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- Flamer turret:
- <comps Inherit="False">
- <li Class="OgAutoPowerSwitch.CompProperties_OgAutoPowerSwitch"/>
- <li Class="CompProperties_Explosive">
- <explosiveRadius>3.9</explosiveRadius>
- <explosiveDamageType>Bomb</explosiveDamageType>
- <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
- </li>
- <li Class="CompProperties_Forbiddable" />
- <li Class="CompProperties_Power">
- <compClass>CompPowerTrader</compClass>
- <basePowerConsumption>120</basePowerConsumption>
- </li>
- <li Class="CompProperties_Flickable" />
- <li Class="CompProperties_Breakdownable" />
- <li Class="CompProperties_Refuelable">
- <fuelLabel>Shots until barrel change</fuelLabel>
- <fuelGizmoLabel>Barrel durability</fuelGizmoLabel>
- <fuelFilter>
- <thingDefs>
- <li>Chemfuel</li>
- </thingDefs>
- </fuelFilter>
- <fuelCapacity>145</fuelCapacity>
- <initialFuelPercent>1</initialFuelPercent>
- <autoRefuelPercent>0.5</autoRefuelPercent>
- <showFuelGizmo>true</showFuelGizmo>
- <minimumFueledThreshold>1</minimumFueledThreshold>
- <fuelMultiplier>1.0</fuelMultiplier>
- <factorByDifficulty>true</factorByDifficulty>
- <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
- <outOfFuelMessage>Needs new barrels</outOfFuelMessage>
- <fuelIconPath>UI/Overlays/Barrel</fuelIconPath>
- </li>
- <li Class="VFESecurity.CompProperties_Submersible">
- <submergedPassability>Standable</submergedPassability>
- <submergedGraphicData>
- <texPath>Things/Building/Floor/TurretFloorSubmerged_south</texPath>
- <graphicClass>Graphic_Single</graphicClass>
- <drawSize>(1,1)</drawSize>
- <damageData>
- <cornerTL>Damage/Corner</cornerTL>
- <cornerTR>Damage/Corner</cornerTR>
- <cornerBL>Damage/Corner</cornerBL>
- <cornerBR>Damage/Corner</cornerBR>
- </damageData>
- </submergedGraphicData>
- <submergedDamageFactor>0.5</submergedDamageFactor>
- <ticksToSubmerge>120</ticksToSubmerge>
- </li>
- <li Class="VFESecurity.CompProperties_TerrainSetter">
- <terrainDef>Concrete</terrainDef>
- </li>
- </comps>
- Charge Turret:
- <comps Inherit="False">
- <li Class="OgAutoPowerSwitch.CompProperties_OgAutoPowerSwitch"/>
- <li Class="CompProperties_Explosive">
- <explosiveRadius>3.9</explosiveRadius>
- <explosiveDamageType>Bomb</explosiveDamageType>
- <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
- </li>
- <li Class="CompProperties_Forbiddable"/>
- <li Class="CompProperties_Power">
- <compClass>CompPowerTrader</compClass>
- <basePowerConsumption>120</basePowerConsumption>
- </li>
- <li Class="CompProperties_Flickable"/>
- <li Class="CompProperties_Breakdownable"/>
- <li Class="CompProperties_Refuelable">
- <fuelLabel>Shots until barrel change</fuelLabel>
- <fuelGizmoLabel>Barrel durability</fuelGizmoLabel>
- <fuelFilter>
- <thingDefs>
- <li>Plasteel</li>
- </thingDefs>
- </fuelFilter>
- <fuelCapacity>220</fuelCapacity>
- <initialFuelPercent>1</initialFuelPercent>
- <autoRefuelPercent>0.75</autoRefuelPercent>
- <showFuelGizmo>true</showFuelGizmo>
- <minimumFueledThreshold>1</minimumFueledThreshold>
- <fuelMultiplier>6</fuelMultiplier>
- <factorByDifficulty>true</factorByDifficulty>
- <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
- <outOfFuelMessage>Needs new barrel</outOfFuelMessage>
- <fuelIconPath>UI/Overlays/Barrel</fuelIconPath>
- </li>
- <li Class="VFESecurity.CompProperties_Submersible">
- <submergedPassability>Standable</submergedPassability>
- <submergedGraphicData>
- <texPath>Things/Building/Floor/TurretFloorSubmerged_south</texPath>
- <graphicClass>Graphic_Single</graphicClass>
- <drawSize>(1,1)</drawSize>
- <damageData>
- <cornerTL>Damage/Corner</cornerTL>
- <cornerTR>Damage/Corner</cornerTR>
- <cornerBL>Damage/Corner</cornerBL>
- <cornerBR>Damage/Corner</cornerBR>
- </damageData>
- </submergedGraphicData>
- <submergedDamageFactor>0.5</submergedDamageFactor>
- <ticksToSubmerge>120</ticksToSubmerge>
- </li>
- <li Class="VFESecurity.CompProperties_TerrainSetter">
- <terrainDef>Concrete</terrainDef>
- </li>
- </comps>
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