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- New (6/2/2021): The item Section has been completely finished out and added to the pastebin
- New (4/21/2021: Shape of Crests added for exodus styles.
- New (4/7/2021): Covers have been finished and added to the document
- New (3/19/2021): All Mononoke have been translated
- New (1/9/2021): Items partially finished to allow Last creator to function properly. Please read the associated rules for more information
- New (1/4/2021): Common Talents added
- New (1/1/2021): Soul Eater and Mastery added.
- Expansion name subject to change.
- TOC
- - World of Kamigakari [XXXA] (Unfinished)
- * Setting: Android [XXXA-1] (Unfinished)
- * Setting: Homunculus [XXXA-2] (Unfinished)
- * "souls between machines and divinity" [XXXA-3] (Unfinished)
- * The ranks of each organization [XXXA-4] (Unfinished)
- - Additional rules/About Last Creator [XXXB]
- - Shape of Crest [XXXC]
- - Biographies [XXXD] (Unfinished)
- - Rollable name table [XXXE] (Unfinished)
- - Common Talents [XXXF]
- - Android (Race) [XXXG]
- - Homunculi (Race) [XXXH]
- - Android Extended Talents [XXXI]
- - Homunculi Extended Talents [XXXJ]
- - Soul Eater / Extended (Style) [XXXK]
- - Mastery / Extended (Style) [XXXL]
- - Last Creator / Extended (Style) [XXXM]
- - Covers [XXXN]
- - Items: Weapons [XXXO]
- * Form: Sword [XXXO-1]
- * Form: Spear [XXXO-2]
- * Form: Axe [XXXO-3]
- * Form: Hammer [XXXO-4]
- * Form: Ranged [XXXO-5]
- * Form: Magic [XXXO-6]
- - Items: Protectors, Shields, and Gear [XXXP]
- * Suits [XXXP-1]
- * Shields [XXXP-2]
- * Gear [XXXP-3]
- * GM Section: Mononoke
- - Humanoid [XXXQ-1]
- - Beast [XXXQ-2]
- - Insectoid [XXXQ-3]
- - Plant [XXXQ-4]
- - Mechanical [XXXQ-5]
- - Undead [XXXQ-6]
- - Mythic [XXXQ-7]
- - Chaos [XXXQ-8]
- ================================================================================
- Exodus -- Additional Rules [XXXB]
- ================================================================================
- About [Last Creator]
- While a [Weapon] with [Restrict: Last Creator] is [Equipped] (from here on, [Limited Weapon]), one further item with the same [Form] that has [Alchemy/○○] in the name may be equipped. These rules are explained below.
- About Similar Weapons
- When equipped with a [Limited Weapon], only weapons of the same type (see 1~3) which have [Alchemy/○○] in the name may be equipped.
- 1. Equipped with a Melee-type [Limited Weapon]
- Only [Form: Sword - Spear - Axe - Hammer] and [Form: Shield] with [Alchemy/○○] in the name may be equipped.
- 2. Equipped with a Ranged-type [Limited Weapon]
- Only [Form: Ranged] and [Form: Shield] with [Alchemy/○○] in the name may be equipped.
- 3. Equipping a Magic-type [Limited Weapon]
- Only [Form: Magic] and [Form: Shield] with [Alchemy/○○] in the name may be equipped.
- Usage
- When equipping both a [Limited Weapon] and a weapon with [Alchemy/○○] in the name, their usage must be applied in one of the following combinations:
- A: 1 [Limited Weapon] + 1 [Form: One Hand] [Weapon]
- B: 1 [Limited Weapon] + 1 [Form: One Hand] [Weapon] + 1 [Shield]
- C: 1 [Limited Weapon] + 1 [Switch Hand] [Weapon]
- D: 1 [Limited Weapon] + 1 [Switch Hand] [Weapon] as [Form: One Hand] + 1 [Shield]
- E: 1 [Limited Weapon] + 1 [Form: Two Hand] [Weapon]
- F: 1 [Limited Weapon] + 2 [Form: One Hand] [Weapon] only when <<Ambidextrous>> is acquired.
- Different Form / Range / Target / Damage, Etc
- When equipping a [Limited Weapon] with an [Alchemy/○○] weapon, differing attributes are handled as follows:
- Element and Form
- When equipping weapons with different [Forms] and [Elements], then one form and element each is selected by the user to apply per [Damage Calculation].
- Range and Target
- When equipping weapons with different [Range] and [Target], the shortest [Range] and lowest [Target] will apply.
- Damage
- While [Equipped], the [Accuracy / Conjure / Evasion / Resist / PD / MD/ Initiative / Armor/ Barrier] of the [Limited Weapon] and [Alchemy/○○] weapons may be stacked. The highest [Rank] of the equipped weapons may be used.
- ================================================================================
- Exodus -- Shape Of Crest [XXXC]
- ================================================================================
- Crest Form
- Soul Eater (1d6)
- 1. Moon
- 2. Pupil
- 3. Claws
- 4. Magic Circle
- 5. Wings
- 6. Magic Words
- Mastery (1d6)
- 1. Bracelet
- 2. Pupil
- 3. Evil Eye
- 4. Lion
- 5. Flag
- 6. Belt
- Last Creator (1d6)
- 1. Clock
- 2. Majin
- 3. Magic Words
- 4. Iron Hammer
- 5. Ring
- 6. Magic Circle
- ================================================================================
- Exodus -- Common Style Talents [XXXF]
- ================================================================================
- [Common Style] <<Throw Down>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : None
- *Immediately after an attack, use a combination of martial arts and footwork to throw your opponent.*
- Use on Damage Reduction. The target loses 1d6 {HP}, then becomes [Shift: Fallen]. This Talent may be used once per round.
- [Common Style] <<Acrobat>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Cartwheel and backflip after repositioning in order to move a certain distance instantly.*
- Unique Effect. Use after the target declares a [Simple Move]. After completing the [Simple Move], the target [Installs] up to two squares away. This Talent may be used once per round.
- [Common Style] <<Opportunity Attack>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [Steps]
- *You immediately make an attack against someone who's entered your proximity.*
- Unique Effect. Use at any time. Perform one [Weapon Attack] against the target. This Talent may be used once per round (or scene).
- [Common Style] ● <<Heavy Weapon Mastery>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You possess high fighting ability due to your skill with two-handed weapons.*
- Passive Effect. <<Two-Handed Weapon Focus>> Required. While the target is equipped with a [Mode: Two Hand] [Item: Weapon] (this does not include [Mode: Switch Hand]), they gain a +1 modifier to the result of [Active Checks] and a +1 modifier at [Rank].
- [Common Style] ● <<Melee Master>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You have enhanced your performance with two-handed weapons by mastering their handling.*
- Passive Effect. <<Weapon Proficiency>> Required. The target gains a +10 modifier to [Physical Damage] when equipped with a [Mode: Two Hand] [Item: Weapon] (this does not include [Mode: Switch Hand]).
- [Common Style] ● <<Shoot Master>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You have mastered the usage of two-handed firearms and vehicles, further enhancing their performance.*
- Passive Effect. <<Heavy Weapon Mastery>> Required. The target gains a +7 modifier to [Physical Damage] when equipped with a [Mode: Two Hand] [Ranged Weapon] (this does not include [Mode: Switch Hand]).
- [Common Style] ● <<Magic Master>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You are capable of imbuing your spells with a higher level of power due to your mastery of two-handed spellbooks and implements.*
- Passive Effect. <<Heavy Weapon Mastery>> Required. The target gains a +5 modifier to [Magic Damage] when equipped with a [Mode: Two Hand] [Magic Weapon] (this does not include [Mode: Switch Hand]).
- ================================================================================
- Exodus -- Android (Race) [XXXG]
- ================================================================================
- ●◎※
- Introduction
- ----------------------------------------
- A high performance drone created for anti-supernatural combat that has been successfully developed by secret organizations and major companies - these are Androids.
- There are human and animal types, some of which may pass for living beings and some which are obviously mechanical. Whatever the appearance, they have a plug located in the spinal cord.
- When using their Racial Talents, a high-pitched driving sound is emitted from inside the body. Androids must select a [Cover] from [Cover Table 6].
- Racial Bonus
- ----------------------------------------
- [Breakthrough Achieved]: You are able to acquire Android Racial Talents. Also, you are able to [Equip] [Restrict: Cyborg] [Items], and you change your [Class] to [Mechanical].
- Stat Types S A I W L
- +---------+---+---+---+---+---+
- | Martial | 5 | 5 | 1 | 3 | 1 |
- | Utility | 4 | 3 | 4 | 3 | 1 |
- | Arcane | 2 | 2 | 5 | 5 | 1 |
- +---------+---+---+---+---+---+
- [Android] <<Internal Firearm>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [E]
- *Deploy anti-supernatural firearms and weapons built into your body, and unleash concentrated fire*
- Use While Active. Make an [Attack Action] against the target, and gain an effect according to the following:
- [Physical Attack]: The user gains +1 [Rank].
- [Magical Attack]: Inflict [Rank: 2] [Magical Damage] on the target (Resist [Halves]).
- [Android] <<Special Alloy Body>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [Doubles]
- *By upgrading the whole body with a secret alloy that is rich in malleability and elasticity, it can withstand powerful physical attacks.*
- Use on Damage Reduction. The target [Halves] [Physical Damage] received. This Talent may be used once per round (or scene).
- [Android] <<Ball-Jointed>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *By upgrading the joints of the body with a doll-like sphere, you are able to launch special attacks at unexpected times and angles.*
- Use on Active Check. The target gains +1 to the [Check]. This Talent may be used once per round (or scene).
- [Android] <<Steel Rim>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *By upgrading to high-performance artificial limbs, you can perform feats of high precision, mobility, or power beyond human capability.*
- Use On {Strength} or {Agility} Checks. The target succeeds at the {Strength} or {Agility} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used twice per session.
- [Android] <<High-Speed Arithmetic>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *By using a high-performance arithmetic unit linked with an artificial intelligence, information can be analyzed accurately to determine the most optimal solution.*
- Use On {Intellect} or {Will} Checks. The target succeeds at the {Intellect} or {Will} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used twice per session.
- [Android] <<Accelerated Reflex>>
- Timing : Unique
- Range : 4 Sq.
- Target : 1#
- Cost : None
- *By continuously running an installed program, you can react instantly in response to the opponent's magic and techniques.*
- Use when the target declares a Talent. The user may move up to 4 Sq. (if [Engaged], the user cannot move). This Talent may be used once per round (or scene).
- [Android] <<Accelerated Pursuit>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Move at high speed and engage in the perfect pursuit at the moment an opponent is attacked.*
- Use on Damage Calculation. <<Accelerated Reflex>> Required. The target makes one [Weapon Attack]. This Talent may be used once per combat (or scene).
- [Android] <<Accelerated Motion>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *The whole body is tuned for mobility and strengthened, and by linking with an artificial intelligence, you can quickly navigate past obstacles at the speed of a vehicle.*
- Passive Effect. The target gains a +5 modifier to {HP}. Additionally, the target may ignore [Bad Footing] penalties (→Core p152) and move as fast as an [Automobile] while [Out of Combat].
- [Android] ● <<Anti-Spirit Mechanism>>
- Timing : Defense
- Range : User
- Target : User
- Cost : Doubles
- *By installing anti-spiritual barrier deployment mechanisms throughout the body, you can exert high magical defense in an emergency.*
- Use on Damage Reduction. The target [Halves] [Magical Damage] received. This Talent may be used once per round (or scene).
- [Android] ● <<Self-Repair Mechanism>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Instantly concentrating circulating spirit energy onto faulty parts begins a repair process, restoring physical function.*
- Unique Effect. <<High-Speed Arithmetic>> Required. Use at Any Time. The target removes one negative [Shift] other than [Downed - Taken Out - Dead]. This Talent may be used once per round (or scene).
- [Android] ● <<Ultra High Speed Maneuver>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *By releasing the limiter on the spirit drive engine, you perform maneuvers at an ultra high speed. However, it is a heavy stress on the body, and essential modification to the limbs must be made before use.*
- Unique Effect. <<Steel Rim>> Required. Use at Any Time. The target takes their [Turn] immediately, regardless of {Initiative}. This Talent may be used once per combat (or scene).
- [Android] ● <<Three-Dimensional Maneuver>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Tuning the installed mobility modules to their utmost, you gain maneuverability beyond your limits when they activate.*
- Passive Effect. <<Accelerated Reflex>> Required. The target may use <<Accelerated Reflex>> up to 3 times per round. Additionally, when using <<Accelerated Reflex>>, change the [Range] to [7 Sq], and ignore [Engagements].
- [Android] ● <<Anti-Impact Mechanism>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Use a propulsion device to mitigate impacts.*
- Passive Effect. The target gains a +5 modifier to {HP}. Additionally, the target may reduce 'forced movement' effects by up to -5 Sq (Minimum 0). For example, when being forcibly moved 2 Sq, by reducing the movement by -3, it becomes 0 Sq and is treated as though unaffected by the forced movement.
- [Android] ● <<Artificial Regalia>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *The whole body is strengthened by reinforcing it with artificial regalia. The body will no longer rust or decay, unless forcibly destroyed by outside forces.*
- Passive Effect. The target gains a +15 modifier to {HP}.
- ================================================================================
- Exodus -- Homunculus (Race) [XXXH]
- ================================================================================
- ●◎※
- Introduction
- ----------------------------------------
- An artificial magician, created by the secrets of alchemy with artificial souls - that is the Homunculus. Their bodies contain an enormous amount of spiritual energy. Homunculus stop aging after a certain amount of time, and as a whole, have beautiful appearances.
- When using [Racial Talent: Homunculus], their spirit crest spreads throughout their entire body and glows. Homunculus must select a [Cover] from [Cover Table 7].
- Racial Bonus
- ----------------------------------------
- [Magical Life-Form]: You are able to acquire Homunculus Racial Talents. Also, you are able to [Equip] [Restrict: Magus] [Items], and you change your [Class] to [Plant].
- Stat Types S A I W L
- +---------+---+---+---+---+---+
- | Martial | 5 | 4 | 3 | 2 | 1 |
- | Utility | 3 | 3 | 4 | 2 | 3 |
- | Arcane | 1 | 3 | 5 | 4 | 2 |
- +---------+---+---+---+---+---+
- [Homunculus] <<Life Conversion>>
- Timing : Prep
- Range : User
- Target : User
- Cost : None
- *Using the special powers of a Homunculus, transform your life force into spiritual energy.*
- Unique Effect. The target loses 10 {HP}, then gains 1 [Overflow]. This Talent may be used once per round (or scene).
- [Homunculus] <<Magical Wave>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [O]
- *Transform the enormous psychic power unique to homunculi into a wave of magical power, then release it towards your opponent.*
- Magical Attack. The target takes [Rank: 3] [Magical Damage] (Resist [Cancels]). This Talent may be used once per round (or scene).
- [Homunculus] <<Magical Gaze>>
- Timing : Attack
- Range : Other
- Target : Other
- Cost : [E]
- *By releasing magical power through your eyes, you can easily push innocents into a hypnotic state and manipulate their consciousness and memory with ease.*
- Unique Effect. May only be used [Out of Combat]. The user may alter, or erase the thoughts and memories of Innocents in the [Scene] (the GM decides the details).
- [Homunculus] <<Magical Manipulation>>
- Timing : Attack
- Range : 7 Sq.
- Target : 2#
- Cost : [O]
- *By releasing your own enormous spiritual energy, you can overwhelm and alter another person's.*
- Magical Attack. The target adds or subtracts 1 to any one of their [Spirit] dice (cannot raise above 6 or lower below 1).
- [Homunculus] <<Magical Floating>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *You can move long distances by spatial transfer, or flight, via your own magical power.*
- Use on [Appearance Checks]. The target succeeds at the [Appearance Check] regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used 3 times per session.
- [Homunculus] <<Silent Chant>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E, O]
- *By circulating magical power throughout your entire body, you can use certain spells without chanting.*
- Unique Effect. Use when the target declares a Talent. The user may use a [Timing: Attack / Effect Class: Magical Attack] Talent that deals no damage, treating the [Cost] as though it has already been paid. This Talent may be used once per round.
- [Homunculus] <<Innate Intelligence>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *Using the advanced knowledge you were imbued with when you were born as a Homunculus, you perform a perfect analysis.*
- Use on {Intellect} Check. The target succeeds at the {Intellect} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used 3 times per session.
- [Homunculus] <<Sorcerous Existence>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *An ability derived from the use of magic in one's growth process.*
- Passive Effect. The target gains a +1 modifier to the result of {Conjure} checks, and enemies receive a -2 modifier to [Barrier].
- [Homunculus] ● <<Magic Filtration>>
- Timing : Start
- Range : User
- Target : User
- Cost : None
- *Using the characteristics of a Homunculus, filter certain types of spirit energy into pure magical power.*
- Unique Effect. <<Sorcerous Existence>> Required. The target changes up to 2 [Spirit Dice] with values of [4], [5], or [6] to [Overflow].
- [Homunculus] ● <<Afterimage Transition>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Doubles]
- At the precise moment of a physical attack, you create an afterimage with your magical power and instantly swap places with it.*
- Unique Effect. <<Magical Floating>> Required. Use on {Evasion} Check. The target may use {Resist} for the {Evasion} Check, treating the result of that check as the result of the {Evasion} Check. This Talent may be used once per round (or scene).
- [Homunculus] ● <<Torrent of Magic>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Concentrate the enormous power unique to homunculi into your palm, condensing it into a torrent of magical power, and release it all at once.*
- Passive Effect. When the target uses either <<Magical Waves>> or <<Magical Strike>>, they add the following to the effect: "The target gains an additional +1 [Rank] at [Damage Calculation]."
- [Homunculus] ● <<Interference Enhancement>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By synchronizing one's own spiritual power with another's, you add an incidental effect to your spells.*
- Passive Effect. <<Magical Manipulation>> required. Each time the target uses a [Timing: Attack] Talent that deals no [Damage], add one of the following effects:
- ①: The target may add or subtract 1 from any one [Spirit] die (cannot go below 1, or above 6).
- ②: The target [Recovers] 10 {HP}.
- [Homunculus] ● <<Defensive Evil Eye>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By charging your gaze with magical power, and converting your eyes into pseudo-demon eyes, you can reduce the power of weapon attacks.*
- Passive Effect. <<Magical Gaze>> required. The user reduces damage received from [Weapon Attacks] by 10.
- [Homunculus] ● <<Small Scale Creation>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By using Fool's Gold as a catalyst, you can create elixirs, spells, sources of transportation, and even buildings by manipulating your own spiritual energy in a certain way.*
- Passive Effect. The user receives a +5 modifier to [Barrier]. Also, while [Out of Combat], the target becomes able to use [Purchase] (only) [Item: Consumables] while [Appearing].
- ================================================================================
- Exodus -- Android Extra Racial Talents [XXXI]
- ================================================================================
- Additional Racial Talents for Android. Racial bonus [Breakthrough Achieved] is required to obtain these Talents.
- [Android] <<Spirit Conversion Mechanism>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Using special functions built into your body, you convert spirit energy into overflow.*
- Unique Effect. The target converts one [Spirit Dice] into [Overflow]. This Talent may be used once per round (or scene).
- [Android] <<Spirit Barrier Expansion>>
- Timing : Unique
- Range : 7 Sq.
- Target : 1#
- Cost : [Doubles]
- *Deploy a spirit barrier at maximum power to dispel widespread attacks from enemies.*
- Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user receives the [Damage] (Treat as though {Resist} check had failed). This Talent may be used once per round (or scene).
- [Android] <<Ether Analyze>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You specialize in locating Distortions by installing a high-performance camera and radar for their detection.*
- Passive Effect. The target gains a +3 modifier to [Maneuver: Sense] checks (→Core p156).
- [Android] ● <<Ether Jamming>>
- Timing : Start
- Range : Combat Zone
- Target : Combat Zone
- Cost : [E]
- *Release waves of disrupting energy that eliminates any beneficial effects of spirit energy.*
- Unique Effect. <<Ether Analyze>> Required. The target removes all positive [Shifts] with sustained effects. The target may not make a [Reactive Check].
- [Android] ● <<Navigation>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : None
- *By accurately assessing the spiritual power of others, you use an equipped mechanism to convert it into overflow.*
- Unique Effect. Change 1 [Spirit Dice] into [Overflow] for a target other than the user. This Talent may be used once per round (or scene).
- [Android] ● <<Automatic Support Fire>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [E]
- *When an ally attacks, you automatically activate a built-in firearm equipped with a support mechanism that enhances its power.*
- Use on Damage Calculation. <<Accelerated Motion>> Required. One target other than the user gains +[any one of the user's {Main Stats}] modifier at [Damage Calculation]. This Talent may be used once per round (or scene).
- [Android] ● <<Additional Anti-Ballistic Armor>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By disabling the limits of nanomachines inside your artificial blood, they provide tremendous defense against long-range attacks.*
- Passive Effect. <<Artificial Regalia>> Required. The target gains a +10 modifier to {HP}. Additionally, the target [Halves] [Damage] from [Ranged Weapon Attacks].
- ================================================================================
- Exodus -- Homunculus Extra Racial Talents [XXXJ]
- ================================================================================
- Additional Racial Talents for Homunculus. Racial bonus [Magical Life-Form] is required to obtain these Talents.
- [Homunculus] <<Magical Strike>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [O]
- *You perform a powerful attack by utilizing the magic contained in your limbs and Regalia.*
- Physical Attack. The user gains a +[any one of the users {Main Stats}] modifier at [Damage Calculation]. This Talent may be used once per round (or scene).
- [Homunculus] <<Technique Extension>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- Extend the effective range of your abilities by pouring the enormous spiritual power Homonculi are known for into it.
- Unique Effect. The target increases the [Range] of their [Attack Actions] by 2 Sq. (if [Range: Combat Zone], gain +2 at [Damage Calculation] instead). This talent may be used once per round.
- [Homunculus] <<Superior Spirit>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *By drawing on a homonculi's inner spirit, you can give a perfect response. *
- Use on {Will} Check. The target succeeds at the {Will} check regardless of the outcome of the [Roll]. At the same time, the target may change one [Spirit] die to any value. This Talent may be used 3 times per session.
- [Homunculus] ● <<Mental Chant>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *After transforming into a higher-ranking Homunculus, a being capable of casting spells without preparation, you have gained the ability to increase the power of your magic in exchange for your vitality.*
- Use on Damage Calculation. <<Technique Extension>> Required. The target loses 10 {HP}, then gains a +10 modifier to [Magic Damage]. This Talent may be used once per round (or scene).
- [Homunculus] ● <<Barrier Break>>
- Timing : Unique
- Range : 7 Sq.
- Target : 1#
- Cost : [O]
- *Forcibly break through an opponent's defenses by pinpointing a weak point and pouring a massive amount of spirit energy into it.*
- Use on Damage Reduction. The target [Halves] their [Armor] or [Barrier]. This Talent may be used once per round (or scene).
- [Homunculus] ● <<Spirit Incineration>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *By concentrating your spiritual power into one point, you can incinerate the souls of your enemies.*
- Use On Damage Calculation. The target may apply [Shift: Dead] to all Mononoke with ""x#"" written in their [Name] (a single Mononoke treated as multiple) that they deal [Damage] to. This Talent may be used once per round.
- [Homunculus] ● <<Magical Ray>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *Using your unique spirit energy, you focus a wide-ranging into a single ray and pierce the soul of an enemy itself.*
- Unique Effect. Use before an [Active Check]. The user loses 10 {HP}, then reduces the number of [Targets] of an [Attack Action] by any amount (to a minimum of 1). The user then adds that amount to the result of the [Check] (If the Target is [Area/Combat Zone], add +3 instead). This Talent may be used once per round.
- ================================================================================
- Exodus -- Soul Eater (Group: Martial) (Style) [XXXK]
- ================================================================================
- Characters with this Style as their Main are able to [Equip] [Items] with [Restrict: Martial] and [Restrict: Soul Eater].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 1 | 0 | 1 | 0 | 0 | 2 | 2 | 8 | 35 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Those who harbor a shard of the regalia that once sealed the curse of the gods earn the title of 'Eater of Spirits'... The [Style] of [Soul Eater]. Those who bear the title [Soul Eater] can control the black spirit energy with negative properties, and can absorb and inhibit the spirit energy of their opponents. When using their techniques, black spirit energy manifests as flames surrounding and illuminating limbs and regalia, or sometimes the entire body. If a normal Awakened is 'positive', then these are, so to speak, 'negative Awakened'.
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- TYPE A
- This type is good at attacking. There are no limits on using [Soul Eater: Type A] Talents.
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- [Soul Eater A] ※ <<Garyou Sen>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [2, 2]
- *Unleash a powerful blow with negative energy and turn your opponent’s health into your own power.*
- Physical Attack. The user gains +2 [Rank] on [Damage Calculation]. Additionally, the user gains 1 [Overflow] after [Damage Calculation]. This Talent may be used once per round.
- [Soul Eater A] <<Garyou Attack>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [Steps]
- *Unleash a powerful blow with negative energy and blow your opponent away.*
- Physical Attack. The user gains +1 [Rank] on [Damage Calculation. Targets that perform [Damage Reduction] gain [Shift: Fallen].
- [Soul Eater A] <<Garyou Destruction>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [2, 2]
- *Build up negative energy within your regalia to its limits, exploding it at the point of impact to break through defenses.*
- Physical Attack. The user gains +1 [Rank] on [Damage Calculation], and the target cannot apply [Halve] effects during [Damage Reduction].
- [Soul Eater A] <<Garyou Dance>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [E]
- *By cloaking your entire body in negative energy while avoiding an attack, you capture the spirit energy released by the attacker and convert it into your own.*
- Use on {Evasion} Check. The target adds or subtracts 1 from the value of one of their [Spirit Dice] (Cannot go above 6 or below 1).
- [Soul Eater A] <<Garyou Afterimage>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [2]
- *Manipulate negative energy to create an alter-ego and have the opponent attack it, then immediately counter.*
- Unique Effect. Use after succeeding a [Reactive Check]. The target may perform one [Weapon Attack]. This Talent may be used once per round (or Scene).
- [Soul Eater A] <<Garyou Thorns>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : None
- *In the moment an opponent is hindered, entwine them with thorns formed by negative energy, which robs them of their power.*
- Unique Effect. Use any time the target has a negative [Shift]. The user gains 1 [Overflow]. This Talent may be used once per round (or scene).
- [Soul Eater A] <<Spirit Eater>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *When either struck by or landing an attack, you absorb the opponents spirit energy to heal injuries.*
- Unique Effect. Use when the target performs [Damage Calculation] or [Damage Reduction]. The target [Recovers] 10 {HP}. This Talent may be used once per round (or scene).
- [Soul Eater A] <<Garyou Shadow>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *After dodging, you transform negative energy into an alter-ego, turning it into an opportunity to absorb spirit energy from the opponent.*
- Passive Effect. Each time the target uses a Talent with [Effect Class: Use on {Evasion} Check], they may add or subtract 1 from the value of one of their [Spirit Dice] (cannot go above 6 or below 1).
- [Soul Eater A] ● <<Garyou Seal>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [2]
- *At the moment of impact, you imprint negative energy onto the opponent's soul and hinder any recovery for a short period of time.*
- Use on Damage Reduction. The target reduces [Recovery] effects by 20 until after [Timing: End] of the next round. This Talent may be used once per round (or scene).
- [Soul Eater A] ● <<Garyou Sever>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [2]
- *At the moment you attack, you pour negative energy in to temporarily cut off the flow of spirit energy within the opponents body.*
- Use on Damage Calculation. When the target uses a [Timing: Attack / Cost: Steps or 2, 2] Style Talent, the user gains a +[any one of user's {Main Stats}] modifier to [Damage Calculation. This Talent may be used once per round (or Scene).
- [Soul Eater A] ● <<Garyou Study>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Double the power of negative energy talents by sharpening and developing them.*
- Passive Effect. <<Garyou Shadow>> Required. When the target uses a [Cost: Steps or 2, 2] Style Talent, gain +2 [Rank].
- [Soul Eater A] ● <<Garyou Explosion>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *At the moment an attack lands, it explodes with negative energy and penetrates the opponents spirit.*
- Passive Effect. When the target uses a [Timing: Attack / Cost: Steps or 2, 2] Style Talent, targets that perform [Damage Reduction] [Halve] their [Armor] or [Barrier].
- [Soul Eater A] ◎ <<Garyou Freedom>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By mastering the skill of manipulating negative energy at will, you become an expert in various techniques.*
- Passive Effect. Each time the target uses a [Timing: Attack / Cost: Steps or 2, 2] Style Talent, treat it as though one portion of the [Cost] has already been paid.
- [Soul Eater A] ◎ <<Garyou Torrent>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Apply negative energy in a variety of techniques to dramatically increase their power.*
- Passive Effect. <<Garyou Shadow>> Required. When the target uses a [Timing: Attack / Cost: Steps or 2, 2] Style Talent, they gain a + [any one of user's {Main Stats}] modifier at [Damage Calculation].
- [Soul Eater A] <<Garyou Mutation>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Improve your strength or disguise yourself by cloaking your body in negative energy.*
- Passive Effect. the target gains a +1 modifier to the result of {Strength}, {Intellect}, and {Accuracy} checks. Additionally, the target transforms into any figure they have previously seen for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
- [Soul Eater A] ● <<Garyou Bisection>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [2]
- *Focusing the jet-black energy on your regalia, when you make an attack you also cut through the concept of the enemy themselves.*
- Use on Damage Reduction. The target reduces [Armor] or [Barrier] by -[Any of user's {Main Stats} x3]. This Talent may be used once per session.
- [Soul Eater A] ● <<Garyou Rampage>>
- Timing : Unique
- Range : Engaged
- Target : Area
- Cost : [2]
- *Temporarily stoke the negative energy that circulates through your body into a rampage, robbing your surroundings of vitality.*
- Unique Effect. Use at Any Time. The target loses 2d6 {HP}, then afterwards the user gains [Shift: Fallen]. This Talent can only be used once per round (or scene).
- [Soul Eater A] ● <<Garyou Magic>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By repeatedly studying, you have created a special magic system using your negative energy.*
- Passive Effect. The user may change a [Timing: Attack / Cost: Steps or 2, 2] Style Talent's to [Magical Attack / Rank: 4 / Resist: Halves]. It still retains the effects of the original Style Talent.
- [Soul Eater A] ● <<Garyou Prison>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By mastering the secrets of Soul Eater, you have dramatically improved your ability to siphon spirit energy from your opponents.*
- Passive Effect. The target may [Recover] 10 {HP} each time [Damage Calculation] is performed using a [Timing: Attack / Cost: Steps or 2, 2] Style Talent.
- [Soul Eater A] ◎ <<Garyou Extinguish>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [2]
- *By capturing the soul of the target and injecting it with your negative energy, the soul itself is extinguished.*
- Unique Effect. Use after the target performs the [Damage Calculation] of a [Style: Soul Eater / Timing: Attack] Talent. The target rolls 1d6, and on any result other than a [1], apply [Shift: Dead] to any non-[Boss], non-[Aramitama] [Mononoke] that performed [Damage Reduction]. This Talent may be used once per combat (or scene).
- [Soul Eater A] ◎ <<Garyou Master>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By mastering the operation of your negative energy, you can reduce its cost when activating various techniques.*
- Passive Effect. <<Garyou Dance>> Required. The target may use [Timing: Unique / Cost: 2] Style Talents as though they were [Cost: E]. If already [Cost: E], treat as though the cost has already been paid.
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- TYPE B
- This type is good at defensive actions. There are no limits on using [Soul Eater: Type B] Talents.
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- [Soul Eater B] ※ <<Garyou Reversal>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [2, 2]
- *While simultaneously resisting magic, you develop negative energy around you and rob the opponents power to launch a counter-attack.*
- Unique Effect. Use after the target succeeds at a {Resist} check. The target may perform x1 [Timing: Attack]. This Talent may be used once per round (or scene).
- [Soul Eater B] <<Garyou Roar>>
- Timing : Attack
- Range : Charge 5 Sq
- Target : 1#
- Cost : [Steps]
- *After surrounding your body in negative energy, you immediately make a full charge at your opponent.*
- Physical Attack. The user gains +1 [Rank] on [Damage Calculation].
- [Soul Eater B] <<Garyou Inversion>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [2]
- *While evading, you circulate negative energy to heal and then counterattack.*
- Unique Effect. Use after the target succeeds a [Reactive Check]. The user makes a [any {Main Stat} check / TN: 20] and gains an effect according to the following. This Talent may be used once per round (or scene).
- Check Failure: The target [Recovers] 5 {HP}.
- Check Success: The target makes x1 [Weapon Attack].
- [Soul Eater B] <<Garyou Sphere>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By deploying negative energy around you, you can instantly respond to the spirit energy of others.*
- Use after the target succeeds an {Evasion} Check. The target may use <<Garyou Reversal>>, spending the [Cost] as usual. This Talent may be used once per round (or scene).
- [Soul Eater B] <<Soul Divider>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By wrapping your whole body in negative energy and reading the trajectory of an attack made with wild abandon, you absorb its spirit power.*
- Unique Effect. Use before Reactive Check. On succeeding the [Reactive Check], the target gains 1 [Overflow]. This Talent may be used once per round (or scene).
- [Soul Eater B] <<Garyou Flight>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Fly a long distance at once by manipulating negative energy into huge wings from your back.*
- Unique Effect. Use after the target succeeds at a [Reactive Check]. [Install] the target up to 5 Sq away. This Talent may be used once per round.
- [Soul Eater B] <<Garyou Illusion>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [E]
- *When an ally is attacked, the negative energy released creates an illusion and guides the attack away.*
- Unique Effect. Use before the target makes a [Reactive Check]. The user makes the [Reactive Check] in place of the target using either {Evasion} or {Resist} (and if successful, may use <<Garyou Reversal>> or similar). If the [Reactive Check] fails, then the user takes the [Damage]. This Talent may be used once per round (or scene).
- [Soul Eater B] <<Garyou Performance>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *While dodging, you deploy negative energy around your body, and while moving through the air, the opponent's spirit is siphoned.*
- Passive Effect. Each time the target uses <<Garyou Reversal>>, treat it as though one portion of the [Cost] has already been paid.
- [Soul Eater B] ● <<Garyou Shield>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [Steps]
- *Create an armor of negative energy to diminish the power of an attack.*
- Use on Damage Reduction. The target gains + [One equipped weapon's [PD] or [MD]] to [Barrier].
- [Soul Eater B] ● <<Garyou Tornado>>
- Timing : Unique
- Range : Engaged
- Target : Area
- Cost : [2]
- *Instantly deploy a tornado of negative energy around you to blow your opponents away.*
- Unique Effect. Use at Any Time. [Install] the target up to 3 Sq away. This Talent may be used once per round (or scene).
- [Soul Eater B] ● <<Garyou Sharpening>>
- Timing : Constant
- Range : Use
- Target : User
- Cost : None
- *Further refine the Garyou Reversal into a more powerful technique.*
- Passive Effect. The target gains +2 [Rank] on [Damage Calculation] of <<Garyou Reversal>>.
- [Soul Eater B] ● <<Garyou Fortress>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Negative energy is diluted around you constantly, keeping you in a ready state.*
- Passive Effect. The target may use <<Garyou Reversal>>, <<Garyou Sphere>>, and <<Garyou Illusion>> one additional time per round.
- [Soul Eater B] ◎ <<Garyou Counter>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By focusing your negative energy into the counter attack you always land a strong blow.*
- Passive Effect. While [Ready], the target gains a +10 modifier to [Damage Calculation] of [Attack Actions]. This Talent does not apply to [Weapon Attacks].
- [Soul Eater B] ◎ <<Garyou Condensation>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Condensing the negative energy within your body and drawing from its supply, you reduce the cost of techniques.*
- Passive Effect. Each time the target uses a [Timing: Unique / Cost: X, X] ※ Style Talent or [Timing: Defense] Style Talent, they treat it as though one portion of the cost is already paid.
- [Soul Eater B] <<Roaring Skill>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You are especially proficient in using Garyou Roar.*
- Passive Effect. Each time the target uses <<Garyou Roar>>, they treat it as though one portion of the cost is already paid.
- [Soul Eater B] ● <<Garyou Binding Chain>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : None
- *Bind an opponent with a long chain made of negative energy to reduce the power of the target's attack.*
- Use on Damage Calculation. The target gains a -[Any of user's {Main Stats}] x2 modifier to [Damage Calculation]. This Talent may be used once per combat (or scene).
- [Soul Eater B] ● <<Garyou Diffusion>>
- Timing : Unique
- Range : Engaged
- Target : Area
- Cost : None
- *Develop a special barrier formed of negative energy around you, and exchange spirit energy with the allies under its cover.*
- Unique Effect. Use at Any Time. The user may exchange one [Spirit Dice] with each target within [Range: Engaged / Target: Area] (the target may reject this effect). This Talent may be used once per session.
- [Soul Eater B] ● <<Soul Offense and Defense>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [2]
- *Immediately before being attacked, the negative energy surrounding you charges with murderous intent, showing the illusion of death to the opponent and blocking the attack.*
- Use on Active Check. The target gains a -10 modifier to their [Active Check] (to a minimum of 0). This Talent may be used once per session.
- [Soul Eater B] ● <<Garyou Replenishment>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By replenishing negative energy throughout your body, the cost of spirit energy is diminished.*
- Use when the target declares a Talent. <<Garyou Diffusion>> Required. When the target declares a [Timing: Unique / Cost: 2] Style Talent, they treat it as though 1 portion of the cost is already paid. This Talent may be used once per round (or scene).
- [Soul Eater B] ◎ <<Garyou Ranbu>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [2]
- *By manipulating negative energy to create countless illusions, you can avoid even the inevitable strikes of god.*
- Use on Reactive Check. The target may use any {Main Stat} value for the [Reactive Check]. This Talent may be used once per session.
- [Soul Eater B] ◎ <<Extreme Counter>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [2]
- *By mastering negative energy, you freely control its emission.*
- Unique Effect. Use when the target declares <<Garyou Reversal>>. The target gains a +20 modifier to the [Damage Calculation] of <<Garyou Reversal>>. This Talent may be used once per round (or scene).
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- Exodus -- Mastery (Group: Utility) (Style) [XXXL]
- ================================================================================
- Characters with this Style as their Main are able to [Equip] [Items] with [Restrict: Utility] and [Restrict: Mastery].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 0 | 0 | 0 | 0 | 0 | 3 | 3 | 6 | 41 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Those who have obtained a shard of a sacred treasure which holds the memories of divine techniques and great magic used by the gods acquire the title 'master of skill"... The [Style] of [Mastery]. Those who have obtained the [Style] of [Mastery] will be able to create their own techniques and magic through intense training, further strengthen the techniques they have already learned, and predict the movements of the opponent. Additionally, when they use those techniques, the movement of the whole body accelerates for a moment, and their eyes shine with energy. They are experts who can apply their own ingenuity to every technique, fundamentally enhancing their power.
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- TYPE A
- Type is good at attacking and strengthening attacks. There are no limits on using [Mastery: Type A] Talents.
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- [Mastery A] ※ <<Silk Splitting Technique>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [E, 5, 5]
- *You strike an opponent with a combination of technique, magic, and spiritual power.*
- Use When Active. Make an [Attack Action] on the target, gaining an effect according to the following. This Talent may be used once per round (or scene).
- [Physical Attack]: The user gains +3 [Physical Rank].
- [Magical Attack]: Inflict [Rank: 4] [Magical Damage] to the target (Resist [Halves]).
- [Mastery A] <<Instantaneous Move>>
- Timing : Start
- Range : User
- Target : User
- Cost : [O]
- By rapidly moving around buildings or obstacles that exist in your proximity, you can control your position in battle.
- Unique Effect. The user makes an [Appearance Check / TN: 20], gaining one of the following effects depending on the result:
- Check Failure, or Pomander used: The target gains +1d6 to [Initiative].
- Check Success: The target gains +2d6 to [Initiative].
- [Mastery A] <<Beyond Truth>>
- Timing : Start
- Range : User
- Target : User
- Cost : [5]
- By interweaving feints with illusion magic, you can shift the trajectory of your attacks to trick your opponents.
- Unique Effect. The user makes an [Appearance Check / TN: 25] (Pomanders cannot be used), and depending on the result, obtains one of the following effects:
- Check Failure: The target gains a +5 modifier at [Damage Calculation].
- Check Success: The target gains a +10 modifier at [Damage Calculation].
- [Mastery A] <<Elude Death>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [O]
- Moving without fear of death, you forcibly circulate your own spirit energy.
- Unique Effect. The target [Installs] in any square within 2 Sq. of their current square, then performs an [Appearance Check / TN: 20]. The target gains one of the following effects depending on the result (but cannot raise above 6 or lower below 1):
- Check Failure, or Pomander used: The target adds or subtracts 1 to any one of their [Spirit] dice.
- Check Success: The target adds or subtracts 1 to any two of their [Spirit] dice.
- [Mastery A] <<Ability Upgrade>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You dramatically increase the power of a technique you've acquired via pedigree or inheritance via by adding your own unique improvements to it.
- Passive Effect. When the target acquires <<Ability Upgrade>>, they designate any one [Timing: Attack] Racial Talent. The target gains an additional +1 [Rank] to the [Damage Calculation] of the specified Talent.
- [Mastery A] <<Range Upgrade>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You dramatically expand the range of a technique by adding your own unique improvements to it.
- Passive Effect. When the target acquires <<Range Upgrade>>, they designate any one [Timing: Attack] Talent. The target gains a +2 Sq. modifier to the [Range] of the specified Talent (If the [Range] is [Engaged] it becomes 3 Sq, if it is [Charge 2 Sq.] it becomes [Charge 2 Sq.], etc. If the range is already [Combat Zone], <<Range Upgrade>> has no effect).
- [Mastery A] <<Mystery Upgrade>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You simplify the type of spirit energy required to perform a specific technique by adding your own unique improvements to it.
- Passive Effect. When the target acquires <<Mystery Upgrade>>, they designate any one [Timing: Attack] Talent. When the target uses the specified Talent, they may treat one part of the [Cost] as though it were [Cost: E] (For example, Secrets of the Destroyer may be treated as though it were [4, E]).
- [Mastery A] <<Simplified Spiritual Power>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You reduce the amount of spirit energy consumed by a familiar technique by simplifying it's activation.
- Passive Effect. When the target acquires <<Simplified Spiritual Power>>, they designate any one [Timing: Attack] Talent. When the target uses the specified Talent, they may treat one part of the [Cost] as though it were [Cost: O] (For example, Secrets of the Destroyer may be treated as though it were [4, O]).
- [Mastery A] ● <<Physical Training>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- By forging your own body like steel, you gain a tremendous vitality.
- Passive Effect. The target gains a +10 modifier to {HP}.
- [Mastery A] ● <<With Lightning Speed>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- By adding further improvements to the <<Instantaneous Move>> Talent, you can achieve tremendous speed and agility.
- Passive Effect. The user changes the effect of <<Instantaneous Move>> to the following:
- Check Failure, or Pomander used: The target gains +2d6 to [Initiative].
- Check Success: The target gains +4d6 to [Initiative].
- [Mastery A] ● <<Fearless>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- By adding further improvements to the <<Beyond Truth>> Talent, you can feint into deadly blows from outside of your opponent's field of view.
- Passive Effect. The target changes the effect of <<Beyond Truth>> to the following:
- Check Failure: The target gains a +10 modifier at [Damage Calculation].
- Check Success: The target gains a +20 modifier at [Damage Calculation].
- [Mastery A] ● <<Strengthened Secret>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You make great improvements to your techniques by learning the secrets of your skills and spirit energy.*
- Passive Effect. When the target uses <<Silk Splitting Technique>>, the target adds an additional +1 to the result of the [Active Check], and to [Rank] at [Damage Calculation].
- [Mastery A] ◎ <<Unusual Ability Mastery>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- By mastering your unique abilities, you've gained the ability to manipulate them like your limbs themselves, drastically increasing their power.
- Passive Effect. <<Physical Training>> Required. When the target acquires <<Unusual Ability Mastery>>, they designate any one [Timing: Attack] Racial Talent. When the target uses that talent, they gain an +{Main Stat} modifier at [Damage Calculation].
- [Mastery A] ◎ <<Perfected Self Control>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- Through intense training, you have acquired a strong body and precise spirit manipulation methods.
- Passive Effect. The target gains a +10 modifier to {HP}. Additionally, each time the target uses a [Style: Mastery / Timing: Attack] Talent, they treat it as though one portion of the [Cost] has already been paid.
- [Mastery A] <<Body Remodeling>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Rebuild your body through intense martial arts training and weightlifting.*
- Passive effect. The target gains a modifier equal to +1 to {Strength} and {Intellect} checks, and +5 modifier to {HP}.
- [Mastery A] ● <<Hachimenroppi>>
- Timing : Attack
- Range : 3 Sq.
- Target : Area
- Cost : [5, 5]
- *After launching yourself into an enemy, attack with an artificial regalia at such a speed that it creates afterimages.*
- Physical Attack. <<Elude Death>> required. The user gains +3 [Physical Rank] at [Damage Calculation]. This Talent may be used once per round.
- [Mastery A] ● <<Accuracy Upgrade>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You increase a technique's accuracy by making unique improvements to it.*
- Passive Effect. When the target acquires <<Accuracy Upgrade>>, they designate any one [Timing: Attack] Talent. The target gains a +2 modifier to the result of the [Active Check] of the specified Talent.
- [Mastery A] ● <<Secret Sublimation>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Sublimate a basic technique into a far more powerful one.*
- Passive Effect. When the target acquires <<Secret Sublimation>>, they designate any one [Timing: Attack / Cost: X, X] Style Talent marked with ●. The target gains a +{Main Stat} modifier to the [Damage Calculation] of the specified Talent.
- [Mastery A] ● <<Experienced>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You have gained a strong body and extensive knowledge via years of experience.*
- Passive Effect. The target gains a +5 modifier to {HP}. In addition, when making a [Maneuver: Identify {Intellect}, Assess {Strength}, or Spot {Luck}] check, the target may substitute any {Main Stat}.
- [Mastery A] ◎ <<Spirit Energy Upgrade>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By improving the quality of the spirit energy that you release, you can penetrate an opponent's armor when you unleash an attack.*
- Passive Effect. Requires <<Experienced>> Required. When the target uses a [Timing: Attack / Effect Class: Physical Attack] Style Talent marked with ※, the target [Halves] their [Armor] of the [Target] of their [Physical Attack] at [Damage Calculation].
- [Mastery A] ◎ <<Secret Upgrade>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Dramatically increase your combat ability by making powerful improvements to the secret techniques you rely on.*
- Passive Effect. <<Accuracy Upgrade>> Required. When using a ※-marked [Timing: Attack] Style Talent, the target gains +2 [Rank] at [Damage Calculation].
- --------------------------------------------------------------------------------
- TYPE B
- Type Type is good at defensive actions and strengthening defense. There are no limits on using [Mastery: Type B] Talents.
- --------------------------------------------------------------------------------
- [Mastery B] ※ <<Technical Defense>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [5]
- *By utilizing your physical abilities, knowledge, and intuition, you can instantly and effectively defend against an opponent's attacks.*
- Use On Damage Reduction. The target makes a {Main Stat} check against [TN: 20], gaining one of the following effects depending on the result. This talent may only be used once per round(or scene):
- Check Failure: The target [Halves] [Physical Damage] they take.
- Check Success: The target [Halves] all [Damage] they take.
- [Mastery B] <<Quick Attack>>
- Timing : Attack
- Range : Charge 5 Sq.
- Target : 1#
- Cost : [Steps]
- By making full use of a unique gait, you instantly cross the distance to an opponent and deliver a sharp blow.
- Use When Active. The user makes an [Attack Action], and gains gains an effect according to the following.
- [Physical Attack]: The user gains +1 [Physical Rank].
- [Magical Attack]: Inflict [Rank: 2] [Magical Damage] to the target (Resist [Halves]).
- [Mastery B] <<Predictive Defense>>
- Timing : Defense
- Range : Charge 4 Sq.
- Target : 1#
- Cost : [5]
- *By predicting an opponent's attack, you can instantly interpose yourself in front of the targeted ally and intercept it.*
- Use On Damage Reduction. The user takes the [Damage] and all other effects that would have been inflicted, in place of the target. If used against a [Magical Attack], treat it as though the {Resist} check failed. This Talent has no effect against [Target: Area - Combat Zone] [Attack Actions].
- [Mastery B] <<Counterattack>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- *With a unique technique, you can counterattack immediately after receiving an attack.*
- Unique Effect. Use after the target's [Damage Reduction]. The target may make one [Weapon Attack]. This Talent may be used once per round (or scene).
- [Mastery B] <<Master's Art>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [5]
- *By demonstrating extraordinary concentration, you succeed in a maneuver, exercise, calculation, or search.*
- Use On {Main Stat} Check. The target succeeds at the {Main Stat} check regardless of the outcome of the [Roll]. At the same time, the target may change two [Spirit Dice] to any value. This Talent may be used once per session.
- [Mastery B] <<Predictive Blockade>>
- Timing : Unique
- Range : 7 Sq.
- Target : 1#
- Cost : [Steps]
- *Using your own body and walls of spirit energy, you prevent the spread of wide-area attacks.*
- Use On Damage Reduction. Change the [Target] of the [Attack Action] the target is making to [1#], with the user taking the [Damage]. Treat this [Damage] as though a {Resist} check had been failed. This Talent may be used once per round.
- [Mastery B] <<Receiving Technique>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Withstand an opponent's attack by hardening your entire body like steel, or empowering your defenses with spirit energy.*
- Passive Effect. The target gains a +5 modifier to {HP}. Additionally, whenever the target uses <<Predictive Defense>>, they gain +5 [Armor] and [Barrier].
- [Mastery B] <<Essence of Defense>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You simplify the type of spirit energy required to perform a specific technique by adding your own unique improvements to it.*
- Passive Effect. When the target acquires <<Essence of Defense>>, they designate any one [Timing: Defense] Talent. The target may use the specified Talent as though it were [Cost: O].
- [Mastery B] ● <<Objective Defense>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Doubles]
- *Protect yourself from physical attacks made by opponents with powerful, self-created defenses.*
- Use On Damage Reduction. The target makes a {Will} check against [TN: 20], gaining one of the following effects depending on the result. This Talent may be used once per round (or scene).
- Check Failure: The target reduces [Physical Damage] received by 10.
- Check Success: The target [Halves] all [Physical Damage] received.
- [Mastery B] ● <<Anti-Magic Defense>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Doubles]
- *Protect yourself from magical attacks made by opponents with powerful, self-created defenses.*
- Use On Damage Reduction. The target makes an {Agility} check against [TN: 20], gaining one of the following effects depending on the result This Talent may be used once per round (or scene).
- Check Failure: The target reduces [Magical Damage] received by 10.
- Check Success: The target [Halves] all [Magical Damage] received.
- [Mastery B] ● <<Predictive Counterattack>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O, 5]
- *Use knowledge and experience you've cultivated so far to predict an opponent's attack, then launch an effective counterattack.*
- Use after Damage Reduction. The target may use a [Timing: Attack / Cost: X, X] Talent, treating the [Cost] as though it had already been paid. This Talent may be used once per round (or scene).
- [Mastery B] ● <<Constant Focus>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You have mastered a special skill that allows you to exert incredible concentration.*
- Passive Effect. The target can use <<Master's Art>> an additional time per session. Additionally, the target can treat the cost of <<Master's Art>> as [E] or [O].
- [Mastery B] ◎ <<Total Self-Defense>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By improving the technique behind Technical Defense, you've gained a powerful defensive ability.*
- Passive Effect. The target gains a +10 modifier to {HP}. Also, the target may use <<Technical Defense>> one additional time per round.
- [Mastery B] ◎ <<Total Improvement>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By making unique improvements to the techniques of Mastery itself, you've dramatically reduced the amount of spirit energy they consume.*
- Passive Effect. Each time the target uses a [Style: Mastery / Timing: Unique] Talent, they treat one portion of the [Cost] as though it has already been paid.
- [Mastery B] <<Finesse>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Make use of all of the skills and knowledge you've acquired for the purpose of searching and maneuvering.*
- Passive Effect. The target gains a +1 modifier to the result of {Agility}, {Will}, {Luck}, and {Evasion} checks.
- [Mastery B] ● <<Impermanence>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Divert power from an attack that you just received in order to instantly move to a targeted location.*
- Unique Effect. Use after Damage Reduction. The user makes an [Appearance Check / TN: 20], and depending on the result, [Installs] a certain distance away. This Talent may be used once per round (or scene).
- Check Failure, or Pomander used: The target [Installs] in any space within 5 Sq.
- Check Success: The target [Installs] in any space within 8 Sq.
- [Mastery B] ● <<Proximity Guard>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Doubles]
- *Utilize a unique technique to exert a powerful defense against attacks from outside of your proximity.*
- Use on Damage Reduction. The target [Halves] damage taken from outside of [Range: Engaged]. This Talent may be used once per round (or scene).
- [Mastery B] ● <<Reflexive Pursuit>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [5]
- *Using the sum of your knowledge and experience, you can unconsciously attack an opponent the instant they move.*
- Unique Effect. Make a [Weapon Attack] against a target that just became [Engaged], or a target that has declared [Breakaway] or [Withdraw]. This Talent may be used once per round.
- [Mastery B] ● <<Body Control>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *After intensive training, you have gained complete control over your physical, mental, and spiritual powers.*
- Passive Effect. The target gains a +5 modifier to [Initiative]. Also, when the target uses [Talents] from [Style: Mastery], the [TN] of the [Main Stat] and [Appearance] check generated by the effects of those Talents is reduced by 5.
- [Mastery B] ◎ <<Spirit Diversion>>
- Timing : Defense
- Range : User
- Target : User
- Cost : None
- *Utilize spirit energy derived from an opponent that just attacked you to alter the flow of your own.*
- Use On Damage Reduction. The target may change up to 4 [Spirit Dice] into [Overflow]. This Talent may be used once per session.
- [Mastery B] ◎ <<Spirit Reflection>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O, 5, 5]
- *Use a special technique to reflect spirit energy directly back at the one who created it.*
- Use on Damage Calculation. <<Finesse>> Required. The target receives [Damage] calculated by themselves (No Reactive Check). This Talent may be used once per session.
- ================================================================================
- Exodus -- Last Creator / Extended (Group: Martial) (Style) [XXXM]
- ================================================================================
- Characters with this Style as their Main are able to [Equip] [Items] with [Restrict: Arcane], and may equip items with [Restrict: Last Creator] regardless of whether it is their Main style or not.
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 2 | 0 | 2 | 0 | 0 | 2 | 2 | 4 | 41 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Those who harbor a shard of the sweet vessels where the power of the gods was once stored are called "Alchemists"... More commonly known as the [Style] of [Last Creator]. Those who bear the [Style] of [Last Creator] are able to combine their own spirit energy to create artificial regalia and elixirs. When manipulating their techniques, there is a high-pitched metallic whistling sound and dazzling spiritual energy shines from the palms of their hands. They are, so to speak, creators who can craft something out of nothing, and powerful magicians who specialize in the handling of artificial regalia and spiritual medicines.
- --------------------------------------------------------------------------------
- TYPE A
- An excellent type for attack and defense. Characters must have a [Restrict: Last Creator / Item: Weapon] [Equipped] in order to use [Last Creator: Type A] Talents.
- --------------------------------------------------------------------------------
- [Last Creator A] ※ <<Spirit Refinement>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [3]
- *From your compressed spiritual power, instantly create a simple artificial regalia and store it within your own spirit barrier.*
- Unique Effect. Use at Any Time during [Combat]. The target immediately acquires and [Stores] up to 2 [Alchemy /○○] [Weapons] or [Protectors] (→p48-p63). All weapons acquired through <<Spirit Refinement>> are destroyed at the end of combat. This Talent may be used once per round, but cannot be used [Out of Combat].
- [Last Creator A] <<Materialize Regalia>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [E]
- *Withdraw a stored regalia and equip it while moving.*
- Unique Effect. [Install] the target up to 3 Sq away. Afterwards, the target may [Equip] one [Stored] [Alchemy/ ○○] [Weapon].
- [Last Creator A] <<Reconstruction>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [3]
- *By applying alchemy magic, you reshape the created artificial regalia, dividing it into several copies.*
- Unique Effect. The target increases the [Target] of a [Timing: Attack] Talent by 2#. If the Talent is something other than [Target: X#], increase [Damage] by 2. This Talent does not spend [Prep].
- [Last Creator A] <<Regalia Fusilade>>
- Timing : Attack
- Range : 8 Sq.
- Target : 1#
- Cost : [E, 3]
- *Dividing the artificial regalia you created into several pieces, you project them all at once, creating a spiritual explosion.*
- Physical Attack. The user selects up to 3 [Alchemy/○○] [Weapons] they have [Stored], then gains +2 [Rank] on [Damage Calculation] for each weapon selected. Afterwards, all selected [Alchemy/○○] weapons are destroyed.
- [Last Creator A] <Regalia Unleash>>
- Timing : Attack
- Range : 8 Sq.
- Target : 1#
- Cost : [O, 3]
- *Creating countless replicas of your spellbooks and charms, you launch them simultaneously in an all-out attack.*
- Magical Attack. The user selects up to 3 [Alchemy/○○] [Weapons] they have [Stored], then inflicts [Rank: 2 + [Number of selected weapons]] Magical Damage (Resist [Halves]). Afterwards, all selected [Alchemy/○○] weapons are destroyed.
- [Last Creator A] <<Armor Refinement>>
- Timing : Defense
- Range : User
- Target : User
- Cost : None
- *Instantly protect yourself with your created artificial regalia to boost your defense.*
- Use on Damage Reduction. The target gains [Armor] and [Barrier] equal to the [Armor] and [Barrier] of one [Alchemy/○○] [Protector] they have [Stored]. Afterwards, the selected [Protector] is destroyed.
- [Last Creator A] <<Regalia Bomb>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [3]
- *Turn your created artificial regalia into a mass of spirit energy, making it explode as you strike.*
- Use on Damage Calculation. The target gains a +[Equipped [Alchemy/○○] weapon's PD or MD] modifier on [Damage Calculation]. Afterwards, the [Equipped] [Alchemy/○○] [Weapon] is destroyed. This Talent may be used once per round (or scene).
- [Last Creator A] <<Spirit Reactor>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *When activating another technique, you use your created artificial regalia as fuel and convert them into spirit energy to dramatically increase your destructive power.*
- Use on Damage Calculation. When using an [Effect Class: Magical Attack] Racial Talent, the user selects up to 3 [Alchemy/○○] [Weapons] they have [Stored], then gains +1 [Rank] on [Damage Calculation] for each weapon selected. Afterwards, all selected [Alchemy/○○] weapons are destroyed. This Talent may be used once per round (or scene).
- [Last Creator A] ● <<Regalia Barrier>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Immediately before taking an attack, a created artificial regalia is automatically ejected from your barrier to intercept.*
- Passive Effect. The target gains a modifier to [Armor] and [Barrier] equal to [Number of [Stored] [Alchemy/○○] [Weapons] and [Protectors]] x2 (Maximum +10).
- [Last Creator A] ● <<Refinement Proficiency>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Further improving your skills, you master the delicate spirit energy manipulation unique to alchemists.*
- Passive Effect. The target gains a +5 modifier to {Initiative}. Additionally, the target may use <<Spirit Refinement>> one additional time per round.
- [Last Creator A] ● <<Alchemic Luminary>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You have become a well-known alchemist in the secret world, and can freely create artificial regalia.*
- Passive Effect. While [Out of Combat], the target becomes able to use [Purchase] [Weapons], [Protectors] and [Accessories] while [Appearing]. Additionally, the target may use <<Spirit Refinement>> one additional time per round.
- [Last Creator A] ● <<Deep Alchemy>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By mastering alchemy magic, you reduce the cost of manipulating and creating artificial regalia.*
- Passive Effect. Each time the target uses a [Style: Last Creator] Style Talent, they may treat it as though one portion of [Cost: E] has already been paid.
- [Last Creator A] ◎ <<Infinite Refinement>>
- Timing : Start
- Range : User
- Target : User
- Cost : [3, 3, 3, 3]
- *Using all the spirit energy you have, you reconfigure the spirit barrier and temporarily transform it into your own workshop.*
- Unique Effect. Each time the target uses a [Style: Last Creator] Style Talent, they may treat it as though two portions of the cost have already been paid. This Talent may be used once per session.
- [Last Creator A] ◎ <<Refinement Mastery>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Further improving your skills, you master the alchemic magic of creating artificial regalia.*
- Passive Effect. The target may use <<Spirit Refinement>> as though it were [Cost: E]. Additionally, the target may use <<Spirit Refinement>> one additional time per round.
- [Last Creator A] <<Gold Refinement>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [3]
- *By applying the alchemic techniques you have learned, you can instantly generate Fool's Gold from your compressed spirit energy.*
- Unique Effect. Use at any time. The target immediately receives [250g]. This Talent may be used once per session.
- [Last Creator A] ● <<Regalia Ray>>
- Timing : Attack
- Range : 10 Sq
- Target : 1#
- Cost : [E, 3, 3]
- *Convert your created artificial regalia into an enormous amount of spirit energy, releasing it as a ray.*
- Use while Active. The user may select one [Alchemy/○○] [Weapon] they have [Stored]. After that, the user performs an [Attack Action] on the target according to the following, gaining a +[[PD] or [MD] of the [Stored] [Weapon]] modifier on [Damage Calculation]. Afterwards, the selected [Alchemy/○○] weapon is destroyed.
- [Physical Attack]: The user gains +3 [Rank].
- [Magical Attack]: Inflict [Rank: 4] [Magical Damage] on the target (Resist [Halves]).
- [Last Creator A] ● <<Weapon Enhancement>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You apply your alchemy magic to reinforce your melee and ranged weapons.*
- Passive Effect. The target gains a +5 modifier to [Armor]. Additionally, the target's [Alchemy/○○] [Melee Weapons] and [Ranged Weapons] that are [Equipped] or [Stored] gain a +5 modifier to [PD] (This value may be applied to <<Regalia Bomb>> and <<Regalia Ray>>).
- [Last Creator A] ● <<Charm Enhancement>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You apply your alchemy magic to reinforce your spell books and charms.*
- Passive Effect. The target gains a +5 modifier to [Barrier]. Additionally, the target's [Alchemy/○○] [Magic Weapons] that are [Equipped] or [Stored] gain a +5 modifier to [MD] (This value may be applied to <<Regalia Bomb>> and <<Regalia Ray>>).
- [Last Creator A] ● <<Armor Enhancement>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You apply your own alchemy magic to reinforce your armor and shields.*
- Passive Effect. The target gains a +10 modifier to {HP}. Additionally, the target's [Alchemy/○○] [Protectors] that are [Equipped] or [Stored] gain a +5 modifier to [Armor] and [Barrier] (This value may be applied to <<Armor Refinement>>).
- [Last Creator A] ◎ <<Gold Counter>>
- Timing : Defense
- Range : User
- Target : User
- Cost : None
- *Neutralize the effect of incoming attacks by deploying your created artificial regalia to intercept.*
- Use on Damage Reduction. The target chooses one [Stored] [Alchemy/○○] [Weapon or [Protector] and destroys it, then changes the [Damage] from a [Weapon Attack] to 0.
- [Last Creator A] ◎ <<Regalia Refinement>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [3, 3]
- *By achieving the apex of alchemic magic, you can create complex and powerful artificial regalia from compressed spirit energy.*
- Unique Effect. Use at Any Time. For the rest of combat, the target gains a +5 modifier to the [PD] or [MD] of any [Equipped] or [Stored] [Alchemy/○○] [Weapons] (This value may be applied to <<Regalia Bomb>> and <<Regalia Ray>>). This Talent may be used once per session, but cannot be used [Out of Combat].
- --------------------------------------------------------------------------------
- TYPE B
- An excellent type for assisting others. There are no limits on using [Last Creator: Type B] Talents.
- --------------------------------------------------------------------------------
- [Last Creator B] ※ <<Tool Refinement>>
- Timing : Start
- Range : User
- Target : User
- Cost : [Steps]
- *With the aid of unique alchemical magic, you can instantly create spiritual tools and spells from compressed spirit energy.*
- Unique Effect. The target creates and [Stores] two [Cost: 300G] or less [Consumables]. Any [Consumables] created by <<Tool Refinement>> are destroyed at the end of combat and can no longer be used.
- [Last Creator B] <<Tool Throw>>
- Timing : Prep
- Range : 7 Sq.
- Target : 1#
- Cost : [3]
- *By throwing spiritual tools or spells that were filled with spirit energy in advance, you apply their effects to an opponent.*
- Unique Effect. The user uses one [Consumable] of [Range: Engaged / Target: 1#], applying the effect to the target.
- [Last Creator B] <<Healing Elixir>>
- Timing : Attack
- Range : 17 Sq.
- Target : 1#
- Cost : [E]
- *You instantly create a healing elixir and throw it to a partner, dramatically restoring their vitality.
- Magical Attack. The target [Recovers] {HP} equal to [Rank: 1] [Magical Damage]. The user may spend 1 [Consumable] at [Damage Calculation] to gain an additional +10 modifier to the [Recovery] effect.
- [Last Creator B] <<Toxin Refinement>>
- Timing : Attack
- Range : 17 Sq.
- Target : 1#
- Cost : [E, 3]
- *Rob your opponent of their vitality by throwing a virulent toxin you've created at them.*
- Magical Attack. Inflict [Rank: 3] [Magical Damage] on the target (Resist [Halves]). The user may consume 1 [Consumable] at [Damage Calculation] to [Halve] the target's [Barrier] on [Damage Reduction].
- [Last Creator B] <<Duplicate Consumption>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *Combine your spells in a unique way to double their spiritual power.*
- Use at Any Time, while [Out of Combat]. The target spends any two [Consumables] of the same name at the same time, and the effect is doubled. This Talent may be used once per scene.
- [Last Creator B] <<Golden Compound>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *Dramatically enhance the efficacy of your remedies with a unique formula.*
- Unique Effect. Use at Any Time. The user spends [100G], then adds the effect [Remove: Darkness/ Poison / Pain / Paralysis] to one [Consumable] that includes a [Recovery] effect. This talent may only be used once per round (or scene).
- [Last Creator B] <<Illegal Compound>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *Dramatically enhance the efficacy of your remedies with formulas forbidden by the Mages Association.*
- Unique Effect. Use at Any Time. The user spends [100G], then may add "The target [Recovers] 20 HP" to the effect to one [Consumable] that does not include a [Recovery] effect. This Talent may only be used once per round.
- [Last Creator B] <<Golden Alchemy>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [3]
- *Instantly create fool's gold by empowering your alchemy with spirit energy.*
- Unique Effect. Use at any time. The target immediately receives [250G]. This Talent may be used once per session.
- [Last Creator B] ● <<Miraculous Spray>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *Convert medicines into spirit energy and disperse its effect over a wider area.*
- Unique Effect. Use before using a [Consumable]. Change the [Target] of a [Range: Engaged / Target: 1] [Consumable] to [Area]. This Talent may be used once per round (or scene).
- [Last Creator B] ● <<Tool Collector>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You are a collector of powerful spells and items, with a large inventory.*
- Passive Effect. The target gains +[200G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>, and can create one additional [Consumable] when using it.
- [Last Creator B] ● <<Alchemic Improvement>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You have improved your alchemic magic to the point that you can quickly create spiritual tools or remedies from condensed spirit energy.*
- Passive Effect. The target gains a +5 modifier to {Initiative}. Also, the target can create one additional [Consumable] when using <<Tool Refinement>>.
- [Last Creator B] ● <<Special Compound>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Immediately before using a spiritual remedy, you recombine the components in order to dramatically increase the amount of recovery it provides.*
- Passive Effect. The target gains a +5 modifier to {HP}. Additionally, when the target uses a [Consumable] with a [Recovery] effect, they gain a +10 modifier to the effect.
- [Last Creator B] ◎ <<Charm Specialist>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *Immediately before using a spiritual remedy, you recombine the components in order to dramatically increase the amount of recovery it provides.*
- Passive Effect. The target gains a +10 modifier to {HP}. Also, the target can use <<Tool Refinement>> as though it were [Cost: E].
- [Last Creator B] ◎ <<War God Medicine>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [E, 3]
- *Explosively power up an attack by simultaneously adding an alchemic solution to it.*
- Use on Damage Calculation. The user spends a [Consumable] with a [Recovery] effect, then the target gains a modifier of +"The [Recovery Value] of the [Consumable]" at [Damage Calculation] (Effects like <<Special Compound>> may be applied). This Talent may be used once per session.
- [Last Creator B] <<Alchemic Gift>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *At the same moment you are attacked, you throw your spiritual medicines and tools to an ally.*
- Use on Damage Reduction. The user may pass up to 3 [Consumables] they have [Stored] to [Range: 7 Sq. / Target: 1#]. This Talent may be used once per round (or scene).
- [Last Creator B] ● <<Enhanced Tools>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *By taking a special medicine kept in reserve, you can consistently maintain a high level of spiritual power.*
- Passive Effect. When the target uses a [Timing: Attack] Talent, they gain +1 [Rank] at [Damage Calculation]. Additionally, when target uses a [Consumable] with [Effect Class: Use On Damage Calculation], gain a +1d6 modifier to [Damage Calculation].
- [Last Creator B] ● <<Elixir Capsule>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *By ingesting a special capsule as you begin a preparatory action, you draw a huge amount of spirit energy from your body.*
- Unique Effect. Use after the target uses a [Timing: Prep] Style Talent. The target gains 2 [Overflow]. This Talent may only be used once per combat (Or scene).
- [Last Creator B] ● <<Alchemy User>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [3]
- *Skillfully use alchemical components or charms according to the situation on hand.*
- Unique Effect. Use after the target uses a [Style: Last Creator / Timing: Attack] Style Talent. The target may use [Action 7: Use Item] (→Core p165) once. This Talent may be used once per round (Or scene).
- [Last Creator B] ● <<Elixir Expert>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- *You have a high level of knowledge in the manufacture of alchemical components, and are able to freely manipulate tools and remedies from them.*
- Passive Effect. The target gains a +10 modifier to {HP}. Also, the target gains +[200G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- [Last Creator B] ◎ <<Consecutive Tools>>
- Timing : Attack
- Range : User
- Target : User
- Cost : [3, 3]
- *You have a special skill that instantly distributes or disperses spiritual medicines and tools.*
- Unique Effect. The target performs [Action 7: Use Item] ((→Core p165) twice. This Talent may be used once per round (Or scene).
- [Last Creator B] ◎ <<Solution of Immortality>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [E, 3]
- *Survive a fatal injury like an immortal by using a divine medicine in time with an opponent's attack.*
- Use on Damage Calculation. The user spends one [Consumable] with a [Recovery] effect, and the target gains a modifier to [Damage Calculation] equal to ([Damage Calculation] - (The [Recovery] Value of the Consumable used)) (Effects like <<Special Compound>> may be applied). This Talent may be used once per session.
- ================================================================================
- Exodus -- Covers [XXXN]
- ================================================================================
- Cover 6
- ----------------------------------------
- Combat Model □
- An android specializing in combat against supernatural entities. Combat Models acquire the [Combat Modifications] [Trait] and gain the following [Items].
- [Combat Modifications]: Gain +1 [Damage] during [Damage Calculation].
- [Item]
- Communications Device (Can also speak with [Backstage] or [Retreated] PC)
- Maintenance Site (+5 Rest Recovery Amount to [Class: Mechanical])
- Magic Self-Defense Pistol (Cause Innocents to faint)
- Defense Model □
- *An android bodyguard specializing in protecting the creator. Defense Models acquire the [Defensive Function] [Trait] and gain the following [Items].
- [Defensive Function]: Gain +1 [Armor] and [Barrier].
- [Item]
- Communications Device (Can also speak with [Backstage] or [Retreated] PC)
- Maintenance Site (+5 Rest Recovery Amount to [Class: Mechanical])
- Defense Shikigami ( -10 [Special Damage] from [Distortions])
- Recon Model □
- A reconnaissance-type android specializing in investigating supernatural cases. Recon Models acquire the [Recon Function] [Trait] and gain the following [Items].
- [Recon Function]: +2 to the result of {Luck} checks.
- [Item]
- Communications Device (Can also speak with [Backstage] or [Retreated] PC)
- Maintenance Site (+5 Rest Recovery Amount to [Class: Mechanical])
- Cyber Replica (Move at the speed of an Automobile)
- Assistant Model □
- A type of android that specializes in personal care and paperwork, working as the creator's secretary. Assist Models acquire the [Multitasking] [Trait] and gain the following [Items].
- [Multitasking]: +1 to the result of {Main Stat} checks.
- [Item]
- Communications Device (Can also speak with [Backstage] or [Retreated] PC)
- Maintenance Site (+5 Rest Recovery Amount to [Class: Mechanical])
- Remedy Set (+5 Rest Recovery Amount to [Race: Magus / Homunculus / Cyborg / Android)
- Mimic Model
- An android that lives and acts as an innocent on the orders of their creator. When selecting the Mimic Model cover, additionally select a cover from Cover Table 1 (Core). Write this as Mimic Type: ○○, where ○○ is the name of the chosen Cover.
- [Trait]: Gain the Trait of the chosen cover.
- [Item]
- Gain the Items of the chosen Cover.
- Original △
- An original [Cover] created by the player themselves. To determine what [Traits] and [Items] this [Cover] has,
- examine the other [Covers], and select a set of [Items] and a [Trait] that feels appropriate for the [Cover] to
- have.
- Player Pick
- Player Pick
- Cover 7
- ----------------------------------------
- Escort Species □
- *A homunculus tuned for combat which escorts the creator to resolve supernatural incidents. Escort Species acquire the [Combat Skill] [Trait] and gain the following [Items].
- [Combat Skill]: +1 to [Active Checks].
- [Item]
- Telepathy Jewel (Can also speak with [Backstage] or [Retreated] PC)
- Original Workshop ([Race: Magus / Homunculus] gain +5 Rest Recovery Amount)
- Magic Self-Defense Pistol (Causes Innocents to faint)
- Leyline Species □
- *A homunculus specialized to subtitute as a source of spirit energy. Leyline Species Acquire the [Leyline Function] [Trait] and gain the following [Items].
- [Leyline Function]: +4 to {Maximum HP}.
- [Item]
- Telepathy Jewel (Can also speak with [Backstage] or [Retreated] PC)
- Original Workshop ([Race: Magus / Homunculus] gain +5 Rest Recovery Amount)
- Defense Shikigami ( -10 [Special Damage] from [Distortions])
- Servant Species □
- *A servant or maid-type homunculus that maintains the creator's surroundings. Servant Species acquire the [How To Serve] [Trait] and gain the following [Items].
- [How To Serve]: +1 to {Main Stat} [Checks].
- [Item]
- Telepathy Jewel (Can also speak with [Backstage] or [Retreated] PC)
- Original Workshop ([Race: Magus / Homunculus] gain +5 Rest Recovery Amount)
- Servant Homunculus (Perform a variety of tasks)
- Medium Species □
- *A type of homunculus that serves as a medium for the creator's use of magic. Medium Species acquire the [Medium] [Trait] and gain the following [Items].
- [Medium]: +2 [Magical Damage].
- [Item]
- Telepathy Jewel (Can also speak with [Backstage] or [Retreated] PC)
- Original Workshop ([Race: Magus / Homunculus] gain +5 Rest Recovery Amount)
- Remedy Set ([Race: Magus / Cyborg / Android / Homunculus] gain +5 Rest Recovery Amount)
- Mimic Species
- A homunculus that lives and acts as an innocent on the orders of their creator. When selecting the Mimic Species cover, additionally select a cover from Cover Table 1 (Core). Write this as Mimic Type: ○○, where ○○ is the name of the chosen Cover.
- [Trait]: Gain the Trait of the chosen cover.
- [Item]
- Gain the Items of the chosen Cover.
- Original △
- An original [Cover] created by the player themselves. To determine what [Traits] and [Items] this [Cover] has,
- examine the other [Covers], and select a set of [Items] and a [Trait] that feels appropriate for the [Cover] to
- have.
- Player Pick
- Player Pick
- ================================================================================
- Exodus -- Items: Weapons [XXXO]
- ================================================================================
- Melee Weapons / Form: Swords [XXXO-1]
- ----------------------------------------
- Alchemy / Spirit Blade
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : None
- Cost : -
- [Form: Sword / Range: Engaged / Target: 1#]. *A sharp sword produced by a Last Creator.*
- While [Equipped], once per round, gain +1 to an {Evasion} check.
- Alchemy / Spirit Sword
- Restrict : None
- Mode : Two Hands
- ACC : None
- PD : +9
- INIT : None
- Cost : -
- [Form: Sword / Range: Engaged / Target: 1#]. *A huge, western-style sword produced by a Last Creator.*
- While [Equipped], once per combat, [Halve] the [Armor] of the [Target] of a [Physical Attack].
- High-Frequency Knife
- Restrict : Cyborg
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : -1
- Cost : 800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A knife-like high-frequency blade modified for high performance.*
- While [Equipped], once per round, [Targets] of the user's [Physical Attacks] reduce their [Armor] by 2 (to a minimum of 0).
- Black Wing Blade
- Restrict : Soul Eater
- Mode : Switch Hand
- ACC : None
- PD : +5 / +6
- INIT : -2 / -1
- Cost : 2000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An unidentified Japanese sword with a jet-black blade.*
- While [Equipped], once per combat, make a [Weapon Attack] after [Damage Calculation].
- Lionheart
- Restrict : Marebito
- Mode : One Hand
- ACC : None
- PD : +7
- INIT : -1
- Cost : 2000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A gorgeously decorated magical broadsword. The blade's length is engraved with the language of another world, and has the motif of a lion.*
- While [Equipped], once per combat, gain +1 to an {Accuracy} check.
- Haladie
- Restrict : Dark Hunter
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : +1
- Cost : 2250G
- [Form: Sword / Range: Engaged / Target: 1#]. *A double-edged blade owned by members of an Indian warrior tribe. The handle also contains a blade, which makes the weapon a little difficult to handle.*
- While [Equipped], once per combat, make a [Weapon Attack] after [Damage Calculation].
- Artisan's Blade
- Restrict : Mastery
- Mode : Switch Hand
- ACC : None
- PD : +5 / +6
- INIT : None / +1
- Cost : 2300G
- [Form: Sword / Range: Engaged / Target: 1#]. *An unnamed sword forged by a certain master, converted into an artificial regalia. It is difficult to handle due to the way it interacts with spirit energy.*
- While [Equipped], once per round, gain +1 to an {Accuracy} or {Evasion} check.
- Ring of Swords
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- PD : +2
- INIT : None
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon blades. With them, you can create and control spirit swords.*
- While [Equipped], the target can [Equip] [Alchemy /○○] [Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Sword Shield
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : +5 / +6
- INIT : -2 / -1
- Cost : 3400G
- [Form: Sword / Range: Engaged / Target: 1#]. *A kite shield built for attack, with a blade on it's edge. It demonstrates considerable power when swung.*
- While [Equipped], gain +3 to [Armor] and [Barrier].
- Urumi
- Restrict : God Hand
- Mode : Two Hand
- ACC : None
- PD : +8
- INIT : None
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A sword used in a martial art called Kalaripayattu. It requires high skill to operate.*
- While [Equipped], increase the [Range] of the user's [Physical Attacks] by 2 Sq. (If [Engaged], it becomes 3 Sq., if [Charge 2 Sq.], it becomes [Charge 4 Sq.])
- Black Flower's Thorn
- Restrict : Soul Eater
- Mode : Switch Hand
- ACC : None
- PD : +8 / +9
- INIT : None / +1
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A slender longsword with a jet-black blade. At first glance it looks unreliable, but it's very sturdy.*
- While [Equipped], once per combat, make a [Weapon Attack] after [Damage Calculation].
- Sword Whip
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +10
- INIT : None
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A slender sword forged by a mysterious alchemist. By swinging it at high speed, it becomes a whip.*
- While [Equipped], twice per turn, change the [Range] of [Physical Attacks] to [6 Sq].
- High-Frequency Sword
- Restrict : Cyborg
- Mode : Switch Hand
- ACC : None
- PD : +10 / +11
- INIT : -3 / -2
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A normal sword that was converted into an Artificial Regalia. It has a mechanism within that allows the blade to vibrate at a special, high frequency.*
- While [Equipped], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Ring of the Holy Sword
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- PD : +4
- INIT : None
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon holy swords. With them, you can create and control swords made from spirit energy.*
- While [Equipped], the target can [Equip] [Alchemy /○○] [Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Fallen Heavenly Sword
- Restrict : Soul Eater
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : None
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A long japanese sword with a jet-black blade. It emits jet-black spiritual energy.*
- While [Equipped], once per combat, make a [Weapon Attack] after [Damage Calculation].
- Ancestral Seven-Branched Sword
- Restrict : Arc Slayer
- Mode : Switch Hand
- ACC : None
- PD : +12 / +13
- INIT : None
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A seven-branched sword that was converted into an artificial regalia after being passed from generation to generation, hailing from ancient times. It contains extremely powerful spiritual energy.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by +10.
- Avatar Urumi
- Restrict : God Hand
- Mode : One Hand
- ACC : None
- PD : +11
- INIT : +3
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An Urumi with three blades. Attacks made with it are deadly, and resemble a kamaitachi.*
- While [Equipped], increase the [Range] of the user's [Physical Attacks] by 2 Sq. (If [Engaged], it becomes 3 Sq., if [Charge 2 Sq.], it becomes [Charge 4 Sq.])
- Divine Soul's Seven-Branched Sword
- Restrict : Divine Soul
- Mode : Switch Hand
- ACC : None
- PD : +15 / +16
- INIT : None / +1
- Cost : 15000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A seven-branched sword created long ago during the time of the gods, converted into an artificial regalia. They contain a terrifying level of power.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by +10.
- Goujian Sword
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +17
- INIT : +1
- Cost : 15000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An artificial regalia replica of the famous sword possessed by Goujian, the king of Yue, which existed in the late spring and autumn period.*
- While [Equipped], reduce [Damage] received from [Mononoke - Godhunters] by 5.
- Melee Weapons / Form: Spears [XXXO-2]
- ----------------------------------------
- Alchemy / Spirit Javelin
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +4 / +5
- INIT : None / +1
- Cost : -
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A sharp longspear produced by a Last Creator.*
- Can be thrown as a [Ranged Attack]. When doing so, change [Physical Attack / Range / Target] to [Ranged Attack / {Agility}+3 Sq. / 1#].
- Alchemy / Spirit Spear
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +8
- INIT : None
- Cost : -
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A longspear produced by a Last Creator.*
- While the [Weapon] is [Equipped], increase the [Range] of the user's [Physical Attacks] by +1 Sq. (If [Engaged], it becomes 2 Sq.; if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Exorcist Vajra
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +3
- INIT : None
- Cost : 1750G
- [Form: Spear / Range: Engaged / Target: 1#]. A Vajra that was strengthened via spiritual energy. It can be launched at an opponent via one's own spirit energy.
- Can be thrown as a [Ranged Weapon]. When that happens, change [Physical Attack / Range / Target] to [Ranged Attack / {Agility} + 3 Sq. / 1#].
- Triple Dagger
- Restrict : None
- Mode : One Hand
- ACC : +1
- PD : +3
- INIT : -1
- Cost : 1750G
- [Form: Spear / Range: Engaged / Target: 1#]. *This dagger contains a special, spirit-energy powered mechanism that allows the tip to expand in three directions. As such, it has excellent defensive capabilities.*
- While [Equipped], reduce [Damage] received from [Form: Sword / Axe] by 5.
- Ring of Spears
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- PD : +1
- INIT : None
- Cost : 2800G
- [Form: Spear / Range: Engaged / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon spears. With them, you can create and control spirit spears.*
- While [Equipped], the target can [Equip] [Alchemy /○○] [Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Kettu Kari
- Restrict : God Hand
- Mode : Two Hand
- ACC : None
- PD : +4
- INIT : None
- Cost : 2800G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *An artificial regalia created out of a long club used in a martial art called Kalaripayattu. The handle, carved from a sacred tree, is harder than steel.*
- While [Equipped], treat as though [Equipped] with [Unarmed]. Also, once per combat, make a [Weapon Attack] after [Damage Calculation].
- Magic Spear
- Restrict : Magus
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : None
- Cost : 2800G
- [Form: Spear / Engaged / Target: 1#]. *An enchanted spear that enhances it's own power by absorbing magical power from its user.*
- While [Equipped], by spending 1x [Start] and 3 {HP}, for the rest of combat the user gains +3 [Physical Damage].
- Wheel Vajra
- Restrict : None
- Mode : One Hand
- ACC : +1
- PD : +5
- INIT : None
- Cost : 3100G
- [Form: Spear / Range: Engaged / Target: 1#]. *A wheel-shaped version of the Vajra. It has high power when thrown.*
- Can be thrown as a [Ranged Weapon]. When that happens, change [Physical Attack / Range / Target] to [Ranged Attack / {Agility} + 3 Sq. / 1#].
- Beast Slayer
- Restrict : Marebito
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : -4
- Cost : 3100G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *This polearm runs the length of a shortsword and has a rainbow-colored tip.*
- While [Equipped], when making [Physical Attacks] against [Class: Beast - Mythical], gain +2 [Physical Rank].
- High-Frequency Spear
- Restrict : Cyborg
- Mode : Switch Hand
- ACC : None
- PD : +7 / +8
- INIT : None / +1
- Cost : 3100G
- [Form: Sword / Range: 2 Sq. / Target: 1#]. *A specialized spear-type regalia optimized for artificial bodies. It uses spirit energy to vibrate it's tip at an extremely high frequency, allowing it to penetrate the toughest of armor.*
- While [Equipped], reduce the [Target] of the user's [Physical Attack]'s [Armor] by 5 (to a minimum of 0).
- Tri-Breaker
- Restrict : Martial, Utility
- Mode : One Hand
- ACC : +1
- PD : +7
- INIT : None
- Cost : 4000G
- [Form: Spear / Range: Engaged / Target: 1#]. *An enhanced triple dagger. It boasts high power and excellent defense.*
- While [Equipped], reduce [Damage] received from [Form: Sword / Axe] by 5.
- Ancient Spear
- Restrict : Mastery
- Mode : Two Hand
- ACC : +1
- PD : +8
- INIT : -3
- Cost : 4000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A spear of unknown origin that holds a long history. It's long grip and unstable spirit energy make it difficult to handle.*
- While [Equipped], increase the [Target] of the user's [Physical Attack] by 1#.
- Black Fang Spear
- Restrict : Soul Eater
- Mode : Two Hand
- ACC : None
- PD : +10
- INIT : -3
- Cost : 4000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A spear with a jet-black tip and long handle. It emits black spirit energy from it's tip.*
- While [Equipped], increase the [Range] of the user's [Physical Attacks] by 2 Sq. (If [Engaged], it becomes 3 Sq., if [Charge 2 Sq.], it becomes [Charge 4 Sq.]).
- Ring of the Magic Spear
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- PD : +3
- INIT : None
- Cost : 6000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon magic spears. With them, you can create and control spears made from spirit energy.*
- While [Equipped], the target can [Equip] [Alchemy /○○] [Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Seven Vajra
- Restrict : Martial, Utility
- Mode : One Hand
- ACC : None
- PD : +9
- INIT : +1
- Cost : 6000G
- [Form: Spear / Range: Engaged / Target: 1#]. *A Vajra with six extra blades and tips. It contains a tremendous power.*
- Can be thrown as a [Ranged Weapon]. When that happens, change [Physical Attack / Range / Target] to [Ranged Attack / {Agility} + 3 Sq. / 1#].
- Rune Spear
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +10
- INIT : +1
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A longspear used by ancient Celtic warriors. Runes of victory are engraved up and down it's length, granting it massive power.*
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Beast - Mythical], gain +1 [Physical Rank].
- Nine Vajra
- Restrict : Martial, Utility
- Mode : One Hand
- ACC : None
- PD : +9
- INIT : None
- Cost : 8500G
- [Form: Spear / Range: Engaged / Target: 1#]. *A Vajra with eight extra blades and tips. It's spiritual power is close to that of the legendary sacred treasure, the original Vajra.*
- Can be thrown as a [Ranged Weapon]. When that happens, change [Physical Attack / Range / Target] to [Ranged Attack / {Agility} + 3 Sq. / 1#].
- Demon Vajra
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +10
- INIT : +3
- Cost : 10000G
- [Form: Spear / Range: Engaged / Target: 1#]. *A nine-bladed Vajra with a demon's face etched onto the handle. When shaken, it exerts spiritual power equivalent to the words of a god.*
- Can be thrown as a [Ranged Weapon]. When that happens, change [Physical Attack / Range / Target] to [Ranged Attack / {Agility} + 3 Sq. / 1#].
- Magus Halberd
- Restrict : Magus
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : None
- Cost : 12000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. *A powerful spear-type artificial regalia created by a high-ranking alchemist.*
- While [Equipped], increase the [Range] of the user's [Physical Attacks] by 2 Sq. (If [Engaged], it becomes 3 Sq., if [Charge 2 Sq.], it becomes [Charge 4 Sq.]).
- Melee Weapons / Form: Axes [XXXO-3]
- ----------------------------------------
- Alchemy / Spirit Sickle
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +4 / +5
- INIT : -1
- Cost : -
- [Form: Axe / Range: Engaged / Target: 1#]. *A sharp combat sickle produced by a Last Creator.*
- While [Equipped], gain +2 to [Barrier].
- Alchemy / Spirit Battleaxe
- Restrict : None
- Mode : Two Hand
- ACC : -1
- PD : +10
- INIT : None
- Cost : -
- [Form: Axe / Range: Engaged / Target: 1#]. *A double-headed axe made for combat, produced by a Last Creator.*
- While [Equipped], once per combat, increase [Physical Rank] by 1.
- Defender Axe
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +5
- INIT : -3
- Cost : 1800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A tomahawk made for hand-to-hand combat, created with modern technology. It features excellent defensive ability.*
- While [Equipped], gain +2 to [Armor] and [Barrier].
- Ring of Axes
- Restrict : Last Creator
- Mode : Two Hand
- ACC : -1
- PD : +3
- INIT : None
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon axes. With them, you can create and control spirit axes.*
- While [Equipped], the target can [Equip] [Alchemy /○○] [Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Magic Battleaxe
- Restrict : Magus
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : -1
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A battleaxe forged with metal that is easily conductive to spiritual power. It is favored by magical warriors.*
- While [Equipped], when making a [Magical Attack], gain +3 to [Magical Damage].
- Axe Shield
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : -1
- PD : +6 / +7
- INIT : -3 / -2
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A special shield that can also be used in hand-to-hand combat as a weapon. The side of the shield features a huge blade.*
- While [Equipped], gain +3 to [Armor] and [Barrier].
- Granite Axe
- Restrict : Marebito
- Mode : Two Hand
- ACC : None
- PD : +8
- INIT : -2
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A mysterious granite battleaxe that holds a special magical power that lets it manipulate magnetic force.*
- While [Equipped], when making [Physical Attacks] against [Class: Mechanical], gain +1 [Physical Rank].
- Double Axe
- Restrict : God Hand
- Mode : Switch Hand
- ACC : +1
- PD : +6 / +7
- INIT : +3 / +4
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A small double-edged axe improved into a nunchaku-style. It is difficult to handle, but its power is enormous..*
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, once per combat, perform x1 [Weapon Attack] after [Damage Calculation].
- Ring of the God Axe
- Restrict : Last Creator
- Mode : Two Hand
- ACC : -1
- PD : +5
- INIT : None
- Cost : 7500G
- [Form: Sword / Range: Engaged / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon powerful axes. With them, you can create and control axes made from spirit energy.*
- While [Equipped], the target can [Equip] [Alchemy /○○] [Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Magic Scythe
- Restrict : Magus
- Mode : Two Hand
- ACC : +1
- PD : +8
- INIT : +3
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A powerful warscythe-type artificial regalia favored by magical warriors.*
- While [Equipped], once per round, reduce [Physical Damage] received from a [Range: Engaged] target by 10.
- Blade Spinner
- Restrict : Dark Hunter
- Mode : Switch Hand
- ACC : None
- PD : +8 / +9
- INIT : +3 / +4
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A special, bladed weapon that rotates rapidly when infused with spirit energy. The rotation also allows protection against ranged attacks.*
- While [Equipped], once per round, reduce [Physical Damage] received from a target outside of [Range: Engaged] by 10.
- Black Ronin
- Restrict : Legion
- Mode : One Hand
- ACC : None
- PD : +9
- INIT : +3
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A tomahawk-style artificial regalia made for close-quarters-combat typically used by special forces.*
- While [Equipped], reduce [Physical Damage] received from a [Range: Engaged] target by 5.
- Funeral
- Restrict : Marebito
- Mode : Two Hand
- ACC : +1
- PD : +10
- INIT : None
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A battlescythe with a blade enchanted with multiple layers of spells, allowing it to easily slice through human bodies.*
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid], gain +1 [Physical Rank].
- Heat Claw
- Restrict : Cyborg
- Mode : Two Hand
- ACC : None
- PD : +11
- INIT : None
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A close combat weapon optimized for artificial bodies. This burning blade is mounted on the elbow or back of the hand.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Artisan Chainsaw
- Restrict : Mastery
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : None
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A modified, chainsaw-type artificial regalia empowered with the concept to cut plant-based mononoke.*
- While [Equipped], when making [Physical Attacks] against [Class: Plant], gain +2 [Physical Rank].
- Black Godscythe
- Restrict : Soul Eater
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : +1
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. *This warscythe constantly releases dark spirit energy from it's jet-black blade.*
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid / Plant], gain +2 [Physical Rank].
- Genocide Pendulum
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +11
- INIT : +3
- Cost : 10000G
- [Form: Axe / Range: 3 Sq. / Target: 1#]. *A reinforced leather pendulum. The jet-black blade has terrifying power..*
- While [Equipped], once per round, change an [Attack Action] to [Range: 5 Sq].
- Crusade
- Restrict : Martial
- Mode : Switch Hand
- ACC : None / +1
- PD : +11 / +12
- INIT : None / +1
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A further improved variant of the Axe Shield. The name comes from it's huge, distinctive cross shape.*
- While [Equipped], gain +4 to [Armor] and [Barrier].
- Blade Monsoon
- Restrict : Dark Hunter
- Mode : Switch Hand
- ACC : +1
- PD : +14 / +15
- INIT : +1 / +2
- Cost : 12000G
- [Form: Axe / Range: Engaged / Target: 1#]. *An enhanced version of the Blade Spinner. The name comes from the fact that it emits a tremendous wind each time it's used.*
- While [Equipped], once per round, reduce [Physical Damage] received from a target outside of [Range: Engaged] by 10.
- Melee Weapons / Form: Hammers [XXXO-4]
- ----------------------------------------
- Alchemy / Spirit Sledge
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +3 / +4
- INIT : -1 / None
- Cost : -
- [Form: Hammer / Range: Engaged / Target: 1#]. *A rugged sledgehammer produced by a Last Creator.*
- While [Equipped], gain +2 to [Armor].
- Alchemy / Spirit Guards
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +7
- INIT : None
- Cost : -
- [Form: Hammer / Range: Charge 1 Sq. / Target: 1#]. *Powerful leg and hand protection, produced by a Last Creator.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Jitte
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : -3
- Cost : 1300G
- [Form: Hammer / Range: Engaged / Target: 1#]. *An artificial regalia made from an iron club, with a small hook attached. Defends well against weapons with blades..*
- While [Equipped], once per round, reduce [Form: Sword - Axe] [Physical Damage] by 5.
- Remodeled Tekkou
- Restrict : Mastery
- Mode : Two Hand
- ACC : None
- PD : +4
- INIT : -1
- Cost : 2000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *The back of the hand and leg are uniquely modified with artificial regalia.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Battering Ram
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +11
- INIT : -8
- Cost : 2300G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A heavy iron club used to destroy castle gates, originally used by mounting it on a cart..*
- While [Equipped], when making a [Physical Attack], reduce the [Targets] [Armor] by 5 (To a minimum of 0).
- Spirit Nunchaku
- Restrict : God Hand
- Mode : Switch Hand
- ACC : None
- PD : +4 / +5
- INIT : None / +1
- Cost : 3400G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A nunchaku that has been improved with spiritual power that permeates the entire weapon. It is beautifully decorated.*
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, once per combat, the user may perform x1 [Weapon Attack] after [Damage Calculation].
- Block Shield
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : +5
- INIT : None
- Cost : 3400G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A modified shield-type artificial regalia specialized in defense, but modified to be used offensively.*
- While [Equipped], gain +4 [Armor] and [Barrier].
- Ring of Hammers
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- PD : +2
- INIT : None
- Cost : 4100G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon Hammers. With them, you can create and control spirit Hammers.*
- While [Equipped], the target can [Equip] [Alchemy /○○] [Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Chain-Weight Jitte
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +8
- INIT : +1
- Cost : 4100G
- [Form: Hammer / Range: 3 Sq. / Target: 1#]. *A jitte with weighted chains attacked. Using them, it's possible to make long-range attacks.*
- While [Equipped], once per round, reduce [Form: Sword - Axe] [Physical Damage] by 5.
- Five-Pointed Star Gloves
- Restrict : Magus
- Mode : Two Hand
- ACC : None
- PD : +9
- INIT : +2
- Cost : 4100G
- [Form: Hammer / Range: Engaged / Target: 1#]. *White gloves with a pentagram symbol on the back of the hand.*
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, gain +5 [Magical Damage].
- Demon Tekkou
- Restrict : Soul Eater
- Mode : Two Hand
- ACC : None
- PD : +10
- INIT : +1
- Cost : 4100G
- [Form: Hammer / Range: Engaged / Target: 1#]. *Open-finger gloves with a terrifying visage on the back of the hand.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Ring of Smashing Hammers
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- PD : +4
- INIT : None
- Cost : 6800G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon powerful hammers. With them, you can create and control hammers made from spirit energy.*
- While [Equipped], the target can [Equip] [Alchemy /○○] [Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Historic Tekkou
- Restrict : Mastery
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : +2
- Cost : 6800G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A tekkou that has been strengthened after many years of battle. It takes great skill to wield.*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Silver Sledgehammer
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +10
- INIT : +1
- Cost : 6800G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A large sledgehammer coated in silver. It takes strength to wield, but its power is tremendous.*
- While [Equipped], the [Target] of the user's [Attack Actions] reduce [Armor] by 6 (to a minimum of 0).
- Combat Power Arm
- Restrict : Cyborg
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : -2
- Cost : 6800G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A humanoid heavy weapons platform operated by mechanized soldiers on board.*
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, increase [Armor] and [Barrier] by 2.
- Monk Guard
- Restrict : Marebito
- Mode : Two Hand
- ACC : +2
- PD : +8
- INIT : +5
- Cost : 8000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *An arm and leg covering that has the blessing of the earth. It is both sturdy and light..*
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Invincible Shield
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : -4
- Cost : 8000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A block shield which has been further strengthened. In addition to being usable as a weapon, it has high defensive ability.*
- While [Equipped], increase [Armor] and [Barrier] by 5.
- Undead Masher
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : +2
- Cost : 10000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A further refined silver sledgehammer. It has engravings on the head which are especially effective against undead enemies.*
- While [Equipped], when performing an [Attack Action] on [Class: Undead], increase [Rank] by 2.
- Warlord Battering Ram
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +17
- INIT : None
- Cost : 14000G
- [Form: Hammer / Range: Engaged / Target: 1#]. *A superior version of the battering ram. The wielder may play a vital role in combat, like a legendary warlord themselves.*
- While [Equipped], once per session when making a [Physical Attack], reduce the [Armor] of the [Target] by 20 (to a minimum of 0).
- Ranged Weapons / Form: Ranged [XXXO-5]
- ----------------------------------------
- ※ Alchemy / Spirit Pistol
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : (4)
- INIT : -1
- Cost : -
- [Range: 8 Sq. / Target: 1#]. *An automatic pistol of various shape or size produced by a Last Creator.*
- While [Equipped], once per combat, gain +1 to an {Accuracy} check.
- ※ Alchemy / Spirit Gun
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : (5)/(6)
- INIT : None / +1
- Cost : -
- [Range: 7 Sq. / Target: 1#]. *A powerful large pistol or rifle produced by a Last Creator.*
- While [Equipped], increase [Physical Damage] to [Mononoke] by 5.
- ※ Alchemy / Spirit Artillery
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : (7)
- INIT : None
- Cost : -
- [Range: 6 Sq. / Target: 1#]. *Heavy weapons-type Artificial Regalia produced by a Last Creator.*
- While [Equipped], once per combat while making a [Physical Attack], increase [Physical Rank] by 1.
- Alchemy / Spirit Bow
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : None
- Cost : -
- [Range: 10 Sq. / Target: 1#]. *A strong bow created by a Last Creator.*
- While [Equipped], once per round by spending [Timing: Prep], increase [Physical Damage] dealt to [Aramitama] by 5.
- ※ Armeekorps
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : (4)
- INIT : -1
- Cost : 2000G
- [Range: 7 Sq. / Target: 1#]. *An automatic pistol-type Artificial Regalia produced by a Last Creator, based on the Sig Sauer.*
- While [Equipped], once per combat, the [Range] of the user's [Physical Attacks] gets +2 Sq.
- ※ Armor-Piercing Gun
- Restrict : Cyborg
- Mode : Switch Hand
- ACC : -1
- PD : (5) / (6)
- INIT : None / +1
- Cost : 2000G
- [Range: 8 Sq. / Target: 1#]. *An AI-equipped assault rifle designed for mechanized soldiers.*
- While [Equipped], once per round, increase the [Target] of a [Physical Attack] by 1#.
- ※Cervena
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : (5) / (6)
- INIT : -2 / -1
- Cost : 2500G
- [Range: 6 Sq. / Target: 1#]. *A Vz61 submachine gun based off the 'Scorpion' converted to an artificial regalia.*
- While [Equipped], once per round, increase the [Target] of a [Ranged Attack] by 2#.
- Ring of Arrows
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- PD : +2
- INIT : +1
- Cost : 3500G
- [Range: 10 Sq. / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon arrows. With them, you can attack with your spiritual power.*
- While [Equipped], the target can [Alchemy /○○] [Ranged Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- ※ Horse of Legend
- Restrict : None
- Mode : Two Hand
- ACC : +1
- PD : +6
- INIT : -2
- Cost : 3500G
- [Range: Charge 4 Sq. / Target: 1#]. *A legendary horse from traditions and folklore that appears in a spiritual form. It mainly appears before summoners.*
- While [Equipped], the user may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
- ※ Technical Arts Gun
- Restrict : Magus
- Mode : Switch Hand
- ACC : None
- PD : (6) / (7)
- INIT : +1 / +2
- Cost : 3500G
- [Range: 7 Sq. / Target: 1#]. *A firearm-type regalia that fires shots using various magical reagents instead of regular bullets. Its form varies.*
- While [Equipped], once per round when using a Talent to make an [Attack Action], increase the [Damage] by 5.
- ※Killer's Handgun
- Restrict : Soul Eater
- Mode : Switch Hand
- ACC : None
- PD : (8) / (9)
- INIT : -1 / None
- Cost : 4400G
- [Range: 7 Sq. / Target: 1#]. *An extra-large pistol that converts negative spiritual energy into a bullet.*
- While [Equipped], reduce the [Armor] of the [Target] of the user's [Physical Attack] by 5 (to a minimum of 0).
- ※Verrat
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : (9)
- INIT : -1
- Cost : 4400G
- [Range: 10 Sq. / Target: 1#]. *A sniper-class artificial regalia based on the PSG-1.*
- While [Equipped], when making a [Physical Attack] on a [Target] that is more than [Range: 5 Sq] away, increase [Physical Damage] by 5.
- ※ Schleien
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : (8) / (9)
- INIT : None / -1
- Cost : 6000G
- [Range: 6 Sq. / Target: 1#]. *A machine gun-class artificial regalia based on the MG43.*
- While [Equipped], once per round, increase the [Target] of a [Physical Attack] by 2#.
- ※ Curse Gun
- Restrict : Magus
- Mode : Switch Hand
- ACC : +1
- PD : (8) / (9)
- INIT : -2 / -1
- Cost : 6000G
- [Range: 7 Sq. / Target: 1#]. *A technique-based gun that fires curses themselves instead of bullets. It has many possible forms.*
- While [Equipped], once per round when using a Talent to make an [Attack Action], increase the [Damage] by 5.
- Ring of the Magic Bow
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- PD : +3
- INIT : +2
- Cost : 8000G
- [Range: 10 Sq. / Target: 1#]. *A set of six rings, engraved with alchemic spells that summon magic bows. With them, you can attack with your spiritual power.*
- While [Equipped], the target can [Alchemy /○○] [Ranged Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- ※Freischutz
- Restrict : Magus
- Mode : Two Hand
- ACC : None
- PD : (11)
- INIT : None
- Cost : 8000G
- [Range: 10 Sq. / Target: 1#]. *A magical hunting gun blessed by the devil.*
- While [Equipped], when the user succeeds at an [Active Check], they gain +1 at [Damage Calculation], however when the [Active Check] is a failure, they instead lose 10 {HP].
- ※ Master Rifle
- Restrict : Mastery
- Mode : Two Hand
- ACC : None
- PD : (12)
- INIT : -1
- Cost : 8000G
- [Range: 10 Sq. / Target: 1#]. *A sniper rifle-class regalia used during World War II. It is difficult to handle, but its power and accuracy are high.*
- While [Equipped], by spending [Timing: Start], the user gains +1 [Rank] on [Damage Calculation].
- ※ Contracted Phantom Beast
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : None
- Cost : 10000G
- [Range: Charge 4 Sq. / Target: 1#]. *A mythical creature that has been summoned, and has a close bond with the soul. It is an extremely powerful existence.*
- While [Equipped], the user may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
- ※Exorcism Gun
- Restrict : Magus
- Mode : Switch Hand
- ACC : +1
- PD : (13) / (14)
- INIT : -2 / -1
- Cost : 10000G
- [Range: 7 Sq. / Target: 1#]. *A special gun that fires brutal spirit energy instead of bullets. It comes in many forms.*
- While [Equipped], once per round when using a Talent to make an [Attack Action], increase the [Damage] by 5.
- Magic Weapons / Form: Magic [XXXO-6]
- ----------------------------------------
- Alchemy / Spirit Jewel
- Restrict : None
- Mode : One Hand
- CNJ : None
- MD : +3
- INIT : -1
- Cost : -
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A colorful, jewel-type implement produced by a Last Creator.*
- While [Equipped], once per combat, increase the [Target] of the user's [Magical Attack] by 1#.
- Alchemy / Spirit Book
- Restrict : None
- Mode : Switch Hand
- CNJ : None
- MD : +4 / +5
- INIT : -2 / -1
- Cost : -
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A replica of various types of spellbooks, produced by a Last Creator.*
- While [Equipped], once per combat, the [Target] of the user's [Magical Attack] [Halves] their [Barrier].
- Alchemy / Spirit God
- Restrict : None
- Mode : Two Hand
- CNJ : None
- MD : +5
- INIT : None
- Cost : -
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A spirit animal-type shikigami or golem produced by a Last Creator.*
- While [Equipped], gain +2 to [Armor] and [Barrier].
- Alchemy / Spirit Staff
- Restrict : None
- Mode : Two Hand
- ACC : None
- MD : +7
- INIT : -1
- Cost : -
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2] *A powerful magic wand or gun produced by a Last Creator.*
- While [Equipped], once per combat while making a [Magical Attack], increase [Magical Rank] by 1.
- Spirit Tree Wand
- Restrict : None
- Mode : Two Hand
- CNJ : None
- MD : +4
- INIT : -3
- Cost : 2000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A wand-type artificial regalia created from the wood of a tree that held spiritual power.*
- While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 1#.
- Unique Grimoire
- Restrict : Mastery
- Mode : Two Hand
- CNJ : None
- MD : +5
- INIT : -4
- Cost : 2000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A spellbook-type artificial regalia that contains the secrets of a magical clan, created over generations.*
- While [Equipped], once per round, grain +3 to [Magical Damage].
- Small Golem
- Restrict : Magus / Arcane
- Mode : Two Hand
- CNJ : -1
- MD : +4
- INIT : -2
- Cost : 3000G
- [Magical Attack / Range: 5 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A human-sized golem tuned for combat. Tougher and more agile than it looks.*
- While [Equipped], gain +2 to [Armor] and [Barrier].
- Book of Shadows
- Restrict : Soul Eater
- Mode : Switch Hand
- CNJ : -1
- MD : +4 / +5
- INIT : None / +1
- Cost : 3000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A replica of a grimoire which describes the secrets of magic wielded by witches and demons*
- While [Equipped], once per combat when performing a [Magical Attack], gain +1 [Magical Rank].
- Ring of Cups
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- MD : +1
- INIT : -1
- Cost : 3000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A set of six rings, engraved with alchemic spells and diagrams of sake cups.*
- While [Equipped], the target can [Alchemy /○○] [Magic Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Anti-Mystery Manipulator
- Restrict : Magus
- Mode : Two Hand
- CNJ : None
- MD : +6
- INIT : -3
- Cost : 4000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A special metal exoskeleton created by magic. It greatly enhances the physical ability of the wearer.*
- While [Equipped], gain +2 to the [Speed] of [Simple Moves].
- Combat Golem
- Restrict : Magus / Arcane
- Mode : Two Hand
- CNJ : None
- MD : +7
- INIT : -1
- Cost : 5000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A combat golem with a total height exceeding 3 meters. It has excellent fighting ability and defense..*
- While [Equipped], gain +3 to [Armor] and [Barrier].
- Spirit Sword
- Restrict : Magus / Arcane
- Mode : Switch Hand
- CNJ : None
- MD : +8 / +9
- INIT : -3 / -2
- Cost : 5000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A sword with powerful enhancements. It exerts tremendous power in the hands of a skilled user..*
- While [Equipped], When making an [Attack Action] against [Class: Undead - Chaos], gain +1 [Rank].
- Ring of the Holy Grail
- Restrict : Last Creator
- Mode : Two Hand
- ACC : None
- MD : +3
- INIT : None
- Cost : 8000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A set of six rings, engraved with alchemic spells and diagrams of the Holy Grail.*
- While [Equipped], the target can [Alchemy /○○] [Magic Weapons] or [Protectors] (→p48-p63). Also, the target also gains +[100G] to the [Cost] limit of the [Consumables] created with <<Tool Refinement>>.
- Rune Tablet
- Restrict : Magus / Arcane
- Mode : Two Hand
- CNJ : None
- MD : +8
- INIT : None
- Cost : 8000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A mysterious lithograph with various engraved runes. The traced areas shine with spiritual power.*
- While [Equipped], once per round, the target of a [Magical Attack] gains -2 to the [Result] of their [Reaction Check].
- Brazen Magical Creature
- Restrict : Magus / Arcane
- Mode : Switch Hand
- CNJ : None
- MD : +8 / +9
- INIT : -1 / None
- Cost : 8000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A magical creature with a strong personality. Its power is great, but it is a little rebellious towards its master.*
- While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 1#.
- Black Lacquer Wand
- Restrict : Soul Eater
- Mode : Two Hand
- CNJ : None
- MD : +9
- INIT : -1
- Cost : 8000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A special wand made of obsidian.*
- While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 1#.
- Anti-Evil God Manipulator
- Restrict : Magus
- Mode : Two Hand
- CNJ : None
- MD : +9
- INIT : +1
- Cost : 10000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: Shock / Rank: 2]. *A manipulator designed for combat against evil gods. Dramatically enhances the use of magic by the wearer.*
- While [Equipped], gain +2 to the [Speed] of [Simple Moves].
- Unique Upanishad
- Restrict : Mastery
- Mode : Two Hand
- CNJ : None
- MD : +10
- INIT : -2
- Cost : 10000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A collection of esoteric writing that describes the origins of a unique magic.*
- While [Equipped], once per round, increase the [Target] of the user's [Magical Attack] by 1#.
- Large Golem
- Restrict : Magus / Arcane
- Mode : Two Hand
- CNJ : None
- MD : +12
- INIT : -2
- Cost : 10000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. *A large golem with a height of around 5 meters which can only be controlled by high-ranking magic users. It's said that a single one can level a small town..*
- While [Equipped], gain +3 to [Armor] and [Barrier].
- Protectors: Suits [XXXP-1]
- ----------------------------------------
- [Protector: Suit] Alchemy / Spirit Armor
- Restrict : None
- EVA : None
- INIT : None
- Armor : +2
- Barrier : +2
- Cost : -
- *Light metal armor produced by a Last Creator. Has more defense than it appears to.
- While equipped, reduce damage received from [Mononoke] by 5.
- [Protector: Suit] Alchemist's Robe
- Restrict : Last Creator
- EVA : None
- INIT : -1
- Armor : +1
- Barrier : +1
- Cost : 500g
- *A special robe created by an alchemist via their own techniques. They come in a variety of shapes, forms, and sizes, but without exception, each one contains formulas that increase the power of magic.*
- While [Equipped], gain +2 to [Magical Damage].
- [Protector: Suit] AA Tetsujin
- Restrict : Cyborg
- EVA : -3
- INIT : -3
- Armor : +5
- Barrier : +5
- Cost : 1500g
- *A Defensive AA produced by a freelance engineer, which coats the extremities in heavy armor to provide high defense. As a result it is so difficult to move in that it has been called an 'Iron Coffin'.*
- While [Equipped], reduce [Damage] received from targets outside of [Range: Engaged] by 3.
- [Protector: Suit] Black Wing Robe
- Restrict : Soul Eater
- EVA : +1
- INIT : -1
- Armor : +2
- Barrier : None
- Cost : 2000g
- *A gorgeous cloak and kimono that soul eaters like to wear when slaying aramitama. By pouring one's jet-black spirit energy into it, it hardens like a metal plate.*
- While [Equipped], increase [Physical Damage] by 2.
- [Protector: Suit] Modified Vest
- Restrict : Mastery
- EVA : None
- INIT : +1
- Armor : +1
- Barrier : +1
- Cost : 2000g
- *A vest or garment-type Artificial Regalia that was woven with a unique formula, or spiritual power. It increases one's physical abilities.*
- While [Equipped], once per combat, gain +2 to an {Evasion} check.
- [Protector: Suit] AA Senki
- Restrict : Cyborg
- EVA : None
- INIT : -1
- Armor : +3
- Barrier : +1
- Cost : 2000g
- *A Far East Heavy Industries-built AA specialized in physical combat. This armored bodysuit acts as a reinforced exoskeleton.*
- While [Equipped], increase [Physical Damage] of [Attack Actions] made using [Melee Weapons] by 3.
- [Protector: Suit] Apprentice Mage Cloth
- Restrict : Magus / Arcane
- EVA : None
- INIT : +1
- Armor : +2
- Barrier : +2
- Cost : 3500G
- *A half-cloak over a blazer-style outfit worn as a uniform by apprentices studying magic within the Mage's Association.*
- While [Equipped], once per combat, [Range: 7 Sq / Target: 1#] may add or subtract 1 from the value of 2 [Spirit Dice] (cannot go above 6 or below 1).
- [Protector: Suit] Modern Magic Armaments
- Restrict : Magus / Arcane
- EVA : +1
- INIT : None
- Armor : +1
- Barrier : +1
- Cost : 3500G
- *Modern equipment with functions that assist the use of magic. It looks similar to a diver's suit and can be worn under clothes.*
- While [Equipped],once per combat by spending [Timing: Start], [Range: 7 Sq / Target: 1#] reduces {Initiative} by 2d6 (To a minimum of 1).
- [Protector: Suit] Assault League
- Restrict : Marebito
- EVA : +1
- INIT : -1
- Armor : +3
- Barrier : None
- Cost : 3500G
- *Light combat armor developed in another world. It can momentarily enhance athletic ability.*
- While [Equipped], once per combat, gain [Shift: Assault].
- [Protector: Suit] Double Kite
- Restrict : Utility / Arcane
- EVA : None
- INIT : None
- Armor : +3
- Barrier : None
- Cost : 3500G
- *A twofold tonbi mantle. Preferred by traditional Japanese magicians who flip the hem while demonstrating their spiritual power.*
- While [Equipped], once per combat by spending [Timing: Start], move up to 2 Sq, ignoring [Engagements].
- [Protector: Suit] Black God's Cloak
- Restrict : Soul Eater
- EVA : +1
- INIT : +2
- Armor : +1
- Barrier : +1
- Cost : 5000G
- *A mysterious cloak woven from the spirit fur of a deity that controls jet-black spiritual power. Just by flipping it, it emits spiritual power that has a high defensive effect..*
- While [Equipped], once per session, gain +2d6 to {Initiative}.
- [Protector: Suit] Orihime's Kimono
- Restrict : None
- EVA : None
- INIT : +2
- Armor : +2
- Barrier : +2
- Cost : 5000G
- *A kimono-type artificial regalia made from cloth woven by the legendary Orihime. It has excellent spiritual power.*
- While [Equipped], once per combat, gain +2 to the [Result] of a [Reactive Check].
- [Protector: Suit] AA Convoy
- Restrict : Cyborg
- EVA : -1
- INIT : -2
- Armor : +5
- Barrier : +5
- Cost : 5000G
- *An AA-series for base defense developed by Far-East Heavy Industries. Heavy Armor covers the entire body, providing extremely high defense..*
- While [Equipped], reduce [Damage] from [Targets] other than [Range: Engaged] by 5.
- [Protector: Suit] Phantom Beast Armor
- Restrict : Marebito
- EVA : None
- INIT : +1
- Armor : +5
- Barrier : None
- Cost : 6000G
- *A type of armor made from the hide and bones of phantom beasts. The left shoulder and arm parts are made from goats, the right from lions, and the chestplate is a dragon.*
- While [Equipped], reduce [Element: Fire - Shock - Toxin] [Damage] by 10.
- [Protector: Suit] Hexagram Armor
- Restrict : Marebito
- EVA : None
- INIT : None
- Armor : +5
- Barrier : +5
- Cost : 8000G
- *Plate armor with a hexagram engraved on the shoulder plate. It has a hidden magic that reduces power.*
- While [Equipped], reduce [Damage] by 5.
- [Protector: Suit] Fallen Angel Cloth
- Restrict : Soul Eater
- EVA : +1
- INIT : None
- Armor : +5
- Barrier : +5
- Cost : 8000G
- *A black leather cloak worn only by high-ranking soul eaters. The material is unknown, but said to be made of fallen angel hide.*
- While [Equipped], increase [Physical Damage] dealt to [Mononoke] by 5.
- [Protector: Suit] White Devil Coat
- Restrict : None
- EVA : None
- INIT : +2
- Armor : +5
- Barrier : +5
- Cost : 8000G
- *Demon Clothes imitating a white coat. It has a high performance regardless of appearance.*
- While [Equipped], increase [Recovery] effects from [Item: Consumables] by 5.
- [Protector: Suit] Taoist Spirit Robe
- Restrict : None
- EVA : +1
- INIT : None
- Armor : +6
- Barrier : +4
- Cost : 8000G
- *An outfit worn by Taoist priests. Many of them have a bright yellow color and a yin-yang symbol on the back. It has a high spiritual defense.*
- While [Equipped], reduce [Physical Damage] received from [Range: Engaged] by 5.
- [Protector: Suit] AA Patriot
- Restrict : Cyborg
- EVA : None
- INIT : None
- Armor : +6
- Barrier : +6
- Cost : 8000G
- *A B.E.G. defensive AA. It has a missile pod mounted on the back, and resembles a heavily armored powered suit.*
- While [Equipped], reduce [Damage] from [Targets] other than [Range: Engaged] by 10.
- Protectors: Shields [XXXP-2]
- ----------------------------------------
- [Protector: Shield] Alchemy / Spirit Shield
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +1
- Cost : -
- *A medium-size metal shield produced by a Last Creator. It is highly resistant to spirit energy.*
- While [Equipped], once per combat, reduce [Damage] taken by 5.
- [Protector: Shield] Vampiric Sheath
- Mode: One Hand
- Restrict : Soul Eater
- EVA : None
- INIT : -2
- Armor : +2
- Barrier : +2
- Cost : 500G
- *A scabbard carved from a blood-sucking monster. Because it has negative spiritual energy, it can only be wielded by Soul Eaters.*
- While [Equipped] at the same time as a [Form: Sword] weapon, gain +2 [Physical Damage].
- [Protector: Shield] Divine Shawl
- Restrict : Divine Soul
- EVA : None
- INIT : +2
- Armor : None
- Barrier : +1
- Cost : 1500G
- *A beautiful hagoromo with a divine power. It demonstrates high defensive ability just by fluttering.*
- While [Equipped], reduce [Damage] from [Class: Undead - Chaos] by 2.
- [Protector: Shield] Devil's Cloak
- Mode: One Hand
- Restrict : Darkstalker
- EVA : None
- INIT : +1
- Armor : +1
- Barrier : +1
- Cost : 1500G
- *A jet-black cloak only worn by Darkstalkers. It has the ability to blend in with the darkness of night.*
- While [Equipped], reduce [Damage] from [Class: Humanoid - Chaos] by 2.
- [Protector: Shield] Devil's Shield
- Mode: One Hand
- Restrict : Magus
- EVA : None
- INIT : -1
- Armor : +3
- Barrier : +1
- Cost : 1500G
- *A living shield created from a failed homunculi experiment. It looks like a lump of meat entwined around the arm, and provides defense through flowing spiritual power.*
- While [Equipped], once per combat, reduce [Magical Damage] by 2.
- [Protector: Shield] Dark Chain
- Mode: One Hand
- Restrict : Dark Hunter
- EVA : +1
- INIT : -1
- Armor : +1
- Barrier : +2
- Cost : 3500G
- *A weighted chain with a special hook. It provides a special defense when wrapped around the arm..*
- While [Equipped], once per round, increase the [Range] of a [Physical Attack] by +2 Sq ([Range: Engaged becomes [Range: 2 Sq], and [Ranged: Charge 2 Sq] becomes [Range: Charge 4 Sq], etc.).
- [Protector: Shield] Otherworld Companion
- Mode: One Hand
- Restrict : Marebito
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +3
- Cost : 3500G
- *Summon forth a companion monster that once existed in another world as your own partner.*
- While [Equipped], once per combat, increase the [Result] of a [Reactive Check] by 2.
- [Protector: Shield] Daiyoukai Part
- Restrict : Hanyou
- EVA : None
- INIT : None
- Armor : +2
- Barrier : +2
- Cost : 3500G
- *By wearing a part separated from the body of a daiyoukai on your arm, it functions as a natural shield.*
- While [Equipped], once per combat, increase [Damage] to [Mononoke - Godhunters] by 5.
- [Protector: Shield] Dragon Scale
- Mode: One Hand
- Restrict : Dragon Lord
- EVA : None
- INIT : None
- Armor : +3
- Barrier : +1
- Cost : 4500G
- *By binding the scale of a dragon god to the arm, the whole arm becomes covered in scales and transforms into a shield.*
- While [Equipped], the user may [Equip] a [Form: Two Hand] weapon.
- [Protector: Shield] Dragon Familiar
- Mode: One Hand
- Restrict : Dragon Lord
- EVA : None
- INIT : None
- Armor : +3
- Barrier : +3
- Cost : 5000G
- *By offering Fool's Gold to a small dragon, it acts as a familiar and escort.*
- While [Equipped], once per combat, increase the [Rank] of an [Attack Action] by 1.
- [Protector: Shield] Devil's Gauntlet
- Mode: One Hand
- Restrict : Darkstalker
- EVA : None
- INIT : +1
- Armor : +3
- Barrier : +3
- Cost : 5000G
- *An evil gauntlet with protrusions and claws. It enhances the dark spiritual power of the wearer..*
- While [Equipped], increase the [Physical Damage] dealth to [Range: Engaged] by 2.
- [Protector: Shield] Mercury Spirit System
- Mode: One Hand
- Restrict : Magus / Arcane
- EVA : None
- INIT : None
- Armor : +3
- Barrier : +4
- Cost : 5000G
- *A spirit-controlled system made of mercury that can be controlled through spiritual power. It ordinarily wraps around the arm, but will take a suitable form for defence once activated..*
- While [Equipped], once per round, reduce [Damage] by 3.
- [Protector: Shield] Large-Scale Armor
- Mode: One Hand
- Restrict : Cyborg
- EVA : None
- INIT : -2
- Armor : +4
- Barrier : +4
- Cost : 5000G
- *Large, reinforced external armor that covers the entire right side of the body..*
- While [Equipped], once per combat, reduce [Damage] from [Weapon Attacks] by 10.
- [Protector: Shield] Iron Sheath of the God Sword
- Mode: One Hand
- Restrict : Scion
- EVA : +1
- INIT : +1
- Armor : +3
- Barrier : +3
- Cost : 8000G
- *An iron scabbard that sheaths a sword for killing gods. The scabbard itself has great spiritual power.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +3 to [Physical Damage].
- [Protector: Shield] Heavy Vampiric Shield
- Mode: One Hand
- Restrict : Heroic Spirit
- EVA : +1
- INIT : None
- Armor : +5
- Barrier : +5
- Cost : 8000G
- *A heavy metal shield used by the heroes of ancient China. The souls of the defeated empower the owner.*
- While [Equipped], when making an [Attack Action] against [Class: Humanoid - Chaos], gain +1 [Rank].
- [Protector: Shield] Digital Shield
- Mode: One Hand
- Restrict : Digital Sorcerer
- EVA : +1
- INIT : None
- Armor : +5
- Barrier : +5
- Cost : 10000G
- *A shield made exclusively for Digital Sorcerers. In the moment of defense, the program code can be projected and physically manifest.*
- While [Equipped], when making a [Magical Attack] using a [Style: Digital Sorcerer] Talent, gain +2 [Magical Damage].
- [Protector: Shield] Flesh Claws
- Mode: One Hand
- Restrict : Magus
- EVA : None
- INIT : +2
- Armor : +5
- Barrier : +4
- Cost : 10000G
- *A magical shield strengthened with powerful energy. Upon activating, countless eyes open up and fangs and claws deploy in a defensive formation.*
- While [Equipped], reduce [Damage] from [Range: Engaged] by 3.
- [Protector: Shield] Guardian Amulet
- Mode: One Hand
- Restrict : Magus / Arcane
- EVA : None
- INIT : +1
- Armor : +5
- Barrier : +5
- Cost : 10000G
- *A dharmapala with a powerful divine word. When defending, images of shining gods and heroes appear as shields.*
- While [Equipped], once per combat, increase the [Result] of a [Reactive Check] by 2.
- [Protector: Shield] Biomercury
- Mode: One Hand
- Restrict : Magus / Arcane
- EVA : None
- INIT : None
- Armor : +5
- Barrier : +6
- Cost : 10000G
- *Mercury that takes the shape of a gauntlet, or other forms depending on the technique. By manipulating spiritual energy, it takes a form optimal for defense against the opponent's attacks.*
- While [Equipped], once per round, reduce [Damage] by 3.
- Gear [XXXP-3]
- ----------------------------------------
- [Gear] Communications Device
- Use: Other
- Cost: 20G
- *An ultra-small communications device. It has functionality as a mobile phone.*
- One per Scene, you may speak with a single character regardless of whether they have [Appeared], are [Backstage], or [Retreated] (the GM may determine if they can be reached.)
- [Gear] Telepathy Jewel
- Use: Other
- Cost: 20G
- *A divine instrument used for communication, in the form of a gemstone.*
- One per Scene, you may speak with a single character regardless of whether they have [Appeared], are [Backstage], or [Retreated] (the GM may determine if they can be reached.)
- [Gear] Cyber Replica
- Use: Other
- Cost: 100G
- A motorcycle for transportation [Out of Combat], styled after a racing bike. This model is extremely sturdy and powerful, built purpose-made for androids and cyborgs. Awakened are not hurt by common physical objects, so vehicles like this can't become [Weapons].
- [Gear] Maintenance Site
- Use : Rest (Meal)
- Cost : 100G
- A special hideaway equipped with facilities for cyborgs and androids.
- [Class: Mechanical] gain +5 to [Rest Recovery Amount].
- [Gear] Original Workshop
- Use : Rest (Meal)
- Cost : 100G
- A facility used by mages and homunculus to perform ritual magic, elixirs, and regalia.
- [Race: Magus / Homunculus] gain +5 to [Rest Recovery Amount].
- [Gear] Magic Self-Defense Pistol
- Use: Other
- Cost: 100G
- A pistol-type Artificial Regalia that fires specialized magic bullets that neutralize Innocents with a single shot. Innocents subjected to this effect only faint, and do not lose their memories (GM decides the details).
- [Gear] Defense Shikigami
- Use: Other
- Cost: 100G
- A small drone, familiar, or animal-type Shikigami that always escorts it's owner. When [Out of Battle], reduce [Special Damage] taken from [Distortions] by 10.
- [Gear] Remedy Set
- Use: Rest (Prep)
- Cost: 100G
- A metal attache case containing various remedies and parts. [Race: Magus / Homunculus / Cyborg / Android] gain +5 to [Rest Recovery Amount].
- [Gear] Servant Homunculus
- Use : Other
- Cost : 100G
- Lower-Grade Homunculus who follow commands as specified by their creators. They are entirely devoid of emotions, but if instructed, will perform a variety of tasks for you without any hassle (The details will be determined by the GM).
- ================================================================================
- Exodus -- GM Section: Humanoid Mononoke [XXXQ-1]
- ================================================================================
- Apprentice Magician / Class: Humanoid / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Magnet] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 06 | 06 | 03 | 03
- {Fixed Values} | 10 | 13 | 13 | 10 | 10
- {Initiative} : 10 (5)
- {HP} : 35
- Armor : 0
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - 2d6+9 magical damage.
- <<Empathic Curse>>: Start / 7 Sq. / 1# / No Reactive Check
- - The target loses 2d6 {Initiative} (to a minimum of 11). 1/Session.
- <<Hidden Magic>>: Magical Attack / 9 Sq. / 1# / Halves
- - [Element: Phantom] 3d6+10 magical damage. 1/Round.
- Materials (2d6)
- 2~8: None
- 10+: Manual/MD+2: 1000G (Potency: 2)
- Description:
- An apprentice magician who belons to a supernatural organization such as the Mage's Association or Rozenskull, sometimes called a collaborator. They only have the basic ability to learn a single magic, but are a threat to the general public. If an NPC who is an innocent become a student of a PC, then with the GM's permission, these stats may be used.
- ----------------------------------------
- Operator / Class: Humanoid / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Shock] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 03 | 08 | 03 | 03
- {Fixed Values} | 13 | 10 | 15 | 10 | 10
- {Initiative} : 11 (6)
- {HP} : 46
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 2# / Cancels
- - [Element: Wind] 2d6+14 magical damage.
- <<Tactical Barrier>> Start / Combat Zone / Combat Zone
- - When the the target become the target of [Target: 2#+] [Attack Actions] (Including [Range: Area - Combat Zone]) gain +40 [Armor] and [Barrier].
- <<Tactical Assistant>> Constant / User
- - Unless the target has [Shift: Dead], [Class: Humanoid] NPCs other than [Bosses] in the [Combat Zone] gain +5 {Initiative}.
- Materials (2d6)
- 2~7: None
- 10+: SD Memory/Intellect+1: 500G (Potency: 1)
- Description:
- A member or collaborator belonging to a supernatural organization or agency. When a supernatural incident occurs, it is their job to work with the police and government to keep magic a secret. They all have simple magical abilities and techniques.
- ----------------------------------------
- Houriki Monk / Class: Humanoid / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Cold] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 10 | 03 | 03
- {Fixed Values} | 15 | 10 | 17 | 10 | 10
- {Initiative} : 15 (7)
- {HP} : 58
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Wind] 2d6+18 magical damage.
- <<Reinforcing Chant>>: Start / User
- - The target gains +2d6 [Damage] and {Initiative}.
- <<Wisdom King's Flame Curse>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Fire] 2d6+23 magical damage. 1/Round.
- <<Continouous Chant>>: Unique / User
- - Use on Damage Calculation. The target may make one [Weapon Attack]. 2/Round.
- Materials (2d6)
- 2~9: None
- 10+: Shining Vajra/Will+2: 1000G (Potency: 2)
- Description:
- A skilled sacred or spiritual messenger from various religious organizations. By chanting the divine words with great concentration, they are able to release great spiritual power not only compared to Innocents, but to other Awakened as well.
- ----------------------------------------
- Giant / Class: Humanoid / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Shock] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 10 | 03 | 03
- {Fixed Values} | 15 | 10 | 17 | 10 | 10
- {Initiative} : 15 (7)
- {HP} : 58
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Wind / Form: Hammer] 3d6+23 physical damage.
- <<Giant Jump>>: Start / User
- - [Install] the target up to 7 Sq away from their current square.
- <<God Power - Whirlwind>>: Physical Attack / Charge 5 Sq. / 2#
- - [Element: Magnet / Form: Hammer] 5d6+40 physical damage, and the target [Halves] their [Armor].
- <<God Power - Counter>>: Unique / Charge 5 Sq. / 1#
- - Use on Damage Reduction. The target moved up to 5 Sq ignoring [Engagements] and receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed). Afterwards, the target performs x1 [Timing: Attack]. 2/Round.
- Materials (2d6)
- 2~7: None
- 8+: Giant Heart/HP+6: 1000G (Potency: 2)
- Description:
- Descendants of the giants told of in folklore around the world, standing nearly 4 meters tall. A very powerful being, they have great vitality and have mastered some of the divine powers passed down through their bloodlines.
- ----------------------------------------
- Regalia User / Class: Humanoid / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Magnet] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 03 | 03 | 13 | 05
- {Fixed Values} | 20 | 10 | 10 | 20 | 12
- {Initiative} : 18 (8)
- {HP} : 110
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 3#
- - [Element: Fire / Form: Spear] 3d6+33 physical damage.
- <<Divine Spear Lightning>>: Physical Attack / Combat Zone / 1#
- - [Element: Shock / Form: Spear] 5d6+30 physical damage.
- <<Legendary Armor>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. Reduce the [Damage] received by the target to 10, and treat the {Resist} check as though it had failed.
- <<Legendary Shield>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 2/Round.
- <<Jewel of the Aragami>>: Unique / User
- - Use on Damage Reduction. The target [Recovers] 30 {HP}, then inflicts [Form: Axe] 5d6+40 physical damage onto [Range: Engaged / Target: 1#] who performed [Damage Calculation]. The target may not make a [Reactive Check].
- Materials (2d6)
- 2~9: None
- 10+: Regalia Fragment/Armor+2: 1000G (Potency: 2)
- Description:
- Inheritor of the gods who freely wields a godforged regalia. Even a godhunter will have a difficult time facing them head on.
- ----------------------------------------
- Great Magician / Class: Humanoid / LV: 8 (2)
- Size : 2
- Wits : Cleve
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 26
- Weakness : [Wind] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 06 | 15 | 10 | 03
- {Fixed Values} | 12 | 13 | 22 | 17 | 10
- {Initiative} : 22 (9)
- {HP} : 101
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Cold] 2d6+30 magical damage.
- <<Spirit Curse Bullet>>: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Phantom] 4d6+45 magical damage. Targets that fail their [Reactive Check] gain [Shift: Pain].
- <<Great Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - 52 magical damage. 1/Combat.
- <<Magic Reversal>>: Unique / 10 Sq. / 1#
- Use when the target declares a Talent. Cancel the effect of one [Timing: Defense or Unique] Talent, then perform x1 [Timing: Attack]. 1/Round.
- <<Curse Barrier>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Weapon Attacks] and [Special Attacks].
- Materials (2d6)
- Automatic: Great Grimoire/MD+2: 1000G (Potency: 2)
- Description:
- A great magician who has mastered poweful magic, and awarded a high rank within the Mage's Association. To say that the secrets of magic they have learned can reproduce great catastrophies is no exaggeration.
- ----------------------------------------
- Divine Beast Tamer / Class: Humanoid / LV: 11 (3)
- Size :
- Wits :
- Senses :
- Speech :
- Reaction :
- ID :
- Weakness : [???]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 19 | 03 | 05 | 03
- {Fixed Values} | 26 | 26 | 10 | 12 | 10
- {Initiative} : 30 (12)
- {HP} : 154
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 9 Sq. / 3#
- - [Element: Fire / Form: Ranged] 2d6+30 physical damage.
- <<Summoning Gun>>: Physical Attack / 9 Sq. / 2#
- - [Element: Shock / Form: Ranged] 5d6+50 physical damage, and targets may not apply "reduce damage by x#" effects on [Damage Calculation].
- <<Defensive Summon>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. When the the target become the target of [Target: 2#+] [Attack Actions] (Including [Range: Area - Combat Zone]) gain +40 [Armor] and [Barrier].
- <<Union of Man & Beast>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. One [Class: Human - Beast] NPC other than the user gains +[1d6x5] [Damage]. 2/Round.
- <<Divine Beast Summon>>: Constant / User
- - Once per combat by spending [Timing: Start], the user [Installs] one [Class: Beast / LV: 11 or less] [Mononoke] into an adjacent square.
- Materials (2d6)
- Automatic: Broken Summoning Gun/Initiative+2: 1000G (Potency: 2).
- Description:
- A summoner who controls a high-level divine beast. They can freely summon and battle alongside mononoke, able to communicate with each other and confronting difficult foes.
- ----------------------------------------
- ================================================================================
- Exodus -- GM Section: Beast Mononoke [XXXQ-2]
- ================================================================================
- Hideous Beast / Class: Beast / LV: 1 (1)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 12
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 07 | 01 | 01 | 04
- {Fixed Values} | 14 | 14 | 08 | 08 | 11
- {Initiative} : 15 (7)
- {HP} : 56
- Armor : 4
- Barrier : 4
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+10 physical damage. [Additional Effect]: Change an [Attack Action] to a [Special Attack]. 1/Round.
- <<Instant Jump>>: Prep / User
- - Install the [Target] up to 4 Sq from their current square.
- <<Sticky Tentacle>>: Physical Attack / Engaged / 1#
- - [Form: Spear] 2d6+7 physical damage. Targets that fail their [Reactive Check] gain -2 to an {Evasion} check once during the rest of combat.
- <<Self-Destruct>>: End / Engaged / Area / No Reactive check
- - 28 magical damage. Afterwards, the user gains [Shift: Dead].
- Materials (2d6)
- 2~8: None
- 9+: Self-Destruction Nucleus/HP+3: 500G (Potency: 1)
- Description:
- A magic beast created to guard facilities through alchemy or other evil methods. It has a disturbing appearance, resembling a giant, quadrupedal beast with many tentacles of different sizes, dripping mucus from all over its body.
- ----------------------------------------
- Familiar x1 / Class: Beast / LV: 2 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Wind] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 08 | 04 | 04
- {Fixed Values} | 12 | 10 | 15 | 11 | 11
- {Initiative} : 22 (9)
- {HP} : 43
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Sword] 1d6+7 physical damage. [Additional Effect]: Increase the [Target] of an [Attack Action] by 1#. 1/Round.
- <<Spiritual Adjustment>>: Start / 7 Sq. / 1#
- - Change any one of the target's [Spirit Dice] to 1.
- <<Attack Magic 1>>: Magical Attack / 7 Sq. / 1# / Halves
- - 2d6+15 magical damage. 1/Round.
- <<Servant's Dedication>>: Defense / 4 Sq. / 1#
- - Use on Damage Reduction. Change target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~9: None
- 10+: Contract Seal/MD+1: 500G (Potency: 1)
- Description:
- A familiar used as a servant by magicians. They vary in appearance, such as wolves, birds, cats and frogs. Although they are not good at fighting, they can use simple magic to support their master.
- ----------------------------------------
- Rampaging Familiar / Class: Beast / LV: 4 (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 18
- Weakness : [Fire] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 10 | 01 | 01 | 04
- {Fixed Values} | 17 | 17 | 08 | 08 | 11
- {Initiative} : 21 (9)
- {HP} : 64
- Armor : 5
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+19 physical damage. [Additional Effect]: The target of an [Attack Action] [Halves] their [Armor] or [Barrier]. 1/Combat.
- <<Violence I>>: Physical Attack / Combat Zone / Area
- - [Form: Axe] 3d6+24 physical damage. 1/Round.
- <<Counterattack>>: Defense / User / no Reactive Check
- Use On {Evasion} Check. The {Evasion} check automatically fails, but [Range: Engaged / Target: 1#] takes [Form: Sword] 2d6+25 physical damage.
- <<Insane Magic Arts>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Enlarged Claw/PD+2: 1000G (Potency: 2)
- Description:
- A familiar that went on a rampage after absorbing dangerous magic. Their whole body has enlarged, greatly boosting their agility and fighting strength. For Godhunters who are not used to combat, it is difficult to handle.
- ----------------------------------------
- Giant Familiar / Class: Beast / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Shock] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 07 | 10 | 01 | 04
- {Fixed Values} | 17 | 14 | 17 | 08 | 11
- {Initiative} : 19 (8)
- {HP} : 91
- Armor : 15
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Cold] 3d6+15 magical damage.
- <<Spirit Conversion>>: Start / 7 Sq. / 1#
- - The target may add or subtract 1 from the value of one of their [Spirit] dice (cannot go above 6 or below 1).
- <<Spirit Bullet>>: Physical Attack / 4 Sq. / 1#
- - [Element: Light / Form: Ranged] 3d6+20 physical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen].
- <<Servant's Pride>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects (Treat as though {Resist} check had failed).
- <<Loyal Until Death>>: Unique / User
- - Use on Damage Reduction. One [Range: Combat Zone / Target: 1#] chosen by the user [Recovers] 4d6+20 {HP}. Afterwards, the user gains [Shift: Dead].
- Materials (2d6)
- 2~9: Contract Seal/MD+1: 500G (Potency: 1)
- 10+: Spirit Crystal/Barrier+2: 1000G (Potency: 2)
- Description:
- A familiar that has had spiritual power poured into it and become enormous. Despite its appearance, it is more better suited to defend and support instead of attacking.
- ----------------------------------------
- Hog / Class: Beast / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Wind] [Phantom]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 05 | 01 | 12 | 04
- {Fixed Values} | 19 | 12 | 08 | 19 | 11
- {Initiative} : 24 (10)
- {HP} : 95
- Armor : 20
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Spear] 4d6+18 physical damage. [Additional Effect]: Change the [Target] of an [Attack Action] to [Area]. 1/Round.
- <<Muddy Terrain>>: Start / Combat Zone / Combat Zone / No Reactive check
- - For the rest of combat, target gains the [Bad Footing] penalty.
- <<Mud Throw>>: Physical Attack / 4 Sq. / 1#
- - [Element: Magnet / Form: Hammer] 4d6+30 physical damage. Targets that fail their [Reactive Check] gain [Shift: Darkness].
- <<Peng Tail Strike>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+42 physical damage. 1/Round.
- <<Mire Menace>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Crocodile Skin/Armor+1: 500G (Potency: 1)
- 10+: Sharp Double Horn/PD+2: 1000G (Potency: 2)
- Description:
- A hog which has gained a fragment and turned into a mononoke. Its appearance is similar to a huge Peng with doubled horns on its head and hedgehog-like spines running along its back. It prefers to live in swamps that contain a leyline. By nature, it is extremely ferocious.
- ----------------------------------------
- Magical Beast / Class: Beast / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 12 | 13 | 01 | 04
- {Fixed Values} | 11 | 19 | 20 | 08 | 11
- {Initiative} : 22 (9)
- {HP} : 100
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - 3d6+22 magical damage. [Additional Effect]: Halve the [Armor] or [Barrier] of the target of an [Attack Action]. 1/Combat.
- <<Instant Jump>>: Prep / User
- - Install the [Target] up to 4 Sq from their current square.
- <<Attack Magic II>>: Magical Attack / 10 Sq. / Area / Halves
- - 3d6+26 magical damage. 1/Round.
- <<Neutralize Magic>>: Unique / User
- - Use on Damage Reduction. [Halve] the [Magical Damage] received. 1/Round.
- <<Artificial Beast>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- 2~9: Magical Beast Hide/Initiative+1: 500G (Potency: 1)
- 10+: Shining Translucent Fur/Speed+1: 1000G (Potency: 2)
- Description:
- A terrifying beast created with secret magic. It resembles a huge tiger or wolf with blackened skin and spiritual fur. It will only obey its master, and otherwise does everything within its power to kill and destroy.
- ----------------------------------------
- Snallygaster / Class: Beast / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 25
- Weakness : [Wind] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 14 | 01 | 01 | 06
- {Fixed Values} | 21 | 21 | 08 | 08 | 13
- {Initiative} : 26 (11)
- {HP} : 106
- Armor : 7
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Ranged Attack / Charge 5 Sq. / 1#
- - [Element: Phantom / Form: Ranged] 3d6+21 physical damage. [Additional Effect]: Change the [Target] of an [Attack Action] to [Area]. 1/Round.
- <<Penetrating Venom>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target loses an additional 10 {HP} when inflicted with [Shift: Poison].
- <<Sharp Eye>>: Prep / User
- - The target gains +2 to [Active Checks].
- <<Three-Fanged>>: Physical Attack / Engaged / 1#
- - Inflict [Form: Sword] 2d6+50 physical damage. 1/Round.
- <<God-Killing Poison>> Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Also, each time the user inflicts at least 1 point of [Damage] to a target, it gains [Shift: Poison].
- Materials (2d6)
- 2~10: Red Eyeball/Strength+1: 500G (Potency: 1)
- 11+: Venom Gland/Bestow Toxin: 1500G (Potency: 3)
- Description:
- A lizard monster which has gained a shard after many years, and become a mononoke. It resembles a western dragon with three heads, each with burning eyes in the center. As well as being extremely agile, it has a powerful god-killing venom.
- ----------------------------------------
- ================================================================================
- Exodus -- GM Section: Insect Mononoke [XXXQ-3]
- ================================================================================
- Head Bug / Class: Insectoid / LV: 2 (1)
- Size : 0
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Shock] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 01 | 07 | 08 | 03 | 01
- {Fixed Values} | 08 | 14 | 15 | 10 | 08
- {Initiative} : 13 (6)
- {HP} : 42
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Toxin] 1d6+10 magial damage. [Additional Effect]: Gain +5 to [Armor] or [Barrier]. 1/Round.
- <<Regimental Behavior>>: Start / Combat Zone / Combat Zone
- - [Class: Insectoid] NPCs gain +10 [Initiative] and become [Wits: Clever].
- <<Fake Death>>: Defense / User
- - Use on Damage Reduction. The target changes [Damage] to 0 and ignores all other effects, then sets their {HP} to 10.
- <<Phantom Domination>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Insectoid] NPCs in the [Combat Zone] other than [Bosses] cannot be affected by "apply [Shift: Dead] to mononoke with x# in their name" effects.
- Materials (2d6)
- 2~8: None
- 9+: Elegant Tactiles/Intellect+1: 500G (Potency: 1)
- Description:
- A rare species with unique abilities that dominates lesser insects. It resembles a ladybug around 20cm in size, and by releasing its spirit energy it can strengthen weaker insects and manipulate them at its will.
- ----------------------------------------
- Giant Haplodrili / Class: Insectoid / LV: 2 (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 15
- Weakness : [Shock] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 02 | 01 | 07 | 01
- {Fixed Values} | 16 | 09 | 08 | 14 | 08
- {Initiative} : 15 (7)
- {HP} : 62
- Armor : 5
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+11 physical damage. [Additional Effect]: Increase the [Target] of an [Attack Action] by 1#. 1/Round.
- <<Binding Attack I>>: Physical Attack / 3 Sq. / 1#
- - [Form: Spear] 2d6+9 physical damage. Targets that fail their [Reactive Check] gain -2 to {Initiative} (To a minimum of 0) until [Timing: End]. This effect can stack (Up to a maximum of -6).
- <<Group Attack>>: Unique / User
- - Use on Damage Calculation. The target gains +[number of NPCs [Engaged] to the target]x2 to [Physical Damage]. 1/Round.
- <<Unusual Regeneration>>: End / User
- - The target [Recovers] 10 {HP}.
- Materials (2d6)
- 2~9: None
- 10+: Regenerated Kernel/HP+3: 500G (Potency: 1)
- Description:
- An Annelid-shaped monster with a high regenerative capability. It is mainly created using magician's secrets and evil rituals, and is used instead of guard dogs to protect certain territories. Its stretchable body binds opponents, and it extends into the mouth and ears to drink the victim's blood and spirit.
- ----------------------------------------
- Brainwashing Bug / Class: Insectoid / LV: 4 (1)
- Size : 0
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 02 | 09 | 10 | 01
- {Fixed Values} | 09 | 09 | 16 | 17 | 08
- {Initiative} : 18 (8)
- {HP} : 52
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 1 Sq. / 1# / Cancels
- - [Element: Phantom] 1d6+13 magical damage.
- <<Brainwashing Spirit Waves>>: Start / 7 Sq. / 1# / Cancels
- - NPCs other than [Bosses] gain +2 to [Active Checks] and +10 [Damage]. If the target is an Innocent, the user may freely control them and manipulate their memories (the GM decides the details).
- <<Forced Action>>: Unique / 7 Sq. / 1#
- - Use when the target becomes [Not Ready]. [Range: Combat Zone / Target: 1#] specified by the user takes their [Turn] immediately, regardless of {Initiative}.
- <<Hidden Brutality>>: Constant / User
- - As long as there is a [Class: Insectoid] NPC other than [Bosses] in the [Combat Zone], the target [Halves] [Damage].
- Materials (2d6)
- 2~9: Bizzare Eye/Initiative+1: 500G (Potency: 1)
- 10+: Poisonous Antennae/Will+2: 1000G (Potency: 2)
- Description:
- A tiny insect that can manipulate Innocents and Mononoke by emitting special spiritual power. It resembles a hornworm up to 30cm in length, covered in a bright pattern and spirit crest. Its own combat strength is extremely low.
- ----------------------------------------
- Greatshell Bug / Class: Insectoid / LV: 4 (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Cold] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 02 | 01 | 11 | 01
- {Fixed Values} | 16 | 09 | 08 | 18 | 08
- {Initiative} : 7 (4)
- {HP} : 69
- Armor : 14
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 3d6+15 physical damage. [Additional Effect]: Change an [Attack Action] to [Range: Charge 5 Sq]. 1/Round.
- <<Pressure On>>: Physical Attack / Engaged / Area
- - [Form: Hammer] 2d6+31 physical damage. 1/Round.
- <<Diffusion Defense>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user receives the damage and other effects. 1/Round.
- <<Boulder-Like>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target gains +10 [Armor] and [Barrier] while [Not Ready].
- Materials (2d6)
- 2~9: Beetle Foot/HP+3: 500G (Potency: 1)
- 10+: Thick Shell/Armor+2: 1000G (Potency: 2)
- Description:
- A type of insect that lacks intelligence, but has a huge body and great vitality. It can resemble many types of insect, grown to huge proportions. It can be tamed using special methods, and in many cases it obeys a youkai master.
- ----------------------------------------
- Ominous Samurai Bug / Class: Insectoid / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 18
- Weakness : [Cold] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 10 | 06 | 02 | 02
- {Fixed Values} | 17 | 17 | 13 | 09 | 09
- {Initiative} : 21 (9)
- {HP} : 72
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+15 physical damage. [Additional Effect]: Bestow an [Attack Action] with [Element: Fire].
- <<Shell Mounting>>: Start / User
- - For the rest of combat, the target gains +2 to [Active Checks] and +5 [Armor] and [Barrier].
- <<Unusual Poison>>: Physical Attack / Engaged / 1#
- - [Element: Toxin / Form: Hammer] 3d6+35 physical damage.
- <<Mutant Survivor>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack], and during [Timing: End], recover 10 {HP}. Additionally, as long as the target does not have [Shift: Dead], [Class: Insect] NPCs gain +10 {Initiative}.
- Materials (2d6)
- 2~9: Enhanced Shell/Armor+1: 500G (Potency: 1)
- 10+: Burning Core/Bestow Light: 1000G (Potency: 2)
- Description:
- A high-ranking insect host that has gained incredible spiritual power after many battles. In combat mode, its whole body is covered in a tough carapace, with two pairs of arms formed from the exoskeleton.
- ----------------------------------------
- Assassin Bug / Class: Insectoid / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Shock] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 10 | 10 | 08 | 02
- {Fixed Values} | 18 | 17 | 17 | 15 | 09
- {Initiative} : 23 (10)
- {HP} : 83
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / 2 Sq. / 1#
- - [Form: Spear] 3d6+15 physical damage. [Additional Effect]: The [Target] of an [Attack Action] [Halves] [Armor] or [Barrier]. 1/Combat.
- <<Steel Proboscis>>: Physical Attack / 2 Sq. / 1#
- - [Element: Magnet / Form: Spear] 4d6+21 physical damage. Targets that fail their [Reactive Check] gain [Shift: Pain].
- <<Vitality Drain>>: Unique / User
- - Use on Damage Calculation. Targets that failed their [Reactive Check] loses 10 {HP}, and the user [Recovers] 10 {HP}. 1/Round.
- <<Soul-Sucking Bug>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Mottled Feather/Initiative+1: 500G (Potency: 1)
- 10+: Sharp Proboscis/PD+2: 1000G (Potency: 2)
- Description:
- A reduviidae insect which received a shard and became a mononoke. It appears as a giant stag beetle whos body is covered with a shining, thorny exoskeleton. By piercing the opponent, it drains not only bodily fluids but spirit energy as well.
- ----------------------------------------
- Insect Technique User/ Class: Insectoid / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 22
- Weakness : [Fire] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 10 | 10 | 09 | 02
- {Fixed Values} | 10 | 17 | 17 | 16 | 09
- {Initiative} : 20 (9)
- {HP} : 94
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - 2d6+23 magical damage.
- <<Insect Summon>>: Start / User
- - The user [Installs] one [Class: Insectoid / LV: 6 or less] mononoke in an adjacent square. 1/Combat.
- <<Furious Insect Poison>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Toxin] 5d6+30 magical damage. 1/Round.
- <<Magic Absorption>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. The target [Halves] [Magical Damage]. 1/Round.
- <<Insect Expert>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Insectoid] NPCs gain +10 [Armor] and [Barrier], and change to [Wits: Clever].
- Materials (2d6)
- 2~10: Thin Insect Wing/Barrier+2: 1000G (Potency: 2)
- 11+: Grimoire/Intelligence+3: 1500G (Potency: 3)
- Description:
- A great magician who studied the secret of insect arts. Their thoughts revolve around bugs, and they are eager to breed more insectoids and create new species.
- ----------------------------------------
- ================================================================================
- Exodus -- GM Section: Plant Mononoke [XXXQ-4]
- ================================================================================
- Slave Homunculus x1/ Class: Plant / LV: 1 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Phantom] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 05 | 03 | 03 | 01
- {Fixed Values} | 13 | 12 | 10 | 10 | 08
- {Initiative} : 6 (4)
- {HP} : 43
- Armor : 1
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+7 physical damage.
- <<Substitute Doll>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects.
- <<Magical Restoration>>: Unique / User
- - Use on Damage Reduction. [Range: Combat Zone / Target: 1#] specified by the user gains [Remove: Darkness / Poison / Pain / Paralysis] and recovers 20 {HP}. Afterwards, the user gains [Shift: Dead].
- <<Servant Species>>: Unique / Engaged / 1#
- - The target gains +2 to a {Main Stat} check. 1/Round.
- Materials (2d6)
- 2~9: None
- 10+: Pseudo-Life Nucleus/HP+3: 500G (Potency: 1)
- Description:
- A low-grade homunculus created through alchemy. At first glance, they look like albino humans. As a result of prioritizing cost-efficiency, they do not have a magician's bloodline and their combat effectiveness is low. For this reason they are primarily used as servants by the creator, and perform miscellanious domestic tasks on their behalf.
- ----------------------------------------
- Slime / Class: Plant / LV: 2 (1)
- Size : 1
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 14
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 01 | 03 | 08 | 01
- {Fixed Values} | 14 | 08 | 10 | 15 | 08
- {Initiative} : 7 (4)
- {HP} : 44
- Armor : 0
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Hammer] 1d6+1 physical damage. [Additional Effect]: Change an [Attack Action] to [Special Attack / Range: 4 Sq / Target: 1#]
- <<Life Drain I>>: Physical Attack / Engaged / 1#
- - [Form: Spear] 2d6+10 physical damage. When the target fails their [Reactive Check], the user [Recovers] 10 {HP}.
- <<Mucus Explosion>>: Defense / Engaged / 1# / No Reactive Check
- - Use on Damage Reduction. The target gains -10 to [Physical Damage] until after [Timing: End].
- <<Gelatinous Creature>>: Constant / User
- - The target [Halves] [Rank: 3 or less] [Physical Damage].
- Materials (2d6)
- 2~9: None
- 10+: Dry Membrane/Luck+1: 500G (Potency: 1)
- Description:
- A bacteria that has become a mononoke after gaining a shard. Its body is a translucent, gel-like digestive organ which can devour the spirit of its victims. It is hated by Godhunters and others for being troublesome, despite being an inferior existence.
- ----------------------------------------
- Archangel / Class: Plant / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 15
- Weakness : [Shock] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 07 | 03 | 02 | 02
- {Fixed Values} | 15 | 14 | 10 | 09 | 09
- {Initiative} : 15 (7)
- {HP} : 40
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Physical Attack / 2 Sq. / 1#
- - [Form: Spear] 2d6+11 physical damage. [Additional Effect]: Bestow an [Attack Action] with [Element: Light], and gain +20 [Damage]. 1/Round.
- <<God's Messenger>>: Start / Combat Zone / Combat Zone
- - The target gains +5 [Armor] and [Barrier]
- <<Heavenly Spear Dance>>: Physical Attack / Engaged / Area
- - [Form: Spear] 3d6+11 physical damage. 1/Round.
- <<Chief Angel>>: Unique / 5 Sq. / 1#
- - Use on Check. The target gains +1 to the [Check]. 1/Round.
- <<8th Order>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, as long as the target does not have [Shift: Dead], [Class: Plant - Mythical] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
- Materials (2d6)
- 2~9: Divine Spear Fragment/PD+1: 500G (Potency: 1)
- 10+: Archangel Wing/Luck+2: 1000G (Potency: 2)
- Description:
- A holy existence made from shards manifesting inside pure spiritual power. As it's role is to act as leader for other angels, it bears the name [Chief of Angels], and acts as an intermediary between angels and humans.
- ----------------------------------------
- Assistant Homunculus / Class: Plant / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 17
- Weakness : [Shock] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 05 | 08 | 06 | 01
- {Fixed Values} | 09 | 12 | 15 | 13 | 08
- {Initiative} : 12 (6)
- {HP} : 45
- Armor : 1
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Wind] 2d6+11 magical damage.
- <<Formation Change>>: Start / Combat Zone / Combat Zone
- - [Install] the target up to 2 Sq from their current square. 1/Round.
- <<Behavioral Assistance Technique>>: Unique / 7 Sq. / 1#
- - Use on Check. The target gains +2 to the [Check]. 1/Round.
- <<Deathcurse>>: Unique / User
- - Use on Damage Reduction. [Range: Combat Zone / Target: 1#] specified by the user loes 2d6 {HP}, and gains [Shift: Pain]. Afterwards, the user gains [Shift: Dead].
- <<Specialized Support>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Plant] NPCs other than [Bosses] in the [Combat Zone] gain +20 {Initiative}.
- Materials (2d6)
- 2~10: Pseudo-Life Nucleus/HP+3: 500G (Potency: 1)
- 11+: Auxillery Magic Tool/Conjure+1: 1000G (Potency: 2)
- Description:
- A homunculus with greater spiritual power than its lesser bretheren, but as a result, is physically vulnerable. Many serve as assistants to magical research or support in combat.
- ----------------------------------------
- Combat Homunculus / Class: Plant / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 20
- Weakness : [Shock] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 09 | 03 | 07 | 01
- {Fixed Values} | 17 | 16 | 10 | 14 | 08
- {Initiative} : 21 (9)
- {HP} : 76
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Sword] 2d6+15 physical damage. [Additional Effect]: Change an [Attack Action] to [Range: 6 Sq.]. 1/Round.
- <<Combat Maneuver II>>: Physical Attack / Engaged / 1#
- - The user gains +2 to {Accuracy}, then inflicts [Form: Sword] 2d6+20 physical damage.
- <<Magical Acceleration>>: Unique / 7 Sq. / 1#
- - Use after the target becomes [Not Ready]. [Range: Combat Zone / Target: 1#] specified by the user takes their [Turn] immediately, ignoring {Initiative}. 1/Round.
- <<Artificial Superman>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, once per round, the target may lose 1d6 {HP}, and then gain +1d6 to a [Check].
- Materials (2d6)
- 2~9: Pseudo-Life Nucleus/HP+3: 500G (Potency: 1)
- 10+: Regalia Fragment/PD+2: 1000G (Potency: 2)
- Description:
- A Homunculus that cost a huge amount to create. It has excellent magical power and tremendous combat strength. Many of them are given regalia by their creators and serve as guards or escorts.
- ----------------------------------------
- Tripodero / Class: Plant / LV: 6 (2)
- Size : 3
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 21
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 10 | 03 | 07 | 01
- {Fixed Values} | 18 | 17 | 10 | 14 | 08
- {Initiative} : 25 (10)
- {HP} : 87
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / 4 Sq. / 1#
- - [Form: Spear] 3d6+17 physical damage. [Additional Affect]: Gain +2d6 {Initiative}. 1/Round.
- <<Spirit Mud Shot>>: Physical Attack / 10 Sq. / Area
- - [Element: Magnet / Form: Ranged] 3d6+20 physical damage.
- <<Spirit Enhancement>>: Unique / User
- - Use on Damage Caulcation. The target gains +[Number of squares moved during that turn] to [Damage]. 1/Round.
- <<Expandable>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, by spending [Timing: End], the target can [Install] up to 4 Sq from their current square.
- Materials (2d6)
- 2~9: Strong Rhizome/Strength+1: 500G (Potency: 1)
- 10+: Matake Flower/Luck+2: 1000G (Potency: 2)
- Description:
- A plant such as Bamboo or similar which gained a shard and became a mononoke. At first glance it resembles an ostrich, but its head is more like an annelid, and its legs can expand and contract freely. It sprays spiritually empowered mud over its prey, then swallows them.
- ----------------------------------------
- Spiritual Homunculus / Class: Plant / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Shock] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 05 | 12 | 13 | 01
- {Fixed Values} | 10 | 12 | 19 | 20 | 08
- {Initiative} : 18 (8)
- {HP} : 93
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 2# / Cancels
- - Magical 2d6+22 magical damage.
- <<Pseudo-Leyline Activation>>: Start / Combat Zone / Combat Zone
- - The target may add or subtract 1 from the value of one of their [Spirit] dice (cannot go above 6 or below 1).
- <<Magical Barrier>>: Defense / 8 Sq. / 1#
- - Use on Damage Reduction. The target gains +5 [Barrier].
- <<Self-Sacrifice>>: Unique / User
- -Use on Damage Reduction. [Range: Combat Zone / Target: 1#] specified by the user gains 2 [Overflow]. Afterwards, the user gains [Shift: Dead].
- <<Moon Child>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone] gain +10 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: Pseudo-Spirit Crest/Will+1: 500G (Potency: 1)
- 10+: Ritual Pendant/Conjure+1: 1000G (Potency: 2)
- Description:
- A special homunculus with an enormous cost to produce, which has had its magical power strengthened to the limit. Used in place of leylines, many will sacrifice their short lives as part of rituals that require great magic.
- ----------------------------------------
- ================================================================================
- Exodus -- GM Section: Mechanical Mononoke [XXXQ-5]
- ================================================================================
- Sentry Gun / Class: Mechanical / LV: 1 (1)
- Size : 2
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 12
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 02 | 02 | 06 | 06
- {Fixed Values} | 14 | 09 | 09 | 13 | 13
- {Initiative} : 8 (0)
- {HP} : 41
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 6 Sq. / 1#
- - [Form: Ranged] 2d6+8 physical damage.
- <<Full Auto Mode>>: Prep / User
- - Change an [Attack Action] to [Target: Area].
- <<Precision Shot>>: Physical Attack / 6 Sq. / 1#
- - The user gains +1 {Accuracy}, then inflicts [Form: Ranged] 2d6+8 physical damage. When the target is [Class: Humanoid], add an additional +2d6 physical damage.
- <<Opportunity Shot>>: Unique / 6 Sq. / 1#
- - Use when the target declares a [Move Action]. Perform a [Weapon Attack] against the target. 1/Round.
- <<Emplaced Automatic Weapon>>: Constant / User
- - The user always treats the [Speed] of [Move Actions] as 0.
- Materials (2d6)
- 2~8: None
- 10+: Spirit Rounds/PD+1: 500G (Potency: 1)
- Description:
- A stationary, unmanned turret that combines a heat sensor, a spirit energy detector, and a high-performance machine gun. It relentlessly fires spiritually-reinforced bullets at targets that enter its area of effect. It is the latest model and easy to manufacture, and so are deployed by Awakened organizations for base defense.
- ----------------------------------------
- Skeleton Soldier x5 / Class: Mechanical / LV: 1 (1)
- Size : 2
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 13
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 02 | 06 | 03
- {Fixed Values} | 13 | 13 | 09 | 13 | 10
- {Initiative} : 9 (5)
- {HP} : 46
- Armor : 5
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Physical Attack / 2 Sq. / 1#
- - [Form: Spear] 2d6+7 physical damage. [Additional Effect]: Change an [Attack Action] to [Range: Charge 5 Sq.]. 1/Combat.
- <<Defense Formation>>: Start / Combat Zone / Combat Zone
- - [Class: Mechanical] NPCs gain +5 [Armor].
- <<Shield Attack>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+7 physical damage. The user may [Install] targets that fail their [Reactive Check] up to 1 Sq away from their current square.
- <<Cooperation>>: Constant / User
- - For each Mononoke with the same name that is [Engaged] with the target (including the target themselves), the target gains +1 to {Accuracy} checks, and +3 to physical damage.
- Materials (2d6)
- 2~8: None
- 9+: Bone Fragment/Strength+1: 500G (Potency: 1)
- Description:
- A degraded version of the Spartoi that can be created using a cheaper catalyst. It appears as a skeleton warrios equipped with weaponry such as swords, spears, and shields. Since they can easily be summoned using magic, they are often used by intermediate magicians as escorts or guards.
- ----------------------------------------
- Cerebroid / Class: Mechanical / LV: 2 (1)
- Size : 2
- Wits : Normal
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Cold] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 07 | 02 | 04 | 05
- {Fixed Values} | 14 | 14 | 09 | 11 | 12
- {Initiative} : 15 (7)
- {HP} : 47
- Armor : 4
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+9 physical damage.
- <<Mimickry>>: Start / User
- - The target transforms into any figure for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
- <<Assembly>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+12 physical damage. Targets that fail their [Reactive Check] cannot make [Move Actions] until the next [Timing: Start].
- <<Self-Destruct>>: End / Engaged / Area / No Reactive Check
- - 29 magical damage. Afterwards, the target gains [Shift: Dead].
- Materials (2d6)
- 2~7: None
- 10+: Bioskin Armor/Armor+1: 500G (Potency: 1)
- Description:
- In recent years, Far-East Heavy Industries and Alkeny Materials have succeed in manufacturing a simple, general-purpose android that is sold only in the Awakened world. Its appearance is elaborate enough to be indistinguishable from humans, but its combat power is low. However, it still has sufficient performance to kill Innocents, and it has a self-destruct function.
- ----------------------------------------
- Wood Golem / Class: Mechanical / LV: 4 (1)
- Size : 3
- Wits : Normal
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 04 | 02 | 09 | 00
- {Fixed Values} | 16 | 11 | 09 | 10 | 12
- {Initiative} :11 (6)
- {HP} : 69
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+13 physical damage. [Additional Effect]: Change an [Attack Action] to [Target: Area]. 1/Round.
- <<Sweeping Attack>>: Physical Attack / Engaged
- - [Element: Magnet / Form: Spear] 3d6+19 physical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen].
- <<Sacred Tree Light>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user receives the [Damage]. 1/Round.
- <<Tree Giant>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Not Ready], gain +10 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Sacred Tree Bark/Armor+2: 1000G (Potency: 2)
- Description:
- A large golem created using the wood of sacred trees. It resembles a tall and slender human made of wood. It may look a little shabby, but the strength of its wood is even greater than steel, so it is far tougher than it looks.
- ----------------------------------------
- Cyber Ghost / Class: Mechanical / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Light] [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 10 | 11 | 11 | 01
- {Fixed Values} | 11 | 17 | 18 | 18 | 08
- {Initiative} : 24 (10)
- {HP} : 72
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - 2d6+20 magical damage.
- <<Sleep Paralysis>>: Start / 4 Sq. / Area / No Reactive Check
- - The target gains [Shift: Pain].
- <<Element Magic III>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Shock] 2d6+30 magical damage. 1/Round.
- <<Electromagnetic Barrier>>: Defense / User
- - Use on Damage Reduction. The target [Halves] [Damage]. 1/Combat.
- <<Folklore>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] the [Damage] of [Weapon Attacks].
- Materials (2d6)
- 2~10: Message Medium/Will+1: 500G (Potency: 1)
- 10+: Rumor Core/Luck+2: 1000G (Potency: 2)
- Description:
- An urban legend on the internet that embodied when it obtained a shard. A dangerous existence that spreads through videos and SNS messages, searches for prey, and then claims their soul.
- ----------------------------------------
- Killing Automata / Class: Mechanical / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Cold] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 11 | 03 | 11 | 01
- {Fixed Values} | 18 | 18 | 10 | 18 | 08
- {Initiative} : 22 (9)
- {HP} : 87
- Armor : 12
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+20 physical damage. [Additional Effect]: Change an [Attack Action] to [Range: 7 Sq]. 1/Round.
- <<Battle Form Transformation>>: Start / User
- - The target gains +10 [Damage] and {Initiative}.
- <<Shinigami Dance>>: Physical Attack / Engaged / 1#
- - [Element: Wind / Form: Sword] 4d6+25 physical damage, and the target cannot use [Timing: Defense] Talents. 1/Round.
- <<Auto-Counter>>: Unique / 7 Sq. / 1#
- - Use when the target Declares a Talent. The user may perform one [Weapon Attack]. 1/Round.
- <<Killing Doll>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~10: Bioskin/Armor+1: 500G (Potency: 1)
- 11+: Artificial Regalia Fragment/PD+2: 1000G (Potency: 2)
- Description:
- A fully tuned automaton designed for combat. It is a human-sized doll in gothic dress or furisode, and wields an artificial regalia. It follows its owners commands to the fullest.
- ----------------------------------------
- Iron Golem / Class: Mechanical / LV: 7 (2)
- Size : 3
- Wits : High
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 16
- Weakness : [Cold] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 05 | 02 | 12 | 08
- {Fixed Values} | 19 | 12 | 09 | 19 | 15
- {Initiative} : 16 (7)
- {HP} : 113
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Hammer] 4d6+22 physical damage. [Additional Effect]: The target cannot be affected by 'forced movement' effects.
- <<Violence I>>: Physical Attack / Engaged / Area
- - [Form: Hammer] 3d6+22 physical damage. 2/round.
- <<Iron Wall Guardian>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (treat as though {Resist} check had failed).
- <<Ancient Metals>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, when the target becomes the [Target] of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]), gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~11: Command Stone/Intellect+2: 1000G (Potency: 2)
- 12+: Rare Ore/Armor+4: 2000G (Potency: 4)
- Description:
- A powerful golem created by using rare metals such as Adamantine or Hihi'irokane. It has extremely strong defenses, and serves not only as an escort for its creator, but can break through enemy vanguards as a spearhead.
- ----------------------------------------
- ================================================================================
- Exodus -- GM Section: Undead Mononoke [XXXQ-6]
- ================================================================================
- Wandering Spirit x1 / Class: Undead / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Fire] [Light]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 02 | 05 | 07 | 04
- {Fixed Values} | 14 | 09 | 12 | 14 | 11
- {Initiative} : 14 (7)
- {HP} : 41
- Armor : 2
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Element: Cold / Form: Hammer] 2d6+12 physical damage.
- <<Gloomy Atmosphere>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains a -[1d6+2] modifier to {Initiative} (To a minimum of 1).
- <<Maisma Source>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] gain +5 {Initiative} and +1dy [Damage]. This effect may stack (up to a maximum of +10 / +2d6).
- Materials (2d6)
- 2~7: None
- 10+: Spiritual Remnants/Will+1: 500G (Potency: 1)
- Description:
- A ghost that wanders the earth, unaware of its death. It varies from appearing as though at the peak of their life, or the unfortunate state in which they died. Despite its weak spiritual power, they have a strong influence and ability to cause trouble, and have a strong effect on surrounding mononoke. Occasionally, the spirit of a living person in suspended animation can manifest this way.
- ----------------------------------------
- Animal Spirit / Class: Undead / LV: 2 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Shock] [Wind]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 07 | 08 | 04 | 04
- {Fixed Values} | 11 | 14 | 15 | 11 | 11
- {Initiative} : 14 (7)
- {HP} : 42
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Phantom] 1d6+12 magical damage.
- <<Possessed Guardian>>: Start / Combat Zone / Combat Zone
- - Targets that are the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]) gain +40 [Armor] and [Barrier].
- <<Beast Possession>>: Magical Attack / Combat Zone / 1# / No Reactive Check
- - The user changes any one NPC into a [Class: Beast / LV: 2 or less] mononoke. This effect ends when the user gains [Shift: Dead], and the NPC returns to their original state (Note that any restrictions on {HP} and <<Talents>> will remain the same as before the change).
- Materials (2d6)
- 2~7: None
- 8+: White Spirit Fur/Barrier+1: 500G (Potency: 1)
- Description:
- An animal spirit which gained a shard and became a mononoke. There are various types such as dogs, foxes, and cats. They like to possses humans and create a wide range of trouble for their opponents.
- ----------------------------------------
- Muhaudel / Class: Undead / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Magnet] [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 05 | 05 | 05 | 05
- {Fixed Values} | 16 | 12 | 12 | 12 | 12
- {Initiative} : 15 (7)
- {HP} : 63
- Armor : 2
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Physical Attack / 2 Sq. / 1#
- - [Form: Spear] 2d6+17 physical damage.
- <<Gaze: Darkness>>: Start / 4 Sq. / Area / No Reactive Check
- - The target gains [Shift: Darkness].
- <<Spirit Penetrator>>: Physical Attack / Charge 2 Sq. / 1#
- - [Element: Cold / Form: Spear] 3d6+17 physical damage. When the target fails their [Reactive Check], the user [Recovers] 10 {HP}.
- <<Veteran Soldier>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~7: Army Spear/Strength+1: 500G (Potency: 1)
- 10+: Wagon Wheel/Agility+2: 1000G (Potency: 2)
- Description:
- Military ghosts spoken of in western folklore that became a mononoke when a shard entered an ancient battlefield. It comes in many appearances, such as infantry of cavalry ranks. A terrifying evil spirit that has the power to rob both sight and spirit.
- ----------------------------------------
- Spirit Eater / Class: Undead / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 10 | 04 | 04 | 04
- {Fixed Values} | 16 | 17 | 11 | 11 | 11
- {Initiative} : 18 (8)
- {HP} : 69
- Armor : 5
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Physical Attack / Charge 4 Sq. / 1#
- - [Form: Axe] 3d6+17 physical damage.
- <<Unusual Strength>>: Physical Attack / Engaged / 1#
- - [Element: Wind / Form: Hammer] 3d6+25 physical damage. Targets that perform [Damage Reduction] gain -20 [Armor].
- <<Eat Soul>>: End / Engaged / 1# / No Reactive check
- - The user rolls 1d6, and on a result other than [1] or [2], the target [Mononoke] gains [Shift: Dead]. 1/Combat.
- <<Avatar of Agony>>: Constant / User
- During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Weapon Attacks].
- Materials (2d6)
- 2~7: None
- 8+: Albino Skin/Barrier+2: 1000G (Potency: 2)
- Description:
- After a ghost has drained enough souls, it evolves into an even worse existence. It appears as a giant with a huge mouth. Its power is beyond human understanding, and it tortues Innocents and mononoke with its bare hands before eating its soul.
- ----------------------------------------
- Wandering Brain / Class: Undead / LV: 6 (2)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Fire] [Wind]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 11 | 11 | 11 | 04
- {Fixed Values} | 09 | 18 | 18 | 18 | 11
- {Initiative} : 10 (5)
- {HP} : 81
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Light] 1d6+30 magical damage.
- <<Spiritual Deployment>>: Start / Combat Zone / 2#
- - The target [Installs] up to 5 Sq from their current square.
- <<Rising Miasma>>: Unique / Combat Zone / 1#
- - Use at Any Time. [Class: Undead] NPC who is [Ready] takes their [Turn] immediately, ignoring {Initiative}. 1/Round.
- <<Spiritual Teaching>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. [Class: Undead] NPC other than the user gains +[1d6x5] [Damage]. 2/Round.
- <<Solitary Eye of the Evil God>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- 2~7: None
- 8+: Glowing Eyeball/MD+2: 1000G (Potency: 2)
- Description:
- The brain of an Inousha filled the energy of an evil god. Utilizing an evil eye embedded in the frontal lobe, it has very poweful support abilities.
- ----------------------------------------
- Unknown Hero / Class: Undead / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Wind] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 14 | 02 | 09 | 02
- {Fixed Values} | 21 | 21 | 09 | 16 | 09
- {Initiative} : 25 (10)
- {HP} : 92
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / Charge 4 Sq. / 1#
- - [Element: Phantom / Form: Sword] 2d6+20 physical damage.
- <<Hidden Spirit>>: Start / User
- - The target [Installs] up to 5 Sq away, then gains [Shift: Hidden / Result: 20].
- <<Erasing Strike>>: Physical Attack / Charge 2 Sq. / 1#
- - [Element: Toxin / Form: Sword] 5d6+25 physical damage. When the target performing [Damage Reduction] is a mononoke, the user rolls 1d6, and on a result other than [1] or [2], the mononoke gains [Shift: Dead].
- <<Unusual Body Techniques>>: Defense / User
- - Use on Reactive Check. The target loses 5 {HP}, then gains +1d6 to the [Check].
- <<Piercing Gaze>>: unique / 10 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] Talent used by the target. 1/Round.
- Materials (2d6)
- Automatic: Extravagant Dagger/PD+2: 1000G (Potency: 2)
- Description:
- A hero unknown to the public, summoned by the voice of the world for their actions that changed the course of history.
- ----------------------------------------
- Nyuni / Class: Undead / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Magnet] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 06 | 16 | 12 | 01
- {Fixed Values} | 11 | 13 | 23 | 19 | 08
- {Initiative} : 27 (11)
- {HP} : 92
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Phantom] 2d6+22 magical damage.
- <<Soul Forfeiture>>: Start / 7 Sq. / Area / no Reactive Check
- - The target gains the effect of either 1, 2 or 3.
- 1. [Shift: Pain].
- 2. Lose 1 [Spirit Dice].
- 3. Lose 3d6 {HP}.
- <<Phantom Curse>>: Magical Attack / 7 Sq. / 3# / Cancels
- - [Element: Phantom] 4d6+35 magical damage.
- <<Manipulative Possession>>: Magical Attack / 10 Sq. / 1# / No Reactive Check
- - The user changes any one NPC into a [Class: Humanoid / LV: 7 or less] mononoke. This effect ends when the user gains [Shift: Dead], and the NPC returns to their original state (Note that any restrictions on {HP} and <<Talents>> will remain the same as before the change).
- <<Evil Spirit>>: Constant . User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Rank: 2 or Less] [Damage].
- Materials (2d6)
- Automatic: Ominous Spirit Wing/Will+2: 1000G (Potency: 2)
- Description:
- A spirit of death that appears in African Folklore. By slowly depriving both children and adults of their spirit energy, the victims lose their freedom of movement as well.
- ----------------------------------------
- ================================================================================
- Exodus -- GM Section: Mythic Mononoke [XXXQ-7]
- ================================================================================
- Phantom Soldier x3 / Class: Mythical / LV: 1 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 14
- Weakness : [Magnet] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 07 | 05 | 03 | 04
- {Fixed Values} | 14 | 14 | 12 | 10 | 11
- {Initiative} : 18 (8)
- {HP} : 51
- Armor : 3
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Physical Attack / 2 Sq. / 1#
- - [Form: Spear] 2d6+8 physical damage. [Additional Effect]: Gain +5 [Armor]. 1/Round.
- <<Form Change>>: Prep / User
- - The target may change their [Form] to [Sword - Spear - Axe - Hammer].
- <<Phantom Attack>>: Physical Attack / Engaged / 1#
- - [Element: Phantom / Form: Sword] 2d6+15 physical damage.
- <<Coordination>>: Constant / User
- - - For each Mononoke with the same name that is [Engaged] with the target (including the target themselves), the target gains +1 to {Accuracy} checks, and +3 to physical damage.
- Materials (2d6)
- 2~9: None
- 10+: Broken Weapon/PD+1: 500G (Potency: 1)
- Description:
- Phantom soldiers sometimes created by leylines for self-defense. They vary in appearance but often take the form of medieval warriors and knights, with a noble personality and high combat strength.
- ----------------------------------------
- Xirang / Class: Mythical / LV: 2 (1)
- Size : 3
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Friendly
- ID : 16
- Weakness : [Cold] [Shock]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 03 | 05 | 08 | 04
- {Fixed Values} | 15 | 10 | 12 | 15 | 11
- {Initiative} : 11 (6)
- {HP} : 67
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / 5 Sq. / 1#
- - [Element: Magnet / Form: Spear] 3d6+10 physical damage.
- <<Xirang Miracle>>: Magical Attack / 7 Sq. / 1# / Cancels
- - The target [Recovers] 2d6+13 magical damage.
- <<Soil Uplift>>: Unique / Combat Zone / 1#
- - Use on Reactive Check. The target [Installs] one [Obstacle] equal to a [Large Boulder] in an unoccuped adjacent square. 2/Round.
- <<Avatar of Fertility>>: Constant / User
- - Unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] [Halve] [Damage] from [Target: 2#+] [Attack Actions (Including [Area - Combat Zone]).
- Materials (2d6)
- 2~8: None
- 9+: Sacred Soil/Luck+1: 500G (Potency: 1)
- Description:
- A patch of fertile ground with a shard which became a deified entity. Appearing as a huge mound of soil which is capable of self-proliferating through spirit energy. It uses its abilities to protect its allies, and heal wounds with its spiritual power.
- ----------------------------------------
- Rumptifusel / Class: Mythical / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Fire] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 08 | 05 | 05 | 04
- {Fixed Values} | 15 | 15 | 12 | 12 | 11
- {Initiative} : 12 (6)
- {HP} : 73
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+10 physical damage.
- <<Strangehold>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 2d6+20 physical damage. Targets that fail their [Reactive Check] cannot make [Move Actions] until the next [Timing: Start].
- <<Envelop>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] in place of the target (treat as though {Resist} check had failed).
- <<Hunting Plant>>: Unique / Engaged / 1#
- - Use at Any Time. The user may perform a [Weapon Attack]. 1/Round.
- Materials (2d6)
- 2~9: None
- 10+: Glowing Fur/Barrier+2: 1000G (Potency: 2)
- Description:
- A bed of moss which absorbed a shard, becoming a mononoke. It wraps around a sacred tree or leyline to absorb spirit energy. It looks like a skin of fur wrapped around a tree, and when disturbed it will suddenly awaken and envelop the target, draining the soul.
- ----------------------------------------
- Naga / Class: Mythical / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Shock] [Light]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 09 | 09 | 06
- {Fixed Values} | 12 | 10 | 16 | 16 | 13
- {Initiative} : 16 (7)
- {HP} : 74
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Phantom] 3d6+16 magical damage. [Additional Effect]: Change an [Attack Action] to a [Special Attack]. 1/Round.
- <<Element Magic II>>: Magical Attack / 4 Sq. / 3# / Cancels
- - [Element: Toxin] 2d6+21 magical damage. 1/Round.
- <<Blessing of the Spirit Snake>>: Defense / 6 Sq. / 1#
- - Use on Damage Reduction. The target [Halves] [Element: Toxin] damage, and gains [Remove: Poison].
- <<Bestow Poison>>: Unique / 6 Sq. / 1#
- - Use on Active check. As long as the target's [Attack Action] deals at least 1 point of [Damage], it also also inflicts [Shift: Poison]. 1/Round.
- <<Regeneration Power>>: End / 6 Sq. / 1#
- - The target [Recovers] 10 {HP}.
- Materials (2d6)
- 2~10: Scale of the Spirit Snake/Barrier+1: 500G (Potency: 1)
- 10+: Fang of the Spirite Snake/Bestow Toxin: 1500G (Potency: 3)
- Description:
- A cobra or viper which gained a shard, and was eventually deified. It controls the cycle of life and has been worshipped since ancient times in India. They follow a master known as Naga Raja.
- ----------------------------------------
- Thought Form / Class: Mythical / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Wind] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 05 | 12 | 12 | 04
- {Fixed Values} | 12 | 12 | 19 | 19 | 11
- {Initiative} : 25 (10)
- {HP} : 92
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - 2d6+17 magical damage.
- <<Change Formation>>: Start / Combat Zone / Combat Zone
- - [Install] the target up to 2 Sq from their current square.
- <<Starlight Convergence>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Light] 3d6+45 magical damage. 1/Round.
- <<Transferrance Technique>>: Unique / Combat Zone / 1#
- - Use when the target takes their [Turn]. The target may move up to 3 Sq, ignoring [Engagements]. 1/Round.
- <<Sanctum Hermit>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Mythical] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
- Materials (2d6)
- 2~8: Hermit's Robe/Intellect+1: 500G (Potency: 1)
- 10+: Book of Trials/Will+2: 1000G (Potency: 2)
- Description:
- A high-ranking supernatural entity that turned itself into an existence of pure thought after death. Most of them remain secluded within their sanctuaries and give advice to visitors, but some may also offer trials.
- ----------------------------------------
- Apis / Class: Mythical / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 18
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 07 | 12 | 12 | 04
- {Fixed Values} | 12 | 14 | 19 | 19 | 11
- {Initiative} : 21 (9)
- {HP} : 108
- Armor : 15
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 6 Sq. / 2# / Cancels
- - [Element: Wind] 3d6+21 magical damage. [Additional Effect]: After [Damage Calcuation], perform x1 [Weapon Attack]. 1/Round.
- <<Cry of the Divine Beast>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Light] 4d6+30 magical damage. 1/Round.
- <<Sacred Bull>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the target's [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<<Resurrect>>: Defense / User
- - Use on Damage Reduction. The target changes all [Damage] to 0 and ignores other effects. Afterwards, they change their {HP} to 10. 1/Combat.
- Materials (2d6)
- 2~9: Bifurcated Tail/Strength+1: 500G (Potency: 1)
- 10+: Sun Disk/MD+3: 1500G (Potency: 3)
- Description:
- A cow or bull which received a shard, and was deified over many years. It appears as a huge bull with two tails, the wings of an eagle, and a sharp point on its tongue. It is a sacred beast worshipped in ancient egypt, and has great divine power.
- ----------------------------------------
- Virtue / Class: Mythical / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Shock] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 14 | 05 | 08 | 04
- {Fixed Values} | 22 | 21 | 12 | 15 | 11
- {Initiative} : 28 (11)
- {HP} : 116
- Armor : 10
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Physical Attack / 2 Sq. / 2#
- - [Form: Spear] 3d6+24 physical damage.
- <<Leader of Heroes>>: Start / Combat Zone / 1#
- - The target gains +2 to [Active Checks] and +10 [Damage].
- <<Divine Spear Throw>>: Physical Attack / Combat Zone / Area
- - [Form: Ranged] 4d6+29 physical damage. 1/Round.
- <<Protector of Virtue>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (treat as though {Resist} check had failed).
- <<God's Virtue>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, when the target deals at least 1 point of [Damage] to a [Mononoke] that have x# in their name, they may apply [Shift: Dead].
- Materials (2d6)
- Automatic: Hero's Proof/Will+4: 2000G (Potency: 4)
- Description:
- An angel who governs the concept of stars, virtues, and integrity. They appear both strong and beautiful, with a gleaning shield and long spear. They guide heroes and heroines, and protect the order of the world.
- ----------------------------------------
- ================================================================================
- Exodus -- GM Section: Chaos Mononoke [XXXQ-8]
- ================================================================================
- Udekumo / Class: Chaos / LV: 1 (1)
- Size : 1
- Wits : Clever
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 13
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 07 | 02 | 07 | 02
- {Fixed Values} | 14 | 14 | 09 | 14 | 09
- {Initiative} : 16 (7)
- {HP} : 41
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Spear] 1d6+9 physical damage.
- <<Mimic Skill>>: Start / User
- - The target gains +2d6 {Initiative}, and [Shift: Hidden / Result: 20].
- <<Blind Spot Attack>>: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Spear] 3d6+14 physical damage.
- Materials (2d6)
- 2~7: None
- 8+: Pale Arm/Armor+1: 500G (Potency: 1)
- Description:
- A man-made chaotic being created by evil magicians or others using Miasma. It grows uncountable pale human arms from its flesh and has a single eye in its center. It also has incredible mimicky, and follows the orders of its creator to turn into ornaments and furniative. Using its arms, it has the speed of an arthropod and attacks opponents in their blind spots.
- ----------------------------------------
- Larva Assassin x3 / Class: Chaos / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Shock] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 08 | 01 | 04 | 06
- {Fixed Values} | 15 | 15 | 08 | 22 | 13
- {Initiative} : 19 (8)
- {HP} : 47
- Armor : 1
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Element: Toxin / Form: Spear] 2d6+11 physical damage.
- <<Assassination Technique>>: Unique / User
- - Use on Damage Calculation or Damage Reduction. The target performs x1 [Weapon Attack]. 1/Round.
- <<Spirit Transfer>>: Unique / 10 Sq. / 1#
- - Use when the target declares a Talent. [Install] the user up to 5 Sq from their current square. 1/Round.
- Materials (2d6)
- 2~9: None
- 10+: Blue-Purple Exoskeleton/Initiative+2: 1000G (Potency: 2)
- Description:
- A larva variant with incredibly athletic ability. It appears similar to conventional larva, but is shorter, with unusually long and slender arms. With its quick movements it is able to make powerful continuous attacks against godhunters.
- ----------------------------------------
- Larva Strain / Class: Chaos / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 03 | 12 | 05 | 05
- {Fixed Values} | 11 | 10 | 19 | 12 | 12
- {Initiative} : 5 (4)
- {HP} : 45
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 2# / Cancels
- - [Element: Phantom] 1d6+15 magical damage.
- <<Miasma Wall>>: Start / Combat Zone / Combat Zone
- - The target [Halves] [Damage] from [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- <<Freeze Magic>>: Magical Attack / 7 Sq. / 1# / Halves
- - [Element: Cold] 3d6+15 magical damage. 1/Round.
- <<Acceleration Crest>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Chaos] NPCs other than [Bosses] in the [Combat Zone] gain +10 {Initiative}.
- Materials (2d6)
- 2~9: Crested Exoskeleton/Barrier+1: 500G (Potency: 1)
- 10+: Sandalwood Exoskeleton/Barrier+2: 1000G (Potency: 2)
- Description:
- A rare species of larva that appears after distortions caused by the Counter Force. It has a sandalwood-colored exoskeleton covered with protrusions, and an ability to create a barrier of miasma. Additionally, its spirit crest can grant the power of acceleration.
- ----------------------------------------
- Kaijin / Class: Chaos / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 08 | 09 | 08 | 04
- {Fixed Values} | 09 | 15 | 16 | 15 | 11
- {Initiative} : 20 (9)
- {HP} : 54
- Armor : 5
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 3#
- - [Element: Phantom] 2d6+15 magical damage.
- <<Illusion of Fear>>: Magical Attack / Engaged / 1# / Halves
- - [Element: Phantom] 4d6+20 magical damage. 1/Round.
- <<Mysterious Power>>: Unique / Engaged / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] Talent used by the target, then the user perfoms x1 [Weapon Attack]. 1/Round.
- <<Haze Body>>: Constant / User
- - The target gains +20 [Armor] and [Barrier] when they become the target of a [Target: 2#+] [Attack Action] (Including [Area - Combat Zone]). Additionally, the target may make [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- 2~9: None
- 10+: Historical Item/MD+2: 1000G (Potency: 2)
- Description:
- A mysterious entity created when people's anxiety and fears merged with a shard. Many take the form of monsters or serial killers from urban legends. A difficult enemy that has first-class spiritual power.
- ----------------------------------------
- Void Entity / Class: Chaos / LV: 5 (1)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Shock] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 06 | 12 | 04 | 04
- {Fixed Values} | 18 | 13 | 19 | 11 | 11
- {Initiative} : 24 (10)
- {HP} : 76
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 2#
- - [Element: Light / Form: Ranged] 3d6+23 physical damage.
- <<Undulating Tentacles>>: Unique / 7 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique or Defense] Talent. 1/Round.
- <<Rainbow-Colored Body>>: Constant / User
- - The target gain +20 [Armor] and [Barrier] when they become the target of a [Target: 2#+] [Attack Action (including [Area - Combat Zone]). Additionally, the target can perform [Ranged Attacks - Magical Attacks] after a [Combat Move].
- Materials (2d6)
- 2~9: None
- 10+: Rainbow Flesh/MD+2: 1000G (Potency: 2)
- Description:
- A chaotic being from another dimension. It appears as an amorphous, swelling, rainbow-colored flesh that seeps through cracks in space. They are a part of a god from another world, and Innocents that get caught by its tentacles are instantly carbonized.
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- Otherworld Magician / Class: Chaos / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 19
- Weakness : [Light] [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 05 | 14 | 13 | 04
- {Fixed Values} | 10 | 12 | 21 | 20 | 11
- {Initiative} : 26 (11)
- {HP} : 87
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Magnet] 3d6+25 magical damage.
- <<Torture Barrier>>: Start / Combat Zone / Combat Zone
- - The target gains +20 [Armor] and [Barrier] when they become the target of a [Target: 2#] [Attack Action] (Including [Area - Combat Zone]).
- <<Tortue Magic>>: Magical Attack / 10 Sq. / Area / Cancels
- - [Element: Magnet] 5d6+30 magical damage, and the target [Halves] their [Barrier].
- <<Spirit Chains>>: Unique / 10 Sq. / 1#
- - Use when the target declares a Talent. The target loses 2d6 {HP}. 2/Round.
- <<Eldritch Sorcerer>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Otherworld Chest/MD+3: 1500G (Potency: 3)
- Description:
- An evil magician that has themselves become a higher-dimensional being. They manifest in response to summons, anf grant the summoner enormous spiritual power in exchange for sacrificial blood and souls. however, if the summoner cannot pay the price, their own life will be taken instead.
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- Boogeyman / Class: Chaos / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Magnet] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 09 | 09 | 05 | 06
- {Fixed Values} | 23 | 16 | 16 | 12 | 13
- {Initiative} : 25 (10)
- {HP} : 115
- Armor : 7
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+25 physical damage.
- <<Clever Surprise>>: Start / Combat Zone / 1# / No Reactive Check
- - The target swaps {Initiative} with the user. 1/Combat.
- <<Invisible Blade>>: Physical attack / Engaged / 1#
- - [Element: Phantom / Form: Sword] 3d6+40 physical damage, and targets that perform [Damage Reduction] gain -20 [Armor].
- <<Brutal Technique>>: Unique / Engaged / 1#
- - Use on Damage Calculation. The target cannot apply [Halves]. 1/Round.
- <<Manifestation of Fear>>: Constant / User
- - During the target's [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from distances other than [Range: Engaged].
- Materials (2d6)
- 2~9: Bloodstained Blade/PD+2: 1000G (Potency: 2)
- 10+: Child's Keepsake/Agility+3: 1500G (Potency: 3)
- Description:
- A supernatural being that manifests when a shard enters the fears of children. Although it does not have a specific appearance, it can take the form of anything embodying the fear of children, or the fear it had as a child. It always carries a large leather bag full of spiritual power.
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