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- # Configuration file
- # Generated on 11/30/12 9:34 PM
- ####################
- # general
- ####################
- general {
- # Enable to cause item damage based on number of blocks destroyed [default: true]
- allowItemDamage=true
- # Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
- allowMoreBlocksThanDamage=true
- # Set to true to allow checking for mod updates, false to disable [default: true]
- allowUpdateCheck=true
- # IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279]
- axeIDList=258; 286; 279
- # Enabling this will make leaves be destroyed when trees are chopped. [default: true]
- destroyLeaves=true
- # Flag to disable drops in Creative mode [default: false]
- disableCreativeDrops=false
- # Flag to disable tree chopping in Creative mode [default: false]
- disableInCreative=false
- # The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
- logHardnessModified=13.0
- # The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
- logHardnessNormal=2.0
- # Add the ID of log blocks (and optionally leaf blocks) that you want to be able to TreeCapitate. Format is "<logID>[|<leafID>];" ([] indicates optional elements). Example: 17|18; 209; 210; 211; 212; 213; 243|242; [default: 17;]
- logIDList=17;
- # The maximum horizontal distance that the log breaking algorithm will travel (use -1 for no limit). [range: -1 ~ 100, default: 10]
- maxBreakDistance=20
- # Whether you need an item from the IDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
- needItem=true
- # Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
- onlyDestroyUpwards=true
- # IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true. Use ',' to split item id from metadata and ';' to split items. [default: 359]
- shearIDList=359
- # Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
- shearLeaves=false
- # Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
- shearVines=true
- # Set sneakAction = "disable" to disable tree chopping while sneaking, set sneakAction = "enable" to only enable tree chopping while sneaking. [default: disable]
- sneakAction=enable
- }
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