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Apr 26th, 2017
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  1. - hlae settings: -console -windowed -high -threads 4 -nojoy -novid
  2. - before loading up demo, type this in console (only works through hlae): exec afx/updateWorkaround
  3.  
  4. - my command line: sv_cheats "1"; mat_disable_bloom "1"; mat_colorcorrection "0"; mat_postprocess_enable "0"; fog_enable "0"; fog_override "1"; fov_cs_debug "100"
  5.  
  6. ^ fov_cs_debug "100" is the viewmodel fov, 68 is the highest with sv_cheats on 0
  7.  
  8. - commands for deathnotices:
  9. mirv_deathmsg debug 1
  10. mirv_deathmsg block !## *
  11. mirv_deathmsg cfg noticelifetime ##
  12. mirv_deathmsg highlightid ##
  13. mp_display_kill_assists 0
  14.  
  15. - debug 1 makes the player id's appear in your console, so when somebody kills a guy, copy the attacker's id, which would look something like this in console: Attacker: 12 -then some text- Victim: 13 -- Assist: 14
  16. - block !12 * makes it so only deathnotices by playerid 12 get shown
  17. - noticelifetime makes that the killfeed stays on the screen
  18. - highlightid gets the red outline
  19. - display_kill_assists 0 disables assists in the killfeed
  20.  
  21. - bind "mouse3""mirv_campath add"
  22. ^makes it so you can just click on the mousewheel to add a campath, pretty useful imo
  23.  
  24. and here's a tutorial on the dof, which i can't explain: https://www.youtube.com/watch?v=w4QDm_0MexE&t=400s
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