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May 5th, 2017
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  1. DWORD glocal(DWORD game)
  2. {
  3. DWORD playerobject = *(DWORD*)game + offLocalPlayer;
  4. if (!playerobject)return 0x0;
  5. playerobject ^= xorLocalPlayer;
  6. return playerobject;
  7. }
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