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- Skills:
- - Scavenging passive skill added; you can find materials using tool on various objects,
- - Sneak skill cap changed to 270%
- - Disabled steal on players and followers
- Other character stats:
- - Armor Class completely reworked,
- - Base poison resistance changed to 3% per each Endurance point;
- - Characters with odd value of Agility will get +1 Move AP in TB combat;
- Traits:
- - Small Frame removed;
- - One Hander - +20% to chance to hit when using 1-handed weapons, -40% when 2-handed weapons. Adds +5 flat damage for 1-handed, range weapons.
- - Kamikaze - +10% final damage, -10 DR every type
- - Heavy Handed - +5 flat damage, -20 critical power, strength roll to knock down your opponent
- - Fast Shot - -1 AP cost for 1-handed aimed weapons, -2 AP cost for 2-handed aimed weapons, not possible to make aimed shots, attack have a chance to hit random body part,
- - Bloody Mess now causes targets to die at 0 and less HP (but it applies to Bloody Mess character as well)
- - Chem Reliant - doubled duration of drug effects, but -1/3 to current hit points healed with items,
- - Chem Resistant removed.
- Perks:
- - Explorer perk now reveals whole worldmap;
- - Field Medic perk allows to see First Aid/Doctor timer on players; when having this perk, FA/Doc timer is applied to target instead of healer; this allows to heal whole team in short time.
- - Players are now able to heal knockout with Doctor skill if Doctor cooldown is not in effect; players with Medic perk can heal knockout despite active timer;
- - Removed Awareness perk, it's built-in functionality now;
- - Removed Bonus Move perk, now every character has +2 move AP;
- - Removed Earlier Sequence perk, now every character has +2 base sequence;
- - Fixed In Your Face perk;
- - Stealth Girl support perk now works for both Stealth Boy and Motion Sensor
- - Pyromaniac is now leveling perk;
- New support perks: Fortune Finder, Scrounger, Kama Sutra Master, Alcohol Raised HP, Vault City Inoculations, Way of the Fruit,
- - More Critical - can now be taken also with Close Combat 100%
- - Quick Pockets level requirement lowered to 3
- - Toughness - changed from normal type damage to all damage, DT bonus lowered from 2 to 1
- - Even More Criticals - can now be taken also with Close Combat 125%
- - In Your Face! - perk level requirement lowered from 9 to 6
- - Closed Combat Master - merged Bonus HtH Damage and Bonus HtH Criticals
- - Bonus Ranged Damage - merged 9 and 12 lvl Bonus Ranged Damage
- - Sharpshooter - merged Sharpshooter, Hit The Gaps and Right Between The Eyes
- - Medic - merged Healer and Medic
- - Field Medic - merged Living Anatomy and Healer+,
- - Heave Ho! - merged Heave Ho! and Heave Ho!!
- - Pyromaniac - is now leveling perk, requires lvl 9 and 100% of any combat skill, gives +25% fire damage boost
- - Better Criticals - merged Better HtH Criticals and Better Criticals
- - Lifegiver - each rank gives 30 HP, endurance requirement removed,
- - Gain SPECIAL - bonus increased from 1 to 2 points
- - Dodger - merged Dodger and Dodger+, has 2 ranks instead;
- - Dodger perk now lowers final hit chance by 5% (works when unarmed and melee/throwing weapons);
- - Iron Limbs - merged Tree Trunk Thighs and Iron Grip
- - More Ranged Damage - damage per bullet increased from 3 to 4
- - Livewire - doesn't work with two-handed guns from SG, BG, EW class
- - Bonus Rate of Attack - merged Bonus HtH Attacks and Bonus Rate of Fire
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