Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- __title__ = 'KillPopup'
- __author__ = 'ice cold'
- __version__ = '1.1.4'
- import clr
- clr.AddReferenceByPartialName("Fougerite")
- import Fougerite
- import re
- class KillFeed:
- Enabled = None
- def On_PluginInit:
- Util.ConsoleLog(__title__ +" by " + __author__ + " Version " + __version__ + " loaded.", False)
- self.Settings()
- ini = self.Settings()
- self.Enable = ini.GetSetting("Settings", "Enable")
- def Settings(self):
- if not Plugin.IniExists("Settings"):
- ini = Plugin.CreateIni("Settings")
- ini.AddSetting("Settings", "Enable", "1")
- ini.Save()
- return Plugin.GetIni("Settings")
- def On_PlayerKilled(self, DeathEvent de):
- if self.Enable == 1:
- if de.VictimIsPlayer and de.AttackerIsPlayer:
- de.Attacker.Notice("☠", "You killed " + de.Victim.Name)
- def On_NPCKilled(self, HurtEvent he):
- if he.Victim.Name == "Bear":
- he.Attacker.Notice("☠", "You killed a bear!")
- elif he.Victim.Name == "Wolf":
- he.Attacker.Notice("☠", "You killed a wolf!")
- else:
- he.Attacker.Notice("☠", "You killed an unknown creature")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement