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- trait method QName(PackageNamespace(""), "isQuiet")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isQuiet"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "QUIET_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isWeak")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isWeak"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "WEAK_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isSlowed")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isSlowed"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
- getproperty QName(PackageNamespace(""), "data_")
- getproperty QName(PackageNamespace(""), "swNoSlow")
- iffalse L13
- getlocal0
- getproperty QName(PackageNamespace(""), "map_")
- getproperty QName(PackageNamespace(""), "name_")
- pushstring "Sprite World"
- ifne L13
- pushfalse
- returnvalue
- L13:
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "SLOWED_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isSick")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isSick"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "SICK_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isDazed")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isDazed"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "DAZED_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isStunned")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isStunned"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "STUNNED_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isBlind")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isBlind"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
- getproperty QName(PackageNamespace(""), "data_")
- getproperty QName(PackageNamespace(""), "noBlind")
- iffalse L8
- pushfalse
- returnvalue
- L8:
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "BLIND_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isDrunk")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isDrunk"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
- getproperty QName(PackageNamespace(""), "data_")
- getproperty QName(PackageNamespace(""), "noDrunk")
- iffalse L8
- pushfalse
- returnvalue
- L8:
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "DRUNK_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isConfused")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isConfused"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
- getproperty QName(PackageNamespace(""), "data_")
- getproperty QName(PackageNamespace(""), "noConfuse")
- iffalse L8
- pushfalse
- returnvalue
- L8:
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CONFUSED_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isStunImmune")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isStunImmune"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "STUN_IMMUNE_BIT")
- bitand
- pushbyte 0
- equals
- not
- dup
- iftrue L19
- pop
- getlocal0
- getproperty QName(PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), "isStunImmune_")
- convert_b
- L19:
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isInvisible")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isInvisible"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "INVISIBLE_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isParalyzed")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isParalyzed"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "PARALYZED_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isSpeedy")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isSpeedy"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "SPEEDY_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isNinjaSpeedy")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isNinjaSpeedy"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "NINJA_SPEEDY_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isHallucinating")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isHallucinating"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
- getproperty QName(PackageNamespace(""), "data_")
- getproperty QName(PackageNamespace(""), "noHallucinate")
- iffalse L8
- pushfalse
- returnvalue
- L8:
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "HALLUCINATING_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isHealing")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isHealing"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "HEALING_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isDamaging")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isDamaging"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "DAMAGING_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isBerserk")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isBerserk"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "BERSERK_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isPaused")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isPaused"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "PAUSED_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isStasis")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isStasis"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "STASIS_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isInvincible")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isInvincible"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "INVINCIBLE_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isInvulnerable")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isInvulnerable"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "INVULNERABLE_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isArmored")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isArmored"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "ARMORED_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isArmorBroken")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isArmorBroken"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "ARMORBROKEN_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isArmorBrokenImmune")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isArmorBrokenImmune"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "ARMORBROKEN_IMMUNE_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isSlowedImmune")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isSlowedImmune"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "SLOWED_IMMUNE_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isUnstable")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isUnstable"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
- getproperty QName(PackageNamespace(""), "data_")
- getproperty QName(PackageNamespace(""), "noUnstable")
- iffalse L8
- pushfalse
- returnvalue
- L8:
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "UNSTABLE_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isShowPetEffectIcon")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isShowPetEffectIcon"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "PET_EFFECT_ICON")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isDarkness")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isDarkness"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
- getproperty QName(PackageNamespace(""), "data_")
- getproperty QName(PackageNamespace(""), "noDarkness")
- iffalse L8
- pushfalse
- returnvalue
- L8:
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_FIRST_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "DARKNESS_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isParalyzeImmune")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isParalyzeImmune"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), "isParalyzeImmune_")
- convert_b
- dup
- iftrue L19
- pop
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "PARALYZED_IMMUNE_BIT")
- bitand
- pushbyte 0
- equals
- not
- L19:
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isDazedImmune")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isDazedImmune"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), "isDazedImmune_")
- convert_b
- dup
- iftrue L19
- pop
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "DAZED_IMMUNE_BIT")
- bitand
- pushbyte 0
- equals
- not
- L19:
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isPetrified")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isPetrified"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "PETRIFIED_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isPetrifiedImmune")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isPetrifiedImmune"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "PETRIFIED_IMMUNE_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isCursed")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isCursed"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CURSE_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
- trait method QName(PackageNamespace(""), "isCursedImmune")
- method
- refid "com.company.assembleegameclient.objects:GameObject/instance/isCursedImmune"
- returns QName(PackageNamespace(""), "Boolean")
- body
- maxstack 2
- localcount 1
- initscopedepth 5
- maxscopedepth 6
- code
- getlocal0
- pushscope
- getlocal0
- getproperty QName(PackageNamespace(""), "condition_")
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CE_SECOND_BATCH")
- getproperty MultinameL([PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#0"), StaticProtectedNs("com.company.assembleegameclient.objects:GameObject"), PackageNamespace(""), PrivateNamespace(null, "com.company.assembleegameclient.objects:GameObject#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace("com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("com.company.assembleegameclient.objects:BasicObject")])
- getlex QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
- getproperty QName(PackageNamespace(""), "CURSE_IMMUNE_BIT")
- bitand
- pushbyte 0
- equals
- not
- returnvalue
- end ; code
- end ; body
- end ; method
- end ; trait
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