183. <Skippito|DM> Imps stream in
  184. <Skippito|DM> The giclops squeezes you before slamming you into two of the turtles in a sweep
  185. <Skippito|DM> you take
  186. <Skippito|DM> !roll 1d4+8 from the squeeze
  187. <Tyche[Dice]> (1d4+8) [2+8] : {10}
  188. <Skippito|DM> !roll 3#1d20+9
  189. <Tyche[Dice]> (1d20+9) [18+9] : {27} (1d20+9) [15+9] : {24} (1d20+9) [10+9] : {19}
  190. <Skippito|DM> even if you react, you can't make up the 9 AC difference
  191. <Skippito|DM> !roll 3d2+8 damage
  192. <Tyche[Dice]> (3d2+8) [4+8] : {12}
  193. <Skippito|DM> !roll 3d2+8 damage
  194. <Tyche[Dice]> (3d2+8) [3+8] : {11}
  195. <Skippito|DM> !roll 3d2+8 damage
  196. <Tyche[Dice]> (3d2+8) [4+8] : {12}
  197. <Skippito|DM> take another 12
  198. <Knight_of_Breath> These are all physical attacks?
  199. <Skippito|DM> Yes.
  200. <Skippito|DM> though one wasn't an attack
  201. <Skippito|DM> the squeeze damage was a static effect
  202. <Skippito|DM> the sweep, however, was an attack
  203. <Knight_of_Breath> Okay
  204. <Knight_of_Breath> Is there any visible indicator of how the Giclops is doing HP wise?
  205. <Skippito|DM> I mean, it doesn't look great, but it isn't doing terrible.
  206. <Knight_of_Breath> How much HP this bitch got gotdamn
  207. <Skippito|DM> Giclops generally have 120-240 HP
  208. <Skippito|DM> Zyonne only managed to kill three before running for her life from another 3
  209. <Knight_of_Breath> Great okay. Wally's gonna Hypnotize this bitch.
  210. <Skippito|DM> looking for how that works.
  211. <Skippito|DM> what's the ability's name?
  212. <Knight_of_Breath> Emphatic Mind Control > Hypnotize
  213. <Knight_of_Breath> a psionic attack roll against a character, targeting Will resistance. If you break resistance, you place a subtle idea for a course of action that the creature should take. The suggestion cannot directly harm the creature, although it may harm indirectly. For example, they won’t jump off a cliff or stab themselves on a spear, but they could for exa
  214. <Knight_of_Breath> mple insult someone or pick a fight they normally wouldn’t. When you cast this power, you must also set a condition on which it the effect triggers. The effect can can be obvious or more subtle.
  215. <Knight_of_Breath> This effect lasts for 8 hours, or until it is triggered.
  216. <Skippito|DM> got it.
  217. <Skippito|DM> You doing at will or minor?
  218. <Knight_of_Breath> Minor
  219. <Knight_of_Breath> !roll 1d20+6
  220. <Tyche[Dice]> (1d20+6) [3+6] : {9}
  221. <Knight_of_Breath> Let the record state I just made a noise very similar to that of a cow.
  222. <Skippito|DM> Focusing your magic psionic power, you attempt to subdue the monster's mind... and fail.
  223. <Skippito|DM> ((also, does this do anything in combat?
  224. <Skippito|DM> anyway, anything else?
  225. <Knight_of_Breath> (( this doesn't
  226. <Knight_of_Breath> Yes, one second.
  227. <Knight_of_Breath> Fuck it, he's going to try and Charm the Giclops.
  228. <Skippito|DM> What do you propose to the giclops?
  229. <Skippito|DM> Charming: Attempt to convince an enemy to do something. Roll 1d20+Persuasion against an enemy’s Insight roll. You take a -5 penalty if you or your allies have damaged the creatures within the past round. If you succeed then the enemy considers your proposal, and is likely to agree with you, assuming your proposition is reasonable.
  230. <Knight_of_Breath> "H-Hey big buddy... I think this is all just a big misunderstanding. See, I-I didn't mean to go shooting holes in your guts. I was ACTUALLY aiming for... for them! The turtles! I'm trying to see to the destruction of this city too! I... I don't think these guys, respect me. And I'm trying to show them that I'm not one to mess with. If you let me go
  231. <Knight_of_Breath> , I'll help you guys raid the city! How about that!"
  232. <Skippito|DM> roll persuasion
  233. <Knight_of_Breath> !roll 1d20
  234. <Tyche[Dice]> (1d20) [2] : {2}
  235. <Skippito|DM> !roll 1d20+4
  236. <Tyche[Dice]> (1d20+4) [1+4] : {5}
  237. <Skippito|DM> He's one dumb dude. But he ain't buying it. ((Natural 1 is bad, but a total of -3 on your end is worse. You got a -5 penalty from allies attacking it last round.))
  238. <Skippito|DM> It grunts at you before giving you a not so friendly squeeze
  239. <Skippito|DM> anything else?
  240. <Knight_of_Breath> nOpe
  241. <Knight_of_Breath> Wait actually.
  242. <Knight_of_Breath> He screams "LIGHT THIS FUCKER UP."
  243. <Knight_of_Breath> End turn.
  244. <Skippito|DM> The turtles go a swingin
  245. <Skippito|DM> !roll 8#1d20+3
  246. <Tyche[Dice]> (1d20+3) [19+3] : {22} (1d20+3) [6+3] : {9} (1d20+3) [14+3] : {17} (1d20+3) [8+3] : {11} (1d20+3) [6+3] : {9} (1d20+3) [13+3] : {16} (1d20+3) [14+3] : {17} (1d20+3) [10+3] : {13}
  247. <Skippito|DM> Four attacks hit.
  248. <Skippito|DM> !roll 4#1d8+2
  249. <Tyche[Dice]> (1d8+2) [6+2] : {8} (1d8+2) [7+2] : {9} (1d8+2) [7+2] : {9} (1d8+2) [1+2] : {3}
  250. <Skippito|DM> It's looking a little rough.
  251. <Skippito|DM> You continue to have a hard time breathing from the pressure of its grip
  252. <Skippito|DM> !roll 1d4+8
  253. <Tyche[Dice]> (1d4+8) [4+8] : {12}
  254. <Skippito|DM> take 12 damage.
  255. <Skippito|DM> it punches at you and the first two turtles again.
  256. <Skippito|DM> !roll 3#1d20+9
  257. <Tyche[Dice]> (1d20+9) [11+9] : {20} (1d20+9) [5+9] : {14} (1d20+9) [19+9] : {28}
  258. <Skippito|DM> reaction?
  259. <Skippito|DM> oh wait
  260. <Skippito|DM> you didn't use oglor
  261. <Knight_of_Breath> Yeah.
  262. <Skippito|DM> nv
  263. <Skippito|DM> !roll 3#3d2+8
  264. <Tyche[Dice]> (3d2+8) [4+8] : {12} (3d2+8) [5+8] : {13} (3d2+8) [3+8] : {11}
  265. <Skippito|DM> take 12 damage.
  266. <Skippito|DM> Turtles 1 and 2 look pretty injured, but stay focued.
  267. <Skippito|DM> focused*
  268. <Skippito|DM> more stuff happens behind you as the imps and ogres continue their assault
  269. <Skippito|DM> !roll 6#1d20+4
  270. <Tyche[Dice]> (1d20+4) [14+4] : {18} (1d20+4) [6+4] : {10} (1d20+4) [18+4] : {22} (1d20+4) [8+4] : {12} (1d20+4) [13+4] : {17} (1d20+4) [18+4] : {22}
  271. <Skippito|DM> CRACK! The portcullis will fall apart soon
  272. <Skippito|DM> Your turn!
  273. <Knight_of_Breath> "ALRIGHT GUYS. I'M REALLY GONNA NEED YOU TO STEP YOUR FUCKING GAME UP REAL FUCKING SOON," Wally speaks from the Giclops' grasp.
  274. <Skippito|DM> They grunt as they continue attacking, not wanting to waste breath on speech
  275. <Knight_of_Breath> Wally calls on to the wind. And he REALLY wants it to listen. He banks his livelihood on this one Agonizing Blast, else he's gonna end up going the way of E*hwaz. He needs this wind to knock this Giclops out of balance, or something to help him not die. He aims right at the oaf's eye.
  276. <Skippito|DM> roll attack!
  277. <Knight_of_Breath> !roll 1d20+6
  278. <Tyche[Dice]> (1d20+6) [9+6] : {15}
  279. <Skippito|DM> is this vs AC or something else?
  280. <Knight_of_Breath> AC, yep.
  281. <Skippito|DM> You miss. However, the wind swirls around you.
  282. <Skippito|DM> In a cyclone of strength, the wind creates a small vortex around you. After all, how could the manifestation of freedom let its hero die in captivity?
  283. <Skippito|DM> The ogre's grasp can't handle it as you shoot 60 feet into the air.
  284. <Skippito|DM> the wind dies down a bit, and you feel your control over it in this short time lessen.
  285. <Skippito|DM> ==>
  286. <Knight_of_Breath> Wally, 60 feet in the air, the wind leaving him slightly, takes matters into his own hands. He catches himself using Take Flight. He looks down at the city below, finally getting a good look at it, to try and see how its going.
  287. <Skippito|DM> The defenses have almost been breached, but it's a close fight. The gate is losing slowly, but the walls are holding now with less commanders around.
  288. <Knight_of_Breath> Wally sighs. "Hold tight. I'm coming."
  289. <Knight_of_Breath> End turn.
  290. <Skippito|DM> The turtles, seeing you safely away, continue attacking desperately. They know their only hope is to finish this thing off before it kills them all
  291. <Skippito|DM> !roll 8#1d20+3
  292. <Tyche[Dice]> (1d20+3) [20+3] : {23} (1d20+3) [15+3] : {18} (1d20+3) [10+3] : {13} (1d20+3) [8+3] : {11} (1d20+3) [3+3] : {6} (1d20+3) [3+3] : {6} (1d20+3) [1+3] : {4} (1d20+3) [12+3] : {15}
  293. <Skippito|DM> two hit, one of which is a crit
  294. <Skippito|DM> !roll 1d8+2
  295. <Tyche[Dice]> (1d8+2) [3+2] : {5}
  296. <Skippito|DM> !roll 2d8+2
  297. <Tyche[Dice]> (2d8+2) [12+2] : {14}
  298. <Skippito|DM> The monster swings again, this time at three turtles
  299. <Skippito|DM> !roll 3#1d20+9
  300. <Tyche[Dice]> (1d20+9) [7+9] : {16} (1d20+9) [11+9] : {20} (1d20+9) [9+9] : {18}
  301. <Skippito|DM> !roll 3#3d2+8
  302. <Tyche[Dice]> (3d2+8) [3+8] : {11} (3d2+8) [6+8] : {14} (3d2+8) [3+8] : {11}
  303. <Skippito|DM> The sweep catching them mid-attack, turtles 1 and 2 fall to the ground, unconcious and broken.
  304. <Skippito|DM> The ogres continue swinging at the gate. This is bad.
  305. <Skippito|DM> your turn!
  306. <Knight_of_Breath> Wally, seeing his allies down, attacks from the sky. Safely out of range of the Giclops, he hits it with an Agonizing Blast. He needs to see this thing dead.
  307. <Knight_of_Breath> !roll 1d20+6
  308. <Tyche[Dice]> (1d20+6) [11+6] : {17}
  309. <Skippito|DM> hit!
  310. <Knight_of_Breath> !roll 3d10+3
  311. <Tyche[Dice]> (3d10+3) [20+3] : {23}
  312. <Knight_of_Breath> !roll 1d10
  313. <Tyche[Dice]> (1d10) [10] : {10}
  314. <Skippito|DM> How would you like to finish it off? :)
  315. <Skippito|DM> ((flavor))
  316. <Knight_of_Breath> From the sky, a brief flash. Like a shooting star. The Giclops looks up, to see Wally frowning down at it, 60' above. Suddenly, it's hit with an impact, straight through the eye- into the ground. And it's cold. Very cold. The air turns nippy, the ground around the Giclops' feet freezes and, with a short delay, it explodes, grist going everywhere. W
  317. <Knight_of_Breath> ally lets out a sharp exhale, his Breath showing slightly.
  318. <Skippito|DM> The monsters ahead stare as you finish off their leader.
  319. <Skippito|DM> The turtles on the walls give a rallying cry. All that's really left are these ogres... the imps are fleeing.
  320. <Skippito|DM> The turtles move up
  321. <Skippito|DM> your turn
  322. <Knight_of_Breath> Wally lands behind the turtles. He shoots another blast at an Ogre.
  323. <Knight_of_Breath> !roll 1d20+6
  324. <Tyche[Dice]> (1d20+6) [5+6] : {11}
  325. <Skippito|DM> miss.
  326. <Skippito|DM> I need to go. We can pick this up again later though!
  327. <Knight_of_Breath> Okay!
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