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Prakan01

decaying winter script modded

Aug 25th, 2023 (edited)
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  1. local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
  2.  
  3. local Window = Rayfield:CreateWindow({
  4. Name = "Decaying winter Script by Sledge and Sasquatch Modded by Prakan01",
  5. LoadingTitle = "DECAYING WINTER SCRIPT [Modded edition]",
  6. LoadingSubtitle = "made by Sledge and sasquatch modded by Prakan01",
  7. ConfigurationSaving = {
  8. Enabled = false,
  9. FolderName = nil, -- Create a custom folder for your hub/game
  10. FileName = "1771717t26g276277g127t476t17t47t21g4g5g1261253672185"
  11. },
  12. Discord = {
  13. Enabled = true,
  14. Invite = "2cVsQbwtNq", -- The Discord invite code, do not include discord.gg/
  15. RememberJoins = true -- Set this to false to make them join the discord every time they load it up
  16. },
  17. KeySystem = true, -- Set this to true to use our key system
  18. KeySettings = {
  19. Title = "Modded key system",
  20. Subtitle = "Key is Modded",
  21. Note = "join the owner discord server for update (discord.gg/2cVsQbwtNq)",
  22. SaveKey = true,
  23. GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
  24. Key = "Modded"
  25. }
  26. })
  27.  
  28.  
  29. local Tab = Window:CreateTab("The good stuff", 10590477450)
  30.  
  31. -- local Section = Tab:CreateSection("t")
  32.  
  33.  
  34. local Button = Tab:CreateButton({
  35. Name = "Speed boost(Press L)",
  36. Callback = function()
  37. loadstring(game:HttpGet('https://raw.githubusercontent.com/ryderfreeman/decaying-winter-old-goodwill/main/script1'))()
  38. end,
  39. })
  40. local Section = Tab:CreateSection("Essential")
  41. local Button = Tab:CreateButton({
  42. Name = "Extra Abilitys(keybinds, Y, N, V)",
  43. Callback = function()
  44. --// Services
  45. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  46. local UserInputService = game:GetService("UserInputService")
  47. local RunService = game:GetService("RunService")
  48. local StarterGui = game:GetService("StarterGui")
  49. local Lighting = game:GetService("Lighting")
  50. local Players = game:GetService("Players")
  51. --// Variables
  52. local stuff = game.Workspace.InteractablesNoDel
  53. local gui = game.Players.LocalPlayer.PlayerGui.controlsGui
  54. local localplayer = game.Players.LocalPlayer
  55. local mainHandler = { instance = nil, senv = nil }
  56. local namecall = nil
  57. local waitTable = {}
  58. local tgas = {
  59. ["throwrating"] = 1,
  60. ["ability"] = "Can obscure vision.",
  61. ["blacklisted"] = false,
  62. ["animset"] = "THRW",
  63. ["desc"] = "Used by riot police! Yes, we still have those! We have many hired and stationed on site at all time " ..
  64. "and borrowed some of these!",
  65. ["weapontype"] = "Item",
  66. ["name"] = "Riot Grenade",
  67. ["damagerating"] = {
  68. [1] = 0,
  69. [2] = 0
  70. },
  71. ["sizerating"] = 4,
  72. ["icon"] = "2520535457",
  73. ["woundrating"] = 2
  74. }
  75.  
  76. --// Functions
  77.  
  78. function getkey()
  79. spawn(function()
  80. for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
  81. if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
  82. repeat
  83. mainHandler = getsenv(instance)
  84. RunService.Heartbeat:Wait()
  85. until mainHandler.afflictstatus ~= nil
  86.  
  87. local upvalue = getupvalues(mainHandler.afflictstatus)
  88. _G.serverKey = upvalue[16]
  89. _G.playerKey = upvalue[17]
  90. end
  91. end
  92. --// Virus blocking
  93. for index, status in pairs(getupvalue(mainHandler.afflictstatus, 1)) do
  94. if string.match(index, "Virus") ~= nil then
  95. status.effects.currentduration = math.huge
  96. end
  97. end
  98. end)
  99. end
  100. --// parry
  101. UserInputService.InputBegan:Connect(function(input, Typing)
  102. if Typing then
  103. return
  104. end
  105. if input.KeyCode == Enum.KeyCode.R then
  106. for i=1, 10 do
  107. workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
  108. end
  109. end
  110. end)
  111. --// stun
  112. UserInputService.InputBegan:Connect(function(input, Typing)
  113. if Typing then
  114. return
  115. end
  116. if input.KeyCode == Enum.KeyCode.Y then
  117. local args = {
  118. [1] = "TGas",
  119. [2] = 20,
  120. [3] = game.Workspace.CurrentCamera.CFrame,
  121. [4] = 1,
  122. [5] = tgas,
  123. [6] = 1,
  124. [8] = _G.serverKey,
  125. [10] = _G.playerKey
  126. }
  127.  
  128. workspace.ServerStuff.throwWeapon:FireServer(unpack(args))
  129. end
  130. end)
  131. -- // scan
  132. UserInputService.InputBegan:Connect(function(input, Typing)
  133. if Typing then
  134. return
  135. end
  136. if input.KeyCode == Enum.KeyCode.N then
  137. workspace.ServerStuff.applyGore:FireServer("scanarea", localplayer.Character, localplayer, {[1] = game.Workspace.CurrentCamera.CFrame})
  138. end
  139. end)
  140. --// smoke
  141. UserInputService.InputBegan:Connect(function(input, Typing)
  142. if Typing then
  143. return
  144. end
  145. if input.KeyCode == Enum.KeyCode.U then
  146. workspace.ServerStuff.dealDamage:FireServer("fireSmoke", workspace.CurrentCamera.CFrame, _G.serverKey, _G.playerKey)
  147. end
  148. end)
  149. --// heal
  150. UserInputService.InputBegan:Connect(function(input, Typing)
  151. if Typing then
  152. return
  153. end
  154. if input.KeyCode == Enum.KeyCode.J then
  155. for i=1, 10 do
  156. game.Workspace.ServerStuff.dealDamage:FireServer("Regeneration", nil, _G.serverKey, _G.playerKey)
  157. wait(0.1)
  158. end
  159. end
  160. end)
  161.  
  162. UserInputService.InputBegan:Connect(function(input, Typing)
  163. if Typing then
  164. return
  165. end
  166. if input.KeyCode == Enum.KeyCode.V then
  167. for i=1, 1 do
  168. workspace.ServerStuff.dropAmmo:FireServer("rations", "MRE")
  169. workspace.ServerStuff.dropAmmo:FireServer("rations", "Bottle")
  170. workspace.ServerStuff.dropAmmo:FireServer("rations", "Long Ammo")
  171. workspace.ServerStuff.dropAmmo:FireServer("rations", "Small Ammo")
  172. wait(0.1)
  173. end
  174. end
  175. end)
  176. UserInputService.InputBegan:Connect(function(input, Typing)
  177. if Typing then
  178. return
  179. end
  180. if input.KeyCode == Enum.KeyCode.R then
  181. for i=1, 10 do
  182. workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
  183. end
  184. end
  185. end)
  186. local alert = Instance.new("Sound",game:GetService("SoundService"))
  187. alert.SoundId = "rbxassetid://232127604"
  188. --// controlsGui
  189. gui.Enabled = false
  190. loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Announce.lua"))()
  191. function Callback(answer)
  192. if answer == "Yes" then
  193. wait(2)
  194. loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Auto%20Finish.lua"))()
  195. elseif answer == "No" then
  196. print("Player rejected.")
  197. end
  198. end
  199. local Bindable = Instance.new("BindableFunction")
  200. Bindable.OnInvoke = Callback
  201. loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Longer%20Effects.lua"))()
  202. loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Passive%20Heal.lua"))()
  203. while true do
  204. getkey()
  205. wait(1)
  206. end
  207. end,
  208. })
  209. local Slider = Tab:CreateSlider({
  210. Name = "Scrap giver 69 [DONT GO OVER 1900!]",
  211. Range = {1, 1700},
  212. Increment = 10,
  213. Suffix = "scrap meter",
  214. CurrentValue = 10,
  215. Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  216. Callback = function(Value)
  217. local DropAmount = 100
  218. local Workspace = game:GetService("Workspace")
  219. local ServerStuff = Workspace.ServerStuff
  220. local dropAmmo = ServerStuff.dropAmmo
  221. dropAmmo:FireServer("scrap", Value)
  222. end,
  223. })
  224.  
  225. local Button = Tab:CreateButton({
  226. Name = "spawn ration: MRE",
  227. Callback = function()
  228. game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "MRE")
  229. end,
  230. })
  231.  
  232. local Button = Tab:CreateButton({
  233. Name = "spawn ration: Bottle",
  234. Callback = function()
  235. game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "Bottle")
  236. end,
  237. })
  238. local Section = Tab:CreateSection("Modded perks")
  239. local Button = Tab:CreateButton({
  240. Name = "Modded Dammed",
  241. Callback = function()
  242. local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["damn"].basestats
  243. local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["damn"]
  244. if perks then
  245. perk.name = "The Cursed one"
  246. perk.desc = "you are strong yes but locked in these chains like a prisoner is this any way to live?."
  247. perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
  248. perk.cons = { "People will dislike you." }
  249. perk.activename = "Condemmed for the life you done."
  250. perk.activedetails = "You hear the laugh from the Ulaycyl"
  251. perks.atkmod = 150 -- 2 taps any bosses
  252. perks.healthmod = 250
  253. perks.defmod = 150 -- take 1 dmg per hit except explosion
  254. perks.stammod = 125
  255. perks.shovemod = 1950
  256. perks.lightatkspeed = 100
  257. perks.heavyatkspeed = 75
  258. perks.recoilmod = 2000
  259. perks.harvestmod = 100
  260. perks.accmod = 100
  261. perks.reloadmod = 250
  262. perks.noaimmod = false
  263. perks.bleed_immune = true
  264. perks.mvtmod = 100
  265. perks.aegisduration = math.huge
  266. perks.aegisdamagetakenmelee = 0
  267. perks.aegisrangeddamagemultiplier = 50
  268. perks.cooldown = 0
  269. end
  270. end,
  271. })
  272. local Button = Tab:CreateButton({
  273. Name = "Death Squad (Zealot)",
  274. Callback = function()
  275. local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"].basestats
  276. local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"]
  277. perk.name = "Death Squad "
  278. perk.desc = "Welcome Agent you are drafted as a Death Squad Agent. Bring em hell..."
  279. perk.pros = { "LAW 1; DO NOT HARM DEATH SQUAD AGENTS","LAW 2: ELIMINATE ALL COTESTANTS","LAW 3: PROTECT YOUR OWN EXISISTENCE"};
  280. perk.cons = {"Explosives do alot of damage."}
  281. perk.activename = "By Sasquatch_htv"
  282. perk.activedetails = "Deploy the Aegis barrier for your protection DO NOT DIE."
  283. perks.atkmod = 300 -- 2 taps any bosses
  284. perks.healthmod = 135
  285. perks.defmod = 350-- Even tho your beefy explosion still hurt somehow
  286. perks.stammod = 200
  287. perks.shovemod = 155
  288. perks.lightatkspeed = 100
  289. perks.heavyatkspeed = 200
  290. perks.recoilmod = 500
  291. perks.accmod = 690
  292. perks.reloadmod = 546
  293. perks.noaimmod = false
  294. perks.scavmod = 4000
  295. perks.harvestmod = 690
  296. perks.mvtmod = 100
  297. explosive_resist = true
  298. perks.cripple_immune = true
  299. perks.exhaust_immune = true
  300. perks.frac_immune = true
  301. perks.nomorale = true
  302. perks.explosivemod = 400
  303. perks.grap = true
  304. perks.bleed_immune = true
  305. perks.backpack = true
  306. perks.falldamagemod = true
  307. perks.craftcostmod = -55
  308. end,
  309. })
  310. local Button = Tab:CreateButton({
  311. Name = "Mad Lad(berserker)",
  312. Callback = function()
  313. local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["berz"].basestats
  314. local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["berz"]
  315. perk.name = "Mad Lad"
  316. perk.desc = "HOW ARE YOU EVEN ALIVE!!?!??!?"
  317. perk.pros = {"Apparently overdosing 347262657 C.Serum is good","You do stupid amout of power with melee."};
  318. perk.cons = {"DO NOT USE GUNS AT ALL","Explosive hurt","Imagine shoving lmao"}
  319. perk.activename = "By Sasquatch_htv"
  320. perk.activedetails = "Why are you using more SERUM?!?!?! IS 347262657 not ENOUGH"
  321. perks.atkmod = 450 -- 2 taps any bosses
  322. perks.healthmod = 135
  323. perks.defmod = 350-- Even tho your beefy explosion still hurt somehow
  324. perks.stammod = 590
  325. perks.shovemod = 10
  326. perks.lightatkspeed = 140
  327. perks.heavyatkspeed = 255
  328. perks.recoilmod = 10
  329. perks.accmod = 10
  330. perks.reloadmod = 10
  331. perks.noaimmod = false
  332. perks.scavmod = 100
  333. perks.harvestmod = 100
  334. perks.mvtmod = 40
  335. explosive_resist = true
  336. perks.cripple_immune = true
  337. perks.exhaust_immune = true
  338. perks.frac_immune = true
  339. perks.nomorale = true
  340. perks.explosivemod = 100
  341. perks.bleed_immune = true
  342. perks.backpack = true
  343. perks.falldamagemod = true
  344. perks.craftcostmod = 1000
  345. end,
  346. })
  347. local Button = Tab:CreateButton({
  348. Name = "Fagabond",
  349. Callback = function()
  350. local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["sword"].basestats
  351. local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["sword"]
  352. perk.name = "Master swords man"
  353. perk.desc = "Your not a vagabond your the master of it"
  354. perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
  355. perk.cons = {"There are no downsides, your just OP as hell."}
  356. perk.activename = "Arbiter.exe"
  357. perk.activedetails = "No more head priviliges"
  358. perks.atkmod = 1950 -- 2 taps any bosses
  359. perks.healthmod = 250
  360. perks.defmod = 1500 -- take 1 dmg per hit except explosion
  361. perks.stammod = 1950
  362. perks.shovemod = 1950
  363. perks.lightatkspeed = 100
  364. perks.heavyatkspeed = 1950
  365. perks.recoilmod = 2000
  366. perks.accmod = 1950
  367. perks.reloadmod = 900
  368. perks.noaimmod = false
  369. perks.scavmod = 4000
  370. perks.harvestmod = 100
  371. perks.mvtmod = 40
  372. explosive_resist = true
  373. perks.cripple_immune = true
  374. perks.exhaust_immune = true
  375. perks.frac_immune = true
  376. perks.nomorale = true
  377. perks.explosivemod = 400
  378. perks.grap = true
  379. perks.bleed_immune = true
  380. perks.backpack = true
  381. perks.falldamagemod = true
  382. perks.craftcostmod = -55
  383. end,
  384. })
  385. local Button = Tab:CreateButton({
  386. Name = "Tanziner(Zealot dont use with DS)",
  387. Callback = function()
  388. local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"].basestats
  389. local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"]
  390. if perks then
  391. perk.name = "Tanziner"
  392. perk.desc = "You believe in art of technology."
  393. perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
  394. perk.cons = { "People will dislike you." }
  395. perk.activename = "Tanziner"
  396. perk.activedetails = "A Man from 2093."
  397. perks.atkmod = 1950 -- 2 taps any bosses
  398. perks.healthmod = 250
  399. perks.defmod = 1500 -- take 1 dmg per hit except explosion
  400. perks.stammod = 1950
  401. perks.shovemod = 1950
  402. perks.lightatkspeed = 100
  403. perks.heavyatkspeed = 1950
  404. perks.recoilmod = 2000
  405. perks.harvestmod = 100
  406. perks.accmod = 1950
  407. perks.reloadmod = 250
  408. perks.noaimmod = false
  409. perks.bleed_immune = true
  410. perks.mvtmod = 100
  411. perks.aegisduration = math.huge
  412. perks.aegisdamagetakenmelee = 0
  413. perks.aegisrangeddamagemultiplier = 50
  414. perks.cooldown = 0
  415. end
  416. end,
  417. })
  418. local Button = Tab:CreateButton({
  419. Name = "Sledge Queen",
  420. Callback = function()
  421. local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"].basestats
  422. local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"]
  423. perk.name = "Arbiter but your fr SQ"
  424. perk.desc = "UJEEUJ"
  425. perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
  426. perk.cons = {"There are no downsides, your just OP as hell."}
  427. perk.activename = "Arbiter.exe"
  428. perk.activedetails = "i dunno"
  429. perks.atkmod = 1950 -- 2 taps any bosses
  430. perks.healthmod = 250
  431. perks.defmod = 1500 -- take 1 dmg per hit except explosion
  432. perks.stammod = 1950
  433. perks.shovemod = 1950
  434. perks.lightatkspeed = 100
  435. perks.heavyatkspeed = 1950
  436. perks.recoilmod = 2000
  437. perks.accmod = 1950
  438. perks.reloadmod = 900
  439. perks.noaimmod = false
  440. perks.scavmod = 4000
  441. perks.harvestmod = 100
  442. perks.mvtmod = 40
  443. explosive_resist = true
  444. perks.cripple_immune = true
  445. perks.exhaust_immune = true
  446. perks.frac_immune = true
  447. perks.nomorale = true
  448. perks.explosivemod = 400
  449. perks.grap = true
  450. perks.bleed_immune = true
  451. perks.backpack = true
  452. perks.falldamagemod = true
  453. perks.craftcostmod = -55
  454. end,
  455. })
  456. local Button = Tab:CreateButton({
  457. Name = "Hive Master",
  458. Callback = function()
  459. local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"].basestats
  460. local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"]
  461. perk.name = "hivemaster"
  462. perk.desc = "The whimpers of the victim crys are just one of many"
  463. perk.pros = { "The Jack of all trades","Your Hivemind will support you.","Slay all."};
  464. perk.cons = {"Unlike the rest your weaker"}
  465. perk.activename = "The hive"
  466. perk.activedetails = "Reap their souls before they takes your."
  467. perks.atkmod = 350 -- 2 taps any bosses
  468. perks.healthmod = 75
  469. perks.defmod = 1950 -- take 1 dmg per hit except explosion
  470. perks.stammod = 900
  471. perks.shovemod = 1950
  472. perks.lightatkspeed = 300
  473. perks.heavyatkspeed = 275
  474. perks.recoilmod = 2000
  475. perks.accmod = 1950
  476. perks.reloadmod = 900
  477. perks.noaimmod = false
  478. perks.scavmod = 4000
  479. perks.harvestmod = 100
  480. perks.mvtmod = 40
  481. explosive_resist = true
  482. perks.cripple_immune = true
  483. perks.exhaust_immune = true
  484. perks.frac_immune = true
  485. perks.nomorale = true
  486. perks.explosivemod = 400
  487. perks.grap = true
  488. perks.bleed_immune = true
  489. perks.backpack = true
  490. perks.falldamagemod = true
  491. perks.craftcostmod = -55
  492. end,
  493. })
  494.  
  495. local Tab = Window:CreateTab("Spawning", 10590477450)
  496. local Section = Tab:CreateSection("Guns")
  497. local Button = Tab:CreateButton({
  498. Name = "spawn UMP",
  499. Callback = function()
  500. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  501. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  502. local args = {
  503. [1] = workspace.Interactables.Workbench,
  504. [2] = "workbenchblueprintUMP",
  505. }
  506.  
  507. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  508. wait(1.7)
  509. local args = {
  510. [1] = workspace.Interactables.Workbench,
  511. [2] = "workbench",
  512. }
  513.  
  514. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  515.  
  516. end,
  517. })
  518.  
  519. local Button = Tab:CreateButton({
  520. Name = "spawn M60",
  521. Callback = function()
  522. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  523. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  524. local args = {
  525. [1] = workspace.Interactables.Workbench,
  526. [2] = "workbenchblueprintSubLMG",
  527. }
  528.  
  529. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  530. wait(1.7)
  531. local args = {
  532. [1] = workspace.Interactables.Workbench,
  533. [2] = "workbench",
  534. }
  535.  
  536. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  537.  
  538. end,
  539. })
  540.  
  541. local Button = Tab:CreateButton({
  542. Name = "spawn AWP",
  543. Callback = function()
  544. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  545. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  546. local args = {
  547. [1] = workspace.Interactables.Workbench,
  548. [2] = "workbenchblueprintAWMSniper",
  549. }
  550.  
  551. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  552. wait(1.7)
  553. local args = {
  554. [1] = workspace.Interactables.Workbench,
  555. [2] = "workbench",
  556. }
  557.  
  558. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  559.  
  560. end,
  561. })
  562. local Button = Tab:CreateButton({
  563. Name = "spawn RSASS",
  564. Callback = function()
  565. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  566. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  567. local args = {
  568. [1] = workspace.Interactables.Workbench,
  569. [2] = "workbenchblueprintRSASS",
  570. }
  571.  
  572. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  573. wait(1.7)
  574. local args = {
  575. [1] = workspace.Interactables.Workbench,
  576. [2] = "workbench",
  577. }
  578.  
  579. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  580.  
  581. end,
  582. })
  583.  
  584. local Button = Tab:CreateButton({
  585. Name = "spawn Deagle (MARKVII)",
  586. Callback = function()
  587. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  588. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  589. local args = {
  590. [1] = workspace.Interactables.Workbench,
  591. [2] = "workbenchblueprintDeagle",
  592. }
  593.  
  594. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  595. wait(1.7)
  596. local args = {
  597. [1] = workspace.Interactables.Workbench,
  598. [2] = "workbench",
  599. }
  600.  
  601. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  602.  
  603. end,
  604. })
  605.  
  606. local Button = Tab:CreateButton({
  607. Name = "spawn FAMAS*FRENCH*",
  608. Callback = function()
  609. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  610. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  611. local args = {
  612. [1] = workspace.Interactables.Workbench,
  613. [2] = "workbenchblueprintFAMAS",
  614. }
  615.  
  616. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  617. wait(1.7)
  618. local args = {
  619. [1] = workspace.Interactables.Workbench,
  620. [2] = "workbench",
  621. }
  622.  
  623. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  624.  
  625. end,
  626. })
  627.  
  628. local Button = Tab:CreateButton({
  629. Name = "spawn AS Val",
  630. Callback = function()
  631. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  632. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  633. local args = {
  634. [1] = workspace.Interactables.Workbench,
  635. [2] = "workbenchblueprintASVal",
  636. }
  637.  
  638. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  639. wait(1.7)
  640. local args = {
  641. [1] = workspace.Interactables.Workbench,
  642. [2] = "workbench",
  643. }
  644.  
  645. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  646.  
  647. end,
  648. })
  649.  
  650. local Button = Tab:CreateButton({
  651. Name = "spawn Tommy gun",
  652. Callback = function()
  653. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  654. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  655. local args = {
  656. [1] = workspace.Interactables.Workbench,
  657. [2] = "workbenchblueprintTSMG",
  658. }
  659.  
  660. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  661. wait(1.7)
  662. local args = {
  663. [1] = workspace.Interactables.Workbench,
  664. [2] = "workbench",
  665. }
  666.  
  667. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  668.  
  669. end,
  670. })
  671.  
  672. local Button = Tab:CreateButton({
  673. Name = "spawn REDEEMER",
  674. Callback = function()
  675. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  676. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  677. local args = {
  678. [1] = workspace.Interactables.Workbench,
  679. [2] = "workbenchblueprintMRVolver",
  680. }
  681.  
  682. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  683. wait(1.7)
  684. local args = {
  685. [1] = workspace.Interactables.Workbench,
  686. [2] = "workbench",
  687. }
  688.  
  689. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  690.  
  691. end,
  692. })
  693.  
  694. local Button = Tab:CreateButton({
  695. Name = "spawn Intervention(sniper)",
  696. Callback = function()
  697. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  698. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  699. local args = {
  700. [1] = workspace.Interactables.Workbench,
  701. [2] = "workbenchblueprintIntSniper",
  702. }
  703.  
  704. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  705. wait(1.7)
  706. local args = {
  707. [1] = workspace.Interactables.Workbench,
  708. [2] = "workbench",
  709. }
  710.  
  711. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  712.  
  713. end,
  714. })
  715.  
  716. local Button = Tab:CreateButton({
  717. Name = "spawn M249",
  718. Callback = function()
  719. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  720. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  721. local args = {
  722. [1] = workspace.Interactables.Workbench,
  723. [2] = "workbenchblueprintFNLMG",
  724. }
  725.  
  726. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  727. wait(1.7)
  728. local args = {
  729. [1] = workspace.Interactables.Workbench,
  730. [2] = "workbench",
  731. }
  732.  
  733. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  734.  
  735. end,
  736. })
  737.  
  738. local Button = Tab:CreateButton({
  739. Name = "spawn AA12",
  740. Callback = function()
  741. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  742. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  743. local args = {
  744. [1] = workspace.Interactables.Workbench,
  745. [2] = "workbenchblueprintAAShotgun",
  746. }
  747.  
  748. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  749. wait(1.7)
  750. local args = {
  751. [1] = workspace.Interactables.Workbench,
  752. [2] = "workbench",
  753. }
  754.  
  755. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  756.  
  757. end,
  758. })
  759.  
  760. local Button = Tab:CreateButton({
  761. Name = "spawn AKM",
  762. Callback = function()
  763. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  764. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  765. local args = {
  766. [1] = workspace.Interactables.Workbench,
  767. [2] = "workbenchblueprintSUPAK",
  768. }
  769.  
  770. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  771. wait(1.7)
  772. local args = {
  773. [1] = workspace.Interactables.Workbench,
  774. [2] = "workbench",
  775. }
  776.  
  777. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  778.  
  779. end,
  780. })
  781.  
  782. local Button = Tab:CreateButton({
  783. Name = "spawn Milbow",
  784. Callback = function()
  785. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  786. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  787. local args = {
  788. [1] = workspace.Interactables.Workbench,
  789. [2] = "workbenchblueprintCPBow",
  790. }
  791.  
  792. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  793. wait(1.7)
  794. local args = {
  795. [1] = workspace.Interactables.Workbench,
  796. [2] = "workbench",
  797. }
  798.  
  799. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  800.  
  801. end,
  802. })
  803.  
  804. local Button = Tab:CreateButton({
  805. Name = "spawn Vector",
  806. Callback = function()
  807. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  808. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  809. local args = {
  810. [1] = workspace.Interactables.Workbench,
  811. [2] = "workbenchblueprintSubVector",
  812. }
  813.  
  814. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  815. wait(1.7)
  816. local args = {
  817. [1] = workspace.Interactables.Workbench,
  818. [2] = "workbench",
  819. }
  820.  
  821. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  822.  
  823. end,
  824. })
  825.  
  826. local Button = Tab:CreateButton({
  827. Name = "spawn KSG",
  828. Callback = function()
  829. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  830. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  831. local args = {
  832. [1] = workspace.Interactables.Workbench,
  833. [2] = "workbenchblueprintKSG",
  834. }
  835.  
  836. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  837. wait(1.7)
  838. local args = {
  839. [1] = workspace.Interactables.Workbench,
  840. [2] = "workbench",
  841. }
  842.  
  843. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  844.  
  845. end,
  846. })
  847.  
  848. local Button = Tab:CreateButton({
  849. Name = "spawn AJM",
  850. Callback = function()
  851. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  852. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  853. local args = {
  854. [1] = workspace.Interactables.Workbench,
  855. [2] = "workbenchblueprintAJM",
  856. }
  857.  
  858. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  859. wait(1.7)
  860. local args = {
  861. [1] = workspace.Interactables.Workbench,
  862. [2] = "workbench",
  863. }
  864.  
  865. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  866.  
  867. end,
  868. })
  869.  
  870. local Button = Tab:CreateButton({
  871. Name = "spawn AA-12",
  872. Callback = function()
  873. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  874. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  875. local args = {
  876. [1] = workspace.Interactables.Workbench,
  877. [2] = "workbenchblueprintAAShotgun",
  878. }
  879.  
  880. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  881. wait(1.7)
  882. local args = {
  883. [1] = workspace.Interactables.Workbench,
  884. [2] = "workbench",
  885. }
  886.  
  887. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  888.  
  889. end,
  890. })
  891.  
  892. local Button = Tab:CreateButton({
  893. Name = "spawn DoubleShotgun",
  894. Callback = function()
  895. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  896. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  897. local args = {
  898. [1] = workspace.Interactables.Workbench,
  899. [2] = "workbenchblueprintDoubleShotgun",
  900. }
  901.  
  902. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  903. wait(1.7)
  904. local args = {
  905. [1] = workspace.Interactables.Workbench,
  906. [2] = "workbench",
  907. }
  908.  
  909. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  910.  
  911. end,
  912. })
  913.  
  914. local Section = Tab:CreateSection("Stims")
  915.  
  916. local Button = Tab:CreateButton({
  917. Name = "spawn Hemostatic stim",
  918. Callback = function()
  919. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  920. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  921. local args = {
  922. [1] = workspace.Interactables.Workbench,
  923. [2] = "workbenchblueprintAdrStim",
  924. }
  925.  
  926. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  927. wait(1.7)
  928. local args = {
  929. [1] = workspace.Interactables.Workbench,
  930. [2] = "workbench",
  931. }
  932.  
  933. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  934.  
  935. end,
  936. })
  937.  
  938. local Button = Tab:CreateButton({
  939. Name = "spawn OrangeStim",
  940. Callback = function()
  941. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  942. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  943. local args = {
  944. [1] = workspace.Interactables.Workbench,
  945. [2] = "workbenchblueprintSStim",
  946. }
  947.  
  948. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  949. wait(1.7)
  950. local args = {
  951. [1] = workspace.Interactables.Workbench,
  952. [2] = "workbench",
  953. }
  954.  
  955. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  956.  
  957. end,
  958. })
  959.  
  960. local Button = Tab:CreateButton({
  961. Name = "spawn BlueStim",
  962. Callback = function()
  963. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  964. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  965. local args = {
  966. [1] = workspace.Interactables.Workbench,
  967. [2] = "workbenchblueprintSPDStim",
  968. }
  969.  
  970. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  971. wait(1.7)
  972. local args = {
  973. [1] = workspace.Interactables.Workbench,
  974. [2] = "workbench",
  975. }
  976.  
  977. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  978.  
  979. end,
  980. })
  981.  
  982. local Button = Tab:CreateButton({
  983. Name = "spawn GreenStim",
  984. Callback = function()
  985. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  986. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  987. local args = {
  988. [1] = workspace.Interactables.Workbench,
  989. [2] = "workbenchblueprintDEFStim",
  990. }
  991.  
  992. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  993. wait(1.7)
  994. local args = {
  995. [1] = workspace.Interactables.Workbench,
  996. [2] = "workbench",
  997. }
  998.  
  999. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1000.  
  1001. end,
  1002. })
  1003.  
  1004. local Button = Tab:CreateButton({
  1005. Name = "spawn PurpleStim",
  1006. Callback = function()
  1007. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1008. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1009. local args = {
  1010. [1] = workspace.Interactables.Workbench,
  1011. [2] = "workbenchblueprintDStim",
  1012. }
  1013.  
  1014. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1015. wait(1.7)
  1016. local args = {
  1017. [1] = workspace.Interactables.Workbench,
  1018. [2] = "workbench",
  1019. }
  1020.  
  1021. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1022.  
  1023. end,
  1024. })
  1025.  
  1026. local Button = Tab:CreateButton({
  1027. Name = "spawn RedStim",
  1028. Callback = function()
  1029. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1030. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1031. local args = {
  1032. [1] = workspace.Interactables.Workbench,
  1033. [2] = "workbenchblueprintHStim",
  1034. }
  1035.  
  1036. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1037. wait(1.7)
  1038. local args = {
  1039. [1] = workspace.Interactables.Workbench,
  1040. [2] = "workbench",
  1041. }
  1042.  
  1043. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1044.  
  1045. end,
  1046. })
  1047.  
  1048. local Section = Tab:CreateSection("Melees")
  1049.  
  1050. local Button = Tab:CreateButton({
  1051. Name = "spawn Decimator",
  1052. Callback = function()
  1053. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1054. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1055. local args = {
  1056. [1] = workspace.Interactables.Workbench,
  1057. [2] = "workbenchblueprintRBHammer",
  1058. }
  1059.  
  1060. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1061. wait(1.7)
  1062. local args = {
  1063. [1] = workspace.Interactables.Workbench,
  1064. [2] = "workbench",
  1065. }
  1066.  
  1067. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1068.  
  1069. end,
  1070. })
  1071.  
  1072. local Button = Tab:CreateButton({
  1073. Name = "spawn Maria",
  1074. Callback = function()
  1075. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1076. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1077. local args = {
  1078. [1] = workspace.Interactables.Workbench,
  1079. [2] = "workbenchblueprintNailedB",
  1080. }
  1081.  
  1082. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1083. wait(1.7)
  1084. local args = {
  1085. [1] = workspace.Interactables.Workbench,
  1086. [2] = "workbench",
  1087. }
  1088.  
  1089. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1090.  
  1091. end,
  1092. })
  1093.  
  1094. local Button = Tab:CreateButton({
  1095. Name = "spawn Exe sword",
  1096. Callback = function()
  1097. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1098. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1099. local args = {
  1100. [1] = workspace.Interactables.Workbench,
  1101. [2] = "workbenchblueprintExecSword",
  1102. }
  1103.  
  1104. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1105. wait(1.7)
  1106. local args = {
  1107. [1] = workspace.Interactables.Workbench,
  1108. [2] = "workbench",
  1109. }
  1110.  
  1111. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1112.  
  1113. end,
  1114. })
  1115.  
  1116. local Button = Tab:CreateButton({
  1117. Name = "spawn Fire axe",
  1118. Callback = function()
  1119. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1120. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1121. local args = {
  1122. [1] = workspace.Interactables.Workbench,
  1123. [2] = "workbenchblueprintFAxe",
  1124. }
  1125.  
  1126. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1127. wait(1.7)
  1128. local args = {
  1129. [1] = workspace.Interactables.Workbench,
  1130. [2] = "workbench",
  1131. }
  1132.  
  1133. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1134.  
  1135. end,
  1136. })
  1137.  
  1138. local Button = Tab:CreateButton({
  1139. Name = "spawn Firerier Axe",
  1140. Callback = function()
  1141. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1142. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1143. local args = {
  1144. [1] = workspace.Interactables.Workbench,
  1145. [2] = "workbenchblueprintDFAxe",
  1146. }
  1147.  
  1148. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1149. wait(1.7)
  1150. local args = {
  1151. [1] = workspace.Interactables.Workbench,
  1152. [2] = "workbench",
  1153. }
  1154.  
  1155. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1156.  
  1157. end,
  1158. })
  1159.  
  1160. local Button = Tab:CreateButton({
  1161. Name = "spawn BllHook",
  1162. Callback = function()
  1163. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1164. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1165. local args = {
  1166. [1] = workspace.Interactables.Workbench,
  1167. [2] = "workbenchblueprintBHook",
  1168. }
  1169.  
  1170. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1171. wait(1.7)
  1172. local args = {
  1173. [1] = workspace.Interactables.Workbench,
  1174. [2] = "workbench",
  1175. }
  1176.  
  1177. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1178.  
  1179. end,
  1180. })
  1181.  
  1182. local Button = Tab:CreateButton({
  1183. Name = "OH THE MISERY",
  1184. Callback = function()
  1185. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1186. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1187. local args = {
  1188. [1] = workspace.Interactables.Workbench,
  1189. [2] = "workbenchblueprintBadBat",
  1190. }
  1191.  
  1192. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1193. wait(1.7)
  1194. local args = {
  1195. [1] = workspace.Interactables.Workbench,
  1196. [2] = "workbench",
  1197. }
  1198.  
  1199. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1200.  
  1201. end,
  1202. })
  1203.  
  1204. local Button = Tab:CreateButton({
  1205. Name = "Spawn Sledgehammer *BONK*",
  1206. Callback = function()
  1207. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1208. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1209. local args = {
  1210. [1] = workspace.Interactables.Workbench,
  1211. [2] = "workbenchblueprintSHammer",
  1212. }
  1213.  
  1214. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1215. wait(1.7)
  1216. local args = {
  1217. [1] = workspace.Interactables.Workbench,
  1218. [2] = "workbench",
  1219. }
  1220.  
  1221. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1222.  
  1223. end,
  1224. })
  1225.  
  1226. local Button = Tab:CreateButton({
  1227. Name = "Spawn Estoc",
  1228. Callback = function()
  1229. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1230. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1231. local args = {
  1232. [1] = workspace.Interactables.Workbench,
  1233. [2] = "workbenchblueprintESword",
  1234. }
  1235.  
  1236. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1237. wait(1.7)
  1238. local args = {
  1239. [1] = workspace.Interactables.Workbench,
  1240. [2] = "workbench",
  1241. }
  1242.  
  1243. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1244.  
  1245. end,
  1246. })
  1247.  
  1248. local Button = Tab:CreateButton({
  1249. Name = "Spawn Great Sword",
  1250. Callback = function()
  1251. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1252. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1253. local args = {
  1254. [1] = workspace.Interactables.Workbench,
  1255. [2] = "workbenchblueprintGSword",
  1256. }
  1257.  
  1258. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1259. wait(1.7)
  1260. local args = {
  1261. [1] = workspace.Interactables.Workbench,
  1262. [2] = "workbench",
  1263. }
  1264.  
  1265. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1266.  
  1267. end,
  1268. })
  1269.  
  1270. local Button = Tab:CreateButton({
  1271. Name = "Spawn Halberd",
  1272. Callback = function()
  1273. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1274. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1275. local args = {
  1276. [1] = workspace.Interactables.Workbench,
  1277. [2] = "workbenchblueprintHBerd",
  1278. }
  1279.  
  1280. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1281. wait(1.7)
  1282. local args = {
  1283. [1] = workspace.Interactables.Workbench,
  1284. [2] = "workbench",
  1285. }
  1286.  
  1287. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1288.  
  1289. end,
  1290. })
  1291.  
  1292. local Button = Tab:CreateButton({
  1293. Name = "Spawn Lameo-Blade",
  1294. Callback = function()
  1295. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1296. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1297. local args = {
  1298. [1] = workspace.Interactables.Workbench,
  1299. [2] = "workbenchblueprintHyperlame",
  1300. }
  1301.  
  1302. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1303. wait(1.7)
  1304. local args = {
  1305. [1] = workspace.Interactables.Workbench,
  1306. [2] = "workbench",
  1307. }
  1308.  
  1309. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1310.  
  1311. end,
  1312. })
  1313.  
  1314. local Button = Tab:CreateButton({
  1315. Name = "Spawn KaramBit",
  1316. Callback = function()
  1317. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1318. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1319. local args = {
  1320. [1] = workspace.Interactables.Workbench,
  1321. [2] = "workbenchblueprintKaramB",
  1322. }
  1323.  
  1324. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1325. wait(1.7)
  1326. local args = {
  1327. [1] = workspace.Interactables.Workbench,
  1328. [2] = "workbench",
  1329. }
  1330.  
  1331. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1332.  
  1333. end,
  1334. })
  1335.  
  1336. local Button = Tab:CreateButton({
  1337. Name = "Spawn Rapier",
  1338. Callback = function()
  1339. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1340. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1341. local args = {
  1342. [1] = workspace.Interactables.Workbench,
  1343. [2] = "workbenchblueprintRPier",
  1344. }
  1345.  
  1346. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1347. wait(1.7)
  1348. local args = {
  1349. [1] = workspace.Interactables.Workbench,
  1350. [2] = "workbench",
  1351. }
  1352.  
  1353. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1354.  
  1355. end,
  1356. })
  1357.  
  1358. local Button = Tab:CreateButton({
  1359. Name = "Spawn Shadow Claw",
  1360. Callback = function()
  1361. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1362. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1363. local args = {
  1364. [1] = workspace.Interactables.Workbench,
  1365. [2] = "workbenchblueprintSClaw",
  1366. }
  1367.  
  1368. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1369. wait(1.7)
  1370. local args = {
  1371. [1] = workspace.Interactables.Workbench,
  1372. [2] = "workbench",
  1373. }
  1374.  
  1375. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1376.  
  1377. end,
  1378. })
  1379.  
  1380. local Button = Tab:CreateButton({
  1381. Name = "Spawn Theourgia's Hand",
  1382. Callback = function()
  1383. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1384. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1385. local args = {
  1386. [1] = workspace.Interactables.Workbench,
  1387. [2] = "workbenchblueprintTHand",
  1388. }
  1389.  
  1390. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1391. wait(1.7)
  1392. local args = {
  1393. [1] = workspace.Interactables.Workbench,
  1394. [2] = "workbench",
  1395. }
  1396.  
  1397. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1398.  
  1399. end,
  1400. })
  1401.  
  1402. local Button = Tab:CreateButton({
  1403. Name = "Spawn Yari",
  1404. Callback = function()
  1405. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1406. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1407. local args = {
  1408. [1] = workspace.Interactables.Workbench,
  1409. [2] = "workbenchblueprintYari",
  1410. }
  1411.  
  1412. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1413. wait(1.7)
  1414. local args = {
  1415. [1] = workspace.Interactables.Workbench,
  1416. [2] = "workbench",
  1417. }
  1418.  
  1419. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1420.  
  1421. end,
  1422. })
  1423.  
  1424.  
  1425.  
  1426. local Section = Tab:CreateSection("Healing/misc")
  1427.  
  1428. local Button = Tab:CreateButton({
  1429. Name = "spawn Advanced IFAK",
  1430. Callback = function()
  1431. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1432. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1433. local args = {
  1434. [1] = workspace.Interactables.Workbench,
  1435. [2] = "workbenchblueprintFAid",
  1436. }
  1437.  
  1438. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1439. wait(1.7)
  1440. local args = {
  1441. [1] = workspace.Interactables.Workbench,
  1442. [2] = "workbench",
  1443. }
  1444.  
  1445. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1446.  
  1447. end,
  1448. })
  1449.  
  1450. local Button = Tab:CreateButton({
  1451. Name = "Spawn Pavises",
  1452. Callback = function()
  1453. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1454. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1455. local args = {
  1456. [1] = workspace.Interactables.Workbench,
  1457. [2] = "workbenchblueprintCRPavise",
  1458. }
  1459.  
  1460. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1461. wait(1.7)
  1462. local args = {
  1463. [1] = workspace.Interactables.Workbench,
  1464. [2] = "workbench",
  1465. }
  1466.  
  1467. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1468.  
  1469. end,
  1470. })
  1471.  
  1472. local Button = Tab:CreateButton({
  1473. Name = "spawn Pain killers",
  1474. Callback = function()
  1475. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1476. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1477. local args = {
  1478. [1] = workspace.Interactables.Workbench,
  1479. [2] = "workbenchblueprintPKillers",
  1480. }
  1481.  
  1482. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1483. wait(1.7)
  1484. local args = {
  1485. [1] = workspace.Interactables.Workbench,
  1486. [2] = "workbench",
  1487. }
  1488.  
  1489. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1490.  
  1491. end,
  1492. })
  1493.  
  1494. local Button = Tab:CreateButton({
  1495. Name = "spawn Crude Bandage",
  1496. Callback = function()
  1497. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1498. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1499. local args = {
  1500. [1] = workspace.Interactables.Workbench,
  1501. [2] = "workbenchblueprintCRBandage",
  1502. }
  1503.  
  1504. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1505. wait(1.7)
  1506. local args = {
  1507. [1] = workspace.Interactables.Workbench,
  1508. [2] = "workbench",
  1509. }
  1510.  
  1511. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1512.  
  1513. end,
  1514. })
  1515.  
  1516. local Button = Tab:CreateButton({
  1517. Name = "spawn Armor",
  1518. Callback = function()
  1519. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1520. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1521. local args = {
  1522. [1] = workspace.Interactables.Workbench,
  1523. [2] = "workbenchblueprintAPack",
  1524. }
  1525.  
  1526. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1527. wait(1.7)
  1528. local args = {
  1529. [1] = workspace.Interactables.Workbench,
  1530. [2] = "workbench",
  1531. }
  1532.  
  1533. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1534.  
  1535. end,
  1536. })
  1537.  
  1538.  
  1539. local Button = Tab:CreateButton({
  1540. Name = "spawn Backpack",
  1541. Callback = function()
  1542. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1543. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1544. local args = {
  1545. [1] = workspace.Interactables.Workbench,
  1546. [2] = "workbenchblueprintBPack",
  1547. }
  1548.  
  1549. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1550. wait(1.7)
  1551. local args = {
  1552. [1] = workspace.Interactables.Workbench,
  1553. [2] = "workbench",
  1554. }
  1555.  
  1556. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1557.  
  1558. end,
  1559. })
  1560.  
  1561.  
  1562. local Button = Tab:CreateButton({
  1563. Name = "spawn AntiB(pain killers 2.0)",
  1564. Callback = function()
  1565. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1566. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1567. local args = {
  1568. [1] = workspace.Interactables.Workbench,
  1569. [2] = "workbenchblueprintIbuP",
  1570. }
  1571.  
  1572. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1573. wait(1.7)
  1574. local args = {
  1575. [1] = workspace.Interactables.Workbench,
  1576. [2] = "workbench",
  1577. }
  1578.  
  1579. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1580.  
  1581. end,
  1582. })
  1583.  
  1584. local Section = Tab:CreateSection("Throwable")
  1585.  
  1586. local Button = Tab:CreateButton({
  1587. Name = "Spawn Tear Gas",
  1588. Callback = function()
  1589. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1590. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1591. local args = {
  1592. [1] = workspace.Interactables.Workbench,
  1593. [2] = "workbenchblueprintTGas",
  1594. }
  1595.  
  1596. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1597. wait(1.7)
  1598. local args = {
  1599. [1] = workspace.Interactables.Workbench,
  1600. [2] = "workbench",
  1601. }
  1602.  
  1603. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1604.  
  1605. end,
  1606. })
  1607.  
  1608. local Button = Tab:CreateButton({
  1609. Name = "Spawn Caltrops",
  1610. Callback = function()
  1611. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1612. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1613. local args = {
  1614. [1] = workspace.Interactables.Workbench,
  1615. [2] = "workbenchblueprintTCaltrop",
  1616. }
  1617.  
  1618. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1619. wait(1.7)
  1620. local args = {
  1621. [1] = workspace.Interactables.Workbench,
  1622. [2] = "workbench",
  1623. }
  1624.  
  1625. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1626.  
  1627. end,
  1628. })
  1629.  
  1630. local Button = Tab:CreateButton({
  1631. Name = "Spawn Remote Explosive",
  1632. Callback = function()
  1633. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1634. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1635. local args = {
  1636. [1] = workspace.Interactables.Workbench,
  1637. [2] = "workbenchblueprintRExplosive",
  1638. }
  1639.  
  1640. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1641. wait(1.7)
  1642. local args = {
  1643. [1] = workspace.Interactables.Workbench,
  1644. [2] = "workbench",
  1645. }
  1646.  
  1647. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1648.  
  1649. end,
  1650. })
  1651.  
  1652. local Button = Tab:CreateButton({
  1653. Name = "Spawn Molotov",
  1654. Callback = function()
  1655. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1656. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1657. local args = {
  1658. [1] = workspace.Interactables.Workbench,
  1659. [2] = "workbenchblueprintMolo",
  1660. }
  1661.  
  1662. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1663. wait(1.7)
  1664. local args = {
  1665. [1] = workspace.Interactables.Workbench,
  1666. [2] = "workbench",
  1667. }
  1668.  
  1669. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1670.  
  1671. end,
  1672. })
  1673.  
  1674. local Button = Tab:CreateButton({
  1675. Name = "Spawn Dynamite",
  1676. Callback = function()
  1677. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1678. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1679. local args = {
  1680. [1] = workspace.Interactables.Workbench,
  1681. [2] = "workbenchblueprintDynamite",
  1682. }
  1683.  
  1684. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1685. wait(1.7)
  1686. local args = {
  1687. [1] = workspace.Interactables.Workbench,
  1688. [2] = "workbench",
  1689. }
  1690.  
  1691. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1692.  
  1693. end,
  1694. })
  1695.  
  1696. local Button = Tab:CreateButton({
  1697. Name = "Spawn ImpactGrenade",
  1698. Callback = function()
  1699. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1700. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1701. local args = {
  1702. [1] = workspace.Interactables.Workbench,
  1703. [2] = "workbenchblueprintImpN",
  1704. }
  1705.  
  1706. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1707. wait(1.7)
  1708. local args = {
  1709. [1] = workspace.Interactables.Workbench,
  1710. [2] = "workbench",
  1711. }
  1712.  
  1713. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1714.  
  1715. end,
  1716. })
  1717.  
  1718. local Button = Tab:CreateButton({
  1719. Name = "Spawn PMine",
  1720. Callback = function()
  1721. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1722. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1723. local args = {
  1724. [1] = workspace.Interactables.Workbench,
  1725. [2] = "workbenchblueprintPMine",
  1726. }
  1727.  
  1728. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1729. wait(1.7)
  1730. local args = {
  1731. [1] = workspace.Interactables.Workbench,
  1732. [2] = "workbench",
  1733. }
  1734.  
  1735. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1736.  
  1737. end,
  1738. })
  1739.  
  1740. local Section = Tab:CreateSection("Misc")
  1741.  
  1742. local Button = Tab:CreateButton({
  1743. Name = "Spawn AgentCD(fake)",
  1744. Callback = function()
  1745. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1746. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1747. local args = {
  1748. [1] = workspace.Interactables.Workbench,
  1749. [2] = "workbenchblueprintAgentCD",
  1750. }
  1751.  
  1752. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1753. wait(1.7)
  1754. local args = {
  1755. [1] = workspace.Interactables.Workbench,
  1756. [2] = "workbench",
  1757. }
  1758.  
  1759. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1760.  
  1761. end,
  1762. })
  1763.  
  1764. local Button = Tab:CreateButton({
  1765. Name = "Spawn PScanner(Useless)",
  1766. Callback = function()
  1767. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1768. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1769. local args = {
  1770. [1] = workspace.Interactables.Workbench,
  1771. [2] = "workbenchblueprintPScanner",
  1772. }
  1773.  
  1774. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1775. wait(1.7)
  1776. local args = {
  1777. [1] = workspace.Interactables.Workbench,
  1778. [2] = "workbench",
  1779. }
  1780.  
  1781. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1782.  
  1783. end,
  1784. })
  1785.  
  1786. local Button = Tab:CreateButton({
  1787. Name = "Spawn PSpray(useless)",
  1788. Callback = function()
  1789. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1790. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1791. local args = {
  1792. [1] = workspace.Interactables.Workbench,
  1793. [2] = "workbenchblueprintPSpray",
  1794. }
  1795.  
  1796. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1797. wait(1.7)
  1798. local args = {
  1799. [1] = workspace.Interactables.Workbench,
  1800. [2] = "workbench",
  1801. }
  1802.  
  1803. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1804.  
  1805. end,
  1806. })
  1807.  
  1808. local Button = Tab:CreateButton({
  1809. Name = "Spawn RDio(useless)",
  1810. Callback = function()
  1811. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1812. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1813. local args = {
  1814. [1] = workspace.Interactables.Workbench,
  1815. [2] = "workbenchblueprintRDio",
  1816. }
  1817.  
  1818. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1819. wait(1.7)
  1820. local args = {
  1821. [1] = workspace.Interactables.Workbench,
  1822. [2] = "workbench",
  1823. }
  1824.  
  1825. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1826.  
  1827. end,
  1828. })
  1829.  
  1830. local Button = Tab:CreateButton({
  1831. Name = "Spawn Taser(useless)",
  1832. Callback = function()
  1833. local workbench = workspace.Interactables:FindFirstChild("Workbench")
  1834. game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
  1835. local args = {
  1836. [1] = workspace.Interactables.Workbench,
  1837. [2] = "workbenchblueprintTaser",
  1838. }
  1839.  
  1840. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1841. wait(1.7)
  1842. local args = {
  1843. [1] = workspace.Interactables.Workbench,
  1844. [2] = "workbench",
  1845. }
  1846.  
  1847. game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
  1848.  
  1849. end,
  1850. })
  1851.  
  1852. local Tab = Window:CreateTab("Others", 10590477450)
  1853.  
  1854. local Button = Tab:CreateButton({
  1855. Name = "Server crasher 2.0 (Spam click the button)",
  1856. Callback = function()
  1857. for i = 10,100 do
  1858. task.wait()
  1859. workspace.ServerStuff.deathPlay:FireServer()
  1860. task.wait()
  1861. end
  1862.  
  1863. end,
  1864. })
  1865. local Button = Tab:CreateButton({
  1866. Name = "esp [M TO REFRESH]",
  1867. Callback = function()
  1868. loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Decaying-Winter-Esp.lua", true))();
  1869.  
  1870. end,
  1871. })
  1872. local Button = Tab:CreateButton({
  1873. Name = "teleport SledgeQueen",
  1874. Callback = function()
  1875. loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Sledgequeentp.lua", true))();
  1876.  
  1877. end,
  1878. })
  1879. local Button = Tab:CreateButton({
  1880. Name = "teleport ALL Scavengers",
  1881. Callback = function()
  1882. loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/tp-all-enemy-to-you-in-dw.lua", true))();
  1883.  
  1884. end,
  1885. })
  1886. local Button = Tab:CreateButton({
  1887. Name = "Menu (sends you to the main menu)",
  1888. Callback = function()
  1889. function Respawn()
  1890. workspace.ServerStuff.spawnPlayer:FireServer("respawncharacter")
  1891. end
  1892.  
  1893. function Hub()
  1894. workspace.ServerStuff.spawnPlayer:FireServer("hubbing")
  1895. end
  1896.  
  1897. function Start(arg)
  1898. if arg == "Normal" then
  1899. game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
  1900. elseif arg == "Ray" then
  1901. game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
  1902. end
  1903. end
  1904.  
  1905. function Spawn(Cords)
  1906. Respawn()
  1907. repeat task.wait() until not game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
  1908. Hub()
  1909. Start("Normal")
  1910. repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
  1911. if Cords == "Match" then
  1912. game.Players.LocalPlayer.start.Value = "normal"
  1913. game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(18.777990341186523, -2.5860984325408936, -9.264251708984375)
  1914. elseif Cords == "HubA" then
  1915. game.Players.LocalPlayer.start.Value = "hubbing"
  1916. game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
  1917. elseif Cords == "Respawn" then
  1918. game.Players.LocalPlayer.start.Value = "hubbing"
  1919. Respawn()
  1920. elseif Cords == "HubB" then
  1921. game.Players.LocalPlayer.start.Value = ""
  1922. game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
  1923. end
  1924. end
  1925.  
  1926. Spawn("Respawn") --- Match (puts you in match with pvp), HubB (hub with pvp), HubA (hub without pvp), Respawn (puts you back into menu)
  1927. end,
  1928. })
  1929. local Button = Tab:CreateButton({
  1930. Name = "dupe loot [KILLS YOU, do not spam click]",
  1931. Callback = function()
  1932. for i = 1,10 do
  1933. task.wait()
  1934. workspace.ServerStuff.deathPlay:FireServer()
  1935. task.wait()
  1936. end
  1937.  
  1938. end,
  1939. })
  1940. local Button = Tab:CreateButton({
  1941. Name = "Control Scav interface (By: incorrectdecisions on discord)",
  1942. Callback = function()
  1943. loadstring(game:HttpGet("https://raw.githubusercontent.com/IncorrectDecisions/silver-octo-adventure/main/DW%20Control%20GUI.lua"))()
  1944. end,
  1945. })
  1946. local Button = Tab:CreateButton({
  1947. Name = "hanger thoughts(press b)",
  1948. Callback = function()
  1949. local uis = game:GetService("UserInputService")
  1950.  
  1951. uis.InputBegan:Connect(function(input,gameprocess)
  1952. if gameprocess == true then return end
  1953.  
  1954. if input.KeyCode == Enum.KeyCode.B then
  1955. workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
  1956. workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
  1957. workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
  1958. workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
  1959. workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
  1960. workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
  1961. end
  1962. end)
  1963. end,
  1964. })
  1965. local Button = Tab:CreateButton({
  1966. Name = "Music",
  1967. Callback = function()
  1968.  
  1969. local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
  1970.  
  1971. local Window = Library.CreateLib("Sounds", "Serpent")
  1972.  
  1973.  
  1974. -- Tabs --
  1975.  
  1976. local Songs = Window:NewTab("Holdout")
  1977. local Gamemode = Window:NewTab("Gamemode")
  1978. local Theme = Window:NewTab("Theme")
  1979. local Events = Window:NewTab("Events")
  1980. local Traps = Window:NewTab("Trigger")
  1981. local Boss = Window:NewTab("Gabriel")
  1982. local Emperor = Window:NewTab("Emperor")
  1983. local Ilija = Window:NewTab("Ilija")
  1984. local AGENT = Window:NewTab("AGENT")
  1985. local Shadow = Window:NewTab("Reikgon")
  1986. local Settings = Window:NewTab("Settings")
  1987.  
  1988. -- Local --
  1989.  
  1990. local Play = game:GetService("Workspace").ServerStuff.playAudio
  1991.  
  1992. -- Holdout --
  1993.  
  1994. local Holdpot = Songs:NewSection("Boss Themes")
  1995.  
  1996. Holdpot:NewButton("Medieval", "Knights Theme", function()
  1997. Play:FireServer({"songs", "holdout_bosses"}, "medieval", workspace)
  1998. game.StarterGui:SetCore("SendNotification", {
  1999. Title = "Boss Themes";
  2000. Text = "Playing - Knights Theme";
  2001. Icon = "rbxassetid://6833114846";
  2002. Duration = 4;
  2003. })
  2004. end)
  2005.  
  2006. Holdpot:NewButton("Zealot", "Zealot Theme", function()
  2007. Play:FireServer({"songs", "holdout_bosses"}, "zealot", workspace)
  2008. game.StarterGui:SetCore("SendNotification", {
  2009. Title = "Boss Themes";
  2010. Text = "Playing - Zealot Theme";
  2011. Icon = "rbxassetid://6833114846";
  2012. Duration = 4;
  2013. })
  2014. end)
  2015. Holdpot:NewButton("Sickler", "Sickler Theme", function()
  2016. Play:FireServer({"songs", "holdout_bosses"}, "sickler", workspace)
  2017. game.StarterGui:SetCore("SendNotification", {
  2018. Title = "Boss Themes";
  2019. Text = "Playing - Sickler Theme";
  2020. Icon = "rbxassetid://6833114846";
  2021. Duration = 4;
  2022. })
  2023. end)
  2024. Holdpot:NewButton("Sledge", "Sledge Queen Theme", function()
  2025. Play:FireServer({"songs", "holdout_bosses"}, "sledge", workspace)
  2026. game.StarterGui:SetCore("SendNotification", {
  2027. Title = "Boss Themes";
  2028. Text = "Playing - Sledge Theme";
  2029. Icon = "rbxassetid://6833114846";
  2030. Duration = 4;
  2031. })
  2032. end)
  2033. Holdpot:NewButton("Yosef", "Yosef Theme", function()
  2034. Play:FireServer({"songs", "holdout_bosses"}, "yosef", workspace)
  2035. game.StarterGui:SetCore("SendNotification", {
  2036. Title = "Boss Themes";
  2037. Text = "Playing - Yosef Theme";
  2038. Icon = "rbxassetid://6833114846";
  2039. Duration = 4;
  2040. })
  2041. end)
  2042. Holdpot:NewButton("Rhyer", "Rhyer Theme", function()
  2043. Play:FireServer({"songs", "holdout_bosses"}, "rhyer", workspace)
  2044. game.StarterGui:SetCore("SendNotification", {
  2045. Title = "Boss Themes";
  2046. Text = "Playing - Rhyer Theme";
  2047. Icon = "rbxassetid://6833114846";
  2048. Duration = 4;
  2049. })
  2050. end)
  2051. Holdpot:NewButton("Bad", "Bad Business Theme", function()
  2052. Play:FireServer({"songs", "holdout_bosses"}, "bad", workspace)
  2053. game.StarterGui:SetCore("SendNotification", {
  2054. Title = "Boss Themes";
  2055. Text = "Playing - Bad Theme";
  2056. Icon = "rbxassetid://6833114846";
  2057. Duration = 4;
  2058. })
  2059. end)
  2060.  
  2061. -- Theme --
  2062.  
  2063. local Theme = Theme:NewSection("Theme")
  2064.  
  2065. Theme:NewButton("Scavfinal", "ScavFinal Theme", function()
  2066. Play:FireServer({"songs"}, "scavfinal", workspace)
  2067. game.StarterGui:SetCore("SendNotification", {
  2068. Title = "Theme";
  2069. Text = "Playing - Scavfinal Theme";
  2070. Icon = "rbxassetid://6833114846";
  2071. Duration = 4;
  2072. })
  2073. end)
  2074.  
  2075. Theme:NewButton("Scavwars", "Scavwars Theme", function()
  2076. Play:FireServer({"songs"}, "scavwar", workspace)
  2077. game.StarterGui:SetCore("SendNotification", {
  2078. Title = "Theme";
  2079. Text = "Playing - Scavwars Theme";
  2080. Icon = "rbxassetid://6833114846";
  2081. Duration = 4;
  2082. })
  2083. end)
  2084.  
  2085. Theme:NewButton("Final", "This shit Dope", function()
  2086. Play:FireServer({"songs"}, "final", workspace)
  2087. game.StarterGui:SetCore("SendNotification", {
  2088. Title = "Theme";
  2089. Text = "Playing - Final Theme";
  2090. Icon = "rbxassetid://6833114846";
  2091. Duration = 4;
  2092. })
  2093. end)
  2094.  
  2095. Theme:NewButton("End Credits", "Ending Credits Theme", function()
  2096. Play:FireServer({"songs"}, "unused2", workspace)
  2097. game.StarterGui:SetCore("SendNotification", {
  2098. Title = "Theme";
  2099. Text = "Playing - End Theme";
  2100. Icon = "rbxassetid://6833114846";
  2101. Duration = 4;
  2102. })
  2103. end)
  2104.  
  2105. Theme:NewButton("Unused", "Unused Theme", function()
  2106. Play:FireServer({"songs"}, "unused1", workspace)
  2107. game.StarterGui:SetCore("SendNotification", {
  2108. Title = "Theme";
  2109. Text = "Playing - Unused Theme";
  2110. Icon = "rbxassetid://6833114846";
  2111. Duration = 4;
  2112. })
  2113. end)
  2114.  
  2115. -- Gamemode --
  2116.  
  2117. local Mode = Gamemode:NewSection("Random Themes")
  2118.  
  2119. Mode:NewButton("Juggernaut", "Juggernaut", function()
  2120. Play:FireServer({"gamemode"}, "juggernaut", workspace)
  2121. game.StarterGui:SetCore("SendNotification", {
  2122. Title = "Random";
  2123. Text = "Playing - Juggernaut";
  2124. Icon = "rbxassetid://6833114846";
  2125. Duration = 4;
  2126. })
  2127. end)
  2128.  
  2129. Mode:NewButton("Bloodrush", "Bloodrush", function()
  2130. Play:FireServer({"gamemode"}, "bloodrush", workspace)
  2131. game.StarterGui:SetCore("SendNotification", {
  2132. Title = "Random";
  2133. Text = "Playing - Bloodrush";
  2134. Icon = "rbxassetid://6833114846";
  2135. Duration = 4;
  2136. })
  2137. end)
  2138.  
  2139. Mode:NewButton("GamemodeA", "GamemodeA", function()
  2140. Play:FireServer({"gamemode"}, "gamemodeA", workspace)
  2141. game.StarterGui:SetCore("SendNotification", {
  2142. Title = "Random";
  2143. Text = "Playing - GamemodeA";
  2144. Icon = "rbxassetid://6833114846";
  2145. Duration = 4;
  2146. })
  2147. end)
  2148.  
  2149. Mode:NewButton("GamemodeB", "GamemodeB", function()
  2150. Play:FireServer({"gamemode"}, "gamemodeB", workspace)
  2151. game.StarterGui:SetCore("SendNotification", {
  2152. Title = "Random";
  2153. Text = "Playing - GamemodeB";
  2154. Icon = "rbxassetid://6833114846";
  2155. Duration = 4;
  2156. })
  2157. end)
  2158.  
  2159. Mode:NewButton("GamemodeC", "GamemodeC", function()
  2160. Play:FireServer({"gamemode"}, "gamemodeC", workspace)
  2161. game.StarterGui:SetCore("SendNotification", {
  2162. Title = "Random";
  2163. Text = "Playing - GamemodeC";
  2164. Icon = "rbxassetid://6833114846";
  2165. Duration = 4;
  2166. })
  2167. end)
  2168.  
  2169. Mode:NewButton("Horn", "Horn", function()
  2170. Play:FireServer({"gamemode"}, "horn", workspace)
  2171. game.StarterGui:SetCore("SendNotification", {
  2172. Title = "Random";
  2173. Text = "Playing - Horn";
  2174. Icon = "rbxassetid://6833114846";
  2175. Duration = 4;
  2176. })
  2177. end)
  2178.  
  2179. -- Events --
  2180.  
  2181. local Event = Events:NewSection("Events Sounds")
  2182.  
  2183. Event:NewButton("KillSwitch", "KillSwitch", function()
  2184. Play:FireServer({"events", "survevents"}, "killswitch", workspace)
  2185. game.StarterGui:SetCore("SendNotification", {
  2186. Title = "Events";
  2187. Text = "Playing - KillSwitch";
  2188. Icon = "rbxassetid://6833114846";
  2189. Duration = 4;
  2190. })
  2191. end)
  2192.  
  2193. Event:NewButton("Flareraid", "Flareraid", function()
  2194. Play:FireServer({"events", "survevents"}, "flareraid", workspace)
  2195. game.StarterGui:SetCore("SendNotification", {
  2196. Title = "Events";
  2197. Text = "Playing - Flareraid";
  2198. Icon = "rbxassetid://6833114846";
  2199. Duration = 4;
  2200. })
  2201. end)
  2202.  
  2203. Event:NewButton("Bloodrush", "Bloodrush", function()
  2204. Play:FireServer({"events", "survevents"}, "bloodrush", workspace)
  2205. game.StarterGui:SetCore("SendNotification", {
  2206. Title = "Events";
  2207. Text = "Playing - Bloodrush";
  2208. Icon = "rbxassetid://6833114846";
  2209. Duration = 4;
  2210. })
  2211. end)
  2212.  
  2213. Event:NewButton("Thunder", "Thunder", function()
  2214. Play:FireServer({"events", "survevents"}, "thunder", workspace)
  2215. game.StarterGui:SetCore("SendNotification", {
  2216. Title = "Events";
  2217. Text = "Playing - Thunder";
  2218. Icon = "rbxassetid://6833114846";
  2219. Duration = 4;
  2220. })
  2221. end)
  2222.  
  2223. Event:NewButton("Exotic", "Exotic", function()
  2224. Play:FireServer({"events", "survevents"}, "exotic", workspace)
  2225. game.StarterGui:SetCore("SendNotification", {
  2226. Title = "Events";
  2227. Text = "Playing - Exotic";
  2228. Icon = "rbxassetid://6833114846";
  2229. Duration = 4;
  2230. })
  2231. end)
  2232.  
  2233. Event:NewButton("Monte", "Monte", function()
  2234. Play:FireServer({"events", "survevents"}, "monte", workspace)
  2235. game.StarterGui:SetCore("SendNotification", {
  2236. Title = "Events";
  2237. Text = "Playing - Monte";
  2238. Icon = "rbxassetid://6833114846";
  2239. Duration = 4;
  2240. })
  2241. end)
  2242.  
  2243. -- Traps --
  2244.  
  2245. local Tr = Traps:NewSection("Trigger Sounds")
  2246.  
  2247. Tr:NewButton("Flare", "Flare Trap", function()
  2248. Play:FireServer({"world_item"}, "trap_flare1", workspace)
  2249. game.StarterGui:SetCore("SendNotification", {
  2250. Title = "Trigger";
  2251. Text = "Triggering - Flare";
  2252. Icon = "rbxassetid://6833114846";
  2253. Duration = 1;
  2254. })
  2255. end)
  2256.  
  2257. Tr:NewButton("Flare2", "Flare Trap2", function()
  2258. Play:FireServer({"world_item"}, "trap_flare2", workspace)
  2259. game.StarterGui:SetCore("SendNotification", {
  2260. Title = "Trigger";
  2261. Text = "Triggering - Flare2";
  2262. Icon = "rbxassetid://6833114846";
  2263. Duration = 1;
  2264. })
  2265. end)
  2266.  
  2267. Tr:NewButton("Dynamite", "Dynamite Trap", function()
  2268. Play:FireServer({"world_item"}, "trap_fuse", workspace)
  2269. game.StarterGui:SetCore("SendNotification", {
  2270. Title = "Trigger";
  2271. Text = "Triggering - Flare";
  2272. Icon = "rbxassetid://6833114846";
  2273. Duration = 1;
  2274. })
  2275. end)
  2276.  
  2277. Tr:NewButton("Firebomb", "Firebomb", function()
  2278. Play:FireServer({"world_item"}, "firebomb", workspace)
  2279. game.StarterGui:SetCore("SendNotification", {
  2280. Title = "Trigger";
  2281. Text = "Triggering - Firebomb";
  2282. Icon = "rbxassetid://6833114846";
  2283. Duration = 1;
  2284. })
  2285. end)
  2286.  
  2287. -- Boss --
  2288.  
  2289. local Boss = Boss:NewSection("Voicelines")
  2290.  
  2291. Boss:NewDropdown("Taunt", "Taunt", {"taunt_1", "taunt_2", "taunt_3", "taunt_4", "taunt_5", "taunt_6", "taunt_7", "taunt_8", "taunt_9"}, function(Select)
  2292. Play:FireServer({"ai", "boss"}, Select, workspace)
  2293. end)
  2294.  
  2295. Boss:NewDropdown("Hurt", "Hurt", {"hurt_1", "hurt_2", "hurt_3", "hurt_4"}, function(Hurt)
  2296. Play:FireServer({"ai", "boss"}, Hurt, workspace)
  2297. end)
  2298.  
  2299. Boss:NewButton("Big Hurt", "Totally Moaning", function()
  2300. Play:FireServer({"ai", "boss"}, "big_hurt", workspace)
  2301. end)
  2302.  
  2303. Boss:NewButton("Intro", "Introduction", function()
  2304. Play:FireServer({"ai", "boss"}, "intro_1", workspace)
  2305. end)
  2306.  
  2307. Boss:NewButton("Intro2", "Introduction2", function()
  2308. Play:FireServer({"ai", "boss"}, "intro_2", workspace)
  2309. end)
  2310.  
  2311. Boss:NewButton("Gameover", "Gameover", function()
  2312. Play:FireServer({"ai", "boss"}, "game_over1", workspace)
  2313. end)
  2314.  
  2315. Boss:NewButton("Gameover2", "Gameover2", function()
  2316. Play:FireServer({"ai", "boss"}, "game_over2", workspace)
  2317. end)
  2318.  
  2319. Boss:NewButton("Behold", "Behold Power of An Angels", function()
  2320. Play:FireServer({"ai", "boss"}, "behold", workspace)
  2321. end)
  2322.  
  2323. Boss:NewButton("Enough", "Enough", function()
  2324. Play:FireServer({"ai", "boss"}, "enough", workspace)
  2325. end)
  2326.  
  2327. Boss:NewButton("Woes", "Woes", function()
  2328. Play:FireServer({"ai", "boss"}, "woes", workspace)
  2329. end)
  2330.  
  2331. -- Emperor --
  2332.  
  2333. local Emp = Emperor:NewSection("Voicelines")
  2334.  
  2335. Emp:NewDropdown("Begin", "Begin", {"begin1", "begin2", "begin3"}, function(begin)
  2336. Play:FireServer({"events", "emperor"}, begin, workspace)
  2337. end)
  2338.  
  2339. Emp:NewDropdown("Blocked", "Blocked", {"blocked1", "blocked2", "blocked3", "blocked4", "blocked5"}, function(blocked)
  2340. Play:FireServer({"events", "emperor"}, blocked, workspace)
  2341. end)
  2342.  
  2343. Emp:NewDropdown("Chatter", "Chatter", {"chatter1", "chatter2", "chatter3", "chatter4", "chatter5"}, function(chat)
  2344. Play:FireServer({"events", "emperor"}, chat, workspace)
  2345. end)
  2346.  
  2347. Emp:NewDropdown("Confirm", "Confirm", {"confirm1", "confirm2", "confirm3", "confirm4", "confirm5"}, function(confirm)
  2348. Play:FireServer({"events", "emperor"}, confirm, workspace)
  2349. end)
  2350.  
  2351. Emp:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
  2352. Play:FireServer({"events", "emperor"}, low, workspace)
  2353. end)
  2354.  
  2355. -- Ilija --
  2356.  
  2357. local Ilija = Ilija:NewSection("Voicelines")
  2358.  
  2359. Ilija:NewDropdown("Arrive", "Arrive", {"arrive1", "arrive2", "arrive3"}, function(Arrive)
  2360. Play:FireServer({"voices", "ilija", "arrive"}, Arrive, workspace)
  2361. end)
  2362.  
  2363. Ilija:NewDropdown("Quip", "Quip", {"quip1", "quip2", "quip3", "quip4", "quip5"}, function(Quip)
  2364. Play:FireServer({"voices", "ilija", "quip"}, Quip, workspace)
  2365. end)
  2366.  
  2367. Ilija:NewDropdown("End", "End", {"end1", "end2", "end3"}, function(End)
  2368. Play:FireServer({"voices", "ilija", "end"}, End, workspace)
  2369. end)
  2370.  
  2371. Ilija:NewDropdown("Reload", "Reload", {"reload1", "reload2", "reload3", "reload4", "reload5", "reload6", "reload7", "reload8", "reload9"}, function(Reload)
  2372. Play:FireServer({"voices", "ilija", "reload"}, Reload, workspace)
  2373. end)
  2374.  
  2375. Ilija:NewDropdown("Shot", "Shot", {"shot1", "shot2", "shot3", "shot4", "shot5", "shot6", "shot7", "shot8", "shot9", "shot10", "shot11"}, function(Shot)
  2376. Play:FireServer({"voices", "ilija", "shot"}, Shot, workspace)
  2377. end)
  2378.  
  2379. -- AGENT --
  2380.  
  2381. local Agen = AGENT:NewSection("AGENT Voicelines")
  2382.  
  2383. Agen:NewDropdown("Stormenter", "Stormenter", {"storm1", "storm2"}, function(storm)
  2384. Play:FireServer({"AGENT", "stormenter"}, storm, workspace)
  2385. end)
  2386.  
  2387. Agen:NewDropdown("Stormleave", "Stormleave", {"storm1", "storm2"}, function(storm2)
  2388. Play:FireServer({"AGENT", "stormleave"}, storm2, workspace)
  2389. end)
  2390.  
  2391. Agen:NewDropdown("hostile", "hostile", {"hostile1", "hostile2", "hostile3", "hostile4", "hostile5", "hostile6", "hostile7", "hostile8"}, function(hostile)
  2392. Play:FireServer({"AGENT", "hostile"}, hostile, workspace)
  2393. end)
  2394.  
  2395. Agen:NewDropdown("Heavy", "Heavy", {"heavy1", "heavy2"}, function(heavy)
  2396. Play:FireServer({"AGENT", "heavy"}, heavy, workspace)
  2397. end)
  2398.  
  2399. Agen:NewDropdown("Join", "Join", {"join1", "join2", "join3"}, function(join)
  2400. Play:FireServer({"AGENT", "join"}, join, workspace)
  2401. end)
  2402.  
  2403. Agen:NewDropdown("Left", "Left", {"left1", "left2", "left3"}, function(left)
  2404. Play:FireServer({"AGENT", "left"}, left, workspace)
  2405. end)
  2406.  
  2407. Agen:NewDropdown("Down", "Down", {"down1", "down2"}, function(down)
  2408. Play:FireServer({"AGENT", "down"}, down, workspace)
  2409. end)
  2410.  
  2411. Agen:NewDropdown("Hvt", "Hvt", {"hvt1", "hvt2", "hvt3"}, function(hvt)
  2412. Play:FireServer({"AGENT", "hvt"}, hvt, workspace)
  2413. end)
  2414.  
  2415. Agen:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
  2416. Play:FireServer({"AGENT", "lowhealth"}, low, workspace)
  2417. end)
  2418.  
  2419. Agen:NewDropdown("Echo Start", "Echo Start", {"start1", "start2"}, function(storm)
  2420. Play:FireServer({"AGENT", "echo_start"}, storm, workspace)
  2421. end)
  2422.  
  2423. -- Shadow --
  2424.  
  2425. local Shadow = Shadow:NewSection("Reikgon Voices")
  2426.  
  2427. Shadow:NewButton("Sickler Scream", "Alert", function()
  2428. Play:FireServer({"shadow"}, "alert", workspace)
  2429. end)
  2430.  
  2431. Shadow:NewButton("Chainbreak", "Chainbreak", function()
  2432. Play:FireServer({"shadow"}, "chainbreak", workspace)
  2433. end)
  2434.  
  2435. Shadow:NewButton("Sickler Theme", "Sickler Provoked Theme", function()
  2436. Play:FireServer({"shadow"}, "sickler_song", workspace)
  2437. end)
  2438.  
  2439. Shadow:NewButton("Sickler Crying", "Sickler Idle", function()
  2440. Play:FireServer({"shadow"}, "sickler_idle", workspace)
  2441. end)
  2442.  
  2443. Shadow:NewDropdown("Sickler", "Sickler Voice", {"sickler_noise1", "sickler_noise2", "sickler_noise3"}, function(sickler)
  2444. Play:FireServer({"shadow"}, sickler, workspace)
  2445. end)
  2446.  
  2447. Shadow:NewLabel("Skinner")
  2448.  
  2449. Shadow:NewDropdown("Skinner", "Skinner Voice", {"skinner_noise1", "skinner_noise2", "skinner_noise3", "skinner_noise4", "skinner_noise5"}, function(skinner)
  2450. Play:FireServer({"shadow"}, skinner, workspace)
  2451. end)
  2452.  
  2453. Shadow:NewLabel("Hanger")
  2454.  
  2455. Shadow:NewDropdown("Hanger Alert", "Hanger Alert", {"alert1", "alert2", "alert3"}, function(hanger)
  2456. Play:FireServer({"shadow", "hang"}, hanger, workspace)
  2457. end)
  2458.  
  2459. Shadow:NewButton("Influence", "influence", function()
  2460. Play:FireServer({"shadow", "hang"}, "influence1", workspace)
  2461. end)
  2462.  
  2463. Shadow:NewButton("Influence2", "influence2", function()
  2464. Play:FireServer({"shadow", "hang"}, "influence2", workspace)
  2465. end)
  2466.  
  2467. Shadow:NewButton("Cast", "Possessed Sound", function()
  2468. Play:FireServer({"shadow", "hang"}, "cast", workspace)
  2469. end)
  2470.  
  2471. Shadow:NewButton("Resist", "Out of Possessed", function()
  2472. Play:FireServer({"shadow", "hang"}, "resist", workspace)
  2473. end)
  2474.  
  2475. Shadow:NewLabel("Hidden")
  2476.  
  2477. Shadow:NewButton("Attack", "Hidden Attack Sound", function()
  2478. Play:FireServer({"events", "hiddenB"}, "attack", workspace)
  2479. end)
  2480.  
  2481. Shadow:NewDropdown("Voicelines", "Taunt", {"taunt1", "taunt2", "taunt3", "taunt4"}, function(hidden)
  2482. Play:FireServer({"events", "hiddenB"}, hidden, workspace)
  2483. end)
  2484.  
  2485. -- Settings --
  2486.  
  2487. local Set = Settings:NewSection("Settings")
  2488.  
  2489. Set:NewKeybind("UI", "UI Keybind", Enum.KeyCode.RightShift, function()
  2490. Library:ToggleUI()
  2491. end)
  2492. end,
  2493. })
  2494. local Button = Tab:CreateButton({
  2495. Name = "inf stamina",
  2496. Callback = function()
  2497. repeat
  2498. task.wait()
  2499. until game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel") ~= nil
  2500.  
  2501. if game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame == nil then
  2502. return
  2503. end
  2504.  
  2505. function GrabMainScript()
  2506. for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
  2507. if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
  2508. return instance
  2509. end
  2510. end
  2511. end
  2512.  
  2513. local func
  2514. local script = GrabMainScript()
  2515. for i, v in pairs(getreg()) do
  2516. if type(v) == "function" and getfenv(v).script then
  2517. if getfenv(v).script == script then
  2518. local upvalues = getupvalues(v)
  2519. if
  2520. tostring(upvalues[3]) ==
  2521. tostring(game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel").Text)
  2522. then
  2523. func = v
  2524. end
  2525. end
  2526. end
  2527. end
  2528. spawn(
  2529. function()
  2530. repeat
  2531. setupvalue(func, 3, math.huge)
  2532. task.wait()
  2533. until game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health <= 0
  2534. end
  2535. )
  2536. end,
  2537. })
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