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Charge and flamer turret fix

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May 5th, 2025
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XML 4.57 KB | Software | 0 0
  1. Flamer turret:
  2. <comps Inherit="False">
  3.       <li Class="OgAutoPowerSwitch.CompProperties_OgAutoPowerSwitch"/>
  4.       <li Class="CompProperties_Explosive">
  5.         <explosiveRadius>3.9</explosiveRadius>
  6.         <explosiveDamageType>Bomb</explosiveDamageType>
  7.         <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
  8.       </li>
  9.       <li Class="CompProperties_Forbiddable" />
  10.       <li Class="CompProperties_Power">
  11.         <compClass>CompPowerTrader</compClass>
  12.         <basePowerConsumption>120</basePowerConsumption>
  13.       </li>
  14.       <li Class="CompProperties_Flickable" />
  15.       <li Class="CompProperties_Breakdownable" />
  16.       <li Class="CompProperties_Refuelable">
  17.         <fuelLabel>Shots until barrel change</fuelLabel>
  18.         <fuelGizmoLabel>Barrel durability</fuelGizmoLabel>
  19.         <fuelFilter>
  20.           <thingDefs>
  21.             <li>Chemfuel</li>
  22.           </thingDefs>
  23.         </fuelFilter>
  24.         <fuelCapacity>145</fuelCapacity>
  25.         <initialFuelPercent>1</initialFuelPercent>
  26.         <autoRefuelPercent>0.5</autoRefuelPercent>
  27.         <showFuelGizmo>true</showFuelGizmo>
  28.         <minimumFueledThreshold>1</minimumFueledThreshold>
  29.         <fuelMultiplier>1.0</fuelMultiplier>
  30.         <factorByDifficulty>true</factorByDifficulty>
  31.         <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
  32.         <outOfFuelMessage>Needs new barrels</outOfFuelMessage>
  33.         <fuelIconPath>UI/Overlays/Barrel</fuelIconPath>
  34.       </li>
  35.       <li Class="VFESecurity.CompProperties_Submersible">
  36.         <submergedPassability>Standable</submergedPassability>
  37.         <submergedGraphicData>
  38.           <texPath>Things/Building/Floor/TurretFloorSubmerged_south</texPath>
  39.           <graphicClass>Graphic_Single</graphicClass>
  40.           <drawSize>(1,1)</drawSize>
  41.           <damageData>
  42.             <cornerTL>Damage/Corner</cornerTL>
  43.             <cornerTR>Damage/Corner</cornerTR>
  44.             <cornerBL>Damage/Corner</cornerBL>
  45.             <cornerBR>Damage/Corner</cornerBR>
  46.           </damageData>
  47.         </submergedGraphicData>
  48.         <submergedDamageFactor>0.5</submergedDamageFactor>
  49.         <ticksToSubmerge>120</ticksToSubmerge>
  50.       </li>
  51.       <li Class="VFESecurity.CompProperties_TerrainSetter">
  52.         <terrainDef>Concrete</terrainDef>
  53.       </li>
  54.     </comps>
  55.  
  56. Charge Turret:
  57. <comps Inherit="False">
  58.       <li Class="OgAutoPowerSwitch.CompProperties_OgAutoPowerSwitch"/>
  59.       <li Class="CompProperties_Explosive">
  60.         <explosiveRadius>3.9</explosiveRadius>
  61.         <explosiveDamageType>Bomb</explosiveDamageType>
  62.         <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
  63.       </li>
  64.       <li Class="CompProperties_Forbiddable"/>
  65.       <li Class="CompProperties_Power">
  66.         <compClass>CompPowerTrader</compClass>
  67.         <basePowerConsumption>120</basePowerConsumption>
  68.       </li>
  69.       <li Class="CompProperties_Flickable"/>
  70.       <li Class="CompProperties_Breakdownable"/>
  71.       <li Class="CompProperties_Refuelable">
  72.         <fuelLabel>Shots until barrel change</fuelLabel>
  73.         <fuelGizmoLabel>Barrel durability</fuelGizmoLabel>
  74.         <fuelFilter>
  75.           <thingDefs>
  76.             <li>Plasteel</li>
  77.           </thingDefs>
  78.         </fuelFilter>
  79.         <fuelCapacity>220</fuelCapacity>
  80.         <initialFuelPercent>1</initialFuelPercent>
  81.         <autoRefuelPercent>0.75</autoRefuelPercent>
  82.         <showFuelGizmo>true</showFuelGizmo>
  83.         <minimumFueledThreshold>1</minimumFueledThreshold>
  84.         <fuelMultiplier>6</fuelMultiplier>
  85.         <factorByDifficulty>true</factorByDifficulty>
  86.         <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
  87.         <outOfFuelMessage>Needs new barrel</outOfFuelMessage>
  88.         <fuelIconPath>UI/Overlays/Barrel</fuelIconPath>
  89.       </li>
  90.       <li Class="VFESecurity.CompProperties_Submersible">
  91.         <submergedPassability>Standable</submergedPassability>
  92.         <submergedGraphicData>
  93.           <texPath>Things/Building/Floor/TurretFloorSubmerged_south</texPath>
  94.           <graphicClass>Graphic_Single</graphicClass>
  95.           <drawSize>(1,1)</drawSize>
  96.           <damageData>
  97.             <cornerTL>Damage/Corner</cornerTL>
  98.             <cornerTR>Damage/Corner</cornerTR>
  99.             <cornerBL>Damage/Corner</cornerBL>
  100.             <cornerBR>Damage/Corner</cornerBR>
  101.           </damageData>
  102.         </submergedGraphicData>
  103.         <submergedDamageFactor>0.5</submergedDamageFactor>
  104.         <ticksToSubmerge>120</ticksToSubmerge>
  105.       </li>
  106.       <li Class="VFESecurity.CompProperties_TerrainSetter">
  107.         <terrainDef>Concrete</terrainDef>
  108.       </li>
  109.     </comps>
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