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- <Skippito|DM> so It's your turn now.
- <Knight_of_Breath> Wally shakes from the Lich's lightning bolt. He looks over to the main gate and decides attacking the Liches isn't worth it right now. He tries to go straight for the Giclops. He fires off a blast at it.
- <Knight_of_Breath> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [18+6] : {24}
- <Knight_of_Breath> !roll 3d10+3
- <Tyche[Dice]> (3d10+3) [18+3] : {21}
- <Knight_of_Breath> !roll 1d10
- <Tyche[Dice]> (1d10) [9] : {9}
- <Knight_of_Breath> 30 Damage!
- <Skippito|DM> You fire a blast of thaumaturgical power at the giclops, putting a small hole through its body. It looks annoyed, and turns, ready to join the fray.
- <Knight_of_Breath> He's also going to try and use Oglo Parry to use a Block
- <Knight_of_Breath> !roll 1d6
- <Tyche[Dice]> (1d6) [5] : {5}
- <Knight_of_Breath> He has a block reaction until the end of his next turn!
- <Skippito|DM> so we'll keep that roll, but basically you declare oglo parry
- <Knight_of_Breath> Yeah, End Turn pretty much
- <Skippito|DM> and then after I roll for a monster to hit you, you can use that block die
- <Knight_of_Breath> Okay
- <Skippito|DM> we just roll them in advance on reddit to not require more posts :P
- <Skippito|DM> but yeah, reactions are awesome
- <Skippito|DM> The turtles go after Lich 1, each attacking twice with their stalves
- <Skippito|DM> !roll 8#1d20+3
- <Tyche[Dice]> (1d20+3) [9+3] : {12} (1d20+3) [2+3] : {5} (1d20+3) [14+3] : {17} (1d20+3) [14+3] : {17} (1d20+3) [17+3] : {20} (1d20+3) [9+3] : {12} (1d20+3) [11+3] : {14} (1d20+3) [6+3] : {9}
- <Skippito|DM> Three attacks hit
- <Skippito|DM> !roll 3#1d8+2
- <Tyche[Dice]> (1d8+2) [3+2] : {5} (1d8+2) [6+2] : {8} (1d8+2) [8+2] : {10}
- <Skippito|DM> The turtles rush down Lich one, which desperately knocks away as many hits as it can, but still falls to the flurry of blows, poofing into a pile of grist
- <Skippito|DM> Liches 2 and three turn, each calling upon more lightning than last time
- <Knight_of_Breath> I've already killed one lich, I think
- <Skippito|DM> yep
- <Skippito|DM> It never got numbered, I don't think
- <Knight_of_Breath> there were four?
- <Skippito|DM> yeah
- <Knight_of_Breath> oh.
- <Skippito|DM> pretty sure you killed it before I drew the combat up
- <Skippito|DM> Liches are squishy anyway, so nbd
- <Knight_of_Breath> No, I killed it in the IRC
- <Knight_of_Breath> I'm like 99% sure I killed one of the numbered liches
- <Skippito|DM> just went back through the logs
- <Skippito|DM> yeah, lich 3 died
- <Skippito|DM> didn't record it properly
- <Knight_of_Breath> sick
- <Skippito|DM> nbd though, since I forgot to have lich 1 attack last turn anyway
- <Skippito|DM> so the same number of attacks last turn still happened
- <Skippito|DM> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [8+6] : {14}
- <Skippito|DM> The turtle *just* manages to get out of the way of the lightning bolt.
- <Skippito|DM> The giclops, turning and seeing the turtles (but not you, lich breaking line of sight) goes after turtle 1
- <Skippito|DM> ...and turtle 2
- <Skippito|DM> ...and turtle 3
- <Skippito|DM> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [1+9] : {10}
- <Skippito|DM> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [6+9] : {15}
- <Skippito|DM> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [4+9] : {13}
- <Skippito|DM> He only hits one with a solid sweep, however, as the shells protect the other two
- <Skippito|DM> !roll 3d2+8
- <Tyche[Dice]> (3d2+8) [5+8] : {13}
- <Skippito|DM> He deals 13 damage to turtle 2.
- <Skippito|DM> The ogres swing again at the gates
- <Skippito|DM> !roll 6#1d20+4
- <Tyche[Dice]> (1d20+4) [13+4] : {17} (1d20+4) [10+4] : {14} (1d20+4) [4+4] : {8} (1d20+4) [11+4] : {15} (1d20+4) [14+4] : {18} (1d20+4) [16+4] : {20}
- <Skippito|DM> The defenses CRACK again under the strain. They don't seem like they'll hold out too much longer
- <Skippito|DM> your turn!
- <Knight_of_Breath> Wally, not wanting to see his Turtle friends get squished, calls out to the Giclops himself. "Hey! Bitch!" And he fires another Agonizing Blast.
- <Knight_of_Breath> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [14+6] : {20}
- <Knight_of_Breath> !roll 3d10+3
- <Tyche[Dice]> (3d10+3) [21+3] : {24}
- <Knight_of_Breath> !roll 1d10
- <Tyche[Dice]> (1d10) [5] : {5}
- <Knight_of_Breath> And he tries to fly behind the Giclops, to get it to not be harassing his friends.
- <Skippito|DM> Diving under the monster's arm, you get behind it, giving is a big ol' POW on the way over with your magiks
- <Knight_of_Breath> And now being in Melee range, he's gonna go ahead and ready an Oglo Parry.
- <Skippito|DM> alright.
- <Skippito|DM> end turn?
- <Knight_of_Breath> End turn!
- <Skippito|DM> !roll 1d6
- <Tyche[Dice]> (1d6) [4] : {4}
- <Skippito|DM> The lich is getting pretty annoyed at this point. Two of his friends just died, and he isn't having any of it.
- <Skippito|DM> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [16+6] : {22}
- <Skippito|DM> he raises his hand, creating a wave of force to push away his enemies.
- <Skippito|DM> !roll 1d8+6
- <Tyche[Dice]> (1d8+6) [1+6] : {7}
- <Skippito|DM> !roll 1d8+6
- <Tyche[Dice]> (1d8+6) [3+6] : {9}
- <Skippito|DM> !roll 1d8+6
- <Tyche[Dice]> (1d8+6) [7+6] : {13}
- <Skippito|DM> each turtle takes a bit of damage from the force of the magical energy, getting pushed back!
- <Skippito|DM> The giclops turns to face you
- <Skippito|DM> he swings a massive fist at your face, annoyed by these pinpricks that you're making... that go all the way through him.
- <Skippito|DM> !roll 1d20+9
- <Tyche[Dice]> (1d20+9) [9+9] : {18}
- <Skippito|DM> reaction?
- <Knight_of_Breath> Reaction.
- <Knight_of_Breath> !roll 1d6
- <Tyche[Dice]> (1d6) [3] : {3}
- <Skippito|DM> Your thaumaturgical power, a the last moment, deflects the fist just far enough for you to dodge out of the way
- <Skippito|DM> your turn!
- <Knight_of_Breath> Don't the turtles get to attack?
- <Skippito|DM> good point, sorry, multitasking atm
- <Knight_of_Breath> It's fine
- <Skippito|DM> They run after the lich.
- <Skippito|DM> 8#1d20+3
- <Skippito|DM> !roll 8#1d20+3
- <Tyche[Dice]> (1d20+3) [17+3] : {20} (1d20+3) [8+3] : {11} (1d20+3) [8+3] : {11} (1d20+3) [13+3] : {16} (1d20+3) [9+3] : {12} (1d20+3) [10+3] : {13} (1d20+3) [4+3] : {7} (1d20+3) [17+3] : {20}
- <Skippito|DM> three hit
- <Skippito|DM> !roll 3#1d8+2
- <Tyche[Dice]> (1d8+2) [1+2] : {3} (1d8+2) [1+2] : {3} (1d8+2) [1+2] : {3}
- <Skippito|DM> slap slap slap
- <Skippito|DM> the lich stands.
- <Knight_of_Breath> useful
- <Skippito|DM> your turn for real this time!
- <Knight_of_Breath> Wally backs it up-- away from the Giclops, over the battering ram. He takes out his wand and clutches it tightly, and he let's out another agonizing blast.
- <Knight_of_Breath> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [11+6] : {17}
- <Knight_of_Breath> !roll 3d10+3
- <Tyche[Dice]> (3d10+3) [13+3] : {16}
- <Skippito|DM> what were you aiming at?
- <Knight_of_Breath> The Giclops
- <Skippito|DM> alright. The blast fires again, hitting the giclops once more
- <Skippito|DM> it's mad.
- <Knight_of_Breath> !roll 1d10
- <Tyche[Dice]> (1d10) [3] : {3}
- <Skippito|DM> Your flight runs out next turn.
- <Skippito|DM> end of next turn
- <Skippito|DM> you can redo it at that time though
- <Skippito|DM> anything else?
- <Knight_of_Breath> Nope!
- <Knight_of_Breath> End Turn
- <Skippito|DM> The turtles continue their assault on the incredulent lich
- <Skippito|DM> !roll 8#1d20+3
- <Tyche[Dice]> (1d20+3) [14+3] : {17} (1d20+3) [20+3] : {23} (1d20+3) [13+3] : {16} (1d20+3) [17+3] : {20} (1d20+3) [12+3] : {15} (1d20+3) [7+3] : {10} (1d20+3) [2+3] : {5} (1d20+3) [4+3] : {7}
- <Skippito|DM> 4 hit, 1 of which is a crit!
- <Skippito|DM> !roll 3#1d8+2
- <Tyche[Dice]> (1d8+2) [6+2] : {8} (1d8+2) [4+2] : {6} (1d8+2) [4+2] : {6}
- <Skippito|DM> !roll 2d8+2
- <Tyche[Dice]> (2d8+2) [13+2] : {15}
- <Skippito|DM> And with a flurry of blows and one solid CRACK! the lich falls as well.
- <Skippito|DM> The giclops runs after you, attempting to grab at you
- <Skippito|DM> !roll 1d20+12
- <Tyche[Dice]> (1d20+12) [15+12] : {27}
- <Skippito|DM> roll acrobatics or athletics to avoid.
- <Knight_of_Breath> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [5+6] : {11}
- <Skippito|DM> Jumping with suprising force, it manages to just reach you with it's 10' arm length, grabbing you out of the air. It smiles
- <Skippito|DM> the ogres and imps continue assaulting the city.
- <Skippito|DM> your turn!
- <Knight_of_Breath> What do I have to do to escape the grapple?
- <Skippito|DM> As an action, you can roll athletics or acrobatics vs its athletics to escape
- <Knight_of_Breath> Alright, he tries to wriggle his way it
- <Knight_of_Breath> out
- <Knight_of_Breath> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [2+6] : {8}
- <Skippito|DM> Try as you might, you can't get out
- <Skippito|DM> !roll 1d20+12
- <Tyche[Dice]> (1d20+12) [9+12] : {21}
- <Skippito|DM> yeah no
- <Knight_of_Breath> Can i attack while grappled?
- <Skippito|DM> Yes
- <Skippito|DM> you just can't move, and he has much easier of a time damaging you
- <Knight_of_Breath> Oh well.
- <Skippito|DM> you can still parry if you have charges of that left.
- <Knight_of_Breath> Uh yeah sure, He's going to Parry
- <Knight_of_Breath> And then get that KP back.
- <Skippito|DM> alright
- <Skippito|DM> The turtles, seeing your predicament, move to assault the giclops
- <Skippito|DM> !roll 8#1d20+3
- <Tyche[Dice]> (1d20+3) [17+3] : {20} (1d20+3) [4+3] : {7} (1d20+3) [16+3] : {19} (1d20+3) [3+3] : {6} (1d20+3) [5+3] : {8} (1d20+3) [5+3] : {8} (1d20+3) [20+3] : {23} (1d20+3) [8+3] : {11}
- <Skippito|DM> three hit, one of which is a crit
- <Skippito|DM> !roll 2#1d8+2
- <Tyche[Dice]> (1d8+2) [4+2] : {6} (1d8+2) [7+2] : {9}
- <Skippito|DM> !roll 2d8+2
- <Tyche[Dice]> (2d8+2) [9+2] : {11}
- <Skippito|DM> they deal 26 damage to the monster, which is far more focused on you than them.
- <Skippito|DM> who*
- <Skippito|DM> The ogres heave again
- <Skippito|DM> !roll 6#1d20+4
- <Tyche[Dice]> (1d20+4) [10+4] : {14} (1d20+4) [13+4] : {17} (1d20+4) [15+4] : {19} (1d20+4) [4+4] : {8} (1d20+4) [3+4] : {7} (1d20+4) [16+4] : {20}
- <Skippito|DM> CRACK! part of the lower portcullis fails.
- <Skippito|DM> Imps stream in
- <Skippito|DM> The giclops squeezes you before slamming you into two of the turtles in a sweep
- <Skippito|DM> you take
- <Skippito|DM> !roll 1d4+8 from the squeeze
- <Tyche[Dice]> (1d4+8) [2+8] : {10}
- <Skippito|DM> !roll 3#1d20+9
- <Tyche[Dice]> (1d20+9) [18+9] : {27} (1d20+9) [15+9] : {24} (1d20+9) [10+9] : {19}
- <Skippito|DM> even if you react, you can't make up the 9 AC difference
- <Skippito|DM> !roll 3d2+8 damage
- <Tyche[Dice]> (3d2+8) [4+8] : {12}
- <Skippito|DM> !roll 3d2+8 damage
- <Tyche[Dice]> (3d2+8) [3+8] : {11}
- <Skippito|DM> !roll 3d2+8 damage
- <Tyche[Dice]> (3d2+8) [4+8] : {12}
- <Skippito|DM> take another 12
- <Knight_of_Breath> These are all physical attacks?
- <Skippito|DM> Yes.
- <Skippito|DM> though one wasn't an attack
- <Skippito|DM> the squeeze damage was a static effect
- <Skippito|DM> the sweep, however, was an attack
- <Knight_of_Breath> Okay
- <Knight_of_Breath> Is there any visible indicator of how the Giclops is doing HP wise?
- <Skippito|DM> I mean, it doesn't look great, but it isn't doing terrible.
- <Knight_of_Breath> How much HP this bitch got gotdamn
- <Skippito|DM> Giclops generally have 120-240 HP
- <Skippito|DM> Zyonne only managed to kill three before running for her life from another 3
- <Knight_of_Breath> Great okay. Wally's gonna Hypnotize this bitch.
- <Skippito|DM> looking for how that works.
- <Skippito|DM> what's the ability's name?
- <Knight_of_Breath> Emphatic Mind Control > Hypnotize
- <Knight_of_Breath> a psionic attack roll against a character, targeting Will resistance. If you break resistance, you place a subtle idea for a course of action that the creature should take. The suggestion cannot directly harm the creature, although it may harm indirectly. For example, they won’t jump off a cliff or stab themselves on a spear, but they could for exa
- <Knight_of_Breath> mple insult someone or pick a fight they normally wouldn’t. When you cast this power, you must also set a condition on which it the effect triggers. The effect can can be obvious or more subtle.
- <Knight_of_Breath> This effect lasts for 8 hours, or until it is triggered.
- <Skippito|DM> got it.
- <Skippito|DM> You doing at will or minor?
- <Knight_of_Breath> Minor
- <Knight_of_Breath> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [3+6] : {9}
- <Knight_of_Breath> Let the record state I just made a noise very similar to that of a cow.
- <Skippito|DM> Focusing your magic psionic power, you attempt to subdue the monster's mind... and fail.
- <Skippito|DM> ((also, does this do anything in combat?
- <Skippito|DM> anyway, anything else?
- <Knight_of_Breath> (( this doesn't
- <Knight_of_Breath> Yes, one second.
- <Knight_of_Breath> Fuck it, he's going to try and Charm the Giclops.
- <Skippito|DM> What do you propose to the giclops?
- <Skippito|DM> Charming: Attempt to convince an enemy to do something. Roll 1d20+Persuasion against an enemy’s Insight roll. You take a -5 penalty if you or your allies have damaged the creatures within the past round. If you succeed then the enemy considers your proposal, and is likely to agree with you, assuming your proposition is reasonable.
- <Knight_of_Breath> "H-Hey big buddy... I think this is all just a big misunderstanding. See, I-I didn't mean to go shooting holes in your guts. I was ACTUALLY aiming for... for them! The turtles! I'm trying to see to the destruction of this city too! I... I don't think these guys, respect me. And I'm trying to show them that I'm not one to mess with. If you let me go
- <Knight_of_Breath> , I'll help you guys raid the city! How about that!"
- <Skippito|DM> roll persuasion
- <Knight_of_Breath> !roll 1d20
- <Tyche[Dice]> (1d20) [2] : {2}
- <Skippito|DM> !roll 1d20+4
- <Tyche[Dice]> (1d20+4) [1+4] : {5}
- <Skippito|DM> He's one dumb dude. But he ain't buying it. ((Natural 1 is bad, but a total of -3 on your end is worse. You got a -5 penalty from allies attacking it last round.))
- <Skippito|DM> It grunts at you before giving you a not so friendly squeeze
- <Skippito|DM> anything else?
- <Knight_of_Breath> nOpe
- <Knight_of_Breath> Wait actually.
- <Knight_of_Breath> He screams "LIGHT THIS FUCKER UP."
- <Knight_of_Breath> End turn.
- <Skippito|DM> The turtles go a swingin
- <Skippito|DM> !roll 8#1d20+3
- <Tyche[Dice]> (1d20+3) [19+3] : {22} (1d20+3) [6+3] : {9} (1d20+3) [14+3] : {17} (1d20+3) [8+3] : {11} (1d20+3) [6+3] : {9} (1d20+3) [13+3] : {16} (1d20+3) [14+3] : {17} (1d20+3) [10+3] : {13}
- <Skippito|DM> Four attacks hit.
- <Skippito|DM> !roll 4#1d8+2
- <Tyche[Dice]> (1d8+2) [6+2] : {8} (1d8+2) [7+2] : {9} (1d8+2) [7+2] : {9} (1d8+2) [1+2] : {3}
- <Skippito|DM> It's looking a little rough.
- <Skippito|DM> You continue to have a hard time breathing from the pressure of its grip
- <Skippito|DM> !roll 1d4+8
- <Tyche[Dice]> (1d4+8) [4+8] : {12}
- <Skippito|DM> take 12 damage.
- <Skippito|DM> it punches at you and the first two turtles again.
- <Skippito|DM> !roll 3#1d20+9
- <Tyche[Dice]> (1d20+9) [11+9] : {20} (1d20+9) [5+9] : {14} (1d20+9) [19+9] : {28}
- <Skippito|DM> reaction?
- <Skippito|DM> oh wait
- <Skippito|DM> you didn't use oglor
- <Knight_of_Breath> Yeah.
- <Skippito|DM> nv
- <Skippito|DM> !roll 3#3d2+8
- <Tyche[Dice]> (3d2+8) [4+8] : {12} (3d2+8) [5+8] : {13} (3d2+8) [3+8] : {11}
- <Skippito|DM> take 12 damage.
- <Skippito|DM> Turtles 1 and 2 look pretty injured, but stay focued.
- <Skippito|DM> focused*
- <Skippito|DM> more stuff happens behind you as the imps and ogres continue their assault
- <Skippito|DM> !roll 6#1d20+4
- <Tyche[Dice]> (1d20+4) [14+4] : {18} (1d20+4) [6+4] : {10} (1d20+4) [18+4] : {22} (1d20+4) [8+4] : {12} (1d20+4) [13+4] : {17} (1d20+4) [18+4] : {22}
- <Skippito|DM> CRACK! The portcullis will fall apart soon
- <Skippito|DM> Your turn!
- <Knight_of_Breath> "ALRIGHT GUYS. I'M REALLY GONNA NEED YOU TO STEP YOUR FUCKING GAME UP REAL FUCKING SOON," Wally speaks from the Giclops' grasp.
- <Skippito|DM> They grunt as they continue attacking, not wanting to waste breath on speech
- <Knight_of_Breath> Wally calls on to the wind. And he REALLY wants it to listen. He banks his livelihood on this one Agonizing Blast, else he's gonna end up going the way of E*hwaz. He needs this wind to knock this Giclops out of balance, or something to help him not die. He aims right at the oaf's eye.
- <Skippito|DM> roll attack!
- <Knight_of_Breath> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [9+6] : {15}
- <Skippito|DM> is this vs AC or something else?
- <Knight_of_Breath> AC, yep.
- <Skippito|DM> You miss. However, the wind swirls around you.
- <Skippito|DM> In a cyclone of strength, the wind creates a small vortex around you. After all, how could the manifestation of freedom let its hero die in captivity?
- <Skippito|DM> The ogre's grasp can't handle it as you shoot 60 feet into the air.
- <Skippito|DM> the wind dies down a bit, and you feel your control over it in this short time lessen.
- <Skippito|DM> ==>
- <Knight_of_Breath> Wally, 60 feet in the air, the wind leaving him slightly, takes matters into his own hands. He catches himself using Take Flight. He looks down at the city below, finally getting a good look at it, to try and see how its going.
- <Skippito|DM> The defenses have almost been breached, but it's a close fight. The gate is losing slowly, but the walls are holding now with less commanders around.
- <Knight_of_Breath> Wally sighs. "Hold tight. I'm coming."
- <Knight_of_Breath> End turn.
- <Skippito|DM> The turtles, seeing you safely away, continue attacking desperately. They know their only hope is to finish this thing off before it kills them all
- <Skippito|DM> !roll 8#1d20+3
- <Tyche[Dice]> (1d20+3) [20+3] : {23} (1d20+3) [15+3] : {18} (1d20+3) [10+3] : {13} (1d20+3) [8+3] : {11} (1d20+3) [3+3] : {6} (1d20+3) [3+3] : {6} (1d20+3) [1+3] : {4} (1d20+3) [12+3] : {15}
- <Skippito|DM> two hit, one of which is a crit
- <Skippito|DM> !roll 1d8+2
- <Tyche[Dice]> (1d8+2) [3+2] : {5}
- <Skippito|DM> !roll 2d8+2
- <Tyche[Dice]> (2d8+2) [12+2] : {14}
- <Skippito|DM> The monster swings again, this time at three turtles
- <Skippito|DM> !roll 3#1d20+9
- <Tyche[Dice]> (1d20+9) [7+9] : {16} (1d20+9) [11+9] : {20} (1d20+9) [9+9] : {18}
- <Skippito|DM> !roll 3#3d2+8
- <Tyche[Dice]> (3d2+8) [3+8] : {11} (3d2+8) [6+8] : {14} (3d2+8) [3+8] : {11}
- <Skippito|DM> The sweep catching them mid-attack, turtles 1 and 2 fall to the ground, unconcious and broken.
- <Skippito|DM> The ogres continue swinging at the gate. This is bad.
- <Skippito|DM> your turn!
- <Knight_of_Breath> Wally, seeing his allies down, attacks from the sky. Safely out of range of the Giclops, he hits it with an Agonizing Blast. He needs to see this thing dead.
- <Knight_of_Breath> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [11+6] : {17}
- <Skippito|DM> hit!
- <Knight_of_Breath> !roll 3d10+3
- <Tyche[Dice]> (3d10+3) [20+3] : {23}
- <Knight_of_Breath> !roll 1d10
- <Tyche[Dice]> (1d10) [10] : {10}
- <Skippito|DM> How would you like to finish it off? :)
- <Skippito|DM> ((flavor))
- <Knight_of_Breath> From the sky, a brief flash. Like a shooting star. The Giclops looks up, to see Wally frowning down at it, 60' above. Suddenly, it's hit with an impact, straight through the eye- into the ground. And it's cold. Very cold. The air turns nippy, the ground around the Giclops' feet freezes and, with a short delay, it explodes, grist going everywhere. W
- <Knight_of_Breath> ally lets out a sharp exhale, his Breath showing slightly.
- <Skippito|DM> The monsters ahead stare as you finish off their leader.
- <Skippito|DM> The turtles on the walls give a rallying cry. All that's really left are these ogres... the imps are fleeing.
- <Skippito|DM> The turtles move up
- <Skippito|DM> your turn
- <Knight_of_Breath> Wally lands behind the turtles. He shoots another blast at an Ogre.
- <Knight_of_Breath> !roll 1d20+6
- <Tyche[Dice]> (1d20+6) [5+6] : {11}
- <Skippito|DM> miss.
- <Skippito|DM> I need to go. We can pick this up again later though!
- <Knight_of_Breath> Okay!
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