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  1. Log uploaded on Tuesday, July 17, 2018, 8:26:02 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[5.0.0]: 0Harmony(1.1.0.0), HugsLib(1.0.0.0)
  5. Colorblind Minerals: (no assemblies)
  6. Incident Person Stat: 0Harmony(1.1.0.0), IncidentPersonStat(1.0.0.0)
  7. Wall Light: (no assemblies)
  8. Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
  9. Veggie Blend 1.0: (no assemblies)
  10. While You're Up [1.0]: WhileYoureUp(1.0.0.0)
  11. Master of Crafting 1.0 test: (no assemblies)
  12. Simple Stockpile Presets: 0Harmony(1.1.0.0), SimpleStockpilePresets(1.0.0.0)
  13. Simple Bulk Cooking: (no assemblies)
  14. [L] House Maid Nukos: AnimalClean(1.0.0.0), MaidNukos(1.0.0.0)
  15. [1.0] Small Shelf: (no assemblies)
  16. Progress Renderer: 0Harmony(1.1.0.0), System.Drawing(2.0.0.0), ProgressRenderer(1.0.0.0)
  17. Rimefeller - v1 - Test: 0Harmony(1.1.0.0), Rimefeller(1.0.0.0)
  18. [XND] Proper Shotguns: 0Harmony(1.1.0.0), ProperShotguns(1.0.0.0)
  19.  
  20. Active Harmony patches:
  21. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  22. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  23. Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
  24. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  25. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  26. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  27. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  28. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  29. GenConstruct.CanPlaceBlueprintAt: post: SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix
  30. IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
  31. IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
  32. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
  33. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
  34. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  35. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  36. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  37. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  38. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  39. Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob
  40. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  41. Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
  42. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  43. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  44. TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
  45. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  46. Zone_Stockpile.GetGizmos: post: SimpleStockpilePresets.Harmony_Zone_Stockpile_GetGizmos.Postfix
  47. Harmony versions present: 1.1.0.0: UnlimitedHugs.HugsLib, RimWorld.Vanya.IncidentPersonStat, rimworld.lanilor.simplymorebridges, rimworld.lanilor.simplestockpilepresets, XeoNovaDan.ProperShotguns, HugsLib.WhileYoureUp
  48.  
  49. Platform information: (hidden, hold Shift while publishing to include)
  50.  
  51. Log file contents:
  52. Mono path[0] = '[Rimworld_dir]/RimWorldWin_Data/Managed'
  53. Mono path[1] = '[Rimworld_dir]/RimWorldWin_Data/Mono'
  54. Mono config path = '[Rimworld_dir]/RimWorldWin_Data/Mono/etc'
  55. PlayerConnection [PlayerConnect information redacted]
  56. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  57. GfxDevice: [Renderer information redacted]
  58. Begin MonoManager ReloadAssembly
  59. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  60. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  61. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  62. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  63. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  64. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  65. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  66. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  67. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  68. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  69. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  70. desktop: 2736x1824 60Hz; virtual: 2736x1824 at 0,0
  71. RimWorld 1.0.1966 rev970
  72. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  73. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  74. UnityEngine.Logger:Log(LogType, Object)
  75. UnityEngine.Debug:Log(Object)
  76. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  77. RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
  78. Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:82)
  79. Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:38)
  80. Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)
  81. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  82.  
  83. Mods config data is from build 1964 while we are at build 1966. Resetting.
  84. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  85. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  86. UnityEngine.Logger:Log(LogType, Object)
  87. UnityEngine.Debug:Log(Object)
  88. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  89. Verse.ModsConfig:.cctor() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\ModsConfig.cs:49)
  90. Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:83)
  91. Verse.LoadedModManager:InitializeMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:64)
  92. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:35)
  93. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  94. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  95. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  96. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  97. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  98. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  99.  
  100. Setting up 2 worker threads for Enlighten.
  101. Thread -> id: d78 -> priority: 1
  102. Thread -> id: 34d4 -> priority: 1
  103. Mono path[0] = '[Rimworld_dir]/RimWorldWin_Data/Managed'
  104. Mono path[1] = '[Rimworld_dir]/RimWorldWin_Data/Mono'
  105. Mono config path = '[Rimworld_dir]/RimWorldWin_Data/Mono/etc'
  106. PlayerConnection initialized from [Rimworld_dir]/RimWorldWin_Data (debug = 0)
  107. PlayerConnection initialized network socket : 0.0.0.0 55226
  108. Multi-casting "[IP] 192.168.0.109 [Port] 55226 [Flags] 2 [Guid] 866364760 [EditorId] 852825008 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-8BQGBU2) [Debug] 0" to [225.0.0.222:54997]...
  109. Started listening to [0.0.0.0:55226]
  110. PlayerConnection already initialized - listening to [0.0.0.0:55226]
  111. Player data archive not found at `[Rimworld_dir]/RimWorldWin_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.5f1 (2cac56bf7bb6)
  112. GfxDevice: creating device client; threaded=1
  113. Direct3D:
  114. Version: Direct3D 9.0c [igdumdim32.dll 21.20.16.4627]
  115. Renderer: Intel(R) Iris(TM) Graphics 540
  116. Vendor: Intel
  117. VRAM: 2111 MB (via DXGI)
  118. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  119. Begin MonoManager ReloadAssembly
  120. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  121. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  122. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  123. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  124. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  125. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  126. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  127. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  128. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  129. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  130. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  131. desktop: 2736x1824 60Hz; virtual: 2736x1824 at 0,0
  132. RimWorld 1.0.1966 rev970
  133. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  134. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  135. UnityEngine.Logger:Log(LogType, Object)
  136. UnityEngine.Debug:Log(Object)
  137. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  138. RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
  139. Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:82)
  140. Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:38)
  141. Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)
  142. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  143.  
  144. XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>3</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><commonality>0.2</commonality></li>
  145. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  146. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  147. UnityEngine.Logger:Log(LogType, Object)
  148. UnityEngine.Debug:LogError(Object)
  149. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  150. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  151. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  152. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  153. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  154. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  155. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  156. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  157. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  158. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  159. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  160. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  161. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  162. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  163. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  164. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  165. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  166. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  167. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  168. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  169. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  170. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  171. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  172.  
  173. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactWood found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
  174. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  175. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  176. UnityEngine.Logger:Log(LogType, Object)
  177. UnityEngine.Debug:LogWarning(Object)
  178. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  179. Verse.WantedRefForObject:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:57)
  180. Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:270)
  181. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:120)
  182. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  183. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  184. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  185. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  186. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  187.  
  188. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactWood found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
  189. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  190. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  191. UnityEngine.Logger:Log(LogType, Object)
  192. UnityEngine.Debug:LogWarning(Object)
  193. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  194. Verse.WantedRefForObject:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:57)
  195. Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:270)
  196. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:120)
  197. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  198. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  199. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  200. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  201. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  202.  
  203. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactWood found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
  204. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  205. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  206. UnityEngine.Logger:Log(LogType, Object)
  207. UnityEngine.Debug:LogWarning(Object)
  208. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  209. Verse.WantedRefForObject:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:57)
  210. Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:270)
  211. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:120)
  212. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  213. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  214. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  215. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  216. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  217.  
  218. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactWood found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
  219. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  220. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  221. UnityEngine.Logger:Log(LogType, Object)
  222. UnityEngine.Debug:LogWarning(Object)
  223. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  224. Verse.WantedRefForObject:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:57)
  225. Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:270)
  226. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:120)
  227. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  228. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  229. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  230. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  231. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  232.  
  233. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactWood found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
  234. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  235. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  236. UnityEngine.Logger:Log(LogType, Object)
  237. UnityEngine.Debug:LogWarning(Object)
  238. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  239. Verse.WantedRefForObject:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:57)
  240. Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:270)
  241. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:120)
  242. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  243. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  244. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  245. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  246. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  247.  
  248. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactWood found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
  249. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  250. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  251. UnityEngine.Logger:Log(LogType, Object)
  252. UnityEngine.Debug:LogWarning(Object)
  253. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  254. Verse.WantedRefForObject:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:57)
  255. Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:270)
  256. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:120)
  257. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  258. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  259. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  260. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  261. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  262.  
  263. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactWood found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
  264. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  265. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  266. UnityEngine.Logger:Log(LogType, Object)
  267. UnityEngine.Debug:LogWarning(Object)
  268. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  269. Verse.WantedRefForObject:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:57)
  270. Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:270)
  271. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:120)
  272. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  273. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  274. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  275. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  276. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  277.  
  278. Could not resolve cross-reference: No Verse.SoundDef named BulletImpactWood found to give to Verse.StuffProperties Verse.StuffProperties (using undefined sound instead)
  279. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  280. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  281. UnityEngine.Logger:Log(LogType, Object)
  282. UnityEngine.Debug:LogWarning(Object)
  283. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  284. Verse.WantedRefForObject:TryResolve(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:57)
  285. Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlCrossRefLoader.cs:270)
  286. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:120)
  287. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  288. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  289. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  290. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  291. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  292.  
  293. [IncidentPersonStat] injected.
  294. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  295. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  296. UnityEngine.Logger:Log(LogType, Object)
  297. UnityEngine.Debug:Log(Object)
  298. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  299. IncidentPersonStat.Main:.cctor()
  300. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  301. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
  302. Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
  303. Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:279)
  304. Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
  305. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
  306. Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
  307. Verse.Root:Update_Patch1(Object)
  308. Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
  309. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
  310.  
  311. [HugsLib] v5.0.0 initialized WhileYoureUp
  312. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  313. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  314. UnityEngine.Logger:Log(LogType, Object)
  315. UnityEngine.Debug:Log(Object)
  316. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  317. HugsLib.Utils.ModLogger:Message(String, Object[])
  318. HugsLib.HugsLibController:LoadReloadInitialize()
  319. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  320. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  321. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
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