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Nov 18th, 2019
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  1. #define true 1
  2. #define false 0
  3. // Required for the XM8, do not remove!
  4. #include "ExAdClient\ExAd.cpp"
  5. #include "RscDefines.hpp"
  6. #include "custom\dual_arms\CfgSecondaryWeapons.hpp"
  7. #include "R3F_LOG\desc_include.h"
  8.  
  9. ///////////////////////////////////////////////////////////////////////////////
  10. // Server Settings - Modify at will
  11. ///////////////////////////////////////////////////////////////////////////////
  12. author = "Owner: Zapper Discord: https://discord.gg/9mhMafx ";
  13. onLoadName = "Hobo's Hide Out";
  14. onLoadMission= "Hobo's Hide Out Exile Altis";
  15. loadScreen = "Logo\HWSALogo.paa";
  16. disableChannels[] = {0, 2};
  17. OnLoadIntro = "";
  18. OnLoadIntroTime = false;
  19. OnLoadMissionTime = false;
  20. unsafeCVL = 1;
  21.  
  22. class Header
  23. {
  24. gameType = Survive; // Do NOT change this
  25. minPlayers = 1;
  26. maxPlayers = 100;
  27. };
  28.  
  29. ///////////////////////////////////////////////////////////////////////////////
  30. // Exile Settings - Do not change these!
  31. ///////////////////////////////////////////////////////////////////////////////
  32. forceRotorLibSimulation = 2;
  33. skipLobby = 1;
  34. joinUnassigned = 1;
  35. respawn = "BASE";
  36. respawnDelay = 120;
  37. respawnDialog = 0;
  38. respawnOnStart = 0;
  39. respawnButton = 1;
  40. respawnTemplates[] = {"Exile"};
  41. corpseManagerMode = 0;
  42. corpseLimit = 20;
  43. corpseRemovalMinTime = 1800;
  44. corpseRemovalMaxTime = 3600;
  45. wreckManagerMode = 0;
  46. wreckLimit = 2;
  47. wreckRemovalMinTime = 60;
  48. wreckRemovalMaxTime = 360;
  49. scriptedPlayer = 1;
  50. disabledAI = 1;
  51. enableItemsDropping = 0;
  52. briefing = 0;
  53. debriefing = 0;
  54. allowFunctionsLog = 1;
  55. enableDebugConsole = 0;
  56. allowFunctionsRecompile = 0;
  57. showSquadRadar = 0;
  58. showUAVFeed = 0;
  59. reviveDelay = 6;
  60. reviveForceRespawnDelay = 3;
  61. reviveBleedOutDelay = 120;
  62.  
  63. showHUD[] =
  64. {
  65. true, // Scripted HUD (same as showHUD command)
  66. true, // Vehicle + soldier info
  67. true, // Vehicle radar
  68. true, // Vehicle compass
  69. true, // Tank direction indicator
  70. false, // Commanding menu
  71. false, // Group Bar
  72. true, // HUD Weapon Cursors
  73. true // Vehicle Panel (Required for GPS)
  74. };
  75.  
  76. #include "config.cpp"
  77.  
  78. #include "CfgRemoteExec.hpp"
  79. //#include "infiSTAR_defines.hpp"
  80. //#include "infiSTAR_AdminMenu.hpp"
  81. //#include "infiSTAR_chat.hpp"
  82. //#include "infiSTAR_KeyBinds.hpp"
  83. #include "MostWanted_Client\Dialog\MostWantedDefines.hpp"
  84. #include "MostWanted_Client\Dialog\MostWantedDialog.hpp"
  85.  
  86. class CfgFunctions
  87. {
  88. #include "ExAdClient\CfgFunctions.cpp"
  89.  
  90. };
  91.  
  92. class CfgNetworkMessages
  93. {
  94. #include "ExAdClient\CfgNetworkMessages.cpp"
  95. #include "MostWanted_Client\NetworkMessages.hpp"
  96. };
  97.  
  98. class CfgHints
  99. {
  100. #include "ExAdClient\CfgHints.cpp" // Only needed for ExAd Virtual Garage
  101. #include "MostWanted_Client\Notifications.hpp"
  102. };
  103.  
  104. class RscTitles
  105. {
  106. #include "ExAdClient\RscTitles.cpp"
  107. };
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