vlatkovski

Dilapilated House

Jul 29th, 2015
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  1. --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
  2.  
  3.     Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
  4.    
  5. --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
  6.  
  7. -- AutoGenerated Code
  8.  
  9.  
  10. local var = {}
  11.  
  12. var[1] = Instance.new('Model', game['Workspace'])
  13.     var[1].Name = "DilapidatedHouse"
  14.     var[1].Archivable   = true
  15.  
  16. var[2] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  17.     var[2].Name = "Part"
  18.     var[2].Archivable   = true
  19.     var[2].BrickColor   = BrickColor.new('Sand red')
  20.     var[2].Material = 'WoodPlanks'
  21.     var[2].Reflectance  = 0
  22.     var[2].Transparency = 0
  23.     var[2].RotVelocity  = Vector3.new(0, 0, 0)
  24.     var[2].Velocity = Vector3.new(0, 0, 0)
  25.     var[2].Anchored = false
  26.     var[2].CanCollide   = true
  27.     var[2].Locked   = false
  28.     var[2].Elasticity   = 0.5
  29.     var[2].Friction = 0.30000001192093
  30.     var[2].Size = Vector3.new(0.399999976, 7, 1)
  31.     var[2].FormFactor   = 'Custom'
  32.     var[2].Shape    = 'Block'
  33.     var[2].BackSurface  = 'Smooth'
  34.     var[2].FrontSurface = 'Smooth'
  35.     var[2].TopSurface   = 'Smooth'
  36.     var[2].BottomSurface    = 'Smooth'
  37.     var[2].LeftSurface  = 'Smooth'
  38.     var[2].RightSurface = 'Smooth'
  39.     var[2].CFrame   = CFrame.new(-34.3999977, 4.49994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  40.     var[2]:MakeJoints()
  41.  
  42. var[3] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  43.     var[3].Name = "Weld"
  44.     var[3].Archivable   = true
  45.     var[3].Part0    = game['Workspace']['DilapidatedHouse']['Part']
  46.     var[3].Part1    = game['Workspace']['DilapidatedHouse']['Part']
  47.     var[3].C0   = CFrame.new(-0.400009155, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  48.     var[3].C1   = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  49.  
  50. var[4] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  51.     var[4].Name = "Part"
  52.     var[4].Archivable   = true
  53.     var[4].BrickColor   = BrickColor.new('Brick yellow')
  54.     var[4].Material = 'WoodPlanks'
  55.     var[4].Reflectance  = 0
  56.     var[4].Transparency = 0
  57.     var[4].RotVelocity  = Vector3.new(0, 0, 0)
  58.     var[4].Velocity = Vector3.new(0, 0, 0)
  59.     var[4].Anchored = false
  60.     var[4].CanCollide   = true
  61.     var[4].Locked   = false
  62.     var[4].Elasticity   = 0.5
  63.     var[4].Friction = 0.30000001192093
  64.     var[4].Size = Vector3.new(18.8000011, 2.5999999, 0.200000003)
  65.     var[4].FormFactor   = 'Custom'
  66.     var[4].Shape    = 'Block'
  67.     var[4].BackSurface  = 'Smooth'
  68.     var[4].FrontSurface = 'Smooth'
  69.     var[4].TopSurface   = 'Smooth'
  70.     var[4].BottomSurface    = 'Smooth'
  71.     var[4].LeftSurface  = 'Smooth'
  72.     var[4].RightSurface = 'Smooth'
  73.     var[4].CFrame   = CFrame.new(-29.0000038, 2.29994583, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  74.     var[4]:MakeJoints()
  75.  
  76. var[5] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  77.     var[5].Name = "Weld"
  78.     var[5].Archivable   = true
  79.     var[5].Part0    = game['Workspace']['DilapidatedHouse']['Part']
  80.     var[5].Part1    = game['Workspace']['DilapidatedHouse']['Part']
  81.     var[5].C0   = CFrame.new(0.400024414, 0, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  82.     var[5].C1   = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  83.  
  84. var[6] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  85.     var[6].Name = "Part"
  86.     var[6].Archivable   = true
  87.     var[6].BrickColor   = BrickColor.new('Sand red')
  88.     var[6].Material = 'WoodPlanks'
  89.     var[6].Reflectance  = 0
  90.     var[6].Transparency = 0
  91.     var[6].RotVelocity  = Vector3.new(0, 0, 0)
  92.     var[6].Velocity = Vector3.new(0, 0, 0)
  93.     var[6].Anchored = false
  94.     var[6].CanCollide   = true
  95.     var[6].Locked   = false
  96.     var[6].Elasticity   = 0.5
  97.     var[6].Friction = 0.30000001192093
  98.     var[6].Size = Vector3.new(0.399999857, 10, 0.600000024)
  99.     var[6].FormFactor   = 'Custom'
  100.     var[6].Shape    = 'Block'
  101.     var[6].BackSurface  = 'Smooth'
  102.     var[6].FrontSurface = 'Smooth'
  103.     var[6].TopSurface   = 'Smooth'
  104.     var[6].BottomSurface    = 'Smooth'
  105.     var[6].LeftSurface  = 'Smooth'
  106.     var[6].RightSurface = 'Smooth'
  107.     var[6].CFrame   = CFrame.new(-24.6000099, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  108.     var[6]:MakeJoints()
  109.  
  110. var[7] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  111.     var[7].Name = "Weld"
  112.     var[7].Archivable   = true
  113.     var[7].Part0    = game['Workspace']['DilapidatedHouse']['Part']
  114.     var[7].Part1    = game['Workspace']['DilapidatedHouse']['Part']
  115.     var[7].C0   = CFrame.new(0.400009155, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  116.     var[7].C1   = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  117.  
  118. var[8] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  119.     var[8].Name = "Part"
  120.     var[8].Archivable   = true
  121.     var[8].BrickColor   = BrickColor.new('Sand red')
  122.     var[8].Material = 'WoodPlanks'
  123.     var[8].Reflectance  = 0
  124.     var[8].Transparency = 0
  125.     var[8].RotVelocity  = Vector3.new(0, 0, 0)
  126.     var[8].Velocity = Vector3.new(0, 0, 0)
  127.     var[8].Anchored = false
  128.     var[8].CanCollide   = true
  129.     var[8].Locked   = false
  130.     var[8].Elasticity   = 0.5
  131.     var[8].Friction = 0.30000001192093
  132.     var[8].Size = Vector3.new(28.4000015, 1, 0.599999249)
  133.     var[8].FormFactor   = 'Custom'
  134.     var[8].Shape    = 'Block'
  135.     var[8].BackSurface  = 'Smooth'
  136.     var[8].FrontSurface = 'Smooth'
  137.     var[8].TopSurface   = 'Smooth'
  138.     var[8].BottomSurface    = 'Smooth'
  139.     var[8].LeftSurface  = 'Smooth'
  140.     var[8].RightSurface = 'Smooth'
  141.     var[8].CFrame   = CFrame.new(-24.2000465, 0.499947071, -4.50001383, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  142.     var[8]:MakeJoints()
  143.  
  144. var[9] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  145.     var[9].Name = "Weld"
  146.     var[9].Archivable   = true
  147.     var[9].Part0    = game['Workspace']['DilapidatedHouse']['Part']
  148.     var[9].Part1    = game['Workspace']['DilapidatedHouse']['Part']
  149.     var[9].C0   = CFrame.new(-4.57763672e-005, 0, 0.399993896, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  150.     var[9].C1   = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  151.  
  152. var[10] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  153.     var[10].Name    = "Part"
  154.     var[10].Archivable  = true
  155.     var[10].BrickColor  = BrickColor.new('Brick yellow')
  156.     var[10].Material    = 'WoodPlanks'
  157.     var[10].Reflectance = 0
  158.     var[10].Transparency    = 0
  159.     var[10].RotVelocity = Vector3.new(0, 0, 0)
  160.     var[10].Velocity    = Vector3.new(0, 0, 0)
  161.     var[10].Anchored    = false
  162.     var[10].CanCollide  = true
  163.     var[10].Locked  = false
  164.     var[10].Elasticity  = 0.5
  165.     var[10].Friction    = 0.30000001192093
  166.     var[10].Size    = Vector3.new(0.200000003, 4.20000029, 1.80000019)
  167.     var[10].FormFactor  = 'Custom'
  168.     var[10].Shape   = 'Block'
  169.     var[10].BackSurface = 'Smooth'
  170.     var[10].FrontSurface    = 'Smooth'
  171.     var[10].TopSurface  = 'Smooth'
  172.     var[10].BottomSurface   = 'Smooth'
  173.     var[10].LeftSurface = 'Smooth'
  174.     var[10].RightSurface    = 'Smooth'
  175.     var[10].CFrame  = CFrame.new(-39.1000099, 9.49994087, -3.89999247, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  176.     var[10]:MakeJoints()
  177.  
  178. var[11] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  179.     var[11].Name    = "Weld"
  180.     var[11].Archivable  = true
  181.     var[11].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  182.     var[11].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  183.     var[11].C0  = CFrame.new(-1.52587891e-005, -1.59999704, -1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  184.     var[11].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  185.  
  186. var[12] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  187.     var[12].Name    = "Part"
  188.     var[12].Archivable  = true
  189.     var[12].BrickColor  = BrickColor.new('Sand red')
  190.     var[12].Material    = 'Slate'
  191.     var[12].Reflectance = 0
  192.     var[12].Transparency    = 0
  193.     var[12].RotVelocity = Vector3.new(0, 0, 0)
  194.     var[12].Velocity    = Vector3.new(0, 0, 0)
  195.     var[12].Anchored    = false
  196.     var[12].CanCollide  = true
  197.     var[12].Locked  = false
  198.     var[12].Elasticity  = 0.5
  199.     var[12].Friction    = 0.30000001192093
  200.     var[12].Size    = Vector3.new(28.4000015, 0.200000003, 16.3999996)
  201.     var[12].FormFactor  = 'Custom'
  202.     var[12].Shape   = 'Block'
  203.     var[12].BackSurface = 'Smooth'
  204.     var[12].FrontSurface    = 'Smooth'
  205.     var[12].TopSurface  = 'Smooth'
  206.     var[12].BottomSurface   = 'Smooth'
  207.     var[12].LeftSurface = 'Smooth'
  208.     var[12].RightSurface    = 'Smooth'
  209.     var[12].CFrame  = CFrame.new(-24.2000465, 0.0999474823, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  210.     var[12]:MakeJoints()
  211.  
  212. var[13] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  213.     var[13].Name    = "Weld"
  214.     var[13].Archivable  = true
  215.     var[13].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  216.     var[13].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  217.     var[13].C0  = CFrame.new(0, 0.399999529, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  218.     var[13].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  219.  
  220. var[14] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  221.     var[14].Name    = "Part"
  222.     var[14].Archivable  = true
  223.     var[14].BrickColor  = BrickColor.new('Sand red')
  224.     var[14].Material    = 'WoodPlanks'
  225.     var[14].Reflectance = 0
  226.     var[14].Transparency    = 0
  227.     var[14].RotVelocity = Vector3.new(0, 0, 0)
  228.     var[14].Velocity    = Vector3.new(0, 0, 0)
  229.     var[14].Anchored    = false
  230.     var[14].CanCollide  = true
  231.     var[14].Locked  = false
  232.     var[14].Elasticity  = 0.5
  233.     var[14].Friction    = 0.30000001192093
  234.     var[14].Size    = Vector3.new(5.80000019, 0.399999976, 1.4000001)
  235.     var[14].FormFactor  = 'Custom'
  236.     var[14].Shape   = 'Block'
  237.     var[14].BackSurface = 'Smooth'
  238.     var[14].FrontSurface    = 'Smooth'
  239.     var[14].TopSurface  = 'Smooth'
  240.     var[14].BottomSurface   = 'Smooth'
  241.     var[14].LeftSurface = 'Smooth'
  242.     var[14].RightSurface    = 'Smooth'
  243.     var[14].CFrame  = CFrame.new(-16.7000008, 8.19994259, 12.4999962, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  244.     var[14]:MakeJoints()
  245.  
  246. var[15] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  247.     var[15].Name    = "Weld"
  248.     var[15].Archivable  = true
  249.     var[15].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  250.     var[15].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  251.     var[15].C0  = CFrame.new(-1.1000061, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  252.     var[15].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  253.  
  254. var[16] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  255.     var[16].Name    = "Part"
  256.     var[16].Archivable  = true
  257.     var[16].BrickColor  = BrickColor.new('Brick yellow')
  258.     var[16].Material    = 'WoodPlanks'
  259.     var[16].Reflectance = 0
  260.     var[16].Transparency    = 0
  261.     var[16].RotVelocity = Vector3.new(0, 0, 0)
  262.     var[16].Velocity    = Vector3.new(0, 0, 0)
  263.     var[16].Anchored    = false
  264.     var[16].CanCollide  = true
  265.     var[16].Locked  = false
  266.     var[16].Elasticity  = 0.5
  267.     var[16].Friction    = 0.30000001192093
  268.     var[16].Size    = Vector3.new(30, 3.20000029, 0.200000003)
  269.     var[16].FormFactor  = 'Custom'
  270.     var[16].Shape   = 'Block'
  271.     var[16].BackSurface = 'Smooth'
  272.     var[16].FrontSurface    = 'Smooth'
  273.     var[16].TopSurface  = 'Smooth'
  274.     var[16].BottomSurface   = 'Smooth'
  275.     var[16].LeftSurface = 'Smooth'
  276.     var[16].RightSurface    = 'Smooth'
  277.     var[16].CFrame  = CFrame.new(-24.2000008, 9.99994183, -4.8999958, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  278.     var[16]:MakeJoints()
  279.  
  280. var[17] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  281.     var[17].Name    = "Weld"
  282.     var[17].Archivable  = true
  283.     var[17].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  284.     var[17].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  285.     var[17].C0  = CFrame.new(3.05175781e-005, 1.29999542, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  286.     var[17].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  287.  
  288. var[18] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  289.     var[18].Name    = "Part"
  290.     var[18].Archivable  = true
  291.     var[18].BrickColor  = BrickColor.new('Brick yellow')
  292.     var[18].Material    = 'WoodPlanks'
  293.     var[18].Reflectance = 0
  294.     var[18].Transparency    = 0
  295.     var[18].RotVelocity = Vector3.new(0, 0, 0)
  296.     var[18].Velocity    = Vector3.new(0, 0, 0)
  297.     var[18].Anchored    = false
  298.     var[18].CanCollide  = true
  299.     var[18].Locked  = false
  300.     var[18].Elasticity  = 0.5
  301.     var[18].Friction    = 0.30000001192093
  302.     var[18].Size    = Vector3.new(0.200000003, 1.79999948, 0.200001597)
  303.     var[18].FormFactor  = 'Custom'
  304.     var[18].Shape   = 'Block'
  305.     var[18].BackSurface = 'Smooth'
  306.     var[18].FrontSurface    = 'Smooth'
  307.     var[18].TopSurface  = 'Smooth'
  308.     var[18].BottomSurface   = 'Smooth'
  309.     var[18].LeftSurface = 'Smooth'
  310.     var[18].RightSurface    = 'Smooth'
  311.     var[18].CFrame  = CFrame.new(-38.3000069, 7.89994431, 11.300005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  312.     var[18]:MakeJoints()
  313.  
  314. var[19] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  315.     var[19].Name    = "Weld"
  316.     var[19].Archivable  = true
  317.     var[19].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  318.     var[19].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  319.     var[19].C0  = CFrame.new(0, -0.400001526, 0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  320.     var[19].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  321.  
  322. var[20] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  323.     var[20].Name    = "Part"
  324.     var[20].Archivable  = true
  325.     var[20].BrickColor  = BrickColor.new('Brick yellow')
  326.     var[20].Material    = 'WoodPlanks'
  327.     var[20].Reflectance = 0
  328.     var[20].Transparency    = 0
  329.     var[20].RotVelocity = Vector3.new(0, 0, 0)
  330.     var[20].Velocity    = Vector3.new(0, 0, 0)
  331.     var[20].Anchored    = false
  332.     var[20].CanCollide  = true
  333.     var[20].Locked  = false
  334.     var[20].Elasticity  = 0.5
  335.     var[20].Friction    = 0.30000001192093
  336.     var[20].Size    = Vector3.new(0.200000003, 1.00000024, 0.600000024)
  337.     var[20].FormFactor  = 'Custom'
  338.     var[20].Shape   = 'Block'
  339.     var[20].BackSurface = 'Smooth'
  340.     var[20].FrontSurface    = 'Smooth'
  341.     var[20].TopSurface  = 'Smooth'
  342.     var[20].BottomSurface   = 'Smooth'
  343.     var[20].LeftSurface = 'Smooth'
  344.     var[20].RightSurface    = 'Smooth'
  345.     var[20].CFrame  = CFrame.new(-39.0999947, 7.89994431, -2.69999552, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  346.     var[20]:MakeJoints()
  347.  
  348. var[21] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  349.     var[21].Name    = "Weld"
  350.     var[21].Archivable  = true
  351.     var[21].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  352.     var[21].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  353.     var[21].C0  = CFrame.new(-0.399993896, -1.90000153, -0.699981689, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  354.     var[21].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  355.  
  356. var[22] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  357.     var[22].Name    = "Part"
  358.     var[22].Archivable  = true
  359.     var[22].BrickColor  = BrickColor.new('Brick yellow')
  360.     var[22].Material    = 'WoodPlanks'
  361.     var[22].Reflectance = 0
  362.     var[22].Transparency    = 0
  363.     var[22].RotVelocity = Vector3.new(0, 0, 0)
  364.     var[22].Velocity    = Vector3.new(0, 0, 0)
  365.     var[22].Anchored    = false
  366.     var[22].CanCollide  = true
  367.     var[22].Locked  = false
  368.     var[22].Elasticity  = 0.5
  369.     var[22].Friction    = 0.30000001192093
  370.     var[22].Size    = Vector3.new(1.00000012, 0.799999714, 0.200000003)
  371.     var[22].FormFactor  = 'Custom'
  372.     var[22].Shape   = 'Block'
  373.     var[22].BackSurface = 'Smooth'
  374.     var[22].FrontSurface    = 'Smooth'
  375.     var[22].TopSurface  = 'Smooth'
  376.     var[22].BottomSurface   = 'Smooth'
  377.     var[22].LeftSurface = 'Smooth'
  378.     var[22].RightSurface    = 'Smooth'
  379.     var[22].CFrame  = CFrame.new(-20.8999977, 7.99994183, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  380.     var[22]:MakeJoints()
  381.  
  382. var[23] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  383.     var[23].Name    = "Weld"
  384.     var[23].Archivable  = true
  385.     var[23].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  386.     var[23].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  387.     var[23].C0  = CFrame.new(1.30001831, 0.199995995, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  388.     var[23].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  389.  
  390. var[24] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  391.     var[24].Name    = "Part"
  392.     var[24].Archivable  = true
  393.     var[24].BrickColor  = BrickColor.new('Sand red')
  394.     var[24].Material    = 'WoodPlanks'
  395.     var[24].Reflectance = 0
  396.     var[24].Transparency    = 0
  397.     var[24].RotVelocity = Vector3.new(0, 0, 0)
  398.     var[24].Velocity    = Vector3.new(0, 0, 0)
  399.     var[24].Anchored    = false
  400.     var[24].CanCollide  = true
  401.     var[24].Locked  = false
  402.     var[24].Elasticity  = 0.5
  403.     var[24].Friction    = 0.30000001192093
  404.     var[24].Size    = Vector3.new(0.399999619, 0.600000024, 8)
  405.     var[24].FormFactor  = 'Custom'
  406.     var[24].Shape   = 'Block'
  407.     var[24].BackSurface = 'Smooth'
  408.     var[24].FrontSurface    = 'Smooth'
  409.     var[24].TopSurface  = 'Smooth'
  410.     var[24].BottomSurface   = 'Smooth'
  411.     var[24].LeftSurface = 'Smooth'
  412.     var[24].RightSurface    = 'Smooth'
  413.     var[24].CFrame  = CFrame.new(-38.8000069, 9.75876045, -8.63406944, 1, 0, 0, 0, 0.96592468, 0.258818686, 0, -0.258818686, 0.96592468)
  414.     var[24]:MakeJoints()
  415.  
  416. var[25] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  417.     var[25].Name    = "Weld"
  418.     var[25].Archivable  = true
  419.     var[25].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  420.     var[25].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  421.     var[25].C0  = CFrame.new(0.400009155, 0.399993896, -0.5, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
  422.     var[25].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  423.  
  424. var[26] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  425.     var[26].Name    = "Part"
  426.     var[26].Archivable  = true
  427.     var[26].BrickColor  = BrickColor.new('Brick yellow')
  428.     var[26].Material    = 'WoodPlanks'
  429.     var[26].Reflectance = 0
  430.     var[26].Transparency    = 0
  431.     var[26].RotVelocity = Vector3.new(0, 0, 0)
  432.     var[26].Velocity    = Vector3.new(0, 0, 0)
  433.     var[26].Anchored    = false
  434.     var[26].CanCollide  = true
  435.     var[26].Locked  = false
  436.     var[26].Elasticity  = 0.5
  437.     var[26].Friction    = 0.30000001192093
  438.     var[26].Size    = Vector3.new(0.200000003, 0.799999654, 5.40000153)
  439.     var[26].FormFactor  = 'Custom'
  440.     var[26].Shape   = 'Block'
  441.     var[26].BackSurface = 'Smooth'
  442.     var[26].FrontSurface    = 'Smooth'
  443.     var[26].TopSurface  = 'Smooth'
  444.     var[26].BottomSurface   = 'Smooth'
  445.     var[26].LeftSurface = 'Smooth'
  446.     var[26].RightSurface    = 'Smooth'
  447.     var[26].CFrame  = CFrame.new(-38.3000069, 8.99994087, 6.69999886, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  448.     var[26]:MakeJoints()
  449.  
  450. var[27] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  451.     var[27].Name    = "Weld"
  452.     var[27].Archivable  = true
  453.     var[27].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  454.     var[27].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  455.     var[27].C0  = CFrame.new(0.800003052, 0.5, -0.200012207, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  456.     var[27].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  457.  
  458. var[28] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  459.     var[28].Name    = "Part"
  460.     var[28].Archivable  = true
  461.     var[28].BrickColor  = BrickColor.new('Brick yellow')
  462.     var[28].Material    = 'WoodPlanks'
  463.     var[28].Reflectance = 0
  464.     var[28].Transparency    = 0
  465.     var[28].RotVelocity = Vector3.new(0, 0, 0)
  466.     var[28].Velocity    = Vector3.new(0, 0, 0)
  467.     var[28].Anchored    = false
  468.     var[28].CanCollide  = true
  469.     var[28].Locked  = false
  470.     var[28].Elasticity  = 0.5
  471.     var[28].Friction    = 0.30000001192093
  472.     var[28].Size    = Vector3.new(0.800000191, 4.79999971, 0.200000003)
  473.     var[28].FormFactor  = 'Custom'
  474.     var[28].Shape   = 'Block'
  475.     var[28].BackSurface = 'Smooth'
  476.     var[28].FrontSurface    = 'Smooth'
  477.     var[28].TopSurface  = 'Smooth'
  478.     var[28].BottomSurface   = 'Smooth'
  479.     var[28].LeftSurface = 'Smooth'
  480.     var[28].RightSurface    = 'Smooth'
  481.     var[28].CFrame  = CFrame.new(-24.3999977, 5.99994278, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  482.     var[28]:MakeJoints()
  483.  
  484. var[29] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  485.     var[29].Name    = "Weld"
  486.     var[29].Archivable  = true
  487.     var[29].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  488.     var[29].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  489.     var[29].C0  = CFrame.new(0.600021362, 0, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  490.     var[29].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  491.  
  492. var[30] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  493.     var[30].Name    = "Part"
  494.     var[30].Archivable  = true
  495.     var[30].BrickColor  = BrickColor.new('Brick yellow')
  496.     var[30].Material    = 'WoodPlanks'
  497.     var[30].Reflectance = 0
  498.     var[30].Transparency    = 0
  499.     var[30].RotVelocity = Vector3.new(0, 0, 0)
  500.     var[30].Velocity    = Vector3.new(0, 0, 0)
  501.     var[30].Anchored    = false
  502.     var[30].CanCollide  = true
  503.     var[30].Locked  = false
  504.     var[30].Elasticity  = 0.5
  505.     var[30].Friction    = 0.30000001192093
  506.     var[30].Size    = Vector3.new(0.200000003, 4.20000029, 11.8000002)
  507.     var[30].FormFactor  = 'Custom'
  508.     var[30].Shape   = 'Block'
  509.     var[30].BackSurface = 'Smooth'
  510.     var[30].FrontSurface    = 'Smooth'
  511.     var[30].TopSurface  = 'Smooth'
  512.     var[30].BottomSurface   = 'Smooth'
  513.     var[30].LeftSurface = 'Smooth'
  514.     var[30].RightSurface    = 'Smooth'
  515.     var[30].CFrame  = CFrame.new(-39.1000099, 9.49994087, 6.90001106, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  516.     var[30]:MakeJoints()
  517.  
  518. var[31] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  519.     var[31].Name    = "Weld"
  520.     var[31].Archivable  = true
  521.     var[31].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  522.     var[31].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  523.     var[31].C0  = CFrame.new(-0.800003052, -1.49999905, 1.60002136, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  524.     var[31].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  525.  
  526. var[32] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  527.     var[32].Name    = "Part"
  528.     var[32].Archivable  = true
  529.     var[32].BrickColor  = BrickColor.new('Brick yellow')
  530.     var[32].Material    = 'WoodPlanks'
  531.     var[32].Reflectance = 0
  532.     var[32].Transparency    = 0
  533.     var[32].RotVelocity = Vector3.new(0, 0, 0)
  534.     var[32].Velocity    = Vector3.new(0, 0, 0)
  535.     var[32].Anchored    = false
  536.     var[32].CanCollide  = true
  537.     var[32].Locked  = false
  538.     var[32].Elasticity  = 0.5
  539.     var[32].Friction    = 0.30000001192093
  540.     var[32].Size    = Vector3.new(0.800000429, 1.60000014, 0.200000003)
  541.     var[32].FormFactor  = 'Custom'
  542.     var[32].Shape   = 'Block'
  543.     var[32].BackSurface = 'Smooth'
  544.     var[32].FrontSurface    = 'Smooth'
  545.     var[32].TopSurface  = 'Smooth'
  546.     var[32].BottomSurface   = 'Smooth'
  547.     var[32].LeftSurface = 'Smooth'
  548.     var[32].RightSurface    = 'Smooth'
  549.     var[32].CFrame  = CFrame.new(-25.3999977, 7.59994936, -4.09999275, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  550.     var[32]:MakeJoints()
  551.  
  552. var[33] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  553.     var[33].Name    = "Weld"
  554.     var[33].Archivable  = true
  555.     var[33].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  556.     var[33].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  557.     var[33].C0  = CFrame.new(-0.600006104, 1.29999399, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  558.     var[33].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  559.  
  560. var[34] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  561.     var[34].Name    = "Part"
  562.     var[34].Archivable  = true
  563.     var[34].BrickColor  = BrickColor.new('Brick yellow')
  564.     var[34].Material    = 'WoodPlanks'
  565.     var[34].Reflectance = 0
  566.     var[34].Transparency    = 0
  567.     var[34].RotVelocity = Vector3.new(0, 0, 0)
  568.     var[34].Velocity    = Vector3.new(0, 0, 0)
  569.     var[34].Anchored    = false
  570.     var[34].CanCollide  = true
  571.     var[34].Locked  = false
  572.     var[34].Elasticity  = 0.5
  573.     var[34].Friction    = 0.30000001192093
  574.     var[34].Size    = Vector3.new(0.200000003, 1.59999955, 1.60000157)
  575.     var[34].FormFactor  = 'Custom'
  576.     var[34].Shape   = 'Block'
  577.     var[34].BackSurface = 'Smooth'
  578.     var[34].FrontSurface    = 'Smooth'
  579.     var[34].TopSurface  = 'Smooth'
  580.     var[34].BottomSurface   = 'Smooth'
  581.     var[34].LeftSurface = 'Smooth'
  582.     var[34].RightSurface    = 'Smooth'
  583.     var[34].CFrame  = CFrame.new(-38.3000069, 3.39994431, 8.19999886, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  584.     var[34]:MakeJoints()
  585.  
  586. var[35] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  587.     var[35].Name    = "Weld"
  588.     var[35].Archivable  = true
  589.     var[35].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  590.     var[35].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  591.     var[35].C0  = CFrame.new(0, 0.799995422, 1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  592.     var[35].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  593.  
  594. var[36] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  595.     var[36].Name    = "Part"
  596.     var[36].Archivable  = true
  597.     var[36].BrickColor  = BrickColor.new('Brick yellow')
  598.     var[36].Material    = 'WoodPlanks'
  599.     var[36].Reflectance = 0
  600.     var[36].Transparency    = 0
  601.     var[36].RotVelocity = Vector3.new(0, 0, 0)
  602.     var[36].Velocity    = Vector3.new(0, 0, 0)
  603.     var[36].Anchored    = false
  604.     var[36].CanCollide  = true
  605.     var[36].Locked  = false
  606.     var[36].Elasticity  = 0.5
  607.     var[36].Friction    = 0.30000001192093
  608.     var[36].Size    = Vector3.new(0.600000143, 2.5999999, 0.200000003)
  609.     var[36].FormFactor  = 'Custom'
  610.     var[36].Shape   = 'Block'
  611.     var[36].BackSurface = 'Smooth'
  612.     var[36].FrontSurface    = 'Smooth'
  613.     var[36].TopSurface  = 'Smooth'
  614.     var[36].BottomSurface   = 'Smooth'
  615.     var[36].LeftSurface = 'Smooth'
  616.     var[36].RightSurface    = 'Smooth'
  617.     var[36].CFrame  = CFrame.new(-23.7000008, 4.89994431, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  618.     var[36]:MakeJoints()
  619.  
  620. var[37] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  621.     var[37].Name    = "Weld"
  622.     var[37].Archivable  = true
  623.     var[37].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  624.     var[37].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  625.     var[37].C0  = CFrame.new(-1.5, -0.200004578, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  626.     var[37].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  627.  
  628. var[38] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  629.     var[38].Name    = "Part"
  630.     var[38].Archivable  = true
  631.     var[38].BrickColor  = BrickColor.new('Brick yellow')
  632.     var[38].Material    = 'WoodPlanks'
  633.     var[38].Reflectance = 0
  634.     var[38].Transparency    = 0
  635.     var[38].RotVelocity = Vector3.new(0, 0, 0)
  636.     var[38].Velocity    = Vector3.new(0, 0, 0)
  637.     var[38].Anchored    = false
  638.     var[38].CanCollide  = true
  639.     var[38].Locked  = false
  640.     var[38].Elasticity  = 0.5
  641.     var[38].Friction    = 0.30000001192093
  642.     var[38].Size    = Vector3.new(0.200000003, 2.39999962, 0.400001556)
  643.     var[38].FormFactor  = 'Custom'
  644.     var[38].Shape   = 'Block'
  645.     var[38].BackSurface = 'Smooth'
  646.     var[38].FrontSurface    = 'Smooth'
  647.     var[38].TopSurface  = 'Smooth'
  648.     var[38].BottomSurface   = 'Smooth'
  649.     var[38].LeftSurface = 'Smooth'
  650.     var[38].RightSurface    = 'Smooth'
  651.     var[38].CFrame  = CFrame.new(-38.3000069, 3.79994583, 6.3999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  652.     var[38]:MakeJoints()
  653.  
  654. var[39] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  655.     var[39].Name    = "Weld"
  656.     var[39].Archivable  = true
  657.     var[39].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  658.     var[39].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  659.     var[39].C0  = CFrame.new(0, 0.399993896, -0.599990845, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  660.     var[39].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  661.  
  662. var[40] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  663.     var[40].Name    = "Part"
  664.     var[40].Archivable  = true
  665.     var[40].BrickColor  = BrickColor.new('Brick yellow')
  666.     var[40].Material    = 'WoodPlanks'
  667.     var[40].Reflectance = 0
  668.     var[40].Transparency    = 0
  669.     var[40].RotVelocity = Vector3.new(0, 0, 0)
  670.     var[40].Velocity    = Vector3.new(0, 0, 0)
  671.     var[40].Anchored    = false
  672.     var[40].CanCollide  = true
  673.     var[40].Locked  = false
  674.     var[40].Elasticity  = 0.5
  675.     var[40].Friction    = 0.30000001192093
  676.     var[40].Size    = Vector3.new(0.200000003, 0.600000262, 2.5999999)
  677.     var[40].FormFactor  = 'Custom'
  678.     var[40].Shape   = 'Block'
  679.     var[40].BackSurface = 'Smooth'
  680.     var[40].FrontSurface    = 'Smooth'
  681.     var[40].TopSurface  = 'Smooth'
  682.     var[40].BottomSurface   = 'Smooth'
  683.     var[40].LeftSurface = 'Smooth'
  684.     var[40].RightSurface    = 'Smooth'
  685.     var[40].CFrame  = CFrame.new(-39.0999947, 7.69993925, -0.299986362, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  686.     var[40]:MakeJoints()
  687.  
  688. var[41] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  689.     var[41].Name    = "Weld"
  690.     var[41].Archivable  = true
  691.     var[41].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  692.     var[41].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  693.     var[41].C0  = CFrame.new(0, 0.800001621, -0.699996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  694.     var[41].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  695.  
  696. var[42] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  697.     var[42].Name    = "Part"
  698.     var[42].Archivable  = true
  699.     var[42].BrickColor  = BrickColor.new('Brick yellow')
  700.     var[42].Material    = 'WoodPlanks'
  701.     var[42].Reflectance = 0
  702.     var[42].Transparency    = 0
  703.     var[42].RotVelocity = Vector3.new(0, 0, 0)
  704.     var[42].Velocity    = Vector3.new(0, 0, 0)
  705.     var[42].Anchored    = false
  706.     var[42].CanCollide  = true
  707.     var[42].Locked  = false
  708.     var[42].Elasticity  = 0.5
  709.     var[42].Friction    = 0.30000001192093
  710.     var[42].Size    = Vector3.new(0.200000003, 0.399999648, 2.40000153)
  711.     var[42].FormFactor  = 'Custom'
  712.     var[42].Shape   = 'Block'
  713.     var[42].BackSurface = 'Smooth'
  714.     var[42].FrontSurface    = 'Smooth'
  715.     var[42].TopSurface  = 'Smooth'
  716.     var[42].BottomSurface   = 'Smooth'
  717.     var[42].LeftSurface = 'Smooth'
  718.     var[42].RightSurface    = 'Smooth'
  719.     var[42].CFrame  = CFrame.new(-38.3000069, 6.7999382, 2.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  720.     var[42]:MakeJoints()
  721.  
  722. var[43] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  723.     var[43].Name    = "Weld"
  724.     var[43].Archivable  = true
  725.     var[43].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  726.     var[43].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  727.     var[43].C0  = CFrame.new(0, 0.400001526, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  728.     var[43].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  729.  
  730. var[44] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  731.     var[44].Name    = "Part"
  732.     var[44].Archivable  = true
  733.     var[44].BrickColor  = BrickColor.new('Sand red')
  734.     var[44].Material    = 'WoodPlanks'
  735.     var[44].Reflectance = 0
  736.     var[44].Transparency    = 0
  737.     var[44].RotVelocity = Vector3.new(0, 0, 0)
  738.     var[44].Velocity    = Vector3.new(0, 0, 0)
  739.     var[44].Anchored    = false
  740.     var[44].CanCollide  = true
  741.     var[44].Locked  = false
  742.     var[44].Elasticity  = 0.5
  743.     var[44].Friction    = 0.30000001192093
  744.     var[44].Size    = Vector3.new(0.399999976, 8.20000076, 0.600000024)
  745.     var[44].FormFactor  = 'Custom'
  746.     var[44].Shape   = 'Block'
  747.     var[44].BackSurface = 'Smooth'
  748.     var[44].FrontSurface    = 'Smooth'
  749.     var[44].TopSurface  = 'Smooth'
  750.     var[44].BottomSurface   = 'Smooth'
  751.     var[44].LeftSurface = 'Smooth'
  752.     var[44].RightSurface    = 'Smooth'
  753.     var[44].CFrame  = CFrame.new(-34.5999947, 4.49993944, -12.2999802, 1, 0, 0, 0, 0.999999225, -4.47034836e-008, 0, 4.47034836e-008, 0.999999225)
  754.     var[44]:MakeJoints()
  755.  
  756. var[45] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  757.     var[45].Name    = "Weld"
  758.     var[45].Archivable  = true
  759.     var[45].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  760.     var[45].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  761.     var[45].C0  = CFrame.new(-0.800003052, 0.400001526, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  762.     var[45].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  763.  
  764. var[46] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  765.     var[46].Name    = "Part"
  766.     var[46].Archivable  = true
  767.     var[46].BrickColor  = BrickColor.new('Brick yellow')
  768.     var[46].Material    = 'WoodPlanks'
  769.     var[46].Reflectance = 0
  770.     var[46].Transparency    = 0
  771.     var[46].RotVelocity = Vector3.new(0, 0, 0)
  772.     var[46].Velocity    = Vector3.new(0, 0, 0)
  773.     var[46].Anchored    = false
  774.     var[46].CanCollide  = true
  775.     var[46].Locked  = false
  776.     var[46].Elasticity  = 0.5
  777.     var[46].Friction    = 0.30000001192093
  778.     var[46].Size    = Vector3.new(1.80000043, 0.400000036, 0.200000003)
  779.     var[46].FormFactor  = 'Custom'
  780.     var[46].Shape   = 'Block'
  781.     var[46].BackSurface = 'Smooth'
  782.     var[46].FrontSurface    = 'Smooth'
  783.     var[46].TopSurface  = 'Smooth'
  784.     var[46].BottomSurface   = 'Smooth'
  785.     var[46].LeftSurface = 'Smooth'
  786.     var[46].RightSurface    = 'Smooth'
  787.     var[46].CFrame  = CFrame.new(-30.8999977, 9.99994087, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  788.     var[46]:MakeJoints()
  789.  
  790. var[47] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  791.     var[47].Name    = "Weld"
  792.     var[47].Archivable  = true
  793.     var[47].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  794.     var[47].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  795.     var[47].C0  = CFrame.new(0.299987793, -0.300003052, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  796.     var[47].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  797.  
  798. var[48] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  799.     var[48].Name    = "Part"
  800.     var[48].Archivable  = true
  801.     var[48].BrickColor  = BrickColor.new('Brick yellow')
  802.     var[48].Material    = 'WoodPlanks'
  803.     var[48].Reflectance = 0
  804.     var[48].Transparency    = 0
  805.     var[48].RotVelocity = Vector3.new(0, 0, 0)
  806.     var[48].Velocity    = Vector3.new(0, 0, 0)
  807.     var[48].Anchored    = false
  808.     var[48].CanCollide  = true
  809.     var[48].Locked  = false
  810.     var[48].Elasticity  = 0.5
  811.     var[48].Friction    = 0.30000001192093
  812.     var[48].Size    = Vector3.new(0.200000003, 0.599999487, 0.800001621)
  813.     var[48].FormFactor  = 'Custom'
  814.     var[48].Shape   = 'Block'
  815.     var[48].BackSurface = 'Smooth'
  816.     var[48].FrontSurface    = 'Smooth'
  817.     var[48].TopSurface  = 'Smooth'
  818.     var[48].BottomSurface   = 'Smooth'
  819.     var[48].LeftSurface = 'Smooth'
  820.     var[48].RightSurface    = 'Smooth'
  821.     var[48].CFrame  = CFrame.new(-38.3000069, 9.09993935, 11.0000172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  822.     var[48]:MakeJoints()
  823.  
  824. var[49] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  825.     var[49].Name    = "Weld"
  826.     var[49].Archivable  = true
  827.     var[49].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  828.     var[49].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  829.     var[49].C0  = CFrame.new(0, -1.59999704, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  830.     var[49].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  831.  
  832. var[50] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  833.     var[50].Name    = "Part"
  834.     var[50].Archivable  = true
  835.     var[50].BrickColor  = BrickColor.new('Brick yellow')
  836.     var[50].Material    = 'WoodPlanks'
  837.     var[50].Reflectance = 0
  838.     var[50].Transparency    = 0
  839.     var[50].RotVelocity = Vector3.new(0, 0, 0)
  840.     var[50].Velocity    = Vector3.new(0, 0, 0)
  841.     var[50].Anchored    = false
  842.     var[50].CanCollide  = true
  843.     var[50].Locked  = false
  844.     var[50].Elasticity  = 0.5
  845.     var[50].Friction    = 0.30000001192093
  846.     var[50].Size    = Vector3.new(0.200000003, 0.799999654, 0.800001502)
  847.     var[50].FormFactor  = 'Custom'
  848.     var[50].Shape   = 'Block'
  849.     var[50].BackSurface = 'Smooth'
  850.     var[50].FrontSurface    = 'Smooth'
  851.     var[50].TopSurface  = 'Smooth'
  852.     var[50].BottomSurface   = 'Smooth'
  853.     var[50].LeftSurface = 'Smooth'
  854.     var[50].RightSurface    = 'Smooth'
  855.     var[50].CFrame  = CFrame.new(-38.3000069, 6.19993973, 2.19998312, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  856.     var[50]:MakeJoints()
  857.  
  858. var[51] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  859.     var[51].Name    = "Weld"
  860.     var[51].Archivable  = true
  861.     var[51].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  862.     var[51].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  863.     var[51].C0  = CFrame.new(0.399993896, -0.199996948, -0.600006104, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  864.     var[51].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  865.  
  866. var[52] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  867.     var[52].Name    = "Part"
  868.     var[52].Archivable  = true
  869.     var[52].BrickColor  = BrickColor.new('Brick yellow')
  870.     var[52].Material    = 'WoodPlanks'
  871.     var[52].Reflectance = 0
  872.     var[52].Transparency    = 0
  873.     var[52].RotVelocity = Vector3.new(0, 0, 0)
  874.     var[52].Velocity    = Vector3.new(0, 0, 0)
  875.     var[52].Anchored    = false
  876.     var[52].CanCollide  = true
  877.     var[52].Locked  = false
  878.     var[52].Elasticity  = 0.5
  879.     var[52].Friction    = 0.30000001192093
  880.     var[52].Size    = Vector3.new(2.80000043, 0.400000036, 0.200000003)
  881.     var[52].FormFactor  = 'Custom'
  882.     var[52].Shape   = 'Block'
  883.     var[52].BackSurface = 'Smooth'
  884.     var[52].FrontSurface    = 'Smooth'
  885.     var[52].TopSurface  = 'Smooth'
  886.     var[52].BottomSurface   = 'Smooth'
  887.     var[52].LeftSurface = 'Smooth'
  888.     var[52].RightSurface    = 'Smooth'
  889.     var[52].CFrame  = CFrame.new(-30.3999977, 8.59994698, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  890.     var[52]:MakeJoints()
  891.  
  892. var[53] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  893.     var[53].Name    = "Weld"
  894.     var[53].Archivable  = true
  895.     var[53].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  896.     var[53].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  897.     var[53].C0  = CFrame.new(-0.200012207, 1.09999084, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  898.     var[53].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  899.  
  900. var[54] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  901.     var[54].Name    = "Part"
  902.     var[54].Archivable  = true
  903.     var[54].BrickColor  = BrickColor.new('Brick yellow')
  904.     var[54].Material    = 'WoodPlanks'
  905.     var[54].Reflectance = 0
  906.     var[54].Transparency    = 0
  907.     var[54].RotVelocity = Vector3.new(0, 0, 0)
  908.     var[54].Velocity    = Vector3.new(0, 0, 0)
  909.     var[54].Anchored    = false
  910.     var[54].CanCollide  = true
  911.     var[54].Locked  = false
  912.     var[54].Elasticity  = 0.5
  913.     var[54].Friction    = 0.30000001192093
  914.     var[54].Size    = Vector3.new(0.200000003, 1.00000024, 0.599999905)
  915.     var[54].FormFactor  = 'Custom'
  916.     var[54].Shape   = 'Block'
  917.     var[54].BackSurface = 'Smooth'
  918.     var[54].FrontSurface    = 'Smooth'
  919.     var[54].TopSurface  = 'Smooth'
  920.     var[54].BottomSurface   = 'Smooth'
  921.     var[54].LeftSurface = 'Smooth'
  922.     var[54].RightSurface    = 'Smooth'
  923.     var[54].CFrame  = CFrame.new(-39.0999947, 10.0999393, 0.700013638, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  924.     var[54]:MakeJoints()
  925.  
  926. var[55] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  927.     var[55].Name    = "Weld"
  928.     var[55].Archivable  = true
  929.     var[55].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  930.     var[55].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  931.     var[55].C0  = CFrame.new(0, -1.59999847, 0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  932.     var[55].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  933.  
  934. var[56] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  935.     var[56].Name    = "Part"
  936.     var[56].Archivable  = true
  937.     var[56].BrickColor  = BrickColor.new('Brick yellow')
  938.     var[56].Material    = 'WoodPlanks'
  939.     var[56].Reflectance = 0
  940.     var[56].Transparency    = 0
  941.     var[56].RotVelocity = Vector3.new(0, 0, 0)
  942.     var[56].Velocity    = Vector3.new(0, 0, 0)
  943.     var[56].Anchored    = false
  944.     var[56].CanCollide  = true
  945.     var[56].Locked  = false
  946.     var[56].Elasticity  = 0.5
  947.     var[56].Friction    = 0.30000001192093
  948.     var[56].Size    = Vector3.new(7.60000038, 4.79999971, 0.200000003)
  949.     var[56].FormFactor  = 'Custom'
  950.     var[56].Shape   = 'Block'
  951.     var[56].BackSurface = 'Smooth'
  952.     var[56].FrontSurface    = 'Smooth'
  953.     var[56].TopSurface  = 'Smooth'
  954.     var[56].BottomSurface   = 'Smooth'
  955.     var[56].LeftSurface = 'Smooth'
  956.     var[56].RightSurface    = 'Smooth'
  957.     var[56].CFrame  = CFrame.new(-35.400013, 5.99994278, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  958.     var[56]:MakeJoints()
  959.  
  960. var[57] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  961.     var[57].Name    = "Weld"
  962.     var[57].Archivable  = true
  963.     var[57].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  964.     var[57].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  965.     var[57].C0  = CFrame.new(0, 0, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  966.     var[57].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  967.  
  968. var[58] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  969.     var[58].Name    = "Part"
  970.     var[58].Archivable  = true
  971.     var[58].BrickColor  = BrickColor.new('Brick yellow')
  972.     var[58].Material    = 'WoodPlanks'
  973.     var[58].Reflectance = 0
  974.     var[58].Transparency    = 0
  975.     var[58].RotVelocity = Vector3.new(0, 0, 0)
  976.     var[58].Velocity    = Vector3.new(0, 0, 0)
  977.     var[58].Anchored    = false
  978.     var[58].CanCollide  = true
  979.     var[58].Locked  = false
  980.     var[58].Elasticity  = 0.5
  981.     var[58].Friction    = 0.30000001192093
  982.     var[58].Size    = Vector3.new(0.400000423, 2.4000001, 0.200000003)
  983.     var[58].FormFactor  = 'Custom'
  984.     var[58].Shape   = 'Block'
  985.     var[58].BackSurface = 'Smooth'
  986.     var[58].FrontSurface    = 'Smooth'
  987.     var[58].TopSurface  = 'Smooth'
  988.     var[58].BottomSurface   = 'Smooth'
  989.     var[58].LeftSurface = 'Smooth'
  990.     var[58].RightSurface    = 'Smooth'
  991.     var[58].CFrame  = CFrame.new(-28.5999947, 6.39994383, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  992.     var[58]:MakeJoints()
  993.  
  994. var[59] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  995.     var[59].Name    = "Weld"
  996.     var[59].Archivable  = true
  997.     var[59].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  998.     var[59].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  999.     var[59].C0  = CFrame.new(0, -0.400001526, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1000.     var[59].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1001.  
  1002. var[60] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1003.     var[60].Name    = "Part"
  1004.     var[60].Archivable  = true
  1005.     var[60].BrickColor  = BrickColor.new('Brick yellow')
  1006.     var[60].Material    = 'WoodPlanks'
  1007.     var[60].Reflectance = 0
  1008.     var[60].Transparency    = 0
  1009.     var[60].RotVelocity = Vector3.new(0, 0, 0)
  1010.     var[60].Velocity    = Vector3.new(0, 0, 0)
  1011.     var[60].Anchored    = false
  1012.     var[60].CanCollide  = true
  1013.     var[60].Locked  = false
  1014.     var[60].Elasticity  = 0.5
  1015.     var[60].Friction    = 0.30000001192093
  1016.     var[60].Size    = Vector3.new(6.60000038, 2.5999999, 0.200000003)
  1017.     var[60].FormFactor  = 'Custom'
  1018.     var[60].Shape   = 'Block'
  1019.     var[60].BackSurface = 'Smooth'
  1020.     var[60].FrontSurface    = 'Smooth'
  1021.     var[60].TopSurface  = 'Smooth'
  1022.     var[60].BottomSurface   = 'Smooth'
  1023.     var[60].LeftSurface = 'Smooth'
  1024.     var[60].RightSurface    = 'Smooth'
  1025.     var[60].CFrame  = CFrame.new(-35.0999947, 9.69993782, -4.09998512, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  1026.     var[60]:MakeJoints()
  1027.  
  1028. var[61] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1029.     var[61].Name    = "Weld"
  1030.     var[61].Archivable  = true
  1031.     var[61].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1032.     var[61].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1033.     var[61].C0  = CFrame.new(0.5, 0.96468544, -1.15335083, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1034.     var[61].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1035.  
  1036. var[62] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1037.     var[62].Name    = "Part"
  1038.     var[62].Archivable  = true
  1039.     var[62].BrickColor  = BrickColor.new('Brick yellow')
  1040.     var[62].Material    = 'WoodPlanks'
  1041.     var[62].Reflectance = 0
  1042.     var[62].Transparency    = 0
  1043.     var[62].RotVelocity = Vector3.new(0, 0, 0)
  1044.     var[62].Velocity    = Vector3.new(0, 0, 0)
  1045.     var[62].Anchored    = false
  1046.     var[62].CanCollide  = true
  1047.     var[62].Locked  = false
  1048.     var[62].Elasticity  = 0.5
  1049.     var[62].Friction    = 0.30000001192093
  1050.     var[62].Size    = Vector3.new(0.200000003, 4.00000048, 17.6000004)
  1051.     var[62].FormFactor  = 'Custom'
  1052.     var[62].Shape   = 'Block'
  1053.     var[62].BackSurface = 'Smooth'
  1054.     var[62].FrontSurface    = 'Smooth'
  1055.     var[62].TopSurface  = 'Smooth'
  1056.     var[62].BottomSurface   = 'Smooth'
  1057.     var[62].LeftSurface = 'Smooth'
  1058.     var[62].RightSurface    = 'Smooth'
  1059.     var[62].CFrame  = CFrame.new(-39.1000099, 2.99994278, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1060.     var[62]:MakeJoints()
  1061.  
  1062. var[63] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1063.     var[63].Name    = "Weld"
  1064.     var[63].Archivable  = true
  1065.     var[63].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1066.     var[63].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1067.     var[63].C0  = CFrame.new(-0.800003052, 0, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1068.     var[63].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1069.  
  1070. var[64] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1071.     var[64].Name    = "Part"
  1072.     var[64].Archivable  = true
  1073.     var[64].BrickColor  = BrickColor.new('Brick yellow')
  1074.     var[64].Material    = 'WoodPlanks'
  1075.     var[64].Reflectance = 0
  1076.     var[64].Transparency    = 0
  1077.     var[64].RotVelocity = Vector3.new(0, 0, 0)
  1078.     var[64].Velocity    = Vector3.new(0, 0, 0)
  1079.     var[64].Anchored    = false
  1080.     var[64].CanCollide  = true
  1081.     var[64].Locked  = false
  1082.     var[64].Elasticity  = 0.5
  1083.     var[64].Friction    = 0.30000001192093
  1084.     var[64].Size    = Vector3.new(0.200000003, 2.19999957, 1.60000157)
  1085.     var[64].FormFactor  = 'Custom'
  1086.     var[64].Shape   = 'Block'
  1087.     var[64].BackSurface = 'Smooth'
  1088.     var[64].FrontSurface    = 'Smooth'
  1089.     var[64].TopSurface  = 'Smooth'
  1090.     var[64].BottomSurface   = 'Smooth'
  1091.     var[64].LeftSurface = 'Smooth'
  1092.     var[64].RightSurface    = 'Smooth'
  1093.     var[64].CFrame  = CFrame.new(-38.3000069, 3.69993973, 9.80000496, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1094.     var[64]:MakeJoints()
  1095.  
  1096. var[65] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1097.     var[65].Name    = "Weld"
  1098.     var[65].Archivable  = true
  1099.     var[65].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1100.     var[65].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1101.     var[65].C0  = CFrame.new(0, 0.400001526, -1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1102.     var[65].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1103.  
  1104. var[66] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1105.     var[66].Name    = "Part"
  1106.     var[66].Archivable  = true
  1107.     var[66].BrickColor  = BrickColor.new('Brick yellow')
  1108.     var[66].Material    = 'WoodPlanks'
  1109.     var[66].Reflectance = 0
  1110.     var[66].Transparency    = 0
  1111.     var[66].RotVelocity = Vector3.new(0, 0, 0)
  1112.     var[66].Velocity    = Vector3.new(0, 0, 0)
  1113.     var[66].Anchored    = false
  1114.     var[66].CanCollide  = true
  1115.     var[66].Locked  = false
  1116.     var[66].Elasticity  = 0.5
  1117.     var[66].Friction    = 0.30000001192093
  1118.     var[66].Size    = Vector3.new(0.200000003, 0.999999523, 0.400001585)
  1119.     var[66].FormFactor  = 'Custom'
  1120.     var[66].Shape   = 'Block'
  1121.     var[66].BackSurface = 'Smooth'
  1122.     var[66].FrontSurface    = 'Smooth'
  1123.     var[66].TopSurface  = 'Smooth'
  1124.     var[66].BottomSurface   = 'Smooth'
  1125.     var[66].LeftSurface = 'Smooth'
  1126.     var[66].RightSurface    = 'Smooth'
  1127.     var[66].CFrame  = CFrame.new(-38.3000069, 7.49994278, 11.0000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1128.     var[66]:MakeJoints()
  1129.  
  1130. var[67] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1131.     var[67].Name    = "Weld"
  1132.     var[67].Archivable  = true
  1133.     var[67].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1134.     var[67].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1135.     var[67].C0  = CFrame.new(0.800003052, -1.30000305, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1136.     var[67].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1137.  
  1138. var[68] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1139.     var[68].Name    = "Part"
  1140.     var[68].Archivable  = true
  1141.     var[68].BrickColor  = BrickColor.new('Brick yellow')
  1142.     var[68].Material    = 'WoodPlanks'
  1143.     var[68].Reflectance = 0
  1144.     var[68].Transparency    = 0
  1145.     var[68].RotVelocity = Vector3.new(0, 0, 0)
  1146.     var[68].Velocity    = Vector3.new(0, 0, 0)
  1147.     var[68].Anchored    = false
  1148.     var[68].CanCollide  = true
  1149.     var[68].Locked  = false
  1150.     var[68].Elasticity  = 0.5
  1151.     var[68].Friction    = 0.30000001192093
  1152.     var[68].Size    = Vector3.new(5.20000029, 4.79999971, 0.200000003)
  1153.     var[68].FormFactor  = 'Custom'
  1154.     var[68].Shape   = 'Block'
  1155.     var[68].BackSurface = 'Smooth'
  1156.     var[68].FrontSurface    = 'Smooth'
  1157.     var[68].TopSurface  = 'Smooth'
  1158.     var[68].BottomSurface   = 'Smooth'
  1159.     var[68].LeftSurface = 'Smooth'
  1160.     var[68].RightSurface    = 'Smooth'
  1161.     var[68].CFrame  = CFrame.new(-22.2000008, 5.99994278, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1162.     var[68]:MakeJoints()
  1163.  
  1164. var[69] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1165.     var[69].Name    = "Weld"
  1166.     var[69].Archivable  = true
  1167.     var[69].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1168.     var[69].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1169.     var[69].C0  = CFrame.new(1.52587891e-005, 0, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1170.     var[69].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1171.  
  1172. var[70] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1173.     var[70].Name    = "Part"
  1174.     var[70].Archivable  = true
  1175.     var[70].BrickColor  = BrickColor.new('Brick yellow')
  1176.     var[70].Material    = 'WoodPlanks'
  1177.     var[70].Reflectance = 0
  1178.     var[70].Transparency    = 0
  1179.     var[70].RotVelocity = Vector3.new(0, 0, 0)
  1180.     var[70].Velocity    = Vector3.new(0, 0, 0)
  1181.     var[70].Anchored    = false
  1182.     var[70].CanCollide  = true
  1183.     var[70].Locked  = false
  1184.     var[70].Elasticity  = 0.5
  1185.     var[70].Friction    = 0.30000001192093
  1186.     var[70].Size    = Vector3.new(0.600000143, 1.79999971, 0.200000003)
  1187.     var[70].FormFactor  = 'Custom'
  1188.     var[70].Shape   = 'Block'
  1189.     var[70].BackSurface = 'Smooth'
  1190.     var[70].FrontSurface    = 'Smooth'
  1191.     var[70].TopSurface  = 'Smooth'
  1192.     var[70].BottomSurface   = 'Smooth'
  1193.     var[70].LeftSurface = 'Smooth'
  1194.     var[70].RightSurface    = 'Smooth'
  1195.     var[70].CFrame  = CFrame.new(-20.7000008, 5.2999382, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1196.     var[70]:MakeJoints()
  1197.  
  1198. var[71] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1199.     var[71].Name    = "Weld"
  1200.     var[71].Archivable  = true
  1201.     var[71].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1202.     var[71].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1203.     var[71].C0  = CFrame.new(-0.700012207, 0.700004578, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1204.     var[71].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1205.  
  1206. var[72] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1207.     var[72].Name    = "Part"
  1208.     var[72].Archivable  = true
  1209.     var[72].BrickColor  = BrickColor.new('Brick yellow')
  1210.     var[72].Material    = 'WoodPlanks'
  1211.     var[72].Reflectance = 0
  1212.     var[72].Transparency    = 0
  1213.     var[72].RotVelocity = Vector3.new(0, 0, 0)
  1214.     var[72].Velocity    = Vector3.new(0, 0, 0)
  1215.     var[72].Anchored    = false
  1216.     var[72].CanCollide  = true
  1217.     var[72].Locked  = false
  1218.     var[72].Elasticity  = 0.5
  1219.     var[72].Friction    = 0.30000001192093
  1220.     var[72].Size    = Vector3.new(6.20000076, 0.799999833, 0.200000003)
  1221.     var[72].FormFactor  = 'Custom'
  1222.     var[72].Shape   = 'Block'
  1223.     var[72].BackSurface = 'Smooth'
  1224.     var[72].FrontSurface    = 'Smooth'
  1225.     var[72].TopSurface  = 'Smooth'
  1226.     var[72].BottomSurface   = 'Smooth'
  1227.     var[72].LeftSurface = 'Smooth'
  1228.     var[72].RightSurface    = 'Smooth'
  1229.     var[72].CFrame  = CFrame.new(-28.7000008, 10.5999403, -4.09999275, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  1230.     var[72]:MakeJoints()
  1231.  
  1232. var[73] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1233.     var[73].Name    = "Weld"
  1234.     var[73].Archivable  = true
  1235.     var[73].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1236.     var[73].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1237.     var[73].C0  = CFrame.new(1.69999695, -0.799995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1238.     var[73].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1239.  
  1240. var[74] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1241.     var[74].Name    = "Part"
  1242.     var[74].Archivable  = true
  1243.     var[74].BrickColor  = BrickColor.new('Brick yellow')
  1244.     var[74].Material    = 'WoodPlanks'
  1245.     var[74].Reflectance = 0
  1246.     var[74].Transparency    = 0
  1247.     var[74].RotVelocity = Vector3.new(0, 0, 0)
  1248.     var[74].Velocity    = Vector3.new(0, 0, 0)
  1249.     var[74].Anchored    = false
  1250.     var[74].CanCollide  = true
  1251.     var[74].Locked  = false
  1252.     var[74].Elasticity  = 0.5
  1253.     var[74].Friction    = 0.30000001192093
  1254.     var[74].Size    = Vector3.new(1.00000012, 1.19999969, 0.200000003)
  1255.     var[74].FormFactor  = 'Custom'
  1256.     var[74].Shape   = 'Block'
  1257.     var[74].BackSurface = 'Smooth'
  1258.     var[74].FrontSurface    = 'Smooth'
  1259.     var[74].TopSurface  = 'Smooth'
  1260.     var[74].BottomSurface   = 'Smooth'
  1261.     var[74].LeftSurface = 'Smooth'
  1262.     var[74].RightSurface    = 'Smooth'
  1263.     var[74].CFrame  = CFrame.new(-23.5000038, 7.79993773, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1264.     var[74]:MakeJoints()
  1265.  
  1266. var[75] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1267.     var[75].Name    = "Weld"
  1268.     var[75].Archivable  = true
  1269.     var[75].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1270.     var[75].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1271.     var[75].C0  = CFrame.new(-1.29998779, 0.400000095, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1272.     var[75].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1273.  
  1274. var[76] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1275.     var[76].Name    = "Part"
  1276.     var[76].Archivable  = true
  1277.     var[76].BrickColor  = BrickColor.new('Brick yellow')
  1278.     var[76].Material    = 'WoodPlanks'
  1279.     var[76].Reflectance = 0
  1280.     var[76].Transparency    = 0
  1281.     var[76].RotVelocity = Vector3.new(0, 0, 0)
  1282.     var[76].Velocity    = Vector3.new(0, 0, 0)
  1283.     var[76].Anchored    = false
  1284.     var[76].CanCollide  = true
  1285.     var[76].Locked  = false
  1286.     var[76].Elasticity  = 0.5
  1287.     var[76].Friction    = 0.30000001192093
  1288.     var[76].Size    = Vector3.new(1.60000014, 0.399999678, 0.200000003)
  1289.     var[76].FormFactor  = 'Custom'
  1290.     var[76].Shape   = 'Block'
  1291.     var[76].BackSurface = 'Smooth'
  1292.     var[76].FrontSurface    = 'Smooth'
  1293.     var[76].TopSurface  = 'Smooth'
  1294.     var[76].BottomSurface   = 'Smooth'
  1295.     var[76].LeftSurface = 'Smooth'
  1296.     var[76].RightSurface    = 'Smooth'
  1297.     var[76].CFrame  = CFrame.new(-22.200016, 8.19993782, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1298.     var[76]:MakeJoints()
  1299.  
  1300. var[77] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1301.     var[77].Name    = "Weld"
  1302.     var[77].Archivable  = true
  1303.     var[77].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1304.     var[77].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1305.     var[77].C0  = CFrame.new(0, -2.19999552, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1306.     var[77].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1307.  
  1308. var[78] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1309.     var[78].Name    = "Part"
  1310.     var[78].Archivable  = true
  1311.     var[78].BrickColor  = BrickColor.new('Brick yellow')
  1312.     var[78].Material    = 'WoodPlanks'
  1313.     var[78].Reflectance = 0
  1314.     var[78].Transparency    = 0
  1315.     var[78].RotVelocity = Vector3.new(0, 0, 0)
  1316.     var[78].Velocity    = Vector3.new(0, 0, 0)
  1317.     var[78].Anchored    = false
  1318.     var[78].CanCollide  = true
  1319.     var[78].Locked  = false
  1320.     var[78].Elasticity  = 0.5
  1321.     var[78].Friction    = 0.30000001192093
  1322.     var[78].Size    = Vector3.new(0.200000003, 1.39999962, 2.60000157)
  1323.     var[78].FormFactor  = 'Custom'
  1324.     var[78].Shape   = 'Block'
  1325.     var[78].BackSurface = 'Smooth'
  1326.     var[78].FrontSurface    = 'Smooth'
  1327.     var[78].TopSurface  = 'Smooth'
  1328.     var[78].BottomSurface   = 'Smooth'
  1329.     var[78].LeftSurface = 'Smooth'
  1330.     var[78].RightSurface    = 'Smooth'
  1331.     var[78].CFrame  = CFrame.new(-38.3000069, 3.29994583, 4.89999533, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1332.     var[78]:MakeJoints()
  1333.  
  1334. var[79] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1335.     var[79].Name    = "Weld"
  1336.     var[79].Archivable  = true
  1337.     var[79].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1338.     var[79].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1339.     var[79].C0  = CFrame.new(0, -0.300003052, 1.69999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1340.     var[79].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1341.  
  1342. var[80] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1343.     var[80].Name    = "Part"
  1344.     var[80].Archivable  = true
  1345.     var[80].BrickColor  = BrickColor.new('Brick yellow')
  1346.     var[80].Material    = 'WoodPlanks'
  1347.     var[80].Reflectance = 0
  1348.     var[80].Transparency    = 0
  1349.     var[80].RotVelocity = Vector3.new(0, 0, 0)
  1350.     var[80].Velocity    = Vector3.new(0, 0, 0)
  1351.     var[80].Anchored    = false
  1352.     var[80].CanCollide  = true
  1353.     var[80].Locked  = false
  1354.     var[80].Elasticity  = 0.5
  1355.     var[80].Friction    = 0.30000001192093
  1356.     var[80].Size    = Vector3.new(0.200000003, 2.40000057, 10.8000011)
  1357.     var[80].FormFactor  = 'Custom'
  1358.     var[80].Shape   = 'Block'
  1359.     var[80].BackSurface = 'Smooth'
  1360.     var[80].FrontSurface    = 'Smooth'
  1361.     var[80].TopSurface  = 'Smooth'
  1362.     var[80].BottomSurface   = 'Smooth'
  1363.     var[80].LeftSurface = 'Smooth'
  1364.     var[80].RightSurface    = 'Smooth'
  1365.     var[80].CFrame  = CFrame.new(-39.1000099, 6.19993973, 0.599992275, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1366.     var[80]:MakeJoints()
  1367.  
  1368. var[81] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1369.     var[81].Name    = "Weld"
  1370.     var[81].Archivable  = true
  1371.     var[81].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1372.     var[81].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1373.     var[81].C0  = CFrame.new(-0.400009155, -0.199996948, 0.199996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1374.     var[81].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1375.  
  1376. var[82] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1377.     var[82].Name    = "Part"
  1378.     var[82].Archivable  = true
  1379.     var[82].BrickColor  = BrickColor.new('Brick yellow')
  1380.     var[82].Material    = 'WoodPlanks'
  1381.     var[82].Reflectance = 0
  1382.     var[82].Transparency    = 0
  1383.     var[82].RotVelocity = Vector3.new(0, 0, 0)
  1384.     var[82].Velocity    = Vector3.new(0, 0, 0)
  1385.     var[82].Anchored    = false
  1386.     var[82].CanCollide  = true
  1387.     var[82].Locked  = false
  1388.     var[82].Elasticity  = 0.5
  1389.     var[82].Friction    = 0.30000001192093
  1390.     var[82].Size    = Vector3.new(2.00000048, 0.800000072, 0.200000003)
  1391.     var[82].FormFactor  = 'Custom'
  1392.     var[82].Shape   = 'Block'
  1393.     var[82].BackSurface = 'Smooth'
  1394.     var[82].FrontSurface    = 'Smooth'
  1395.     var[82].TopSurface  = 'Smooth'
  1396.     var[82].BottomSurface   = 'Smooth'
  1397.     var[82].LeftSurface = 'Smooth'
  1398.     var[82].RightSurface    = 'Smooth'
  1399.     var[82].CFrame  = CFrame.new(-27.0000038, 5.59994841, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1400.     var[82]:MakeJoints()
  1401.  
  1402. var[83] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1403.     var[83].Name    = "Weld"
  1404.     var[83].Archivable  = true
  1405.     var[83].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1406.     var[83].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1407.     var[83].C0  = CFrame.new(0.800003052, 0.399993896, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1408.     var[83].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1409.  
  1410. var[84] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1411.     var[84].Name    = "Part"
  1412.     var[84].Archivable  = true
  1413.     var[84].BrickColor  = BrickColor.new('Brick yellow')
  1414.     var[84].Material    = 'WoodPlanks'
  1415.     var[84].Reflectance = 0
  1416.     var[84].Transparency    = 0
  1417.     var[84].RotVelocity = Vector3.new(0, 0, 0)
  1418.     var[84].Velocity    = Vector3.new(0, 0, 0)
  1419.     var[84].Anchored    = false
  1420.     var[84].CanCollide  = true
  1421.     var[84].Locked  = false
  1422.     var[84].Elasticity  = 0.5
  1423.     var[84].Friction    = 0.30000001192093
  1424.     var[84].Size    = Vector3.new(0.200000003, 6.79999971, 5.80000162)
  1425.     var[84].FormFactor  = 'Custom'
  1426.     var[84].Shape   = 'Block'
  1427.     var[84].BackSurface = 'Smooth'
  1428.     var[84].FrontSurface    = 'Smooth'
  1429.     var[84].TopSurface  = 'Smooth'
  1430.     var[84].BottomSurface   = 'Smooth'
  1431.     var[84].LeftSurface = 'Smooth'
  1432.     var[84].RightSurface    = 'Smooth'
  1433.     var[84].CFrame  = CFrame.new(-38.3000069, 5.99994278, -1.09998941, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1434.     var[84]:MakeJoints()
  1435.  
  1436. var[85] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1437.     var[85].Name    = "Weld"
  1438.     var[85].Archivable  = true
  1439.     var[85].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1440.     var[85].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1441.     var[85].C0  = CFrame.new(0.399993896, 0, 0.900024414, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1442.     var[85].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1443.  
  1444. var[86] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1445.     var[86].Name    = "Part"
  1446.     var[86].Archivable  = true
  1447.     var[86].BrickColor  = BrickColor.new('Brick yellow')
  1448.     var[86].Material    = 'WoodPlanks'
  1449.     var[86].Reflectance = 0
  1450.     var[86].Transparency    = 0
  1451.     var[86].RotVelocity = Vector3.new(0, 0, 0)
  1452.     var[86].Velocity    = Vector3.new(0, 0, 0)
  1453.     var[86].Anchored    = false
  1454.     var[86].CanCollide  = true
  1455.     var[86].Locked  = false
  1456.     var[86].Elasticity  = 0.5
  1457.     var[86].Friction    = 0.30000001192093
  1458.     var[86].Size    = Vector3.new(0.200000003, 3.19999957, 0.800001562)
  1459.     var[86].FormFactor  = 'Custom'
  1460.     var[86].Shape   = 'Block'
  1461.     var[86].BackSurface = 'Smooth'
  1462.     var[86].FrontSurface    = 'Smooth'
  1463.     var[86].TopSurface  = 'Smooth'
  1464.     var[86].BottomSurface   = 'Smooth'
  1465.     var[86].LeftSurface = 'Smooth'
  1466.     var[86].RightSurface    = 'Smooth'
  1467.     var[86].CFrame  = CFrame.new(-38.3000069, 4.19993973, 6.99998665, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1468.     var[86]:MakeJoints()
  1469.  
  1470. var[87] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1471.     var[87].Name    = "Weld"
  1472.     var[87].Archivable  = true
  1473.     var[87].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1474.     var[87].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1475.     var[87].C0  = CFrame.new(0.799987793, 1.00000763, -0.500030518, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1476.     var[87].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1477.  
  1478. var[88] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1479.     var[88].Name    = "Part"
  1480.     var[88].Archivable  = true
  1481.     var[88].BrickColor  = BrickColor.new('Brick yellow')
  1482.     var[88].Material    = 'WoodPlanks'
  1483.     var[88].Reflectance = 0
  1484.     var[88].Transparency    = 0
  1485.     var[88].RotVelocity = Vector3.new(0, 0, 0)
  1486.     var[88].Velocity    = Vector3.new(0, 0, 0)
  1487.     var[88].Anchored    = false
  1488.     var[88].CanCollide  = true
  1489.     var[88].Locked  = false
  1490.     var[88].Elasticity  = 0.5
  1491.     var[88].Friction    = 0.30000001192093
  1492.     var[88].Size    = Vector3.new(16.4000015, 1.99999988, 0.200000003)
  1493.     var[88].FormFactor  = 'Custom'
  1494.     var[88].Shape   = 'Block'
  1495.     var[88].BackSurface = 'Smooth'
  1496.     var[88].FrontSurface    = 'Smooth'
  1497.     var[88].TopSurface  = 'Smooth'
  1498.     var[88].BottomSurface   = 'Smooth'
  1499.     var[88].LeftSurface = 'Smooth'
  1500.     var[88].RightSurface    = 'Smooth'
  1501.     var[88].CFrame  = CFrame.new(-31.0000038, 7.99994183, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1502.     var[88]:MakeJoints()
  1503.  
  1504. var[89] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1505.     var[89].Name    = "Weld"
  1506.     var[89].Archivable  = true
  1507.     var[89].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1508.     var[89].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1509.     var[89].C0  = CFrame.new(0, 0.799994469, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1510.     var[89].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1511.  
  1512. var[90] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1513.     var[90].Name    = "Part"
  1514.     var[90].Archivable  = true
  1515.     var[90].BrickColor  = BrickColor.new('Sand green')
  1516.     var[90].Material    = 'Granite'
  1517.     var[90].Reflectance = 0
  1518.     var[90].Transparency    = 0
  1519.     var[90].RotVelocity = Vector3.new(0, 0, 0)
  1520.     var[90].Velocity    = Vector3.new(0, 0, 0)
  1521.     var[90].Anchored    = false
  1522.     var[90].CanCollide  = true
  1523.     var[90].Locked  = false
  1524.     var[90].Elasticity  = 0.5
  1525.     var[90].Friction    = 0.30000001192093
  1526.     var[90].Size    = Vector3.new(3.19999981, 9, 0.200000003)
  1527.     var[90].FormFactor  = 'Custom'
  1528.     var[90].Shape   = 'Block'
  1529.     var[90].BackSurface = 'Smooth'
  1530.     var[90].FrontSurface    = 'Smooth'
  1531.     var[90].TopSurface  = 'Smooth'
  1532.     var[90].BottomSurface   = 'Smooth'
  1533.     var[90].LeftSurface = 'Smooth'
  1534.     var[90].RightSurface    = 'Smooth'
  1535.     var[90].CFrame  = CFrame.new(-38.3999977, 10.0157146, -9.22055721, -1, 0, 0, 0, 0.258818686, 0.965924799, 0, 0.965924799, -0.258818686)
  1536.     var[90]:MakeJoints()
  1537.  
  1538. var[91] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1539.     var[91].Name    = "Weld"
  1540.     var[91].Archivable  = true
  1541.     var[91].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1542.     var[91].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1543.     var[91].C0  = CFrame.new(-1.3999939, 0.5, -0.399993896, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
  1544.     var[91].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1545.  
  1546. var[92] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1547.     var[92].Name    = "Part"
  1548.     var[92].Archivable  = true
  1549.     var[92].BrickColor  = BrickColor.new('Brick yellow')
  1550.     var[92].Material    = 'WoodPlanks'
  1551.     var[92].Reflectance = 0
  1552.     var[92].Transparency    = 0
  1553.     var[92].RotVelocity = Vector3.new(0, 0, 0)
  1554.     var[92].Velocity    = Vector3.new(0, 0, 0)
  1555.     var[92].Anchored    = false
  1556.     var[92].CanCollide  = true
  1557.     var[92].Locked  = false
  1558.     var[92].Elasticity  = 0.5
  1559.     var[92].Friction    = 0.30000001192093
  1560.     var[92].Size    = Vector3.new(0.200000003, 1.00000024, 4)
  1561.     var[92].FormFactor  = 'Custom'
  1562.     var[92].Shape   = 'Block'
  1563.     var[92].BackSurface = 'Smooth'
  1564.     var[92].FrontSurface    = 'Smooth'
  1565.     var[92].TopSurface  = 'Smooth'
  1566.     var[92].BottomSurface   = 'Smooth'
  1567.     var[92].LeftSurface = 'Smooth'
  1568.     var[92].RightSurface    = 'Smooth'
  1569.     var[92].CFrame  = CFrame.new(-39.1000099, 11.0999393, -0.999998569, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1570.     var[92]:MakeJoints()
  1571.  
  1572. var[93] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1573.     var[93].Name    = "Weld"
  1574.     var[93].Archivable  = true
  1575.     var[93].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1576.     var[93].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1577.     var[93].C0  = CFrame.new(-1.52587891e-005, -1, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1578.     var[93].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1579.  
  1580. var[94] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1581.     var[94].Name    = "Part"
  1582.     var[94].Archivable  = true
  1583.     var[94].BrickColor  = BrickColor.new('Brick yellow')
  1584.     var[94].Material    = 'WoodPlanks'
  1585.     var[94].Reflectance = 0
  1586.     var[94].Transparency    = 0
  1587.     var[94].RotVelocity = Vector3.new(0, 0, 0)
  1588.     var[94].Velocity    = Vector3.new(0, 0, 0)
  1589.     var[94].Anchored    = false
  1590.     var[94].CanCollide  = true
  1591.     var[94].Locked  = false
  1592.     var[94].Elasticity  = 0.5
  1593.     var[94].Friction    = 0.30000001192093
  1594.     var[94].Size    = Vector3.new(0.200000003, 1.00000024, 2.4000001)
  1595.     var[94].FormFactor  = 'Custom'
  1596.     var[94].Shape   = 'Block'
  1597.     var[94].BackSurface = 'Smooth'
  1598.     var[94].FrontSurface    = 'Smooth'
  1599.     var[94].TopSurface  = 'Smooth'
  1600.     var[94].BottomSurface   = 'Smooth'
  1601.     var[94].LeftSurface = 'Smooth'
  1602.     var[94].RightSurface    = 'Smooth'
  1603.     var[94].CFrame  = CFrame.new(-39.0999947, 10.0999393, -1.80000162, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1604.     var[94]:MakeJoints()
  1605.  
  1606. var[95] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1607.     var[95].Name    = "Weld"
  1608.     var[95].Archivable  = true
  1609.     var[95].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1610.     var[95].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1611.     var[95].C0  = CFrame.new(0, -1.59999847, -2.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1612.     var[95].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1613.  
  1614. var[96] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1615.     var[96].Name    = "Part"
  1616.     var[96].Archivable  = true
  1617.     var[96].BrickColor  = BrickColor.new('Brick yellow')
  1618.     var[96].Material    = 'WoodPlanks'
  1619.     var[96].Reflectance = 0
  1620.     var[96].Transparency    = 0
  1621.     var[96].RotVelocity = Vector3.new(0, 0, 0)
  1622.     var[96].Velocity    = Vector3.new(0, 0, 0)
  1623.     var[96].Anchored    = false
  1624.     var[96].CanCollide  = true
  1625.     var[96].Locked  = false
  1626.     var[96].Elasticity  = 0.5
  1627.     var[96].Friction    = 0.30000001192093
  1628.     var[96].Size    = Vector3.new(3.00000024, 0.799999714, 0.200000003)
  1629.     var[96].FormFactor  = 'Custom'
  1630.     var[96].Shape   = 'Block'
  1631.     var[96].BackSurface = 'Smooth'
  1632.     var[96].FrontSurface    = 'Smooth'
  1633.     var[96].TopSurface  = 'Smooth'
  1634.     var[96].BottomSurface   = 'Smooth'
  1635.     var[96].LeftSurface = 'Smooth'
  1636.     var[96].RightSurface    = 'Smooth'
  1637.     var[96].CFrame  = CFrame.new(-21.8999977, 3.99994278, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1638.     var[96]:MakeJoints()
  1639.  
  1640. var[97] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1641.     var[97].Name    = "Weld"
  1642.     var[97].Archivable  = true
  1643.     var[97].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1644.     var[97].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1645.     var[97].C0  = CFrame.new(0.300003052, 0.699996948, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1646.     var[97].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1647.  
  1648. var[98] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1649.     var[98].Name    = "Part"
  1650.     var[98].Archivable  = true
  1651.     var[98].BrickColor  = BrickColor.new('Brick yellow')
  1652.     var[98].Material    = 'WoodPlanks'
  1653.     var[98].Reflectance = 0
  1654.     var[98].Transparency    = 0
  1655.     var[98].RotVelocity = Vector3.new(0, 0, 0)
  1656.     var[98].Velocity    = Vector3.new(0, 0, 0)
  1657.     var[98].Anchored    = false
  1658.     var[98].CanCollide  = true
  1659.     var[98].Locked  = false
  1660.     var[98].Elasticity  = 0.5
  1661.     var[98].Friction    = 0.30000001192093
  1662.     var[98].Size    = Vector3.new(0.200000003, 2.99999952, 0.800001621)
  1663.     var[98].FormFactor  = 'Custom'
  1664.     var[98].Shape   = 'Block'
  1665.     var[98].BackSurface = 'Smooth'
  1666.     var[98].FrontSurface    = 'Smooth'
  1667.     var[98].TopSurface  = 'Smooth'
  1668.     var[98].BottomSurface   = 'Smooth'
  1669.     var[98].LeftSurface = 'Smooth'
  1670.     var[98].RightSurface    = 'Smooth'
  1671.     var[98].CFrame  = CFrame.new(-38.3000069, 4.09994125, 11.0000172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1672.     var[98]:MakeJoints()
  1673.  
  1674. var[99] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1675.     var[99].Name    = "Weld"
  1676.     var[99].Archivable  = true
  1677.     var[99].Part0   = game['Workspace']['DilapidatedHouse']['Part']
  1678.     var[99].Part1   = game['Workspace']['DilapidatedHouse']['Part']
  1679.     var[99].C0  = CFrame.new(0, 1.90000153, -0.699981689, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1680.     var[99].C1  = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1681.  
  1682. var[100] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1683.     var[100].Name   = "Part"
  1684.     var[100].Archivable = true
  1685.     var[100].BrickColor = BrickColor.new('Brick yellow')
  1686.     var[100].Material   = 'WoodPlanks'
  1687.     var[100].Reflectance    = 0
  1688.     var[100].Transparency   = 0
  1689.     var[100].RotVelocity    = Vector3.new(0, 0, 0)
  1690.     var[100].Velocity   = Vector3.new(0, 0, 0)
  1691.     var[100].Anchored   = false
  1692.     var[100].CanCollide = true
  1693.     var[100].Locked = false
  1694.     var[100].Elasticity = 0.5
  1695.     var[100].Friction   = 0.30000001192093
  1696.     var[100].Size   = Vector3.new(0.200000003, 0.400000572, 1.80000114)
  1697.     var[100].FormFactor = 'Custom'
  1698.     var[100].Shape  = 'Block'
  1699.     var[100].BackSurface    = 'Smooth'
  1700.     var[100].FrontSurface   = 'Smooth'
  1701.     var[100].TopSurface = 'Smooth'
  1702.     var[100].BottomSurface  = 'Smooth'
  1703.     var[100].LeftSurface    = 'Smooth'
  1704.     var[100].RightSurface   = 'Smooth'
  1705.     var[100].CFrame = CFrame.new(-39.0999947, 5.19994736, 7.50001717, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1706.     var[100]:MakeJoints()
  1707.  
  1708. var[101] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1709.     var[101].Name   = "Weld"
  1710.     var[101].Archivable = true
  1711.     var[101].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  1712.     var[101].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  1713.     var[101].C0 = CFrame.new(0, 0.699996948, -0.0999908447, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1714.     var[101].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1715.  
  1716. var[102] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1717.     var[102].Name   = "Part"
  1718.     var[102].Archivable = true
  1719.     var[102].BrickColor = BrickColor.new('Sand red')
  1720.     var[102].Material   = 'WoodPlanks'
  1721.     var[102].Reflectance    = 0
  1722.     var[102].Transparency   = 0
  1723.     var[102].RotVelocity    = Vector3.new(0, 0, 0)
  1724.     var[102].Velocity   = Vector3.new(0, 0, 0)
  1725.     var[102].Anchored   = false
  1726.     var[102].CanCollide = true
  1727.     var[102].Locked = false
  1728.     var[102].Elasticity = 0.5
  1729.     var[102].Friction   = 0.30000001192093
  1730.     var[102].Size   = Vector3.new(0.399999976, 8.60000038, 0.600000024)
  1731.     var[102].FormFactor = 'Custom'
  1732.     var[102].Shape  = 'Block'
  1733.     var[102].BackSurface    = 'Smooth'
  1734.     var[102].FrontSurface   = 'Smooth'
  1735.     var[102].TopSurface = 'Smooth'
  1736.     var[102].BottomSurface  = 'Smooth'
  1737.     var[102].LeftSurface    = 'Smooth'
  1738.     var[102].RightSurface   = 'Smooth'
  1739.     var[102].CFrame = CFrame.new(-38.7999916, 4.69993639, -12.2999802, 1, 0, 0, 0, 0.999999225, -4.47034836e-008, 0, 4.47034836e-008, 0.999999225)
  1740.     var[102]:MakeJoints()
  1741.  
  1742. var[103] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1743.     var[103].Name   = "Weld"
  1744.     var[103].Archivable = true
  1745.     var[103].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  1746.     var[103].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  1747.     var[103].C0 = CFrame.new(1.79998779, -0.199996948, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1748.     var[103].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1749.  
  1750. var[104] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1751.     var[104].Name   = "Part"
  1752.     var[104].Archivable = true
  1753.     var[104].BrickColor = BrickColor.new('Brick yellow')
  1754.     var[104].Material   = 'WoodPlanks'
  1755.     var[104].Reflectance    = 0
  1756.     var[104].Transparency   = 0
  1757.     var[104].RotVelocity    = Vector3.new(0, 0, 0)
  1758.     var[104].Velocity   = Vector3.new(0, 0, 0)
  1759.     var[104].Anchored   = false
  1760.     var[104].CanCollide = true
  1761.     var[104].Locked = false
  1762.     var[104].Elasticity = 0.5
  1763.     var[104].Friction   = 0.30000001192093
  1764.     var[104].Size   = Vector3.new(0.200000003, 0.400000006, 0.600001514)
  1765.     var[104].FormFactor = 'Custom'
  1766.     var[104].Shape  = 'Block'
  1767.     var[104].BackSurface    = 'Smooth'
  1768.     var[104].FrontSurface   = 'Smooth'
  1769.     var[104].TopSurface = 'Smooth'
  1770.     var[104].BottomSurface  = 'Smooth'
  1771.     var[104].LeftSurface    = 'Smooth'
  1772.     var[104].RightSurface   = 'Smooth'
  1773.     var[104].CFrame = CFrame.new(-38.3000069, 7.59994125, 3.29998922, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1774.     var[104]:MakeJoints()
  1775.  
  1776. var[105] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1777.     var[105].Name   = "Weld"
  1778.     var[105].Archivable = true
  1779.     var[105].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  1780.     var[105].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  1781.     var[105].C0 = CFrame.new(0, -0.400001526, -0.199996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1782.     var[105].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1783.  
  1784. var[106] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1785.     var[106].Name   = "Part"
  1786.     var[106].Archivable = true
  1787.     var[106].BrickColor = BrickColor.new('Brick yellow')
  1788.     var[106].Material   = 'WoodPlanks'
  1789.     var[106].Reflectance    = 0
  1790.     var[106].Transparency   = 0
  1791.     var[106].RotVelocity    = Vector3.new(0, 0, 0)
  1792.     var[106].Velocity   = Vector3.new(0, 0, 0)
  1793.     var[106].Anchored   = false
  1794.     var[106].CanCollide = true
  1795.     var[106].Locked = false
  1796.     var[106].Elasticity = 0.5
  1797.     var[106].Friction   = 0.30000001192093
  1798.     var[106].Size   = Vector3.new(0.200000003, 0.600000024, 0.600001514)
  1799.     var[106].FormFactor = 'Custom'
  1800.     var[106].Shape  = 'Block'
  1801.     var[106].BackSurface    = 'Smooth'
  1802.     var[106].FrontSurface   = 'Smooth'
  1803.     var[106].TopSurface = 'Smooth'
  1804.     var[106].BottomSurface  = 'Smooth'
  1805.     var[106].LeftSurface    = 'Smooth'
  1806.     var[106].RightSurface   = 'Smooth'
  1807.     var[106].CFrame = CFrame.new(-38.3000069, 7.69993925, 2.09999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1808.     var[106]:MakeJoints()
  1809.  
  1810. var[107] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1811.     var[107].Name   = "Weld"
  1812.     var[107].Archivable = true
  1813.     var[107].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  1814.     var[107].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  1815.     var[107].C0 = CFrame.new(0, 1.30000162, 0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1816.     var[107].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1817.  
  1818. var[108] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1819.     var[108].Name   = "Part"
  1820.     var[108].Archivable = true
  1821.     var[108].BrickColor = BrickColor.new('Brick yellow')
  1822.     var[108].Material   = 'WoodPlanks'
  1823.     var[108].Reflectance    = 0
  1824.     var[108].Transparency   = 0
  1825.     var[108].RotVelocity    = Vector3.new(0, 0, 0)
  1826.     var[108].Velocity   = Vector3.new(0, 0, 0)
  1827.     var[108].Anchored   = false
  1828.     var[108].CanCollide = true
  1829.     var[108].Locked = false
  1830.     var[108].Elasticity = 0.5
  1831.     var[108].Friction   = 0.30000001192093
  1832.     var[108].Size   = Vector3.new(0.200000003, 2.40000057, 3.60000038)
  1833.     var[108].FormFactor = 'Custom'
  1834.     var[108].Shape  = 'Block'
  1835.     var[108].BackSurface    = 'Smooth'
  1836.     var[108].FrontSurface   = 'Smooth'
  1837.     var[108].TopSurface = 'Smooth'
  1838.     var[108].BottomSurface  = 'Smooth'
  1839.     var[108].LeftSurface    = 'Smooth'
  1840.     var[108].RightSurface   = 'Smooth'
  1841.     var[108].CFrame = CFrame.new(-39.1000099, 6.19993973, 11.0000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1842.     var[108]:MakeJoints()
  1843.  
  1844. var[109] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1845.     var[109].Name   = "Weld"
  1846.     var[109].Archivable = true
  1847.     var[109].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  1848.     var[109].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  1849.     var[109].C0 = CFrame.new(-0.800003052, -0.199996948, -0.699996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1850.     var[109].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1851.  
  1852. var[110] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1853.     var[110].Name   = "Part"
  1854.     var[110].Archivable = true
  1855.     var[110].BrickColor = BrickColor.new('Brick yellow')
  1856.     var[110].Material   = 'WoodPlanks'
  1857.     var[110].Reflectance    = 0
  1858.     var[110].Transparency   = 0
  1859.     var[110].RotVelocity    = Vector3.new(0, 0, 0)
  1860.     var[110].Velocity   = Vector3.new(0, 0, 0)
  1861.     var[110].Anchored   = false
  1862.     var[110].CanCollide = true
  1863.     var[110].Locked = false
  1864.     var[110].Elasticity = 0.5
  1865.     var[110].Friction   = 0.30000001192093
  1866.     var[110].Size   = Vector3.new(0.200000003, 1.0000006, 0.800001144)
  1867.     var[110].FormFactor = 'Custom'
  1868.     var[110].Shape  = 'Block'
  1869.     var[110].BackSurface    = 'Smooth'
  1870.     var[110].FrontSurface   = 'Smooth'
  1871.     var[110].TopSurface = 'Smooth'
  1872.     var[110].BottomSurface  = 'Smooth'
  1873.     var[110].LeftSurface    = 'Smooth'
  1874.     var[110].RightSurface   = 'Smooth'
  1875.     var[110].CFrame = CFrame.new(-39.0999947, 5.89994431, 7.60000801, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1876.     var[110]:MakeJoints()
  1877.  
  1878. var[111] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1879.     var[111].Name   = "Weld"
  1880.     var[111].Archivable = true
  1881.     var[111].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  1882.     var[111].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  1883.     var[111].C0 = CFrame.new(-0.399993896, 0.0999984741, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1884.     var[111].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1885.  
  1886. var[112] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1887.     var[112].Name   = "Part"
  1888.     var[112].Archivable = true
  1889.     var[112].BrickColor = BrickColor.new('Sand red')
  1890.     var[112].Material   = 'WoodPlanks'
  1891.     var[112].Reflectance    = 0
  1892.     var[112].Transparency   = 0
  1893.     var[112].RotVelocity    = Vector3.new(0, 0, 0)
  1894.     var[112].Velocity   = Vector3.new(0, 0, 0)
  1895.     var[112].Anchored   = false
  1896.     var[112].CanCollide = true
  1897.     var[112].Locked = false
  1898.     var[112].Elasticity = 0.5
  1899.     var[112].Friction   = 0.30000001192093
  1900.     var[112].Size   = Vector3.new(0.399999976, 8.20000076, 0.600000024)
  1901.     var[112].FormFactor = 'Custom'
  1902.     var[112].Shape  = 'Block'
  1903.     var[112].BackSurface    = 'Smooth'
  1904.     var[112].FrontSurface   = 'Smooth'
  1905.     var[112].TopSurface = 'Smooth'
  1906.     var[112].BottomSurface  = 'Smooth'
  1907.     var[112].LeftSurface    = 'Smooth'
  1908.     var[112].RightSurface   = 'Smooth'
  1909.     var[112].CFrame = CFrame.new(-37.0000038, 4.49993944, -12.2999802, 1, 0, 0, 0, 0.999999225, -4.47034836e-008, 0, 4.47034836e-008, 0.999999225)
  1910.     var[112]:MakeJoints()
  1911.  
  1912. var[113] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1913.     var[113].Name   = "Weld"
  1914.     var[113].Archivable = true
  1915.     var[113].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  1916.     var[113].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  1917.     var[113].C0 = CFrame.new(1.6000061, 0.400001526, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1918.     var[113].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1919.  
  1920. var[114] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1921.     var[114].Name   = "Part"
  1922.     var[114].Archivable = true
  1923.     var[114].BrickColor = BrickColor.new('Brick yellow')
  1924.     var[114].Material   = 'WoodPlanks'
  1925.     var[114].Reflectance    = 0
  1926.     var[114].Transparency   = 0
  1927.     var[114].RotVelocity    = Vector3.new(0, 0, 0)
  1928.     var[114].Velocity   = Vector3.new(0, 0, 0)
  1929.     var[114].Anchored   = false
  1930.     var[114].CanCollide = true
  1931.     var[114].Locked = false
  1932.     var[114].Elasticity = 0.5
  1933.     var[114].Friction   = 0.30000001192093
  1934.     var[114].Size   = Vector3.new(16.4000015, 2.5999999, 0.200000003)
  1935.     var[114].FormFactor = 'Custom'
  1936.     var[114].Shape  = 'Block'
  1937.     var[114].BackSurface    = 'Smooth'
  1938.     var[114].FrontSurface   = 'Smooth'
  1939.     var[114].TopSurface = 'Smooth'
  1940.     var[114].BottomSurface  = 'Smooth'
  1941.     var[114].LeftSurface    = 'Smooth'
  1942.     var[114].RightSurface   = 'Smooth'
  1943.     var[114].CFrame = CFrame.new(-31.0000038, 1.49995232, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1944.     var[114]:MakeJoints()
  1945.  
  1946. var[115] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1947.     var[115].Name   = "Weld"
  1948.     var[115].Archivable = true
  1949.     var[115].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  1950.     var[115].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  1951.     var[115].C0 = CFrame.new(0, -1.30000639, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1952.     var[115].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1953.  
  1954. var[116] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1955.     var[116].Name   = "Part"
  1956.     var[116].Archivable = true
  1957.     var[116].BrickColor = BrickColor.new('Sand red')
  1958.     var[116].Material   = 'WoodPlanks'
  1959.     var[116].Reflectance    = 0
  1960.     var[116].Transparency   = 0
  1961.     var[116].RotVelocity    = Vector3.new(0, 0, 0)
  1962.     var[116].Velocity   = Vector3.new(0, 0, 0)
  1963.     var[116].Anchored   = false
  1964.     var[116].CanCollide = true
  1965.     var[116].Locked = false
  1966.     var[116].Elasticity = 0.5
  1967.     var[116].Friction   = 0.30000001192093
  1968.     var[116].Size   = Vector3.new(0.399999976, 8.20000076, 0.600000024)
  1969.     var[116].FormFactor = 'Custom'
  1970.     var[116].Shape  = 'Block'
  1971.     var[116].BackSurface    = 'Smooth'
  1972.     var[116].FrontSurface   = 'Smooth'
  1973.     var[116].TopSurface = 'Smooth'
  1974.     var[116].BottomSurface  = 'Smooth'
  1975.     var[116].LeftSurface    = 'Smooth'
  1976.     var[116].RightSurface   = 'Smooth'
  1977.     var[116].CFrame = CFrame.new(-32.2000008, 4.49994278, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1978.     var[116]:MakeJoints()
  1979.  
  1980. var[117] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  1981.     var[117].Name   = "Weld"
  1982.     var[117].Archivable = true
  1983.     var[117].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  1984.     var[117].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  1985.     var[117].C0 = CFrame.new(0.899993896, -1, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1986.     var[117].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1987.  
  1988. var[118] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  1989.     var[118].Name   = "Part"
  1990.     var[118].Archivable = true
  1991.     var[118].BrickColor = BrickColor.new('Brick yellow')
  1992.     var[118].Material   = 'WoodPlanks'
  1993.     var[118].Reflectance    = 0
  1994.     var[118].Transparency   = 0
  1995.     var[118].RotVelocity    = Vector3.new(0, 0, 0)
  1996.     var[118].Velocity   = Vector3.new(0, 0, 0)
  1997.     var[118].Anchored   = false
  1998.     var[118].CanCollide = true
  1999.     var[118].Locked = false
  2000.     var[118].Elasticity = 0.5
  2001.     var[118].Friction   = 0.30000001192093
  2002.     var[118].Size   = Vector3.new(0.200000003, 1.00000024, 1.19999993)
  2003.     var[118].FormFactor = 'Custom'
  2004.     var[118].Shape  = 'Block'
  2005.     var[118].BackSurface    = 'Smooth'
  2006.     var[118].FrontSurface   = 'Smooth'
  2007.     var[118].TopSurface = 'Smooth'
  2008.     var[118].BottomSurface  = 'Smooth'
  2009.     var[118].LeftSurface    = 'Smooth'
  2010.     var[118].RightSurface   = 'Smooth'
  2011.     var[118].CFrame = CFrame.new(-39.0999947, 8.49994087, 0.400010586, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2012.     var[118]:MakeJoints()
  2013.  
  2014. var[119] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2015.     var[119].Name   = "Weld"
  2016.     var[119].Archivable = true
  2017.     var[119].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2018.     var[119].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2019.     var[119].C0 = CFrame.new(-0.799987793, 0.5, -1.59997559, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2020.     var[119].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2021.  
  2022. var[120] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2023.     var[120].Name   = "Part"
  2024.     var[120].Archivable = true
  2025.     var[120].BrickColor = BrickColor.new('Sand red')
  2026.     var[120].Material   = 'WoodPlanks'
  2027.     var[120].Reflectance    = 0
  2028.     var[120].Transparency   = 0
  2029.     var[120].RotVelocity    = Vector3.new(0, 0, 0)
  2030.     var[120].Velocity   = Vector3.new(0, 0, 0)
  2031.     var[120].Anchored   = false
  2032.     var[120].CanCollide = true
  2033.     var[120].Locked = false
  2034.     var[120].Elasticity = 0.5
  2035.     var[120].Friction   = 0.30000001192093
  2036.     var[120].Size   = Vector3.new(16, 0.400000572, 0.600000024)
  2037.     var[120].FormFactor = 'Custom'
  2038.     var[120].Shape  = 'Block'
  2039.     var[120].BackSurface    = 'Smooth'
  2040.     var[120].FrontSurface   = 'Smooth'
  2041.     var[120].TopSurface = 'Smooth'
  2042.     var[120].BottomSurface  = 'Smooth'
  2043.     var[120].LeftSurface    = 'Smooth'
  2044.     var[120].RightSurface   = 'Smooth'
  2045.     var[120].CFrame = CFrame.new(-31.0000038, 0.199945927, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2046.     var[120]:MakeJoints()
  2047.  
  2048. var[121] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2049.     var[121].Name   = "Weld"
  2050.     var[121].Archivable = true
  2051.     var[121].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2052.     var[121].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2053.     var[121].C0 = CFrame.new(1.3999939, 2.89999533, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2054.     var[121].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2055.  
  2056. var[122] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2057.     var[122].Name   = "Part"
  2058.     var[122].Archivable = true
  2059.     var[122].BrickColor = BrickColor.new('Sand red')
  2060.     var[122].Material   = 'WoodPlanks'
  2061.     var[122].Reflectance    = 0
  2062.     var[122].Transparency   = 0
  2063.     var[122].RotVelocity    = Vector3.new(0, 0, 0)
  2064.     var[122].Velocity   = Vector3.new(0, 0, 0)
  2065.     var[122].Anchored   = false
  2066.     var[122].CanCollide = true
  2067.     var[122].Locked = false
  2068.     var[122].Elasticity = 0.5
  2069.     var[122].Friction   = 0.30000001192093
  2070.     var[122].Size   = Vector3.new(15.2000008, 0.400000572, 0.600000024)
  2071.     var[122].FormFactor = 'Custom'
  2072.     var[122].Shape  = 'Block'
  2073.     var[122].BackSurface    = 'Smooth'
  2074.     var[122].FrontSurface   = 'Smooth'
  2075.     var[122].TopSurface = 'Smooth'
  2076.     var[122].BottomSurface  = 'Smooth'
  2077.     var[122].LeftSurface    = 'Smooth'
  2078.     var[122].RightSurface   = 'Smooth'
  2079.     var[122].CFrame = CFrame.new(-31.0000038, 8.79993629, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2080.     var[122]:MakeJoints()
  2081.  
  2082. var[123] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2083.     var[123].Name   = "Weld"
  2084.     var[123].Archivable = true
  2085.     var[123].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2086.     var[123].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2087.     var[123].C0 = CFrame.new(1.19999695, -2.09998941, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2088.     var[123].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2089.  
  2090. var[124] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2091.     var[124].Name   = "Part"
  2092.     var[124].Archivable = true
  2093.     var[124].BrickColor = BrickColor.new('Brick yellow')
  2094.     var[124].Material   = 'WoodPlanks'
  2095.     var[124].Reflectance    = 0
  2096.     var[124].Transparency   = 0
  2097.     var[124].RotVelocity    = Vector3.new(0, 0, 0)
  2098.     var[124].Velocity   = Vector3.new(0, 0, 0)
  2099.     var[124].Anchored   = false
  2100.     var[124].CanCollide = true
  2101.     var[124].Locked = false
  2102.     var[124].Elasticity = 0.5
  2103.     var[124].Friction   = 0.30000001192093
  2104.     var[124].Size   = Vector3.new(0.400000423, 1.4000001, 0.200000003)
  2105.     var[124].FormFactor = 'Custom'
  2106.     var[124].Shape  = 'Block'
  2107.     var[124].BackSurface    = 'Smooth'
  2108.     var[124].FrontSurface   = 'Smooth'
  2109.     var[124].TopSurface = 'Smooth'
  2110.     var[124].BottomSurface  = 'Smooth'
  2111.     var[124].LeftSurface    = 'Smooth'
  2112.     var[124].RightSurface   = 'Smooth'
  2113.     var[124].CFrame = CFrame.new(-28.2000008, 5.89994383, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2114.     var[124]:MakeJoints()
  2115.  
  2116. var[125] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2117.     var[125].Name   = "Weld"
  2118.     var[125].Archivable = true
  2119.     var[125].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2120.     var[125].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2121.     var[125].C0 = CFrame.new(-0.399993896, 0.0999984741, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2122.     var[125].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2123.  
  2124. var[126] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2125.     var[126].Name   = "Part"
  2126.     var[126].Archivable = true
  2127.     var[126].BrickColor = BrickColor.new('Sand red')
  2128.     var[126].Material   = 'WoodPlanks'
  2129.     var[126].Reflectance    = 0
  2130.     var[126].Transparency   = 0
  2131.     var[126].RotVelocity    = Vector3.new(0, 0, 0)
  2132.     var[126].Velocity   = Vector3.new(0, 0, 0)
  2133.     var[126].Anchored   = false
  2134.     var[126].CanCollide = true
  2135.     var[126].Locked = false
  2136.     var[126].Elasticity = 0.5
  2137.     var[126].Friction   = 0.30000001192093
  2138.     var[126].Size   = Vector3.new(0.399999976, 8.20000076, 0.600000024)
  2139.     var[126].FormFactor = 'Custom'
  2140.     var[126].Shape  = 'Block'
  2141.     var[126].BackSurface    = 'Smooth'
  2142.     var[126].FrontSurface   = 'Smooth'
  2143.     var[126].TopSurface = 'Smooth'
  2144.     var[126].BottomSurface  = 'Smooth'
  2145.     var[126].LeftSurface    = 'Smooth'
  2146.     var[126].RightSurface   = 'Smooth'
  2147.     var[126].CFrame = CFrame.new(-29.8000069, 4.49994278, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2148.     var[126]:MakeJoints()
  2149.  
  2150. var[127] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2151.     var[127].Name   = "Weld"
  2152.     var[127].Archivable = true
  2153.     var[127].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2154.     var[127].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2155.     var[127].C0 = CFrame.new(-1.19999695, 0.700004578, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2156.     var[127].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2157.  
  2158. var[128] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2159.     var[128].Name   = "Part"
  2160.     var[128].Archivable = true
  2161.     var[128].BrickColor = BrickColor.new('Brick yellow')
  2162.     var[128].Material   = 'WoodPlanks'
  2163.     var[128].Reflectance    = 0
  2164.     var[128].Transparency   = 0
  2165.     var[128].RotVelocity    = Vector3.new(0, 0, 0)
  2166.     var[128].Velocity   = Vector3.new(0, 0, 0)
  2167.     var[128].Anchored   = false
  2168.     var[128].CanCollide = true
  2169.     var[128].Locked = false
  2170.     var[128].Elasticity = 0.5
  2171.     var[128].Friction   = 0.30000001192093
  2172.     var[128].Size   = Vector3.new(0.200000003, 1.19999969, 3.40000153)
  2173.     var[128].FormFactor = 'Custom'
  2174.     var[128].Shape  = 'Block'
  2175.     var[128].BackSurface    = 'Smooth'
  2176.     var[128].FrontSurface   = 'Smooth'
  2177.     var[128].TopSurface = 'Smooth'
  2178.     var[128].BottomSurface  = 'Smooth'
  2179.     var[128].LeftSurface    = 'Smooth'
  2180.     var[128].RightSurface   = 'Smooth'
  2181.     var[128].CFrame = CFrame.new(-38.3000069, 7.9999423, 5.2999897, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2182.     var[128]:MakeJoints()
  2183.  
  2184. var[129] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2185.     var[129].Name   = "Weld"
  2186.     var[129].Archivable = true
  2187.     var[129].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2188.     var[129].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2189.     var[129].C0 = CFrame.new(0, -0.900001049, -1.1000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2190.     var[129].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2191.  
  2192. var[130] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2193.     var[130].Name   = "Part"
  2194.     var[130].Archivable = true
  2195.     var[130].BrickColor = BrickColor.new('Brick yellow')
  2196.     var[130].Material   = 'WoodPlanks'
  2197.     var[130].Reflectance    = 0
  2198.     var[130].Transparency   = 0
  2199.     var[130].RotVelocity    = Vector3.new(0, 0, 0)
  2200.     var[130].Velocity   = Vector3.new(0, 0, 0)
  2201.     var[130].Anchored   = false
  2202.     var[130].CanCollide = true
  2203.     var[130].Locked = false
  2204.     var[130].Elasticity = 0.5
  2205.     var[130].Friction   = 0.30000001192093
  2206.     var[130].Size   = Vector3.new(0.800000191, 4.79999971, 0.200000003)
  2207.     var[130].FormFactor = 'Custom'
  2208.     var[130].Shape  = 'Block'
  2209.     var[130].BackSurface    = 'Smooth'
  2210.     var[130].FrontSurface   = 'Smooth'
  2211.     var[130].TopSurface = 'Smooth'
  2212.     var[130].BottomSurface  = 'Smooth'
  2213.     var[130].LeftSurface    = 'Smooth'
  2214.     var[130].RightSurface   = 'Smooth'
  2215.     var[130].CFrame = CFrame.new(-19.9999886, 5.99994278, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2216.     var[130]:MakeJoints()
  2217.  
  2218. var[131] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2219.     var[131].Name   = "Weld"
  2220.     var[131].Archivable = true
  2221.     var[131].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2222.     var[131].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2223.     var[131].C0 = CFrame.new(-0.199981689, 0, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2224.     var[131].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2225.  
  2226. var[132] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2227.     var[132].Name   = "Part"
  2228.     var[132].Archivable = true
  2229.     var[132].BrickColor = BrickColor.new('Brick yellow')
  2230.     var[132].Material   = 'WoodPlanks'
  2231.     var[132].Reflectance    = 0
  2232.     var[132].Transparency   = 0
  2233.     var[132].RotVelocity    = Vector3.new(0, 0, 0)
  2234.     var[132].Velocity   = Vector3.new(0, 0, 0)
  2235.     var[132].Anchored   = false
  2236.     var[132].CanCollide = true
  2237.     var[132].Locked = false
  2238.     var[132].Elasticity = 0.5
  2239.     var[132].Friction   = 0.30000001192093
  2240.     var[132].Size   = Vector3.new(0.200000003, 1.59999967, 0.400001496)
  2241.     var[132].FormFactor = 'Custom'
  2242.     var[132].Shape  = 'Block'
  2243.     var[132].BackSurface    = 'Smooth'
  2244.     var[132].FrontSurface   = 'Smooth'
  2245.     var[132].TopSurface = 'Smooth'
  2246.     var[132].BottomSurface  = 'Smooth'
  2247.     var[132].LeftSurface    = 'Smooth'
  2248.     var[132].RightSurface   = 'Smooth'
  2249.     var[132].CFrame = CFrame.new(-38.3000069, 4.99994278, 1.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2250.     var[132]:MakeJoints()
  2251.  
  2252. var[133] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2253.     var[133].Name   = "Weld"
  2254.     var[133].Archivable = true
  2255.     var[133].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2256.     var[133].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2257.     var[133].C0 = CFrame.new(0.399993896, 1, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2258.     var[133].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2259.  
  2260. var[134] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2261.     var[134].Name   = "Part"
  2262.     var[134].Archivable = true
  2263.     var[134].BrickColor = BrickColor.new('Brick yellow')
  2264.     var[134].Material   = 'WoodPlanks'
  2265.     var[134].Reflectance    = 0
  2266.     var[134].Transparency   = 0
  2267.     var[134].RotVelocity    = Vector3.new(0, 0, 0)
  2268.     var[134].Velocity   = Vector3.new(0, 0, 0)
  2269.     var[134].Anchored   = false
  2270.     var[134].CanCollide = true
  2271.     var[134].Locked = false
  2272.     var[134].Elasticity = 0.5
  2273.     var[134].Friction   = 0.30000001192093
  2274.     var[134].Size   = Vector3.new(0.200000003, 0.799999595, 0.800001502)
  2275.     var[134].FormFactor = 'Custom'
  2276.     var[134].Shape  = 'Block'
  2277.     var[134].BackSurface    = 'Smooth'
  2278.     var[134].FrontSurface   = 'Smooth'
  2279.     var[134].TopSurface = 'Smooth'
  2280.     var[134].BottomSurface  = 'Smooth'
  2281.     var[134].LeftSurface    = 'Smooth'
  2282.     var[134].RightSurface   = 'Smooth'
  2283.     var[134].CFrame = CFrame.new(-38.3000069, 2.99994278, 3.19999838, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2284.     var[134]:MakeJoints()
  2285.  
  2286. var[135] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2287.     var[135].Name   = "Weld"
  2288.     var[135].Archivable = true
  2289.     var[135].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2290.     var[135].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2291.     var[135].C0 = CFrame.new(0, -1.19998753, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2292.     var[135].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2293.  
  2294. var[136] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2295.     var[136].Name   = "Part"
  2296.     var[136].Archivable = true
  2297.     var[136].BrickColor = BrickColor.new('Sand red')
  2298.     var[136].Material   = 'WoodPlanks'
  2299.     var[136].Reflectance    = 0
  2300.     var[136].Transparency   = 0
  2301.     var[136].RotVelocity    = Vector3.new(0, 0, 0)
  2302.     var[136].Velocity   = Vector3.new(0, 0, 0)
  2303.     var[136].Anchored   = false
  2304.     var[136].CanCollide = true
  2305.     var[136].Locked = false
  2306.     var[136].Elasticity = 0.5
  2307.     var[136].Friction   = 0.30000001192093
  2308.     var[136].Size   = Vector3.new(15.6000013, 0.200000003, 16.3999996)
  2309.     var[136].FormFactor = 'Custom'
  2310.     var[136].Shape  = 'Block'
  2311.     var[136].BackSurface    = 'Smooth'
  2312.     var[136].FrontSurface   = 'Smooth'
  2313.     var[136].TopSurface = 'Smooth'
  2314.     var[136].BottomSurface  = 'Smooth'
  2315.     var[136].LeftSurface    = 'Smooth'
  2316.     var[136].RightSurface   = 'Smooth'
  2317.     var[136].CFrame = CFrame.new(-30.6000404, 10.8999348, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2318.     var[136]:MakeJoints()
  2319.  
  2320. var[137] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2321.     var[137].Name   = "Weld"
  2322.     var[137].Archivable = true
  2323.     var[137].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2324.     var[137].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2325.     var[137].C0 = CFrame.new(0.800003052, 0.400001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2326.     var[137].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2327.  
  2328. var[138] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2329.     var[138].Name   = "Part"
  2330.     var[138].Archivable = true
  2331.     var[138].BrickColor = BrickColor.new('Brick yellow')
  2332.     var[138].Material   = 'WoodPlanks'
  2333.     var[138].Reflectance    = 0
  2334.     var[138].Transparency   = 0
  2335.     var[138].RotVelocity    = Vector3.new(0, 0, 0)
  2336.     var[138].Velocity   = Vector3.new(0, 0, 0)
  2337.     var[138].Anchored   = false
  2338.     var[138].CanCollide = true
  2339.     var[138].Locked = false
  2340.     var[138].Elasticity = 0.5
  2341.     var[138].Friction   = 0.30000001192093
  2342.     var[138].Size   = Vector3.new(7.60000134, 4.20000029, 0.200000003)
  2343.     var[138].FormFactor = 'Custom'
  2344.     var[138].Shape  = 'Block'
  2345.     var[138].BackSurface    = 'Smooth'
  2346.     var[138].FrontSurface   = 'Smooth'
  2347.     var[138].TopSurface = 'Smooth'
  2348.     var[138].BottomSurface  = 'Smooth'
  2349.     var[138].LeftSurface    = 'Smooth'
  2350.     var[138].RightSurface   = 'Smooth'
  2351.     var[138].CFrame = CFrame.new(-35.3999977, 4.89994049, -12.6999893, 1, 0, 0, 0, 0.999999225, -4.47034836e-008, 0, 4.47034836e-008, 0.999999225)
  2352.     var[138]:MakeJoints()
  2353.  
  2354. var[139] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2355.     var[139].Name   = "Weld"
  2356.     var[139].Archivable = true
  2357.     var[139].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2358.     var[139].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2359.     var[139].C0 = CFrame.new(0.800003052, 3.97882986, 0.781776428, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  2360.     var[139].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2361.  
  2362. var[140] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2363.     var[140].Name   = "Part"
  2364.     var[140].Archivable = true
  2365.     var[140].BrickColor = BrickColor.new('Brick yellow')
  2366.     var[140].Material   = 'WoodPlanks'
  2367.     var[140].Reflectance    = 0
  2368.     var[140].Transparency   = 0
  2369.     var[140].RotVelocity    = Vector3.new(0, 0, 0)
  2370.     var[140].Velocity   = Vector3.new(0, 0, 0)
  2371.     var[140].Anchored   = false
  2372.     var[140].CanCollide = true
  2373.     var[140].Locked = false
  2374.     var[140].Elasticity = 0.5
  2375.     var[140].Friction   = 0.30000001192093
  2376.     var[140].Size   = Vector3.new(0.200000003, 0.400000572, 0.600001156)
  2377.     var[140].FormFactor = 'Custom'
  2378.     var[140].Shape  = 'Block'
  2379.     var[140].BackSurface    = 'Smooth'
  2380.     var[140].FrontSurface   = 'Smooth'
  2381.     var[140].TopSurface = 'Smooth'
  2382.     var[140].BottomSurface  = 'Smooth'
  2383.     var[140].LeftSurface    = 'Smooth'
  2384.     var[140].RightSurface   = 'Smooth'
  2385.     var[140].CFrame = CFrame.new(-39.0999947, 7.19993973, 8.50001717, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2386.     var[140]:MakeJoints()
  2387.  
  2388. var[141] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2389.     var[141].Name   = "Weld"
  2390.     var[141].Archivable = true
  2391.     var[141].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2392.     var[141].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2393.     var[141].C0 = CFrame.new(0, -0.599998474, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2394.     var[141].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2395.  
  2396. var[142] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2397.     var[142].Name   = "Part"
  2398.     var[142].Archivable = true
  2399.     var[142].BrickColor = BrickColor.new('Sand green')
  2400.     var[142].Material   = 'Granite'
  2401.     var[142].Reflectance    = 0
  2402.     var[142].Transparency   = 0
  2403.     var[142].RotVelocity    = Vector3.new(0, 0, 0)
  2404.     var[142].Velocity   = Vector3.new(0, 0, 0)
  2405.     var[142].Anchored   = false
  2406.     var[142].CanCollide = true
  2407.     var[142].Locked = false
  2408.     var[142].Elasticity = 0.5
  2409.     var[142].Friction   = 0.30000001192093
  2410.     var[142].Size   = Vector3.new(32, 0.400000006, 3.19999957)
  2411.     var[142].FormFactor = 'Custom'
  2412.     var[142].Shape  = 'Block'
  2413.     var[142].BackSurface    = 'Smooth'
  2414.     var[142].FrontSurface   = 'Smooth'
  2415.     var[142].TopSurface = 'Smooth'
  2416.     var[142].BottomSurface  = 'Smooth'
  2417.     var[142].LeftSurface    = 'Smooth'
  2418.     var[142].RightSurface   = 'Smooth'
  2419.     var[142].CFrame = CFrame.new(-24.2000008, 16.980526, 5.28967094, -1, 0, 0, 0, 0.832050323, 0.554700136, -0, 0.554700136, -0.832050323)
  2420.     var[142]:MakeJoints()
  2421.  
  2422. var[143] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2423.     var[143].Name   = "Weld"
  2424.     var[143].Archivable = true
  2425.     var[143].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2426.     var[143].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2427.     var[143].C0 = CFrame.new(3.05175781e-005, -0.5, -0.399993896, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2428.     var[143].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2429.  
  2430. var[144] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2431.     var[144].Name   = "Part"
  2432.     var[144].Archivable = true
  2433.     var[144].BrickColor = BrickColor.new('Brick yellow')
  2434.     var[144].Material   = 'WoodPlanks'
  2435.     var[144].Reflectance    = 0
  2436.     var[144].Transparency   = 0
  2437.     var[144].RotVelocity    = Vector3.new(0, 0, 0)
  2438.     var[144].Velocity   = Vector3.new(0, 0, 0)
  2439.     var[144].Anchored   = false
  2440.     var[144].CanCollide = true
  2441.     var[144].Locked = false
  2442.     var[144].Elasticity = 0.5
  2443.     var[144].Friction   = 0.30000001192093
  2444.     var[144].Size   = Vector3.new(0.200000003, 1.59999943, 16.0000019)
  2445.     var[144].FormFactor = 'Custom'
  2446.     var[144].Shape  = 'Block'
  2447.     var[144].BackSurface    = 'Smooth'
  2448.     var[144].FrontSurface   = 'Smooth'
  2449.     var[144].TopSurface = 'Smooth'
  2450.     var[144].BottomSurface  = 'Smooth'
  2451.     var[144].LeftSurface    = 'Smooth'
  2452.     var[144].RightSurface   = 'Smooth'
  2453.     var[144].CFrame = CFrame.new(-38.3000069, 10.1999454, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2454.     var[144]:MakeJoints()
  2455.  
  2456. var[145] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2457.     var[145].Name   = "Weld"
  2458.     var[145].Archivable = true
  2459.     var[145].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2460.     var[145].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2461.     var[145].C0 = CFrame.new(0.400024414, 1.09999084, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2462.     var[145].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2463.  
  2464. var[146] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2465.     var[146].Name   = "Part"
  2466.     var[146].Archivable = true
  2467.     var[146].BrickColor = BrickColor.new('Brick yellow')
  2468.     var[146].Material   = 'WoodPlanks'
  2469.     var[146].Reflectance    = 0
  2470.     var[146].Transparency   = 0
  2471.     var[146].RotVelocity    = Vector3.new(0, 0, 0)
  2472.     var[146].Velocity   = Vector3.new(0, 0, 0)
  2473.     var[146].Anchored   = false
  2474.     var[146].CanCollide = true
  2475.     var[146].Locked = false
  2476.     var[146].Elasticity = 0.5
  2477.     var[146].Friction   = 0.30000001192093
  2478.     var[146].Size   = Vector3.new(0.800000131, 0.600000024, 0.200000003)
  2479.     var[146].FormFactor = 'Custom'
  2480.     var[146].Shape  = 'Block'
  2481.     var[146].BackSurface    = 'Smooth'
  2482.     var[146].FrontSurface   = 'Smooth'
  2483.     var[146].TopSurface = 'Smooth'
  2484.     var[146].BottomSurface  = 'Smooth'
  2485.     var[146].LeftSurface    = 'Smooth'
  2486.     var[146].RightSurface   = 'Smooth'
  2487.     var[146].CFrame = CFrame.new(-22.2000008, 4.69993973, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2488.     var[146]:MakeJoints()
  2489.  
  2490. var[147] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2491.     var[147].Name   = "Weld"
  2492.     var[147].Archivable = true
  2493.     var[147].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2494.     var[147].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2495.     var[147].C0 = CFrame.new(1.52587891e-005, 1.30000305, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2496.     var[147].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2497.  
  2498. var[148] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2499.     var[148].Name   = "Part"
  2500.     var[148].Archivable = true
  2501.     var[148].BrickColor = BrickColor.new('Sand green')
  2502.     var[148].Material   = 'Granite'
  2503.     var[148].Reflectance    = 0
  2504.     var[148].Transparency   = 0
  2505.     var[148].RotVelocity    = Vector3.new(0, 0, 0)
  2506.     var[148].Velocity   = Vector3.new(0, 0, 0)
  2507.     var[148].Anchored   = false
  2508.     var[148].CanCollide = true
  2509.     var[148].Locked = false
  2510.     var[148].Elasticity = 0.5
  2511.     var[148].Friction   = 0.30000001192093
  2512.     var[148].Size   = Vector3.new(32, 12, 0.400000006)
  2513.     var[148].FormFactor = 'Custom'
  2514.     var[148].Shape  = 'Block'
  2515.     var[148].BackSurface    = 'Smooth'
  2516.     var[148].FrontSurface   = 'Smooth'
  2517.     var[148].TopSurface = 'Smooth'
  2518.     var[148].BottomSurface  = 'Smooth'
  2519.     var[148].LeftSurface    = 'Smooth'
  2520.     var[148].RightSurface   = 'Smooth'
  2521.     var[148].CFrame = CFrame.new(-24.2000465, 14.5398369, -0.950705588, -1, 0, 0, 0, 0.554700017, 0.832050323, 0, 0.832050323, -0.554700017)
  2522.     var[148]:MakeJoints()
  2523.  
  2524. var[149] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2525.     var[149].Name   = "Weld"
  2526.     var[149].Archivable = true
  2527.     var[149].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2528.     var[149].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2529.     var[149].C0 = CFrame.new(4.57763672e-005, 0.400001526, -0.499996185, -1, 0, 0, 0, 2.98023224e-008, 0.99999994, 0, 0.99999994, -2.98023224e-008)
  2530.     var[149].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2531.  
  2532. var[150] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2533.     var[150].Name   = "Part"
  2534.     var[150].Archivable = true
  2535.     var[150].BrickColor = BrickColor.new('Brick yellow')
  2536.     var[150].Material   = 'WoodPlanks'
  2537.     var[150].Reflectance    = 0
  2538.     var[150].Transparency   = 0
  2539.     var[150].RotVelocity    = Vector3.new(0, 0, 0)
  2540.     var[150].Velocity   = Vector3.new(0, 0, 0)
  2541.     var[150].Anchored   = false
  2542.     var[150].CanCollide = true
  2543.     var[150].Locked = false
  2544.     var[150].Elasticity = 0.5
  2545.     var[150].Friction   = 0.30000001192093
  2546.     var[150].Size   = Vector3.new(0.200000003, 0.800000548, 0.800001144)
  2547.     var[150].FormFactor = 'Custom'
  2548.     var[150].Shape  = 'Block'
  2549.     var[150].BackSurface    = 'Smooth'
  2550.     var[150].FrontSurface   = 'Smooth'
  2551.     var[150].TopSurface = 'Smooth'
  2552.     var[150].BottomSurface  = 'Smooth'
  2553.     var[150].LeftSurface    = 'Smooth'
  2554.     var[150].RightSurface   = 'Smooth'
  2555.     var[150].CFrame = CFrame.new(-39.1000099, 6.99994278, 6.3999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2556.     var[150]:MakeJoints()
  2557.  
  2558. var[151] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2559.     var[151].Name   = "Weld"
  2560.     var[151].Archivable = true
  2561.     var[151].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2562.     var[151].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2563.     var[151].C0 = CFrame.new(-0.800003052, 0.0999984741, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2564.     var[151].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2565.  
  2566. var[152] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2567.     var[152].Name   = "Part"
  2568.     var[152].Archivable = true
  2569.     var[152].BrickColor = BrickColor.new('Sand red')
  2570.     var[152].Material   = 'WoodPlanks'
  2571.     var[152].Reflectance    = 0
  2572.     var[152].Transparency   = 0
  2573.     var[152].RotVelocity    = Vector3.new(0, 0, 0)
  2574.     var[152].Velocity   = Vector3.new(0, 0, 0)
  2575.     var[152].Anchored   = false
  2576.     var[152].CanCollide = true
  2577.     var[152].Locked = false
  2578.     var[152].Elasticity = 0.5
  2579.     var[152].Friction   = 0.30000001192093
  2580.     var[152].Size   = Vector3.new(0.399999976, 2.20000076, 0.600000024)
  2581.     var[152].FormFactor = 'Custom'
  2582.     var[152].Shape  = 'Block'
  2583.     var[152].BackSurface    = 'Smooth'
  2584.     var[152].FrontSurface   = 'Smooth'
  2585.     var[152].TopSurface = 'Smooth'
  2586.     var[152].BottomSurface  = 'Smooth'
  2587.     var[152].LeftSurface    = 'Smooth'
  2588.     var[152].RightSurface   = 'Smooth'
  2589.     var[152].CFrame = CFrame.new(-27.400013, 7.49994278, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2590.     var[152]:MakeJoints()
  2591.  
  2592. var[153] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2593.     var[153].Name   = "Weld"
  2594.     var[153].Archivable = true
  2595.     var[153].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2596.     var[153].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2597.     var[153].C0 = CFrame.new(0.800018311, -0.699996948, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2598.     var[153].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2599.  
  2600. var[154] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2601.     var[154].Name   = "Part"
  2602.     var[154].Archivable = true
  2603.     var[154].BrickColor = BrickColor.new('Brick yellow')
  2604.     var[154].Material   = 'WoodPlanks'
  2605.     var[154].Reflectance    = 0
  2606.     var[154].Transparency   = 0
  2607.     var[154].RotVelocity    = Vector3.new(0, 0, 0)
  2608.     var[154].Velocity   = Vector3.new(0, 0, 0)
  2609.     var[154].Anchored   = false
  2610.     var[154].CanCollide = true
  2611.     var[154].Locked = false
  2612.     var[154].Elasticity = 0.5
  2613.     var[154].Friction   = 0.30000001192093
  2614.     var[154].Size   = Vector3.new(0.200000003, 6.79999971, 0.600001335)
  2615.     var[154].FormFactor = 'Custom'
  2616.     var[154].Shape  = 'Block'
  2617.     var[154].BackSurface    = 'Smooth'
  2618.     var[154].FrontSurface   = 'Smooth'
  2619.     var[154].TopSurface = 'Smooth'
  2620.     var[154].BottomSurface  = 'Smooth'
  2621.     var[154].LeftSurface    = 'Smooth'
  2622.     var[154].RightSurface   = 'Smooth'
  2623.     var[154].CFrame = CFrame.new(-38.3000069, 5.99994278, 11.6999989, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2624.     var[154]:MakeJoints()
  2625.  
  2626. var[155] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2627.     var[155].Name   = "Weld"
  2628.     var[155].Archivable = true
  2629.     var[155].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2630.     var[155].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2631.     var[155].C0 = CFrame.new(0.400039673, 0, -0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2632.     var[155].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2633.  
  2634. var[156] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2635.     var[156].Name   = "Part"
  2636.     var[156].Archivable = true
  2637.     var[156].BrickColor = BrickColor.new('Brick yellow')
  2638.     var[156].Material   = 'WoodPlanks'
  2639.     var[156].Reflectance    = 0
  2640.     var[156].Transparency   = 0
  2641.     var[156].RotVelocity    = Vector3.new(0, 0, 0)
  2642.     var[156].Velocity   = Vector3.new(0, 0, 0)
  2643.     var[156].Anchored   = false
  2644.     var[156].CanCollide = true
  2645.     var[156].Locked = false
  2646.     var[156].Elasticity = 0.5
  2647.     var[156].Friction   = 0.30000001192093
  2648.     var[156].Size   = Vector3.new(0.200000003, 0.399999648, 3.40000153)
  2649.     var[156].FormFactor = 'Custom'
  2650.     var[156].Shape  = 'Block'
  2651.     var[156].BackSurface    = 'Smooth'
  2652.     var[156].FrontSurface   = 'Smooth'
  2653.     var[156].TopSurface = 'Smooth'
  2654.     var[156].BottomSurface  = 'Smooth'
  2655.     var[156].LeftSurface    = 'Smooth'
  2656.     var[156].RightSurface   = 'Smooth'
  2657.     var[156].CFrame = CFrame.new(-38.3000069, 7.19993973, 3.49998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2658.     var[156]:MakeJoints()
  2659.  
  2660. var[157] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2661.     var[157].Name   = "Weld"
  2662.     var[157].Archivable = true
  2663.     var[157].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2664.     var[157].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2665.     var[157].C0 = CFrame.new(0.399993896, -1.19999695, 0.699996948, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2666.     var[157].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2667.  
  2668. var[158] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2669.     var[158].Name   = "Part"
  2670.     var[158].Archivable = true
  2671.     var[158].BrickColor = BrickColor.new('Brick yellow')
  2672.     var[158].Material   = 'WoodPlanks'
  2673.     var[158].Reflectance    = 0
  2674.     var[158].Transparency   = 0
  2675.     var[158].RotVelocity    = Vector3.new(0, 0, 0)
  2676.     var[158].Velocity   = Vector3.new(0, 0, 0)
  2677.     var[158].Anchored   = false
  2678.     var[158].CanCollide = true
  2679.     var[158].Locked = false
  2680.     var[158].Elasticity = 0.5
  2681.     var[158].Friction   = 0.30000001192093
  2682.     var[158].Size   = Vector3.new(0.200000003, 1.60000062, 0.400001138)
  2683.     var[158].FormFactor = 'Custom'
  2684.     var[158].Shape  = 'Block'
  2685.     var[158].BackSurface    = 'Smooth'
  2686.     var[158].FrontSurface   = 'Smooth'
  2687.     var[158].TopSurface = 'Smooth'
  2688.     var[158].BottomSurface  = 'Smooth'
  2689.     var[158].LeftSurface    = 'Smooth'
  2690.     var[158].RightSurface   = 'Smooth'
  2691.     var[158].CFrame = CFrame.new(-39.0999947, 6.59994125, 9.00001717, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2692.     var[158]:MakeJoints()
  2693.  
  2694. var[159] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2695.     var[159].Name   = "Weld"
  2696.     var[159].Archivable = true
  2697.     var[159].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2698.     var[159].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2699.     var[159].C0 = CFrame.new(-0.39994812, -0.599998474, -0.999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2700.     var[159].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2701.  
  2702. var[160] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2703.     var[160].Name   = "Part"
  2704.     var[160].Archivable = true
  2705.     var[160].BrickColor = BrickColor.new('Brick yellow')
  2706.     var[160].Material   = 'WoodPlanks'
  2707.     var[160].Reflectance    = 0
  2708.     var[160].Transparency   = 0
  2709.     var[160].RotVelocity    = Vector3.new(0, 0, 0)
  2710.     var[160].Velocity   = Vector3.new(0, 0, 0)
  2711.     var[160].Anchored   = false
  2712.     var[160].CanCollide = true
  2713.     var[160].Locked = false
  2714.     var[160].Elasticity = 0.5
  2715.     var[160].Friction   = 0.30000001192093
  2716.     var[160].Size   = Vector3.new(0.800000429, 1, 0.200000003)
  2717.     var[160].FormFactor = 'Custom'
  2718.     var[160].Shape  = 'Block'
  2719.     var[160].BackSurface    = 'Smooth'
  2720.     var[160].FrontSurface   = 'Smooth'
  2721.     var[160].TopSurface = 'Smooth'
  2722.     var[160].BottomSurface  = 'Smooth'
  2723.     var[160].LeftSurface    = 'Smooth'
  2724.     var[160].RightSurface   = 'Smooth'
  2725.     var[160].CFrame = CFrame.new(-26.0000038, 8.89994335, -4.09999275, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  2726.     var[160]:MakeJoints()
  2727.  
  2728. var[161] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2729.     var[161].Name   = "Weld"
  2730.     var[161].Archivable = true
  2731.     var[161].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2732.     var[161].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2733.     var[161].C0 = CFrame.new(-1, 0.900001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2734.     var[161].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2735.  
  2736. var[162] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2737.     var[162].Name   = "Part"
  2738.     var[162].Archivable = true
  2739.     var[162].BrickColor = BrickColor.new('Brick yellow')
  2740.     var[162].Material   = 'WoodPlanks'
  2741.     var[162].Reflectance    = 0
  2742.     var[162].Transparency   = 0
  2743.     var[162].RotVelocity    = Vector3.new(0, 0, 0)
  2744.     var[162].Velocity   = Vector3.new(0, 0, 0)
  2745.     var[162].Anchored   = false
  2746.     var[162].CanCollide = true
  2747.     var[162].Locked = false
  2748.     var[162].Elasticity = 0.5
  2749.     var[162].Friction   = 0.30000001192093
  2750.     var[162].Size   = Vector3.new(2.80000043, 0.800000072, 0.200000003)
  2751.     var[162].FormFactor = 'Custom'
  2752.     var[162].Shape  = 'Block'
  2753.     var[162].BackSurface    = 'Smooth'
  2754.     var[162].FrontSurface   = 'Smooth'
  2755.     var[162].TopSurface = 'Smooth'
  2756.     var[162].BottomSurface  = 'Smooth'
  2757.     var[162].LeftSurface    = 'Smooth'
  2758.     var[162].RightSurface   = 'Smooth'
  2759.     var[162].CFrame = CFrame.new(-27.0000038, 9.79994488, -4.09999275, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  2760.     var[162]:MakeJoints()
  2761.  
  2762. var[163] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2763.     var[163].Name   = "Weld"
  2764.     var[163].Archivable = true
  2765.     var[163].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2766.     var[163].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2767.     var[163].C0 = CFrame.new(2.80003357, 1.49999237, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2768.     var[163].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2769.  
  2770. var[164] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2771.     var[164].Name   = "Part"
  2772.     var[164].Archivable = true
  2773.     var[164].BrickColor = BrickColor.new('Brick yellow')
  2774.     var[164].Material   = 'WoodPlanks'
  2775.     var[164].Reflectance    = 0
  2776.     var[164].Transparency   = 0
  2777.     var[164].RotVelocity    = Vector3.new(0, 0, 0)
  2778.     var[164].Velocity   = Vector3.new(0, 0, 0)
  2779.     var[164].Anchored   = false
  2780.     var[164].CanCollide = true
  2781.     var[164].Locked = false
  2782.     var[164].Elasticity = 0.5
  2783.     var[164].Friction   = 0.30000001192093
  2784.     var[164].Size   = Vector3.new(30, 3.19999981, 0.200000003)
  2785.     var[164].FormFactor = 'Custom'
  2786.     var[164].Shape  = 'Block'
  2787.     var[164].BackSurface    = 'Smooth'
  2788.     var[164].FrontSurface   = 'Smooth'
  2789.     var[164].TopSurface = 'Smooth'
  2790.     var[164].BottomSurface  = 'Smooth'
  2791.     var[164].LeftSurface    = 'Smooth'
  2792.     var[164].RightSurface   = 'Smooth'
  2793.     var[164].CFrame = CFrame.new(-24.2000008, 9.99994087, 12.899992, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2794.     var[164]:MakeJoints()
  2795.  
  2796. var[165] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2797.     var[165].Name   = "Weld"
  2798.     var[165].Archivable = true
  2799.     var[165].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2800.     var[165].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2801.     var[165].C0 = CFrame.new(0, -0.300003052, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2802.     var[165].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2803.  
  2804. var[166] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2805.     var[166].Name   = "Part"
  2806.     var[166].Archivable = true
  2807.     var[166].BrickColor = BrickColor.new('Brick yellow')
  2808.     var[166].Material   = 'WoodPlanks'
  2809.     var[166].Reflectance    = 0
  2810.     var[166].Transparency   = 0
  2811.     var[166].RotVelocity    = Vector3.new(0, 0, 0)
  2812.     var[166].Velocity   = Vector3.new(0, 0, 0)
  2813.     var[166].Anchored   = false
  2814.     var[166].CanCollide = true
  2815.     var[166].Locked = false
  2816.     var[166].Elasticity = 0.5
  2817.     var[166].Friction   = 0.30000001192093
  2818.     var[166].Size   = Vector3.new(7.60000038, 4.79999971, 0.200000003)
  2819.     var[166].FormFactor = 'Custom'
  2820.     var[166].Shape  = 'Block'
  2821.     var[166].BackSurface    = 'Smooth'
  2822.     var[166].FrontSurface   = 'Smooth'
  2823.     var[166].TopSurface = 'Smooth'
  2824.     var[166].BottomSurface  = 'Smooth'
  2825.     var[166].LeftSurface    = 'Smooth'
  2826.     var[166].RightSurface   = 'Smooth'
  2827.     var[166].CFrame = CFrame.new(-35.400013, 5.99994278, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2828.     var[166]:MakeJoints()
  2829.  
  2830. var[167] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2831.     var[167].Name   = "Weld"
  2832.     var[167].Archivable = true
  2833.     var[167].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2834.     var[167].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2835.     var[167].C0 = CFrame.new(-1.19998169, 0, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2836.     var[167].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2837.  
  2838. var[168] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2839.     var[168].Name   = "Part"
  2840.     var[168].Archivable = true
  2841.     var[168].BrickColor = BrickColor.new('Brick yellow')
  2842.     var[168].Material   = 'WoodPlanks'
  2843.     var[168].Reflectance    = 0
  2844.     var[168].Transparency   = 0
  2845.     var[168].RotVelocity    = Vector3.new(0, 0, 0)
  2846.     var[168].Velocity   = Vector3.new(0, 0, 0)
  2847.     var[168].Anchored   = false
  2848.     var[168].CanCollide = true
  2849.     var[168].Locked = false
  2850.     var[168].Elasticity = 0.5
  2851.     var[168].Friction   = 0.30000001192093
  2852.     var[168].Size   = Vector3.new(28, 2.5999999, 0.200000003)
  2853.     var[168].FormFactor = 'Custom'
  2854.     var[168].Shape  = 'Block'
  2855.     var[168].BackSurface    = 'Smooth'
  2856.     var[168].FrontSurface   = 'Smooth'
  2857.     var[168].TopSurface = 'Smooth'
  2858.     var[168].BottomSurface  = 'Smooth'
  2859.     var[168].LeftSurface    = 'Smooth'
  2860.     var[168].RightSurface   = 'Smooth'
  2861.     var[168].CFrame = CFrame.new(-24.2000008, 9.69993782, 12.0999889, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2862.     var[168]:MakeJoints()
  2863.  
  2864. var[169] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2865.     var[169].Name   = "Weld"
  2866.     var[169].Archivable = true
  2867.     var[169].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2868.     var[169].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2869.     var[169].C0 = CFrame.new(3.05175781e-005, 1.59999847, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2870.     var[169].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2871.  
  2872. var[170] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2873.     var[170].Name   = "Part"
  2874.     var[170].Archivable = true
  2875.     var[170].BrickColor = BrickColor.new('Brick yellow')
  2876.     var[170].Material   = 'WoodPlanks'
  2877.     var[170].Reflectance    = 0
  2878.     var[170].Transparency   = 0
  2879.     var[170].RotVelocity    = Vector3.new(0, 0, 0)
  2880.     var[170].Velocity   = Vector3.new(0, 0, 0)
  2881.     var[170].Anchored   = false
  2882.     var[170].CanCollide = true
  2883.     var[170].Locked = false
  2884.     var[170].Elasticity = 0.5
  2885.     var[170].Friction   = 0.30000001192093
  2886.     var[170].Size   = Vector3.new(0.200000003, 0.799999654, 0.400001496)
  2887.     var[170].FormFactor = 'Custom'
  2888.     var[170].Shape  = 'Block'
  2889.     var[170].BackSurface    = 'Smooth'
  2890.     var[170].FrontSurface   = 'Smooth'
  2891.     var[170].TopSurface = 'Smooth'
  2892.     var[170].BottomSurface  = 'Smooth'
  2893.     var[170].LeftSurface    = 'Smooth'
  2894.     var[170].RightSurface   = 'Smooth'
  2895.     var[170].CFrame = CFrame.new(-38.3000069, 8.99994087, 1.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2896.     var[170]:MakeJoints()
  2897.  
  2898. var[171] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2899.     var[171].Name   = "Weld"
  2900.     var[171].Archivable = true
  2901.     var[171].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2902.     var[171].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2903.     var[171].C0 = CFrame.new(0.400024414, 2.29999542, -2.00001526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2904.     var[171].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2905.  
  2906. var[172] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2907.     var[172].Name   = "Part"
  2908.     var[172].Archivable = true
  2909.     var[172].BrickColor = BrickColor.new('Brick yellow')
  2910.     var[172].Material   = 'WoodPlanks'
  2911.     var[172].Reflectance    = 0
  2912.     var[172].Transparency   = 0
  2913.     var[172].RotVelocity    = Vector3.new(0, 0, 0)
  2914.     var[172].Velocity   = Vector3.new(0, 0, 0)
  2915.     var[172].Anchored   = false
  2916.     var[172].CanCollide = true
  2917.     var[172].Locked = false
  2918.     var[172].Elasticity = 0.5
  2919.     var[172].Friction   = 0.30000001192093
  2920.     var[172].Size   = Vector3.new(0.400000453, 1.4000001, 0.200000003)
  2921.     var[172].FormFactor = 'Custom'
  2922.     var[172].Shape  = 'Block'
  2923.     var[172].BackSurface    = 'Smooth'
  2924.     var[172].FrontSurface   = 'Smooth'
  2925.     var[172].TopSurface = 'Smooth'
  2926.     var[172].BottomSurface  = 'Smooth'
  2927.     var[172].LeftSurface    = 'Smooth'
  2928.     var[172].RightSurface   = 'Smooth'
  2929.     var[172].CFrame = CFrame.new(-25.2000008, 5.89994383, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2930.     var[172]:MakeJoints()
  2931.  
  2932. var[173] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2933.     var[173].Name   = "Weld"
  2934.     var[173].Archivable = true
  2935.     var[173].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2936.     var[173].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2937.     var[173].C0 = CFrame.new(-1, 0.0999984741, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2938.     var[173].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2939.  
  2940. var[174] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2941.     var[174].Name   = "Part"
  2942.     var[174].Archivable = true
  2943.     var[174].BrickColor = BrickColor.new('Brick yellow')
  2944.     var[174].Material   = 'WoodPlanks'
  2945.     var[174].Reflectance    = 0
  2946.     var[174].Transparency   = 0
  2947.     var[174].RotVelocity    = Vector3.new(0, 0, 0)
  2948.     var[174].Velocity   = Vector3.new(0, 0, 0)
  2949.     var[174].Anchored   = false
  2950.     var[174].CanCollide = true
  2951.     var[174].Locked = false
  2952.     var[174].Elasticity = 0.5
  2953.     var[174].Friction   = 0.30000001192093
  2954.     var[174].Size   = Vector3.new(0.200000003, 0.599999666, 0.800001442)
  2955.     var[174].FormFactor = 'Custom'
  2956.     var[174].Shape  = 'Block'
  2957.     var[174].BackSurface    = 'Smooth'
  2958.     var[174].FrontSurface   = 'Smooth'
  2959.     var[174].TopSurface = 'Smooth'
  2960.     var[174].BottomSurface  = 'Smooth'
  2961.     var[174].LeftSurface    = 'Smooth'
  2962.     var[174].RightSurface   = 'Smooth'
  2963.     var[174].CFrame = CFrame.new(-38.3000069, 7.09994125, 6.3999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2964.     var[174]:MakeJoints()
  2965.  
  2966. var[175] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  2967.     var[175].Name   = "Weld"
  2968.     var[175].Archivable = true
  2969.     var[175].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  2970.     var[175].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  2971.     var[175].C0 = CFrame.new(0.399993896, -1.09999847, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2972.     var[175].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2973.  
  2974. var[176] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  2975.     var[176].Name   = "Part"
  2976.     var[176].Archivable = true
  2977.     var[176].BrickColor = BrickColor.new('Brick yellow')
  2978.     var[176].Material   = 'WoodPlanks'
  2979.     var[176].Reflectance    = 0
  2980.     var[176].Transparency   = 0
  2981.     var[176].RotVelocity    = Vector3.new(0, 0, 0)
  2982.     var[176].Velocity   = Vector3.new(0, 0, 0)
  2983.     var[176].Anchored   = false
  2984.     var[176].CanCollide = true
  2985.     var[176].Locked = false
  2986.     var[176].Elasticity = 0.5
  2987.     var[176].Friction   = 0.30000001192093
  2988.     var[176].Size   = Vector3.new(3.60000134, 0.600000322, 0.200000003)
  2989.     var[176].FormFactor = 'Custom'
  2990.     var[176].Shape  = 'Block'
  2991.     var[176].BackSurface    = 'Smooth'
  2992.     var[176].FrontSurface   = 'Smooth'
  2993.     var[176].TopSurface = 'Smooth'
  2994.     var[176].BottomSurface  = 'Smooth'
  2995.     var[176].LeftSurface    = 'Smooth'
  2996.     var[176].RightSurface   = 'Smooth'
  2997.     var[176].CFrame = CFrame.new(-29.8000069, 6.69994736, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2998.     var[176]:MakeJoints()
  2999.  
  3000. var[177] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3001.     var[177].Name   = "Weld"
  3002.     var[177].Archivable = true
  3003.     var[177].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3004.     var[177].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3005.     var[177].C0 = CFrame.new(-0.699996948, -0.700004578, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3006.     var[177].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3007.  
  3008. var[178] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3009.     var[178].Name   = "Part"
  3010.     var[178].Archivable = true
  3011.     var[178].BrickColor = BrickColor.new('Brick yellow')
  3012.     var[178].Material   = 'WoodPlanks'
  3013.     var[178].Reflectance    = 0
  3014.     var[178].Transparency   = 0
  3015.     var[178].RotVelocity    = Vector3.new(0, 0, 0)
  3016.     var[178].Velocity   = Vector3.new(0, 0, 0)
  3017.     var[178].Anchored   = false
  3018.     var[178].CanCollide = true
  3019.     var[178].Locked = false
  3020.     var[178].Elasticity = 0.5
  3021.     var[178].Friction   = 0.30000001192093
  3022.     var[178].Size   = Vector3.new(2.20000124, 0.80000031, 0.200000003)
  3023.     var[178].FormFactor = 'Custom'
  3024.     var[178].Shape  = 'Block'
  3025.     var[178].BackSurface    = 'Smooth'
  3026.     var[178].FrontSurface   = 'Smooth'
  3027.     var[178].TopSurface = 'Smooth'
  3028.     var[178].BottomSurface  = 'Smooth'
  3029.     var[178].LeftSurface    = 'Smooth'
  3030.     var[178].RightSurface   = 'Smooth'
  3031.     var[178].CFrame = CFrame.new(-30.5000038, 5.99994278, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3032.     var[178]:MakeJoints()
  3033.  
  3034. var[179] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3035.     var[179].Name   = "Weld"
  3036.     var[179].Archivable = true
  3037.     var[179].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3038.     var[179].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3039.     var[179].C0 = CFrame.new(-0.5, -0.799995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3040.     var[179].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3041.  
  3042. var[180] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3043.     var[180].Name   = "Part"
  3044.     var[180].Archivable = true
  3045.     var[180].BrickColor = BrickColor.new('Brick yellow')
  3046.     var[180].Material   = 'WoodPlanks'
  3047.     var[180].Reflectance    = 0
  3048.     var[180].Transparency   = 0
  3049.     var[180].RotVelocity    = Vector3.new(0, 0, 0)
  3050.     var[180].Velocity   = Vector3.new(0, 0, 0)
  3051.     var[180].Anchored   = false
  3052.     var[180].CanCollide = true
  3053.     var[180].Locked = false
  3054.     var[180].Elasticity = 0.5
  3055.     var[180].Friction   = 0.30000001192093
  3056.     var[180].Size   = Vector3.new(1.20000124, 0.80000031, 0.200000003)
  3057.     var[180].FormFactor = 'Custom'
  3058.     var[180].Shape  = 'Block'
  3059.     var[180].BackSurface    = 'Smooth'
  3060.     var[180].FrontSurface   = 'Smooth'
  3061.     var[180].TopSurface = 'Smooth'
  3062.     var[180].BottomSurface  = 'Smooth'
  3063.     var[180].LeftSurface    = 'Smooth'
  3064.     var[180].RightSurface   = 'Smooth'
  3065.     var[180].CFrame = CFrame.new(-31.0000038, 5.19994736, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3066.     var[180]:MakeJoints()
  3067.  
  3068. var[181] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3069.     var[181].Name   = "Weld"
  3070.     var[181].Archivable = true
  3071.     var[181].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3072.     var[181].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3073.     var[181].C0 = CFrame.new(-0.300003052, -1.70000458, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3074.     var[181].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3075.  
  3076. var[182] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3077.     var[182].Name   = "Part"
  3078.     var[182].Archivable = true
  3079.     var[182].BrickColor = BrickColor.new('Brick yellow')
  3080.     var[182].Material   = 'WoodPlanks'
  3081.     var[182].Reflectance    = 0
  3082.     var[182].Transparency   = 0
  3083.     var[182].RotVelocity    = Vector3.new(0, 0, 0)
  3084.     var[182].Velocity   = Vector3.new(0, 0, 0)
  3085.     var[182].Anchored   = false
  3086.     var[182].CanCollide = true
  3087.     var[182].Locked = false
  3088.     var[182].Elasticity = 0.5
  3089.     var[182].Friction   = 0.30000001192093
  3090.     var[182].Size   = Vector3.new(0.600001216, 1.40000033, 0.200000003)
  3091.     var[182].FormFactor = 'Custom'
  3092.     var[182].Shape  = 'Block'
  3093.     var[182].BackSurface    = 'Smooth'
  3094.     var[182].FrontSurface   = 'Smooth'
  3095.     var[182].TopSurface = 'Smooth'
  3096.     var[182].BottomSurface  = 'Smooth'
  3097.     var[182].LeftSurface    = 'Smooth'
  3098.     var[182].RightSurface   = 'Smooth'
  3099.     var[182].CFrame = CFrame.new(-31.3000069, 3.49994278, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3100.     var[182]:MakeJoints()
  3101.  
  3102. var[183] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3103.     var[183].Name   = "Weld"
  3104.     var[183].Archivable = true
  3105.     var[183].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3106.     var[183].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3107.     var[183].C0 = CFrame.new(1.69999695, -0.400001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3108.     var[183].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3109.  
  3110. var[184] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3111.     var[184].Name   = "Part"
  3112.     var[184].Archivable = true
  3113.     var[184].BrickColor = BrickColor.new('Brick yellow')
  3114.     var[184].Material   = 'WoodPlanks'
  3115.     var[184].Reflectance    = 0
  3116.     var[184].Transparency   = 0
  3117.     var[184].RotVelocity    = Vector3.new(0, 0, 0)
  3118.     var[184].Velocity   = Vector3.new(0, 0, 0)
  3119.     var[184].Anchored   = false
  3120.     var[184].CanCollide = true
  3121.     var[184].Locked = false
  3122.     var[184].Elasticity = 0.5
  3123.     var[184].Friction   = 0.30000001192093
  3124.     var[184].Size   = Vector3.new(2.80000114, 0.600000322, 0.200000003)
  3125.     var[184].FormFactor = 'Custom'
  3126.     var[184].Shape  = 'Block'
  3127.     var[184].BackSurface    = 'Smooth'
  3128.     var[184].FrontSurface   = 'Smooth'
  3129.     var[184].TopSurface = 'Smooth'
  3130.     var[184].BottomSurface  = 'Smooth'
  3131.     var[184].LeftSurface    = 'Smooth'
  3132.     var[184].RightSurface   = 'Smooth'
  3133.     var[184].CFrame = CFrame.new(-29.6000099, 3.09994125, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3134.     var[184]:MakeJoints()
  3135.  
  3136. var[185] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3137.     var[185].Name   = "Weld"
  3138.     var[185].Archivable = true
  3139.     var[185].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3140.     var[185].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3141.     var[185].C0 = CFrame.new(2.19999695, -1.19998753, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3142.     var[185].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3143.  
  3144. var[186] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3145.     var[186].Name   = "Part"
  3146.     var[186].Archivable = true
  3147.     var[186].BrickColor = BrickColor.new('Brick yellow')
  3148.     var[186].Material   = 'WoodPlanks'
  3149.     var[186].Reflectance    = 0
  3150.     var[186].Transparency   = 0
  3151.     var[186].RotVelocity    = Vector3.new(0, 0, 0)
  3152.     var[186].Velocity   = Vector3.new(0, 0, 0)
  3153.     var[186].Anchored   = false
  3154.     var[186].CanCollide = true
  3155.     var[186].Locked = false
  3156.     var[186].Elasticity = 0.5
  3157.     var[186].Friction   = 0.30000001192093
  3158.     var[186].Size   = Vector3.new(1.20000112, 1.00000036, 0.200000003)
  3159.     var[186].FormFactor = 'Custom'
  3160.     var[186].Shape  = 'Block'
  3161.     var[186].BackSurface    = 'Smooth'
  3162.     var[186].FrontSurface   = 'Smooth'
  3163.     var[186].TopSurface = 'Smooth'
  3164.     var[186].BottomSurface  = 'Smooth'
  3165.     var[186].LeftSurface    = 'Smooth'
  3166.     var[186].RightSurface   = 'Smooth'
  3167.     var[186].CFrame = CFrame.new(-26.8000069, 3.29994583, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3168.     var[186]:MakeJoints()
  3169.  
  3170. var[187] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3171.     var[187].Name   = "Weld"
  3172.     var[187].Archivable = true
  3173.     var[187].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3174.     var[187].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3175.     var[187].C0 = CFrame.new(-0.600006104, -1.39999211, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3176.     var[187].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3177.  
  3178. var[188] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3179.     var[188].Name   = "Part"
  3180.     var[188].Archivable = true
  3181.     var[188].BrickColor = BrickColor.new('Brick yellow')
  3182.     var[188].Material   = 'WoodPlanks'
  3183.     var[188].Reflectance    = 0
  3184.     var[188].Transparency   = 0
  3185.     var[188].RotVelocity    = Vector3.new(0, 0, 0)
  3186.     var[188].Velocity   = Vector3.new(0, 0, 0)
  3187.     var[188].Anchored   = false
  3188.     var[188].CanCollide = true
  3189.     var[188].Locked = false
  3190.     var[188].Elasticity = 0.5
  3191.     var[188].Friction   = 0.30000001192093
  3192.     var[188].Size   = Vector3.new(0.800001144, 2.20000029, 0.200000003)
  3193.     var[188].FormFactor = 'Custom'
  3194.     var[188].Shape  = 'Block'
  3195.     var[188].BackSurface    = 'Smooth'
  3196.     var[188].FrontSurface   = 'Smooth'
  3197.     var[188].TopSurface = 'Smooth'
  3198.     var[188].BottomSurface  = 'Smooth'
  3199.     var[188].LeftSurface    = 'Smooth'
  3200.     var[188].RightSurface   = 'Smooth'
  3201.     var[188].CFrame = CFrame.new(-26.5999947, 4.89994431, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3202.     var[188]:MakeJoints()
  3203.  
  3204. var[189] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3205.     var[189].Name   = "Weld"
  3206.     var[189].Archivable = true
  3207.     var[189].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3208.     var[189].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3209.     var[189].C0 = CFrame.new(1.59999084, -0.400001526, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3210.     var[189].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3211.  
  3212. var[190] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3213.     var[190].Name   = "Part"
  3214.     var[190].Archivable = true
  3215.     var[190].BrickColor = BrickColor.new('Brick yellow')
  3216.     var[190].Material   = 'WoodPlanks'
  3217.     var[190].Reflectance    = 0
  3218.     var[190].Transparency   = 0
  3219.     var[190].RotVelocity    = Vector3.new(0, 0, 0)
  3220.     var[190].Velocity   = Vector3.new(0, 0, 0)
  3221.     var[190].Anchored   = false
  3222.     var[190].CanCollide = true
  3223.     var[190].Locked = false
  3224.     var[190].Elasticity = 0.5
  3225.     var[190].Friction   = 0.30000001192093
  3226.     var[190].Size   = Vector3.new(0.800001144, 0.400000215, 0.200000003)
  3227.     var[190].FormFactor = 'Custom'
  3228.     var[190].Shape  = 'Block'
  3229.     var[190].BackSurface    = 'Smooth'
  3230.     var[190].FrontSurface   = 'Smooth'
  3231.     var[190].TopSurface = 'Smooth'
  3232.     var[190].BottomSurface  = 'Smooth'
  3233.     var[190].LeftSurface    = 'Smooth'
  3234.     var[190].RightSurface   = 'Smooth'
  3235.     var[190].CFrame = CFrame.new(-26.5999947, 6.79994583, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3236.     var[190]:MakeJoints()
  3237.  
  3238. var[191] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3239.     var[191].Name   = "Weld"
  3240.     var[191].Archivable = true
  3241.     var[191].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3242.     var[191].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3243.     var[191].C0 = CFrame.new(1.59999084, -2.30000305, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3244.     var[191].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3245.  
  3246. var[192] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3247.     var[192].Name   = "Part"
  3248.     var[192].Archivable = true
  3249.     var[192].BrickColor = BrickColor.new('Sand green')
  3250.     var[192].Material   = 'Granite'
  3251.     var[192].Reflectance    = 0
  3252.     var[192].Transparency   = 0
  3253.     var[192].RotVelocity    = Vector3.new(0, 0, 0)
  3254.     var[192].Velocity   = Vector3.new(0, 0, 0)
  3255.     var[192].Anchored   = false
  3256.     var[192].CanCollide = true
  3257.     var[192].Locked = false
  3258.     var[192].Elasticity = 0.5
  3259.     var[192].Friction   = 0.30000001192093
  3260.     var[192].Size   = Vector3.new(10.6000004, 9, 0.200000003)
  3261.     var[192].FormFactor = 'Custom'
  3262.     var[192].Shape  = 'Block'
  3263.     var[192].BackSurface    = 'Smooth'
  3264.     var[192].FrontSurface   = 'Smooth'
  3265.     var[192].TopSurface = 'Smooth'
  3266.     var[192].BottomSurface  = 'Smooth'
  3267.     var[192].LeftSurface    = 'Smooth'
  3268.     var[192].RightSurface   = 'Smooth'
  3269.     var[192].CFrame = CFrame.new(-27.3000069, 10.0157175, -9.22056198, -1, 0, 0, 0, 0.258818924, 0.965925574, 0, 0.965925574, -0.258818924)
  3270.     var[192]:MakeJoints()
  3271.  
  3272. var[193] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3273.     var[193].Name   = "Weld"
  3274.     var[193].Archivable = true
  3275.     var[193].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3276.     var[193].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3277.     var[193].C0 = CFrame.new(0.0999908447, 0.5, -0.399993896, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
  3278.     var[193].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3279.  
  3280. var[194] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3281.     var[194].Name   = "Part"
  3282.     var[194].Archivable = true
  3283.     var[194].BrickColor = BrickColor.new('Sand green')
  3284.     var[194].Material   = 'Granite'
  3285.     var[194].Reflectance    = 0
  3286.     var[194].Transparency   = 0
  3287.     var[194].RotVelocity    = Vector3.new(0, 0, 0)
  3288.     var[194].Velocity   = Vector3.new(0, 0, 0)
  3289.     var[194].Anchored   = false
  3290.     var[194].CanCollide = true
  3291.     var[194].Locked = false
  3292.     var[194].Elasticity = 0.5
  3293.     var[194].Friction   = 0.30000001192093
  3294.     var[194].Size   = Vector3.new(4.19999981, 2.79999971, 0.200000003)
  3295.     var[194].FormFactor = 'Custom'
  3296.     var[194].Shape  = 'Block'
  3297.     var[194].BackSurface    = 'Smooth'
  3298.     var[194].FrontSurface   = 'Smooth'
  3299.     var[194].TopSurface = 'Smooth'
  3300.     var[194].BottomSurface  = 'Smooth'
  3301.     var[194].LeftSurface    = 'Smooth'
  3302.     var[194].RightSurface   = 'Smooth'
  3303.     var[194].CFrame = CFrame.new(-34.7000008, 10.8180523, -6.2261734, -1, 0, 0, 0, 0.258818984, 0.965925694, 0, 0.965925694, -0.258818984)
  3304.     var[194]:MakeJoints()
  3305.  
  3306. var[195] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3307.     var[195].Name   = "Weld"
  3308.     var[195].Archivable = true
  3309.     var[195].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3310.     var[195].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3311.     var[195].C0 = CFrame.new(-0.100006104, 0.899978638, -0.399990082, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
  3312.     var[195].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3313.  
  3314. var[196] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3315.     var[196].Name   = "Part"
  3316.     var[196].Archivable = true
  3317.     var[196].BrickColor = BrickColor.new('Sand red')
  3318.     var[196].Material   = 'WoodPlanks'
  3319.     var[196].Reflectance    = 0
  3320.     var[196].Transparency   = 0
  3321.     var[196].RotVelocity    = Vector3.new(0, 0, 0)
  3322.     var[196].Velocity   = Vector3.new(0, 0, 0)
  3323.     var[196].Anchored   = false
  3324.     var[196].CanCollide = true
  3325.     var[196].Locked = false
  3326.     var[196].Elasticity = 0.5
  3327.     var[196].Friction   = 0.30000001192093
  3328.     var[196].Size   = Vector3.new(0.399999619, 0.600000024, 8)
  3329.     var[196].FormFactor = 'Custom'
  3330.     var[196].Shape  = 'Block'
  3331.     var[196].BackSurface    = 'Smooth'
  3332.     var[196].FrontSurface   = 'Smooth'
  3333.     var[196].TopSurface = 'Smooth'
  3334.     var[196].BottomSurface  = 'Smooth'
  3335.     var[196].LeftSurface    = 'Smooth'
  3336.     var[196].RightSurface   = 'Smooth'
  3337.     var[196].CFrame = CFrame.new(-37.0000038, 9.7587595, -8.63406849, 1, 0, 0, 0, 0.965924919, 0.258818746, 0, -0.258818746, 0.965924919)
  3338.     var[196]:MakeJoints()
  3339.  
  3340. var[197] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3341.     var[197].Name   = "Weld"
  3342.     var[197].Archivable = true
  3343.     var[197].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3344.     var[197].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3345.     var[197].C0 = CFrame.new(0.399993896, 0.400001526, 0.100006104, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
  3346.     var[197].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3347.  
  3348. var[198] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3349.     var[198].Name   = "Part"
  3350.     var[198].Archivable = true
  3351.     var[198].BrickColor = BrickColor.new('Sand red')
  3352.     var[198].Material   = 'WoodPlanks'
  3353.     var[198].Reflectance    = 0
  3354.     var[198].Transparency   = 0
  3355.     var[198].RotVelocity    = Vector3.new(0, 0, 0)
  3356.     var[198].Velocity   = Vector3.new(0, 0, 0)
  3357.     var[198].Anchored   = false
  3358.     var[198].CanCollide = true
  3359.     var[198].Locked = false
  3360.     var[198].Elasticity = 0.5
  3361.     var[198].Friction   = 0.30000001192093
  3362.     var[198].Size   = Vector3.new(0.399999619, 0.600000024, 8)
  3363.     var[198].FormFactor = 'Custom'
  3364.     var[198].Shape  = 'Block'
  3365.     var[198].BackSurface    = 'Smooth'
  3366.     var[198].FrontSurface   = 'Smooth'
  3367.     var[198].TopSurface = 'Smooth'
  3368.     var[198].BottomSurface  = 'Smooth'
  3369.     var[198].LeftSurface    = 'Smooth'
  3370.     var[198].RightSurface   = 'Smooth'
  3371.     var[198].CFrame = CFrame.new(-32.2000008, 9.75875854, -8.63406849, 1, 0, 0, 0, 0.965925455, 0.258818924, 0, -0.258818924, 0.965925455)
  3372.     var[198]:MakeJoints()
  3373.  
  3374. var[199] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3375.     var[199].Name   = "Weld"
  3376.     var[199].Archivable = true
  3377.     var[199].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3378.     var[199].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3379.     var[199].C0 = CFrame.new(-0.699996948, 0.399993896, 0.600013733, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
  3380.     var[199].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3381.  
  3382. var[200] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3383.     var[200].Name   = "Part"
  3384.     var[200].Archivable = true
  3385.     var[200].BrickColor = BrickColor.new('Sand red')
  3386.     var[200].Material   = 'WoodPlanks'
  3387.     var[200].Reflectance    = 0
  3388.     var[200].Transparency   = 0
  3389.     var[200].RotVelocity    = Vector3.new(0, 0, 0)
  3390.     var[200].Velocity   = Vector3.new(0, 0, 0)
  3391.     var[200].Anchored   = false
  3392.     var[200].CanCollide = true
  3393.     var[200].Locked = false
  3394.     var[200].Elasticity = 0.5
  3395.     var[200].Friction   = 0.30000001192093
  3396.     var[200].Size   = Vector3.new(0.399999619, 0.600000024, 8)
  3397.     var[200].FormFactor = 'Custom'
  3398.     var[200].Shape  = 'Block'
  3399.     var[200].BackSurface    = 'Smooth'
  3400.     var[200].FrontSurface   = 'Smooth'
  3401.     var[200].TopSurface = 'Smooth'
  3402.     var[200].BottomSurface  = 'Smooth'
  3403.     var[200].LeftSurface    = 'Smooth'
  3404.     var[200].RightSurface   = 'Smooth'
  3405.     var[200].CFrame = CFrame.new(-29.8000069, 9.75876236, -8.63407326, 1, 0, 0, 0, 0.965925634, 0.258818954, 0, -0.258818954, 0.965925634)
  3406.     var[200]:MakeJoints()
  3407.  
  3408. var[201] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3409.     var[201].Name   = "Weld"
  3410.     var[201].Archivable = true
  3411.     var[201].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3412.     var[201].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3413.     var[201].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  3414.     var[201].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3415.  
  3416. var[202] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3417.     var[202].Name   = "Part"
  3418.     var[202].Archivable = true
  3419.     var[202].BrickColor = BrickColor.new('Sand red')
  3420.     var[202].Material   = 'WoodPlanks'
  3421.     var[202].Reflectance    = 0
  3422.     var[202].Transparency   = 0
  3423.     var[202].RotVelocity    = Vector3.new(0, 0, 0)
  3424.     var[202].Velocity   = Vector3.new(0, 0, 0)
  3425.     var[202].Anchored   = false
  3426.     var[202].CanCollide = true
  3427.     var[202].Locked = false
  3428.     var[202].Elasticity = 0.5
  3429.     var[202].Friction   = 0.30000001192093
  3430.     var[202].Size   = Vector3.new(0.399999619, 0.600000024, 8)
  3431.     var[202].FormFactor = 'Custom'
  3432.     var[202].Shape  = 'Block'
  3433.     var[202].BackSurface    = 'Smooth'
  3434.     var[202].FrontSurface   = 'Smooth'
  3435.     var[202].TopSurface = 'Smooth'
  3436.     var[202].BottomSurface  = 'Smooth'
  3437.     var[202].LeftSurface    = 'Smooth'
  3438.     var[202].RightSurface   = 'Smooth'
  3439.     var[202].CFrame = CFrame.new(-27.3999977, 9.75876236, -8.63407326, 1, 0, 0, 0, 0.965925694, 0.258818984, 0, -0.258818984, 0.965925694)
  3440.     var[202]:MakeJoints()
  3441.  
  3442. var[203] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3443.     var[203].Name   = "Weld"
  3444.     var[203].Archivable = true
  3445.     var[203].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3446.     var[203].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3447.     var[203].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  3448.     var[203].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3449.  
  3450. var[204] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3451.     var[204].Name   = "Part"
  3452.     var[204].Archivable = true
  3453.     var[204].BrickColor = BrickColor.new('Sand red')
  3454.     var[204].Material   = 'WoodPlanks'
  3455.     var[204].Reflectance    = 0
  3456.     var[204].Transparency   = 0
  3457.     var[204].RotVelocity    = Vector3.new(0, 0, 0)
  3458.     var[204].Velocity   = Vector3.new(0, 0, 0)
  3459.     var[204].Anchored   = false
  3460.     var[204].CanCollide = true
  3461.     var[204].Locked = false
  3462.     var[204].Elasticity = 0.5
  3463.     var[204].Friction   = 0.30000001192093
  3464.     var[204].Size   = Vector3.new(0.399999619, 0.600000024, 8)
  3465.     var[204].FormFactor = 'Custom'
  3466.     var[204].Shape  = 'Block'
  3467.     var[204].BackSurface    = 'Smooth'
  3468.     var[204].FrontSurface   = 'Smooth'
  3469.     var[204].TopSurface = 'Smooth'
  3470.     var[204].BottomSurface  = 'Smooth'
  3471.     var[204].LeftSurface    = 'Smooth'
  3472.     var[204].RightSurface   = 'Smooth'
  3473.     var[204].CFrame = CFrame.new(-24.9999886, 9.75876236, -8.63407326, 1, 0, 0, 0, 0.965925753, 0.258819014, 0, -0.258819014, 0.965925753)
  3474.     var[204]:MakeJoints()
  3475.  
  3476. var[205] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3477.     var[205].Name   = "Weld"
  3478.     var[205].Archivable = true
  3479.     var[205].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3480.     var[205].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3481.     var[205].C0 = CFrame.new(1.79998779, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  3482.     var[205].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3483.  
  3484. var[206] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3485.     var[206].Name   = "Part"
  3486.     var[206].Archivable = true
  3487.     var[206].BrickColor = BrickColor.new('Sand red')
  3488.     var[206].Material   = 'WoodPlanks'
  3489.     var[206].Reflectance    = 0
  3490.     var[206].Transparency   = 0
  3491.     var[206].RotVelocity    = Vector3.new(0, 0, 0)
  3492.     var[206].Velocity   = Vector3.new(0, 0, 0)
  3493.     var[206].Anchored   = false
  3494.     var[206].CanCollide = true
  3495.     var[206].Locked = false
  3496.     var[206].Elasticity = 0.5
  3497.     var[206].Friction   = 0.30000001192093
  3498.     var[206].Size   = Vector3.new(0.399999976, 3.00000048, 0.600000024)
  3499.     var[206].FormFactor = 'Custom'
  3500.     var[206].Shape  = 'Block'
  3501.     var[206].BackSurface    = 'Smooth'
  3502.     var[206].FrontSurface   = 'Smooth'
  3503.     var[206].TopSurface = 'Smooth'
  3504.     var[206].BottomSurface  = 'Smooth'
  3505.     var[206].LeftSurface    = 'Smooth'
  3506.     var[206].RightSurface   = 'Smooth'
  3507.     var[206].CFrame = CFrame.new(-27.400013, 1.89995384, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3508.     var[206]:MakeJoints()
  3509.  
  3510. var[207] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3511.     var[207].Name   = "Weld"
  3512.     var[207].Archivable = true
  3513.     var[207].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3514.     var[207].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3515.     var[207].C0 = CFrame.new(2.40000916, 2.59998894, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3516.     var[207].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3517.  
  3518. var[208] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3519.     var[208].Name   = "Part"
  3520.     var[208].Archivable = true
  3521.     var[208].BrickColor = BrickColor.new('Sand red')
  3522.     var[208].Material   = 'WoodPlanks'
  3523.     var[208].Reflectance    = 0
  3524.     var[208].Transparency   = 0
  3525.     var[208].RotVelocity    = Vector3.new(0, 0, 0)
  3526.     var[208].Velocity   = Vector3.new(0, 0, 0)
  3527.     var[208].Anchored   = false
  3528.     var[208].CanCollide = true
  3529.     var[208].Locked = false
  3530.     var[208].Elasticity = 0.5
  3531.     var[208].Friction   = 0.30000001192093
  3532.     var[208].Size   = Vector3.new(0.399999619, 0.600000024, 1.19999981)
  3533.     var[208].FormFactor = 'Custom'
  3534.     var[208].Shape  = 'Block'
  3535.     var[208].BackSurface    = 'Smooth'
  3536.     var[208].FrontSurface   = 'Smooth'
  3537.     var[208].TopSurface = 'Smooth'
  3538.     var[208].BottomSurface  = 'Smooth'
  3539.     var[208].LeftSurface    = 'Smooth'
  3540.     var[208].RightSurface   = 'Smooth'
  3541.     var[208].CFrame = CFrame.new(-34.5999947, 8.87876701, -11.9182138, 1, 0, 0, 0, 0.965925097, 0.258818805, 0, -0.258818805, 0.965925097)
  3542.     var[208]:MakeJoints()
  3543.  
  3544. var[209] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3545.     var[209].Name   = "Weld"
  3546.     var[209].Archivable = true
  3547.     var[209].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3548.     var[209].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3549.     var[209].C0 = CFrame.new(-0.100006104, 0.400001526, -0.400001526, -1, 0, 0, 0, -4.47034836e-008, 0.999999881, 0, 0.999999881, 4.47034836e-008)
  3550.     var[209].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3551.  
  3552. var[210] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3553.     var[210].Name   = "Part"
  3554.     var[210].Archivable = true
  3555.     var[210].BrickColor = BrickColor.new('Sand red')
  3556.     var[210].Material   = 'WoodPlanks'
  3557.     var[210].Reflectance    = 0
  3558.     var[210].Transparency   = 0
  3559.     var[210].RotVelocity    = Vector3.new(0, 0, 0)
  3560.     var[210].Velocity   = Vector3.new(0, 0, 0)
  3561.     var[210].Anchored   = false
  3562.     var[210].CanCollide = true
  3563.     var[210].Locked = false
  3564.     var[210].Elasticity = 0.5
  3565.     var[210].Friction   = 0.30000001192093
  3566.     var[210].Size   = Vector3.new(0.399999619, 0.600000024, 1)
  3567.     var[210].FormFactor = 'Custom'
  3568.     var[210].Shape  = 'Block'
  3569.     var[210].BackSurface    = 'Smooth'
  3570.     var[210].FrontSurface   = 'Smooth'
  3571.     var[210].TopSurface = 'Smooth'
  3572.     var[210].BottomSurface  = 'Smooth'
  3573.     var[210].LeftSurface    = 'Smooth'
  3574.     var[210].RightSurface   = 'Smooth'
  3575.     var[210].CFrame = CFrame.new(-34.5999947, 10.6646233, -5.25333595, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  3576.     var[210]:MakeJoints()
  3577.  
  3578. var[211] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3579.     var[211].Name   = "Weld"
  3580.     var[211].Archivable = true
  3581.     var[211].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3582.     var[211].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3583.     var[211].C0 = CFrame.new(1.79998779, -1.12679291, 0.477989197, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
  3584.     var[211].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3585.  
  3586. var[212] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3587.     var[212].Name   = "Part"
  3588.     var[212].Archivable = true
  3589.     var[212].BrickColor = BrickColor.new('Sand green')
  3590.     var[212].Material   = 'Granite'
  3591.     var[212].Reflectance    = 0
  3592.     var[212].Transparency   = 0
  3593.     var[212].RotVelocity    = Vector3.new(0, 0, 0)
  3594.     var[212].Velocity   = Vector3.new(0, 0, 0)
  3595.     var[212].Anchored   = false
  3596.     var[212].CanCollide = true
  3597.     var[212].Locked = false
  3598.     var[212].Elasticity = 0.5
  3599.     var[212].Friction   = 0.30000001192093
  3600.     var[212].Size   = Vector3.new(4.19999981, 2.39999962, 0.200000003)
  3601.     var[212].FormFactor = 'Custom'
  3602.     var[212].Shape  = 'Block'
  3603.     var[212].BackSurface    = 'Smooth'
  3604.     var[212].FrontSurface   = 'Smooth'
  3605.     var[212].TopSurface = 'Smooth'
  3606.     var[212].BottomSurface  = 'Smooth'
  3607.     var[212].LeftSurface    = 'Smooth'
  3608.     var[212].RightSurface   = 'Smooth'
  3609.     var[212].CFrame = CFrame.new(-34.7000008, 9.1616106, -12.4081135, -1, 0, 0, 0, 0.258818805, 0.965925217, 0, 0.965925217, -0.258818805)
  3610.     var[212]:MakeJoints()
  3611.  
  3612. var[213] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3613.     var[213].Name   = "Weld"
  3614.     var[213].Archivable = true
  3615.     var[213].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3616.     var[213].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3617.     var[213].C0 = CFrame.new(1, 1.59999084, 0, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
  3618.     var[213].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3619.  
  3620. var[214] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3621.     var[214].Name   = "Part"
  3622.     var[214].Archivable = true
  3623.     var[214].BrickColor = BrickColor.new('Sand green')
  3624.     var[214].Material   = 'Granite'
  3625.     var[214].Reflectance    = 0
  3626.     var[214].Transparency   = 0
  3627.     var[214].RotVelocity    = Vector3.new(0, 0, 0)
  3628.     var[214].Velocity   = Vector3.new(0, 0, 0)
  3629.     var[214].Anchored   = false
  3630.     var[214].CanCollide = true
  3631.     var[214].Locked = false
  3632.     var[214].Elasticity = 0.5
  3633.     var[214].Friction   = 0.30000001192093
  3634.     var[214].Size   = Vector3.new(2.19999981, 0.799999595, 0.200000003)
  3635.     var[214].FormFactor = 'Custom'
  3636.     var[214].Shape  = 'Block'
  3637.     var[214].BackSurface    = 'Smooth'
  3638.     var[214].FrontSurface   = 'Smooth'
  3639.     var[214].TopSurface = 'Smooth'
  3640.     var[214].BottomSurface  = 'Smooth'
  3641.     var[214].LeftSurface    = 'Smooth'
  3642.     var[214].RightSurface   = 'Smooth'
  3643.     var[214].CFrame = CFrame.new(-35.7000008, 9.57571793, -10.8626423, -1, 0, 0, 0, 0.258818865, 0.965925395, 0, 0.965925395, -0.258818865)
  3644.     var[214]:MakeJoints()
  3645.  
  3646. var[215] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3647.     var[215].Name   = "Weld"
  3648.     var[215].Archivable = true
  3649.     var[215].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3650.     var[215].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3651.     var[215].C0 = CFrame.new(-2.3999939, -0.199989319, 7.62939453e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
  3652.     var[215].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3653.  
  3654. var[216] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3655.     var[216].Name   = "Part"
  3656.     var[216].Archivable = true
  3657.     var[216].BrickColor = BrickColor.new('Sand green')
  3658.     var[216].Material   = 'Granite'
  3659.     var[216].Reflectance    = 0
  3660.     var[216].Transparency   = 0
  3661.     var[216].RotVelocity    = Vector3.new(0, 0, 0)
  3662.     var[216].Velocity   = Vector3.new(0, 0, 0)
  3663.     var[216].Anchored   = false
  3664.     var[216].CanCollide = true
  3665.     var[216].Locked = false
  3666.     var[216].Elasticity = 0.5
  3667.     var[216].Friction   = 0.30000001192093
  3668.     var[216].Size   = Vector3.new(0.399999827, 2.19999981, 0.200000003)
  3669.     var[216].FormFactor = 'Custom'
  3670.     var[216].Shape  = 'Block'
  3671.     var[216].BackSurface    = 'Smooth'
  3672.     var[216].FrontSurface   = 'Smooth'
  3673.     var[216].TopSurface = 'Smooth'
  3674.     var[216].BottomSurface  = 'Smooth'
  3675.     var[216].LeftSurface    = 'Smooth'
  3676.     var[216].RightSurface   = 'Smooth'
  3677.     var[216].CFrame = CFrame.new(-36.6000099, 10.1710148, -8.64099789, -1, 0, 0, 0, 0.258818746, 0.965925038, 0, 0.965925038, -0.258818746)
  3678.     var[216]:MakeJoints()
  3679.  
  3680. var[217] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3681.     var[217].Name   = "Weld"
  3682.     var[217].Archivable = true
  3683.     var[217].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3684.     var[217].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3685.     var[217].C0 = CFrame.new(-0.5, 0.300003052, -3.81469727e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
  3686.     var[217].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3687.  
  3688. var[218] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3689.     var[218].Name   = "Part"
  3690.     var[218].Archivable = true
  3691.     var[218].BrickColor = BrickColor.new('Sand green')
  3692.     var[218].Material   = 'Granite'
  3693.     var[218].Reflectance    = 0
  3694.     var[218].Transparency   = 0
  3695.     var[218].RotVelocity    = Vector3.new(0, 0, 0)
  3696.     var[218].Velocity   = Vector3.new(0, 0, 0)
  3697.     var[218].Anchored   = false
  3698.     var[218].CanCollide = true
  3699.     var[218].Locked = false
  3700.     var[218].Elasticity = 0.5
  3701.     var[218].Friction   = 0.30000001192093
  3702.     var[218].Size   = Vector3.new(0.599999845, 1.59999979, 0.200000003)
  3703.     var[218].FormFactor = 'Custom'
  3704.     var[218].Shape  = 'Block'
  3705.     var[218].BackSurface    = 'Smooth'
  3706.     var[218].FrontSurface   = 'Smooth'
  3707.     var[218].TopSurface = 'Smooth'
  3708.     var[218].BottomSurface  = 'Smooth'
  3709.     var[218].LeftSurface    = 'Smooth'
  3710.     var[218].RightSurface   = 'Smooth'
  3711.     var[218].CFrame = CFrame.new(-36.1000099, 10.2486572, -8.35121632, -1, 0, 0, 0, 0.258818805, 0.965925217, 0, 0.965925217, -0.258818805)
  3712.     var[218]:MakeJoints()
  3713.  
  3714. var[219] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3715.     var[219].Name   = "Weld"
  3716.     var[219].Archivable = true
  3717.     var[219].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3718.     var[219].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3719.     var[219].C0 = CFrame.new(-1.20001221, 0.499992371, 3.81469727e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
  3720.     var[219].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3721.  
  3722. var[220] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3723.     var[220].Name   = "Part"
  3724.     var[220].Archivable = true
  3725.     var[220].BrickColor = BrickColor.new('Sand green')
  3726.     var[220].Material   = 'Granite'
  3727.     var[220].Reflectance    = 0
  3728.     var[220].Transparency   = 0
  3729.     var[220].RotVelocity    = Vector3.new(0, 0, 0)
  3730.     var[220].Velocity   = Vector3.new(0, 0, 0)
  3731.     var[220].Anchored   = false
  3732.     var[220].CanCollide = true
  3733.     var[220].Locked = false
  3734.     var[220].Elasticity = 0.5
  3735.     var[220].Friction   = 0.30000001192093
  3736.     var[220].Size   = Vector3.new(1.79999983, 0.599999785, 0.200000003)
  3737.     var[220].FormFactor = 'Custom'
  3738.     var[220].Shape  = 'Block'
  3739.     var[220].BackSurface    = 'Smooth'
  3740.     var[220].FrontSurface   = 'Smooth'
  3741.     var[220].TopSurface = 'Smooth'
  3742.     var[220].BottomSurface  = 'Smooth'
  3743.     var[220].LeftSurface    = 'Smooth'
  3744.     var[220].RightSurface   = 'Smooth'
  3745.     var[220].CFrame = CFrame.new(-34.8999977, 10.378068, -7.86826181, -1, 0, 0, 0, 0.258818865, 0.965925395, 0, 0.965925395, -0.258818865)
  3746.     var[220]:MakeJoints()
  3747.  
  3748. var[221] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3749.     var[221].Name   = "Weld"
  3750.     var[221].Archivable = true
  3751.     var[221].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3752.     var[221].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3753.     var[221].C0 = CFrame.new(-2, -0.299987793, -7.62939453e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
  3754.     var[221].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3755.  
  3756. var[222] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3757.     var[222].Name   = "Part"
  3758.     var[222].Archivable = true
  3759.     var[222].BrickColor = BrickColor.new('Sand green')
  3760.     var[222].Material   = 'Granite'
  3761.     var[222].Reflectance    = 0
  3762.     var[222].Transparency   = 0
  3763.     var[222].RotVelocity    = Vector3.new(0, 0, 0)
  3764.     var[222].Velocity   = Vector3.new(0, 0, 0)
  3765.     var[222].Anchored   = false
  3766.     var[222].CanCollide = true
  3767.     var[222].Locked = false
  3768.     var[222].Elasticity = 0.5
  3769.     var[222].Friction   = 0.30000001192093
  3770.     var[222].Size   = Vector3.new(0.599999785, 1.19999981, 0.200000003)
  3771.     var[222].FormFactor = 'Custom'
  3772.     var[222].Shape  = 'Block'
  3773.     var[222].BackSurface    = 'Smooth'
  3774.     var[222].FrontSurface   = 'Smooth'
  3775.     var[222].TopSurface = 'Smooth'
  3776.     var[222].BottomSurface  = 'Smooth'
  3777.     var[222].LeftSurface    = 'Smooth'
  3778.     var[222].RightSurface   = 'Smooth'
  3779.     var[222].CFrame = CFrame.new(-32.8999977, 10.3004179, -8.15802574, -1, 0, 0, 0, 0.258818924, 0.965925574, 0, 0.965925574, -0.258818924)
  3780.     var[222]:MakeJoints()
  3781.  
  3782. var[223] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3783.     var[223].Name   = "Weld"
  3784.     var[223].Archivable = true
  3785.     var[223].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3786.     var[223].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3787.     var[223].C0 = CFrame.new(0.100006104, -2, 3.81469727e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
  3788.     var[223].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3789.  
  3790. var[224] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3791.     var[224].Name   = "Part"
  3792.     var[224].Archivable = true
  3793.     var[224].BrickColor = BrickColor.new('Sand green')
  3794.     var[224].Material   = 'Granite'
  3795.     var[224].Reflectance    = 0
  3796.     var[224].Transparency   = 0
  3797.     var[224].RotVelocity    = Vector3.new(0, 0, 0)
  3798.     var[224].Velocity   = Vector3.new(0, 0, 0)
  3799.     var[224].Anchored   = false
  3800.     var[224].CanCollide = true
  3801.     var[224].Locked = false
  3802.     var[224].Elasticity = 0.5
  3803.     var[224].Friction   = 0.30000001192093
  3804.     var[224].Size   = Vector3.new(1.39999986, 0.399999797, 0.200000003)
  3805.     var[224].FormFactor = 'Custom'
  3806.     var[224].Shape  = 'Block'
  3807.     var[224].BackSurface    = 'Smooth'
  3808.     var[224].FrontSurface   = 'Smooth'
  3809.     var[224].TopSurface = 'Smooth'
  3810.     var[224].BottomSurface  = 'Smooth'
  3811.     var[224].LeftSurface    = 'Smooth'
  3812.     var[224].RightSurface   = 'Smooth'
  3813.     var[224].CFrame = CFrame.new(-33.3000069, 9.52396393, -11.0558195, -1, 0, 0, 0, 0.258818924, 0.965925574, 0, 0.965925574, -0.258818924)
  3814.     var[224]:MakeJoints()
  3815.  
  3816. var[225] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3817.     var[225].Name   = "Weld"
  3818.     var[225].Archivable = true
  3819.     var[225].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3820.     var[225].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3821.     var[225].C0 = CFrame.new(-0.300003052, 1.00001526, -3.81469727e-006, 1, 0, 0, 0, 0.999999821, 0, 0, 0, 0.999999821)
  3822.     var[225].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3823.  
  3824. var[226] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3825.     var[226].Name   = "Part"
  3826.     var[226].Archivable = true
  3827.     var[226].BrickColor = BrickColor.new('Sand green')
  3828.     var[226].Material   = 'Granite'
  3829.     var[226].Reflectance    = 0
  3830.     var[226].Transparency   = 0
  3831.     var[226].RotVelocity    = Vector3.new(0, 0, 0)
  3832.     var[226].Velocity   = Vector3.new(0, 0, 0)
  3833.     var[226].Anchored   = false
  3834.     var[226].CanCollide = true
  3835.     var[226].Locked = false
  3836.     var[226].Elasticity = 0.5
  3837.     var[226].Friction   = 0.30000001192093
  3838.     var[226].Size   = Vector3.new(0.799999833, 1.5999999, 0.200000003)
  3839.     var[226].FormFactor = 'Custom'
  3840.     var[226].Shape  = 'Block'
  3841.     var[226].BackSurface    = 'Smooth'
  3842.     var[226].FrontSurface   = 'Smooth'
  3843.     var[226].TopSurface = 'Smooth'
  3844.     var[226].BottomSurface  = 'Smooth'
  3845.     var[226].LeftSurface    = 'Smooth'
  3846.     var[226].RightSurface   = 'Smooth'
  3847.     var[226].CFrame = CFrame.new(-33.0000038, 9.78278351, -10.0898781, -1, 0, 0, 0, 0.258818984, 0.965925753, 0, 0.965925753, -0.258818984)
  3848.     var[226]:MakeJoints()
  3849.  
  3850. var[227] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3851.     var[227].Name   = "Weld"
  3852.     var[227].Archivable = true
  3853.     var[227].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3854.     var[227].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3855.     var[227].C0 = CFrame.new(-0.199996948, 5.37796783, -1.52679062, -1, 0, 0, 0, 0.258818984, 0.965925753, 0, 0.965925753, -0.258818984)
  3856.     var[227].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3857.  
  3858. var[228] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3859.     var[228].Name   = "Part"
  3860.     var[228].Archivable = true
  3861.     var[228].BrickColor = BrickColor.new('Sand red')
  3862.     var[228].Material   = 'WoodPlanks'
  3863.     var[228].Reflectance    = 0
  3864.     var[228].Transparency   = 0
  3865.     var[228].RotVelocity    = Vector3.new(0, 0, 0)
  3866.     var[228].Velocity   = Vector3.new(0, 0, 0)
  3867.     var[228].Anchored   = false
  3868.     var[228].CanCollide = true
  3869.     var[228].Locked = false
  3870.     var[228].Elasticity = 0.5
  3871.     var[228].Friction   = 0.30000001192093
  3872.     var[228].Size   = Vector3.new(8.60000038, 0.200000003, 5.99999905)
  3873.     var[228].FormFactor = 'Custom'
  3874.     var[228].Shape  = 'Block'
  3875.     var[228].BackSurface    = 'Smooth'
  3876.     var[228].FrontSurface   = 'Smooth'
  3877.     var[228].TopSurface = 'Smooth'
  3878.     var[228].BottomSurface  = 'Smooth'
  3879.     var[228].LeftSurface    = 'Smooth'
  3880.     var[228].RightSurface   = 'Smooth'
  3881.     var[228].CFrame = CFrame.new(-18.5000496, 10.8999348, 9.20000267, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3882.     var[228]:MakeJoints()
  3883.  
  3884. var[229] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3885.     var[229].Name   = "Weld"
  3886.     var[229].Archivable = true
  3887.     var[229].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3888.     var[229].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3889.     var[229].C0 = CFrame.new(1.09992981, 2.53051376, -1.41479492, 1, 0, 0, 0, 0.832050323, 0.554700136, 0, -0.554700136, 0.832050323)
  3890.     var[229].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3891.  
  3892. var[230] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3893.     var[230].Name   = "Part"
  3894.     var[230].Archivable = true
  3895.     var[230].BrickColor = BrickColor.new('Sand red')
  3896.     var[230].Material   = 'WoodPlanks'
  3897.     var[230].Reflectance    = 0
  3898.     var[230].Transparency   = 0
  3899.     var[230].RotVelocity    = Vector3.new(0, 0, 0)
  3900.     var[230].Velocity   = Vector3.new(0, 0, 0)
  3901.     var[230].Anchored   = false
  3902.     var[230].CanCollide = true
  3903.     var[230].Locked = false
  3904.     var[230].Elasticity = 0.5
  3905.     var[230].Friction   = 0.30000001192093
  3906.     var[230].Size   = Vector3.new(1.80000019, 0.200000003, 1.79999876)
  3907.     var[230].FormFactor = 'Custom'
  3908.     var[230].Shape  = 'Block'
  3909.     var[230].BackSurface    = 'Smooth'
  3910.     var[230].FrontSurface   = 'Smooth'
  3911.     var[230].TopSurface = 'Smooth'
  3912.     var[230].BottomSurface  = 'Smooth'
  3913.     var[230].LeftSurface    = 'Smooth'
  3914.     var[230].RightSurface   = 'Smooth'
  3915.     var[230].CFrame = CFrame.new(-21.9000435, 10.8999348, 2.09999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3916.     var[230]:MakeJoints()
  3917.  
  3918. var[231] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3919.     var[231].Name   = "Weld"
  3920.     var[231].Archivable = true
  3921.     var[231].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3922.     var[231].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3923.     var[231].C0 = CFrame.new(0.399993896, 0, -1.30000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3924.     var[231].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3925.  
  3926. var[232] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3927.     var[232].Name   = "Part"
  3928.     var[232].Archivable = true
  3929.     var[232].BrickColor = BrickColor.new('Sand red')
  3930.     var[232].Material   = 'WoodPlanks'
  3931.     var[232].Reflectance    = 0
  3932.     var[232].Transparency   = 0
  3933.     var[232].RotVelocity    = Vector3.new(0, 0, 0)
  3934.     var[232].Velocity   = Vector3.new(0, 0, 0)
  3935.     var[232].Anchored   = false
  3936.     var[232].CanCollide = true
  3937.     var[232].Locked = false
  3938.     var[232].Elasticity = 0.5
  3939.     var[232].Friction   = 0.30000001192093
  3940.     var[232].Size   = Vector3.new(1.80000019, 0.200000003, 1.19999874)
  3941.     var[232].FormFactor = 'Custom'
  3942.     var[232].Shape  = 'Block'
  3943.     var[232].BackSurface    = 'Smooth'
  3944.     var[232].FrontSurface   = 'Smooth'
  3945.     var[232].TopSurface = 'Smooth'
  3946.     var[232].BottomSurface  = 'Smooth'
  3947.     var[232].LeftSurface    = 'Smooth'
  3948.     var[232].RightSurface   = 'Smooth'
  3949.     var[232].CFrame = CFrame.new(-20.1000404, 10.8999348, 1.79998922, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3950.     var[232]:MakeJoints()
  3951.  
  3952. var[233] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3953.     var[233].Name   = "Weld"
  3954.     var[233].Archivable = true
  3955.     var[233].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3956.     var[233].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3957.     var[233].C0 = CFrame.new(-0.699996948, 0.400001526, -2.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3958.     var[233].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3959.  
  3960. var[234] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3961.     var[234].Name   = "Part"
  3962.     var[234].Archivable = true
  3963.     var[234].BrickColor = BrickColor.new('Sand red')
  3964.     var[234].Material   = 'WoodPlanks'
  3965.     var[234].Reflectance    = 0
  3966.     var[234].Transparency   = 0
  3967.     var[234].RotVelocity    = Vector3.new(0, 0, 0)
  3968.     var[234].Velocity   = Vector3.new(0, 0, 0)
  3969.     var[234].Anchored   = false
  3970.     var[234].CanCollide = true
  3971.     var[234].Locked = false
  3972.     var[234].Elasticity = 0.5
  3973.     var[234].Friction   = 0.30000001192093
  3974.     var[234].Size   = Vector3.new(2.60000038, 0.200000003, 1.59999871)
  3975.     var[234].FormFactor = 'Custom'
  3976.     var[234].Shape  = 'Block'
  3977.     var[234].BackSurface    = 'Smooth'
  3978.     var[234].FrontSurface   = 'Smooth'
  3979.     var[234].TopSurface = 'Smooth'
  3980.     var[234].BottomSurface  = 'Smooth'
  3981.     var[234].LeftSurface    = 'Smooth'
  3982.     var[234].RightSurface   = 'Smooth'
  3983.     var[234].CFrame = CFrame.new(-17.3000374, 10.8999348, 5.39999533, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3984.     var[234]:MakeJoints()
  3985.  
  3986. var[235] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  3987.     var[235].Name   = "Weld"
  3988.     var[235].Archivable = true
  3989.     var[235].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  3990.     var[235].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  3991.     var[235].C0 = CFrame.new(-0.800003052, 0, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3992.     var[235].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3993.  
  3994. var[236] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  3995.     var[236].Name   = "Part"
  3996.     var[236].Archivable = true
  3997.     var[236].BrickColor = BrickColor.new('Sand red')
  3998.     var[236].Material   = 'WoodPlanks'
  3999.     var[236].Reflectance    = 0
  4000.     var[236].Transparency   = 0
  4001.     var[236].RotVelocity    = Vector3.new(0, 0, 0)
  4002.     var[236].Velocity   = Vector3.new(0, 0, 0)
  4003.     var[236].Anchored   = false
  4004.     var[236].CanCollide = true
  4005.     var[236].Locked = false
  4006.     var[236].Elasticity = 0.5
  4007.     var[236].Friction   = 0.30000001192093
  4008.     var[236].Size   = Vector3.new(1.00000036, 0.200000003, 0.799998701)
  4009.     var[236].FormFactor = 'Custom'
  4010.     var[236].Shape  = 'Block'
  4011.     var[236].BackSurface    = 'Smooth'
  4012.     var[236].FrontSurface   = 'Smooth'
  4013.     var[236].TopSurface = 'Smooth'
  4014.     var[236].BottomSurface  = 'Smooth'
  4015.     var[236].LeftSurface    = 'Smooth'
  4016.     var[236].RightSurface   = 'Smooth'
  4017.     var[236].CFrame = CFrame.new(-22.3000374, 10.8999348, 3.39999533, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4018.     var[236]:MakeJoints()
  4019.  
  4020. var[237] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4021.     var[237].Name   = "Weld"
  4022.     var[237].Archivable = true
  4023.     var[237].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4024.     var[237].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4025.     var[237].C0 = CFrame.new(-0.499984741, 0.400001526, -0.599990845, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4026.     var[237].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4027.  
  4028. var[238] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4029.     var[238].Name   = "Part"
  4030.     var[238].Archivable = true
  4031.     var[238].BrickColor = BrickColor.new('Sand red')
  4032.     var[238].Material   = 'WoodPlanks'
  4033.     var[238].Reflectance    = 0
  4034.     var[238].Transparency   = 0
  4035.     var[238].RotVelocity    = Vector3.new(0, 0, 0)
  4036.     var[238].Velocity   = Vector3.new(0, 0, 0)
  4037.     var[238].Anchored   = false
  4038.     var[238].CanCollide = true
  4039.     var[238].Locked = false
  4040.     var[238].Elasticity = 0.5
  4041.     var[238].Friction   = 0.30000001192093
  4042.     var[238].Size   = Vector3.new(0.600000381, 0.200000003, 1.39999866)
  4043.     var[238].FormFactor = 'Custom'
  4044.     var[238].Shape  = 'Block'
  4045.     var[238].BackSurface    = 'Smooth'
  4046.     var[238].FrontSurface   = 'Smooth'
  4047.     var[238].TopSurface = 'Smooth'
  4048.     var[238].BottomSurface  = 'Smooth'
  4049.     var[238].LeftSurface    = 'Smooth'
  4050.     var[238].RightSurface   = 'Smooth'
  4051.     var[238].CFrame = CFrame.new(-22.5000496, 10.8999348, 5.50000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4052.     var[238]:MakeJoints()
  4053.  
  4054. var[239] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4055.     var[239].Name   = "Weld"
  4056.     var[239].Archivable = true
  4057.     var[239].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4058.     var[239].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4059.     var[239].C0 = CFrame.new(-1.20001221, 0, -0.300003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4060.     var[239].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4061.  
  4062. var[240] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4063.     var[240].Name   = "Part"
  4064.     var[240].Archivable = true
  4065.     var[240].BrickColor = BrickColor.new('Sand red')
  4066.     var[240].Material   = 'WoodPlanks'
  4067.     var[240].Reflectance    = 0
  4068.     var[240].Transparency   = 0
  4069.     var[240].RotVelocity    = Vector3.new(0, 0, 0)
  4070.     var[240].Velocity   = Vector3.new(0, 0, 0)
  4071.     var[240].Anchored   = false
  4072.     var[240].CanCollide = true
  4073.     var[240].Locked = false
  4074.     var[240].Elasticity = 0.5
  4075.     var[240].Friction   = 0.30000001192093
  4076.     var[240].Size   = Vector3.new(1.80000043, 0.200000003, 0.799998641)
  4077.     var[240].FormFactor = 'Custom'
  4078.     var[240].Shape  = 'Block'
  4079.     var[240].BackSurface    = 'Smooth'
  4080.     var[240].FrontSurface   = 'Smooth'
  4081.     var[240].TopSurface = 'Smooth'
  4082.     var[240].BottomSurface  = 'Smooth'
  4083.     var[240].LeftSurface    = 'Smooth'
  4084.     var[240].RightSurface   = 'Smooth'
  4085.     var[240].CFrame = CFrame.new(-21.3000374, 10.8999348, 5.80000448, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4086.     var[240]:MakeJoints()
  4087.  
  4088. var[241] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4089.     var[241].Name   = "Weld"
  4090.     var[241].Archivable = true
  4091.     var[241].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4092.     var[241].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4093.     var[241].C0 = CFrame.new(0.500015259, 0.400001526, 1.80001831, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4094.     var[241].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4095.  
  4096. var[242] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4097.     var[242].Name   = "Part"
  4098.     var[242].Archivable = true
  4099.     var[242].BrickColor = BrickColor.new('Sand red')
  4100.     var[242].Material   = 'WoodPlanks'
  4101.     var[242].Reflectance    = 0
  4102.     var[242].Transparency   = 0
  4103.     var[242].RotVelocity    = Vector3.new(0, 0, 0)
  4104.     var[242].Velocity   = Vector3.new(0, 0, 0)
  4105.     var[242].Anchored   = false
  4106.     var[242].CanCollide = true
  4107.     var[242].Locked = false
  4108.     var[242].Elasticity = 0.5
  4109.     var[242].Friction   = 0.30000001192093
  4110.     var[242].Size   = Vector3.new(28.4000015, 0.200000003, 3.99999976)
  4111.     var[242].FormFactor = 'Custom'
  4112.     var[242].Shape  = 'Block'
  4113.     var[242].BackSurface    = 'Smooth'
  4114.     var[242].FrontSurface   = 'Smooth'
  4115.     var[242].TopSurface = 'Smooth'
  4116.     var[242].BottomSurface  = 'Smooth'
  4117.     var[242].LeftSurface    = 'Smooth'
  4118.     var[242].RightSurface   = 'Smooth'
  4119.     var[242].CFrame = CFrame.new(-24.2000465, 0.899948537, -2.20001078, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4120.     var[242]:MakeJoints()
  4121.  
  4122. var[243] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4123.     var[243].Name   = "Weld"
  4124.     var[243].Archivable = true
  4125.     var[243].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4126.     var[243].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4127.     var[243].C0 = CFrame.new(-0.599990845, 0, -2.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4128.     var[243].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4129.  
  4130. var[244] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4131.     var[244].Name   = "Part"
  4132.     var[244].Archivable = true
  4133.     var[244].BrickColor = BrickColor.new('Sand red')
  4134.     var[244].Material   = 'WoodPlanks'
  4135.     var[244].Reflectance    = 0
  4136.     var[244].Transparency   = 0
  4137.     var[244].RotVelocity    = Vector3.new(0, 0, 0)
  4138.     var[244].Velocity   = Vector3.new(0, 0, 0)
  4139.     var[244].Anchored   = false
  4140.     var[244].CanCollide = true
  4141.     var[244].Locked = false
  4142.     var[244].Elasticity = 0.5
  4143.     var[244].Friction   = 0.30000001192093
  4144.     var[244].Size   = Vector3.new(28.4000015, 0.200000003, 6.79999924)
  4145.     var[244].FormFactor = 'Custom'
  4146.     var[244].Shape  = 'Block'
  4147.     var[244].BackSurface    = 'Smooth'
  4148.     var[244].FrontSurface   = 'Smooth'
  4149.     var[244].TopSurface = 'Smooth'
  4150.     var[244].BottomSurface  = 'Smooth'
  4151.     var[244].LeftSurface    = 'Smooth'
  4152.     var[244].RightSurface   = 'Smooth'
  4153.     var[244].CFrame = CFrame.new(-24.2000465, 0.899948537, 8.7999897, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4154.     var[244]:MakeJoints()
  4155.  
  4156. var[245] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4157.     var[245].Name   = "Weld"
  4158.     var[245].Archivable = true
  4159.     var[245].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4160.     var[245].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4161.     var[245].C0 = CFrame.new(0, -0.400001526, -3.70001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4162.     var[245].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4163.  
  4164. var[246] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4165.     var[246].Name   = "Part"
  4166.     var[246].Archivable = true
  4167.     var[246].BrickColor = BrickColor.new('Sand red')
  4168.     var[246].Material   = 'WoodPlanks'
  4169.     var[246].Reflectance    = 0
  4170.     var[246].Transparency   = 0
  4171.     var[246].RotVelocity    = Vector3.new(0, 0, 0)
  4172.     var[246].Velocity   = Vector3.new(0, 0, 0)
  4173.     var[246].Anchored   = false
  4174.     var[246].CanCollide = true
  4175.     var[246].Locked = false
  4176.     var[246].Elasticity = 0.5
  4177.     var[246].Friction   = 0.30000001192093
  4178.     var[246].Size   = Vector3.new(11.6000004, 0.200000003, 5.59999943)
  4179.     var[246].FormFactor = 'Custom'
  4180.     var[246].Shape  = 'Block'
  4181.     var[246].BackSurface    = 'Smooth'
  4182.     var[246].FrontSurface   = 'Smooth'
  4183.     var[246].TopSurface = 'Smooth'
  4184.     var[246].BottomSurface  = 'Smooth'
  4185.     var[246].LeftSurface    = 'Smooth'
  4186.     var[246].RightSurface   = 'Smooth'
  4187.     var[246].CFrame = CFrame.new(-32.6000404, 0.899948597, 2.59999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4188.     var[246]:MakeJoints()
  4189.  
  4190. var[247] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4191.     var[247].Name   = "Weld"
  4192.     var[247].Archivable = true
  4193.     var[247].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4194.     var[247].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4195.     var[247].C0 = CFrame.new(1.19999695, -0.400001526, -1.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4196.     var[247].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4197.  
  4198. var[248] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4199.     var[248].Name   = "Part"
  4200.     var[248].Archivable = true
  4201.     var[248].BrickColor = BrickColor.new('Sand red')
  4202.     var[248].Material   = 'WoodPlanks'
  4203.     var[248].Reflectance    = 0
  4204.     var[248].Transparency   = 0
  4205.     var[248].RotVelocity    = Vector3.new(0, 0, 0)
  4206.     var[248].Velocity   = Vector3.new(0, 0, 0)
  4207.     var[248].Anchored   = false
  4208.     var[248].CanCollide = true
  4209.     var[248].Locked = false
  4210.     var[248].Elasticity = 0.5
  4211.     var[248].Friction   = 0.30000001192093
  4212.     var[248].Size   = Vector3.new(4.60000134, 0.200000003, 1.39999938)
  4213.     var[248].FormFactor = 'Custom'
  4214.     var[248].Shape  = 'Block'
  4215.     var[248].BackSurface    = 'Smooth'
  4216.     var[248].FrontSurface   = 'Smooth'
  4217.     var[248].TopSurface = 'Smooth'
  4218.     var[248].BottomSurface  = 'Smooth'
  4219.     var[248].LeftSurface    = 'Smooth'
  4220.     var[248].RightSurface   = 'Smooth'
  4221.     var[248].CFrame = CFrame.new(-20.1000404, 0.899948478, 0.499986172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4222.     var[248]:MakeJoints()
  4223.  
  4224. var[249] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4225.     var[249].Name   = "Weld"
  4226.     var[249].Archivable = true
  4227.     var[249].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4228.     var[249].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4229.     var[249].C0 = CFrame.new(-1.09999084, 0, -1.1000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4230.     var[249].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4231.  
  4232. var[250] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4233.     var[250].Name   = "Part"
  4234.     var[250].Archivable = true
  4235.     var[250].BrickColor = BrickColor.new('Sand red')
  4236.     var[250].Material   = 'WoodPlanks'
  4237.     var[250].Reflectance    = 0
  4238.     var[250].Transparency   = 0
  4239.     var[250].RotVelocity    = Vector3.new(0, 0, 0)
  4240.     var[250].Velocity   = Vector3.new(0, 0, 0)
  4241.     var[250].Anchored   = false
  4242.     var[250].CanCollide = true
  4243.     var[250].Locked = false
  4244.     var[250].Elasticity = 0.5
  4245.     var[250].Friction   = 0.30000001192093
  4246.     var[250].Size   = Vector3.new(2.40000129, 0.200000003, 0.799999356)
  4247.     var[250].FormFactor = 'Custom'
  4248.     var[250].Shape  = 'Block'
  4249.     var[250].BackSurface    = 'Smooth'
  4250.     var[250].FrontSurface   = 'Smooth'
  4251.     var[250].TopSurface = 'Smooth'
  4252.     var[250].BottomSurface  = 'Smooth'
  4253.     var[250].LeftSurface    = 'Smooth'
  4254.     var[250].RightSurface   = 'Smooth'
  4255.     var[250].CFrame = CFrame.new(-19.0000496, 0.899948478, 1.59999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4256.     var[250]:MakeJoints()
  4257.  
  4258. var[251] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4259.     var[251].Name   = "Weld"
  4260.     var[251].Archivable = true
  4261.     var[251].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4262.     var[251].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4263.     var[251].C0 = CFrame.new(-0.800003052, 0, -1.80001831, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4264.     var[251].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4265.  
  4266. var[252] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4267.     var[252].Name   = "Part"
  4268.     var[252].Archivable = true
  4269.     var[252].BrickColor = BrickColor.new('Sand red')
  4270.     var[252].Material   = 'WoodPlanks'
  4271.     var[252].Reflectance    = 0
  4272.     var[252].Transparency   = 0
  4273.     var[252].RotVelocity    = Vector3.new(0, 0, 0)
  4274.     var[252].Velocity   = Vector3.new(0, 0, 0)
  4275.     var[252].Anchored   = false
  4276.     var[252].CanCollide = true
  4277.     var[252].Locked = false
  4278.     var[252].Elasticity = 0.5
  4279.     var[252].Friction   = 0.30000001192093
  4280.     var[252].Size   = Vector3.new(0.800001264, 0.200000003, 2.79999924)
  4281.     var[252].FormFactor = 'Custom'
  4282.     var[252].Shape  = 'Block'
  4283.     var[252].BackSurface    = 'Smooth'
  4284.     var[252].FrontSurface   = 'Smooth'
  4285.     var[252].TopSurface = 'Smooth'
  4286.     var[252].BottomSurface  = 'Smooth'
  4287.     var[252].LeftSurface    = 'Smooth'
  4288.     var[252].RightSurface   = 'Smooth'
  4289.     var[252].CFrame = CFrame.new(-18.2000465, 0.899948478, 3.40001059, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4290.     var[252]:MakeJoints()
  4291.  
  4292. var[253] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4293.     var[253].Name   = "Weld"
  4294.     var[253].Archivable = true
  4295.     var[253].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4296.     var[253].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4297.     var[253].C0 = CFrame.new(1.19999695, -0.400001526, -0.599975586, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4298.     var[253].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4299.  
  4300. var[254] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4301.     var[254].Name   = "Part"
  4302.     var[254].Archivable = true
  4303.     var[254].BrickColor = BrickColor.new('Sand red')
  4304.     var[254].Material   = 'WoodPlanks'
  4305.     var[254].Reflectance    = 0
  4306.     var[254].Transparency   = 0
  4307.     var[254].RotVelocity    = Vector3.new(0, 0, 0)
  4308.     var[254].Velocity   = Vector3.new(0, 0, 0)
  4309.     var[254].Anchored   = false
  4310.     var[254].CanCollide = true
  4311.     var[254].Locked = false
  4312.     var[254].Elasticity = 0.5
  4313.     var[254].Friction   = 0.30000001192093
  4314.     var[254].Size   = Vector3.new(0.800001264, 0.200000003, 1.79999924)
  4315.     var[254].FormFactor = 'Custom'
  4316.     var[254].Shape  = 'Block'
  4317.     var[254].BackSurface    = 'Smooth'
  4318.     var[254].FrontSurface   = 'Smooth'
  4319.     var[254].TopSurface = 'Smooth'
  4320.     var[254].BottomSurface  = 'Smooth'
  4321.     var[254].LeftSurface    = 'Smooth'
  4322.     var[254].RightSurface   = 'Smooth'
  4323.     var[254].CFrame = CFrame.new(-20.0000496, 0.899948478, 4.50000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4324.     var[254]:MakeJoints()
  4325.  
  4326. var[255] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4327.     var[255].Name   = "Weld"
  4328.     var[255].Archivable = true
  4329.     var[255].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4330.     var[255].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4331.     var[255].C0 = CFrame.new(-0.600006104, -0.400001526, 0.500015259, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4332.     var[255].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4333.  
  4334. var[256] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4335.     var[256].Name   = "Part"
  4336.     var[256].Archivable = true
  4337.     var[256].BrickColor = BrickColor.new('Sand red')
  4338.     var[256].Material   = 'WoodPlanks'
  4339.     var[256].Reflectance    = 0
  4340.     var[256].Transparency   = 0
  4341.     var[256].RotVelocity    = Vector3.new(0, 0, 0)
  4342.     var[256].Velocity   = Vector3.new(0, 0, 0)
  4343.     var[256].Anchored   = false
  4344.     var[256].CanCollide = true
  4345.     var[256].Locked = false
  4346.     var[256].Elasticity = 0.5
  4347.     var[256].Friction   = 0.30000001192093
  4348.     var[256].Size   = Vector3.new(4.00000095, 0.200000003, 0.999999225)
  4349.     var[256].FormFactor = 'Custom'
  4350.     var[256].Shape  = 'Block'
  4351.     var[256].BackSurface    = 'Smooth'
  4352.     var[256].FrontSurface   = 'Smooth'
  4353.     var[256].TopSurface = 'Smooth'
  4354.     var[256].BottomSurface  = 'Smooth'
  4355.     var[256].LeftSurface    = 'Smooth'
  4356.     var[256].RightSurface   = 'Smooth'
  4357.     var[256].CFrame = CFrame.new(-22.4000435, 0.899948537, 4.90001059, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4358.     var[256]:MakeJoints()
  4359.  
  4360. var[257] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4361.     var[257].Name   = "Weld"
  4362.     var[257].Archivable = true
  4363.     var[257].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4364.     var[257].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4365.     var[257].C0 = CFrame.new(-0.599990845, -0.400001526, 0.900024414, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4366.     var[257].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4367.  
  4368. var[258] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4369.     var[258].Name   = "Part"
  4370.     var[258].Archivable = true
  4371.     var[258].BrickColor = BrickColor.new('Sand red')
  4372.     var[258].Material   = 'WoodPlanks'
  4373.     var[258].Reflectance    = 0
  4374.     var[258].Transparency   = 0
  4375.     var[258].RotVelocity    = Vector3.new(0, 0, 0)
  4376.     var[258].Velocity   = Vector3.new(0, 0, 0)
  4377.     var[258].Anchored   = false
  4378.     var[258].CanCollide = true
  4379.     var[258].Locked = false
  4380.     var[258].Elasticity = 0.5
  4381.     var[258].Friction   = 0.30000001192093
  4382.     var[258].Size   = Vector3.new(0.800001264, 0.200000003, 1.39999926)
  4383.     var[258].FormFactor = 'Custom'
  4384.     var[258].Shape  = 'Block'
  4385.     var[258].BackSurface    = 'Smooth'
  4386.     var[258].FrontSurface   = 'Smooth'
  4387.     var[258].TopSurface = 'Smooth'
  4388.     var[258].BottomSurface  = 'Smooth'
  4389.     var[258].LeftSurface    = 'Smooth'
  4390.     var[258].RightSurface   = 'Smooth'
  4391.     var[258].CFrame = CFrame.new(-22.0000496, 0.899948537, 3.69999838, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4392.     var[258]:MakeJoints()
  4393.  
  4394. var[259] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4395.     var[259].Name   = "Weld"
  4396.     var[259].Archivable = true
  4397.     var[259].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4398.     var[259].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4399.     var[259].C0 = CFrame.new(-0.199996948, -0.400001526, -0.299987793, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4400.     var[259].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4401.  
  4402. var[260] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4403.     var[260].Name   = "Part"
  4404.     var[260].Archivable = true
  4405.     var[260].BrickColor = BrickColor.new('Sand red')
  4406.     var[260].Material   = 'WoodPlanks'
  4407.     var[260].Reflectance    = 0
  4408.     var[260].Transparency   = 0
  4409.     var[260].RotVelocity    = Vector3.new(0, 0, 0)
  4410.     var[260].Velocity   = Vector3.new(0, 0, 0)
  4411.     var[260].Anchored   = false
  4412.     var[260].CanCollide = true
  4413.     var[260].Locked = false
  4414.     var[260].Elasticity = 0.5
  4415.     var[260].Friction   = 0.30000001192093
  4416.     var[260].Size   = Vector3.new(1.40000129, 0.200000003, 1.99999928)
  4417.     var[260].FormFactor = 'Custom'
  4418.     var[260].Shape  = 'Block'
  4419.     var[260].BackSurface    = 'Smooth'
  4420.     var[260].FrontSurface   = 'Smooth'
  4421.     var[260].TopSurface = 'Smooth'
  4422.     var[260].BottomSurface  = 'Smooth'
  4423.     var[260].LeftSurface    = 'Smooth'
  4424.     var[260].RightSurface   = 'Smooth'
  4425.     var[260].CFrame = CFrame.new(-24.5000496, 0.899948537, 3.40001059, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4426.     var[260]:MakeJoints()
  4427.  
  4428. var[261] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4429.     var[261].Name   = "Weld"
  4430.     var[261].Archivable = true
  4431.     var[261].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4432.     var[261].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4433.     var[261].C0 = CFrame.new(-0.300003052, -0.400001526, -0.599975586, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4434.     var[261].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4435.  
  4436. var[262] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4437.     var[262].Name   = "Part"
  4438.     var[262].Archivable = true
  4439.     var[262].BrickColor = BrickColor.new('Sand red')
  4440.     var[262].Material   = 'WoodPlanks'
  4441.     var[262].Reflectance    = 0
  4442.     var[262].Transparency   = 0
  4443.     var[262].RotVelocity    = Vector3.new(0, 0, 0)
  4444.     var[262].Velocity   = Vector3.new(0, 0, 0)
  4445.     var[262].Anchored   = false
  4446.     var[262].CanCollide = true
  4447.     var[262].Locked = false
  4448.     var[262].Elasticity = 0.5
  4449.     var[262].Friction   = 0.30000001192093
  4450.     var[262].Size   = Vector3.new(1.60000134, 0.200000003, 1.99999928)
  4451.     var[262].FormFactor = 'Custom'
  4452.     var[262].Shape  = 'Block'
  4453.     var[262].BackSurface    = 'Smooth'
  4454.     var[262].FrontSurface   = 'Smooth'
  4455.     var[262].TopSurface = 'Smooth'
  4456.     var[262].BottomSurface  = 'Smooth'
  4457.     var[262].LeftSurface    = 'Smooth'
  4458.     var[262].RightSurface   = 'Smooth'
  4459.     var[262].CFrame = CFrame.new(-26.0000496, 0.899948537, 2.80000448, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4460.     var[262]:MakeJoints()
  4461.  
  4462. var[263] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4463.     var[263].Name   = "Weld"
  4464.     var[263].Archivable = true
  4465.     var[263].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4466.     var[263].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4467.     var[263].C0 = CFrame.new(0.599990845, -0.400001526, -1.19998169, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4468.     var[263].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4469.  
  4470. var[264] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4471.     var[264].Name   = "Part"
  4472.     var[264].Archivable = true
  4473.     var[264].BrickColor = BrickColor.new('Sand red')
  4474.     var[264].Material   = 'WoodPlanks'
  4475.     var[264].Reflectance    = 0
  4476.     var[264].Transparency   = 0
  4477.     var[264].RotVelocity    = Vector3.new(0, 0, 0)
  4478.     var[264].Velocity   = Vector3.new(0, 0, 0)
  4479.     var[264].Anchored   = false
  4480.     var[264].CanCollide = true
  4481.     var[264].Locked = false
  4482.     var[264].Elasticity = 0.5
  4483.     var[264].Friction   = 0.30000001192093
  4484.     var[264].Size   = Vector3.new(1.00000131, 0.200000003, 0.799999475)
  4485.     var[264].FormFactor = 'Custom'
  4486.     var[264].Shape  = 'Block'
  4487.     var[264].BackSurface    = 'Smooth'
  4488.     var[264].FrontSurface   = 'Smooth'
  4489.     var[264].TopSurface = 'Smooth'
  4490.     var[264].BottomSurface  = 'Smooth'
  4491.     var[264].LeftSurface    = 'Smooth'
  4492.     var[264].RightSurface   = 'Smooth'
  4493.     var[264].CFrame = CFrame.new(-26.3000526, 0.899948537, 5.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4494.     var[264]:MakeJoints()
  4495.  
  4496. var[265] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4497.     var[265].Name   = "Weld"
  4498.     var[265].Archivable = true
  4499.     var[265].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4500.     var[265].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4501.     var[265].C0 = CFrame.new(0.299987793, -0.400001526, 1.00001526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4502.     var[265].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4503.  
  4504. var[266] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4505.     var[266].Name   = "Part"
  4506.     var[266].Archivable = true
  4507.     var[266].BrickColor = BrickColor.new('Sand red')
  4508.     var[266].Material   = 'WoodPlanks'
  4509.     var[266].Reflectance    = 0
  4510.     var[266].Transparency   = 0
  4511.     var[266].RotVelocity    = Vector3.new(0, 0, 0)
  4512.     var[266].Velocity   = Vector3.new(0, 0, 0)
  4513.     var[266].Anchored   = false
  4514.     var[266].CanCollide = true
  4515.     var[266].Locked = false
  4516.     var[266].Elasticity = 0.5
  4517.     var[266].Friction   = 0.30000001192093
  4518.     var[266].Size   = Vector3.new(0.800001323, 0.200000003, 1.99999928)
  4519.     var[266].FormFactor = 'Custom'
  4520.     var[266].Shape  = 'Block'
  4521.     var[266].BackSurface    = 'Smooth'
  4522.     var[266].FrontSurface   = 'Smooth'
  4523.     var[266].TopSurface = 'Smooth'
  4524.     var[266].BottomSurface  = 'Smooth'
  4525.     var[266].LeftSurface    = 'Smooth'
  4526.     var[266].RightSurface   = 'Smooth'
  4527.     var[266].CFrame = CFrame.new(-26.4000435, 0.899948537, 0.799989223, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4528.     var[266]:MakeJoints()
  4529.  
  4530. var[267] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4531.     var[267].Name   = "Weld"
  4532.     var[267].Archivable = true
  4533.     var[267].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4534.     var[267].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4535.     var[267].C0 = CFrame.new(-2.79998779, 0, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4536.     var[267].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4537.  
  4538. var[268] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4539.     var[268].Name   = "Part"
  4540.     var[268].Archivable = true
  4541.     var[268].BrickColor = BrickColor.new('Sand red')
  4542.     var[268].Material   = 'WoodPlanks'
  4543.     var[268].Reflectance    = 0
  4544.     var[268].Transparency   = 0
  4545.     var[268].RotVelocity    = Vector3.new(0, 0, 0)
  4546.     var[268].Velocity   = Vector3.new(0, 0, 0)
  4547.     var[268].Anchored   = false
  4548.     var[268].CanCollide = true
  4549.     var[268].Locked = false
  4550.     var[268].Elasticity = 0.5
  4551.     var[268].Friction   = 0.30000001192093
  4552.     var[268].Size   = Vector3.new(2.40000129, 0.200000003, 0.399999231)
  4553.     var[268].FormFactor = 'Custom'
  4554.     var[268].Shape  = 'Block'
  4555.     var[268].BackSurface    = 'Smooth'
  4556.     var[268].FrontSurface   = 'Smooth'
  4557.     var[268].TopSurface = 'Smooth'
  4558.     var[268].BottomSurface  = 'Smooth'
  4559.     var[268].LeftSurface    = 'Smooth'
  4560.     var[268].RightSurface   = 'Smooth'
  4561.     var[268].CFrame = CFrame.new(-23.6000557, 0.899948537, -1.38282776e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4562.     var[268]:MakeJoints()
  4563.  
  4564. var[269] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4565.     var[269].Name   = "Weld"
  4566.     var[269].Archivable = true
  4567.     var[269].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4568.     var[269].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4569.     var[269].C0 = CFrame.new(0.599990845, -0.400001526, -4, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4570.     var[269].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4571.  
  4572. var[270] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4573.     var[270].Name   = "Part"
  4574.     var[270].Archivable = true
  4575.     var[270].BrickColor = BrickColor.new('Sand red')
  4576.     var[270].Material   = 'WoodPlanks'
  4577.     var[270].Reflectance    = 0
  4578.     var[270].Transparency   = 0
  4579.     var[270].RotVelocity    = Vector3.new(0, 0, 0)
  4580.     var[270].Velocity   = Vector3.new(0, 0, 0)
  4581.     var[270].Anchored   = false
  4582.     var[270].CanCollide = true
  4583.     var[270].Locked = false
  4584.     var[270].Elasticity = 0.5
  4585.     var[270].Friction   = 0.30000001192093
  4586.     var[270].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4587.     var[270].FormFactor = 'Custom'
  4588.     var[270].Shape  = 'Block'
  4589.     var[270].BackSurface    = 'Smooth'
  4590.     var[270].FrontSurface   = 'Smooth'
  4591.     var[270].TopSurface = 'Smooth'
  4592.     var[270].BottomSurface  = 'Smooth'
  4593.     var[270].LeftSurface    = 'Smooth'
  4594.     var[270].RightSurface   = 'Smooth'
  4595.     var[270].CFrame = CFrame.new(-17.0000191, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  4596.     var[270]:MakeJoints()
  4597.  
  4598. var[271] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4599.     var[271].Name   = "Weld"
  4600.     var[271].Archivable = true
  4601.     var[271].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4602.     var[271].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4603.     var[271].C0 = CFrame.new(-2.19996643, -0.499992371, -0.499992371, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  4604.     var[271].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4605.  
  4606. var[272] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4607.     var[272].Name   = "Part"
  4608.     var[272].Archivable = true
  4609.     var[272].BrickColor = BrickColor.new('Sand red')
  4610.     var[272].Material   = 'WoodPlanks'
  4611.     var[272].Reflectance    = 0
  4612.     var[272].Transparency   = 0
  4613.     var[272].RotVelocity    = Vector3.new(0, 0, 0)
  4614.     var[272].Velocity   = Vector3.new(0, 0, 0)
  4615.     var[272].Anchored   = false
  4616.     var[272].CanCollide = true
  4617.     var[272].Locked = false
  4618.     var[272].Elasticity = 0.5
  4619.     var[272].Friction   = 0.30000001192093
  4620.     var[272].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4621.     var[272].FormFactor = 'Custom'
  4622.     var[272].Shape  = 'Block'
  4623.     var[272].BackSurface    = 'Smooth'
  4624.     var[272].FrontSurface   = 'Smooth'
  4625.     var[272].TopSurface = 'Smooth'
  4626.     var[272].BottomSurface  = 'Smooth'
  4627.     var[272].LeftSurface    = 'Smooth'
  4628.     var[272].RightSurface   = 'Smooth'
  4629.     var[272].CFrame = CFrame.new(-19.400013, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  4630.     var[272]:MakeJoints()
  4631.  
  4632. var[273] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4633.     var[273].Name   = "Weld"
  4634.     var[273].Archivable = true
  4635.     var[273].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4636.     var[273].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4637.     var[273].C0 = CFrame.new(0.200027466, -0.499992371, -0.499992371, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  4638.     var[273].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4639.  
  4640. var[274] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4641.     var[274].Name   = "Part"
  4642.     var[274].Archivable = true
  4643.     var[274].BrickColor = BrickColor.new('Sand red')
  4644.     var[274].Material   = 'WoodPlanks'
  4645.     var[274].Reflectance    = 0
  4646.     var[274].Transparency   = 0
  4647.     var[274].RotVelocity    = Vector3.new(0, 0, 0)
  4648.     var[274].Velocity   = Vector3.new(0, 0, 0)
  4649.     var[274].Anchored   = false
  4650.     var[274].CanCollide = true
  4651.     var[274].Locked = false
  4652.     var[274].Elasticity = 0.5
  4653.     var[274].Friction   = 0.30000001192093
  4654.     var[274].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4655.     var[274].FormFactor = 'Custom'
  4656.     var[274].Shape  = 'Block'
  4657.     var[274].BackSurface    = 'Smooth'
  4658.     var[274].FrontSurface   = 'Smooth'
  4659.     var[274].TopSurface = 'Smooth'
  4660.     var[274].BottomSurface  = 'Smooth'
  4661.     var[274].LeftSurface    = 'Smooth'
  4662.     var[274].RightSurface   = 'Smooth'
  4663.     var[274].CFrame = CFrame.new(-21.8000221, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  4664.     var[274]:MakeJoints()
  4665.  
  4666. var[275] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4667.     var[275].Name   = "Weld"
  4668.     var[275].Archivable = true
  4669.     var[275].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4670.     var[275].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4671.     var[275].C0 = CFrame.new(1.60003662, -0.499992371, 1.30001831, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  4672.     var[275].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4673.  
  4674. var[276] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4675.     var[276].Name   = "Part"
  4676.     var[276].Archivable = true
  4677.     var[276].BrickColor = BrickColor.new('Sand red')
  4678.     var[276].Material   = 'WoodPlanks'
  4679.     var[276].Reflectance    = 0
  4680.     var[276].Transparency   = 0
  4681.     var[276].RotVelocity    = Vector3.new(0, 0, 0)
  4682.     var[276].Velocity   = Vector3.new(0, 0, 0)
  4683.     var[276].Anchored   = false
  4684.     var[276].CanCollide = true
  4685.     var[276].Locked = false
  4686.     var[276].Elasticity = 0.5
  4687.     var[276].Friction   = 0.30000001192093
  4688.     var[276].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4689.     var[276].FormFactor = 'Custom'
  4690.     var[276].Shape  = 'Block'
  4691.     var[276].BackSurface    = 'Smooth'
  4692.     var[276].FrontSurface   = 'Smooth'
  4693.     var[276].TopSurface = 'Smooth'
  4694.     var[276].BottomSurface  = 'Smooth'
  4695.     var[276].LeftSurface    = 'Smooth'
  4696.     var[276].RightSurface   = 'Smooth'
  4697.     var[276].CFrame = CFrame.new(-21.8000832, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  4698.     var[276]:MakeJoints()
  4699.  
  4700. var[277] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4701.     var[277].Name   = "Weld"
  4702.     var[277].Archivable = true
  4703.     var[277].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4704.     var[277].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4705.     var[277].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4706.     var[277].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4707.  
  4708. var[278] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4709.     var[278].Name   = "Part"
  4710.     var[278].Archivable = true
  4711.     var[278].BrickColor = BrickColor.new('Sand red')
  4712.     var[278].Material   = 'WoodPlanks'
  4713.     var[278].Reflectance    = 0
  4714.     var[278].Transparency   = 0
  4715.     var[278].RotVelocity    = Vector3.new(0, 0, 0)
  4716.     var[278].Velocity   = Vector3.new(0, 0, 0)
  4717.     var[278].Anchored   = false
  4718.     var[278].CanCollide = true
  4719.     var[278].Locked = false
  4720.     var[278].Elasticity = 0.5
  4721.     var[278].Friction   = 0.30000001192093
  4722.     var[278].Size   = Vector3.new(0.400000364, 0.599999845, 2.60000229)
  4723.     var[278].FormFactor = 'Custom'
  4724.     var[278].Shape  = 'Block'
  4725.     var[278].BackSurface    = 'Smooth'
  4726.     var[278].FrontSurface   = 'Smooth'
  4727.     var[278].TopSurface = 'Smooth'
  4728.     var[278].BottomSurface  = 'Smooth'
  4729.     var[278].LeftSurface    = 'Smooth'
  4730.     var[278].RightSurface   = 'Smooth'
  4731.     var[278].CFrame = CFrame.new(-24.2000313, 12.0714312, 11.7519321, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  4732.     var[278]:MakeJoints()
  4733.  
  4734. var[279] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4735.     var[279].Name   = "Weld"
  4736.     var[279].Archivable = true
  4737.     var[279].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4738.     var[279].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4739.     var[279].C0 = CFrame.new(0, 0.226970673, -1.05037689, -1, 0, 0, -0, -0.832050323, 0.554700136, 0, 0.554700136, 0.832050323)
  4740.     var[279].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4741.  
  4742. var[280] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4743.     var[280].Name   = "Part"
  4744.     var[280].Archivable = true
  4745.     var[280].BrickColor = BrickColor.new('Sand red')
  4746.     var[280].Material   = 'WoodPlanks'
  4747.     var[280].Reflectance    = 0
  4748.     var[280].Transparency   = 0
  4749.     var[280].RotVelocity    = Vector3.new(0, 0, 0)
  4750.     var[280].Velocity   = Vector3.new(0, 0, 0)
  4751.     var[280].Anchored   = false
  4752.     var[280].CanCollide = true
  4753.     var[280].Locked = false
  4754.     var[280].Elasticity = 0.5
  4755.     var[280].Friction   = 0.30000001192093
  4756.     var[280].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4757.     var[280].FormFactor = 'Custom'
  4758.     var[280].Shape  = 'Block'
  4759.     var[280].BackSurface    = 'Smooth'
  4760.     var[280].FrontSurface   = 'Smooth'
  4761.     var[280].TopSurface = 'Smooth'
  4762.     var[280].BottomSurface  = 'Smooth'
  4763.     var[280].LeftSurface    = 'Smooth'
  4764.     var[280].RightSurface   = 'Smooth'
  4765.     var[280].CFrame = CFrame.new(-24.2000923, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  4766.     var[280]:MakeJoints()
  4767.  
  4768. var[281] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4769.     var[281].Name   = "Weld"
  4770.     var[281].Archivable = true
  4771.     var[281].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4772.     var[281].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4773.     var[281].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4774.     var[281].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4775.  
  4776. var[282] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4777.     var[282].Name   = "Part"
  4778.     var[282].Archivable = true
  4779.     var[282].BrickColor = BrickColor.new('Sand red')
  4780.     var[282].Material   = 'WoodPlanks'
  4781.     var[282].Reflectance    = 0
  4782.     var[282].Transparency   = 0
  4783.     var[282].RotVelocity    = Vector3.new(0, 0, 0)
  4784.     var[282].Velocity   = Vector3.new(0, 0, 0)
  4785.     var[282].Anchored   = false
  4786.     var[282].CanCollide = true
  4787.     var[282].Locked = false
  4788.     var[282].Elasticity = 0.5
  4789.     var[282].Friction   = 0.30000001192093
  4790.     var[282].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4791.     var[282].FormFactor = 'Custom'
  4792.     var[282].Shape  = 'Block'
  4793.     var[282].BackSurface    = 'Smooth'
  4794.     var[282].FrontSurface   = 'Smooth'
  4795.     var[282].TopSurface = 'Smooth'
  4796.     var[282].BottomSurface  = 'Smooth'
  4797.     var[282].LeftSurface    = 'Smooth'
  4798.     var[282].RightSurface   = 'Smooth'
  4799.     var[282].CFrame = CFrame.new(-26.6000252, 14.3456926, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  4800.     var[282]:MakeJoints()
  4801.  
  4802. var[283] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4803.     var[283].Name   = "Weld"
  4804.     var[283].Archivable = true
  4805.     var[283].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4806.     var[283].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4807.     var[283].C0 = CFrame.new(-1.59997559, -0.500003815, 0.400016785, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  4808.     var[283].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4809.  
  4810. var[284] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4811.     var[284].Name   = "Part"
  4812.     var[284].Archivable = true
  4813.     var[284].BrickColor = BrickColor.new('Sand red')
  4814.     var[284].Material   = 'WoodPlanks'
  4815.     var[284].Reflectance    = 0
  4816.     var[284].Transparency   = 0
  4817.     var[284].RotVelocity    = Vector3.new(0, 0, 0)
  4818.     var[284].Velocity   = Vector3.new(0, 0, 0)
  4819.     var[284].Anchored   = false
  4820.     var[284].CanCollide = true
  4821.     var[284].Locked = false
  4822.     var[284].Elasticity = 0.5
  4823.     var[284].Friction   = 0.30000001192093
  4824.     var[284].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4825.     var[284].FormFactor = 'Custom'
  4826.     var[284].Shape  = 'Block'
  4827.     var[284].BackSurface    = 'Smooth'
  4828.     var[284].FrontSurface   = 'Smooth'
  4829.     var[284].TopSurface = 'Smooth'
  4830.     var[284].BottomSurface  = 'Smooth'
  4831.     var[284].LeftSurface    = 'Smooth'
  4832.     var[284].RightSurface   = 'Smooth'
  4833.     var[284].CFrame = CFrame.new(-26.6000862, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  4834.     var[284]:MakeJoints()
  4835.  
  4836. var[285] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4837.     var[285].Name   = "Weld"
  4838.     var[285].Archivable = true
  4839.     var[285].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4840.     var[285].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4841.     var[285].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4842.     var[285].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4843.  
  4844. var[286] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4845.     var[286].Name   = "Part"
  4846.     var[286].Archivable = true
  4847.     var[286].BrickColor = BrickColor.new('Sand red')
  4848.     var[286].Material   = 'WoodPlanks'
  4849.     var[286].Reflectance    = 0
  4850.     var[286].Transparency   = 0
  4851.     var[286].RotVelocity    = Vector3.new(0, 0, 0)
  4852.     var[286].Velocity   = Vector3.new(0, 0, 0)
  4853.     var[286].Anchored   = false
  4854.     var[286].CanCollide = true
  4855.     var[286].Locked = false
  4856.     var[286].Elasticity = 0.5
  4857.     var[286].Friction   = 0.30000001192093
  4858.     var[286].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4859.     var[286].FormFactor = 'Custom'
  4860.     var[286].Shape  = 'Block'
  4861.     var[286].BackSurface    = 'Smooth'
  4862.     var[286].FrontSurface   = 'Smooth'
  4863.     var[286].TopSurface = 'Smooth'
  4864.     var[286].BottomSurface  = 'Smooth'
  4865.     var[286].LeftSurface    = 'Smooth'
  4866.     var[286].RightSurface   = 'Smooth'
  4867.     var[286].CFrame = CFrame.new(-29.0000343, 14.3456926, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  4868.     var[286]:MakeJoints()
  4869.  
  4870. var[287] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4871.     var[287].Name   = "Weld"
  4872.     var[287].Archivable = true
  4873.     var[287].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4874.     var[287].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4875.     var[287].C0 = CFrame.new(0.300033569, -0.500003815, -0.699989319, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  4876.     var[287].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4877.  
  4878. var[288] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4879.     var[288].Name   = "Part"
  4880.     var[288].Archivable = true
  4881.     var[288].BrickColor = BrickColor.new('Sand red')
  4882.     var[288].Material   = 'WoodPlanks'
  4883.     var[288].Reflectance    = 0
  4884.     var[288].Transparency   = 0
  4885.     var[288].RotVelocity    = Vector3.new(0, 0, 0)
  4886.     var[288].Velocity   = Vector3.new(0, 0, 0)
  4887.     var[288].Anchored   = false
  4888.     var[288].CanCollide = true
  4889.     var[288].Locked = false
  4890.     var[288].Elasticity = 0.5
  4891.     var[288].Friction   = 0.30000001192093
  4892.     var[288].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4893.     var[288].FormFactor = 'Custom'
  4894.     var[288].Shape  = 'Block'
  4895.     var[288].BackSurface    = 'Smooth'
  4896.     var[288].FrontSurface   = 'Smooth'
  4897.     var[288].TopSurface = 'Smooth'
  4898.     var[288].BottomSurface  = 'Smooth'
  4899.     var[288].LeftSurface    = 'Smooth'
  4900.     var[288].RightSurface   = 'Smooth'
  4901.     var[288].CFrame = CFrame.new(-29.0000954, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  4902.     var[288]:MakeJoints()
  4903.  
  4904. var[289] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4905.     var[289].Name   = "Weld"
  4906.     var[289].Archivable = true
  4907.     var[289].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4908.     var[289].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4909.     var[289].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4910.     var[289].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4911.  
  4912. var[290] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4913.     var[290].Name   = "Part"
  4914.     var[290].Archivable = true
  4915.     var[290].BrickColor = BrickColor.new('Sand red')
  4916.     var[290].Material   = 'WoodPlanks'
  4917.     var[290].Reflectance    = 0
  4918.     var[290].Transparency   = 0
  4919.     var[290].RotVelocity    = Vector3.new(0, 0, 0)
  4920.     var[290].Velocity   = Vector3.new(0, 0, 0)
  4921.     var[290].Anchored   = false
  4922.     var[290].CanCollide = true
  4923.     var[290].Locked = false
  4924.     var[290].Elasticity = 0.5
  4925.     var[290].Friction   = 0.30000001192093
  4926.     var[290].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4927.     var[290].FormFactor = 'Custom'
  4928.     var[290].Shape  = 'Block'
  4929.     var[290].BackSurface    = 'Smooth'
  4930.     var[290].FrontSurface   = 'Smooth'
  4931.     var[290].TopSurface = 'Smooth'
  4932.     var[290].BottomSurface  = 'Smooth'
  4933.     var[290].LeftSurface    = 'Smooth'
  4934.     var[290].RightSurface   = 'Smooth'
  4935.     var[290].CFrame = CFrame.new(-31.4000282, 14.3456907, 8.3405304, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  4936.     var[290]:MakeJoints()
  4937.  
  4938. var[291] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4939.     var[291].Name   = "Weld"
  4940.     var[291].Archivable = true
  4941.     var[291].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4942.     var[291].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4943.     var[291].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4944.     var[291].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4945.  
  4946. var[292] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4947.     var[292].Name   = "Part"
  4948.     var[292].Archivable = true
  4949.     var[292].BrickColor = BrickColor.new('Sand red')
  4950.     var[292].Material   = 'WoodPlanks'
  4951.     var[292].Reflectance    = 0
  4952.     var[292].Transparency   = 0
  4953.     var[292].RotVelocity    = Vector3.new(0, 0, 0)
  4954.     var[292].Velocity   = Vector3.new(0, 0, 0)
  4955.     var[292].Anchored   = false
  4956.     var[292].CanCollide = true
  4957.     var[292].Locked = false
  4958.     var[292].Elasticity = 0.5
  4959.     var[292].Friction   = 0.30000001192093
  4960.     var[292].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4961.     var[292].FormFactor = 'Custom'
  4962.     var[292].Shape  = 'Block'
  4963.     var[292].BackSurface    = 'Smooth'
  4964.     var[292].FrontSurface   = 'Smooth'
  4965.     var[292].TopSurface = 'Smooth'
  4966.     var[292].BottomSurface  = 'Smooth'
  4967.     var[292].LeftSurface    = 'Smooth'
  4968.     var[292].RightSurface   = 'Smooth'
  4969.     var[292].CFrame = CFrame.new(-31.4000893, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  4970.     var[292]:MakeJoints()
  4971.  
  4972. var[293] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  4973.     var[293].Name   = "Weld"
  4974.     var[293].Archivable = true
  4975.     var[293].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  4976.     var[293].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  4977.     var[293].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4978.     var[293].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  4979.  
  4980. var[294] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  4981.     var[294].Name   = "Part"
  4982.     var[294].Archivable = true
  4983.     var[294].BrickColor = BrickColor.new('Sand red')
  4984.     var[294].Material   = 'WoodPlanks'
  4985.     var[294].Reflectance    = 0
  4986.     var[294].Transparency   = 0
  4987.     var[294].RotVelocity    = Vector3.new(0, 0, 0)
  4988.     var[294].Velocity   = Vector3.new(0, 0, 0)
  4989.     var[294].Anchored   = false
  4990.     var[294].CanCollide = true
  4991.     var[294].Locked = false
  4992.     var[294].Elasticity = 0.5
  4993.     var[294].Friction   = 0.30000001192093
  4994.     var[294].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  4995.     var[294].FormFactor = 'Custom'
  4996.     var[294].Shape  = 'Block'
  4997.     var[294].BackSurface    = 'Smooth'
  4998.     var[294].FrontSurface   = 'Smooth'
  4999.     var[294].TopSurface = 'Smooth'
  5000.     var[294].BottomSurface  = 'Smooth'
  5001.     var[294].LeftSurface    = 'Smooth'
  5002.     var[294].RightSurface   = 'Smooth'
  5003.     var[294].CFrame = CFrame.new(-33.8000374, 14.3456907, 8.3405304, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  5004.     var[294]:MakeJoints()
  5005.  
  5006. var[295] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5007.     var[295].Name   = "Weld"
  5008.     var[295].Archivable = true
  5009.     var[295].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5010.     var[295].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5011.     var[295].C0 = CFrame.new(-1.09996033, -0.5, -0.799980164, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  5012.     var[295].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5013.  
  5014. var[296] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5015.     var[296].Name   = "Part"
  5016.     var[296].Archivable = true
  5017.     var[296].BrickColor = BrickColor.new('Sand red')
  5018.     var[296].Material   = 'WoodPlanks'
  5019.     var[296].Reflectance    = 0
  5020.     var[296].Transparency   = 0
  5021.     var[296].RotVelocity    = Vector3.new(0, 0, 0)
  5022.     var[296].Velocity   = Vector3.new(0, 0, 0)
  5023.     var[296].Anchored   = false
  5024.     var[296].CanCollide = true
  5025.     var[296].Locked = false
  5026.     var[296].Elasticity = 0.5
  5027.     var[296].Friction   = 0.30000001192093
  5028.     var[296].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  5029.     var[296].FormFactor = 'Custom'
  5030.     var[296].Shape  = 'Block'
  5031.     var[296].BackSurface    = 'Smooth'
  5032.     var[296].FrontSurface   = 'Smooth'
  5033.     var[296].TopSurface = 'Smooth'
  5034.     var[296].BottomSurface  = 'Smooth'
  5035.     var[296].LeftSurface    = 'Smooth'
  5036.     var[296].RightSurface   = 'Smooth'
  5037.     var[296].CFrame = CFrame.new(-33.8000832, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  5038.     var[296]:MakeJoints()
  5039.  
  5040. var[297] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5041.     var[297].Name   = "Weld"
  5042.     var[297].Archivable = true
  5043.     var[297].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5044.     var[297].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5045.     var[297].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5046.     var[297].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5047.  
  5048. var[298] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5049.     var[298].Name   = "Part"
  5050.     var[298].Archivable = true
  5051.     var[298].BrickColor = BrickColor.new('Sand red')
  5052.     var[298].Material   = 'WoodPlanks'
  5053.     var[298].Reflectance    = 0
  5054.     var[298].Transparency   = 0
  5055.     var[298].RotVelocity    = Vector3.new(0, 0, 0)
  5056.     var[298].Velocity   = Vector3.new(0, 0, 0)
  5057.     var[298].Anchored   = false
  5058.     var[298].CanCollide = true
  5059.     var[298].Locked = false
  5060.     var[298].Elasticity = 0.5
  5061.     var[298].Friction   = 0.30000001192093
  5062.     var[298].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  5063.     var[298].FormFactor = 'Custom'
  5064.     var[298].Shape  = 'Block'
  5065.     var[298].BackSurface    = 'Smooth'
  5066.     var[298].FrontSurface   = 'Smooth'
  5067.     var[298].TopSurface = 'Smooth'
  5068.     var[298].BottomSurface  = 'Smooth'
  5069.     var[298].LeftSurface    = 'Smooth'
  5070.     var[298].RightSurface   = 'Smooth'
  5071.     var[298].CFrame = CFrame.new(-36.2000313, 14.3456907, 8.3405304, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  5072.     var[298]:MakeJoints()
  5073.  
  5074. var[299] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5075.     var[299].Name   = "Weld"
  5076.     var[299].Archivable = true
  5077.     var[299].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5078.     var[299].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5079.     var[299].C0 = CFrame.new(1.30003357, -0.5, -0.799980164, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  5080.     var[299].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5081.  
  5082. var[300] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5083.     var[300].Name   = "Part"
  5084.     var[300].Archivable = true
  5085.     var[300].BrickColor = BrickColor.new('Sand red')
  5086.     var[300].Material   = 'WoodPlanks'
  5087.     var[300].Reflectance    = 0
  5088.     var[300].Transparency   = 0
  5089.     var[300].RotVelocity    = Vector3.new(0, 0, 0)
  5090.     var[300].Velocity   = Vector3.new(0, 0, 0)
  5091.     var[300].Anchored   = false
  5092.     var[300].CanCollide = true
  5093.     var[300].Locked = false
  5094.     var[300].Elasticity = 0.5
  5095.     var[300].Friction   = 0.30000001192093
  5096.     var[300].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  5097.     var[300].FormFactor = 'Custom'
  5098.     var[300].Shape  = 'Block'
  5099.     var[300].BackSurface    = 'Smooth'
  5100.     var[300].FrontSurface   = 'Smooth'
  5101.     var[300].TopSurface = 'Smooth'
  5102.     var[300].BottomSurface  = 'Smooth'
  5103.     var[300].LeftSurface    = 'Smooth'
  5104.     var[300].RightSurface   = 'Smooth'
  5105.     var[300].CFrame = CFrame.new(-36.2000923, 14.3456955, -0.340536296, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  5106.     var[300]:MakeJoints()
  5107.  
  5108. var[301] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5109.     var[301].Name   = "Weld"
  5110.     var[301].Archivable = true
  5111.     var[301].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5112.     var[301].Part1  = game['Workspace']['DilapidatedHouse']['Wedge']
  5113.     var[301].C0 = CFrame.new(-2.59994507, 0.299999237, 0.00833129883, 1, 0, 0, 0, 0.832050383, -0.554700077, 0, 0.554700077, 0.832050383)
  5114.     var[301].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5115.  
  5116. var[302] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5117.     var[302].Name   = "Part"
  5118.     var[302].Archivable = true
  5119.     var[302].BrickColor = BrickColor.new('Sand red')
  5120.     var[302].Material   = 'WoodPlanks'
  5121.     var[302].Reflectance    = 0
  5122.     var[302].Transparency   = 0
  5123.     var[302].RotVelocity    = Vector3.new(0, 0, 0)
  5124.     var[302].Velocity   = Vector3.new(0, 0, 0)
  5125.     var[302].Anchored   = false
  5126.     var[302].CanCollide = true
  5127.     var[302].Locked = false
  5128.     var[302].Elasticity = 0.5
  5129.     var[302].Friction   = 0.30000001192093
  5130.     var[302].Size   = Vector3.new(28.4000015, 0.799999833, 0.400001436)
  5131.     var[302].FormFactor = 'Custom'
  5132.     var[302].Shape  = 'Block'
  5133.     var[302].BackSurface    = 'Smooth'
  5134.     var[302].FrontSurface   = 'Smooth'
  5135.     var[302].TopSurface = 'Smooth'
  5136.     var[302].BottomSurface  = 'Smooth'
  5137.     var[302].LeftSurface    = 'Smooth'
  5138.     var[302].RightSurface   = 'Smooth'
  5139.     var[302].CFrame = CFrame.new(-24.2000008, 17.1999435, 3.99999714, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5140.     var[302]:MakeJoints()
  5141.  
  5142. var[303] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5143.     var[303].Name   = "Weld"
  5144.     var[303].Archivable = true
  5145.     var[303].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5146.     var[303].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5147.     var[303].C0 = CFrame.new(-3.05175781e-005, -0.857318878, 1.34513855, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  5148.     var[303].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5149.  
  5150. var[304] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5151.     var[304].Name   = "Part"
  5152.     var[304].Archivable = true
  5153.     var[304].BrickColor = BrickColor.new('Sand red')
  5154.     var[304].Material   = 'WoodPlanks'
  5155.     var[304].Reflectance    = 0
  5156.     var[304].Transparency   = 0
  5157.     var[304].RotVelocity    = Vector3.new(0, 0, 0)
  5158.     var[304].Velocity   = Vector3.new(0, 0, 0)
  5159.     var[304].Anchored   = false
  5160.     var[304].CanCollide = true
  5161.     var[304].Locked = false
  5162.     var[304].Elasticity = 0.5
  5163.     var[304].Friction   = 0.30000001192093
  5164.     var[304].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  5165.     var[304].FormFactor = 'Custom'
  5166.     var[304].Shape  = 'Block'
  5167.     var[304].BackSurface    = 'Smooth'
  5168.     var[304].FrontSurface   = 'Smooth'
  5169.     var[304].TopSurface = 'Smooth'
  5170.     var[304].BottomSurface  = 'Smooth'
  5171.     var[304].LeftSurface    = 'Smooth'
  5172.     var[304].RightSurface   = 'Smooth'
  5173.     var[304].CFrame = CFrame.new(-38.7000008, 5.99994278, 5.19999886, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5174.     var[304]:MakeJoints()
  5175.  
  5176. var[305] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5177.     var[305].Name   = "Weld"
  5178.     var[305].Archivable = true
  5179.     var[305].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5180.     var[305].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5181.     var[305].C0 = CFrame.new(0, 0, -2.40000916, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5182.     var[305].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5183.  
  5184. var[306] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5185.     var[306].Name   = "Part"
  5186.     var[306].Archivable = true
  5187.     var[306].BrickColor = BrickColor.new('Sand red')
  5188.     var[306].Material   = 'WoodPlanks'
  5189.     var[306].Reflectance    = 0
  5190.     var[306].Transparency   = 0
  5191.     var[306].RotVelocity    = Vector3.new(0, 0, 0)
  5192.     var[306].Velocity   = Vector3.new(0, 0, 0)
  5193.     var[306].Anchored   = false
  5194.     var[306].CanCollide = true
  5195.     var[306].Locked = false
  5196.     var[306].Elasticity = 0.5
  5197.     var[306].Friction   = 0.30000001192093
  5198.     var[306].Size   = Vector3.new(0.399999857, 2.5999999, 0.600000024)
  5199.     var[306].FormFactor = 'Custom'
  5200.     var[306].Shape  = 'Block'
  5201.     var[306].BackSurface    = 'Smooth'
  5202.     var[306].FrontSurface   = 'Smooth'
  5203.     var[306].TopSurface = 'Smooth'
  5204.     var[306].BottomSurface  = 'Smooth'
  5205.     var[306].LeftSurface    = 'Smooth'
  5206.     var[306].RightSurface   = 'Smooth'
  5207.     var[306].CFrame = CFrame.new(-30.6000099, 9.69993782, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5208.     var[306]:MakeJoints()
  5209.  
  5210. var[307] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5211.     var[307].Name   = "Weld"
  5212.     var[307].Archivable = true
  5213.     var[307].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5214.     var[307].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5215.     var[307].C0 = CFrame.new(-1.09999084, -1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5216.     var[307].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5217.  
  5218. var[308] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5219.     var[308].Name   = "Part"
  5220.     var[308].Archivable = true
  5221.     var[308].BrickColor = BrickColor.new('Sand red')
  5222.     var[308].Material   = 'WoodPlanks'
  5223.     var[308].Reflectance    = 0
  5224.     var[308].Transparency   = 0
  5225.     var[308].RotVelocity    = Vector3.new(0, 0, 0)
  5226.     var[308].Velocity   = Vector3.new(0, 0, 0)
  5227.     var[308].Anchored   = false
  5228.     var[308].CanCollide = true
  5229.     var[308].Locked = false
  5230.     var[308].Elasticity = 0.5
  5231.     var[308].Friction   = 0.30000001192093
  5232.     var[308].Size   = Vector3.new(0.399999857, 2.5999999, 0.600000024)
  5233.     var[308].FormFactor = 'Custom'
  5234.     var[308].Shape  = 'Block'
  5235.     var[308].BackSurface    = 'Smooth'
  5236.     var[308].FrontSurface   = 'Smooth'
  5237.     var[308].TopSurface = 'Smooth'
  5238.     var[308].BottomSurface  = 'Smooth'
  5239.     var[308].LeftSurface    = 'Smooth'
  5240.     var[308].RightSurface   = 'Smooth'
  5241.     var[308].CFrame = CFrame.new(-27.0000191, 9.69993782, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5242.     var[308]:MakeJoints()
  5243.  
  5244. var[309] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5245.     var[309].Name   = "Weld"
  5246.     var[309].Archivable = true
  5247.     var[309].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5248.     var[309].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5249.     var[309].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5250.     var[309].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5251.  
  5252. var[310] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5253.     var[310].Name   = "Part"
  5254.     var[310].Archivable = true
  5255.     var[310].BrickColor = BrickColor.new('Sand red')
  5256.     var[310].Material   = 'WoodPlanks'
  5257.     var[310].Reflectance    = 0
  5258.     var[310].Transparency   = 0
  5259.     var[310].RotVelocity    = Vector3.new(0, 0, 0)
  5260.     var[310].Velocity   = Vector3.new(0, 0, 0)
  5261.     var[310].Anchored   = false
  5262.     var[310].CanCollide = true
  5263.     var[310].Locked = false
  5264.     var[310].Elasticity = 0.5
  5265.     var[310].Friction   = 0.30000001192093
  5266.     var[310].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  5267.     var[310].FormFactor = 'Custom'
  5268.     var[310].Shape  = 'Block'
  5269.     var[310].BackSurface    = 'Smooth'
  5270.     var[310].FrontSurface   = 'Smooth'
  5271.     var[310].TopSurface = 'Smooth'
  5272.     var[310].BottomSurface  = 'Smooth'
  5273.     var[310].LeftSurface    = 'Smooth'
  5274.     var[310].RightSurface   = 'Smooth'
  5275.     var[310].CFrame = CFrame.new(-21.8000526, 0.499947011, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5276.     var[310]:MakeJoints()
  5277.  
  5278. var[311] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5279.     var[311].Name   = "Weld"
  5280.     var[311].Archivable = true
  5281.     var[311].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5282.     var[311].Part1  = game['Workspace']['DilapidatedHouse']['Base']
  5283.     var[311].C0 = CFrame.new(2.39994812, 0, -2.28881836e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5284.     var[311].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5285.  
  5286. var[312] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5287.     var[312].Name   = "Part"
  5288.     var[312].Archivable = true
  5289.     var[312].BrickColor = BrickColor.new('Sand red')
  5290.     var[312].Material   = 'WoodPlanks'
  5291.     var[312].Reflectance    = 0
  5292.     var[312].Transparency   = 0
  5293.     var[312].RotVelocity    = Vector3.new(0, 0, 0)
  5294.     var[312].Velocity   = Vector3.new(0, 0, 0)
  5295.     var[312].Anchored   = false
  5296.     var[312].CanCollide = true
  5297.     var[312].Locked = false
  5298.     var[312].Elasticity = 0.5
  5299.     var[312].Friction   = 0.30000001192093
  5300.     var[312].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  5301.     var[312].FormFactor = 'Custom'
  5302.     var[312].Shape  = 'Block'
  5303.     var[312].BackSurface    = 'Smooth'
  5304.     var[312].FrontSurface   = 'Smooth'
  5305.     var[312].TopSurface = 'Smooth'
  5306.     var[312].BottomSurface  = 'Smooth'
  5307.     var[312].LeftSurface    = 'Smooth'
  5308.     var[312].RightSurface   = 'Smooth'
  5309.     var[312].CFrame = CFrame.new(-38.2000008, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5310.     var[312]:MakeJoints()
  5311.  
  5312. var[313] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5313.     var[313].Name   = "Weld"
  5314.     var[313].Archivable = true
  5315.     var[313].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5316.     var[313].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5317.     var[313].C0 = CFrame.new(-0.5, 0, 0.499984741, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5318.     var[313].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5319.  
  5320. var[314] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5321.     var[314].Name   = "Part"
  5322.     var[314].Archivable = true
  5323.     var[314].BrickColor = BrickColor.new('Sand red')
  5324.     var[314].Material   = 'WoodPlanks'
  5325.     var[314].Reflectance    = 0
  5326.     var[314].Transparency   = 0
  5327.     var[314].RotVelocity    = Vector3.new(0, 0, 0)
  5328.     var[314].Velocity   = Vector3.new(0, 0, 0)
  5329.     var[314].Anchored   = false
  5330.     var[314].CanCollide = true
  5331.     var[314].Locked = false
  5332.     var[314].Elasticity = 0.5
  5333.     var[314].Friction   = 0.30000001192093
  5334.     var[314].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  5335.     var[314].FormFactor = 'Custom'
  5336.     var[314].Shape  = 'Block'
  5337.     var[314].BackSurface    = 'Smooth'
  5338.     var[314].FrontSurface   = 'Smooth'
  5339.     var[314].TopSurface = 'Smooth'
  5340.     var[314].BottomSurface  = 'Smooth'
  5341.     var[314].LeftSurface    = 'Smooth'
  5342.     var[314].RightSurface   = 'Smooth'
  5343.     var[314].CFrame = CFrame.new(-38.7000008, 5.99994278, -4.00001383, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5344.     var[314]:MakeJoints()
  5345.  
  5346. var[315] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5347.     var[315].Name   = "Weld"
  5348.     var[315].Archivable = true
  5349.     var[315].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5350.     var[315].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5351.     var[315].C0 = CFrame.new(-1.5, 0, 0.499984741, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5352.     var[315].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5353.  
  5354. var[316] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5355.     var[316].Name   = "Part"
  5356.     var[316].Archivable = true
  5357.     var[316].BrickColor = BrickColor.new('Sand red')
  5358.     var[316].Material   = 'WoodPlanks'
  5359.     var[316].Reflectance    = 0
  5360.     var[316].Transparency   = 0
  5361.     var[316].RotVelocity    = Vector3.new(0, 0, 0)
  5362.     var[316].Velocity   = Vector3.new(0, 0, 0)
  5363.     var[316].Anchored   = false
  5364.     var[316].CanCollide = true
  5365.     var[316].Locked = false
  5366.     var[316].Elasticity = 0.5
  5367.     var[316].Friction   = 0.30000001192093
  5368.     var[316].Size   = Vector3.new(0.200000003, 1, 17.5999985)
  5369.     var[316].FormFactor = 'Custom'
  5370.     var[316].Shape  = 'Block'
  5371.     var[316].BackSurface    = 'Smooth'
  5372.     var[316].FrontSurface   = 'Smooth'
  5373.     var[316].TopSurface = 'Smooth'
  5374.     var[316].BottomSurface  = 'Smooth'
  5375.     var[316].LeftSurface    = 'Smooth'
  5376.     var[316].RightSurface   = 'Smooth'
  5377.     var[316].CFrame = CFrame.new(-39.1000099, 0.499947071, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5378.     var[316]:MakeJoints()
  5379.  
  5380. var[317] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5381.     var[317].Name   = "Weld"
  5382.     var[317].Archivable = true
  5383.     var[317].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5384.     var[317].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5385.     var[317].C0 = CFrame.new(0.399963379, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5386.     var[317].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5387.  
  5388. var[318] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5389.     var[318].Name   = "Part"
  5390.     var[318].Archivable = true
  5391.     var[318].BrickColor = BrickColor.new('Sand red')
  5392.     var[318].Material   = 'WoodPlanks'
  5393.     var[318].Reflectance    = 0
  5394.     var[318].Transparency   = 0
  5395.     var[318].RotVelocity    = Vector3.new(0, 0, 0)
  5396.     var[318].Velocity   = Vector3.new(0, 0, 0)
  5397.     var[318].Anchored   = false
  5398.     var[318].CanCollide = true
  5399.     var[318].Locked = false
  5400.     var[318].Elasticity = 0.5
  5401.     var[318].Friction   = 0.30000001192093
  5402.     var[318].Size   = Vector3.new(6.80000019, 0.399999857, 1.39999998)
  5403.     var[318].FormFactor = 'Custom'
  5404.     var[318].Shape  = 'Block'
  5405.     var[318].BackSurface    = 'Smooth'
  5406.     var[318].FrontSurface   = 'Smooth'
  5407.     var[318].TopSurface = 'Smooth'
  5408.     var[318].BottomSurface  = 'Smooth'
  5409.     var[318].LeftSurface    = 'Smooth'
  5410.     var[318].RightSurface   = 'Smooth'
  5411.     var[318].CFrame = CFrame.new(-28.4070759, 7.42719555, 12.5000019, -0.965925813, 0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, -1)
  5412.     var[318]:MakeJoints()
  5413.  
  5414. var[319] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5415.     var[319].Name   = "Weld"
  5416.     var[319].Archivable = true
  5417.     var[319].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5418.     var[319].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5419.     var[319].C0 = CFrame.new(1.54734802, 1.93830538, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813, 0, 0, 0, 1)
  5420.     var[319].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5421.  
  5422. var[320] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5423.     var[320].Name   = "Part"
  5424.     var[320].Archivable = true
  5425.     var[320].BrickColor = BrickColor.new('Sand red')
  5426.     var[320].Material   = 'WoodPlanks'
  5427.     var[320].Reflectance    = 0
  5428.     var[320].Transparency   = 0
  5429.     var[320].RotVelocity    = Vector3.new(0, 0, 0)
  5430.     var[320].Velocity   = Vector3.new(0, 0, 0)
  5431.     var[320].Anchored   = false
  5432.     var[320].CanCollide = true
  5433.     var[320].Locked = false
  5434.     var[320].Elasticity = 0.5
  5435.     var[320].Friction   = 0.30000001192093
  5436.     var[320].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  5437.     var[320].FormFactor = 'Custom'
  5438.     var[320].Shape  = 'Block'
  5439.     var[320].BackSurface    = 'Smooth'
  5440.     var[320].FrontSurface   = 'Smooth'
  5441.     var[320].TopSurface = 'Smooth'
  5442.     var[320].BottomSurface  = 'Smooth'
  5443.     var[320].LeftSurface    = 'Smooth'
  5444.     var[320].RightSurface   = 'Smooth'
  5445.     var[320].CFrame = CFrame.new(-31.8000221, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5446.     var[320]:MakeJoints()
  5447.  
  5448. var[321] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5449.     var[321].Name   = "Weld"
  5450.     var[321].Archivable = true
  5451.     var[321].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5452.     var[321].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5453.     var[321].C0 = CFrame.new(-0.399993896, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5454.     var[321].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5455.  
  5456. var[322] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5457.     var[322].Name   = "Part"
  5458.     var[322].Archivable = true
  5459.     var[322].BrickColor = BrickColor.new('Sand red')
  5460.     var[322].Material   = 'WoodPlanks'
  5461.     var[322].Reflectance    = 0
  5462.     var[322].Transparency   = 0
  5463.     var[322].RotVelocity    = Vector3.new(0, 0, 0)
  5464.     var[322].Velocity   = Vector3.new(0, 0, 0)
  5465.     var[322].Anchored   = false
  5466.     var[322].CanCollide = true
  5467.     var[322].Locked = false
  5468.     var[322].Elasticity = 0.5
  5469.     var[322].Friction   = 0.30000001192093
  5470.     var[322].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  5471.     var[322].FormFactor = 'Custom'
  5472.     var[322].Shape  = 'Block'
  5473.     var[322].BackSurface    = 'Smooth'
  5474.     var[322].FrontSurface   = 'Smooth'
  5475.     var[322].TopSurface = 'Smooth'
  5476.     var[322].BottomSurface  = 'Smooth'
  5477.     var[322].LeftSurface    = 'Smooth'
  5478.     var[322].RightSurface   = 'Smooth'
  5479.     var[322].CFrame = CFrame.new(-38.7000008, 5.99994278, 0.399995327, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5480.     var[322]:MakeJoints()
  5481.  
  5482. var[323] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5483.     var[323].Name   = "Weld"
  5484.     var[323].Archivable = true
  5485.     var[323].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5486.     var[323].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5487.     var[323].C0 = CFrame.new(0, 0, -2.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5488.     var[323].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5489.  
  5490. var[324] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5491.     var[324].Name   = "Part"
  5492.     var[324].Archivable = true
  5493.     var[324].BrickColor = BrickColor.new('Sand red')
  5494.     var[324].Material   = 'WoodPlanks'
  5495.     var[324].Reflectance    = 0
  5496.     var[324].Transparency   = 0
  5497.     var[324].RotVelocity    = Vector3.new(0, 0, 0)
  5498.     var[324].Velocity   = Vector3.new(0, 0, 0)
  5499.     var[324].Anchored   = false
  5500.     var[324].CanCollide = true
  5501.     var[324].Locked = false
  5502.     var[324].Elasticity = 0.5
  5503.     var[324].Friction   = 0.30000001192093
  5504.     var[324].Size   = Vector3.new(29.6000004, 0.600000024, 0.600000024)
  5505.     var[324].FormFactor = 'Custom'
  5506.     var[324].Shape  = 'Block'
  5507.     var[324].BackSurface    = 'Smooth'
  5508.     var[324].FrontSurface   = 'Smooth'
  5509.     var[324].TopSurface = 'Smooth'
  5510.     var[324].BottomSurface  = 'Smooth'
  5511.     var[324].LeftSurface    = 'Smooth'
  5512.     var[324].RightSurface   = 'Smooth'
  5513.     var[324].CFrame = CFrame.new(-24.2000313, 11.2999363, 12.4999981, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5514.     var[324]:MakeJoints()
  5515.  
  5516. var[325] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5517.     var[325].Name   = "Weld"
  5518.     var[325].Archivable = true
  5519.     var[325].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5520.     var[325].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5521.     var[325].C0 = CFrame.new(-3.05175781e-005, 0.577350616, -0.444534302, 1, 0, 0, 0, 0.832050323, 0.554700136, 0, -0.554700136, 0.832050323)
  5522.     var[325].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5523.  
  5524. var[326] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5525.     var[326].Name   = "Part"
  5526.     var[326].Archivable = true
  5527.     var[326].BrickColor = BrickColor.new('Sand red')
  5528.     var[326].Material   = 'WoodPlanks'
  5529.     var[326].Reflectance    = 0
  5530.     var[326].Transparency   = 0
  5531.     var[326].RotVelocity    = Vector3.new(0, 0, 0)
  5532.     var[326].Velocity   = Vector3.new(0, 0, 0)
  5533.     var[326].Anchored   = false
  5534.     var[326].CanCollide = true
  5535.     var[326].Locked = false
  5536.     var[326].Elasticity = 0.5
  5537.     var[326].Friction   = 0.30000001192093
  5538.     var[326].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  5539.     var[326].FormFactor = 'Custom'
  5540.     var[326].Shape  = 'Block'
  5541.     var[326].BackSurface    = 'Smooth'
  5542.     var[326].FrontSurface   = 'Smooth'
  5543.     var[326].TopSurface = 'Smooth'
  5544.     var[326].BottomSurface  = 'Smooth'
  5545.     var[326].LeftSurface    = 'Smooth'
  5546.     var[326].RightSurface   = 'Smooth'
  5547.     var[326].CFrame = CFrame.new(-31.4000435, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5548.     var[326]:MakeJoints()
  5549.  
  5550. var[327] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5551.     var[327].Name   = "Weld"
  5552.     var[327].Archivable = true
  5553.     var[327].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5554.     var[327].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5555.     var[327].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5556.     var[327].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5557.  
  5558. var[328] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5559.     var[328].Name   = "Part"
  5560.     var[328].Archivable = true
  5561.     var[328].BrickColor = BrickColor.new('Brick yellow')
  5562.     var[328].Material   = 'WoodPlanks'
  5563.     var[328].Reflectance    = 0
  5564.     var[328].Transparency   = 0
  5565.     var[328].RotVelocity    = Vector3.new(0, 0, 0)
  5566.     var[328].Velocity   = Vector3.new(0, 0, 0)
  5567.     var[328].Anchored   = false
  5568.     var[328].CanCollide = true
  5569.     var[328].Locked = false
  5570.     var[328].Elasticity = 0.5
  5571.     var[328].Friction   = 0.30000001192093
  5572.     var[328].Size   = Vector3.new(4.60000038, 7.4000001, 0.200000003)
  5573.     var[328].FormFactor = 'Custom'
  5574.     var[328].Shape  = 'Block'
  5575.     var[328].BackSurface    = 'Smooth'
  5576.     var[328].FrontSurface   = 'Smooth'
  5577.     var[328].TopSurface = 'Smooth'
  5578.     var[328].BottomSurface  = 'Smooth'
  5579.     var[328].LeftSurface    = 'Smooth'
  5580.     var[328].RightSurface   = 'Smooth'
  5581.     var[328].CFrame = CFrame.new(-36.8999977, 4.69993973, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5582.     var[328]:MakeJoints()
  5583.  
  5584. var[329] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5585.     var[329].Name   = "Weld"
  5586.     var[329].Archivable = true
  5587.     var[329].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5588.     var[329].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5589.     var[329].C0 = CFrame.new(0.399993896, 0, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5590.     var[329].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5591.  
  5592. var[330] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5593.     var[330].Name   = "Part"
  5594.     var[330].Archivable = true
  5595.     var[330].BrickColor = BrickColor.new('Sand red')
  5596.     var[330].Material   = 'WoodPlanks'
  5597.     var[330].Reflectance    = 0
  5598.     var[330].Transparency   = 0
  5599.     var[330].RotVelocity    = Vector3.new(0, 0, 0)
  5600.     var[330].Velocity   = Vector3.new(0, 0, 0)
  5601.     var[330].Anchored   = false
  5602.     var[330].CanCollide = true
  5603.     var[330].Locked = false
  5604.     var[330].Elasticity = 0.5
  5605.     var[330].Friction   = 0.30000001192093
  5606.     var[330].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  5607.     var[330].FormFactor = 'Custom'
  5608.     var[330].Shape  = 'Block'
  5609.     var[330].BackSurface    = 'Smooth'
  5610.     var[330].FrontSurface   = 'Smooth'
  5611.     var[330].TopSurface = 'Smooth'
  5612.     var[330].BottomSurface  = 'Smooth'
  5613.     var[330].LeftSurface    = 'Smooth'
  5614.     var[330].RightSurface   = 'Smooth'
  5615.     var[330].CFrame = CFrame.new(-38.7000008, 5.99994278, -2.00001383, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5616.     var[330]:MakeJoints()
  5617.  
  5618. var[331] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5619.     var[331].Name   = "Weld"
  5620.     var[331].Archivable = true
  5621.     var[331].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5622.     var[331].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5623.     var[331].C0 = CFrame.new(-1.5, 0, 2.49998474, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5624.     var[331].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5625.  
  5626. var[332] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5627.     var[332].Name   = "Part"
  5628.     var[332].Archivable = true
  5629.     var[332].BrickColor = BrickColor.new('Sand red')
  5630.     var[332].Material   = 'WoodPlanks'
  5631.     var[332].Reflectance    = 0
  5632.     var[332].Transparency   = 0
  5633.     var[332].RotVelocity    = Vector3.new(0, 0, 0)
  5634.     var[332].Velocity   = Vector3.new(0, 0, 0)
  5635.     var[332].Anchored   = false
  5636.     var[332].CanCollide = true
  5637.     var[332].Locked = false
  5638.     var[332].Elasticity = 0.5
  5639.     var[332].Friction   = 0.30000001192093
  5640.     var[332].Size   = Vector3.new(0.399999857, 2.5999999, 0.600000024)
  5641.     var[332].FormFactor = 'Custom'
  5642.     var[332].Shape  = 'Block'
  5643.     var[332].BackSurface    = 'Smooth'
  5644.     var[332].FrontSurface   = 'Smooth'
  5645.     var[332].TopSurface = 'Smooth'
  5646.     var[332].BottomSurface  = 'Smooth'
  5647.     var[332].LeftSurface    = 'Smooth'
  5648.     var[332].RightSurface   = 'Smooth'
  5649.     var[332].CFrame = CFrame.new(-27.0000191, 2.29994583, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5650.     var[332]:MakeJoints()
  5651.  
  5652. var[333] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5653.     var[333].Name   = "Weld"
  5654.     var[333].Archivable = true
  5655.     var[333].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5656.     var[333].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5657.     var[333].C0 = CFrame.new(1.19999695, 1.49999237, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5658.     var[333].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5659.  
  5660. var[334] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5661.     var[334].Name   = "Part"
  5662.     var[334].Archivable = true
  5663.     var[334].BrickColor = BrickColor.new('Sand red')
  5664.     var[334].Material   = 'WoodPlanks'
  5665.     var[334].Reflectance    = 0
  5666.     var[334].Transparency   = 0
  5667.     var[334].RotVelocity    = Vector3.new(0, 0, 0)
  5668.     var[334].Velocity   = Vector3.new(0, 0, 0)
  5669.     var[334].Anchored   = false
  5670.     var[334].CanCollide = true
  5671.     var[334].Locked = false
  5672.     var[334].Elasticity = 0.5
  5673.     var[334].Friction   = 0.30000001192093
  5674.     var[334].Size   = Vector3.new(30, 1, 0.200000003)
  5675.     var[334].FormFactor = 'Custom'
  5676.     var[334].Shape  = 'Block'
  5677.     var[334].BackSurface    = 'Smooth'
  5678.     var[334].FrontSurface   = 'Smooth'
  5679.     var[334].TopSurface = 'Smooth'
  5680.     var[334].BottomSurface  = 'Smooth'
  5681.     var[334].LeftSurface    = 'Smooth'
  5682.     var[334].RightSurface   = 'Smooth'
  5683.     var[334].CFrame = CFrame.new(-24.2000008, 0.499947071, -4.90000772, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5684.     var[334]:MakeJoints()
  5685.  
  5686. var[335] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5687.     var[335].Name   = "Weld"
  5688.     var[335].Archivable = true
  5689.     var[335].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5690.     var[335].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5691.     var[335].C0 = CFrame.new(2.69999695, 4.19999266, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5692.     var[335].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5693.  
  5694. var[336] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5695.     var[336].Name   = "Part"
  5696.     var[336].Archivable = true
  5697.     var[336].BrickColor = BrickColor.new('Sand red')
  5698.     var[336].Material   = 'WoodPlanks'
  5699.     var[336].Reflectance    = 0
  5700.     var[336].Transparency   = 0
  5701.     var[336].RotVelocity    = Vector3.new(0, 0, 0)
  5702.     var[336].Velocity   = Vector3.new(0, 0, 0)
  5703.     var[336].Anchored   = false
  5704.     var[336].CanCollide = true
  5705.     var[336].Locked = false
  5706.     var[336].Elasticity = 0.5
  5707.     var[336].Friction   = 0.30000001192093
  5708.     var[336].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  5709.     var[336].FormFactor = 'Custom'
  5710.     var[336].Shape  = 'Block'
  5711.     var[336].BackSurface    = 'Smooth'
  5712.     var[336].FrontSurface   = 'Smooth'
  5713.     var[336].TopSurface = 'Smooth'
  5714.     var[336].BottomSurface  = 'Smooth'
  5715.     var[336].LeftSurface    = 'Smooth'
  5716.     var[336].RightSurface   = 'Smooth'
  5717.     var[336].CFrame = CFrame.new(-29.0000496, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5718.     var[336]:MakeJoints()
  5719.  
  5720. var[337] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5721.     var[337].Name   = "Weld"
  5722.     var[337].Archivable = true
  5723.     var[337].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5724.     var[337].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5725.     var[337].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5726.     var[337].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5727.  
  5728. var[338] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5729.     var[338].Name   = "Part"
  5730.     var[338].Archivable = true
  5731.     var[338].BrickColor = BrickColor.new('Sand red')
  5732.     var[338].Material   = 'WoodPlanks'
  5733.     var[338].Reflectance    = 0
  5734.     var[338].Transparency   = 0
  5735.     var[338].RotVelocity    = Vector3.new(0, 0, 0)
  5736.     var[338].Velocity   = Vector3.new(0, 0, 0)
  5737.     var[338].Anchored   = false
  5738.     var[338].CanCollide = true
  5739.     var[338].Locked = false
  5740.     var[338].Elasticity = 0.5
  5741.     var[338].Friction   = 0.30000001192093
  5742.     var[338].Size   = Vector3.new(0.399999976, 7, 1)
  5743.     var[338].FormFactor = 'Custom'
  5744.     var[338].Shape  = 'Block'
  5745.     var[338].BackSurface    = 'Smooth'
  5746.     var[338].FrontSurface   = 'Smooth'
  5747.     var[338].TopSurface = 'Smooth'
  5748.     var[338].BottomSurface  = 'Smooth'
  5749.     var[338].LeftSurface    = 'Smooth'
  5750.     var[338].RightSurface   = 'Smooth'
  5751.     var[338].CFrame = CFrame.new(-29.0000038, 4.4999423, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5752.     var[338]:MakeJoints()
  5753.  
  5754. var[339] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5755.     var[339].Name   = "Weld"
  5756.     var[339].Archivable = true
  5757.     var[339].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5758.     var[339].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5759.     var[339].C0 = CFrame.new(0.400009155, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5760.     var[339].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5761.  
  5762. var[340] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5763.     var[340].Name   = "Part"
  5764.     var[340].Archivable = true
  5765.     var[340].BrickColor = BrickColor.new('Sand red')
  5766.     var[340].Material   = 'WoodPlanks'
  5767.     var[340].Reflectance    = 0
  5768.     var[340].Transparency   = 0
  5769.     var[340].RotVelocity    = Vector3.new(0, 0, 0)
  5770.     var[340].Velocity   = Vector3.new(0, 0, 0)
  5771.     var[340].Anchored   = false
  5772.     var[340].CanCollide = true
  5773.     var[340].Locked = false
  5774.     var[340].Elasticity = 0.5
  5775.     var[340].Friction   = 0.30000001192093
  5776.     var[340].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  5777.     var[340].FormFactor = 'Custom'
  5778.     var[340].Shape  = 'Block'
  5779.     var[340].BackSurface    = 'Smooth'
  5780.     var[340].FrontSurface   = 'Smooth'
  5781.     var[340].TopSurface = 'Smooth'
  5782.     var[340].BottomSurface  = 'Smooth'
  5783.     var[340].LeftSurface    = 'Smooth'
  5784.     var[340].RightSurface   = 'Smooth'
  5785.     var[340].CFrame = CFrame.new(-33.8000374, 0.499947071, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5786.     var[340]:MakeJoints()
  5787.  
  5788. var[341] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5789.     var[341].Name   = "Weld"
  5790.     var[341].Archivable = true
  5791.     var[341].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5792.     var[341].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5793.     var[341].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5794.     var[341].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5795.  
  5796. var[342] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5797.     var[342].Name   = "Part"
  5798.     var[342].Archivable = true
  5799.     var[342].BrickColor = BrickColor.new('Sand red')
  5800.     var[342].Material   = 'WoodPlanks'
  5801.     var[342].Reflectance    = 0
  5802.     var[342].Transparency   = 0
  5803.     var[342].RotVelocity    = Vector3.new(0, 0, 0)
  5804.     var[342].Velocity   = Vector3.new(0, 0, 0)
  5805.     var[342].Anchored   = false
  5806.     var[342].CanCollide = true
  5807.     var[342].Locked = false
  5808.     var[342].Elasticity = 0.5
  5809.     var[342].Friction   = 0.30000001192093
  5810.     var[342].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  5811.     var[342].FormFactor = 'Custom'
  5812.     var[342].Shape  = 'Block'
  5813.     var[342].BackSurface    = 'Smooth'
  5814.     var[342].FrontSurface   = 'Smooth'
  5815.     var[342].TopSurface = 'Smooth'
  5816.     var[342].BottomSurface  = 'Smooth'
  5817.     var[342].LeftSurface    = 'Smooth'
  5818.     var[342].RightSurface   = 'Smooth'
  5819.     var[342].CFrame = CFrame.new(-24.2000465, 0.499947011, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5820.     var[342]:MakeJoints()
  5821.  
  5822. var[343] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5823.     var[343].Name   = "Weld"
  5824.     var[343].Archivable = true
  5825.     var[343].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5826.     var[343].Part1  = game['Workspace']['DilapidatedHouse']['Base']
  5827.     var[343].C0 = CFrame.new(-4.57763672e-005, 0, -2.28881836e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5828.     var[343].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5829.  
  5830. var[344] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5831.     var[344].Name   = "Part"
  5832.     var[344].Archivable = true
  5833.     var[344].BrickColor = BrickColor.new('Sand red')
  5834.     var[344].Material   = 'WoodPlanks'
  5835.     var[344].Reflectance    = 0
  5836.     var[344].Transparency   = 0
  5837.     var[344].RotVelocity    = Vector3.new(0, 0, 0)
  5838.     var[344].Velocity   = Vector3.new(0, 0, 0)
  5839.     var[344].Anchored   = false
  5840.     var[344].CanCollide = true
  5841.     var[344].Locked = false
  5842.     var[344].Elasticity = 0.5
  5843.     var[344].Friction   = 0.30000001192093
  5844.     var[344].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  5845.     var[344].FormFactor = 'Custom'
  5846.     var[344].Shape  = 'Block'
  5847.     var[344].BackSurface    = 'Smooth'
  5848.     var[344].FrontSurface   = 'Smooth'
  5849.     var[344].TopSurface = 'Smooth'
  5850.     var[344].BottomSurface  = 'Smooth'
  5851.     var[344].LeftSurface    = 'Smooth'
  5852.     var[344].RightSurface   = 'Smooth'
  5853.     var[344].CFrame = CFrame.new(-19.4000435, 0.499946952, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5854.     var[344]:MakeJoints()
  5855.  
  5856. var[345] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5857.     var[345].Name   = "Weld"
  5858.     var[345].Archivable = true
  5859.     var[345].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5860.     var[345].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5861.     var[345].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5862.     var[345].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5863.  
  5864. var[346] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5865.     var[346].Name   = "Part"
  5866.     var[346].Archivable = true
  5867.     var[346].BrickColor = BrickColor.new('Sand red')
  5868.     var[346].Material   = 'WoodPlanks'
  5869.     var[346].Reflectance    = 0
  5870.     var[346].Transparency   = 0
  5871.     var[346].RotVelocity    = Vector3.new(0, 0, 0)
  5872.     var[346].Velocity   = Vector3.new(0, 0, 0)
  5873.     var[346].Anchored   = false
  5874.     var[346].CanCollide = true
  5875.     var[346].Locked = false
  5876.     var[346].Elasticity = 0.5
  5877.     var[346].Friction   = 0.30000001192093
  5878.     var[346].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  5879.     var[346].FormFactor = 'Custom'
  5880.     var[346].Shape  = 'Block'
  5881.     var[346].BackSurface    = 'Smooth'
  5882.     var[346].FrontSurface   = 'Smooth'
  5883.     var[346].TopSurface = 'Smooth'
  5884.     var[346].BottomSurface  = 'Smooth'
  5885.     var[346].LeftSurface    = 'Smooth'
  5886.     var[346].RightSurface   = 'Smooth'
  5887.     var[346].CFrame = CFrame.new(-29.0000496, 0.499947071, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5888.     var[346]:MakeJoints()
  5889.  
  5890. var[347] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5891.     var[347].Name   = "Weld"
  5892.     var[347].Archivable = true
  5893.     var[347].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5894.     var[347].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5895.     var[347].C0 = CFrame.new(2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5896.     var[347].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5897.  
  5898. var[348] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5899.     var[348].Name   = "Part"
  5900.     var[348].Archivable = true
  5901.     var[348].BrickColor = BrickColor.new('Sand red')
  5902.     var[348].Material   = 'WoodPlanks'
  5903.     var[348].Reflectance    = 0
  5904.     var[348].Transparency   = 0
  5905.     var[348].RotVelocity    = Vector3.new(0, 0, 0)
  5906.     var[348].Velocity   = Vector3.new(0, 0, 0)
  5907.     var[348].Anchored   = false
  5908.     var[348].CanCollide = true
  5909.     var[348].Locked = false
  5910.     var[348].Elasticity = 0.5
  5911.     var[348].Friction   = 0.30000001192093
  5912.     var[348].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  5913.     var[348].FormFactor = 'Custom'
  5914.     var[348].Shape  = 'Block'
  5915.     var[348].BackSurface    = 'Smooth'
  5916.     var[348].FrontSurface   = 'Smooth'
  5917.     var[348].TopSurface = 'Smooth'
  5918.     var[348].BottomSurface  = 'Smooth'
  5919.     var[348].LeftSurface    = 'Smooth'
  5920.     var[348].RightSurface   = 'Smooth'
  5921.     var[348].CFrame = CFrame.new(-26.6000404, 0.499947011, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5922.     var[348]:MakeJoints()
  5923.  
  5924. var[349] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5925.     var[349].Name   = "Weld"
  5926.     var[349].Archivable = true
  5927.     var[349].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5928.     var[349].Part1  = game['Workspace']['DilapidatedHouse']['Base']
  5929.     var[349].C0 = CFrame.new(-2.40003967, 0, -2.28881836e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5930.     var[349].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5931.  
  5932. var[350] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5933.     var[350].Name   = "Part"
  5934.     var[350].Archivable = true
  5935.     var[350].BrickColor = BrickColor.new('Sand green')
  5936.     var[350].Material   = 'Granite'
  5937.     var[350].Reflectance    = 0
  5938.     var[350].Transparency   = 0
  5939.     var[350].RotVelocity    = Vector3.new(0, 0, 0)
  5940.     var[350].Velocity   = Vector3.new(0, 0, 0)
  5941.     var[350].Anchored   = false
  5942.     var[350].CanCollide = true
  5943.     var[350].Locked = false
  5944.     var[350].Elasticity = 0.5
  5945.     var[350].Friction   = 0.30000001192093
  5946.     var[350].Size   = Vector3.new(1.60000014, 0.400000006, 3.19999981)
  5947.     var[350].FormFactor = 'Custom'
  5948.     var[350].Shape  = 'Block'
  5949.     var[350].BackSurface    = 'Smooth'
  5950.     var[350].FrontSurface   = 'Smooth'
  5951.     var[350].TopSurface = 'Smooth'
  5952.     var[350].BottomSurface  = 'Smooth'
  5953.     var[350].LeftSurface    = 'Smooth'
  5954.     var[350].RightSurface   = 'Smooth'
  5955.     var[350].CFrame = CFrame.new(-19.5999794, 13.4304485, 10.6147976, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  5956.     var[350]:MakeJoints()
  5957.  
  5958. var[351] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5959.     var[351].Name   = "Weld"
  5960.     var[351].Archivable = true
  5961.     var[351].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5962.     var[351].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5963.     var[351].C0 = CFrame.new(1.40000916, -7.62939453e-006, -1.19997406, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5964.     var[351].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5965.  
  5966. var[352] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  5967.     var[352].Name   = "Part"
  5968.     var[352].Archivable = true
  5969.     var[352].BrickColor = BrickColor.new('Sand green')
  5970.     var[352].Material   = 'Granite'
  5971.     var[352].Reflectance    = 0
  5972.     var[352].Transparency   = 0
  5973.     var[352].RotVelocity    = Vector3.new(0, 0, 0)
  5974.     var[352].Velocity   = Vector3.new(0, 0, 0)
  5975.     var[352].Anchored   = false
  5976.     var[352].CanCollide = true
  5977.     var[352].Locked = false
  5978.     var[352].Elasticity = 0.5
  5979.     var[352].Friction   = 0.30000001192093
  5980.     var[352].Size   = Vector3.new(0.800000131, 0.400000006, 0.599999666)
  5981.     var[352].FormFactor = 'Custom'
  5982.     var[352].Shape  = 'Block'
  5983.     var[352].BackSurface    = 'Smooth'
  5984.     var[352].FrontSurface   = 'Smooth'
  5985.     var[352].TopSurface = 'Smooth'
  5986.     var[352].BottomSurface  = 'Smooth'
  5987.     var[352].LeftSurface    = 'Smooth'
  5988.     var[352].RightSurface   = 'Smooth'
  5989.     var[352].CFrame = CFrame.new(-19.1999855, 14.4843664, 9.03389168, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  5990.     var[352]:MakeJoints()
  5991.  
  5992. var[353] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  5993.     var[353].Name   = "Weld"
  5994.     var[353].Archivable = true
  5995.     var[353].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  5996.     var[353].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  5997.     var[353].C0 = CFrame.new(1, 0, 1.80001068, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5998.     var[353].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  5999.  
  6000. var[354] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6001.     var[354].Name   = "Part"
  6002.     var[354].Archivable = true
  6003.     var[354].BrickColor = BrickColor.new('Sand green')
  6004.     var[354].Material   = 'Granite'
  6005.     var[354].Reflectance    = 0
  6006.     var[354].Transparency   = 0
  6007.     var[354].RotVelocity    = Vector3.new(0, 0, 0)
  6008.     var[354].Velocity   = Vector3.new(0, 0, 0)
  6009.     var[354].Anchored   = false
  6010.     var[354].CanCollide = true
  6011.     var[354].Locked = false
  6012.     var[354].Elasticity = 0.5
  6013.     var[354].Friction   = 0.30000001192093
  6014.     var[354].Size   = Vector3.new(1.00000012, 0.400000006, 0.599999785)
  6015.     var[354].FormFactor = 'Custom'
  6016.     var[354].Shape  = 'Block'
  6017.     var[354].BackSurface    = 'Smooth'
  6018.     var[354].FrontSurface   = 'Smooth'
  6019.     var[354].TopSurface = 'Smooth'
  6020.     var[354].BottomSurface  = 'Smooth'
  6021.     var[354].LeftSurface    = 'Smooth'
  6022.     var[354].RightSurface   = 'Smooth'
  6023.     var[354].CFrame = CFrame.new(-25.2999916, 12.7093363, 11.6964655, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  6024.     var[354]:MakeJoints()
  6025.  
  6026. var[355] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6027.     var[355].Name   = "Weld"
  6028.     var[355].Archivable = true
  6029.     var[355].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6030.     var[355].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6031.     var[355].C0 = CFrame.new(-1.09999084, -3.81469727e-006, -1.49999237, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6032.     var[355].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6033.  
  6034. var[356] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6035.     var[356].Name   = "Part"
  6036.     var[356].Archivable = true
  6037.     var[356].BrickColor = BrickColor.new('Sand green')
  6038.     var[356].Material   = 'Granite'
  6039.     var[356].Reflectance    = 0
  6040.     var[356].Transparency   = 0
  6041.     var[356].RotVelocity    = Vector3.new(0, 0, 0)
  6042.     var[356].Velocity   = Vector3.new(0, 0, 0)
  6043.     var[356].Anchored   = false
  6044.     var[356].CanCollide = true
  6045.     var[356].Locked = false
  6046.     var[356].Elasticity = 0.5
  6047.     var[356].Friction   = 0.30000001192093
  6048.     var[356].Size   = Vector3.new(4.4000001, 0.400000006, 0.799999654)
  6049.     var[356].FormFactor = 'Custom'
  6050.     var[356].Shape  = 'Block'
  6051.     var[356].BackSurface    = 'Smooth'
  6052.     var[356].FrontSurface   = 'Smooth'
  6053.     var[356].TopSurface = 'Smooth'
  6054.     var[356].BottomSurface  = 'Smooth'
  6055.     var[356].LeftSurface    = 'Smooth'
  6056.     var[356].RightSurface   = 'Smooth'
  6057.     var[356].CFrame = CFrame.new(-20.9999886, 15.8711252, 6.95375299, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  6058.     var[356]:MakeJoints()
  6059.  
  6060. var[357] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6061.     var[357].Name   = "Weld"
  6062.     var[357].Archivable = true
  6063.     var[357].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6064.     var[357].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6065.     var[357].C0 = CFrame.new(-0.800003052, 0, -0.700004578, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6066.     var[357].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6067.  
  6068. var[358] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6069.     var[358].Name   = "Part"
  6070.     var[358].Archivable = true
  6071.     var[358].BrickColor = BrickColor.new('Sand green')
  6072.     var[358].Material   = 'Granite'
  6073.     var[358].Reflectance    = 0
  6074.     var[358].Transparency   = 0
  6075.     var[358].RotVelocity    = Vector3.new(0, 0, 0)
  6076.     var[358].Velocity   = Vector3.new(0, 0, 0)
  6077.     var[358].Anchored   = false
  6078.     var[358].CanCollide = true
  6079.     var[358].Locked = false
  6080.     var[358].Elasticity = 0.5
  6081.     var[358].Friction   = 0.30000001192093
  6082.     var[358].Size   = Vector3.new(2.80000019, 0.400000006, 0.599999666)
  6083.     var[358].FormFactor = 'Custom'
  6084.     var[358].Shape  = 'Block'
  6085.     var[358].BackSurface    = 'Smooth'
  6086.     var[358].FrontSurface   = 'Smooth'
  6087.     var[358].TopSurface = 'Smooth'
  6088.     var[358].BottomSurface  = 'Smooth'
  6089.     var[358].LeftSurface    = 'Smooth'
  6090.     var[358].RightSurface   = 'Smooth'
  6091.     var[358].CFrame = CFrame.new(-20.1999855, 15.4828329, 7.53619194, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  6092.     var[358]:MakeJoints()
  6093.  
  6094. var[359] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6095.     var[359].Name   = "Weld"
  6096.     var[359].Archivable = true
  6097.     var[359].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6098.     var[359].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6099.     var[359].C0 = CFrame.new(1.90000916, 1.52587891e-005, -4.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6100.     var[359].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6101.  
  6102. var[360] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6103.     var[360].Name   = "Part"
  6104.     var[360].Archivable = true
  6105.     var[360].BrickColor = BrickColor.new('Sand green')
  6106.     var[360].Material   = 'Granite'
  6107.     var[360].Reflectance    = 0
  6108.     var[360].Transparency   = 0
  6109.     var[360].RotVelocity    = Vector3.new(0, 0, 0)
  6110.     var[360].Velocity   = Vector3.new(0, 0, 0)
  6111.     var[360].Anchored   = false
  6112.     var[360].CanCollide = true
  6113.     var[360].Locked = false
  6114.     var[360].Elasticity = 0.5
  6115.     var[360].Friction   = 0.30000001192093
  6116.     var[360].Size   = Vector3.new(3.80000019, 0.400000006, 0.399999708)
  6117.     var[360].FormFactor = 'Custom'
  6118.     var[360].Shape  = 'Block'
  6119.     var[360].BackSurface    = 'Smooth'
  6120.     var[360].FrontSurface   = 'Smooth'
  6121.     var[360].TopSurface = 'Smooth'
  6122.     var[360].BottomSurface  = 'Smooth'
  6123.     var[360].LeftSurface    = 'Smooth'
  6124.     var[360].RightSurface   = 'Smooth'
  6125.     var[360].CFrame = CFrame.new(-27.7000008, 15.5383081, 7.45298338, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  6126.     var[360]:MakeJoints()
  6127.  
  6128. var[361] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6129.     var[361].Name   = "Weld"
  6130.     var[361].Archivable = true
  6131.     var[361].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6132.     var[361].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6133.     var[361].C0 = CFrame.new(-0.300003052, 3.81469727e-006, 0.599983215, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6134.     var[361].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6135.  
  6136. var[362] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6137.     var[362].Name   = "Part"
  6138.     var[362].Archivable = true
  6139.     var[362].BrickColor = BrickColor.new('Sand green')
  6140.     var[362].Material   = 'Granite'
  6141.     var[362].Reflectance    = 0
  6142.     var[362].Transparency   = 0
  6143.     var[362].RotVelocity    = Vector3.new(0, 0, 0)
  6144.     var[362].Velocity   = Vector3.new(0, 0, 0)
  6145.     var[362].Anchored   = false
  6146.     var[362].CanCollide = true
  6147.     var[362].Locked = false
  6148.     var[362].Elasticity = 0.5
  6149.     var[362].Friction   = 0.30000001192093
  6150.     var[362].Size   = Vector3.new(10.6000004, 0.400000006, 6.39999962)
  6151.     var[362].FormFactor = 'Custom'
  6152.     var[362].Shape  = 'Block'
  6153.     var[362].BackSurface    = 'Smooth'
  6154.     var[362].FrontSurface   = 'Smooth'
  6155.     var[362].TopSurface = 'Smooth'
  6156.     var[362].BottomSurface  = 'Smooth'
  6157.     var[362].LeftSurface    = 'Smooth'
  6158.     var[362].RightSurface   = 'Smooth'
  6159.     var[362].CFrame = CFrame.new(-34.8999977, 14.3179665, 9.28350449, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  6160.     var[362]:MakeJoints()
  6161.  
  6162. var[363] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6163.     var[363].Name   = "Weld"
  6164.     var[363].Archivable = true
  6165.     var[363].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6166.     var[363].Part1  = game['Workspace']['DilapidatedHouse']['Wedge']
  6167.     var[363].C0 = CFrame.new(3.90000916, -0.199985504, 0.808311462, 1, 0, 0, 0, 0.832050323, -0.554700136, 0, 0.554700136, 0.832050323)
  6168.     var[363].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6169.  
  6170. var[364] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6171.     var[364].Name   = "Part"
  6172.     var[364].Archivable = true
  6173.     var[364].BrickColor = BrickColor.new('Sand green')
  6174.     var[364].Material   = 'Granite'
  6175.     var[364].Reflectance    = 0
  6176.     var[364].Transparency   = 0
  6177.     var[364].RotVelocity    = Vector3.new(0, 0, 0)
  6178.     var[364].Velocity   = Vector3.new(0, 0, 0)
  6179.     var[364].Anchored   = false
  6180.     var[364].CanCollide = true
  6181.     var[364].Locked = false
  6182.     var[364].Elasticity = 0.5
  6183.     var[364].Friction   = 0.30000001192093
  6184.     var[364].Size   = Vector3.new(1.80000019, 0.400000006, 0.599999785)
  6185.     var[364].FormFactor = 'Custom'
  6186.     var[364].Shape  = 'Block'
  6187.     var[364].BackSurface    = 'Smooth'
  6188.     var[364].FrontSurface   = 'Smooth'
  6189.     var[364].TopSurface = 'Smooth'
  6190.     var[364].BottomSurface  = 'Smooth'
  6191.     var[364].LeftSurface    = 'Smooth'
  6192.     var[364].RightSurface   = 'Smooth'
  6193.     var[364].CFrame = CFrame.new(-28.7000008, 13.2640362, 10.8644056, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  6194.     var[364]:MakeJoints()
  6195.  
  6196. var[365] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6197.     var[365].Name   = "Weld"
  6198.     var[365].Archivable = true
  6199.     var[365].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6200.     var[365].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6201.     var[365].C0 = CFrame.new(-1, 0, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6202.     var[365].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6203.  
  6204. var[366] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6205.     var[366].Name   = "Part"
  6206.     var[366].Archivable = true
  6207.     var[366].BrickColor = BrickColor.new('Sand green')
  6208.     var[366].Material   = 'Granite'
  6209.     var[366].Reflectance    = 0
  6210.     var[366].Transparency   = 0
  6211.     var[366].RotVelocity    = Vector3.new(0, 0, 0)
  6212.     var[366].Velocity   = Vector3.new(0, 0, 0)
  6213.     var[366].Anchored   = false
  6214.     var[366].CanCollide = true
  6215.     var[366].Locked = false
  6216.     var[366].Elasticity = 0.5
  6217.     var[366].Friction   = 0.30000001192093
  6218.     var[366].Size   = Vector3.new(1.00000024, 0.400000006, 0.599999785)
  6219.     var[366].FormFactor = 'Custom'
  6220.     var[366].Shape  = 'Block'
  6221.     var[366].BackSurface    = 'Smooth'
  6222.     var[366].FrontSurface   = 'Smooth'
  6223.     var[366].TopSurface = 'Smooth'
  6224.     var[366].BottomSurface  = 'Smooth'
  6225.     var[366].LeftSurface    = 'Smooth'
  6226.     var[366].RightSurface   = 'Smooth'
  6227.     var[366].CFrame = CFrame.new(-29.0999947, 14.0406189, 9.69952583, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  6228.     var[366]:MakeJoints()
  6229.  
  6230. var[367] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6231.     var[367].Name   = "Weld"
  6232.     var[367].Archivable = true
  6233.     var[367].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6234.     var[367].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6235.     var[367].C0 = CFrame.new(-0.399993896, 3.81469727e-006, 0.599990845, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6236.     var[367].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6237.  
  6238. var[368] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6239.     var[368].Name   = "Part"
  6240.     var[368].Archivable = true
  6241.     var[368].BrickColor = BrickColor.new('Sand green')
  6242.     var[368].Material   = 'Granite'
  6243.     var[368].Reflectance    = 0
  6244.     var[368].Transparency   = 0
  6245.     var[368].RotVelocity    = Vector3.new(0, 0, 0)
  6246.     var[368].Velocity   = Vector3.new(0, 0, 0)
  6247.     var[368].Anchored   = false
  6248.     var[368].CanCollide = true
  6249.     var[368].Locked = false
  6250.     var[368].Elasticity = 0.5
  6251.     var[368].Friction   = 0.30000001192093
  6252.     var[368].Size   = Vector3.new(3.80000019, 0.400000006, 0.999999762)
  6253.     var[368].FormFactor = 'Custom'
  6254.     var[368].Shape  = 'Block'
  6255.     var[368].BackSurface    = 'Smooth'
  6256.     var[368].FrontSurface   = 'Smooth'
  6257.     var[368].TopSurface = 'Smooth'
  6258.     var[368].BottomSurface  = 'Smooth'
  6259.     var[368].LeftSurface    = 'Smooth'
  6260.     var[368].RightSurface   = 'Smooth'
  6261.     var[368].CFrame = CFrame.new(-27.7000008, 12.8202744, 11.5300484, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  6262.     var[368]:MakeJoints()
  6263.  
  6264. var[369] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6265.     var[369].Name   = "Weld"
  6266.     var[369].Archivable = true
  6267.     var[369].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6268.     var[369].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6269.     var[369].C0 = CFrame.new(1, 0, 2.80000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6270.     var[369].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6271.  
  6272. var[370] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6273.     var[370].Name   = "Part"
  6274.     var[370].Archivable = true
  6275.     var[370].BrickColor = BrickColor.new('Sand red')
  6276.     var[370].Material   = 'WoodPlanks'
  6277.     var[370].Reflectance    = 0
  6278.     var[370].Transparency   = 0
  6279.     var[370].RotVelocity    = Vector3.new(0, 0, 0)
  6280.     var[370].Velocity   = Vector3.new(0, 0, 0)
  6281.     var[370].Anchored   = false
  6282.     var[370].CanCollide = true
  6283.     var[370].Locked = false
  6284.     var[370].Elasticity = 0.5
  6285.     var[370].Friction   = 0.30000001192093
  6286.     var[370].Size   = Vector3.new(0.400000364, 0.599999845, 3.60000181)
  6287.     var[370].FormFactor = 'Custom'
  6288.     var[370].Shape  = 'Block'
  6289.     var[370].BackSurface    = 'Smooth'
  6290.     var[370].FrontSurface   = 'Smooth'
  6291.     var[370].TopSurface = 'Smooth'
  6292.     var[370].BottomSurface  = 'Smooth'
  6293.     var[370].LeftSurface    = 'Smooth'
  6294.     var[370].RightSurface   = 'Smooth'
  6295.     var[370].CFrame = CFrame.new(-24.2000313, 16.3426247, 5.34513569, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  6296.     var[370]:MakeJoints()
  6297.  
  6298. var[371] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6299.     var[371].Name   = "Weld"
  6300.     var[371].Archivable = true
  6301.     var[371].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6302.     var[371].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6303.     var[371].C0 = CFrame.new(-3.19996643, -0.499996185, -1.6000061, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  6304.     var[371].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6305.  
  6306. var[372] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6307.     var[372].Name   = "Part"
  6308.     var[372].Archivable = true
  6309.     var[372].BrickColor = BrickColor.new('Brick yellow')
  6310.     var[372].Material   = 'WoodPlanks'
  6311.     var[372].Reflectance    = 0
  6312.     var[372].Transparency   = 0
  6313.     var[372].RotVelocity    = Vector3.new(0, 0, 0)
  6314.     var[372].Velocity   = Vector3.new(0, 0, 0)
  6315.     var[372].Anchored   = false
  6316.     var[372].CanCollide = true
  6317.     var[372].Locked = false
  6318.     var[372].Elasticity = 0.5
  6319.     var[372].Friction   = 0.30000001192093
  6320.     var[372].Size   = Vector3.new(0.200000003, 1.59999943, 16.0000019)
  6321.     var[372].FormFactor = 'Custom'
  6322.     var[372].Shape  = 'Block'
  6323.     var[372].BackSurface    = 'Smooth'
  6324.     var[372].FrontSurface   = 'Smooth'
  6325.     var[372].TopSurface = 'Smooth'
  6326.     var[372].BottomSurface  = 'Smooth'
  6327.     var[372].LeftSurface    = 'Smooth'
  6328.     var[372].RightSurface   = 'Smooth'
  6329.     var[372].CFrame = CFrame.new(-38.3000069, 1.79995537, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6330.     var[372]:MakeJoints()
  6331.  
  6332. var[373] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6333.     var[373].Name   = "Weld"
  6334.     var[373].Archivable = true
  6335.     var[373].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6336.     var[373].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6337.     var[373].C0 = CFrame.new(0.400039673, -1.3000083, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6338.     var[373].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6339.  
  6340. var[374] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6341.     var[374].Name   = "Part"
  6342.     var[374].Archivable = true
  6343.     var[374].BrickColor = BrickColor.new('Sand red')
  6344.     var[374].Material   = 'WoodPlanks'
  6345.     var[374].Reflectance    = 0
  6346.     var[374].Transparency   = 0
  6347.     var[374].RotVelocity    = Vector3.new(0, 0, 0)
  6348.     var[374].Velocity   = Vector3.new(0, 0, 0)
  6349.     var[374].Anchored   = false
  6350.     var[374].CanCollide = true
  6351.     var[374].Locked = false
  6352.     var[374].Elasticity = 0.5
  6353.     var[374].Friction   = 0.30000001192093
  6354.     var[374].Size   = Vector3.new(0.399999976, 7, 1)
  6355.     var[374].FormFactor = 'Custom'
  6356.     var[374].Shape  = 'Block'
  6357.     var[374].BackSurface    = 'Smooth'
  6358.     var[374].FrontSurface   = 'Smooth'
  6359.     var[374].TopSurface = 'Smooth'
  6360.     var[374].BottomSurface  = 'Smooth'
  6361.     var[374].LeftSurface    = 'Smooth'
  6362.     var[374].RightSurface   = 'Smooth'
  6363.     var[374].CFrame = CFrame.new(-19.400013, 4.49994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6364.     var[374]:MakeJoints()
  6365.  
  6366. var[375] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6367.     var[375].Name   = "Weld"
  6368.     var[375].Archivable = true
  6369.     var[375].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6370.     var[375].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6371.     var[375].C0 = CFrame.new(0.399993896, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6372.     var[375].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6373.  
  6374. var[376] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6375.     var[376].Name   = "Part"
  6376.     var[376].Archivable = true
  6377.     var[376].BrickColor = BrickColor.new('Sand red')
  6378.     var[376].Material   = 'WoodPlanks'
  6379.     var[376].Reflectance    = 0
  6380.     var[376].Transparency   = 0
  6381.     var[376].RotVelocity    = Vector3.new(0, 0, 0)
  6382.     var[376].Velocity   = Vector3.new(0, 0, 0)
  6383.     var[376].Anchored   = false
  6384.     var[376].CanCollide = true
  6385.     var[376].Locked = false
  6386.     var[376].Elasticity = 0.5
  6387.     var[376].Friction   = 0.30000001192093
  6388.     var[376].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  6389.     var[376].FormFactor = 'Custom'
  6390.     var[376].Shape  = 'Block'
  6391.     var[376].BackSurface    = 'Smooth'
  6392.     var[376].FrontSurface   = 'Smooth'
  6393.     var[376].TopSurface = 'Smooth'
  6394.     var[376].BottomSurface  = 'Smooth'
  6395.     var[376].LeftSurface    = 'Smooth'
  6396.     var[376].RightSurface   = 'Smooth'
  6397.     var[376].CFrame = CFrame.new(-31.4000435, 0.499947071, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6398.     var[376]:MakeJoints()
  6399.  
  6400. var[377] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6401.     var[377].Name   = "Weld"
  6402.     var[377].Archivable = true
  6403.     var[377].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6404.     var[377].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6405.     var[377].C0 = CFrame.new(4.80000305, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6406.     var[377].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6407.  
  6408. var[378] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6409.     var[378].Name   = "Part"
  6410.     var[378].Archivable = true
  6411.     var[378].BrickColor = BrickColor.new('Sand red')
  6412.     var[378].Material   = 'WoodPlanks'
  6413.     var[378].Reflectance    = 0
  6414.     var[378].Transparency   = 0
  6415.     var[378].RotVelocity    = Vector3.new(0, 0, 0)
  6416.     var[378].Velocity   = Vector3.new(0, 0, 0)
  6417.     var[378].Anchored   = false
  6418.     var[378].CanCollide = true
  6419.     var[378].Locked = false
  6420.     var[378].Elasticity = 0.5
  6421.     var[378].Friction   = 0.30000001192093
  6422.     var[378].Size   = Vector3.new(0.599999845, 1, 17.6000004)
  6423.     var[378].FormFactor = 'Custom'
  6424.     var[378].Shape  = 'Block'
  6425.     var[378].BackSurface    = 'Smooth'
  6426.     var[378].FrontSurface   = 'Smooth'
  6427.     var[378].TopSurface = 'Smooth'
  6428.     var[378].BottomSurface  = 'Smooth'
  6429.     var[378].LeftSurface    = 'Smooth'
  6430.     var[378].RightSurface   = 'Smooth'
  6431.     var[378].CFrame = CFrame.new(-38.7000465, 0.499947071, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6432.     var[378]:MakeJoints()
  6433.  
  6434. var[379] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6435.     var[379].Name   = "Weld"
  6436.     var[379].Archivable = true
  6437.     var[379].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6438.     var[379].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6439.     var[379].C0 = CFrame.new(-2.5, 0, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6440.     var[379].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6441.  
  6442. var[380] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6443.     var[380].Name   = "Part"
  6444.     var[380].Archivable = true
  6445.     var[380].BrickColor = BrickColor.new('Sand red')
  6446.     var[380].Material   = 'WoodPlanks'
  6447.     var[380].Reflectance    = 0
  6448.     var[380].Transparency   = 0
  6449.     var[380].RotVelocity    = Vector3.new(0, 0, 0)
  6450.     var[380].Velocity   = Vector3.new(0, 0, 0)
  6451.     var[380].Anchored   = false
  6452.     var[380].CanCollide = true
  6453.     var[380].Locked = false
  6454.     var[380].Elasticity = 0.5
  6455.     var[380].Friction   = 0.30000001192093
  6456.     var[380].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  6457.     var[380].FormFactor = 'Custom'
  6458.     var[380].Shape  = 'Block'
  6459.     var[380].BackSurface    = 'Smooth'
  6460.     var[380].FrontSurface   = 'Smooth'
  6461.     var[380].TopSurface = 'Smooth'
  6462.     var[380].BottomSurface  = 'Smooth'
  6463.     var[380].LeftSurface    = 'Smooth'
  6464.     var[380].RightSurface   = 'Smooth'
  6465.     var[380].CFrame = CFrame.new(-38.7000008, 5.99994278, 7.60000801, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6466.     var[380]:MakeJoints()
  6467.  
  6468. var[381] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6469.     var[381].Name   = "Weld"
  6470.     var[381].Archivable = true
  6471.     var[381].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6472.     var[381].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6473.     var[381].C0 = CFrame.new(4.57763672e-005, 0, -2.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6474.     var[381].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6475.  
  6476. var[382] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6477.     var[382].Name   = "Part"
  6478.     var[382].Archivable = true
  6479.     var[382].BrickColor = BrickColor.new('Sand red')
  6480.     var[382].Material   = 'WoodPlanks'
  6481.     var[382].Reflectance    = 0
  6482.     var[382].Transparency   = 0
  6483.     var[382].RotVelocity    = Vector3.new(0, 0, 0)
  6484.     var[382].Velocity   = Vector3.new(0, 0, 0)
  6485.     var[382].Anchored   = false
  6486.     var[382].CanCollide = true
  6487.     var[382].Locked = false
  6488.     var[382].Elasticity = 0.5
  6489.     var[382].Friction   = 0.30000001192093
  6490.     var[382].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  6491.     var[382].FormFactor = 'Custom'
  6492.     var[382].Shape  = 'Block'
  6493.     var[382].BackSurface    = 'Smooth'
  6494.     var[382].FrontSurface   = 'Smooth'
  6495.     var[382].TopSurface = 'Smooth'
  6496.     var[382].BottomSurface  = 'Smooth'
  6497.     var[382].LeftSurface    = 'Smooth'
  6498.     var[382].RightSurface   = 'Smooth'
  6499.     var[382].CFrame = CFrame.new(-34.2000313, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6500.     var[382]:MakeJoints()
  6501.  
  6502. var[383] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6503.     var[383].Name   = "Weld"
  6504.     var[383].Archivable = true
  6505.     var[383].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6506.     var[383].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6507.     var[383].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6508.     var[383].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6509.  
  6510. var[384] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6511.     var[384].Name   = "Part"
  6512.     var[384].Archivable = true
  6513.     var[384].BrickColor = BrickColor.new('Sand red')
  6514.     var[384].Material   = 'WoodPlanks'
  6515.     var[384].Reflectance    = 0
  6516.     var[384].Transparency   = 0
  6517.     var[384].RotVelocity    = Vector3.new(0, 0, 0)
  6518.     var[384].Velocity   = Vector3.new(0, 0, 0)
  6519.     var[384].Anchored   = false
  6520.     var[384].CanCollide = true
  6521.     var[384].Locked = false
  6522.     var[384].Elasticity = 0.5
  6523.     var[384].Friction   = 0.30000001192093
  6524.     var[384].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  6525.     var[384].FormFactor = 'Custom'
  6526.     var[384].Shape  = 'Block'
  6527.     var[384].BackSurface    = 'Smooth'
  6528.     var[384].FrontSurface   = 'Smooth'
  6529.     var[384].TopSurface = 'Smooth'
  6530.     var[384].BottomSurface  = 'Smooth'
  6531.     var[384].LeftSurface    = 'Smooth'
  6532.     var[384].RightSurface   = 'Smooth'
  6533.     var[384].CFrame = CFrame.new(-33.8000374, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6534.     var[384]:MakeJoints()
  6535.  
  6536. var[385] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6537.     var[385].Name   = "Weld"
  6538.     var[385].Archivable = true
  6539.     var[385].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6540.     var[385].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6541.     var[385].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6542.     var[385].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6543.  
  6544. var[386] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6545.     var[386].Name   = "Part"
  6546.     var[386].Archivable = true
  6547.     var[386].BrickColor = BrickColor.new('Sand red')
  6548.     var[386].Material   = 'WoodPlanks'
  6549.     var[386].Reflectance    = 0
  6550.     var[386].Transparency   = 0
  6551.     var[386].RotVelocity    = Vector3.new(0, 0, 0)
  6552.     var[386].Velocity   = Vector3.new(0, 0, 0)
  6553.     var[386].Anchored   = false
  6554.     var[386].CanCollide = true
  6555.     var[386].Locked = false
  6556.     var[386].Elasticity = 0.5
  6557.     var[386].Friction   = 0.30000001192093
  6558.     var[386].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  6559.     var[386].FormFactor = 'Custom'
  6560.     var[386].Shape  = 'Block'
  6561.     var[386].BackSurface    = 'Smooth'
  6562.     var[386].FrontSurface   = 'Smooth'
  6563.     var[386].TopSurface = 'Smooth'
  6564.     var[386].BottomSurface  = 'Smooth'
  6565.     var[386].LeftSurface    = 'Smooth'
  6566.     var[386].RightSurface   = 'Smooth'
  6567.     var[386].CFrame = CFrame.new(-36.2000465, 0.499947071, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6568.     var[386]:MakeJoints()
  6569.  
  6570. var[387] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6571.     var[387].Name   = "Weld"
  6572.     var[387].Archivable = true
  6573.     var[387].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6574.     var[387].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6575.     var[387].C0 = CFrame.new(2.49995422, 5.49999571, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6576.     var[387].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6577.  
  6578. var[388] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6579.     var[388].Name   = "Part"
  6580.     var[388].Archivable = true
  6581.     var[388].BrickColor = BrickColor.new('Sand red')
  6582.     var[388].Material   = 'WoodPlanks'
  6583.     var[388].Reflectance    = 0
  6584.     var[388].Transparency   = 0
  6585.     var[388].RotVelocity    = Vector3.new(0, 0, 0)
  6586.     var[388].Velocity   = Vector3.new(0, 0, 0)
  6587.     var[388].Anchored   = false
  6588.     var[388].CanCollide = true
  6589.     var[388].Locked = false
  6590.     var[388].Elasticity = 0.5
  6591.     var[388].Friction   = 0.30000001192093
  6592.     var[388].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  6593.     var[388].FormFactor = 'Custom'
  6594.     var[388].Shape  = 'Block'
  6595.     var[388].BackSurface    = 'Smooth'
  6596.     var[388].FrontSurface   = 'Smooth'
  6597.     var[388].TopSurface = 'Smooth'
  6598.     var[388].BottomSurface  = 'Smooth'
  6599.     var[388].LeftSurface    = 'Smooth'
  6600.     var[388].RightSurface   = 'Smooth'
  6601.     var[388].CFrame = CFrame.new(-23.7999916, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6602.     var[388]:MakeJoints()
  6603.  
  6604. var[389] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6605.     var[389].Name   = "Weld"
  6606.     var[389].Archivable = true
  6607.     var[389].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6608.     var[389].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6609.     var[389].C0 = CFrame.new(2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6610.     var[389].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6611.  
  6612. var[390] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6613.     var[390].Name   = "Part"
  6614.     var[390].Archivable = true
  6615.     var[390].BrickColor = BrickColor.new('Brick yellow')
  6616.     var[390].Material   = 'WoodPlanks'
  6617.     var[390].Reflectance    = 0
  6618.     var[390].Transparency   = 0
  6619.     var[390].RotVelocity    = Vector3.new(0, 0, 0)
  6620.     var[390].Velocity   = Vector3.new(0, 0, 0)
  6621.     var[390].Anchored   = false
  6622.     var[390].CanCollide = true
  6623.     var[390].Locked = false
  6624.     var[390].Elasticity = 0.5
  6625.     var[390].Friction   = 0.30000001192093
  6626.     var[390].Size   = Vector3.new(19.6000004, 2.5999999, 0.200000003)
  6627.     var[390].FormFactor = 'Custom'
  6628.     var[390].Shape  = 'Block'
  6629.     var[390].BackSurface    = 'Smooth'
  6630.     var[390].FrontSurface   = 'Smooth'
  6631.     var[390].TopSurface = 'Smooth'
  6632.     var[390].BottomSurface  = 'Smooth'
  6633.     var[390].LeftSurface    = 'Smooth'
  6634.     var[390].RightSurface   = 'Smooth'
  6635.     var[390].CFrame = CFrame.new(-29.400013, 2.29994583, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6636.     var[390]:MakeJoints()
  6637.  
  6638. var[391] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6639.     var[391].Name   = "Weld"
  6640.     var[391].Archivable = true
  6641.     var[391].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6642.     var[391].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6643.     var[391].C0 = CFrame.new(1.52587891e-005, 0, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6644.     var[391].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6645.  
  6646. var[392] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6647.     var[392].Name   = "Part"
  6648.     var[392].Archivable = true
  6649.     var[392].BrickColor = BrickColor.new('Sand red')
  6650.     var[392].Material   = 'WoodPlanks'
  6651.     var[392].Reflectance    = 0
  6652.     var[392].Transparency   = 0
  6653.     var[392].RotVelocity    = Vector3.new(0, 0, 0)
  6654.     var[392].Velocity   = Vector3.new(0, 0, 0)
  6655.     var[392].Anchored   = false
  6656.     var[392].CanCollide = true
  6657.     var[392].Locked = false
  6658.     var[392].Elasticity = 0.5
  6659.     var[392].Friction   = 0.30000001192093
  6660.     var[392].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  6661.     var[392].FormFactor = 'Custom'
  6662.     var[392].Shape  = 'Block'
  6663.     var[392].BackSurface    = 'Smooth'
  6664.     var[392].FrontSurface   = 'Smooth'
  6665.     var[392].TopSurface = 'Smooth'
  6666.     var[392].BottomSurface  = 'Smooth'
  6667.     var[392].LeftSurface    = 'Smooth'
  6668.     var[392].RightSurface   = 'Smooth'
  6669.     var[392].CFrame = CFrame.new(-13.5999947, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6670.     var[392]:MakeJoints()
  6671.  
  6672. var[393] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6673.     var[393].Name   = "Weld"
  6674.     var[393].Archivable = true
  6675.     var[393].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6676.     var[393].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6677.     var[393].C0 = CFrame.new(-0.199996948, -1.30000305, -0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6678.     var[393].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6679.  
  6680. var[394] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6681.     var[394].Name   = "Part"
  6682.     var[394].Archivable = true
  6683.     var[394].BrickColor = BrickColor.new('Sand red')
  6684.     var[394].Material   = 'WoodPlanks'
  6685.     var[394].Reflectance    = 0
  6686.     var[394].Transparency   = 0
  6687.     var[394].RotVelocity    = Vector3.new(0, 0, 0)
  6688.     var[394].Velocity   = Vector3.new(0, 0, 0)
  6689.     var[394].Anchored   = false
  6690.     var[394].CanCollide = true
  6691.     var[394].Locked = false
  6692.     var[394].Elasticity = 0.5
  6693.     var[394].Friction   = 0.30000001192093
  6694.     var[394].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  6695.     var[394].FormFactor = 'Custom'
  6696.     var[394].Shape  = 'Block'
  6697.     var[394].BackSurface    = 'Smooth'
  6698.     var[394].FrontSurface   = 'Smooth'
  6699.     var[394].TopSurface = 'Smooth'
  6700.     var[394].BottomSurface  = 'Smooth'
  6701.     var[394].LeftSurface    = 'Smooth'
  6702.     var[394].RightSurface   = 'Smooth'
  6703.     var[394].CFrame = CFrame.new(-37.2000008, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6704.     var[394]:MakeJoints()
  6705.  
  6706. var[395] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6707.     var[395].Name   = "Weld"
  6708.     var[395].Archivable = true
  6709.     var[395].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6710.     var[395].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6711.     var[395].C0 = CFrame.new(0.699996948, -1.30000305, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6712.     var[395].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6713.  
  6714. var[396] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6715.     var[396].Name   = "Part"
  6716.     var[396].Archivable = true
  6717.     var[396].BrickColor = BrickColor.new('Sand red')
  6718.     var[396].Material   = 'WoodPlanks'
  6719.     var[396].Reflectance    = 0
  6720.     var[396].Transparency   = 0
  6721.     var[396].RotVelocity    = Vector3.new(0, 0, 0)
  6722.     var[396].Velocity   = Vector3.new(0, 0, 0)
  6723.     var[396].Anchored   = false
  6724.     var[396].CanCollide = true
  6725.     var[396].Locked = false
  6726.     var[396].Elasticity = 0.5
  6727.     var[396].Friction   = 0.30000001192093
  6728.     var[396].Size   = Vector3.new(5.80000019, 0.399999976, 1.4000001)
  6729.     var[396].FormFactor = 'Custom'
  6730.     var[396].Shape  = 'Block'
  6731.     var[396].BackSurface    = 'Smooth'
  6732.     var[396].FrontSurface   = 'Smooth'
  6733.     var[396].TopSurface = 'Smooth'
  6734.     var[396].BottomSurface  = 'Smooth'
  6735.     var[396].LeftSurface    = 'Smooth'
  6736.     var[396].RightSurface   = 'Smooth'
  6737.     var[396].CFrame = CFrame.new(-31.7000008, 8.19993782, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6738.     var[396]:MakeJoints()
  6739.  
  6740. var[397] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6741.     var[397].Name   = "Weld"
  6742.     var[397].Archivable = true
  6743.     var[397].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6744.     var[397].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6745.     var[397].C0 = CFrame.new(-1.1000061, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6746.     var[397].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6747.  
  6748. var[398] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6749.     var[398].Name   = "Part"
  6750.     var[398].Archivable = true
  6751.     var[398].BrickColor = BrickColor.new('Sand red')
  6752.     var[398].Material   = 'WoodPlanks'
  6753.     var[398].Reflectance    = 0
  6754.     var[398].Transparency   = 0
  6755.     var[398].RotVelocity    = Vector3.new(0, 0, 0)
  6756.     var[398].Velocity   = Vector3.new(0, 0, 0)
  6757.     var[398].Anchored   = false
  6758.     var[398].CanCollide = true
  6759.     var[398].Locked = false
  6760.     var[398].Elasticity = 0.5
  6761.     var[398].Friction   = 0.30000001192093
  6762.     var[398].Size   = Vector3.new(0.600000381, 0.600000024, 16.4000015)
  6763.     var[398].FormFactor = 'Custom'
  6764.     var[398].Shape  = 'Block'
  6765.     var[398].BackSurface    = 'Smooth'
  6766.     var[398].FrontSurface   = 'Smooth'
  6767.     var[398].TopSurface = 'Smooth'
  6768.     var[398].BottomSurface  = 'Smooth'
  6769.     var[398].LeftSurface    = 'Smooth'
  6770.     var[398].RightSurface   = 'Smooth'
  6771.     var[398].CFrame = CFrame.new(-38.7000313, 11.2999363, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6772.     var[398]:MakeJoints()
  6773.  
  6774. var[399] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6775.     var[399].Name   = "Weld"
  6776.     var[399].Archivable = true
  6777.     var[399].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6778.     var[399].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6779.     var[399].C0 = CFrame.new(-2.49998474, 0, 1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6780.     var[399].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6781.  
  6782. var[400] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6783.     var[400].Name   = "Part"
  6784.     var[400].Archivable = true
  6785.     var[400].BrickColor = BrickColor.new('Sand red')
  6786.     var[400].Material   = 'WoodPlanks'
  6787.     var[400].Reflectance    = 0
  6788.     var[400].Transparency   = 0
  6789.     var[400].RotVelocity    = Vector3.new(0, 0, 0)
  6790.     var[400].Velocity   = Vector3.new(0, 0, 0)
  6791.     var[400].Anchored   = false
  6792.     var[400].CanCollide = true
  6793.     var[400].Locked = false
  6794.     var[400].Elasticity = 0.5
  6795.     var[400].Friction   = 0.30000001192093
  6796.     var[400].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  6797.     var[400].FormFactor = 'Custom'
  6798.     var[400].Shape  = 'Block'
  6799.     var[400].BackSurface    = 'Smooth'
  6800.     var[400].FrontSurface   = 'Smooth'
  6801.     var[400].TopSurface = 'Smooth'
  6802.     var[400].BottomSurface  = 'Smooth'
  6803.     var[400].LeftSurface    = 'Smooth'
  6804.     var[400].RightSurface   = 'Smooth'
  6805.     var[400].CFrame = CFrame.new(-26.2000008, 5.9999423, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6806.     var[400]:MakeJoints()
  6807.  
  6808. var[401] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6809.     var[401].Name   = "Weld"
  6810.     var[401].Archivable = true
  6811.     var[401].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6812.     var[401].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6813.     var[401].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6814.     var[401].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6815.  
  6816. var[402] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6817.     var[402].Name   = "Part"
  6818.     var[402].Archivable = true
  6819.     var[402].BrickColor = BrickColor.new('Sand red')
  6820.     var[402].Material   = 'WoodPlanks'
  6821.     var[402].Reflectance    = 0
  6822.     var[402].Transparency   = 0
  6823.     var[402].RotVelocity    = Vector3.new(0, 0, 0)
  6824.     var[402].Velocity   = Vector3.new(0, 0, 0)
  6825.     var[402].Anchored   = false
  6826.     var[402].CanCollide = true
  6827.     var[402].Locked = false
  6828.     var[402].Elasticity = 0.5
  6829.     var[402].Friction   = 0.30000001192093
  6830.     var[402].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  6831.     var[402].FormFactor = 'Custom'
  6832.     var[402].Shape  = 'Block'
  6833.     var[402].BackSurface    = 'Smooth'
  6834.     var[402].FrontSurface   = 'Smooth'
  6835.     var[402].TopSurface = 'Smooth'
  6836.     var[402].BottomSurface  = 'Smooth'
  6837.     var[402].LeftSurface    = 'Smooth'
  6838.     var[402].RightSurface   = 'Smooth'
  6839.     var[402].CFrame = CFrame.new(-19.8000069, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6840.     var[402]:MakeJoints()
  6841.  
  6842. var[403] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6843.     var[403].Name   = "Weld"
  6844.     var[403].Archivable = true
  6845.     var[403].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6846.     var[403].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6847.     var[403].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6848.     var[403].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6849.  
  6850. var[404] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6851.     var[404].Name   = "Part"
  6852.     var[404].Archivable = true
  6853.     var[404].BrickColor = BrickColor.new('Sand red')
  6854.     var[404].Material   = 'WoodPlanks'
  6855.     var[404].Reflectance    = 0
  6856.     var[404].Transparency   = 0
  6857.     var[404].RotVelocity    = Vector3.new(0, 0, 0)
  6858.     var[404].Velocity   = Vector3.new(0, 0, 0)
  6859.     var[404].Anchored   = false
  6860.     var[404].CanCollide = true
  6861.     var[404].Locked = false
  6862.     var[404].Elasticity = 0.5
  6863.     var[404].Friction   = 0.30000001192093
  6864.     var[404].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  6865.     var[404].FormFactor = 'Custom'
  6866.     var[404].Shape  = 'Block'
  6867.     var[404].BackSurface    = 'Smooth'
  6868.     var[404].FrontSurface   = 'Smooth'
  6869.     var[404].TopSurface = 'Smooth'
  6870.     var[404].BottomSurface  = 'Smooth'
  6871.     var[404].LeftSurface    = 'Smooth'
  6872.     var[404].RightSurface   = 'Smooth'
  6873.     var[404].CFrame = CFrame.new(-28.5999947, 5.9999423, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6874.     var[404]:MakeJoints()
  6875.  
  6876. var[405] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6877.     var[405].Name   = "Weld"
  6878.     var[405].Archivable = true
  6879.     var[405].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6880.     var[405].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6881.     var[405].C0 = CFrame.new(-4.20001221, 3.69999552, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6882.     var[405].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6883.  
  6884. var[406] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6885.     var[406].Name   = "Part"
  6886.     var[406].Archivable = true
  6887.     var[406].BrickColor = BrickColor.new('Brick yellow')
  6888.     var[406].Material   = 'WoodPlanks'
  6889.     var[406].Reflectance    = 0
  6890.     var[406].Transparency   = 0
  6891.     var[406].RotVelocity    = Vector3.new(0, 0, 0)
  6892.     var[406].Velocity   = Vector3.new(0, 0, 0)
  6893.     var[406].Anchored   = false
  6894.     var[406].CanCollide = true
  6895.     var[406].Locked = false
  6896.     var[406].Elasticity = 0.5
  6897.     var[406].Friction   = 0.30000001192093
  6898.     var[406].Size   = Vector3.new(3.80000043, 7.4000001, 0.200000003)
  6899.     var[406].FormFactor = 'Custom'
  6900.     var[406].Shape  = 'Block'
  6901.     var[406].BackSurface    = 'Smooth'
  6902.     var[406].FrontSurface   = 'Smooth'
  6903.     var[406].TopSurface = 'Smooth'
  6904.     var[406].BottomSurface  = 'Smooth'
  6905.     var[406].LeftSurface    = 'Smooth'
  6906.     var[406].RightSurface   = 'Smooth'
  6907.     var[406].CFrame = CFrame.new(-36.5000038, 4.69993973, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6908.     var[406]:MakeJoints()
  6909.  
  6910. var[407] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6911.     var[407].Name   = "Weld"
  6912.     var[407].Archivable = true
  6913.     var[407].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6914.     var[407].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6915.     var[407].C0 = CFrame.new(1.69999695, 1.30000305, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6916.     var[407].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6917.  
  6918. var[408] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6919.     var[408].Name   = "Part"
  6920.     var[408].Archivable = true
  6921.     var[408].BrickColor = BrickColor.new('Sand red')
  6922.     var[408].Material   = 'WoodPlanks'
  6923.     var[408].Reflectance    = 0
  6924.     var[408].Transparency   = 0
  6925.     var[408].RotVelocity    = Vector3.new(0, 0, 0)
  6926.     var[408].Velocity   = Vector3.new(0, 0, 0)
  6927.     var[408].Anchored   = false
  6928.     var[408].CanCollide = true
  6929.     var[408].Locked = false
  6930.     var[408].Elasticity = 0.5
  6931.     var[408].Friction   = 0.30000001192093
  6932.     var[408].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  6933.     var[408].FormFactor = 'Custom'
  6934.     var[408].Shape  = 'Block'
  6935.     var[408].BackSurface    = 'Smooth'
  6936.     var[408].FrontSurface   = 'Smooth'
  6937.     var[408].TopSurface = 'Smooth'
  6938.     var[408].BottomSurface  = 'Smooth'
  6939.     var[408].LeftSurface    = 'Smooth'
  6940.     var[408].RightSurface   = 'Smooth'
  6941.     var[408].CFrame = CFrame.new(-17.0000496, 0.499946952, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6942.     var[408]:MakeJoints()
  6943.  
  6944. var[409] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6945.     var[409].Name   = "Weld"
  6946.     var[409].Archivable = true
  6947.     var[409].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6948.     var[409].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6949.     var[409].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6950.     var[409].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6951.  
  6952. var[410] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6953.     var[410].Name   = "Part"
  6954.     var[410].Archivable = true
  6955.     var[410].BrickColor = BrickColor.new('Sand red')
  6956.     var[410].Material   = 'WoodPlanks'
  6957.     var[410].Reflectance    = 0
  6958.     var[410].Transparency   = 0
  6959.     var[410].RotVelocity    = Vector3.new(0, 0, 0)
  6960.     var[410].Velocity   = Vector3.new(0, 0, 0)
  6961.     var[410].Anchored   = false
  6962.     var[410].CanCollide = true
  6963.     var[410].Locked = false
  6964.     var[410].Elasticity = 0.5
  6965.     var[410].Friction   = 0.30000001192093
  6966.     var[410].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  6967.     var[410].FormFactor = 'Custom'
  6968.     var[410].Shape  = 'Block'
  6969.     var[410].BackSurface    = 'Smooth'
  6970.     var[410].FrontSurface   = 'Smooth'
  6971.     var[410].TopSurface = 'Smooth'
  6972.     var[410].BottomSurface  = 'Smooth'
  6973.     var[410].LeftSurface    = 'Smooth'
  6974.     var[410].RightSurface   = 'Smooth'
  6975.     var[410].CFrame = CFrame.new(-38.2000465, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  6976.     var[410]:MakeJoints()
  6977.  
  6978. var[411] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  6979.     var[411].Name   = "Weld"
  6980.     var[411].Archivable = true
  6981.     var[411].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  6982.     var[411].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  6983.     var[411].C0 = CFrame.new(0.5, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6984.     var[411].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6985.  
  6986. var[412] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  6987.     var[412].Name   = "Part"
  6988.     var[412].Archivable = true
  6989.     var[412].BrickColor = BrickColor.new('Sand red')
  6990.     var[412].Material   = 'WoodPlanks'
  6991.     var[412].Reflectance    = 0
  6992.     var[412].Transparency   = 0
  6993.     var[412].RotVelocity    = Vector3.new(0, 0, 0)
  6994.     var[412].Velocity   = Vector3.new(0, 0, 0)
  6995.     var[412].Anchored   = false
  6996.     var[412].CanCollide = true
  6997.     var[412].Locked = false
  6998.     var[412].Elasticity = 0.5
  6999.     var[412].Friction   = 0.30000001192093
  7000.     var[412].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  7001.     var[412].FormFactor = 'Custom'
  7002.     var[412].Shape  = 'Block'
  7003.     var[412].BackSurface    = 'Smooth'
  7004.     var[412].FrontSurface   = 'Smooth'
  7005.     var[412].TopSurface = 'Smooth'
  7006.     var[412].BottomSurface  = 'Smooth'
  7007.     var[412].LeftSurface    = 'Smooth'
  7008.     var[412].RightSurface   = 'Smooth'
  7009.     var[412].CFrame = CFrame.new(-38.7000465, 5.99994278, 12.0000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7010.     var[412]:MakeJoints()
  7011.  
  7012. var[413] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7013.     var[413].Name   = "Weld"
  7014.     var[413].Archivable = true
  7015.     var[413].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7016.     var[413].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7017.     var[413].C0 = CFrame.new(0, 0, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7018.     var[413].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7019.  
  7020. var[414] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7021.     var[414].Name   = "Part"
  7022.     var[414].Archivable = true
  7023.     var[414].BrickColor = BrickColor.new('Sand red')
  7024.     var[414].Material   = 'WoodPlanks'
  7025.     var[414].Reflectance    = 0
  7026.     var[414].Transparency   = 0
  7027.     var[414].RotVelocity    = Vector3.new(0, 0, 0)
  7028.     var[414].Velocity   = Vector3.new(0, 0, 0)
  7029.     var[414].Anchored   = false
  7030.     var[414].CanCollide = true
  7031.     var[414].Locked = false
  7032.     var[414].Elasticity = 0.5
  7033.     var[414].Friction   = 0.30000001192093
  7034.     var[414].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  7035.     var[414].FormFactor = 'Custom'
  7036.     var[414].Shape  = 'Block'
  7037.     var[414].BackSurface    = 'Smooth'
  7038.     var[414].FrontSurface   = 'Smooth'
  7039.     var[414].TopSurface = 'Smooth'
  7040.     var[414].BottomSurface  = 'Smooth'
  7041.     var[414].LeftSurface    = 'Smooth'
  7042.     var[414].RightSurface   = 'Smooth'
  7043.     var[414].CFrame = CFrame.new(-38.7000465, 5.99994278, 10.0000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7044.     var[414]:MakeJoints()
  7045.  
  7046. var[415] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7047.     var[415].Name   = "Weld"
  7048.     var[415].Archivable = true
  7049.     var[415].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7050.     var[415].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7051.     var[415].C0 = CFrame.new(-2.1000061, 0, -2.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7052.     var[415].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7053.  
  7054. var[416] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7055.     var[416].Name   = "Part"
  7056.     var[416].Archivable = true
  7057.     var[416].BrickColor = BrickColor.new('Sand red')
  7058.     var[416].Material   = 'WoodPlanks'
  7059.     var[416].Reflectance    = 0
  7060.     var[416].Transparency   = 0
  7061.     var[416].RotVelocity    = Vector3.new(0, 0, 0)
  7062.     var[416].Velocity   = Vector3.new(0, 0, 0)
  7063.     var[416].Anchored   = false
  7064.     var[416].CanCollide = true
  7065.     var[416].Locked = false
  7066.     var[416].Elasticity = 0.5
  7067.     var[416].Friction   = 0.30000001192093
  7068.     var[416].Size   = Vector3.new(0.399999976, 7, 1)
  7069.     var[416].FormFactor = 'Custom'
  7070.     var[416].Shape  = 'Block'
  7071.     var[416].BackSurface    = 'Smooth'
  7072.     var[416].FrontSurface   = 'Smooth'
  7073.     var[416].TopSurface = 'Smooth'
  7074.     var[416].BottomSurface  = 'Smooth'
  7075.     var[416].LeftSurface    = 'Smooth'
  7076.     var[416].RightSurface   = 'Smooth'
  7077.     var[416].CFrame = CFrame.new(-14.0000038, 4.49994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7078.     var[416]:MakeJoints()
  7079.  
  7080. var[417] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7081.     var[417].Name   = "Weld"
  7082.     var[417].Archivable = true
  7083.     var[417].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7084.     var[417].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7085.     var[417].C0 = CFrame.new(-0.600006104, 0.199996948, -0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7086.     var[417].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7087.  
  7088. var[418] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7089.     var[418].Name   = "Part"
  7090.     var[418].Archivable = true
  7091.     var[418].BrickColor = BrickColor.new('Sand red')
  7092.     var[418].Material   = 'WoodPlanks'
  7093.     var[418].Reflectance    = 0
  7094.     var[418].Transparency   = 0
  7095.     var[418].RotVelocity    = Vector3.new(0, 0, 0)
  7096.     var[418].Velocity   = Vector3.new(0, 0, 0)
  7097.     var[418].Anchored   = false
  7098.     var[418].CanCollide = true
  7099.     var[418].Locked = false
  7100.     var[418].Elasticity = 0.5
  7101.     var[418].Friction   = 0.30000001192093
  7102.     var[418].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  7103.     var[418].FormFactor = 'Custom'
  7104.     var[418].Shape  = 'Block'
  7105.     var[418].BackSurface    = 'Smooth'
  7106.     var[418].FrontSurface   = 'Smooth'
  7107.     var[418].TopSurface = 'Smooth'
  7108.     var[418].BottomSurface  = 'Smooth'
  7109.     var[418].LeftSurface    = 'Smooth'
  7110.     var[418].RightSurface   = 'Smooth'
  7111.     var[418].CFrame = CFrame.new(-36.6000404, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7112.     var[418]:MakeJoints()
  7113.  
  7114. var[419] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7115.     var[419].Name   = "Weld"
  7116.     var[419].Archivable = true
  7117.     var[419].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7118.     var[419].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7119.     var[419].C0 = CFrame.new(-5.20001221, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7120.     var[419].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7121.  
  7122. var[420] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7123.     var[420].Name   = "Part"
  7124.     var[420].Archivable = true
  7125.     var[420].BrickColor = BrickColor.new('Sand red')
  7126.     var[420].Material   = 'WoodPlanks'
  7127.     var[420].Reflectance    = 0
  7128.     var[420].Transparency   = 0
  7129.     var[420].RotVelocity    = Vector3.new(0, 0, 0)
  7130.     var[420].Velocity   = Vector3.new(0, 0, 0)
  7131.     var[420].Anchored   = false
  7132.     var[420].CanCollide = true
  7133.     var[420].Locked = false
  7134.     var[420].Elasticity = 0.5
  7135.     var[420].Friction   = 0.30000001192093
  7136.     var[420].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  7137.     var[420].FormFactor = 'Custom'
  7138.     var[420].Shape  = 'Block'
  7139.     var[420].BackSurface    = 'Smooth'
  7140.     var[420].FrontSurface   = 'Smooth'
  7141.     var[420].TopSurface = 'Smooth'
  7142.     var[420].BottomSurface  = 'Smooth'
  7143.     var[420].LeftSurface    = 'Smooth'
  7144.     var[420].RightSurface   = 'Smooth'
  7145.     var[420].CFrame = CFrame.new(-22.200016, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7146.     var[420]:MakeJoints()
  7147.  
  7148. var[421] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7149.     var[421].Name   = "Weld"
  7150.     var[421].Archivable = true
  7151.     var[421].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7152.     var[421].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7153.     var[421].C0 = CFrame.new(2.80000305, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7154.     var[421].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7155.  
  7156. var[422] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7157.     var[422].Name   = "Part"
  7158.     var[422].Archivable = true
  7159.     var[422].BrickColor = BrickColor.new('Sand red')
  7160.     var[422].Material   = 'WoodPlanks'
  7161.     var[422].Reflectance    = 0
  7162.     var[422].Transparency   = 0
  7163.     var[422].RotVelocity    = Vector3.new(0, 0, 0)
  7164.     var[422].Velocity   = Vector3.new(0, 0, 0)
  7165.     var[422].Anchored   = false
  7166.     var[422].CanCollide = true
  7167.     var[422].Locked = false
  7168.     var[422].Elasticity = 0.5
  7169.     var[422].Friction   = 0.30000001192093
  7170.     var[422].Size   = Vector3.new(0.399999857, 2.5999999, 0.600000024)
  7171.     var[422].FormFactor = 'Custom'
  7172.     var[422].Shape  = 'Block'
  7173.     var[422].BackSurface    = 'Smooth'
  7174.     var[422].FrontSurface   = 'Smooth'
  7175.     var[422].TopSurface = 'Smooth'
  7176.     var[422].BottomSurface  = 'Smooth'
  7177.     var[422].LeftSurface    = 'Smooth'
  7178.     var[422].RightSurface   = 'Smooth'
  7179.     var[422].CFrame = CFrame.new(-32.8000069, 9.69993782, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7180.     var[422]:MakeJoints()
  7181.  
  7182. var[423] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7183.     var[423].Name   = "Weld"
  7184.     var[423].Archivable = true
  7185.     var[423].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7186.     var[423].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7187.     var[423].C0 = CFrame.new(-2, -3.69999552, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7188.     var[423].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7189.  
  7190. var[424] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7191.     var[424].Name   = "Part"
  7192.     var[424].Archivable = true
  7193.     var[424].BrickColor = BrickColor.new('Sand red')
  7194.     var[424].Material   = 'WoodPlanks'
  7195.     var[424].Reflectance    = 0
  7196.     var[424].Transparency   = 0
  7197.     var[424].RotVelocity    = Vector3.new(0, 0, 0)
  7198.     var[424].Velocity   = Vector3.new(0, 0, 0)
  7199.     var[424].Anchored   = false
  7200.     var[424].CanCollide = true
  7201.     var[424].Locked = false
  7202.     var[424].Elasticity = 0.5
  7203.     var[424].Friction   = 0.30000001192093
  7204.     var[424].Size   = Vector3.new(0.399999857, 2.5999999, 0.600000024)
  7205.     var[424].FormFactor = 'Custom'
  7206.     var[424].Shape  = 'Block'
  7207.     var[424].BackSurface    = 'Smooth'
  7208.     var[424].FrontSurface   = 'Smooth'
  7209.     var[424].TopSurface = 'Smooth'
  7210.     var[424].BottomSurface  = 'Smooth'
  7211.     var[424].LeftSurface    = 'Smooth'
  7212.     var[424].RightSurface   = 'Smooth'
  7213.     var[424].CFrame = CFrame.new(-15.5999947, 9.69994259, 12.4999962, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7214.     var[424]:MakeJoints()
  7215.  
  7216. var[425] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7217.     var[425].Name   = "Weld"
  7218.     var[425].Archivable = true
  7219.     var[425].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7220.     var[425].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7221.     var[425].C0 = CFrame.new(2.20001221, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7222.     var[425].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7223.  
  7224. var[426] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7225.     var[426].Name   = "Part"
  7226.     var[426].Archivable = true
  7227.     var[426].BrickColor = BrickColor.new('Sand red')
  7228.     var[426].Material   = 'WoodPlanks'
  7229.     var[426].Reflectance    = 0
  7230.     var[426].Transparency   = 0
  7231.     var[426].RotVelocity    = Vector3.new(0, 0, 0)
  7232.     var[426].Velocity   = Vector3.new(0, 0, 0)
  7233.     var[426].Anchored   = false
  7234.     var[426].CanCollide = true
  7235.     var[426].Locked = false
  7236.     var[426].Elasticity = 0.5
  7237.     var[426].Friction   = 0.30000001192093
  7238.     var[426].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  7239.     var[426].FormFactor = 'Custom'
  7240.     var[426].Shape  = 'Block'
  7241.     var[426].BackSurface    = 'Smooth'
  7242.     var[426].FrontSurface   = 'Smooth'
  7243.     var[426].TopSurface = 'Smooth'
  7244.     var[426].BottomSurface  = 'Smooth'
  7245.     var[426].LeftSurface    = 'Smooth'
  7246.     var[426].RightSurface   = 'Smooth'
  7247.     var[426].CFrame = CFrame.new(-36.2000465, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7248.     var[426]:MakeJoints()
  7249.  
  7250. var[427] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7251.     var[427].Name   = "Weld"
  7252.     var[427].Archivable = true
  7253.     var[427].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7254.     var[427].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7255.     var[427].C0 = CFrame.new(2.49995422, -5.29999399, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7256.     var[427].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7257.  
  7258. var[428] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7259.     var[428].Name   = "Part"
  7260.     var[428].Archivable = true
  7261.     var[428].BrickColor = BrickColor.new('Sand red')
  7262.     var[428].Material   = 'WoodPlanks'
  7263.     var[428].Reflectance    = 0
  7264.     var[428].Transparency   = 0
  7265.     var[428].RotVelocity    = Vector3.new(0, 0, 0)
  7266.     var[428].Velocity   = Vector3.new(0, 0, 0)
  7267.     var[428].Anchored   = false
  7268.     var[428].CanCollide = true
  7269.     var[428].Locked = false
  7270.     var[428].Elasticity = 0.5
  7271.     var[428].Friction   = 0.30000001192093
  7272.     var[428].Size   = Vector3.new(6.80000019, 0.399999857, 1.39999998)
  7273.     var[428].FormFactor = 'Custom'
  7274.     var[428].Shape  = 'Block'
  7275.     var[428].BackSurface    = 'Smooth'
  7276.     var[428].FrontSurface   = 'Smooth'
  7277.     var[428].TopSurface = 'Smooth'
  7278.     var[428].BottomSurface  = 'Smooth'
  7279.     var[428].LeftSurface    = 'Smooth'
  7280.     var[428].RightSurface   = 'Smooth'
  7281.     var[428].CFrame = CFrame.new(-28.200016, 3.7999382, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7282.     var[428]:MakeJoints()
  7283.  
  7284. var[429] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7285.     var[429].Name   = "Weld"
  7286.     var[429].Archivable = true
  7287.     var[429].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7288.     var[429].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7289.     var[429].C0 = CFrame.new(1.20001221, -1.49999237, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7290.     var[429].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7291.  
  7292. var[430] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7293.     var[430].Name   = "Part"
  7294.     var[430].Archivable = true
  7295.     var[430].BrickColor = BrickColor.new('Sand red')
  7296.     var[430].Material   = 'WoodPlanks'
  7297.     var[430].Reflectance    = 0
  7298.     var[430].Transparency   = 0
  7299.     var[430].RotVelocity    = Vector3.new(0, 0, 0)
  7300.     var[430].Velocity   = Vector3.new(0, 0, 0)
  7301.     var[430].Anchored   = false
  7302.     var[430].CanCollide = true
  7303.     var[430].Locked = false
  7304.     var[430].Elasticity = 0.5
  7305.     var[430].Friction   = 0.30000001192093
  7306.     var[430].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  7307.     var[430].FormFactor = 'Custom'
  7308.     var[430].Shape  = 'Block'
  7309.     var[430].BackSurface    = 'Smooth'
  7310.     var[430].FrontSurface   = 'Smooth'
  7311.     var[430].TopSurface = 'Smooth'
  7312.     var[430].BottomSurface  = 'Smooth'
  7313.     var[430].LeftSurface    = 'Smooth'
  7314.     var[430].RightSurface   = 'Smooth'
  7315.     var[430].CFrame = CFrame.new(-34.8000069, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7316.     var[430]:MakeJoints()
  7317.  
  7318. var[431] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7319.     var[431].Name   = "Weld"
  7320.     var[431].Archivable = true
  7321.     var[431].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7322.     var[431].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7323.     var[431].C0 = CFrame.new(-3.8999939, 0, 7.29998779, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7324.     var[431].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7325.  
  7326. var[432] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7327.     var[432].Name   = "Part"
  7328.     var[432].Archivable = true
  7329.     var[432].BrickColor = BrickColor.new('Sand red')
  7330.     var[432].Material   = 'WoodPlanks'
  7331.     var[432].Reflectance    = 0
  7332.     var[432].Transparency   = 0
  7333.     var[432].RotVelocity    = Vector3.new(0, 0, 0)
  7334.     var[432].Velocity   = Vector3.new(0, 0, 0)
  7335.     var[432].Anchored   = false
  7336.     var[432].CanCollide = true
  7337.     var[432].Locked = false
  7338.     var[432].Elasticity = 0.5
  7339.     var[432].Friction   = 0.30000001192093
  7340.     var[432].Size   = Vector3.new(0.399999857, 2.5999999, 0.600000024)
  7341.     var[432].FormFactor = 'Custom'
  7342.     var[432].Shape  = 'Block'
  7343.     var[432].BackSurface    = 'Smooth'
  7344.     var[432].FrontSurface   = 'Smooth'
  7345.     var[432].TopSurface = 'Smooth'
  7346.     var[432].BottomSurface  = 'Smooth'
  7347.     var[432].LeftSurface    = 'Smooth'
  7348.     var[432].RightSurface   = 'Smooth'
  7349.     var[432].CFrame = CFrame.new(-29.4000282, 2.29994583, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7350.     var[432]:MakeJoints()
  7351.  
  7352. var[433] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7353.     var[433].Name   = "Weld"
  7354.     var[433].Archivable = true
  7355.     var[433].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7356.     var[433].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7357.     var[433].C0 = CFrame.new(2, 3.69999695, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7358.     var[433].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7359.  
  7360. var[434] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7361.     var[434].Name   = "Part"
  7362.     var[434].Archivable = true
  7363.     var[434].BrickColor = BrickColor.new('Sand red')
  7364.     var[434].Material   = 'WoodPlanks'
  7365.     var[434].Reflectance    = 0
  7366.     var[434].Transparency   = 0
  7367.     var[434].RotVelocity    = Vector3.new(0, 0, 0)
  7368.     var[434].Velocity   = Vector3.new(0, 0, 0)
  7369.     var[434].Anchored   = false
  7370.     var[434].CanCollide = true
  7371.     var[434].Locked = false
  7372.     var[434].Elasticity = 0.5
  7373.     var[434].Friction   = 0.30000001192093
  7374.     var[434].Size   = Vector3.new(29.6000004, 0.600000024, 0.600000024)
  7375.     var[434].FormFactor = 'Custom'
  7376.     var[434].Shape  = 'Block'
  7377.     var[434].BackSurface    = 'Smooth'
  7378.     var[434].FrontSurface   = 'Smooth'
  7379.     var[434].TopSurface = 'Smooth'
  7380.     var[434].BottomSurface  = 'Smooth'
  7381.     var[434].LeftSurface    = 'Smooth'
  7382.     var[434].RightSurface   = 'Smooth'
  7383.     var[434].CFrame = CFrame.new(-24.1999702, 11.2999372, -4.50000191, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994)
  7384.     var[434]:MakeJoints()
  7385.  
  7386. var[435] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7387.     var[435].Name   = "Weld"
  7388.     var[435].Archivable = true
  7389.     var[435].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7390.     var[435].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7391.     var[435].C0 = CFrame.new(0.999969482, -1.54117489, -4.13407135, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  7392.     var[435].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7393.  
  7394. var[436] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7395.     var[436].Name   = "Part"
  7396.     var[436].Archivable = true
  7397.     var[436].BrickColor = BrickColor.new('Sand red')
  7398.     var[436].Material   = 'WoodPlanks'
  7399.     var[436].Reflectance    = 0
  7400.     var[436].Transparency   = 0
  7401.     var[436].RotVelocity    = Vector3.new(0, 0, 0)
  7402.     var[436].Velocity   = Vector3.new(0, 0, 0)
  7403.     var[436].Anchored   = false
  7404.     var[436].CanCollide = true
  7405.     var[436].Locked = false
  7406.     var[436].Elasticity = 0.5
  7407.     var[436].Friction   = 0.30000001192093
  7408.     var[436].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  7409.     var[436].FormFactor = 'Custom'
  7410.     var[436].Shape  = 'Block'
  7411.     var[436].BackSurface    = 'Smooth'
  7412.     var[436].FrontSurface   = 'Smooth'
  7413.     var[436].TopSurface = 'Smooth'
  7414.     var[436].BottomSurface  = 'Smooth'
  7415.     var[436].LeftSurface    = 'Smooth'
  7416.     var[436].RightSurface   = 'Smooth'
  7417.     var[436].CFrame = CFrame.new(-19.4000435, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7418.     var[436]:MakeJoints()
  7419.  
  7420. var[437] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7421.     var[437].Name   = "Weld"
  7422.     var[437].Archivable = true
  7423.     var[437].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7424.     var[437].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7425.     var[437].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7426.     var[437].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7427.  
  7428. var[438] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7429.     var[438].Name   = "Part"
  7430.     var[438].Archivable = true
  7431.     var[438].BrickColor = BrickColor.new('Sand red')
  7432.     var[438].Material   = 'WoodPlanks'
  7433.     var[438].Reflectance    = 0
  7434.     var[438].Transparency   = 0
  7435.     var[438].RotVelocity    = Vector3.new(0, 0, 0)
  7436.     var[438].Velocity   = Vector3.new(0, 0, 0)
  7437.     var[438].Anchored   = false
  7438.     var[438].CanCollide = true
  7439.     var[438].Locked = false
  7440.     var[438].Elasticity = 0.5
  7441.     var[438].Friction   = 0.30000001192093
  7442.     var[438].Size   = Vector3.new(0.399999857, 2.5999999, 0.600000024)
  7443.     var[438].FormFactor = 'Custom'
  7444.     var[438].Shape  = 'Block'
  7445.     var[438].BackSurface    = 'Smooth'
  7446.     var[438].FrontSurface   = 'Smooth'
  7447.     var[438].TopSurface = 'Smooth'
  7448.     var[438].BottomSurface  = 'Smooth'
  7449.     var[438].LeftSurface    = 'Smooth'
  7450.     var[438].RightSurface   = 'Smooth'
  7451.     var[438].CFrame = CFrame.new(-17.8000069, 9.69994259, 12.4999962, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7452.     var[438]:MakeJoints()
  7453.  
  7454. var[439] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7455.     var[439].Name   = "Weld"
  7456.     var[439].Archivable = true
  7457.     var[439].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7458.     var[439].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7459.     var[439].C0 = CFrame.new(3.19998169, 3.0648737, 0.886764526, 1, 0, 0, 0, 0.832050323, 0.554700136, 0, -0.554700136, 0.832050323)
  7460.     var[439].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7461.  
  7462. var[440] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7463.     var[440].Name   = "Part"
  7464.     var[440].Archivable = true
  7465.     var[440].BrickColor = BrickColor.new('Sand red')
  7466.     var[440].Material   = 'WoodPlanks'
  7467.     var[440].Reflectance    = 0
  7468.     var[440].Transparency   = 0
  7469.     var[440].RotVelocity    = Vector3.new(0, 0, 0)
  7470.     var[440].Velocity   = Vector3.new(0, 0, 0)
  7471.     var[440].Anchored   = false
  7472.     var[440].CanCollide = true
  7473.     var[440].Locked = false
  7474.     var[440].Elasticity = 0.5
  7475.     var[440].Friction   = 0.30000001192093
  7476.     var[440].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  7477.     var[440].FormFactor = 'Custom'
  7478.     var[440].Shape  = 'Block'
  7479.     var[440].BackSurface    = 'Smooth'
  7480.     var[440].FrontSurface   = 'Smooth'
  7481.     var[440].TopSurface = 'Smooth'
  7482.     var[440].BottomSurface  = 'Smooth'
  7483.     var[440].LeftSurface    = 'Smooth'
  7484.     var[440].RightSurface   = 'Smooth'
  7485.     var[440].CFrame = CFrame.new(-26.6000404, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7486.     var[440]:MakeJoints()
  7487.  
  7488. var[441] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7489.     var[441].Name   = "Weld"
  7490.     var[441].Archivable = true
  7491.     var[441].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7492.     var[441].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7493.     var[441].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7494.     var[441].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7495.  
  7496. var[442] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7497.     var[442].Name   = "Part"
  7498.     var[442].Archivable = true
  7499.     var[442].BrickColor = BrickColor.new('Sand green')
  7500.     var[442].Material   = 'Granite'
  7501.     var[442].Reflectance    = 0
  7502.     var[442].Transparency   = 0
  7503.     var[442].RotVelocity    = Vector3.new(0, 0, 0)
  7504.     var[442].Velocity   = Vector3.new(0, 0, 0)
  7505.     var[442].Anchored   = false
  7506.     var[442].CanCollide = true
  7507.     var[442].Locked = false
  7508.     var[442].Elasticity = 0.5
  7509.     var[442].Friction   = 0.30000001192093
  7510.     var[442].Size   = Vector3.new(2.80000019, 0.400000006, 1.59999979)
  7511.     var[442].FormFactor = 'Custom'
  7512.     var[442].Shape  = 'Block'
  7513.     var[442].BackSurface    = 'Smooth'
  7514.     var[442].FrontSurface   = 'Smooth'
  7515.     var[442].TopSurface = 'Smooth'
  7516.     var[442].BottomSurface  = 'Smooth'
  7517.     var[442].LeftSurface    = 'Smooth'
  7518.     var[442].RightSurface   = 'Smooth'
  7519.     var[442].CFrame = CFrame.new(-28.2000008, 14.9836102, 8.28504467, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  7520.     var[442]:MakeJoints()
  7521.  
  7522. var[443] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7523.     var[443].Name   = "Weld"
  7524.     var[443].Archivable = true
  7525.     var[443].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7526.     var[443].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7527.     var[443].C0 = CFrame.new(0.5, 0, -1.1000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7528.     var[443].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7529.  
  7530. var[444] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7531.     var[444].Name   = "Part"
  7532.     var[444].Archivable = true
  7533.     var[444].BrickColor = BrickColor.new('Sand green')
  7534.     var[444].Material   = 'Granite'
  7535.     var[444].Reflectance    = 0
  7536.     var[444].Transparency   = 0
  7537.     var[444].RotVelocity    = Vector3.new(0, 0, 0)
  7538.     var[444].Velocity   = Vector3.new(0, 0, 0)
  7539.     var[444].Anchored   = false
  7540.     var[444].CanCollide = true
  7541.     var[444].Locked = false
  7542.     var[444].Elasticity = 0.5
  7543.     var[444].Friction   = 0.30000001192093
  7544.     var[444].Size   = Vector3.new(1.80000019, 0.400000006, 0.599999785)
  7545.     var[444].FormFactor = 'Custom'
  7546.     var[444].Shape  = 'Block'
  7547.     var[444].BackSurface    = 'Smooth'
  7548.     var[444].FrontSurface   = 'Smooth'
  7549.     var[444].TopSurface = 'Smooth'
  7550.     var[444].BottomSurface  = 'Smooth'
  7551.     var[444].LeftSurface    = 'Smooth'
  7552.     var[444].RightSurface   = 'Smooth'
  7553.     var[444].CFrame = CFrame.new(-28.7000008, 14.3734369, 9.20030499, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  7554.     var[444]:MakeJoints()
  7555.  
  7556. var[445] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7557.     var[445].Name   = "Weld"
  7558.     var[445].Archivable = true
  7559.     var[445].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7560.     var[445].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7561.     var[445].C0 = CFrame.new(-1.30000305, -3.81469727e-006, 2.69999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7562.     var[445].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7563.  
  7564. var[446] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
  7565.     var[446].Name   = "Wedge"
  7566.     var[446].Archivable = true
  7567.     var[446].BrickColor = BrickColor.new('Sand red')
  7568.     var[446].Material   = 'WoodPlanks'
  7569.     var[446].Reflectance    = 0
  7570.     var[446].Transparency   = 0
  7571.     var[446].RotVelocity    = Vector3.new(0, 0, 0)
  7572.     var[446].Velocity   = Vector3.new(0, 0, 0)
  7573.     var[446].Anchored   = false
  7574.     var[446].CanCollide = true
  7575.     var[446].Locked = false
  7576.     var[446].Elasticity = 0.5
  7577.     var[446].Friction   = 0.30000001192093
  7578.     var[446].Size   = Vector3.new(0.799999952, 6, 9)
  7579.     var[446].BackSurface    = 'Smooth'
  7580.     var[446].FrontSurface   = 'Smooth'
  7581.     var[446].TopSurface = 'Smooth'
  7582.     var[446].BottomSurface  = 'Smooth'
  7583.     var[446].LeftSurface    = 'Smooth'
  7584.     var[446].RightSurface   = 'Smooth'
  7585.     var[446].CFrame = CFrame.new(-38.8000069, 14.5999393, 8.50001717, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7586.     var[446]:MakeJoints()
  7587.  
  7588. var[447] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
  7589.     var[447].Name   = "Weld"
  7590.     var[447].Archivable = true
  7591.     var[447].Part0  = game['Workspace']['DilapidatedHouse']['Wedge']
  7592.     var[447].Part1  = game['Workspace']['DilapidatedHouse']['Wedge']
  7593.     var[447].C0 = CFrame.new(3.05175781e-005, -7.62939453e-006, 9.00003052, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7594.     var[447].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7595.  
  7596. var[448] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
  7597.     var[448].Name   = "Wedge"
  7598.     var[448].Archivable = true
  7599.     var[448].BrickColor = BrickColor.new('Sand red')
  7600.     var[448].Material   = 'WoodPlanks'
  7601.     var[448].Reflectance    = 0
  7602.     var[448].Transparency   = 0
  7603.     var[448].RotVelocity    = Vector3.new(0, 0, 0)
  7604.     var[448].Velocity   = Vector3.new(0, 0, 0)
  7605.     var[448].Anchored   = false
  7606.     var[448].CanCollide = true
  7607.     var[448].Locked = false
  7608.     var[448].Elasticity = 0.5
  7609.     var[448].Friction   = 0.30000001192093
  7610.     var[448].Size   = Vector3.new(0.799999952, 6, 9)
  7611.     var[448].BackSurface    = 'Smooth'
  7612.     var[448].FrontSurface   = 'Smooth'
  7613.     var[448].TopSurface = 'Smooth'
  7614.     var[448].BottomSurface  = 'Smooth'
  7615.     var[448].LeftSurface    = 'Smooth'
  7616.     var[448].RightSurface   = 'Smooth'
  7617.     var[448].CFrame = CFrame.new(-38.8000374, 14.5999317, -0.500013828, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7618.     var[448]:MakeJoints()
  7619.  
  7620. var[449] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
  7621.     var[449].Name   = "Weld"
  7622.     var[449].Archivable = true
  7623.     var[449].Part0  = game['Workspace']['DilapidatedHouse']['Wedge']
  7624.     var[449].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7625.     var[449].C0 = CFrame.new(0.100036621, -8.59998894, 3.30000305, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7626.     var[449].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7627.  
  7628. var[450] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7629.     var[450].Name   = "Part"
  7630.     var[450].Archivable = true
  7631.     var[450].BrickColor = BrickColor.new('Sand green')
  7632.     var[450].Material   = 'Granite'
  7633.     var[450].Reflectance    = 0
  7634.     var[450].Transparency   = 0
  7635.     var[450].RotVelocity    = Vector3.new(0, 0, 0)
  7636.     var[450].Velocity   = Vector3.new(0, 0, 0)
  7637.     var[450].Anchored   = false
  7638.     var[450].CanCollide = true
  7639.     var[450].Locked = false
  7640.     var[450].Elasticity = 0.5
  7641.     var[450].Friction   = 0.30000001192093
  7642.     var[450].Size   = Vector3.new(32, 0.400000006, 2.39999938)
  7643.     var[450].FormFactor = 'Custom'
  7644.     var[450].Shape  = 'Block'
  7645.     var[450].BackSurface    = 'Smooth'
  7646.     var[450].FrontSurface   = 'Smooth'
  7647.     var[450].TopSurface = 'Smooth'
  7648.     var[450].BottomSurface  = 'Smooth'
  7649.     var[450].LeftSurface    = 'Smooth'
  7650.     var[450].RightSurface   = 'Smooth'
  7651.     var[450].CFrame = CFrame.new(-24.2000008, 11.8772869, 12.9445324, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  7652.     var[450]:MakeJoints()
  7653.  
  7654. var[451] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7655.     var[451].Name   = "Weld"
  7656.     var[451].Archivable = true
  7657.     var[451].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7658.     var[451].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7659.     var[451].C0 = CFrame.new(-1.20001221, 3.81469727e-006, 1.90000916, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7660.     var[451].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7661.  
  7662. var[452] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7663.     var[452].Name   = "Part"
  7664.     var[452].Archivable = true
  7665.     var[452].BrickColor = BrickColor.new('Sand green')
  7666.     var[452].Material   = 'Granite'
  7667.     var[452].Reflectance    = 0
  7668.     var[452].Transparency   = 0
  7669.     var[452].RotVelocity    = Vector3.new(0, 0, 0)
  7670.     var[452].Velocity   = Vector3.new(0, 0, 0)
  7671.     var[452].Anchored   = false
  7672.     var[452].CanCollide = true
  7673.     var[452].Locked = false
  7674.     var[452].Elasticity = 0.5
  7675.     var[452].Friction   = 0.30000001192093
  7676.     var[452].Size   = Vector3.new(0.800000131, 0.400000006, 1.39999986)
  7677.     var[452].FormFactor = 'Custom'
  7678.     var[452].Shape  = 'Block'
  7679.     var[452].BackSurface    = 'Smooth'
  7680.     var[452].FrontSurface   = 'Smooth'
  7681.     var[452].TopSurface = 'Smooth'
  7682.     var[452].BottomSurface  = 'Smooth'
  7683.     var[452].LeftSurface    = 'Smooth'
  7684.     var[452].RightSurface   = 'Smooth'
  7685.     var[452].CFrame = CFrame.new(-22.9999886, 12.9312258, 11.3636312, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  7686.     var[452]:MakeJoints()
  7687.  
  7688. var[453] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7689.     var[453].Name   = "Weld"
  7690.     var[453].Archivable = true
  7691.     var[453].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7692.     var[453].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7693.     var[453].C0 = CFrame.new(-0.899993896, 0, 0.400001526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7694.     var[453].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7695.  
  7696. var[454] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7697.     var[454].Name   = "Part"
  7698.     var[454].Archivable = true
  7699.     var[454].BrickColor = BrickColor.new('Sand green')
  7700.     var[454].Material   = 'Granite'
  7701.     var[454].Reflectance    = 0
  7702.     var[454].Transparency   = 0
  7703.     var[454].RotVelocity    = Vector3.new(0, 0, 0)
  7704.     var[454].Velocity   = Vector3.new(0, 0, 0)
  7705.     var[454].Anchored   = false
  7706.     var[454].CanCollide = true
  7707.     var[454].Locked = false
  7708.     var[454].Elasticity = 0.5
  7709.     var[454].Friction   = 0.30000001192093
  7710.     var[454].Size   = Vector3.new(1.00000012, 0.400000006, 2.19999981)
  7711.     var[454].FormFactor = 'Custom'
  7712.     var[454].Shape  = 'Block'
  7713.     var[454].BackSurface    = 'Smooth'
  7714.     var[454].FrontSurface   = 'Smooth'
  7715.     var[454].TopSurface = 'Smooth'
  7716.     var[454].BottomSurface  = 'Smooth'
  7717.     var[454].LeftSurface    = 'Smooth'
  7718.     var[454].RightSurface   = 'Smooth'
  7719.     var[454].CFrame = CFrame.new(-22.0999947, 13.1531067, 11.0308094, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  7720.     var[454]:MakeJoints()
  7721.  
  7722. var[455] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7723.     var[455].Name   = "Weld"
  7724.     var[455].Archivable = true
  7725.     var[455].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7726.     var[455].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7727.     var[455].C0 = CFrame.new(-1.1000061, -7.62939453e-006, -0.699989319, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7728.     var[455].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7729.  
  7730. var[456] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7731.     var[456].Name   = "Part"
  7732.     var[456].Archivable = true
  7733.     var[456].BrickColor = BrickColor.new('Sand green')
  7734.     var[456].Material   = 'Granite'
  7735.     var[456].Reflectance    = 0
  7736.     var[456].Transparency   = 0
  7737.     var[456].RotVelocity    = Vector3.new(0, 0, 0)
  7738.     var[456].Velocity   = Vector3.new(0, 0, 0)
  7739.     var[456].Anchored   = false
  7740.     var[456].CanCollide = true
  7741.     var[456].Locked = false
  7742.     var[456].Elasticity = 0.5
  7743.     var[456].Friction   = 0.30000001192093
  7744.     var[456].Size   = Vector3.new(4.4000001, 0.400000006, 0.799999714)
  7745.     var[456].FormFactor = 'Custom'
  7746.     var[456].Shape  = 'Block'
  7747.     var[456].BackSurface    = 'Smooth'
  7748.     var[456].FrontSurface   = 'Smooth'
  7749.     var[456].TopSurface = 'Smooth'
  7750.     var[456].BottomSurface  = 'Smooth'
  7751.     var[456].LeftSurface    = 'Smooth'
  7752.     var[456].RightSurface   = 'Smooth'
  7753.     var[456].CFrame = CFrame.new(-27.3999977, 15.8711224, 6.95376921, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  7754.     var[456]:MakeJoints()
  7755.  
  7756. var[457] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7757.     var[457].Name   = "Weld"
  7758.     var[457].Archivable = true
  7759.     var[457].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7760.     var[457].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7761.     var[457].C0 = CFrame.new(-3.19995117, -5.44192123, -0.0779418945, 1, 0, 0, 0, 0.832050323, -0.554700136, 0, 0.554700136, 0.832050323)
  7762.     var[457].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7763.  
  7764. var[458] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7765.     var[458].Name   = "Part"
  7766.     var[458].Archivable = true
  7767.     var[458].BrickColor = BrickColor.new('Sand green')
  7768.     var[458].Material   = 'Granite'
  7769.     var[458].Reflectance    = 0
  7770.     var[458].Transparency   = 0
  7771.     var[458].RotVelocity    = Vector3.new(0, 0, 0)
  7772.     var[458].Velocity   = Vector3.new(0, 0, 0)
  7773.     var[458].Anchored   = false
  7774.     var[458].CanCollide = true
  7775.     var[458].Locked = false
  7776.     var[458].Elasticity = 0.5
  7777.     var[458].Friction   = 0.30000001192093
  7778.     var[458].Size   = Vector3.new(1.20000017, 0.400000006, 0.799999833)
  7779.     var[458].FormFactor = 'Custom'
  7780.     var[458].Shape  = 'Block'
  7781.     var[458].BackSurface    = 'Smooth'
  7782.     var[458].FrontSurface   = 'Smooth'
  7783.     var[458].TopSurface = 'Smooth'
  7784.     var[458].BottomSurface  = 'Smooth'
  7785.     var[458].LeftSurface    = 'Smooth'
  7786.     var[458].RightSurface   = 'Smooth'
  7787.     var[458].CFrame = CFrame.new(-20.9999886, 12.7648163, 11.6132317, -1, 0, 0, 0, 0.832050323, 0.554700136, -0, 0.554700136, -0.832050323)
  7788.     var[458]:MakeJoints()
  7789.  
  7790. var[459] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7791.     var[459].Name   = "Weld"
  7792.     var[459].Archivable = true
  7793.     var[459].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7794.     var[459].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7795.     var[459].C0 = CFrame.new(-6.39997864, -0.5, 3.59996796, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  7796.     var[459].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7797.  
  7798. var[460] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7799.     var[460].Name   = "Part"
  7800.     var[460].Archivable = true
  7801.     var[460].BrickColor = BrickColor.new('Sand red')
  7802.     var[460].Material   = 'WoodPlanks'
  7803.     var[460].Reflectance    = 0
  7804.     var[460].Transparency   = 0
  7805.     var[460].RotVelocity    = Vector3.new(0, 0, 0)
  7806.     var[460].Velocity   = Vector3.new(0, 0, 0)
  7807.     var[460].Anchored   = false
  7808.     var[460].CanCollide = true
  7809.     var[460].Locked = false
  7810.     var[460].Elasticity = 0.5
  7811.     var[460].Friction   = 0.30000001192093
  7812.     var[460].Size   = Vector3.new(0.399999857, 4, 1.39999998)
  7813.     var[460].FormFactor = 'Custom'
  7814.     var[460].Shape  = 'Block'
  7815.     var[460].BackSurface    = 'Smooth'
  7816.     var[460].FrontSurface   = 'Smooth'
  7817.     var[460].TopSurface = 'Smooth'
  7818.     var[460].BottomSurface  = 'Smooth'
  7819.     var[460].LeftSurface    = 'Smooth'
  7820.     var[460].RightSurface   = 'Smooth'
  7821.     var[460].CFrame = CFrame.new(-25.0000191, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7822.     var[460]:MakeJoints()
  7823.  
  7824. var[461] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7825.     var[461].Name   = "Weld"
  7826.     var[461].Archivable = true
  7827.     var[461].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7828.     var[461].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7829.     var[461].C0 = CFrame.new(-0.799972534, -5.49999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7830.     var[461].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7831.  
  7832. var[462] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7833.     var[462].Name   = "Part"
  7834.     var[462].Archivable = true
  7835.     var[462].BrickColor = BrickColor.new('Sand red')
  7836.     var[462].Material   = 'WoodPlanks'
  7837.     var[462].Reflectance    = 0
  7838.     var[462].Transparency   = 0
  7839.     var[462].RotVelocity    = Vector3.new(0, 0, 0)
  7840.     var[462].Velocity   = Vector3.new(0, 0, 0)
  7841.     var[462].Anchored   = false
  7842.     var[462].CanCollide = true
  7843.     var[462].Locked = false
  7844.     var[462].Elasticity = 0.5
  7845.     var[462].Friction   = 0.30000001192093
  7846.     var[462].Size   = Vector3.new(0.399999857, 2.5999999, 0.600000024)
  7847.     var[462].FormFactor = 'Custom'
  7848.     var[462].Shape  = 'Block'
  7849.     var[462].BackSurface    = 'Smooth'
  7850.     var[462].FrontSurface   = 'Smooth'
  7851.     var[462].TopSurface = 'Smooth'
  7852.     var[462].BottomSurface  = 'Smooth'
  7853.     var[462].LeftSurface    = 'Smooth'
  7854.     var[462].RightSurface   = 'Smooth'
  7855.     var[462].CFrame = CFrame.new(-29.4000282, 9.69993782, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7856.     var[462]:MakeJoints()
  7857.  
  7858. var[463] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7859.     var[463].Name   = "Weld"
  7860.     var[463].Archivable = true
  7861.     var[463].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7862.     var[463].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7863.     var[463].C0 = CFrame.new(2, -3.69999552, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7864.     var[463].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7865.  
  7866. var[464] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7867.     var[464].Name   = "Part"
  7868.     var[464].Archivable = true
  7869.     var[464].BrickColor = BrickColor.new('Sand red')
  7870.     var[464].Material   = 'WoodPlanks'
  7871.     var[464].Reflectance    = 0
  7872.     var[464].Transparency   = 0
  7873.     var[464].RotVelocity    = Vector3.new(0, 0, 0)
  7874.     var[464].Velocity   = Vector3.new(0, 0, 0)
  7875.     var[464].Anchored   = false
  7876.     var[464].CanCollide = true
  7877.     var[464].Locked = false
  7878.     var[464].Elasticity = 0.5
  7879.     var[464].Friction   = 0.30000001192093
  7880.     var[464].Size   = Vector3.new(0.399999857, 4, 1.39999998)
  7881.     var[464].FormFactor = 'Custom'
  7882.     var[464].Shape  = 'Block'
  7883.     var[464].BackSurface    = 'Smooth'
  7884.     var[464].FrontSurface   = 'Smooth'
  7885.     var[464].TopSurface = 'Smooth'
  7886.     var[464].BottomSurface  = 'Smooth'
  7887.     var[464].LeftSurface    = 'Smooth'
  7888.     var[464].RightSurface   = 'Smooth'
  7889.     var[464].CFrame = CFrame.new(-31.4000282, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7890.     var[464]:MakeJoints()
  7891.  
  7892. var[465] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7893.     var[465].Name   = "Weld"
  7894.     var[465].Archivable = true
  7895.     var[465].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7896.     var[465].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7897.     var[465].C0 = CFrame.new(-7.19998169, -5.49999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7898.     var[465].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7899.  
  7900. var[466] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7901.     var[466].Name   = "Part"
  7902.     var[466].Archivable = true
  7903.     var[466].BrickColor = BrickColor.new('Sand red')
  7904.     var[466].Material   = 'WoodPlanks'
  7905.     var[466].Reflectance    = 0
  7906.     var[466].Transparency   = 0
  7907.     var[466].RotVelocity    = Vector3.new(0, 0, 0)
  7908.     var[466].Velocity   = Vector3.new(0, 0, 0)
  7909.     var[466].Anchored   = false
  7910.     var[466].CanCollide = true
  7911.     var[466].Locked = false
  7912.     var[466].Elasticity = 0.5
  7913.     var[466].Friction   = 0.30000001192093
  7914.     var[466].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  7915.     var[466].FormFactor = 'Custom'
  7916.     var[466].Shape  = 'Block'
  7917.     var[466].BackSurface    = 'Smooth'
  7918.     var[466].FrontSurface   = 'Smooth'
  7919.     var[466].TopSurface = 'Smooth'
  7920.     var[466].BottomSurface  = 'Smooth'
  7921.     var[466].LeftSurface    = 'Smooth'
  7922.     var[466].RightSurface   = 'Smooth'
  7923.     var[466].CFrame = CFrame.new(-21.8000526, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7924.     var[466]:MakeJoints()
  7925.  
  7926. var[467] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7927.     var[467].Name   = "Weld"
  7928.     var[467].Archivable = true
  7929.     var[467].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7930.     var[467].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7931.     var[467].C0 = CFrame.new(2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7932.     var[467].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7933.  
  7934. var[468] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7935.     var[468].Name   = "Part"
  7936.     var[468].Archivable = true
  7937.     var[468].BrickColor = BrickColor.new('Sand red')
  7938.     var[468].Material   = 'WoodPlanks'
  7939.     var[468].Reflectance    = 0
  7940.     var[468].Transparency   = 0
  7941.     var[468].RotVelocity    = Vector3.new(0, 0, 0)
  7942.     var[468].Velocity   = Vector3.new(0, 0, 0)
  7943.     var[468].Anchored   = false
  7944.     var[468].CanCollide = true
  7945.     var[468].Locked = false
  7946.     var[468].Elasticity = 0.5
  7947.     var[468].Friction   = 0.30000001192093
  7948.     var[468].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  7949.     var[468].FormFactor = 'Custom'
  7950.     var[468].Shape  = 'Block'
  7951.     var[468].BackSurface    = 'Smooth'
  7952.     var[468].FrontSurface   = 'Smooth'
  7953.     var[468].TopSurface = 'Smooth'
  7954.     var[468].BottomSurface  = 'Smooth'
  7955.     var[468].LeftSurface    = 'Smooth'
  7956.     var[468].RightSurface   = 'Smooth'
  7957.     var[468].CFrame = CFrame.new(-24.2000465, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7958.     var[468]:MakeJoints()
  7959.  
  7960. var[469] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7961.     var[469].Name   = "Weld"
  7962.     var[469].Archivable = true
  7963.     var[469].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7964.     var[469].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  7965.     var[469].C0 = CFrame.new(-6.6000061, -0.400001526, 2.59999084, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7966.     var[469].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7967.  
  7968. var[470] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  7969.     var[470].Name   = "Part"
  7970.     var[470].Archivable = true
  7971.     var[470].BrickColor = BrickColor.new('Sand red')
  7972.     var[470].Material   = 'WoodPlanks'
  7973.     var[470].Reflectance    = 0
  7974.     var[470].Transparency   = 0
  7975.     var[470].RotVelocity    = Vector3.new(0, 0, 0)
  7976.     var[470].Velocity   = Vector3.new(0, 0, 0)
  7977.     var[470].Anchored   = false
  7978.     var[470].CanCollide = true
  7979.     var[470].Locked = false
  7980.     var[470].Elasticity = 0.5
  7981.     var[470].Friction   = 0.30000001192093
  7982.     var[470].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  7983.     var[470].FormFactor = 'Custom'
  7984.     var[470].Shape  = 'Block'
  7985.     var[470].BackSurface    = 'Smooth'
  7986.     var[470].FrontSurface   = 'Smooth'
  7987.     var[470].TopSurface = 'Smooth'
  7988.     var[470].BottomSurface  = 'Smooth'
  7989.     var[470].LeftSurface    = 'Smooth'
  7990.     var[470].RightSurface   = 'Smooth'
  7991.     var[470].CFrame = CFrame.new(-38.7000008, 5.99994278, 2.79998922, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  7992.     var[470]:MakeJoints()
  7993.  
  7994. var[471] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  7995.     var[471].Name   = "Weld"
  7996.     var[471].Archivable = true
  7997.     var[471].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  7998.     var[471].Part1  = game['Workspace']['DilapidatedHouse']['Base']
  7999.     var[471].C0 = CFrame.new(-14.5, -5.49999571, -1.20001984, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8000.     var[471].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8001.  
  8002. var[472] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8003.     var[472].Name   = "Part"
  8004.     var[472].Archivable = true
  8005.     var[472].BrickColor = BrickColor.new('Sand red')
  8006.     var[472].Material   = 'WoodPlanks'
  8007.     var[472].Reflectance    = 0
  8008.     var[472].Transparency   = 0
  8009.     var[472].RotVelocity    = Vector3.new(0, 0, 0)
  8010.     var[472].Velocity   = Vector3.new(0, 0, 0)
  8011.     var[472].Anchored   = false
  8012.     var[472].CanCollide = true
  8013.     var[472].Locked = false
  8014.     var[472].Elasticity = 0.5
  8015.     var[472].Friction   = 0.30000001192093
  8016.     var[472].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  8017.     var[472].FormFactor = 'Custom'
  8018.     var[472].Shape  = 'Block'
  8019.     var[472].BackSurface    = 'Smooth'
  8020.     var[472].FrontSurface   = 'Smooth'
  8021.     var[472].TopSurface = 'Smooth'
  8022.     var[472].BottomSurface  = 'Smooth'
  8023.     var[472].LeftSurface    = 'Smooth'
  8024.     var[472].RightSurface   = 'Smooth'
  8025.     var[472].CFrame = CFrame.new(-9.70000076, 5.99994278, 12.0000324, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8026.     var[472]:MakeJoints()
  8027.  
  8028. var[473] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8029.     var[473].Name   = "Weld"
  8030.     var[473].Archivable = true
  8031.     var[473].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8032.     var[473].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8033.     var[473].C0 = CFrame.new(-0.5, 0, 0.499969482, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8034.     var[473].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8035.  
  8036. var[474] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8037.     var[474].Name   = "Part"
  8038.     var[474].Archivable = true
  8039.     var[474].BrickColor = BrickColor.new('Sand red')
  8040.     var[474].Material   = 'WoodPlanks'
  8041.     var[474].Reflectance    = 0
  8042.     var[474].Transparency   = 0
  8043.     var[474].RotVelocity    = Vector3.new(0, 0, 0)
  8044.     var[474].Velocity   = Vector3.new(0, 0, 0)
  8045.     var[474].Anchored   = false
  8046.     var[474].CanCollide = true
  8047.     var[474].Locked = false
  8048.     var[474].Elasticity = 0.5
  8049.     var[474].Friction   = 0.30000001192093
  8050.     var[474].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  8051.     var[474].FormFactor = 'Custom'
  8052.     var[474].Shape  = 'Block'
  8053.     var[474].BackSurface    = 'Smooth'
  8054.     var[474].FrontSurface   = 'Smooth'
  8055.     var[474].TopSurface = 'Smooth'
  8056.     var[474].BottomSurface  = 'Smooth'
  8057.     var[474].LeftSurface    = 'Smooth'
  8058.     var[474].RightSurface   = 'Smooth'
  8059.     var[474].CFrame = CFrame.new(-9.70000076, 5.99994278, 10.0000172, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8060.     var[474]:MakeJoints()
  8061.  
  8062. var[475] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8063.     var[475].Name   = "Weld"
  8064.     var[475].Archivable = true
  8065.     var[475].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8066.     var[475].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8067.     var[475].C0 = CFrame.new(0.399993896, 0, 0.0999908447, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8068.     var[475].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8069.  
  8070. var[476] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8071.     var[476].Name   = "Part"
  8072.     var[476].Archivable = true
  8073.     var[476].BrickColor = BrickColor.new('Brick yellow')
  8074.     var[476].Material   = 'WoodPlanks'
  8075.     var[476].Reflectance    = 0
  8076.     var[476].Transparency   = 0
  8077.     var[476].RotVelocity    = Vector3.new(0, 0, 0)
  8078.     var[476].Velocity   = Vector3.new(0, 0, 0)
  8079.     var[476].Anchored   = false
  8080.     var[476].CanCollide = true
  8081.     var[476].Locked = false
  8082.     var[476].Elasticity = 0.5
  8083.     var[476].Friction   = 0.30000001192093
  8084.     var[476].Size   = Vector3.new(0.200000003, 4.80000019, 4.60000038)
  8085.     var[476].FormFactor = 'Custom'
  8086.     var[476].Shape  = 'Block'
  8087.     var[476].BackSurface    = 'Smooth'
  8088.     var[476].FrontSurface   = 'Smooth'
  8089.     var[476].TopSurface = 'Smooth'
  8090.     var[476].BottomSurface  = 'Smooth'
  8091.     var[476].LeftSurface    = 'Smooth'
  8092.     var[476].RightSurface   = 'Smooth'
  8093.     var[476].CFrame = CFrame.new(-10.1000099, 5.99994278, -1.69999552, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8094.     var[476]:MakeJoints()
  8095.  
  8096. var[477] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8097.     var[477].Name   = "Weld"
  8098.     var[477].Archivable = true
  8099.     var[477].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8100.     var[477].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8101.     var[477].C0 = CFrame.new(0.400039673, 0, -0.299987793, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8102.     var[477].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8103.  
  8104. var[478] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8105.     var[478].Name   = "Part"
  8106.     var[478].Archivable = true
  8107.     var[478].BrickColor = BrickColor.new('Brick yellow')
  8108.     var[478].Material   = 'WoodPlanks'
  8109.     var[478].Reflectance    = 0
  8110.     var[478].Transparency   = 0
  8111.     var[478].RotVelocity    = Vector3.new(0, 0, 0)
  8112.     var[478].Velocity   = Vector3.new(0, 0, 0)
  8113.     var[478].Anchored   = false
  8114.     var[478].CanCollide = true
  8115.     var[478].Locked = false
  8116.     var[478].Elasticity = 0.5
  8117.     var[478].Friction   = 0.30000001192093
  8118.     var[478].Size   = Vector3.new(0.200000003, 0.800000191, 4.60000038)
  8119.     var[478].FormFactor = 'Custom'
  8120.     var[478].Shape  = 'Block'
  8121.     var[478].BackSurface    = 'Smooth'
  8122.     var[478].FrontSurface   = 'Smooth'
  8123.     var[478].TopSurface = 'Smooth'
  8124.     var[478].BottomSurface  = 'Smooth'
  8125.     var[478].LeftSurface    = 'Smooth'
  8126.     var[478].RightSurface   = 'Smooth'
  8127.     var[478].CFrame = CFrame.new(-10.1000099, 3.99994278, 9.69999886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8128.     var[478]:MakeJoints()
  8129.  
  8130. var[479] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8131.     var[479].Name   = "Weld"
  8132.     var[479].Archivable = true
  8133.     var[479].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8134.     var[479].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8135.     var[479].C0 = CFrame.new(0, 0.699996948, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8136.     var[479].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8137.  
  8138. var[480] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8139.     var[480].Name   = "Part"
  8140.     var[480].Archivable = true
  8141.     var[480].BrickColor = BrickColor.new('Sand red')
  8142.     var[480].Material   = 'WoodPlanks'
  8143.     var[480].Reflectance    = 0
  8144.     var[480].Transparency   = 0
  8145.     var[480].RotVelocity    = Vector3.new(0, 0, 0)
  8146.     var[480].Velocity   = Vector3.new(0, 0, 0)
  8147.     var[480].Anchored   = false
  8148.     var[480].CanCollide = true
  8149.     var[480].Locked = false
  8150.     var[480].Elasticity = 0.5
  8151.     var[480].Friction   = 0.30000001192093
  8152.     var[480].Size   = Vector3.new(0.399999976, 8.20000076, 0.600000024)
  8153.     var[480].FormFactor = 'Custom'
  8154.     var[480].Shape  = 'Block'
  8155.     var[480].BackSurface    = 'Smooth'
  8156.     var[480].FrontSurface   = 'Smooth'
  8157.     var[480].TopSurface = 'Smooth'
  8158.     var[480].BottomSurface  = 'Smooth'
  8159.     var[480].LeftSurface    = 'Smooth'
  8160.     var[480].RightSurface   = 'Smooth'
  8161.     var[480].CFrame = CFrame.new(-25.0000038, 4.49994278, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8162.     var[480]:MakeJoints()
  8163.  
  8164. var[481] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8165.     var[481].Name   = "Weld"
  8166.     var[481].Archivable = true
  8167.     var[481].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8168.     var[481].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8169.     var[481].C0 = CFrame.new(0.5, 0.400001526, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8170.     var[481].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8171.  
  8172. var[482] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8173.     var[482].Name   = "Part"
  8174.     var[482].Archivable = true
  8175.     var[482].BrickColor = BrickColor.new('Sand red')
  8176.     var[482].Material   = 'WoodPlanks'
  8177.     var[482].Reflectance    = 0
  8178.     var[482].Transparency   = 0
  8179.     var[482].RotVelocity    = Vector3.new(0, 0, 0)
  8180.     var[482].Velocity   = Vector3.new(0, 0, 0)
  8181.     var[482].Anchored   = false
  8182.     var[482].CanCollide = true
  8183.     var[482].Locked = false
  8184.     var[482].Elasticity = 0.5
  8185.     var[482].Friction   = 0.30000001192093
  8186.     var[482].Size   = Vector3.new(7.80000114, 0.200000003, 5.59999943)
  8187.     var[482].FormFactor = 'Custom'
  8188.     var[482].Shape  = 'Block'
  8189.     var[482].BackSurface    = 'Smooth'
  8190.     var[482].FrontSurface   = 'Smooth'
  8191.     var[482].TopSurface = 'Smooth'
  8192.     var[482].BottomSurface  = 'Smooth'
  8193.     var[482].LeftSurface    = 'Smooth'
  8194.     var[482].RightSurface   = 'Smooth'
  8195.     var[482].CFrame = CFrame.new(-13.9000435, 0.899948478, 2.59999228, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8196.     var[482]:MakeJoints()
  8197.  
  8198. var[483] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8199.     var[483].Name   = "Weld"
  8200.     var[483].Archivable = true
  8201.     var[483].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8202.     var[483].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8203.     var[483].C0 = CFrame.new(0.699996948, -0.400001526, -1.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8204.     var[483].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8205.  
  8206. var[484] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8207.     var[484].Name   = "Part"
  8208.     var[484].Archivable = true
  8209.     var[484].BrickColor = BrickColor.new('Sand red')
  8210.     var[484].Material   = 'WoodPlanks'
  8211.     var[484].Reflectance    = 0
  8212.     var[484].Transparency   = 0
  8213.     var[484].RotVelocity    = Vector3.new(0, 0, 0)
  8214.     var[484].Velocity   = Vector3.new(0, 0, 0)
  8215.     var[484].Anchored   = false
  8216.     var[484].CanCollide = true
  8217.     var[484].Locked = false
  8218.     var[484].Elasticity = 0.5
  8219.     var[484].Friction   = 0.30000001192093
  8220.     var[484].Size   = Vector3.new(0.399999619, 0.600000024, 8)
  8221.     var[484].FormFactor = 'Custom'
  8222.     var[484].Shape  = 'Block'
  8223.     var[484].BackSurface    = 'Smooth'
  8224.     var[484].FrontSurface   = 'Smooth'
  8225.     var[484].TopSurface = 'Smooth'
  8226.     var[484].BottomSurface  = 'Smooth'
  8227.     var[484].LeftSurface    = 'Smooth'
  8228.     var[484].RightSurface   = 'Smooth'
  8229.     var[484].CFrame = CFrame.new(-23.2000008, 9.75876236, -8.63407326, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  8230.     var[484]:MakeJoints()
  8231.  
  8232. var[485] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8233.     var[485].Name   = "Weld"
  8234.     var[485].Archivable = true
  8235.     var[485].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8236.     var[485].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8237.     var[485].C0 = CFrame.new(1.80000305, -4.70071793, 3.02035522, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
  8238.     var[485].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8239.  
  8240. var[486] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8241.     var[486].Name   = "Part"
  8242.     var[486].Archivable = true
  8243.     var[486].BrickColor = BrickColor.new('Brick yellow')
  8244.     var[486].Material   = 'WoodPlanks'
  8245.     var[486].Reflectance    = 0
  8246.     var[486].Transparency   = 0
  8247.     var[486].RotVelocity    = Vector3.new(0, 0, 0)
  8248.     var[486].Velocity   = Vector3.new(0, 0, 0)
  8249.     var[486].Anchored   = false
  8250.     var[486].CanCollide = true
  8251.     var[486].Locked = false
  8252.     var[486].Elasticity = 0.5
  8253.     var[486].Friction   = 0.30000001192093
  8254.     var[486].Size   = Vector3.new(0.200000003, 2.60000038, 16)
  8255.     var[486].FormFactor = 'Custom'
  8256.     var[486].Shape  = 'Block'
  8257.     var[486].BackSurface    = 'Smooth'
  8258.     var[486].FrontSurface   = 'Smooth'
  8259.     var[486].TopSurface = 'Smooth'
  8260.     var[486].BottomSurface  = 'Smooth'
  8261.     var[486].LeftSurface    = 'Smooth'
  8262.     var[486].RightSurface   = 'Smooth'
  8263.     var[486].CFrame = CFrame.new(-10.1000099, 9.69993782, 4.00001669, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8264.     var[486]:MakeJoints()
  8265.  
  8266. var[487] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8267.     var[487].Name   = "Weld"
  8268.     var[487].Archivable = true
  8269.     var[487].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8270.     var[487].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8271.     var[487].C0 = CFrame.new(0.800003052, 0.300003052, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8272.     var[487].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8273.  
  8274. var[488] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8275.     var[488].Name   = "Part"
  8276.     var[488].Archivable = true
  8277.     var[488].BrickColor = BrickColor.new('Brick yellow')
  8278.     var[488].Material   = 'WoodPlanks'
  8279.     var[488].Reflectance    = 0
  8280.     var[488].Transparency   = 0
  8281.     var[488].RotVelocity    = Vector3.new(0, 0, 0)
  8282.     var[488].Velocity   = Vector3.new(0, 0, 0)
  8283.     var[488].Anchored   = false
  8284.     var[488].CanCollide = true
  8285.     var[488].Locked = false
  8286.     var[488].Elasticity = 0.5
  8287.     var[488].Friction   = 0.30000001192093
  8288.     var[488].Size   = Vector3.new(0.200000003, 4.80000019, 5.40000057)
  8289.     var[488].FormFactor = 'Custom'
  8290.     var[488].Shape  = 'Block'
  8291.     var[488].BackSurface    = 'Smooth'
  8292.     var[488].FrontSurface   = 'Smooth'
  8293.     var[488].TopSurface = 'Smooth'
  8294.     var[488].BottomSurface  = 'Smooth'
  8295.     var[488].LeftSurface    = 'Smooth'
  8296.     var[488].RightSurface   = 'Smooth'
  8297.     var[488].CFrame = CFrame.new(-9.30000687, 5.99994278, 10.100008, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8298.     var[488]:MakeJoints()
  8299.  
  8300. var[489] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8301.     var[489].Name   = "Weld"
  8302.     var[489].Archivable = true
  8303.     var[489].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8304.     var[489].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8305.     var[489].C0 = CFrame.new(-0.800003052, -1.30000305, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8306.     var[489].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8307.  
  8308. var[490] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8309.     var[490].Name   = "Part"
  8310.     var[490].Archivable = true
  8311.     var[490].BrickColor = BrickColor.new('Brick yellow')
  8312.     var[490].Material   = 'WoodPlanks'
  8313.     var[490].Reflectance    = 0
  8314.     var[490].Transparency   = 0
  8315.     var[490].RotVelocity    = Vector3.new(0, 0, 0)
  8316.     var[490].Velocity   = Vector3.new(0, 0, 0)
  8317.     var[490].Anchored   = false
  8318.     var[490].CanCollide = true
  8319.     var[490].Locked = false
  8320.     var[490].Elasticity = 0.5
  8321.     var[490].Friction   = 0.30000001192093
  8322.     var[490].Size   = Vector3.new(3.40000153, 4.20000029, 0.200000003)
  8323.     var[490].FormFactor = 'Custom'
  8324.     var[490].Shape  = 'Block'
  8325.     var[490].BackSurface    = 'Smooth'
  8326.     var[490].FrontSurface   = 'Smooth'
  8327.     var[490].TopSurface = 'Smooth'
  8328.     var[490].BottomSurface  = 'Smooth'
  8329.     var[490].LeftSurface    = 'Smooth'
  8330.     var[490].RightSurface   = 'Smooth'
  8331.     var[490].CFrame = CFrame.new(-24.5000038, 4.89994431, -12.699995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8332.     var[490]:MakeJoints()
  8333.  
  8334. var[491] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8335.     var[491].Name   = "Weld"
  8336.     var[491].Archivable = true
  8337.     var[491].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8338.     var[491].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8339.     var[491].C0 = CFrame.new(1.30000305, -0.200004578, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8340.     var[491].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8341.  
  8342. var[492] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8343.     var[492].Name   = "Part"
  8344.     var[492].Archivable = true
  8345.     var[492].BrickColor = BrickColor.new('Brick yellow')
  8346.     var[492].Material   = 'WoodPlanks'
  8347.     var[492].Reflectance    = 0
  8348.     var[492].Transparency   = 0
  8349.     var[492].RotVelocity    = Vector3.new(0, 0, 0)
  8350.     var[492].Velocity   = Vector3.new(0, 0, 0)
  8351.     var[492].Anchored   = false
  8352.     var[492].CanCollide = true
  8353.     var[492].Locked = false
  8354.     var[492].Elasticity = 0.5
  8355.     var[492].Friction   = 0.30000001192093
  8356.     var[492].Size   = Vector3.new(0.200000003, 4.80000019, 5.40000057)
  8357.     var[492].FormFactor = 'Custom'
  8358.     var[492].Shape  = 'Block'
  8359.     var[492].BackSurface    = 'Smooth'
  8360.     var[492].FrontSurface   = 'Smooth'
  8361.     var[492].TopSurface = 'Smooth'
  8362.     var[492].BottomSurface  = 'Smooth'
  8363.     var[492].LeftSurface    = 'Smooth'
  8364.     var[492].RightSurface   = 'Smooth'
  8365.     var[492].CFrame = CFrame.new(-9.30000687, 5.99994278, -2.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8366.     var[492]:MakeJoints()
  8367.  
  8368. var[493] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8369.     var[493].Name   = "Weld"
  8370.     var[493].Archivable = true
  8371.     var[493].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8372.     var[493].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8373.     var[493].C0 = CFrame.new(-0.399963379, 0, 0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8374.     var[493].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8375.  
  8376. var[494] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8377.     var[494].Name   = "Part"
  8378.     var[494].Archivable = true
  8379.     var[494].BrickColor = BrickColor.new('Brick yellow')
  8380.     var[494].Material   = 'WoodPlanks'
  8381.     var[494].Reflectance    = 0
  8382.     var[494].Transparency   = 0
  8383.     var[494].RotVelocity    = Vector3.new(0, 0, 0)
  8384.     var[494].Velocity   = Vector3.new(0, 0, 0)
  8385.     var[494].Anchored   = false
  8386.     var[494].CanCollide = true
  8387.     var[494].Locked = false
  8388.     var[494].Elasticity = 0.5
  8389.     var[494].Friction   = 0.30000001192093
  8390.     var[494].Size   = Vector3.new(0.200000003, 3.19999981, 17.6000004)
  8391.     var[494].FormFactor = 'Custom'
  8392.     var[494].Shape  = 'Block'
  8393.     var[494].BackSurface    = 'Smooth'
  8394.     var[494].FrontSurface   = 'Smooth'
  8395.     var[494].TopSurface = 'Smooth'
  8396.     var[494].BottomSurface  = 'Smooth'
  8397.     var[494].LeftSurface    = 'Smooth'
  8398.     var[494].RightSurface   = 'Smooth'
  8399.     var[494].CFrame = CFrame.new(-9.30000687, 9.99994087, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8400.     var[494]:MakeJoints()
  8401.  
  8402. var[495] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8403.     var[495].Name   = "Weld"
  8404.     var[495].Archivable = true
  8405.     var[495].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8406.     var[495].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8407.     var[495].C0 = CFrame.new(-0.399993896, -0.299995422, -1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8408.     var[495].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8409.  
  8410. var[496] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8411.     var[496].Name   = "Part"
  8412.     var[496].Archivable = true
  8413.     var[496].BrickColor = BrickColor.new('Brick yellow')
  8414.     var[496].Material   = 'WoodPlanks'
  8415.     var[496].Reflectance    = 0
  8416.     var[496].Transparency   = 0
  8417.     var[496].RotVelocity    = Vector3.new(0, 0, 0)
  8418.     var[496].Velocity   = Vector3.new(0, 0, 0)
  8419.     var[496].Anchored   = false
  8420.     var[496].CanCollide = true
  8421.     var[496].Locked = false
  8422.     var[496].Elasticity = 0.5
  8423.     var[496].Friction   = 0.30000001192093
  8424.     var[496].Size   = Vector3.new(15.6000013, 2.5999999, 0.200000003)
  8425.     var[496].FormFactor = 'Custom'
  8426.     var[496].Shape  = 'Block'
  8427.     var[496].BackSurface    = 'Smooth'
  8428.     var[496].FrontSurface   = 'Smooth'
  8429.     var[496].TopSurface = 'Smooth'
  8430.     var[496].BottomSurface  = 'Smooth'
  8431.     var[496].LeftSurface    = 'Smooth'
  8432.     var[496].RightSurface   = 'Smooth'
  8433.     var[496].CFrame = CFrame.new(-17.8000069, 9.69993782, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8434.     var[496]:MakeJoints()
  8435.  
  8436. var[497] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8437.     var[497].Name   = "Weld"
  8438.     var[497].Archivable = true
  8439.     var[497].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8440.     var[497].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8441.     var[497].C0 = CFrame.new(0.300003052, -2.89999247, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8442.     var[497].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8443.  
  8444. var[498] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8445.     var[498].Name   = "Part"
  8446.     var[498].Archivable = true
  8447.     var[498].BrickColor = BrickColor.new('Brick yellow')
  8448.     var[498].Material   = 'WoodPlanks'
  8449.     var[498].Reflectance    = 0
  8450.     var[498].Transparency   = 0
  8451.     var[498].RotVelocity    = Vector3.new(0, 0, 0)
  8452.     var[498].Velocity   = Vector3.new(0, 0, 0)
  8453.     var[498].Anchored   = false
  8454.     var[498].CanCollide = true
  8455.     var[498].Locked = false
  8456.     var[498].Elasticity = 0.5
  8457.     var[498].Friction   = 0.30000001192093
  8458.     var[498].Size   = Vector3.new(18.8000011, 4.19999981, 0.200000003)
  8459.     var[498].FormFactor = 'Custom'
  8460.     var[498].Shape  = 'Block'
  8461.     var[498].BackSurface    = 'Smooth'
  8462.     var[498].FrontSurface   = 'Smooth'
  8463.     var[498].TopSurface = 'Smooth'
  8464.     var[498].BottomSurface  = 'Smooth'
  8465.     var[498].LeftSurface    = 'Smooth'
  8466.     var[498].RightSurface   = 'Smooth'
  8467.     var[498].CFrame = CFrame.new(-19.3999977, 3.09994125, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8468.     var[498]:MakeJoints()
  8469.  
  8470. var[499] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8471.     var[499].Name   = "Weld"
  8472.     var[499].Archivable = true
  8473.     var[499].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8474.     var[499].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8475.     var[499].C0 = CFrame.new(-2.1000061, 1.59999847, -0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8476.     var[499].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8477.  
  8478. var[500] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8479.     var[500].Name   = "Part"
  8480.     var[500].Archivable = true
  8481.     var[500].BrickColor = BrickColor.new('Sand red')
  8482.     var[500].Material   = 'WoodPlanks'
  8483.     var[500].Reflectance    = 0
  8484.     var[500].Transparency   = 0
  8485.     var[500].RotVelocity    = Vector3.new(0, 0, 0)
  8486.     var[500].Velocity   = Vector3.new(0, 0, 0)
  8487.     var[500].Anchored   = false
  8488.     var[500].CanCollide = true
  8489.     var[500].Locked = false
  8490.     var[500].Elasticity = 0.5
  8491.     var[500].Friction   = 0.30000001192093
  8492.     var[500].Size   = Vector3.new(0.399999976, 8.60000038, 0.600000024)
  8493.     var[500].FormFactor = 'Custom'
  8494.     var[500].Shape  = 'Block'
  8495.     var[500].BackSurface    = 'Smooth'
  8496.     var[500].FrontSurface   = 'Smooth'
  8497.     var[500].TopSurface = 'Smooth'
  8498.     var[500].BottomSurface  = 'Smooth'
  8499.     var[500].LeftSurface    = 'Smooth'
  8500.     var[500].RightSurface   = 'Smooth'
  8501.     var[500].CFrame = CFrame.new(-23.2000008, 4.69993973, -12.2999859, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8502.     var[500]:MakeJoints()
  8503.  
  8504. var[501] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8505.     var[501].Name   = "Weld"
  8506.     var[501].Archivable = true
  8507.     var[501].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8508.     var[501].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8509.     var[501].C0 = CFrame.new(1.69999695, 0, 7.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8510.     var[501].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8511.  
  8512. var[502] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8513.     var[502].Name   = "Part"
  8514.     var[502].Archivable = true
  8515.     var[502].BrickColor = BrickColor.new('Sand red')
  8516.     var[502].Material   = 'WoodPlanks'
  8517.     var[502].Reflectance    = 0
  8518.     var[502].Transparency   = 0
  8519.     var[502].RotVelocity    = Vector3.new(0, 0, 0)
  8520.     var[502].Velocity   = Vector3.new(0, 0, 0)
  8521.     var[502].Anchored   = false
  8522.     var[502].CanCollide = true
  8523.     var[502].Locked = false
  8524.     var[502].Elasticity = 0.5
  8525.     var[502].Friction   = 0.30000001192093
  8526.     var[502].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  8527.     var[502].FormFactor = 'Custom'
  8528.     var[502].Shape  = 'Block'
  8529.     var[502].BackSurface    = 'Smooth'
  8530.     var[502].FrontSurface   = 'Smooth'
  8531.     var[502].TopSurface = 'Smooth'
  8532.     var[502].BottomSurface  = 'Smooth'
  8533.     var[502].LeftSurface    = 'Smooth'
  8534.     var[502].RightSurface   = 'Smooth'
  8535.     var[502].CFrame = CFrame.new(-14.6000404, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8536.     var[502]:MakeJoints()
  8537.  
  8538. var[503] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8539.     var[503].Name   = "Weld"
  8540.     var[503].Archivable = true
  8541.     var[503].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8542.     var[503].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8543.     var[503].C0 = CFrame.new(0.5, -0.400001526, -0.700012207, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8544.     var[503].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8545.  
  8546. var[504] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8547.     var[504].Name   = "Part"
  8548.     var[504].Archivable = true
  8549.     var[504].BrickColor = BrickColor.new('Sand red')
  8550.     var[504].Material   = 'WoodPlanks'
  8551.     var[504].Reflectance    = 0
  8552.     var[504].Transparency   = 0
  8553.     var[504].RotVelocity    = Vector3.new(0, 0, 0)
  8554.     var[504].Velocity   = Vector3.new(0, 0, 0)
  8555.     var[504].Anchored   = false
  8556.     var[504].CanCollide = true
  8557.     var[504].Locked = false
  8558.     var[504].Elasticity = 0.5
  8559.     var[504].Friction   = 0.30000001192093
  8560.     var[504].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  8561.     var[504].FormFactor = 'Custom'
  8562.     var[504].Shape  = 'Block'
  8563.     var[504].BackSurface    = 'Smooth'
  8564.     var[504].FrontSurface   = 'Smooth'
  8565.     var[504].TopSurface = 'Smooth'
  8566.     var[504].BottomSurface  = 'Smooth'
  8567.     var[504].LeftSurface    = 'Smooth'
  8568.     var[504].RightSurface   = 'Smooth'
  8569.     var[504].CFrame = CFrame.new(-12.2000465, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8570.     var[504]:MakeJoints()
  8571.  
  8572. var[505] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8573.     var[505].Name   = "Weld"
  8574.     var[505].Archivable = true
  8575.     var[505].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8576.     var[505].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8577.     var[505].C0 = CFrame.new(-0.100006104, -0.400001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8578.     var[505].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8579.  
  8580. var[506] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8581.     var[506].Name   = "Part"
  8582.     var[506].Archivable = true
  8583.     var[506].BrickColor = BrickColor.new('Brick yellow')
  8584.     var[506].Material   = 'WoodPlanks'
  8585.     var[506].Reflectance    = 0
  8586.     var[506].Transparency   = 0
  8587.     var[506].RotVelocity    = Vector3.new(0, 0, 0)
  8588.     var[506].Velocity   = Vector3.new(0, 0, 0)
  8589.     var[506].Anchored   = false
  8590.     var[506].CanCollide = true
  8591.     var[506].Locked = false
  8592.     var[506].Elasticity = 0.5
  8593.     var[506].Friction   = 0.30000001192093
  8594.     var[506].Size   = Vector3.new(0.200000003, 0.800000191, 4.60000038)
  8595.     var[506].FormFactor = 'Custom'
  8596.     var[506].Shape  = 'Block'
  8597.     var[506].BackSurface    = 'Smooth'
  8598.     var[506].FrontSurface   = 'Smooth'
  8599.     var[506].TopSurface = 'Smooth'
  8600.     var[506].BottomSurface  = 'Smooth'
  8601.     var[506].LeftSurface    = 'Smooth'
  8602.     var[506].RightSurface   = 'Smooth'
  8603.     var[506].CFrame = CFrame.new(-10.1000099, 7.9999423, 9.69999886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8604.     var[506]:MakeJoints()
  8605.  
  8606. var[507] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8607.     var[507].Name   = "Weld"
  8608.     var[507].Archivable = true
  8609.     var[507].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8610.     var[507].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8611.     var[507].C0 = CFrame.new(0, -0.599997997, 1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8612.     var[507].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8613.  
  8614. var[508] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8615.     var[508].Name   = "Part"
  8616.     var[508].Archivable = true
  8617.     var[508].BrickColor = BrickColor.new('Brick yellow')
  8618.     var[508].Material   = 'WoodPlanks'
  8619.     var[508].Reflectance    = 0
  8620.     var[508].Transparency   = 0
  8621.     var[508].RotVelocity    = Vector3.new(0, 0, 0)
  8622.     var[508].Velocity   = Vector3.new(0, 0, 0)
  8623.     var[508].Anchored   = false
  8624.     var[508].CanCollide = true
  8625.     var[508].Locked = false
  8626.     var[508].Elasticity = 0.5
  8627.     var[508].Friction   = 0.30000001192093
  8628.     var[508].Size   = Vector3.new(0.200000003, 0.400000185, 2.20000029)
  8629.     var[508].FormFactor = 'Custom'
  8630.     var[508].Shape  = 'Block'
  8631.     var[508].BackSurface    = 'Smooth'
  8632.     var[508].FrontSurface   = 'Smooth'
  8633.     var[508].TopSurface = 'Smooth'
  8634.     var[508].BottomSurface  = 'Smooth'
  8635.     var[508].LeftSurface    = 'Smooth'
  8636.     var[508].RightSurface   = 'Smooth'
  8637.     var[508].CFrame = CFrame.new(-10.1000099, 7.39994431, 10.9000111, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8638.     var[508]:MakeJoints()
  8639.  
  8640. var[509] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8641.     var[509].Name   = "Weld"
  8642.     var[509].Archivable = true
  8643.     var[509].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8644.     var[509].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8645.     var[509].C0 = CFrame.new(0, -0.600006104, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8646.     var[509].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8647.  
  8648. var[510] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8649.     var[510].Name   = "Part"
  8650.     var[510].Archivable = true
  8651.     var[510].BrickColor = BrickColor.new('Brick yellow')
  8652.     var[510].Material   = 'WoodPlanks'
  8653.     var[510].Reflectance    = 0
  8654.     var[510].Transparency   = 0
  8655.     var[510].RotVelocity    = Vector3.new(0, 0, 0)
  8656.     var[510].Velocity   = Vector3.new(0, 0, 0)
  8657.     var[510].Anchored   = false
  8658.     var[510].CanCollide = true
  8659.     var[510].Locked = false
  8660.     var[510].Elasticity = 0.5
  8661.     var[510].Friction   = 0.30000001192093
  8662.     var[510].Size   = Vector3.new(0.200000003, 0.600000203, 3.00000024)
  8663.     var[510].FormFactor = 'Custom'
  8664.     var[510].Shape  = 'Block'
  8665.     var[510].BackSurface    = 'Smooth'
  8666.     var[510].FrontSurface   = 'Smooth'
  8667.     var[510].TopSurface = 'Smooth'
  8668.     var[510].BottomSurface  = 'Smooth'
  8669.     var[510].LeftSurface    = 'Smooth'
  8670.     var[510].RightSurface   = 'Smooth'
  8671.     var[510].CFrame = CFrame.new(-10.1000099, 4.69993973, 10.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8672.     var[510]:MakeJoints()
  8673.  
  8674. var[511] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8675.     var[511].Name   = "Weld"
  8676.     var[511].Archivable = true
  8677.     var[511].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8678.     var[511].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8679.     var[511].C0 = CFrame.new(0, 0.600006104, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8680.     var[511].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8681.  
  8682. var[512] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8683.     var[512].Name   = "Part"
  8684.     var[512].Archivable = true
  8685.     var[512].BrickColor = BrickColor.new('Brick yellow')
  8686.     var[512].Material   = 'WoodPlanks'
  8687.     var[512].Reflectance    = 0
  8688.     var[512].Transparency   = 0
  8689.     var[512].RotVelocity    = Vector3.new(0, 0, 0)
  8690.     var[512].Velocity   = Vector3.new(0, 0, 0)
  8691.     var[512].Anchored   = false
  8692.     var[512].CanCollide = true
  8693.     var[512].Locked = false
  8694.     var[512].Elasticity = 0.5
  8695.     var[512].Friction   = 0.30000001192093
  8696.     var[512].Size   = Vector3.new(0.200000003, 0.600000203, 1.00000024)
  8697.     var[512].FormFactor = 'Custom'
  8698.     var[512].Shape  = 'Block'
  8699.     var[512].BackSurface    = 'Smooth'
  8700.     var[512].FrontSurface   = 'Smooth'
  8701.     var[512].TopSurface = 'Smooth'
  8702.     var[512].BottomSurface  = 'Smooth'
  8703.     var[512].LeftSurface    = 'Smooth'
  8704.     var[512].RightSurface   = 'Smooth'
  8705.     var[512].CFrame = CFrame.new(-10.1000099, 5.29994583, 11.5000019, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8706.     var[512]:MakeJoints()
  8707.  
  8708. var[513] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8709.     var[513].Name   = "Weld"
  8710.     var[513].Archivable = true
  8711.     var[513].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8712.     var[513].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8713.     var[513].C0 = CFrame.new(-0.0999908447, 0.699996948, 1, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8714.     var[513].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8715.  
  8716. var[514] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8717.     var[514].Name   = "Part"
  8718.     var[514].Archivable = true
  8719.     var[514].BrickColor = BrickColor.new('Brick yellow')
  8720.     var[514].Material   = 'WoodPlanks'
  8721.     var[514].Reflectance    = 0
  8722.     var[514].Transparency   = 0
  8723.     var[514].RotVelocity    = Vector3.new(0, 0, 0)
  8724.     var[514].Velocity   = Vector3.new(0, 0, 0)
  8725.     var[514].Anchored   = false
  8726.     var[514].CanCollide = true
  8727.     var[514].Locked = false
  8728.     var[514].Elasticity = 0.5
  8729.     var[514].Friction   = 0.30000001192093
  8730.     var[514].Size   = Vector3.new(0.200000003, 0.800000191, 1.40000021)
  8731.     var[514].FormFactor = 'Custom'
  8732.     var[514].Shape  = 'Block'
  8733.     var[514].BackSurface    = 'Smooth'
  8734.     var[514].FrontSurface   = 'Smooth'
  8735.     var[514].TopSurface = 'Smooth'
  8736.     var[514].BottomSurface  = 'Smooth'
  8737.     var[514].LeftSurface    = 'Smooth'
  8738.     var[514].RightSurface   = 'Smooth'
  8739.     var[514].CFrame = CFrame.new(-10.1000099, 6.7999382, 11.300005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8740.     var[514]:MakeJoints()
  8741.  
  8742. var[515] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8743.     var[515].Name   = "Weld"
  8744.     var[515].Archivable = true
  8745.     var[515].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8746.     var[515].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8747.     var[515].C0 = CFrame.new(-0.0999908447, -0.799995422, 1.19999695, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8748.     var[515].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8749.  
  8750. var[516] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8751.     var[516].Name   = "Part"
  8752.     var[516].Archivable = true
  8753.     var[516].BrickColor = BrickColor.new('Brick yellow')
  8754.     var[516].Material   = 'WoodPlanks'
  8755.     var[516].Reflectance    = 0
  8756.     var[516].Transparency   = 0
  8757.     var[516].RotVelocity    = Vector3.new(0, 0, 0)
  8758.     var[516].Velocity   = Vector3.new(0, 0, 0)
  8759.     var[516].Anchored   = false
  8760.     var[516].CanCollide = true
  8761.     var[516].Locked = false
  8762.     var[516].Elasticity = 0.5
  8763.     var[516].Friction   = 0.30000001192093
  8764.     var[516].Size   = Vector3.new(0.200000003, 0.600000203, 1.00000012)
  8765.     var[516].FormFactor = 'Custom'
  8766.     var[516].Shape  = 'Block'
  8767.     var[516].BackSurface    = 'Smooth'
  8768.     var[516].FrontSurface   = 'Smooth'
  8769.     var[516].TopSurface = 'Smooth'
  8770.     var[516].BottomSurface  = 'Smooth'
  8771.     var[516].LeftSurface    = 'Smooth'
  8772.     var[516].RightSurface   = 'Smooth'
  8773.     var[516].CFrame = CFrame.new(-10.1000099, 7.2999382, 7.89999533, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8774.     var[516]:MakeJoints()
  8775.  
  8776. var[517] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8777.     var[517].Name   = "Weld"
  8778.     var[517].Archivable = true
  8779.     var[517].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8780.     var[517].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8781.     var[517].C0 = CFrame.new(0.400009155, -1.29999542, -0.299972534, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8782.     var[517].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8783.  
  8784. var[518] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8785.     var[518].Name   = "Part"
  8786.     var[518].Archivable = true
  8787.     var[518].BrickColor = BrickColor.new('Sand red')
  8788.     var[518].Material   = 'WoodPlanks'
  8789.     var[518].Reflectance    = 0
  8790.     var[518].Transparency   = 0
  8791.     var[518].RotVelocity    = Vector3.new(0, 0, 0)
  8792.     var[518].Velocity   = Vector3.new(0, 0, 0)
  8793.     var[518].Anchored   = false
  8794.     var[518].CanCollide = true
  8795.     var[518].Locked = false
  8796.     var[518].Elasticity = 0.5
  8797.     var[518].Friction   = 0.30000001192093
  8798.     var[518].Size   = Vector3.new(4.20000124, 0.200000003, 16.3999996)
  8799.     var[518].FormFactor = 'Custom'
  8800.     var[518].Shape  = 'Block'
  8801.     var[518].BackSurface    = 'Smooth'
  8802.     var[518].FrontSurface   = 'Smooth'
  8803.     var[518].TopSurface = 'Smooth'
  8804.     var[518].BottomSurface  = 'Smooth'
  8805.     var[518].LeftSurface    = 'Smooth'
  8806.     var[518].RightSurface   = 'Smooth'
  8807.     var[518].CFrame = CFrame.new(-12.1000404, 10.8999348, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8808.     var[518]:MakeJoints()
  8809.  
  8810. var[519] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8811.     var[519].Name   = "Weld"
  8812.     var[519].Archivable = true
  8813.     var[519].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8814.     var[519].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8815.     var[519].C0 = CFrame.new(-2.40007019, 0.400001526, -1.52587891e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8816.     var[519].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8817.  
  8818. var[520] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8819.     var[520].Name   = "Part"
  8820.     var[520].Archivable = true
  8821.     var[520].BrickColor = BrickColor.new('Sand red')
  8822.     var[520].Material   = 'WoodPlanks'
  8823.     var[520].Reflectance    = 0
  8824.     var[520].Transparency   = 0
  8825.     var[520].RotVelocity    = Vector3.new(0, 0, 0)
  8826.     var[520].Velocity   = Vector3.new(0, 0, 0)
  8827.     var[520].Anchored   = false
  8828.     var[520].CanCollide = true
  8829.     var[520].Locked = false
  8830.     var[520].Elasticity = 0.5
  8831.     var[520].Friction   = 0.30000001192093
  8832.     var[520].Size   = Vector3.new(8.60000038, 0.200000003, 5.19999886)
  8833.     var[520].FormFactor = 'Custom'
  8834.     var[520].Shape  = 'Block'
  8835.     var[520].BackSurface    = 'Smooth'
  8836.     var[520].FrontSurface   = 'Smooth'
  8837.     var[520].TopSurface = 'Smooth'
  8838.     var[520].BottomSurface  = 'Smooth'
  8839.     var[520].LeftSurface    = 'Smooth'
  8840.     var[520].RightSurface   = 'Smooth'
  8841.     var[520].CFrame = CFrame.new(-18.5000496, 10.8999348, -1.40000772, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8842.     var[520]:MakeJoints()
  8843.  
  8844. var[521] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8845.     var[521].Name   = "Weld"
  8846.     var[521].Archivable = true
  8847.     var[521].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8848.     var[521].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8849.     var[521].C0 = CFrame.new(-0.900009155, 0, -2.80000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8850.     var[521].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8851.  
  8852. var[522] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8853.     var[522].Name   = "Part"
  8854.     var[522].Archivable = true
  8855.     var[522].BrickColor = BrickColor.new('Sand red')
  8856.     var[522].Material   = 'WoodPlanks'
  8857.     var[522].Reflectance    = 0
  8858.     var[522].Transparency   = 0
  8859.     var[522].RotVelocity    = Vector3.new(0, 0, 0)
  8860.     var[522].Velocity   = Vector3.new(0, 0, 0)
  8861.     var[522].Anchored   = false
  8862.     var[522].CanCollide = true
  8863.     var[522].Locked = false
  8864.     var[522].Elasticity = 0.5
  8865.     var[522].Friction   = 0.30000001192093
  8866.     var[522].Size   = Vector3.new(3.20000029, 0.200000003, 0.399998724)
  8867.     var[522].FormFactor = 'Custom'
  8868.     var[522].Shape  = 'Block'
  8869.     var[522].BackSurface    = 'Smooth'
  8870.     var[522].FrontSurface   = 'Smooth'
  8871.     var[522].TopSurface = 'Smooth'
  8872.     var[522].BottomSurface  = 'Smooth'
  8873.     var[522].LeftSurface    = 'Smooth'
  8874.     var[522].RightSurface   = 'Smooth'
  8875.     var[522].CFrame = CFrame.new(-17.6000404, 10.8999348, 1.39999533, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8876.     var[522]:MakeJoints()
  8877.  
  8878. var[523] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8879.     var[523].Name   = "Weld"
  8880.     var[523].Archivable = true
  8881.     var[523].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8882.     var[523].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8883.     var[523].C0 = CFrame.new(-0.599990845, 0.400001526, -2.59999084, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8884.     var[523].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8885.  
  8886. var[524] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8887.     var[524].Name   = "Part"
  8888.     var[524].Archivable = true
  8889.     var[524].BrickColor = BrickColor.new('Sand red')
  8890.     var[524].Material   = 'WoodPlanks'
  8891.     var[524].Reflectance    = 0
  8892.     var[524].Transparency   = 0
  8893.     var[524].RotVelocity    = Vector3.new(0, 0, 0)
  8894.     var[524].Velocity   = Vector3.new(0, 0, 0)
  8895.     var[524].Anchored   = false
  8896.     var[524].CanCollide = true
  8897.     var[524].Locked = false
  8898.     var[524].Elasticity = 0.5
  8899.     var[524].Friction   = 0.30000001192093
  8900.     var[524].Size   = Vector3.new(1.80000043, 0.200000003, 2.99999857)
  8901.     var[524].FormFactor = 'Custom'
  8902.     var[524].Shape  = 'Block'
  8903.     var[524].BackSurface    = 'Smooth'
  8904.     var[524].FrontSurface   = 'Smooth'
  8905.     var[524].TopSurface = 'Smooth'
  8906.     var[524].BottomSurface  = 'Smooth'
  8907.     var[524].LeftSurface    = 'Smooth'
  8908.     var[524].RightSurface   = 'Smooth'
  8909.     var[524].CFrame = CFrame.new(-15.1000404, 10.8999348, 4.69999838, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8910.     var[524]:MakeJoints()
  8911.  
  8912. var[525] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8913.     var[525].Name   = "Weld"
  8914.     var[525].Archivable = true
  8915.     var[525].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8916.     var[525].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8917.     var[525].C0 = CFrame.new(1.3999939, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8918.     var[525].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8919.  
  8920. var[526] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8921.     var[526].Name   = "Part"
  8922.     var[526].Archivable = true
  8923.     var[526].BrickColor = BrickColor.new('Sand red')
  8924.     var[526].Material   = 'WoodPlanks'
  8925.     var[526].Reflectance    = 0
  8926.     var[526].Transparency   = 0
  8927.     var[526].RotVelocity    = Vector3.new(0, 0, 0)
  8928.     var[526].Velocity   = Vector3.new(0, 0, 0)
  8929.     var[526].Anchored   = false
  8930.     var[526].CanCollide = true
  8931.     var[526].Locked = false
  8932.     var[526].Elasticity = 0.5
  8933.     var[526].Friction   = 0.30000001192093
  8934.     var[526].Size   = Vector3.new(0.600000381, 0.200000003, 1.39999866)
  8935.     var[526].FormFactor = 'Custom'
  8936.     var[526].Shape  = 'Block'
  8937.     var[526].BackSurface    = 'Smooth'
  8938.     var[526].FrontSurface   = 'Smooth'
  8939.     var[526].TopSurface = 'Smooth'
  8940.     var[526].BottomSurface  = 'Smooth'
  8941.     var[526].LeftSurface    = 'Smooth'
  8942.     var[526].RightSurface   = 'Smooth'
  8943.     var[526].CFrame = CFrame.new(-14.5000343, 10.8999348, 2.50000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8944.     var[526]:MakeJoints()
  8945.  
  8946. var[527] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8947.     var[527].Name   = "Weld"
  8948.     var[527].Archivable = true
  8949.     var[527].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8950.     var[527].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8951.     var[527].C0 = CFrame.new(2, 0, -1.69999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8952.     var[527].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8953.  
  8954. var[528] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8955.     var[528].Name   = "Part"
  8956.     var[528].Archivable = true
  8957.     var[528].BrickColor = BrickColor.new('Sand red')
  8958.     var[528].Material   = 'WoodPlanks'
  8959.     var[528].Reflectance    = 0
  8960.     var[528].Transparency   = 0
  8961.     var[528].RotVelocity    = Vector3.new(0, 0, 0)
  8962.     var[528].Velocity   = Vector3.new(0, 0, 0)
  8963.     var[528].Anchored   = false
  8964.     var[528].CanCollide = true
  8965.     var[528].Locked = false
  8966.     var[528].Elasticity = 0.5
  8967.     var[528].Friction   = 0.30000001192093
  8968.     var[528].Size   = Vector3.new(1.00000036, 0.200000003, 0.799998701)
  8969.     var[528].FormFactor = 'Custom'
  8970.     var[528].Shape  = 'Block'
  8971.     var[528].BackSurface    = 'Smooth'
  8972.     var[528].FrontSurface   = 'Smooth'
  8973.     var[528].TopSurface = 'Smooth'
  8974.     var[528].BottomSurface  = 'Smooth'
  8975.     var[528].LeftSurface    = 'Smooth'
  8976.     var[528].RightSurface   = 'Smooth'
  8977.     var[528].CFrame = CFrame.new(-16.5000343, 10.8999348, 4.19999838, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8978.     var[528]:MakeJoints()
  8979.  
  8980. var[529] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  8981.     var[529].Name   = "Weld"
  8982.     var[529].Archivable = true
  8983.     var[529].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  8984.     var[529].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  8985.     var[529].C0 = CFrame.new(0.500015259, 0.400001526, 0.200012207, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8986.     var[529].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  8987.  
  8988. var[530] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  8989.     var[530].Name   = "Part"
  8990.     var[530].Archivable = true
  8991.     var[530].BrickColor = BrickColor.new('Brick yellow')
  8992.     var[530].Material   = 'WoodPlanks'
  8993.     var[530].Reflectance    = 0
  8994.     var[530].Transparency   = 0
  8995.     var[530].RotVelocity    = Vector3.new(0, 0, 0)
  8996.     var[530].Velocity   = Vector3.new(0, 0, 0)
  8997.     var[530].Anchored   = false
  8998.     var[530].CanCollide = true
  8999.     var[530].Locked = false
  9000.     var[530].Elasticity = 0.5
  9001.     var[530].Friction   = 0.30000001192093
  9002.     var[530].Size   = Vector3.new(14.6000004, 7.4000001, 0.200000003)
  9003.     var[530].FormFactor = 'Custom'
  9004.     var[530].Shape  = 'Block'
  9005.     var[530].BackSurface    = 'Smooth'
  9006.     var[530].FrontSurface   = 'Smooth'
  9007.     var[530].TopSurface = 'Smooth'
  9008.     var[530].BottomSurface  = 'Smooth'
  9009.     var[530].LeftSurface    = 'Smooth'
  9010.     var[530].RightSurface   = 'Smooth'
  9011.     var[530].CFrame = CFrame.new(-21.5000038, 4.69993973, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9012.     var[530]:MakeJoints()
  9013.  
  9014. var[531] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9015.     var[531].Name   = "Weld"
  9016.     var[531].Archivable = true
  9017.     var[531].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9018.     var[531].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9019.     var[531].C0 = CFrame.new(0.100006104, 1.30000305, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9020.     var[531].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9021.  
  9022. var[532] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9023.     var[532].Name   = "Part"
  9024.     var[532].Archivable = true
  9025.     var[532].BrickColor = BrickColor.new('Brick yellow')
  9026.     var[532].Material   = 'WoodPlanks'
  9027.     var[532].Reflectance    = 0
  9028.     var[532].Transparency   = 0
  9029.     var[532].RotVelocity    = Vector3.new(0, 0, 0)
  9030.     var[532].Velocity   = Vector3.new(0, 0, 0)
  9031.     var[532].Anchored   = false
  9032.     var[532].CanCollide = true
  9033.     var[532].Locked = false
  9034.     var[532].Elasticity = 0.5
  9035.     var[532].Friction   = 0.30000001192093
  9036.     var[532].Size   = Vector3.new(3.19999933, 0.799999833, 0.200000003)
  9037.     var[532].FormFactor = 'Custom'
  9038.     var[532].Shape  = 'Block'
  9039.     var[532].BackSurface    = 'Smooth'
  9040.     var[532].FrontSurface   = 'Smooth'
  9041.     var[532].TopSurface = 'Smooth'
  9042.     var[532].BottomSurface  = 'Smooth'
  9043.     var[532].LeftSurface    = 'Smooth'
  9044.     var[532].RightSurface   = 'Smooth'
  9045.     var[532].CFrame = CFrame.new(-11.6000099, 7.9999423, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9046.     var[532]:MakeJoints()
  9047.  
  9048. var[533] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9049.     var[533].Name   = "Weld"
  9050.     var[533].Archivable = true
  9051.     var[533].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9052.     var[533].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9053.     var[533].C0 = CFrame.new(1.19999695, -1.49999952, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9054.     var[533].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9055.  
  9056. var[534] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9057.     var[534].Name   = "Part"
  9058.     var[534].Archivable = true
  9059.     var[534].BrickColor = BrickColor.new('Brick yellow')
  9060.     var[534].Material   = 'WoodPlanks'
  9061.     var[534].Reflectance    = 0
  9062.     var[534].Transparency   = 0
  9063.     var[534].RotVelocity    = Vector3.new(0, 0, 0)
  9064.     var[534].Velocity   = Vector3.new(0, 0, 0)
  9065.     var[534].Anchored   = false
  9066.     var[534].CanCollide = true
  9067.     var[534].Locked = false
  9068.     var[534].Elasticity = 0.5
  9069.     var[534].Friction   = 0.30000001192093
  9070.     var[534].Size   = Vector3.new(4.19999933, 1.79999983, 0.200000003)
  9071.     var[534].FormFactor = 'Custom'
  9072.     var[534].Shape  = 'Block'
  9073.     var[534].BackSurface    = 'Smooth'
  9074.     var[534].FrontSurface   = 'Smooth'
  9075.     var[534].TopSurface = 'Smooth'
  9076.     var[534].BottomSurface  = 'Smooth'
  9077.     var[534].LeftSurface    = 'Smooth'
  9078.     var[534].RightSurface   = 'Smooth'
  9079.     var[534].CFrame = CFrame.new(-12.1000099, 1.89995372, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9080.     var[534]:MakeJoints()
  9081.  
  9082. var[535] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9083.     var[535].Name   = "Weld"
  9084.     var[535].Archivable = true
  9085.     var[535].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9086.     var[535].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9087.     var[535].C0 = CFrame.new(-0.599990845, 1.299986, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9088.     var[535].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9089.  
  9090. var[536] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9091.     var[536].Name   = "Part"
  9092.     var[536].Archivable = true
  9093.     var[536].BrickColor = BrickColor.new('Brick yellow')
  9094.     var[536].Material   = 'WoodPlanks'
  9095.     var[536].Reflectance    = 0
  9096.     var[536].Transparency   = 0
  9097.     var[536].RotVelocity    = Vector3.new(0, 0, 0)
  9098.     var[536].Velocity   = Vector3.new(0, 0, 0)
  9099.     var[536].Anchored   = false
  9100.     var[536].CanCollide = true
  9101.     var[536].Locked = false
  9102.     var[536].Elasticity = 0.5
  9103.     var[536].Friction   = 0.30000001192093
  9104.     var[536].Size   = Vector3.new(2.99999952, 0.799999833, 0.200000003)
  9105.     var[536].FormFactor = 'Custom'
  9106.     var[536].Shape  = 'Block'
  9107.     var[536].BackSurface    = 'Smooth'
  9108.     var[536].FrontSurface   = 'Smooth'
  9109.     var[536].TopSurface = 'Smooth'
  9110.     var[536].BottomSurface  = 'Smooth'
  9111.     var[536].LeftSurface    = 'Smooth'
  9112.     var[536].RightSurface   = 'Smooth'
  9113.     var[536].CFrame = CFrame.new(-12.7000008, 3.19993973, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9114.     var[536]:MakeJoints()
  9115.  
  9116. var[537] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9117.     var[537].Name   = "Weld"
  9118.     var[537].Archivable = true
  9119.     var[537].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9120.     var[537].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9121.     var[537].C0 = CFrame.new(-0.700012207, 1.30000305, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9122.     var[537].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9123.  
  9124. var[538] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9125.     var[538].Name   = "Part"
  9126.     var[538].Archivable = true
  9127.     var[538].BrickColor = BrickColor.new('Brick yellow')
  9128.     var[538].Material   = 'WoodPlanks'
  9129.     var[538].Reflectance    = 0
  9130.     var[538].Transparency   = 0
  9131.     var[538].RotVelocity    = Vector3.new(0, 0, 0)
  9132.     var[538].Velocity   = Vector3.new(0, 0, 0)
  9133.     var[538].Anchored   = false
  9134.     var[538].CanCollide = true
  9135.     var[538].Locked = false
  9136.     var[538].Elasticity = 0.5
  9137.     var[538].Friction   = 0.30000001192093
  9138.     var[538].Size   = Vector3.new(1.59999955, 1.79999995, 0.200000003)
  9139.     var[538].FormFactor = 'Custom'
  9140.     var[538].Shape  = 'Block'
  9141.     var[538].BackSurface    = 'Smooth'
  9142.     var[538].FrontSurface   = 'Smooth'
  9143.     var[538].TopSurface = 'Smooth'
  9144.     var[538].BottomSurface  = 'Smooth'
  9145.     var[538].LeftSurface    = 'Smooth'
  9146.     var[538].RightSurface   = 'Smooth'
  9147.     var[538].CFrame = CFrame.new(-13.400013, 4.49994278, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9148.     var[538]:MakeJoints()
  9149.  
  9150. var[539] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9151.     var[539].Name   = "Weld"
  9152.     var[539].Archivable = true
  9153.     var[539].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9154.     var[539].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9155.     var[539].C0 = CFrame.new(-0.399993896, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9156.     var[539].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9157.  
  9158. var[540] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9159.     var[540].Name   = "Part"
  9160.     var[540].Archivable = true
  9161.     var[540].BrickColor = BrickColor.new('Brick yellow')
  9162.     var[540].Material   = 'WoodPlanks'
  9163.     var[540].Reflectance    = 0
  9164.     var[540].Transparency   = 0
  9165.     var[540].RotVelocity    = Vector3.new(0, 0, 0)
  9166.     var[540].Velocity   = Vector3.new(0, 0, 0)
  9167.     var[540].Anchored   = false
  9168.     var[540].CanCollide = true
  9169.     var[540].Locked = false
  9170.     var[540].Elasticity = 0.5
  9171.     var[540].Friction   = 0.30000001192093
  9172.     var[540].Size   = Vector3.new(0.799999535, 1.19999993, 0.200000003)
  9173.     var[540].FormFactor = 'Custom'
  9174.     var[540].Shape  = 'Block'
  9175.     var[540].BackSurface    = 'Smooth'
  9176.     var[540].FrontSurface   = 'Smooth'
  9177.     var[540].TopSurface = 'Smooth'
  9178.     var[540].BottomSurface  = 'Smooth'
  9179.     var[540].LeftSurface    = 'Smooth'
  9180.     var[540].RightSurface   = 'Smooth'
  9181.     var[540].CFrame = CFrame.new(-13.8000069, 5.99994278, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9182.     var[540]:MakeJoints()
  9183.  
  9184. var[541] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9185.     var[541].Name   = "Weld"
  9186.     var[541].Archivable = true
  9187.     var[541].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9188.     var[541].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9189.     var[541].C0 = CFrame.new(-0.399963379, 0, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9190.     var[541].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9191.  
  9192. var[542] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9193.     var[542].Name   = "Part"
  9194.     var[542].Archivable = true
  9195.     var[542].BrickColor = BrickColor.new('Brick yellow')
  9196.     var[542].Material   = 'WoodPlanks'
  9197.     var[542].Reflectance    = 0
  9198.     var[542].Transparency   = 0
  9199.     var[542].RotVelocity    = Vector3.new(0, 0, 0)
  9200.     var[542].Velocity   = Vector3.new(0, 0, 0)
  9201.     var[542].Anchored   = false
  9202.     var[542].CanCollide = true
  9203.     var[542].Locked = false
  9204.     var[542].Elasticity = 0.5
  9205.     var[542].Friction   = 0.30000001192093
  9206.     var[542].Size   = Vector3.new(0.799999535, 2.19999981, 0.200000003)
  9207.     var[542].FormFactor = 'Custom'
  9208.     var[542].Shape  = 'Block'
  9209.     var[542].BackSurface    = 'Smooth'
  9210.     var[542].FrontSurface   = 'Smooth'
  9211.     var[542].TopSurface = 'Smooth'
  9212.     var[542].BottomSurface  = 'Smooth'
  9213.     var[542].LeftSurface    = 'Smooth'
  9214.     var[542].RightSurface   = 'Smooth'
  9215.     var[542].CFrame = CFrame.new(-10.400013, 6.49994278, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9216.     var[542]:MakeJoints()
  9217.  
  9218. var[543] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9219.     var[543].Name   = "Weld"
  9220.     var[543].Archivable = true
  9221.     var[543].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9222.     var[543].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9223.     var[543].C0 = CFrame.new(0.200042725, -0.5, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9224.     var[543].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9225.  
  9226. var[544] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9227.     var[544].Name   = "Part"
  9228.     var[544].Archivable = true
  9229.     var[544].BrickColor = BrickColor.new('Sand red')
  9230.     var[544].Material   = 'WoodPlanks'
  9231.     var[544].Reflectance    = 0
  9232.     var[544].Transparency   = 0
  9233.     var[544].RotVelocity    = Vector3.new(0, 0, 0)
  9234.     var[544].Velocity   = Vector3.new(0, 0, 0)
  9235.     var[544].Anchored   = false
  9236.     var[544].CanCollide = true
  9237.     var[544].Locked = false
  9238.     var[544].Elasticity = 0.5
  9239.     var[544].Friction   = 0.30000001192093
  9240.     var[544].Size   = Vector3.new(0.80000037, 0.600000024, 3.00000143)
  9241.     var[544].FormFactor = 'Custom'
  9242.     var[544].Shape  = 'Block'
  9243.     var[544].BackSurface    = 'Smooth'
  9244.     var[544].FrontSurface   = 'Smooth'
  9245.     var[544].TopSurface = 'Smooth'
  9246.     var[544].BottomSurface  = 'Smooth'
  9247.     var[544].LeftSurface    = 'Smooth'
  9248.     var[544].RightSurface   = 'Smooth'
  9249.     var[544].CFrame = CFrame.new(-9.59996414, 11.8999348, 5.50000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9250.     var[544]:MakeJoints()
  9251.  
  9252. var[545] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9253.     var[545].Name   = "Weld"
  9254.     var[545].Archivable = true
  9255.     var[545].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9256.     var[545].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9257.     var[545].C0 = CFrame.new(-3.05175781e-005, 0.700004578, 0.100006104, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9258.     var[545].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9259.  
  9260. var[546] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9261.     var[546].Name   = "Part"
  9262.     var[546].Archivable = true
  9263.     var[546].BrickColor = BrickColor.new('Sand red')
  9264.     var[546].Material   = 'WoodPlanks'
  9265.     var[546].Reflectance    = 0
  9266.     var[546].Transparency   = 0
  9267.     var[546].RotVelocity    = Vector3.new(0, 0, 0)
  9268.     var[546].Velocity   = Vector3.new(0, 0, 0)
  9269.     var[546].Anchored   = false
  9270.     var[546].CanCollide = true
  9271.     var[546].Locked = false
  9272.     var[546].Elasticity = 0.5
  9273.     var[546].Friction   = 0.30000001192093
  9274.     var[546].Size   = Vector3.new(0.80000037, 0.600000024, 1.80000138)
  9275.     var[546].FormFactor = 'Custom'
  9276.     var[546].Shape  = 'Block'
  9277.     var[546].BackSurface    = 'Smooth'
  9278.     var[546].FrontSurface   = 'Smooth'
  9279.     var[546].TopSurface = 'Smooth'
  9280.     var[546].BottomSurface  = 'Smooth'
  9281.     var[546].LeftSurface    = 'Smooth'
  9282.     var[546].RightSurface   = 'Smooth'
  9283.     var[546].CFrame = CFrame.new(-9.59999466, 15.299943, 6.10000753, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9284.     var[546]:MakeJoints()
  9285.  
  9286. var[547] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9287.     var[547].Name   = "Weld"
  9288.     var[547].Archivable = true
  9289.     var[547].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9290.     var[547].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9291.     var[547].C0 = CFrame.new(0, -1.09999752, 0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9292.     var[547].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9293.  
  9294. var[548] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9295.     var[548].Name   = "Part"
  9296.     var[548].Archivable = true
  9297.     var[548].BrickColor = BrickColor.new('Sand red')
  9298.     var[548].Material   = 'WoodPlanks'
  9299.     var[548].Reflectance    = 0
  9300.     var[548].Transparency   = 0
  9301.     var[548].RotVelocity    = Vector3.new(0, 0, 0)
  9302.     var[548].Velocity   = Vector3.new(0, 0, 0)
  9303.     var[548].Anchored   = false
  9304.     var[548].CanCollide = true
  9305.     var[548].Locked = false
  9306.     var[548].Elasticity = 0.5
  9307.     var[548].Friction   = 0.30000001192093
  9308.     var[548].Size   = Vector3.new(0.80000037, 1.60000002, 1.00000143)
  9309.     var[548].FormFactor = 'Custom'
  9310.     var[548].Shape  = 'Block'
  9311.     var[548].BackSurface    = 'Smooth'
  9312.     var[548].FrontSurface   = 'Smooth'
  9313.     var[548].TopSurface = 'Smooth'
  9314.     var[548].BottomSurface  = 'Smooth'
  9315.     var[548].LeftSurface    = 'Smooth'
  9316.     var[548].RightSurface   = 'Smooth'
  9317.     var[548].CFrame = CFrame.new(-9.59999466, 14.1999454, 6.50001669, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9318.     var[548]:MakeJoints()
  9319.  
  9320. var[549] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9321.     var[549].Name   = "Weld"
  9322.     var[549].Archivable = true
  9323.     var[549].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9324.     var[549].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9325.     var[549].C0 = CFrame.new(0, -1.6000061, -0.900009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9326.     var[549].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9327.  
  9328. var[550] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9329.     var[550].Name   = "Part"
  9330.     var[550].Archivable = true
  9331.     var[550].BrickColor = BrickColor.new('Sand red')
  9332.     var[550].Material   = 'WoodPlanks'
  9333.     var[550].Reflectance    = 0
  9334.     var[550].Transparency   = 0
  9335.     var[550].RotVelocity    = Vector3.new(0, 0, 0)
  9336.     var[550].Velocity   = Vector3.new(0, 0, 0)
  9337.     var[550].Anchored   = false
  9338.     var[550].CanCollide = true
  9339.     var[550].Locked = false
  9340.     var[550].Elasticity = 0.5
  9341.     var[550].Friction   = 0.30000001192093
  9342.     var[550].Size   = Vector3.new(0.80000037, 2.39999986, 0.600001454)
  9343.     var[550].FormFactor = 'Custom'
  9344.     var[550].Shape  = 'Block'
  9345.     var[550].BackSurface    = 'Smooth'
  9346.     var[550].FrontSurface   = 'Smooth'
  9347.     var[550].TopSurface = 'Smooth'
  9348.     var[550].BottomSurface  = 'Smooth'
  9349.     var[550].LeftSurface    = 'Smooth'
  9350.     var[550].RightSurface   = 'Smooth'
  9351.     var[550].CFrame = CFrame.new(-9.59999466, 13.3999424, 4.30000448, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9352.     var[550]:MakeJoints()
  9353.  
  9354. var[551] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9355.     var[551].Name   = "Weld"
  9356.     var[551].Archivable = true
  9357.     var[551].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9358.     var[551].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9359.     var[551].C0 = CFrame.new(0, -0.800003052, 1.30000305, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9360.     var[551].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9361.  
  9362. var[552] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9363.     var[552].Name   = "Part"
  9364.     var[552].Archivable = true
  9365.     var[552].BrickColor = BrickColor.new('Sand red')
  9366.     var[552].Material   = 'WoodPlanks'
  9367.     var[552].Reflectance    = 0
  9368.     var[552].Transparency   = 0
  9369.     var[552].RotVelocity    = Vector3.new(0, 0, 0)
  9370.     var[552].Velocity   = Vector3.new(0, 0, 0)
  9371.     var[552].Anchored   = false
  9372.     var[552].CanCollide = true
  9373.     var[552].Locked = false
  9374.     var[552].Elasticity = 0.5
  9375.     var[552].Friction   = 0.30000001192093
  9376.     var[552].Size   = Vector3.new(0.80000037, 0.799999833, 0.800001442)
  9377.     var[552].FormFactor = 'Custom'
  9378.     var[552].Shape  = 'Block'
  9379.     var[552].BackSurface    = 'Smooth'
  9380.     var[552].FrontSurface   = 'Smooth'
  9381.     var[552].TopSurface = 'Smooth'
  9382.     var[552].BottomSurface  = 'Smooth'
  9383.     var[552].LeftSurface    = 'Smooth'
  9384.     var[552].RightSurface   = 'Smooth'
  9385.     var[552].CFrame = CFrame.new(-9.59999466, 12.5999393, 5.60000753, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9386.     var[552]:MakeJoints()
  9387.  
  9388. var[553] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9389.     var[553].Name   = "Weld"
  9390.     var[553].Archivable = true
  9391.     var[553].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9392.     var[553].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9393.     var[553].C0 = CFrame.new(-0.0999755859, -1.30000305, -1.6000061, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9394.     var[553].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9395.  
  9396. var[554] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9397.     var[554].Name   = "Part"
  9398.     var[554].Archivable = true
  9399.     var[554].BrickColor = BrickColor.new('Sand red')
  9400.     var[554].Material   = 'WoodPlanks'
  9401.     var[554].Reflectance    = 0
  9402.     var[554].Transparency   = 0
  9403.     var[554].RotVelocity    = Vector3.new(0, 0, 0)
  9404.     var[554].Velocity   = Vector3.new(0, 0, 0)
  9405.     var[554].Anchored   = false
  9406.     var[554].CanCollide = true
  9407.     var[554].Locked = false
  9408.     var[554].Elasticity = 0.5
  9409.     var[554].Friction   = 0.30000001192093
  9410.     var[554].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  9411.     var[554].FormFactor = 'Custom'
  9412.     var[554].Shape  = 'Block'
  9413.     var[554].BackSurface    = 'Smooth'
  9414.     var[554].FrontSurface   = 'Smooth'
  9415.     var[554].TopSurface = 'Smooth'
  9416.     var[554].BottomSurface  = 'Smooth'
  9417.     var[554].LeftSurface    = 'Smooth'
  9418.     var[554].RightSurface   = 'Smooth'
  9419.     var[554].CFrame = CFrame.new(-12.2000618, 14.3456955, -0.340536594, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  9420.     var[554]:MakeJoints()
  9421.  
  9422. var[555] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9423.     var[555].Name   = "Weld"
  9424.     var[555].Archivable = true
  9425.     var[555].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9426.     var[555].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9427.     var[555].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9428.     var[555].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9429.  
  9430. var[556] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9431.     var[556].Name   = "Part"
  9432.     var[556].Archivable = true
  9433.     var[556].BrickColor = BrickColor.new('Sand red')
  9434.     var[556].Material   = 'WoodPlanks'
  9435.     var[556].Reflectance    = 0
  9436.     var[556].Transparency   = 0
  9437.     var[556].RotVelocity    = Vector3.new(0, 0, 0)
  9438.     var[556].Velocity   = Vector3.new(0, 0, 0)
  9439.     var[556].Anchored   = false
  9440.     var[556].CanCollide = true
  9441.     var[556].Locked = false
  9442.     var[556].Elasticity = 0.5
  9443.     var[556].Friction   = 0.30000001192093
  9444.     var[556].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  9445.     var[556].FormFactor = 'Custom'
  9446.     var[556].Shape  = 'Block'
  9447.     var[556].BackSurface    = 'Smooth'
  9448.     var[556].FrontSurface   = 'Smooth'
  9449.     var[556].TopSurface = 'Smooth'
  9450.     var[556].BottomSurface  = 'Smooth'
  9451.     var[556].LeftSurface    = 'Smooth'
  9452.     var[556].RightSurface   = 'Smooth'
  9453.     var[556].CFrame = CFrame.new(-12.2000008, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  9454.     var[556]:MakeJoints()
  9455.  
  9456. var[557] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9457.     var[557].Name   = "Weld"
  9458.     var[557].Archivable = true
  9459.     var[557].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9460.     var[557].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9461.     var[557].C0 = CFrame.new(-1.30000305, -0.5, -0.799980164, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  9462.     var[557].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9463.  
  9464. var[558] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9465.     var[558].Name   = "Part"
  9466.     var[558].Archivable = true
  9467.     var[558].BrickColor = BrickColor.new('Sand red')
  9468.     var[558].Material   = 'WoodPlanks'
  9469.     var[558].Reflectance    = 0
  9470.     var[558].Transparency   = 0
  9471.     var[558].RotVelocity    = Vector3.new(0, 0, 0)
  9472.     var[558].Velocity   = Vector3.new(0, 0, 0)
  9473.     var[558].Anchored   = false
  9474.     var[558].CanCollide = true
  9475.     var[558].Locked = false
  9476.     var[558].Elasticity = 0.5
  9477.     var[558].Friction   = 0.30000001192093
  9478.     var[558].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  9479.     var[558].FormFactor = 'Custom'
  9480.     var[558].Shape  = 'Block'
  9481.     var[558].BackSurface    = 'Smooth'
  9482.     var[558].FrontSurface   = 'Smooth'
  9483.     var[558].TopSurface = 'Smooth'
  9484.     var[558].BottomSurface  = 'Smooth'
  9485.     var[558].LeftSurface    = 'Smooth'
  9486.     var[558].RightSurface   = 'Smooth'
  9487.     var[558].CFrame = CFrame.new(-14.6000099, 14.3456936, 8.34052658, 1, 0, 0, 0, -0.832050323, 0.554700136, 0, -0.554700136, -0.832050323)
  9488.     var[558]:MakeJoints()
  9489.  
  9490. var[559] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9491.     var[559].Name   = "Weld"
  9492.     var[559].Archivable = true
  9493.     var[559].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9494.     var[559].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9495.     var[559].C0 = CFrame.new(1.1000061, -0.5, -0.799980164, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  9496.     var[559].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9497.  
  9498. var[560] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9499.     var[560].Name   = "Part"
  9500.     var[560].Archivable = true
  9501.     var[560].BrickColor = BrickColor.new('Sand red')
  9502.     var[560].Material   = 'WoodPlanks'
  9503.     var[560].Reflectance    = 0
  9504.     var[560].Transparency   = 0
  9505.     var[560].RotVelocity    = Vector3.new(0, 0, 0)
  9506.     var[560].Velocity   = Vector3.new(0, 0, 0)
  9507.     var[560].Anchored   = false
  9508.     var[560].CanCollide = true
  9509.     var[560].Locked = false
  9510.     var[560].Elasticity = 0.5
  9511.     var[560].Friction   = 0.30000001192093
  9512.     var[560].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  9513.     var[560].FormFactor = 'Custom'
  9514.     var[560].Shape  = 'Block'
  9515.     var[560].BackSurface    = 'Smooth'
  9516.     var[560].FrontSurface   = 'Smooth'
  9517.     var[560].TopSurface = 'Smooth'
  9518.     var[560].BottomSurface  = 'Smooth'
  9519.     var[560].LeftSurface    = 'Smooth'
  9520.     var[560].RightSurface   = 'Smooth'
  9521.     var[560].CFrame = CFrame.new(-14.6000557, 14.3456955, -0.340536594, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  9522.     var[560]:MakeJoints()
  9523.  
  9524. var[561] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9525.     var[561].Name   = "Weld"
  9526.     var[561].Archivable = true
  9527.     var[561].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9528.     var[561].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9529.     var[561].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9530.     var[561].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9531.  
  9532. var[562] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9533.     var[562].Name   = "Part"
  9534.     var[562].Archivable = true
  9535.     var[562].BrickColor = BrickColor.new('Sand red')
  9536.     var[562].Material   = 'WoodPlanks'
  9537.     var[562].Reflectance    = 0
  9538.     var[562].Transparency   = 0
  9539.     var[562].RotVelocity    = Vector3.new(0, 0, 0)
  9540.     var[562].Velocity   = Vector3.new(0, 0, 0)
  9541.     var[562].Anchored   = false
  9542.     var[562].CanCollide = true
  9543.     var[562].Locked = false
  9544.     var[562].Elasticity = 0.5
  9545.     var[562].Friction   = 0.30000001192093
  9546.     var[562].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  9547.     var[562].FormFactor = 'Custom'
  9548.     var[562].Shape  = 'Block'
  9549.     var[562].BackSurface    = 'Smooth'
  9550.     var[562].FrontSurface   = 'Smooth'
  9551.     var[562].TopSurface = 'Smooth'
  9552.     var[562].BottomSurface  = 'Smooth'
  9553.     var[562].LeftSurface    = 'Smooth'
  9554.     var[562].RightSurface   = 'Smooth'
  9555.     var[562].CFrame = CFrame.new(-17.0000648, 14.3456955, -0.340536594, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  9556.     var[562]:MakeJoints()
  9557.  
  9558. var[563] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9559.     var[563].Name   = "Weld"
  9560.     var[563].Archivable = true
  9561.     var[563].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9562.     var[563].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9563.     var[563].C0 = CFrame.new(-2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9564.     var[563].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9565.  
  9566. var[564] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9567.     var[564].Name   = "Part"
  9568.     var[564].Archivable = true
  9569.     var[564].BrickColor = BrickColor.new('Sand red')
  9570.     var[564].Material   = 'WoodPlanks'
  9571.     var[564].Reflectance    = 0
  9572.     var[564].Transparency   = 0
  9573.     var[564].RotVelocity    = Vector3.new(0, 0, 0)
  9574.     var[564].Velocity   = Vector3.new(0, 0, 0)
  9575.     var[564].Anchored   = false
  9576.     var[564].CanCollide = true
  9577.     var[564].Locked = false
  9578.     var[564].Elasticity = 0.5
  9579.     var[564].Friction   = 0.30000001192093
  9580.     var[564].Size   = Vector3.new(0.400000364, 0.599999845, 10.8000021)
  9581.     var[564].FormFactor = 'Custom'
  9582.     var[564].Shape  = 'Block'
  9583.     var[564].BackSurface    = 'Smooth'
  9584.     var[564].FrontSurface   = 'Smooth'
  9585.     var[564].TopSurface = 'Smooth'
  9586.     var[564].BottomSurface  = 'Smooth'
  9587.     var[564].LeftSurface    = 'Smooth'
  9588.     var[564].RightSurface   = 'Smooth'
  9589.     var[564].CFrame = CFrame.new(-19.400074, 14.3456955, -0.340536594, 1, 0, 0, 0, 0.832050383, 0.554700077, 0, -0.554700077, 0.832050383)
  9590.     var[564]:MakeJoints()
  9591.  
  9592. var[565] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9593.     var[565].Name   = "Weld"
  9594.     var[565].Archivable = true
  9595.     var[565].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9596.     var[565].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9597.     var[565].C0 = CFrame.new(2.40002441, -4.9419136, 1.92205048, -1, 0, 0, 0, 0.832050383, 0.554700077, 0, 0.554700077, -0.832050383)
  9598.     var[565].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9599.  
  9600. var[566] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9601.     var[566].Name   = "Part"
  9602.     var[566].Archivable = true
  9603.     var[566].BrickColor = BrickColor.new('Brick yellow')
  9604.     var[566].Material   = 'WoodPlanks'
  9605.     var[566].Reflectance    = 0
  9606.     var[566].Transparency   = 0
  9607.     var[566].RotVelocity    = Vector3.new(0, 0, 0)
  9608.     var[566].Velocity   = Vector3.new(0, 0, 0)
  9609.     var[566].Anchored   = false
  9610.     var[566].CanCollide = true
  9611.     var[566].Locked = false
  9612.     var[566].Elasticity = 0.5
  9613.     var[566].Friction   = 0.30000001192093
  9614.     var[566].Size   = Vector3.new(0.800000429, 7.4000001, 0.200000003)
  9615.     var[566].FormFactor = 'Custom'
  9616.     var[566].Shape  = 'Block'
  9617.     var[566].BackSurface    = 'Smooth'
  9618.     var[566].FrontSurface   = 'Smooth'
  9619.     var[566].TopSurface = 'Smooth'
  9620.     var[566].BottomSurface  = 'Smooth'
  9621.     var[566].LeftSurface    = 'Smooth'
  9622.     var[566].RightSurface   = 'Smooth'
  9623.     var[566].CFrame = CFrame.new(-9.59999466, 4.69993973, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9624.     var[566]:MakeJoints()
  9625.  
  9626. var[567] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9627.     var[567].Name   = "Weld"
  9628.     var[567].Archivable = true
  9629.     var[567].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9630.     var[567].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9631.     var[567].C0 = CFrame.new(0.700012207, -1.09999847, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9632.     var[567].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9633.  
  9634. var[568] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9635.     var[568].Name   = "Part"
  9636.     var[568].Archivable = true
  9637.     var[568].BrickColor = BrickColor.new('Brick yellow')
  9638.     var[568].Material   = 'WoodPlanks'
  9639.     var[568].Reflectance    = 0
  9640.     var[568].Transparency   = 0
  9641.     var[568].RotVelocity    = Vector3.new(0, 0, 0)
  9642.     var[568].Velocity   = Vector3.new(0, 0, 0)
  9643.     var[568].Anchored   = false
  9644.     var[568].CanCollide = true
  9645.     var[568].Locked = false
  9646.     var[568].Elasticity = 0.5
  9647.     var[568].Friction   = 0.30000001192093
  9648.     var[568].Size   = Vector3.new(3.00000048, 2.19999981, 0.200000003)
  9649.     var[568].FormFactor = 'Custom'
  9650.     var[568].Shape  = 'Block'
  9651.     var[568].BackSurface    = 'Smooth'
  9652.     var[568].FrontSurface   = 'Smooth'
  9653.     var[568].TopSurface = 'Smooth'
  9654.     var[568].BottomSurface  = 'Smooth'
  9655.     var[568].LeftSurface    = 'Smooth'
  9656.     var[568].RightSurface   = 'Smooth'
  9657.     var[568].CFrame = CFrame.new(-11.5000038, 2.09994125, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9658.     var[568]:MakeJoints()
  9659.  
  9660. var[569] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9661.     var[569].Name   = "Weld"
  9662.     var[569].Archivable = true
  9663.     var[569].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9664.     var[569].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9665.     var[569].C0 = CFrame.new(0.800003052, 1.30000305, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9666.     var[569].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9667.  
  9668. var[570] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9669.     var[570].Name   = "Part"
  9670.     var[570].Archivable = true
  9671.     var[570].BrickColor = BrickColor.new('Brick yellow')
  9672.     var[570].Material   = 'WoodPlanks'
  9673.     var[570].Reflectance    = 0
  9674.     var[570].Transparency   = 0
  9675.     var[570].RotVelocity    = Vector3.new(0, 0, 0)
  9676.     var[570].Velocity   = Vector3.new(0, 0, 0)
  9677.     var[570].Anchored   = false
  9678.     var[570].CanCollide = true
  9679.     var[570].Locked = false
  9680.     var[570].Elasticity = 0.5
  9681.     var[570].Friction   = 0.30000001192093
  9682.     var[570].Size   = Vector3.new(3.00000048, 2.19999981, 0.200000003)
  9683.     var[570].FormFactor = 'Custom'
  9684.     var[570].Shape  = 'Block'
  9685.     var[570].BackSurface    = 'Smooth'
  9686.     var[570].FrontSurface   = 'Smooth'
  9687.     var[570].TopSurface = 'Smooth'
  9688.     var[570].BottomSurface  = 'Smooth'
  9689.     var[570].LeftSurface    = 'Smooth'
  9690.     var[570].RightSurface   = 'Smooth'
  9691.     var[570].CFrame = CFrame.new(-11.5000038, 7.2999382, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9692.     var[570]:MakeJoints()
  9693.  
  9694. var[571] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9695.     var[571].Name   = "Weld"
  9696.     var[571].Archivable = true
  9697.     var[571].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9698.     var[571].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9699.     var[571].C0 = CFrame.new(-0.300003052, -1.29999542, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9700.     var[571].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9701.  
  9702. var[572] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9703.     var[572].Name   = "Part"
  9704.     var[572].Archivable = true
  9705.     var[572].BrickColor = BrickColor.new('Brick yellow')
  9706.     var[572].Material   = 'WoodPlanks'
  9707.     var[572].Reflectance    = 0
  9708.     var[572].Transparency   = 0
  9709.     var[572].RotVelocity    = Vector3.new(0, 0, 0)
  9710.     var[572].Velocity   = Vector3.new(0, 0, 0)
  9711.     var[572].Anchored   = false
  9712.     var[572].CanCollide = true
  9713.     var[572].Locked = false
  9714.     var[572].Elasticity = 0.5
  9715.     var[572].Friction   = 0.30000001192093
  9716.     var[572].Size   = Vector3.new(0.600000381, 0.799999833, 0.200000003)
  9717.     var[572].FormFactor = 'Custom'
  9718.     var[572].Shape  = 'Block'
  9719.     var[572].BackSurface    = 'Smooth'
  9720.     var[572].FrontSurface   = 'Smooth'
  9721.     var[572].TopSurface = 'Smooth'
  9722.     var[572].BottomSurface  = 'Smooth'
  9723.     var[572].LeftSurface    = 'Smooth'
  9724.     var[572].RightSurface   = 'Smooth'
  9725.     var[572].CFrame = CFrame.new(-10.3000069, 3.59994125, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9726.     var[572]:MakeJoints()
  9727.  
  9728. var[573] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9729.     var[573].Name   = "Weld"
  9730.     var[573].Archivable = true
  9731.     var[573].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9732.     var[573].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9733.     var[573].C0 = CFrame.new(2, -0.199996948, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9734.     var[573].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9735.  
  9736. var[574] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9737.     var[574].Name   = "Part"
  9738.     var[574].Archivable = true
  9739.     var[574].BrickColor = BrickColor.new('Brick yellow')
  9740.     var[574].Material   = 'WoodPlanks'
  9741.     var[574].Reflectance    = 0
  9742.     var[574].Transparency   = 0
  9743.     var[574].RotVelocity    = Vector3.new(0, 0, 0)
  9744.     var[574].Velocity   = Vector3.new(0, 0, 0)
  9745.     var[574].Anchored   = false
  9746.     var[574].CanCollide = true
  9747.     var[574].Locked = false
  9748.     var[574].Elasticity = 0.5
  9749.     var[574].Friction   = 0.30000001192093
  9750.     var[574].Size   = Vector3.new(2.00000048, 0.799999833, 0.200000003)
  9751.     var[574].FormFactor = 'Custom'
  9752.     var[574].Shape  = 'Block'
  9753.     var[574].BackSurface    = 'Smooth'
  9754.     var[574].FrontSurface   = 'Smooth'
  9755.     var[574].TopSurface = 'Smooth'
  9756.     var[574].BottomSurface  = 'Smooth'
  9757.     var[574].LeftSurface    = 'Smooth'
  9758.     var[574].RightSurface   = 'Smooth'
  9759.     var[574].CFrame = CFrame.new(-11.0000038, 5.79994583, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9760.     var[574]:MakeJoints()
  9761.  
  9762. var[575] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9763.     var[575].Name   = "Weld"
  9764.     var[575].Archivable = true
  9765.     var[575].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9766.     var[575].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9767.     var[575].C0 = CFrame.new(0.199996948, 0.199996948, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9768.     var[575].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9769.  
  9770. var[576] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9771.     var[576].Name   = "Part"
  9772.     var[576].Archivable = true
  9773.     var[576].BrickColor = BrickColor.new('Brick yellow')
  9774.     var[576].Material   = 'WoodPlanks'
  9775.     var[576].Reflectance    = 0
  9776.     var[576].Transparency   = 0
  9777.     var[576].RotVelocity    = Vector3.new(0, 0, 0)
  9778.     var[576].Velocity   = Vector3.new(0, 0, 0)
  9779.     var[576].Anchored   = false
  9780.     var[576].CanCollide = true
  9781.     var[576].Locked = false
  9782.     var[576].Elasticity = 0.5
  9783.     var[576].Friction   = 0.30000001192093
  9784.     var[576].Size   = Vector3.new(1.40000045, 0.399999827, 0.200000003)
  9785.     var[576].FormFactor = 'Custom'
  9786.     var[576].Shape  = 'Block'
  9787.     var[576].BackSurface    = 'Smooth'
  9788.     var[576].FrontSurface   = 'Smooth'
  9789.     var[576].TopSurface = 'Smooth'
  9790.     var[576].BottomSurface  = 'Smooth'
  9791.     var[576].LeftSurface    = 'Smooth'
  9792.     var[576].RightSurface   = 'Smooth'
  9793.     var[576].CFrame = CFrame.new(-12.3000069, 3.39994431, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9794.     var[576]:MakeJoints()
  9795.  
  9796. var[577] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9797.     var[577].Name   = "Weld"
  9798.     var[577].Archivable = true
  9799.     var[577].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9800.     var[577].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9801.     var[577].C0 = CFrame.new(0.399993896, 0.900001526, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9802.     var[577].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9803.  
  9804. var[578] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9805.     var[578].Name   = "Part"
  9806.     var[578].Archivable = true
  9807.     var[578].BrickColor = BrickColor.new('Brick yellow')
  9808.     var[578].Material   = 'WoodPlanks'
  9809.     var[578].Reflectance    = 0
  9810.     var[578].Transparency   = 0
  9811.     var[578].RotVelocity    = Vector3.new(0, 0, 0)
  9812.     var[578].Velocity   = Vector3.new(0, 0, 0)
  9813.     var[578].Anchored   = false
  9814.     var[578].CanCollide = true
  9815.     var[578].Locked = false
  9816.     var[578].Elasticity = 0.5
  9817.     var[578].Friction   = 0.30000001192093
  9818.     var[578].Size   = Vector3.new(0.600000441, 1.39999986, 0.200000003)
  9819.     var[578].FormFactor = 'Custom'
  9820.     var[578].Shape  = 'Block'
  9821.     var[578].BackSurface    = 'Smooth'
  9822.     var[578].FrontSurface   = 'Smooth'
  9823.     var[578].TopSurface = 'Smooth'
  9824.     var[578].BottomSurface  = 'Smooth'
  9825.     var[578].LeftSurface    = 'Smooth'
  9826.     var[578].RightSurface   = 'Smooth'
  9827.     var[578].CFrame = CFrame.new(-12.7000008, 4.29994583, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9828.     var[578]:MakeJoints()
  9829.  
  9830. var[579] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9831.     var[579].Name   = "Weld"
  9832.     var[579].Archivable = true
  9833.     var[579].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9834.     var[579].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9835.     var[579].C0 = CFrame.new(0.699996948, 0.399993896, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9836.     var[579].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9837.  
  9838. var[580] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9839.     var[580].Name   = "Part"
  9840.     var[580].Archivable = true
  9841.     var[580].BrickColor = BrickColor.new('Brick yellow')
  9842.     var[580].Material   = 'WoodPlanks'
  9843.     var[580].Reflectance    = 0
  9844.     var[580].Transparency   = 0
  9845.     var[580].RotVelocity    = Vector3.new(0, 0, 0)
  9846.     var[580].Velocity   = Vector3.new(0, 0, 0)
  9847.     var[580].Anchored   = false
  9848.     var[580].CanCollide = true
  9849.     var[580].Locked = false
  9850.     var[580].Elasticity = 0.5
  9851.     var[580].Friction   = 0.30000001192093
  9852.     var[580].Size   = Vector3.new(0.799999237, 7.4000001, 0.200000003)
  9853.     var[580].FormFactor = 'Custom'
  9854.     var[580].Shape  = 'Block'
  9855.     var[580].BackSurface    = 'Smooth'
  9856.     var[580].FrontSurface   = 'Smooth'
  9857.     var[580].TopSurface = 'Smooth'
  9858.     var[580].BottomSurface  = 'Smooth'
  9859.     var[580].LeftSurface    = 'Smooth'
  9860.     var[580].RightSurface   = 'Smooth'
  9861.     var[580].CFrame = CFrame.new(-9.59999466, 4.69993973, -4.89999247, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9862.     var[580]:MakeJoints()
  9863.  
  9864. var[581] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9865.     var[581].Name   = "Weld"
  9866.     var[581].Archivable = true
  9867.     var[581].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9868.     var[581].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9869.     var[581].C0 = CFrame.new(-0.599975586, 1.30000305, 0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9870.     var[581].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9871.  
  9872. var[582] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9873.     var[582].Name   = "Part"
  9874.     var[582].Archivable = true
  9875.     var[582].BrickColor = BrickColor.new('Sand red')
  9876.     var[582].Material   = 'WoodPlanks'
  9877.     var[582].Reflectance    = 0
  9878.     var[582].Transparency   = 0
  9879.     var[582].RotVelocity    = Vector3.new(0, 0, 0)
  9880.     var[582].Velocity   = Vector3.new(0, 0, 0)
  9881.     var[582].Anchored   = false
  9882.     var[582].CanCollide = true
  9883.     var[582].Locked = false
  9884.     var[582].Elasticity = 0.5
  9885.     var[582].Friction   = 0.30000001192093
  9886.     var[582].Size   = Vector3.new(0.600000381, 0.600000024, 16.4000015)
  9887.     var[582].FormFactor = 'Custom'
  9888.     var[582].Shape  = 'Block'
  9889.     var[582].BackSurface    = 'Smooth'
  9890.     var[582].FrontSurface   = 'Smooth'
  9891.     var[582].TopSurface = 'Smooth'
  9892.     var[582].BottomSurface  = 'Smooth'
  9893.     var[582].LeftSurface    = 'Smooth'
  9894.     var[582].RightSurface   = 'Smooth'
  9895.     var[582].CFrame = CFrame.new(-9.69997025, 11.2999363, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9896.     var[582]:MakeJoints()
  9897.  
  9898. var[583] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9899.     var[583].Name   = "Weld"
  9900.     var[583].Archivable = true
  9901.     var[583].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9902.     var[583].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9903.     var[583].C0 = CFrame.new(-3.05175781e-005, -1.59999084, -1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9904.     var[583].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9905.  
  9906. var[584] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9907.     var[584].Name   = "Part"
  9908.     var[584].Archivable = true
  9909.     var[584].BrickColor = BrickColor.new('Sand red')
  9910.     var[584].Material   = 'WoodPlanks'
  9911.     var[584].Reflectance    = 0
  9912.     var[584].Transparency   = 0
  9913.     var[584].RotVelocity    = Vector3.new(0, 0, 0)
  9914.     var[584].Velocity   = Vector3.new(0, 0, 0)
  9915.     var[584].Anchored   = false
  9916.     var[584].CanCollide = true
  9917.     var[584].Locked = false
  9918.     var[584].Elasticity = 0.5
  9919.     var[584].Friction   = 0.30000001192093
  9920.     var[584].Size   = Vector3.new(0.599999845, 1, 17.6000004)
  9921.     var[584].FormFactor = 'Custom'
  9922.     var[584].Shape  = 'Block'
  9923.     var[584].BackSurface    = 'Smooth'
  9924.     var[584].FrontSurface   = 'Smooth'
  9925.     var[584].TopSurface = 'Smooth'
  9926.     var[584].BottomSurface  = 'Smooth'
  9927.     var[584].LeftSurface    = 'Smooth'
  9928.     var[584].RightSurface   = 'Smooth'
  9929.     var[584].CFrame = CFrame.new(-9.70003128, 0.499946952, 4.00000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9930.     var[584]:MakeJoints()
  9931.  
  9932. var[585] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9933.     var[585].Name   = "Weld"
  9934.     var[585].Archivable = true
  9935.     var[585].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9936.     var[585].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9937.     var[585].C0 = CFrame.new(-0.400024414, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9938.     var[585].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9939.  
  9940. var[586] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9941.     var[586].Name   = "Part"
  9942.     var[586].Archivable = true
  9943.     var[586].BrickColor = BrickColor.new('Sand red')
  9944.     var[586].Material   = 'WoodPlanks'
  9945.     var[586].Reflectance    = 0
  9946.     var[586].Transparency   = 0
  9947.     var[586].RotVelocity    = Vector3.new(0, 0, 0)
  9948.     var[586].Velocity   = Vector3.new(0, 0, 0)
  9949.     var[586].Anchored   = false
  9950.     var[586].CanCollide = true
  9951.     var[586].Locked = false
  9952.     var[586].Elasticity = 0.5
  9953.     var[586].Friction   = 0.30000001192093
  9954.     var[586].Size   = Vector3.new(0.599999845, 2.5999999, 0.400000036)
  9955.     var[586].FormFactor = 'Custom'
  9956.     var[586].Shape  = 'Block'
  9957.     var[586].BackSurface    = 'Smooth'
  9958.     var[586].FrontSurface   = 'Smooth'
  9959.     var[586].TopSurface = 'Smooth'
  9960.     var[586].BottomSurface  = 'Smooth'
  9961.     var[586].LeftSurface    = 'Smooth'
  9962.     var[586].RightSurface   = 'Smooth'
  9963.     var[586].CFrame = CFrame.new(-9.70000076, 9.69994545, 2.80000448, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9964.     var[586]:MakeJoints()
  9965.  
  9966. var[587] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  9967.     var[587].Name   = "Weld"
  9968.     var[587].Archivable = true
  9969.     var[587].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  9970.     var[587].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  9971.     var[587].C0 = CFrame.new(0, -1.50000763, 1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9972.     var[587].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  9973.  
  9974. var[588] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  9975.     var[588].Name   = "Part"
  9976.     var[588].Archivable = true
  9977.     var[588].BrickColor = BrickColor.new('Sand red')
  9978.     var[588].Material   = 'WoodPlanks'
  9979.     var[588].Reflectance    = 0
  9980.     var[588].Transparency   = 0
  9981.     var[588].RotVelocity    = Vector3.new(0, 0, 0)
  9982.     var[588].Velocity   = Vector3.new(0, 0, 0)
  9983.     var[588].Anchored   = false
  9984.     var[588].CanCollide = true
  9985.     var[588].Locked = false
  9986.     var[588].Elasticity = 0.5
  9987.     var[588].Friction   = 0.30000001192093
  9988.     var[588].Size   = Vector3.new(28.4000015, 1, 0.599999249)
  9989.     var[588].FormFactor = 'Custom'
  9990.     var[588].Shape  = 'Block'
  9991.     var[588].BackSurface    = 'Smooth'
  9992.     var[588].FrontSurface   = 'Smooth'
  9993.     var[588].TopSurface = 'Smooth'
  9994.     var[588].BottomSurface  = 'Smooth'
  9995.     var[588].LeftSurface    = 'Smooth'
  9996.     var[588].RightSurface   = 'Smooth'
  9997.     var[588].CFrame = CFrame.new(-24.2000465, 0.499947011, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  9998.     var[588]:MakeJoints()
  9999.  
  10000. var[589] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10001.     var[589].Name   = "Weld"
  10002.     var[589].Archivable = true
  10003.     var[589].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10004.     var[589].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10005.     var[589].C0 = CFrame.new(-4.57763672e-005, 0, -0.400009155, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10006.     var[589].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10007.  
  10008. var[590] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10009.     var[590].Name   = "Part"
  10010.     var[590].Archivable = true
  10011.     var[590].BrickColor = BrickColor.new('Sand red')
  10012.     var[590].Material   = 'WoodPlanks'
  10013.     var[590].Reflectance    = 0
  10014.     var[590].Transparency   = 0
  10015.     var[590].RotVelocity    = Vector3.new(0, 0, 0)
  10016.     var[590].Velocity   = Vector3.new(0, 0, 0)
  10017.     var[590].Anchored   = false
  10018.     var[590].CanCollide = true
  10019.     var[590].Locked = false
  10020.     var[590].Elasticity = 0.5
  10021.     var[590].Friction   = 0.30000001192093
  10022.     var[590].Size   = Vector3.new(0.200000003, 1, 17.5999985)
  10023.     var[590].FormFactor = 'Custom'
  10024.     var[590].Shape  = 'Block'
  10025.     var[590].BackSurface    = 'Smooth'
  10026.     var[590].FrontSurface   = 'Smooth'
  10027.     var[590].TopSurface = 'Smooth'
  10028.     var[590].BottomSurface  = 'Smooth'
  10029.     var[590].LeftSurface    = 'Smooth'
  10030.     var[590].RightSurface   = 'Smooth'
  10031.     var[590].CFrame = CFrame.new(-9.30000687, 0.499946952, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10032.     var[590]:MakeJoints()
  10033.  
  10034. var[591] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10035.     var[591].Name   = "Weld"
  10036.     var[591].Archivable = true
  10037.     var[591].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10038.     var[591].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10039.     var[591].C0 = CFrame.new(0, 1.79999888, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10040.     var[591].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10041.  
  10042. var[592] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10043.     var[592].Name   = "Part"
  10044.     var[592].Archivable = true
  10045.     var[592].BrickColor = BrickColor.new('Sand red')
  10046.     var[592].Material   = 'WoodPlanks'
  10047.     var[592].Reflectance    = 0
  10048.     var[592].Transparency   = 0
  10049.     var[592].RotVelocity    = Vector3.new(0, 0, 0)
  10050.     var[592].Velocity   = Vector3.new(0, 0, 0)
  10051.     var[592].Anchored   = false
  10052.     var[592].CanCollide = true
  10053.     var[592].Locked = false
  10054.     var[592].Elasticity = 0.5
  10055.     var[592].Friction   = 0.30000001192093
  10056.     var[592].Size   = Vector3.new(0.599999845, 2.5999999, 0.400000036)
  10057.     var[592].FormFactor = 'Custom'
  10058.     var[592].Shape  = 'Block'
  10059.     var[592].BackSurface    = 'Smooth'
  10060.     var[592].FrontSurface   = 'Smooth'
  10061.     var[592].TopSurface = 'Smooth'
  10062.     var[592].BottomSurface  = 'Smooth'
  10063.     var[592].LeftSurface    = 'Smooth'
  10064.     var[592].RightSurface   = 'Smooth'
  10065.     var[592].CFrame = CFrame.new(-9.70000076, 2.29994583, 2.80000448, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10066.     var[592]:MakeJoints()
  10067.  
  10068. var[593] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10069.     var[593].Name   = "Weld"
  10070.     var[593].Archivable = true
  10071.     var[593].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10072.     var[593].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10073.     var[593].C0 = CFrame.new(0.399993896, 0, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10074.     var[593].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10075.  
  10076. var[594] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10077.     var[594].Name   = "Part"
  10078.     var[594].Archivable = true
  10079.     var[594].BrickColor = BrickColor.new('Brick yellow')
  10080.     var[594].Material   = 'WoodPlanks'
  10081.     var[594].Reflectance    = 0
  10082.     var[594].Transparency   = 0
  10083.     var[594].RotVelocity    = Vector3.new(0, 0, 0)
  10084.     var[594].Velocity   = Vector3.new(0, 0, 0)
  10085.     var[594].Anchored   = false
  10086.     var[594].CanCollide = true
  10087.     var[594].Locked = false
  10088.     var[594].Elasticity = 0.5
  10089.     var[594].Friction   = 0.30000001192093
  10090.     var[594].Size   = Vector3.new(0.800000429, 7.4000001, 0.200000003)
  10091.     var[594].FormFactor = 'Custom'
  10092.     var[594].Shape  = 'Block'
  10093.     var[594].BackSurface    = 'Smooth'
  10094.     var[594].FrontSurface   = 'Smooth'
  10095.     var[594].TopSurface = 'Smooth'
  10096.     var[594].BottomSurface  = 'Smooth'
  10097.     var[594].LeftSurface    = 'Smooth'
  10098.     var[594].RightSurface   = 'Smooth'
  10099.     var[594].CFrame = CFrame.new(-13.3999977, 4.69993973, 12.8999958, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10100.     var[594]:MakeJoints()
  10101.  
  10102. var[595] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10103.     var[595].Name   = "Weld"
  10104.     var[595].Archivable = true
  10105.     var[595].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10106.     var[595].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10107.     var[595].C0 = CFrame.new(-1.5, 0, 0.800003052, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10108.     var[595].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10109.  
  10110. var[596] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10111.     var[596].Name   = "Part"
  10112.     var[596].Archivable = true
  10113.     var[596].BrickColor = BrickColor.new('Sand red')
  10114.     var[596].Material   = 'WoodPlanks'
  10115.     var[596].Reflectance    = 0
  10116.     var[596].Transparency   = 0
  10117.     var[596].RotVelocity    = Vector3.new(0, 0, 0)
  10118.     var[596].Velocity   = Vector3.new(0, 0, 0)
  10119.     var[596].Anchored   = false
  10120.     var[596].CanCollide = true
  10121.     var[596].Locked = false
  10122.     var[596].Elasticity = 0.5
  10123.     var[596].Friction   = 0.30000001192093
  10124.     var[596].Size   = Vector3.new(30, 1, 0.200000003)
  10125.     var[596].FormFactor = 'Custom'
  10126.     var[596].Shape  = 'Block'
  10127.     var[596].BackSurface    = 'Smooth'
  10128.     var[596].FrontSurface   = 'Smooth'
  10129.     var[596].TopSurface = 'Smooth'
  10130.     var[596].BottomSurface  = 'Smooth'
  10131.     var[596].LeftSurface    = 'Smooth'
  10132.     var[596].RightSurface   = 'Smooth'
  10133.     var[596].CFrame = CFrame.new(-24.2000008, 0.499947011, 12.9000111, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10134.     var[596]:MakeJoints()
  10135.  
  10136. var[597] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10137.     var[597].Name   = "Weld"
  10138.     var[597].Archivable = true
  10139.     var[597].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10140.     var[597].Part1  = game['Workspace']['DilapidatedHouse']['Base']
  10141.     var[597].C0 = CFrame.new(0, 0, -8.90000153, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10142.     var[597].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10143.  
  10144. var[598] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10145.     var[598].Name   = "Part"
  10146.     var[598].Archivable = true
  10147.     var[598].BrickColor = BrickColor.new('Sand red')
  10148.     var[598].Material   = 'WoodPlanks'
  10149.     var[598].Reflectance    = 0
  10150.     var[598].Transparency   = 0
  10151.     var[598].RotVelocity    = Vector3.new(0, 0, 0)
  10152.     var[598].Velocity   = Vector3.new(0, 0, 0)
  10153.     var[598].Anchored   = false
  10154.     var[598].CanCollide = true
  10155.     var[598].Locked = false
  10156.     var[598].Elasticity = 0.5
  10157.     var[598].Friction   = 0.30000001192093
  10158.     var[598].Size   = Vector3.new(1.39999998, 4, 0.400000006)
  10159.     var[598].FormFactor = 'Custom'
  10160.     var[598].Shape  = 'Block'
  10161.     var[598].BackSurface    = 'Smooth'
  10162.     var[598].FrontSurface   = 'Smooth'
  10163.     var[598].TopSurface = 'Smooth'
  10164.     var[598].BottomSurface  = 'Smooth'
  10165.     var[598].LeftSurface    = 'Smooth'
  10166.     var[598].RightSurface   = 'Smooth'
  10167.     var[598].CFrame = CFrame.new(-9.70000076, 5.99994278, 0.800004482, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10168.     var[598]:MakeJoints()
  10169.  
  10170. var[599] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10171.     var[599].Name   = "Weld"
  10172.     var[599].Archivable = true
  10173.     var[599].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10174.     var[599].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10175.     var[599].C0 = CFrame.new(0, 0, -0.399993896, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10176.     var[599].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10177.  
  10178. var[600] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10179.     var[600].Name   = "Part"
  10180.     var[600].Archivable = true
  10181.     var[600].BrickColor = BrickColor.new('Sand red')
  10182.     var[600].Material   = 'WoodPlanks'
  10183.     var[600].Reflectance    = 0
  10184.     var[600].Transparency   = 0
  10185.     var[600].RotVelocity    = Vector3.new(0, 0, 0)
  10186.     var[600].Velocity   = Vector3.new(0, 0, 0)
  10187.     var[600].Anchored   = false
  10188.     var[600].CanCollide = true
  10189.     var[600].Locked = false
  10190.     var[600].Elasticity = 0.5
  10191.     var[600].Friction   = 0.30000001192093
  10192.     var[600].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  10193.     var[600].FormFactor = 'Custom'
  10194.     var[600].Shape  = 'Block'
  10195.     var[600].BackSurface    = 'Smooth'
  10196.     var[600].FrontSurface   = 'Smooth'
  10197.     var[600].TopSurface = 'Smooth'
  10198.     var[600].BottomSurface  = 'Smooth'
  10199.     var[600].LeftSurface    = 'Smooth'
  10200.     var[600].RightSurface   = 'Smooth'
  10201.     var[600].CFrame = CFrame.new(-9.69997025, 5.99994278, -3.99999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10202.     var[600]:MakeJoints()
  10203.  
  10204. var[601] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10205.     var[601].Name   = "Weld"
  10206.     var[601].Archivable = true
  10207.     var[601].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10208.     var[601].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10209.     var[601].C0 = CFrame.new(-0.5, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10210.     var[601].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10211.  
  10212. var[602] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10213.     var[602].Name   = "Part"
  10214.     var[602].Archivable = true
  10215.     var[602].BrickColor = BrickColor.new('Sand green')
  10216.     var[602].Material   = 'Granite'
  10217.     var[602].Reflectance    = 0
  10218.     var[602].Transparency   = 0
  10219.     var[602].RotVelocity    = Vector3.new(0, 0, 0)
  10220.     var[602].Velocity   = Vector3.new(0, 0, 0)
  10221.     var[602].Anchored   = false
  10222.     var[602].CanCollide = true
  10223.     var[602].Locked = false
  10224.     var[602].Elasticity = 0.5
  10225.     var[602].Friction   = 0.30000001192093
  10226.     var[602].Size   = Vector3.new(10.6000004, 0.400000006, 6.39999962)
  10227.     var[602].FormFactor = 'Custom'
  10228.     var[602].Shape  = 'Block'
  10229.     var[602].BackSurface    = 'Smooth'
  10230.     var[602].FrontSurface   = 'Smooth'
  10231.     var[602].TopSurface = 'Smooth'
  10232.     var[602].BottomSurface  = 'Smooth'
  10233.     var[602].LeftSurface    = 'Smooth'
  10234.     var[602].RightSurface   = 'Smooth'
  10235.     var[602].CFrame = CFrame.new(-13.5000038, 14.3179693, 9.28350067, -1, 0, 0, 0, 0.832050323, 0.554700136, 0, 0.554700136, -0.832050323)
  10236.     var[602]:MakeJoints()
  10237.  
  10238. var[603] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10239.     var[603].Name   = "Weld"
  10240.     var[603].Archivable = true
  10241.     var[603].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10242.     var[603].Part1  = game['Workspace']['DilapidatedHouse']['Wedge']
  10243.     var[603].C0 = CFrame.new(-3.90000916, -0.199985504, -0.994468689, 1, 0, 0, 0, 0.832050323, -0.554700136, 0, 0.554700136, 0.832050323)
  10244.     var[603].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10245.  
  10246. var[604] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
  10247.     var[604].Name   = "Wedge"
  10248.     var[604].Archivable = true
  10249.     var[604].BrickColor = BrickColor.new('Sand red')
  10250.     var[604].Material   = 'WoodPlanks'
  10251.     var[604].Reflectance    = 0
  10252.     var[604].Transparency   = 0
  10253.     var[604].RotVelocity    = Vector3.new(0, 0, 0)
  10254.     var[604].Velocity   = Vector3.new(0, 0, 0)
  10255.     var[604].Anchored   = false
  10256.     var[604].CanCollide = true
  10257.     var[604].Locked = false
  10258.     var[604].Elasticity = 0.5
  10259.     var[604].Friction   = 0.30000001192093
  10260.     var[604].Size   = Vector3.new(0.799999952, 4, 6)
  10261.     var[604].BackSurface    = 'Smooth'
  10262.     var[604].FrontSurface   = 'Smooth'
  10263.     var[604].TopSurface = 'Smooth'
  10264.     var[604].BottomSurface  = 'Smooth'
  10265.     var[604].LeftSurface    = 'Smooth'
  10266.     var[604].RightSurface   = 'Smooth'
  10267.     var[604].CFrame = CFrame.new(-9.59999466, 13.5999393, 10.0000172, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10268.     var[604]:MakeJoints()
  10269.  
  10270. var[605] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
  10271.     var[605].Name   = "Weld"
  10272.     var[605].Archivable = true
  10273.     var[605].Part0  = game['Workspace']['DilapidatedHouse']['Wedge']
  10274.     var[605].Part1  = game['Workspace']['DilapidatedHouse']['Wedge']
  10275.     var[605].C0 = CFrame.new(0, 2.99999809, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10276.     var[605].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10277.  
  10278. var[606] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
  10279.     var[606].Name   = "Wedge"
  10280.     var[606].Archivable = true
  10281.     var[606].BrickColor = BrickColor.new('Sand red')
  10282.     var[606].Material   = 'WoodPlanks'
  10283.     var[606].Reflectance    = 0
  10284.     var[606].Transparency   = 0
  10285.     var[606].RotVelocity    = Vector3.new(0, 0, 0)
  10286.     var[606].Velocity   = Vector3.new(0, 0, 0)
  10287.     var[606].Anchored   = false
  10288.     var[606].CanCollide = true
  10289.     var[606].Locked = false
  10290.     var[606].Elasticity = 0.5
  10291.     var[606].Friction   = 0.30000001192093
  10292.     var[606].Size   = Vector3.new(0.799999952, 6, 9)
  10293.     var[606].BackSurface    = 'Smooth'
  10294.     var[606].FrontSurface   = 'Smooth'
  10295.     var[606].TopSurface = 'Smooth'
  10296.     var[606].BottomSurface  = 'Smooth'
  10297.     var[606].LeftSurface    = 'Smooth'
  10298.     var[606].RightSurface   = 'Smooth'
  10299.     var[606].CFrame = CFrame.new(-9.60004044, 14.5999308, -0.500013828, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10300.     var[606]:MakeJoints()
  10301.  
  10302. var[607] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
  10303.     var[607].Name   = "Weld"
  10304.     var[607].Archivable = true
  10305.     var[607].Part0  = game['Workspace']['DilapidatedHouse']['Wedge']
  10306.     var[607].Part1  = game['Workspace']['DilapidatedHouse']['Wedge']
  10307.     var[607].C0 = CFrame.new(4.57763672e-005, 2.00000668, 6.00003052, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10308.     var[607].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10309.  
  10310. var[608] = Instance.new('WedgePart', game['Workspace']['DilapidatedHouse'])
  10311.     var[608].Name   = "Wedge"
  10312.     var[608].Archivable = true
  10313.     var[608].BrickColor = BrickColor.new('Sand red')
  10314.     var[608].Material   = 'WoodPlanks'
  10315.     var[608].Reflectance    = 0
  10316.     var[608].Transparency   = 0
  10317.     var[608].RotVelocity    = Vector3.new(0, 0, 0)
  10318.     var[608].Velocity   = Vector3.new(0, 0, 0)
  10319.     var[608].Anchored   = false
  10320.     var[608].CanCollide = true
  10321.     var[608].Locked = false
  10322.     var[608].Elasticity = 0.5
  10323.     var[608].Friction   = 0.30000001192093
  10324.     var[608].Size   = Vector3.new(0.799999952, 2, 3)
  10325.     var[608].BackSurface    = 'Smooth'
  10326.     var[608].FrontSurface   = 'Smooth'
  10327.     var[608].TopSurface = 'Smooth'
  10328.     var[608].BottomSurface  = 'Smooth'
  10329.     var[608].LeftSurface    = 'Smooth'
  10330.     var[608].RightSurface   = 'Smooth'
  10331.     var[608].CFrame = CFrame.new(-9.59999466, 16.5999374, 5.50001669, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10332.     var[608]:MakeJoints()
  10333.  
  10334. var[609] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Wedge'])
  10335.     var[609].Name   = "Weld"
  10336.     var[609].Archivable = true
  10337.     var[609].Part0  = game['Workspace']['DilapidatedHouse']['Wedge']
  10338.     var[609].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10339.     var[609].C0 = CFrame.new(0.100006104, -6.89999199, 0.300003052, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10340.     var[609].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10341.  
  10342. var[610] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10343.     var[610].Name   = "Part"
  10344.     var[610].Archivable = true
  10345.     var[610].BrickColor = BrickColor.new('Sand red')
  10346.     var[610].Material   = 'WoodPlanks'
  10347.     var[610].Reflectance    = 0
  10348.     var[610].Transparency   = 0
  10349.     var[610].RotVelocity    = Vector3.new(0, 0, 0)
  10350.     var[610].Velocity   = Vector3.new(0, 0, 0)
  10351.     var[610].Anchored   = false
  10352.     var[610].CanCollide = true
  10353.     var[610].Locked = false
  10354.     var[610].Elasticity = 0.5
  10355.     var[610].Friction   = 0.30000001192093
  10356.     var[610].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  10357.     var[610].FormFactor = 'Custom'
  10358.     var[610].Shape  = 'Block'
  10359.     var[610].BackSurface    = 'Smooth'
  10360.     var[610].FrontSurface   = 'Smooth'
  10361.     var[610].TopSurface = 'Smooth'
  10362.     var[610].BottomSurface  = 'Smooth'
  10363.     var[610].LeftSurface    = 'Smooth'
  10364.     var[610].RightSurface   = 'Smooth'
  10365.     var[610].CFrame = CFrame.new(-9.70000076, 5.99994278, 0.400010586, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10366.     var[610]:MakeJoints()
  10367.  
  10368. var[611] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10369.     var[611].Name   = "Weld"
  10370.     var[611].Archivable = true
  10371.     var[611].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10372.     var[611].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10373.     var[611].C0 = CFrame.new(3.05175781e-005, 0, -2.3999939, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10374.     var[611].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10375.  
  10376. var[612] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10377.     var[612].Name   = "Part"
  10378.     var[612].Archivable = true
  10379.     var[612].BrickColor = BrickColor.new('Sand red')
  10380.     var[612].Material   = 'WoodPlanks'
  10381.     var[612].Reflectance    = 0
  10382.     var[612].Transparency   = 0
  10383.     var[612].RotVelocity    = Vector3.new(0, 0, 0)
  10384.     var[612].Velocity   = Vector3.new(0, 0, 0)
  10385.     var[612].Anchored   = false
  10386.     var[612].CanCollide = true
  10387.     var[612].Locked = false
  10388.     var[612].Elasticity = 0.5
  10389.     var[612].Friction   = 0.30000001192093
  10390.     var[612].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  10391.     var[612].FormFactor = 'Custom'
  10392.     var[612].Shape  = 'Block'
  10393.     var[612].BackSurface    = 'Smooth'
  10394.     var[612].FrontSurface   = 'Smooth'
  10395.     var[612].TopSurface = 'Smooth'
  10396.     var[612].BottomSurface  = 'Smooth'
  10397.     var[612].LeftSurface    = 'Smooth'
  10398.     var[612].RightSurface   = 'Smooth'
  10399.     var[612].CFrame = CFrame.new(-14.6000404, 0.499946952, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10400.     var[612]:MakeJoints()
  10401.  
  10402. var[613] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10403.     var[613].Name   = "Weld"
  10404.     var[613].Archivable = true
  10405.     var[613].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10406.     var[613].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10407.     var[613].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10408.     var[613].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10409.  
  10410. var[614] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10411.     var[614].Name   = "Part"
  10412.     var[614].Archivable = true
  10413.     var[614].BrickColor = BrickColor.new('Sand red')
  10414.     var[614].Material   = 'WoodPlanks'
  10415.     var[614].Reflectance    = 0
  10416.     var[614].Transparency   = 0
  10417.     var[614].RotVelocity    = Vector3.new(0, 0, 0)
  10418.     var[614].Velocity   = Vector3.new(0, 0, 0)
  10419.     var[614].Anchored   = false
  10420.     var[614].CanCollide = true
  10421.     var[614].Locked = false
  10422.     var[614].Elasticity = 0.5
  10423.     var[614].Friction   = 0.30000001192093
  10424.     var[614].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  10425.     var[614].FormFactor = 'Custom'
  10426.     var[614].Shape  = 'Block'
  10427.     var[614].BackSurface    = 'Smooth'
  10428.     var[614].FrontSurface   = 'Smooth'
  10429.     var[614].TopSurface = 'Smooth'
  10430.     var[614].BottomSurface  = 'Smooth'
  10431.     var[614].LeftSurface    = 'Smooth'
  10432.     var[614].RightSurface   = 'Smooth'
  10433.     var[614].CFrame = CFrame.new(-10.1999702, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10434.     var[614]:MakeJoints()
  10435.  
  10436. var[615] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10437.     var[615].Name   = "Weld"
  10438.     var[615].Archivable = true
  10439.     var[615].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10440.     var[615].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10441.     var[615].C0 = CFrame.new(-1.6000061, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10442.     var[615].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10443.  
  10444. var[616] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10445.     var[616].Name   = "Part"
  10446.     var[616].Archivable = true
  10447.     var[616].BrickColor = BrickColor.new('Sand red')
  10448.     var[616].Material   = 'WoodPlanks'
  10449.     var[616].Reflectance    = 0
  10450.     var[616].Transparency   = 0
  10451.     var[616].RotVelocity    = Vector3.new(0, 0, 0)
  10452.     var[616].Velocity   = Vector3.new(0, 0, 0)
  10453.     var[616].Anchored   = false
  10454.     var[616].CanCollide = true
  10455.     var[616].Locked = false
  10456.     var[616].Elasticity = 0.5
  10457.     var[616].Friction   = 0.30000001192093
  10458.     var[616].Size   = Vector3.new(1.39999998, 4, 0.400000006)
  10459.     var[616].FormFactor = 'Custom'
  10460.     var[616].Shape  = 'Block'
  10461.     var[616].BackSurface    = 'Smooth'
  10462.     var[616].FrontSurface   = 'Smooth'
  10463.     var[616].TopSurface = 'Smooth'
  10464.     var[616].BottomSurface  = 'Smooth'
  10465.     var[616].LeftSurface    = 'Smooth'
  10466.     var[616].RightSurface   = 'Smooth'
  10467.     var[616].CFrame = CFrame.new(-9.70000076, 5.99994659, 7.00002575, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  10468.     var[616]:MakeJoints()
  10469.  
  10470. var[617] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10471.     var[617].Name   = "Weld"
  10472.     var[617].Archivable = true
  10473.     var[617].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10474.     var[617].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10475.     var[617].C0 = CFrame.new(0, -0.155294418, 0.579551697, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
  10476.     var[617].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10477.  
  10478. var[618] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10479.     var[618].Name   = "Part"
  10480.     var[618].Archivable = true
  10481.     var[618].BrickColor = BrickColor.new('Sand red')
  10482.     var[618].Material   = 'WoodPlanks'
  10483.     var[618].Reflectance    = 0
  10484.     var[618].Transparency   = 0
  10485.     var[618].RotVelocity    = Vector3.new(0, 0, 0)
  10486.     var[618].Velocity   = Vector3.new(0, 0, 0)
  10487.     var[618].Anchored   = false
  10488.     var[618].CanCollide = true
  10489.     var[618].Locked = false
  10490.     var[618].Elasticity = 0.5
  10491.     var[618].Friction   = 0.30000001192093
  10492.     var[618].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  10493.     var[618].FormFactor = 'Custom'
  10494.     var[618].Shape  = 'Block'
  10495.     var[618].BackSurface    = 'Smooth'
  10496.     var[618].FrontSurface   = 'Smooth'
  10497.     var[618].TopSurface = 'Smooth'
  10498.     var[618].BottomSurface  = 'Smooth'
  10499.     var[618].LeftSurface    = 'Smooth'
  10500.     var[618].RightSurface   = 'Smooth'
  10501.     var[618].CFrame = CFrame.new(-9.69997025, 5.99994278, -1.99998331, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10502.     var[618]:MakeJoints()
  10503.  
  10504. var[619] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10505.     var[619].Name   = "Weld"
  10506.     var[619].Archivable = true
  10507.     var[619].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10508.     var[619].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10509.     var[619].C0 = CFrame.new(-2.1000061, 0, -2.50001526, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10510.     var[619].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10511.  
  10512. var[620] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10513.     var[620].Name   = "Part"
  10514.     var[620].Archivable = true
  10515.     var[620].BrickColor = BrickColor.new('Sand red')
  10516.     var[620].Material   = 'WoodPlanks'
  10517.     var[620].Reflectance    = 0
  10518.     var[620].Transparency   = 0
  10519.     var[620].RotVelocity    = Vector3.new(0, 0, 0)
  10520.     var[620].Velocity   = Vector3.new(0, 0, 0)
  10521.     var[620].Anchored   = false
  10522.     var[620].CanCollide = true
  10523.     var[620].Locked = false
  10524.     var[620].Elasticity = 0.5
  10525.     var[620].Friction   = 0.30000001192093
  10526.     var[620].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  10527.     var[620].FormFactor = 'Custom'
  10528.     var[620].Shape  = 'Block'
  10529.     var[620].BackSurface    = 'Smooth'
  10530.     var[620].FrontSurface   = 'Smooth'
  10531.     var[620].TopSurface = 'Smooth'
  10532.     var[620].BottomSurface  = 'Smooth'
  10533.     var[620].LeftSurface    = 'Smooth'
  10534.     var[620].RightSurface   = 'Smooth'
  10535.     var[620].CFrame = CFrame.new(-12.2000465, 0.499946952, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10536.     var[620]:MakeJoints()
  10537.  
  10538. var[621] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10539.     var[621].Name   = "Weld"
  10540.     var[621].Archivable = true
  10541.     var[621].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10542.     var[621].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10543.     var[621].C0 = CFrame.new(-2.10003662, 1.79999888, -1.52587891e-005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10544.     var[621].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10545.  
  10546. var[622] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10547.     var[622].Name   = "Part"
  10548.     var[622].Archivable = true
  10549.     var[622].BrickColor = BrickColor.new('Sand red')
  10550.     var[622].Material   = 'WoodPlanks'
  10551.     var[622].Reflectance    = 0
  10552.     var[622].Transparency   = 0
  10553.     var[622].RotVelocity    = Vector3.new(0, 0, 0)
  10554.     var[622].Velocity   = Vector3.new(0, 0, 0)
  10555.     var[622].Anchored   = false
  10556.     var[622].CanCollide = true
  10557.     var[622].Locked = false
  10558.     var[622].Elasticity = 0.5
  10559.     var[622].Friction   = 0.30000001192093
  10560.     var[622].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  10561.     var[622].FormFactor = 'Custom'
  10562.     var[622].Shape  = 'Block'
  10563.     var[622].BackSurface    = 'Smooth'
  10564.     var[622].FrontSurface   = 'Smooth'
  10565.     var[622].TopSurface = 'Smooth'
  10566.     var[622].BottomSurface  = 'Smooth'
  10567.     var[622].LeftSurface    = 'Smooth'
  10568.     var[622].RightSurface   = 'Smooth'
  10569.     var[622].CFrame = CFrame.new(-21.3999977, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10570.     var[622]:MakeJoints()
  10571.  
  10572. var[623] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10573.     var[623].Name   = "Weld"
  10574.     var[623].Archivable = true
  10575.     var[623].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10576.     var[623].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10577.     var[623].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10578.     var[623].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10579.  
  10580. var[624] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10581.     var[624].Name   = "Part"
  10582.     var[624].Archivable = true
  10583.     var[624].BrickColor = BrickColor.new('Brick yellow')
  10584.     var[624].Material   = 'WoodPlanks'
  10585.     var[624].Reflectance    = 0
  10586.     var[624].Transparency   = 0
  10587.     var[624].RotVelocity    = Vector3.new(0, 0, 0)
  10588.     var[624].Velocity   = Vector3.new(0, 0, 0)
  10589.     var[624].Anchored   = false
  10590.     var[624].CanCollide = true
  10591.     var[624].Locked = false
  10592.     var[624].Elasticity = 0.5
  10593.     var[624].Friction   = 0.30000001192093
  10594.     var[624].Size   = Vector3.new(15.0000019, 3.19999981, 0.200000003)
  10595.     var[624].FormFactor = 'Custom'
  10596.     var[624].Shape  = 'Block'
  10597.     var[624].BackSurface    = 'Smooth'
  10598.     var[624].FrontSurface   = 'Smooth'
  10599.     var[624].TopSurface = 'Smooth'
  10600.     var[624].BottomSurface  = 'Smooth'
  10601.     var[624].LeftSurface    = 'Smooth'
  10602.     var[624].RightSurface   = 'Smooth'
  10603.     var[624].CFrame = CFrame.new(-17.5000038, 6.79994583, -4.09998941, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10604.     var[624]:MakeJoints()
  10605.  
  10606. var[625] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10607.     var[625].Name   = "Weld"
  10608.     var[625].Archivable = true
  10609.     var[625].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10610.     var[625].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10611.     var[625].C0 = CFrame.new(0.900024414, -0.800003052, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10612.     var[625].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10613.  
  10614. var[626] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10615.     var[626].Name   = "Part"
  10616.     var[626].Archivable = true
  10617.     var[626].BrickColor = BrickColor.new('Sand red')
  10618.     var[626].Material   = 'WoodPlanks'
  10619.     var[626].Reflectance    = 0
  10620.     var[626].Transparency   = 0
  10621.     var[626].RotVelocity    = Vector3.new(0, 0, 0)
  10622.     var[626].Velocity   = Vector3.new(0, 0, 0)
  10623.     var[626].Anchored   = false
  10624.     var[626].CanCollide = true
  10625.     var[626].Locked = false
  10626.     var[626].Elasticity = 0.5
  10627.     var[626].Friction   = 0.30000001192093
  10628.     var[626].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  10629.     var[626].FormFactor = 'Custom'
  10630.     var[626].Shape  = 'Block'
  10631.     var[626].BackSurface    = 'Smooth'
  10632.     var[626].FrontSurface   = 'Smooth'
  10633.     var[626].TopSurface = 'Smooth'
  10634.     var[626].BottomSurface  = 'Smooth'
  10635.     var[626].LeftSurface    = 'Smooth'
  10636.     var[626].RightSurface   = 'Smooth'
  10637.     var[626].CFrame = CFrame.new(-18.9999886, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10638.     var[626]:MakeJoints()
  10639.  
  10640. var[627] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10641.     var[627].Name   = "Weld"
  10642.     var[627].Archivable = true
  10643.     var[627].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10644.     var[627].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10645.     var[627].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10646.     var[627].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10647.  
  10648. var[628] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10649.     var[628].Name   = "Part"
  10650.     var[628].Archivable = true
  10651.     var[628].BrickColor = BrickColor.new('Sand red')
  10652.     var[628].Material   = 'WoodPlanks'
  10653.     var[628].Reflectance    = 0
  10654.     var[628].Transparency   = 0
  10655.     var[628].RotVelocity    = Vector3.new(0, 0, 0)
  10656.     var[628].Velocity   = Vector3.new(0, 0, 0)
  10657.     var[628].Anchored   = false
  10658.     var[628].CanCollide = true
  10659.     var[628].Locked = false
  10660.     var[628].Elasticity = 0.5
  10661.     var[628].Friction   = 0.30000001192093
  10662.     var[628].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  10663.     var[628].FormFactor = 'Custom'
  10664.     var[628].Shape  = 'Block'
  10665.     var[628].BackSurface    = 'Smooth'
  10666.     var[628].FrontSurface   = 'Smooth'
  10667.     var[628].TopSurface = 'Smooth'
  10668.     var[628].BottomSurface  = 'Smooth'
  10669.     var[628].LeftSurface    = 'Smooth'
  10670.     var[628].RightSurface   = 'Smooth'
  10671.     var[628].CFrame = CFrame.new(-11.7999763, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10672.     var[628]:MakeJoints()
  10673.  
  10674. var[629] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10675.     var[629].Name   = "Weld"
  10676.     var[629].Archivable = true
  10677.     var[629].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10678.     var[629].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10679.     var[629].C0 = CFrame.new(-2.3999939, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10680.     var[629].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10681.  
  10682. var[630] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10683.     var[630].Name   = "Part"
  10684.     var[630].Archivable = true
  10685.     var[630].BrickColor = BrickColor.new('Brick yellow')
  10686.     var[630].Material   = 'WoodPlanks'
  10687.     var[630].Reflectance    = 0
  10688.     var[630].Transparency   = 0
  10689.     var[630].RotVelocity    = Vector3.new(0, 0, 0)
  10690.     var[630].Velocity   = Vector3.new(0, 0, 0)
  10691.     var[630].Anchored   = false
  10692.     var[630].CanCollide = true
  10693.     var[630].Locked = false
  10694.     var[630].Elasticity = 0.5
  10695.     var[630].Friction   = 0.30000001192093
  10696.     var[630].Size   = Vector3.new(0.200000003, 2.5999999, 17.6000004)
  10697.     var[630].FormFactor = 'Custom'
  10698.     var[630].Shape  = 'Block'
  10699.     var[630].BackSurface    = 'Smooth'
  10700.     var[630].FrontSurface   = 'Smooth'
  10701.     var[630].TopSurface = 'Smooth'
  10702.     var[630].BottomSurface  = 'Smooth'
  10703.     var[630].LeftSurface    = 'Smooth'
  10704.     var[630].RightSurface   = 'Smooth'
  10705.     var[630].CFrame = CFrame.new(-9.30000687, 2.29994583, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10706.     var[630]:MakeJoints()
  10707.  
  10708. var[631] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10709.     var[631].Name   = "Weld"
  10710.     var[631].Archivable = true
  10711.     var[631].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10712.     var[631].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10713.     var[631].C0 = CFrame.new(-0.800003052, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10714.     var[631].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10715.  
  10716. var[632] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10717.     var[632].Name   = "Part"
  10718.     var[632].Archivable = true
  10719.     var[632].BrickColor = BrickColor.new('Brick yellow')
  10720.     var[632].Material   = 'WoodPlanks'
  10721.     var[632].Reflectance    = 0
  10722.     var[632].Transparency   = 0
  10723.     var[632].RotVelocity    = Vector3.new(0, 0, 0)
  10724.     var[632].Velocity   = Vector3.new(0, 0, 0)
  10725.     var[632].Anchored   = false
  10726.     var[632].CanCollide = true
  10727.     var[632].Locked = false
  10728.     var[632].Elasticity = 0.5
  10729.     var[632].Friction   = 0.30000001192093
  10730.     var[632].Size   = Vector3.new(0.200000003, 2.60000014, 16.0000019)
  10731.     var[632].FormFactor = 'Custom'
  10732.     var[632].Shape  = 'Block'
  10733.     var[632].BackSurface    = 'Smooth'
  10734.     var[632].FrontSurface   = 'Smooth'
  10735.     var[632].TopSurface = 'Smooth'
  10736.     var[632].BottomSurface  = 'Smooth'
  10737.     var[632].LeftSurface    = 'Smooth'
  10738.     var[632].RightSurface   = 'Smooth'
  10739.     var[632].CFrame = CFrame.new(-10.1000099, 2.29994583, 4.00000143, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10740.     var[632]:MakeJoints()
  10741.  
  10742. var[633] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10743.     var[633].Name   = "Weld"
  10744.     var[633].Archivable = true
  10745.     var[633].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10746.     var[633].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10747.     var[633].C0 = CFrame.new(0.400009155, 0, 1.20001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10748.     var[633].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10749.  
  10750. var[634] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10751.     var[634].Name   = "Part"
  10752.     var[634].Archivable = true
  10753.     var[634].BrickColor = BrickColor.new('Sand red')
  10754.     var[634].Material   = 'WoodPlanks'
  10755.     var[634].Reflectance    = 0
  10756.     var[634].Transparency   = 0
  10757.     var[634].RotVelocity    = Vector3.new(0, 0, 0)
  10758.     var[634].Velocity   = Vector3.new(0, 0, 0)
  10759.     var[634].Anchored   = false
  10760.     var[634].CanCollide = true
  10761.     var[634].Locked = false
  10762.     var[634].Elasticity = 0.5
  10763.     var[634].Friction   = 0.30000001192093
  10764.     var[634].Size   = Vector3.new(1.39999998, 0.399999857, 6.80000019)
  10765.     var[634].FormFactor = 'Custom'
  10766.     var[634].Shape  = 'Block'
  10767.     var[634].BackSurface    = 'Smooth'
  10768.     var[634].FrontSurface   = 'Smooth'
  10769.     var[634].TopSurface = 'Smooth'
  10770.     var[634].BottomSurface  = 'Smooth'
  10771.     var[634].LeftSurface    = 'Smooth'
  10772.     var[634].RightSurface   = 'Smooth'
  10773.     var[634].CFrame = CFrame.new(-9.70000076, 8.19993782, 4.00001669, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10774.     var[634]:MakeJoints()
  10775.  
  10776. var[635] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10777.     var[635].Name   = "Weld"
  10778.     var[635].Archivable = true
  10779.     var[635].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10780.     var[635].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10781.     var[635].C0 = CFrame.new(0, 1.50000763, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10782.     var[635].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10783.  
  10784. var[636] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10785.     var[636].Name   = "Part"
  10786.     var[636].Archivable = true
  10787.     var[636].BrickColor = BrickColor.new('Sand red')
  10788.     var[636].Material   = 'WoodPlanks'
  10789.     var[636].Reflectance    = 0
  10790.     var[636].Transparency   = 0
  10791.     var[636].RotVelocity    = Vector3.new(0, 0, 0)
  10792.     var[636].Velocity   = Vector3.new(0, 0, 0)
  10793.     var[636].Anchored   = false
  10794.     var[636].CanCollide = true
  10795.     var[636].Locked = false
  10796.     var[636].Elasticity = 0.5
  10797.     var[636].Friction   = 0.30000001192093
  10798.     var[636].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  10799.     var[636].FormFactor = 'Custom'
  10800.     var[636].Shape  = 'Block'
  10801.     var[636].BackSurface    = 'Smooth'
  10802.     var[636].FrontSurface   = 'Smooth'
  10803.     var[636].TopSurface = 'Smooth'
  10804.     var[636].BottomSurface  = 'Smooth'
  10805.     var[636].LeftSurface    = 'Smooth'
  10806.     var[636].RightSurface   = 'Smooth'
  10807.     var[636].CFrame = CFrame.new(-11.2000008, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10808.     var[636]:MakeJoints()
  10809.  
  10810. var[637] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10811.     var[637].Name   = "Weld"
  10812.     var[637].Archivable = true
  10813.     var[637].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10814.     var[637].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10815.     var[637].C0 = CFrame.new(-1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10816.     var[637].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10817.  
  10818. var[638] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10819.     var[638].Name   = "Part"
  10820.     var[638].Archivable = true
  10821.     var[638].BrickColor = BrickColor.new('Sand red')
  10822.     var[638].Material   = 'WoodPlanks'
  10823.     var[638].Reflectance    = 0
  10824.     var[638].Transparency   = 0
  10825.     var[638].RotVelocity    = Vector3.new(0, 0, 0)
  10826.     var[638].Velocity   = Vector3.new(0, 0, 0)
  10827.     var[638].Anchored   = false
  10828.     var[638].CanCollide = true
  10829.     var[638].Locked = false
  10830.     var[638].Elasticity = 0.5
  10831.     var[638].Friction   = 0.30000001192093
  10832.     var[638].Size   = Vector3.new(0.400000334, 0.600000024, 16.3999996)
  10833.     var[638].FormFactor = 'Custom'
  10834.     var[638].Shape  = 'Block'
  10835.     var[638].BackSurface    = 'Smooth'
  10836.     var[638].FrontSurface   = 'Smooth'
  10837.     var[638].TopSurface = 'Smooth'
  10838.     var[638].BottomSurface  = 'Smooth'
  10839.     var[638].LeftSurface    = 'Smooth'
  10840.     var[638].RightSurface   = 'Smooth'
  10841.     var[638].CFrame = CFrame.new(-17.0000496, 11.2999363, 3.99998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10842.     var[638]:MakeJoints()
  10843.  
  10844. var[639] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10845.     var[639].Name   = "Weld"
  10846.     var[639].Archivable = true
  10847.     var[639].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10848.     var[639].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10849.     var[639].C0 = CFrame.new(-7.30004883, -1.59999084, -1.20002747, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10850.     var[639].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10851.  
  10852. var[640] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10853.     var[640].Name   = "Part"
  10854.     var[640].Archivable = true
  10855.     var[640].BrickColor = BrickColor.new('Brick yellow')
  10856.     var[640].Material   = 'WoodPlanks'
  10857.     var[640].Reflectance    = 0
  10858.     var[640].Transparency   = 0
  10859.     var[640].RotVelocity    = Vector3.new(0, 0, 0)
  10860.     var[640].Velocity   = Vector3.new(0, 0, 0)
  10861.     var[640].Anchored   = false
  10862.     var[640].CanCollide = true
  10863.     var[640].Locked = false
  10864.     var[640].Elasticity = 0.5
  10865.     var[640].Friction   = 0.30000001192093
  10866.     var[640].Size   = Vector3.new(3.80000043, 7.4000001, 0.200000003)
  10867.     var[640].FormFactor = 'Custom'
  10868.     var[640].Shape  = 'Block'
  10869.     var[640].BackSurface    = 'Smooth'
  10870.     var[640].FrontSurface   = 'Smooth'
  10871.     var[640].TopSurface = 'Smooth'
  10872.     var[640].BottomSurface  = 'Smooth'
  10873.     var[640].LeftSurface    = 'Smooth'
  10874.     var[640].RightSurface   = 'Smooth'
  10875.     var[640].CFrame = CFrame.new(-11.8999977, 4.69993973, 12.0999928, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10876.     var[640]:MakeJoints()
  10877.  
  10878. var[641] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10879.     var[641].Name   = "Weld"
  10880.     var[641].Archivable = true
  10881.     var[641].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10882.     var[641].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10883.     var[641].C0 = CFrame.new(-1.69999695, 1.30000305, -0.400009155, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10884.     var[641].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10885.  
  10886. var[642] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10887.     var[642].Name   = "Part"
  10888.     var[642].Archivable = true
  10889.     var[642].BrickColor = BrickColor.new('Sand red')
  10890.     var[642].Material   = 'WoodPlanks'
  10891.     var[642].Reflectance    = 0
  10892.     var[642].Transparency   = 0
  10893.     var[642].RotVelocity    = Vector3.new(0, 0, 0)
  10894.     var[642].Velocity   = Vector3.new(0, 0, 0)
  10895.     var[642].Anchored   = false
  10896.     var[642].CanCollide = true
  10897.     var[642].Locked = false
  10898.     var[642].Elasticity = 0.5
  10899.     var[642].Friction   = 0.30000001192093
  10900.     var[642].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  10901.     var[642].FormFactor = 'Custom'
  10902.     var[642].Shape  = 'Block'
  10903.     var[642].BackSurface    = 'Smooth'
  10904.     var[642].FrontSurface   = 'Smooth'
  10905.     var[642].TopSurface = 'Smooth'
  10906.     var[642].BottomSurface  = 'Smooth'
  10907.     var[642].LeftSurface    = 'Smooth'
  10908.     var[642].RightSurface   = 'Smooth'
  10909.     var[642].CFrame = CFrame.new(-10.2000008, 5.99994278, 12.5000019, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10910.     var[642]:MakeJoints()
  10911.  
  10912. var[643] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10913.     var[643].Name   = "Weld"
  10914.     var[643].Archivable = true
  10915.     var[643].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10916.     var[643].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10917.     var[643].C0 = CFrame.new(-0.5, 0, 4.89997864, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  10918.     var[643].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10919.  
  10920. var[644] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10921.     var[644].Name   = "Part"
  10922.     var[644].Archivable = true
  10923.     var[644].BrickColor = BrickColor.new('Sand red')
  10924.     var[644].Material   = 'WoodPlanks'
  10925.     var[644].Reflectance    = 0
  10926.     var[644].Transparency   = 0
  10927.     var[644].RotVelocity    = Vector3.new(0, 0, 0)
  10928.     var[644].Velocity   = Vector3.new(0, 0, 0)
  10929.     var[644].Anchored   = false
  10930.     var[644].CanCollide = true
  10931.     var[644].Locked = false
  10932.     var[644].Elasticity = 0.5
  10933.     var[644].Friction   = 0.30000001192093
  10934.     var[644].Size   = Vector3.new(1.39999998, 0.399999857, 6.80000019)
  10935.     var[644].FormFactor = 'Custom'
  10936.     var[644].Shape  = 'Block'
  10937.     var[644].BackSurface    = 'Smooth'
  10938.     var[644].FrontSurface   = 'Smooth'
  10939.     var[644].TopSurface = 'Smooth'
  10940.     var[644].BottomSurface  = 'Smooth'
  10941.     var[644].LeftSurface    = 'Smooth'
  10942.     var[644].RightSurface   = 'Smooth'
  10943.     var[644].CFrame = CFrame.new(-9.70000076, 3.7999382, 4.00001669, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10944.     var[644]:MakeJoints()
  10945.  
  10946. var[645] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10947.     var[645].Name   = "Weld"
  10948.     var[645].Archivable = true
  10949.     var[645].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10950.     var[645].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10951.     var[645].C0 = CFrame.new(0, -1.49999237, 1.19999695, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10952.     var[645].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10953.  
  10954. var[646] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10955.     var[646].Name   = "Part"
  10956.     var[646].Archivable = true
  10957.     var[646].BrickColor = BrickColor.new('Sand red')
  10958.     var[646].Material   = 'WoodPlanks'
  10959.     var[646].Reflectance    = 0
  10960.     var[646].Transparency   = 0
  10961.     var[646].RotVelocity    = Vector3.new(0, 0, 0)
  10962.     var[646].Velocity   = Vector3.new(0, 0, 0)
  10963.     var[646].Anchored   = false
  10964.     var[646].CanCollide = true
  10965.     var[646].Locked = false
  10966.     var[646].Elasticity = 0.5
  10967.     var[646].Friction   = 0.30000001192093
  10968.     var[646].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  10969.     var[646].FormFactor = 'Custom'
  10970.     var[646].Shape  = 'Block'
  10971.     var[646].BackSurface    = 'Smooth'
  10972.     var[646].FrontSurface   = 'Smooth'
  10973.     var[646].TopSurface = 'Smooth'
  10974.     var[646].BottomSurface  = 'Smooth'
  10975.     var[646].LeftSurface    = 'Smooth'
  10976.     var[646].RightSurface   = 'Smooth'
  10977.     var[646].CFrame = CFrame.new(-16.5999794, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10978.     var[646]:MakeJoints()
  10979.  
  10980. var[647] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  10981.     var[647].Name   = "Weld"
  10982.     var[647].Archivable = true
  10983.     var[647].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  10984.     var[647].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  10985.     var[647].C0 = CFrame.new(2.40000916, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10986.     var[647].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  10987.  
  10988. var[648] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  10989.     var[648].Name   = "Part"
  10990.     var[648].Archivable = true
  10991.     var[648].BrickColor = BrickColor.new('Sand red')
  10992.     var[648].Material   = 'WoodPlanks'
  10993.     var[648].Reflectance    = 0
  10994.     var[648].Transparency   = 0
  10995.     var[648].RotVelocity    = Vector3.new(0, 0, 0)
  10996.     var[648].Velocity   = Vector3.new(0, 0, 0)
  10997.     var[648].Anchored   = false
  10998.     var[648].CanCollide = true
  10999.     var[648].Locked = false
  11000.     var[648].Elasticity = 0.5
  11001.     var[648].Friction   = 0.30000001192093
  11002.     var[648].Size   = Vector3.new(0.599999845, 2.5999999, 0.400000036)
  11003.     var[648].FormFactor = 'Custom'
  11004.     var[648].Shape  = 'Block'
  11005.     var[648].BackSurface    = 'Smooth'
  11006.     var[648].FrontSurface   = 'Smooth'
  11007.     var[648].TopSurface = 'Smooth'
  11008.     var[648].BottomSurface  = 'Smooth'
  11009.     var[648].LeftSurface    = 'Smooth'
  11010.     var[648].RightSurface   = 'Smooth'
  11011.     var[648].CFrame = CFrame.new(-9.70000076, 9.69994545, 5.20001364, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11012.     var[648]:MakeJoints()
  11013.  
  11014. var[649] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  11015.     var[649].Name   = "Weld"
  11016.     var[649].Archivable = true
  11017.     var[649].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  11018.     var[649].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  11019.     var[649].C0 = CFrame.new(0, -3.70000315, 2.40000916, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11020.     var[649].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11021.  
  11022. var[650] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  11023.     var[650].Name   = "Part"
  11024.     var[650].Archivable = true
  11025.     var[650].BrickColor = BrickColor.new('Sand red')
  11026.     var[650].Material   = 'WoodPlanks'
  11027.     var[650].Reflectance    = 0
  11028.     var[650].Transparency   = 0
  11029.     var[650].RotVelocity    = Vector3.new(0, 0, 0)
  11030.     var[650].Velocity   = Vector3.new(0, 0, 0)
  11031.     var[650].Anchored   = false
  11032.     var[650].CanCollide = true
  11033.     var[650].Locked = false
  11034.     var[650].Elasticity = 0.5
  11035.     var[650].Friction   = 0.30000001192093
  11036.     var[650].Size   = Vector3.new(0.599999845, 10, 0.400000036)
  11037.     var[650].FormFactor = 'Custom'
  11038.     var[650].Shape  = 'Block'
  11039.     var[650].BackSurface    = 'Smooth'
  11040.     var[650].FrontSurface   = 'Smooth'
  11041.     var[650].TopSurface = 'Smooth'
  11042.     var[650].BottomSurface  = 'Smooth'
  11043.     var[650].LeftSurface    = 'Smooth'
  11044.     var[650].RightSurface   = 'Smooth'
  11045.     var[650].CFrame = CFrame.new(-9.70000076, 5.99994278, 7.60002279, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11046.     var[650]:MakeJoints()
  11047.  
  11048. var[651] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  11049.     var[651].Name   = "Weld"
  11050.     var[651].Archivable = true
  11051.     var[651].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  11052.     var[651].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  11053.     var[651].C0 = CFrame.new(0, -3.69999695, -2.40000916, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11054.     var[651].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11055.  
  11056. var[652] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  11057.     var[652].Name   = "Part"
  11058.     var[652].Archivable = true
  11059.     var[652].BrickColor = BrickColor.new('Sand red')
  11060.     var[652].Material   = 'WoodPlanks'
  11061.     var[652].Reflectance    = 0
  11062.     var[652].Transparency   = 0
  11063.     var[652].RotVelocity    = Vector3.new(0, 0, 0)
  11064.     var[652].Velocity   = Vector3.new(0, 0, 0)
  11065.     var[652].Anchored   = false
  11066.     var[652].CanCollide = true
  11067.     var[652].Locked = false
  11068.     var[652].Elasticity = 0.5
  11069.     var[652].Friction   = 0.30000001192093
  11070.     var[652].Size   = Vector3.new(0.599999845, 2.5999999, 0.400000036)
  11071.     var[652].FormFactor = 'Custom'
  11072.     var[652].Shape  = 'Block'
  11073.     var[652].BackSurface    = 'Smooth'
  11074.     var[652].FrontSurface   = 'Smooth'
  11075.     var[652].TopSurface = 'Smooth'
  11076.     var[652].BottomSurface  = 'Smooth'
  11077.     var[652].LeftSurface    = 'Smooth'
  11078.     var[652].RightSurface   = 'Smooth'
  11079.     var[652].CFrame = CFrame.new(-9.70000076, 2.29994583, 5.20001364, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11080.     var[652]:MakeJoints()
  11081.  
  11082. var[653] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  11083.     var[653].Name   = "Weld"
  11084.     var[653].Archivable = true
  11085.     var[653].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  11086.     var[653].Part1  = game['Workspace']['DilapidatedHouse']['Part']
  11087.     var[653].C0 = CFrame.new(-4.49996948, 3.69999695, -9.70001221, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11088.     var[653].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11089.  
  11090. var[654] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  11091.     var[654].Name   = "Part"
  11092.     var[654].Archivable = true
  11093.     var[654].BrickColor = BrickColor.new('Sand red')
  11094.     var[654].Material   = 'WoodPlanks'
  11095.     var[654].Reflectance    = 0
  11096.     var[654].Transparency   = 0
  11097.     var[654].RotVelocity    = Vector3.new(0, 0, 0)
  11098.     var[654].Velocity   = Vector3.new(0, 0, 0)
  11099.     var[654].Anchored   = false
  11100.     var[654].CanCollide = true
  11101.     var[654].Locked = false
  11102.     var[654].Elasticity = 0.5
  11103.     var[654].Friction   = 0.30000001192093
  11104.     var[654].Size   = Vector3.new(0.399999857, 10, 0.600000024)
  11105.     var[654].FormFactor = 'Custom'
  11106.     var[654].Shape  = 'Block'
  11107.     var[654].BackSurface    = 'Smooth'
  11108.     var[654].FrontSurface   = 'Smooth'
  11109.     var[654].TopSurface = 'Smooth'
  11110.     var[654].BottomSurface  = 'Smooth'
  11111.     var[654].LeftSurface    = 'Smooth'
  11112.     var[654].RightSurface   = 'Smooth'
  11113.     var[654].CFrame = CFrame.new(-14.1999702, 5.99994278, -4.49999857, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11114.     var[654]:MakeJoints()
  11115.  
  11116. var[655] = Instance.new('Weld', game['Workspace']['DilapidatedHouse']['Part'])
  11117.     var[655].Name   = "Weld"
  11118.     var[655].Archivable = true
  11119.     var[655].Part0  = game['Workspace']['DilapidatedHouse']['Part']
  11120.     var[655].Part1  = game['Workspace']['DilapidatedHouse']['Base']
  11121.     var[655].C0 = CFrame.new(-10.0000305, -5.49999571, 8.50000763, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11122.     var[655].C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11123.  
  11124. var[656] = Instance.new('Part', game['Workspace']['DilapidatedHouse'])
  11125.     var[656].Name   = "Base"
  11126.     var[656].Archivable = true
  11127.     var[656].BrickColor = BrickColor.new('Medium stone grey')
  11128.     var[656].Material   = 'Plastic'
  11129.     var[656].Reflectance    = 0
  11130.     var[656].Transparency   = 1
  11131.     var[656].RotVelocity    = Vector3.new(0, 0, 0)
  11132.     var[656].Velocity   = Vector3.new(0, 0, 0)
  11133.     var[656].Anchored   = false
  11134.     var[656].CanCollide = false
  11135.     var[656].Locked = false
  11136.     var[656].Elasticity = 0.5
  11137.     var[656].Friction   = 0.30000001192093
  11138.     var[656].Size   = Vector3.new(30, 1, 18.0000019)
  11139.     var[656].FormFactor = 'Custom'
  11140.     var[656].Shape  = 'Block'
  11141.     var[656].BackSurface    = 'Smooth'
  11142.     var[656].FrontSurface   = 'Smooth'
  11143.     var[656].TopSurface = 'Smooth'
  11144.     var[656].BottomSurface  = 'Weld'
  11145.     var[656].LeftSurface    = 'Smooth'
  11146.     var[656].RightSurface   = 'Smooth'
  11147.     var[656].CFrame = CFrame.new(-24.2000008, 0.499947011, 4.00000906, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  11148.     var[656]:MakeJoints()
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