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GameObjectConditions.data

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Apr 14th, 2017
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  1. trait method QName(PackageNamespace(""), "isQuiet")
  2. method
  3. refid "com.company.assembleegameclient.objects:GameObject/instance/isQuiet"
  4. returns QName(PackageNamespace(""), "Boolean")
  5. body
  6. maxstack 2
  7. localcount 1
  8. initscopedepth 5
  9. maxscopedepth 6
  10. code
  11. getlocal0
  12. pushscope
  13.  
  14. getlocal0
  15. getproperty QName(PackageNamespace(""), "condition_")
  16. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  17. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  18. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  19. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  20. getproperty QName(PackageNamespace(""), "QUIET_BIT")
  21. bitand
  22. pushbyte 0
  23. equals
  24. not
  25. returnvalue
  26. end ; code
  27. end ; body
  28. end ; method
  29. end ; trait
  30. trait method QName(PackageNamespace(""), "isWeak")
  31. method
  32. refid "com.company.assembleegameclient.objects:GameObject/instance/isWeak"
  33. returns QName(PackageNamespace(""), "Boolean")
  34. body
  35. maxstack 2
  36. localcount 1
  37. initscopedepth 5
  38. maxscopedepth 6
  39. code
  40. getlocal0
  41. pushscope
  42.  
  43. getlocal0
  44. getproperty QName(PackageNamespace(""), "condition_")
  45. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  46. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  47. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  48. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  49. getproperty QName(PackageNamespace(""), "WEAK_BIT")
  50. bitand
  51. pushbyte 0
  52. equals
  53. not
  54. returnvalue
  55. end ; code
  56. end ; body
  57. end ; method
  58. end ; trait
  59. trait method QName(PackageNamespace(""), "isSlowed")
  60. method
  61. refid "com.company.assembleegameclient.objects:GameObject/instance/isSlowed"
  62. returns QName(PackageNamespace(""), "Boolean")
  63. body
  64. maxstack 2
  65. localcount 1
  66. initscopedepth 5
  67. maxscopedepth 6
  68. code
  69. getlocal0
  70. pushscope
  71.  
  72. getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
  73. getproperty QName(PackageNamespace(""), "data_")
  74. getproperty QName(PackageNamespace(""), "swNoSlow")
  75. iffalse L13
  76.  
  77. getlocal0
  78. getproperty QName(PackageNamespace(""), "map_")
  79. getproperty QName(PackageNamespace(""), "name_")
  80. pushstring "Sprite World"
  81. ifne L13
  82.  
  83. pushfalse
  84. returnvalue
  85.  
  86. L13:
  87. getlocal0
  88. getproperty QName(PackageNamespace(""), "condition_")
  89. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  90. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  91. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  92. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  93. getproperty QName(PackageNamespace(""), "SLOWED_BIT")
  94. bitand
  95. pushbyte 0
  96. equals
  97. not
  98. returnvalue
  99. end ; code
  100. end ; body
  101. end ; method
  102. end ; trait
  103. trait method QName(PackageNamespace(""), "isSick")
  104. method
  105. refid "com.company.assembleegameclient.objects:GameObject/instance/isSick"
  106. returns QName(PackageNamespace(""), "Boolean")
  107. body
  108. maxstack 2
  109. localcount 1
  110. initscopedepth 5
  111. maxscopedepth 6
  112. code
  113. getlocal0
  114. pushscope
  115.  
  116. getlocal0
  117. getproperty QName(PackageNamespace(""), "condition_")
  118. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  119. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  120. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  121. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  122. getproperty QName(PackageNamespace(""), "SICK_BIT")
  123. bitand
  124. pushbyte 0
  125. equals
  126. not
  127. returnvalue
  128. end ; code
  129. end ; body
  130. end ; method
  131. end ; trait
  132. trait method QName(PackageNamespace(""), "isDazed")
  133. method
  134. refid "com.company.assembleegameclient.objects:GameObject/instance/isDazed"
  135. returns QName(PackageNamespace(""), "Boolean")
  136. body
  137. maxstack 2
  138. localcount 1
  139. initscopedepth 5
  140. maxscopedepth 6
  141. code
  142. getlocal0
  143. pushscope
  144.  
  145. getlocal0
  146. getproperty QName(PackageNamespace(""), "condition_")
  147. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  148. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  149. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  150. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  151. getproperty QName(PackageNamespace(""), "DAZED_BIT")
  152. bitand
  153. pushbyte 0
  154. equals
  155. not
  156. returnvalue
  157. end ; code
  158. end ; body
  159. end ; method
  160. end ; trait
  161. trait method QName(PackageNamespace(""), "isStunned")
  162. method
  163. refid "com.company.assembleegameclient.objects:GameObject/instance/isStunned"
  164. returns QName(PackageNamespace(""), "Boolean")
  165. body
  166. maxstack 2
  167. localcount 1
  168. initscopedepth 5
  169. maxscopedepth 6
  170. code
  171. getlocal0
  172. pushscope
  173.  
  174. getlocal0
  175. getproperty QName(PackageNamespace(""), "condition_")
  176. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  177. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  178. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  179. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  180. getproperty QName(PackageNamespace(""), "STUNNED_BIT")
  181. bitand
  182. pushbyte 0
  183. equals
  184. not
  185. returnvalue
  186. end ; code
  187. end ; body
  188. end ; method
  189. end ; trait
  190. trait method QName(PackageNamespace(""), "isBlind")
  191. method
  192. refid "com.company.assembleegameclient.objects:GameObject/instance/isBlind"
  193. returns QName(PackageNamespace(""), "Boolean")
  194. body
  195. maxstack 2
  196. localcount 1
  197. initscopedepth 5
  198. maxscopedepth 6
  199. code
  200. getlocal0
  201. pushscope
  202.  
  203. getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
  204. getproperty QName(PackageNamespace(""), "data_")
  205. getproperty QName(PackageNamespace(""), "noBlind")
  206. iffalse L8
  207.  
  208. pushfalse
  209. returnvalue
  210.  
  211. L8:
  212. getlocal0
  213. getproperty QName(PackageNamespace(""), "condition_")
  214. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  215. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  216. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  217. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  218. getproperty QName(PackageNamespace(""), "BLIND_BIT")
  219. bitand
  220. pushbyte 0
  221. equals
  222. not
  223. returnvalue
  224. end ; code
  225. end ; body
  226. end ; method
  227. end ; trait
  228. trait method QName(PackageNamespace(""), "isDrunk")
  229. method
  230. refid "com.company.assembleegameclient.objects:GameObject/instance/isDrunk"
  231. returns QName(PackageNamespace(""), "Boolean")
  232. body
  233. maxstack 2
  234. localcount 1
  235. initscopedepth 5
  236. maxscopedepth 6
  237. code
  238. getlocal0
  239. pushscope
  240.  
  241. getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
  242. getproperty QName(PackageNamespace(""), "data_")
  243. getproperty QName(PackageNamespace(""), "noDrunk")
  244. iffalse L8
  245.  
  246. pushfalse
  247. returnvalue
  248.  
  249. L8:
  250. getlocal0
  251. getproperty QName(PackageNamespace(""), "condition_")
  252. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  253. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  254. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  255. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  256. getproperty QName(PackageNamespace(""), "DRUNK_BIT")
  257. bitand
  258. pushbyte 0
  259. equals
  260. not
  261. returnvalue
  262. end ; code
  263. end ; body
  264. end ; method
  265. end ; trait
  266. trait method QName(PackageNamespace(""), "isConfused")
  267. method
  268. refid "com.company.assembleegameclient.objects:GameObject/instance/isConfused"
  269. returns QName(PackageNamespace(""), "Boolean")
  270. body
  271. maxstack 2
  272. localcount 1
  273. initscopedepth 5
  274. maxscopedepth 6
  275. code
  276. getlocal0
  277. pushscope
  278.  
  279. getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
  280. getproperty QName(PackageNamespace(""), "data_")
  281. getproperty QName(PackageNamespace(""), "noConfuse")
  282. iffalse L8
  283.  
  284. pushfalse
  285. returnvalue
  286.  
  287. L8:
  288. getlocal0
  289. getproperty QName(PackageNamespace(""), "condition_")
  290. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  291. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  292. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  293. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  294. getproperty QName(PackageNamespace(""), "CONFUSED_BIT")
  295. bitand
  296. pushbyte 0
  297. equals
  298. not
  299. returnvalue
  300. end ; code
  301. end ; body
  302. end ; method
  303. end ; trait
  304. trait method QName(PackageNamespace(""), "isStunImmune")
  305. method
  306. refid "com.company.assembleegameclient.objects:GameObject/instance/isStunImmune"
  307. returns QName(PackageNamespace(""), "Boolean")
  308. body
  309. maxstack 2
  310. localcount 1
  311. initscopedepth 5
  312. maxscopedepth 6
  313. code
  314. getlocal0
  315. pushscope
  316.  
  317. getlocal0
  318. getproperty QName(PackageNamespace(""), "condition_")
  319. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  320. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  321. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  322. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  323. getproperty QName(PackageNamespace(""), "STUN_IMMUNE_BIT")
  324. bitand
  325. pushbyte 0
  326. equals
  327. not
  328. dup
  329. iftrue L19
  330.  
  331. pop
  332. getlocal0
  333. getproperty QName(PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), "isStunImmune_")
  334. convert_b
  335. L19:
  336. returnvalue
  337. end ; code
  338. end ; body
  339. end ; method
  340. end ; trait
  341. trait method QName(PackageNamespace(""), "isInvisible")
  342. method
  343. refid "com.company.assembleegameclient.objects:GameObject/instance/isInvisible"
  344. returns QName(PackageNamespace(""), "Boolean")
  345. body
  346. maxstack 2
  347. localcount 1
  348. initscopedepth 5
  349. maxscopedepth 6
  350. code
  351. getlocal0
  352. pushscope
  353.  
  354. getlocal0
  355. getproperty QName(PackageNamespace(""), "condition_")
  356. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  357. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  358. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  359. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  360. getproperty QName(PackageNamespace(""), "INVISIBLE_BIT")
  361. bitand
  362. pushbyte 0
  363. equals
  364. not
  365. returnvalue
  366. end ; code
  367. end ; body
  368. end ; method
  369. end ; trait
  370. trait method QName(PackageNamespace(""), "isParalyzed")
  371. method
  372. refid "com.company.assembleegameclient.objects:GameObject/instance/isParalyzed"
  373. returns QName(PackageNamespace(""), "Boolean")
  374. body
  375. maxstack 2
  376. localcount 1
  377. initscopedepth 5
  378. maxscopedepth 6
  379. code
  380. getlocal0
  381. pushscope
  382.  
  383. getlocal0
  384. getproperty QName(PackageNamespace(""), "condition_")
  385. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  386. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  387. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  388. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  389. getproperty QName(PackageNamespace(""), "PARALYZED_BIT")
  390. bitand
  391. pushbyte 0
  392. equals
  393. not
  394. returnvalue
  395. end ; code
  396. end ; body
  397. end ; method
  398. end ; trait
  399. trait method QName(PackageNamespace(""), "isSpeedy")
  400. method
  401. refid "com.company.assembleegameclient.objects:GameObject/instance/isSpeedy"
  402. returns QName(PackageNamespace(""), "Boolean")
  403. body
  404. maxstack 2
  405. localcount 1
  406. initscopedepth 5
  407. maxscopedepth 6
  408. code
  409. getlocal0
  410. pushscope
  411.  
  412. getlocal0
  413. getproperty QName(PackageNamespace(""), "condition_")
  414. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  415. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  416. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  417. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  418. getproperty QName(PackageNamespace(""), "SPEEDY_BIT")
  419. bitand
  420. pushbyte 0
  421. equals
  422. not
  423. returnvalue
  424. end ; code
  425. end ; body
  426. end ; method
  427. end ; trait
  428. trait method QName(PackageNamespace(""), "isNinjaSpeedy")
  429. method
  430. refid "com.company.assembleegameclient.objects:GameObject/instance/isNinjaSpeedy"
  431. returns QName(PackageNamespace(""), "Boolean")
  432. body
  433. maxstack 2
  434. localcount 1
  435. initscopedepth 5
  436. maxscopedepth 6
  437. code
  438. getlocal0
  439. pushscope
  440.  
  441. getlocal0
  442. getproperty QName(PackageNamespace(""), "condition_")
  443. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  444. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  445. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  446. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  447. getproperty QName(PackageNamespace(""), "NINJA_SPEEDY_BIT")
  448. bitand
  449. pushbyte 0
  450. equals
  451. not
  452. returnvalue
  453. end ; code
  454. end ; body
  455. end ; method
  456. end ; trait
  457. trait method QName(PackageNamespace(""), "isHallucinating")
  458. method
  459. refid "com.company.assembleegameclient.objects:GameObject/instance/isHallucinating"
  460. returns QName(PackageNamespace(""), "Boolean")
  461. body
  462. maxstack 2
  463. localcount 1
  464. initscopedepth 5
  465. maxscopedepth 6
  466. code
  467. getlocal0
  468. pushscope
  469.  
  470. getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
  471. getproperty QName(PackageNamespace(""), "data_")
  472. getproperty QName(PackageNamespace(""), "noHallucinate")
  473. iffalse L8
  474.  
  475. pushfalse
  476. returnvalue
  477.  
  478. L8:
  479. getlocal0
  480. getproperty QName(PackageNamespace(""), "condition_")
  481. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  482. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  483. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  484. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  485. getproperty QName(PackageNamespace(""), "HALLUCINATING_BIT")
  486. bitand
  487. pushbyte 0
  488. equals
  489. not
  490. returnvalue
  491. end ; code
  492. end ; body
  493. end ; method
  494. end ; trait
  495. trait method QName(PackageNamespace(""), "isHealing")
  496. method
  497. refid "com.company.assembleegameclient.objects:GameObject/instance/isHealing"
  498. returns QName(PackageNamespace(""), "Boolean")
  499. body
  500. maxstack 2
  501. localcount 1
  502. initscopedepth 5
  503. maxscopedepth 6
  504. code
  505. getlocal0
  506. pushscope
  507.  
  508. getlocal0
  509. getproperty QName(PackageNamespace(""), "condition_")
  510. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  511. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  512. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  513. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  514. getproperty QName(PackageNamespace(""), "HEALING_BIT")
  515. bitand
  516. pushbyte 0
  517. equals
  518. not
  519. returnvalue
  520. end ; code
  521. end ; body
  522. end ; method
  523. end ; trait
  524. trait method QName(PackageNamespace(""), "isDamaging")
  525. method
  526. refid "com.company.assembleegameclient.objects:GameObject/instance/isDamaging"
  527. returns QName(PackageNamespace(""), "Boolean")
  528. body
  529. maxstack 2
  530. localcount 1
  531. initscopedepth 5
  532. maxscopedepth 6
  533. code
  534. getlocal0
  535. pushscope
  536.  
  537. getlocal0
  538. getproperty QName(PackageNamespace(""), "condition_")
  539. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  540. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  541. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  542. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  543. getproperty QName(PackageNamespace(""), "DAMAGING_BIT")
  544. bitand
  545. pushbyte 0
  546. equals
  547. not
  548. returnvalue
  549. end ; code
  550. end ; body
  551. end ; method
  552. end ; trait
  553. trait method QName(PackageNamespace(""), "isBerserk")
  554. method
  555. refid "com.company.assembleegameclient.objects:GameObject/instance/isBerserk"
  556. returns QName(PackageNamespace(""), "Boolean")
  557. body
  558. maxstack 2
  559. localcount 1
  560. initscopedepth 5
  561. maxscopedepth 6
  562. code
  563. getlocal0
  564. pushscope
  565.  
  566. getlocal0
  567. getproperty QName(PackageNamespace(""), "condition_")
  568. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  569. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  570. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  571. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  572. getproperty QName(PackageNamespace(""), "BERSERK_BIT")
  573. bitand
  574. pushbyte 0
  575. equals
  576. not
  577. returnvalue
  578. end ; code
  579. end ; body
  580. end ; method
  581. end ; trait
  582. trait method QName(PackageNamespace(""), "isPaused")
  583. method
  584. refid "com.company.assembleegameclient.objects:GameObject/instance/isPaused"
  585. returns QName(PackageNamespace(""), "Boolean")
  586. body
  587. maxstack 2
  588. localcount 1
  589. initscopedepth 5
  590. maxscopedepth 6
  591. code
  592. getlocal0
  593. pushscope
  594.  
  595. getlocal0
  596. getproperty QName(PackageNamespace(""), "condition_")
  597. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  598. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  599. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  600. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  601. getproperty QName(PackageNamespace(""), "PAUSED_BIT")
  602. bitand
  603. pushbyte 0
  604. equals
  605. not
  606. returnvalue
  607. end ; code
  608. end ; body
  609. end ; method
  610. end ; trait
  611. trait method QName(PackageNamespace(""), "isStasis")
  612. method
  613. refid "com.company.assembleegameclient.objects:GameObject/instance/isStasis"
  614. returns QName(PackageNamespace(""), "Boolean")
  615. body
  616. maxstack 2
  617. localcount 1
  618. initscopedepth 5
  619. maxscopedepth 6
  620. code
  621. getlocal0
  622. pushscope
  623.  
  624. getlocal0
  625. getproperty QName(PackageNamespace(""), "condition_")
  626. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  627. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  628. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  629. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  630. getproperty QName(PackageNamespace(""), "STASIS_BIT")
  631. bitand
  632. pushbyte 0
  633. equals
  634. not
  635. returnvalue
  636. end ; code
  637. end ; body
  638. end ; method
  639. end ; trait
  640. trait method QName(PackageNamespace(""), "isInvincible")
  641. method
  642. refid "com.company.assembleegameclient.objects:GameObject/instance/isInvincible"
  643. returns QName(PackageNamespace(""), "Boolean")
  644. body
  645. maxstack 2
  646. localcount 1
  647. initscopedepth 5
  648. maxscopedepth 6
  649. code
  650. getlocal0
  651. pushscope
  652.  
  653. getlocal0
  654. getproperty QName(PackageNamespace(""), "condition_")
  655. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  656. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  657. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  658. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  659. getproperty QName(PackageNamespace(""), "INVINCIBLE_BIT")
  660. bitand
  661. pushbyte 0
  662. equals
  663. not
  664. returnvalue
  665. end ; code
  666. end ; body
  667. end ; method
  668. end ; trait
  669. trait method QName(PackageNamespace(""), "isInvulnerable")
  670. method
  671. refid "com.company.assembleegameclient.objects:GameObject/instance/isInvulnerable"
  672. returns QName(PackageNamespace(""), "Boolean")
  673. body
  674. maxstack 2
  675. localcount 1
  676. initscopedepth 5
  677. maxscopedepth 6
  678. code
  679. getlocal0
  680. pushscope
  681.  
  682. getlocal0
  683. getproperty QName(PackageNamespace(""), "condition_")
  684. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  685. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  686. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  687. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  688. getproperty QName(PackageNamespace(""), "INVULNERABLE_BIT")
  689. bitand
  690. pushbyte 0
  691. equals
  692. not
  693. returnvalue
  694. end ; code
  695. end ; body
  696. end ; method
  697. end ; trait
  698. trait method QName(PackageNamespace(""), "isArmored")
  699. method
  700. refid "com.company.assembleegameclient.objects:GameObject/instance/isArmored"
  701. returns QName(PackageNamespace(""), "Boolean")
  702. body
  703. maxstack 2
  704. localcount 1
  705. initscopedepth 5
  706. maxscopedepth 6
  707. code
  708. getlocal0
  709. pushscope
  710.  
  711. getlocal0
  712. getproperty QName(PackageNamespace(""), "condition_")
  713. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  714. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  715. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  716. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  717. getproperty QName(PackageNamespace(""), "ARMORED_BIT")
  718. bitand
  719. pushbyte 0
  720. equals
  721. not
  722. returnvalue
  723. end ; code
  724. end ; body
  725. end ; method
  726. end ; trait
  727. trait method QName(PackageNamespace(""), "isArmorBroken")
  728. method
  729. refid "com.company.assembleegameclient.objects:GameObject/instance/isArmorBroken"
  730. returns QName(PackageNamespace(""), "Boolean")
  731. body
  732. maxstack 2
  733. localcount 1
  734. initscopedepth 5
  735. maxscopedepth 6
  736. code
  737. getlocal0
  738. pushscope
  739.  
  740. getlocal0
  741. getproperty QName(PackageNamespace(""), "condition_")
  742. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  743. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  744. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  745. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  746. getproperty QName(PackageNamespace(""), "ARMORBROKEN_BIT")
  747. bitand
  748. pushbyte 0
  749. equals
  750. not
  751. returnvalue
  752. end ; code
  753. end ; body
  754. end ; method
  755. end ; trait
  756. trait method QName(PackageNamespace(""), "isArmorBrokenImmune")
  757. method
  758. refid "com.company.assembleegameclient.objects:GameObject/instance/isArmorBrokenImmune"
  759. returns QName(PackageNamespace(""), "Boolean")
  760. body
  761. maxstack 2
  762. localcount 1
  763. initscopedepth 5
  764. maxscopedepth 6
  765. code
  766. getlocal0
  767. pushscope
  768.  
  769. getlocal0
  770. getproperty QName(PackageNamespace(""), "condition_")
  771. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  772. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  773. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  774. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  775. getproperty QName(PackageNamespace(""), "ARMORBROKEN_IMMUNE_BIT")
  776. bitand
  777. pushbyte 0
  778. equals
  779. not
  780. returnvalue
  781. end ; code
  782. end ; body
  783. end ; method
  784. end ; trait
  785. trait method QName(PackageNamespace(""), "isSlowedImmune")
  786. method
  787. refid "com.company.assembleegameclient.objects:GameObject/instance/isSlowedImmune"
  788. returns QName(PackageNamespace(""), "Boolean")
  789. body
  790. maxstack 2
  791. localcount 1
  792. initscopedepth 5
  793. maxscopedepth 6
  794. code
  795. getlocal0
  796. pushscope
  797.  
  798. getlocal0
  799. getproperty QName(PackageNamespace(""), "condition_")
  800. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  801. getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
  802. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  803. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  804. getproperty QName(PackageNamespace(""), "SLOWED_IMMUNE_BIT")
  805. bitand
  806. pushbyte 0
  807. equals
  808. not
  809. returnvalue
  810. end ; code
  811. end ; body
  812. end ; method
  813. end ; trait
  814. trait method QName(PackageNamespace(""), "isUnstable")
  815. method
  816. refid "com.company.assembleegameclient.objects:GameObject/instance/isUnstable"
  817. returns QName(PackageNamespace(""), "Boolean")
  818. body
  819. maxstack 2
  820. localcount 1
  821. initscopedepth 5
  822. maxscopedepth 6
  823. code
  824. getlocal0
  825. pushscope
  826.  
  827. getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
  828. getproperty QName(PackageNamespace(""), "data_")
  829. getproperty QName(PackageNamespace(""), "noUnstable")
  830. iffalse L8
  831.  
  832. pushfalse
  833. returnvalue
  834.  
  835. L8:
  836. getlocal0
  837. getproperty QName(PackageNamespace(""), "condition_")
  838. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  839. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  840. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  841. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  842. getproperty QName(PackageNamespace(""), "UNSTABLE_BIT")
  843. bitand
  844. pushbyte 0
  845. equals
  846. not
  847. returnvalue
  848. end ; code
  849. end ; body
  850. end ; method
  851. end ; trait
  852. trait method QName(PackageNamespace(""), "isShowPetEffectIcon")
  853. method
  854. refid "com.company.assembleegameclient.objects:GameObject/instance/isShowPetEffectIcon"
  855. returns QName(PackageNamespace(""), "Boolean")
  856. body
  857. maxstack 2
  858. localcount 1
  859. initscopedepth 5
  860. maxscopedepth 6
  861. code
  862. getlocal0
  863. pushscope
  864.  
  865. getlocal0
  866. getproperty QName(PackageNamespace(""), "condition_")
  867. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  868. getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
  869. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  870. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  871. getproperty QName(PackageNamespace(""), "PET_EFFECT_ICON")
  872. bitand
  873. pushbyte 0
  874. equals
  875. not
  876. returnvalue
  877. end ; code
  878. end ; body
  879. end ; method
  880. end ; trait
  881. trait method QName(PackageNamespace(""), "isDarkness")
  882. method
  883. refid "com.company.assembleegameclient.objects:GameObject/instance/isDarkness"
  884. returns QName(PackageNamespace(""), "Boolean")
  885. body
  886. maxstack 2
  887. localcount 1
  888. initscopedepth 5
  889. maxscopedepth 6
  890. code
  891. getlocal0
  892. pushscope
  893.  
  894. getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
  895. getproperty QName(PackageNamespace(""), "data_")
  896. getproperty QName(PackageNamespace(""), "noDarkness")
  897. iffalse L8
  898.  
  899. pushfalse
  900. returnvalue
  901.  
  902. L8:
  903. getlocal0
  904. getproperty QName(PackageNamespace(""), "condition_")
  905. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  906. getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
  907. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  908. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  909. getproperty QName(PackageNamespace(""), "DARKNESS_BIT")
  910. bitand
  911. pushbyte 0
  912. equals
  913. not
  914. returnvalue
  915. end ; code
  916. end ; body
  917. end ; method
  918. end ; trait
  919. trait method QName(PackageNamespace(""), "isParalyzeImmune")
  920. method
  921. refid "com.company.assembleegameclient.objects:GameObject/instance/isParalyzeImmune"
  922. returns QName(PackageNamespace(""), "Boolean")
  923. body
  924. maxstack 2
  925. localcount 1
  926. initscopedepth 5
  927. maxscopedepth 6
  928. code
  929. getlocal0
  930. pushscope
  931.  
  932. getlocal0
  933. getproperty QName(PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), "isParalyzeImmune_")
  934. convert_b
  935. dup
  936. iftrue L19
  937.  
  938. pop
  939. getlocal0
  940. getproperty QName(PackageNamespace(""), "condition_")
  941. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  942. getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
  943. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  944. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  945. getproperty QName(PackageNamespace(""), "PARALYZED_IMMUNE_BIT")
  946. bitand
  947. pushbyte 0
  948. equals
  949. not
  950. L19:
  951. returnvalue
  952. end ; code
  953. end ; body
  954. end ; method
  955. end ; trait
  956. trait method QName(PackageNamespace(""), "isDazedImmune")
  957. method
  958. refid "com.company.assembleegameclient.objects:GameObject/instance/isDazedImmune"
  959. returns QName(PackageNamespace(""), "Boolean")
  960. body
  961. maxstack 2
  962. localcount 1
  963. initscopedepth 5
  964. maxscopedepth 6
  965. code
  966. getlocal0
  967. pushscope
  968.  
  969. getlocal0
  970. getproperty QName(PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), "isDazedImmune_")
  971. convert_b
  972. dup
  973. iftrue L19
  974.  
  975. pop
  976. getlocal0
  977. getproperty QName(PackageNamespace(""), "condition_")
  978. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  979. getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
  980. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  981. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  982. getproperty QName(PackageNamespace(""), "DAZED_IMMUNE_BIT")
  983. bitand
  984. pushbyte 0
  985. equals
  986. not
  987. L19:
  988. returnvalue
  989. end ; code
  990. end ; body
  991. end ; method
  992. end ; trait
  993. trait method QName(PackageNamespace(""), "isPetrified")
  994. method
  995. refid "com.company.assembleegameclient.objects:GameObject/instance/isPetrified"
  996. returns QName(PackageNamespace(""), "Boolean")
  997. body
  998. maxstack 2
  999. localcount 1
  1000. initscopedepth 5
  1001. maxscopedepth 6
  1002. code
  1003. getlocal0
  1004. pushscope
  1005.  
  1006. getlocal0
  1007. getproperty QName(PackageNamespace(""), "condition_")
  1008. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  1009. getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
  1010. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  1011. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  1012. getproperty QName(PackageNamespace(""), "PETRIFIED_BIT")
  1013. bitand
  1014. pushbyte 0
  1015. equals
  1016. not
  1017. returnvalue
  1018. end ; code
  1019. end ; body
  1020. end ; method
  1021. end ; trait
  1022. trait method QName(PackageNamespace(""), "isPetrifiedImmune")
  1023. method
  1024. refid "com.company.assembleegameclient.objects:GameObject/instance/isPetrifiedImmune"
  1025. returns QName(PackageNamespace(""), "Boolean")
  1026. body
  1027. maxstack 2
  1028. localcount 1
  1029. initscopedepth 5
  1030. maxscopedepth 6
  1031. code
  1032. getlocal0
  1033. pushscope
  1034.  
  1035. getlocal0
  1036. getproperty QName(PackageNamespace(""), "condition_")
  1037. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  1038. getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
  1039. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  1040. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  1041. getproperty QName(PackageNamespace(""), "PETRIFIED_IMMUNE_BIT")
  1042. bitand
  1043. pushbyte 0
  1044. equals
  1045. not
  1046. returnvalue
  1047. end ; code
  1048. end ; body
  1049. end ; method
  1050. end ; trait
  1051. trait method QName(PackageNamespace(""), "isCursed")
  1052. method
  1053. refid "com.company.assembleegameclient.objects:GameObject/instance/isCursed"
  1054. returns QName(PackageNamespace(""), "Boolean")
  1055. body
  1056. maxstack 2
  1057. localcount 1
  1058. initscopedepth 5
  1059. maxscopedepth 6
  1060. code
  1061. getlocal0
  1062. pushscope
  1063.  
  1064. getlocal0
  1065. getproperty QName(PackageNamespace(""), "condition_")
  1066. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  1067. getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
  1068. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  1069. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  1070. getproperty QName(PackageNamespace(""), "CURSE_BIT")
  1071. bitand
  1072. pushbyte 0
  1073. equals
  1074. not
  1075. returnvalue
  1076. end ; code
  1077. end ; body
  1078. end ; method
  1079. end ; trait
  1080. trait method QName(PackageNamespace(""), "isCursedImmune")
  1081. method
  1082. refid "com.company.assembleegameclient.objects:GameObject/instance/isCursedImmune"
  1083. returns QName(PackageNamespace(""), "Boolean")
  1084. body
  1085. maxstack 2
  1086. localcount 1
  1087. initscopedepth 5
  1088. maxscopedepth 6
  1089. code
  1090. getlocal0
  1091. pushscope
  1092.  
  1093. getlocal0
  1094. getproperty QName(PackageNamespace(""), "condition_")
  1095. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  1096. getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
  1097. getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
  1098. getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
  1099. getproperty QName(PackageNamespace(""), "CURSE_IMMUNE_BIT")
  1100. bitand
  1101. pushbyte 0
  1102. equals
  1103. not
  1104. returnvalue
  1105. end ; code
  1106. end ; body
  1107. end ; method
  1108. end ; trait
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