YTTGN

Arc [Pixel]

Nov 3rd, 2016
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  1. Character Overview
  2.  
  3. Name: Pixel
  4. Age: 14
  5.  
  6. Statistics: Base Stats
  7. Level: 5
  8. Hit-points: 4000
  9.  
  10. Physical Strength(weapon damage): 6
  11. Physical strength: 6
  12.  
  13. Magical Strength(spell damage/potency): 7
  14. Magical Strength: 7
  15.  
  16. Physical Defense(HP, how well you take physical/weapon damage): 4
  17. Physical Defense: 4
  18.  
  19. Magical Defense(How well you take magical damage)/ how many spells you can take): 4
  20. Magical Defense: 4
  21.  
  22. Mana:5000
  23.  
  24. Wisdom(How well you are with plans and weapon wielding): 8
  25. Wisdom: 8
  26.  
  27. Stamina(How long can battle without tiring): 10
  28. Stamina: 10
  29.  
  30. Movement Speed(how fast you are and your reflexes): 10
  31. Movement Speed: 10
  32.  
  33. Stealth(How good you are when you and your reflexes): 1
  34. Stealth: 1
  35.  
  36. Strengths: Can fly at really high speeds, quick on thinking ideas to get out of jams, supports everyone.
  37. Weaknesses: can't fly efficiently in bad weather, can't take a hit well, taunting gets him into trouble.
  38.  
  39. Hobbies: Catching Insects, learning new jokes or taunts, Flying around.
  40. Professions: None
  41. Likes: Watching Arc draw, being high in the air flying, meeting new friends.
  42. Dislikes: Being wrong, people being mean to each other, getting into fights with friends.
  43.  
  44. Personality: Very Cheerful around others, he's always excited for something new. He has a good sense of humour, always tries to lighten the mood, he's not the who's depressed easily. Likes to think on the positive side of things, and likes to think about things first before rushing in. Yet he's never too quiet though, and loves to be funny.
  45.  
  46. Close Friends: Arc
  47.  
  48. Possible Relationships: None
  49.  
  50. Physical Description:
  51.  
  52. Physical Description: Pixel is an Aeriallite, a creature with the ability to fly and fight using magic. Aeriallites look like animal cubs, an Aeriallite can be a different cub from a different species. Pixel resembles a bear cub. With silver fur. He has bright sapphire colour eyes. He wears a scarlet scarf, around his neck. Near his ears emerge quiver feathers, they are brightly coloured in sky blue and white feathers. He has a little nose and a smiling mouth. He's about 2.5 feet tall and has silver wings that sprout when he wants to fly.
  53.  
  54. Magic: Quiver Knight
  55.  
  56. Passive- "Aerial Assistance"
  57. Effect: Can only be activated on own will. Is able to carry a character around while flying and assist him or her in battle. While flying a character, said character gains a 50% boost in speed.
  58. Drawback: Can't attack while carrying the character, plus if hit directly well disconnect the two.
  59.  
  60. Basic Spells: 5
  61.  
  62. Basic Spell One- "Feather Bullets"
  63. Effect: User summons sharp feathers around him and shoots them toward the opponent. these feathers are metal tipped for piercing through objects.
  64. Damage: Medium
  65. Cost: 250
  66. Drawback: It takes a few seconds to summon up all the feathers. (5 seconds)
  67.  
  68. Basic Spell Two- "Quiver Storm"
  69. Effect: User summons up a storm of quiver feathers around him, boosting Magical Strength and Speed by 40%.
  70. Damage: None
  71. Mana: 200
  72. Drawback: Effect only lasts 1 minute. Charge up time takes 3 seconds. Cannot use move for 30 seconds after the effect ends.
  73.  
  74. Basic Spell Three- "Wing Assault"
  75. Effect: A speedy assault where the user gathers energy within his wings and uses them as blades, leads to multiple strikes and combos. User Speed Increases by 20% with each successful hit, effect ends once the consecutive streak ends.
  76. Damage: Light
  77. Mana: 150
  78. Drawback: Must rest for a few seconds before continuing, lowers physical strength by 20% for 30 seconds.
  79.  
  80. Basic Spell Four-"Quiver Rebound"
  81. Effect: Creates a wall of fast rotating quiver feathers that will reflect any projectile attack back toward the opponent for double damage.
  82. Damage: Double the Damage of the reflected attack
  83. Mana: 350
  84. Drawback: User is completely defenseless if hit by a physical attack, Forbidden Arts and forward break through.
  85.  
  86. Basic Spell Five-"An Aeriallite's Cheer"
  87. Effect: User does a cute yet magical cheer that makes others not lose hope. This cheer buffs the stats of all allies by 30% and heals all allies by 25%. User also receives these buffs and healing.
  88. Damage: None
  89. Mana:300
  90. Drawbacks: The user is vulnerable while he does the cheer, using it to many times consecutively drains the user's stamina quicker.
  91.  
  92. Secret Arts: 4
  93.  
  94. Secret Art One- "Buster Cyclones"
  95. Effect: User summons up two spiraling cyclones and aims for the target, these cyclones can be manipulated to become a homing attack.
  96. Damage: High
  97. Mana Cost: 500
  98. Drawbacks: Characters with wind/air magic only take half the damage, user cannot move while manipulating cyclones, normally summoning then only sends them in a straight forward direction.
  99.  
  100. Secret Art Two- "500 Quiver Assault"
  101. Effect: An advance version of feather bullets, User summons an insanely large amount of quiver feathers around him and sends them all shooting outward toward the opponent or around him.
  102. Damage: High
  103. Mana Cost: 400
  104. Drawbacks: It Takes longer to summon all the feathers, 10 seconds
  105.  
  106. Secret Art Three- "Sonic Raid"
  107. Effect: User runs at maximum speed and blitz towards the enemy multiple times, rebounding off any object that comes into contact. Each consecutive hit deals 20% more damage.It can hit up to ten times.
  108. Damage: Medium
  109. Mana Cost: 550
  110. Drawbacks: The user can't fully control this art and can ricochet of many objects and lose control of the target. The user suffers a bit of a daze effect for a few seconds.
  111.  
  112. Secret Art Four- "Call of an Aeriallite"
  113. Effect: User gets out a special horn a plays a cheerful tune. This tune magically increases everyone's strengths, all stats get boosted by 40% for 5 minutes and everyone is healed by 50%.
  114. Damage: None
  115. Mana Cost: 350
  116. Drawbacks: The Horn can break and user must use double the mana to create and use a new one. Can be used twice till it breaks. User is vulnerable when playing the tune.
  117.  
  118. Forbidden Arts: 4
  119.  
  120. Forbidden Art One-"Aeriallite-Soul Blade"
  121. Effect: User summons a special short sword with quiver feathers on the hilt and a gem embedded in the blade. This allows the user to go toe-to-toe with weapon users. User can still use magic normally. Raises physical strength by 30%.
  122. Damage: None
  123. Mana Cost: 650
  124. Drawbacks: User gets 20% slower, weapon can break if it blocks a powerful attack. Weapon disappears after 10 minutes, and the user can't summon it again for 5 minutes.
  125.  
  126. Forbidden Art Two-"One-Thousand Quiver Bombardment"
  127. Effect: User supercharges the basic Feather bullet technique, this art summons metallic rainbow quiver feathers, all around the user. These feathers can break through any barrier and shield and can't be reflected back. The User shoots all of them at the target.
  128. Damage: Extreme
  129. Mana Cost: 850
  130. Drawback: The user takes a lot of time to charge this attack up, up to 15 seconds for maximum damage.
  131. User cannot move while charging though, and any attack that land son the user is boosted by 20% percent.
  132.  
  133. Forbidden Art Three- "An Aeriallite's Gift"
  134. Effect: An Aerolite's special art, the user scatters crimson quiver feathers across the battle field and burst into a crimson mist. This mist healeveryone by 75%, restores everyone's Mana to the max, boosts everyone's stats by 50% and lowers the enemy's stats by 25%.
  135. Damage: None
  136. Mana Cost: 1000
  137. Drawback: The user can use this art once, also enemies who can use absorbing arts can gain this effect as well but only negate the stat drop and receive only 25% heal and gain half of there original mana back.
  138.  
  139. Forbidden Art Four- "Crimson Feather Vortex"
  140. Effect: The user scatters some crimson quiver feathers in a spiral motion creating one large vortex of wind, these winds act like serrated teeth in a way. This vortex covers a very wide radius and moves at high speeds, it can also reflect projectiles back and this attack ignores defense buffs and breaks through armor. Move is extremely hard to dodge.
  141. Damage: High
  142. Mana Cost: 1000
  143. Drawbacks: Once the vortex is launched user can't move for 15 seconds, and defenses are cut in half for 30 seconds, the insane mana cost, characters who have there magic based on wind receive only 3/4 of the damage, and retain there defense buffs. User cannot use an "Quiver Arts", basically any move with "Quiver" in it for the next 2.5 minutes.
  144.  
  145. Ultimate Move-"Furious Hurricane Raid"
  146. Effect: User unleashes furious winds into the air, multiple quiver feathers are summoned in clusters and begin spiraling and soon enough multiple cyclones flow in the high winds. They all crash into the ground where the user is multiple times then return spiraling above the caster forming a giant spiral of cyclones forming together. Then the user aims the cluster at the target and the multiple cyclones act as a drill piercing through all defenses till the enemy gives in.
  147. Damage: Instant KO
  148. Mana Cost: All Remaining Mana
  149. Drawback: All stats are lowered by 25%
  150.  
  151. Takeover- "Ourso Transformation"
  152. Effect: User releases large amount of wind energy and becomes enveloped in a sphere of wind. Out emerges a fearsome beast, Aerolite Ourso, a beast that uses wind in it's attacks along with razor sharp claws. In this form, all stats are double except for stealth and magical defense. The user also gets wind ailment in each physical attack they do. It's claws can pierce through any shield or barrier. And any attack absorbed by the opponent drains there hp. Also when in a wind elemental environment it's physical strength and speed are tripled and is able to emit winds from it's claws that do damage.
  153. Drawback: If the user gets hit a lot consecutively user enters a confused yet enraged mode where the user doesn't exactly know where it's attacking and can inflict itself with damage, but it can sense it's allies luckily. Rapid arts will slow down the movement speed by 25%, as in consecutive blows. This form can last up to 15 minutes or when the user chooses to revert back.
  154.  
  155. Overdrive-"Raging Quiver Storm-Field"
  156. Effect: User releases a bunch of quiver feathers into the air and scatters them across the field, the entire field is then filled with quiver feathers twirling and flowing with high winds. This is known as an arena effect. This allows wind attribute magic users to gain 25% speed and the caster 50%. Any other type of magic user is slowed by 25%.
  157. Drawback: User takes time to scatter all the quiver feathers into the entire area, 10 seconds. User's stamina is used up 25% more quickly while in this field. Water attacks that target the entire area will disperse the spell and overdrive ends.
  158.  
  159. Overdrive Art-"Hyper Quiver Dragoon"
  160. Effect: User gathers energy from the amount of wind and quiver feather's magic and sends every single feather on the field into a sphere to create the form of a dragoon. This dragoon absorbs physical attacks, once it consumes the enemy it'll spiral high into the air while inside the target receives hundreds of slash's from the quivers inside and high winds, then the dragoon crushes into the earth causing a burst of energy to explode. This attack is homing and can fuse with other attacks to become for durable to magic attacks. Wind, electric, fire, and light help it gain energy. Also the user's armor is destroyed causing a 25% debuff.
  161. *If fused with two other elements: destroys shields
  162. *If fused with three other elements: Destroys any barrier and causes a 50% defensive debuff
  163. *If fused with four other elements: Attack strength is doubled and disables the user if they carry a weapon and causes a bleeding effect taking away 1/16th of the users maximum hp every minute.
  164. Cost:900
  165. Drawbacks:This takes a major strain on the user's control over magic, if weaken enough the dragoon won't smash into the earth and cause secondary effects and will remain high damage. Caster receives a 50% debuff in both defenses for one minute after this art is preformed. User can't fly for 5 minutes.
  166. Cannot be used in "Ourso" Form.
  167.  
  168. Weapons: None
  169. Summoned weapons: 1
  170.  
  171. "Aeriallite-Soul Blade"-A weapon that uses the power of Soul, classified as a short sword in combat. Quiver feathers are attached to the golden hilt, the blade contains a green gem embedded in it.
  172.  
  173. Equipement:
  174.  
  175. "Scarlet Scarf"- A scarf made from crimson quiver feathers, it shines beautifully in the day or night.
  176. Effect: Gives a 5% boost to both defenses and speed
  177.  
  178. "Quiver Shoulder Guard"- A plating made a metaloid and contains crimson quiver feathers attached to it, it's used for offense.
  179. Effect: Boosts Magical strength by 5%
  180.  
  181. Aeriallite Description: An Aeriallite is a type of species that has long been forgotten or extremely rare. In the City of Tempests Pixel was found as a new born and was given to Arc as a gift to raise, the two became close friends very quickly and they both discovered Pixel could use Quiver magic, something unique to the Aeriallite race. As it stands now Pixel is seen as the only kind of it's species.
  182.  
  183. Other Spells: None
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