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- - hlae settings: -console -windowed -high -threads 4 -nojoy -novid
- - before loading up demo, type this in console (only works through hlae): exec afx/updateWorkaround
- - my command line: sv_cheats "1"; mat_disable_bloom "1"; mat_colorcorrection "0"; mat_postprocess_enable "0"; fog_enable "0"; fog_override "1"; fov_cs_debug "100"
- ^ fov_cs_debug "100" is the viewmodel fov, 68 is the highest with sv_cheats on 0
- - commands for deathnotices:
- mirv_deathmsg debug 1
- mirv_deathmsg block !## *
- mirv_deathmsg cfg noticelifetime ##
- mirv_deathmsg highlightid ##
- mp_display_kill_assists 0
- - debug 1 makes the player id's appear in your console, so when somebody kills a guy, copy the attacker's id, which would look something like this in console: Attacker: 12 -then some text- Victim: 13 -- Assist: 14
- - block !12 * makes it so only deathnotices by playerid 12 get shown
- - noticelifetime makes that the killfeed stays on the screen
- - highlightid gets the red outline
- - display_kill_assists 0 disables assists in the killfeed
- - bind "mouse3""mirv_campath add"
- ^makes it so you can just click on the mousewheel to add a campath, pretty useful imo
- and here's a tutorial on the dof, which i can't explain: https://www.youtube.com/watch?v=w4QDm_0MexE&t=400s
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