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- --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
- Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
- --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
- -- AutoGenerated Code
- local var = {}
- var[1] = Instance.new('Model', game['Workspace'])
- var[1].Name = "DilapidatedHouse"
- var[1].Archivable = true
- var[2] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[2].Name = "Part"
- var[2].Archivable = true
- var[2].BrickColor = BrickColor.new('Sand red')
- var[2].Material = 'WoodPlanks'
- var[2].Reflectance = 0
- var[2].Transparency = 0
- var[2].RotVelocity = Vector3.new(0, 0, 0)
- var[2].Velocity = Vector3.new(0, 0, 0)
- var[2].Anchored = false
- var[2].CanCollide = true
- var[2].Locked = false
- var[2].Elasticity = 0.5
- var[2].Friction = 0.30000001192093
- var[2].Size = Vector3.new(0.399999976, 7, 1)
- var[2].FormFactor = 'Custom'
- var[2].Shape = 'Block'
- var[2].BackSurface = 'Smooth'
- var[2].FrontSurface = 'Smooth'
- var[2].TopSurface = 'Smooth'
- var[2].BottomSurface = 'Smooth'
- var[2].LeftSurface = 'Smooth'
- var[2].RightSurface = 'Smooth'
- var[2].CFrame = CFrame.new(-34.3999977, 4.49994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[2]:MakeJoints()
- var[3] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[3].Name = "Weld"
- var[3].Archivable = true
- var[3].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[3].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[3].C0 = CFrame.new(-0.400009155, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[3].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[4] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[4].Name = "Part"
- var[4].Archivable = true
- var[4].BrickColor = BrickColor.new('Brick yellow')
- var[4].Material = 'WoodPlanks'
- var[4].Reflectance = 0
- var[4].Transparency = 0
- var[4].RotVelocity = Vector3.new(0, 0, 0)
- var[4].Velocity = Vector3.new(0, 0, 0)
- var[4].Anchored = false
- var[4].CanCollide = true
- var[4].Locked = false
- var[4].Elasticity = 0.5
- var[4].Friction = 0.30000001192093
- var[4].Size = Vector3.new(18.8000011, 2.5999999, 0.200000003)
- var[4].FormFactor = 'Custom'
- var[4].Shape = 'Block'
- var[4].BackSurface = 'Smooth'
- var[4].FrontSurface = 'Smooth'
- var[4].TopSurface = 'Smooth'
- var[4].BottomSurface = 'Smooth'
- var[4].LeftSurface = 'Smooth'
- var[4].RightSurface = 'Smooth'
- var[4].CFrame = CFrame.new(-29.0000038, 2.29994583, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[4]:MakeJoints()
- var[5] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[5].Name = "Weld"
- var[5].Archivable = true
- var[5].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[5].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[5].C0 = CFrame.new(0.400024414, 0, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[5].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[6] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[6].Name = "Part"
- var[6].Archivable = true
- var[6].BrickColor = BrickColor.new('Sand red')
- var[6].Material = 'WoodPlanks'
- var[6].Reflectance = 0
- var[6].Transparency = 0
- var[6].RotVelocity = Vector3.new(0, 0, 0)
- var[6].Velocity = Vector3.new(0, 0, 0)
- var[6].Anchored = false
- var[6].CanCollide = true
- var[6].Locked = false
- var[6].Elasticity = 0.5
- var[6].Friction = 0.30000001192093
- var[6].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[6].FormFactor = 'Custom'
- var[6].Shape = 'Block'
- var[6].BackSurface = 'Smooth'
- var[6].FrontSurface = 'Smooth'
- var[6].TopSurface = 'Smooth'
- var[6].BottomSurface = 'Smooth'
- var[6].LeftSurface = 'Smooth'
- var[6].RightSurface = 'Smooth'
- var[6].CFrame = CFrame.new(-24.6000099, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[6]:MakeJoints()
- var[7] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[7].Name = "Weld"
- var[7].Archivable = true
- var[7].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[7].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[7].C0 = CFrame.new(0.400009155, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[7].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[8] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[8].Name = "Part"
- var[8].Archivable = true
- var[8].BrickColor = BrickColor.new('Sand red')
- var[8].Material = 'WoodPlanks'
- var[8].Reflectance = 0
- var[8].Transparency = 0
- var[8].RotVelocity = Vector3.new(0, 0, 0)
- var[8].Velocity = Vector3.new(0, 0, 0)
- var[8].Anchored = false
- var[8].CanCollide = true
- var[8].Locked = false
- var[8].Elasticity = 0.5
- var[8].Friction = 0.30000001192093
- var[8].Size = Vector3.new(28.4000015, 1, 0.599999249)
- var[8].FormFactor = 'Custom'
- var[8].Shape = 'Block'
- var[8].BackSurface = 'Smooth'
- var[8].FrontSurface = 'Smooth'
- var[8].TopSurface = 'Smooth'
- var[8].BottomSurface = 'Smooth'
- var[8].LeftSurface = 'Smooth'
- var[8].RightSurface = 'Smooth'
- var[8].CFrame = CFrame.new(-24.2000465, 0.499947071, -4.50001383, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[8]:MakeJoints()
- var[9] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[9].Name = "Weld"
- var[9].Archivable = true
- var[9].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[9].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[9].C0 = CFrame.new(-4.57763672e-005, 0, 0.399993896, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[9].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[10] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[10].Name = "Part"
- var[10].Archivable = true
- var[10].BrickColor = BrickColor.new('Brick yellow')
- var[10].Material = 'WoodPlanks'
- var[10].Reflectance = 0
- var[10].Transparency = 0
- var[10].RotVelocity = Vector3.new(0, 0, 0)
- var[10].Velocity = Vector3.new(0, 0, 0)
- var[10].Anchored = false
- var[10].CanCollide = true
- var[10].Locked = false
- var[10].Elasticity = 0.5
- var[10].Friction = 0.30000001192093
- var[10].Size = Vector3.new(0.200000003, 4.20000029, 1.80000019)
- var[10].FormFactor = 'Custom'
- var[10].Shape = 'Block'
- var[10].BackSurface = 'Smooth'
- var[10].FrontSurface = 'Smooth'
- var[10].TopSurface = 'Smooth'
- var[10].BottomSurface = 'Smooth'
- var[10].LeftSurface = 'Smooth'
- var[10].RightSurface = 'Smooth'
- var[10].CFrame = CFrame.new(-39.1000099, 9.49994087, -3.89999247, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[10]:MakeJoints()
- var[11] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[11].Name = "Weld"
- var[11].Archivable = true
- var[11].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[11].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[11].C0 = CFrame.new(-1.52587891e-005, -1.59999704, -1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[11].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[12] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[12].Name = "Part"
- var[12].Archivable = true
- var[12].BrickColor = BrickColor.new('Sand red')
- var[12].Material = 'Slate'
- var[12].Reflectance = 0
- var[12].Transparency = 0
- var[12].RotVelocity = Vector3.new(0, 0, 0)
- var[12].Velocity = Vector3.new(0, 0, 0)
- var[12].Anchored = false
- var[12].CanCollide = true
- var[12].Locked = false
- var[12].Elasticity = 0.5
- var[12].Friction = 0.30000001192093
- var[12].Size = Vector3.new(28.4000015, 0.200000003, 16.3999996)
- var[12].FormFactor = 'Custom'
- var[12].Shape = 'Block'
- var[12].BackSurface = 'Smooth'
- var[12].FrontSurface = 'Smooth'
- var[12].TopSurface = 'Smooth'
- var[12].BottomSurface = 'Smooth'
- var[12].LeftSurface = 'Smooth'
- var[12].RightSurface = 'Smooth'
- var[12].CFrame = CFrame.new(-24.2000465, 0.0999474823, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[12]:MakeJoints()
- var[13] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[13].Name = "Weld"
- var[13].Archivable = true
- var[13].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[13].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[13].C0 = CFrame.new(0, 0.399999529, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[13].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[14] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[14].Name = "Part"
- var[14].Archivable = true
- var[14].BrickColor = BrickColor.new('Sand red')
- var[14].Material = 'WoodPlanks'
- var[14].Reflectance = 0
- var[14].Transparency = 0
- var[14].RotVelocity = Vector3.new(0, 0, 0)
- var[14].Velocity = Vector3.new(0, 0, 0)
- var[14].Anchored = false
- var[14].CanCollide = true
- var[14].Locked = false
- var[14].Elasticity = 0.5
- var[14].Friction = 0.30000001192093
- var[14].Size = Vector3.new(5.80000019, 0.399999976, 1.4000001)
- var[14].FormFactor = 'Custom'
- var[14].Shape = 'Block'
- var[14].BackSurface = 'Smooth'
- var[14].FrontSurface = 'Smooth'
- var[14].TopSurface = 'Smooth'
- var[14].BottomSurface = 'Smooth'
- var[14].LeftSurface = 'Smooth'
- var[14].RightSurface = 'Smooth'
- var[14].CFrame = CFrame.new(-16.7000008, 8.19994259, 12.4999962, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[14]:MakeJoints()
- var[15] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[15].Name = "Weld"
- var[15].Archivable = true
- var[15].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[15].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[15].C0 = CFrame.new(-1.1000061, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[15].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[16] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[16].Name = "Part"
- var[16].Archivable = true
- var[16].BrickColor = BrickColor.new('Brick yellow')
- var[16].Material = 'WoodPlanks'
- var[16].Reflectance = 0
- var[16].Transparency = 0
- var[16].RotVelocity = Vector3.new(0, 0, 0)
- var[16].Velocity = Vector3.new(0, 0, 0)
- var[16].Anchored = false
- var[16].CanCollide = true
- var[16].Locked = false
- var[16].Elasticity = 0.5
- var[16].Friction = 0.30000001192093
- var[16].Size = Vector3.new(30, 3.20000029, 0.200000003)
- var[16].FormFactor = 'Custom'
- var[16].Shape = 'Block'
- var[16].BackSurface = 'Smooth'
- var[16].FrontSurface = 'Smooth'
- var[16].TopSurface = 'Smooth'
- var[16].BottomSurface = 'Smooth'
- var[16].LeftSurface = 'Smooth'
- var[16].RightSurface = 'Smooth'
- var[16].CFrame = CFrame.new(-24.2000008, 9.99994183, -4.8999958, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[16]:MakeJoints()
- var[17] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[17].Name = "Weld"
- var[17].Archivable = true
- var[17].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[17].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[17].C0 = CFrame.new(3.05175781e-005, 1.29999542, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[17].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[18] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[18].Name = "Part"
- var[18].Archivable = true
- var[18].BrickColor = BrickColor.new('Brick yellow')
- var[18].Material = 'WoodPlanks'
- var[18].Reflectance = 0
- var[18].Transparency = 0
- var[18].RotVelocity = Vector3.new(0, 0, 0)
- var[18].Velocity = Vector3.new(0, 0, 0)
- var[18].Anchored = false
- var[18].CanCollide = true
- var[18].Locked = false
- var[18].Elasticity = 0.5
- var[18].Friction = 0.30000001192093
- var[18].Size = Vector3.new(0.200000003, 1.79999948, 0.200001597)
- var[18].FormFactor = 'Custom'
- var[18].Shape = 'Block'
- var[18].BackSurface = 'Smooth'
- var[18].FrontSurface = 'Smooth'
- var[18].TopSurface = 'Smooth'
- var[18].BottomSurface = 'Smooth'
- var[18].LeftSurface = 'Smooth'
- var[18].RightSurface = 'Smooth'
- var[18].CFrame = CFrame.new(-38.3000069, 7.89994431, 11.300005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[18]:MakeJoints()
- var[19] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[19].Name = "Weld"
- var[19].Archivable = true
- var[19].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[19].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[19].C0 = CFrame.new(0, -0.400001526, 0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[19].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[20] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[20].Name = "Part"
- var[20].Archivable = true
- var[20].BrickColor = BrickColor.new('Brick yellow')
- var[20].Material = 'WoodPlanks'
- var[20].Reflectance = 0
- var[20].Transparency = 0
- var[20].RotVelocity = Vector3.new(0, 0, 0)
- var[20].Velocity = Vector3.new(0, 0, 0)
- var[20].Anchored = false
- var[20].CanCollide = true
- var[20].Locked = false
- var[20].Elasticity = 0.5
- var[20].Friction = 0.30000001192093
- var[20].Size = Vector3.new(0.200000003, 1.00000024, 0.600000024)
- var[20].FormFactor = 'Custom'
- var[20].Shape = 'Block'
- var[20].BackSurface = 'Smooth'
- var[20].FrontSurface = 'Smooth'
- var[20].TopSurface = 'Smooth'
- var[20].BottomSurface = 'Smooth'
- var[20].LeftSurface = 'Smooth'
- var[20].RightSurface = 'Smooth'
- var[20].CFrame = CFrame.new(-39.0999947, 7.89994431, -2.69999552, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[20]:MakeJoints()
- var[21] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[21].Name = "Weld"
- var[21].Archivable = true
- var[21].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[21].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[21].C0 = CFrame.new(-0.399993896, -1.90000153, -0.699981689, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[21].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[22] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[22].Name = "Part"
- var[22].Archivable = true
- var[22].BrickColor = BrickColor.new('Brick yellow')
- var[22].Material = 'WoodPlanks'
- var[22].Reflectance = 0
- var[22].Transparency = 0
- var[22].RotVelocity = Vector3.new(0, 0, 0)
- var[22].Velocity = Vector3.new(0, 0, 0)
- var[22].Anchored = false
- var[22].CanCollide = true
- var[22].Locked = false
- var[22].Elasticity = 0.5
- var[22].Friction = 0.30000001192093
- var[22].Size = Vector3.new(1.00000012, 0.799999714, 0.200000003)
- var[22].FormFactor = 'Custom'
- var[22].Shape = 'Block'
- var[22].BackSurface = 'Smooth'
- var[22].FrontSurface = 'Smooth'
- var[22].TopSurface = 'Smooth'
- var[22].BottomSurface = 'Smooth'
- var[22].LeftSurface = 'Smooth'
- var[22].RightSurface = 'Smooth'
- var[22].CFrame = CFrame.new(-20.8999977, 7.99994183, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[22]:MakeJoints()
- var[23] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[23].Name = "Weld"
- var[23].Archivable = true
- var[23].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[23].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[23].C0 = CFrame.new(1.30001831, 0.199995995, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[23].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[24] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[24].Name = "Part"
- var[24].Archivable = true
- var[24].BrickColor = BrickColor.new('Sand red')
- var[24].Material = 'WoodPlanks'
- var[24].Reflectance = 0
- var[24].Transparency = 0
- var[24].RotVelocity = Vector3.new(0, 0, 0)
- var[24].Velocity = Vector3.new(0, 0, 0)
- var[24].Anchored = false
- var[24].CanCollide = true
- var[24].Locked = false
- var[24].Elasticity = 0.5
- var[24].Friction = 0.30000001192093
- var[24].Size = Vector3.new(0.399999619, 0.600000024, 8)
- var[24].FormFactor = 'Custom'
- var[24].Shape = 'Block'
- var[24].BackSurface = 'Smooth'
- var[24].FrontSurface = 'Smooth'
- var[24].TopSurface = 'Smooth'
- var[24].BottomSurface = 'Smooth'
- var[24].LeftSurface = 'Smooth'
- var[24].RightSurface = 'Smooth'
- var[24].CFrame = CFrame.new(-38.8000069, 9.75876045, -8.63406944, 1, 0, 0, 0, 0.96592468, 0.258818686, 0, -0.258818686, 0.96592468)
- var[24]:MakeJoints()
- var[25] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[25].Name = "Weld"
- var[25].Archivable = true
- var[25].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[25].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[25].C0 = CFrame.new(0.400009155, 0.399993896, -0.5, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
- var[25].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[26] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[26].Name = "Part"
- var[26].Archivable = true
- var[26].BrickColor = BrickColor.new('Brick yellow')
- var[26].Material = 'WoodPlanks'
- var[26].Reflectance = 0
- var[26].Transparency = 0
- var[26].RotVelocity = Vector3.new(0, 0, 0)
- var[26].Velocity = Vector3.new(0, 0, 0)
- var[26].Anchored = false
- var[26].CanCollide = true
- var[26].Locked = false
- var[26].Elasticity = 0.5
- var[26].Friction = 0.30000001192093
- var[26].Size = Vector3.new(0.200000003, 0.799999654, 5.40000153)
- var[26].FormFactor = 'Custom'
- var[26].Shape = 'Block'
- var[26].BackSurface = 'Smooth'
- var[26].FrontSurface = 'Smooth'
- var[26].TopSurface = 'Smooth'
- var[26].BottomSurface = 'Smooth'
- var[26].LeftSurface = 'Smooth'
- var[26].RightSurface = 'Smooth'
- var[26].CFrame = CFrame.new(-38.3000069, 8.99994087, 6.69999886, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[26]:MakeJoints()
- var[27] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[27].Name = "Weld"
- var[27].Archivable = true
- var[27].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[27].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[27].C0 = CFrame.new(0.800003052, 0.5, -0.200012207, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[27].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[28] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[28].Name = "Part"
- var[28].Archivable = true
- var[28].BrickColor = BrickColor.new('Brick yellow')
- var[28].Material = 'WoodPlanks'
- var[28].Reflectance = 0
- var[28].Transparency = 0
- var[28].RotVelocity = Vector3.new(0, 0, 0)
- var[28].Velocity = Vector3.new(0, 0, 0)
- var[28].Anchored = false
- var[28].CanCollide = true
- var[28].Locked = false
- var[28].Elasticity = 0.5
- var[28].Friction = 0.30000001192093
- var[28].Size = Vector3.new(0.800000191, 4.79999971, 0.200000003)
- var[28].FormFactor = 'Custom'
- var[28].Shape = 'Block'
- var[28].BackSurface = 'Smooth'
- var[28].FrontSurface = 'Smooth'
- var[28].TopSurface = 'Smooth'
- var[28].BottomSurface = 'Smooth'
- var[28].LeftSurface = 'Smooth'
- var[28].RightSurface = 'Smooth'
- var[28].CFrame = CFrame.new(-24.3999977, 5.99994278, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[28]:MakeJoints()
- var[29] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[29].Name = "Weld"
- var[29].Archivable = true
- var[29].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[29].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[29].C0 = CFrame.new(0.600021362, 0, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[29].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[30] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[30].Name = "Part"
- var[30].Archivable = true
- var[30].BrickColor = BrickColor.new('Brick yellow')
- var[30].Material = 'WoodPlanks'
- var[30].Reflectance = 0
- var[30].Transparency = 0
- var[30].RotVelocity = Vector3.new(0, 0, 0)
- var[30].Velocity = Vector3.new(0, 0, 0)
- var[30].Anchored = false
- var[30].CanCollide = true
- var[30].Locked = false
- var[30].Elasticity = 0.5
- var[30].Friction = 0.30000001192093
- var[30].Size = Vector3.new(0.200000003, 4.20000029, 11.8000002)
- var[30].FormFactor = 'Custom'
- var[30].Shape = 'Block'
- var[30].BackSurface = 'Smooth'
- var[30].FrontSurface = 'Smooth'
- var[30].TopSurface = 'Smooth'
- var[30].BottomSurface = 'Smooth'
- var[30].LeftSurface = 'Smooth'
- var[30].RightSurface = 'Smooth'
- var[30].CFrame = CFrame.new(-39.1000099, 9.49994087, 6.90001106, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[30]:MakeJoints()
- var[31] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[31].Name = "Weld"
- var[31].Archivable = true
- var[31].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[31].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[31].C0 = CFrame.new(-0.800003052, -1.49999905, 1.60002136, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[31].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[32] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[32].Name = "Part"
- var[32].Archivable = true
- var[32].BrickColor = BrickColor.new('Brick yellow')
- var[32].Material = 'WoodPlanks'
- var[32].Reflectance = 0
- var[32].Transparency = 0
- var[32].RotVelocity = Vector3.new(0, 0, 0)
- var[32].Velocity = Vector3.new(0, 0, 0)
- var[32].Anchored = false
- var[32].CanCollide = true
- var[32].Locked = false
- var[32].Elasticity = 0.5
- var[32].Friction = 0.30000001192093
- var[32].Size = Vector3.new(0.800000429, 1.60000014, 0.200000003)
- var[32].FormFactor = 'Custom'
- var[32].Shape = 'Block'
- var[32].BackSurface = 'Smooth'
- var[32].FrontSurface = 'Smooth'
- var[32].TopSurface = 'Smooth'
- var[32].BottomSurface = 'Smooth'
- var[32].LeftSurface = 'Smooth'
- var[32].RightSurface = 'Smooth'
- var[32].CFrame = CFrame.new(-25.3999977, 7.59994936, -4.09999275, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[32]:MakeJoints()
- var[33] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[33].Name = "Weld"
- var[33].Archivable = true
- var[33].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[33].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[33].C0 = CFrame.new(-0.600006104, 1.29999399, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[33].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[34] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[34].Name = "Part"
- var[34].Archivable = true
- var[34].BrickColor = BrickColor.new('Brick yellow')
- var[34].Material = 'WoodPlanks'
- var[34].Reflectance = 0
- var[34].Transparency = 0
- var[34].RotVelocity = Vector3.new(0, 0, 0)
- var[34].Velocity = Vector3.new(0, 0, 0)
- var[34].Anchored = false
- var[34].CanCollide = true
- var[34].Locked = false
- var[34].Elasticity = 0.5
- var[34].Friction = 0.30000001192093
- var[34].Size = Vector3.new(0.200000003, 1.59999955, 1.60000157)
- var[34].FormFactor = 'Custom'
- var[34].Shape = 'Block'
- var[34].BackSurface = 'Smooth'
- var[34].FrontSurface = 'Smooth'
- var[34].TopSurface = 'Smooth'
- var[34].BottomSurface = 'Smooth'
- var[34].LeftSurface = 'Smooth'
- var[34].RightSurface = 'Smooth'
- var[34].CFrame = CFrame.new(-38.3000069, 3.39994431, 8.19999886, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[34]:MakeJoints()
- var[35] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[35].Name = "Weld"
- var[35].Archivable = true
- var[35].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[35].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[35].C0 = CFrame.new(0, 0.799995422, 1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[35].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[36] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[36].Name = "Part"
- var[36].Archivable = true
- var[36].BrickColor = BrickColor.new('Brick yellow')
- var[36].Material = 'WoodPlanks'
- var[36].Reflectance = 0
- var[36].Transparency = 0
- var[36].RotVelocity = Vector3.new(0, 0, 0)
- var[36].Velocity = Vector3.new(0, 0, 0)
- var[36].Anchored = false
- var[36].CanCollide = true
- var[36].Locked = false
- var[36].Elasticity = 0.5
- var[36].Friction = 0.30000001192093
- var[36].Size = Vector3.new(0.600000143, 2.5999999, 0.200000003)
- var[36].FormFactor = 'Custom'
- var[36].Shape = 'Block'
- var[36].BackSurface = 'Smooth'
- var[36].FrontSurface = 'Smooth'
- var[36].TopSurface = 'Smooth'
- var[36].BottomSurface = 'Smooth'
- var[36].LeftSurface = 'Smooth'
- var[36].RightSurface = 'Smooth'
- var[36].CFrame = CFrame.new(-23.7000008, 4.89994431, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[36]:MakeJoints()
- var[37] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[37].Name = "Weld"
- var[37].Archivable = true
- var[37].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[37].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[37].C0 = CFrame.new(-1.5, -0.200004578, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[37].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[38] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[38].Name = "Part"
- var[38].Archivable = true
- var[38].BrickColor = BrickColor.new('Brick yellow')
- var[38].Material = 'WoodPlanks'
- var[38].Reflectance = 0
- var[38].Transparency = 0
- var[38].RotVelocity = Vector3.new(0, 0, 0)
- var[38].Velocity = Vector3.new(0, 0, 0)
- var[38].Anchored = false
- var[38].CanCollide = true
- var[38].Locked = false
- var[38].Elasticity = 0.5
- var[38].Friction = 0.30000001192093
- var[38].Size = Vector3.new(0.200000003, 2.39999962, 0.400001556)
- var[38].FormFactor = 'Custom'
- var[38].Shape = 'Block'
- var[38].BackSurface = 'Smooth'
- var[38].FrontSurface = 'Smooth'
- var[38].TopSurface = 'Smooth'
- var[38].BottomSurface = 'Smooth'
- var[38].LeftSurface = 'Smooth'
- var[38].RightSurface = 'Smooth'
- var[38].CFrame = CFrame.new(-38.3000069, 3.79994583, 6.3999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[38]:MakeJoints()
- var[39] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[39].Name = "Weld"
- var[39].Archivable = true
- var[39].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[39].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[39].C0 = CFrame.new(0, 0.399993896, -0.599990845, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[39].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[40] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[40].Name = "Part"
- var[40].Archivable = true
- var[40].BrickColor = BrickColor.new('Brick yellow')
- var[40].Material = 'WoodPlanks'
- var[40].Reflectance = 0
- var[40].Transparency = 0
- var[40].RotVelocity = Vector3.new(0, 0, 0)
- var[40].Velocity = Vector3.new(0, 0, 0)
- var[40].Anchored = false
- var[40].CanCollide = true
- var[40].Locked = false
- var[40].Elasticity = 0.5
- var[40].Friction = 0.30000001192093
- var[40].Size = Vector3.new(0.200000003, 0.600000262, 2.5999999)
- var[40].FormFactor = 'Custom'
- var[40].Shape = 'Block'
- var[40].BackSurface = 'Smooth'
- var[40].FrontSurface = 'Smooth'
- var[40].TopSurface = 'Smooth'
- var[40].BottomSurface = 'Smooth'
- var[40].LeftSurface = 'Smooth'
- var[40].RightSurface = 'Smooth'
- var[40].CFrame = CFrame.new(-39.0999947, 7.69993925, -0.299986362, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[40]:MakeJoints()
- var[41] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[41].Name = "Weld"
- var[41].Archivable = true
- var[41].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[41].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[41].C0 = CFrame.new(0, 0.800001621, -0.699996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[41].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[42] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[42].Name = "Part"
- var[42].Archivable = true
- var[42].BrickColor = BrickColor.new('Brick yellow')
- var[42].Material = 'WoodPlanks'
- var[42].Reflectance = 0
- var[42].Transparency = 0
- var[42].RotVelocity = Vector3.new(0, 0, 0)
- var[42].Velocity = Vector3.new(0, 0, 0)
- var[42].Anchored = false
- var[42].CanCollide = true
- var[42].Locked = false
- var[42].Elasticity = 0.5
- var[42].Friction = 0.30000001192093
- var[42].Size = Vector3.new(0.200000003, 0.399999648, 2.40000153)
- var[42].FormFactor = 'Custom'
- var[42].Shape = 'Block'
- var[42].BackSurface = 'Smooth'
- var[42].FrontSurface = 'Smooth'
- var[42].TopSurface = 'Smooth'
- var[42].BottomSurface = 'Smooth'
- var[42].LeftSurface = 'Smooth'
- var[42].RightSurface = 'Smooth'
- var[42].CFrame = CFrame.new(-38.3000069, 6.7999382, 2.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[42]:MakeJoints()
- var[43] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[43].Name = "Weld"
- var[43].Archivable = true
- var[43].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[43].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[43].C0 = CFrame.new(0, 0.400001526, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[43].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[44] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[44].Name = "Part"
- var[44].Archivable = true
- var[44].BrickColor = BrickColor.new('Sand red')
- var[44].Material = 'WoodPlanks'
- var[44].Reflectance = 0
- var[44].Transparency = 0
- var[44].RotVelocity = Vector3.new(0, 0, 0)
- var[44].Velocity = Vector3.new(0, 0, 0)
- var[44].Anchored = false
- var[44].CanCollide = true
- var[44].Locked = false
- var[44].Elasticity = 0.5
- var[44].Friction = 0.30000001192093
- var[44].Size = Vector3.new(0.399999976, 8.20000076, 0.600000024)
- var[44].FormFactor = 'Custom'
- var[44].Shape = 'Block'
- var[44].BackSurface = 'Smooth'
- var[44].FrontSurface = 'Smooth'
- var[44].TopSurface = 'Smooth'
- var[44].BottomSurface = 'Smooth'
- var[44].LeftSurface = 'Smooth'
- var[44].RightSurface = 'Smooth'
- var[44].CFrame = CFrame.new(-34.5999947, 4.49993944, -12.2999802, 1, 0, 0, 0, 0.999999225, -4.47034836e-008, 0, 4.47034836e-008, 0.999999225)
- var[44]:MakeJoints()
- var[45] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[45].Name = "Weld"
- var[45].Archivable = true
- var[45].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[45].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[45].C0 = CFrame.new(-0.800003052, 0.400001526, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[45].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[46] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[46].Name = "Part"
- var[46].Archivable = true
- var[46].BrickColor = BrickColor.new('Brick yellow')
- var[46].Material = 'WoodPlanks'
- var[46].Reflectance = 0
- var[46].Transparency = 0
- var[46].RotVelocity = Vector3.new(0, 0, 0)
- var[46].Velocity = Vector3.new(0, 0, 0)
- var[46].Anchored = false
- var[46].CanCollide = true
- var[46].Locked = false
- var[46].Elasticity = 0.5
- var[46].Friction = 0.30000001192093
- var[46].Size = Vector3.new(1.80000043, 0.400000036, 0.200000003)
- var[46].FormFactor = 'Custom'
- var[46].Shape = 'Block'
- var[46].BackSurface = 'Smooth'
- var[46].FrontSurface = 'Smooth'
- var[46].TopSurface = 'Smooth'
- var[46].BottomSurface = 'Smooth'
- var[46].LeftSurface = 'Smooth'
- var[46].RightSurface = 'Smooth'
- var[46].CFrame = CFrame.new(-30.8999977, 9.99994087, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[46]:MakeJoints()
- var[47] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[47].Name = "Weld"
- var[47].Archivable = true
- var[47].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[47].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[47].C0 = CFrame.new(0.299987793, -0.300003052, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[47].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[48] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[48].Name = "Part"
- var[48].Archivable = true
- var[48].BrickColor = BrickColor.new('Brick yellow')
- var[48].Material = 'WoodPlanks'
- var[48].Reflectance = 0
- var[48].Transparency = 0
- var[48].RotVelocity = Vector3.new(0, 0, 0)
- var[48].Velocity = Vector3.new(0, 0, 0)
- var[48].Anchored = false
- var[48].CanCollide = true
- var[48].Locked = false
- var[48].Elasticity = 0.5
- var[48].Friction = 0.30000001192093
- var[48].Size = Vector3.new(0.200000003, 0.599999487, 0.800001621)
- var[48].FormFactor = 'Custom'
- var[48].Shape = 'Block'
- var[48].BackSurface = 'Smooth'
- var[48].FrontSurface = 'Smooth'
- var[48].TopSurface = 'Smooth'
- var[48].BottomSurface = 'Smooth'
- var[48].LeftSurface = 'Smooth'
- var[48].RightSurface = 'Smooth'
- var[48].CFrame = CFrame.new(-38.3000069, 9.09993935, 11.0000172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[48]:MakeJoints()
- var[49] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[49].Name = "Weld"
- var[49].Archivable = true
- var[49].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[49].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[49].C0 = CFrame.new(0, -1.59999704, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[49].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[50] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[50].Name = "Part"
- var[50].Archivable = true
- var[50].BrickColor = BrickColor.new('Brick yellow')
- var[50].Material = 'WoodPlanks'
- var[50].Reflectance = 0
- var[50].Transparency = 0
- var[50].RotVelocity = Vector3.new(0, 0, 0)
- var[50].Velocity = Vector3.new(0, 0, 0)
- var[50].Anchored = false
- var[50].CanCollide = true
- var[50].Locked = false
- var[50].Elasticity = 0.5
- var[50].Friction = 0.30000001192093
- var[50].Size = Vector3.new(0.200000003, 0.799999654, 0.800001502)
- var[50].FormFactor = 'Custom'
- var[50].Shape = 'Block'
- var[50].BackSurface = 'Smooth'
- var[50].FrontSurface = 'Smooth'
- var[50].TopSurface = 'Smooth'
- var[50].BottomSurface = 'Smooth'
- var[50].LeftSurface = 'Smooth'
- var[50].RightSurface = 'Smooth'
- var[50].CFrame = CFrame.new(-38.3000069, 6.19993973, 2.19998312, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[50]:MakeJoints()
- var[51] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[51].Name = "Weld"
- var[51].Archivable = true
- var[51].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[51].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[51].C0 = CFrame.new(0.399993896, -0.199996948, -0.600006104, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[51].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[52] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[52].Name = "Part"
- var[52].Archivable = true
- var[52].BrickColor = BrickColor.new('Brick yellow')
- var[52].Material = 'WoodPlanks'
- var[52].Reflectance = 0
- var[52].Transparency = 0
- var[52].RotVelocity = Vector3.new(0, 0, 0)
- var[52].Velocity = Vector3.new(0, 0, 0)
- var[52].Anchored = false
- var[52].CanCollide = true
- var[52].Locked = false
- var[52].Elasticity = 0.5
- var[52].Friction = 0.30000001192093
- var[52].Size = Vector3.new(2.80000043, 0.400000036, 0.200000003)
- var[52].FormFactor = 'Custom'
- var[52].Shape = 'Block'
- var[52].BackSurface = 'Smooth'
- var[52].FrontSurface = 'Smooth'
- var[52].TopSurface = 'Smooth'
- var[52].BottomSurface = 'Smooth'
- var[52].LeftSurface = 'Smooth'
- var[52].RightSurface = 'Smooth'
- var[52].CFrame = CFrame.new(-30.3999977, 8.59994698, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[52]:MakeJoints()
- var[53] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[53].Name = "Weld"
- var[53].Archivable = true
- var[53].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[53].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[53].C0 = CFrame.new(-0.200012207, 1.09999084, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[53].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[54] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[54].Name = "Part"
- var[54].Archivable = true
- var[54].BrickColor = BrickColor.new('Brick yellow')
- var[54].Material = 'WoodPlanks'
- var[54].Reflectance = 0
- var[54].Transparency = 0
- var[54].RotVelocity = Vector3.new(0, 0, 0)
- var[54].Velocity = Vector3.new(0, 0, 0)
- var[54].Anchored = false
- var[54].CanCollide = true
- var[54].Locked = false
- var[54].Elasticity = 0.5
- var[54].Friction = 0.30000001192093
- var[54].Size = Vector3.new(0.200000003, 1.00000024, 0.599999905)
- var[54].FormFactor = 'Custom'
- var[54].Shape = 'Block'
- var[54].BackSurface = 'Smooth'
- var[54].FrontSurface = 'Smooth'
- var[54].TopSurface = 'Smooth'
- var[54].BottomSurface = 'Smooth'
- var[54].LeftSurface = 'Smooth'
- var[54].RightSurface = 'Smooth'
- var[54].CFrame = CFrame.new(-39.0999947, 10.0999393, 0.700013638, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[54]:MakeJoints()
- var[55] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[55].Name = "Weld"
- var[55].Archivable = true
- var[55].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[55].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[55].C0 = CFrame.new(0, -1.59999847, 0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[55].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[56] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[56].Name = "Part"
- var[56].Archivable = true
- var[56].BrickColor = BrickColor.new('Brick yellow')
- var[56].Material = 'WoodPlanks'
- var[56].Reflectance = 0
- var[56].Transparency = 0
- var[56].RotVelocity = Vector3.new(0, 0, 0)
- var[56].Velocity = Vector3.new(0, 0, 0)
- var[56].Anchored = false
- var[56].CanCollide = true
- var[56].Locked = false
- var[56].Elasticity = 0.5
- var[56].Friction = 0.30000001192093
- var[56].Size = Vector3.new(7.60000038, 4.79999971, 0.200000003)
- var[56].FormFactor = 'Custom'
- var[56].Shape = 'Block'
- var[56].BackSurface = 'Smooth'
- var[56].FrontSurface = 'Smooth'
- var[56].TopSurface = 'Smooth'
- var[56].BottomSurface = 'Smooth'
- var[56].LeftSurface = 'Smooth'
- var[56].RightSurface = 'Smooth'
- var[56].CFrame = CFrame.new(-35.400013, 5.99994278, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[56]:MakeJoints()
- var[57] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[57].Name = "Weld"
- var[57].Archivable = true
- var[57].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[57].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[57].C0 = CFrame.new(0, 0, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[57].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[58] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[58].Name = "Part"
- var[58].Archivable = true
- var[58].BrickColor = BrickColor.new('Brick yellow')
- var[58].Material = 'WoodPlanks'
- var[58].Reflectance = 0
- var[58].Transparency = 0
- var[58].RotVelocity = Vector3.new(0, 0, 0)
- var[58].Velocity = Vector3.new(0, 0, 0)
- var[58].Anchored = false
- var[58].CanCollide = true
- var[58].Locked = false
- var[58].Elasticity = 0.5
- var[58].Friction = 0.30000001192093
- var[58].Size = Vector3.new(0.400000423, 2.4000001, 0.200000003)
- var[58].FormFactor = 'Custom'
- var[58].Shape = 'Block'
- var[58].BackSurface = 'Smooth'
- var[58].FrontSurface = 'Smooth'
- var[58].TopSurface = 'Smooth'
- var[58].BottomSurface = 'Smooth'
- var[58].LeftSurface = 'Smooth'
- var[58].RightSurface = 'Smooth'
- var[58].CFrame = CFrame.new(-28.5999947, 6.39994383, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[58]:MakeJoints()
- var[59] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[59].Name = "Weld"
- var[59].Archivable = true
- var[59].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[59].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[59].C0 = CFrame.new(0, -0.400001526, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[59].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[60] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[60].Name = "Part"
- var[60].Archivable = true
- var[60].BrickColor = BrickColor.new('Brick yellow')
- var[60].Material = 'WoodPlanks'
- var[60].Reflectance = 0
- var[60].Transparency = 0
- var[60].RotVelocity = Vector3.new(0, 0, 0)
- var[60].Velocity = Vector3.new(0, 0, 0)
- var[60].Anchored = false
- var[60].CanCollide = true
- var[60].Locked = false
- var[60].Elasticity = 0.5
- var[60].Friction = 0.30000001192093
- var[60].Size = Vector3.new(6.60000038, 2.5999999, 0.200000003)
- var[60].FormFactor = 'Custom'
- var[60].Shape = 'Block'
- var[60].BackSurface = 'Smooth'
- var[60].FrontSurface = 'Smooth'
- var[60].TopSurface = 'Smooth'
- var[60].BottomSurface = 'Smooth'
- var[60].LeftSurface = 'Smooth'
- var[60].RightSurface = 'Smooth'
- var[60].CFrame = CFrame.new(-35.0999947, 9.69993782, -4.09998512, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[60]:MakeJoints()
- var[61] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[61].Name = "Weld"
- var[61].Archivable = true
- var[61].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[61].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[61].C0 = CFrame.new(0.5, 0.96468544, -1.15335083, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
- var[61].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[62] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[62].Name = "Part"
- var[62].Archivable = true
- var[62].BrickColor = BrickColor.new('Brick yellow')
- var[62].Material = 'WoodPlanks'
- var[62].Reflectance = 0
- var[62].Transparency = 0
- var[62].RotVelocity = Vector3.new(0, 0, 0)
- var[62].Velocity = Vector3.new(0, 0, 0)
- var[62].Anchored = false
- var[62].CanCollide = true
- var[62].Locked = false
- var[62].Elasticity = 0.5
- var[62].Friction = 0.30000001192093
- var[62].Size = Vector3.new(0.200000003, 4.00000048, 17.6000004)
- var[62].FormFactor = 'Custom'
- var[62].Shape = 'Block'
- var[62].BackSurface = 'Smooth'
- var[62].FrontSurface = 'Smooth'
- var[62].TopSurface = 'Smooth'
- var[62].BottomSurface = 'Smooth'
- var[62].LeftSurface = 'Smooth'
- var[62].RightSurface = 'Smooth'
- var[62].CFrame = CFrame.new(-39.1000099, 2.99994278, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[62]:MakeJoints()
- var[63] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[63].Name = "Weld"
- var[63].Archivable = true
- var[63].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[63].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[63].C0 = CFrame.new(-0.800003052, 0, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[63].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[64] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[64].Name = "Part"
- var[64].Archivable = true
- var[64].BrickColor = BrickColor.new('Brick yellow')
- var[64].Material = 'WoodPlanks'
- var[64].Reflectance = 0
- var[64].Transparency = 0
- var[64].RotVelocity = Vector3.new(0, 0, 0)
- var[64].Velocity = Vector3.new(0, 0, 0)
- var[64].Anchored = false
- var[64].CanCollide = true
- var[64].Locked = false
- var[64].Elasticity = 0.5
- var[64].Friction = 0.30000001192093
- var[64].Size = Vector3.new(0.200000003, 2.19999957, 1.60000157)
- var[64].FormFactor = 'Custom'
- var[64].Shape = 'Block'
- var[64].BackSurface = 'Smooth'
- var[64].FrontSurface = 'Smooth'
- var[64].TopSurface = 'Smooth'
- var[64].BottomSurface = 'Smooth'
- var[64].LeftSurface = 'Smooth'
- var[64].RightSurface = 'Smooth'
- var[64].CFrame = CFrame.new(-38.3000069, 3.69993973, 9.80000496, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[64]:MakeJoints()
- var[65] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[65].Name = "Weld"
- var[65].Archivable = true
- var[65].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[65].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[65].C0 = CFrame.new(0, 0.400001526, -1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[65].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[66] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[66].Name = "Part"
- var[66].Archivable = true
- var[66].BrickColor = BrickColor.new('Brick yellow')
- var[66].Material = 'WoodPlanks'
- var[66].Reflectance = 0
- var[66].Transparency = 0
- var[66].RotVelocity = Vector3.new(0, 0, 0)
- var[66].Velocity = Vector3.new(0, 0, 0)
- var[66].Anchored = false
- var[66].CanCollide = true
- var[66].Locked = false
- var[66].Elasticity = 0.5
- var[66].Friction = 0.30000001192093
- var[66].Size = Vector3.new(0.200000003, 0.999999523, 0.400001585)
- var[66].FormFactor = 'Custom'
- var[66].Shape = 'Block'
- var[66].BackSurface = 'Smooth'
- var[66].FrontSurface = 'Smooth'
- var[66].TopSurface = 'Smooth'
- var[66].BottomSurface = 'Smooth'
- var[66].LeftSurface = 'Smooth'
- var[66].RightSurface = 'Smooth'
- var[66].CFrame = CFrame.new(-38.3000069, 7.49994278, 11.0000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[66]:MakeJoints()
- var[67] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[67].Name = "Weld"
- var[67].Archivable = true
- var[67].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[67].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[67].C0 = CFrame.new(0.800003052, -1.30000305, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[67].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[68] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[68].Name = "Part"
- var[68].Archivable = true
- var[68].BrickColor = BrickColor.new('Brick yellow')
- var[68].Material = 'WoodPlanks'
- var[68].Reflectance = 0
- var[68].Transparency = 0
- var[68].RotVelocity = Vector3.new(0, 0, 0)
- var[68].Velocity = Vector3.new(0, 0, 0)
- var[68].Anchored = false
- var[68].CanCollide = true
- var[68].Locked = false
- var[68].Elasticity = 0.5
- var[68].Friction = 0.30000001192093
- var[68].Size = Vector3.new(5.20000029, 4.79999971, 0.200000003)
- var[68].FormFactor = 'Custom'
- var[68].Shape = 'Block'
- var[68].BackSurface = 'Smooth'
- var[68].FrontSurface = 'Smooth'
- var[68].TopSurface = 'Smooth'
- var[68].BottomSurface = 'Smooth'
- var[68].LeftSurface = 'Smooth'
- var[68].RightSurface = 'Smooth'
- var[68].CFrame = CFrame.new(-22.2000008, 5.99994278, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[68]:MakeJoints()
- var[69] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[69].Name = "Weld"
- var[69].Archivable = true
- var[69].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[69].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[69].C0 = CFrame.new(1.52587891e-005, 0, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[69].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[70] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[70].Name = "Part"
- var[70].Archivable = true
- var[70].BrickColor = BrickColor.new('Brick yellow')
- var[70].Material = 'WoodPlanks'
- var[70].Reflectance = 0
- var[70].Transparency = 0
- var[70].RotVelocity = Vector3.new(0, 0, 0)
- var[70].Velocity = Vector3.new(0, 0, 0)
- var[70].Anchored = false
- var[70].CanCollide = true
- var[70].Locked = false
- var[70].Elasticity = 0.5
- var[70].Friction = 0.30000001192093
- var[70].Size = Vector3.new(0.600000143, 1.79999971, 0.200000003)
- var[70].FormFactor = 'Custom'
- var[70].Shape = 'Block'
- var[70].BackSurface = 'Smooth'
- var[70].FrontSurface = 'Smooth'
- var[70].TopSurface = 'Smooth'
- var[70].BottomSurface = 'Smooth'
- var[70].LeftSurface = 'Smooth'
- var[70].RightSurface = 'Smooth'
- var[70].CFrame = CFrame.new(-20.7000008, 5.2999382, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[70]:MakeJoints()
- var[71] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[71].Name = "Weld"
- var[71].Archivable = true
- var[71].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[71].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[71].C0 = CFrame.new(-0.700012207, 0.700004578, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[71].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[72] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[72].Name = "Part"
- var[72].Archivable = true
- var[72].BrickColor = BrickColor.new('Brick yellow')
- var[72].Material = 'WoodPlanks'
- var[72].Reflectance = 0
- var[72].Transparency = 0
- var[72].RotVelocity = Vector3.new(0, 0, 0)
- var[72].Velocity = Vector3.new(0, 0, 0)
- var[72].Anchored = false
- var[72].CanCollide = true
- var[72].Locked = false
- var[72].Elasticity = 0.5
- var[72].Friction = 0.30000001192093
- var[72].Size = Vector3.new(6.20000076, 0.799999833, 0.200000003)
- var[72].FormFactor = 'Custom'
- var[72].Shape = 'Block'
- var[72].BackSurface = 'Smooth'
- var[72].FrontSurface = 'Smooth'
- var[72].TopSurface = 'Smooth'
- var[72].BottomSurface = 'Smooth'
- var[72].LeftSurface = 'Smooth'
- var[72].RightSurface = 'Smooth'
- var[72].CFrame = CFrame.new(-28.7000008, 10.5999403, -4.09999275, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[72]:MakeJoints()
- var[73] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[73].Name = "Weld"
- var[73].Archivable = true
- var[73].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[73].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[73].C0 = CFrame.new(1.69999695, -0.799995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[73].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[74] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[74].Name = "Part"
- var[74].Archivable = true
- var[74].BrickColor = BrickColor.new('Brick yellow')
- var[74].Material = 'WoodPlanks'
- var[74].Reflectance = 0
- var[74].Transparency = 0
- var[74].RotVelocity = Vector3.new(0, 0, 0)
- var[74].Velocity = Vector3.new(0, 0, 0)
- var[74].Anchored = false
- var[74].CanCollide = true
- var[74].Locked = false
- var[74].Elasticity = 0.5
- var[74].Friction = 0.30000001192093
- var[74].Size = Vector3.new(1.00000012, 1.19999969, 0.200000003)
- var[74].FormFactor = 'Custom'
- var[74].Shape = 'Block'
- var[74].BackSurface = 'Smooth'
- var[74].FrontSurface = 'Smooth'
- var[74].TopSurface = 'Smooth'
- var[74].BottomSurface = 'Smooth'
- var[74].LeftSurface = 'Smooth'
- var[74].RightSurface = 'Smooth'
- var[74].CFrame = CFrame.new(-23.5000038, 7.79993773, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[74]:MakeJoints()
- var[75] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[75].Name = "Weld"
- var[75].Archivable = true
- var[75].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[75].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[75].C0 = CFrame.new(-1.29998779, 0.400000095, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[75].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[76] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[76].Name = "Part"
- var[76].Archivable = true
- var[76].BrickColor = BrickColor.new('Brick yellow')
- var[76].Material = 'WoodPlanks'
- var[76].Reflectance = 0
- var[76].Transparency = 0
- var[76].RotVelocity = Vector3.new(0, 0, 0)
- var[76].Velocity = Vector3.new(0, 0, 0)
- var[76].Anchored = false
- var[76].CanCollide = true
- var[76].Locked = false
- var[76].Elasticity = 0.5
- var[76].Friction = 0.30000001192093
- var[76].Size = Vector3.new(1.60000014, 0.399999678, 0.200000003)
- var[76].FormFactor = 'Custom'
- var[76].Shape = 'Block'
- var[76].BackSurface = 'Smooth'
- var[76].FrontSurface = 'Smooth'
- var[76].TopSurface = 'Smooth'
- var[76].BottomSurface = 'Smooth'
- var[76].LeftSurface = 'Smooth'
- var[76].RightSurface = 'Smooth'
- var[76].CFrame = CFrame.new(-22.200016, 8.19993782, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[76]:MakeJoints()
- var[77] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[77].Name = "Weld"
- var[77].Archivable = true
- var[77].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[77].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[77].C0 = CFrame.new(0, -2.19999552, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[77].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[78] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[78].Name = "Part"
- var[78].Archivable = true
- var[78].BrickColor = BrickColor.new('Brick yellow')
- var[78].Material = 'WoodPlanks'
- var[78].Reflectance = 0
- var[78].Transparency = 0
- var[78].RotVelocity = Vector3.new(0, 0, 0)
- var[78].Velocity = Vector3.new(0, 0, 0)
- var[78].Anchored = false
- var[78].CanCollide = true
- var[78].Locked = false
- var[78].Elasticity = 0.5
- var[78].Friction = 0.30000001192093
- var[78].Size = Vector3.new(0.200000003, 1.39999962, 2.60000157)
- var[78].FormFactor = 'Custom'
- var[78].Shape = 'Block'
- var[78].BackSurface = 'Smooth'
- var[78].FrontSurface = 'Smooth'
- var[78].TopSurface = 'Smooth'
- var[78].BottomSurface = 'Smooth'
- var[78].LeftSurface = 'Smooth'
- var[78].RightSurface = 'Smooth'
- var[78].CFrame = CFrame.new(-38.3000069, 3.29994583, 4.89999533, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[78]:MakeJoints()
- var[79] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[79].Name = "Weld"
- var[79].Archivable = true
- var[79].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[79].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[79].C0 = CFrame.new(0, -0.300003052, 1.69999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[79].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[80] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[80].Name = "Part"
- var[80].Archivable = true
- var[80].BrickColor = BrickColor.new('Brick yellow')
- var[80].Material = 'WoodPlanks'
- var[80].Reflectance = 0
- var[80].Transparency = 0
- var[80].RotVelocity = Vector3.new(0, 0, 0)
- var[80].Velocity = Vector3.new(0, 0, 0)
- var[80].Anchored = false
- var[80].CanCollide = true
- var[80].Locked = false
- var[80].Elasticity = 0.5
- var[80].Friction = 0.30000001192093
- var[80].Size = Vector3.new(0.200000003, 2.40000057, 10.8000011)
- var[80].FormFactor = 'Custom'
- var[80].Shape = 'Block'
- var[80].BackSurface = 'Smooth'
- var[80].FrontSurface = 'Smooth'
- var[80].TopSurface = 'Smooth'
- var[80].BottomSurface = 'Smooth'
- var[80].LeftSurface = 'Smooth'
- var[80].RightSurface = 'Smooth'
- var[80].CFrame = CFrame.new(-39.1000099, 6.19993973, 0.599992275, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[80]:MakeJoints()
- var[81] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[81].Name = "Weld"
- var[81].Archivable = true
- var[81].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[81].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[81].C0 = CFrame.new(-0.400009155, -0.199996948, 0.199996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[81].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[82] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[82].Name = "Part"
- var[82].Archivable = true
- var[82].BrickColor = BrickColor.new('Brick yellow')
- var[82].Material = 'WoodPlanks'
- var[82].Reflectance = 0
- var[82].Transparency = 0
- var[82].RotVelocity = Vector3.new(0, 0, 0)
- var[82].Velocity = Vector3.new(0, 0, 0)
- var[82].Anchored = false
- var[82].CanCollide = true
- var[82].Locked = false
- var[82].Elasticity = 0.5
- var[82].Friction = 0.30000001192093
- var[82].Size = Vector3.new(2.00000048, 0.800000072, 0.200000003)
- var[82].FormFactor = 'Custom'
- var[82].Shape = 'Block'
- var[82].BackSurface = 'Smooth'
- var[82].FrontSurface = 'Smooth'
- var[82].TopSurface = 'Smooth'
- var[82].BottomSurface = 'Smooth'
- var[82].LeftSurface = 'Smooth'
- var[82].RightSurface = 'Smooth'
- var[82].CFrame = CFrame.new(-27.0000038, 5.59994841, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[82]:MakeJoints()
- var[83] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[83].Name = "Weld"
- var[83].Archivable = true
- var[83].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[83].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[83].C0 = CFrame.new(0.800003052, 0.399993896, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[83].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[84] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[84].Name = "Part"
- var[84].Archivable = true
- var[84].BrickColor = BrickColor.new('Brick yellow')
- var[84].Material = 'WoodPlanks'
- var[84].Reflectance = 0
- var[84].Transparency = 0
- var[84].RotVelocity = Vector3.new(0, 0, 0)
- var[84].Velocity = Vector3.new(0, 0, 0)
- var[84].Anchored = false
- var[84].CanCollide = true
- var[84].Locked = false
- var[84].Elasticity = 0.5
- var[84].Friction = 0.30000001192093
- var[84].Size = Vector3.new(0.200000003, 6.79999971, 5.80000162)
- var[84].FormFactor = 'Custom'
- var[84].Shape = 'Block'
- var[84].BackSurface = 'Smooth'
- var[84].FrontSurface = 'Smooth'
- var[84].TopSurface = 'Smooth'
- var[84].BottomSurface = 'Smooth'
- var[84].LeftSurface = 'Smooth'
- var[84].RightSurface = 'Smooth'
- var[84].CFrame = CFrame.new(-38.3000069, 5.99994278, -1.09998941, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[84]:MakeJoints()
- var[85] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[85].Name = "Weld"
- var[85].Archivable = true
- var[85].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[85].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[85].C0 = CFrame.new(0.399993896, 0, 0.900024414, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[85].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[86] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[86].Name = "Part"
- var[86].Archivable = true
- var[86].BrickColor = BrickColor.new('Brick yellow')
- var[86].Material = 'WoodPlanks'
- var[86].Reflectance = 0
- var[86].Transparency = 0
- var[86].RotVelocity = Vector3.new(0, 0, 0)
- var[86].Velocity = Vector3.new(0, 0, 0)
- var[86].Anchored = false
- var[86].CanCollide = true
- var[86].Locked = false
- var[86].Elasticity = 0.5
- var[86].Friction = 0.30000001192093
- var[86].Size = Vector3.new(0.200000003, 3.19999957, 0.800001562)
- var[86].FormFactor = 'Custom'
- var[86].Shape = 'Block'
- var[86].BackSurface = 'Smooth'
- var[86].FrontSurface = 'Smooth'
- var[86].TopSurface = 'Smooth'
- var[86].BottomSurface = 'Smooth'
- var[86].LeftSurface = 'Smooth'
- var[86].RightSurface = 'Smooth'
- var[86].CFrame = CFrame.new(-38.3000069, 4.19993973, 6.99998665, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[86]:MakeJoints()
- var[87] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[87].Name = "Weld"
- var[87].Archivable = true
- var[87].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[87].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[87].C0 = CFrame.new(0.799987793, 1.00000763, -0.500030518, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[87].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[88] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[88].Name = "Part"
- var[88].Archivable = true
- var[88].BrickColor = BrickColor.new('Brick yellow')
- var[88].Material = 'WoodPlanks'
- var[88].Reflectance = 0
- var[88].Transparency = 0
- var[88].RotVelocity = Vector3.new(0, 0, 0)
- var[88].Velocity = Vector3.new(0, 0, 0)
- var[88].Anchored = false
- var[88].CanCollide = true
- var[88].Locked = false
- var[88].Elasticity = 0.5
- var[88].Friction = 0.30000001192093
- var[88].Size = Vector3.new(16.4000015, 1.99999988, 0.200000003)
- var[88].FormFactor = 'Custom'
- var[88].Shape = 'Block'
- var[88].BackSurface = 'Smooth'
- var[88].FrontSurface = 'Smooth'
- var[88].TopSurface = 'Smooth'
- var[88].BottomSurface = 'Smooth'
- var[88].LeftSurface = 'Smooth'
- var[88].RightSurface = 'Smooth'
- var[88].CFrame = CFrame.new(-31.0000038, 7.99994183, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[88]:MakeJoints()
- var[89] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[89].Name = "Weld"
- var[89].Archivable = true
- var[89].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[89].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[89].C0 = CFrame.new(0, 0.799994469, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[89].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[90] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[90].Name = "Part"
- var[90].Archivable = true
- var[90].BrickColor = BrickColor.new('Sand green')
- var[90].Material = 'Granite'
- var[90].Reflectance = 0
- var[90].Transparency = 0
- var[90].RotVelocity = Vector3.new(0, 0, 0)
- var[90].Velocity = Vector3.new(0, 0, 0)
- var[90].Anchored = false
- var[90].CanCollide = true
- var[90].Locked = false
- var[90].Elasticity = 0.5
- var[90].Friction = 0.30000001192093
- var[90].Size = Vector3.new(3.19999981, 9, 0.200000003)
- var[90].FormFactor = 'Custom'
- var[90].Shape = 'Block'
- var[90].BackSurface = 'Smooth'
- var[90].FrontSurface = 'Smooth'
- var[90].TopSurface = 'Smooth'
- var[90].BottomSurface = 'Smooth'
- var[90].LeftSurface = 'Smooth'
- var[90].RightSurface = 'Smooth'
- var[90].CFrame = CFrame.new(-38.3999977, 10.0157146, -9.22055721, -1, 0, 0, 0, 0.258818686, 0.965924799, 0, 0.965924799, -0.258818686)
- var[90]:MakeJoints()
- var[91] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[91].Name = "Weld"
- var[91].Archivable = true
- var[91].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[91].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[91].C0 = CFrame.new(-1.3999939, 0.5, -0.399993896, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
- var[91].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[92] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[92].Name = "Part"
- var[92].Archivable = true
- var[92].BrickColor = BrickColor.new('Brick yellow')
- var[92].Material = 'WoodPlanks'
- var[92].Reflectance = 0
- var[92].Transparency = 0
- var[92].RotVelocity = Vector3.new(0, 0, 0)
- var[92].Velocity = Vector3.new(0, 0, 0)
- var[92].Anchored = false
- var[92].CanCollide = true
- var[92].Locked = false
- var[92].Elasticity = 0.5
- var[92].Friction = 0.30000001192093
- var[92].Size = Vector3.new(0.200000003, 1.00000024, 4)
- var[92].FormFactor = 'Custom'
- var[92].Shape = 'Block'
- var[92].BackSurface = 'Smooth'
- var[92].FrontSurface = 'Smooth'
- var[92].TopSurface = 'Smooth'
- var[92].BottomSurface = 'Smooth'
- var[92].LeftSurface = 'Smooth'
- var[92].RightSurface = 'Smooth'
- var[92].CFrame = CFrame.new(-39.1000099, 11.0999393, -0.999998569, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[92]:MakeJoints()
- var[93] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[93].Name = "Weld"
- var[93].Archivable = true
- var[93].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[93].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[93].C0 = CFrame.new(-1.52587891e-005, -1, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[93].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[94] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[94].Name = "Part"
- var[94].Archivable = true
- var[94].BrickColor = BrickColor.new('Brick yellow')
- var[94].Material = 'WoodPlanks'
- var[94].Reflectance = 0
- var[94].Transparency = 0
- var[94].RotVelocity = Vector3.new(0, 0, 0)
- var[94].Velocity = Vector3.new(0, 0, 0)
- var[94].Anchored = false
- var[94].CanCollide = true
- var[94].Locked = false
- var[94].Elasticity = 0.5
- var[94].Friction = 0.30000001192093
- var[94].Size = Vector3.new(0.200000003, 1.00000024, 2.4000001)
- var[94].FormFactor = 'Custom'
- var[94].Shape = 'Block'
- var[94].BackSurface = 'Smooth'
- var[94].FrontSurface = 'Smooth'
- var[94].TopSurface = 'Smooth'
- var[94].BottomSurface = 'Smooth'
- var[94].LeftSurface = 'Smooth'
- var[94].RightSurface = 'Smooth'
- var[94].CFrame = CFrame.new(-39.0999947, 10.0999393, -1.80000162, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[94]:MakeJoints()
- var[95] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[95].Name = "Weld"
- var[95].Archivable = true
- var[95].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[95].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[95].C0 = CFrame.new(0, -1.59999847, -2.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[95].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[96] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[96].Name = "Part"
- var[96].Archivable = true
- var[96].BrickColor = BrickColor.new('Brick yellow')
- var[96].Material = 'WoodPlanks'
- var[96].Reflectance = 0
- var[96].Transparency = 0
- var[96].RotVelocity = Vector3.new(0, 0, 0)
- var[96].Velocity = Vector3.new(0, 0, 0)
- var[96].Anchored = false
- var[96].CanCollide = true
- var[96].Locked = false
- var[96].Elasticity = 0.5
- var[96].Friction = 0.30000001192093
- var[96].Size = Vector3.new(3.00000024, 0.799999714, 0.200000003)
- var[96].FormFactor = 'Custom'
- var[96].Shape = 'Block'
- var[96].BackSurface = 'Smooth'
- var[96].FrontSurface = 'Smooth'
- var[96].TopSurface = 'Smooth'
- var[96].BottomSurface = 'Smooth'
- var[96].LeftSurface = 'Smooth'
- var[96].RightSurface = 'Smooth'
- var[96].CFrame = CFrame.new(-21.8999977, 3.99994278, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[96]:MakeJoints()
- var[97] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[97].Name = "Weld"
- var[97].Archivable = true
- var[97].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[97].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[97].C0 = CFrame.new(0.300003052, 0.699996948, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[97].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[98] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[98].Name = "Part"
- var[98].Archivable = true
- var[98].BrickColor = BrickColor.new('Brick yellow')
- var[98].Material = 'WoodPlanks'
- var[98].Reflectance = 0
- var[98].Transparency = 0
- var[98].RotVelocity = Vector3.new(0, 0, 0)
- var[98].Velocity = Vector3.new(0, 0, 0)
- var[98].Anchored = false
- var[98].CanCollide = true
- var[98].Locked = false
- var[98].Elasticity = 0.5
- var[98].Friction = 0.30000001192093
- var[98].Size = Vector3.new(0.200000003, 2.99999952, 0.800001621)
- var[98].FormFactor = 'Custom'
- var[98].Shape = 'Block'
- var[98].BackSurface = 'Smooth'
- var[98].FrontSurface = 'Smooth'
- var[98].TopSurface = 'Smooth'
- var[98].BottomSurface = 'Smooth'
- var[98].LeftSurface = 'Smooth'
- var[98].RightSurface = 'Smooth'
- var[98].CFrame = CFrame.new(-38.3000069, 4.09994125, 11.0000172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[98]:MakeJoints()
- var[99] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[99].Name = "Weld"
- var[99].Archivable = true
- var[99].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[99].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[99].C0 = CFrame.new(0, 1.90000153, -0.699981689, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[99].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[100] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[100].Name = "Part"
- var[100].Archivable = true
- var[100].BrickColor = BrickColor.new('Brick yellow')
- var[100].Material = 'WoodPlanks'
- var[100].Reflectance = 0
- var[100].Transparency = 0
- var[100].RotVelocity = Vector3.new(0, 0, 0)
- var[100].Velocity = Vector3.new(0, 0, 0)
- var[100].Anchored = false
- var[100].CanCollide = true
- var[100].Locked = false
- var[100].Elasticity = 0.5
- var[100].Friction = 0.30000001192093
- var[100].Size = Vector3.new(0.200000003, 0.400000572, 1.80000114)
- var[100].FormFactor = 'Custom'
- var[100].Shape = 'Block'
- var[100].BackSurface = 'Smooth'
- var[100].FrontSurface = 'Smooth'
- var[100].TopSurface = 'Smooth'
- var[100].BottomSurface = 'Smooth'
- var[100].LeftSurface = 'Smooth'
- var[100].RightSurface = 'Smooth'
- var[100].CFrame = CFrame.new(-39.0999947, 5.19994736, 7.50001717, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[100]:MakeJoints()
- var[101] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[101].Name = "Weld"
- var[101].Archivable = true
- var[101].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[101].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[101].C0 = CFrame.new(0, 0.699996948, -0.0999908447, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[101].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[102] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[102].Name = "Part"
- var[102].Archivable = true
- var[102].BrickColor = BrickColor.new('Sand red')
- var[102].Material = 'WoodPlanks'
- var[102].Reflectance = 0
- var[102].Transparency = 0
- var[102].RotVelocity = Vector3.new(0, 0, 0)
- var[102].Velocity = Vector3.new(0, 0, 0)
- var[102].Anchored = false
- var[102].CanCollide = true
- var[102].Locked = false
- var[102].Elasticity = 0.5
- var[102].Friction = 0.30000001192093
- var[102].Size = Vector3.new(0.399999976, 8.60000038, 0.600000024)
- var[102].FormFactor = 'Custom'
- var[102].Shape = 'Block'
- var[102].BackSurface = 'Smooth'
- var[102].FrontSurface = 'Smooth'
- var[102].TopSurface = 'Smooth'
- var[102].BottomSurface = 'Smooth'
- var[102].LeftSurface = 'Smooth'
- var[102].RightSurface = 'Smooth'
- var[102].CFrame = CFrame.new(-38.7999916, 4.69993639, -12.2999802, 1, 0, 0, 0, 0.999999225, -4.47034836e-008, 0, 4.47034836e-008, 0.999999225)
- var[102]:MakeJoints()
- var[103] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[103].Name = "Weld"
- var[103].Archivable = true
- var[103].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[103].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[103].C0 = CFrame.new(1.79998779, -0.199996948, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[103].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[104] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[104].Name = "Part"
- var[104].Archivable = true
- var[104].BrickColor = BrickColor.new('Brick yellow')
- var[104].Material = 'WoodPlanks'
- var[104].Reflectance = 0
- var[104].Transparency = 0
- var[104].RotVelocity = Vector3.new(0, 0, 0)
- var[104].Velocity = Vector3.new(0, 0, 0)
- var[104].Anchored = false
- var[104].CanCollide = true
- var[104].Locked = false
- var[104].Elasticity = 0.5
- var[104].Friction = 0.30000001192093
- var[104].Size = Vector3.new(0.200000003, 0.400000006, 0.600001514)
- var[104].FormFactor = 'Custom'
- var[104].Shape = 'Block'
- var[104].BackSurface = 'Smooth'
- var[104].FrontSurface = 'Smooth'
- var[104].TopSurface = 'Smooth'
- var[104].BottomSurface = 'Smooth'
- var[104].LeftSurface = 'Smooth'
- var[104].RightSurface = 'Smooth'
- var[104].CFrame = CFrame.new(-38.3000069, 7.59994125, 3.29998922, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[104]:MakeJoints()
- var[105] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[105].Name = "Weld"
- var[105].Archivable = true
- var[105].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[105].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[105].C0 = CFrame.new(0, -0.400001526, -0.199996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[105].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[106] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[106].Name = "Part"
- var[106].Archivable = true
- var[106].BrickColor = BrickColor.new('Brick yellow')
- var[106].Material = 'WoodPlanks'
- var[106].Reflectance = 0
- var[106].Transparency = 0
- var[106].RotVelocity = Vector3.new(0, 0, 0)
- var[106].Velocity = Vector3.new(0, 0, 0)
- var[106].Anchored = false
- var[106].CanCollide = true
- var[106].Locked = false
- var[106].Elasticity = 0.5
- var[106].Friction = 0.30000001192093
- var[106].Size = Vector3.new(0.200000003, 0.600000024, 0.600001514)
- var[106].FormFactor = 'Custom'
- var[106].Shape = 'Block'
- var[106].BackSurface = 'Smooth'
- var[106].FrontSurface = 'Smooth'
- var[106].TopSurface = 'Smooth'
- var[106].BottomSurface = 'Smooth'
- var[106].LeftSurface = 'Smooth'
- var[106].RightSurface = 'Smooth'
- var[106].CFrame = CFrame.new(-38.3000069, 7.69993925, 2.09999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[106]:MakeJoints()
- var[107] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[107].Name = "Weld"
- var[107].Archivable = true
- var[107].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[107].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[107].C0 = CFrame.new(0, 1.30000162, 0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[107].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[108] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[108].Name = "Part"
- var[108].Archivable = true
- var[108].BrickColor = BrickColor.new('Brick yellow')
- var[108].Material = 'WoodPlanks'
- var[108].Reflectance = 0
- var[108].Transparency = 0
- var[108].RotVelocity = Vector3.new(0, 0, 0)
- var[108].Velocity = Vector3.new(0, 0, 0)
- var[108].Anchored = false
- var[108].CanCollide = true
- var[108].Locked = false
- var[108].Elasticity = 0.5
- var[108].Friction = 0.30000001192093
- var[108].Size = Vector3.new(0.200000003, 2.40000057, 3.60000038)
- var[108].FormFactor = 'Custom'
- var[108].Shape = 'Block'
- var[108].BackSurface = 'Smooth'
- var[108].FrontSurface = 'Smooth'
- var[108].TopSurface = 'Smooth'
- var[108].BottomSurface = 'Smooth'
- var[108].LeftSurface = 'Smooth'
- var[108].RightSurface = 'Smooth'
- var[108].CFrame = CFrame.new(-39.1000099, 6.19993973, 11.0000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[108]:MakeJoints()
- var[109] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[109].Name = "Weld"
- var[109].Archivable = true
- var[109].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[109].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[109].C0 = CFrame.new(-0.800003052, -0.199996948, -0.699996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[109].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[110] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[110].Name = "Part"
- var[110].Archivable = true
- var[110].BrickColor = BrickColor.new('Brick yellow')
- var[110].Material = 'WoodPlanks'
- var[110].Reflectance = 0
- var[110].Transparency = 0
- var[110].RotVelocity = Vector3.new(0, 0, 0)
- var[110].Velocity = Vector3.new(0, 0, 0)
- var[110].Anchored = false
- var[110].CanCollide = true
- var[110].Locked = false
- var[110].Elasticity = 0.5
- var[110].Friction = 0.30000001192093
- var[110].Size = Vector3.new(0.200000003, 1.0000006, 0.800001144)
- var[110].FormFactor = 'Custom'
- var[110].Shape = 'Block'
- var[110].BackSurface = 'Smooth'
- var[110].FrontSurface = 'Smooth'
- var[110].TopSurface = 'Smooth'
- var[110].BottomSurface = 'Smooth'
- var[110].LeftSurface = 'Smooth'
- var[110].RightSurface = 'Smooth'
- var[110].CFrame = CFrame.new(-39.0999947, 5.89994431, 7.60000801, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[110]:MakeJoints()
- var[111] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[111].Name = "Weld"
- var[111].Archivable = true
- var[111].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[111].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[111].C0 = CFrame.new(-0.399993896, 0.0999984741, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[111].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[112] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[112].Name = "Part"
- var[112].Archivable = true
- var[112].BrickColor = BrickColor.new('Sand red')
- var[112].Material = 'WoodPlanks'
- var[112].Reflectance = 0
- var[112].Transparency = 0
- var[112].RotVelocity = Vector3.new(0, 0, 0)
- var[112].Velocity = Vector3.new(0, 0, 0)
- var[112].Anchored = false
- var[112].CanCollide = true
- var[112].Locked = false
- var[112].Elasticity = 0.5
- var[112].Friction = 0.30000001192093
- var[112].Size = Vector3.new(0.399999976, 8.20000076, 0.600000024)
- var[112].FormFactor = 'Custom'
- var[112].Shape = 'Block'
- var[112].BackSurface = 'Smooth'
- var[112].FrontSurface = 'Smooth'
- var[112].TopSurface = 'Smooth'
- var[112].BottomSurface = 'Smooth'
- var[112].LeftSurface = 'Smooth'
- var[112].RightSurface = 'Smooth'
- var[112].CFrame = CFrame.new(-37.0000038, 4.49993944, -12.2999802, 1, 0, 0, 0, 0.999999225, -4.47034836e-008, 0, 4.47034836e-008, 0.999999225)
- var[112]:MakeJoints()
- var[113] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[113].Name = "Weld"
- var[113].Archivable = true
- var[113].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[113].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[113].C0 = CFrame.new(1.6000061, 0.400001526, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[113].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[114] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[114].Name = "Part"
- var[114].Archivable = true
- var[114].BrickColor = BrickColor.new('Brick yellow')
- var[114].Material = 'WoodPlanks'
- var[114].Reflectance = 0
- var[114].Transparency = 0
- var[114].RotVelocity = Vector3.new(0, 0, 0)
- var[114].Velocity = Vector3.new(0, 0, 0)
- var[114].Anchored = false
- var[114].CanCollide = true
- var[114].Locked = false
- var[114].Elasticity = 0.5
- var[114].Friction = 0.30000001192093
- var[114].Size = Vector3.new(16.4000015, 2.5999999, 0.200000003)
- var[114].FormFactor = 'Custom'
- var[114].Shape = 'Block'
- var[114].BackSurface = 'Smooth'
- var[114].FrontSurface = 'Smooth'
- var[114].TopSurface = 'Smooth'
- var[114].BottomSurface = 'Smooth'
- var[114].LeftSurface = 'Smooth'
- var[114].RightSurface = 'Smooth'
- var[114].CFrame = CFrame.new(-31.0000038, 1.49995232, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[114]:MakeJoints()
- var[115] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[115].Name = "Weld"
- var[115].Archivable = true
- var[115].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[115].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[115].C0 = CFrame.new(0, -1.30000639, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[115].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[116] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[116].Name = "Part"
- var[116].Archivable = true
- var[116].BrickColor = BrickColor.new('Sand red')
- var[116].Material = 'WoodPlanks'
- var[116].Reflectance = 0
- var[116].Transparency = 0
- var[116].RotVelocity = Vector3.new(0, 0, 0)
- var[116].Velocity = Vector3.new(0, 0, 0)
- var[116].Anchored = false
- var[116].CanCollide = true
- var[116].Locked = false
- var[116].Elasticity = 0.5
- var[116].Friction = 0.30000001192093
- var[116].Size = Vector3.new(0.399999976, 8.20000076, 0.600000024)
- var[116].FormFactor = 'Custom'
- var[116].Shape = 'Block'
- var[116].BackSurface = 'Smooth'
- var[116].FrontSurface = 'Smooth'
- var[116].TopSurface = 'Smooth'
- var[116].BottomSurface = 'Smooth'
- var[116].LeftSurface = 'Smooth'
- var[116].RightSurface = 'Smooth'
- var[116].CFrame = CFrame.new(-32.2000008, 4.49994278, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[116]:MakeJoints()
- var[117] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[117].Name = "Weld"
- var[117].Archivable = true
- var[117].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[117].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[117].C0 = CFrame.new(0.899993896, -1, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[117].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[118] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[118].Name = "Part"
- var[118].Archivable = true
- var[118].BrickColor = BrickColor.new('Brick yellow')
- var[118].Material = 'WoodPlanks'
- var[118].Reflectance = 0
- var[118].Transparency = 0
- var[118].RotVelocity = Vector3.new(0, 0, 0)
- var[118].Velocity = Vector3.new(0, 0, 0)
- var[118].Anchored = false
- var[118].CanCollide = true
- var[118].Locked = false
- var[118].Elasticity = 0.5
- var[118].Friction = 0.30000001192093
- var[118].Size = Vector3.new(0.200000003, 1.00000024, 1.19999993)
- var[118].FormFactor = 'Custom'
- var[118].Shape = 'Block'
- var[118].BackSurface = 'Smooth'
- var[118].FrontSurface = 'Smooth'
- var[118].TopSurface = 'Smooth'
- var[118].BottomSurface = 'Smooth'
- var[118].LeftSurface = 'Smooth'
- var[118].RightSurface = 'Smooth'
- var[118].CFrame = CFrame.new(-39.0999947, 8.49994087, 0.400010586, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[118]:MakeJoints()
- var[119] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[119].Name = "Weld"
- var[119].Archivable = true
- var[119].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[119].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[119].C0 = CFrame.new(-0.799987793, 0.5, -1.59997559, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[119].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[120] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[120].Name = "Part"
- var[120].Archivable = true
- var[120].BrickColor = BrickColor.new('Sand red')
- var[120].Material = 'WoodPlanks'
- var[120].Reflectance = 0
- var[120].Transparency = 0
- var[120].RotVelocity = Vector3.new(0, 0, 0)
- var[120].Velocity = Vector3.new(0, 0, 0)
- var[120].Anchored = false
- var[120].CanCollide = true
- var[120].Locked = false
- var[120].Elasticity = 0.5
- var[120].Friction = 0.30000001192093
- var[120].Size = Vector3.new(16, 0.400000572, 0.600000024)
- var[120].FormFactor = 'Custom'
- var[120].Shape = 'Block'
- var[120].BackSurface = 'Smooth'
- var[120].FrontSurface = 'Smooth'
- var[120].TopSurface = 'Smooth'
- var[120].BottomSurface = 'Smooth'
- var[120].LeftSurface = 'Smooth'
- var[120].RightSurface = 'Smooth'
- var[120].CFrame = CFrame.new(-31.0000038, 0.199945927, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[120]:MakeJoints()
- var[121] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[121].Name = "Weld"
- var[121].Archivable = true
- var[121].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[121].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[121].C0 = CFrame.new(1.3999939, 2.89999533, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[121].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[122] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[122].Name = "Part"
- var[122].Archivable = true
- var[122].BrickColor = BrickColor.new('Sand red')
- var[122].Material = 'WoodPlanks'
- var[122].Reflectance = 0
- var[122].Transparency = 0
- var[122].RotVelocity = Vector3.new(0, 0, 0)
- var[122].Velocity = Vector3.new(0, 0, 0)
- var[122].Anchored = false
- var[122].CanCollide = true
- var[122].Locked = false
- var[122].Elasticity = 0.5
- var[122].Friction = 0.30000001192093
- var[122].Size = Vector3.new(15.2000008, 0.400000572, 0.600000024)
- var[122].FormFactor = 'Custom'
- var[122].Shape = 'Block'
- var[122].BackSurface = 'Smooth'
- var[122].FrontSurface = 'Smooth'
- var[122].TopSurface = 'Smooth'
- var[122].BottomSurface = 'Smooth'
- var[122].LeftSurface = 'Smooth'
- var[122].RightSurface = 'Smooth'
- var[122].CFrame = CFrame.new(-31.0000038, 8.79993629, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[122]:MakeJoints()
- var[123] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[123].Name = "Weld"
- var[123].Archivable = true
- var[123].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[123].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[123].C0 = CFrame.new(1.19999695, -2.09998941, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[123].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[124] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[124].Name = "Part"
- var[124].Archivable = true
- var[124].BrickColor = BrickColor.new('Brick yellow')
- var[124].Material = 'WoodPlanks'
- var[124].Reflectance = 0
- var[124].Transparency = 0
- var[124].RotVelocity = Vector3.new(0, 0, 0)
- var[124].Velocity = Vector3.new(0, 0, 0)
- var[124].Anchored = false
- var[124].CanCollide = true
- var[124].Locked = false
- var[124].Elasticity = 0.5
- var[124].Friction = 0.30000001192093
- var[124].Size = Vector3.new(0.400000423, 1.4000001, 0.200000003)
- var[124].FormFactor = 'Custom'
- var[124].Shape = 'Block'
- var[124].BackSurface = 'Smooth'
- var[124].FrontSurface = 'Smooth'
- var[124].TopSurface = 'Smooth'
- var[124].BottomSurface = 'Smooth'
- var[124].LeftSurface = 'Smooth'
- var[124].RightSurface = 'Smooth'
- var[124].CFrame = CFrame.new(-28.2000008, 5.89994383, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[124]:MakeJoints()
- var[125] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[125].Name = "Weld"
- var[125].Archivable = true
- var[125].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[125].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[125].C0 = CFrame.new(-0.399993896, 0.0999984741, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[125].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[126] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[126].Name = "Part"
- var[126].Archivable = true
- var[126].BrickColor = BrickColor.new('Sand red')
- var[126].Material = 'WoodPlanks'
- var[126].Reflectance = 0
- var[126].Transparency = 0
- var[126].RotVelocity = Vector3.new(0, 0, 0)
- var[126].Velocity = Vector3.new(0, 0, 0)
- var[126].Anchored = false
- var[126].CanCollide = true
- var[126].Locked = false
- var[126].Elasticity = 0.5
- var[126].Friction = 0.30000001192093
- var[126].Size = Vector3.new(0.399999976, 8.20000076, 0.600000024)
- var[126].FormFactor = 'Custom'
- var[126].Shape = 'Block'
- var[126].BackSurface = 'Smooth'
- var[126].FrontSurface = 'Smooth'
- var[126].TopSurface = 'Smooth'
- var[126].BottomSurface = 'Smooth'
- var[126].LeftSurface = 'Smooth'
- var[126].RightSurface = 'Smooth'
- var[126].CFrame = CFrame.new(-29.8000069, 4.49994278, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[126]:MakeJoints()
- var[127] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[127].Name = "Weld"
- var[127].Archivable = true
- var[127].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[127].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[127].C0 = CFrame.new(-1.19999695, 0.700004578, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[127].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[128] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[128].Name = "Part"
- var[128].Archivable = true
- var[128].BrickColor = BrickColor.new('Brick yellow')
- var[128].Material = 'WoodPlanks'
- var[128].Reflectance = 0
- var[128].Transparency = 0
- var[128].RotVelocity = Vector3.new(0, 0, 0)
- var[128].Velocity = Vector3.new(0, 0, 0)
- var[128].Anchored = false
- var[128].CanCollide = true
- var[128].Locked = false
- var[128].Elasticity = 0.5
- var[128].Friction = 0.30000001192093
- var[128].Size = Vector3.new(0.200000003, 1.19999969, 3.40000153)
- var[128].FormFactor = 'Custom'
- var[128].Shape = 'Block'
- var[128].BackSurface = 'Smooth'
- var[128].FrontSurface = 'Smooth'
- var[128].TopSurface = 'Smooth'
- var[128].BottomSurface = 'Smooth'
- var[128].LeftSurface = 'Smooth'
- var[128].RightSurface = 'Smooth'
- var[128].CFrame = CFrame.new(-38.3000069, 7.9999423, 5.2999897, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[128]:MakeJoints()
- var[129] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[129].Name = "Weld"
- var[129].Archivable = true
- var[129].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[129].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[129].C0 = CFrame.new(0, -0.900001049, -1.1000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[129].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[130] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[130].Name = "Part"
- var[130].Archivable = true
- var[130].BrickColor = BrickColor.new('Brick yellow')
- var[130].Material = 'WoodPlanks'
- var[130].Reflectance = 0
- var[130].Transparency = 0
- var[130].RotVelocity = Vector3.new(0, 0, 0)
- var[130].Velocity = Vector3.new(0, 0, 0)
- var[130].Anchored = false
- var[130].CanCollide = true
- var[130].Locked = false
- var[130].Elasticity = 0.5
- var[130].Friction = 0.30000001192093
- var[130].Size = Vector3.new(0.800000191, 4.79999971, 0.200000003)
- var[130].FormFactor = 'Custom'
- var[130].Shape = 'Block'
- var[130].BackSurface = 'Smooth'
- var[130].FrontSurface = 'Smooth'
- var[130].TopSurface = 'Smooth'
- var[130].BottomSurface = 'Smooth'
- var[130].LeftSurface = 'Smooth'
- var[130].RightSurface = 'Smooth'
- var[130].CFrame = CFrame.new(-19.9999886, 5.99994278, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[130]:MakeJoints()
- var[131] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[131].Name = "Weld"
- var[131].Archivable = true
- var[131].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[131].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[131].C0 = CFrame.new(-0.199981689, 0, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[131].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[132] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[132].Name = "Part"
- var[132].Archivable = true
- var[132].BrickColor = BrickColor.new('Brick yellow')
- var[132].Material = 'WoodPlanks'
- var[132].Reflectance = 0
- var[132].Transparency = 0
- var[132].RotVelocity = Vector3.new(0, 0, 0)
- var[132].Velocity = Vector3.new(0, 0, 0)
- var[132].Anchored = false
- var[132].CanCollide = true
- var[132].Locked = false
- var[132].Elasticity = 0.5
- var[132].Friction = 0.30000001192093
- var[132].Size = Vector3.new(0.200000003, 1.59999967, 0.400001496)
- var[132].FormFactor = 'Custom'
- var[132].Shape = 'Block'
- var[132].BackSurface = 'Smooth'
- var[132].FrontSurface = 'Smooth'
- var[132].TopSurface = 'Smooth'
- var[132].BottomSurface = 'Smooth'
- var[132].LeftSurface = 'Smooth'
- var[132].RightSurface = 'Smooth'
- var[132].CFrame = CFrame.new(-38.3000069, 4.99994278, 1.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[132]:MakeJoints()
- var[133] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[133].Name = "Weld"
- var[133].Archivable = true
- var[133].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[133].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[133].C0 = CFrame.new(0.399993896, 1, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[133].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[134] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[134].Name = "Part"
- var[134].Archivable = true
- var[134].BrickColor = BrickColor.new('Brick yellow')
- var[134].Material = 'WoodPlanks'
- var[134].Reflectance = 0
- var[134].Transparency = 0
- var[134].RotVelocity = Vector3.new(0, 0, 0)
- var[134].Velocity = Vector3.new(0, 0, 0)
- var[134].Anchored = false
- var[134].CanCollide = true
- var[134].Locked = false
- var[134].Elasticity = 0.5
- var[134].Friction = 0.30000001192093
- var[134].Size = Vector3.new(0.200000003, 0.799999595, 0.800001502)
- var[134].FormFactor = 'Custom'
- var[134].Shape = 'Block'
- var[134].BackSurface = 'Smooth'
- var[134].FrontSurface = 'Smooth'
- var[134].TopSurface = 'Smooth'
- var[134].BottomSurface = 'Smooth'
- var[134].LeftSurface = 'Smooth'
- var[134].RightSurface = 'Smooth'
- var[134].CFrame = CFrame.new(-38.3000069, 2.99994278, 3.19999838, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[134]:MakeJoints()
- var[135] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[135].Name = "Weld"
- var[135].Archivable = true
- var[135].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[135].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[135].C0 = CFrame.new(0, -1.19998753, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[135].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[136] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[136].Name = "Part"
- var[136].Archivable = true
- var[136].BrickColor = BrickColor.new('Sand red')
- var[136].Material = 'WoodPlanks'
- var[136].Reflectance = 0
- var[136].Transparency = 0
- var[136].RotVelocity = Vector3.new(0, 0, 0)
- var[136].Velocity = Vector3.new(0, 0, 0)
- var[136].Anchored = false
- var[136].CanCollide = true
- var[136].Locked = false
- var[136].Elasticity = 0.5
- var[136].Friction = 0.30000001192093
- var[136].Size = Vector3.new(15.6000013, 0.200000003, 16.3999996)
- var[136].FormFactor = 'Custom'
- var[136].Shape = 'Block'
- var[136].BackSurface = 'Smooth'
- var[136].FrontSurface = 'Smooth'
- var[136].TopSurface = 'Smooth'
- var[136].BottomSurface = 'Smooth'
- var[136].LeftSurface = 'Smooth'
- var[136].RightSurface = 'Smooth'
- var[136].CFrame = CFrame.new(-30.6000404, 10.8999348, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[136]:MakeJoints()
- var[137] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[137].Name = "Weld"
- var[137].Archivable = true
- var[137].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[137].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[137].C0 = CFrame.new(0.800003052, 0.400001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[137].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[138] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[138].Name = "Part"
- var[138].Archivable = true
- var[138].BrickColor = BrickColor.new('Brick yellow')
- var[138].Material = 'WoodPlanks'
- var[138].Reflectance = 0
- var[138].Transparency = 0
- var[138].RotVelocity = Vector3.new(0, 0, 0)
- var[138].Velocity = Vector3.new(0, 0, 0)
- var[138].Anchored = false
- var[138].CanCollide = true
- var[138].Locked = false
- var[138].Elasticity = 0.5
- var[138].Friction = 0.30000001192093
- var[138].Size = Vector3.new(7.60000134, 4.20000029, 0.200000003)
- var[138].FormFactor = 'Custom'
- var[138].Shape = 'Block'
- var[138].BackSurface = 'Smooth'
- var[138].FrontSurface = 'Smooth'
- var[138].TopSurface = 'Smooth'
- var[138].BottomSurface = 'Smooth'
- var[138].LeftSurface = 'Smooth'
- var[138].RightSurface = 'Smooth'
- var[138].CFrame = CFrame.new(-35.3999977, 4.89994049, -12.6999893, 1, 0, 0, 0, 0.999999225, -4.47034836e-008, 0, 4.47034836e-008, 0.999999225)
- var[138]:MakeJoints()
- var[139] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[139].Name = "Weld"
- var[139].Archivable = true
- var[139].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[139].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[139].C0 = CFrame.new(0.800003052, 3.97882986, 0.781776428, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
- var[139].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[140] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[140].Name = "Part"
- var[140].Archivable = true
- var[140].BrickColor = BrickColor.new('Brick yellow')
- var[140].Material = 'WoodPlanks'
- var[140].Reflectance = 0
- var[140].Transparency = 0
- var[140].RotVelocity = Vector3.new(0, 0, 0)
- var[140].Velocity = Vector3.new(0, 0, 0)
- var[140].Anchored = false
- var[140].CanCollide = true
- var[140].Locked = false
- var[140].Elasticity = 0.5
- var[140].Friction = 0.30000001192093
- var[140].Size = Vector3.new(0.200000003, 0.400000572, 0.600001156)
- var[140].FormFactor = 'Custom'
- var[140].Shape = 'Block'
- var[140].BackSurface = 'Smooth'
- var[140].FrontSurface = 'Smooth'
- var[140].TopSurface = 'Smooth'
- var[140].BottomSurface = 'Smooth'
- var[140].LeftSurface = 'Smooth'
- var[140].RightSurface = 'Smooth'
- var[140].CFrame = CFrame.new(-39.0999947, 7.19993973, 8.50001717, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[140]:MakeJoints()
- var[141] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[141].Name = "Weld"
- var[141].Archivable = true
- var[141].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[141].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[141].C0 = CFrame.new(0, -0.599998474, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[141].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[142] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[142].Name = "Part"
- var[142].Archivable = true
- var[142].BrickColor = BrickColor.new('Sand green')
- var[142].Material = 'Granite'
- var[142].Reflectance = 0
- var[142].Transparency = 0
- var[142].RotVelocity = Vector3.new(0, 0, 0)
- var[142].Velocity = Vector3.new(0, 0, 0)
- var[142].Anchored = false
- var[142].CanCollide = true
- var[142].Locked = false
- var[142].Elasticity = 0.5
- var[142].Friction = 0.30000001192093
- var[142].Size = Vector3.new(32, 0.400000006, 3.19999957)
- var[142].FormFactor = 'Custom'
- var[142].Shape = 'Block'
- var[142].BackSurface = 'Smooth'
- var[142].FrontSurface = 'Smooth'
- var[142].TopSurface = 'Smooth'
- var[142].BottomSurface = 'Smooth'
- var[142].LeftSurface = 'Smooth'
- var[142].RightSurface = 'Smooth'
- var[142].CFrame = CFrame.new(-24.2000008, 16.980526, 5.28967094, -1, 0, 0, 0, 0.832050323, 0.554700136, -0, 0.554700136, -0.832050323)
- var[142]:MakeJoints()
- var[143] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[143].Name = "Weld"
- var[143].Archivable = true
- var[143].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[143].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[143].C0 = CFrame.new(3.05175781e-005, -0.5, -0.399993896, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[143].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[144] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[144].Name = "Part"
- var[144].Archivable = true
- var[144].BrickColor = BrickColor.new('Brick yellow')
- var[144].Material = 'WoodPlanks'
- var[144].Reflectance = 0
- var[144].Transparency = 0
- var[144].RotVelocity = Vector3.new(0, 0, 0)
- var[144].Velocity = Vector3.new(0, 0, 0)
- var[144].Anchored = false
- var[144].CanCollide = true
- var[144].Locked = false
- var[144].Elasticity = 0.5
- var[144].Friction = 0.30000001192093
- var[144].Size = Vector3.new(0.200000003, 1.59999943, 16.0000019)
- var[144].FormFactor = 'Custom'
- var[144].Shape = 'Block'
- var[144].BackSurface = 'Smooth'
- var[144].FrontSurface = 'Smooth'
- var[144].TopSurface = 'Smooth'
- var[144].BottomSurface = 'Smooth'
- var[144].LeftSurface = 'Smooth'
- var[144].RightSurface = 'Smooth'
- var[144].CFrame = CFrame.new(-38.3000069, 10.1999454, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[144]:MakeJoints()
- var[145] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[145].Name = "Weld"
- var[145].Archivable = true
- var[145].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[145].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[145].C0 = CFrame.new(0.400024414, 1.09999084, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[145].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[146] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[146].Name = "Part"
- var[146].Archivable = true
- var[146].BrickColor = BrickColor.new('Brick yellow')
- var[146].Material = 'WoodPlanks'
- var[146].Reflectance = 0
- var[146].Transparency = 0
- var[146].RotVelocity = Vector3.new(0, 0, 0)
- var[146].Velocity = Vector3.new(0, 0, 0)
- var[146].Anchored = false
- var[146].CanCollide = true
- var[146].Locked = false
- var[146].Elasticity = 0.5
- var[146].Friction = 0.30000001192093
- var[146].Size = Vector3.new(0.800000131, 0.600000024, 0.200000003)
- var[146].FormFactor = 'Custom'
- var[146].Shape = 'Block'
- var[146].BackSurface = 'Smooth'
- var[146].FrontSurface = 'Smooth'
- var[146].TopSurface = 'Smooth'
- var[146].BottomSurface = 'Smooth'
- var[146].LeftSurface = 'Smooth'
- var[146].RightSurface = 'Smooth'
- var[146].CFrame = CFrame.new(-22.2000008, 4.69993973, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[146]:MakeJoints()
- var[147] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[147].Name = "Weld"
- var[147].Archivable = true
- var[147].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[147].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[147].C0 = CFrame.new(1.52587891e-005, 1.30000305, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[147].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[148] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[148].Name = "Part"
- var[148].Archivable = true
- var[148].BrickColor = BrickColor.new('Sand green')
- var[148].Material = 'Granite'
- var[148].Reflectance = 0
- var[148].Transparency = 0
- var[148].RotVelocity = Vector3.new(0, 0, 0)
- var[148].Velocity = Vector3.new(0, 0, 0)
- var[148].Anchored = false
- var[148].CanCollide = true
- var[148].Locked = false
- var[148].Elasticity = 0.5
- var[148].Friction = 0.30000001192093
- var[148].Size = Vector3.new(32, 12, 0.400000006)
- var[148].FormFactor = 'Custom'
- var[148].Shape = 'Block'
- var[148].BackSurface = 'Smooth'
- var[148].FrontSurface = 'Smooth'
- var[148].TopSurface = 'Smooth'
- var[148].BottomSurface = 'Smooth'
- var[148].LeftSurface = 'Smooth'
- var[148].RightSurface = 'Smooth'
- var[148].CFrame = CFrame.new(-24.2000465, 14.5398369, -0.950705588, -1, 0, 0, 0, 0.554700017, 0.832050323, 0, 0.832050323, -0.554700017)
- var[148]:MakeJoints()
- var[149] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[149].Name = "Weld"
- var[149].Archivable = true
- var[149].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[149].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[149].C0 = CFrame.new(4.57763672e-005, 0.400001526, -0.499996185, -1, 0, 0, 0, 2.98023224e-008, 0.99999994, 0, 0.99999994, -2.98023224e-008)
- var[149].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[150] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[150].Name = "Part"
- var[150].Archivable = true
- var[150].BrickColor = BrickColor.new('Brick yellow')
- var[150].Material = 'WoodPlanks'
- var[150].Reflectance = 0
- var[150].Transparency = 0
- var[150].RotVelocity = Vector3.new(0, 0, 0)
- var[150].Velocity = Vector3.new(0, 0, 0)
- var[150].Anchored = false
- var[150].CanCollide = true
- var[150].Locked = false
- var[150].Elasticity = 0.5
- var[150].Friction = 0.30000001192093
- var[150].Size = Vector3.new(0.200000003, 0.800000548, 0.800001144)
- var[150].FormFactor = 'Custom'
- var[150].Shape = 'Block'
- var[150].BackSurface = 'Smooth'
- var[150].FrontSurface = 'Smooth'
- var[150].TopSurface = 'Smooth'
- var[150].BottomSurface = 'Smooth'
- var[150].LeftSurface = 'Smooth'
- var[150].RightSurface = 'Smooth'
- var[150].CFrame = CFrame.new(-39.1000099, 6.99994278, 6.3999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[150]:MakeJoints()
- var[151] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[151].Name = "Weld"
- var[151].Archivable = true
- var[151].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[151].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[151].C0 = CFrame.new(-0.800003052, 0.0999984741, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[151].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[152] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[152].Name = "Part"
- var[152].Archivable = true
- var[152].BrickColor = BrickColor.new('Sand red')
- var[152].Material = 'WoodPlanks'
- var[152].Reflectance = 0
- var[152].Transparency = 0
- var[152].RotVelocity = Vector3.new(0, 0, 0)
- var[152].Velocity = Vector3.new(0, 0, 0)
- var[152].Anchored = false
- var[152].CanCollide = true
- var[152].Locked = false
- var[152].Elasticity = 0.5
- var[152].Friction = 0.30000001192093
- var[152].Size = Vector3.new(0.399999976, 2.20000076, 0.600000024)
- var[152].FormFactor = 'Custom'
- var[152].Shape = 'Block'
- var[152].BackSurface = 'Smooth'
- var[152].FrontSurface = 'Smooth'
- var[152].TopSurface = 'Smooth'
- var[152].BottomSurface = 'Smooth'
- var[152].LeftSurface = 'Smooth'
- var[152].RightSurface = 'Smooth'
- var[152].CFrame = CFrame.new(-27.400013, 7.49994278, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[152]:MakeJoints()
- var[153] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[153].Name = "Weld"
- var[153].Archivable = true
- var[153].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[153].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[153].C0 = CFrame.new(0.800018311, -0.699996948, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[153].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[154] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[154].Name = "Part"
- var[154].Archivable = true
- var[154].BrickColor = BrickColor.new('Brick yellow')
- var[154].Material = 'WoodPlanks'
- var[154].Reflectance = 0
- var[154].Transparency = 0
- var[154].RotVelocity = Vector3.new(0, 0, 0)
- var[154].Velocity = Vector3.new(0, 0, 0)
- var[154].Anchored = false
- var[154].CanCollide = true
- var[154].Locked = false
- var[154].Elasticity = 0.5
- var[154].Friction = 0.30000001192093
- var[154].Size = Vector3.new(0.200000003, 6.79999971, 0.600001335)
- var[154].FormFactor = 'Custom'
- var[154].Shape = 'Block'
- var[154].BackSurface = 'Smooth'
- var[154].FrontSurface = 'Smooth'
- var[154].TopSurface = 'Smooth'
- var[154].BottomSurface = 'Smooth'
- var[154].LeftSurface = 'Smooth'
- var[154].RightSurface = 'Smooth'
- var[154].CFrame = CFrame.new(-38.3000069, 5.99994278, 11.6999989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[154]:MakeJoints()
- var[155] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[155].Name = "Weld"
- var[155].Archivable = true
- var[155].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[155].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[155].C0 = CFrame.new(0.400039673, 0, -0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[155].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[156] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[156].Name = "Part"
- var[156].Archivable = true
- var[156].BrickColor = BrickColor.new('Brick yellow')
- var[156].Material = 'WoodPlanks'
- var[156].Reflectance = 0
- var[156].Transparency = 0
- var[156].RotVelocity = Vector3.new(0, 0, 0)
- var[156].Velocity = Vector3.new(0, 0, 0)
- var[156].Anchored = false
- var[156].CanCollide = true
- var[156].Locked = false
- var[156].Elasticity = 0.5
- var[156].Friction = 0.30000001192093
- var[156].Size = Vector3.new(0.200000003, 0.399999648, 3.40000153)
- var[156].FormFactor = 'Custom'
- var[156].Shape = 'Block'
- var[156].BackSurface = 'Smooth'
- var[156].FrontSurface = 'Smooth'
- var[156].TopSurface = 'Smooth'
- var[156].BottomSurface = 'Smooth'
- var[156].LeftSurface = 'Smooth'
- var[156].RightSurface = 'Smooth'
- var[156].CFrame = CFrame.new(-38.3000069, 7.19993973, 3.49998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[156]:MakeJoints()
- var[157] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[157].Name = "Weld"
- var[157].Archivable = true
- var[157].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[157].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[157].C0 = CFrame.new(0.399993896, -1.19999695, 0.699996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[157].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[158] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[158].Name = "Part"
- var[158].Archivable = true
- var[158].BrickColor = BrickColor.new('Brick yellow')
- var[158].Material = 'WoodPlanks'
- var[158].Reflectance = 0
- var[158].Transparency = 0
- var[158].RotVelocity = Vector3.new(0, 0, 0)
- var[158].Velocity = Vector3.new(0, 0, 0)
- var[158].Anchored = false
- var[158].CanCollide = true
- var[158].Locked = false
- var[158].Elasticity = 0.5
- var[158].Friction = 0.30000001192093
- var[158].Size = Vector3.new(0.200000003, 1.60000062, 0.400001138)
- var[158].FormFactor = 'Custom'
- var[158].Shape = 'Block'
- var[158].BackSurface = 'Smooth'
- var[158].FrontSurface = 'Smooth'
- var[158].TopSurface = 'Smooth'
- var[158].BottomSurface = 'Smooth'
- var[158].LeftSurface = 'Smooth'
- var[158].RightSurface = 'Smooth'
- var[158].CFrame = CFrame.new(-39.0999947, 6.59994125, 9.00001717, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[158]:MakeJoints()
- var[159] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[159].Name = "Weld"
- var[159].Archivable = true
- var[159].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[159].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[159].C0 = CFrame.new(-0.39994812, -0.599998474, -0.999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[159].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[160] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[160].Name = "Part"
- var[160].Archivable = true
- var[160].BrickColor = BrickColor.new('Brick yellow')
- var[160].Material = 'WoodPlanks'
- var[160].Reflectance = 0
- var[160].Transparency = 0
- var[160].RotVelocity = Vector3.new(0, 0, 0)
- var[160].Velocity = Vector3.new(0, 0, 0)
- var[160].Anchored = false
- var[160].CanCollide = true
- var[160].Locked = false
- var[160].Elasticity = 0.5
- var[160].Friction = 0.30000001192093
- var[160].Size = Vector3.new(0.800000429, 1, 0.200000003)
- var[160].FormFactor = 'Custom'
- var[160].Shape = 'Block'
- var[160].BackSurface = 'Smooth'
- var[160].FrontSurface = 'Smooth'
- var[160].TopSurface = 'Smooth'
- var[160].BottomSurface = 'Smooth'
- var[160].LeftSurface = 'Smooth'
- var[160].RightSurface = 'Smooth'
- var[160].CFrame = CFrame.new(-26.0000038, 8.89994335, -4.09999275, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[160]:MakeJoints()
- var[161] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[161].Name = "Weld"
- var[161].Archivable = true
- var[161].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[161].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[161].C0 = CFrame.new(-1, 0.900001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[161].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[162] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[162].Name = "Part"
- var[162].Archivable = true
- var[162].BrickColor = BrickColor.new('Brick yellow')
- var[162].Material = 'WoodPlanks'
- var[162].Reflectance = 0
- var[162].Transparency = 0
- var[162].RotVelocity = Vector3.new(0, 0, 0)
- var[162].Velocity = Vector3.new(0, 0, 0)
- var[162].Anchored = false
- var[162].CanCollide = true
- var[162].Locked = false
- var[162].Elasticity = 0.5
- var[162].Friction = 0.30000001192093
- var[162].Size = Vector3.new(2.80000043, 0.800000072, 0.200000003)
- var[162].FormFactor = 'Custom'
- var[162].Shape = 'Block'
- var[162].BackSurface = 'Smooth'
- var[162].FrontSurface = 'Smooth'
- var[162].TopSurface = 'Smooth'
- var[162].BottomSurface = 'Smooth'
- var[162].LeftSurface = 'Smooth'
- var[162].RightSurface = 'Smooth'
- var[162].CFrame = CFrame.new(-27.0000038, 9.79994488, -4.09999275, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[162]:MakeJoints()
- var[163] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[163].Name = "Weld"
- var[163].Archivable = true
- var[163].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[163].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[163].C0 = CFrame.new(2.80003357, 1.49999237, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[163].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[164] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[164].Name = "Part"
- var[164].Archivable = true
- var[164].BrickColor = BrickColor.new('Brick yellow')
- var[164].Material = 'WoodPlanks'
- var[164].Reflectance = 0
- var[164].Transparency = 0
- var[164].RotVelocity = Vector3.new(0, 0, 0)
- var[164].Velocity = Vector3.new(0, 0, 0)
- var[164].Anchored = false
- var[164].CanCollide = true
- var[164].Locked = false
- var[164].Elasticity = 0.5
- var[164].Friction = 0.30000001192093
- var[164].Size = Vector3.new(30, 3.19999981, 0.200000003)
- var[164].FormFactor = 'Custom'
- var[164].Shape = 'Block'
- var[164].BackSurface = 'Smooth'
- var[164].FrontSurface = 'Smooth'
- var[164].TopSurface = 'Smooth'
- var[164].BottomSurface = 'Smooth'
- var[164].LeftSurface = 'Smooth'
- var[164].RightSurface = 'Smooth'
- var[164].CFrame = CFrame.new(-24.2000008, 9.99994087, 12.899992, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[164]:MakeJoints()
- var[165] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[165].Name = "Weld"
- var[165].Archivable = true
- var[165].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[165].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[165].C0 = CFrame.new(0, -0.300003052, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[165].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[166] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[166].Name = "Part"
- var[166].Archivable = true
- var[166].BrickColor = BrickColor.new('Brick yellow')
- var[166].Material = 'WoodPlanks'
- var[166].Reflectance = 0
- var[166].Transparency = 0
- var[166].RotVelocity = Vector3.new(0, 0, 0)
- var[166].Velocity = Vector3.new(0, 0, 0)
- var[166].Anchored = false
- var[166].CanCollide = true
- var[166].Locked = false
- var[166].Elasticity = 0.5
- var[166].Friction = 0.30000001192093
- var[166].Size = Vector3.new(7.60000038, 4.79999971, 0.200000003)
- var[166].FormFactor = 'Custom'
- var[166].Shape = 'Block'
- var[166].BackSurface = 'Smooth'
- var[166].FrontSurface = 'Smooth'
- var[166].TopSurface = 'Smooth'
- var[166].BottomSurface = 'Smooth'
- var[166].LeftSurface = 'Smooth'
- var[166].RightSurface = 'Smooth'
- var[166].CFrame = CFrame.new(-35.400013, 5.99994278, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[166]:MakeJoints()
- var[167] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[167].Name = "Weld"
- var[167].Archivable = true
- var[167].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[167].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[167].C0 = CFrame.new(-1.19998169, 0, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[167].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[168] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[168].Name = "Part"
- var[168].Archivable = true
- var[168].BrickColor = BrickColor.new('Brick yellow')
- var[168].Material = 'WoodPlanks'
- var[168].Reflectance = 0
- var[168].Transparency = 0
- var[168].RotVelocity = Vector3.new(0, 0, 0)
- var[168].Velocity = Vector3.new(0, 0, 0)
- var[168].Anchored = false
- var[168].CanCollide = true
- var[168].Locked = false
- var[168].Elasticity = 0.5
- var[168].Friction = 0.30000001192093
- var[168].Size = Vector3.new(28, 2.5999999, 0.200000003)
- var[168].FormFactor = 'Custom'
- var[168].Shape = 'Block'
- var[168].BackSurface = 'Smooth'
- var[168].FrontSurface = 'Smooth'
- var[168].TopSurface = 'Smooth'
- var[168].BottomSurface = 'Smooth'
- var[168].LeftSurface = 'Smooth'
- var[168].RightSurface = 'Smooth'
- var[168].CFrame = CFrame.new(-24.2000008, 9.69993782, 12.0999889, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[168]:MakeJoints()
- var[169] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[169].Name = "Weld"
- var[169].Archivable = true
- var[169].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[169].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[169].C0 = CFrame.new(3.05175781e-005, 1.59999847, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[169].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[170] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[170].Name = "Part"
- var[170].Archivable = true
- var[170].BrickColor = BrickColor.new('Brick yellow')
- var[170].Material = 'WoodPlanks'
- var[170].Reflectance = 0
- var[170].Transparency = 0
- var[170].RotVelocity = Vector3.new(0, 0, 0)
- var[170].Velocity = Vector3.new(0, 0, 0)
- var[170].Anchored = false
- var[170].CanCollide = true
- var[170].Locked = false
- var[170].Elasticity = 0.5
- var[170].Friction = 0.30000001192093
- var[170].Size = Vector3.new(0.200000003, 0.799999654, 0.400001496)
- var[170].FormFactor = 'Custom'
- var[170].Shape = 'Block'
- var[170].BackSurface = 'Smooth'
- var[170].FrontSurface = 'Smooth'
- var[170].TopSurface = 'Smooth'
- var[170].BottomSurface = 'Smooth'
- var[170].LeftSurface = 'Smooth'
- var[170].RightSurface = 'Smooth'
- var[170].CFrame = CFrame.new(-38.3000069, 8.99994087, 1.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[170]:MakeJoints()
- var[171] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[171].Name = "Weld"
- var[171].Archivable = true
- var[171].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[171].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[171].C0 = CFrame.new(0.400024414, 2.29999542, -2.00001526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[171].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[172] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[172].Name = "Part"
- var[172].Archivable = true
- var[172].BrickColor = BrickColor.new('Brick yellow')
- var[172].Material = 'WoodPlanks'
- var[172].Reflectance = 0
- var[172].Transparency = 0
- var[172].RotVelocity = Vector3.new(0, 0, 0)
- var[172].Velocity = Vector3.new(0, 0, 0)
- var[172].Anchored = false
- var[172].CanCollide = true
- var[172].Locked = false
- var[172].Elasticity = 0.5
- var[172].Friction = 0.30000001192093
- var[172].Size = Vector3.new(0.400000453, 1.4000001, 0.200000003)
- var[172].FormFactor = 'Custom'
- var[172].Shape = 'Block'
- var[172].BackSurface = 'Smooth'
- var[172].FrontSurface = 'Smooth'
- var[172].TopSurface = 'Smooth'
- var[172].BottomSurface = 'Smooth'
- var[172].LeftSurface = 'Smooth'
- var[172].RightSurface = 'Smooth'
- var[172].CFrame = CFrame.new(-25.2000008, 5.89994383, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[172]:MakeJoints()
- var[173] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[173].Name = "Weld"
- var[173].Archivable = true
- var[173].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[173].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[173].C0 = CFrame.new(-1, 0.0999984741, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[173].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[174] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[174].Name = "Part"
- var[174].Archivable = true
- var[174].BrickColor = BrickColor.new('Brick yellow')
- var[174].Material = 'WoodPlanks'
- var[174].Reflectance = 0
- var[174].Transparency = 0
- var[174].RotVelocity = Vector3.new(0, 0, 0)
- var[174].Velocity = Vector3.new(0, 0, 0)
- var[174].Anchored = false
- var[174].CanCollide = true
- var[174].Locked = false
- var[174].Elasticity = 0.5
- var[174].Friction = 0.30000001192093
- var[174].Size = Vector3.new(0.200000003, 0.599999666, 0.800001442)
- var[174].FormFactor = 'Custom'
- var[174].Shape = 'Block'
- var[174].BackSurface = 'Smooth'
- var[174].FrontSurface = 'Smooth'
- var[174].TopSurface = 'Smooth'
- var[174].BottomSurface = 'Smooth'
- var[174].LeftSurface = 'Smooth'
- var[174].RightSurface = 'Smooth'
- var[174].CFrame = CFrame.new(-38.3000069, 7.09994125, 6.3999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[174]:MakeJoints()
- var[175] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[175].Name = "Weld"
- var[175].Archivable = true
- var[175].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[175].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[175].C0 = CFrame.new(0.399993896, -1.09999847, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[175].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[176] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[176].Name = "Part"
- var[176].Archivable = true
- var[176].BrickColor = BrickColor.new('Brick yellow')
- var[176].Material = 'WoodPlanks'
- var[176].Reflectance = 0
- var[176].Transparency = 0
- var[176].RotVelocity = Vector3.new(0, 0, 0)
- var[176].Velocity = Vector3.new(0, 0, 0)
- var[176].Anchored = false
- var[176].CanCollide = true
- var[176].Locked = false
- var[176].Elasticity = 0.5
- var[176].Friction = 0.30000001192093
- var[176].Size = Vector3.new(3.60000134, 0.600000322, 0.200000003)
- var[176].FormFactor = 'Custom'
- var[176].Shape = 'Block'
- var[176].BackSurface = 'Smooth'
- var[176].FrontSurface = 'Smooth'
- var[176].TopSurface = 'Smooth'
- var[176].BottomSurface = 'Smooth'
- var[176].LeftSurface = 'Smooth'
- var[176].RightSurface = 'Smooth'
- var[176].CFrame = CFrame.new(-29.8000069, 6.69994736, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[176]:MakeJoints()
- var[177] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[177].Name = "Weld"
- var[177].Archivable = true
- var[177].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[177].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[177].C0 = CFrame.new(-0.699996948, -0.700004578, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[177].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[178] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[178].Name = "Part"
- var[178].Archivable = true
- var[178].BrickColor = BrickColor.new('Brick yellow')
- var[178].Material = 'WoodPlanks'
- var[178].Reflectance = 0
- var[178].Transparency = 0
- var[178].RotVelocity = Vector3.new(0, 0, 0)
- var[178].Velocity = Vector3.new(0, 0, 0)
- var[178].Anchored = false
- var[178].CanCollide = true
- var[178].Locked = false
- var[178].Elasticity = 0.5
- var[178].Friction = 0.30000001192093
- var[178].Size = Vector3.new(2.20000124, 0.80000031, 0.200000003)
- var[178].FormFactor = 'Custom'
- var[178].Shape = 'Block'
- var[178].BackSurface = 'Smooth'
- var[178].FrontSurface = 'Smooth'
- var[178].TopSurface = 'Smooth'
- var[178].BottomSurface = 'Smooth'
- var[178].LeftSurface = 'Smooth'
- var[178].RightSurface = 'Smooth'
- var[178].CFrame = CFrame.new(-30.5000038, 5.99994278, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[178]:MakeJoints()
- var[179] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[179].Name = "Weld"
- var[179].Archivable = true
- var[179].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[179].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[179].C0 = CFrame.new(-0.5, -0.799995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[179].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[180] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[180].Name = "Part"
- var[180].Archivable = true
- var[180].BrickColor = BrickColor.new('Brick yellow')
- var[180].Material = 'WoodPlanks'
- var[180].Reflectance = 0
- var[180].Transparency = 0
- var[180].RotVelocity = Vector3.new(0, 0, 0)
- var[180].Velocity = Vector3.new(0, 0, 0)
- var[180].Anchored = false
- var[180].CanCollide = true
- var[180].Locked = false
- var[180].Elasticity = 0.5
- var[180].Friction = 0.30000001192093
- var[180].Size = Vector3.new(1.20000124, 0.80000031, 0.200000003)
- var[180].FormFactor = 'Custom'
- var[180].Shape = 'Block'
- var[180].BackSurface = 'Smooth'
- var[180].FrontSurface = 'Smooth'
- var[180].TopSurface = 'Smooth'
- var[180].BottomSurface = 'Smooth'
- var[180].LeftSurface = 'Smooth'
- var[180].RightSurface = 'Smooth'
- var[180].CFrame = CFrame.new(-31.0000038, 5.19994736, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[180]:MakeJoints()
- var[181] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[181].Name = "Weld"
- var[181].Archivable = true
- var[181].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[181].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[181].C0 = CFrame.new(-0.300003052, -1.70000458, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[181].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[182] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[182].Name = "Part"
- var[182].Archivable = true
- var[182].BrickColor = BrickColor.new('Brick yellow')
- var[182].Material = 'WoodPlanks'
- var[182].Reflectance = 0
- var[182].Transparency = 0
- var[182].RotVelocity = Vector3.new(0, 0, 0)
- var[182].Velocity = Vector3.new(0, 0, 0)
- var[182].Anchored = false
- var[182].CanCollide = true
- var[182].Locked = false
- var[182].Elasticity = 0.5
- var[182].Friction = 0.30000001192093
- var[182].Size = Vector3.new(0.600001216, 1.40000033, 0.200000003)
- var[182].FormFactor = 'Custom'
- var[182].Shape = 'Block'
- var[182].BackSurface = 'Smooth'
- var[182].FrontSurface = 'Smooth'
- var[182].TopSurface = 'Smooth'
- var[182].BottomSurface = 'Smooth'
- var[182].LeftSurface = 'Smooth'
- var[182].RightSurface = 'Smooth'
- var[182].CFrame = CFrame.new(-31.3000069, 3.49994278, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[182]:MakeJoints()
- var[183] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[183].Name = "Weld"
- var[183].Archivable = true
- var[183].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[183].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[183].C0 = CFrame.new(1.69999695, -0.400001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[183].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[184] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[184].Name = "Part"
- var[184].Archivable = true
- var[184].BrickColor = BrickColor.new('Brick yellow')
- var[184].Material = 'WoodPlanks'
- var[184].Reflectance = 0
- var[184].Transparency = 0
- var[184].RotVelocity = Vector3.new(0, 0, 0)
- var[184].Velocity = Vector3.new(0, 0, 0)
- var[184].Anchored = false
- var[184].CanCollide = true
- var[184].Locked = false
- var[184].Elasticity = 0.5
- var[184].Friction = 0.30000001192093
- var[184].Size = Vector3.new(2.80000114, 0.600000322, 0.200000003)
- var[184].FormFactor = 'Custom'
- var[184].Shape = 'Block'
- var[184].BackSurface = 'Smooth'
- var[184].FrontSurface = 'Smooth'
- var[184].TopSurface = 'Smooth'
- var[184].BottomSurface = 'Smooth'
- var[184].LeftSurface = 'Smooth'
- var[184].RightSurface = 'Smooth'
- var[184].CFrame = CFrame.new(-29.6000099, 3.09994125, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[184]:MakeJoints()
- var[185] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[185].Name = "Weld"
- var[185].Archivable = true
- var[185].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[185].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[185].C0 = CFrame.new(2.19999695, -1.19998753, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[185].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[186] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[186].Name = "Part"
- var[186].Archivable = true
- var[186].BrickColor = BrickColor.new('Brick yellow')
- var[186].Material = 'WoodPlanks'
- var[186].Reflectance = 0
- var[186].Transparency = 0
- var[186].RotVelocity = Vector3.new(0, 0, 0)
- var[186].Velocity = Vector3.new(0, 0, 0)
- var[186].Anchored = false
- var[186].CanCollide = true
- var[186].Locked = false
- var[186].Elasticity = 0.5
- var[186].Friction = 0.30000001192093
- var[186].Size = Vector3.new(1.20000112, 1.00000036, 0.200000003)
- var[186].FormFactor = 'Custom'
- var[186].Shape = 'Block'
- var[186].BackSurface = 'Smooth'
- var[186].FrontSurface = 'Smooth'
- var[186].TopSurface = 'Smooth'
- var[186].BottomSurface = 'Smooth'
- var[186].LeftSurface = 'Smooth'
- var[186].RightSurface = 'Smooth'
- var[186].CFrame = CFrame.new(-26.8000069, 3.29994583, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[186]:MakeJoints()
- var[187] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[187].Name = "Weld"
- var[187].Archivable = true
- var[187].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[187].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[187].C0 = CFrame.new(-0.600006104, -1.39999211, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[187].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[188] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[188].Name = "Part"
- var[188].Archivable = true
- var[188].BrickColor = BrickColor.new('Brick yellow')
- var[188].Material = 'WoodPlanks'
- var[188].Reflectance = 0
- var[188].Transparency = 0
- var[188].RotVelocity = Vector3.new(0, 0, 0)
- var[188].Velocity = Vector3.new(0, 0, 0)
- var[188].Anchored = false
- var[188].CanCollide = true
- var[188].Locked = false
- var[188].Elasticity = 0.5
- var[188].Friction = 0.30000001192093
- var[188].Size = Vector3.new(0.800001144, 2.20000029, 0.200000003)
- var[188].FormFactor = 'Custom'
- var[188].Shape = 'Block'
- var[188].BackSurface = 'Smooth'
- var[188].FrontSurface = 'Smooth'
- var[188].TopSurface = 'Smooth'
- var[188].BottomSurface = 'Smooth'
- var[188].LeftSurface = 'Smooth'
- var[188].RightSurface = 'Smooth'
- var[188].CFrame = CFrame.new(-26.5999947, 4.89994431, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[188]:MakeJoints()
- var[189] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[189].Name = "Weld"
- var[189].Archivable = true
- var[189].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[189].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[189].C0 = CFrame.new(1.59999084, -0.400001526, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[189].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[190] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[190].Name = "Part"
- var[190].Archivable = true
- var[190].BrickColor = BrickColor.new('Brick yellow')
- var[190].Material = 'WoodPlanks'
- var[190].Reflectance = 0
- var[190].Transparency = 0
- var[190].RotVelocity = Vector3.new(0, 0, 0)
- var[190].Velocity = Vector3.new(0, 0, 0)
- var[190].Anchored = false
- var[190].CanCollide = true
- var[190].Locked = false
- var[190].Elasticity = 0.5
- var[190].Friction = 0.30000001192093
- var[190].Size = Vector3.new(0.800001144, 0.400000215, 0.200000003)
- var[190].FormFactor = 'Custom'
- var[190].Shape = 'Block'
- var[190].BackSurface = 'Smooth'
- var[190].FrontSurface = 'Smooth'
- var[190].TopSurface = 'Smooth'
- var[190].BottomSurface = 'Smooth'
- var[190].LeftSurface = 'Smooth'
- var[190].RightSurface = 'Smooth'
- var[190].CFrame = CFrame.new(-26.5999947, 6.79994583, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[190]:MakeJoints()
- var[191] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[191].Name = "Weld"
- var[191].Archivable = true
- var[191].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[191].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[191].C0 = CFrame.new(1.59999084, -2.30000305, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[191].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[192] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[192].Name = "Part"
- var[192].Archivable = true
- var[192].BrickColor = BrickColor.new('Sand green')
- var[192].Material = 'Granite'
- var[192].Reflectance = 0
- var[192].Transparency = 0
- var[192].RotVelocity = Vector3.new(0, 0, 0)
- var[192].Velocity = Vector3.new(0, 0, 0)
- var[192].Anchored = false
- var[192].CanCollide = true
- var[192].Locked = false
- var[192].Elasticity = 0.5
- var[192].Friction = 0.30000001192093
- var[192].Size = Vector3.new(10.6000004, 9, 0.200000003)
- var[192].FormFactor = 'Custom'
- var[192].Shape = 'Block'
- var[192].BackSurface = 'Smooth'
- var[192].FrontSurface = 'Smooth'
- var[192].TopSurface = 'Smooth'
- var[192].BottomSurface = 'Smooth'
- var[192].LeftSurface = 'Smooth'
- var[192].RightSurface = 'Smooth'
- var[192].CFrame = CFrame.new(-27.3000069, 10.0157175, -9.22056198, -1, 0, 0, 0, 0.258818924, 0.965925574, 0, 0.965925574, -0.258818924)
- var[192]:MakeJoints()
- var[193] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[193].Name = "Weld"
- var[193].Archivable = true
- var[193].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[193].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[193].C0 = CFrame.new(0.0999908447, 0.5, -0.399993896, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
- var[193].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[194] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[194].Name = "Part"
- var[194].Archivable = true
- var[194].BrickColor = BrickColor.new('Sand green')
- var[194].Material = 'Granite'
- var[194].Reflectance = 0
- var[194].Transparency = 0
- var[194].RotVelocity = Vector3.new(0, 0, 0)
- var[194].Velocity = Vector3.new(0, 0, 0)
- var[194].Anchored = false
- var[194].CanCollide = true
- var[194].Locked = false
- var[194].Elasticity = 0.5
- var[194].Friction = 0.30000001192093
- var[194].Size = Vector3.new(4.19999981, 2.79999971, 0.200000003)
- var[194].FormFactor = 'Custom'
- var[194].Shape = 'Block'
- var[194].BackSurface = 'Smooth'
- var[194].FrontSurface = 'Smooth'
- var[194].TopSurface = 'Smooth'
- var[194].BottomSurface = 'Smooth'
- var[194].LeftSurface = 'Smooth'
- var[194].RightSurface = 'Smooth'
- var[194].CFrame = CFrame.new(-34.7000008, 10.8180523, -6.2261734, -1, 0, 0, 0, 0.258818984, 0.965925694, 0, 0.965925694, -0.258818984)
- var[194]:MakeJoints()
- var[195] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[195].Name = "Weld"
- var[195].Archivable = true
- var[195].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[195].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[195].C0 = CFrame.new(-0.100006104, 0.899978638, -0.399990082, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
- var[195].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[196] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[196].Name = "Part"
- var[196].Archivable = true
- var[196].BrickColor = BrickColor.new('Sand red')
- var[196].Material = 'WoodPlanks'
- var[196].Reflectance = 0
- var[196].Transparency = 0
- var[196].RotVelocity = Vector3.new(0, 0, 0)
- var[196].Velocity = Vector3.new(0, 0, 0)
- var[196].Anchored = false
- var[196].CanCollide = true
- var[196].Locked = false
- var[196].Elasticity = 0.5
- var[196].Friction = 0.30000001192093
- var[196].Size = Vector3.new(0.399999619, 0.600000024, 8)
- var[196].FormFactor = 'Custom'
- var[196].Shape = 'Block'
- var[196].BackSurface = 'Smooth'
- var[196].FrontSurface = 'Smooth'
- var[196].TopSurface = 'Smooth'
- var[196].BottomSurface = 'Smooth'
- var[196].LeftSurface = 'Smooth'
- var[196].RightSurface = 'Smooth'
- var[196].CFrame = CFrame.new(-37.0000038, 9.7587595, -8.63406849, 1, 0, 0, 0, 0.965924919, 0.258818746, 0, -0.258818746, 0.965924919)
- var[196]:MakeJoints()
- var[197] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[197].Name = "Weld"
- var[197].Archivable = true
- var[197].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[197].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[197].C0 = CFrame.new(0.399993896, 0.400001526, 0.100006104, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
- var[197].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[198] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[198].Name = "Part"
- var[198].Archivable = true
- var[198].BrickColor = BrickColor.new('Sand red')
- var[198].Material = 'WoodPlanks'
- var[198].Reflectance = 0
- var[198].Transparency = 0
- var[198].RotVelocity = Vector3.new(0, 0, 0)
- var[198].Velocity = Vector3.new(0, 0, 0)
- var[198].Anchored = false
- var[198].CanCollide = true
- var[198].Locked = false
- var[198].Elasticity = 0.5
- var[198].Friction = 0.30000001192093
- var[198].Size = Vector3.new(0.399999619, 0.600000024, 8)
- var[198].FormFactor = 'Custom'
- var[198].Shape = 'Block'
- var[198].BackSurface = 'Smooth'
- var[198].FrontSurface = 'Smooth'
- var[198].TopSurface = 'Smooth'
- var[198].BottomSurface = 'Smooth'
- var[198].LeftSurface = 'Smooth'
- var[198].RightSurface = 'Smooth'
- var[198].CFrame = CFrame.new(-32.2000008, 9.75875854, -8.63406849, 1, 0, 0, 0, 0.965925455, 0.258818924, 0, -0.258818924, 0.965925455)
- var[198]:MakeJoints()
- var[199] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[199].Name = "Weld"
- var[199].Archivable = true
- var[199].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[199].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[199].C0 = CFrame.new(-0.699996948, 0.399993896, 0.600013733, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
- var[199].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[200] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[200].Name = "Part"
- var[200].Archivable = true
- var[200].BrickColor = BrickColor.new('Sand red')
- var[200].Material = 'WoodPlanks'
- var[200].Reflectance = 0
- var[200].Transparency = 0
- var[200].RotVelocity = Vector3.new(0, 0, 0)
- var[200].Velocity = Vector3.new(0, 0, 0)
- var[200].Anchored = false
- var[200].CanCollide = true
- var[200].Locked = false
- var[200].Elasticity = 0.5
- var[200].Friction = 0.30000001192093
- var[200].Size = Vector3.new(0.399999619, 0.600000024, 8)
- var[200].FormFactor = 'Custom'
- var[200].Shape = 'Block'
- var[200].BackSurface = 'Smooth'
- var[200].FrontSurface = 'Smooth'
- var[200].TopSurface = 'Smooth'
- var[200].BottomSurface = 'Smooth'
- var[200].LeftSurface = 'Smooth'
- var[200].RightSurface = 'Smooth'
- var[200].CFrame = CFrame.new(-29.8000069, 9.75876236, -8.63407326, 1, 0, 0, 0, 0.965925634, 0.258818954, 0, -0.258818954, 0.965925634)
- var[200]:MakeJoints()
- var[201] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[201].Name = "Weld"
- var[201].Archivable = true
- var[201].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[201].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[201].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[201].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[202] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[202].Name = "Part"
- var[202].Archivable = true
- var[202].BrickColor = BrickColor.new('Sand red')
- var[202].Material = 'WoodPlanks'
- var[202].Reflectance = 0
- var[202].Transparency = 0
- var[202].RotVelocity = Vector3.new(0, 0, 0)
- var[202].Velocity = Vector3.new(0, 0, 0)
- var[202].Anchored = false
- var[202].CanCollide = true
- var[202].Locked = false
- var[202].Elasticity = 0.5
- var[202].Friction = 0.30000001192093
- var[202].Size = Vector3.new(0.399999619, 0.600000024, 8)
- var[202].FormFactor = 'Custom'
- var[202].Shape = 'Block'
- var[202].BackSurface = 'Smooth'
- var[202].FrontSurface = 'Smooth'
- var[202].TopSurface = 'Smooth'
- var[202].BottomSurface = 'Smooth'
- var[202].LeftSurface = 'Smooth'
- var[202].RightSurface = 'Smooth'
- var[202].CFrame = CFrame.new(-27.3999977, 9.75876236, -8.63407326, 1, 0, 0, 0, 0.965925694, 0.258818984, 0, -0.258818984, 0.965925694)
- var[202]:MakeJoints()
- var[203] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[203].Name = "Weld"
- var[203].Archivable = true
- var[203].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[203].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[203].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[203].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[204] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[204].Name = "Part"
- var[204].Archivable = true
- var[204].BrickColor = BrickColor.new('Sand red')
- var[204].Material = 'WoodPlanks'
- var[204].Reflectance = 0
- var[204].Transparency = 0
- var[204].RotVelocity = Vector3.new(0, 0, 0)
- var[204].Velocity = Vector3.new(0, 0, 0)
- var[204].Anchored = false
- var[204].CanCollide = true
- var[204].Locked = false
- var[204].Elasticity = 0.5
- var[204].Friction = 0.30000001192093
- var[204].Size = Vector3.new(0.399999619, 0.600000024, 8)
- var[204].FormFactor = 'Custom'
- var[204].Shape = 'Block'
- var[204].BackSurface = 'Smooth'
- var[204].FrontSurface = 'Smooth'
- var[204].TopSurface = 'Smooth'
- var[204].BottomSurface = 'Smooth'
- var[204].LeftSurface = 'Smooth'
- var[204].RightSurface = 'Smooth'
- var[204].CFrame = CFrame.new(-24.9999886, 9.75876236, -8.63407326, 1, 0, 0, 0, 0.965925753, 0.258819014, 0, -0.258819014, 0.965925753)
- var[204]:MakeJoints()
- var[205] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[205].Name = "Weld"
- var[205].Archivable = true
- var[205].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[205].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[205].C0 = CFrame.new(1.79998779, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[205].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[206] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[206].Name = "Part"
- var[206].Archivable = true
- var[206].BrickColor = BrickColor.new('Sand red')
- var[206].Material = 'WoodPlanks'
- var[206].Reflectance = 0
- var[206].Transparency = 0
- var[206].RotVelocity = Vector3.new(0, 0, 0)
- var[206].Velocity = Vector3.new(0, 0, 0)
- var[206].Anchored = false
- var[206].CanCollide = true
- var[206].Locked = false
- var[206].Elasticity = 0.5
- var[206].Friction = 0.30000001192093
- var[206].Size = Vector3.new(0.399999976, 3.00000048, 0.600000024)
- var[206].FormFactor = 'Custom'
- var[206].Shape = 'Block'
- var[206].BackSurface = 'Smooth'
- var[206].FrontSurface = 'Smooth'
- var[206].TopSurface = 'Smooth'
- var[206].BottomSurface = 'Smooth'
- var[206].LeftSurface = 'Smooth'
- var[206].RightSurface = 'Smooth'
- var[206].CFrame = CFrame.new(-27.400013, 1.89995384, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[206]:MakeJoints()
- var[207] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[207].Name = "Weld"
- var[207].Archivable = true
- var[207].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[207].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[207].C0 = CFrame.new(2.40000916, 2.59998894, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[207].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[208] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[208].Name = "Part"
- var[208].Archivable = true
- var[208].BrickColor = BrickColor.new('Sand red')
- var[208].Material = 'WoodPlanks'
- var[208].Reflectance = 0
- var[208].Transparency = 0
- var[208].RotVelocity = Vector3.new(0, 0, 0)
- var[208].Velocity = Vector3.new(0, 0, 0)
- var[208].Anchored = false
- var[208].CanCollide = true
- var[208].Locked = false
- var[208].Elasticity = 0.5
- var[208].Friction = 0.30000001192093
- var[208].Size = Vector3.new(0.399999619, 0.600000024, 1.19999981)
- var[208].FormFactor = 'Custom'
- var[208].Shape = 'Block'
- var[208].BackSurface = 'Smooth'
- var[208].FrontSurface = 'Smooth'
- var[208].TopSurface = 'Smooth'
- var[208].BottomSurface = 'Smooth'
- var[208].LeftSurface = 'Smooth'
- var[208].RightSurface = 'Smooth'
- var[208].CFrame = CFrame.new(-34.5999947, 8.87876701, -11.9182138, 1, 0, 0, 0, 0.965925097, 0.258818805, 0, -0.258818805, 0.965925097)
- var[208]:MakeJoints()
- var[209] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[209].Name = "Weld"
- var[209].Archivable = true
- var[209].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[209].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[209].C0 = CFrame.new(-0.100006104, 0.400001526, -0.400001526, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
- var[209].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[210] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[210].Name = "Part"
- var[210].Archivable = true
- var[210].BrickColor = BrickColor.new('Sand red')
- var[210].Material = 'WoodPlanks'
- var[210].Reflectance = 0
- var[210].Transparency = 0
- var[210].RotVelocity = Vector3.new(0, 0, 0)
- var[210].Velocity = Vector3.new(0, 0, 0)
- var[210].Anchored = false
- var[210].CanCollide = true
- var[210].Locked = false
- var[210].Elasticity = 0.5
- var[210].Friction = 0.30000001192093
- var[210].Size = Vector3.new(0.399999619, 0.600000024, 1)
- var[210].FormFactor = 'Custom'
- var[210].Shape = 'Block'
- var[210].BackSurface = 'Smooth'
- var[210].FrontSurface = 'Smooth'
- var[210].TopSurface = 'Smooth'
- var[210].BottomSurface = 'Smooth'
- var[210].LeftSurface = 'Smooth'
- var[210].RightSurface = 'Smooth'
- var[210].CFrame = CFrame.new(-34.5999947, 10.6646233, -5.25333595, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
- var[210]:MakeJoints()
- var[211] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[211].Name = "Weld"
- var[211].Archivable = true
- var[211].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[211].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[211].C0 = CFrame.new(1.79998779, -1.12679291, 0.477989197, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
- var[211].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[212] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[212].Name = "Part"
- var[212].Archivable = true
- var[212].BrickColor = BrickColor.new('Sand green')
- var[212].Material = 'Granite'
- var[212].Reflectance = 0
- var[212].Transparency = 0
- var[212].RotVelocity = Vector3.new(0, 0, 0)
- var[212].Velocity = Vector3.new(0, 0, 0)
- var[212].Anchored = false
- var[212].CanCollide = true
- var[212].Locked = false
- var[212].Elasticity = 0.5
- var[212].Friction = 0.30000001192093
- var[212].Size = Vector3.new(4.19999981, 2.39999962, 0.200000003)
- var[212].FormFactor = 'Custom'
- var[212].Shape = 'Block'
- var[212].BackSurface = 'Smooth'
- var[212].FrontSurface = 'Smooth'
- var[212].TopSurface = 'Smooth'
- var[212].BottomSurface = 'Smooth'
- var[212].LeftSurface = 'Smooth'
- var[212].RightSurface = 'Smooth'
- var[212].CFrame = CFrame.new(-34.7000008, 9.1616106, -12.4081135, -1, 0, 0, 0, 0.258818805, 0.965925217, 0, 0.965925217, -0.258818805)
- var[212]:MakeJoints()
- var[213] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[213].Name = "Weld"
- var[213].Archivable = true
- var[213].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[213].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[213].C0 = CFrame.new(1, 1.59999084, 0, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
- var[213].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[214] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[214].Name = "Part"
- var[214].Archivable = true
- var[214].BrickColor = BrickColor.new('Sand green')
- var[214].Material = 'Granite'
- var[214].Reflectance = 0
- var[214].Transparency = 0
- var[214].RotVelocity = Vector3.new(0, 0, 0)
- var[214].Velocity = Vector3.new(0, 0, 0)
- var[214].Anchored = false
- var[214].CanCollide = true
- var[214].Locked = false
- var[214].Elasticity = 0.5
- var[214].Friction = 0.30000001192093
- var[214].Size = Vector3.new(2.19999981, 0.799999595, 0.200000003)
- var[214].FormFactor = 'Custom'
- var[214].Shape = 'Block'
- var[214].BackSurface = 'Smooth'
- var[214].FrontSurface = 'Smooth'
- var[214].TopSurface = 'Smooth'
- var[214].BottomSurface = 'Smooth'
- var[214].LeftSurface = 'Smooth'
- var[214].RightSurface = 'Smooth'
- var[214].CFrame = CFrame.new(-35.7000008, 9.57571793, -10.8626423, -1, 0, 0, 0, 0.258818865, 0.965925395, 0, 0.965925395, -0.258818865)
- var[214]:MakeJoints()
- var[215] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[215].Name = "Weld"
- var[215].Archivable = true
- var[215].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[215].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[215].C0 = CFrame.new(-2.3999939, -0.199989319, 7.62939453e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
- var[215].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[216] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[216].Name = "Part"
- var[216].Archivable = true
- var[216].BrickColor = BrickColor.new('Sand green')
- var[216].Material = 'Granite'
- var[216].Reflectance = 0
- var[216].Transparency = 0
- var[216].RotVelocity = Vector3.new(0, 0, 0)
- var[216].Velocity = Vector3.new(0, 0, 0)
- var[216].Anchored = false
- var[216].CanCollide = true
- var[216].Locked = false
- var[216].Elasticity = 0.5
- var[216].Friction = 0.30000001192093
- var[216].Size = Vector3.new(0.399999827, 2.19999981, 0.200000003)
- var[216].FormFactor = 'Custom'
- var[216].Shape = 'Block'
- var[216].BackSurface = 'Smooth'
- var[216].FrontSurface = 'Smooth'
- var[216].TopSurface = 'Smooth'
- var[216].BottomSurface = 'Smooth'
- var[216].LeftSurface = 'Smooth'
- var[216].RightSurface = 'Smooth'
- var[216].CFrame = CFrame.new(-36.6000099, 10.1710148, -8.64099789, -1, 0, 0, 0, 0.258818746, 0.965925038, 0, 0.965925038, -0.258818746)
- var[216]:MakeJoints()
- var[217] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[217].Name = "Weld"
- var[217].Archivable = true
- var[217].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[217].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[217].C0 = CFrame.new(-0.5, 0.300003052, -3.81469727e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
- var[217].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[218] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[218].Name = "Part"
- var[218].Archivable = true
- var[218].BrickColor = BrickColor.new('Sand green')
- var[218].Material = 'Granite'
- var[218].Reflectance = 0
- var[218].Transparency = 0
- var[218].RotVelocity = Vector3.new(0, 0, 0)
- var[218].Velocity = Vector3.new(0, 0, 0)
- var[218].Anchored = false
- var[218].CanCollide = true
- var[218].Locked = false
- var[218].Elasticity = 0.5
- var[218].Friction = 0.30000001192093
- var[218].Size = Vector3.new(0.599999845, 1.59999979, 0.200000003)
- var[218].FormFactor = 'Custom'
- var[218].Shape = 'Block'
- var[218].BackSurface = 'Smooth'
- var[218].FrontSurface = 'Smooth'
- var[218].TopSurface = 'Smooth'
- var[218].BottomSurface = 'Smooth'
- var[218].LeftSurface = 'Smooth'
- var[218].RightSurface = 'Smooth'
- var[218].CFrame = CFrame.new(-36.1000099, 10.2486572, -8.35121632, -1, 0, 0, 0, 0.258818805, 0.965925217, 0, 0.965925217, -0.258818805)
- var[218]:MakeJoints()
- var[219] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[219].Name = "Weld"
- var[219].Archivable = true
- var[219].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[219].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[219].C0 = CFrame.new(-1.20001221, 0.499992371, 3.81469727e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
- var[219].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[220] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[220].Name = "Part"
- var[220].Archivable = true
- var[220].BrickColor = BrickColor.new('Sand green')
- var[220].Material = 'Granite'
- var[220].Reflectance = 0
- var[220].Transparency = 0
- var[220].RotVelocity = Vector3.new(0, 0, 0)
- var[220].Velocity = Vector3.new(0, 0, 0)
- var[220].Anchored = false
- var[220].CanCollide = true
- var[220].Locked = false
- var[220].Elasticity = 0.5
- var[220].Friction = 0.30000001192093
- var[220].Size = Vector3.new(1.79999983, 0.599999785, 0.200000003)
- var[220].FormFactor = 'Custom'
- var[220].Shape = 'Block'
- var[220].BackSurface = 'Smooth'
- var[220].FrontSurface = 'Smooth'
- var[220].TopSurface = 'Smooth'
- var[220].BottomSurface = 'Smooth'
- var[220].LeftSurface = 'Smooth'
- var[220].RightSurface = 'Smooth'
- var[220].CFrame = CFrame.new(-34.8999977, 10.378068, -7.86826181, -1, 0, 0, 0, 0.258818865, 0.965925395, 0, 0.965925395, -0.258818865)
- var[220]:MakeJoints()
- var[221] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[221].Name = "Weld"
- var[221].Archivable = true
- var[221].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[221].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[221].C0 = CFrame.new(-2, -0.299987793, -7.62939453e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
- var[221].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[222] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[222].Name = "Part"
- var[222].Archivable = true
- var[222].BrickColor = BrickColor.new('Sand green')
- var[222].Material = 'Granite'
- var[222].Reflectance = 0
- var[222].Transparency = 0
- var[222].RotVelocity = Vector3.new(0, 0, 0)
- var[222].Velocity = Vector3.new(0, 0, 0)
- var[222].Anchored = false
- var[222].CanCollide = true
- var[222].Locked = false
- var[222].Elasticity = 0.5
- var[222].Friction = 0.30000001192093
- var[222].Size = Vector3.new(0.599999785, 1.19999981, 0.200000003)
- var[222].FormFactor = 'Custom'
- var[222].Shape = 'Block'
- var[222].BackSurface = 'Smooth'
- var[222].FrontSurface = 'Smooth'
- var[222].TopSurface = 'Smooth'
- var[222].BottomSurface = 'Smooth'
- var[222].LeftSurface = 'Smooth'
- var[222].RightSurface = 'Smooth'
- var[222].CFrame = CFrame.new(-32.8999977, 10.3004179, -8.15802574, -1, 0, 0, 0, 0.258818924, 0.965925574, 0, 0.965925574, -0.258818924)
- var[222]:MakeJoints()
- var[223] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[223].Name = "Weld"
- var[223].Archivable = true
- var[223].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[223].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[223].C0 = CFrame.new(0.100006104, -2, 3.81469727e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
- var[223].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[224] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[224].Name = "Part"
- var[224].Archivable = true
- var[224].BrickColor = BrickColor.new('Sand green')
- var[224].Material = 'Granite'
- var[224].Reflectance = 0
- var[224].Transparency = 0
- var[224].RotVelocity = Vector3.new(0, 0, 0)
- var[224].Velocity = Vector3.new(0, 0, 0)
- var[224].Anchored = false
- var[224].CanCollide = true
- var[224].Locked = false
- var[224].Elasticity = 0.5
- var[224].Friction = 0.30000001192093
- var[224].Size = Vector3.new(1.39999986, 0.399999797, 0.200000003)
- var[224].FormFactor = 'Custom'
- var[224].Shape = 'Block'
- var[224].BackSurface = 'Smooth'
- var[224].FrontSurface = 'Smooth'
- var[224].TopSurface = 'Smooth'
- var[224].BottomSurface = 'Smooth'
- var[224].LeftSurface = 'Smooth'
- var[224].RightSurface = 'Smooth'
- var[224].CFrame = CFrame.new(-33.3000069, 9.52396393, -11.0558195, -1, 0, 0, 0, 0.258818924, 0.965925574, 0, 0.965925574, -0.258818924)
- var[224]:MakeJoints()
- var[225] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[225].Name = "Weld"
- var[225].Archivable = true
- var[225].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[225].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[225].C0 = CFrame.new(-0.300003052, 1.00001526, -3.81469727e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
- var[225].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[226] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[226].Name = "Part"
- var[226].Archivable = true
- var[226].BrickColor = BrickColor.new('Sand green')
- var[226].Material = 'Granite'
- var[226].Reflectance = 0
- var[226].Transparency = 0
- var[226].RotVelocity = Vector3.new(0, 0, 0)
- var[226].Velocity = Vector3.new(0, 0, 0)
- var[226].Anchored = false
- var[226].CanCollide = true
- var[226].Locked = false
- var[226].Elasticity = 0.5
- var[226].Friction = 0.30000001192093
- var[226].Size = Vector3.new(0.799999833, 1.5999999, 0.200000003)
- var[226].FormFactor = 'Custom'
- var[226].Shape = 'Block'
- var[226].BackSurface = 'Smooth'
- var[226].FrontSurface = 'Smooth'
- var[226].TopSurface = 'Smooth'
- var[226].BottomSurface = 'Smooth'
- var[226].LeftSurface = 'Smooth'
- var[226].RightSurface = 'Smooth'
- var[226].CFrame = CFrame.new(-33.0000038, 9.78278351, -10.0898781, -1, 0, 0, 0, 0.258818984, 0.965925753, 0, 0.965925753, -0.258818984)
- var[226]:MakeJoints()
- var[227] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[227].Name = "Weld"
- var[227].Archivable = true
- var[227].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[227].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[227].C0 = CFrame.new(-0.199996948, 5.37796783, -1.52679062, -1, 0, 0, 0, 0.258818984, 0.965925753, 0, 0.965925753, -0.258818984)
- var[227].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[228] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[228].Name = "Part"
- var[228].Archivable = true
- var[228].BrickColor = BrickColor.new('Sand red')
- var[228].Material = 'WoodPlanks'
- var[228].Reflectance = 0
- var[228].Transparency = 0
- var[228].RotVelocity = Vector3.new(0, 0, 0)
- var[228].Velocity = Vector3.new(0, 0, 0)
- var[228].Anchored = false
- var[228].CanCollide = true
- var[228].Locked = false
- var[228].Elasticity = 0.5
- var[228].Friction = 0.30000001192093
- var[228].Size = Vector3.new(8.60000038, 0.200000003, 5.99999905)
- var[228].FormFactor = 'Custom'
- var[228].Shape = 'Block'
- var[228].BackSurface = 'Smooth'
- var[228].FrontSurface = 'Smooth'
- var[228].TopSurface = 'Smooth'
- var[228].BottomSurface = 'Smooth'
- var[228].LeftSurface = 'Smooth'
- var[228].RightSurface = 'Smooth'
- var[228].CFrame = CFrame.new(-18.5000496, 10.8999348, 9.20000267, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[228]:MakeJoints()
- var[229] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[229].Name = "Weld"
- var[229].Archivable = true
- var[229].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[229].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[229].C0 = CFrame.new(1.09992981, 2.53051376, -1.41479492, 1, 0, 0, 0, 0.832050323, 0.554700136, 0, -0.554700136, 0.832050323)
- var[229].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[230] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[230].Name = "Part"
- var[230].Archivable = true
- var[230].BrickColor = BrickColor.new('Sand red')
- var[230].Material = 'WoodPlanks'
- var[230].Reflectance = 0
- var[230].Transparency = 0
- var[230].RotVelocity = Vector3.new(0, 0, 0)
- var[230].Velocity = Vector3.new(0, 0, 0)
- var[230].Anchored = false
- var[230].CanCollide = true
- var[230].Locked = false
- var[230].Elasticity = 0.5
- var[230].Friction = 0.30000001192093
- var[230].Size = Vector3.new(1.80000019, 0.200000003, 1.79999876)
- var[230].FormFactor = 'Custom'
- var[230].Shape = 'Block'
- var[230].BackSurface = 'Smooth'
- var[230].FrontSurface = 'Smooth'
- var[230].TopSurface = 'Smooth'
- var[230].BottomSurface = 'Smooth'
- var[230].LeftSurface = 'Smooth'
- var[230].RightSurface = 'Smooth'
- var[230].CFrame = CFrame.new(-21.9000435, 10.8999348, 2.09999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[230]:MakeJoints()
- var[231] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[231].Name = "Weld"
- var[231].Archivable = true
- var[231].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[231].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[231].C0 = CFrame.new(0.399993896, 0, -1.30000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[231].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[232] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[232].Name = "Part"
- var[232].Archivable = true
- var[232].BrickColor = BrickColor.new('Sand red')
- var[232].Material = 'WoodPlanks'
- var[232].Reflectance = 0
- var[232].Transparency = 0
- var[232].RotVelocity = Vector3.new(0, 0, 0)
- var[232].Velocity = Vector3.new(0, 0, 0)
- var[232].Anchored = false
- var[232].CanCollide = true
- var[232].Locked = false
- var[232].Elasticity = 0.5
- var[232].Friction = 0.30000001192093
- var[232].Size = Vector3.new(1.80000019, 0.200000003, 1.19999874)
- var[232].FormFactor = 'Custom'
- var[232].Shape = 'Block'
- var[232].BackSurface = 'Smooth'
- var[232].FrontSurface = 'Smooth'
- var[232].TopSurface = 'Smooth'
- var[232].BottomSurface = 'Smooth'
- var[232].LeftSurface = 'Smooth'
- var[232].RightSurface = 'Smooth'
- var[232].CFrame = CFrame.new(-20.1000404, 10.8999348, 1.79998922, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[232]:MakeJoints()
- var[233] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[233].Name = "Weld"
- var[233].Archivable = true
- var[233].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[233].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[233].C0 = CFrame.new(-0.699996948, 0.400001526, -2.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[233].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[234] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[234].Name = "Part"
- var[234].Archivable = true
- var[234].BrickColor = BrickColor.new('Sand red')
- var[234].Material = 'WoodPlanks'
- var[234].Reflectance = 0
- var[234].Transparency = 0
- var[234].RotVelocity = Vector3.new(0, 0, 0)
- var[234].Velocity = Vector3.new(0, 0, 0)
- var[234].Anchored = false
- var[234].CanCollide = true
- var[234].Locked = false
- var[234].Elasticity = 0.5
- var[234].Friction = 0.30000001192093
- var[234].Size = Vector3.new(2.60000038, 0.200000003, 1.59999871)
- var[234].FormFactor = 'Custom'
- var[234].Shape = 'Block'
- var[234].BackSurface = 'Smooth'
- var[234].FrontSurface = 'Smooth'
- var[234].TopSurface = 'Smooth'
- var[234].BottomSurface = 'Smooth'
- var[234].LeftSurface = 'Smooth'
- var[234].RightSurface = 'Smooth'
- var[234].CFrame = CFrame.new(-17.3000374, 10.8999348, 5.39999533, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[234]:MakeJoints()
- var[235] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[235].Name = "Weld"
- var[235].Archivable = true
- var[235].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[235].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[235].C0 = CFrame.new(-0.800003052, 0, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[235].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[236] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[236].Name = "Part"
- var[236].Archivable = true
- var[236].BrickColor = BrickColor.new('Sand red')
- var[236].Material = 'WoodPlanks'
- var[236].Reflectance = 0
- var[236].Transparency = 0
- var[236].RotVelocity = Vector3.new(0, 0, 0)
- var[236].Velocity = Vector3.new(0, 0, 0)
- var[236].Anchored = false
- var[236].CanCollide = true
- var[236].Locked = false
- var[236].Elasticity = 0.5
- var[236].Friction = 0.30000001192093
- var[236].Size = Vector3.new(1.00000036, 0.200000003, 0.799998701)
- var[236].FormFactor = 'Custom'
- var[236].Shape = 'Block'
- var[236].BackSurface = 'Smooth'
- var[236].FrontSurface = 'Smooth'
- var[236].TopSurface = 'Smooth'
- var[236].BottomSurface = 'Smooth'
- var[236].LeftSurface = 'Smooth'
- var[236].RightSurface = 'Smooth'
- var[236].CFrame = CFrame.new(-22.3000374, 10.8999348, 3.39999533, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[236]:MakeJoints()
- var[237] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[237].Name = "Weld"
- var[237].Archivable = true
- var[237].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[237].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[237].C0 = CFrame.new(-0.499984741, 0.400001526, -0.599990845, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[237].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[238] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[238].Name = "Part"
- var[238].Archivable = true
- var[238].BrickColor = BrickColor.new('Sand red')
- var[238].Material = 'WoodPlanks'
- var[238].Reflectance = 0
- var[238].Transparency = 0
- var[238].RotVelocity = Vector3.new(0, 0, 0)
- var[238].Velocity = Vector3.new(0, 0, 0)
- var[238].Anchored = false
- var[238].CanCollide = true
- var[238].Locked = false
- var[238].Elasticity = 0.5
- var[238].Friction = 0.30000001192093
- var[238].Size = Vector3.new(0.600000381, 0.200000003, 1.39999866)
- var[238].FormFactor = 'Custom'
- var[238].Shape = 'Block'
- var[238].BackSurface = 'Smooth'
- var[238].FrontSurface = 'Smooth'
- var[238].TopSurface = 'Smooth'
- var[238].BottomSurface = 'Smooth'
- var[238].LeftSurface = 'Smooth'
- var[238].RightSurface = 'Smooth'
- var[238].CFrame = CFrame.new(-22.5000496, 10.8999348, 5.50000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[238]:MakeJoints()
- var[239] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[239].Name = "Weld"
- var[239].Archivable = true
- var[239].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[239].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[239].C0 = CFrame.new(-1.20001221, 0, -0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[239].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[240] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[240].Name = "Part"
- var[240].Archivable = true
- var[240].BrickColor = BrickColor.new('Sand red')
- var[240].Material = 'WoodPlanks'
- var[240].Reflectance = 0
- var[240].Transparency = 0
- var[240].RotVelocity = Vector3.new(0, 0, 0)
- var[240].Velocity = Vector3.new(0, 0, 0)
- var[240].Anchored = false
- var[240].CanCollide = true
- var[240].Locked = false
- var[240].Elasticity = 0.5
- var[240].Friction = 0.30000001192093
- var[240].Size = Vector3.new(1.80000043, 0.200000003, 0.799998641)
- var[240].FormFactor = 'Custom'
- var[240].Shape = 'Block'
- var[240].BackSurface = 'Smooth'
- var[240].FrontSurface = 'Smooth'
- var[240].TopSurface = 'Smooth'
- var[240].BottomSurface = 'Smooth'
- var[240].LeftSurface = 'Smooth'
- var[240].RightSurface = 'Smooth'
- var[240].CFrame = CFrame.new(-21.3000374, 10.8999348, 5.80000448, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[240]:MakeJoints()
- var[241] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[241].Name = "Weld"
- var[241].Archivable = true
- var[241].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[241].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[241].C0 = CFrame.new(0.500015259, 0.400001526, 1.80001831, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[241].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[242] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[242].Name = "Part"
- var[242].Archivable = true
- var[242].BrickColor = BrickColor.new('Sand red')
- var[242].Material = 'WoodPlanks'
- var[242].Reflectance = 0
- var[242].Transparency = 0
- var[242].RotVelocity = Vector3.new(0, 0, 0)
- var[242].Velocity = Vector3.new(0, 0, 0)
- var[242].Anchored = false
- var[242].CanCollide = true
- var[242].Locked = false
- var[242].Elasticity = 0.5
- var[242].Friction = 0.30000001192093
- var[242].Size = Vector3.new(28.4000015, 0.200000003, 3.99999976)
- var[242].FormFactor = 'Custom'
- var[242].Shape = 'Block'
- var[242].BackSurface = 'Smooth'
- var[242].FrontSurface = 'Smooth'
- var[242].TopSurface = 'Smooth'
- var[242].BottomSurface = 'Smooth'
- var[242].LeftSurface = 'Smooth'
- var[242].RightSurface = 'Smooth'
- var[242].CFrame = CFrame.new(-24.2000465, 0.899948537, -2.20001078, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[242]:MakeJoints()
- var[243] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[243].Name = "Weld"
- var[243].Archivable = true
- var[243].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[243].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[243].C0 = CFrame.new(-0.599990845, 0, -2.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[243].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[244] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[244].Name = "Part"
- var[244].Archivable = true
- var[244].BrickColor = BrickColor.new('Sand red')
- var[244].Material = 'WoodPlanks'
- var[244].Reflectance = 0
- var[244].Transparency = 0
- var[244].RotVelocity = Vector3.new(0, 0, 0)
- var[244].Velocity = Vector3.new(0, 0, 0)
- var[244].Anchored = false
- var[244].CanCollide = true
- var[244].Locked = false
- var[244].Elasticity = 0.5
- var[244].Friction = 0.30000001192093
- var[244].Size = Vector3.new(28.4000015, 0.200000003, 6.79999924)
- var[244].FormFactor = 'Custom'
- var[244].Shape = 'Block'
- var[244].BackSurface = 'Smooth'
- var[244].FrontSurface = 'Smooth'
- var[244].TopSurface = 'Smooth'
- var[244].BottomSurface = 'Smooth'
- var[244].LeftSurface = 'Smooth'
- var[244].RightSurface = 'Smooth'
- var[244].CFrame = CFrame.new(-24.2000465, 0.899948537, 8.7999897, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[244]:MakeJoints()
- var[245] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[245].Name = "Weld"
- var[245].Archivable = true
- var[245].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[245].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[245].C0 = CFrame.new(0, -0.400001526, -3.70001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[245].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[246] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[246].Name = "Part"
- var[246].Archivable = true
- var[246].BrickColor = BrickColor.new('Sand red')
- var[246].Material = 'WoodPlanks'
- var[246].Reflectance = 0
- var[246].Transparency = 0
- var[246].RotVelocity = Vector3.new(0, 0, 0)
- var[246].Velocity = Vector3.new(0, 0, 0)
- var[246].Anchored = false
- var[246].CanCollide = true
- var[246].Locked = false
- var[246].Elasticity = 0.5
- var[246].Friction = 0.30000001192093
- var[246].Size = Vector3.new(11.6000004, 0.200000003, 5.59999943)
- var[246].FormFactor = 'Custom'
- var[246].Shape = 'Block'
- var[246].BackSurface = 'Smooth'
- var[246].FrontSurface = 'Smooth'
- var[246].TopSurface = 'Smooth'
- var[246].BottomSurface = 'Smooth'
- var[246].LeftSurface = 'Smooth'
- var[246].RightSurface = 'Smooth'
- var[246].CFrame = CFrame.new(-32.6000404, 0.899948597, 2.59999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[246]:MakeJoints()
- var[247] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[247].Name = "Weld"
- var[247].Archivable = true
- var[247].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[247].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[247].C0 = CFrame.new(1.19999695, -0.400001526, -1.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[247].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[248] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[248].Name = "Part"
- var[248].Archivable = true
- var[248].BrickColor = BrickColor.new('Sand red')
- var[248].Material = 'WoodPlanks'
- var[248].Reflectance = 0
- var[248].Transparency = 0
- var[248].RotVelocity = Vector3.new(0, 0, 0)
- var[248].Velocity = Vector3.new(0, 0, 0)
- var[248].Anchored = false
- var[248].CanCollide = true
- var[248].Locked = false
- var[248].Elasticity = 0.5
- var[248].Friction = 0.30000001192093
- var[248].Size = Vector3.new(4.60000134, 0.200000003, 1.39999938)
- var[248].FormFactor = 'Custom'
- var[248].Shape = 'Block'
- var[248].BackSurface = 'Smooth'
- var[248].FrontSurface = 'Smooth'
- var[248].TopSurface = 'Smooth'
- var[248].BottomSurface = 'Smooth'
- var[248].LeftSurface = 'Smooth'
- var[248].RightSurface = 'Smooth'
- var[248].CFrame = CFrame.new(-20.1000404, 0.899948478, 0.499986172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[248]:MakeJoints()
- var[249] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[249].Name = "Weld"
- var[249].Archivable = true
- var[249].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[249].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[249].C0 = CFrame.new(-1.09999084, 0, -1.1000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[249].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[250] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[250].Name = "Part"
- var[250].Archivable = true
- var[250].BrickColor = BrickColor.new('Sand red')
- var[250].Material = 'WoodPlanks'
- var[250].Reflectance = 0
- var[250].Transparency = 0
- var[250].RotVelocity = Vector3.new(0, 0, 0)
- var[250].Velocity = Vector3.new(0, 0, 0)
- var[250].Anchored = false
- var[250].CanCollide = true
- var[250].Locked = false
- var[250].Elasticity = 0.5
- var[250].Friction = 0.30000001192093
- var[250].Size = Vector3.new(2.40000129, 0.200000003, 0.799999356)
- var[250].FormFactor = 'Custom'
- var[250].Shape = 'Block'
- var[250].BackSurface = 'Smooth'
- var[250].FrontSurface = 'Smooth'
- var[250].TopSurface = 'Smooth'
- var[250].BottomSurface = 'Smooth'
- var[250].LeftSurface = 'Smooth'
- var[250].RightSurface = 'Smooth'
- var[250].CFrame = CFrame.new(-19.0000496, 0.899948478, 1.59999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[250]:MakeJoints()
- var[251] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[251].Name = "Weld"
- var[251].Archivable = true
- var[251].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[251].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[251].C0 = CFrame.new(-0.800003052, 0, -1.80001831, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[251].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[252] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[252].Name = "Part"
- var[252].Archivable = true
- var[252].BrickColor = BrickColor.new('Sand red')
- var[252].Material = 'WoodPlanks'
- var[252].Reflectance = 0
- var[252].Transparency = 0
- var[252].RotVelocity = Vector3.new(0, 0, 0)
- var[252].Velocity = Vector3.new(0, 0, 0)
- var[252].Anchored = false
- var[252].CanCollide = true
- var[252].Locked = false
- var[252].Elasticity = 0.5
- var[252].Friction = 0.30000001192093
- var[252].Size = Vector3.new(0.800001264, 0.200000003, 2.79999924)
- var[252].FormFactor = 'Custom'
- var[252].Shape = 'Block'
- var[252].BackSurface = 'Smooth'
- var[252].FrontSurface = 'Smooth'
- var[252].TopSurface = 'Smooth'
- var[252].BottomSurface = 'Smooth'
- var[252].LeftSurface = 'Smooth'
- var[252].RightSurface = 'Smooth'
- var[252].CFrame = CFrame.new(-18.2000465, 0.899948478, 3.40001059, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[252]:MakeJoints()
- var[253] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[253].Name = "Weld"
- var[253].Archivable = true
- var[253].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[253].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[253].C0 = CFrame.new(1.19999695, -0.400001526, -0.599975586, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[253].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[254] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[254].Name = "Part"
- var[254].Archivable = true
- var[254].BrickColor = BrickColor.new('Sand red')
- var[254].Material = 'WoodPlanks'
- var[254].Reflectance = 0
- var[254].Transparency = 0
- var[254].RotVelocity = Vector3.new(0, 0, 0)
- var[254].Velocity = Vector3.new(0, 0, 0)
- var[254].Anchored = false
- var[254].CanCollide = true
- var[254].Locked = false
- var[254].Elasticity = 0.5
- var[254].Friction = 0.30000001192093
- var[254].Size = Vector3.new(0.800001264, 0.200000003, 1.79999924)
- var[254].FormFactor = 'Custom'
- var[254].Shape = 'Block'
- var[254].BackSurface = 'Smooth'
- var[254].FrontSurface = 'Smooth'
- var[254].TopSurface = 'Smooth'
- var[254].BottomSurface = 'Smooth'
- var[254].LeftSurface = 'Smooth'
- var[254].RightSurface = 'Smooth'
- var[254].CFrame = CFrame.new(-20.0000496, 0.899948478, 4.50000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[254]:MakeJoints()
- var[255] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[255].Name = "Weld"
- var[255].Archivable = true
- var[255].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[255].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[255].C0 = CFrame.new(-0.600006104, -0.400001526, 0.500015259, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[255].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[256] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[256].Name = "Part"
- var[256].Archivable = true
- var[256].BrickColor = BrickColor.new('Sand red')
- var[256].Material = 'WoodPlanks'
- var[256].Reflectance = 0
- var[256].Transparency = 0
- var[256].RotVelocity = Vector3.new(0, 0, 0)
- var[256].Velocity = Vector3.new(0, 0, 0)
- var[256].Anchored = false
- var[256].CanCollide = true
- var[256].Locked = false
- var[256].Elasticity = 0.5
- var[256].Friction = 0.30000001192093
- var[256].Size = Vector3.new(4.00000095, 0.200000003, 0.999999225)
- var[256].FormFactor = 'Custom'
- var[256].Shape = 'Block'
- var[256].BackSurface = 'Smooth'
- var[256].FrontSurface = 'Smooth'
- var[256].TopSurface = 'Smooth'
- var[256].BottomSurface = 'Smooth'
- var[256].LeftSurface = 'Smooth'
- var[256].RightSurface = 'Smooth'
- var[256].CFrame = CFrame.new(-22.4000435, 0.899948537, 4.90001059, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[256]:MakeJoints()
- var[257] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[257].Name = "Weld"
- var[257].Archivable = true
- var[257].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[257].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[257].C0 = CFrame.new(-0.599990845, -0.400001526, 0.900024414, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[257].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[258] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[258].Name = "Part"
- var[258].Archivable = true
- var[258].BrickColor = BrickColor.new('Sand red')
- var[258].Material = 'WoodPlanks'
- var[258].Reflectance = 0
- var[258].Transparency = 0
- var[258].RotVelocity = Vector3.new(0, 0, 0)
- var[258].Velocity = Vector3.new(0, 0, 0)
- var[258].Anchored = false
- var[258].CanCollide = true
- var[258].Locked = false
- var[258].Elasticity = 0.5
- var[258].Friction = 0.30000001192093
- var[258].Size = Vector3.new(0.800001264, 0.200000003, 1.39999926)
- var[258].FormFactor = 'Custom'
- var[258].Shape = 'Block'
- var[258].BackSurface = 'Smooth'
- var[258].FrontSurface = 'Smooth'
- var[258].TopSurface = 'Smooth'
- var[258].BottomSurface = 'Smooth'
- var[258].LeftSurface = 'Smooth'
- var[258].RightSurface = 'Smooth'
- var[258].CFrame = CFrame.new(-22.0000496, 0.899948537, 3.69999838, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[258]:MakeJoints()
- var[259] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[259].Name = "Weld"
- var[259].Archivable = true
- var[259].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[259].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[259].C0 = CFrame.new(-0.199996948, -0.400001526, -0.299987793, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[259].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[260] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[260].Name = "Part"
- var[260].Archivable = true
- var[260].BrickColor = BrickColor.new('Sand red')
- var[260].Material = 'WoodPlanks'
- var[260].Reflectance = 0
- var[260].Transparency = 0
- var[260].RotVelocity = Vector3.new(0, 0, 0)
- var[260].Velocity = Vector3.new(0, 0, 0)
- var[260].Anchored = false
- var[260].CanCollide = true
- var[260].Locked = false
- var[260].Elasticity = 0.5
- var[260].Friction = 0.30000001192093
- var[260].Size = Vector3.new(1.40000129, 0.200000003, 1.99999928)
- var[260].FormFactor = 'Custom'
- var[260].Shape = 'Block'
- var[260].BackSurface = 'Smooth'
- var[260].FrontSurface = 'Smooth'
- var[260].TopSurface = 'Smooth'
- var[260].BottomSurface = 'Smooth'
- var[260].LeftSurface = 'Smooth'
- var[260].RightSurface = 'Smooth'
- var[260].CFrame = CFrame.new(-24.5000496, 0.899948537, 3.40001059, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[260]:MakeJoints()
- var[261] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[261].Name = "Weld"
- var[261].Archivable = true
- var[261].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[261].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[261].C0 = CFrame.new(-0.300003052, -0.400001526, -0.599975586, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[261].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[262] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[262].Name = "Part"
- var[262].Archivable = true
- var[262].BrickColor = BrickColor.new('Sand red')
- var[262].Material = 'WoodPlanks'
- var[262].Reflectance = 0
- var[262].Transparency = 0
- var[262].RotVelocity = Vector3.new(0, 0, 0)
- var[262].Velocity = Vector3.new(0, 0, 0)
- var[262].Anchored = false
- var[262].CanCollide = true
- var[262].Locked = false
- var[262].Elasticity = 0.5
- var[262].Friction = 0.30000001192093
- var[262].Size = Vector3.new(1.60000134, 0.200000003, 1.99999928)
- var[262].FormFactor = 'Custom'
- var[262].Shape = 'Block'
- var[262].BackSurface = 'Smooth'
- var[262].FrontSurface = 'Smooth'
- var[262].TopSurface = 'Smooth'
- var[262].BottomSurface = 'Smooth'
- var[262].LeftSurface = 'Smooth'
- var[262].RightSurface = 'Smooth'
- var[262].CFrame = CFrame.new(-26.0000496, 0.899948537, 2.80000448, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[262]:MakeJoints()
- var[263] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[263].Name = "Weld"
- var[263].Archivable = true
- var[263].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[263].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[263].C0 = CFrame.new(0.599990845, -0.400001526, -1.19998169, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[263].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[264] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[264].Name = "Part"
- var[264].Archivable = true
- var[264].BrickColor = BrickColor.new('Sand red')
- var[264].Material = 'WoodPlanks'
- var[264].Reflectance = 0
- var[264].Transparency = 0
- var[264].RotVelocity = Vector3.new(0, 0, 0)
- var[264].Velocity = Vector3.new(0, 0, 0)
- var[264].Anchored = false
- var[264].CanCollide = true
- var[264].Locked = false
- var[264].Elasticity = 0.5
- var[264].Friction = 0.30000001192093
- var[264].Size = Vector3.new(1.00000131, 0.200000003, 0.799999475)
- var[264].FormFactor = 'Custom'
- var[264].Shape = 'Block'
- var[264].BackSurface = 'Smooth'
- var[264].FrontSurface = 'Smooth'
- var[264].TopSurface = 'Smooth'
- var[264].BottomSurface = 'Smooth'
- var[264].LeftSurface = 'Smooth'
- var[264].RightSurface = 'Smooth'
- var[264].CFrame = CFrame.new(-26.3000526, 0.899948537, 5.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[264]:MakeJoints()
- var[265] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[265].Name = "Weld"
- var[265].Archivable = true
- var[265].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[265].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[265].C0 = CFrame.new(0.299987793, -0.400001526, 1.00001526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[265].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[266] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[266].Name = "Part"
- var[266].Archivable = true
- var[266].BrickColor = BrickColor.new('Sand red')
- var[266].Material = 'WoodPlanks'
- var[266].Reflectance = 0
- var[266].Transparency = 0
- var[266].RotVelocity = Vector3.new(0, 0, 0)
- var[266].Velocity = Vector3.new(0, 0, 0)
- var[266].Anchored = false
- var[266].CanCollide = true
- var[266].Locked = false
- var[266].Elasticity = 0.5
- var[266].Friction = 0.30000001192093
- var[266].Size = Vector3.new(0.800001323, 0.200000003, 1.99999928)
- var[266].FormFactor = 'Custom'
- var[266].Shape = 'Block'
- var[266].BackSurface = 'Smooth'
- var[266].FrontSurface = 'Smooth'
- var[266].TopSurface = 'Smooth'
- var[266].BottomSurface = 'Smooth'
- var[266].LeftSurface = 'Smooth'
- var[266].RightSurface = 'Smooth'
- var[266].CFrame = CFrame.new(-26.4000435, 0.899948537, 0.799989223, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[266]:MakeJoints()
- var[267] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[267].Name = "Weld"
- var[267].Archivable = true
- var[267].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[267].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[267].C0 = CFrame.new(-2.79998779, 0, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[267].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[268] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[268].Name = "Part"
- var[268].Archivable = true
- var[268].BrickColor = BrickColor.new('Sand red')
- var[268].Material = 'WoodPlanks'
- var[268].Reflectance = 0
- var[268].Transparency = 0
- var[268].RotVelocity = Vector3.new(0, 0, 0)
- var[268].Velocity = Vector3.new(0, 0, 0)
- var[268].Anchored = false
- var[268].CanCollide = true
- var[268].Locked = false
- var[268].Elasticity = 0.5
- var[268].Friction = 0.30000001192093
- var[268].Size = Vector3.new(2.40000129, 0.200000003, 0.399999231)
- var[268].FormFactor = 'Custom'
- var[268].Shape = 'Block'
- var[268].BackSurface = 'Smooth'
- var[268].FrontSurface = 'Smooth'
- var[268].TopSurface = 'Smooth'
- var[268].BottomSurface = 'Smooth'
- var[268].LeftSurface = 'Smooth'
- var[268].RightSurface = 'Smooth'
- var[268].CFrame = CFrame.new(-23.6000557, 0.899948537, -1.38282776e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[268]:MakeJoints()
- var[269] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[269].Name = "Weld"
- var[269].Archivable = true
- var[269].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[269].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[269].C0 = CFrame.new(0.599990845, -0.400001526, -4, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[269].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[270] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[270].Name = "Part"
- var[270].Archivable = true
- var[270].BrickColor = BrickColor.new('Sand red')
- var[270].Material = 'WoodPlanks'
- var[270].Reflectance = 0
- var[270].Transparency = 0
- var[270].RotVelocity = Vector3.new(0, 0, 0)
- var[270].Velocity = Vector3.new(0, 0, 0)
- var[270].Anchored = false
- var[270].CanCollide = true
- var[270].Locked = false
- var[270].Elasticity = 0.5
- var[270].Friction = 0.30000001192093
- var[270].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[270].FormFactor = 'Custom'
- var[270].Shape = 'Block'
- var[270].BackSurface = 'Smooth'
- var[270].FrontSurface = 'Smooth'
- var[270].TopSurface = 'Smooth'
- var[270].BottomSurface = 'Smooth'
- var[270].LeftSurface = 'Smooth'
- var[270].RightSurface = 'Smooth'
- var[270].CFrame = CFrame.new(-17.0000191, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[270]:MakeJoints()
- var[271] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[271].Name = "Weld"
- var[271].Archivable = true
- var[271].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[271].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[271].C0 = CFrame.new(-2.19996643, -0.499992371, -0.499992371, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[271].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[272] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[272].Name = "Part"
- var[272].Archivable = true
- var[272].BrickColor = BrickColor.new('Sand red')
- var[272].Material = 'WoodPlanks'
- var[272].Reflectance = 0
- var[272].Transparency = 0
- var[272].RotVelocity = Vector3.new(0, 0, 0)
- var[272].Velocity = Vector3.new(0, 0, 0)
- var[272].Anchored = false
- var[272].CanCollide = true
- var[272].Locked = false
- var[272].Elasticity = 0.5
- var[272].Friction = 0.30000001192093
- var[272].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[272].FormFactor = 'Custom'
- var[272].Shape = 'Block'
- var[272].BackSurface = 'Smooth'
- var[272].FrontSurface = 'Smooth'
- var[272].TopSurface = 'Smooth'
- var[272].BottomSurface = 'Smooth'
- var[272].LeftSurface = 'Smooth'
- var[272].RightSurface = 'Smooth'
- var[272].CFrame = CFrame.new(-19.400013, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[272]:MakeJoints()
- var[273] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[273].Name = "Weld"
- var[273].Archivable = true
- var[273].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[273].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[273].C0 = CFrame.new(0.200027466, -0.499992371, -0.499992371, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[273].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[274] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[274].Name = "Part"
- var[274].Archivable = true
- var[274].BrickColor = BrickColor.new('Sand red')
- var[274].Material = 'WoodPlanks'
- var[274].Reflectance = 0
- var[274].Transparency = 0
- var[274].RotVelocity = Vector3.new(0, 0, 0)
- var[274].Velocity = Vector3.new(0, 0, 0)
- var[274].Anchored = false
- var[274].CanCollide = true
- var[274].Locked = false
- var[274].Elasticity = 0.5
- var[274].Friction = 0.30000001192093
- var[274].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[274].FormFactor = 'Custom'
- var[274].Shape = 'Block'
- var[274].BackSurface = 'Smooth'
- var[274].FrontSurface = 'Smooth'
- var[274].TopSurface = 'Smooth'
- var[274].BottomSurface = 'Smooth'
- var[274].LeftSurface = 'Smooth'
- var[274].RightSurface = 'Smooth'
- var[274].CFrame = CFrame.new(-21.8000221, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[274]:MakeJoints()
- var[275] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[275].Name = "Weld"
- var[275].Archivable = true
- var[275].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[275].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[275].C0 = CFrame.new(1.60003662, -0.499992371, 1.30001831, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[275].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[276] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[276].Name = "Part"
- var[276].Archivable = true
- var[276].BrickColor = BrickColor.new('Sand red')
- var[276].Material = 'WoodPlanks'
- var[276].Reflectance = 0
- var[276].Transparency = 0
- var[276].RotVelocity = Vector3.new(0, 0, 0)
- var[276].Velocity = Vector3.new(0, 0, 0)
- var[276].Anchored = false
- var[276].CanCollide = true
- var[276].Locked = false
- var[276].Elasticity = 0.5
- var[276].Friction = 0.30000001192093
- var[276].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[276].FormFactor = 'Custom'
- var[276].Shape = 'Block'
- var[276].BackSurface = 'Smooth'
- var[276].FrontSurface = 'Smooth'
- var[276].TopSurface = 'Smooth'
- var[276].BottomSurface = 'Smooth'
- var[276].LeftSurface = 'Smooth'
- var[276].RightSurface = 'Smooth'
- var[276].CFrame = CFrame.new(-21.8000832, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[276]:MakeJoints()
- var[277] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[277].Name = "Weld"
- var[277].Archivable = true
- var[277].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[277].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[277].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[277].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[278] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[278].Name = "Part"
- var[278].Archivable = true
- var[278].BrickColor = BrickColor.new('Sand red')
- var[278].Material = 'WoodPlanks'
- var[278].Reflectance = 0
- var[278].Transparency = 0
- var[278].RotVelocity = Vector3.new(0, 0, 0)
- var[278].Velocity = Vector3.new(0, 0, 0)
- var[278].Anchored = false
- var[278].CanCollide = true
- var[278].Locked = false
- var[278].Elasticity = 0.5
- var[278].Friction = 0.30000001192093
- var[278].Size = Vector3.new(0.400000364, 0.599999845, 2.60000229)
- var[278].FormFactor = 'Custom'
- var[278].Shape = 'Block'
- var[278].BackSurface = 'Smooth'
- var[278].FrontSurface = 'Smooth'
- var[278].TopSurface = 'Smooth'
- var[278].BottomSurface = 'Smooth'
- var[278].LeftSurface = 'Smooth'
- var[278].RightSurface = 'Smooth'
- var[278].CFrame = CFrame.new(-24.2000313, 12.0714312, 11.7519321, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[278]:MakeJoints()
- var[279] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[279].Name = "Weld"
- var[279].Archivable = true
- var[279].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[279].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[279].C0 = CFrame.new(0, 0.226970673, -1.05037689, -1, 0, 0, -0, -0.832050323, 0.554700136, 0, 0.554700136, 0.832050323)
- var[279].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[280] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[280].Name = "Part"
- var[280].Archivable = true
- var[280].BrickColor = BrickColor.new('Sand red')
- var[280].Material = 'WoodPlanks'
- var[280].Reflectance = 0
- var[280].Transparency = 0
- var[280].RotVelocity = Vector3.new(0, 0, 0)
- var[280].Velocity = Vector3.new(0, 0, 0)
- var[280].Anchored = false
- var[280].CanCollide = true
- var[280].Locked = false
- var[280].Elasticity = 0.5
- var[280].Friction = 0.30000001192093
- var[280].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[280].FormFactor = 'Custom'
- var[280].Shape = 'Block'
- var[280].BackSurface = 'Smooth'
- var[280].FrontSurface = 'Smooth'
- var[280].TopSurface = 'Smooth'
- var[280].BottomSurface = 'Smooth'
- var[280].LeftSurface = 'Smooth'
- var[280].RightSurface = 'Smooth'
- var[280].CFrame = CFrame.new(-24.2000923, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[280]:MakeJoints()
- var[281] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[281].Name = "Weld"
- var[281].Archivable = true
- var[281].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[281].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[281].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[281].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[282] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[282].Name = "Part"
- var[282].Archivable = true
- var[282].BrickColor = BrickColor.new('Sand red')
- var[282].Material = 'WoodPlanks'
- var[282].Reflectance = 0
- var[282].Transparency = 0
- var[282].RotVelocity = Vector3.new(0, 0, 0)
- var[282].Velocity = Vector3.new(0, 0, 0)
- var[282].Anchored = false
- var[282].CanCollide = true
- var[282].Locked = false
- var[282].Elasticity = 0.5
- var[282].Friction = 0.30000001192093
- var[282].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[282].FormFactor = 'Custom'
- var[282].Shape = 'Block'
- var[282].BackSurface = 'Smooth'
- var[282].FrontSurface = 'Smooth'
- var[282].TopSurface = 'Smooth'
- var[282].BottomSurface = 'Smooth'
- var[282].LeftSurface = 'Smooth'
- var[282].RightSurface = 'Smooth'
- var[282].CFrame = CFrame.new(-26.6000252, 14.3456926, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[282]:MakeJoints()
- var[283] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[283].Name = "Weld"
- var[283].Archivable = true
- var[283].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[283].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[283].C0 = CFrame.new(-1.59997559, -0.500003815, 0.400016785, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[283].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[284] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[284].Name = "Part"
- var[284].Archivable = true
- var[284].BrickColor = BrickColor.new('Sand red')
- var[284].Material = 'WoodPlanks'
- var[284].Reflectance = 0
- var[284].Transparency = 0
- var[284].RotVelocity = Vector3.new(0, 0, 0)
- var[284].Velocity = Vector3.new(0, 0, 0)
- var[284].Anchored = false
- var[284].CanCollide = true
- var[284].Locked = false
- var[284].Elasticity = 0.5
- var[284].Friction = 0.30000001192093
- var[284].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[284].FormFactor = 'Custom'
- var[284].Shape = 'Block'
- var[284].BackSurface = 'Smooth'
- var[284].FrontSurface = 'Smooth'
- var[284].TopSurface = 'Smooth'
- var[284].BottomSurface = 'Smooth'
- var[284].LeftSurface = 'Smooth'
- var[284].RightSurface = 'Smooth'
- var[284].CFrame = CFrame.new(-26.6000862, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[284]:MakeJoints()
- var[285] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[285].Name = "Weld"
- var[285].Archivable = true
- var[285].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[285].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[285].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[285].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[286] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[286].Name = "Part"
- var[286].Archivable = true
- var[286].BrickColor = BrickColor.new('Sand red')
- var[286].Material = 'WoodPlanks'
- var[286].Reflectance = 0
- var[286].Transparency = 0
- var[286].RotVelocity = Vector3.new(0, 0, 0)
- var[286].Velocity = Vector3.new(0, 0, 0)
- var[286].Anchored = false
- var[286].CanCollide = true
- var[286].Locked = false
- var[286].Elasticity = 0.5
- var[286].Friction = 0.30000001192093
- var[286].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[286].FormFactor = 'Custom'
- var[286].Shape = 'Block'
- var[286].BackSurface = 'Smooth'
- var[286].FrontSurface = 'Smooth'
- var[286].TopSurface = 'Smooth'
- var[286].BottomSurface = 'Smooth'
- var[286].LeftSurface = 'Smooth'
- var[286].RightSurface = 'Smooth'
- var[286].CFrame = CFrame.new(-29.0000343, 14.3456926, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[286]:MakeJoints()
- var[287] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[287].Name = "Weld"
- var[287].Archivable = true
- var[287].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[287].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[287].C0 = CFrame.new(0.300033569, -0.500003815, -0.699989319, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[287].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[288] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[288].Name = "Part"
- var[288].Archivable = true
- var[288].BrickColor = BrickColor.new('Sand red')
- var[288].Material = 'WoodPlanks'
- var[288].Reflectance = 0
- var[288].Transparency = 0
- var[288].RotVelocity = Vector3.new(0, 0, 0)
- var[288].Velocity = Vector3.new(0, 0, 0)
- var[288].Anchored = false
- var[288].CanCollide = true
- var[288].Locked = false
- var[288].Elasticity = 0.5
- var[288].Friction = 0.30000001192093
- var[288].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[288].FormFactor = 'Custom'
- var[288].Shape = 'Block'
- var[288].BackSurface = 'Smooth'
- var[288].FrontSurface = 'Smooth'
- var[288].TopSurface = 'Smooth'
- var[288].BottomSurface = 'Smooth'
- var[288].LeftSurface = 'Smooth'
- var[288].RightSurface = 'Smooth'
- var[288].CFrame = CFrame.new(-29.0000954, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[288]:MakeJoints()
- var[289] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[289].Name = "Weld"
- var[289].Archivable = true
- var[289].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[289].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[289].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[289].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[290] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[290].Name = "Part"
- var[290].Archivable = true
- var[290].BrickColor = BrickColor.new('Sand red')
- var[290].Material = 'WoodPlanks'
- var[290].Reflectance = 0
- var[290].Transparency = 0
- var[290].RotVelocity = Vector3.new(0, 0, 0)
- var[290].Velocity = Vector3.new(0, 0, 0)
- var[290].Anchored = false
- var[290].CanCollide = true
- var[290].Locked = false
- var[290].Elasticity = 0.5
- var[290].Friction = 0.30000001192093
- var[290].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[290].FormFactor = 'Custom'
- var[290].Shape = 'Block'
- var[290].BackSurface = 'Smooth'
- var[290].FrontSurface = 'Smooth'
- var[290].TopSurface = 'Smooth'
- var[290].BottomSurface = 'Smooth'
- var[290].LeftSurface = 'Smooth'
- var[290].RightSurface = 'Smooth'
- var[290].CFrame = CFrame.new(-31.4000282, 14.3456907, 8.3405304, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[290]:MakeJoints()
- var[291] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[291].Name = "Weld"
- var[291].Archivable = true
- var[291].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[291].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[291].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[291].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[292] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[292].Name = "Part"
- var[292].Archivable = true
- var[292].BrickColor = BrickColor.new('Sand red')
- var[292].Material = 'WoodPlanks'
- var[292].Reflectance = 0
- var[292].Transparency = 0
- var[292].RotVelocity = Vector3.new(0, 0, 0)
- var[292].Velocity = Vector3.new(0, 0, 0)
- var[292].Anchored = false
- var[292].CanCollide = true
- var[292].Locked = false
- var[292].Elasticity = 0.5
- var[292].Friction = 0.30000001192093
- var[292].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[292].FormFactor = 'Custom'
- var[292].Shape = 'Block'
- var[292].BackSurface = 'Smooth'
- var[292].FrontSurface = 'Smooth'
- var[292].TopSurface = 'Smooth'
- var[292].BottomSurface = 'Smooth'
- var[292].LeftSurface = 'Smooth'
- var[292].RightSurface = 'Smooth'
- var[292].CFrame = CFrame.new(-31.4000893, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[292]:MakeJoints()
- var[293] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[293].Name = "Weld"
- var[293].Archivable = true
- var[293].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[293].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[293].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[293].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[294] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[294].Name = "Part"
- var[294].Archivable = true
- var[294].BrickColor = BrickColor.new('Sand red')
- var[294].Material = 'WoodPlanks'
- var[294].Reflectance = 0
- var[294].Transparency = 0
- var[294].RotVelocity = Vector3.new(0, 0, 0)
- var[294].Velocity = Vector3.new(0, 0, 0)
- var[294].Anchored = false
- var[294].CanCollide = true
- var[294].Locked = false
- var[294].Elasticity = 0.5
- var[294].Friction = 0.30000001192093
- var[294].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[294].FormFactor = 'Custom'
- var[294].Shape = 'Block'
- var[294].BackSurface = 'Smooth'
- var[294].FrontSurface = 'Smooth'
- var[294].TopSurface = 'Smooth'
- var[294].BottomSurface = 'Smooth'
- var[294].LeftSurface = 'Smooth'
- var[294].RightSurface = 'Smooth'
- var[294].CFrame = CFrame.new(-33.8000374, 14.3456907, 8.3405304, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[294]:MakeJoints()
- var[295] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[295].Name = "Weld"
- var[295].Archivable = true
- var[295].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[295].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[295].C0 = CFrame.new(-1.09996033, -0.5, -0.799980164, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[295].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[296] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[296].Name = "Part"
- var[296].Archivable = true
- var[296].BrickColor = BrickColor.new('Sand red')
- var[296].Material = 'WoodPlanks'
- var[296].Reflectance = 0
- var[296].Transparency = 0
- var[296].RotVelocity = Vector3.new(0, 0, 0)
- var[296].Velocity = Vector3.new(0, 0, 0)
- var[296].Anchored = false
- var[296].CanCollide = true
- var[296].Locked = false
- var[296].Elasticity = 0.5
- var[296].Friction = 0.30000001192093
- var[296].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[296].FormFactor = 'Custom'
- var[296].Shape = 'Block'
- var[296].BackSurface = 'Smooth'
- var[296].FrontSurface = 'Smooth'
- var[296].TopSurface = 'Smooth'
- var[296].BottomSurface = 'Smooth'
- var[296].LeftSurface = 'Smooth'
- var[296].RightSurface = 'Smooth'
- var[296].CFrame = CFrame.new(-33.8000832, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[296]:MakeJoints()
- var[297] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[297].Name = "Weld"
- var[297].Archivable = true
- var[297].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[297].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[297].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[297].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[298] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[298].Name = "Part"
- var[298].Archivable = true
- var[298].BrickColor = BrickColor.new('Sand red')
- var[298].Material = 'WoodPlanks'
- var[298].Reflectance = 0
- var[298].Transparency = 0
- var[298].RotVelocity = Vector3.new(0, 0, 0)
- var[298].Velocity = Vector3.new(0, 0, 0)
- var[298].Anchored = false
- var[298].CanCollide = true
- var[298].Locked = false
- var[298].Elasticity = 0.5
- var[298].Friction = 0.30000001192093
- var[298].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[298].FormFactor = 'Custom'
- var[298].Shape = 'Block'
- var[298].BackSurface = 'Smooth'
- var[298].FrontSurface = 'Smooth'
- var[298].TopSurface = 'Smooth'
- var[298].BottomSurface = 'Smooth'
- var[298].LeftSurface = 'Smooth'
- var[298].RightSurface = 'Smooth'
- var[298].CFrame = CFrame.new(-36.2000313, 14.3456907, 8.3405304, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[298]:MakeJoints()
- var[299] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[299].Name = "Weld"
- var[299].Archivable = true
- var[299].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[299].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[299].C0 = CFrame.new(1.30003357, -0.5, -0.799980164, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[299].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[300] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[300].Name = "Part"
- var[300].Archivable = true
- var[300].BrickColor = BrickColor.new('Sand red')
- var[300].Material = 'WoodPlanks'
- var[300].Reflectance = 0
- var[300].Transparency = 0
- var[300].RotVelocity = Vector3.new(0, 0, 0)
- var[300].Velocity = Vector3.new(0, 0, 0)
- var[300].Anchored = false
- var[300].CanCollide = true
- var[300].Locked = false
- var[300].Elasticity = 0.5
- var[300].Friction = 0.30000001192093
- var[300].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[300].FormFactor = 'Custom'
- var[300].Shape = 'Block'
- var[300].BackSurface = 'Smooth'
- var[300].FrontSurface = 'Smooth'
- var[300].TopSurface = 'Smooth'
- var[300].BottomSurface = 'Smooth'
- var[300].LeftSurface = 'Smooth'
- var[300].RightSurface = 'Smooth'
- var[300].CFrame = CFrame.new(-36.2000923, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[300]:MakeJoints()
- var[301] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[301].Name = "Weld"
- var[301].Archivable = true
- var[301].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[301].Part1 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[301].C0 = CFrame.new(-2.59994507, 0.299999237, 0.00833129883, 1, 0, 0, 0, 0.832050383, -0.554700077, 0, 0.554700077, 0.832050383)
- var[301].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[302] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[302].Name = "Part"
- var[302].Archivable = true
- var[302].BrickColor = BrickColor.new('Sand red')
- var[302].Material = 'WoodPlanks'
- var[302].Reflectance = 0
- var[302].Transparency = 0
- var[302].RotVelocity = Vector3.new(0, 0, 0)
- var[302].Velocity = Vector3.new(0, 0, 0)
- var[302].Anchored = false
- var[302].CanCollide = true
- var[302].Locked = false
- var[302].Elasticity = 0.5
- var[302].Friction = 0.30000001192093
- var[302].Size = Vector3.new(28.4000015, 0.799999833, 0.400001436)
- var[302].FormFactor = 'Custom'
- var[302].Shape = 'Block'
- var[302].BackSurface = 'Smooth'
- var[302].FrontSurface = 'Smooth'
- var[302].TopSurface = 'Smooth'
- var[302].BottomSurface = 'Smooth'
- var[302].LeftSurface = 'Smooth'
- var[302].RightSurface = 'Smooth'
- var[302].CFrame = CFrame.new(-24.2000008, 17.1999435, 3.99999714, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[302]:MakeJoints()
- var[303] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[303].Name = "Weld"
- var[303].Archivable = true
- var[303].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[303].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[303].C0 = CFrame.new(-3.05175781e-005, -0.857318878, 1.34513855, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[303].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[304] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[304].Name = "Part"
- var[304].Archivable = true
- var[304].BrickColor = BrickColor.new('Sand red')
- var[304].Material = 'WoodPlanks'
- var[304].Reflectance = 0
- var[304].Transparency = 0
- var[304].RotVelocity = Vector3.new(0, 0, 0)
- var[304].Velocity = Vector3.new(0, 0, 0)
- var[304].Anchored = false
- var[304].CanCollide = true
- var[304].Locked = false
- var[304].Elasticity = 0.5
- var[304].Friction = 0.30000001192093
- var[304].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[304].FormFactor = 'Custom'
- var[304].Shape = 'Block'
- var[304].BackSurface = 'Smooth'
- var[304].FrontSurface = 'Smooth'
- var[304].TopSurface = 'Smooth'
- var[304].BottomSurface = 'Smooth'
- var[304].LeftSurface = 'Smooth'
- var[304].RightSurface = 'Smooth'
- var[304].CFrame = CFrame.new(-38.7000008, 5.99994278, 5.19999886, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[304]:MakeJoints()
- var[305] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[305].Name = "Weld"
- var[305].Archivable = true
- var[305].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[305].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[305].C0 = CFrame.new(0, 0, -2.40000916, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[305].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[306] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[306].Name = "Part"
- var[306].Archivable = true
- var[306].BrickColor = BrickColor.new('Sand red')
- var[306].Material = 'WoodPlanks'
- var[306].Reflectance = 0
- var[306].Transparency = 0
- var[306].RotVelocity = Vector3.new(0, 0, 0)
- var[306].Velocity = Vector3.new(0, 0, 0)
- var[306].Anchored = false
- var[306].CanCollide = true
- var[306].Locked = false
- var[306].Elasticity = 0.5
- var[306].Friction = 0.30000001192093
- var[306].Size = Vector3.new(0.399999857, 2.5999999, 0.600000024)
- var[306].FormFactor = 'Custom'
- var[306].Shape = 'Block'
- var[306].BackSurface = 'Smooth'
- var[306].FrontSurface = 'Smooth'
- var[306].TopSurface = 'Smooth'
- var[306].BottomSurface = 'Smooth'
- var[306].LeftSurface = 'Smooth'
- var[306].RightSurface = 'Smooth'
- var[306].CFrame = CFrame.new(-30.6000099, 9.69993782, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[306]:MakeJoints()
- var[307] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[307].Name = "Weld"
- var[307].Archivable = true
- var[307].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[307].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[307].C0 = CFrame.new(-1.09999084, -1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[307].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[308] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[308].Name = "Part"
- var[308].Archivable = true
- var[308].BrickColor = BrickColor.new('Sand red')
- var[308].Material = 'WoodPlanks'
- var[308].Reflectance = 0
- var[308].Transparency = 0
- var[308].RotVelocity = Vector3.new(0, 0, 0)
- var[308].Velocity = Vector3.new(0, 0, 0)
- var[308].Anchored = false
- var[308].CanCollide = true
- var[308].Locked = false
- var[308].Elasticity = 0.5
- var[308].Friction = 0.30000001192093
- var[308].Size = Vector3.new(0.399999857, 2.5999999, 0.600000024)
- var[308].FormFactor = 'Custom'
- var[308].Shape = 'Block'
- var[308].BackSurface = 'Smooth'
- var[308].FrontSurface = 'Smooth'
- var[308].TopSurface = 'Smooth'
- var[308].BottomSurface = 'Smooth'
- var[308].LeftSurface = 'Smooth'
- var[308].RightSurface = 'Smooth'
- var[308].CFrame = CFrame.new(-27.0000191, 9.69993782, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[308]:MakeJoints()
- var[309] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[309].Name = "Weld"
- var[309].Archivable = true
- var[309].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[309].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[309].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[309].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[310] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[310].Name = "Part"
- var[310].Archivable = true
- var[310].BrickColor = BrickColor.new('Sand red')
- var[310].Material = 'WoodPlanks'
- var[310].Reflectance = 0
- var[310].Transparency = 0
- var[310].RotVelocity = Vector3.new(0, 0, 0)
- var[310].Velocity = Vector3.new(0, 0, 0)
- var[310].Anchored = false
- var[310].CanCollide = true
- var[310].Locked = false
- var[310].Elasticity = 0.5
- var[310].Friction = 0.30000001192093
- var[310].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[310].FormFactor = 'Custom'
- var[310].Shape = 'Block'
- var[310].BackSurface = 'Smooth'
- var[310].FrontSurface = 'Smooth'
- var[310].TopSurface = 'Smooth'
- var[310].BottomSurface = 'Smooth'
- var[310].LeftSurface = 'Smooth'
- var[310].RightSurface = 'Smooth'
- var[310].CFrame = CFrame.new(-21.8000526, 0.499947011, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[310]:MakeJoints()
- var[311] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[311].Name = "Weld"
- var[311].Archivable = true
- var[311].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[311].Part1 = game['Workspace']['DilapidatedHouse']['Base']
- var[311].C0 = CFrame.new(2.39994812, 0, -2.28881836e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[311].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[312] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[312].Name = "Part"
- var[312].Archivable = true
- var[312].BrickColor = BrickColor.new('Sand red')
- var[312].Material = 'WoodPlanks'
- var[312].Reflectance = 0
- var[312].Transparency = 0
- var[312].RotVelocity = Vector3.new(0, 0, 0)
- var[312].Velocity = Vector3.new(0, 0, 0)
- var[312].Anchored = false
- var[312].CanCollide = true
- var[312].Locked = false
- var[312].Elasticity = 0.5
- var[312].Friction = 0.30000001192093
- var[312].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[312].FormFactor = 'Custom'
- var[312].Shape = 'Block'
- var[312].BackSurface = 'Smooth'
- var[312].FrontSurface = 'Smooth'
- var[312].TopSurface = 'Smooth'
- var[312].BottomSurface = 'Smooth'
- var[312].LeftSurface = 'Smooth'
- var[312].RightSurface = 'Smooth'
- var[312].CFrame = CFrame.new(-38.2000008, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[312]:MakeJoints()
- var[313] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[313].Name = "Weld"
- var[313].Archivable = true
- var[313].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[313].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[313].C0 = CFrame.new(-0.5, 0, 0.499984741, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[313].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[314] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[314].Name = "Part"
- var[314].Archivable = true
- var[314].BrickColor = BrickColor.new('Sand red')
- var[314].Material = 'WoodPlanks'
- var[314].Reflectance = 0
- var[314].Transparency = 0
- var[314].RotVelocity = Vector3.new(0, 0, 0)
- var[314].Velocity = Vector3.new(0, 0, 0)
- var[314].Anchored = false
- var[314].CanCollide = true
- var[314].Locked = false
- var[314].Elasticity = 0.5
- var[314].Friction = 0.30000001192093
- var[314].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[314].FormFactor = 'Custom'
- var[314].Shape = 'Block'
- var[314].BackSurface = 'Smooth'
- var[314].FrontSurface = 'Smooth'
- var[314].TopSurface = 'Smooth'
- var[314].BottomSurface = 'Smooth'
- var[314].LeftSurface = 'Smooth'
- var[314].RightSurface = 'Smooth'
- var[314].CFrame = CFrame.new(-38.7000008, 5.99994278, -4.00001383, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[314]:MakeJoints()
- var[315] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[315].Name = "Weld"
- var[315].Archivable = true
- var[315].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[315].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[315].C0 = CFrame.new(-1.5, 0, 0.499984741, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[315].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[316] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[316].Name = "Part"
- var[316].Archivable = true
- var[316].BrickColor = BrickColor.new('Sand red')
- var[316].Material = 'WoodPlanks'
- var[316].Reflectance = 0
- var[316].Transparency = 0
- var[316].RotVelocity = Vector3.new(0, 0, 0)
- var[316].Velocity = Vector3.new(0, 0, 0)
- var[316].Anchored = false
- var[316].CanCollide = true
- var[316].Locked = false
- var[316].Elasticity = 0.5
- var[316].Friction = 0.30000001192093
- var[316].Size = Vector3.new(0.200000003, 1, 17.5999985)
- var[316].FormFactor = 'Custom'
- var[316].Shape = 'Block'
- var[316].BackSurface = 'Smooth'
- var[316].FrontSurface = 'Smooth'
- var[316].TopSurface = 'Smooth'
- var[316].BottomSurface = 'Smooth'
- var[316].LeftSurface = 'Smooth'
- var[316].RightSurface = 'Smooth'
- var[316].CFrame = CFrame.new(-39.1000099, 0.499947071, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[316]:MakeJoints()
- var[317] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[317].Name = "Weld"
- var[317].Archivable = true
- var[317].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[317].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[317].C0 = CFrame.new(0.399963379, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[317].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[318] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[318].Name = "Part"
- var[318].Archivable = true
- var[318].BrickColor = BrickColor.new('Sand red')
- var[318].Material = 'WoodPlanks'
- var[318].Reflectance = 0
- var[318].Transparency = 0
- var[318].RotVelocity = Vector3.new(0, 0, 0)
- var[318].Velocity = Vector3.new(0, 0, 0)
- var[318].Anchored = false
- var[318].CanCollide = true
- var[318].Locked = false
- var[318].Elasticity = 0.5
- var[318].Friction = 0.30000001192093
- var[318].Size = Vector3.new(6.80000019, 0.399999857, 1.39999998)
- var[318].FormFactor = 'Custom'
- var[318].Shape = 'Block'
- var[318].BackSurface = 'Smooth'
- var[318].FrontSurface = 'Smooth'
- var[318].TopSurface = 'Smooth'
- var[318].BottomSurface = 'Smooth'
- var[318].LeftSurface = 'Smooth'
- var[318].RightSurface = 'Smooth'
- var[318].CFrame = CFrame.new(-28.4070759, 7.42719555, 12.5000019, -0.965925813, 0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, -1)
- var[318]:MakeJoints()
- var[319] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[319].Name = "Weld"
- var[319].Archivable = true
- var[319].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[319].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[319].C0 = CFrame.new(1.54734802, 1.93830538, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813, 0, 0, 0, 1)
- var[319].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[320] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[320].Name = "Part"
- var[320].Archivable = true
- var[320].BrickColor = BrickColor.new('Sand red')
- var[320].Material = 'WoodPlanks'
- var[320].Reflectance = 0
- var[320].Transparency = 0
- var[320].RotVelocity = Vector3.new(0, 0, 0)
- var[320].Velocity = Vector3.new(0, 0, 0)
- var[320].Anchored = false
- var[320].CanCollide = true
- var[320].Locked = false
- var[320].Elasticity = 0.5
- var[320].Friction = 0.30000001192093
- var[320].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[320].FormFactor = 'Custom'
- var[320].Shape = 'Block'
- var[320].BackSurface = 'Smooth'
- var[320].FrontSurface = 'Smooth'
- var[320].TopSurface = 'Smooth'
- var[320].BottomSurface = 'Smooth'
- var[320].LeftSurface = 'Smooth'
- var[320].RightSurface = 'Smooth'
- var[320].CFrame = CFrame.new(-31.8000221, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[320]:MakeJoints()
- var[321] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[321].Name = "Weld"
- var[321].Archivable = true
- var[321].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[321].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[321].C0 = CFrame.new(-0.399993896, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[321].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[322] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[322].Name = "Part"
- var[322].Archivable = true
- var[322].BrickColor = BrickColor.new('Sand red')
- var[322].Material = 'WoodPlanks'
- var[322].Reflectance = 0
- var[322].Transparency = 0
- var[322].RotVelocity = Vector3.new(0, 0, 0)
- var[322].Velocity = Vector3.new(0, 0, 0)
- var[322].Anchored = false
- var[322].CanCollide = true
- var[322].Locked = false
- var[322].Elasticity = 0.5
- var[322].Friction = 0.30000001192093
- var[322].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[322].FormFactor = 'Custom'
- var[322].Shape = 'Block'
- var[322].BackSurface = 'Smooth'
- var[322].FrontSurface = 'Smooth'
- var[322].TopSurface = 'Smooth'
- var[322].BottomSurface = 'Smooth'
- var[322].LeftSurface = 'Smooth'
- var[322].RightSurface = 'Smooth'
- var[322].CFrame = CFrame.new(-38.7000008, 5.99994278, 0.399995327, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[322]:MakeJoints()
- var[323] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[323].Name = "Weld"
- var[323].Archivable = true
- var[323].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[323].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[323].C0 = CFrame.new(0, 0, -2.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[323].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[324] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[324].Name = "Part"
- var[324].Archivable = true
- var[324].BrickColor = BrickColor.new('Sand red')
- var[324].Material = 'WoodPlanks'
- var[324].Reflectance = 0
- var[324].Transparency = 0
- var[324].RotVelocity = Vector3.new(0, 0, 0)
- var[324].Velocity = Vector3.new(0, 0, 0)
- var[324].Anchored = false
- var[324].CanCollide = true
- var[324].Locked = false
- var[324].Elasticity = 0.5
- var[324].Friction = 0.30000001192093
- var[324].Size = Vector3.new(29.6000004, 0.600000024, 0.600000024)
- var[324].FormFactor = 'Custom'
- var[324].Shape = 'Block'
- var[324].BackSurface = 'Smooth'
- var[324].FrontSurface = 'Smooth'
- var[324].TopSurface = 'Smooth'
- var[324].BottomSurface = 'Smooth'
- var[324].LeftSurface = 'Smooth'
- var[324].RightSurface = 'Smooth'
- var[324].CFrame = CFrame.new(-24.2000313, 11.2999363, 12.4999981, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[324]:MakeJoints()
- var[325] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[325].Name = "Weld"
- var[325].Archivable = true
- var[325].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[325].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[325].C0 = CFrame.new(-3.05175781e-005, 0.577350616, -0.444534302, 1, 0, 0, 0, 0.832050323, 0.554700136, 0, -0.554700136, 0.832050323)
- var[325].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[326] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[326].Name = "Part"
- var[326].Archivable = true
- var[326].BrickColor = BrickColor.new('Sand red')
- var[326].Material = 'WoodPlanks'
- var[326].Reflectance = 0
- var[326].Transparency = 0
- var[326].RotVelocity = Vector3.new(0, 0, 0)
- var[326].Velocity = Vector3.new(0, 0, 0)
- var[326].Anchored = false
- var[326].CanCollide = true
- var[326].Locked = false
- var[326].Elasticity = 0.5
- var[326].Friction = 0.30000001192093
- var[326].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[326].FormFactor = 'Custom'
- var[326].Shape = 'Block'
- var[326].BackSurface = 'Smooth'
- var[326].FrontSurface = 'Smooth'
- var[326].TopSurface = 'Smooth'
- var[326].BottomSurface = 'Smooth'
- var[326].LeftSurface = 'Smooth'
- var[326].RightSurface = 'Smooth'
- var[326].CFrame = CFrame.new(-31.4000435, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[326]:MakeJoints()
- var[327] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[327].Name = "Weld"
- var[327].Archivable = true
- var[327].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[327].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[327].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[327].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[328] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[328].Name = "Part"
- var[328].Archivable = true
- var[328].BrickColor = BrickColor.new('Brick yellow')
- var[328].Material = 'WoodPlanks'
- var[328].Reflectance = 0
- var[328].Transparency = 0
- var[328].RotVelocity = Vector3.new(0, 0, 0)
- var[328].Velocity = Vector3.new(0, 0, 0)
- var[328].Anchored = false
- var[328].CanCollide = true
- var[328].Locked = false
- var[328].Elasticity = 0.5
- var[328].Friction = 0.30000001192093
- var[328].Size = Vector3.new(4.60000038, 7.4000001, 0.200000003)
- var[328].FormFactor = 'Custom'
- var[328].Shape = 'Block'
- var[328].BackSurface = 'Smooth'
- var[328].FrontSurface = 'Smooth'
- var[328].TopSurface = 'Smooth'
- var[328].BottomSurface = 'Smooth'
- var[328].LeftSurface = 'Smooth'
- var[328].RightSurface = 'Smooth'
- var[328].CFrame = CFrame.new(-36.8999977, 4.69993973, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[328]:MakeJoints()
- var[329] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[329].Name = "Weld"
- var[329].Archivable = true
- var[329].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[329].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[329].C0 = CFrame.new(0.399993896, 0, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[329].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[330] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[330].Name = "Part"
- var[330].Archivable = true
- var[330].BrickColor = BrickColor.new('Sand red')
- var[330].Material = 'WoodPlanks'
- var[330].Reflectance = 0
- var[330].Transparency = 0
- var[330].RotVelocity = Vector3.new(0, 0, 0)
- var[330].Velocity = Vector3.new(0, 0, 0)
- var[330].Anchored = false
- var[330].CanCollide = true
- var[330].Locked = false
- var[330].Elasticity = 0.5
- var[330].Friction = 0.30000001192093
- var[330].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[330].FormFactor = 'Custom'
- var[330].Shape = 'Block'
- var[330].BackSurface = 'Smooth'
- var[330].FrontSurface = 'Smooth'
- var[330].TopSurface = 'Smooth'
- var[330].BottomSurface = 'Smooth'
- var[330].LeftSurface = 'Smooth'
- var[330].RightSurface = 'Smooth'
- var[330].CFrame = CFrame.new(-38.7000008, 5.99994278, -2.00001383, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[330]:MakeJoints()
- var[331] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[331].Name = "Weld"
- var[331].Archivable = true
- var[331].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[331].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[331].C0 = CFrame.new(-1.5, 0, 2.49998474, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[331].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[332] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[332].Name = "Part"
- var[332].Archivable = true
- var[332].BrickColor = BrickColor.new('Sand red')
- var[332].Material = 'WoodPlanks'
- var[332].Reflectance = 0
- var[332].Transparency = 0
- var[332].RotVelocity = Vector3.new(0, 0, 0)
- var[332].Velocity = Vector3.new(0, 0, 0)
- var[332].Anchored = false
- var[332].CanCollide = true
- var[332].Locked = false
- var[332].Elasticity = 0.5
- var[332].Friction = 0.30000001192093
- var[332].Size = Vector3.new(0.399999857, 2.5999999, 0.600000024)
- var[332].FormFactor = 'Custom'
- var[332].Shape = 'Block'
- var[332].BackSurface = 'Smooth'
- var[332].FrontSurface = 'Smooth'
- var[332].TopSurface = 'Smooth'
- var[332].BottomSurface = 'Smooth'
- var[332].LeftSurface = 'Smooth'
- var[332].RightSurface = 'Smooth'
- var[332].CFrame = CFrame.new(-27.0000191, 2.29994583, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[332]:MakeJoints()
- var[333] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[333].Name = "Weld"
- var[333].Archivable = true
- var[333].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[333].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[333].C0 = CFrame.new(1.19999695, 1.49999237, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[333].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[334] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[334].Name = "Part"
- var[334].Archivable = true
- var[334].BrickColor = BrickColor.new('Sand red')
- var[334].Material = 'WoodPlanks'
- var[334].Reflectance = 0
- var[334].Transparency = 0
- var[334].RotVelocity = Vector3.new(0, 0, 0)
- var[334].Velocity = Vector3.new(0, 0, 0)
- var[334].Anchored = false
- var[334].CanCollide = true
- var[334].Locked = false
- var[334].Elasticity = 0.5
- var[334].Friction = 0.30000001192093
- var[334].Size = Vector3.new(30, 1, 0.200000003)
- var[334].FormFactor = 'Custom'
- var[334].Shape = 'Block'
- var[334].BackSurface = 'Smooth'
- var[334].FrontSurface = 'Smooth'
- var[334].TopSurface = 'Smooth'
- var[334].BottomSurface = 'Smooth'
- var[334].LeftSurface = 'Smooth'
- var[334].RightSurface = 'Smooth'
- var[334].CFrame = CFrame.new(-24.2000008, 0.499947071, -4.90000772, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[334]:MakeJoints()
- var[335] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[335].Name = "Weld"
- var[335].Archivable = true
- var[335].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[335].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[335].C0 = CFrame.new(2.69999695, 4.19999266, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[335].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[336] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[336].Name = "Part"
- var[336].Archivable = true
- var[336].BrickColor = BrickColor.new('Sand red')
- var[336].Material = 'WoodPlanks'
- var[336].Reflectance = 0
- var[336].Transparency = 0
- var[336].RotVelocity = Vector3.new(0, 0, 0)
- var[336].Velocity = Vector3.new(0, 0, 0)
- var[336].Anchored = false
- var[336].CanCollide = true
- var[336].Locked = false
- var[336].Elasticity = 0.5
- var[336].Friction = 0.30000001192093
- var[336].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[336].FormFactor = 'Custom'
- var[336].Shape = 'Block'
- var[336].BackSurface = 'Smooth'
- var[336].FrontSurface = 'Smooth'
- var[336].TopSurface = 'Smooth'
- var[336].BottomSurface = 'Smooth'
- var[336].LeftSurface = 'Smooth'
- var[336].RightSurface = 'Smooth'
- var[336].CFrame = CFrame.new(-29.0000496, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[336]:MakeJoints()
- var[337] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[337].Name = "Weld"
- var[337].Archivable = true
- var[337].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[337].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[337].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[337].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[338] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[338].Name = "Part"
- var[338].Archivable = true
- var[338].BrickColor = BrickColor.new('Sand red')
- var[338].Material = 'WoodPlanks'
- var[338].Reflectance = 0
- var[338].Transparency = 0
- var[338].RotVelocity = Vector3.new(0, 0, 0)
- var[338].Velocity = Vector3.new(0, 0, 0)
- var[338].Anchored = false
- var[338].CanCollide = true
- var[338].Locked = false
- var[338].Elasticity = 0.5
- var[338].Friction = 0.30000001192093
- var[338].Size = Vector3.new(0.399999976, 7, 1)
- var[338].FormFactor = 'Custom'
- var[338].Shape = 'Block'
- var[338].BackSurface = 'Smooth'
- var[338].FrontSurface = 'Smooth'
- var[338].TopSurface = 'Smooth'
- var[338].BottomSurface = 'Smooth'
- var[338].LeftSurface = 'Smooth'
- var[338].RightSurface = 'Smooth'
- var[338].CFrame = CFrame.new(-29.0000038, 4.4999423, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[338]:MakeJoints()
- var[339] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[339].Name = "Weld"
- var[339].Archivable = true
- var[339].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[339].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[339].C0 = CFrame.new(0.400009155, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[339].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[340] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[340].Name = "Part"
- var[340].Archivable = true
- var[340].BrickColor = BrickColor.new('Sand red')
- var[340].Material = 'WoodPlanks'
- var[340].Reflectance = 0
- var[340].Transparency = 0
- var[340].RotVelocity = Vector3.new(0, 0, 0)
- var[340].Velocity = Vector3.new(0, 0, 0)
- var[340].Anchored = false
- var[340].CanCollide = true
- var[340].Locked = false
- var[340].Elasticity = 0.5
- var[340].Friction = 0.30000001192093
- var[340].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[340].FormFactor = 'Custom'
- var[340].Shape = 'Block'
- var[340].BackSurface = 'Smooth'
- var[340].FrontSurface = 'Smooth'
- var[340].TopSurface = 'Smooth'
- var[340].BottomSurface = 'Smooth'
- var[340].LeftSurface = 'Smooth'
- var[340].RightSurface = 'Smooth'
- var[340].CFrame = CFrame.new(-33.8000374, 0.499947071, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[340]:MakeJoints()
- var[341] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[341].Name = "Weld"
- var[341].Archivable = true
- var[341].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[341].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[341].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[341].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[342] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[342].Name = "Part"
- var[342].Archivable = true
- var[342].BrickColor = BrickColor.new('Sand red')
- var[342].Material = 'WoodPlanks'
- var[342].Reflectance = 0
- var[342].Transparency = 0
- var[342].RotVelocity = Vector3.new(0, 0, 0)
- var[342].Velocity = Vector3.new(0, 0, 0)
- var[342].Anchored = false
- var[342].CanCollide = true
- var[342].Locked = false
- var[342].Elasticity = 0.5
- var[342].Friction = 0.30000001192093
- var[342].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[342].FormFactor = 'Custom'
- var[342].Shape = 'Block'
- var[342].BackSurface = 'Smooth'
- var[342].FrontSurface = 'Smooth'
- var[342].TopSurface = 'Smooth'
- var[342].BottomSurface = 'Smooth'
- var[342].LeftSurface = 'Smooth'
- var[342].RightSurface = 'Smooth'
- var[342].CFrame = CFrame.new(-24.2000465, 0.499947011, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[342]:MakeJoints()
- var[343] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[343].Name = "Weld"
- var[343].Archivable = true
- var[343].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[343].Part1 = game['Workspace']['DilapidatedHouse']['Base']
- var[343].C0 = CFrame.new(-4.57763672e-005, 0, -2.28881836e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[343].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[344] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[344].Name = "Part"
- var[344].Archivable = true
- var[344].BrickColor = BrickColor.new('Sand red')
- var[344].Material = 'WoodPlanks'
- var[344].Reflectance = 0
- var[344].Transparency = 0
- var[344].RotVelocity = Vector3.new(0, 0, 0)
- var[344].Velocity = Vector3.new(0, 0, 0)
- var[344].Anchored = false
- var[344].CanCollide = true
- var[344].Locked = false
- var[344].Elasticity = 0.5
- var[344].Friction = 0.30000001192093
- var[344].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[344].FormFactor = 'Custom'
- var[344].Shape = 'Block'
- var[344].BackSurface = 'Smooth'
- var[344].FrontSurface = 'Smooth'
- var[344].TopSurface = 'Smooth'
- var[344].BottomSurface = 'Smooth'
- var[344].LeftSurface = 'Smooth'
- var[344].RightSurface = 'Smooth'
- var[344].CFrame = CFrame.new(-19.4000435, 0.499946952, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[344]:MakeJoints()
- var[345] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[345].Name = "Weld"
- var[345].Archivable = true
- var[345].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[345].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[345].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[345].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[346] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[346].Name = "Part"
- var[346].Archivable = true
- var[346].BrickColor = BrickColor.new('Sand red')
- var[346].Material = 'WoodPlanks'
- var[346].Reflectance = 0
- var[346].Transparency = 0
- var[346].RotVelocity = Vector3.new(0, 0, 0)
- var[346].Velocity = Vector3.new(0, 0, 0)
- var[346].Anchored = false
- var[346].CanCollide = true
- var[346].Locked = false
- var[346].Elasticity = 0.5
- var[346].Friction = 0.30000001192093
- var[346].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[346].FormFactor = 'Custom'
- var[346].Shape = 'Block'
- var[346].BackSurface = 'Smooth'
- var[346].FrontSurface = 'Smooth'
- var[346].TopSurface = 'Smooth'
- var[346].BottomSurface = 'Smooth'
- var[346].LeftSurface = 'Smooth'
- var[346].RightSurface = 'Smooth'
- var[346].CFrame = CFrame.new(-29.0000496, 0.499947071, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[346]:MakeJoints()
- var[347] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[347].Name = "Weld"
- var[347].Archivable = true
- var[347].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[347].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[347].C0 = CFrame.new(2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[347].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[348] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[348].Name = "Part"
- var[348].Archivable = true
- var[348].BrickColor = BrickColor.new('Sand red')
- var[348].Material = 'WoodPlanks'
- var[348].Reflectance = 0
- var[348].Transparency = 0
- var[348].RotVelocity = Vector3.new(0, 0, 0)
- var[348].Velocity = Vector3.new(0, 0, 0)
- var[348].Anchored = false
- var[348].CanCollide = true
- var[348].Locked = false
- var[348].Elasticity = 0.5
- var[348].Friction = 0.30000001192093
- var[348].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[348].FormFactor = 'Custom'
- var[348].Shape = 'Block'
- var[348].BackSurface = 'Smooth'
- var[348].FrontSurface = 'Smooth'
- var[348].TopSurface = 'Smooth'
- var[348].BottomSurface = 'Smooth'
- var[348].LeftSurface = 'Smooth'
- var[348].RightSurface = 'Smooth'
- var[348].CFrame = CFrame.new(-26.6000404, 0.499947011, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[348]:MakeJoints()
- var[349] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[349].Name = "Weld"
- var[349].Archivable = true
- var[349].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[349].Part1 = game['Workspace']['DilapidatedHouse']['Base']
- var[349].C0 = CFrame.new(-2.40003967, 0, -2.28881836e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[349].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[350] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[350].Name = "Part"
- var[350].Archivable = true
- var[350].BrickColor = BrickColor.new('Sand green')
- var[350].Material = 'Granite'
- var[350].Reflectance = 0
- var[350].Transparency = 0
- var[350].RotVelocity = Vector3.new(0, 0, 0)
- var[350].Velocity = Vector3.new(0, 0, 0)
- var[350].Anchored = false
- var[350].CanCollide = true
- var[350].Locked = false
- var[350].Elasticity = 0.5
- var[350].Friction = 0.30000001192093
- var[350].Size = Vector3.new(1.60000014, 0.400000006, 3.19999981)
- var[350].FormFactor = 'Custom'
- var[350].Shape = 'Block'
- var[350].BackSurface = 'Smooth'
- var[350].FrontSurface = 'Smooth'
- var[350].TopSurface = 'Smooth'
- var[350].BottomSurface = 'Smooth'
- var[350].LeftSurface = 'Smooth'
- var[350].RightSurface = 'Smooth'
- var[350].CFrame = CFrame.new(-19.5999794, 13.4304485, 10.6147976, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[350]:MakeJoints()
- var[351] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[351].Name = "Weld"
- var[351].Archivable = true
- var[351].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[351].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[351].C0 = CFrame.new(1.40000916, -7.62939453e-006, -1.19997406, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[351].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[352] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[352].Name = "Part"
- var[352].Archivable = true
- var[352].BrickColor = BrickColor.new('Sand green')
- var[352].Material = 'Granite'
- var[352].Reflectance = 0
- var[352].Transparency = 0
- var[352].RotVelocity = Vector3.new(0, 0, 0)
- var[352].Velocity = Vector3.new(0, 0, 0)
- var[352].Anchored = false
- var[352].CanCollide = true
- var[352].Locked = false
- var[352].Elasticity = 0.5
- var[352].Friction = 0.30000001192093
- var[352].Size = Vector3.new(0.800000131, 0.400000006, 0.599999666)
- var[352].FormFactor = 'Custom'
- var[352].Shape = 'Block'
- var[352].BackSurface = 'Smooth'
- var[352].FrontSurface = 'Smooth'
- var[352].TopSurface = 'Smooth'
- var[352].BottomSurface = 'Smooth'
- var[352].LeftSurface = 'Smooth'
- var[352].RightSurface = 'Smooth'
- var[352].CFrame = CFrame.new(-19.1999855, 14.4843664, 9.03389168, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[352]:MakeJoints()
- var[353] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[353].Name = "Weld"
- var[353].Archivable = true
- var[353].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[353].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[353].C0 = CFrame.new(1, 0, 1.80001068, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[353].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[354] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[354].Name = "Part"
- var[354].Archivable = true
- var[354].BrickColor = BrickColor.new('Sand green')
- var[354].Material = 'Granite'
- var[354].Reflectance = 0
- var[354].Transparency = 0
- var[354].RotVelocity = Vector3.new(0, 0, 0)
- var[354].Velocity = Vector3.new(0, 0, 0)
- var[354].Anchored = false
- var[354].CanCollide = true
- var[354].Locked = false
- var[354].Elasticity = 0.5
- var[354].Friction = 0.30000001192093
- var[354].Size = Vector3.new(1.00000012, 0.400000006, 0.599999785)
- var[354].FormFactor = 'Custom'
- var[354].Shape = 'Block'
- var[354].BackSurface = 'Smooth'
- var[354].FrontSurface = 'Smooth'
- var[354].TopSurface = 'Smooth'
- var[354].BottomSurface = 'Smooth'
- var[354].LeftSurface = 'Smooth'
- var[354].RightSurface = 'Smooth'
- var[354].CFrame = CFrame.new(-25.2999916, 12.7093363, 11.6964655, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[354]:MakeJoints()
- var[355] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[355].Name = "Weld"
- var[355].Archivable = true
- var[355].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[355].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[355].C0 = CFrame.new(-1.09999084, -3.81469727e-006, -1.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[355].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[356] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[356].Name = "Part"
- var[356].Archivable = true
- var[356].BrickColor = BrickColor.new('Sand green')
- var[356].Material = 'Granite'
- var[356].Reflectance = 0
- var[356].Transparency = 0
- var[356].RotVelocity = Vector3.new(0, 0, 0)
- var[356].Velocity = Vector3.new(0, 0, 0)
- var[356].Anchored = false
- var[356].CanCollide = true
- var[356].Locked = false
- var[356].Elasticity = 0.5
- var[356].Friction = 0.30000001192093
- var[356].Size = Vector3.new(4.4000001, 0.400000006, 0.799999654)
- var[356].FormFactor = 'Custom'
- var[356].Shape = 'Block'
- var[356].BackSurface = 'Smooth'
- var[356].FrontSurface = 'Smooth'
- var[356].TopSurface = 'Smooth'
- var[356].BottomSurface = 'Smooth'
- var[356].LeftSurface = 'Smooth'
- var[356].RightSurface = 'Smooth'
- var[356].CFrame = CFrame.new(-20.9999886, 15.8711252, 6.95375299, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[356]:MakeJoints()
- var[357] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[357].Name = "Weld"
- var[357].Archivable = true
- var[357].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[357].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[357].C0 = CFrame.new(-0.800003052, 0, -0.700004578, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[357].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[358] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[358].Name = "Part"
- var[358].Archivable = true
- var[358].BrickColor = BrickColor.new('Sand green')
- var[358].Material = 'Granite'
- var[358].Reflectance = 0
- var[358].Transparency = 0
- var[358].RotVelocity = Vector3.new(0, 0, 0)
- var[358].Velocity = Vector3.new(0, 0, 0)
- var[358].Anchored = false
- var[358].CanCollide = true
- var[358].Locked = false
- var[358].Elasticity = 0.5
- var[358].Friction = 0.30000001192093
- var[358].Size = Vector3.new(2.80000019, 0.400000006, 0.599999666)
- var[358].FormFactor = 'Custom'
- var[358].Shape = 'Block'
- var[358].BackSurface = 'Smooth'
- var[358].FrontSurface = 'Smooth'
- var[358].TopSurface = 'Smooth'
- var[358].BottomSurface = 'Smooth'
- var[358].LeftSurface = 'Smooth'
- var[358].RightSurface = 'Smooth'
- var[358].CFrame = CFrame.new(-20.1999855, 15.4828329, 7.53619194, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[358]:MakeJoints()
- var[359] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[359].Name = "Weld"
- var[359].Archivable = true
- var[359].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[359].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[359].C0 = CFrame.new(1.90000916, 1.52587891e-005, -4.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[359].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[360] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[360].Name = "Part"
- var[360].Archivable = true
- var[360].BrickColor = BrickColor.new('Sand green')
- var[360].Material = 'Granite'
- var[360].Reflectance = 0
- var[360].Transparency = 0
- var[360].RotVelocity = Vector3.new(0, 0, 0)
- var[360].Velocity = Vector3.new(0, 0, 0)
- var[360].Anchored = false
- var[360].CanCollide = true
- var[360].Locked = false
- var[360].Elasticity = 0.5
- var[360].Friction = 0.30000001192093
- var[360].Size = Vector3.new(3.80000019, 0.400000006, 0.399999708)
- var[360].FormFactor = 'Custom'
- var[360].Shape = 'Block'
- var[360].BackSurface = 'Smooth'
- var[360].FrontSurface = 'Smooth'
- var[360].TopSurface = 'Smooth'
- var[360].BottomSurface = 'Smooth'
- var[360].LeftSurface = 'Smooth'
- var[360].RightSurface = 'Smooth'
- var[360].CFrame = CFrame.new(-27.7000008, 15.5383081, 7.45298338, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[360]:MakeJoints()
- var[361] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[361].Name = "Weld"
- var[361].Archivable = true
- var[361].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[361].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[361].C0 = CFrame.new(-0.300003052, 3.81469727e-006, 0.599983215, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[361].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[362] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[362].Name = "Part"
- var[362].Archivable = true
- var[362].BrickColor = BrickColor.new('Sand green')
- var[362].Material = 'Granite'
- var[362].Reflectance = 0
- var[362].Transparency = 0
- var[362].RotVelocity = Vector3.new(0, 0, 0)
- var[362].Velocity = Vector3.new(0, 0, 0)
- var[362].Anchored = false
- var[362].CanCollide = true
- var[362].Locked = false
- var[362].Elasticity = 0.5
- var[362].Friction = 0.30000001192093
- var[362].Size = Vector3.new(10.6000004, 0.400000006, 6.39999962)
- var[362].FormFactor = 'Custom'
- var[362].Shape = 'Block'
- var[362].BackSurface = 'Smooth'
- var[362].FrontSurface = 'Smooth'
- var[362].TopSurface = 'Smooth'
- var[362].BottomSurface = 'Smooth'
- var[362].LeftSurface = 'Smooth'
- var[362].RightSurface = 'Smooth'
- var[362].CFrame = CFrame.new(-34.8999977, 14.3179665, 9.28350449, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[362]:MakeJoints()
- var[363] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[363].Name = "Weld"
- var[363].Archivable = true
- var[363].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[363].Part1 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[363].C0 = CFrame.new(3.90000916, -0.199985504, 0.808311462, 1, 0, 0, 0, 0.832050323, -0.554700136, 0, 0.554700136, 0.832050323)
- var[363].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[364] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[364].Name = "Part"
- var[364].Archivable = true
- var[364].BrickColor = BrickColor.new('Sand green')
- var[364].Material = 'Granite'
- var[364].Reflectance = 0
- var[364].Transparency = 0
- var[364].RotVelocity = Vector3.new(0, 0, 0)
- var[364].Velocity = Vector3.new(0, 0, 0)
- var[364].Anchored = false
- var[364].CanCollide = true
- var[364].Locked = false
- var[364].Elasticity = 0.5
- var[364].Friction = 0.30000001192093
- var[364].Size = Vector3.new(1.80000019, 0.400000006, 0.599999785)
- var[364].FormFactor = 'Custom'
- var[364].Shape = 'Block'
- var[364].BackSurface = 'Smooth'
- var[364].FrontSurface = 'Smooth'
- var[364].TopSurface = 'Smooth'
- var[364].BottomSurface = 'Smooth'
- var[364].LeftSurface = 'Smooth'
- var[364].RightSurface = 'Smooth'
- var[364].CFrame = CFrame.new(-28.7000008, 13.2640362, 10.8644056, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[364]:MakeJoints()
- var[365] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[365].Name = "Weld"
- var[365].Archivable = true
- var[365].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[365].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[365].C0 = CFrame.new(-1, 0, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[365].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[366] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[366].Name = "Part"
- var[366].Archivable = true
- var[366].BrickColor = BrickColor.new('Sand green')
- var[366].Material = 'Granite'
- var[366].Reflectance = 0
- var[366].Transparency = 0
- var[366].RotVelocity = Vector3.new(0, 0, 0)
- var[366].Velocity = Vector3.new(0, 0, 0)
- var[366].Anchored = false
- var[366].CanCollide = true
- var[366].Locked = false
- var[366].Elasticity = 0.5
- var[366].Friction = 0.30000001192093
- var[366].Size = Vector3.new(1.00000024, 0.400000006, 0.599999785)
- var[366].FormFactor = 'Custom'
- var[366].Shape = 'Block'
- var[366].BackSurface = 'Smooth'
- var[366].FrontSurface = 'Smooth'
- var[366].TopSurface = 'Smooth'
- var[366].BottomSurface = 'Smooth'
- var[366].LeftSurface = 'Smooth'
- var[366].RightSurface = 'Smooth'
- var[366].CFrame = CFrame.new(-29.0999947, 14.0406189, 9.69952583, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[366]:MakeJoints()
- var[367] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[367].Name = "Weld"
- var[367].Archivable = true
- var[367].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[367].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[367].C0 = CFrame.new(-0.399993896, 3.81469727e-006, 0.599990845, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[367].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[368] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[368].Name = "Part"
- var[368].Archivable = true
- var[368].BrickColor = BrickColor.new('Sand green')
- var[368].Material = 'Granite'
- var[368].Reflectance = 0
- var[368].Transparency = 0
- var[368].RotVelocity = Vector3.new(0, 0, 0)
- var[368].Velocity = Vector3.new(0, 0, 0)
- var[368].Anchored = false
- var[368].CanCollide = true
- var[368].Locked = false
- var[368].Elasticity = 0.5
- var[368].Friction = 0.30000001192093
- var[368].Size = Vector3.new(3.80000019, 0.400000006, 0.999999762)
- var[368].FormFactor = 'Custom'
- var[368].Shape = 'Block'
- var[368].BackSurface = 'Smooth'
- var[368].FrontSurface = 'Smooth'
- var[368].TopSurface = 'Smooth'
- var[368].BottomSurface = 'Smooth'
- var[368].LeftSurface = 'Smooth'
- var[368].RightSurface = 'Smooth'
- var[368].CFrame = CFrame.new(-27.7000008, 12.8202744, 11.5300484, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[368]:MakeJoints()
- var[369] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[369].Name = "Weld"
- var[369].Archivable = true
- var[369].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[369].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[369].C0 = CFrame.new(1, 0, 2.80000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[369].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[370] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[370].Name = "Part"
- var[370].Archivable = true
- var[370].BrickColor = BrickColor.new('Sand red')
- var[370].Material = 'WoodPlanks'
- var[370].Reflectance = 0
- var[370].Transparency = 0
- var[370].RotVelocity = Vector3.new(0, 0, 0)
- var[370].Velocity = Vector3.new(0, 0, 0)
- var[370].Anchored = false
- var[370].CanCollide = true
- var[370].Locked = false
- var[370].Elasticity = 0.5
- var[370].Friction = 0.30000001192093
- var[370].Size = Vector3.new(0.400000364, 0.599999845, 3.60000181)
- var[370].FormFactor = 'Custom'
- var[370].Shape = 'Block'
- var[370].BackSurface = 'Smooth'
- var[370].FrontSurface = 'Smooth'
- var[370].TopSurface = 'Smooth'
- var[370].BottomSurface = 'Smooth'
- var[370].LeftSurface = 'Smooth'
- var[370].RightSurface = 'Smooth'
- var[370].CFrame = CFrame.new(-24.2000313, 16.3426247, 5.34513569, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[370]:MakeJoints()
- var[371] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[371].Name = "Weld"
- var[371].Archivable = true
- var[371].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[371].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[371].C0 = CFrame.new(-3.19996643, -0.499996185, -1.6000061, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[371].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[372] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[372].Name = "Part"
- var[372].Archivable = true
- var[372].BrickColor = BrickColor.new('Brick yellow')
- var[372].Material = 'WoodPlanks'
- var[372].Reflectance = 0
- var[372].Transparency = 0
- var[372].RotVelocity = Vector3.new(0, 0, 0)
- var[372].Velocity = Vector3.new(0, 0, 0)
- var[372].Anchored = false
- var[372].CanCollide = true
- var[372].Locked = false
- var[372].Elasticity = 0.5
- var[372].Friction = 0.30000001192093
- var[372].Size = Vector3.new(0.200000003, 1.59999943, 16.0000019)
- var[372].FormFactor = 'Custom'
- var[372].Shape = 'Block'
- var[372].BackSurface = 'Smooth'
- var[372].FrontSurface = 'Smooth'
- var[372].TopSurface = 'Smooth'
- var[372].BottomSurface = 'Smooth'
- var[372].LeftSurface = 'Smooth'
- var[372].RightSurface = 'Smooth'
- var[372].CFrame = CFrame.new(-38.3000069, 1.79995537, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[372]:MakeJoints()
- var[373] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[373].Name = "Weld"
- var[373].Archivable = true
- var[373].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[373].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[373].C0 = CFrame.new(0.400039673, -1.3000083, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[373].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[374] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[374].Name = "Part"
- var[374].Archivable = true
- var[374].BrickColor = BrickColor.new('Sand red')
- var[374].Material = 'WoodPlanks'
- var[374].Reflectance = 0
- var[374].Transparency = 0
- var[374].RotVelocity = Vector3.new(0, 0, 0)
- var[374].Velocity = Vector3.new(0, 0, 0)
- var[374].Anchored = false
- var[374].CanCollide = true
- var[374].Locked = false
- var[374].Elasticity = 0.5
- var[374].Friction = 0.30000001192093
- var[374].Size = Vector3.new(0.399999976, 7, 1)
- var[374].FormFactor = 'Custom'
- var[374].Shape = 'Block'
- var[374].BackSurface = 'Smooth'
- var[374].FrontSurface = 'Smooth'
- var[374].TopSurface = 'Smooth'
- var[374].BottomSurface = 'Smooth'
- var[374].LeftSurface = 'Smooth'
- var[374].RightSurface = 'Smooth'
- var[374].CFrame = CFrame.new(-19.400013, 4.49994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[374]:MakeJoints()
- var[375] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[375].Name = "Weld"
- var[375].Archivable = true
- var[375].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[375].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[375].C0 = CFrame.new(0.399993896, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[375].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[376] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[376].Name = "Part"
- var[376].Archivable = true
- var[376].BrickColor = BrickColor.new('Sand red')
- var[376].Material = 'WoodPlanks'
- var[376].Reflectance = 0
- var[376].Transparency = 0
- var[376].RotVelocity = Vector3.new(0, 0, 0)
- var[376].Velocity = Vector3.new(0, 0, 0)
- var[376].Anchored = false
- var[376].CanCollide = true
- var[376].Locked = false
- var[376].Elasticity = 0.5
- var[376].Friction = 0.30000001192093
- var[376].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[376].FormFactor = 'Custom'
- var[376].Shape = 'Block'
- var[376].BackSurface = 'Smooth'
- var[376].FrontSurface = 'Smooth'
- var[376].TopSurface = 'Smooth'
- var[376].BottomSurface = 'Smooth'
- var[376].LeftSurface = 'Smooth'
- var[376].RightSurface = 'Smooth'
- var[376].CFrame = CFrame.new(-31.4000435, 0.499947071, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[376]:MakeJoints()
- var[377] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[377].Name = "Weld"
- var[377].Archivable = true
- var[377].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[377].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[377].C0 = CFrame.new(4.80000305, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[377].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[378] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[378].Name = "Part"
- var[378].Archivable = true
- var[378].BrickColor = BrickColor.new('Sand red')
- var[378].Material = 'WoodPlanks'
- var[378].Reflectance = 0
- var[378].Transparency = 0
- var[378].RotVelocity = Vector3.new(0, 0, 0)
- var[378].Velocity = Vector3.new(0, 0, 0)
- var[378].Anchored = false
- var[378].CanCollide = true
- var[378].Locked = false
- var[378].Elasticity = 0.5
- var[378].Friction = 0.30000001192093
- var[378].Size = Vector3.new(0.599999845, 1, 17.6000004)
- var[378].FormFactor = 'Custom'
- var[378].Shape = 'Block'
- var[378].BackSurface = 'Smooth'
- var[378].FrontSurface = 'Smooth'
- var[378].TopSurface = 'Smooth'
- var[378].BottomSurface = 'Smooth'
- var[378].LeftSurface = 'Smooth'
- var[378].RightSurface = 'Smooth'
- var[378].CFrame = CFrame.new(-38.7000465, 0.499947071, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[378]:MakeJoints()
- var[379] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[379].Name = "Weld"
- var[379].Archivable = true
- var[379].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[379].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[379].C0 = CFrame.new(-2.5, 0, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[379].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[380] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[380].Name = "Part"
- var[380].Archivable = true
- var[380].BrickColor = BrickColor.new('Sand red')
- var[380].Material = 'WoodPlanks'
- var[380].Reflectance = 0
- var[380].Transparency = 0
- var[380].RotVelocity = Vector3.new(0, 0, 0)
- var[380].Velocity = Vector3.new(0, 0, 0)
- var[380].Anchored = false
- var[380].CanCollide = true
- var[380].Locked = false
- var[380].Elasticity = 0.5
- var[380].Friction = 0.30000001192093
- var[380].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[380].FormFactor = 'Custom'
- var[380].Shape = 'Block'
- var[380].BackSurface = 'Smooth'
- var[380].FrontSurface = 'Smooth'
- var[380].TopSurface = 'Smooth'
- var[380].BottomSurface = 'Smooth'
- var[380].LeftSurface = 'Smooth'
- var[380].RightSurface = 'Smooth'
- var[380].CFrame = CFrame.new(-38.7000008, 5.99994278, 7.60000801, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[380]:MakeJoints()
- var[381] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[381].Name = "Weld"
- var[381].Archivable = true
- var[381].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[381].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[381].C0 = CFrame.new(4.57763672e-005, 0, -2.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[381].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[382] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[382].Name = "Part"
- var[382].Archivable = true
- var[382].BrickColor = BrickColor.new('Sand red')
- var[382].Material = 'WoodPlanks'
- var[382].Reflectance = 0
- var[382].Transparency = 0
- var[382].RotVelocity = Vector3.new(0, 0, 0)
- var[382].Velocity = Vector3.new(0, 0, 0)
- var[382].Anchored = false
- var[382].CanCollide = true
- var[382].Locked = false
- var[382].Elasticity = 0.5
- var[382].Friction = 0.30000001192093
- var[382].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[382].FormFactor = 'Custom'
- var[382].Shape = 'Block'
- var[382].BackSurface = 'Smooth'
- var[382].FrontSurface = 'Smooth'
- var[382].TopSurface = 'Smooth'
- var[382].BottomSurface = 'Smooth'
- var[382].LeftSurface = 'Smooth'
- var[382].RightSurface = 'Smooth'
- var[382].CFrame = CFrame.new(-34.2000313, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[382]:MakeJoints()
- var[383] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[383].Name = "Weld"
- var[383].Archivable = true
- var[383].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[383].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[383].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[383].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[384] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[384].Name = "Part"
- var[384].Archivable = true
- var[384].BrickColor = BrickColor.new('Sand red')
- var[384].Material = 'WoodPlanks'
- var[384].Reflectance = 0
- var[384].Transparency = 0
- var[384].RotVelocity = Vector3.new(0, 0, 0)
- var[384].Velocity = Vector3.new(0, 0, 0)
- var[384].Anchored = false
- var[384].CanCollide = true
- var[384].Locked = false
- var[384].Elasticity = 0.5
- var[384].Friction = 0.30000001192093
- var[384].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[384].FormFactor = 'Custom'
- var[384].Shape = 'Block'
- var[384].BackSurface = 'Smooth'
- var[384].FrontSurface = 'Smooth'
- var[384].TopSurface = 'Smooth'
- var[384].BottomSurface = 'Smooth'
- var[384].LeftSurface = 'Smooth'
- var[384].RightSurface = 'Smooth'
- var[384].CFrame = CFrame.new(-33.8000374, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[384]:MakeJoints()
- var[385] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[385].Name = "Weld"
- var[385].Archivable = true
- var[385].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[385].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[385].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[385].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[386] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[386].Name = "Part"
- var[386].Archivable = true
- var[386].BrickColor = BrickColor.new('Sand red')
- var[386].Material = 'WoodPlanks'
- var[386].Reflectance = 0
- var[386].Transparency = 0
- var[386].RotVelocity = Vector3.new(0, 0, 0)
- var[386].Velocity = Vector3.new(0, 0, 0)
- var[386].Anchored = false
- var[386].CanCollide = true
- var[386].Locked = false
- var[386].Elasticity = 0.5
- var[386].Friction = 0.30000001192093
- var[386].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[386].FormFactor = 'Custom'
- var[386].Shape = 'Block'
- var[386].BackSurface = 'Smooth'
- var[386].FrontSurface = 'Smooth'
- var[386].TopSurface = 'Smooth'
- var[386].BottomSurface = 'Smooth'
- var[386].LeftSurface = 'Smooth'
- var[386].RightSurface = 'Smooth'
- var[386].CFrame = CFrame.new(-36.2000465, 0.499947071, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[386]:MakeJoints()
- var[387] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[387].Name = "Weld"
- var[387].Archivable = true
- var[387].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[387].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[387].C0 = CFrame.new(2.49995422, 5.49999571, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[387].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[388] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[388].Name = "Part"
- var[388].Archivable = true
- var[388].BrickColor = BrickColor.new('Sand red')
- var[388].Material = 'WoodPlanks'
- var[388].Reflectance = 0
- var[388].Transparency = 0
- var[388].RotVelocity = Vector3.new(0, 0, 0)
- var[388].Velocity = Vector3.new(0, 0, 0)
- var[388].Anchored = false
- var[388].CanCollide = true
- var[388].Locked = false
- var[388].Elasticity = 0.5
- var[388].Friction = 0.30000001192093
- var[388].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[388].FormFactor = 'Custom'
- var[388].Shape = 'Block'
- var[388].BackSurface = 'Smooth'
- var[388].FrontSurface = 'Smooth'
- var[388].TopSurface = 'Smooth'
- var[388].BottomSurface = 'Smooth'
- var[388].LeftSurface = 'Smooth'
- var[388].RightSurface = 'Smooth'
- var[388].CFrame = CFrame.new(-23.7999916, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[388]:MakeJoints()
- var[389] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[389].Name = "Weld"
- var[389].Archivable = true
- var[389].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[389].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[389].C0 = CFrame.new(2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[389].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[390] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[390].Name = "Part"
- var[390].Archivable = true
- var[390].BrickColor = BrickColor.new('Brick yellow')
- var[390].Material = 'WoodPlanks'
- var[390].Reflectance = 0
- var[390].Transparency = 0
- var[390].RotVelocity = Vector3.new(0, 0, 0)
- var[390].Velocity = Vector3.new(0, 0, 0)
- var[390].Anchored = false
- var[390].CanCollide = true
- var[390].Locked = false
- var[390].Elasticity = 0.5
- var[390].Friction = 0.30000001192093
- var[390].Size = Vector3.new(19.6000004, 2.5999999, 0.200000003)
- var[390].FormFactor = 'Custom'
- var[390].Shape = 'Block'
- var[390].BackSurface = 'Smooth'
- var[390].FrontSurface = 'Smooth'
- var[390].TopSurface = 'Smooth'
- var[390].BottomSurface = 'Smooth'
- var[390].LeftSurface = 'Smooth'
- var[390].RightSurface = 'Smooth'
- var[390].CFrame = CFrame.new(-29.400013, 2.29994583, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[390]:MakeJoints()
- var[391] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[391].Name = "Weld"
- var[391].Archivable = true
- var[391].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[391].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[391].C0 = CFrame.new(1.52587891e-005, 0, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[391].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[392] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[392].Name = "Part"
- var[392].Archivable = true
- var[392].BrickColor = BrickColor.new('Sand red')
- var[392].Material = 'WoodPlanks'
- var[392].Reflectance = 0
- var[392].Transparency = 0
- var[392].RotVelocity = Vector3.new(0, 0, 0)
- var[392].Velocity = Vector3.new(0, 0, 0)
- var[392].Anchored = false
- var[392].CanCollide = true
- var[392].Locked = false
- var[392].Elasticity = 0.5
- var[392].Friction = 0.30000001192093
- var[392].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[392].FormFactor = 'Custom'
- var[392].Shape = 'Block'
- var[392].BackSurface = 'Smooth'
- var[392].FrontSurface = 'Smooth'
- var[392].TopSurface = 'Smooth'
- var[392].BottomSurface = 'Smooth'
- var[392].LeftSurface = 'Smooth'
- var[392].RightSurface = 'Smooth'
- var[392].CFrame = CFrame.new(-13.5999947, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[392]:MakeJoints()
- var[393] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[393].Name = "Weld"
- var[393].Archivable = true
- var[393].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[393].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[393].C0 = CFrame.new(-0.199996948, -1.30000305, -0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[393].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[394] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[394].Name = "Part"
- var[394].Archivable = true
- var[394].BrickColor = BrickColor.new('Sand red')
- var[394].Material = 'WoodPlanks'
- var[394].Reflectance = 0
- var[394].Transparency = 0
- var[394].RotVelocity = Vector3.new(0, 0, 0)
- var[394].Velocity = Vector3.new(0, 0, 0)
- var[394].Anchored = false
- var[394].CanCollide = true
- var[394].Locked = false
- var[394].Elasticity = 0.5
- var[394].Friction = 0.30000001192093
- var[394].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[394].FormFactor = 'Custom'
- var[394].Shape = 'Block'
- var[394].BackSurface = 'Smooth'
- var[394].FrontSurface = 'Smooth'
- var[394].TopSurface = 'Smooth'
- var[394].BottomSurface = 'Smooth'
- var[394].LeftSurface = 'Smooth'
- var[394].RightSurface = 'Smooth'
- var[394].CFrame = CFrame.new(-37.2000008, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[394]:MakeJoints()
- var[395] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[395].Name = "Weld"
- var[395].Archivable = true
- var[395].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[395].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[395].C0 = CFrame.new(0.699996948, -1.30000305, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[395].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[396] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[396].Name = "Part"
- var[396].Archivable = true
- var[396].BrickColor = BrickColor.new('Sand red')
- var[396].Material = 'WoodPlanks'
- var[396].Reflectance = 0
- var[396].Transparency = 0
- var[396].RotVelocity = Vector3.new(0, 0, 0)
- var[396].Velocity = Vector3.new(0, 0, 0)
- var[396].Anchored = false
- var[396].CanCollide = true
- var[396].Locked = false
- var[396].Elasticity = 0.5
- var[396].Friction = 0.30000001192093
- var[396].Size = Vector3.new(5.80000019, 0.399999976, 1.4000001)
- var[396].FormFactor = 'Custom'
- var[396].Shape = 'Block'
- var[396].BackSurface = 'Smooth'
- var[396].FrontSurface = 'Smooth'
- var[396].TopSurface = 'Smooth'
- var[396].BottomSurface = 'Smooth'
- var[396].LeftSurface = 'Smooth'
- var[396].RightSurface = 'Smooth'
- var[396].CFrame = CFrame.new(-31.7000008, 8.19993782, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[396]:MakeJoints()
- var[397] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[397].Name = "Weld"
- var[397].Archivable = true
- var[397].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[397].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[397].C0 = CFrame.new(-1.1000061, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[397].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[398] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[398].Name = "Part"
- var[398].Archivable = true
- var[398].BrickColor = BrickColor.new('Sand red')
- var[398].Material = 'WoodPlanks'
- var[398].Reflectance = 0
- var[398].Transparency = 0
- var[398].RotVelocity = Vector3.new(0, 0, 0)
- var[398].Velocity = Vector3.new(0, 0, 0)
- var[398].Anchored = false
- var[398].CanCollide = true
- var[398].Locked = false
- var[398].Elasticity = 0.5
- var[398].Friction = 0.30000001192093
- var[398].Size = Vector3.new(0.600000381, 0.600000024, 16.4000015)
- var[398].FormFactor = 'Custom'
- var[398].Shape = 'Block'
- var[398].BackSurface = 'Smooth'
- var[398].FrontSurface = 'Smooth'
- var[398].TopSurface = 'Smooth'
- var[398].BottomSurface = 'Smooth'
- var[398].LeftSurface = 'Smooth'
- var[398].RightSurface = 'Smooth'
- var[398].CFrame = CFrame.new(-38.7000313, 11.2999363, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[398]:MakeJoints()
- var[399] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[399].Name = "Weld"
- var[399].Archivable = true
- var[399].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[399].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[399].C0 = CFrame.new(-2.49998474, 0, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[399].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[400] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[400].Name = "Part"
- var[400].Archivable = true
- var[400].BrickColor = BrickColor.new('Sand red')
- var[400].Material = 'WoodPlanks'
- var[400].Reflectance = 0
- var[400].Transparency = 0
- var[400].RotVelocity = Vector3.new(0, 0, 0)
- var[400].Velocity = Vector3.new(0, 0, 0)
- var[400].Anchored = false
- var[400].CanCollide = true
- var[400].Locked = false
- var[400].Elasticity = 0.5
- var[400].Friction = 0.30000001192093
- var[400].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[400].FormFactor = 'Custom'
- var[400].Shape = 'Block'
- var[400].BackSurface = 'Smooth'
- var[400].FrontSurface = 'Smooth'
- var[400].TopSurface = 'Smooth'
- var[400].BottomSurface = 'Smooth'
- var[400].LeftSurface = 'Smooth'
- var[400].RightSurface = 'Smooth'
- var[400].CFrame = CFrame.new(-26.2000008, 5.9999423, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[400]:MakeJoints()
- var[401] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[401].Name = "Weld"
- var[401].Archivable = true
- var[401].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[401].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[401].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[401].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[402] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[402].Name = "Part"
- var[402].Archivable = true
- var[402].BrickColor = BrickColor.new('Sand red')
- var[402].Material = 'WoodPlanks'
- var[402].Reflectance = 0
- var[402].Transparency = 0
- var[402].RotVelocity = Vector3.new(0, 0, 0)
- var[402].Velocity = Vector3.new(0, 0, 0)
- var[402].Anchored = false
- var[402].CanCollide = true
- var[402].Locked = false
- var[402].Elasticity = 0.5
- var[402].Friction = 0.30000001192093
- var[402].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[402].FormFactor = 'Custom'
- var[402].Shape = 'Block'
- var[402].BackSurface = 'Smooth'
- var[402].FrontSurface = 'Smooth'
- var[402].TopSurface = 'Smooth'
- var[402].BottomSurface = 'Smooth'
- var[402].LeftSurface = 'Smooth'
- var[402].RightSurface = 'Smooth'
- var[402].CFrame = CFrame.new(-19.8000069, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[402]:MakeJoints()
- var[403] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[403].Name = "Weld"
- var[403].Archivable = true
- var[403].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[403].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[403].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[403].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[404] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[404].Name = "Part"
- var[404].Archivable = true
- var[404].BrickColor = BrickColor.new('Sand red')
- var[404].Material = 'WoodPlanks'
- var[404].Reflectance = 0
- var[404].Transparency = 0
- var[404].RotVelocity = Vector3.new(0, 0, 0)
- var[404].Velocity = Vector3.new(0, 0, 0)
- var[404].Anchored = false
- var[404].CanCollide = true
- var[404].Locked = false
- var[404].Elasticity = 0.5
- var[404].Friction = 0.30000001192093
- var[404].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[404].FormFactor = 'Custom'
- var[404].Shape = 'Block'
- var[404].BackSurface = 'Smooth'
- var[404].FrontSurface = 'Smooth'
- var[404].TopSurface = 'Smooth'
- var[404].BottomSurface = 'Smooth'
- var[404].LeftSurface = 'Smooth'
- var[404].RightSurface = 'Smooth'
- var[404].CFrame = CFrame.new(-28.5999947, 5.9999423, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[404]:MakeJoints()
- var[405] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[405].Name = "Weld"
- var[405].Archivable = true
- var[405].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[405].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[405].C0 = CFrame.new(-4.20001221, 3.69999552, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[405].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[406] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[406].Name = "Part"
- var[406].Archivable = true
- var[406].BrickColor = BrickColor.new('Brick yellow')
- var[406].Material = 'WoodPlanks'
- var[406].Reflectance = 0
- var[406].Transparency = 0
- var[406].RotVelocity = Vector3.new(0, 0, 0)
- var[406].Velocity = Vector3.new(0, 0, 0)
- var[406].Anchored = false
- var[406].CanCollide = true
- var[406].Locked = false
- var[406].Elasticity = 0.5
- var[406].Friction = 0.30000001192093
- var[406].Size = Vector3.new(3.80000043, 7.4000001, 0.200000003)
- var[406].FormFactor = 'Custom'
- var[406].Shape = 'Block'
- var[406].BackSurface = 'Smooth'
- var[406].FrontSurface = 'Smooth'
- var[406].TopSurface = 'Smooth'
- var[406].BottomSurface = 'Smooth'
- var[406].LeftSurface = 'Smooth'
- var[406].RightSurface = 'Smooth'
- var[406].CFrame = CFrame.new(-36.5000038, 4.69993973, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[406]:MakeJoints()
- var[407] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[407].Name = "Weld"
- var[407].Archivable = true
- var[407].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[407].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[407].C0 = CFrame.new(1.69999695, 1.30000305, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[407].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[408] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[408].Name = "Part"
- var[408].Archivable = true
- var[408].BrickColor = BrickColor.new('Sand red')
- var[408].Material = 'WoodPlanks'
- var[408].Reflectance = 0
- var[408].Transparency = 0
- var[408].RotVelocity = Vector3.new(0, 0, 0)
- var[408].Velocity = Vector3.new(0, 0, 0)
- var[408].Anchored = false
- var[408].CanCollide = true
- var[408].Locked = false
- var[408].Elasticity = 0.5
- var[408].Friction = 0.30000001192093
- var[408].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[408].FormFactor = 'Custom'
- var[408].Shape = 'Block'
- var[408].BackSurface = 'Smooth'
- var[408].FrontSurface = 'Smooth'
- var[408].TopSurface = 'Smooth'
- var[408].BottomSurface = 'Smooth'
- var[408].LeftSurface = 'Smooth'
- var[408].RightSurface = 'Smooth'
- var[408].CFrame = CFrame.new(-17.0000496, 0.499946952, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[408]:MakeJoints()
- var[409] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[409].Name = "Weld"
- var[409].Archivable = true
- var[409].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[409].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[409].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[409].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[410] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[410].Name = "Part"
- var[410].Archivable = true
- var[410].BrickColor = BrickColor.new('Sand red')
- var[410].Material = 'WoodPlanks'
- var[410].Reflectance = 0
- var[410].Transparency = 0
- var[410].RotVelocity = Vector3.new(0, 0, 0)
- var[410].Velocity = Vector3.new(0, 0, 0)
- var[410].Anchored = false
- var[410].CanCollide = true
- var[410].Locked = false
- var[410].Elasticity = 0.5
- var[410].Friction = 0.30000001192093
- var[410].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[410].FormFactor = 'Custom'
- var[410].Shape = 'Block'
- var[410].BackSurface = 'Smooth'
- var[410].FrontSurface = 'Smooth'
- var[410].TopSurface = 'Smooth'
- var[410].BottomSurface = 'Smooth'
- var[410].LeftSurface = 'Smooth'
- var[410].RightSurface = 'Smooth'
- var[410].CFrame = CFrame.new(-38.2000465, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[410]:MakeJoints()
- var[411] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[411].Name = "Weld"
- var[411].Archivable = true
- var[411].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[411].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[411].C0 = CFrame.new(0.5, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[411].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[412] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[412].Name = "Part"
- var[412].Archivable = true
- var[412].BrickColor = BrickColor.new('Sand red')
- var[412].Material = 'WoodPlanks'
- var[412].Reflectance = 0
- var[412].Transparency = 0
- var[412].RotVelocity = Vector3.new(0, 0, 0)
- var[412].Velocity = Vector3.new(0, 0, 0)
- var[412].Anchored = false
- var[412].CanCollide = true
- var[412].Locked = false
- var[412].Elasticity = 0.5
- var[412].Friction = 0.30000001192093
- var[412].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[412].FormFactor = 'Custom'
- var[412].Shape = 'Block'
- var[412].BackSurface = 'Smooth'
- var[412].FrontSurface = 'Smooth'
- var[412].TopSurface = 'Smooth'
- var[412].BottomSurface = 'Smooth'
- var[412].LeftSurface = 'Smooth'
- var[412].RightSurface = 'Smooth'
- var[412].CFrame = CFrame.new(-38.7000465, 5.99994278, 12.0000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[412]:MakeJoints()
- var[413] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[413].Name = "Weld"
- var[413].Archivable = true
- var[413].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[413].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[413].C0 = CFrame.new(0, 0, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[413].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[414] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[414].Name = "Part"
- var[414].Archivable = true
- var[414].BrickColor = BrickColor.new('Sand red')
- var[414].Material = 'WoodPlanks'
- var[414].Reflectance = 0
- var[414].Transparency = 0
- var[414].RotVelocity = Vector3.new(0, 0, 0)
- var[414].Velocity = Vector3.new(0, 0, 0)
- var[414].Anchored = false
- var[414].CanCollide = true
- var[414].Locked = false
- var[414].Elasticity = 0.5
- var[414].Friction = 0.30000001192093
- var[414].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[414].FormFactor = 'Custom'
- var[414].Shape = 'Block'
- var[414].BackSurface = 'Smooth'
- var[414].FrontSurface = 'Smooth'
- var[414].TopSurface = 'Smooth'
- var[414].BottomSurface = 'Smooth'
- var[414].LeftSurface = 'Smooth'
- var[414].RightSurface = 'Smooth'
- var[414].CFrame = CFrame.new(-38.7000465, 5.99994278, 10.0000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[414]:MakeJoints()
- var[415] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[415].Name = "Weld"
- var[415].Archivable = true
- var[415].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[415].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[415].C0 = CFrame.new(-2.1000061, 0, -2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[415].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[416] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[416].Name = "Part"
- var[416].Archivable = true
- var[416].BrickColor = BrickColor.new('Sand red')
- var[416].Material = 'WoodPlanks'
- var[416].Reflectance = 0
- var[416].Transparency = 0
- var[416].RotVelocity = Vector3.new(0, 0, 0)
- var[416].Velocity = Vector3.new(0, 0, 0)
- var[416].Anchored = false
- var[416].CanCollide = true
- var[416].Locked = false
- var[416].Elasticity = 0.5
- var[416].Friction = 0.30000001192093
- var[416].Size = Vector3.new(0.399999976, 7, 1)
- var[416].FormFactor = 'Custom'
- var[416].Shape = 'Block'
- var[416].BackSurface = 'Smooth'
- var[416].FrontSurface = 'Smooth'
- var[416].TopSurface = 'Smooth'
- var[416].BottomSurface = 'Smooth'
- var[416].LeftSurface = 'Smooth'
- var[416].RightSurface = 'Smooth'
- var[416].CFrame = CFrame.new(-14.0000038, 4.49994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[416]:MakeJoints()
- var[417] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[417].Name = "Weld"
- var[417].Archivable = true
- var[417].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[417].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[417].C0 = CFrame.new(-0.600006104, 0.199996948, -0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[417].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[418] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[418].Name = "Part"
- var[418].Archivable = true
- var[418].BrickColor = BrickColor.new('Sand red')
- var[418].Material = 'WoodPlanks'
- var[418].Reflectance = 0
- var[418].Transparency = 0
- var[418].RotVelocity = Vector3.new(0, 0, 0)
- var[418].Velocity = Vector3.new(0, 0, 0)
- var[418].Anchored = false
- var[418].CanCollide = true
- var[418].Locked = false
- var[418].Elasticity = 0.5
- var[418].Friction = 0.30000001192093
- var[418].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[418].FormFactor = 'Custom'
- var[418].Shape = 'Block'
- var[418].BackSurface = 'Smooth'
- var[418].FrontSurface = 'Smooth'
- var[418].TopSurface = 'Smooth'
- var[418].BottomSurface = 'Smooth'
- var[418].LeftSurface = 'Smooth'
- var[418].RightSurface = 'Smooth'
- var[418].CFrame = CFrame.new(-36.6000404, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[418]:MakeJoints()
- var[419] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[419].Name = "Weld"
- var[419].Archivable = true
- var[419].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[419].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[419].C0 = CFrame.new(-5.20001221, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[419].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[420] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[420].Name = "Part"
- var[420].Archivable = true
- var[420].BrickColor = BrickColor.new('Sand red')
- var[420].Material = 'WoodPlanks'
- var[420].Reflectance = 0
- var[420].Transparency = 0
- var[420].RotVelocity = Vector3.new(0, 0, 0)
- var[420].Velocity = Vector3.new(0, 0, 0)
- var[420].Anchored = false
- var[420].CanCollide = true
- var[420].Locked = false
- var[420].Elasticity = 0.5
- var[420].Friction = 0.30000001192093
- var[420].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[420].FormFactor = 'Custom'
- var[420].Shape = 'Block'
- var[420].BackSurface = 'Smooth'
- var[420].FrontSurface = 'Smooth'
- var[420].TopSurface = 'Smooth'
- var[420].BottomSurface = 'Smooth'
- var[420].LeftSurface = 'Smooth'
- var[420].RightSurface = 'Smooth'
- var[420].CFrame = CFrame.new(-22.200016, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[420]:MakeJoints()
- var[421] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[421].Name = "Weld"
- var[421].Archivable = true
- var[421].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[421].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[421].C0 = CFrame.new(2.80000305, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[421].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[422] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[422].Name = "Part"
- var[422].Archivable = true
- var[422].BrickColor = BrickColor.new('Sand red')
- var[422].Material = 'WoodPlanks'
- var[422].Reflectance = 0
- var[422].Transparency = 0
- var[422].RotVelocity = Vector3.new(0, 0, 0)
- var[422].Velocity = Vector3.new(0, 0, 0)
- var[422].Anchored = false
- var[422].CanCollide = true
- var[422].Locked = false
- var[422].Elasticity = 0.5
- var[422].Friction = 0.30000001192093
- var[422].Size = Vector3.new(0.399999857, 2.5999999, 0.600000024)
- var[422].FormFactor = 'Custom'
- var[422].Shape = 'Block'
- var[422].BackSurface = 'Smooth'
- var[422].FrontSurface = 'Smooth'
- var[422].TopSurface = 'Smooth'
- var[422].BottomSurface = 'Smooth'
- var[422].LeftSurface = 'Smooth'
- var[422].RightSurface = 'Smooth'
- var[422].CFrame = CFrame.new(-32.8000069, 9.69993782, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[422]:MakeJoints()
- var[423] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[423].Name = "Weld"
- var[423].Archivable = true
- var[423].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[423].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[423].C0 = CFrame.new(-2, -3.69999552, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[423].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[424] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[424].Name = "Part"
- var[424].Archivable = true
- var[424].BrickColor = BrickColor.new('Sand red')
- var[424].Material = 'WoodPlanks'
- var[424].Reflectance = 0
- var[424].Transparency = 0
- var[424].RotVelocity = Vector3.new(0, 0, 0)
- var[424].Velocity = Vector3.new(0, 0, 0)
- var[424].Anchored = false
- var[424].CanCollide = true
- var[424].Locked = false
- var[424].Elasticity = 0.5
- var[424].Friction = 0.30000001192093
- var[424].Size = Vector3.new(0.399999857, 2.5999999, 0.600000024)
- var[424].FormFactor = 'Custom'
- var[424].Shape = 'Block'
- var[424].BackSurface = 'Smooth'
- var[424].FrontSurface = 'Smooth'
- var[424].TopSurface = 'Smooth'
- var[424].BottomSurface = 'Smooth'
- var[424].LeftSurface = 'Smooth'
- var[424].RightSurface = 'Smooth'
- var[424].CFrame = CFrame.new(-15.5999947, 9.69994259, 12.4999962, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[424]:MakeJoints()
- var[425] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[425].Name = "Weld"
- var[425].Archivable = true
- var[425].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[425].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[425].C0 = CFrame.new(2.20001221, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[425].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[426] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[426].Name = "Part"
- var[426].Archivable = true
- var[426].BrickColor = BrickColor.new('Sand red')
- var[426].Material = 'WoodPlanks'
- var[426].Reflectance = 0
- var[426].Transparency = 0
- var[426].RotVelocity = Vector3.new(0, 0, 0)
- var[426].Velocity = Vector3.new(0, 0, 0)
- var[426].Anchored = false
- var[426].CanCollide = true
- var[426].Locked = false
- var[426].Elasticity = 0.5
- var[426].Friction = 0.30000001192093
- var[426].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[426].FormFactor = 'Custom'
- var[426].Shape = 'Block'
- var[426].BackSurface = 'Smooth'
- var[426].FrontSurface = 'Smooth'
- var[426].TopSurface = 'Smooth'
- var[426].BottomSurface = 'Smooth'
- var[426].LeftSurface = 'Smooth'
- var[426].RightSurface = 'Smooth'
- var[426].CFrame = CFrame.new(-36.2000465, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[426]:MakeJoints()
- var[427] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[427].Name = "Weld"
- var[427].Archivable = true
- var[427].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[427].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[427].C0 = CFrame.new(2.49995422, -5.29999399, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[427].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[428] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[428].Name = "Part"
- var[428].Archivable = true
- var[428].BrickColor = BrickColor.new('Sand red')
- var[428].Material = 'WoodPlanks'
- var[428].Reflectance = 0
- var[428].Transparency = 0
- var[428].RotVelocity = Vector3.new(0, 0, 0)
- var[428].Velocity = Vector3.new(0, 0, 0)
- var[428].Anchored = false
- var[428].CanCollide = true
- var[428].Locked = false
- var[428].Elasticity = 0.5
- var[428].Friction = 0.30000001192093
- var[428].Size = Vector3.new(6.80000019, 0.399999857, 1.39999998)
- var[428].FormFactor = 'Custom'
- var[428].Shape = 'Block'
- var[428].BackSurface = 'Smooth'
- var[428].FrontSurface = 'Smooth'
- var[428].TopSurface = 'Smooth'
- var[428].BottomSurface = 'Smooth'
- var[428].LeftSurface = 'Smooth'
- var[428].RightSurface = 'Smooth'
- var[428].CFrame = CFrame.new(-28.200016, 3.7999382, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[428]:MakeJoints()
- var[429] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[429].Name = "Weld"
- var[429].Archivable = true
- var[429].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[429].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[429].C0 = CFrame.new(1.20001221, -1.49999237, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[429].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[430] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[430].Name = "Part"
- var[430].Archivable = true
- var[430].BrickColor = BrickColor.new('Sand red')
- var[430].Material = 'WoodPlanks'
- var[430].Reflectance = 0
- var[430].Transparency = 0
- var[430].RotVelocity = Vector3.new(0, 0, 0)
- var[430].Velocity = Vector3.new(0, 0, 0)
- var[430].Anchored = false
- var[430].CanCollide = true
- var[430].Locked = false
- var[430].Elasticity = 0.5
- var[430].Friction = 0.30000001192093
- var[430].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[430].FormFactor = 'Custom'
- var[430].Shape = 'Block'
- var[430].BackSurface = 'Smooth'
- var[430].FrontSurface = 'Smooth'
- var[430].TopSurface = 'Smooth'
- var[430].BottomSurface = 'Smooth'
- var[430].LeftSurface = 'Smooth'
- var[430].RightSurface = 'Smooth'
- var[430].CFrame = CFrame.new(-34.8000069, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[430]:MakeJoints()
- var[431] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[431].Name = "Weld"
- var[431].Archivable = true
- var[431].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[431].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[431].C0 = CFrame.new(-3.8999939, 0, 7.29998779, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[431].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[432] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[432].Name = "Part"
- var[432].Archivable = true
- var[432].BrickColor = BrickColor.new('Sand red')
- var[432].Material = 'WoodPlanks'
- var[432].Reflectance = 0
- var[432].Transparency = 0
- var[432].RotVelocity = Vector3.new(0, 0, 0)
- var[432].Velocity = Vector3.new(0, 0, 0)
- var[432].Anchored = false
- var[432].CanCollide = true
- var[432].Locked = false
- var[432].Elasticity = 0.5
- var[432].Friction = 0.30000001192093
- var[432].Size = Vector3.new(0.399999857, 2.5999999, 0.600000024)
- var[432].FormFactor = 'Custom'
- var[432].Shape = 'Block'
- var[432].BackSurface = 'Smooth'
- var[432].FrontSurface = 'Smooth'
- var[432].TopSurface = 'Smooth'
- var[432].BottomSurface = 'Smooth'
- var[432].LeftSurface = 'Smooth'
- var[432].RightSurface = 'Smooth'
- var[432].CFrame = CFrame.new(-29.4000282, 2.29994583, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[432]:MakeJoints()
- var[433] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[433].Name = "Weld"
- var[433].Archivable = true
- var[433].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[433].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[433].C0 = CFrame.new(2, 3.69999695, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[433].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[434] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[434].Name = "Part"
- var[434].Archivable = true
- var[434].BrickColor = BrickColor.new('Sand red')
- var[434].Material = 'WoodPlanks'
- var[434].Reflectance = 0
- var[434].Transparency = 0
- var[434].RotVelocity = Vector3.new(0, 0, 0)
- var[434].Velocity = Vector3.new(0, 0, 0)
- var[434].Anchored = false
- var[434].CanCollide = true
- var[434].Locked = false
- var[434].Elasticity = 0.5
- var[434].Friction = 0.30000001192093
- var[434].Size = Vector3.new(29.6000004, 0.600000024, 0.600000024)
- var[434].FormFactor = 'Custom'
- var[434].Shape = 'Block'
- var[434].BackSurface = 'Smooth'
- var[434].FrontSurface = 'Smooth'
- var[434].TopSurface = 'Smooth'
- var[434].BottomSurface = 'Smooth'
- var[434].LeftSurface = 'Smooth'
- var[434].RightSurface = 'Smooth'
- var[434].CFrame = CFrame.new(-24.1999702, 11.2999372, -4.50000191, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
- var[434]:MakeJoints()
- var[435] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[435].Name = "Weld"
- var[435].Archivable = true
- var[435].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[435].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[435].C0 = CFrame.new(0.999969482, -1.54117489, -4.13407135, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
- var[435].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[436] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[436].Name = "Part"
- var[436].Archivable = true
- var[436].BrickColor = BrickColor.new('Sand red')
- var[436].Material = 'WoodPlanks'
- var[436].Reflectance = 0
- var[436].Transparency = 0
- var[436].RotVelocity = Vector3.new(0, 0, 0)
- var[436].Velocity = Vector3.new(0, 0, 0)
- var[436].Anchored = false
- var[436].CanCollide = true
- var[436].Locked = false
- var[436].Elasticity = 0.5
- var[436].Friction = 0.30000001192093
- var[436].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[436].FormFactor = 'Custom'
- var[436].Shape = 'Block'
- var[436].BackSurface = 'Smooth'
- var[436].FrontSurface = 'Smooth'
- var[436].TopSurface = 'Smooth'
- var[436].BottomSurface = 'Smooth'
- var[436].LeftSurface = 'Smooth'
- var[436].RightSurface = 'Smooth'
- var[436].CFrame = CFrame.new(-19.4000435, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[436]:MakeJoints()
- var[437] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[437].Name = "Weld"
- var[437].Archivable = true
- var[437].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[437].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[437].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[437].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[438] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[438].Name = "Part"
- var[438].Archivable = true
- var[438].BrickColor = BrickColor.new('Sand red')
- var[438].Material = 'WoodPlanks'
- var[438].Reflectance = 0
- var[438].Transparency = 0
- var[438].RotVelocity = Vector3.new(0, 0, 0)
- var[438].Velocity = Vector3.new(0, 0, 0)
- var[438].Anchored = false
- var[438].CanCollide = true
- var[438].Locked = false
- var[438].Elasticity = 0.5
- var[438].Friction = 0.30000001192093
- var[438].Size = Vector3.new(0.399999857, 2.5999999, 0.600000024)
- var[438].FormFactor = 'Custom'
- var[438].Shape = 'Block'
- var[438].BackSurface = 'Smooth'
- var[438].FrontSurface = 'Smooth'
- var[438].TopSurface = 'Smooth'
- var[438].BottomSurface = 'Smooth'
- var[438].LeftSurface = 'Smooth'
- var[438].RightSurface = 'Smooth'
- var[438].CFrame = CFrame.new(-17.8000069, 9.69994259, 12.4999962, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[438]:MakeJoints()
- var[439] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[439].Name = "Weld"
- var[439].Archivable = true
- var[439].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[439].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[439].C0 = CFrame.new(3.19998169, 3.0648737, 0.886764526, 1, 0, 0, 0, 0.832050323, 0.554700136, 0, -0.554700136, 0.832050323)
- var[439].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[440] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[440].Name = "Part"
- var[440].Archivable = true
- var[440].BrickColor = BrickColor.new('Sand red')
- var[440].Material = 'WoodPlanks'
- var[440].Reflectance = 0
- var[440].Transparency = 0
- var[440].RotVelocity = Vector3.new(0, 0, 0)
- var[440].Velocity = Vector3.new(0, 0, 0)
- var[440].Anchored = false
- var[440].CanCollide = true
- var[440].Locked = false
- var[440].Elasticity = 0.5
- var[440].Friction = 0.30000001192093
- var[440].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[440].FormFactor = 'Custom'
- var[440].Shape = 'Block'
- var[440].BackSurface = 'Smooth'
- var[440].FrontSurface = 'Smooth'
- var[440].TopSurface = 'Smooth'
- var[440].BottomSurface = 'Smooth'
- var[440].LeftSurface = 'Smooth'
- var[440].RightSurface = 'Smooth'
- var[440].CFrame = CFrame.new(-26.6000404, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[440]:MakeJoints()
- var[441] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[441].Name = "Weld"
- var[441].Archivable = true
- var[441].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[441].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[441].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[441].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[442] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[442].Name = "Part"
- var[442].Archivable = true
- var[442].BrickColor = BrickColor.new('Sand green')
- var[442].Material = 'Granite'
- var[442].Reflectance = 0
- var[442].Transparency = 0
- var[442].RotVelocity = Vector3.new(0, 0, 0)
- var[442].Velocity = Vector3.new(0, 0, 0)
- var[442].Anchored = false
- var[442].CanCollide = true
- var[442].Locked = false
- var[442].Elasticity = 0.5
- var[442].Friction = 0.30000001192093
- var[442].Size = Vector3.new(2.80000019, 0.400000006, 1.59999979)
- var[442].FormFactor = 'Custom'
- var[442].Shape = 'Block'
- var[442].BackSurface = 'Smooth'
- var[442].FrontSurface = 'Smooth'
- var[442].TopSurface = 'Smooth'
- var[442].BottomSurface = 'Smooth'
- var[442].LeftSurface = 'Smooth'
- var[442].RightSurface = 'Smooth'
- var[442].CFrame = CFrame.new(-28.2000008, 14.9836102, 8.28504467, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[442]:MakeJoints()
- var[443] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[443].Name = "Weld"
- var[443].Archivable = true
- var[443].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[443].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[443].C0 = CFrame.new(0.5, 0, -1.1000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[443].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[444] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[444].Name = "Part"
- var[444].Archivable = true
- var[444].BrickColor = BrickColor.new('Sand green')
- var[444].Material = 'Granite'
- var[444].Reflectance = 0
- var[444].Transparency = 0
- var[444].RotVelocity = Vector3.new(0, 0, 0)
- var[444].Velocity = Vector3.new(0, 0, 0)
- var[444].Anchored = false
- var[444].CanCollide = true
- var[444].Locked = false
- var[444].Elasticity = 0.5
- var[444].Friction = 0.30000001192093
- var[444].Size = Vector3.new(1.80000019, 0.400000006, 0.599999785)
- var[444].FormFactor = 'Custom'
- var[444].Shape = 'Block'
- var[444].BackSurface = 'Smooth'
- var[444].FrontSurface = 'Smooth'
- var[444].TopSurface = 'Smooth'
- var[444].BottomSurface = 'Smooth'
- var[444].LeftSurface = 'Smooth'
- var[444].RightSurface = 'Smooth'
- var[444].CFrame = CFrame.new(-28.7000008, 14.3734369, 9.20030499, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[444]:MakeJoints()
- var[445] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[445].Name = "Weld"
- var[445].Archivable = true
- var[445].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[445].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[445].C0 = CFrame.new(-1.30000305, -3.81469727e-006, 2.69999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[445].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[446] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
- var[446].Name = "Wedge"
- var[446].Archivable = true
- var[446].BrickColor = BrickColor.new('Sand red')
- var[446].Material = 'WoodPlanks'
- var[446].Reflectance = 0
- var[446].Transparency = 0
- var[446].RotVelocity = Vector3.new(0, 0, 0)
- var[446].Velocity = Vector3.new(0, 0, 0)
- var[446].Anchored = false
- var[446].CanCollide = true
- var[446].Locked = false
- var[446].Elasticity = 0.5
- var[446].Friction = 0.30000001192093
- var[446].Size = Vector3.new(0.799999952, 6, 9)
- var[446].BackSurface = 'Smooth'
- var[446].FrontSurface = 'Smooth'
- var[446].TopSurface = 'Smooth'
- var[446].BottomSurface = 'Smooth'
- var[446].LeftSurface = 'Smooth'
- var[446].RightSurface = 'Smooth'
- var[446].CFrame = CFrame.new(-38.8000069, 14.5999393, 8.50001717, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[446]:MakeJoints()
- var[447] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
- var[447].Name = "Weld"
- var[447].Archivable = true
- var[447].Part0 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[447].Part1 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[447].C0 = CFrame.new(3.05175781e-005, -7.62939453e-006, 9.00003052, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[447].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[448] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
- var[448].Name = "Wedge"
- var[448].Archivable = true
- var[448].BrickColor = BrickColor.new('Sand red')
- var[448].Material = 'WoodPlanks'
- var[448].Reflectance = 0
- var[448].Transparency = 0
- var[448].RotVelocity = Vector3.new(0, 0, 0)
- var[448].Velocity = Vector3.new(0, 0, 0)
- var[448].Anchored = false
- var[448].CanCollide = true
- var[448].Locked = false
- var[448].Elasticity = 0.5
- var[448].Friction = 0.30000001192093
- var[448].Size = Vector3.new(0.799999952, 6, 9)
- var[448].BackSurface = 'Smooth'
- var[448].FrontSurface = 'Smooth'
- var[448].TopSurface = 'Smooth'
- var[448].BottomSurface = 'Smooth'
- var[448].LeftSurface = 'Smooth'
- var[448].RightSurface = 'Smooth'
- var[448].CFrame = CFrame.new(-38.8000374, 14.5999317, -0.500013828, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[448]:MakeJoints()
- var[449] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
- var[449].Name = "Weld"
- var[449].Archivable = true
- var[449].Part0 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[449].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[449].C0 = CFrame.new(0.100036621, -8.59998894, 3.30000305, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[449].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[450] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[450].Name = "Part"
- var[450].Archivable = true
- var[450].BrickColor = BrickColor.new('Sand green')
- var[450].Material = 'Granite'
- var[450].Reflectance = 0
- var[450].Transparency = 0
- var[450].RotVelocity = Vector3.new(0, 0, 0)
- var[450].Velocity = Vector3.new(0, 0, 0)
- var[450].Anchored = false
- var[450].CanCollide = true
- var[450].Locked = false
- var[450].Elasticity = 0.5
- var[450].Friction = 0.30000001192093
- var[450].Size = Vector3.new(32, 0.400000006, 2.39999938)
- var[450].FormFactor = 'Custom'
- var[450].Shape = 'Block'
- var[450].BackSurface = 'Smooth'
- var[450].FrontSurface = 'Smooth'
- var[450].TopSurface = 'Smooth'
- var[450].BottomSurface = 'Smooth'
- var[450].LeftSurface = 'Smooth'
- var[450].RightSurface = 'Smooth'
- var[450].CFrame = CFrame.new(-24.2000008, 11.8772869, 12.9445324, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[450]:MakeJoints()
- var[451] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[451].Name = "Weld"
- var[451].Archivable = true
- var[451].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[451].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[451].C0 = CFrame.new(-1.20001221, 3.81469727e-006, 1.90000916, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[451].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[452] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[452].Name = "Part"
- var[452].Archivable = true
- var[452].BrickColor = BrickColor.new('Sand green')
- var[452].Material = 'Granite'
- var[452].Reflectance = 0
- var[452].Transparency = 0
- var[452].RotVelocity = Vector3.new(0, 0, 0)
- var[452].Velocity = Vector3.new(0, 0, 0)
- var[452].Anchored = false
- var[452].CanCollide = true
- var[452].Locked = false
- var[452].Elasticity = 0.5
- var[452].Friction = 0.30000001192093
- var[452].Size = Vector3.new(0.800000131, 0.400000006, 1.39999986)
- var[452].FormFactor = 'Custom'
- var[452].Shape = 'Block'
- var[452].BackSurface = 'Smooth'
- var[452].FrontSurface = 'Smooth'
- var[452].TopSurface = 'Smooth'
- var[452].BottomSurface = 'Smooth'
- var[452].LeftSurface = 'Smooth'
- var[452].RightSurface = 'Smooth'
- var[452].CFrame = CFrame.new(-22.9999886, 12.9312258, 11.3636312, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[452]:MakeJoints()
- var[453] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[453].Name = "Weld"
- var[453].Archivable = true
- var[453].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[453].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[453].C0 = CFrame.new(-0.899993896, 0, 0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[453].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[454] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[454].Name = "Part"
- var[454].Archivable = true
- var[454].BrickColor = BrickColor.new('Sand green')
- var[454].Material = 'Granite'
- var[454].Reflectance = 0
- var[454].Transparency = 0
- var[454].RotVelocity = Vector3.new(0, 0, 0)
- var[454].Velocity = Vector3.new(0, 0, 0)
- var[454].Anchored = false
- var[454].CanCollide = true
- var[454].Locked = false
- var[454].Elasticity = 0.5
- var[454].Friction = 0.30000001192093
- var[454].Size = Vector3.new(1.00000012, 0.400000006, 2.19999981)
- var[454].FormFactor = 'Custom'
- var[454].Shape = 'Block'
- var[454].BackSurface = 'Smooth'
- var[454].FrontSurface = 'Smooth'
- var[454].TopSurface = 'Smooth'
- var[454].BottomSurface = 'Smooth'
- var[454].LeftSurface = 'Smooth'
- var[454].RightSurface = 'Smooth'
- var[454].CFrame = CFrame.new(-22.0999947, 13.1531067, 11.0308094, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[454]:MakeJoints()
- var[455] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[455].Name = "Weld"
- var[455].Archivable = true
- var[455].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[455].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[455].C0 = CFrame.new(-1.1000061, -7.62939453e-006, -0.699989319, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[455].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[456] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[456].Name = "Part"
- var[456].Archivable = true
- var[456].BrickColor = BrickColor.new('Sand green')
- var[456].Material = 'Granite'
- var[456].Reflectance = 0
- var[456].Transparency = 0
- var[456].RotVelocity = Vector3.new(0, 0, 0)
- var[456].Velocity = Vector3.new(0, 0, 0)
- var[456].Anchored = false
- var[456].CanCollide = true
- var[456].Locked = false
- var[456].Elasticity = 0.5
- var[456].Friction = 0.30000001192093
- var[456].Size = Vector3.new(4.4000001, 0.400000006, 0.799999714)
- var[456].FormFactor = 'Custom'
- var[456].Shape = 'Block'
- var[456].BackSurface = 'Smooth'
- var[456].FrontSurface = 'Smooth'
- var[456].TopSurface = 'Smooth'
- var[456].BottomSurface = 'Smooth'
- var[456].LeftSurface = 'Smooth'
- var[456].RightSurface = 'Smooth'
- var[456].CFrame = CFrame.new(-27.3999977, 15.8711224, 6.95376921, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[456]:MakeJoints()
- var[457] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[457].Name = "Weld"
- var[457].Archivable = true
- var[457].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[457].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[457].C0 = CFrame.new(-3.19995117, -5.44192123, -0.0779418945, 1, 0, 0, 0, 0.832050323, -0.554700136, 0, 0.554700136, 0.832050323)
- var[457].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[458] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[458].Name = "Part"
- var[458].Archivable = true
- var[458].BrickColor = BrickColor.new('Sand green')
- var[458].Material = 'Granite'
- var[458].Reflectance = 0
- var[458].Transparency = 0
- var[458].RotVelocity = Vector3.new(0, 0, 0)
- var[458].Velocity = Vector3.new(0, 0, 0)
- var[458].Anchored = false
- var[458].CanCollide = true
- var[458].Locked = false
- var[458].Elasticity = 0.5
- var[458].Friction = 0.30000001192093
- var[458].Size = Vector3.new(1.20000017, 0.400000006, 0.799999833)
- var[458].FormFactor = 'Custom'
- var[458].Shape = 'Block'
- var[458].BackSurface = 'Smooth'
- var[458].FrontSurface = 'Smooth'
- var[458].TopSurface = 'Smooth'
- var[458].BottomSurface = 'Smooth'
- var[458].LeftSurface = 'Smooth'
- var[458].RightSurface = 'Smooth'
- var[458].CFrame = CFrame.new(-20.9999886, 12.7648163, 11.6132317, -1, 0, 0, 0, 0.832050323, 0.554700136, -0, 0.554700136, -0.832050323)
- var[458]:MakeJoints()
- var[459] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[459].Name = "Weld"
- var[459].Archivable = true
- var[459].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[459].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[459].C0 = CFrame.new(-6.39997864, -0.5, 3.59996796, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[459].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[460] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[460].Name = "Part"
- var[460].Archivable = true
- var[460].BrickColor = BrickColor.new('Sand red')
- var[460].Material = 'WoodPlanks'
- var[460].Reflectance = 0
- var[460].Transparency = 0
- var[460].RotVelocity = Vector3.new(0, 0, 0)
- var[460].Velocity = Vector3.new(0, 0, 0)
- var[460].Anchored = false
- var[460].CanCollide = true
- var[460].Locked = false
- var[460].Elasticity = 0.5
- var[460].Friction = 0.30000001192093
- var[460].Size = Vector3.new(0.399999857, 4, 1.39999998)
- var[460].FormFactor = 'Custom'
- var[460].Shape = 'Block'
- var[460].BackSurface = 'Smooth'
- var[460].FrontSurface = 'Smooth'
- var[460].TopSurface = 'Smooth'
- var[460].BottomSurface = 'Smooth'
- var[460].LeftSurface = 'Smooth'
- var[460].RightSurface = 'Smooth'
- var[460].CFrame = CFrame.new(-25.0000191, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[460]:MakeJoints()
- var[461] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[461].Name = "Weld"
- var[461].Archivable = true
- var[461].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[461].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[461].C0 = CFrame.new(-0.799972534, -5.49999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[461].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[462] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[462].Name = "Part"
- var[462].Archivable = true
- var[462].BrickColor = BrickColor.new('Sand red')
- var[462].Material = 'WoodPlanks'
- var[462].Reflectance = 0
- var[462].Transparency = 0
- var[462].RotVelocity = Vector3.new(0, 0, 0)
- var[462].Velocity = Vector3.new(0, 0, 0)
- var[462].Anchored = false
- var[462].CanCollide = true
- var[462].Locked = false
- var[462].Elasticity = 0.5
- var[462].Friction = 0.30000001192093
- var[462].Size = Vector3.new(0.399999857, 2.5999999, 0.600000024)
- var[462].FormFactor = 'Custom'
- var[462].Shape = 'Block'
- var[462].BackSurface = 'Smooth'
- var[462].FrontSurface = 'Smooth'
- var[462].TopSurface = 'Smooth'
- var[462].BottomSurface = 'Smooth'
- var[462].LeftSurface = 'Smooth'
- var[462].RightSurface = 'Smooth'
- var[462].CFrame = CFrame.new(-29.4000282, 9.69993782, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[462]:MakeJoints()
- var[463] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[463].Name = "Weld"
- var[463].Archivable = true
- var[463].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[463].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[463].C0 = CFrame.new(2, -3.69999552, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[463].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[464] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[464].Name = "Part"
- var[464].Archivable = true
- var[464].BrickColor = BrickColor.new('Sand red')
- var[464].Material = 'WoodPlanks'
- var[464].Reflectance = 0
- var[464].Transparency = 0
- var[464].RotVelocity = Vector3.new(0, 0, 0)
- var[464].Velocity = Vector3.new(0, 0, 0)
- var[464].Anchored = false
- var[464].CanCollide = true
- var[464].Locked = false
- var[464].Elasticity = 0.5
- var[464].Friction = 0.30000001192093
- var[464].Size = Vector3.new(0.399999857, 4, 1.39999998)
- var[464].FormFactor = 'Custom'
- var[464].Shape = 'Block'
- var[464].BackSurface = 'Smooth'
- var[464].FrontSurface = 'Smooth'
- var[464].TopSurface = 'Smooth'
- var[464].BottomSurface = 'Smooth'
- var[464].LeftSurface = 'Smooth'
- var[464].RightSurface = 'Smooth'
- var[464].CFrame = CFrame.new(-31.4000282, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[464]:MakeJoints()
- var[465] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[465].Name = "Weld"
- var[465].Archivable = true
- var[465].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[465].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[465].C0 = CFrame.new(-7.19998169, -5.49999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[465].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[466] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[466].Name = "Part"
- var[466].Archivable = true
- var[466].BrickColor = BrickColor.new('Sand red')
- var[466].Material = 'WoodPlanks'
- var[466].Reflectance = 0
- var[466].Transparency = 0
- var[466].RotVelocity = Vector3.new(0, 0, 0)
- var[466].Velocity = Vector3.new(0, 0, 0)
- var[466].Anchored = false
- var[466].CanCollide = true
- var[466].Locked = false
- var[466].Elasticity = 0.5
- var[466].Friction = 0.30000001192093
- var[466].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[466].FormFactor = 'Custom'
- var[466].Shape = 'Block'
- var[466].BackSurface = 'Smooth'
- var[466].FrontSurface = 'Smooth'
- var[466].TopSurface = 'Smooth'
- var[466].BottomSurface = 'Smooth'
- var[466].LeftSurface = 'Smooth'
- var[466].RightSurface = 'Smooth'
- var[466].CFrame = CFrame.new(-21.8000526, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[466]:MakeJoints()
- var[467] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[467].Name = "Weld"
- var[467].Archivable = true
- var[467].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[467].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[467].C0 = CFrame.new(2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[467].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[468] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[468].Name = "Part"
- var[468].Archivable = true
- var[468].BrickColor = BrickColor.new('Sand red')
- var[468].Material = 'WoodPlanks'
- var[468].Reflectance = 0
- var[468].Transparency = 0
- var[468].RotVelocity = Vector3.new(0, 0, 0)
- var[468].Velocity = Vector3.new(0, 0, 0)
- var[468].Anchored = false
- var[468].CanCollide = true
- var[468].Locked = false
- var[468].Elasticity = 0.5
- var[468].Friction = 0.30000001192093
- var[468].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[468].FormFactor = 'Custom'
- var[468].Shape = 'Block'
- var[468].BackSurface = 'Smooth'
- var[468].FrontSurface = 'Smooth'
- var[468].TopSurface = 'Smooth'
- var[468].BottomSurface = 'Smooth'
- var[468].LeftSurface = 'Smooth'
- var[468].RightSurface = 'Smooth'
- var[468].CFrame = CFrame.new(-24.2000465, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[468]:MakeJoints()
- var[469] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[469].Name = "Weld"
- var[469].Archivable = true
- var[469].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[469].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[469].C0 = CFrame.new(-6.6000061, -0.400001526, 2.59999084, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[469].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[470] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[470].Name = "Part"
- var[470].Archivable = true
- var[470].BrickColor = BrickColor.new('Sand red')
- var[470].Material = 'WoodPlanks'
- var[470].Reflectance = 0
- var[470].Transparency = 0
- var[470].RotVelocity = Vector3.new(0, 0, 0)
- var[470].Velocity = Vector3.new(0, 0, 0)
- var[470].Anchored = false
- var[470].CanCollide = true
- var[470].Locked = false
- var[470].Elasticity = 0.5
- var[470].Friction = 0.30000001192093
- var[470].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[470].FormFactor = 'Custom'
- var[470].Shape = 'Block'
- var[470].BackSurface = 'Smooth'
- var[470].FrontSurface = 'Smooth'
- var[470].TopSurface = 'Smooth'
- var[470].BottomSurface = 'Smooth'
- var[470].LeftSurface = 'Smooth'
- var[470].RightSurface = 'Smooth'
- var[470].CFrame = CFrame.new(-38.7000008, 5.99994278, 2.79998922, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[470]:MakeJoints()
- var[471] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[471].Name = "Weld"
- var[471].Archivable = true
- var[471].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[471].Part1 = game['Workspace']['DilapidatedHouse']['Base']
- var[471].C0 = CFrame.new(-14.5, -5.49999571, -1.20001984, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[471].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[472] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[472].Name = "Part"
- var[472].Archivable = true
- var[472].BrickColor = BrickColor.new('Sand red')
- var[472].Material = 'WoodPlanks'
- var[472].Reflectance = 0
- var[472].Transparency = 0
- var[472].RotVelocity = Vector3.new(0, 0, 0)
- var[472].Velocity = Vector3.new(0, 0, 0)
- var[472].Anchored = false
- var[472].CanCollide = true
- var[472].Locked = false
- var[472].Elasticity = 0.5
- var[472].Friction = 0.30000001192093
- var[472].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[472].FormFactor = 'Custom'
- var[472].Shape = 'Block'
- var[472].BackSurface = 'Smooth'
- var[472].FrontSurface = 'Smooth'
- var[472].TopSurface = 'Smooth'
- var[472].BottomSurface = 'Smooth'
- var[472].LeftSurface = 'Smooth'
- var[472].RightSurface = 'Smooth'
- var[472].CFrame = CFrame.new(-9.70000076, 5.99994278, 12.0000324, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[472]:MakeJoints()
- var[473] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[473].Name = "Weld"
- var[473].Archivable = true
- var[473].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[473].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[473].C0 = CFrame.new(-0.5, 0, 0.499969482, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[473].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[474] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[474].Name = "Part"
- var[474].Archivable = true
- var[474].BrickColor = BrickColor.new('Sand red')
- var[474].Material = 'WoodPlanks'
- var[474].Reflectance = 0
- var[474].Transparency = 0
- var[474].RotVelocity = Vector3.new(0, 0, 0)
- var[474].Velocity = Vector3.new(0, 0, 0)
- var[474].Anchored = false
- var[474].CanCollide = true
- var[474].Locked = false
- var[474].Elasticity = 0.5
- var[474].Friction = 0.30000001192093
- var[474].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[474].FormFactor = 'Custom'
- var[474].Shape = 'Block'
- var[474].BackSurface = 'Smooth'
- var[474].FrontSurface = 'Smooth'
- var[474].TopSurface = 'Smooth'
- var[474].BottomSurface = 'Smooth'
- var[474].LeftSurface = 'Smooth'
- var[474].RightSurface = 'Smooth'
- var[474].CFrame = CFrame.new(-9.70000076, 5.99994278, 10.0000172, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[474]:MakeJoints()
- var[475] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[475].Name = "Weld"
- var[475].Archivable = true
- var[475].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[475].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[475].C0 = CFrame.new(0.399993896, 0, 0.0999908447, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[475].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[476] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[476].Name = "Part"
- var[476].Archivable = true
- var[476].BrickColor = BrickColor.new('Brick yellow')
- var[476].Material = 'WoodPlanks'
- var[476].Reflectance = 0
- var[476].Transparency = 0
- var[476].RotVelocity = Vector3.new(0, 0, 0)
- var[476].Velocity = Vector3.new(0, 0, 0)
- var[476].Anchored = false
- var[476].CanCollide = true
- var[476].Locked = false
- var[476].Elasticity = 0.5
- var[476].Friction = 0.30000001192093
- var[476].Size = Vector3.new(0.200000003, 4.80000019, 4.60000038)
- var[476].FormFactor = 'Custom'
- var[476].Shape = 'Block'
- var[476].BackSurface = 'Smooth'
- var[476].FrontSurface = 'Smooth'
- var[476].TopSurface = 'Smooth'
- var[476].BottomSurface = 'Smooth'
- var[476].LeftSurface = 'Smooth'
- var[476].RightSurface = 'Smooth'
- var[476].CFrame = CFrame.new(-10.1000099, 5.99994278, -1.69999552, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[476]:MakeJoints()
- var[477] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[477].Name = "Weld"
- var[477].Archivable = true
- var[477].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[477].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[477].C0 = CFrame.new(0.400039673, 0, -0.299987793, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[477].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[478] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[478].Name = "Part"
- var[478].Archivable = true
- var[478].BrickColor = BrickColor.new('Brick yellow')
- var[478].Material = 'WoodPlanks'
- var[478].Reflectance = 0
- var[478].Transparency = 0
- var[478].RotVelocity = Vector3.new(0, 0, 0)
- var[478].Velocity = Vector3.new(0, 0, 0)
- var[478].Anchored = false
- var[478].CanCollide = true
- var[478].Locked = false
- var[478].Elasticity = 0.5
- var[478].Friction = 0.30000001192093
- var[478].Size = Vector3.new(0.200000003, 0.800000191, 4.60000038)
- var[478].FormFactor = 'Custom'
- var[478].Shape = 'Block'
- var[478].BackSurface = 'Smooth'
- var[478].FrontSurface = 'Smooth'
- var[478].TopSurface = 'Smooth'
- var[478].BottomSurface = 'Smooth'
- var[478].LeftSurface = 'Smooth'
- var[478].RightSurface = 'Smooth'
- var[478].CFrame = CFrame.new(-10.1000099, 3.99994278, 9.69999886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[478]:MakeJoints()
- var[479] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[479].Name = "Weld"
- var[479].Archivable = true
- var[479].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[479].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[479].C0 = CFrame.new(0, 0.699996948, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[479].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[480] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[480].Name = "Part"
- var[480].Archivable = true
- var[480].BrickColor = BrickColor.new('Sand red')
- var[480].Material = 'WoodPlanks'
- var[480].Reflectance = 0
- var[480].Transparency = 0
- var[480].RotVelocity = Vector3.new(0, 0, 0)
- var[480].Velocity = Vector3.new(0, 0, 0)
- var[480].Anchored = false
- var[480].CanCollide = true
- var[480].Locked = false
- var[480].Elasticity = 0.5
- var[480].Friction = 0.30000001192093
- var[480].Size = Vector3.new(0.399999976, 8.20000076, 0.600000024)
- var[480].FormFactor = 'Custom'
- var[480].Shape = 'Block'
- var[480].BackSurface = 'Smooth'
- var[480].FrontSurface = 'Smooth'
- var[480].TopSurface = 'Smooth'
- var[480].BottomSurface = 'Smooth'
- var[480].LeftSurface = 'Smooth'
- var[480].RightSurface = 'Smooth'
- var[480].CFrame = CFrame.new(-25.0000038, 4.49994278, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[480]:MakeJoints()
- var[481] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[481].Name = "Weld"
- var[481].Archivable = true
- var[481].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[481].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[481].C0 = CFrame.new(0.5, 0.400001526, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[481].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[482] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[482].Name = "Part"
- var[482].Archivable = true
- var[482].BrickColor = BrickColor.new('Sand red')
- var[482].Material = 'WoodPlanks'
- var[482].Reflectance = 0
- var[482].Transparency = 0
- var[482].RotVelocity = Vector3.new(0, 0, 0)
- var[482].Velocity = Vector3.new(0, 0, 0)
- var[482].Anchored = false
- var[482].CanCollide = true
- var[482].Locked = false
- var[482].Elasticity = 0.5
- var[482].Friction = 0.30000001192093
- var[482].Size = Vector3.new(7.80000114, 0.200000003, 5.59999943)
- var[482].FormFactor = 'Custom'
- var[482].Shape = 'Block'
- var[482].BackSurface = 'Smooth'
- var[482].FrontSurface = 'Smooth'
- var[482].TopSurface = 'Smooth'
- var[482].BottomSurface = 'Smooth'
- var[482].LeftSurface = 'Smooth'
- var[482].RightSurface = 'Smooth'
- var[482].CFrame = CFrame.new(-13.9000435, 0.899948478, 2.59999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[482]:MakeJoints()
- var[483] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[483].Name = "Weld"
- var[483].Archivable = true
- var[483].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[483].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[483].C0 = CFrame.new(0.699996948, -0.400001526, -1.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[483].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[484] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[484].Name = "Part"
- var[484].Archivable = true
- var[484].BrickColor = BrickColor.new('Sand red')
- var[484].Material = 'WoodPlanks'
- var[484].Reflectance = 0
- var[484].Transparency = 0
- var[484].RotVelocity = Vector3.new(0, 0, 0)
- var[484].Velocity = Vector3.new(0, 0, 0)
- var[484].Anchored = false
- var[484].CanCollide = true
- var[484].Locked = false
- var[484].Elasticity = 0.5
- var[484].Friction = 0.30000001192093
- var[484].Size = Vector3.new(0.399999619, 0.600000024, 8)
- var[484].FormFactor = 'Custom'
- var[484].Shape = 'Block'
- var[484].BackSurface = 'Smooth'
- var[484].FrontSurface = 'Smooth'
- var[484].TopSurface = 'Smooth'
- var[484].BottomSurface = 'Smooth'
- var[484].LeftSurface = 'Smooth'
- var[484].RightSurface = 'Smooth'
- var[484].CFrame = CFrame.new(-23.2000008, 9.75876236, -8.63407326, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
- var[484]:MakeJoints()
- var[485] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[485].Name = "Weld"
- var[485].Archivable = true
- var[485].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[485].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[485].C0 = CFrame.new(1.80000305, -4.70071793, 3.02035522, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
- var[485].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[486] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[486].Name = "Part"
- var[486].Archivable = true
- var[486].BrickColor = BrickColor.new('Brick yellow')
- var[486].Material = 'WoodPlanks'
- var[486].Reflectance = 0
- var[486].Transparency = 0
- var[486].RotVelocity = Vector3.new(0, 0, 0)
- var[486].Velocity = Vector3.new(0, 0, 0)
- var[486].Anchored = false
- var[486].CanCollide = true
- var[486].Locked = false
- var[486].Elasticity = 0.5
- var[486].Friction = 0.30000001192093
- var[486].Size = Vector3.new(0.200000003, 2.60000038, 16)
- var[486].FormFactor = 'Custom'
- var[486].Shape = 'Block'
- var[486].BackSurface = 'Smooth'
- var[486].FrontSurface = 'Smooth'
- var[486].TopSurface = 'Smooth'
- var[486].BottomSurface = 'Smooth'
- var[486].LeftSurface = 'Smooth'
- var[486].RightSurface = 'Smooth'
- var[486].CFrame = CFrame.new(-10.1000099, 9.69993782, 4.00001669, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[486]:MakeJoints()
- var[487] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[487].Name = "Weld"
- var[487].Archivable = true
- var[487].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[487].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[487].C0 = CFrame.new(0.800003052, 0.300003052, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[487].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[488] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[488].Name = "Part"
- var[488].Archivable = true
- var[488].BrickColor = BrickColor.new('Brick yellow')
- var[488].Material = 'WoodPlanks'
- var[488].Reflectance = 0
- var[488].Transparency = 0
- var[488].RotVelocity = Vector3.new(0, 0, 0)
- var[488].Velocity = Vector3.new(0, 0, 0)
- var[488].Anchored = false
- var[488].CanCollide = true
- var[488].Locked = false
- var[488].Elasticity = 0.5
- var[488].Friction = 0.30000001192093
- var[488].Size = Vector3.new(0.200000003, 4.80000019, 5.40000057)
- var[488].FormFactor = 'Custom'
- var[488].Shape = 'Block'
- var[488].BackSurface = 'Smooth'
- var[488].FrontSurface = 'Smooth'
- var[488].TopSurface = 'Smooth'
- var[488].BottomSurface = 'Smooth'
- var[488].LeftSurface = 'Smooth'
- var[488].RightSurface = 'Smooth'
- var[488].CFrame = CFrame.new(-9.30000687, 5.99994278, 10.100008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[488]:MakeJoints()
- var[489] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[489].Name = "Weld"
- var[489].Archivable = true
- var[489].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[489].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[489].C0 = CFrame.new(-0.800003052, -1.30000305, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[489].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[490] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[490].Name = "Part"
- var[490].Archivable = true
- var[490].BrickColor = BrickColor.new('Brick yellow')
- var[490].Material = 'WoodPlanks'
- var[490].Reflectance = 0
- var[490].Transparency = 0
- var[490].RotVelocity = Vector3.new(0, 0, 0)
- var[490].Velocity = Vector3.new(0, 0, 0)
- var[490].Anchored = false
- var[490].CanCollide = true
- var[490].Locked = false
- var[490].Elasticity = 0.5
- var[490].Friction = 0.30000001192093
- var[490].Size = Vector3.new(3.40000153, 4.20000029, 0.200000003)
- var[490].FormFactor = 'Custom'
- var[490].Shape = 'Block'
- var[490].BackSurface = 'Smooth'
- var[490].FrontSurface = 'Smooth'
- var[490].TopSurface = 'Smooth'
- var[490].BottomSurface = 'Smooth'
- var[490].LeftSurface = 'Smooth'
- var[490].RightSurface = 'Smooth'
- var[490].CFrame = CFrame.new(-24.5000038, 4.89994431, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[490]:MakeJoints()
- var[491] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[491].Name = "Weld"
- var[491].Archivable = true
- var[491].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[491].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[491].C0 = CFrame.new(1.30000305, -0.200004578, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[491].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[492] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[492].Name = "Part"
- var[492].Archivable = true
- var[492].BrickColor = BrickColor.new('Brick yellow')
- var[492].Material = 'WoodPlanks'
- var[492].Reflectance = 0
- var[492].Transparency = 0
- var[492].RotVelocity = Vector3.new(0, 0, 0)
- var[492].Velocity = Vector3.new(0, 0, 0)
- var[492].Anchored = false
- var[492].CanCollide = true
- var[492].Locked = false
- var[492].Elasticity = 0.5
- var[492].Friction = 0.30000001192093
- var[492].Size = Vector3.new(0.200000003, 4.80000019, 5.40000057)
- var[492].FormFactor = 'Custom'
- var[492].Shape = 'Block'
- var[492].BackSurface = 'Smooth'
- var[492].FrontSurface = 'Smooth'
- var[492].TopSurface = 'Smooth'
- var[492].BottomSurface = 'Smooth'
- var[492].LeftSurface = 'Smooth'
- var[492].RightSurface = 'Smooth'
- var[492].CFrame = CFrame.new(-9.30000687, 5.99994278, -2.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[492]:MakeJoints()
- var[493] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[493].Name = "Weld"
- var[493].Archivable = true
- var[493].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[493].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[493].C0 = CFrame.new(-0.399963379, 0, 0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[493].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[494] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[494].Name = "Part"
- var[494].Archivable = true
- var[494].BrickColor = BrickColor.new('Brick yellow')
- var[494].Material = 'WoodPlanks'
- var[494].Reflectance = 0
- var[494].Transparency = 0
- var[494].RotVelocity = Vector3.new(0, 0, 0)
- var[494].Velocity = Vector3.new(0, 0, 0)
- var[494].Anchored = false
- var[494].CanCollide = true
- var[494].Locked = false
- var[494].Elasticity = 0.5
- var[494].Friction = 0.30000001192093
- var[494].Size = Vector3.new(0.200000003, 3.19999981, 17.6000004)
- var[494].FormFactor = 'Custom'
- var[494].Shape = 'Block'
- var[494].BackSurface = 'Smooth'
- var[494].FrontSurface = 'Smooth'
- var[494].TopSurface = 'Smooth'
- var[494].BottomSurface = 'Smooth'
- var[494].LeftSurface = 'Smooth'
- var[494].RightSurface = 'Smooth'
- var[494].CFrame = CFrame.new(-9.30000687, 9.99994087, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[494]:MakeJoints()
- var[495] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[495].Name = "Weld"
- var[495].Archivable = true
- var[495].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[495].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[495].C0 = CFrame.new(-0.399993896, -0.299995422, -1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[495].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[496] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[496].Name = "Part"
- var[496].Archivable = true
- var[496].BrickColor = BrickColor.new('Brick yellow')
- var[496].Material = 'WoodPlanks'
- var[496].Reflectance = 0
- var[496].Transparency = 0
- var[496].RotVelocity = Vector3.new(0, 0, 0)
- var[496].Velocity = Vector3.new(0, 0, 0)
- var[496].Anchored = false
- var[496].CanCollide = true
- var[496].Locked = false
- var[496].Elasticity = 0.5
- var[496].Friction = 0.30000001192093
- var[496].Size = Vector3.new(15.6000013, 2.5999999, 0.200000003)
- var[496].FormFactor = 'Custom'
- var[496].Shape = 'Block'
- var[496].BackSurface = 'Smooth'
- var[496].FrontSurface = 'Smooth'
- var[496].TopSurface = 'Smooth'
- var[496].BottomSurface = 'Smooth'
- var[496].LeftSurface = 'Smooth'
- var[496].RightSurface = 'Smooth'
- var[496].CFrame = CFrame.new(-17.8000069, 9.69993782, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[496]:MakeJoints()
- var[497] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[497].Name = "Weld"
- var[497].Archivable = true
- var[497].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[497].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[497].C0 = CFrame.new(0.300003052, -2.89999247, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[497].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[498] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[498].Name = "Part"
- var[498].Archivable = true
- var[498].BrickColor = BrickColor.new('Brick yellow')
- var[498].Material = 'WoodPlanks'
- var[498].Reflectance = 0
- var[498].Transparency = 0
- var[498].RotVelocity = Vector3.new(0, 0, 0)
- var[498].Velocity = Vector3.new(0, 0, 0)
- var[498].Anchored = false
- var[498].CanCollide = true
- var[498].Locked = false
- var[498].Elasticity = 0.5
- var[498].Friction = 0.30000001192093
- var[498].Size = Vector3.new(18.8000011, 4.19999981, 0.200000003)
- var[498].FormFactor = 'Custom'
- var[498].Shape = 'Block'
- var[498].BackSurface = 'Smooth'
- var[498].FrontSurface = 'Smooth'
- var[498].TopSurface = 'Smooth'
- var[498].BottomSurface = 'Smooth'
- var[498].LeftSurface = 'Smooth'
- var[498].RightSurface = 'Smooth'
- var[498].CFrame = CFrame.new(-19.3999977, 3.09994125, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[498]:MakeJoints()
- var[499] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[499].Name = "Weld"
- var[499].Archivable = true
- var[499].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[499].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[499].C0 = CFrame.new(-2.1000061, 1.59999847, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[499].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[500] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[500].Name = "Part"
- var[500].Archivable = true
- var[500].BrickColor = BrickColor.new('Sand red')
- var[500].Material = 'WoodPlanks'
- var[500].Reflectance = 0
- var[500].Transparency = 0
- var[500].RotVelocity = Vector3.new(0, 0, 0)
- var[500].Velocity = Vector3.new(0, 0, 0)
- var[500].Anchored = false
- var[500].CanCollide = true
- var[500].Locked = false
- var[500].Elasticity = 0.5
- var[500].Friction = 0.30000001192093
- var[500].Size = Vector3.new(0.399999976, 8.60000038, 0.600000024)
- var[500].FormFactor = 'Custom'
- var[500].Shape = 'Block'
- var[500].BackSurface = 'Smooth'
- var[500].FrontSurface = 'Smooth'
- var[500].TopSurface = 'Smooth'
- var[500].BottomSurface = 'Smooth'
- var[500].LeftSurface = 'Smooth'
- var[500].RightSurface = 'Smooth'
- var[500].CFrame = CFrame.new(-23.2000008, 4.69993973, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[500]:MakeJoints()
- var[501] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[501].Name = "Weld"
- var[501].Archivable = true
- var[501].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[501].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[501].C0 = CFrame.new(1.69999695, 0, 7.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[501].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[502] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[502].Name = "Part"
- var[502].Archivable = true
- var[502].BrickColor = BrickColor.new('Sand red')
- var[502].Material = 'WoodPlanks'
- var[502].Reflectance = 0
- var[502].Transparency = 0
- var[502].RotVelocity = Vector3.new(0, 0, 0)
- var[502].Velocity = Vector3.new(0, 0, 0)
- var[502].Anchored = false
- var[502].CanCollide = true
- var[502].Locked = false
- var[502].Elasticity = 0.5
- var[502].Friction = 0.30000001192093
- var[502].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[502].FormFactor = 'Custom'
- var[502].Shape = 'Block'
- var[502].BackSurface = 'Smooth'
- var[502].FrontSurface = 'Smooth'
- var[502].TopSurface = 'Smooth'
- var[502].BottomSurface = 'Smooth'
- var[502].LeftSurface = 'Smooth'
- var[502].RightSurface = 'Smooth'
- var[502].CFrame = CFrame.new(-14.6000404, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[502]:MakeJoints()
- var[503] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[503].Name = "Weld"
- var[503].Archivable = true
- var[503].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[503].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[503].C0 = CFrame.new(0.5, -0.400001526, -0.700012207, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[503].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[504] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[504].Name = "Part"
- var[504].Archivable = true
- var[504].BrickColor = BrickColor.new('Sand red')
- var[504].Material = 'WoodPlanks'
- var[504].Reflectance = 0
- var[504].Transparency = 0
- var[504].RotVelocity = Vector3.new(0, 0, 0)
- var[504].Velocity = Vector3.new(0, 0, 0)
- var[504].Anchored = false
- var[504].CanCollide = true
- var[504].Locked = false
- var[504].Elasticity = 0.5
- var[504].Friction = 0.30000001192093
- var[504].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[504].FormFactor = 'Custom'
- var[504].Shape = 'Block'
- var[504].BackSurface = 'Smooth'
- var[504].FrontSurface = 'Smooth'
- var[504].TopSurface = 'Smooth'
- var[504].BottomSurface = 'Smooth'
- var[504].LeftSurface = 'Smooth'
- var[504].RightSurface = 'Smooth'
- var[504].CFrame = CFrame.new(-12.2000465, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[504]:MakeJoints()
- var[505] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[505].Name = "Weld"
- var[505].Archivable = true
- var[505].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[505].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[505].C0 = CFrame.new(-0.100006104, -0.400001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[505].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[506] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[506].Name = "Part"
- var[506].Archivable = true
- var[506].BrickColor = BrickColor.new('Brick yellow')
- var[506].Material = 'WoodPlanks'
- var[506].Reflectance = 0
- var[506].Transparency = 0
- var[506].RotVelocity = Vector3.new(0, 0, 0)
- var[506].Velocity = Vector3.new(0, 0, 0)
- var[506].Anchored = false
- var[506].CanCollide = true
- var[506].Locked = false
- var[506].Elasticity = 0.5
- var[506].Friction = 0.30000001192093
- var[506].Size = Vector3.new(0.200000003, 0.800000191, 4.60000038)
- var[506].FormFactor = 'Custom'
- var[506].Shape = 'Block'
- var[506].BackSurface = 'Smooth'
- var[506].FrontSurface = 'Smooth'
- var[506].TopSurface = 'Smooth'
- var[506].BottomSurface = 'Smooth'
- var[506].LeftSurface = 'Smooth'
- var[506].RightSurface = 'Smooth'
- var[506].CFrame = CFrame.new(-10.1000099, 7.9999423, 9.69999886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[506]:MakeJoints()
- var[507] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[507].Name = "Weld"
- var[507].Archivable = true
- var[507].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[507].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[507].C0 = CFrame.new(0, -0.599997997, 1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[507].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[508] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[508].Name = "Part"
- var[508].Archivable = true
- var[508].BrickColor = BrickColor.new('Brick yellow')
- var[508].Material = 'WoodPlanks'
- var[508].Reflectance = 0
- var[508].Transparency = 0
- var[508].RotVelocity = Vector3.new(0, 0, 0)
- var[508].Velocity = Vector3.new(0, 0, 0)
- var[508].Anchored = false
- var[508].CanCollide = true
- var[508].Locked = false
- var[508].Elasticity = 0.5
- var[508].Friction = 0.30000001192093
- var[508].Size = Vector3.new(0.200000003, 0.400000185, 2.20000029)
- var[508].FormFactor = 'Custom'
- var[508].Shape = 'Block'
- var[508].BackSurface = 'Smooth'
- var[508].FrontSurface = 'Smooth'
- var[508].TopSurface = 'Smooth'
- var[508].BottomSurface = 'Smooth'
- var[508].LeftSurface = 'Smooth'
- var[508].RightSurface = 'Smooth'
- var[508].CFrame = CFrame.new(-10.1000099, 7.39994431, 10.9000111, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[508]:MakeJoints()
- var[509] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[509].Name = "Weld"
- var[509].Archivable = true
- var[509].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[509].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[509].C0 = CFrame.new(0, -0.600006104, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[509].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[510] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[510].Name = "Part"
- var[510].Archivable = true
- var[510].BrickColor = BrickColor.new('Brick yellow')
- var[510].Material = 'WoodPlanks'
- var[510].Reflectance = 0
- var[510].Transparency = 0
- var[510].RotVelocity = Vector3.new(0, 0, 0)
- var[510].Velocity = Vector3.new(0, 0, 0)
- var[510].Anchored = false
- var[510].CanCollide = true
- var[510].Locked = false
- var[510].Elasticity = 0.5
- var[510].Friction = 0.30000001192093
- var[510].Size = Vector3.new(0.200000003, 0.600000203, 3.00000024)
- var[510].FormFactor = 'Custom'
- var[510].Shape = 'Block'
- var[510].BackSurface = 'Smooth'
- var[510].FrontSurface = 'Smooth'
- var[510].TopSurface = 'Smooth'
- var[510].BottomSurface = 'Smooth'
- var[510].LeftSurface = 'Smooth'
- var[510].RightSurface = 'Smooth'
- var[510].CFrame = CFrame.new(-10.1000099, 4.69993973, 10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[510]:MakeJoints()
- var[511] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[511].Name = "Weld"
- var[511].Archivable = true
- var[511].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[511].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[511].C0 = CFrame.new(0, 0.600006104, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[511].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[512] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[512].Name = "Part"
- var[512].Archivable = true
- var[512].BrickColor = BrickColor.new('Brick yellow')
- var[512].Material = 'WoodPlanks'
- var[512].Reflectance = 0
- var[512].Transparency = 0
- var[512].RotVelocity = Vector3.new(0, 0, 0)
- var[512].Velocity = Vector3.new(0, 0, 0)
- var[512].Anchored = false
- var[512].CanCollide = true
- var[512].Locked = false
- var[512].Elasticity = 0.5
- var[512].Friction = 0.30000001192093
- var[512].Size = Vector3.new(0.200000003, 0.600000203, 1.00000024)
- var[512].FormFactor = 'Custom'
- var[512].Shape = 'Block'
- var[512].BackSurface = 'Smooth'
- var[512].FrontSurface = 'Smooth'
- var[512].TopSurface = 'Smooth'
- var[512].BottomSurface = 'Smooth'
- var[512].LeftSurface = 'Smooth'
- var[512].RightSurface = 'Smooth'
- var[512].CFrame = CFrame.new(-10.1000099, 5.29994583, 11.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[512]:MakeJoints()
- var[513] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[513].Name = "Weld"
- var[513].Archivable = true
- var[513].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[513].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[513].C0 = CFrame.new(-0.0999908447, 0.699996948, 1, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[513].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[514] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[514].Name = "Part"
- var[514].Archivable = true
- var[514].BrickColor = BrickColor.new('Brick yellow')
- var[514].Material = 'WoodPlanks'
- var[514].Reflectance = 0
- var[514].Transparency = 0
- var[514].RotVelocity = Vector3.new(0, 0, 0)
- var[514].Velocity = Vector3.new(0, 0, 0)
- var[514].Anchored = false
- var[514].CanCollide = true
- var[514].Locked = false
- var[514].Elasticity = 0.5
- var[514].Friction = 0.30000001192093
- var[514].Size = Vector3.new(0.200000003, 0.800000191, 1.40000021)
- var[514].FormFactor = 'Custom'
- var[514].Shape = 'Block'
- var[514].BackSurface = 'Smooth'
- var[514].FrontSurface = 'Smooth'
- var[514].TopSurface = 'Smooth'
- var[514].BottomSurface = 'Smooth'
- var[514].LeftSurface = 'Smooth'
- var[514].RightSurface = 'Smooth'
- var[514].CFrame = CFrame.new(-10.1000099, 6.7999382, 11.300005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[514]:MakeJoints()
- var[515] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[515].Name = "Weld"
- var[515].Archivable = true
- var[515].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[515].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[515].C0 = CFrame.new(-0.0999908447, -0.799995422, 1.19999695, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[515].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[516] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[516].Name = "Part"
- var[516].Archivable = true
- var[516].BrickColor = BrickColor.new('Brick yellow')
- var[516].Material = 'WoodPlanks'
- var[516].Reflectance = 0
- var[516].Transparency = 0
- var[516].RotVelocity = Vector3.new(0, 0, 0)
- var[516].Velocity = Vector3.new(0, 0, 0)
- var[516].Anchored = false
- var[516].CanCollide = true
- var[516].Locked = false
- var[516].Elasticity = 0.5
- var[516].Friction = 0.30000001192093
- var[516].Size = Vector3.new(0.200000003, 0.600000203, 1.00000012)
- var[516].FormFactor = 'Custom'
- var[516].Shape = 'Block'
- var[516].BackSurface = 'Smooth'
- var[516].FrontSurface = 'Smooth'
- var[516].TopSurface = 'Smooth'
- var[516].BottomSurface = 'Smooth'
- var[516].LeftSurface = 'Smooth'
- var[516].RightSurface = 'Smooth'
- var[516].CFrame = CFrame.new(-10.1000099, 7.2999382, 7.89999533, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[516]:MakeJoints()
- var[517] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[517].Name = "Weld"
- var[517].Archivable = true
- var[517].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[517].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[517].C0 = CFrame.new(0.400009155, -1.29999542, -0.299972534, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[517].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[518] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[518].Name = "Part"
- var[518].Archivable = true
- var[518].BrickColor = BrickColor.new('Sand red')
- var[518].Material = 'WoodPlanks'
- var[518].Reflectance = 0
- var[518].Transparency = 0
- var[518].RotVelocity = Vector3.new(0, 0, 0)
- var[518].Velocity = Vector3.new(0, 0, 0)
- var[518].Anchored = false
- var[518].CanCollide = true
- var[518].Locked = false
- var[518].Elasticity = 0.5
- var[518].Friction = 0.30000001192093
- var[518].Size = Vector3.new(4.20000124, 0.200000003, 16.3999996)
- var[518].FormFactor = 'Custom'
- var[518].Shape = 'Block'
- var[518].BackSurface = 'Smooth'
- var[518].FrontSurface = 'Smooth'
- var[518].TopSurface = 'Smooth'
- var[518].BottomSurface = 'Smooth'
- var[518].LeftSurface = 'Smooth'
- var[518].RightSurface = 'Smooth'
- var[518].CFrame = CFrame.new(-12.1000404, 10.8999348, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[518]:MakeJoints()
- var[519] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[519].Name = "Weld"
- var[519].Archivable = true
- var[519].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[519].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[519].C0 = CFrame.new(-2.40007019, 0.400001526, -1.52587891e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[519].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[520] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[520].Name = "Part"
- var[520].Archivable = true
- var[520].BrickColor = BrickColor.new('Sand red')
- var[520].Material = 'WoodPlanks'
- var[520].Reflectance = 0
- var[520].Transparency = 0
- var[520].RotVelocity = Vector3.new(0, 0, 0)
- var[520].Velocity = Vector3.new(0, 0, 0)
- var[520].Anchored = false
- var[520].CanCollide = true
- var[520].Locked = false
- var[520].Elasticity = 0.5
- var[520].Friction = 0.30000001192093
- var[520].Size = Vector3.new(8.60000038, 0.200000003, 5.19999886)
- var[520].FormFactor = 'Custom'
- var[520].Shape = 'Block'
- var[520].BackSurface = 'Smooth'
- var[520].FrontSurface = 'Smooth'
- var[520].TopSurface = 'Smooth'
- var[520].BottomSurface = 'Smooth'
- var[520].LeftSurface = 'Smooth'
- var[520].RightSurface = 'Smooth'
- var[520].CFrame = CFrame.new(-18.5000496, 10.8999348, -1.40000772, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[520]:MakeJoints()
- var[521] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[521].Name = "Weld"
- var[521].Archivable = true
- var[521].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[521].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[521].C0 = CFrame.new(-0.900009155, 0, -2.80000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[521].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[522] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[522].Name = "Part"
- var[522].Archivable = true
- var[522].BrickColor = BrickColor.new('Sand red')
- var[522].Material = 'WoodPlanks'
- var[522].Reflectance = 0
- var[522].Transparency = 0
- var[522].RotVelocity = Vector3.new(0, 0, 0)
- var[522].Velocity = Vector3.new(0, 0, 0)
- var[522].Anchored = false
- var[522].CanCollide = true
- var[522].Locked = false
- var[522].Elasticity = 0.5
- var[522].Friction = 0.30000001192093
- var[522].Size = Vector3.new(3.20000029, 0.200000003, 0.399998724)
- var[522].FormFactor = 'Custom'
- var[522].Shape = 'Block'
- var[522].BackSurface = 'Smooth'
- var[522].FrontSurface = 'Smooth'
- var[522].TopSurface = 'Smooth'
- var[522].BottomSurface = 'Smooth'
- var[522].LeftSurface = 'Smooth'
- var[522].RightSurface = 'Smooth'
- var[522].CFrame = CFrame.new(-17.6000404, 10.8999348, 1.39999533, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[522]:MakeJoints()
- var[523] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[523].Name = "Weld"
- var[523].Archivable = true
- var[523].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[523].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[523].C0 = CFrame.new(-0.599990845, 0.400001526, -2.59999084, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[523].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[524] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[524].Name = "Part"
- var[524].Archivable = true
- var[524].BrickColor = BrickColor.new('Sand red')
- var[524].Material = 'WoodPlanks'
- var[524].Reflectance = 0
- var[524].Transparency = 0
- var[524].RotVelocity = Vector3.new(0, 0, 0)
- var[524].Velocity = Vector3.new(0, 0, 0)
- var[524].Anchored = false
- var[524].CanCollide = true
- var[524].Locked = false
- var[524].Elasticity = 0.5
- var[524].Friction = 0.30000001192093
- var[524].Size = Vector3.new(1.80000043, 0.200000003, 2.99999857)
- var[524].FormFactor = 'Custom'
- var[524].Shape = 'Block'
- var[524].BackSurface = 'Smooth'
- var[524].FrontSurface = 'Smooth'
- var[524].TopSurface = 'Smooth'
- var[524].BottomSurface = 'Smooth'
- var[524].LeftSurface = 'Smooth'
- var[524].RightSurface = 'Smooth'
- var[524].CFrame = CFrame.new(-15.1000404, 10.8999348, 4.69999838, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[524]:MakeJoints()
- var[525] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[525].Name = "Weld"
- var[525].Archivable = true
- var[525].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[525].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[525].C0 = CFrame.new(1.3999939, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[525].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[526] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[526].Name = "Part"
- var[526].Archivable = true
- var[526].BrickColor = BrickColor.new('Sand red')
- var[526].Material = 'WoodPlanks'
- var[526].Reflectance = 0
- var[526].Transparency = 0
- var[526].RotVelocity = Vector3.new(0, 0, 0)
- var[526].Velocity = Vector3.new(0, 0, 0)
- var[526].Anchored = false
- var[526].CanCollide = true
- var[526].Locked = false
- var[526].Elasticity = 0.5
- var[526].Friction = 0.30000001192093
- var[526].Size = Vector3.new(0.600000381, 0.200000003, 1.39999866)
- var[526].FormFactor = 'Custom'
- var[526].Shape = 'Block'
- var[526].BackSurface = 'Smooth'
- var[526].FrontSurface = 'Smooth'
- var[526].TopSurface = 'Smooth'
- var[526].BottomSurface = 'Smooth'
- var[526].LeftSurface = 'Smooth'
- var[526].RightSurface = 'Smooth'
- var[526].CFrame = CFrame.new(-14.5000343, 10.8999348, 2.50000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[526]:MakeJoints()
- var[527] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[527].Name = "Weld"
- var[527].Archivable = true
- var[527].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[527].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[527].C0 = CFrame.new(2, 0, -1.69999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[527].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[528] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[528].Name = "Part"
- var[528].Archivable = true
- var[528].BrickColor = BrickColor.new('Sand red')
- var[528].Material = 'WoodPlanks'
- var[528].Reflectance = 0
- var[528].Transparency = 0
- var[528].RotVelocity = Vector3.new(0, 0, 0)
- var[528].Velocity = Vector3.new(0, 0, 0)
- var[528].Anchored = false
- var[528].CanCollide = true
- var[528].Locked = false
- var[528].Elasticity = 0.5
- var[528].Friction = 0.30000001192093
- var[528].Size = Vector3.new(1.00000036, 0.200000003, 0.799998701)
- var[528].FormFactor = 'Custom'
- var[528].Shape = 'Block'
- var[528].BackSurface = 'Smooth'
- var[528].FrontSurface = 'Smooth'
- var[528].TopSurface = 'Smooth'
- var[528].BottomSurface = 'Smooth'
- var[528].LeftSurface = 'Smooth'
- var[528].RightSurface = 'Smooth'
- var[528].CFrame = CFrame.new(-16.5000343, 10.8999348, 4.19999838, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[528]:MakeJoints()
- var[529] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[529].Name = "Weld"
- var[529].Archivable = true
- var[529].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[529].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[529].C0 = CFrame.new(0.500015259, 0.400001526, 0.200012207, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[529].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[530] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[530].Name = "Part"
- var[530].Archivable = true
- var[530].BrickColor = BrickColor.new('Brick yellow')
- var[530].Material = 'WoodPlanks'
- var[530].Reflectance = 0
- var[530].Transparency = 0
- var[530].RotVelocity = Vector3.new(0, 0, 0)
- var[530].Velocity = Vector3.new(0, 0, 0)
- var[530].Anchored = false
- var[530].CanCollide = true
- var[530].Locked = false
- var[530].Elasticity = 0.5
- var[530].Friction = 0.30000001192093
- var[530].Size = Vector3.new(14.6000004, 7.4000001, 0.200000003)
- var[530].FormFactor = 'Custom'
- var[530].Shape = 'Block'
- var[530].BackSurface = 'Smooth'
- var[530].FrontSurface = 'Smooth'
- var[530].TopSurface = 'Smooth'
- var[530].BottomSurface = 'Smooth'
- var[530].LeftSurface = 'Smooth'
- var[530].RightSurface = 'Smooth'
- var[530].CFrame = CFrame.new(-21.5000038, 4.69993973, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[530]:MakeJoints()
- var[531] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[531].Name = "Weld"
- var[531].Archivable = true
- var[531].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[531].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[531].C0 = CFrame.new(0.100006104, 1.30000305, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[531].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[532] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[532].Name = "Part"
- var[532].Archivable = true
- var[532].BrickColor = BrickColor.new('Brick yellow')
- var[532].Material = 'WoodPlanks'
- var[532].Reflectance = 0
- var[532].Transparency = 0
- var[532].RotVelocity = Vector3.new(0, 0, 0)
- var[532].Velocity = Vector3.new(0, 0, 0)
- var[532].Anchored = false
- var[532].CanCollide = true
- var[532].Locked = false
- var[532].Elasticity = 0.5
- var[532].Friction = 0.30000001192093
- var[532].Size = Vector3.new(3.19999933, 0.799999833, 0.200000003)
- var[532].FormFactor = 'Custom'
- var[532].Shape = 'Block'
- var[532].BackSurface = 'Smooth'
- var[532].FrontSurface = 'Smooth'
- var[532].TopSurface = 'Smooth'
- var[532].BottomSurface = 'Smooth'
- var[532].LeftSurface = 'Smooth'
- var[532].RightSurface = 'Smooth'
- var[532].CFrame = CFrame.new(-11.6000099, 7.9999423, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[532]:MakeJoints()
- var[533] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[533].Name = "Weld"
- var[533].Archivable = true
- var[533].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[533].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[533].C0 = CFrame.new(1.19999695, -1.49999952, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[533].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[534] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[534].Name = "Part"
- var[534].Archivable = true
- var[534].BrickColor = BrickColor.new('Brick yellow')
- var[534].Material = 'WoodPlanks'
- var[534].Reflectance = 0
- var[534].Transparency = 0
- var[534].RotVelocity = Vector3.new(0, 0, 0)
- var[534].Velocity = Vector3.new(0, 0, 0)
- var[534].Anchored = false
- var[534].CanCollide = true
- var[534].Locked = false
- var[534].Elasticity = 0.5
- var[534].Friction = 0.30000001192093
- var[534].Size = Vector3.new(4.19999933, 1.79999983, 0.200000003)
- var[534].FormFactor = 'Custom'
- var[534].Shape = 'Block'
- var[534].BackSurface = 'Smooth'
- var[534].FrontSurface = 'Smooth'
- var[534].TopSurface = 'Smooth'
- var[534].BottomSurface = 'Smooth'
- var[534].LeftSurface = 'Smooth'
- var[534].RightSurface = 'Smooth'
- var[534].CFrame = CFrame.new(-12.1000099, 1.89995372, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[534]:MakeJoints()
- var[535] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[535].Name = "Weld"
- var[535].Archivable = true
- var[535].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[535].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[535].C0 = CFrame.new(-0.599990845, 1.299986, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[535].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[536] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[536].Name = "Part"
- var[536].Archivable = true
- var[536].BrickColor = BrickColor.new('Brick yellow')
- var[536].Material = 'WoodPlanks'
- var[536].Reflectance = 0
- var[536].Transparency = 0
- var[536].RotVelocity = Vector3.new(0, 0, 0)
- var[536].Velocity = Vector3.new(0, 0, 0)
- var[536].Anchored = false
- var[536].CanCollide = true
- var[536].Locked = false
- var[536].Elasticity = 0.5
- var[536].Friction = 0.30000001192093
- var[536].Size = Vector3.new(2.99999952, 0.799999833, 0.200000003)
- var[536].FormFactor = 'Custom'
- var[536].Shape = 'Block'
- var[536].BackSurface = 'Smooth'
- var[536].FrontSurface = 'Smooth'
- var[536].TopSurface = 'Smooth'
- var[536].BottomSurface = 'Smooth'
- var[536].LeftSurface = 'Smooth'
- var[536].RightSurface = 'Smooth'
- var[536].CFrame = CFrame.new(-12.7000008, 3.19993973, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[536]:MakeJoints()
- var[537] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[537].Name = "Weld"
- var[537].Archivable = true
- var[537].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[537].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[537].C0 = CFrame.new(-0.700012207, 1.30000305, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[537].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[538] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[538].Name = "Part"
- var[538].Archivable = true
- var[538].BrickColor = BrickColor.new('Brick yellow')
- var[538].Material = 'WoodPlanks'
- var[538].Reflectance = 0
- var[538].Transparency = 0
- var[538].RotVelocity = Vector3.new(0, 0, 0)
- var[538].Velocity = Vector3.new(0, 0, 0)
- var[538].Anchored = false
- var[538].CanCollide = true
- var[538].Locked = false
- var[538].Elasticity = 0.5
- var[538].Friction = 0.30000001192093
- var[538].Size = Vector3.new(1.59999955, 1.79999995, 0.200000003)
- var[538].FormFactor = 'Custom'
- var[538].Shape = 'Block'
- var[538].BackSurface = 'Smooth'
- var[538].FrontSurface = 'Smooth'
- var[538].TopSurface = 'Smooth'
- var[538].BottomSurface = 'Smooth'
- var[538].LeftSurface = 'Smooth'
- var[538].RightSurface = 'Smooth'
- var[538].CFrame = CFrame.new(-13.400013, 4.49994278, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[538]:MakeJoints()
- var[539] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[539].Name = "Weld"
- var[539].Archivable = true
- var[539].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[539].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[539].C0 = CFrame.new(-0.399993896, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[539].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[540] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[540].Name = "Part"
- var[540].Archivable = true
- var[540].BrickColor = BrickColor.new('Brick yellow')
- var[540].Material = 'WoodPlanks'
- var[540].Reflectance = 0
- var[540].Transparency = 0
- var[540].RotVelocity = Vector3.new(0, 0, 0)
- var[540].Velocity = Vector3.new(0, 0, 0)
- var[540].Anchored = false
- var[540].CanCollide = true
- var[540].Locked = false
- var[540].Elasticity = 0.5
- var[540].Friction = 0.30000001192093
- var[540].Size = Vector3.new(0.799999535, 1.19999993, 0.200000003)
- var[540].FormFactor = 'Custom'
- var[540].Shape = 'Block'
- var[540].BackSurface = 'Smooth'
- var[540].FrontSurface = 'Smooth'
- var[540].TopSurface = 'Smooth'
- var[540].BottomSurface = 'Smooth'
- var[540].LeftSurface = 'Smooth'
- var[540].RightSurface = 'Smooth'
- var[540].CFrame = CFrame.new(-13.8000069, 5.99994278, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[540]:MakeJoints()
- var[541] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[541].Name = "Weld"
- var[541].Archivable = true
- var[541].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[541].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[541].C0 = CFrame.new(-0.399963379, 0, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[541].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[542] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[542].Name = "Part"
- var[542].Archivable = true
- var[542].BrickColor = BrickColor.new('Brick yellow')
- var[542].Material = 'WoodPlanks'
- var[542].Reflectance = 0
- var[542].Transparency = 0
- var[542].RotVelocity = Vector3.new(0, 0, 0)
- var[542].Velocity = Vector3.new(0, 0, 0)
- var[542].Anchored = false
- var[542].CanCollide = true
- var[542].Locked = false
- var[542].Elasticity = 0.5
- var[542].Friction = 0.30000001192093
- var[542].Size = Vector3.new(0.799999535, 2.19999981, 0.200000003)
- var[542].FormFactor = 'Custom'
- var[542].Shape = 'Block'
- var[542].BackSurface = 'Smooth'
- var[542].FrontSurface = 'Smooth'
- var[542].TopSurface = 'Smooth'
- var[542].BottomSurface = 'Smooth'
- var[542].LeftSurface = 'Smooth'
- var[542].RightSurface = 'Smooth'
- var[542].CFrame = CFrame.new(-10.400013, 6.49994278, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[542]:MakeJoints()
- var[543] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[543].Name = "Weld"
- var[543].Archivable = true
- var[543].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[543].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[543].C0 = CFrame.new(0.200042725, -0.5, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[543].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[544] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[544].Name = "Part"
- var[544].Archivable = true
- var[544].BrickColor = BrickColor.new('Sand red')
- var[544].Material = 'WoodPlanks'
- var[544].Reflectance = 0
- var[544].Transparency = 0
- var[544].RotVelocity = Vector3.new(0, 0, 0)
- var[544].Velocity = Vector3.new(0, 0, 0)
- var[544].Anchored = false
- var[544].CanCollide = true
- var[544].Locked = false
- var[544].Elasticity = 0.5
- var[544].Friction = 0.30000001192093
- var[544].Size = Vector3.new(0.80000037, 0.600000024, 3.00000143)
- var[544].FormFactor = 'Custom'
- var[544].Shape = 'Block'
- var[544].BackSurface = 'Smooth'
- var[544].FrontSurface = 'Smooth'
- var[544].TopSurface = 'Smooth'
- var[544].BottomSurface = 'Smooth'
- var[544].LeftSurface = 'Smooth'
- var[544].RightSurface = 'Smooth'
- var[544].CFrame = CFrame.new(-9.59996414, 11.8999348, 5.50000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[544]:MakeJoints()
- var[545] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[545].Name = "Weld"
- var[545].Archivable = true
- var[545].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[545].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[545].C0 = CFrame.new(-3.05175781e-005, 0.700004578, 0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[545].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[546] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[546].Name = "Part"
- var[546].Archivable = true
- var[546].BrickColor = BrickColor.new('Sand red')
- var[546].Material = 'WoodPlanks'
- var[546].Reflectance = 0
- var[546].Transparency = 0
- var[546].RotVelocity = Vector3.new(0, 0, 0)
- var[546].Velocity = Vector3.new(0, 0, 0)
- var[546].Anchored = false
- var[546].CanCollide = true
- var[546].Locked = false
- var[546].Elasticity = 0.5
- var[546].Friction = 0.30000001192093
- var[546].Size = Vector3.new(0.80000037, 0.600000024, 1.80000138)
- var[546].FormFactor = 'Custom'
- var[546].Shape = 'Block'
- var[546].BackSurface = 'Smooth'
- var[546].FrontSurface = 'Smooth'
- var[546].TopSurface = 'Smooth'
- var[546].BottomSurface = 'Smooth'
- var[546].LeftSurface = 'Smooth'
- var[546].RightSurface = 'Smooth'
- var[546].CFrame = CFrame.new(-9.59999466, 15.299943, 6.10000753, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[546]:MakeJoints()
- var[547] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[547].Name = "Weld"
- var[547].Archivable = true
- var[547].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[547].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[547].C0 = CFrame.new(0, -1.09999752, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[547].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[548] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[548].Name = "Part"
- var[548].Archivable = true
- var[548].BrickColor = BrickColor.new('Sand red')
- var[548].Material = 'WoodPlanks'
- var[548].Reflectance = 0
- var[548].Transparency = 0
- var[548].RotVelocity = Vector3.new(0, 0, 0)
- var[548].Velocity = Vector3.new(0, 0, 0)
- var[548].Anchored = false
- var[548].CanCollide = true
- var[548].Locked = false
- var[548].Elasticity = 0.5
- var[548].Friction = 0.30000001192093
- var[548].Size = Vector3.new(0.80000037, 1.60000002, 1.00000143)
- var[548].FormFactor = 'Custom'
- var[548].Shape = 'Block'
- var[548].BackSurface = 'Smooth'
- var[548].FrontSurface = 'Smooth'
- var[548].TopSurface = 'Smooth'
- var[548].BottomSurface = 'Smooth'
- var[548].LeftSurface = 'Smooth'
- var[548].RightSurface = 'Smooth'
- var[548].CFrame = CFrame.new(-9.59999466, 14.1999454, 6.50001669, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[548]:MakeJoints()
- var[549] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[549].Name = "Weld"
- var[549].Archivable = true
- var[549].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[549].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[549].C0 = CFrame.new(0, -1.6000061, -0.900009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[549].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[550] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[550].Name = "Part"
- var[550].Archivable = true
- var[550].BrickColor = BrickColor.new('Sand red')
- var[550].Material = 'WoodPlanks'
- var[550].Reflectance = 0
- var[550].Transparency = 0
- var[550].RotVelocity = Vector3.new(0, 0, 0)
- var[550].Velocity = Vector3.new(0, 0, 0)
- var[550].Anchored = false
- var[550].CanCollide = true
- var[550].Locked = false
- var[550].Elasticity = 0.5
- var[550].Friction = 0.30000001192093
- var[550].Size = Vector3.new(0.80000037, 2.39999986, 0.600001454)
- var[550].FormFactor = 'Custom'
- var[550].Shape = 'Block'
- var[550].BackSurface = 'Smooth'
- var[550].FrontSurface = 'Smooth'
- var[550].TopSurface = 'Smooth'
- var[550].BottomSurface = 'Smooth'
- var[550].LeftSurface = 'Smooth'
- var[550].RightSurface = 'Smooth'
- var[550].CFrame = CFrame.new(-9.59999466, 13.3999424, 4.30000448, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[550]:MakeJoints()
- var[551] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[551].Name = "Weld"
- var[551].Archivable = true
- var[551].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[551].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[551].C0 = CFrame.new(0, -0.800003052, 1.30000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[551].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[552] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[552].Name = "Part"
- var[552].Archivable = true
- var[552].BrickColor = BrickColor.new('Sand red')
- var[552].Material = 'WoodPlanks'
- var[552].Reflectance = 0
- var[552].Transparency = 0
- var[552].RotVelocity = Vector3.new(0, 0, 0)
- var[552].Velocity = Vector3.new(0, 0, 0)
- var[552].Anchored = false
- var[552].CanCollide = true
- var[552].Locked = false
- var[552].Elasticity = 0.5
- var[552].Friction = 0.30000001192093
- var[552].Size = Vector3.new(0.80000037, 0.799999833, 0.800001442)
- var[552].FormFactor = 'Custom'
- var[552].Shape = 'Block'
- var[552].BackSurface = 'Smooth'
- var[552].FrontSurface = 'Smooth'
- var[552].TopSurface = 'Smooth'
- var[552].BottomSurface = 'Smooth'
- var[552].LeftSurface = 'Smooth'
- var[552].RightSurface = 'Smooth'
- var[552].CFrame = CFrame.new(-9.59999466, 12.5999393, 5.60000753, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[552]:MakeJoints()
- var[553] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[553].Name = "Weld"
- var[553].Archivable = true
- var[553].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[553].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[553].C0 = CFrame.new(-0.0999755859, -1.30000305, -1.6000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[553].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[554] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[554].Name = "Part"
- var[554].Archivable = true
- var[554].BrickColor = BrickColor.new('Sand red')
- var[554].Material = 'WoodPlanks'
- var[554].Reflectance = 0
- var[554].Transparency = 0
- var[554].RotVelocity = Vector3.new(0, 0, 0)
- var[554].Velocity = Vector3.new(0, 0, 0)
- var[554].Anchored = false
- var[554].CanCollide = true
- var[554].Locked = false
- var[554].Elasticity = 0.5
- var[554].Friction = 0.30000001192093
- var[554].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[554].FormFactor = 'Custom'
- var[554].Shape = 'Block'
- var[554].BackSurface = 'Smooth'
- var[554].FrontSurface = 'Smooth'
- var[554].TopSurface = 'Smooth'
- var[554].BottomSurface = 'Smooth'
- var[554].LeftSurface = 'Smooth'
- var[554].RightSurface = 'Smooth'
- var[554].CFrame = CFrame.new(-12.2000618, 14.3456955, -0.340536594, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[554]:MakeJoints()
- var[555] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[555].Name = "Weld"
- var[555].Archivable = true
- var[555].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[555].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[555].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[555].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[556] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[556].Name = "Part"
- var[556].Archivable = true
- var[556].BrickColor = BrickColor.new('Sand red')
- var[556].Material = 'WoodPlanks'
- var[556].Reflectance = 0
- var[556].Transparency = 0
- var[556].RotVelocity = Vector3.new(0, 0, 0)
- var[556].Velocity = Vector3.new(0, 0, 0)
- var[556].Anchored = false
- var[556].CanCollide = true
- var[556].Locked = false
- var[556].Elasticity = 0.5
- var[556].Friction = 0.30000001192093
- var[556].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[556].FormFactor = 'Custom'
- var[556].Shape = 'Block'
- var[556].BackSurface = 'Smooth'
- var[556].FrontSurface = 'Smooth'
- var[556].TopSurface = 'Smooth'
- var[556].BottomSurface = 'Smooth'
- var[556].LeftSurface = 'Smooth'
- var[556].RightSurface = 'Smooth'
- var[556].CFrame = CFrame.new(-12.2000008, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[556]:MakeJoints()
- var[557] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[557].Name = "Weld"
- var[557].Archivable = true
- var[557].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[557].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[557].C0 = CFrame.new(-1.30000305, -0.5, -0.799980164, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[557].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[558] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[558].Name = "Part"
- var[558].Archivable = true
- var[558].BrickColor = BrickColor.new('Sand red')
- var[558].Material = 'WoodPlanks'
- var[558].Reflectance = 0
- var[558].Transparency = 0
- var[558].RotVelocity = Vector3.new(0, 0, 0)
- var[558].Velocity = Vector3.new(0, 0, 0)
- var[558].Anchored = false
- var[558].CanCollide = true
- var[558].Locked = false
- var[558].Elasticity = 0.5
- var[558].Friction = 0.30000001192093
- var[558].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[558].FormFactor = 'Custom'
- var[558].Shape = 'Block'
- var[558].BackSurface = 'Smooth'
- var[558].FrontSurface = 'Smooth'
- var[558].TopSurface = 'Smooth'
- var[558].BottomSurface = 'Smooth'
- var[558].LeftSurface = 'Smooth'
- var[558].RightSurface = 'Smooth'
- var[558].CFrame = CFrame.new(-14.6000099, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
- var[558]:MakeJoints()
- var[559] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[559].Name = "Weld"
- var[559].Archivable = true
- var[559].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[559].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[559].C0 = CFrame.new(1.1000061, -0.5, -0.799980164, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- var[559].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[560] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[560].Name = "Part"
- var[560].Archivable = true
- var[560].BrickColor = BrickColor.new('Sand red')
- var[560].Material = 'WoodPlanks'
- var[560].Reflectance = 0
- var[560].Transparency = 0
- var[560].RotVelocity = Vector3.new(0, 0, 0)
- var[560].Velocity = Vector3.new(0, 0, 0)
- var[560].Anchored = false
- var[560].CanCollide = true
- var[560].Locked = false
- var[560].Elasticity = 0.5
- var[560].Friction = 0.30000001192093
- var[560].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[560].FormFactor = 'Custom'
- var[560].Shape = 'Block'
- var[560].BackSurface = 'Smooth'
- var[560].FrontSurface = 'Smooth'
- var[560].TopSurface = 'Smooth'
- var[560].BottomSurface = 'Smooth'
- var[560].LeftSurface = 'Smooth'
- var[560].RightSurface = 'Smooth'
- var[560].CFrame = CFrame.new(-14.6000557, 14.3456955, -0.340536594, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[560]:MakeJoints()
- var[561] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[561].Name = "Weld"
- var[561].Archivable = true
- var[561].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[561].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[561].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[561].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[562] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[562].Name = "Part"
- var[562].Archivable = true
- var[562].BrickColor = BrickColor.new('Sand red')
- var[562].Material = 'WoodPlanks'
- var[562].Reflectance = 0
- var[562].Transparency = 0
- var[562].RotVelocity = Vector3.new(0, 0, 0)
- var[562].Velocity = Vector3.new(0, 0, 0)
- var[562].Anchored = false
- var[562].CanCollide = true
- var[562].Locked = false
- var[562].Elasticity = 0.5
- var[562].Friction = 0.30000001192093
- var[562].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[562].FormFactor = 'Custom'
- var[562].Shape = 'Block'
- var[562].BackSurface = 'Smooth'
- var[562].FrontSurface = 'Smooth'
- var[562].TopSurface = 'Smooth'
- var[562].BottomSurface = 'Smooth'
- var[562].LeftSurface = 'Smooth'
- var[562].RightSurface = 'Smooth'
- var[562].CFrame = CFrame.new(-17.0000648, 14.3456955, -0.340536594, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[562]:MakeJoints()
- var[563] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[563].Name = "Weld"
- var[563].Archivable = true
- var[563].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[563].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[563].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[563].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[564] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[564].Name = "Part"
- var[564].Archivable = true
- var[564].BrickColor = BrickColor.new('Sand red')
- var[564].Material = 'WoodPlanks'
- var[564].Reflectance = 0
- var[564].Transparency = 0
- var[564].RotVelocity = Vector3.new(0, 0, 0)
- var[564].Velocity = Vector3.new(0, 0, 0)
- var[564].Anchored = false
- var[564].CanCollide = true
- var[564].Locked = false
- var[564].Elasticity = 0.5
- var[564].Friction = 0.30000001192093
- var[564].Size = Vector3.new(0.400000364, 0.599999845, 10.8000021)
- var[564].FormFactor = 'Custom'
- var[564].Shape = 'Block'
- var[564].BackSurface = 'Smooth'
- var[564].FrontSurface = 'Smooth'
- var[564].TopSurface = 'Smooth'
- var[564].BottomSurface = 'Smooth'
- var[564].LeftSurface = 'Smooth'
- var[564].RightSurface = 'Smooth'
- var[564].CFrame = CFrame.new(-19.400074, 14.3456955, -0.340536594, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
- var[564]:MakeJoints()
- var[565] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[565].Name = "Weld"
- var[565].Archivable = true
- var[565].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[565].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[565].C0 = CFrame.new(2.40002441, -4.9419136, 1.92205048, -1, 0, 0, 0, 0.832050383, 0.554700077, 0, 0.554700077, -0.832050383)
- var[565].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[566] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[566].Name = "Part"
- var[566].Archivable = true
- var[566].BrickColor = BrickColor.new('Brick yellow')
- var[566].Material = 'WoodPlanks'
- var[566].Reflectance = 0
- var[566].Transparency = 0
- var[566].RotVelocity = Vector3.new(0, 0, 0)
- var[566].Velocity = Vector3.new(0, 0, 0)
- var[566].Anchored = false
- var[566].CanCollide = true
- var[566].Locked = false
- var[566].Elasticity = 0.5
- var[566].Friction = 0.30000001192093
- var[566].Size = Vector3.new(0.800000429, 7.4000001, 0.200000003)
- var[566].FormFactor = 'Custom'
- var[566].Shape = 'Block'
- var[566].BackSurface = 'Smooth'
- var[566].FrontSurface = 'Smooth'
- var[566].TopSurface = 'Smooth'
- var[566].BottomSurface = 'Smooth'
- var[566].LeftSurface = 'Smooth'
- var[566].RightSurface = 'Smooth'
- var[566].CFrame = CFrame.new(-9.59999466, 4.69993973, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[566]:MakeJoints()
- var[567] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[567].Name = "Weld"
- var[567].Archivable = true
- var[567].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[567].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[567].C0 = CFrame.new(0.700012207, -1.09999847, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[567].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[568] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[568].Name = "Part"
- var[568].Archivable = true
- var[568].BrickColor = BrickColor.new('Brick yellow')
- var[568].Material = 'WoodPlanks'
- var[568].Reflectance = 0
- var[568].Transparency = 0
- var[568].RotVelocity = Vector3.new(0, 0, 0)
- var[568].Velocity = Vector3.new(0, 0, 0)
- var[568].Anchored = false
- var[568].CanCollide = true
- var[568].Locked = false
- var[568].Elasticity = 0.5
- var[568].Friction = 0.30000001192093
- var[568].Size = Vector3.new(3.00000048, 2.19999981, 0.200000003)
- var[568].FormFactor = 'Custom'
- var[568].Shape = 'Block'
- var[568].BackSurface = 'Smooth'
- var[568].FrontSurface = 'Smooth'
- var[568].TopSurface = 'Smooth'
- var[568].BottomSurface = 'Smooth'
- var[568].LeftSurface = 'Smooth'
- var[568].RightSurface = 'Smooth'
- var[568].CFrame = CFrame.new(-11.5000038, 2.09994125, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[568]:MakeJoints()
- var[569] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[569].Name = "Weld"
- var[569].Archivable = true
- var[569].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[569].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[569].C0 = CFrame.new(0.800003052, 1.30000305, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[569].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[570] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[570].Name = "Part"
- var[570].Archivable = true
- var[570].BrickColor = BrickColor.new('Brick yellow')
- var[570].Material = 'WoodPlanks'
- var[570].Reflectance = 0
- var[570].Transparency = 0
- var[570].RotVelocity = Vector3.new(0, 0, 0)
- var[570].Velocity = Vector3.new(0, 0, 0)
- var[570].Anchored = false
- var[570].CanCollide = true
- var[570].Locked = false
- var[570].Elasticity = 0.5
- var[570].Friction = 0.30000001192093
- var[570].Size = Vector3.new(3.00000048, 2.19999981, 0.200000003)
- var[570].FormFactor = 'Custom'
- var[570].Shape = 'Block'
- var[570].BackSurface = 'Smooth'
- var[570].FrontSurface = 'Smooth'
- var[570].TopSurface = 'Smooth'
- var[570].BottomSurface = 'Smooth'
- var[570].LeftSurface = 'Smooth'
- var[570].RightSurface = 'Smooth'
- var[570].CFrame = CFrame.new(-11.5000038, 7.2999382, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[570]:MakeJoints()
- var[571] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[571].Name = "Weld"
- var[571].Archivable = true
- var[571].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[571].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[571].C0 = CFrame.new(-0.300003052, -1.29999542, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[571].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[572] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[572].Name = "Part"
- var[572].Archivable = true
- var[572].BrickColor = BrickColor.new('Brick yellow')
- var[572].Material = 'WoodPlanks'
- var[572].Reflectance = 0
- var[572].Transparency = 0
- var[572].RotVelocity = Vector3.new(0, 0, 0)
- var[572].Velocity = Vector3.new(0, 0, 0)
- var[572].Anchored = false
- var[572].CanCollide = true
- var[572].Locked = false
- var[572].Elasticity = 0.5
- var[572].Friction = 0.30000001192093
- var[572].Size = Vector3.new(0.600000381, 0.799999833, 0.200000003)
- var[572].FormFactor = 'Custom'
- var[572].Shape = 'Block'
- var[572].BackSurface = 'Smooth'
- var[572].FrontSurface = 'Smooth'
- var[572].TopSurface = 'Smooth'
- var[572].BottomSurface = 'Smooth'
- var[572].LeftSurface = 'Smooth'
- var[572].RightSurface = 'Smooth'
- var[572].CFrame = CFrame.new(-10.3000069, 3.59994125, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[572]:MakeJoints()
- var[573] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[573].Name = "Weld"
- var[573].Archivable = true
- var[573].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[573].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[573].C0 = CFrame.new(2, -0.199996948, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[573].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[574] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[574].Name = "Part"
- var[574].Archivable = true
- var[574].BrickColor = BrickColor.new('Brick yellow')
- var[574].Material = 'WoodPlanks'
- var[574].Reflectance = 0
- var[574].Transparency = 0
- var[574].RotVelocity = Vector3.new(0, 0, 0)
- var[574].Velocity = Vector3.new(0, 0, 0)
- var[574].Anchored = false
- var[574].CanCollide = true
- var[574].Locked = false
- var[574].Elasticity = 0.5
- var[574].Friction = 0.30000001192093
- var[574].Size = Vector3.new(2.00000048, 0.799999833, 0.200000003)
- var[574].FormFactor = 'Custom'
- var[574].Shape = 'Block'
- var[574].BackSurface = 'Smooth'
- var[574].FrontSurface = 'Smooth'
- var[574].TopSurface = 'Smooth'
- var[574].BottomSurface = 'Smooth'
- var[574].LeftSurface = 'Smooth'
- var[574].RightSurface = 'Smooth'
- var[574].CFrame = CFrame.new(-11.0000038, 5.79994583, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[574]:MakeJoints()
- var[575] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[575].Name = "Weld"
- var[575].Archivable = true
- var[575].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[575].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[575].C0 = CFrame.new(0.199996948, 0.199996948, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[575].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[576] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[576].Name = "Part"
- var[576].Archivable = true
- var[576].BrickColor = BrickColor.new('Brick yellow')
- var[576].Material = 'WoodPlanks'
- var[576].Reflectance = 0
- var[576].Transparency = 0
- var[576].RotVelocity = Vector3.new(0, 0, 0)
- var[576].Velocity = Vector3.new(0, 0, 0)
- var[576].Anchored = false
- var[576].CanCollide = true
- var[576].Locked = false
- var[576].Elasticity = 0.5
- var[576].Friction = 0.30000001192093
- var[576].Size = Vector3.new(1.40000045, 0.399999827, 0.200000003)
- var[576].FormFactor = 'Custom'
- var[576].Shape = 'Block'
- var[576].BackSurface = 'Smooth'
- var[576].FrontSurface = 'Smooth'
- var[576].TopSurface = 'Smooth'
- var[576].BottomSurface = 'Smooth'
- var[576].LeftSurface = 'Smooth'
- var[576].RightSurface = 'Smooth'
- var[576].CFrame = CFrame.new(-12.3000069, 3.39994431, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[576]:MakeJoints()
- var[577] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[577].Name = "Weld"
- var[577].Archivable = true
- var[577].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[577].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[577].C0 = CFrame.new(0.399993896, 0.900001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[577].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[578] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[578].Name = "Part"
- var[578].Archivable = true
- var[578].BrickColor = BrickColor.new('Brick yellow')
- var[578].Material = 'WoodPlanks'
- var[578].Reflectance = 0
- var[578].Transparency = 0
- var[578].RotVelocity = Vector3.new(0, 0, 0)
- var[578].Velocity = Vector3.new(0, 0, 0)
- var[578].Anchored = false
- var[578].CanCollide = true
- var[578].Locked = false
- var[578].Elasticity = 0.5
- var[578].Friction = 0.30000001192093
- var[578].Size = Vector3.new(0.600000441, 1.39999986, 0.200000003)
- var[578].FormFactor = 'Custom'
- var[578].Shape = 'Block'
- var[578].BackSurface = 'Smooth'
- var[578].FrontSurface = 'Smooth'
- var[578].TopSurface = 'Smooth'
- var[578].BottomSurface = 'Smooth'
- var[578].LeftSurface = 'Smooth'
- var[578].RightSurface = 'Smooth'
- var[578].CFrame = CFrame.new(-12.7000008, 4.29994583, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[578]:MakeJoints()
- var[579] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[579].Name = "Weld"
- var[579].Archivable = true
- var[579].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[579].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[579].C0 = CFrame.new(0.699996948, 0.399993896, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[579].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[580] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[580].Name = "Part"
- var[580].Archivable = true
- var[580].BrickColor = BrickColor.new('Brick yellow')
- var[580].Material = 'WoodPlanks'
- var[580].Reflectance = 0
- var[580].Transparency = 0
- var[580].RotVelocity = Vector3.new(0, 0, 0)
- var[580].Velocity = Vector3.new(0, 0, 0)
- var[580].Anchored = false
- var[580].CanCollide = true
- var[580].Locked = false
- var[580].Elasticity = 0.5
- var[580].Friction = 0.30000001192093
- var[580].Size = Vector3.new(0.799999237, 7.4000001, 0.200000003)
- var[580].FormFactor = 'Custom'
- var[580].Shape = 'Block'
- var[580].BackSurface = 'Smooth'
- var[580].FrontSurface = 'Smooth'
- var[580].TopSurface = 'Smooth'
- var[580].BottomSurface = 'Smooth'
- var[580].LeftSurface = 'Smooth'
- var[580].RightSurface = 'Smooth'
- var[580].CFrame = CFrame.new(-9.59999466, 4.69993973, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[580]:MakeJoints()
- var[581] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[581].Name = "Weld"
- var[581].Archivable = true
- var[581].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[581].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[581].C0 = CFrame.new(-0.599975586, 1.30000305, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[581].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[582] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[582].Name = "Part"
- var[582].Archivable = true
- var[582].BrickColor = BrickColor.new('Sand red')
- var[582].Material = 'WoodPlanks'
- var[582].Reflectance = 0
- var[582].Transparency = 0
- var[582].RotVelocity = Vector3.new(0, 0, 0)
- var[582].Velocity = Vector3.new(0, 0, 0)
- var[582].Anchored = false
- var[582].CanCollide = true
- var[582].Locked = false
- var[582].Elasticity = 0.5
- var[582].Friction = 0.30000001192093
- var[582].Size = Vector3.new(0.600000381, 0.600000024, 16.4000015)
- var[582].FormFactor = 'Custom'
- var[582].Shape = 'Block'
- var[582].BackSurface = 'Smooth'
- var[582].FrontSurface = 'Smooth'
- var[582].TopSurface = 'Smooth'
- var[582].BottomSurface = 'Smooth'
- var[582].LeftSurface = 'Smooth'
- var[582].RightSurface = 'Smooth'
- var[582].CFrame = CFrame.new(-9.69997025, 11.2999363, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[582]:MakeJoints()
- var[583] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[583].Name = "Weld"
- var[583].Archivable = true
- var[583].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[583].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[583].C0 = CFrame.new(-3.05175781e-005, -1.59999084, -1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[583].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[584] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[584].Name = "Part"
- var[584].Archivable = true
- var[584].BrickColor = BrickColor.new('Sand red')
- var[584].Material = 'WoodPlanks'
- var[584].Reflectance = 0
- var[584].Transparency = 0
- var[584].RotVelocity = Vector3.new(0, 0, 0)
- var[584].Velocity = Vector3.new(0, 0, 0)
- var[584].Anchored = false
- var[584].CanCollide = true
- var[584].Locked = false
- var[584].Elasticity = 0.5
- var[584].Friction = 0.30000001192093
- var[584].Size = Vector3.new(0.599999845, 1, 17.6000004)
- var[584].FormFactor = 'Custom'
- var[584].Shape = 'Block'
- var[584].BackSurface = 'Smooth'
- var[584].FrontSurface = 'Smooth'
- var[584].TopSurface = 'Smooth'
- var[584].BottomSurface = 'Smooth'
- var[584].LeftSurface = 'Smooth'
- var[584].RightSurface = 'Smooth'
- var[584].CFrame = CFrame.new(-9.70003128, 0.499946952, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[584]:MakeJoints()
- var[585] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[585].Name = "Weld"
- var[585].Archivable = true
- var[585].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[585].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[585].C0 = CFrame.new(-0.400024414, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[585].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[586] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[586].Name = "Part"
- var[586].Archivable = true
- var[586].BrickColor = BrickColor.new('Sand red')
- var[586].Material = 'WoodPlanks'
- var[586].Reflectance = 0
- var[586].Transparency = 0
- var[586].RotVelocity = Vector3.new(0, 0, 0)
- var[586].Velocity = Vector3.new(0, 0, 0)
- var[586].Anchored = false
- var[586].CanCollide = true
- var[586].Locked = false
- var[586].Elasticity = 0.5
- var[586].Friction = 0.30000001192093
- var[586].Size = Vector3.new(0.599999845, 2.5999999, 0.400000036)
- var[586].FormFactor = 'Custom'
- var[586].Shape = 'Block'
- var[586].BackSurface = 'Smooth'
- var[586].FrontSurface = 'Smooth'
- var[586].TopSurface = 'Smooth'
- var[586].BottomSurface = 'Smooth'
- var[586].LeftSurface = 'Smooth'
- var[586].RightSurface = 'Smooth'
- var[586].CFrame = CFrame.new(-9.70000076, 9.69994545, 2.80000448, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[586]:MakeJoints()
- var[587] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[587].Name = "Weld"
- var[587].Archivable = true
- var[587].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[587].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[587].C0 = CFrame.new(0, -1.50000763, 1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[587].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[588] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[588].Name = "Part"
- var[588].Archivable = true
- var[588].BrickColor = BrickColor.new('Sand red')
- var[588].Material = 'WoodPlanks'
- var[588].Reflectance = 0
- var[588].Transparency = 0
- var[588].RotVelocity = Vector3.new(0, 0, 0)
- var[588].Velocity = Vector3.new(0, 0, 0)
- var[588].Anchored = false
- var[588].CanCollide = true
- var[588].Locked = false
- var[588].Elasticity = 0.5
- var[588].Friction = 0.30000001192093
- var[588].Size = Vector3.new(28.4000015, 1, 0.599999249)
- var[588].FormFactor = 'Custom'
- var[588].Shape = 'Block'
- var[588].BackSurface = 'Smooth'
- var[588].FrontSurface = 'Smooth'
- var[588].TopSurface = 'Smooth'
- var[588].BottomSurface = 'Smooth'
- var[588].LeftSurface = 'Smooth'
- var[588].RightSurface = 'Smooth'
- var[588].CFrame = CFrame.new(-24.2000465, 0.499947011, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[588]:MakeJoints()
- var[589] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[589].Name = "Weld"
- var[589].Archivable = true
- var[589].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[589].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[589].C0 = CFrame.new(-4.57763672e-005, 0, -0.400009155, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[589].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[590] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[590].Name = "Part"
- var[590].Archivable = true
- var[590].BrickColor = BrickColor.new('Sand red')
- var[590].Material = 'WoodPlanks'
- var[590].Reflectance = 0
- var[590].Transparency = 0
- var[590].RotVelocity = Vector3.new(0, 0, 0)
- var[590].Velocity = Vector3.new(0, 0, 0)
- var[590].Anchored = false
- var[590].CanCollide = true
- var[590].Locked = false
- var[590].Elasticity = 0.5
- var[590].Friction = 0.30000001192093
- var[590].Size = Vector3.new(0.200000003, 1, 17.5999985)
- var[590].FormFactor = 'Custom'
- var[590].Shape = 'Block'
- var[590].BackSurface = 'Smooth'
- var[590].FrontSurface = 'Smooth'
- var[590].TopSurface = 'Smooth'
- var[590].BottomSurface = 'Smooth'
- var[590].LeftSurface = 'Smooth'
- var[590].RightSurface = 'Smooth'
- var[590].CFrame = CFrame.new(-9.30000687, 0.499946952, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[590]:MakeJoints()
- var[591] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[591].Name = "Weld"
- var[591].Archivable = true
- var[591].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[591].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[591].C0 = CFrame.new(0, 1.79999888, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[591].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[592] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[592].Name = "Part"
- var[592].Archivable = true
- var[592].BrickColor = BrickColor.new('Sand red')
- var[592].Material = 'WoodPlanks'
- var[592].Reflectance = 0
- var[592].Transparency = 0
- var[592].RotVelocity = Vector3.new(0, 0, 0)
- var[592].Velocity = Vector3.new(0, 0, 0)
- var[592].Anchored = false
- var[592].CanCollide = true
- var[592].Locked = false
- var[592].Elasticity = 0.5
- var[592].Friction = 0.30000001192093
- var[592].Size = Vector3.new(0.599999845, 2.5999999, 0.400000036)
- var[592].FormFactor = 'Custom'
- var[592].Shape = 'Block'
- var[592].BackSurface = 'Smooth'
- var[592].FrontSurface = 'Smooth'
- var[592].TopSurface = 'Smooth'
- var[592].BottomSurface = 'Smooth'
- var[592].LeftSurface = 'Smooth'
- var[592].RightSurface = 'Smooth'
- var[592].CFrame = CFrame.new(-9.70000076, 2.29994583, 2.80000448, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[592]:MakeJoints()
- var[593] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[593].Name = "Weld"
- var[593].Archivable = true
- var[593].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[593].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[593].C0 = CFrame.new(0.399993896, 0, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[593].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[594] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[594].Name = "Part"
- var[594].Archivable = true
- var[594].BrickColor = BrickColor.new('Brick yellow')
- var[594].Material = 'WoodPlanks'
- var[594].Reflectance = 0
- var[594].Transparency = 0
- var[594].RotVelocity = Vector3.new(0, 0, 0)
- var[594].Velocity = Vector3.new(0, 0, 0)
- var[594].Anchored = false
- var[594].CanCollide = true
- var[594].Locked = false
- var[594].Elasticity = 0.5
- var[594].Friction = 0.30000001192093
- var[594].Size = Vector3.new(0.800000429, 7.4000001, 0.200000003)
- var[594].FormFactor = 'Custom'
- var[594].Shape = 'Block'
- var[594].BackSurface = 'Smooth'
- var[594].FrontSurface = 'Smooth'
- var[594].TopSurface = 'Smooth'
- var[594].BottomSurface = 'Smooth'
- var[594].LeftSurface = 'Smooth'
- var[594].RightSurface = 'Smooth'
- var[594].CFrame = CFrame.new(-13.3999977, 4.69993973, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[594]:MakeJoints()
- var[595] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[595].Name = "Weld"
- var[595].Archivable = true
- var[595].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[595].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[595].C0 = CFrame.new(-1.5, 0, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[595].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[596] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[596].Name = "Part"
- var[596].Archivable = true
- var[596].BrickColor = BrickColor.new('Sand red')
- var[596].Material = 'WoodPlanks'
- var[596].Reflectance = 0
- var[596].Transparency = 0
- var[596].RotVelocity = Vector3.new(0, 0, 0)
- var[596].Velocity = Vector3.new(0, 0, 0)
- var[596].Anchored = false
- var[596].CanCollide = true
- var[596].Locked = false
- var[596].Elasticity = 0.5
- var[596].Friction = 0.30000001192093
- var[596].Size = Vector3.new(30, 1, 0.200000003)
- var[596].FormFactor = 'Custom'
- var[596].Shape = 'Block'
- var[596].BackSurface = 'Smooth'
- var[596].FrontSurface = 'Smooth'
- var[596].TopSurface = 'Smooth'
- var[596].BottomSurface = 'Smooth'
- var[596].LeftSurface = 'Smooth'
- var[596].RightSurface = 'Smooth'
- var[596].CFrame = CFrame.new(-24.2000008, 0.499947011, 12.9000111, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[596]:MakeJoints()
- var[597] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[597].Name = "Weld"
- var[597].Archivable = true
- var[597].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[597].Part1 = game['Workspace']['DilapidatedHouse']['Base']
- var[597].C0 = CFrame.new(0, 0, -8.90000153, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[597].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[598] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[598].Name = "Part"
- var[598].Archivable = true
- var[598].BrickColor = BrickColor.new('Sand red')
- var[598].Material = 'WoodPlanks'
- var[598].Reflectance = 0
- var[598].Transparency = 0
- var[598].RotVelocity = Vector3.new(0, 0, 0)
- var[598].Velocity = Vector3.new(0, 0, 0)
- var[598].Anchored = false
- var[598].CanCollide = true
- var[598].Locked = false
- var[598].Elasticity = 0.5
- var[598].Friction = 0.30000001192093
- var[598].Size = Vector3.new(1.39999998, 4, 0.400000006)
- var[598].FormFactor = 'Custom'
- var[598].Shape = 'Block'
- var[598].BackSurface = 'Smooth'
- var[598].FrontSurface = 'Smooth'
- var[598].TopSurface = 'Smooth'
- var[598].BottomSurface = 'Smooth'
- var[598].LeftSurface = 'Smooth'
- var[598].RightSurface = 'Smooth'
- var[598].CFrame = CFrame.new(-9.70000076, 5.99994278, 0.800004482, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[598]:MakeJoints()
- var[599] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[599].Name = "Weld"
- var[599].Archivable = true
- var[599].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[599].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[599].C0 = CFrame.new(0, 0, -0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[599].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[600] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[600].Name = "Part"
- var[600].Archivable = true
- var[600].BrickColor = BrickColor.new('Sand red')
- var[600].Material = 'WoodPlanks'
- var[600].Reflectance = 0
- var[600].Transparency = 0
- var[600].RotVelocity = Vector3.new(0, 0, 0)
- var[600].Velocity = Vector3.new(0, 0, 0)
- var[600].Anchored = false
- var[600].CanCollide = true
- var[600].Locked = false
- var[600].Elasticity = 0.5
- var[600].Friction = 0.30000001192093
- var[600].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[600].FormFactor = 'Custom'
- var[600].Shape = 'Block'
- var[600].BackSurface = 'Smooth'
- var[600].FrontSurface = 'Smooth'
- var[600].TopSurface = 'Smooth'
- var[600].BottomSurface = 'Smooth'
- var[600].LeftSurface = 'Smooth'
- var[600].RightSurface = 'Smooth'
- var[600].CFrame = CFrame.new(-9.69997025, 5.99994278, -3.99999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[600]:MakeJoints()
- var[601] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[601].Name = "Weld"
- var[601].Archivable = true
- var[601].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[601].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[601].C0 = CFrame.new(-0.5, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[601].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[602] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[602].Name = "Part"
- var[602].Archivable = true
- var[602].BrickColor = BrickColor.new('Sand green')
- var[602].Material = 'Granite'
- var[602].Reflectance = 0
- var[602].Transparency = 0
- var[602].RotVelocity = Vector3.new(0, 0, 0)
- var[602].Velocity = Vector3.new(0, 0, 0)
- var[602].Anchored = false
- var[602].CanCollide = true
- var[602].Locked = false
- var[602].Elasticity = 0.5
- var[602].Friction = 0.30000001192093
- var[602].Size = Vector3.new(10.6000004, 0.400000006, 6.39999962)
- var[602].FormFactor = 'Custom'
- var[602].Shape = 'Block'
- var[602].BackSurface = 'Smooth'
- var[602].FrontSurface = 'Smooth'
- var[602].TopSurface = 'Smooth'
- var[602].BottomSurface = 'Smooth'
- var[602].LeftSurface = 'Smooth'
- var[602].RightSurface = 'Smooth'
- var[602].CFrame = CFrame.new(-13.5000038, 14.3179693, 9.28350067, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
- var[602]:MakeJoints()
- var[603] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[603].Name = "Weld"
- var[603].Archivable = true
- var[603].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[603].Part1 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[603].C0 = CFrame.new(-3.90000916, -0.199985504, -0.994468689, 1, 0, 0, 0, 0.832050323, -0.554700136, 0, 0.554700136, 0.832050323)
- var[603].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[604] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
- var[604].Name = "Wedge"
- var[604].Archivable = true
- var[604].BrickColor = BrickColor.new('Sand red')
- var[604].Material = 'WoodPlanks'
- var[604].Reflectance = 0
- var[604].Transparency = 0
- var[604].RotVelocity = Vector3.new(0, 0, 0)
- var[604].Velocity = Vector3.new(0, 0, 0)
- var[604].Anchored = false
- var[604].CanCollide = true
- var[604].Locked = false
- var[604].Elasticity = 0.5
- var[604].Friction = 0.30000001192093
- var[604].Size = Vector3.new(0.799999952, 4, 6)
- var[604].BackSurface = 'Smooth'
- var[604].FrontSurface = 'Smooth'
- var[604].TopSurface = 'Smooth'
- var[604].BottomSurface = 'Smooth'
- var[604].LeftSurface = 'Smooth'
- var[604].RightSurface = 'Smooth'
- var[604].CFrame = CFrame.new(-9.59999466, 13.5999393, 10.0000172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[604]:MakeJoints()
- var[605] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
- var[605].Name = "Weld"
- var[605].Archivable = true
- var[605].Part0 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[605].Part1 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[605].C0 = CFrame.new(0, 2.99999809, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[605].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[606] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
- var[606].Name = "Wedge"
- var[606].Archivable = true
- var[606].BrickColor = BrickColor.new('Sand red')
- var[606].Material = 'WoodPlanks'
- var[606].Reflectance = 0
- var[606].Transparency = 0
- var[606].RotVelocity = Vector3.new(0, 0, 0)
- var[606].Velocity = Vector3.new(0, 0, 0)
- var[606].Anchored = false
- var[606].CanCollide = true
- var[606].Locked = false
- var[606].Elasticity = 0.5
- var[606].Friction = 0.30000001192093
- var[606].Size = Vector3.new(0.799999952, 6, 9)
- var[606].BackSurface = 'Smooth'
- var[606].FrontSurface = 'Smooth'
- var[606].TopSurface = 'Smooth'
- var[606].BottomSurface = 'Smooth'
- var[606].LeftSurface = 'Smooth'
- var[606].RightSurface = 'Smooth'
- var[606].CFrame = CFrame.new(-9.60004044, 14.5999308, -0.500013828, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[606]:MakeJoints()
- var[607] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
- var[607].Name = "Weld"
- var[607].Archivable = true
- var[607].Part0 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[607].Part1 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[607].C0 = CFrame.new(4.57763672e-005, 2.00000668, 6.00003052, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[607].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[608] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
- var[608].Name = "Wedge"
- var[608].Archivable = true
- var[608].BrickColor = BrickColor.new('Sand red')
- var[608].Material = 'WoodPlanks'
- var[608].Reflectance = 0
- var[608].Transparency = 0
- var[608].RotVelocity = Vector3.new(0, 0, 0)
- var[608].Velocity = Vector3.new(0, 0, 0)
- var[608].Anchored = false
- var[608].CanCollide = true
- var[608].Locked = false
- var[608].Elasticity = 0.5
- var[608].Friction = 0.30000001192093
- var[608].Size = Vector3.new(0.799999952, 2, 3)
- var[608].BackSurface = 'Smooth'
- var[608].FrontSurface = 'Smooth'
- var[608].TopSurface = 'Smooth'
- var[608].BottomSurface = 'Smooth'
- var[608].LeftSurface = 'Smooth'
- var[608].RightSurface = 'Smooth'
- var[608].CFrame = CFrame.new(-9.59999466, 16.5999374, 5.50001669, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[608]:MakeJoints()
- var[609] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
- var[609].Name = "Weld"
- var[609].Archivable = true
- var[609].Part0 = game['Workspace']['DilapidatedHouse']['Wedge']
- var[609].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[609].C0 = CFrame.new(0.100006104, -6.89999199, 0.300003052, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[609].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[610] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[610].Name = "Part"
- var[610].Archivable = true
- var[610].BrickColor = BrickColor.new('Sand red')
- var[610].Material = 'WoodPlanks'
- var[610].Reflectance = 0
- var[610].Transparency = 0
- var[610].RotVelocity = Vector3.new(0, 0, 0)
- var[610].Velocity = Vector3.new(0, 0, 0)
- var[610].Anchored = false
- var[610].CanCollide = true
- var[610].Locked = false
- var[610].Elasticity = 0.5
- var[610].Friction = 0.30000001192093
- var[610].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[610].FormFactor = 'Custom'
- var[610].Shape = 'Block'
- var[610].BackSurface = 'Smooth'
- var[610].FrontSurface = 'Smooth'
- var[610].TopSurface = 'Smooth'
- var[610].BottomSurface = 'Smooth'
- var[610].LeftSurface = 'Smooth'
- var[610].RightSurface = 'Smooth'
- var[610].CFrame = CFrame.new(-9.70000076, 5.99994278, 0.400010586, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[610]:MakeJoints()
- var[611] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[611].Name = "Weld"
- var[611].Archivable = true
- var[611].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[611].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[611].C0 = CFrame.new(3.05175781e-005, 0, -2.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[611].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[612] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[612].Name = "Part"
- var[612].Archivable = true
- var[612].BrickColor = BrickColor.new('Sand red')
- var[612].Material = 'WoodPlanks'
- var[612].Reflectance = 0
- var[612].Transparency = 0
- var[612].RotVelocity = Vector3.new(0, 0, 0)
- var[612].Velocity = Vector3.new(0, 0, 0)
- var[612].Anchored = false
- var[612].CanCollide = true
- var[612].Locked = false
- var[612].Elasticity = 0.5
- var[612].Friction = 0.30000001192093
- var[612].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[612].FormFactor = 'Custom'
- var[612].Shape = 'Block'
- var[612].BackSurface = 'Smooth'
- var[612].FrontSurface = 'Smooth'
- var[612].TopSurface = 'Smooth'
- var[612].BottomSurface = 'Smooth'
- var[612].LeftSurface = 'Smooth'
- var[612].RightSurface = 'Smooth'
- var[612].CFrame = CFrame.new(-14.6000404, 0.499946952, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[612]:MakeJoints()
- var[613] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[613].Name = "Weld"
- var[613].Archivable = true
- var[613].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[613].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[613].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[613].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[614] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[614].Name = "Part"
- var[614].Archivable = true
- var[614].BrickColor = BrickColor.new('Sand red')
- var[614].Material = 'WoodPlanks'
- var[614].Reflectance = 0
- var[614].Transparency = 0
- var[614].RotVelocity = Vector3.new(0, 0, 0)
- var[614].Velocity = Vector3.new(0, 0, 0)
- var[614].Anchored = false
- var[614].CanCollide = true
- var[614].Locked = false
- var[614].Elasticity = 0.5
- var[614].Friction = 0.30000001192093
- var[614].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[614].FormFactor = 'Custom'
- var[614].Shape = 'Block'
- var[614].BackSurface = 'Smooth'
- var[614].FrontSurface = 'Smooth'
- var[614].TopSurface = 'Smooth'
- var[614].BottomSurface = 'Smooth'
- var[614].LeftSurface = 'Smooth'
- var[614].RightSurface = 'Smooth'
- var[614].CFrame = CFrame.new(-10.1999702, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[614]:MakeJoints()
- var[615] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[615].Name = "Weld"
- var[615].Archivable = true
- var[615].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[615].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[615].C0 = CFrame.new(-1.6000061, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[615].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[616] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[616].Name = "Part"
- var[616].Archivable = true
- var[616].BrickColor = BrickColor.new('Sand red')
- var[616].Material = 'WoodPlanks'
- var[616].Reflectance = 0
- var[616].Transparency = 0
- var[616].RotVelocity = Vector3.new(0, 0, 0)
- var[616].Velocity = Vector3.new(0, 0, 0)
- var[616].Anchored = false
- var[616].CanCollide = true
- var[616].Locked = false
- var[616].Elasticity = 0.5
- var[616].Friction = 0.30000001192093
- var[616].Size = Vector3.new(1.39999998, 4, 0.400000006)
- var[616].FormFactor = 'Custom'
- var[616].Shape = 'Block'
- var[616].BackSurface = 'Smooth'
- var[616].FrontSurface = 'Smooth'
- var[616].TopSurface = 'Smooth'
- var[616].BottomSurface = 'Smooth'
- var[616].LeftSurface = 'Smooth'
- var[616].RightSurface = 'Smooth'
- var[616].CFrame = CFrame.new(-9.70000076, 5.99994659, 7.00002575, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
- var[616]:MakeJoints()
- var[617] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[617].Name = "Weld"
- var[617].Archivable = true
- var[617].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[617].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[617].C0 = CFrame.new(0, -0.155294418, 0.579551697, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
- var[617].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[618] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[618].Name = "Part"
- var[618].Archivable = true
- var[618].BrickColor = BrickColor.new('Sand red')
- var[618].Material = 'WoodPlanks'
- var[618].Reflectance = 0
- var[618].Transparency = 0
- var[618].RotVelocity = Vector3.new(0, 0, 0)
- var[618].Velocity = Vector3.new(0, 0, 0)
- var[618].Anchored = false
- var[618].CanCollide = true
- var[618].Locked = false
- var[618].Elasticity = 0.5
- var[618].Friction = 0.30000001192093
- var[618].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[618].FormFactor = 'Custom'
- var[618].Shape = 'Block'
- var[618].BackSurface = 'Smooth'
- var[618].FrontSurface = 'Smooth'
- var[618].TopSurface = 'Smooth'
- var[618].BottomSurface = 'Smooth'
- var[618].LeftSurface = 'Smooth'
- var[618].RightSurface = 'Smooth'
- var[618].CFrame = CFrame.new(-9.69997025, 5.99994278, -1.99998331, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[618]:MakeJoints()
- var[619] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[619].Name = "Weld"
- var[619].Archivable = true
- var[619].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[619].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[619].C0 = CFrame.new(-2.1000061, 0, -2.50001526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[619].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[620] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[620].Name = "Part"
- var[620].Archivable = true
- var[620].BrickColor = BrickColor.new('Sand red')
- var[620].Material = 'WoodPlanks'
- var[620].Reflectance = 0
- var[620].Transparency = 0
- var[620].RotVelocity = Vector3.new(0, 0, 0)
- var[620].Velocity = Vector3.new(0, 0, 0)
- var[620].Anchored = false
- var[620].CanCollide = true
- var[620].Locked = false
- var[620].Elasticity = 0.5
- var[620].Friction = 0.30000001192093
- var[620].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[620].FormFactor = 'Custom'
- var[620].Shape = 'Block'
- var[620].BackSurface = 'Smooth'
- var[620].FrontSurface = 'Smooth'
- var[620].TopSurface = 'Smooth'
- var[620].BottomSurface = 'Smooth'
- var[620].LeftSurface = 'Smooth'
- var[620].RightSurface = 'Smooth'
- var[620].CFrame = CFrame.new(-12.2000465, 0.499946952, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[620]:MakeJoints()
- var[621] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[621].Name = "Weld"
- var[621].Archivable = true
- var[621].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[621].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[621].C0 = CFrame.new(-2.10003662, 1.79999888, -1.52587891e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[621].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[622] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[622].Name = "Part"
- var[622].Archivable = true
- var[622].BrickColor = BrickColor.new('Sand red')
- var[622].Material = 'WoodPlanks'
- var[622].Reflectance = 0
- var[622].Transparency = 0
- var[622].RotVelocity = Vector3.new(0, 0, 0)
- var[622].Velocity = Vector3.new(0, 0, 0)
- var[622].Anchored = false
- var[622].CanCollide = true
- var[622].Locked = false
- var[622].Elasticity = 0.5
- var[622].Friction = 0.30000001192093
- var[622].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[622].FormFactor = 'Custom'
- var[622].Shape = 'Block'
- var[622].BackSurface = 'Smooth'
- var[622].FrontSurface = 'Smooth'
- var[622].TopSurface = 'Smooth'
- var[622].BottomSurface = 'Smooth'
- var[622].LeftSurface = 'Smooth'
- var[622].RightSurface = 'Smooth'
- var[622].CFrame = CFrame.new(-21.3999977, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[622]:MakeJoints()
- var[623] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[623].Name = "Weld"
- var[623].Archivable = true
- var[623].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[623].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[623].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[623].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[624] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[624].Name = "Part"
- var[624].Archivable = true
- var[624].BrickColor = BrickColor.new('Brick yellow')
- var[624].Material = 'WoodPlanks'
- var[624].Reflectance = 0
- var[624].Transparency = 0
- var[624].RotVelocity = Vector3.new(0, 0, 0)
- var[624].Velocity = Vector3.new(0, 0, 0)
- var[624].Anchored = false
- var[624].CanCollide = true
- var[624].Locked = false
- var[624].Elasticity = 0.5
- var[624].Friction = 0.30000001192093
- var[624].Size = Vector3.new(15.0000019, 3.19999981, 0.200000003)
- var[624].FormFactor = 'Custom'
- var[624].Shape = 'Block'
- var[624].BackSurface = 'Smooth'
- var[624].FrontSurface = 'Smooth'
- var[624].TopSurface = 'Smooth'
- var[624].BottomSurface = 'Smooth'
- var[624].LeftSurface = 'Smooth'
- var[624].RightSurface = 'Smooth'
- var[624].CFrame = CFrame.new(-17.5000038, 6.79994583, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[624]:MakeJoints()
- var[625] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[625].Name = "Weld"
- var[625].Archivable = true
- var[625].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[625].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[625].C0 = CFrame.new(0.900024414, -0.800003052, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[625].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[626] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[626].Name = "Part"
- var[626].Archivable = true
- var[626].BrickColor = BrickColor.new('Sand red')
- var[626].Material = 'WoodPlanks'
- var[626].Reflectance = 0
- var[626].Transparency = 0
- var[626].RotVelocity = Vector3.new(0, 0, 0)
- var[626].Velocity = Vector3.new(0, 0, 0)
- var[626].Anchored = false
- var[626].CanCollide = true
- var[626].Locked = false
- var[626].Elasticity = 0.5
- var[626].Friction = 0.30000001192093
- var[626].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[626].FormFactor = 'Custom'
- var[626].Shape = 'Block'
- var[626].BackSurface = 'Smooth'
- var[626].FrontSurface = 'Smooth'
- var[626].TopSurface = 'Smooth'
- var[626].BottomSurface = 'Smooth'
- var[626].LeftSurface = 'Smooth'
- var[626].RightSurface = 'Smooth'
- var[626].CFrame = CFrame.new(-18.9999886, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[626]:MakeJoints()
- var[627] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[627].Name = "Weld"
- var[627].Archivable = true
- var[627].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[627].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[627].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[627].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[628] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[628].Name = "Part"
- var[628].Archivable = true
- var[628].BrickColor = BrickColor.new('Sand red')
- var[628].Material = 'WoodPlanks'
- var[628].Reflectance = 0
- var[628].Transparency = 0
- var[628].RotVelocity = Vector3.new(0, 0, 0)
- var[628].Velocity = Vector3.new(0, 0, 0)
- var[628].Anchored = false
- var[628].CanCollide = true
- var[628].Locked = false
- var[628].Elasticity = 0.5
- var[628].Friction = 0.30000001192093
- var[628].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[628].FormFactor = 'Custom'
- var[628].Shape = 'Block'
- var[628].BackSurface = 'Smooth'
- var[628].FrontSurface = 'Smooth'
- var[628].TopSurface = 'Smooth'
- var[628].BottomSurface = 'Smooth'
- var[628].LeftSurface = 'Smooth'
- var[628].RightSurface = 'Smooth'
- var[628].CFrame = CFrame.new(-11.7999763, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[628]:MakeJoints()
- var[629] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[629].Name = "Weld"
- var[629].Archivable = true
- var[629].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[629].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[629].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[629].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[630] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[630].Name = "Part"
- var[630].Archivable = true
- var[630].BrickColor = BrickColor.new('Brick yellow')
- var[630].Material = 'WoodPlanks'
- var[630].Reflectance = 0
- var[630].Transparency = 0
- var[630].RotVelocity = Vector3.new(0, 0, 0)
- var[630].Velocity = Vector3.new(0, 0, 0)
- var[630].Anchored = false
- var[630].CanCollide = true
- var[630].Locked = false
- var[630].Elasticity = 0.5
- var[630].Friction = 0.30000001192093
- var[630].Size = Vector3.new(0.200000003, 2.5999999, 17.6000004)
- var[630].FormFactor = 'Custom'
- var[630].Shape = 'Block'
- var[630].BackSurface = 'Smooth'
- var[630].FrontSurface = 'Smooth'
- var[630].TopSurface = 'Smooth'
- var[630].BottomSurface = 'Smooth'
- var[630].LeftSurface = 'Smooth'
- var[630].RightSurface = 'Smooth'
- var[630].CFrame = CFrame.new(-9.30000687, 2.29994583, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[630]:MakeJoints()
- var[631] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[631].Name = "Weld"
- var[631].Archivable = true
- var[631].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[631].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[631].C0 = CFrame.new(-0.800003052, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[631].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[632] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[632].Name = "Part"
- var[632].Archivable = true
- var[632].BrickColor = BrickColor.new('Brick yellow')
- var[632].Material = 'WoodPlanks'
- var[632].Reflectance = 0
- var[632].Transparency = 0
- var[632].RotVelocity = Vector3.new(0, 0, 0)
- var[632].Velocity = Vector3.new(0, 0, 0)
- var[632].Anchored = false
- var[632].CanCollide = true
- var[632].Locked = false
- var[632].Elasticity = 0.5
- var[632].Friction = 0.30000001192093
- var[632].Size = Vector3.new(0.200000003, 2.60000014, 16.0000019)
- var[632].FormFactor = 'Custom'
- var[632].Shape = 'Block'
- var[632].BackSurface = 'Smooth'
- var[632].FrontSurface = 'Smooth'
- var[632].TopSurface = 'Smooth'
- var[632].BottomSurface = 'Smooth'
- var[632].LeftSurface = 'Smooth'
- var[632].RightSurface = 'Smooth'
- var[632].CFrame = CFrame.new(-10.1000099, 2.29994583, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[632]:MakeJoints()
- var[633] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[633].Name = "Weld"
- var[633].Archivable = true
- var[633].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[633].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[633].C0 = CFrame.new(0.400009155, 0, 1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[633].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[634] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[634].Name = "Part"
- var[634].Archivable = true
- var[634].BrickColor = BrickColor.new('Sand red')
- var[634].Material = 'WoodPlanks'
- var[634].Reflectance = 0
- var[634].Transparency = 0
- var[634].RotVelocity = Vector3.new(0, 0, 0)
- var[634].Velocity = Vector3.new(0, 0, 0)
- var[634].Anchored = false
- var[634].CanCollide = true
- var[634].Locked = false
- var[634].Elasticity = 0.5
- var[634].Friction = 0.30000001192093
- var[634].Size = Vector3.new(1.39999998, 0.399999857, 6.80000019)
- var[634].FormFactor = 'Custom'
- var[634].Shape = 'Block'
- var[634].BackSurface = 'Smooth'
- var[634].FrontSurface = 'Smooth'
- var[634].TopSurface = 'Smooth'
- var[634].BottomSurface = 'Smooth'
- var[634].LeftSurface = 'Smooth'
- var[634].RightSurface = 'Smooth'
- var[634].CFrame = CFrame.new(-9.70000076, 8.19993782, 4.00001669, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[634]:MakeJoints()
- var[635] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[635].Name = "Weld"
- var[635].Archivable = true
- var[635].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[635].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[635].C0 = CFrame.new(0, 1.50000763, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[635].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[636] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[636].Name = "Part"
- var[636].Archivable = true
- var[636].BrickColor = BrickColor.new('Sand red')
- var[636].Material = 'WoodPlanks'
- var[636].Reflectance = 0
- var[636].Transparency = 0
- var[636].RotVelocity = Vector3.new(0, 0, 0)
- var[636].Velocity = Vector3.new(0, 0, 0)
- var[636].Anchored = false
- var[636].CanCollide = true
- var[636].Locked = false
- var[636].Elasticity = 0.5
- var[636].Friction = 0.30000001192093
- var[636].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[636].FormFactor = 'Custom'
- var[636].Shape = 'Block'
- var[636].BackSurface = 'Smooth'
- var[636].FrontSurface = 'Smooth'
- var[636].TopSurface = 'Smooth'
- var[636].BottomSurface = 'Smooth'
- var[636].LeftSurface = 'Smooth'
- var[636].RightSurface = 'Smooth'
- var[636].CFrame = CFrame.new(-11.2000008, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[636]:MakeJoints()
- var[637] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[637].Name = "Weld"
- var[637].Archivable = true
- var[637].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[637].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[637].C0 = CFrame.new(-1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[637].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[638] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[638].Name = "Part"
- var[638].Archivable = true
- var[638].BrickColor = BrickColor.new('Sand red')
- var[638].Material = 'WoodPlanks'
- var[638].Reflectance = 0
- var[638].Transparency = 0
- var[638].RotVelocity = Vector3.new(0, 0, 0)
- var[638].Velocity = Vector3.new(0, 0, 0)
- var[638].Anchored = false
- var[638].CanCollide = true
- var[638].Locked = false
- var[638].Elasticity = 0.5
- var[638].Friction = 0.30000001192093
- var[638].Size = Vector3.new(0.400000334, 0.600000024, 16.3999996)
- var[638].FormFactor = 'Custom'
- var[638].Shape = 'Block'
- var[638].BackSurface = 'Smooth'
- var[638].FrontSurface = 'Smooth'
- var[638].TopSurface = 'Smooth'
- var[638].BottomSurface = 'Smooth'
- var[638].LeftSurface = 'Smooth'
- var[638].RightSurface = 'Smooth'
- var[638].CFrame = CFrame.new(-17.0000496, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[638]:MakeJoints()
- var[639] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[639].Name = "Weld"
- var[639].Archivable = true
- var[639].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[639].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[639].C0 = CFrame.new(-7.30004883, -1.59999084, -1.20002747, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[639].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[640] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[640].Name = "Part"
- var[640].Archivable = true
- var[640].BrickColor = BrickColor.new('Brick yellow')
- var[640].Material = 'WoodPlanks'
- var[640].Reflectance = 0
- var[640].Transparency = 0
- var[640].RotVelocity = Vector3.new(0, 0, 0)
- var[640].Velocity = Vector3.new(0, 0, 0)
- var[640].Anchored = false
- var[640].CanCollide = true
- var[640].Locked = false
- var[640].Elasticity = 0.5
- var[640].Friction = 0.30000001192093
- var[640].Size = Vector3.new(3.80000043, 7.4000001, 0.200000003)
- var[640].FormFactor = 'Custom'
- var[640].Shape = 'Block'
- var[640].BackSurface = 'Smooth'
- var[640].FrontSurface = 'Smooth'
- var[640].TopSurface = 'Smooth'
- var[640].BottomSurface = 'Smooth'
- var[640].LeftSurface = 'Smooth'
- var[640].RightSurface = 'Smooth'
- var[640].CFrame = CFrame.new(-11.8999977, 4.69993973, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[640]:MakeJoints()
- var[641] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[641].Name = "Weld"
- var[641].Archivable = true
- var[641].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[641].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[641].C0 = CFrame.new(-1.69999695, 1.30000305, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[641].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[642] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[642].Name = "Part"
- var[642].Archivable = true
- var[642].BrickColor = BrickColor.new('Sand red')
- var[642].Material = 'WoodPlanks'
- var[642].Reflectance = 0
- var[642].Transparency = 0
- var[642].RotVelocity = Vector3.new(0, 0, 0)
- var[642].Velocity = Vector3.new(0, 0, 0)
- var[642].Anchored = false
- var[642].CanCollide = true
- var[642].Locked = false
- var[642].Elasticity = 0.5
- var[642].Friction = 0.30000001192093
- var[642].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[642].FormFactor = 'Custom'
- var[642].Shape = 'Block'
- var[642].BackSurface = 'Smooth'
- var[642].FrontSurface = 'Smooth'
- var[642].TopSurface = 'Smooth'
- var[642].BottomSurface = 'Smooth'
- var[642].LeftSurface = 'Smooth'
- var[642].RightSurface = 'Smooth'
- var[642].CFrame = CFrame.new(-10.2000008, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[642]:MakeJoints()
- var[643] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[643].Name = "Weld"
- var[643].Archivable = true
- var[643].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[643].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[643].C0 = CFrame.new(-0.5, 0, 4.89997864, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[643].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[644] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[644].Name = "Part"
- var[644].Archivable = true
- var[644].BrickColor = BrickColor.new('Sand red')
- var[644].Material = 'WoodPlanks'
- var[644].Reflectance = 0
- var[644].Transparency = 0
- var[644].RotVelocity = Vector3.new(0, 0, 0)
- var[644].Velocity = Vector3.new(0, 0, 0)
- var[644].Anchored = false
- var[644].CanCollide = true
- var[644].Locked = false
- var[644].Elasticity = 0.5
- var[644].Friction = 0.30000001192093
- var[644].Size = Vector3.new(1.39999998, 0.399999857, 6.80000019)
- var[644].FormFactor = 'Custom'
- var[644].Shape = 'Block'
- var[644].BackSurface = 'Smooth'
- var[644].FrontSurface = 'Smooth'
- var[644].TopSurface = 'Smooth'
- var[644].BottomSurface = 'Smooth'
- var[644].LeftSurface = 'Smooth'
- var[644].RightSurface = 'Smooth'
- var[644].CFrame = CFrame.new(-9.70000076, 3.7999382, 4.00001669, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[644]:MakeJoints()
- var[645] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[645].Name = "Weld"
- var[645].Archivable = true
- var[645].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[645].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[645].C0 = CFrame.new(0, -1.49999237, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[645].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[646] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[646].Name = "Part"
- var[646].Archivable = true
- var[646].BrickColor = BrickColor.new('Sand red')
- var[646].Material = 'WoodPlanks'
- var[646].Reflectance = 0
- var[646].Transparency = 0
- var[646].RotVelocity = Vector3.new(0, 0, 0)
- var[646].Velocity = Vector3.new(0, 0, 0)
- var[646].Anchored = false
- var[646].CanCollide = true
- var[646].Locked = false
- var[646].Elasticity = 0.5
- var[646].Friction = 0.30000001192093
- var[646].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[646].FormFactor = 'Custom'
- var[646].Shape = 'Block'
- var[646].BackSurface = 'Smooth'
- var[646].FrontSurface = 'Smooth'
- var[646].TopSurface = 'Smooth'
- var[646].BottomSurface = 'Smooth'
- var[646].LeftSurface = 'Smooth'
- var[646].RightSurface = 'Smooth'
- var[646].CFrame = CFrame.new(-16.5999794, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[646]:MakeJoints()
- var[647] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[647].Name = "Weld"
- var[647].Archivable = true
- var[647].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[647].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[647].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[647].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[648] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[648].Name = "Part"
- var[648].Archivable = true
- var[648].BrickColor = BrickColor.new('Sand red')
- var[648].Material = 'WoodPlanks'
- var[648].Reflectance = 0
- var[648].Transparency = 0
- var[648].RotVelocity = Vector3.new(0, 0, 0)
- var[648].Velocity = Vector3.new(0, 0, 0)
- var[648].Anchored = false
- var[648].CanCollide = true
- var[648].Locked = false
- var[648].Elasticity = 0.5
- var[648].Friction = 0.30000001192093
- var[648].Size = Vector3.new(0.599999845, 2.5999999, 0.400000036)
- var[648].FormFactor = 'Custom'
- var[648].Shape = 'Block'
- var[648].BackSurface = 'Smooth'
- var[648].FrontSurface = 'Smooth'
- var[648].TopSurface = 'Smooth'
- var[648].BottomSurface = 'Smooth'
- var[648].LeftSurface = 'Smooth'
- var[648].RightSurface = 'Smooth'
- var[648].CFrame = CFrame.new(-9.70000076, 9.69994545, 5.20001364, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[648]:MakeJoints()
- var[649] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[649].Name = "Weld"
- var[649].Archivable = true
- var[649].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[649].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[649].C0 = CFrame.new(0, -3.70000315, 2.40000916, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[649].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[650] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[650].Name = "Part"
- var[650].Archivable = true
- var[650].BrickColor = BrickColor.new('Sand red')
- var[650].Material = 'WoodPlanks'
- var[650].Reflectance = 0
- var[650].Transparency = 0
- var[650].RotVelocity = Vector3.new(0, 0, 0)
- var[650].Velocity = Vector3.new(0, 0, 0)
- var[650].Anchored = false
- var[650].CanCollide = true
- var[650].Locked = false
- var[650].Elasticity = 0.5
- var[650].Friction = 0.30000001192093
- var[650].Size = Vector3.new(0.599999845, 10, 0.400000036)
- var[650].FormFactor = 'Custom'
- var[650].Shape = 'Block'
- var[650].BackSurface = 'Smooth'
- var[650].FrontSurface = 'Smooth'
- var[650].TopSurface = 'Smooth'
- var[650].BottomSurface = 'Smooth'
- var[650].LeftSurface = 'Smooth'
- var[650].RightSurface = 'Smooth'
- var[650].CFrame = CFrame.new(-9.70000076, 5.99994278, 7.60002279, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[650]:MakeJoints()
- var[651] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[651].Name = "Weld"
- var[651].Archivable = true
- var[651].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[651].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[651].C0 = CFrame.new(0, -3.69999695, -2.40000916, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[651].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[652] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[652].Name = "Part"
- var[652].Archivable = true
- var[652].BrickColor = BrickColor.new('Sand red')
- var[652].Material = 'WoodPlanks'
- var[652].Reflectance = 0
- var[652].Transparency = 0
- var[652].RotVelocity = Vector3.new(0, 0, 0)
- var[652].Velocity = Vector3.new(0, 0, 0)
- var[652].Anchored = false
- var[652].CanCollide = true
- var[652].Locked = false
- var[652].Elasticity = 0.5
- var[652].Friction = 0.30000001192093
- var[652].Size = Vector3.new(0.599999845, 2.5999999, 0.400000036)
- var[652].FormFactor = 'Custom'
- var[652].Shape = 'Block'
- var[652].BackSurface = 'Smooth'
- var[652].FrontSurface = 'Smooth'
- var[652].TopSurface = 'Smooth'
- var[652].BottomSurface = 'Smooth'
- var[652].LeftSurface = 'Smooth'
- var[652].RightSurface = 'Smooth'
- var[652].CFrame = CFrame.new(-9.70000076, 2.29994583, 5.20001364, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[652]:MakeJoints()
- var[653] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[653].Name = "Weld"
- var[653].Archivable = true
- var[653].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[653].Part1 = game['Workspace']['DilapidatedHouse']['Part']
- var[653].C0 = CFrame.new(-4.49996948, 3.69999695, -9.70001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[653].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[654] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[654].Name = "Part"
- var[654].Archivable = true
- var[654].BrickColor = BrickColor.new('Sand red')
- var[654].Material = 'WoodPlanks'
- var[654].Reflectance = 0
- var[654].Transparency = 0
- var[654].RotVelocity = Vector3.new(0, 0, 0)
- var[654].Velocity = Vector3.new(0, 0, 0)
- var[654].Anchored = false
- var[654].CanCollide = true
- var[654].Locked = false
- var[654].Elasticity = 0.5
- var[654].Friction = 0.30000001192093
- var[654].Size = Vector3.new(0.399999857, 10, 0.600000024)
- var[654].FormFactor = 'Custom'
- var[654].Shape = 'Block'
- var[654].BackSurface = 'Smooth'
- var[654].FrontSurface = 'Smooth'
- var[654].TopSurface = 'Smooth'
- var[654].BottomSurface = 'Smooth'
- var[654].LeftSurface = 'Smooth'
- var[654].RightSurface = 'Smooth'
- var[654].CFrame = CFrame.new(-14.1999702, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[654]:MakeJoints()
- var[655] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
- var[655].Name = "Weld"
- var[655].Archivable = true
- var[655].Part0 = game['Workspace']['DilapidatedHouse']['Part']
- var[655].Part1 = game['Workspace']['DilapidatedHouse']['Base']
- var[655].C0 = CFrame.new(-10.0000305, -5.49999571, 8.50000763, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[655].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[656] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
- var[656].Name = "Base"
- var[656].Archivable = true
- var[656].BrickColor = BrickColor.new('Medium stone grey')
- var[656].Material = 'Plastic'
- var[656].Reflectance = 0
- var[656].Transparency = 1
- var[656].RotVelocity = Vector3.new(0, 0, 0)
- var[656].Velocity = Vector3.new(0, 0, 0)
- var[656].Anchored = false
- var[656].CanCollide = false
- var[656].Locked = false
- var[656].Elasticity = 0.5
- var[656].Friction = 0.30000001192093
- var[656].Size = Vector3.new(30, 1, 18.0000019)
- var[656].FormFactor = 'Custom'
- var[656].Shape = 'Block'
- var[656].BackSurface = 'Smooth'
- var[656].FrontSurface = 'Smooth'
- var[656].TopSurface = 'Smooth'
- var[656].BottomSurface = 'Weld'
- var[656].LeftSurface = 'Smooth'
- var[656].RightSurface = 'Smooth'
- var[656].CFrame = CFrame.new(-24.2000008, 0.499947011, 4.00000906, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- var[656]:MakeJoints()
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