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- ~Piexplode: hey yea it's basically a server dedicated to a fakemons-style project that
- ~Piexplode: we're working on creating, spriting, coding, etc.
- Destiny Device: i see
- Destiny Device: interesting idea
- ~Piexplode: thanks ^^
- ~Piexplode: it's been nice seeing how it's actually managed to
- ~Piexplode: become a real thing
- ~Piexplode: I'm mostly worried about the art atm but I have Jac trying to get a CAP artist to come help sprite for us
- ~Piexplode: and we've got a couple of tricks to unveil to increase server popularity, both by increasing the draw of the metagame and increase the audience aware of it
- ~Piexplode: as well as drawing more people to the server generally
- ~Piexplode: which is why there's a lot of extra rooms, is for the purpose of accomodating that if we do eventually have a larger playerbase rooted here
- ~Piexplode: :)
- ~Piexplode: and in terms of the BAM metagame itself
- ~Piexplode: the first obvious plus is
- ~Piexplode: we've removed a lot of
- ~Piexplode: really annoying shit like
- ~Piexplode: no ohko moves
- ~Piexplode: no evasion
- ~Piexplode: no stun effect on paralysis
- ~Piexplode: (very almost) no confusion
- ~Piexplode: so the main source of hax I guess is
- ~Piexplode: added effects/move accuracie
- ~Piexplode: *accuracies
- ~Piexplode: which imo is a fine thing for a starting point
- ~Piexplode: it'd be fun seeing an actual low-'hax' metagame
- Destiny Device: amazing
- Destiny Device: finally a competitive game
- ~Piexplode: we have the polar opposite in my main tier which is RBY OU so it'll be interesting learning how to play a totally contrasting metagame
- Destiny Device: o.o
- ~Piexplode: well other metagames are competitive but I think
- ~Piexplode: well with RBY it's not so much uncompetitive or anything
- ~Piexplode: it just forces you very much to
- ~Piexplode: acknowledge how probability affects your play
- Destiny Device: yeah
- Destiny Device: that's true
- Destiny Device: rby is a legit gen
- ~Piexplode: agreed
- ~Piexplode: and then I guess this being the polar opposite should make it
- ~Piexplode: pretty interesting
- ~Piexplode: also no competitively like important move has less than 80% accuracy
- ~Piexplode: and we also have 100% accuracy on the toxic/WoW clones
- ~Piexplode: in terms of my competitive credentials to suggest to you that I am capable of balancing this I guess the most I have is I did have a decent record in the ubers premier league, and I have good records generally in RBY OU
- ~Piexplode: in terms of other contributers I do have like other ubers staff generally (which is where a lot of my friends are from)
- Destiny Device: i'd love to see
- ~Piexplode: ^_^
- ~Piexplode: in terms of what you can do to help, there is a bit of a barrier to outright creation at the moment, and there's a lot to learn
- ~Piexplode: the website is free to sign up on, read upon, comment upon, etc.
- ~Piexplode: we're basically at the point where
- ~Piexplode: every competitively relevant move is created
- ~Piexplode: we're trying to complete the movepools of the current pokemon
- ~Piexplode: we're aiming for a limit of around 60 pokemon
- ~Piexplode: we currently are on a quite long hiatus (it's been well over a month now)
- ~Piexplode: at about 40 pokemon
- ~Piexplode: trying to work out stuff such as
- ~Piexplode: abilities that need distribution, moves that need distribtuion
- ~Piexplode: support moves that need more distribution or more varied distribution than they currently hav e
- Destiny Device: how that turns out to be
- Destiny Device: great
- Destiny Device: can you link me it?
- Destiny Device: oh nvm, PS lags
- ~Piexplode: http://projectbam.proboards.com/
- Destiny Device: forget that first line
- ~Piexplode: well there's the forums
- ~Piexplode: in terms of navigating the main features
- ~Piexplode: in BAM Extra there's a WIP beginner's guide
- ~Piexplode: but that has complete summary of the majorly different competitiv emoves (so stuff like type STABs aren't included)
- ~Piexplode: BAM Moves and BAM Abilties have
- ~Piexplode: threads both titled Overview
- ~Piexplode: which are each sticky
- ~Piexplode: *stickied
- ~Piexplode: an important mechanic is also detailed in BAM Extra is called terrains which is
- ~Piexplode: very important so worth a read upon too
- ~Piexplode: and then that leaves looking at the actual pokemon
- ~Piexplode: in teh BAM Pokemon subforum there's a thread caleld Pokedex which
- ~Piexplode: assigns numbers, typing, base stats, and possibly names to all of the pokemon with threads
- ~Piexplode: inside eac respective threads however is their ability, movepool, and any artwork and commentary
- ~Piexplode: ^_^
- ~Piexplode: so that's how to navigate the site for the most part :)
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