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- -- Original: Motenten / Modified: Arislan
- -------------------------------------------------------------------------------------------------------------------
- -- Keybinds
- -------------------------------------------------------------------------------------------------------------------
- -- Modes: [ F10 ] Emergency -PDT Mode
- -- [ ALT+F10 ] Toggle Kiting Mode
- -- [ F11 ] Emergency -MDT Mode
- -- [ CTRL+F11 ] Cycle Casting Modes
- -- [ F12 ] Update Current Gear / Report Current Status
- -- [ CTRL+F12 ] Cycle Idle Modes
- -- [ ALT+F12 ] Cancel Emergency -PDT/-MDT Mode
- -- [ ALT+` ] Toggle Magic Burst Mode
- -- [ WIN+C ] Toggle Capacity Points Mode
- -- [ WIN+H ] Cycle Helix Mode
- -- [ WIN+R ] Cycle Regen Mode
- -- [ WIN+S ] Toggle Storm Surge
- --
- -- Abilities: [ CTRL+` ] Immanence
- -- [ CTRL+- ] Light Arts/Addendum: White
- -- [ CTRL+= ] Dark Arts/Addendum: Black
- -- [ CTRL+[ ] Rapture/Ebullience
- -- [ CTRL+] ] Altruism/Focalization
- -- [ CTRL+; ] Celerity/Alacrity
- -- [ ALT+[ ] Accesion/Manifestation
- -- [ ALT+] ] Perpetuance
- -- [ ALT+; ] Penury/Parsimony
- --
- -- Weapons: [ CTRL+W ] Toggles Weapon Lock
- --
- -- WS: [ CTRL+Numpad0 ] Myrkr
- --
- --
- -- (Global-Binds.lua contains additional non-job-related keybinds)
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Addendum Commands:
- -- Shorthand versions for each strategem type that uses the version appropriate for
- -- the current Arts.
- -- Light Arts Dark Arts
- -- ---------- ---------
- -- gs c scholar light Light Arts/Addendum
- -- gs c scholar dark Dark Arts/Addendum
- -- gs c scholar cost Penury Parsimony
- -- gs c scholar speed Celerity Alacrity
- -- gs c scholar aoe Accession Manifestation
- -- gs c scholar power Rapture Ebullience
- -- gs c scholar duration Perpetuance
- -- gs c scholar accuracy Altruism Focalization
- -- gs c scholar enmity Tranquility Equanimity
- -- gs c scholar skillchain Immanence
- -- gs c scholar addendum Addendum: White Addendum: Black
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- info.addendumNukes = S{"Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
- "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V"}
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- state.HelixMode = M{['description']='Helix Mode', 'Potency', 'Duration'}
- state.RegenMode = M{['description']='Regen Mode', 'Duration', 'Potency'}
- state.CP = M(false, "Capacity Points Mode")
- update_active_strategems()
- no_swap_gear = S{"Warp Ring", "Dim. Ring (Dem)", "Dim. Ring (Holla)", "Dim. Ring (Mea)",
- "Trizek Ring", "Echad Ring", "Facility Ring", "Capacity Ring"}
- degrade_array = {
- ['Aspirs'] = {'Aspir','Aspir II'}
- }
- elemental_ws = S{}--"Cataclysm", "Flash Nova"
- lockstyleset = 10
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc')
- state.CastingMode:options('Normal', 'Seidr', 'Resistant')
- state.IdleMode:options('Normal', 'Volte', 'Reraise', 'Zendik','Refresh')
- state.WeaponLock = M(false, 'Weapon Lock')
- state.MagicBurst = M(false, 'Magic Burst')
- state.StormSurge = M(false, 'Stormsurge')
- info.low_nukes = S{"Stone", "Water", "Aero", "Fire", "Blizzard", "Thunder",
- "Stone II", "Water II", "Aero II", "Fire II", "Blizzard II", "Thunder II",}
- info.high_nukes = S{"Stone III", "Water III", "Aero III", "Fire III", "Blizzard III", "Thunder III",
- "Stone IV", "Water IV", "Aero IV", "Fire IV", "Blizzard IV", "Thunder IV",
- "Stone V", "Water V", "Aero V", "Fire V", "Blizzard V", "Thunder V",}
- -- Additional local binds
- -- include('Global-Binds.lua') -- OK to remove this line
- -- include('Global-GEO-Binds.lua') -- OK to remove this line
- send_command('lua l gearinfo')
- -- send_command('lua l SCH-hud')
- send_command('bind ^` input /ja Immanence <me>')
- --send_command('bind !` gs c toggle MagicBurst')
- send_command('bind !p gs c toggle MagicBurst')
- send_command('bind ^L gs c scholar light')
- send_command('bind ^D gs c scholar dark')
- send_command('bind ^[ gs c scholar power')
- send_command('bind ^] gs c scholar accuracy')
- send_command('bind ^; gs c scholar speed')
- send_command('bind !w input /ma "Aspir II" <t>')
- send_command('bind !o input /ma "Regen V" <stpc>')
- send_command('bind ![ gs c scholar aoe')
- send_command('bind !] gs c scholar duration')
- send_command('bind !; gs c scholar cost')
- send_command('bind @c gs c toggle CP')
- send_command('bind @h gs c cycle HelixMode')
- send_command('bind @r gs c cycle RegenMode')
- send_command('bind @s gs c toggle StormSurge')
- send_command('bind @w gs c toggle WeaponLock')
- send_command('bind ^numpad0 input /Myrkr')
- -- include('Global-Binds.lua')
- select_default_macro_book()
- set_lockstyle()
- state.Auto_Kite = M(false, 'Auto_Kite')
- moving = false
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- -- send_command('unbind !`')
- send_command('unbind ^L')
- send_command('unbind ^D')
- send_command('unbind ^[')
- send_command('unbind ^]')
- send_command('unbind ^;')
- send_command('unbind !w')
- send_command('unbind !o')
- send_command('unbind !p')
- send_command('unbind ![')
- send_command('unbind !]')
- send_command('unbind !;')
- send_command('unbind ^,')
- send_command('unbind !.')
- send_command('unbind @c')
- send_command('unbind @h')
- send_command('unbind @g')
- send_command('unbind @s')
- send_command('unbind @w')
- send_command('unbind ^numpad0')
- send_command('unbind #`')
- send_command('unbind #1')
- send_command('unbind #2')
- send_command('unbind #3')
- send_command('unbind #4')
- send_command('unbind #5')
- send_command('unbind #6')
- send_command('unbind #7')
- send_command('unbind #8')
- send_command('unbind #9')
- send_command('unbind #0')
- -- send_command('lua u SCH-hud')
- send_command('lua u gearinfo')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- ------------------------------------------------------------------------------------------------
- ---------------------------------------- Precast Sets ------------------------------------------
- ------------------------------------------------------------------------------------------------
- -- Precast sets to enhance JAs
- sets.precast.JA['Tabula Rasa'] = {legs="Peda. Pants +3"}
- sets.precast.JA['Focalization'] = {head="Peda. M.Board +3"}
- sets.precast.JA['Altruism'] = {head="Peda. M.Board +3"}
- sets.precast.JA['Enlightenment'] = {body="Peda. Gown +3"}
- sets.precast.JA['Sublimation'] = {
- head="Acad. Mortar. +3",
- body={ name="Peda. Gown +3", augments={'Enhances "Enlightenment" effect',}},
- waist="Embla Sash",
- }
- -- Fast cast sets for spells
- sets.precast.FC = {
- main="Musa",
- head={ name="Vanya Hood", augments={'MP+50','"Fast Cast"+10','Haste+2%',}},
- body="Pinga Tunic",
- hands="Acad. Bracers +3",
- legs="Agwu's Slops",
- feet="Peda. Loafers +3",
- neck="Voltsurge Torque",
- waist="Embla Sash",
- left_ear="Malignance Earring",
- right_ear="Loquac. Earring",
- left_ring="Kishar Ring",
- right_ring="Medada's Ring",
- back="Fi Follet Cape +1",
- }
- sets.precast.FC.Grimoire = {head="Peda. M.Board +3", feet="Acad. Loafers +2"}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {
- --feet="Kaykaus Boots +1", --7
- ear1="Mendi. Earring", --5
- --ring1="Lebeche Ring", --(2)
- waist="Witful Belt", --3/(3)
- })
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty, body="Twilight Cloak"})
- sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {main="Daybreak", sub="Ammurapi Shield"})
- sets.precast.Storm = set_combine(sets.precast.FC, {})--ring2={name="Stikini Ring +1", bag="wardrobe4"},
- ------------------------------------------------------------------------------------------------
- ------------------------------------- Weapon Skill Sets ----------------------------------------
- ------------------------------------------------------------------------------------------------
- sets.precast.WS = {
- ammo="Amar Cluster",
- head="Jhakri Coronal +2",
- body="Nyame Mail",
- hands="Jhakri Cuffs +2",
- legs="Nyame flanchard",
- feet="Nyame sollerets",
- neck="Argute Stole +2",
- ear1="Moonshade Earring",
- ear2="Telos Earring",
- ring1="Epaminondas's Ring",
- ring2="Rufescent Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}},
- waist="Fotia Belt",
- }
- sets.precast.WS['Black Halo'] = {ammo="Oshasha's Treatise",
- head="Nyame Helm",
- body="Nyame Mail",
- hands="Nyame Gauntlets",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Rep. Plat. Medal",
- waist="Windbuffet Belt +1",
- left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- right_ear="Balder Earring +1",
- left_ring="Epaminondas's Ring",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}}}
- sets.precast.WS['Judgment'] = set_combine(sets.precast.WS['Black Halo'], {})
- sets.precast.WS['Shattersoul'] = {ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
- head="Nyame Helm",
- body="Nyame Mail",
- hands="Nyame Gauntlets",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Argute Stole +2",
- waist="Acuity Belt +1",
- left_ear="Regal Earring",
- right_ear="Malignance Earring",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Freke Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}},
- }
- sets.precast.WS['Shell Crusher'] = sets.precast.WS['Shattersoul']
- sets.precast.WS['Omniscience'] = {ammo="Pemphredo Tathlum",
- head="Pixie Hairpin +1",
- body="Nyame Mail",
- hands="Jhakri Cuffs +2",
- legs="Nyame Flanchard",
- -- feet="Nyame Sollerets",
- feet="Arbatel Loafers +2",
- neck="Baetyl Pendant",
- waist="Orpheus's Sash",
- left_ear="Malignance Earring",
- right_ear="Regal Earring",
- left_ring="Archon Ring",
- right_ring="Epaminondas's Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}},
- }
- sets.precast.WS['Flash Nova'] = {ammo="Sroda Tathlum",
- head="Nyame helm",
- body="Nyame Mail",
- --hands="Nyame Gauntlets",
- hands="Jhakri Cuffs +2",
- legs="Nyame flanchard",
- --feet="Nyame sollerets",
- feet="Arbatel Loafers +2",
- neck="Sanctity Necklace",
- waist="Orpheus's Sash",
- left_ear="Malignance Earring",
- right_ear="Regal Earring",
- left_ring="Weatherspoon Ring +1",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}},
- }
- sets.precast.WS['Starburst'] = sets.precast.WS['Flash Nova']
- sets.precast.WS['Earth Crusher'] = {ammo="Sroda Tathlum",
- head={ name="Nyame Helm", augments={'Path: B',}},
- body={ name="Nyame Mail", augments={'Path: B',}},
- hands="Jhakri Cuffs +2",
- legs={ name="Nyame Flanchard", augments={'Path: B',}},
- feet="Arbatel Loafers +2",
- -- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck="Quanpur Necklace",
- waist="Orpheus's Sash",
- left_ear="Malignance Earring",
- right_ear="Regal Earring",
- left_ring="Epaminondas's Ring",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}},
- }
- sets.precast.WS['Myrkr'] = {ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
- head={ name="Amalric Coif +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
- body={ name="Amalric Doublet +1", augments={'MP+80','"Mag.Atk.Bns."+25','"Fast Cast"+4',}},
- hands={ name="Kaykaus Cuffs +1", augments={'MP+80','MND+12','Mag. Acc.+20',}},
- legs={ name="Amalric Slops +1", augments={'MP+80','"Mag.Atk.Bns."+25','Enmity-6',}},
- feet={ name="Amalric Nails +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
- neck="Sanctity Necklace",
- waist="Luminary Sash",
- left_ear="Loquac. Earring",
- right_ear="Etiolation Earring",
- left_ring="Mephitas's Ring +1",
- right_ring="Mephitas's Ring",
- back="Fi Follet Cape +1",
- } -- Max MP
- sets.precast.WS['Cataclysm'] = {ammo="Sroda Tathlum",
- head="Pixie Hairpin +1",
- body="Nyame Mail",
- hands="Jhakri Cuffs +2",
- legs="Nyame flanchard",
- -- feet="Nyame sollerets",
- feet="Arbatel Loafers +2",
- neck="Argute Stole +2",
- waist="Skrymir Cord",
- left_ear="Malignance Earring",
- right_ear="Regal Earring",
- left_ring="Archon Ring",
- right_ring="Freke Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}},
- }
- sets.precast.WS['Aeolian Edge'] = {
- ammo="Sroda Tathlum",
- head={ name="Nyame Helm", augments={'Path: B',}},
- body={ name="Nyame Mail", augments={'Path: B',}},
- hands="Jhakri Cuffs +2",
- legs={ name="Nyame Flanchard", augments={'Path: B',}},
- feet="Arbatel Loafers +2",
- neck={ name="Argute Stole +2", augments={'Path: A',}},
- waist="Orpheus's Sash",
- left_ear="Regal Earring",
- right_ear="Malignance Earring",
- left_ring="Epaminondas's Ring",
- right_ring="Freke Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}},
- }
- ------------------------------------------------------------------------------------------------
- ---------------------------------------- Midcast Sets ------------------------------------------
- ------------------------------------------------------------------------------------------------
- sets.midcast.FastRecast = sets.precast.FC
- sets.midcast.Cure = {
- main="Daybreak",
- sub="Genmei Shield",
- ammo="Clarus Stone",
- head={ name="Kaykaus Mitra +1", augments={'MP+80','MND+12','Mag. Acc.+20',}},
- body={ name="Kaykaus Bliaut +1", augments={'MP+80','"Cure" potency +6%','"Conserve MP"+7',}},
- hands={ name="Peda. Bracers +3", augments={'Enh. "Tranquility" and "Equanimity"',}},
- legs={ name="Kaykaus Tights +1", augments={'MP+80','"Cure" spellcasting time -7%','Enmity-6',}},
- feet={ name="Kaykaus Boots +1", augments={'Mag. Acc.+20','"Cure" potency +6%','"Fast Cast"+4',}},
- neck="Incanter's Torque",
- waist="Luminary Sash",
- left_ear="Mendi. Earring",
- right_ear="Meili Earring",
- left_ring="Naji's Loop",
- right_ring="Mephitas's Ring +1",
- back={ name="Fi Follet Cape +1", augments={'Path: A',}},
- }
- sets.midcast.CureWeather = set_combine(sets.midcast.Cure, {
- main="Chatoyant Staff", --10
- sub="Khonsu", --0/(-5)
- hands="Kaykaus Cuffs +1",
- waist="Hachirin-no-Obi",
- })
- sets.CureArts = set_combine(sets.midcast.Cure, {
- body="Arbatel Gown +2",
- legs="Acad. Pants +3",
- feet="Acad. Loafers +2"})
- sets.midcast.Curaga = set_combine(sets.midcast.Cure, {
- --neck="Nuna Gorget +1",
- ring1="Stikini Ring +1",
- ring2="Metamor. Ring +1",
- waist="Luminary Sash",
- })
- sets.midcast['Healing Breeze'] = {
- main="Daybreak",
- sub="Ammurapi Shield",
- ammo="Esper Stone +1",
- head={ name="Kaykaus Mitra +1", augments={'MP+80','"Cure" spellcasting time -7%','Enmity-6',}},
- body={ name="Kaykaus Bliaut +1", augments={'MP+80','MND+12','Mag. Acc.+20',}},
- hands="Peda. Bracers +3",
- legs="Kaykaus Tights +1",
- feet="Kaykaus Boots +1",
- neck="Incanter's Torque",
- waist="Embla Sash",
- left_ear="Beatific Earring",
- right_ear="Meili Earring",
- left_ring="Lebeche Ring",
- right_ring="Menelaus's Ring",
- back={ name="Lugh's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','MND+10','Enmity-10','Phys. dmg. taken-10%',}},
- }
- sets.midcast.StatusRemoval = {main={ name="Musa", augments={'Path: C',}},
- sub="Khonsu",
- ammo="Clarus Stone",
- head={ name="Vanya Hood", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
- body={ name="Vanya Robe", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
- hands={ name="Peda. Bracers +3", augments={'Enh. "Tranquility" and "Equanimity"',}},
- legs="Acad. Pants +3",
- feet={ name="Vanya Clogs", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}},
- neck={ name="Argute Stole +2", augments={'Path: A',}},
- waist="Embla Sash",
- left_ear="Malignance Earring",
- right_ear="Meili Earring",
- left_ring="Menelaus's Ring",
- right_ring="Stikini Ring +1",
- back={ name="Fi Follet Cape +1", augments={'Path: A',}}
- }
- sets.midcast.Cursna = set_combine(sets.midcast.StatusRemoval, {
- main="Daybreak",
- sub="Ammurapi Shield",
- neck="Debilis Medallion",
- waist="Bishop's Sash",
- left_ear="Crep. Earring",
- right_ear="Meili Earring",
- right_ring="Haoma's Ring",
- back="Oretan. Cape +1",
- })
- sets.midcast['Enhancing Magic'] = {
- main={ name="Musa", augments={'Path: C',}},
- sub="Khonsu",
- ammo="Staunch Tathlum",
- head={ name="Telchine Cap", augments={'"Conserve MP"+5','Enh. Mag. eff. dur. +10',}},
- body={ name="Peda. Gown +3", augments={'Enhances "Enlightenment" effect',}},
- hands={ name="Telchine Gloves", augments={'"Conserve MP"+5','Enh. Mag. eff. dur. +10',}},
- legs={ name="Telchine Braconi", augments={'"Conserve MP"+4','Enh. Mag. eff. dur. +10',}},
- feet={ name="Telchine Pigaches", augments={'"Conserve MP"+4','Enh. Mag. eff. dur. +10',}},
- neck="Incanter's Torque",
- waist="Olympus Sash",
- left_ear="Mimir Earring",
- right_ear="Andoaa Earring",
- left_ring="Stikini Ring +1",
- right_ring="Stikini Ring +1",
- back={ name="Fi Follet Cape +1", augments={'Path: A',}}
- }
- sets.midcast.EnhancingDuration = set_combine(sets.midcast['Enhancing Magic'], {
- main="Musa",
- sub="Khonsu",
- head={ name="Telchine Cap", augments={'Enh. Mag. eff. dur. +10',}},
- body={ name="Peda. Gown +3", augments={'Enhances "Enlightenment" effect',}},
- hands={ name="Telchine Gloves", augments={'Enh. Mag. eff. dur. +10',}},
- legs={ name="Telchine Braconi", augments={'Enh. Mag. eff. dur. +10',}},
- feet={ name="Telchine Pigaches", augments={'Enh. Mag. eff. dur. +10',}},
- waist="Embla Sash"})
- sets.midcast.Phalanx = sets.midcast.EnhancingDuration
- sets.midcast.Regen = set_combine(sets.midcast['Enhancing Magic'], {
- back={ name="Bookworm's Cape", augments={'INT+1','MND+3','"Regen" potency+10',}},
- })
- sets.midcast.RegenDuration = set_combine(sets.midcast['Enhancing Magic'], {})
- sets.midcast.Embrava = set_combine(sets.midcast['Enhancing Magic'], {
- main="Musa",
- sub="Khonsu",
- head={ name="Telchine Cap", augments={'Enh. Mag. eff. dur. +10',}},
- body={ name="Peda. Gown +3", augments={'Enhances "Enlightenment" effect',}},
- hands={ name="Telchine Gloves", augments={'Enh. Mag. eff. dur. +10',}},
- legs={ name="Telchine Braconi", augments={'Enh. Mag. eff. dur. +10',}},
- feet={ name="Telchine Pigaches", augments={'Enh. Mag. eff. dur. +10',}},
- waist="Embla Sash",
- })
- sets.midcast.Haste = sets.midcast.EnhancingDuration
- sets.midcast.Refresh = set_combine(sets.midcast.EnhancingDuration, {
- head="Amalric Coif +1",
- waist="Gishdubar Sash",
- })
- sets.midcast.Stoneskin = set_combine(sets.midcast.EnhancingDuration, {
- head="Umuthi hat",
- neck="Nodens Gorget",
- waist="Siegel Sash",
- legs="Shedir seraweels",
- })
- sets.midcast.Aquaveil = set_combine(sets.midcast.EnhancingDuration, {
- main="Vadose Rod",
- sub="Ammurapi Shield",
- ammo="Staunch Tathlum +1",
- head="Amalric Coif +1",
- hands="Regal Cuffs",
- legs="Shedir seraweels",
- ring1="Freke Ring",
- waist="Emphatikos Rope",
- })
- sets.midcast.Repose = {
- main="Contemplator +1",
- sub="Khonsu",
- ammo="Pemphredo Tathlum",
- head="Acad. Mortar. +3",
- body="Acad. Gown +3",
- hands="Regal Cuffs",
- legs="Acad. Pants +3",
- feet="Acad. Loafers +2",
- neck="Erra Pendant",
- waist="Obstinate Sash",
- left_ear="Malignance Earring",
- right_ear="Vor Earring",
- left_ring="Stikini Ring +1",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back={ name="Lugh's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','MND+10','Enmity-10','Phys. dmg. taken-10%',}},
- }
- sets.midcast.Barfire = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barblizzard = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Baraero = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barstone = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barthunder = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barwater = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barsleep = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barpoison = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barparalyze = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barblind = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barsilence = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barpetrify = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barvirus = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Baramnesia = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barfira = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barblizzara = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Baraera = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barstonra = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barthundra = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barwatera = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barsleepra = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barpoisonra = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barparalyzra = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barblindra = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barsilencera = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barpetra = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Barvira = set_combine(sets.midcast['Enhancing Magic'],{legs="Shedir seraweels"})
- sets.midcast.Storm = set_combine(sets.midcast.EnhancingDuration, {feet="Peda. Loafers +3"})
- sets.midcast.Stormsurge = set_combine(sets.midcast.EnhancingDuration, {feet="Peda. Loafers +3"})
- sets.midcast.Protect = set_combine(sets.midcast.EnhancingDuration, {ring2="Sheltered Ring"})
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = sets.midcast.Protect
- sets.midcast.Shellra = sets.midcast.Shell
- -- Custom spell classes
- sets.midcast.MndEnfeebles = {
- main="Daybreak",
- sub="Ammurapi Shield",
- ammo="Quartz Tathlum +1",
- head="Acad. Mortar. +3",
- body="Acad. Gown +3",
- hands="Peda. Bracers +3",
- legs="Arbatel Pants +2",
- feet="Acad. Loafers +2",
- neck="Erra Pendant",
- waist="Obstin. Sash",
- left_ear="Malignance Earring",
- right_ear="Crep. Earring",
- left_ring="Kishar Ring",
- right_ring="Metamor. Ring +1",
- back="Aurist's Cape +1"
- }
- sets.midcast.IntEnfeebles = set_combine(sets.midcast.MndEnfeebles, {left_ring="Medada's Ring",
- waist="Acuity Belt +1",
- })
- sets.midcast.ElementalEnfeeble = set_combine(sets.midcast['IntEnfeebles'], {main="Marin Staff +1",
- sub="Enki Strap",
- ammo="Ghastly Tathlum +1",
- ear2="Regal Earring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','"Mag.Atk.Bns."+10','Mag. Evasion+15',}},
- waist="Acuity Belt +1",
- legs="Agwu's Slops"})
- sets.midcast.Dispelga = set_combine(sets.midcast.IntEnfeebles, {main="Daybreak", sub="Ammurapi Shield"})
- sets.midcast['Dark Magic'] = {
- main="Rubicundity",
- sub="Ammurapi Shield",
- ammo="Pemphredo Tathlum",
- head="Acad. Mortar. +3",
- body="Acad. Gown +3",
- hands="Acad. Bracers +3",
- legs="Peda. Pants +3",
- feet="Acad. Loafers +2",
- neck="Incanter's Torque",
- ear1="Malignance Earring",
- ear2="Mani Earring",
- ring1="Stikini Ring +1",
- ring2="Stikini Ring +1",
- back="Perimede Cape",
- waist="Sacro cord",
- }
- sets.midcast.Kaustra = {
- main="Bunzi's Rod",
- sub="Ammurapi Shield",
- ammo="Ghastly Tathlum +1",
- head="Pixie Hairpin +1",
- body={ name="Amalric Doublet +1", augments={'MP+80','"Mag.Atk.Bns."+25','"Fast Cast"+4',}},
- hands="Amalric Gages +1", --(5)
- legs="Agwu's Slops", --6
- feet="Arbatel Loafers +2",
- neck="Baetyl Pendant",
- ear1="Malignance Earring",
- ear2="Friomisi Earring",
- ring1="Mujin Band",
- ring2="Archon Ring",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','"Mag.Atk.Bns."+10','Mag. Evasion+15',}},
- waist="Skrymir Cord",
- }
- sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
- head="Pixie Hairpin +1",
- ring1="Evanescence Ring",
- ring2="Archon Ring",
- waist="Fucho-no-obi",
- })
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','"Mag.Atk.Bns."+10','Mag. Evasion+15',}},
- })
- -- Elemental Magic
- sets.midcast['Elemental Magic'] = {
- main="Marin Staff +1",
- sub="Khonsu",
- ammo="Ghastly Tathlum +1",
- head={ name="Peda. M.Board +3", augments={'Enh. "Altruism" and "Focalization"',}},
- body="Arbatel Gown +2",
- hands="Arbatel Bracers +2",
- legs="Arbatel Pants +2",
- feet="Arbatel Loafers +2",
- neck={ name="Argute Stole +2", augments={'Path: A',}},
- waist="Skrymir Cord",
- left_ear="Malignance Earring",
- right_ear="Friomisi Earring",
- left_ring="Shiva Ring +1",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','"Mag.Atk.Bns."+10','Mag. Evasion+15',}}
- }
- sets.midcast['Elemental Magic'].Seidr = set_combine(sets.midcast['Elemental Magic'], {
- body="Seidr Cotehardie",
- legs="Peda. Pants +3",
- neck="Erra Pendant",
- })
- sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'], {
- main="Marin Staff +1",
- sub="Khonsu",
- legs="Peda. Pants +3",
- feet="Jhakri Pigaches +2",
- neck="Argute Stole +2",
- })
- sets.midcast['Elemental Magic'].LowTierNuke = set_combine(sets.midcast['Elemental Magic'], {
- main="Marin Staff +1",
- sub="Khonsu",
- ammo="Ghastly Tathlum +1",
- head="Agwu's Cap",
- body="Agwu's Robe",
- hands="Agwu's Gages",
- legs="Agwu's Slops",
- feet="Agwu's Pigaches",
- })
- sets.midcast['Elemental Magic'].LowTierNuke.Seidr = set_combine(sets.midcast['Elemental Magic'].LowTierNuke, {
- body="Seidr Cotehardie",
- legs="Peda. Pants +3",
- neck="Erra Pendant",
- })
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {})
- sets.midcast['Elemental Magic'].HighTierNuke.Seidr = set_combine(sets.midcast['Elemental Magic'], {
- body="Seidr Cotehardie",
- legs="Peda. Pants +3",
- neck="Erra Pendant",
- })
- --sets.midcast['Aero III'] = set_combine(sets.midcast['Elemental Magic'], {main="Marin Staff +1", sub="Enki Strap"})
- --sets.midcast['Aero IV'] = set_combine(sets.midcast['Elemental Magic'], {main="Marin Staff +1", sub="Enki Strap"})
- --sets.midcast['Aero V'] = set_combine(sets.midcast['Elemental Magic'], {main="Marin Staff +1", sub="Enki Strap"})
- sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {
- head=empty,
- body="Twilight Cloak",
- ring2="Archon Ring",
- })
- sets.midcast.Helix = set_combine(sets.midcast['Elemental Magic'], {
- main="Marin Staff +1",
- sub="Khonsu",
- waist="Acuity Belt +1",
- back={ name="Bookworm's Cape", augments={'INT+2','MND+3','Helix eff. dur. +20',}}
- })
- sets.midcast.Anemohelix = set_combine(sets.midcast.Helix, {
- main="Marin Staff +1",
- sub="Enki Strap",
- ammo="Ghastly Tathlum +1",
- neck="Argute Stole +2",
- waist="Acuity Belt +1",
- back={ name="Bookworm's Cape", augments={'INT+2','MND+3','Helix eff. dur. +20',}}
- })
- sets.midcast.DarkHelix = set_combine(sets.midcast.Helix, {
- head="Pixie Hairpin +1",
- ring2="Archon Ring",
- waist="Acuity Belt +1",
- back={ name="Bookworm's Cape", augments={'INT+2','MND+3','Helix eff. dur. +20',}}
- })
- sets.midcast.LightHelix = set_combine(sets.midcast.Helix, {
- main="Daybreak",
- sub="Ammurapi Shield",
- waist="Acuity Belt +1",
- back={ name="Bookworm's Cape", augments={'INT+2','MND+3','Helix eff. dur. +20',}}
- })
- sets.midcast.Holy = set_combine(sets.midcast['Elemental Magic'], {
- main="Daybreak",
- sub="Ammurapi Shield",
- waist="Acuity Belt +1"
- })
- -- Initializes trusts at iLvl 119
- sets.midcast.Trust = sets.precast.FC
- ------------------------------------------------------------------------------------------------
- ----------------------------------------- Idle Sets --------------------------------------------
- ------------------------------------------------------------------------------------------------
- sets.idle = {
- main="Daybreak",
- sub="Genmei Shield",
- ammo="Homiliary",
- head="Arbatel Bonnet +2",
- body="Arbatel Gown +2",
- hands="Nyame Gauntlets",
- legs="Arbatel Pants +2",
- feet="Nyame Sollerets",
- neck="Sibyl Scarf",
- waist="Fucho-no-Obi",
- left_ear="Eabani Earring",
- right_ear="Lugalbanda Earring",
- left_ring="Stikini Ring +1",
- right_ring="Shneddick Ring",
- back={ name="Lugh's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','MND+10','Enmity-10','Phys. dmg. taken-10%',}}
- }
- sets.idle.Volte = set_combine(sets.idle, {
- head="Volte Cap",
- hands="Volte Bracers",
- legs="Volte Hose",
- feet="Volte Boots",
- left_ring="Defending Ring",
- right_ring="Gelatinous Ring +1",})
- sets.idle.Reraise = set_combine(sets.idle, {
- body="Annoint. Kalasiris",})
- sets.idle.Zendik = set_combine(sets.idle, {
- body="Zendik Robe",})
- sets.idle.Refresh = set_combine(sets.idle, {
- ammo="Homiliary",
- head="Volte Beret",
- hands="Volte Gloves",
- body="Arbatel Gown +2",
- neck="Sibyl Scarf",
- left_ring="Stikini ring +1",
- right_ring="Stikini ring +1",
- legs="Volte Brais",
- feet="Volte Gaiters",})
- sets.idle.Town = sets.idle
- sets.resting = sets.idle
- ------------------------------------------------------------------------------------------------
- ---------------------------------------- Defense Sets ------------------------------------------
- ------------------------------------------------------------------------------------------------
- sets.defense.PDT = sets.idle.DT
- sets.defense.MDT = sets.idle
- sets.Kiting = sets.idle
- sets.latent_refresh = {waist="Fucho-no-obi"}
- ------------------------------------------------------------------------------------------------
- ---------------------------------------- Engaged Sets ------------------------------------------
- ------------------------------------------------------------------------------------------------
- sets.engaged = {ammo="Amar Cluster",
- head={ name="Blistering Sallet +1", augments={'Path: A',}},
- body="Nyame Mail",
- hands="Nyame Gauntlets",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Sanctity Necklace",
- waist="Cetl Belt",
- left_ear="Brutal Earring",
- right_ear="Telos Earring",
- left_ring="Chirich Ring +1",
- right_ring="Chirich Ring +1",
- back={ name="Lugh's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
- }
- sets.engaged.Acc = {ammo="Amar Cluster",
- head={ name="Blistering Sallet +1", augments={'Path: A',}},
- body="Nyame Mail",
- hands="Gazu Bracelet +1",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Sanctity Necklace",
- waist="Cetl Belt",
- left_ear="Brutal Earring",
- right_ear="Telos Earring",
- left_ring="Chirich Ring +1",
- right_ring="Chirich Ring +1",
- back={ name="Lugh's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},
- }
- ------------------------------------------------------------------------------------------------
- ---------------------------------------- Special Sets ------------------------------------------
- ------------------------------------------------------------------------------------------------
- sets.magic_burst = {
- --main={ name="Akademos", augments={'MP+80','INT+20','"Mag.Atk.Bns."+20',}},
- --sub="Enki Strap",
- main="Bunzi's Rod",
- sub="Ammurapi Shield",
- head={ name="Peda. M.Board +3", augments={'Enh. "Altruism" and "Focalization"',}},
- body="Agwu's Robe",
- hands={ name="Amalric Gages +1", augments={'INT+12','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
- feet={ name="Amalric Nails +1", augments={'Mag. Acc.+20','"Mag.Atk.Bns."+20','"Conserve MP"+7',}},
- ring2="Mujin Band",
- legs="Agwu's Slops",
- neck="Argute Stole +2",
- -- left_ring="Mujin Band",
- }
- sets.lumino_magic_burst= {
- main="Daybreak",
- sub="Ammurapi Shield",
- head={ name="Peda. M.Board +3", augments={'Enh. "Altruism" and "Focalization"',}},
- body="Agwu's Robe",
- hands={ name="Amalric Gages +1", augments={'INT+12','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
- legs="Agwu's Slops",
- feet={ name="Amalric Nails +1", augments={'Mag. Acc.+20','"Mag.Atk.Bns."+20','"Conserve MP"+7',}},
- neck="Argute Stole +2",
- }
- sets.magic_burst_holy = {
- main="Daybreak",
- sub="Ammurapi Shield",
- ammo={ name="Ghastly Tathlum +1", augments={'Path: A',}},
- head={ name="Peda. M.Board +3", augments={'Enh. "Altruism" and "Focalization"',}},
- body="Agwu's Robe",
- hands={ name="Amalric Gages +1", augments={'INT+12','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
- legs="Agwu's Slops",
- feet="Arbatel Loafers +2",
- neck={ name="Argute Stole +2", augments={'Path: A',}},
- waist="Sacro Cord",
- left_ear="Malignance Earring",
- right_ear="Regal Earring",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Weather. Ring +1",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','"Mag.Atk.Bns."+10','Mag. Evasion+15',}},
- }
- sets.buff['Ebullience'] = {head="Arbatel Bonnet +2"}
- sets.buff['Rapture'] = {head="Arbatel Bonnet +2"}
- sets.buff['Perpetuance'] = {hands="Arbatel Bracers +2"}
- sets.buff['Immanence'] = {head="Nyame Helm",
- body="Nyame Mail",
- hands="Arbatel Bracers +2",
- neck="Warder's Charm +1",
- back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Magic Damage +10','"Mag.Atk.Bns."+10','Mag. Evasion+15',}}}
- sets.buff['Penury'] = {legs="Arbatel Pants +2"}
- sets.buff['Parsimony'] = {legs="Arbatel Pants +2"}
- sets.buff['Celerity'] = {feet="Peda. Loafers +3"}
- sets.buff['Alacrity'] = {feet="Peda. Loafers +3"}
- sets.buff['Klimaform'] = {feet="Arbatel Loafers +2"}
- sets.buff['Focalization'] = {head="Peda. M.Board +3"}
- sets.buff.FullSublimation = {
- --main="Siriti", --1
- main="Malignance Pole",
- --sub="Genmei Shield", --10/0
- sub="Khonsu",
- head="Acad. Mortar. +3", --4
- body="Peda. Gown +3", --5
- ear1="Savant's Earring", --1
- waist="Embla Sash", --5
- }
- sets.buff.Doom = {
- waist="Gishdubar Sash", --10
- }
- sets.LightArts = {legs="Acad. Pants +3", feet="Acad. Loafers +2"}
- sets.DarkArts = {body="Acad. Gown +3", feet="Acad. Loafers +2"}
- sets.Obi = {waist="Hachirin-no-Obi"}
- sets.Bookworm = {back="Bookworm's Cape"}
- sets.CP = {back="Mecisto. Mantle"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- function job_precast(spell, action, spellMap, eventArgs)
- if spell.name:startswith('Aspir') then
- refine_various_spells(spell, action, spellMap, eventArgs)
- end
- end
- function job_post_precast(spell, action, spellMap, eventArgs)
- if (spell.type == "WhiteMagic" and (buffactive["Light Arts"] or buffactive["Addendum: White"])) or
- (spell.type == "BlackMagic" and (buffactive["Dark Arts"] or buffactive["Addendum: Black"])) then
- equip(sets.precast.FC.Grimoire)
- elseif spell.name == 'Impact' then
- equip(sets.precast.FC.Impact)
- end
- if elemental_ws:contains(spell.name) then
- -- Matching double weather (w/o day conflict).
- if spell.element == world.weather_element and (get_weather_intensity() == 2 and spell.element ~= elements.weak_to[world.day_element]) then
- equip(sets.Obi)
- -- Target distance under 1.7 yalms.
- elseif spell.target.distance < (1.7 + spell.target.model_size) then
- equip({waist="Orpheus's Sash"})
- -- Matching day and weather.
- elseif spell.element == world.day_element and spell.element == world.weather_element then
- equip(sets.Obi)
- -- Target distance under 8 yalms.
- elseif spell.target.distance < (8 + spell.target.model_size) then
- equip({waist="Orpheus's Sash"})
- -- Match day or weather.
- elseif spell.element == world.day_element or spell.element == world.weather_element then
- equip(sets.Obi)
- end
- end
- end
- -- Run after the general midcast() is done.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' then
- if spellMap == "Helix" then
- equip(sets.midcast['Elemental Magic'])
- if spell.english:startswith('Lumino') then
- equip(sets.midcast.LightHelix)
- elseif spell.english:startswith('Nocto') then
- equip(sets.midcast.DarkHelix)
- elseif spell.english:startswith('Anemo') then
- equip(sets.midcast.Anemohelix)
- else
- equip(sets.midcast.Helix)
- end
- if state.HelixMode.value == 'Duration' then
- equip(sets.Bookworm)
- end
- end
- if buffactive['Klimaform'] and spell.element == world.weather_element then
- equip(sets.buff['Klimaform'])
- end
- end
- if spell.action_type == 'Magic' then
- apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
- end
- if spell.skill == 'Enfeebling Magic' then
- if spell.type == "WhiteMagic" and (buffactive["Light Arts"] or buffactive["Addendum: White"]) then
- equip(sets.LightArts)
- elseif spell.type == "BlackMagic" and (buffactive["Dark Arts"] or buffactive["Addendum: Black"]) then
- equip(sets.DarkArts)
- end
- end
- if spell.skill == 'Healing Magic' and spell.english:startswith('Cure') or spell.english:startswith('Cura')then
- if spell.type == "WhiteMagic" and (buffactive["Light Arts"] or buffactive["Addendum: White"]) then
- equip(sets.CureArts)
- end
- end
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
- equip(sets.magic_burst)
- if state.Buff.Ebullience and spell.english ~= 'Impact' then
- equip(sets.buff['Ebullience'])
- end
- if spell.english == "Impact" then
- equip(sets.midcast.Impact)
- end
- if spell.english == 'Holy' and state.MagicBurst.value then
- equip(sets.magic_burst_holy)
- -- if spell.english:startswith('Lumino') then
- -- equip(sets.lumino_magic_burst)
- -- end
- end
- end
- if spell.skill == 'Elemental Magic' or spell.english == "Kaustra" then
- if spell.element == world.weather_element and (get_weather_intensity() == 2 and spell.element ~= elements.weak_to[world.day_element]) and not(spell.english:lower():find('helix')) then
- equip(sets.Obi)
- -- Target distance under 1.7 yalms.
- elseif spell.target.distance < (1.7 + spell.target.model_size) then
- equip({waist="Orpheus's Sash"})
- -- Matching day and weather.
- elseif spell.element == world.day_element and spell.element == world.weather_element and not(spell.english:lower():find('helix')) then
- equip(sets.Obi)
- -- Target distance under 8 yalms.
- elseif spell.target.distance < (8 + spell.target.model_size) then
- equip({waist="Orpheus's Sash"})
- -- Match day or weather.
- elseif spell.element == world.day_element and not(spell.english:lower():find('helix')) or spell.element == world.weather_element and not(spell.english:lower():find('helix')) then
- equip(sets.Obi)
- end
- end
- -- if spell.skill == 'Elemental Magic' or spell.english == "Kaustra" then
- -- if spell.element == world.weather_element and (get_weather_intensity() == 2 and spell.element ~= elements.weak_to[world.day_element]) then
- -- equip(sets.Obi)
- -- -- Target distance under 1.7 yalms.
- -- elseif spell.target.distance < (1.7 + spell.target.model_size) then
- -- equip({waist="Orpheus's Sash"})
- -- -- Matching day and weather.
- -- elseif spell.element == world.day_element and spell.element == world.weather_element then
- -- equip(sets.Obi)
- -- -- Target distance under 8 yalms.
- -- elseif spell.target.distance < (8 + spell.target.model_size) then
- -- equip({waist="Orpheus's Sash"})
- -- -- Match day or weather.
- -- elseif spell.element == world.day_element or spell.element == world.weather_element then
- -- equip(sets.Obi)
- -- end
- -- end
- if spell.skill == 'Enhancing Magic' then
- if classes.NoSkillSpells:contains(spell.english) then
- equip(sets.midcast.EnhancingDuration)
- if spellMap == 'Refresh' then
- equip(sets.midcast.Refresh)
- end
- end
- if spellMap == "Regen" and state.RegenMode.value == 'Duration' then
- equip(sets.midcast.RegenDuration)
- end
- if state.Buff.Perpetuance then
- equip(sets.buff['Perpetuance'])
- end
- if state.Buff.Perpetuance and spell.english == 'Aquaveil' then
- equip(sets.midcast.Aquaveil)
- end
- if spellMap == "Storm" and state.StormSurge.value then
- equip (sets.midcast.Stormsurge)
- end
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english == "Sleep II" then
- send_command('@timers c "Sleep II ['..spell.target.name..']" 90 down spells/00259.png')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
- send_command('@timers c "Sleep ['..spell.target.name..']" 60 down spells/00253.png')
- elseif spell.english == "Break" then
- send_command('@timers c "Break ['..spell.target.name..']" 30 down spells/00255.png')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == "Sublimation: Activated" then
- handle_equipping_gear(player.status)
- end
- if buff == "doom" then
- if gain then
- equip(sets.buff.Doom)
- send_command('@input /p Doomed.')
- disable('ring1','ring2','waist')
- else
- enable('ring1','ring2','waist')
- handle_equipping_gear(player.status)
- end
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if state.WeaponLock.value == true then
- disable('main','sub')
- else
- enable('main','sub')
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- function job_handle_equipping_gear(playerStatus, eventArgs)
- check_rings()
- check_moving()
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- handle_equipping_gear(player.status)
- update_active_strategems()
- update_sublimation()
- end
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
- if (world.weather_element == 'Light' or world.day_element == 'Light') then
- return 'CureWeather'
- end
- elseif spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Elemental Magic' then--ringo
- if info.low_nukes:contains(spell.english) then--ringo
- return 'LowTierNuke'--ringo
- elseif info.high_nukes:contains(spell.english) then--ringo
- return 'HighTierNuke'--ringo
- end--ringo
- end
- end
- end
- function customize_idle_set(idleSet)
- if state.Buff['Sublimation: Activated'] then
- idleSet = set_combine(idleSet, sets.buff.FullSublimation)
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- if state.CP.current == 'on' then
- equip(sets.CP)
- disable('back')
- else
- enable('back')
- end
- if state.Auto_Kite.value == true then
- idleSet = set_combine(idleSet, sets.Kiting)
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- local c_msg = state.CastingMode.value
- local h_msg = state.HelixMode.value
- local r_msg = state.RegenMode.value
- local d_msg = 'None'
- if state.DefenseMode.value ~= 'None' then
- d_msg = state.DefenseMode.value .. state[state.DefenseMode.value .. 'DefenseMode'].value
- end
- local i_msg = state.IdleMode.value
- local msg = ''
- if state.MagicBurst.value then
- msg = ' Burst: On |'
- end
- if state.Kiting.value then
- msg = msg .. ' Kiting: On |'
- end
- add_to_chat(060, '| Magic: ' ..string.char(31,001)..c_msg.. string.char(31,002).. ' |'
- ..string.char(31,060).. ' Helix: ' ..string.char(31,001)..h_msg.. string.char(31,002).. ' |'
- ..string.char(31,060).. ' Regen: ' ..string.char(31,001)..r_msg.. string.char(31,002).. ' |'
- ..string.char(31,004).. ' Defense: ' ..string.char(31,001)..d_msg.. string.char(31,002).. ' |'
- ..string.char(31,008).. ' Idle: ' ..string.char(31,001)..i_msg.. string.char(31,002).. ' |'
- ..string.char(31,002)..msg)
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for direct player commands.
- function job_self_command(cmdParams, eventArgs)
- gearinfo(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'scholar' then
- handle_strategems(cmdParams)
- eventArgs.handled = true
- elseif cmdParams[1]:lower() == 'nuke' then
- handle_nuking(cmdParams)
- eventArgs.handled = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function gearinfo(cmdParams, eventArgs)
- if cmdParams[1] == 'gearinfo' then
- if type(cmdParams[4]) == 'string' then
- if cmdParams[4] == 'true' then
- moving = true
- elseif cmdParams[4] == 'false' then
- moving = false
- end
- end
- if not midaction() then
- job_update()
- end
- end
- end
- -- Reset the state vars tracking strategems.
- function update_active_strategems()
- state.Buff['Ebullience'] = buffactive['Ebullience'] or false
- state.Buff['Rapture'] = buffactive['Rapture'] or false
- state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
- state.Buff['Immanence'] = buffactive['Immanence'] or false
- -- state.Buff['Penury'] = buffactive['Penury'] or false
- -- state.Buff['Parsimony'] = buffactive['Parsimony'] or false
- -- state.Buff['Celerity'] = buffactive['Celerity'] or false
- -- state.Buff['Alacrity'] = buffactive['Alacrity'] or false
- state.Buff['Focalization'] = buffactive['Focalization'] or false
- state.Buff['Klimaform'] = buffactive['Klimaform'] or false
- end
- function update_sublimation()
- state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
- end
- -- Equip sets appropriate to the active buffs, relative to the spell being cast.
- function apply_grimoire_bonuses(spell, action, spellMap)
- if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
- equip(sets.buff['Perpetuance'])
- end
- if state.Buff.Perpetuance and spell.english == 'Aquaveil' then
- equip(sets.midcast.Aquaveil)
- end
- if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
- equip(sets.buff['Rapture'])
- end
- if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
- if state.Buff.Ebullience and spell.english ~= 'Impact' then
- equip(sets.buff['Ebullience'])
- end
- if state.Buff.Immanence then
- equip(sets.buff['Immanence'])
- end
- if state.Buff.Klimaform and spell.element == world.weather_element then
- equip(sets.buff['Klimaform'])
- end
- end
- -- if state.Buff.Penury then equip(sets.buff['Penury']) end
- -- if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
- -- if state.Buff.Celerity then equip(sets.buff['Celerity']) end
- -- if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
- if state.Buff.Focalization then equip(sets.buff['Focalization']) end
- end
- -- General handling of strategems in an Arts-agnostic way.
- -- Format: gs c scholar <strategem>
- function handle_strategems(cmdParams)
- -- cmdParams[1] == 'scholar'
- -- cmdParams[2] == strategem to use
- if not cmdParams[2] then
- add_to_chat(123,'Error: No strategem command given.')
- return
- end
- local strategem = cmdParams[2]:lower()
- if strategem == 'light' then
- if buffactive['light arts'] then
- send_command('input /ja "Addendum: White" <me>')
- elseif buffactive['addendum: white'] then
- add_to_chat(122,'Error: Addendum: White is already active.')
- else
- send_command('input /ja "Light Arts" <me>')
- end
- elseif strategem == 'dark' then
- if buffactive['dark arts'] then
- send_command('input /ja "Addendum: Black" <me>')
- elseif buffactive['addendum: black'] then
- add_to_chat(122,'Error: Addendum: Black is already active.')
- else
- send_command('input /ja "Dark Arts" <me>')
- end
- elseif buffactive['light arts'] or buffactive['addendum: white'] then
- if strategem == 'cost' then
- send_command('input /ja Penury <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Celerity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Accession <me>')
- elseif strategem == 'power' then
- send_command('input /ja Rapture <me>')
- elseif strategem == 'duration' then
- send_command('input /ja Perpetuance <me>')
- elseif strategem == 'accuracy' then
- send_command('input /ja Altruism <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Tranquility <me>')
- elseif strategem == 'skillchain' then
- add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: White" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- elseif buffactive['dark arts'] or buffactive['addendum: black'] then
- if strategem == 'cost' then
- send_command('input /ja Parsimony <me>')
- elseif strategem == 'speed' then
- send_command('input /ja Alacrity <me>')
- elseif strategem == 'aoe' then
- send_command('input /ja Manifestation <me>')
- elseif strategem == 'power' then
- send_command('input /ja Ebullience <me>')
- elseif strategem == 'duration' then
- add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
- elseif strategem == 'accuracy' then
- send_command('input /ja Focalization <me>')
- elseif strategem == 'enmity' then
- send_command('input /ja Equanimity <me>')
- elseif strategem == 'skillchain' then
- send_command('input /ja Immanence <me>')
- elseif strategem == 'addendum' then
- send_command('input /ja "Addendum: Black" <me>')
- else
- add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
- end
- else
- add_to_chat(123,'No arts has been activated yet.')
- end
- end
- -- Gets the current number of available strategems based on the recast remaining
- -- and the level of the sch.
- function get_current_strategem_count()
- -- returns recast in seconds.
- local allRecasts = windower.ffxi.get_ability_recasts()
- local stratsRecast = allRecasts[231]
- local maxStrategems = (player.main_job_level + 10) / 20
- local fullRechargeTime = 4*60
- local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
- return currentCharges
- end
- function refine_various_spells(spell, action, spellMap, eventArgs)
- local newSpell = spell.english
- local spell_recasts = windower.ffxi.get_spell_recasts()
- local cancelling = 'All '..spell.english..' are on cooldown. Cancelling.'
- local spell_index
- if spell_recasts[spell.recast_id] > 0 then
- if spell.name:startswith('Aspir') then
- spell_index = table.find(degrade_array['Aspirs'],spell.name)
- if spell_index > 1 then
- newSpell = degrade_array['Aspirs'][spell_index - 1]
- send_command('@input /ma '..newSpell..' '..tostring(spell.target.raw))
- eventArgs.cancel = true
- end
- end
- end
- end
- function check_moving()
- if state.DefenseMode.value == 'None' and state.Kiting.value == false then
- if state.Auto_Kite.value == false and moving then
- state.Auto_Kite:set(true)
- elseif state.Auto_Kite.value == true and moving == false then
- state.Auto_Kite:set(false)
- end
- end
- end
- function check_rings()
- rings = S{"Warp Ring", "Dim. Ring (Dem)", "Dim. Ring (Holla)", "Dim. Ring (Mea)",
- "Trizek Ring", "Echad Ring", "Facility Ring", "Capacity Ring"}
- if rings:contains(player.equipment.left_ring) then
- disable("left_ring")
- else
- enable("left_ring")
- end
- if rings:contains(player.equipment.right_ring) then
- disable("right_ring")
- else
- enable("right_ring")
- end
- end
- windower.register_event('zone change',
- function()
- if no_swap_gear:contains(player.equipment.left_ring) then
- enable("ring1")
- equip(sets.idle)
- end
- if no_swap_gear:contains(player.equipment.right_ring) then
- enable("ring2")
- equip(sets.idle)
- end
- if no_swap_gear:contains(player.equipment.waist) then
- enable("waist")
- equip(sets.idle)
- end
- end
- )
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 3)
- end
- function set_lockstyle()
- send_command('wait 2; input /lockstyleset ' .. lockstyleset)
- end
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