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- local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
- local Window = Rayfield:CreateWindow({
- Name = "Decaying winter Script by Sledge and Sasquatch Modded by Prakan01",
- LoadingTitle = "DECAYING WINTER SCRIPT [Modded edition]",
- LoadingSubtitle = "made by Sledge and sasquatch modded by Prakan01",
- ConfigurationSaving = {
- Enabled = false,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "1771717t26g276277g127t476t17t47t21g4g5g1261253672185"
- },
- Discord = {
- Enabled = true,
- Invite = "2cVsQbwtNq", -- The Discord invite code, do not include discord.gg/
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "Modded key system",
- Subtitle = "Key is Modded",
- Note = "join the owner discord server for update (discord.gg/2cVsQbwtNq)",
- SaveKey = true,
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = "Modded"
- }
- })
- local Tab = Window:CreateTab("The good stuff", 10590477450)
- -- local Section = Tab:CreateSection("t")
- local Button = Tab:CreateButton({
- Name = "Speed boost(Press L)",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/ryderfreeman/decaying-winter-old-goodwill/main/script1'))()
- end,
- })
- local Section = Tab:CreateSection("Essential")
- local Button = Tab:CreateButton({
- Name = "Extra Abilitys(keybinds, Y, N, V)",
- Callback = function()
- --// Services
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local UserInputService = game:GetService("UserInputService")
- local RunService = game:GetService("RunService")
- local StarterGui = game:GetService("StarterGui")
- local Lighting = game:GetService("Lighting")
- local Players = game:GetService("Players")
- --// Variables
- local stuff = game.Workspace.InteractablesNoDel
- local gui = game.Players.LocalPlayer.PlayerGui.controlsGui
- local localplayer = game.Players.LocalPlayer
- local mainHandler = { instance = nil, senv = nil }
- local namecall = nil
- local waitTable = {}
- local tgas = {
- ["throwrating"] = 1,
- ["ability"] = "Can obscure vision.",
- ["blacklisted"] = false,
- ["animset"] = "THRW",
- ["desc"] = "Used by riot police! Yes, we still have those! We have many hired and stationed on site at all time " ..
- "and borrowed some of these!",
- ["weapontype"] = "Item",
- ["name"] = "Riot Grenade",
- ["damagerating"] = {
- [1] = 0,
- [2] = 0
- },
- ["sizerating"] = 4,
- ["icon"] = "2520535457",
- ["woundrating"] = 2
- }
- --// Functions
- function getkey()
- spawn(function()
- for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
- repeat
- mainHandler = getsenv(instance)
- RunService.Heartbeat:Wait()
- until mainHandler.afflictstatus ~= nil
- local upvalue = getupvalues(mainHandler.afflictstatus)
- _G.serverKey = upvalue[16]
- _G.playerKey = upvalue[17]
- end
- end
- --// Virus blocking
- for index, status in pairs(getupvalue(mainHandler.afflictstatus, 1)) do
- if string.match(index, "Virus") ~= nil then
- status.effects.currentduration = math.huge
- end
- end
- end)
- end
- --// parry
- UserInputService.InputBegan:Connect(function(input, Typing)
- if Typing then
- return
- end
- if input.KeyCode == Enum.KeyCode.R then
- for i=1, 10 do
- workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
- end
- end
- end)
- --// stun
- UserInputService.InputBegan:Connect(function(input, Typing)
- if Typing then
- return
- end
- if input.KeyCode == Enum.KeyCode.Y then
- local args = {
- [1] = "TGas",
- [2] = 20,
- [3] = game.Workspace.CurrentCamera.CFrame,
- [4] = 1,
- [5] = tgas,
- [6] = 1,
- [8] = _G.serverKey,
- [10] = _G.playerKey
- }
- workspace.ServerStuff.throwWeapon:FireServer(unpack(args))
- end
- end)
- -- // scan
- UserInputService.InputBegan:Connect(function(input, Typing)
- if Typing then
- return
- end
- if input.KeyCode == Enum.KeyCode.N then
- workspace.ServerStuff.applyGore:FireServer("scanarea", localplayer.Character, localplayer, {[1] = game.Workspace.CurrentCamera.CFrame})
- end
- end)
- --// smoke
- UserInputService.InputBegan:Connect(function(input, Typing)
- if Typing then
- return
- end
- if input.KeyCode == Enum.KeyCode.U then
- workspace.ServerStuff.dealDamage:FireServer("fireSmoke", workspace.CurrentCamera.CFrame, _G.serverKey, _G.playerKey)
- end
- end)
- --// heal
- UserInputService.InputBegan:Connect(function(input, Typing)
- if Typing then
- return
- end
- if input.KeyCode == Enum.KeyCode.J then
- for i=1, 10 do
- game.Workspace.ServerStuff.dealDamage:FireServer("Regeneration", nil, _G.serverKey, _G.playerKey)
- wait(0.1)
- end
- end
- end)
- UserInputService.InputBegan:Connect(function(input, Typing)
- if Typing then
- return
- end
- if input.KeyCode == Enum.KeyCode.V then
- for i=1, 1 do
- workspace.ServerStuff.dropAmmo:FireServer("rations", "MRE")
- workspace.ServerStuff.dropAmmo:FireServer("rations", "Bottle")
- workspace.ServerStuff.dropAmmo:FireServer("rations", "Long Ammo")
- workspace.ServerStuff.dropAmmo:FireServer("rations", "Small Ammo")
- wait(0.1)
- end
- end
- end)
- UserInputService.InputBegan:Connect(function(input, Typing)
- if Typing then
- return
- end
- if input.KeyCode == Enum.KeyCode.R then
- for i=1, 10 do
- workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
- end
- end
- end)
- local alert = Instance.new("Sound",game:GetService("SoundService"))
- alert.SoundId = "rbxassetid://232127604"
- --// controlsGui
- gui.Enabled = false
- loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Announce.lua"))()
- function Callback(answer)
- if answer == "Yes" then
- wait(2)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Auto%20Finish.lua"))()
- elseif answer == "No" then
- print("Player rejected.")
- end
- end
- local Bindable = Instance.new("BindableFunction")
- Bindable.OnInvoke = Callback
- loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Longer%20Effects.lua"))()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Passive%20Heal.lua"))()
- while true do
- getkey()
- wait(1)
- end
- end,
- })
- local Slider = Tab:CreateSlider({
- Name = "Scrap giver 69 [DONT GO OVER 1900!]",
- Range = {1, 1700},
- Increment = 10,
- Suffix = "scrap meter",
- CurrentValue = 10,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- local DropAmount = 100
- local Workspace = game:GetService("Workspace")
- local ServerStuff = Workspace.ServerStuff
- local dropAmmo = ServerStuff.dropAmmo
- dropAmmo:FireServer("scrap", Value)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn ration: MRE",
- Callback = function()
- game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "MRE")
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn ration: Bottle",
- Callback = function()
- game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "Bottle")
- end,
- })
- local Section = Tab:CreateSection("Modded perks")
- local Button = Tab:CreateButton({
- Name = "Modded Dammed",
- Callback = function()
- local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["damn"].basestats
- local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["damn"]
- if perks then
- perk.name = "The Cursed one"
- perk.desc = "you are strong yes but locked in these chains like a prisoner is this any way to live?."
- perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
- perk.cons = { "People will dislike you." }
- perk.activename = "Condemmed for the life you done."
- perk.activedetails = "You hear the laugh from the Ulaycyl"
- perks.atkmod = 150 -- 2 taps any bosses
- perks.healthmod = 250
- perks.defmod = 150 -- take 1 dmg per hit except explosion
- perks.stammod = 125
- perks.shovemod = 1950
- perks.lightatkspeed = 100
- perks.heavyatkspeed = 75
- perks.recoilmod = 2000
- perks.harvestmod = 100
- perks.accmod = 100
- perks.reloadmod = 250
- perks.noaimmod = false
- perks.bleed_immune = true
- perks.mvtmod = 100
- perks.aegisduration = math.huge
- perks.aegisdamagetakenmelee = 0
- perks.aegisrangeddamagemultiplier = 50
- perks.cooldown = 0
- end
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Death Squad (Zealot)",
- Callback = function()
- local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"].basestats
- local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"]
- perk.name = "Death Squad "
- perk.desc = "Welcome Agent you are drafted as a Death Squad Agent. Bring em hell..."
- perk.pros = { "LAW 1; DO NOT HARM DEATH SQUAD AGENTS","LAW 2: ELIMINATE ALL COTESTANTS","LAW 3: PROTECT YOUR OWN EXISISTENCE"};
- perk.cons = {"Explosives do alot of damage."}
- perk.activename = "By Sasquatch_htv"
- perk.activedetails = "Deploy the Aegis barrier for your protection DO NOT DIE."
- perks.atkmod = 300 -- 2 taps any bosses
- perks.healthmod = 135
- perks.defmod = 350-- Even tho your beefy explosion still hurt somehow
- perks.stammod = 200
- perks.shovemod = 155
- perks.lightatkspeed = 100
- perks.heavyatkspeed = 200
- perks.recoilmod = 500
- perks.accmod = 690
- perks.reloadmod = 546
- perks.noaimmod = false
- perks.scavmod = 4000
- perks.harvestmod = 690
- perks.mvtmod = 100
- explosive_resist = true
- perks.cripple_immune = true
- perks.exhaust_immune = true
- perks.frac_immune = true
- perks.nomorale = true
- perks.explosivemod = 400
- perks.grap = true
- perks.bleed_immune = true
- perks.backpack = true
- perks.falldamagemod = true
- perks.craftcostmod = -55
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Mad Lad(berserker)",
- Callback = function()
- local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["berz"].basestats
- local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["berz"]
- perk.name = "Mad Lad"
- perk.desc = "HOW ARE YOU EVEN ALIVE!!?!??!?"
- perk.pros = {"Apparently overdosing 347262657 C.Serum is good","You do stupid amout of power with melee."};
- perk.cons = {"DO NOT USE GUNS AT ALL","Explosive hurt","Imagine shoving lmao"}
- perk.activename = "By Sasquatch_htv"
- perk.activedetails = "Why are you using more SERUM?!?!?! IS 347262657 not ENOUGH"
- perks.atkmod = 450 -- 2 taps any bosses
- perks.healthmod = 135
- perks.defmod = 350-- Even tho your beefy explosion still hurt somehow
- perks.stammod = 590
- perks.shovemod = 10
- perks.lightatkspeed = 140
- perks.heavyatkspeed = 255
- perks.recoilmod = 10
- perks.accmod = 10
- perks.reloadmod = 10
- perks.noaimmod = false
- perks.scavmod = 100
- perks.harvestmod = 100
- perks.mvtmod = 40
- explosive_resist = true
- perks.cripple_immune = true
- perks.exhaust_immune = true
- perks.frac_immune = true
- perks.nomorale = true
- perks.explosivemod = 100
- perks.bleed_immune = true
- perks.backpack = true
- perks.falldamagemod = true
- perks.craftcostmod = 1000
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Fagabond",
- Callback = function()
- local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["sword"].basestats
- local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["sword"]
- perk.name = "Master swords man"
- perk.desc = "Your not a vagabond your the master of it"
- perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
- perk.cons = {"There are no downsides, your just OP as hell."}
- perk.activename = "Arbiter.exe"
- perk.activedetails = "No more head priviliges"
- perks.atkmod = 1950 -- 2 taps any bosses
- perks.healthmod = 250
- perks.defmod = 1500 -- take 1 dmg per hit except explosion
- perks.stammod = 1950
- perks.shovemod = 1950
- perks.lightatkspeed = 100
- perks.heavyatkspeed = 1950
- perks.recoilmod = 2000
- perks.accmod = 1950
- perks.reloadmod = 900
- perks.noaimmod = false
- perks.scavmod = 4000
- perks.harvestmod = 100
- perks.mvtmod = 40
- explosive_resist = true
- perks.cripple_immune = true
- perks.exhaust_immune = true
- perks.frac_immune = true
- perks.nomorale = true
- perks.explosivemod = 400
- perks.grap = true
- perks.bleed_immune = true
- perks.backpack = true
- perks.falldamagemod = true
- perks.craftcostmod = -55
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Tanziner(Zealot dont use with DS)",
- Callback = function()
- local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"].basestats
- local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"]
- if perks then
- perk.name = "Tanziner"
- perk.desc = "You believe in art of technology."
- perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
- perk.cons = { "People will dislike you." }
- perk.activename = "Tanziner"
- perk.activedetails = "A Man from 2093."
- perks.atkmod = 1950 -- 2 taps any bosses
- perks.healthmod = 250
- perks.defmod = 1500 -- take 1 dmg per hit except explosion
- perks.stammod = 1950
- perks.shovemod = 1950
- perks.lightatkspeed = 100
- perks.heavyatkspeed = 1950
- perks.recoilmod = 2000
- perks.harvestmod = 100
- perks.accmod = 1950
- perks.reloadmod = 250
- perks.noaimmod = false
- perks.bleed_immune = true
- perks.mvtmod = 100
- perks.aegisduration = math.huge
- perks.aegisdamagetakenmelee = 0
- perks.aegisrangeddamagemultiplier = 50
- perks.cooldown = 0
- end
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Sledge Queen",
- Callback = function()
- local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"].basestats
- local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"]
- perk.name = "Arbiter but your fr SQ"
- perk.desc = "UJEEUJ"
- perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
- perk.cons = {"There are no downsides, your just OP as hell."}
- perk.activename = "Arbiter.exe"
- perk.activedetails = "i dunno"
- perks.atkmod = 1950 -- 2 taps any bosses
- perks.healthmod = 250
- perks.defmod = 1500 -- take 1 dmg per hit except explosion
- perks.stammod = 1950
- perks.shovemod = 1950
- perks.lightatkspeed = 100
- perks.heavyatkspeed = 1950
- perks.recoilmod = 2000
- perks.accmod = 1950
- perks.reloadmod = 900
- perks.noaimmod = false
- perks.scavmod = 4000
- perks.harvestmod = 100
- perks.mvtmod = 40
- explosive_resist = true
- perks.cripple_immune = true
- perks.exhaust_immune = true
- perks.frac_immune = true
- perks.nomorale = true
- perks.explosivemod = 400
- perks.grap = true
- perks.bleed_immune = true
- perks.backpack = true
- perks.falldamagemod = true
- perks.craftcostmod = -55
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Hive Master",
- Callback = function()
- local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"].basestats
- local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"]
- perk.name = "hivemaster"
- perk.desc = "The whimpers of the victim crys are just one of many"
- perk.pros = { "The Jack of all trades","Your Hivemind will support you.","Slay all."};
- perk.cons = {"Unlike the rest your weaker"}
- perk.activename = "The hive"
- perk.activedetails = "Reap their souls before they takes your."
- perks.atkmod = 350 -- 2 taps any bosses
- perks.healthmod = 75
- perks.defmod = 1950 -- take 1 dmg per hit except explosion
- perks.stammod = 900
- perks.shovemod = 1950
- perks.lightatkspeed = 300
- perks.heavyatkspeed = 275
- perks.recoilmod = 2000
- perks.accmod = 1950
- perks.reloadmod = 900
- perks.noaimmod = false
- perks.scavmod = 4000
- perks.harvestmod = 100
- perks.mvtmod = 40
- explosive_resist = true
- perks.cripple_immune = true
- perks.exhaust_immune = true
- perks.frac_immune = true
- perks.nomorale = true
- perks.explosivemod = 400
- perks.grap = true
- perks.bleed_immune = true
- perks.backpack = true
- perks.falldamagemod = true
- perks.craftcostmod = -55
- end,
- })
- local Tab = Window:CreateTab("Spawning", 10590477450)
- local Section = Tab:CreateSection("Guns")
- local Button = Tab:CreateButton({
- Name = "spawn UMP",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintUMP",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn M60",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintSubLMG",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn AWP",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintAWMSniper",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn RSASS",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintRSASS",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Deagle (MARKVII)",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintDeagle",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn FAMAS*FRENCH*",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintFAMAS",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn AS Val",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintASVal",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Tommy gun",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintTSMG",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn REDEEMER",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintMRVolver",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Intervention(sniper)",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintIntSniper",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn M249",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintFNLMG",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn AA12",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintAAShotgun",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn AKM",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintSUPAK",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Milbow",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintCPBow",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Vector",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintSubVector",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn KSG",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintKSG",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn AJM",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintAJM",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn AA-12",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintAAShotgun",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn DoubleShotgun",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintDoubleShotgun",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Section = Tab:CreateSection("Stims")
- local Button = Tab:CreateButton({
- Name = "spawn Hemostatic stim",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintAdrStim",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn OrangeStim",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintSStim",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn BlueStim",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintSPDStim",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn GreenStim",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintDEFStim",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn PurpleStim",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintDStim",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn RedStim",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintHStim",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Section = Tab:CreateSection("Melees")
- local Button = Tab:CreateButton({
- Name = "spawn Decimator",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintRBHammer",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Maria",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintNailedB",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Exe sword",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintExecSword",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Fire axe",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintFAxe",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Firerier Axe",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintDFAxe",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn BllHook",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintBHook",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "OH THE MISERY",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintBadBat",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Sledgehammer *BONK*",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintSHammer",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Estoc",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintESword",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Great Sword",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintGSword",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Halberd",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintHBerd",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Lameo-Blade",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintHyperlame",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn KaramBit",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintKaramB",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Rapier",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintRPier",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Shadow Claw",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintSClaw",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Theourgia's Hand",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintTHand",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Yari",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintYari",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Section = Tab:CreateSection("Healing/misc")
- local Button = Tab:CreateButton({
- Name = "spawn Advanced IFAK",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintFAid",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Pavises",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintCRPavise",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Pain killers",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintPKillers",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Crude Bandage",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintCRBandage",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Armor",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintAPack",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn Backpack",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintBPack",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "spawn AntiB(pain killers 2.0)",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintIbuP",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Section = Tab:CreateSection("Throwable")
- local Button = Tab:CreateButton({
- Name = "Spawn Tear Gas",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintTGas",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Caltrops",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintTCaltrop",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Remote Explosive",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintRExplosive",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Molotov",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintMolo",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Dynamite",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintDynamite",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn ImpactGrenade",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintImpN",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn PMine",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintPMine",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Section = Tab:CreateSection("Misc")
- local Button = Tab:CreateButton({
- Name = "Spawn AgentCD(fake)",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintAgentCD",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn PScanner(Useless)",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintPScanner",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn PSpray(useless)",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintPSpray",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn RDio(useless)",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintRDio",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Spawn Taser(useless)",
- Callback = function()
- local workbench = workspace.Interactables:FindFirstChild("Workbench")
- game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbenchblueprintTaser",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- wait(1.7)
- local args = {
- [1] = workspace.Interactables.Workbench,
- [2] = "workbench",
- }
- game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
- end,
- })
- local Tab = Window:CreateTab("Others", 10590477450)
- local Button = Tab:CreateButton({
- Name = "Server crasher 2.0 (Spam click the button)",
- Callback = function()
- for i = 10,100 do
- task.wait()
- workspace.ServerStuff.deathPlay:FireServer()
- task.wait()
- end
- end,
- })
- local Button = Tab:CreateButton({
- Name = "esp [M TO REFRESH]",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Decaying-Winter-Esp.lua", true))();
- end,
- })
- local Button = Tab:CreateButton({
- Name = "teleport SledgeQueen",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Sledgequeentp.lua", true))();
- end,
- })
- local Button = Tab:CreateButton({
- Name = "teleport ALL Scavengers",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/tp-all-enemy-to-you-in-dw.lua", true))();
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Menu (sends you to the main menu)",
- Callback = function()
- function Respawn()
- workspace.ServerStuff.spawnPlayer:FireServer("respawncharacter")
- end
- function Hub()
- workspace.ServerStuff.spawnPlayer:FireServer("hubbing")
- end
- function Start(arg)
- if arg == "Normal" then
- game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
- elseif arg == "Ray" then
- game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
- end
- end
- function Spawn(Cords)
- Respawn()
- repeat task.wait() until not game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
- Hub()
- Start("Normal")
- repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
- if Cords == "Match" then
- game.Players.LocalPlayer.start.Value = "normal"
- game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(18.777990341186523, -2.5860984325408936, -9.264251708984375)
- elseif Cords == "HubA" then
- game.Players.LocalPlayer.start.Value = "hubbing"
- game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
- elseif Cords == "Respawn" then
- game.Players.LocalPlayer.start.Value = "hubbing"
- Respawn()
- elseif Cords == "HubB" then
- game.Players.LocalPlayer.start.Value = ""
- game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
- end
- end
- Spawn("Respawn") --- Match (puts you in match with pvp), HubB (hub with pvp), HubA (hub without pvp), Respawn (puts you back into menu)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "dupe loot [KILLS YOU, do not spam click]",
- Callback = function()
- for i = 1,10 do
- task.wait()
- workspace.ServerStuff.deathPlay:FireServer()
- task.wait()
- end
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Control Scav interface (By: incorrectdecisions on discord)",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/IncorrectDecisions/silver-octo-adventure/main/DW%20Control%20GUI.lua"))()
- end,
- })
- local Button = Tab:CreateButton({
- Name = "hanger thoughts(press b)",
- Callback = function()
- local uis = game:GetService("UserInputService")
- uis.InputBegan:Connect(function(input,gameprocess)
- if gameprocess == true then return end
- if input.KeyCode == Enum.KeyCode.B then
- workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
- workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
- workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
- workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
- workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
- workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
- end
- end)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "Music",
- Callback = function()
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Sounds", "Serpent")
- -- Tabs --
- local Songs = Window:NewTab("Holdout")
- local Gamemode = Window:NewTab("Gamemode")
- local Theme = Window:NewTab("Theme")
- local Events = Window:NewTab("Events")
- local Traps = Window:NewTab("Trigger")
- local Boss = Window:NewTab("Gabriel")
- local Emperor = Window:NewTab("Emperor")
- local Ilija = Window:NewTab("Ilija")
- local AGENT = Window:NewTab("AGENT")
- local Shadow = Window:NewTab("Reikgon")
- local Settings = Window:NewTab("Settings")
- -- Local --
- local Play = game:GetService("Workspace").ServerStuff.playAudio
- -- Holdout --
- local Holdpot = Songs:NewSection("Boss Themes")
- Holdpot:NewButton("Medieval", "Knights Theme", function()
- Play:FireServer({"songs", "holdout_bosses"}, "medieval", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Boss Themes";
- Text = "Playing - Knights Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Holdpot:NewButton("Zealot", "Zealot Theme", function()
- Play:FireServer({"songs", "holdout_bosses"}, "zealot", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Boss Themes";
- Text = "Playing - Zealot Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Holdpot:NewButton("Sickler", "Sickler Theme", function()
- Play:FireServer({"songs", "holdout_bosses"}, "sickler", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Boss Themes";
- Text = "Playing - Sickler Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Holdpot:NewButton("Sledge", "Sledge Queen Theme", function()
- Play:FireServer({"songs", "holdout_bosses"}, "sledge", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Boss Themes";
- Text = "Playing - Sledge Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Holdpot:NewButton("Yosef", "Yosef Theme", function()
- Play:FireServer({"songs", "holdout_bosses"}, "yosef", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Boss Themes";
- Text = "Playing - Yosef Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Holdpot:NewButton("Rhyer", "Rhyer Theme", function()
- Play:FireServer({"songs", "holdout_bosses"}, "rhyer", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Boss Themes";
- Text = "Playing - Rhyer Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Holdpot:NewButton("Bad", "Bad Business Theme", function()
- Play:FireServer({"songs", "holdout_bosses"}, "bad", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Boss Themes";
- Text = "Playing - Bad Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- -- Theme --
- local Theme = Theme:NewSection("Theme")
- Theme:NewButton("Scavfinal", "ScavFinal Theme", function()
- Play:FireServer({"songs"}, "scavfinal", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Theme";
- Text = "Playing - Scavfinal Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Theme:NewButton("Scavwars", "Scavwars Theme", function()
- Play:FireServer({"songs"}, "scavwar", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Theme";
- Text = "Playing - Scavwars Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Theme:NewButton("Final", "This shit Dope", function()
- Play:FireServer({"songs"}, "final", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Theme";
- Text = "Playing - Final Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Theme:NewButton("End Credits", "Ending Credits Theme", function()
- Play:FireServer({"songs"}, "unused2", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Theme";
- Text = "Playing - End Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Theme:NewButton("Unused", "Unused Theme", function()
- Play:FireServer({"songs"}, "unused1", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Theme";
- Text = "Playing - Unused Theme";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- -- Gamemode --
- local Mode = Gamemode:NewSection("Random Themes")
- Mode:NewButton("Juggernaut", "Juggernaut", function()
- Play:FireServer({"gamemode"}, "juggernaut", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Random";
- Text = "Playing - Juggernaut";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Mode:NewButton("Bloodrush", "Bloodrush", function()
- Play:FireServer({"gamemode"}, "bloodrush", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Random";
- Text = "Playing - Bloodrush";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Mode:NewButton("GamemodeA", "GamemodeA", function()
- Play:FireServer({"gamemode"}, "gamemodeA", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Random";
- Text = "Playing - GamemodeA";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Mode:NewButton("GamemodeB", "GamemodeB", function()
- Play:FireServer({"gamemode"}, "gamemodeB", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Random";
- Text = "Playing - GamemodeB";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Mode:NewButton("GamemodeC", "GamemodeC", function()
- Play:FireServer({"gamemode"}, "gamemodeC", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Random";
- Text = "Playing - GamemodeC";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Mode:NewButton("Horn", "Horn", function()
- Play:FireServer({"gamemode"}, "horn", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Random";
- Text = "Playing - Horn";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- -- Events --
- local Event = Events:NewSection("Events Sounds")
- Event:NewButton("KillSwitch", "KillSwitch", function()
- Play:FireServer({"events", "survevents"}, "killswitch", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Events";
- Text = "Playing - KillSwitch";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Event:NewButton("Flareraid", "Flareraid", function()
- Play:FireServer({"events", "survevents"}, "flareraid", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Events";
- Text = "Playing - Flareraid";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Event:NewButton("Bloodrush", "Bloodrush", function()
- Play:FireServer({"events", "survevents"}, "bloodrush", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Events";
- Text = "Playing - Bloodrush";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Event:NewButton("Thunder", "Thunder", function()
- Play:FireServer({"events", "survevents"}, "thunder", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Events";
- Text = "Playing - Thunder";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Event:NewButton("Exotic", "Exotic", function()
- Play:FireServer({"events", "survevents"}, "exotic", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Events";
- Text = "Playing - Exotic";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- Event:NewButton("Monte", "Monte", function()
- Play:FireServer({"events", "survevents"}, "monte", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Events";
- Text = "Playing - Monte";
- Icon = "rbxassetid://6833114846";
- Duration = 4;
- })
- end)
- -- Traps --
- local Tr = Traps:NewSection("Trigger Sounds")
- Tr:NewButton("Flare", "Flare Trap", function()
- Play:FireServer({"world_item"}, "trap_flare1", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Trigger";
- Text = "Triggering - Flare";
- Icon = "rbxassetid://6833114846";
- Duration = 1;
- })
- end)
- Tr:NewButton("Flare2", "Flare Trap2", function()
- Play:FireServer({"world_item"}, "trap_flare2", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Trigger";
- Text = "Triggering - Flare2";
- Icon = "rbxassetid://6833114846";
- Duration = 1;
- })
- end)
- Tr:NewButton("Dynamite", "Dynamite Trap", function()
- Play:FireServer({"world_item"}, "trap_fuse", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Trigger";
- Text = "Triggering - Flare";
- Icon = "rbxassetid://6833114846";
- Duration = 1;
- })
- end)
- Tr:NewButton("Firebomb", "Firebomb", function()
- Play:FireServer({"world_item"}, "firebomb", workspace)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Trigger";
- Text = "Triggering - Firebomb";
- Icon = "rbxassetid://6833114846";
- Duration = 1;
- })
- end)
- -- Boss --
- local Boss = Boss:NewSection("Voicelines")
- Boss:NewDropdown("Taunt", "Taunt", {"taunt_1", "taunt_2", "taunt_3", "taunt_4", "taunt_5", "taunt_6", "taunt_7", "taunt_8", "taunt_9"}, function(Select)
- Play:FireServer({"ai", "boss"}, Select, workspace)
- end)
- Boss:NewDropdown("Hurt", "Hurt", {"hurt_1", "hurt_2", "hurt_3", "hurt_4"}, function(Hurt)
- Play:FireServer({"ai", "boss"}, Hurt, workspace)
- end)
- Boss:NewButton("Big Hurt", "Totally Moaning", function()
- Play:FireServer({"ai", "boss"}, "big_hurt", workspace)
- end)
- Boss:NewButton("Intro", "Introduction", function()
- Play:FireServer({"ai", "boss"}, "intro_1", workspace)
- end)
- Boss:NewButton("Intro2", "Introduction2", function()
- Play:FireServer({"ai", "boss"}, "intro_2", workspace)
- end)
- Boss:NewButton("Gameover", "Gameover", function()
- Play:FireServer({"ai", "boss"}, "game_over1", workspace)
- end)
- Boss:NewButton("Gameover2", "Gameover2", function()
- Play:FireServer({"ai", "boss"}, "game_over2", workspace)
- end)
- Boss:NewButton("Behold", "Behold Power of An Angels", function()
- Play:FireServer({"ai", "boss"}, "behold", workspace)
- end)
- Boss:NewButton("Enough", "Enough", function()
- Play:FireServer({"ai", "boss"}, "enough", workspace)
- end)
- Boss:NewButton("Woes", "Woes", function()
- Play:FireServer({"ai", "boss"}, "woes", workspace)
- end)
- -- Emperor --
- local Emp = Emperor:NewSection("Voicelines")
- Emp:NewDropdown("Begin", "Begin", {"begin1", "begin2", "begin3"}, function(begin)
- Play:FireServer({"events", "emperor"}, begin, workspace)
- end)
- Emp:NewDropdown("Blocked", "Blocked", {"blocked1", "blocked2", "blocked3", "blocked4", "blocked5"}, function(blocked)
- Play:FireServer({"events", "emperor"}, blocked, workspace)
- end)
- Emp:NewDropdown("Chatter", "Chatter", {"chatter1", "chatter2", "chatter3", "chatter4", "chatter5"}, function(chat)
- Play:FireServer({"events", "emperor"}, chat, workspace)
- end)
- Emp:NewDropdown("Confirm", "Confirm", {"confirm1", "confirm2", "confirm3", "confirm4", "confirm5"}, function(confirm)
- Play:FireServer({"events", "emperor"}, confirm, workspace)
- end)
- Emp:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
- Play:FireServer({"events", "emperor"}, low, workspace)
- end)
- -- Ilija --
- local Ilija = Ilija:NewSection("Voicelines")
- Ilija:NewDropdown("Arrive", "Arrive", {"arrive1", "arrive2", "arrive3"}, function(Arrive)
- Play:FireServer({"voices", "ilija", "arrive"}, Arrive, workspace)
- end)
- Ilija:NewDropdown("Quip", "Quip", {"quip1", "quip2", "quip3", "quip4", "quip5"}, function(Quip)
- Play:FireServer({"voices", "ilija", "quip"}, Quip, workspace)
- end)
- Ilija:NewDropdown("End", "End", {"end1", "end2", "end3"}, function(End)
- Play:FireServer({"voices", "ilija", "end"}, End, workspace)
- end)
- Ilija:NewDropdown("Reload", "Reload", {"reload1", "reload2", "reload3", "reload4", "reload5", "reload6", "reload7", "reload8", "reload9"}, function(Reload)
- Play:FireServer({"voices", "ilija", "reload"}, Reload, workspace)
- end)
- Ilija:NewDropdown("Shot", "Shot", {"shot1", "shot2", "shot3", "shot4", "shot5", "shot6", "shot7", "shot8", "shot9", "shot10", "shot11"}, function(Shot)
- Play:FireServer({"voices", "ilija", "shot"}, Shot, workspace)
- end)
- -- AGENT --
- local Agen = AGENT:NewSection("AGENT Voicelines")
- Agen:NewDropdown("Stormenter", "Stormenter", {"storm1", "storm2"}, function(storm)
- Play:FireServer({"AGENT", "stormenter"}, storm, workspace)
- end)
- Agen:NewDropdown("Stormleave", "Stormleave", {"storm1", "storm2"}, function(storm2)
- Play:FireServer({"AGENT", "stormleave"}, storm2, workspace)
- end)
- Agen:NewDropdown("hostile", "hostile", {"hostile1", "hostile2", "hostile3", "hostile4", "hostile5", "hostile6", "hostile7", "hostile8"}, function(hostile)
- Play:FireServer({"AGENT", "hostile"}, hostile, workspace)
- end)
- Agen:NewDropdown("Heavy", "Heavy", {"heavy1", "heavy2"}, function(heavy)
- Play:FireServer({"AGENT", "heavy"}, heavy, workspace)
- end)
- Agen:NewDropdown("Join", "Join", {"join1", "join2", "join3"}, function(join)
- Play:FireServer({"AGENT", "join"}, join, workspace)
- end)
- Agen:NewDropdown("Left", "Left", {"left1", "left2", "left3"}, function(left)
- Play:FireServer({"AGENT", "left"}, left, workspace)
- end)
- Agen:NewDropdown("Down", "Down", {"down1", "down2"}, function(down)
- Play:FireServer({"AGENT", "down"}, down, workspace)
- end)
- Agen:NewDropdown("Hvt", "Hvt", {"hvt1", "hvt2", "hvt3"}, function(hvt)
- Play:FireServer({"AGENT", "hvt"}, hvt, workspace)
- end)
- Agen:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
- Play:FireServer({"AGENT", "lowhealth"}, low, workspace)
- end)
- Agen:NewDropdown("Echo Start", "Echo Start", {"start1", "start2"}, function(storm)
- Play:FireServer({"AGENT", "echo_start"}, storm, workspace)
- end)
- -- Shadow --
- local Shadow = Shadow:NewSection("Reikgon Voices")
- Shadow:NewButton("Sickler Scream", "Alert", function()
- Play:FireServer({"shadow"}, "alert", workspace)
- end)
- Shadow:NewButton("Chainbreak", "Chainbreak", function()
- Play:FireServer({"shadow"}, "chainbreak", workspace)
- end)
- Shadow:NewButton("Sickler Theme", "Sickler Provoked Theme", function()
- Play:FireServer({"shadow"}, "sickler_song", workspace)
- end)
- Shadow:NewButton("Sickler Crying", "Sickler Idle", function()
- Play:FireServer({"shadow"}, "sickler_idle", workspace)
- end)
- Shadow:NewDropdown("Sickler", "Sickler Voice", {"sickler_noise1", "sickler_noise2", "sickler_noise3"}, function(sickler)
- Play:FireServer({"shadow"}, sickler, workspace)
- end)
- Shadow:NewLabel("Skinner")
- Shadow:NewDropdown("Skinner", "Skinner Voice", {"skinner_noise1", "skinner_noise2", "skinner_noise3", "skinner_noise4", "skinner_noise5"}, function(skinner)
- Play:FireServer({"shadow"}, skinner, workspace)
- end)
- Shadow:NewLabel("Hanger")
- Shadow:NewDropdown("Hanger Alert", "Hanger Alert", {"alert1", "alert2", "alert3"}, function(hanger)
- Play:FireServer({"shadow", "hang"}, hanger, workspace)
- end)
- Shadow:NewButton("Influence", "influence", function()
- Play:FireServer({"shadow", "hang"}, "influence1", workspace)
- end)
- Shadow:NewButton("Influence2", "influence2", function()
- Play:FireServer({"shadow", "hang"}, "influence2", workspace)
- end)
- Shadow:NewButton("Cast", "Possessed Sound", function()
- Play:FireServer({"shadow", "hang"}, "cast", workspace)
- end)
- Shadow:NewButton("Resist", "Out of Possessed", function()
- Play:FireServer({"shadow", "hang"}, "resist", workspace)
- end)
- Shadow:NewLabel("Hidden")
- Shadow:NewButton("Attack", "Hidden Attack Sound", function()
- Play:FireServer({"events", "hiddenB"}, "attack", workspace)
- end)
- Shadow:NewDropdown("Voicelines", "Taunt", {"taunt1", "taunt2", "taunt3", "taunt4"}, function(hidden)
- Play:FireServer({"events", "hiddenB"}, hidden, workspace)
- end)
- -- Settings --
- local Set = Settings:NewSection("Settings")
- Set:NewKeybind("UI", "UI Keybind", Enum.KeyCode.RightShift, function()
- Library:ToggleUI()
- end)
- end,
- })
- local Button = Tab:CreateButton({
- Name = "inf stamina",
- Callback = function()
- repeat
- task.wait()
- until game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel") ~= nil
- if game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame == nil then
- return
- end
- function GrabMainScript()
- for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
- return instance
- end
- end
- end
- local func
- local script = GrabMainScript()
- for i, v in pairs(getreg()) do
- if type(v) == "function" and getfenv(v).script then
- if getfenv(v).script == script then
- local upvalues = getupvalues(v)
- if
- tostring(upvalues[3]) ==
- tostring(game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel").Text)
- then
- func = v
- end
- end
- end
- end
- spawn(
- function()
- repeat
- setupvalue(func, 3, math.huge)
- task.wait()
- until game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health <= 0
- end
- )
- end,
- })
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