READ THIS SHIT NEWBROS:
First off, ask for a trial invite in the thread and include an email address.
You get a 30 day trial whether or not you use an invite - but if you use an
invite and subscribe, your inviter gets a PLEX, which he can sell and split
with you (significant cash for a newbro).
But remember! There is no way to track down who invited you unless he tells
you in the invite email - so don't accept an invite unless the email includes
a contact name!
Join the in-game chat channel "/v/ bros". There is no official /v/vg/ corp,
though there are a few corps/alliances with a decent number of /v/vg/ players.
>Can I make enough ISK to PLEX during the trial?
If you have to ask, you can't do it.
>I just started, what should I do?
Mess with the Opportunities, then find the Career Agents and run ALL of their
missions (yes, run the mining missions even if you're planning to pvp, the
industry missions even if you're planning to explore, etc); they give you ISK,
ships, skillbooks and teach you the basics.
>Is it too late to get into EVE?
>You have to have high SP to play EVE, so it's too late.
This is incorrect on many levels.
1) Anyone can be useful with even under 1M SP, and there is nothing stopping
you from doing some cheap T1 frig solo pvp, which some argue is some of the
most fun to be had in the game. A tackler and scout is a necessary addition to
any small, medium or large sized gang, and you can scout in a rookie ship.
Specializing 1M SP in the right place can beat 100M SP in the wrong place. Not
to mention that new players can get into very useful (and arguably
overpowered) ewar and logistics frigates/cruisers very fast.
2) SP does NOT equate skill. Skill comes through experience, not having
overpowered ships, characters and implants. Someone with 100M+ SP, a high
grade slave set and a full officer fit can be killed by a new player under the
right circumstances. And easily by a group of new players. 3) If you are so
concerned about SP, you can simply buy a high SP character on the bazaar. P2W?
Just make enough isk to afford it.
>What is a PLEX?
PLEX is short for 30 Day Concord Pilot License Extension. It's an in-game item
that can be used to pay for your subscription without using more traditional
EVE players can pay for their account with in-game money, ISK, by buying
PLEXes off the market. When you sign up for a trial via an invite link, the
person who invited you can get transferred a PLEX if you upgrade to a paying
subscription, and he can then sell it and transfer funds to you, which can be
a great asset for a new player.
>A primer as to why /eog/ does not need tripcodes, -fags and -friends
In EVE online, the meta of who you are, your corp, what alliance you belong
to, your history, and what you personally have done is important. Therefore,
each post will never be judged on its weight alone, but on who posted it. Each
post will have needless amounts of meta which will throw off actual game
discussion. Say a hisec carebear has an opinion? Yell at him for mining.
Someone in nullsec? Make fun of him for being a nullbabby. Someone in X shitty
alliance? Make fun of them and disregard their post.
In addition to the fact that in earlier threads (like last year) 90% of the
posts would be only 3-4 people, it would magnify the shitposting to a grand
degree. People would simply post to rile people up (hello mr. unclaimed) and
to ignite shitposting (we already have enough of this with race).
So it goes beyond the whole '4chan hates trips' thing. It doesn't matter
whether in this particular thread *you* make some 'quality' posts. We've
consistently yelled at trips until they stop, because without this we descend
to become the tripfag circlejerk that plagues /vg/ (though apparently
moderation is kicking up, I don't know since this is the only /vg/ thread I
visit on a regular basis)
So, in short, that's why. If you want to post with your name, there is kugu,
FHC, hell the fucking news sites and god forbid eve-o
Starter PvP guide:
There's close-range play (for frigates, some 1km-14km); and there's keeping
range (with the option for disengage and for mitigating damage through
proximity and powerful modules).
It's probably best starting out with videos of one of the most interesting
playstyles, manual piloting. Here's a video discussing real flight techniques
and their relevance in-game.
[YouTube] S.N.S Super Nerdy Slicer (ING)
[YouTube] Kiting Frigate Solo PVP (feat. Comet & Slicer)
(After the basics from the first video, it's helpful watching the mouse on the
range-rulers for an idea of the angle that its producing. Spoiler: it's
double-clicking in space, like a 3D ARPG.)
[YouTube] The Encore (Scorchlight)
This is a video on one of those "powerful modules" which can even out the
learning experience, just like figuring how to approach (increasing
transversal, how "click-approach" ships act, where to click the orbit button),
and knowing which ships it effects most.
[YouTube] Tracking Disruption 101 (Slasher and Condor solo PvP)
Here are some trial-account PvP videos. They are mostly nullsec play, where
many of the frigates are Interceptors - less tanky / gimmicky / blingy fit
than frigates from faction-warfare space.
[YouTube] Eve is Easy - 17 Day old Rifter Trial Account PvP
[YouTube] Eve is Easy - 20 Day Old Amarr Character Executioner PvP
Lastly, this video shows the flow of manual flight and discusses how the
light-tackle role is one of the most over-suggested playstyles.
[YouTube] Small Gang Archetype: Light-Tackle (embed)
>What do I train / fly?
Here's a fit & skillqueue to complete through faction warfare small complexes:
Fitting: 5MN Stab/Scram Blaster Catalyst ~ 2mil
(The red is for no rig training, which is allowed.)
(This is a bit obsolete since Fall '15 because of increased starter SP.)
This slideshow is pretty good breakdown of turret mechanics by Eve University:
>Where do I find fights?
If you are looking for PvP, you will find people most places in lowsec, but
faction warfare space (use dotlan / the faction warfare windows in-client)
will have more people and more places for you to hide.
If you are wanting to make money, a defensive plex (in your own faction's
space) is at best (99.9% contest) 3/4 the value of the equivalently sized
offensive plex and at worst (0% contest) has no payout at all. Offensive
plexes have a flat payout based on size; contest level doesn't matter.
More information and FW news can be found here: http://www.factionwarfare.com/
EVEMON – Lightweight skill planner:
EFT – Create fits, import/export to and from the game:
PYFA - Newer and shinier fitting tool than EFT
Eve Refinery - Refining ore? Melting down meta 0-2's? See if it's worth it:
EVE Assets – Lightweight asset viewer (check your total worth in isk, ships,
modules, ore, etc.):
A big picture of the all the careers and activites that are available to you
in EVE (a bit outdated):
Eve University class library (learn stuff) (the best Eve wiki):
Evelopedia (the official Eve wiki but often unreliable and out of date):
Look up missions before you run them:
Pricecheck and Market stuff:
Compare ore/mineral prices:
Guide to everything about Eve (download links at bottom):
DotLan (make routes, find gudfites etc):
Tripwire (wormhole information and mapping):
EVE news, updates, blogs, discussion, articles, nullbabby politics:
EVE sov map (nullbabby stuff):