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idkwhatiam

meme thing

Apr 13th, 2019
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  1. -- This script has been converted to FE by _____                            U DONT NEED CREDIT >:D
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("nobody cares about the stuff here")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. --where the script STARTS BOIIIII--
  89.  
  90. -----------------------
  91. --    MemeusV2 FE    --
  92. ---------------------------------------------------------------
  93. --A script By makhail07
  94.  
  95. --This edit by 2003boobear and converted to FE by youngmacka123
  96.  
  97. --Discord: youngmacka123 doesnt have discord.
  98. ---------------------------------------------------------------
  99.  
  100. local FavIDs = {
  101.     340106355, --Nefl Crystals
  102.     927529620, --Dimension
  103.     876981900, --Fantasy
  104.     398987889, --Ordinary Days
  105.     1117396305, --Oh wait, it's you.
  106.     885996042, --Action Winter Journey
  107.     919231299, --Sprawling Idiot Effigy
  108.     743466274, --Good Day Sunshine
  109.     727411183, --Knife Fight
  110.     1402748531, --The Earth Is Counting On You!
  111.     595230126 --Robot Language
  112.     }
  113.  
  114.  
  115.  
  116. --The reality of my life isn't real but a Universe -makhail07
  117. wait()
  118. local Player = owner
  119. local Character = Player.Character
  120. local plr = owner
  121. local Humanoid = Character.Humanoid
  122. local char = plr.Character
  123. local hum = char.Humanoid
  124. local ra = char["Right Arm"]
  125. local la= char["Left Arm"]
  126. local rl= char["Right Leg"]
  127. local ll = char["Left Leg"]
  128. local hed = char.Head
  129. local root = char.HumanoidRootPart
  130. local rootj = root.RootJoint
  131. local tors = char.Torso
  132. local mouse = plr:GetMouse()
  133. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  134. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  135. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  136. local cam = game.Workspace.CurrentCamera
  137. trazx = Instance.new("ParticleEmitter")
  138. c = game.Players.LocalPlayer.Character
  139.  
  140. --where i put all the warn things
  141.  
  142. warn ("Well Look at that, I finished it.")
  143. --Looks Like you decided to look though the script. Well, Hello.
  144. warn ("I had a fun time making this edit.")
  145. --I Really DID have fun editing this.
  146. warn ("I hope you Enjoy this. Go have Fun!")
  147. --Just don't abuse.
  148. warn ("Also, the original MemeusV2 was made by makhail07.")
  149. --Support makhail07 for making the original!
  150. warn ("This edit was made by me, 2003boobear.")
  151. --This is one of my best edits BY FAR, though.
  152. Character.Head.face.Texture = "rbxassetid://620619801"
  153.  
  154. -------------------------------------------------------
  155. --Start Good Stuff--
  156. -------------------------------------------------------
  157. CF = CFrame.new
  158. angles = CFrame.Angles
  159. attack = false
  160. timetofly = true
  161. Euler = CFrame.fromEulerAnglesXYZ
  162. Rad = math.rad
  163. IT = Instance.new
  164. BrickC = BrickColor.new
  165. Cos = math.cos
  166. Acos = math.acos
  167. Sin = math.sin
  168. Asin = math.asin
  169. Abs = math.abs
  170. Mrandom = math.random
  171. Floor = math.floor
  172. random = math.random
  173. radian = math.rad
  174. Vec3 = Vector3.new
  175. cFrame = CFrame.new
  176. Euler = CFrame.fromEulerAnglesXYZ
  177. -------------------------------------------------------
  178. --End Good Stuff--
  179. -------------------------------------------------------
  180. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  181. RSH, LSH = nil, nil
  182. RW = Instance.new("Weld")
  183. LW = Instance.new("Weld")
  184. RH = tors["Right Hip"]
  185. LH = tors["Left Hip"]
  186. RSH = tors["Right Shoulder"]
  187. LSH = tors["Left Shoulder"]
  188. RSH.Parent = nil
  189. LSH.Parent = nil
  190. RW.Name = "RW"
  191. RW.Part0 = tors
  192. RW.C0 = CF(1.5, 0.5, 0)
  193. RW.C1 = CF(0, 0.5, 0)
  194. RW.Part1 = ra
  195. RW.Parent = tors
  196. LW.Name = "LW"
  197. LW.Part0 = tors
  198. LW.C0 = CF(-1.5, 0.5, 0)
  199. LW.C1 = CF(0, 0.5, 0)
  200. LW.Part1 = la
  201. LW.Parent = tors
  202. Effects = {}
  203.  
  204. -------------------------------------------------------
  205. --Start HeartBeat--
  206. -------------------------------------------------------
  207. ArtificialHB = Instance.new("BindableEvent", script)
  208. ArtificialHB.Name = "Heartbeat"
  209. script:WaitForChild("Heartbeat")
  210.  
  211. frame = 1 / 60
  212. tf = 0
  213. allowframeloss = false
  214. tossremainder = false
  215.  
  216.  
  217. lastframe = tick()
  218. script.Heartbeat:Fire()
  219.  
  220.  
  221. game:GetService("RunService").Heartbeat:connect(function(s, p)
  222.     tf = tf + s
  223.     if tf >= frame then
  224.         if allowframeloss then
  225.             script.Heartbeat:Fire()
  226.             lastframe = tick()
  227.         else
  228.             for i = 1, math.floor(tf / frame) do
  229.                 script.Heartbeat:Fire()
  230.             end
  231.             lastframe = tick()
  232.         end
  233.         if tossremainder then
  234.             tf = 0
  235.         else
  236.             tf = tf - frame * math.floor(tf / frame)
  237.         end
  238.     end
  239. end)
  240. -------------------------------------------------------
  241. --End HeartBeat--
  242. -------------------------------------------------------
  243.  
  244. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  245.     coroutine.resume(coroutine.create(function()
  246.         local intensity = 1 * Intensity
  247.         local rotM = 0.01 * Intensity
  248.         for i = 0, Length, 0.1 do
  249.             swait()
  250.             intensity = intensity - 0.05 * Intensity / Length
  251.             rotM = rotM - 5.0E-4 * Intensity / Length
  252.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  253.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  254.         end
  255.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  256.     end))
  257. end
  258.  
  259.         local joyemoji = Instance.new('ParticleEmitter', tors)
  260.         joyemoji.VelocitySpread = 2000
  261.         joyemoji.Lifetime = NumberRange.new(1)
  262.         joyemoji.Speed = NumberRange.new(40)
  263. joy= {}
  264. for i=0, 19 do
  265.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  266. end
  267. joyemoji.Size = NumberSequence.new(joy)
  268.         joyemoji.Rate = 0
  269.         joyemoji.LockedToPart = false
  270.         joyemoji.LightEmission = 0
  271.         joyemoji.Texture = "rbxassetid://1176402123"
  272.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  273.  
  274.  
  275.         local LIT = Instance.new('ParticleEmitter', tors)
  276.         LIT.VelocitySpread = 2000
  277.         LIT.Lifetime = NumberRange.new(1)
  278.         LIT.Speed = NumberRange.new(45)
  279. nani= {}
  280. for i=0, 19 do
  281.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  282. end
  283. LIT.Size = NumberSequence.new(nani)
  284.         LIT.Rate = 0
  285.         LIT.LockedToPart = false
  286.         LIT.LightEmission = 0
  287.         LIT.Texture = "rbxassetid://1492670151"
  288.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  289.  
  290.         local toast = Instance.new('ParticleEmitter', tors)
  291.         toast.VelocitySpread = 2000
  292.         toast.Lifetime = NumberRange.new(1)
  293.         toast.Speed = NumberRange.new(60)
  294. toasterstoasttoast= {}
  295. for i=0, 19 do
  296.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  297. end
  298. toast.Size = NumberSequence.new(toasterstoasttoast)
  299.         toast.Rate = 0
  300.         toast.LockedToPart = false
  301.         toast.LightEmission = 0
  302.         toast.Texture = "rbxassetid://436096230"
  303.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  304.  
  305.         local ok = Instance.new('ParticleEmitter', tors)
  306.         ok.VelocitySpread = 2000
  307.         ok.Lifetime = NumberRange.new(1)
  308.         ok.Speed = NumberRange.new(50)
  309. cool= {}
  310. for i=0, 19 do
  311.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  312. end
  313. ok.Size = NumberSequence.new(cool)
  314.         ok.Rate = 0
  315.         ok.LockedToPart = false
  316.         ok.LightEmission = 0
  317.         ok.Texture = "rbxassetid://636768448"
  318.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  319.  
  320. -------------------------------------------------------
  321. --Start Kyu's shitty stuff--
  322. -------------------------------------------------------
  323.  
  324. function ragdoll(model)
  325.     local char = model
  326.     torso = char.HumanoidRootPart
  327.     torso2 = char.Torso
  328.     LW.Parent = nil
  329.     RW.Parent = nil
  330.     LH.Parent = nil
  331.     RH.Parent = nil
  332.         if hum ~= nil then
  333.         hum.PlatformStand = true
  334.         end
  335.  
  336.         local Head = char:FindFirstChild("Head")
  337.         if Head then
  338.             local Neck = Instance.new("Weld")
  339.             Neck.Name = "Neck"
  340.             Neck.Part0 = torso
  341.             Neck.Part1 = Head
  342.             Neck.C0 = CFrame.new(0, 1.5, 0)
  343.             Neck.C1 = CFrame.new()
  344.             Neck.Parent = torso
  345.         end
  346.         local Limb = char:FindFirstChild("Right Arm")
  347.         if Limb then
  348.  
  349.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  350.             local Joint = Instance.new("Glue")
  351.             Joint.Name = "RightShoulder"
  352.             Joint.Part0 = torso
  353.             Joint.Part1 = Limb
  354.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  355.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  356.             Joint.Parent = torso
  357.  
  358.             local B = Instance.new("Part")
  359.             B.TopSurface = 0
  360.             B.BottomSurface = 0
  361.             B.formFactor = "Symmetric"
  362.             B.Size = Vector3.new(1, 1, 1)
  363.             B.Transparency = 1
  364.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  365.             B.Parent = char
  366.             local W = Instance.new("Weld")
  367.             W.Part0 = Limb
  368.             W.Part1 = B
  369.             W.C0 = CFrame.new(0, -0.5, 0)
  370.             W.Parent = Limb
  371.  
  372.         end
  373.         local Limb = char:FindFirstChild("Left Arm")
  374.         if Limb then
  375.  
  376.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  377.             local Joint = Instance.new("Glue")
  378.             Joint.Name = "LeftShoulder"
  379.             Joint.Part0 = torso
  380.             Joint.Part1 = Limb
  381.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  382.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  383.             Joint.Parent = torso
  384.  
  385.             local B = Instance.new("Part")
  386.             B.TopSurface = 0
  387.             B.BottomSurface = 0
  388.             B.formFactor = "Symmetric"
  389.             B.Size = Vector3.new(1, 1, 1)
  390.             B.Transparency = 1
  391.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  392.             B.Parent = char
  393.             local W = Instance.new("Weld")
  394.             W.Part0 = Limb
  395.             W.Part1 = B
  396.             W.C0 = CFrame.new(0, -0.5, 0)
  397.             W.Parent = Limb
  398.  
  399.         end
  400.         local Limb = char:FindFirstChild("Right Leg")
  401.         if Limb then
  402.  
  403.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  404.             local Joint = Instance.new("Glue")
  405.             Joint.Name = "RightHip"
  406.             Joint.Part0 = torso
  407.             Joint.Part1 = Limb
  408.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  409.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  410.             Joint.Parent = torso
  411.  
  412.             local B = Instance.new("Part")
  413.             B.TopSurface = 0
  414.             B.BottomSurface = 0
  415.             B.formFactor = "Symmetric"
  416.             B.Size = Vector3.new(1, 1, 1)
  417.             B.Transparency = 1
  418.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  419.             B.Parent = char
  420.             local W = Instance.new("Weld")
  421.             W.Part0 = Limb
  422.             W.Part1 = B
  423.             W.C0 = CFrame.new(0, -0.5, 0)
  424.             W.Parent = Limb
  425.  
  426.         end
  427.         local Limb = char:FindFirstChild("Left Leg")
  428.         if Limb then
  429.  
  430.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  431.             local Joint = Instance.new("Glue")
  432.             Joint.Name = "LeftHip"
  433.             Joint.Part0 = torso
  434.             Joint.Part1 = Limb
  435.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  436.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  437.             Joint.Parent = torso
  438.  
  439.             local B = Instance.new("Part")
  440.             B.TopSurface = 0
  441.             B.BottomSurface = 0
  442.             B.formFactor = "Symmetric"
  443.             B.Size = Vector3.new(1, 1, 1)
  444.             B.Transparency = 1
  445.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  446.             B.Parent = char
  447.             local W = Instance.new("Weld")
  448.             W.Part0 = Limb
  449.             W.Part1 = B
  450.             W.C0 = CFrame.new(0, -0.5, 0)
  451.             W.Parent = Limb
  452.  
  453.         end
  454.         --[
  455.         local Bar = Instance.new("Part")
  456.         Bar.TopSurface = 0
  457.         Bar.BottomSurface = 0
  458.         Bar.formFactor = "Symmetric"
  459.         Bar.Size = Vector3.new(1, 1, 1)
  460.         Bar.Transparency = 1
  461.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  462.         Bar.Parent = char
  463.         local Weld = Instance.new("Weld")
  464.         Weld.Part0 = torso
  465.         Weld.Part1 = Bar
  466.         Weld.C0 = CFrame.new(0, 0.5, 0)
  467.         Weld.Parent = torso
  468.         --]]
  469.  
  470. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  471.  
  472. end
  473.  
  474. -------------------------------------------------------
  475. --End Kyu's shitty stuff--
  476. -------------------------------------------------------
  477.  
  478. -------------------------------------------------------
  479. --Start Important Functions--
  480. -------------------------------------------------------
  481. function swait(num)
  482.     if num == 0 or num == nil then
  483.         game:service("RunService").Stepped:wait(0)
  484.     else
  485.         for i = 0, num do
  486.             game:service("RunService").Stepped:wait(0)
  487.         end
  488.     end
  489. end
  490. function thread(f)
  491.     coroutine.resume(coroutine.create(f))
  492. end
  493. function clerp(a, b, t)
  494.     local qa = {
  495.         QuaternionFromCFrame(a)
  496.     }
  497.     local qb = {
  498.         QuaternionFromCFrame(b)
  499.     }
  500.     local ax, ay, az = a.x, a.y, a.z
  501.     local bx, by, bz = b.x, b.y, b.z
  502.     local _t = 1 - t
  503.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  504. end
  505. function QuaternionFromCFrame(cf)
  506.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  507.     local trace = m00 + m11 + m22
  508.     if trace > 0 then
  509.         local s = math.sqrt(1 + trace)
  510.         local recip = 0.5 / s
  511.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  512.     else
  513.         local i = 0
  514.         if m00 < m11 then
  515.             i = 1
  516.         end
  517.         if m22 > (i == 0 and m00 or m11) then
  518.             i = 2
  519.         end
  520.         if i == 0 then
  521.             local s = math.sqrt(m00 - m11 - m22 + 1)
  522.             local recip = 0.5 / s
  523.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  524.         elseif i == 1 then
  525.             local s = math.sqrt(m11 - m22 - m00 + 1)
  526.             local recip = 0.5 / s
  527.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  528.         elseif i == 2 then
  529.             local s = math.sqrt(m22 - m00 - m11 + 1)
  530.             local recip = 0.5 / s
  531.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  532.         end
  533.     end
  534. end
  535. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  536.     local xs, ys, zs = x + x, y + y, z + z
  537.     local wx, wy, wz = w * xs, w * ys, w * zs
  538.     local xx = x * xs
  539.     local xy = x * ys
  540.     local xz = x * zs
  541.     local yy = y * ys
  542.     local yz = y * zs
  543.     local zz = z * zs
  544.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  545. end
  546. function QuaternionSlerp(a, b, t)
  547.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  548.     local startInterp, finishInterp
  549.     if cosTheta >= 1.0E-4 then
  550.         if 1 - cosTheta > 1.0E-4 then
  551.             local theta = math.acos(cosTheta)
  552.             local invSinTheta = 1 / Sin(theta)
  553.             startInterp = Sin((1 - t) * theta) * invSinTheta
  554.             finishInterp = Sin(t * theta) * invSinTheta
  555.         else
  556.             startInterp = 1 - t
  557.             finishInterp = t
  558.         end
  559.     elseif 1 + cosTheta > 1.0E-4 then
  560.         local theta = math.acos(-cosTheta)
  561.         local invSinTheta = 1 / Sin(theta)
  562.         startInterp = Sin((t - 1) * theta) * invSinTheta
  563.         finishInterp = Sin(t * theta) * invSinTheta
  564.     else
  565.         startInterp = t - 1
  566.         finishInterp = t
  567.     end
  568.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  569. end
  570. function rayCast(Position, Direction, Range, Ignore)
  571.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  572. end
  573. local RbxUtility = LoadLibrary("RbxUtility")
  574. local Create = RbxUtility.Create
  575.  
  576. -------------------------------------------------------
  577. --Start Damage Function--
  578. -------------------------------------------------------
  579. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  580.     if hit.Parent == nil then
  581.         return
  582.     end
  583.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  584.     for _, v in pairs(hit.Parent:children()) do
  585.         if v:IsA("Humanoid") then
  586.             h = v
  587.         end
  588.     end
  589.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  590.          warn'No R15 allowed'
  591.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  592.          end
  593.  
  594.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  595.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  596.             if hit.Parent.DebounceHit.Value == true then
  597.                 return
  598.             end
  599.         end
  600.          if insta == true then
  601.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  602.          end
  603.         local c = Create("ObjectValue"){
  604.             Name = "creator",
  605.             Value = game:service("Players").LocalPlayer,
  606.             Parent = h,
  607.         }
  608.         game:GetService("Debris"):AddItem(c, .5)
  609.         if HitSound ~= nil and HitPitch ~= nil then
  610.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  611.         end
  612.         local Damage = math.random(minim, maxim)
  613.         local blocked = false
  614.         local block = hit.Parent:findFirstChild("Block")
  615.         if block ~= nil then
  616.             if block.className == "IntValue" then
  617.                 if block.Value > 0 then
  618.                     blocked = true
  619.                     block.Value = block.Value - 1
  620.                     print(block.Value)
  621.                 end
  622.             end
  623.         end
  624.         if blocked == false then
  625.             h.Health = h.Health - Damage
  626.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  627.         else
  628.             h.Health = h.Health - (Damage / 2)
  629.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  630.         end
  631.         if Type == "Knockdown" then
  632.             local hum = hit.Parent.Humanoid
  633.             hum.PlatformStand = true
  634.             coroutine.resume(coroutine.create(function(HHumanoid)
  635.                 swait(1)
  636.                 HHumanoid.PlatformStand = false
  637.             end), hum)
  638.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  639.             local bodvol = Create("BodyVelocity"){
  640.                 velocity = angle * knockback,
  641.                 P = 5000,
  642.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  643.                 Parent = hit,
  644.             }
  645.             local rl = Create("BodyAngularVelocity"){
  646.                 P = 3000,
  647.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  648.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  649.                 Parent = hit,
  650.             }
  651.             game:GetService("Debris"):AddItem(bodvol, .5)
  652.             game:GetService("Debris"):AddItem(rl, .5)
  653.         elseif Type == "Normal" then
  654.             local vp = Create("BodyVelocity"){
  655.                 P = 500,
  656.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  657.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  658.             }
  659.             if knockback > 0 then
  660.                 vp.Parent = hit.Parent.Torso
  661.             end
  662.             game:GetService("Debris"):AddItem(vp, .5)
  663.         elseif Type == "Up" then
  664.             local bodyVelocity = Create("BodyVelocity"){
  665.                 velocity = Vector3.new(0, 20, 0),
  666.                 P = 5000,
  667.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  668.                 Parent = hit,
  669.             }
  670.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  671.         elseif Type == "DarkUp" then
  672.             coroutine.resume(coroutine.create(function()
  673.                 for i = 0, 1, 0.1 do
  674.                     swait()
  675.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  676.                 end
  677.             end))
  678.             local bodyVelocity = Create("BodyVelocity"){
  679.                 velocity = Vector3.new(0, 20, 0),
  680.                 P = 5000,
  681.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  682.                 Parent = hit,
  683.             }
  684.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  685.         elseif Type == "Snare" then
  686.             local bp = Create("BodyPosition"){
  687.                 P = 2000,
  688.                 D = 100,
  689.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  690.                 position = hit.Parent.Torso.Position,
  691.                 Parent = hit.Parent.Torso,
  692.             }
  693.             game:GetService("Debris"):AddItem(bp, 1)
  694.         elseif Type == "Freeze" then
  695.             local BodPos = Create("BodyPosition"){
  696.                 P = 50000,
  697.                 D = 1000,
  698.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  699.                 position = hit.Parent.Torso.Position,
  700.                 Parent = hit.Parent.Torso,
  701.             }
  702.             local BodGy = Create("BodyGyro") {
  703.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  704.                 P = 20e+003,
  705.                 Parent = hit.Parent.Torso,
  706.                 cframe = hit.Parent.Torso.CFrame,
  707.             }
  708.             hit.Parent.Torso.Anchored = true
  709.             coroutine.resume(coroutine.create(function(Part)
  710.                 swait(1.5)
  711.                 Part.Anchored = false
  712.             end), hit.Parent.Torso)
  713.             game:GetService("Debris"):AddItem(BodPos, 3)
  714.             game:GetService("Debris"):AddItem(BodGy, 3)
  715.         end
  716.         local debounce = Create("BoolValue"){
  717.             Name = "DebounceHit",
  718.             Parent = hit.Parent,
  719.             Value = true,
  720.         }
  721.         game:GetService("Debris"):AddItem(debounce, Delay)
  722.         c = Create("ObjectValue"){
  723.             Name = "creator",
  724.             Value = Player,
  725.             Parent = h,
  726.         }
  727.         game:GetService("Debris"):AddItem(c, .5)
  728.     end
  729. end
  730. -------------------------------------------------------
  731. --End Damage Function--
  732. -------------------------------------------------------
  733.  
  734. -------------------------------------------------------
  735. --Start Damage Function Customization--
  736. -------------------------------------------------------
  737. function ShowDamage(Pos, Text, Time, Color)
  738.     local Rate = (1 / 30)
  739.     local Pos = (Pos or Vector3.new(0, 0, 0))
  740.     local Text = (Text or "")
  741.     local Time = (Time or 2)
  742.     local Color = (Color or Color3.new(1, 0, 1))
  743.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  744.     EffectPart.Anchored = true
  745.     local BillboardGui = Create("BillboardGui"){
  746.         Size = UDim2.new(3, 0, 3, 0),
  747.         Adornee = EffectPart,
  748.         Parent = EffectPart,
  749.     }
  750.     local TextLabel = Create("TextLabel"){
  751.         BackgroundTransparency = 1,
  752.         Size = UDim2.new(1, 0, 1, 0),
  753.         Text = Text,
  754.         Font = "Highway",
  755.         TextColor3 = Color,
  756.         TextScaled = true,
  757.         Parent = BillboardGui,
  758.     }
  759.     game.Debris:AddItem(EffectPart, (Time))
  760.     EffectPart.Parent = game:GetService("Workspace")
  761.     delay(0, function()
  762.         local Frames = (Time / Rate)
  763.         for Frame = 1, Frames do
  764.             wait(Rate)
  765.             local Percent = (Frame / Frames)
  766.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  767.             TextLabel.TextTransparency = Percent
  768.         end
  769.         if EffectPart and EffectPart.Parent then
  770.             EffectPart:Destroy()
  771.         end
  772.     end)
  773. end
  774. -------------------------------------------------------
  775. --End Damage Function Customization--
  776. -------------------------------------------------------
  777.  
  778. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  779.   for _, c in pairs(workspace:children()) do
  780.     local hum = c:findFirstChild("Humanoid")
  781.     if hum ~= nil then
  782.       local head = c:findFirstChild("Head")
  783.       if head ~= nil then
  784.         local targ = head.Position - Part.Position
  785.         local mag = targ.magnitude
  786.         if magni >= mag and c.Name ~= plr.Name then
  787.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  788.         end
  789.       end
  790.     end
  791.   end
  792. end
  793.  
  794.  
  795. CFuncs = {
  796.     Part = {
  797.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  798.             local Part = Create("Part")({
  799.                 Parent = Parent,
  800.                 Reflectance = Reflectance,
  801.                 Transparency = Transparency,
  802.                 CanCollide = false,
  803.                 Locked = true,
  804.                 BrickColor = BrickColor.new(tostring(BColor)),
  805.                 Name = Name,
  806.                 Size = Size,
  807.                 Material = Material
  808.             })
  809.             RemoveOutlines(Part)
  810.             return Part
  811.         end
  812.     },
  813.     Mesh = {
  814.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  815.             local Msh = Create(Mesh)({
  816.                 Parent = Part,
  817.                 Offset = OffSet,
  818.                 Scale = Scale
  819.             })
  820.             if Mesh == "SpecialMesh" then
  821.                 Msh.MeshType = MeshType
  822.                 Msh.MeshId = MeshId
  823.             end
  824.             return Msh
  825.         end
  826.     },
  827.     Mesh = {
  828.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  829.             local Msh = Create(Mesh)({
  830.                 Parent = Part,
  831.                 Offset = OffSet,
  832.                 Scale = Scale
  833.             })
  834.             if Mesh == "SpecialMesh" then
  835.                 Msh.MeshType = MeshType
  836.                 Msh.MeshId = MeshId
  837.             end
  838.             return Msh
  839.         end
  840.     },
  841.     Weld = {
  842.         Create = function(Parent, Part0, Part1, C0, C1)
  843.             local Weld = Create("Weld")({
  844.                 Parent = Parent,
  845.                 Part0 = Part0,
  846.                 Part1 = Part1,
  847.                 C0 = C0,
  848.                 C1 = C1
  849.             })
  850.             return Weld
  851.         end
  852.     },
  853.     Sound = {
  854.         Create = function(id, par, vol, pit)
  855.             coroutine.resume(coroutine.create(function()
  856.                 local S = Create("Sound")({
  857.                     Volume = vol,
  858.                     Pitch = pit or 1,
  859.                     SoundId = id,
  860.                     Parent = par or workspace
  861.                 })
  862.                 wait()
  863.                 S:play()
  864.                 game:GetService("Debris"):AddItem(S, 6)
  865.             end))
  866.         end
  867.     },
  868.     ParticleEmitter = {
  869.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  870.             local fp = Create("ParticleEmitter")({
  871.                 Parent = Parent,
  872.                 Color = ColorSequence.new(Color1, Color2),
  873.                 LightEmission = LightEmission,
  874.                 Size = Size,
  875.                 Texture = Texture,
  876.                 Transparency = Transparency,
  877.                 ZOffset = ZOffset,
  878.                 Acceleration = Accel,
  879.                 Drag = Drag,
  880.                 LockedToPart = LockedToPart,
  881.                 VelocityInheritance = VelocityInheritance,
  882.                 EmissionDirection = EmissionDirection,
  883.                 Enabled = Enabled,
  884.                 Lifetime = LifeTime,
  885.                 Rate = Rate,
  886.                 Rotation = Rotation,
  887.                 RotSpeed = RotSpeed,
  888.                 Speed = Speed,
  889.                 VelocitySpread = VelocitySpread
  890.             })
  891.             return fp
  892.         end
  893.     }
  894. }
  895. function RemoveOutlines(part)
  896.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  897. end
  898. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  899.     local Part = Create("Part")({
  900.         formFactor = FormFactor,
  901.         Parent = Parent,
  902.         Reflectance = Reflectance,
  903.         Transparency = Transparency,
  904.         CanCollide = false,
  905.         Locked = true,
  906.         BrickColor = BrickColor.new(tostring(BColor)),
  907.         Name = Name,
  908.         Size = Size,
  909.         Material = Material
  910.     })
  911.     RemoveOutlines(Part)
  912.     return Part
  913. end
  914. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  915.     local Msh = Create(Mesh)({
  916.         Parent = Part,
  917.         Offset = OffSet,
  918.         Scale = Scale
  919.     })
  920.     if Mesh == "SpecialMesh" then
  921.         Msh.MeshType = MeshType
  922.         Msh.MeshId = MeshId
  923.     end
  924.     return Msh
  925. end
  926. function CreateWeld(Parent, Part0, Part1, C0, C1)
  927.     local Weld = Create("Weld")({
  928.         Parent = Parent,
  929.         Part0 = Part0,
  930.         Part1 = Part1,
  931.         C0 = C0,
  932.         C1 = C1
  933.     })
  934.     return Weld
  935. end
  936.  
  937.  
  938. -------------------------------------------------------
  939. --Start Effect Function--
  940. -------------------------------------------------------
  941. EffectModel = Instance.new("Model", char)
  942. Effects = {
  943.   Block = {
  944.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  945.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  946.       prt.Anchored = true
  947.       prt.CFrame = cframe
  948.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  949.       game:GetService("Debris"):AddItem(prt, 10)
  950.       if Type == 1 or Type == nil then
  951.         table.insert(Effects, {
  952.           prt,
  953.           "Block1",
  954.           delay,
  955.           x3,
  956.           y3,
  957.           z3,
  958.           msh
  959.         })
  960.       elseif Type == 2 then
  961.         table.insert(Effects, {
  962.           prt,
  963.           "Block2",
  964.           delay,
  965.           x3,
  966.           y3,
  967.           z3,
  968.           msh
  969.         })
  970.       else
  971.         table.insert(Effects, {
  972.           prt,
  973.           "Block3",
  974.           delay,
  975.           x3,
  976.           y3,
  977.           z3,
  978.           msh
  979.         })
  980.       end
  981.     end
  982.   },
  983.   Sphere = {
  984.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  986.       prt.Anchored = true
  987.       prt.CFrame = cframe
  988.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  989.       game:GetService("Debris"):AddItem(prt, 10)
  990.       table.insert(Effects, {
  991.         prt,
  992.         "Cylinder",
  993.         delay,
  994.         x3,
  995.         y3,
  996.         z3,
  997.         msh
  998.       })
  999.     end
  1000.   },
  1001.   Cylinder = {
  1002.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004.       prt.Anchored = true
  1005.       prt.CFrame = cframe
  1006.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007.       game:GetService("Debris"):AddItem(prt, 10)
  1008.       table.insert(Effects, {
  1009.         prt,
  1010.         "Cylinder",
  1011.         delay,
  1012.         x3,
  1013.         y3,
  1014.         z3,
  1015.         msh
  1016.       })
  1017.     end
  1018.   },
  1019.   Wave = {
  1020.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1021.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1022.       prt.Anchored = true
  1023.       prt.CFrame = cframe
  1024.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1025.       game:GetService("Debris"):AddItem(prt, 10)
  1026.       table.insert(Effects, {
  1027.         prt,
  1028.         "Cylinder",
  1029.         delay,
  1030.         x3 / 60,
  1031.         y3 / 60,
  1032.         z3 / 60,
  1033.         msh
  1034.       })
  1035.     end
  1036.   },
  1037.   Ring = {
  1038.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1039.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1040.       prt.Anchored = true
  1041.       prt.CFrame = cframe
  1042.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1043.       game:GetService("Debris"):AddItem(prt, 10)
  1044.       table.insert(Effects, {
  1045.         prt,
  1046.         "Cylinder",
  1047.         delay,
  1048.         x3,
  1049.         y3,
  1050.         z3,
  1051.         msh
  1052.       })
  1053.     end
  1054.   },
  1055.   Break = {
  1056.     Create = function(brickcolor, cframe, x1, y1, z1)
  1057.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1058.       prt.Anchored = true
  1059.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1060.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1061.       local num = math.random(10, 50) / 1000
  1062.       game:GetService("Debris"):AddItem(prt, 10)
  1063.       table.insert(Effects, {
  1064.         prt,
  1065.         "Shatter",
  1066.         num,
  1067.         prt.CFrame,
  1068.         math.random() - math.random(),
  1069.         0,
  1070.         math.random(50, 100) / 100
  1071.       })
  1072.     end
  1073.   },
  1074. Spiral = {
  1075.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1076.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1077.       prt.Anchored = true
  1078.       prt.CFrame = cframe
  1079.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1080.       game:GetService("Debris"):AddItem(prt, 10)
  1081.       table.insert(Effects, {
  1082.         prt,
  1083.         "Cylinder",
  1084.         delay,
  1085.         x3,
  1086.         y3,
  1087.         z3,
  1088.         msh
  1089.       })
  1090.     end
  1091.   },
  1092. Push = {
  1093.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1094.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1095.       prt.Anchored = true
  1096.       prt.CFrame = cframe
  1097.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1098.       game:GetService("Debris"):AddItem(prt, 10)
  1099.       table.insert(Effects, {
  1100.         prt,
  1101.         "Cylinder",
  1102.         delay,
  1103.         x3,
  1104.         y3,
  1105.         z3,
  1106.         msh
  1107.       })
  1108.     end
  1109.   }
  1110. }
  1111. -------------------------------------------------------
  1112. --End Effect Function--
  1113. -------------------------------------------------------
  1114.  
  1115. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1116.     local NSound = nil
  1117.     coroutine.resume(coroutine.create(function()
  1118.         NSound = Instance.new("Sound", PARENT)
  1119.         NSound.Volume = VOLUME
  1120.         NSound.Pitch = PITCH
  1121.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1122.         swait()
  1123.         NSound:play()
  1124.         game:GetService("Debris"):AddItem(NSound, 10)
  1125.     end))
  1126.     return NSound
  1127. end
  1128.  
  1129.  
  1130.  
  1131.  
  1132.  
  1133. -------------------------------------------------------
  1134. --End Important Functions--
  1135. -------------------------------------------------------
  1136.  
  1137. chargeup = Instance.new("Sound", hed)
  1138. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1139. chargeup.Volume = 10
  1140. chargeup.Pitch = 1
  1141. chargeup.Looped = true
  1142. chargeup.TimePosition = 1
  1143.  
  1144. meme = Instance.new("Sound", hed)
  1145. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1146. meme.Volume = 10
  1147. meme.Pitch = 1
  1148. meme.Looped = true
  1149. meme.TimePosition = 1
  1150.  
  1151. local ohno = Instance.new("Sound")
  1152. ohno.Parent = hed
  1153. ohno.Volume = 10
  1154. ohno.Pitch = 1
  1155. ohno.Looped = true
  1156.  
  1157. local bass = Instance.new("Sound") --why
  1158. bass.Parent = hed
  1159. bass.Volume = 7
  1160. bass.Pitch = 1
  1161. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1162. bass.Looped = true
  1163.  
  1164. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1165. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1166. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1167. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1168. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1169. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1170.  
  1171. STHAP = Instance.new("Sound", hed)
  1172. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1173. STHAP.Volume = 10
  1174. STHAP.Pitch = 1
  1175. STHAP.Looped = false
  1176.  
  1177. forevergone = Instance.new("Sound", tors)
  1178. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1179. forevergone.Volume = 10
  1180. forevergone.Pitch = 1
  1181. forevergone.Looped = true
  1182. forevergone.TimePosition = 24
  1183.  
  1184. -------------------------------------------------------
  1185. --Start Music Option--
  1186. -------------------------------------------------------
  1187. local Music = Instance.new("Sound",tors)
  1188. Music.Volume = 2.5
  1189. Music.SoundId = "rbxassetid://"
  1190. Music.Looped = true
  1191. Music.Pitch = 1 --Pitcher
  1192. Music:Play()
  1193. -------------------------------------------------------
  1194. --End Music Option--
  1195. -------------------------------------------------------
  1196. --hi fat >:)
  1197. -------------------------------------------------------
  1198. --Start Attacks N Stuff--
  1199. -------------------------------------------------------
  1200. local sine=0
  1201. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1202.   local Hitboxpart = Instance.new("Part", EffectModel)
  1203.   RemoveOutlines(Hitboxpart)
  1204.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1205.   Hitboxpart.CanCollide = false
  1206.   Hitboxpart.Transparency = 1
  1207.   Hitboxpart.Anchored = true
  1208.   Hitboxpart.CFrame = Pose
  1209.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1210.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1211. end
  1212. function GEtOuT()
  1213.     attack = true
  1214.     hum.WalkSpeed = 10
  1215.         Character.Head.face.Texture = "rbxassetid://494811799"
  1216.         CreateSound("814652778", hed, 10, 1)
  1217.         CreateSound("537371462", hed, 10, 1)
  1218.         local vel3 = Instance.new("BodyVelocity",tors)
  1219.         vel3.Velocity = Vector3.new(0,25,0)
  1220.         vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1221.     for i = 0,12,0.1 do
  1222.         swait()
  1223.         CameraEnshaking(1, 2)
  1224.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1225.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1226.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1227.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1228.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1229.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1230.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1231.     end
  1232.         vel3:Destroy()
  1233.         Character.Head.face.Texture = "rbxassetid://620619801"
  1234.     attack = false
  1235.         Humanoid.JumpPower = 50
  1236.     hum.WalkSpeed = 16
  1237. end
  1238.  
  1239. function GEtOuT2()
  1240.     attack = true
  1241.     hum.WalkSpeed = 10
  1242.         Humanoid.JumpPower = 0
  1243.         Character.Head.face.Texture = "rbxassetid://494811799"
  1244.         CreateSound("814652778", hed, 10, 1)
  1245.         CreateSound("537371462", hed, 10, 1)
  1246.         root.Velocity = root.CFrame.lookVector * 20
  1247.     for i = 0,12,0.1 do
  1248.         swait()
  1249.         CameraEnshaking(1, 2)
  1250.                 root.Velocity = root.CFrame.lookVector * 50
  1251.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1252.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1253.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1254.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1255.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1256.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1257.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1258.     end
  1259.         Character.Head.face.Texture = "rbxassetid://620619801"
  1260.     attack = false
  1261.         Humanoid.JumpPower = 50
  1262.     hum.WalkSpeed = 16
  1263. end
  1264. function Flight() --wowthatsdiffrent
  1265. attack = true
  1266. Character.Head.face.Texture = "rbxassetid://269748407"
  1267. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1268. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1269. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1270. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1271. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1272. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1273. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1274. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1275. local vel4 = Instance.new("BodyVelocity",ll)
  1276. vel4.Velocity = Vector3.new(0,4,0)
  1277. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1278. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1279. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1280. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1281. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1282. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1283. Trail2.Enabled = true
  1284. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1285. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1286. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1287. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1288. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1289. Trail3.Enabled = true
  1290. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1291. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1292. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1293. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1294. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1295. Trail4.Enabled = true
  1296. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1297. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1298. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1299. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1300. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1301. Trail5.Enabled = true
  1302. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1303. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1304. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1305. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1306. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1307. Trail.Enabled = false
  1308. ragdoll(char)
  1309. wait(1)
  1310. Character.Head.face.Texture = "rbxassetid://249062487"
  1311. CreateSound("948494432", hed, 10, 1)
  1312. wait(2)
  1313. Character.Head.face.Texture = "rbxassetid://269748407"
  1314. CreateSound("633394595", hed, 10, 1)
  1315. wait(2)
  1316. Character.Head.face.Texture = "rbxassetid://494811799"
  1317. STHAP:play()
  1318. wait(11)
  1319. forevergone:play()
  1320. end
  1321.  
  1322. function OBJECTION()
  1323.     attack = true
  1324.     hum.WalkSpeed = 10
  1325.         Character.Head.face.Texture = "rbxassetid://55831869"
  1326.     CreateSound("330859085", hed, 10, 1)
  1327.     for i = 0,8,0.1 do
  1328.         swait()
  1329.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1330.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1331.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1332.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1333.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1334.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1335.     end
  1336.     attack = false
  1337.         Character.Head.face.Texture = "rbxassetid://620619801"
  1338.     hum.WalkSpeed = 16
  1339. end
  1340.  
  1341. function Hello()
  1342.     attack = true
  1343.     hum.WalkSpeed = 10
  1344.         Character.Head.face.Texture = "rbxassetid://334668738"
  1345.     CreateSound("855338765", hed, 10, 0.9)
  1346.     for i = 0,3,0.1 do
  1347.         swait()
  1348.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1349.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1350.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1351.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1352.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1353.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1354.     end
  1355.     attack = false
  1356.         Character.Head.face.Texture = "rbxassetid://620619801"
  1357.     hum.WalkSpeed = 16
  1358. end
  1359.  
  1360. function Victory()
  1361.     attack = true
  1362.     hum.WalkSpeed = 1.01
  1363.         Character.Head.face.Texture = "rbxassetid://616284160"
  1364.         Humanoid.Jump = true
  1365.         CreateSound("130834939", hed, 10, 1)
  1366.         for i = 0,3.7,0.1 do
  1367.         swait()
  1368.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1369.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1370.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1371.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1372.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1373.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1374.         end
  1375.         Humanoid.Jump = true
  1376.         for i = 0,3.7,0.1 do
  1377.         swait()
  1378.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1379.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1380.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1381.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1382.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1383.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1384.         end
  1385.         Humanoid.Jump = true
  1386.         for i = 0,3.7,0.1 do
  1387.         swait()
  1388.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1389.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1390.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1391.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1392.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1393.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1394.         end
  1395.         Humanoid.Jump = true
  1396.         for i = 0,3.7,0.1 do
  1397.         swait()
  1398.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1399.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1400.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1401.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1402.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1403.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1404.         end
  1405.         Humanoid.Jump = true
  1406.         for i = 0,3.7,0.1 do
  1407.         swait()
  1408.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1409.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1410.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1411.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1412.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1413.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1414.         end
  1415.     attack = false
  1416.         Character.Head.face.Texture = "rbxassetid://620619801"
  1417.     hum.WalkSpeed = 16
  1418. end
  1419.  
  1420. function ShutTheHellUp()
  1421.     attack = true
  1422.     hum.WalkSpeed = 2.01
  1423.         Character.Head.face.Texture = "rbxassetid://963148419"
  1424.     CreateSound("336377340", hed, 10, 1)
  1425.     for i = 0,3,0.1 do
  1426.         swait()
  1427.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1428.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1429.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1430.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1431.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1432.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1433.     end
  1434.     for i = 0,1.2,0.1 do
  1435.         swait()
  1436.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1437.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1438.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1439.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1440.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1441.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1442.     end
  1443.     for i = 0,1.2,0.1 do
  1444.         swait()
  1445.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1446.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1447.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1448.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1449.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1450.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1451.     end
  1452.     for i = 0,1.2,0.1 do
  1453.         swait()
  1454.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1455.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1456.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1457.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1458.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1459.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1460.     end
  1461.     for i = 0,1.2,0.1 do
  1462.         swait()
  1463.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1464.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1465.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1466.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1467.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1468.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1469.     end
  1470.     for i = 0,2,0.1 do
  1471.         swait()
  1472.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1473.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1474.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1475.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1476.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1477.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1478.     end
  1479.     for i = 0,2,0.1 do
  1480.         swait()
  1481.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1482.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1483.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1484.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1485.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1486.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1487.     end
  1488.     hum.WalkSpeed = 16
  1489.         Character.Head.face.Texture = "rbxassetid://620619801"
  1490.     attack = false
  1491. end
  1492.  
  1493. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1494.     attack = true
  1495.     hum.WalkSpeed = 5
  1496.         Humanoid.JumpPower = 175
  1497.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1498.     CreateSound("145799973", hed, 10, 1)
  1499.         local vel2 = Instance.new("BodyVelocity",tors)
  1500.         vel2.Velocity = Vector3.new(0,1.2,0)
  1501.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1502.     for i = 0,60,0.1 do
  1503.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1504.         swait()
  1505.         CameraEnshaking(1, 1)
  1506.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1507.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1508.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1509.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1510.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1511.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1512.     end
  1513.     hum.WalkSpeed = 16
  1514.         vel2:Destroy()
  1515.         Character.Head.face.Texture = "rbxassetid://620619801"
  1516.         Humanoid.JumpPower = 50
  1517.     attack = false
  1518. end
  1519.  
  1520. function EndMySufferingV2() --why
  1521.     attack = true
  1522.     hum.WalkSpeed = 1.01
  1523.         Character.Head.face.Texture = "rbxassetid://202210455"
  1524.         local A = math.random(1,5)
  1525.         if A == 1 then
  1526.             meme.SoundId = "rbxassetid://295810519"
  1527.         end
  1528.         if A == 2 then
  1529.             meme.SoundId = "rbxassetid://1124778077"
  1530.         end
  1531.         if A == 3 then
  1532.             meme.SoundId = "rbxassetid://464157070"
  1533.         end
  1534.         if A == 4 then
  1535.             meme.SoundId = "rbxassetid://146334595"
  1536.         end
  1537.         if A == 5 then
  1538.             meme.SoundId = "rbxassetid://145536915"
  1539.         end
  1540.         meme:Play()
  1541.         bass:Play()
  1542.         joyemoji.Rate = 70
  1543.         LIT.Rate = 70
  1544.         ok.Rate = 70
  1545.         toast.Rate = 70
  1546.        
  1547.     for i = 0,50,0.1 do
  1548.         swait()
  1549.     CameraEnshaking(1, 10)
  1550.         bass.Parent = hed
  1551.         meme.Parent = hed
  1552.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1553.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1554.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1555.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1556.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1557.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1558.     end
  1559.         bass:Stop()
  1560.         meme:Stop()
  1561.         joyemoji.Rate = 0
  1562.         LIT.Rate = 0
  1563.         ok.Rate = 0
  1564.         toast.Rate = 0
  1565.         Character.Head.face.Texture = "rbxassetid://620619801"
  1566.     attack = false
  1567.     hum.WalkSpeed = 16
  1568. end
  1569.  
  1570. function HELP()
  1571.     attack = true
  1572.     hum.WalkSpeed = 1.01
  1573.         Character.Head.face.Texture = "rbxassetid://307972876"
  1574.     CreateSound("1123321019", hed, 10, 1)
  1575.     for i = 0,15,0.1 do
  1576.         swait()
  1577.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1578.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1579.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1580.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1581.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1582.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1583.     end
  1584.     CreateSound("198462271", hed, 10, 1)
  1585.     for i = 0,8,0.1 do
  1586.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1587.         swait()
  1588.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1589.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1590.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1591.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1592.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1593.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1594.     end
  1595.     for i = 0,8,0.1 do
  1596.                 Character.Head.face.Texture = "rbxassetid://341497730"
  1597.         swait()
  1598.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1599.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1600.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1601.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1602.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1603.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1604.     end
  1605.     CreateSound("948494432", hed, 10, 1)
  1606.     for i = 0,7.5,0.1 do
  1607.                 Character.Head.face.Texture = "rbxassetid://249062487"
  1608.         swait()
  1609.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1610.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1611.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1612.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1613.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1614.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1615.     end
  1616.     CreateSound("1542642349", hed, 10, 1)
  1617.     for i = 0,10,0.1 do
  1618.                 Character.Head.face.Texture = "rbxassetid://270636807"
  1619.         swait()
  1620.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1621.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1622.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1623.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1624.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1625.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1626.     end
  1627.     CreateSound("269597232", hed, 10, 1)
  1628.     for i = 0,6,0.1 do
  1629.                 Character.Head.face.Texture = "rbxassetid://265057155"
  1630.         swait()
  1631.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1632.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1633.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1634.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1635.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1636.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1637.     end
  1638.     attack = false
  1639.         Character.Head.face.Texture = "rbxassetid://620619801"
  1640.     hum.WalkSpeed = 16
  1641. end
  1642.  
  1643. function Choose()
  1644.     attack = true
  1645.     hum.WalkSpeed = 1.01
  1646.         Character.Head.face.Texture = "rbxassetid://374187112"
  1647.     CreateSound("130784263", hed, 10, 1)
  1648.     for i = 0,4,0.1 do
  1649.         swait()
  1650.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1651.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1652.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1653.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1655.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1656.     end
  1657.     for i = 0,5,0.1 do
  1658.         swait()
  1659.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1660.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1661.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1662.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1664.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1665.     end
  1666.     attack = false
  1667.         Character.Head.face.Texture = "rbxassetid://620619801"
  1668.     hum.WalkSpeed = 16
  1669. end
  1670.  
  1671. function slap()
  1672.     attack = true
  1673.     hum.WalkSpeed = 10
  1674.     CreateSound("146163534", hed, 10, 1)
  1675.         Character.Head.face.Texture = "rbxassetid://293603561"
  1676.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1677.     CameraEnshaking(1, 2)
  1678.     for i = 0,4,0.1 do
  1679.         swait()
  1680.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1681.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1682.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1683.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1684.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1685.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1686.     end
  1687.         Character.Head.face.Texture = "rbxassetid://620619801"
  1688.     attack = false
  1689.     hum.WalkSpeed = 16
  1690. end
  1691.  
  1692. function MYSPAGHETTTTTTT() --ow
  1693.     attack = true
  1694.     hum.WalkSpeed = 1.01
  1695.     CreateSound("1282149571", hed, 10, 1)
  1696.         Character.Head.face.Texture = "rbxassetid://1329282756"
  1697.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1698.     CameraEnshaking(1, 2.2)
  1699.     for i = 0,4,0.1 do
  1700.         swait()
  1701.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1702.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1703.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1704.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1705.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1706.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1707.     end
  1708.     for i = 0,5,0.1 do
  1709.         swait()
  1710.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1711.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1712.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1713.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1714.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1715.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1716.     end
  1717.     for i = 0,6,0.1 do
  1718.         swait()
  1719.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1720.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1721.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1722.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1723.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1724.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1725.     end
  1726.     attack = false
  1727.         Character.Head.face.Texture = "rbxassetid://620619801"
  1728.     hum.WalkSpeed = 16
  1729. end
  1730.  
  1731.  
  1732. function dead()
  1733.     attack = true
  1734.     hum.WalkSpeed = 0.20
  1735.     CreateSound("137225991", hed, 10, 1)
  1736.         Character.Head.face.Texture = "rbxassetid://297512410"
  1737.     for i = 0,1.1,0.1 do
  1738.         swait()
  1739.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1740.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1741.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1742.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1743.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1744.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1745.     end
  1746.     for i = 0,1.1,0.1 do
  1747.         swait()
  1748.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1749.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1750.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1751.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1752.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1753.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1754.     end
  1755.     for i = 0,1.1,0.1 do
  1756.         swait()
  1757.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1758.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1759.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1760.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1761.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1762.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1763.     end
  1764.     for i = 0,1.1,0.1 do
  1765.         swait()
  1766.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1767.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1768.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1769.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1770.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1771.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1772.     end
  1773.     for i = 0,1.1,0.1 do
  1774.         swait()
  1775.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1776.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1777.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1778.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1779.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1780.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1781.     end
  1782.     for i = 0,1.1,0.1 do
  1783.         swait()
  1784.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1785.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1786.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1787.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1788.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1789.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1790.     end
  1791.     for i = 0,1.1,0.1 do
  1792.         swait()
  1793.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1794.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1795.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1796.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1797.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1798.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1799.     end
  1800.     for i = 0,1.1,0.1 do
  1801.         swait()
  1802.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1803.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1804.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1805.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1806.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1807.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1808.     end
  1809.     for i = 0,1.1,0.1 do
  1810.         swait()
  1811.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1812.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1813.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1814.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1815.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1816.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1817.     end
  1818.         Character.Head.face.Texture = "rbxassetid://273309187"
  1819.     for i = 0,9,0.1 do
  1820.         swait()
  1821.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1822.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1823.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1824.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1825.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1826.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1827.     end
  1828.     attack = false
  1829.         Character.Head.face.Texture = "rbxassetid://620619801"
  1830.     hum.WalkSpeed = 16
  1831. end
  1832.  
  1833. function hap() --much hap
  1834.     attack = true
  1835.     hum.WalkSpeed = 0.10
  1836.     CreateSound("363808674", hed, 10, 1)
  1837.         Character.Head.face.Texture = "rbxassetid://315792941"
  1838.     for i = 0,12,0.1 do
  1839.         swait()
  1840.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1841.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1842.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1843.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1844.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1845.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1846.     end
  1847.     CreateSound("233168827", hed, 10, 1)
  1848.         Character.Head.face.Texture = "rbxassetid://335761015"
  1849.     for i = 0,10,0.1 do
  1850.         swait()
  1851.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1852.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1853.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1854.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1855.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1856.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1857.     end
  1858.         CreateSound("363808674", hed, 10, 1)
  1859.     attack = false
  1860.         Character.Head.face.Texture = "rbxassetid://620619801"
  1861.     hum.WalkSpeed = 16
  1862. end
  1863.  
  1864. function HAAAAA() --KONO POWA
  1865.     attack = true
  1866.     hum.WalkSpeed = 1.01
  1867.         Character.Head.face.Texture = "rbxassetid://305068389"
  1868.         chargeup.Pitch = 1
  1869.     for i = 0,7,0.1 do
  1870.         swait()
  1871.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1872.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1873.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1874.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1875.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1876.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1877.     end
  1878.         Character.Head.face.Texture = "rbxassetid://313921371"
  1879.         chargeup:play()
  1880.     for i = 0,30,0.1 do
  1881.         swait()
  1882.         CameraEnshaking(1, 2)
  1883.                 chargeup.Parent = hed
  1884.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1885.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1886.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1887.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1888.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1889.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1890.     end
  1891.         chargeup:stop()
  1892.         chargeup.Pitch = 1.1
  1893.         chargeup.TimePosition = 1
  1894.         chargeup:play()
  1895.         Character.Head.face.Texture = "rbxassetid://304942859"
  1896.         for i, v in pairs(c:children()) do
  1897.         if v.ClassName == "Part" then
  1898.         local tra = trazx:clone()
  1899.         tra.Parent = v
  1900.         tra.LightEmission = 1
  1901.         tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1902.         tra.Rate = 15
  1903.         tra.Rotation = NumberRange.new(-5, 5)
  1904.         tra.Lifetime = NumberRange.new(1.5, 2)
  1905.         tra.Size = NumberSequence.new({
  1906.           NumberSequenceKeypoint.new(0, 0.1, 0),
  1907.           NumberSequenceKeypoint.new(1, 0, 0)
  1908.         })
  1909.         tra.Transparency = NumberSequence.new({
  1910.           NumberSequenceKeypoint.new(0, 1, 0),
  1911.           NumberSequenceKeypoint.new(0.135, 0, 0),
  1912.           NumberSequenceKeypoint.new(0.875, 0, 0),
  1913.           NumberSequenceKeypoint.new(1, 1, 0)
  1914.         })
  1915.         tra.Speed = NumberRange.new(0.5)
  1916.         tra.VelocitySpread = 360
  1917.         tra.VelocityInheritance = 0.5
  1918.         tra.ZOffset = 2
  1919.         tra.Acceleration = Vector3.new(0, 2.5, 0)
  1920.       end
  1921.     end
  1922.     local tra = trazx:clone()
  1923.     tra.Parent = c.HumanoidRootPart
  1924.     tra.Texture = "rbxassetid://347730682"
  1925.     tra.LightEmission = 0.8
  1926.     tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1927.     tra.Rate = 250
  1928.     tra.Rotation = NumberRange.new(-5, 5)
  1929.     tra.Lifetime = NumberRange.new(0.75)
  1930.     tra.Size = NumberSequence.new({
  1931.       NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1932.       NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1933.     })
  1934.     tra.Transparency = NumberSequence.new({
  1935.       NumberSequenceKeypoint.new(0, 1, 0),
  1936.       NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1937.       NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1938.       NumberSequenceKeypoint.new(0.699, 1, 0),
  1939.       NumberSequenceKeypoint.new(1, 1, 0)
  1940.     })
  1941.     tra.Speed = NumberRange.new(15)
  1942.     tra.VelocitySpread = 360
  1943.     tra.VelocityInheritance = 0.5
  1944.     tra.ZOffset = 3.5
  1945.     tra.Acceleration = Vector3.new(0, 25, 0)
  1946.     for i = 0,35,0.1 do
  1947.         swait()
  1948.                 ohno.Parent = hed
  1949.         CameraEnshaking(1, 3)
  1950.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1951.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1952.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1953.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1954.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1955.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1956.     end
  1957.         chargeup:stop()
  1958.         chargeup.Pitch = 1.3
  1959.         chargeup.TimePosition = 1
  1960.         chargeup:play()
  1961.         tra:Destroy()
  1962.         tra:Destroy()
  1963.         Character.Head.face.Texture = "rbxassetid://280233855"
  1964.     local tra = trazx:clone()
  1965.     tra.Parent = c.HumanoidRootPart
  1966.     tra.Texture = "rbxassetid://347730682"
  1967.     tra.LightEmission = 0.8
  1968.     tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1969.     tra.Rate = 250
  1970.     tra.Rotation = NumberRange.new(-5, 5)
  1971.     tra.Lifetime = NumberRange.new(0.3)
  1972.     tra.Size = NumberSequence.new({
  1973.       NumberSequenceKeypoint.new(0, 8, 0.875),
  1974.       NumberSequenceKeypoint.new(1, 10, 0.875)
  1975.     })
  1976.     tra.Transparency = NumberSequence.new({
  1977.       NumberSequenceKeypoint.new(0, 1, 0),
  1978.       NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1979.       NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1980.       NumberSequenceKeypoint.new(0.699, 1, 0),
  1981.       NumberSequenceKeypoint.new(1, 1, 0)
  1982.     })
  1983.     for i = 0,32,0.1 do
  1984.         swait()
  1985.         CameraEnshaking(1, 5)
  1986.                 chargeup.Parent = hed
  1987.                 game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1988.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1989.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1990.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1991.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1992.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1993.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1994.     end
  1995.         chargeup:stop()
  1996.         CreateSound("681582832", hed, 10, 1)
  1997.         game.Players.LocalPlayer.Character:BreakJoints()
  1998.         local S = Instance.new("Explosion",workspace)    
  1999.         S.Position = tors.Position
  2000.         S.BlastPressure = 9
  2001.         S.BlastRadius = 30
  2002.         S.ExplosionType = 0
  2003.     attack = false
  2004.     hum.WalkSpeed = 16
  2005.         Character.Head.face.Texture = "rbxassetid://295197013"
  2006.         tra:Destroy()
  2007.     CameraEnshaking(4, 30)
  2008.         error("WARNING, TO MUCH ENERGY.")
  2009. end
  2010.  
  2011. function NEN()
  2012.     attack = true
  2013.     hum.WalkSpeed = 1.01
  2014.     CreateSound("230292011", hed, 10, 1)
  2015.         Character.Head.face.Texture = "rbxassetid://705269463"
  2016.     for i = 0,4,0.1 do
  2017.         swait()
  2018.         CameraEnshaking(1, 3)
  2019.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2020.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2021.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2022.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2023.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2024.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2025.     end
  2026.     attack = false
  2027.         Character.Head.face.Texture = "rbxassetid://620619801"
  2028.     hum.WalkSpeed = 16
  2029. end
  2030.  
  2031. function FLYSKYHIGH()
  2032.     attack = true
  2033.         timetofly = false
  2034.     hum.WalkSpeed = 0.05
  2035.         Character.Head.face.Texture = "rbxassetid://705269463"
  2036.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  2037.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2038.         Humanoid.JumpPower = 0
  2039.     for i = 0,300,0.1 do --thatsalongtime
  2040.         swait()
  2041.         CameraEnshaking(1, 7)
  2042.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2043.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2044.                 root.Velocity = root.CFrame.lookVector * 225
  2045.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2046.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2047.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2048.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2049.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2050.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2051.     end
  2052.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2053.     attack = false
  2054.         Humanoid.JumpPower = 50
  2055.         Character.Head.face.Texture = "rbxassetid://620619801"
  2056.     hum.WalkSpeed = 16
  2057.         wait(45)
  2058.         timetofly = true
  2059.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2060. end
  2061.  
  2062.  
  2063. function highnoon()
  2064.     attack = true
  2065.     hum.WalkSpeed = 1.01
  2066.     CreateSound("495316660", hed, 10, 1)
  2067.         Character.Head.face.Texture = "rbxassetid://155195214"
  2068.     CameraEnshaking(2, 4)
  2069.     local Blobby = Instance.new("Part", char)
  2070. Blobby.Name = "Blob"
  2071. Blobby.CanCollide = false
  2072. Blobby.BrickColor = BrickColor.new("Really black")
  2073. Blobby.Transparency = 0
  2074. Blobby.Material = "Plastic"
  2075. Blobby.Size = Vector3.new(1, 1, 2)
  2076. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2077. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2078.  
  2079. local Weld = Instance.new("Weld", Blobby)
  2080. Weld.Part0 = ra
  2081. Weld.Part1 = Blobby
  2082. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2083. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2084.  
  2085. local M2 = Instance.new("SpecialMesh")
  2086. M2.Parent = Blobby
  2087. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2088. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2089. M2.Scale = Vector3.new(.002, .002, .002)
  2090.     for i = 0,7.75,0.1 do
  2091.         swait()
  2092.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2093.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2094.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2095.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2096.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2097.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2098.         end
  2099.     for i = 0,16.5,0.1 do
  2100.         swait()
  2101.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2102.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2103.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2104.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2105.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2106.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2107.     end
  2108.     Blobby.Transparency = 1
  2109.     Blobby:Destroy()
  2110.     attack = false
  2111.         Character.Head.face.Texture = "rbxassetid://620619801"
  2112.     hum.WalkSpeed = 16
  2113. end
  2114.  
  2115. function somuchcancerwhy() --o no
  2116.     attack = true
  2117.     hum.WalkSpeed = 0.10
  2118.         Character.Head.face.Texture = "rbxassetid://315074049"
  2119.         local A = math.random(1,13)
  2120.         if A == 1 then
  2121.             ohno.SoundId = "rbxassetid://295810519"
  2122.             ohno.TimePosition = 1
  2123.         end
  2124.         if A == 2 then
  2125.             ohno.SoundId = "rbxassetid://488472970"
  2126.             ohno.TimePosition = 2
  2127.         end
  2128.         if A == 3 then
  2129.             ohno.SoundId = "rbxassetid://917045199"
  2130.             ohno.TimePosition = 3
  2131.         end
  2132.         if A == 4 then
  2133.             ohno.SoundId = "rbxassetid://324205173"
  2134.             ohno.TimePosition = 1
  2135.         end
  2136.         if A == 5 then
  2137.             ohno.SoundId = "rbxassetid://376134741"
  2138.             ohno.TimePosition = 8
  2139.         end
  2140.         if A == 6 then
  2141.             ohno.SoundId = "rbxassetid://164147183"
  2142.             ohno.TimePosition = 0
  2143.         end
  2144.         if A == 7 then
  2145.             ohno.SoundId = "rbxassetid://825526716"
  2146.             ohno.TimePosition = 1
  2147.         end
  2148.         if A == 8 then
  2149.             ohno.SoundId = "rbxassetid://185460366"
  2150.             ohno.TimePosition = 0
  2151.         end
  2152.         if A == 9 then
  2153.             ohno.SoundId = "rbxassetid://273319633"
  2154.             ohno.TimePosition = 1
  2155.         end
  2156.         if A == 10 then
  2157.             ohno.SoundId = "rbxassetid://506212392"
  2158.             ohno.TimePosition = 2
  2159.         end
  2160.         if A == 11 then
  2161.             ohno.SoundId = "rbxassetid://708297448"
  2162.             ohno.TimePosition = 4
  2163.         end
  2164.         if A == 12 then
  2165.             ohno.SoundId = "rbxassetid://497199103"
  2166.             ohno.TimePosition = 9
  2167.         end
  2168.         if A == 13 then
  2169.             ohno.SoundId = "rbxassetid://152833989"
  2170.             ohno.TimePosition = 1
  2171.         end
  2172.         ohno:Play()
  2173.     for i = 0,100,0.1 do
  2174.         swait()
  2175.             CameraEnshaking(2, 3)
  2176.                 ohno.Parent = hed
  2177.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2178.     end
  2179.     attack = false
  2180.         ohno:Stop()
  2181.         Character.Head.face.Texture = "rbxassetid://620619801"
  2182.     hum.WalkSpeed = 16
  2183. end
  2184.  
  2185. function WRY() --WRYYYYYYY
  2186.     attack = true
  2187.     hum.WalkSpeed = 0.30
  2188.     CreateSound("794081034", hed, 10, 1)
  2189.         Character.Head.face.Texture = "rbxassetid://396389196"
  2190.     for i = 0,2,0.1 do
  2191.         swait()
  2192.         CameraEnshaking(1, 2)
  2193.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2195.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2198.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2199.     end
  2200.     for i = 0,14.7,0.1 do
  2201.         swait()
  2202.         CameraEnshaking(1, 3)
  2203.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2204.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2205.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2206.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2207.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2208.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2209.     end
  2210.     attack = false
  2211.         Character.Head.face.Texture = "rbxassetid://620619801"
  2212.     hum.WalkSpeed = 16
  2213. end
  2214.  
  2215. function BOI()
  2216.     attack = true
  2217.     hum.WalkSpeed = 1.01
  2218.     CreateSound("390901873", hed, 10, 1)
  2219.         Character.Head.face.Texture = "rbxassetid://282463320"
  2220.     for i = 0,4,0.1 do
  2221.         swait()
  2222.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2223.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2224.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2225.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2226.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2227.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2228.     end
  2229.     for i = 0,4,0.1 do
  2230.         swait()
  2231.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2232.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2233.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2234.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2235.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2236.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2237.     end
  2238.     attack = false
  2239.         Character.Head.face.Texture = "rbxassetid://620619801"
  2240.     hum.WalkSpeed = 16
  2241. end
  2242.  
  2243. function WhatHuh()
  2244.     attack = true
  2245.     hum.WalkSpeed = 1.01
  2246.     CreateSound("130766865", hed, 10, 1)
  2247.         Character.Head.face.Texture = "rbxassetid://276732672"
  2248.     for i = 0,4,0.1 do
  2249.         swait()
  2250.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2251.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2252.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2253.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2254.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2255.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2256.     end
  2257.     for i = 0,6.7,0.1 do
  2258.         swait()
  2259.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2260.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2261.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2264.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2265.     end
  2266.     for i = 0,8.1,0.1 do
  2267.         swait()
  2268.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2269.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2270.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2271.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2273.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2274.     end
  2275.     for i = 0,1,0.1 do
  2276.         swait()
  2277.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2279.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2280.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2282.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2283.     end
  2284.     for i = 0,1,0.1 do
  2285.         swait()
  2286.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2287.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2288.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2290.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2291.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2292.     end
  2293.     for i = 0,4,0.1 do
  2294.         swait()
  2295.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2296.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2297.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2300.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2301.     end
  2302.     attack = false
  2303.         Character.Head.face.Texture = "rbxassetid://620619801"
  2304.     hum.WalkSpeed = 16
  2305. end
  2306.  
  2307. function NothingPersonal()
  2308.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2309.         local HITBODY = mouse.Target.Parent
  2310.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2311.         local HEAD = HITBODY:FindFirstChild("Head")
  2312.         local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2313.         if TORS ~= nil and HUMAN ~= nil then
  2314.     attack = true
  2315.     root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2316.     TORS.Anchored = true
  2317.     hum.WalkSpeed = 0
  2318.         Character.Head.face.Texture = "rbxassetid://40770311"
  2319.     CreateSound("1255922819", hed, 10, 1)
  2320.     CameraEnshaking(2, 4)
  2321.         end
  2322.         wait(3.5)
  2323.         for i = 0,9,0.1 do
  2324.             swait()
  2325.             for i = 1,2 do
  2326.                     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2327.                         CameraEnshaking(1, 7)
  2328.             Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2329.             end
  2330.         end
  2331.         wait(.5)
  2332.         TORS.Anchored = false
  2333.         attack = false
  2334.         Character.Head.face.Texture = "rbxassetid://620619801"
  2335.     hum.WalkSpeed = 16
  2336.     end
  2337. end
  2338.  
  2339. function VeryMuchWorrying()
  2340.     attack = true
  2341.     hum.WalkSpeed = 1.01
  2342.         Character.Head.face.Texture = "rbxassetid://111523405"
  2343.     CreateSound("1395854043", hed, 10, 1)
  2344.     for i = 0,14,0.1 do
  2345.         swait()
  2346.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2348.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2351.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2352.     end
  2353.     attack = false
  2354.         Character.Head.face.Texture = "rbxassetid://620619801"
  2355.     hum.WalkSpeed = 16
  2356. end
  2357.  
  2358. function Ashes() --Straight from... Whatever it was called.
  2359.         attack = true
  2360.     hum.WalkSpeed = 1.01
  2361.         Character.Head.face.Texture = "rbxassetid://360687027"
  2362.     CreateSound("290084602", tors, 10, 1)
  2363.     for i = 0,6.2,0.1 do
  2364.             swait()
  2365.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2366.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2367.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2368.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2369.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2370.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2371.     end
  2372.     for i = 0,6.2,0.1 do
  2373.             swait()
  2374.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2375.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2376.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2377.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2378.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2379.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2380.     end
  2381.     attack = false
  2382.         Character.Head.face.Texture = "rbxassetid://620619801"
  2383.     hum.WalkSpeed = 16
  2384. end
  2385.  
  2386. function AnotherOne() --WhAT ANOTHER ONE
  2387.     attack = true
  2388.     hum.WalkSpeed = 1.01
  2389.     local icri = CreateSound("1205111204", hed, 10, 1)
  2390.     swait(165)
  2391.     local FRAME = tors.CFrame
  2392.     repeat
  2393.         swait()
  2394.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2395.         CameraEnshaking(1, 10)
  2396.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2397.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2400.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2401.         tors.CFrame = FRAME * CF(0,1,0)
  2402.         swait()
  2403.         tors.CFrame = FRAME
  2404.     until icri.Playing == false
  2405.         Character.Head.face.Texture = "rbxassetid://620619801"
  2406.     attack = false
  2407.     hum.WalkSpeed = 16
  2408. end
  2409.  
  2410. function Dance()
  2411.     attack = true
  2412.     hum.WalkSpeed = 1.01
  2413.     CreateSound("838766490", hed, 10, 1)
  2414.         Character.Head.face.Texture = "rbxassetid://258591579"
  2415.     for i = 0,2,0.1 do
  2416.         swait()
  2417.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2419.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2420.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2421.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2422.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2423.     end
  2424.     for i = 0,4,0.1 do
  2425.         swait()
  2426.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2428.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2429.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2430.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2431.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2432.     end
  2433.     for i = 0,4,0.1 do
  2434.         swait()
  2435.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2437.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2438.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2439.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2440.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2441.     end
  2442.     for i = 0,4,0.1 do
  2443.         swait()
  2444.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2446.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2447.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2448.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2449.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2450.     end
  2451.     for i = 0,4,0.1 do
  2452.         swait()
  2453.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2455.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2456.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2457.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2458.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2459.     end
  2460.     for i = 0,4,0.1 do
  2461.         swait()
  2462.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2464.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2465.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2466.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2467.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2468.     end
  2469.     for i = 0,4,0.1 do
  2470.         swait()
  2471.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2472.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2473.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2474.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2475.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2476.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2477.     end
  2478.     for i = 0,4,0.1 do
  2479.         swait()
  2480.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2482.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2483.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2484.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2485.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2486.     end
  2487.     for i = 0,4,0.1 do
  2488.         swait()
  2489.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2491.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2492.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2493.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2494.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2495.     end
  2496.     for i = 0,4,0.1 do
  2497.         swait()
  2498.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2500.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2501.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2502.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2503.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2504.     end
  2505.     for i = 0,4,0.1 do
  2506.         swait()
  2507.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2509.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2510.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2511.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2512.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2513.     end
  2514.     for i = 0,4,0.1 do
  2515.         swait()
  2516.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2518.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2519.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2520.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2521.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2522.     end
  2523.     for i = 0,4,0.1 do
  2524.         swait()
  2525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2527.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2528.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2529.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2530.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2531.     end
  2532.     for i = 0,4,0.1 do
  2533.         swait()
  2534.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2535.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2536.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2537.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2538.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2539.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2540.     end
  2541.     for i = 0,4,0.1 do
  2542.         swait()
  2543.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2545.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2546.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2547.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2548.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2549.     end
  2550.     for i = 0,3,0.1 do
  2551.         swait()
  2552.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2553.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2554.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2555.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2556.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2557.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2558.     end
  2559.     attack = false
  2560.         Character.Head.face.Texture = "rbxassetid://620619801"
  2561.     hum.WalkSpeed = 16
  2562. end
  2563.  
  2564. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2565. attack = true
  2566.         Character.Head.face.Texture = "rbxassetid://266304560"
  2567.     for i = 0,6,0.1 do
  2568.         swait()
  2569.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2570.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2571.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2572.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2573.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2574.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2575.     end
  2576.     CreateSound("1093102664", hed, 10, 1)
  2577.     CameraEnshaking(3, 8)
  2578.     for i = 0,2,0.1 do
  2579.         swait()
  2580.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2581.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2582.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2583.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2584.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2585.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2586.     end
  2587. Character.Head.face.Texture = "rbxassetid://30128383"
  2588. hum.MaxHealth = 0
  2589. ragdoll(char)
  2590. CreateSound("534269232", hed, 5, 1)
  2591. error("Seems like you just died.")
  2592. end
  2593.  
  2594. MoreTaunts = false
  2595. mouse.KeyDown:connect(function(key)
  2596.     if attack == false then
  2597.         if MoreTaunts == false then
  2598.         if key == 'q' then
  2599.             GEtOuT()
  2600.                 elseif key == 'e' then
  2601.                         GEtOuT2()
  2602.                 elseif key == 'x' then
  2603.                         OBJECTION()
  2604.                 elseif key == 'n' then
  2605.                         BOI()
  2606.                 elseif key == 'u' then
  2607.                         Victory()
  2608.                 elseif key == '3' then
  2609.                         hap()
  2610.                 elseif key == '6' then
  2611.                         Flight()
  2612.                 elseif key == '9' and timetofly then
  2613.                         FLYSKYHIGH()
  2614.                 elseif key == '9' then
  2615.                         local A = math.random(1,10)
  2616.                         if A == 1 then
  2617.                             warn ("This has a Cooldown, Please wait. :>")
  2618.                         end
  2619.                         if A == 2 then
  2620.                             warn ("You can't Fly All day, you know.")
  2621.                         end
  2622.                         if A == 3 then
  2623.                             warn ("Calm down there.")
  2624.                         end
  2625.                         if A == 4 then
  2626.                             warn ("Take a Break.")
  2627.                         end
  2628.                         if A == 5 then
  2629.                             warn ("*Elevator Music plays in the backround*")
  2630.                         end
  2631.                         if A == 6 then
  2632.                             warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2633.                         end
  2634.                         if A == 7 then
  2635.                             warn ("Can you wait a LITTLE Longer?")
  2636.                         end
  2637.                         if A == 8 then
  2638.                             warn ("Like a tiger defying the laws of gravity...")
  2639.                         end
  2640.                         if A == 9 then
  2641.                             warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2642.                         end
  2643.                         if A == 10 then
  2644.                             warn ("Oh, I'm burnin' through the sky, Yeah!")
  2645.                         end
  2646.                 elseif key == 'k' then
  2647.                         Hello()
  2648.                 elseif key == '5' then
  2649.                         HAAAAA()
  2650.                 elseif key == '4' then
  2651.                         Dance()
  2652.                 elseif key == '1' then
  2653.                         HELP()
  2654.         elseif key == '2' then
  2655.             dead()
  2656.                 elseif key == 'j' then
  2657.                         WhatHuh()
  2658.         elseif key == 'l' then
  2659.             ShutTheHellUp()
  2660.                 elseif key == 'c' then
  2661.                         Choose()
  2662.         elseif key == 'r' then
  2663.             MYSPAGHETTTTTTT()
  2664.         elseif key == 't' then
  2665.             SpinMeDad()
  2666.         elseif key == 'y' then
  2667.             EndMySufferingV2()
  2668.         elseif key == 'f' then
  2669.             NEN()
  2670.         elseif key == 'z' then
  2671.             NothingPersonal()
  2672.         elseif key == '7' then
  2673.             somuchcancerwhy()
  2674.         elseif key == '8' then
  2675.             highnoon()
  2676.         elseif key == 'v' then
  2677.             VeryMuchWorrying()
  2678.                 elseif key == 'b' then
  2679.                         Ashes()
  2680.                 elseif key == 'p' then
  2681.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2682.                 elseif key == 'g' then
  2683.                         AnotherOne()
  2684.                 elseif key == 'h' then
  2685.                         slap()
  2686.                 elseif key == 'm' then
  2687.                         WRY()
  2688.         end
  2689.         end
  2690.         end
  2691.     end)
  2692.  
  2693. -------------------------------------------------------
  2694. --End Attacks N Stuff--
  2695. -------------------------------------------------------
  2696.  
  2697.  
  2698.  
  2699.  
  2700. while jumping do
  2701.  Humanoid.Jump = true
  2702.  wait(0.9)
  2703. end
  2704.  
  2705.  
  2706.  
  2707.  
  2708. -------------------------------------------------------
  2709. --Start Animations--
  2710. -------------------------------------------------------
  2711. local equipped = false
  2712. local idle = 0
  2713. local change = 1
  2714. local val = 0
  2715. local toim = 0
  2716. local idleanim = 0.4
  2717. hum.Animator.Parent = nil
  2718. while true do
  2719.     swait()
  2720.     sine = sine + change
  2721.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2722.     local velderp = root.Velocity.y
  2723.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2724.     if equipped == true or equipped == false then
  2725.         if attack == false then
  2726.             idle = idle + 1
  2727.         else
  2728.             idle = 0
  2729.         end
  2730.         if 1 < root.Velocity.y and hitfloor == nil then
  2731.             Anim = "Jump"
  2732.             if attack == false then
  2733.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2734.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2735.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2736.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2737.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2738.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2739.             end
  2740.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2741.             Anim = "Fall"
  2742.             if attack == false then
  2743.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2744.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2745.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2746.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2747.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2748.                 RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2749.             end
  2750.         elseif torvel < 1 and hitfloor ~= nil then
  2751.             Anim = "Idle"
  2752.             change = 1
  2753.             if attack == false then
  2754.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2755.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2756.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2757.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2758.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2759.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2760.             end
  2761.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2762.             Anim = "Walk"
  2763.             change = 1
  2764.             if attack == false then
  2765.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2766.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2767.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2768.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2769.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2770.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  2771.             end
  2772.         end
  2773.     end
  2774.     if 0 < #Effects then
  2775.         for e = 1, #Effects do
  2776.             if Effects[e] ~= nil then
  2777.                 local Thing = Effects[e]
  2778.                 if Thing ~= nil then
  2779.                     local Part = Thing[1]
  2780.                     local Mode = Thing[2]
  2781.                     local Delay = Thing[3]
  2782.                     local IncX = Thing[4]
  2783.                     local IncY = Thing[5]
  2784.                     local IncZ = Thing[6]
  2785.                     if 1 >= Thing[1].Transparency then
  2786.                         if Thing[2] == "Block1" then
  2787.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2788.                             local Mesh = Thing[1].Mesh
  2789.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2790.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2791.                         elseif Thing[2] == "Block2" then
  2792.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2793.                             local Mesh = Thing[7]
  2794.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2795.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2796.                         elseif Thing[2] == "Block3" then
  2797.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2798.                             local Mesh = Thing[7]
  2799.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2800.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2801.                         elseif Thing[2] == "Cylinder" then
  2802.                             local Mesh = Thing[1].Mesh
  2803.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2804.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2805.                         elseif Thing[2] == "Blood" then
  2806.                             local Mesh = Thing[7]
  2807.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2808.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2809.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2810.                         elseif Thing[2] == "Elec" then
  2811.                             local Mesh = Thing[1].Mesh
  2812.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2813.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2814.                         elseif Thing[2] == "Disappear" then
  2815.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2816.                         elseif Thing[2] == "Shatter" then
  2817.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2818.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2819.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2820.                             Thing[6] = Thing[6] + Thing[5]
  2821.                         end
  2822.                     else
  2823.                         Part.Parent = nil
  2824.                         table.remove(Effects, e)
  2825.                     end
  2826.                 end
  2827.             end
  2828.         end
  2829.     end
  2830. end
  2831. -------------------------------------------------------
  2832. --End Animations And Script--
  2833. -------------------------------------------------------
  2834.  
  2835. --cool beans boibiparti
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