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Sep 26th, 2017
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  1. Skills:
  2.  
  3. - Scavenging passive skill added; you can find materials using tool on various objects,
  4. - Sneak skill cap changed to 270%
  5. - Disabled steal on players and followers
  6. Other character stats:
  7.  
  8. - Armor Class completely reworked,
  9. - Base poison resistance changed to 3% per each Endurance point;
  10. - Characters with odd value of Agility will get +1 Move AP in TB combat;
  11.  
  12. Traits:
  13.  
  14. - Small Frame removed;
  15. - One Hander - +20% to chance to hit when using 1-handed weapons, -40% when 2-handed weapons. Adds +5 flat damage for 1-handed, range weapons.
  16. - Kamikaze - +10% final damage, -10 DR every type
  17. - Heavy Handed - +5 flat damage, -20 critical power, strength roll to knock down your opponent
  18. - Fast Shot - -1 AP cost for 1-handed aimed weapons, -2 AP cost for 2-handed aimed weapons, not possible to make aimed shots, attack have a chance to hit random body part,
  19. - Bloody Mess now causes targets to die at 0 and less HP (but it applies to Bloody Mess character as well)
  20. - Chem Reliant - doubled duration of drug effects, but -1/3 to current hit points healed with items,
  21. - Chem Resistant removed.
  22.  
  23. Perks:
  24.  
  25. - Explorer perk now reveals whole worldmap;
  26. - Field Medic perk allows to see First Aid/Doctor timer on players; when having this perk, FA/Doc timer is applied to target instead of healer; this allows to heal whole team in short time.
  27. - Players are now able to heal knockout with Doctor skill if Doctor cooldown is not in effect; players with Medic perk can heal knockout despite active timer;
  28. - Removed Awareness perk, it's built-in functionality now;
  29. - Removed Bonus Move perk, now every character has +2 move AP;
  30. - Removed Earlier Sequence perk, now every character has +2 base sequence;
  31. - Fixed In Your Face perk;
  32. - Stealth Girl support perk now works for both Stealth Boy and Motion Sensor
  33. - Pyromaniac is now leveling perk;
  34. New support perks: Fortune Finder, Scrounger, Kama Sutra Master, Alcohol Raised HP, Vault City Inoculations, Way of the Fruit,
  35. - More Critical - can now be taken also with Close Combat 100%
  36. - Quick Pockets level requirement lowered to 3
  37. - Toughness - changed from normal type damage to all damage, DT bonus lowered from 2 to 1
  38. - Even More Criticals - can now be taken also with Close Combat 125%
  39. - In Your Face! - perk level requirement lowered from 9 to 6
  40. - Closed Combat Master - merged Bonus HtH Damage and Bonus HtH Criticals
  41. - Bonus Ranged Damage - merged 9 and 12 lvl Bonus Ranged Damage
  42. - Sharpshooter - merged Sharpshooter, Hit The Gaps and Right Between The Eyes
  43. - Medic - merged Healer and Medic
  44. - Field Medic - merged Living Anatomy and Healer+,
  45. - Heave Ho! - merged Heave Ho! and Heave Ho!!
  46. - Pyromaniac - is now leveling perk, requires lvl 9 and 100% of any combat skill, gives +25% fire damage boost
  47. - Better Criticals - merged Better HtH Criticals and Better Criticals
  48. - Lifegiver - each rank gives 30 HP, endurance requirement removed,
  49. - Gain SPECIAL - bonus increased from 1 to 2 points
  50. - Dodger - merged Dodger and Dodger+, has 2 ranks instead;
  51. - Dodger perk now lowers final hit chance by 5% (works when unarmed and melee/throwing weapons);
  52. - Iron Limbs - merged Tree Trunk Thighs and Iron Grip
  53. - More Ranged Damage - damage per bullet increased from 3 to 4
  54. - Livewire - doesn't work with two-handed guns from SG, BG, EW class
  55. - Bonus Rate of Attack - merged Bonus HtH Attacks and Bonus Rate of Fire
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