KinuNishimura

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Jul 23rd, 2024
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  1. (G) BugCharge C
  2. (M) GaiaBlade *
  3. (M) Cinnamon C
  4. *Original: Hits w/ hammer then recover! Strikes with an 80-damage HeadHammer then heals for 50 HP. With the command code that Paige doesn't know (it's Up-Down-Up-Left-Down), eschews the healing for five 10-damage KittyGloves hits which inflict an HP Down bug.)
  5. (M) Chronoforce C
  6. *Original: Time slows enemy & obst.! For the duration of the effect, the opponent's actions, animations (including hitboxes, hurtboxes, and i-frames), and obstacles (such as the timers on time bombs) progress half as fast.
  7. (PA) FireHit3 C x2
  8. (PA) DashAttack C x1
  9. (PA) Pulsar3 C x1
  10. Program Advance: "Aggressive Beat". 'Sonic dash stuns enemy!' The user dashes forward towards the enemy. If the enemy is not in the back row and is struck, the user pierces through them with a Fire-element sonic dash. This attack paralyzes and does 250 damage, dealing an extra 100 damage for every Obstacle the user passes through on the way.
  11. Kunai3 C x1
  12. ChargeKick C x1
  13. *Original: Slide w/ strong energy! A Breaking-element equivalent to Dash Attack with lower damage, but faster startup.
  14. Asteroid3 C x1
  15. Sensor1 C x1
  16. TriArrow1 C x1
  17. HeatBalloon C x1
  18. MegaEnergyBomb C x1
  19. CornShot2 C x2
  20. TankCannon2 S x1
  21. (Note: This was a gift from Mr. Andrew, so she'd feel bad about removing it, despite its conflicting code.)
  22. WindRack * x1
  23. StingerFoil * x2
  24. *Original: Dash, then stab w/ prlyz! A Stepsword-style movement. Its attack is only a regular Sword's range, but it paralyzes, and deals two 60-damage hits. The second hit can be delayed by holding the attack button to trip up enemies.
  25. DoubleSensor * x1
  26. DoubleJump * x2
  27. Invisible * x2
  28. WhiteCapsule * x1
  29. Reflector3 * x2
  30. Geddon1 * x1
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