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Nov 17th, 2018
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  1.  
  2. script.Name = "Banisher Gun V3 / 1"
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7. game:GetService("StarterGui"):SetCore("SendNotification", {
  8. Title = "The Hell Banisher";
  9. Text = "Edited by NameClan, \Made by SHACKLUSTER ";
  10. })
  11.  
  12. script:ClearAllChildren()
  13. wait(0.2)
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local TIME = 0
  36. local sick = Instance.new("Sound",Torso)
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. --//=================================\\
  56. --|| USEFUL VALUES
  57. --\\=================================//
  58.  
  59. Animation_Speed = 3
  60. local FORCERESET = false
  61. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  62. local Speed = 16
  63. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  66. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  67. local DAMAGEMULTIPLIER = 1
  68. local ANIM = "Idle"
  69. local ATTACK = false
  70. local EQUIPPED = false
  71. local HOLD = false
  72. local COMBO = 1
  73. local Rooted = false
  74. local SINE = 0
  75. local KEYHOLD = false
  76. local CHANGE = 2 / Animation_Speed
  77. local WALKINGANIM = false
  78. local VALUE1 = false
  79. local VALUE2 = false
  80. local ROBLOXIDLEANIMATION = IT("Animation")
  81. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  82. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  83. --ROBLOXIDLEANIMATION.Parent = Humanoid
  84. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  85. WEAPONGUI.Name = "BanishV3Gui"
  86. local Weapon = IT("Model")
  87. Weapon.Name = "Adds"
  88. local Effects = IT("Folder", Weapon)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character:FindFirstChild("Animate")
  92. local UNANCHOR = true
  93. local TOBANISH = {}
  94. script.Parent = PlayerGui
  95.  
  96. --//=================================\\
  97. --\\=================================//
  98.  
  99.  
  100. --//=================================\\
  101. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  102. --\\=================================//
  103.  
  104. ArtificialHB = Instance.new("BindableEvent", script)
  105. ArtificialHB.Name = "ArtificialHB"
  106.  
  107. script:WaitForChild("ArtificialHB")
  108.  
  109. frame = Frame_Speed
  110. tf = 0
  111. allowframeloss = false
  112. tossremainder = false
  113. lastframe = tick()
  114. script.ArtificialHB:Fire()
  115.  
  116. game:GetService("RunService").Heartbeat:connect(function(s, p)
  117. tf = tf + s
  118. if tf >= frame then
  119. if allowframeloss then
  120. script.ArtificialHB:Fire()
  121. lastframe = tick()
  122. else
  123. for i = 1, math.floor(tf / frame) do
  124. script.ArtificialHB:Fire()
  125. end
  126. lastframe = tick()
  127. end
  128. if tossremainder then
  129. tf = 0
  130. else
  131. tf = tf - frame * math.floor(tf / frame)
  132. end
  133. end
  134. end)
  135.  
  136. --//=================================\\
  137. --\\=================================//
  138.  
  139. --//=================================\\
  140. --|| SOME FUNCTIONS
  141. --\\=================================//
  142.  
  143. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  144. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  145. end
  146.  
  147. function PositiveAngle(NUMBER)
  148. if NUMBER >= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function NegativeAngle(NUMBER)
  155. if NUMBER <= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function Swait(NUMBER)
  162. if NUMBER == 0 or NUMBER == nil then
  163. ArtificialHB.Event:wait()
  164. else
  165. for i = 1, NUMBER do
  166. ArtificialHB.Event:wait()
  167. end
  168. end
  169. end
  170.  
  171. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  172. local NEWMESH = IT(MESH)
  173. if MESH == "SpecialMesh" then
  174. NEWMESH.MeshType = MESHTYPE
  175. if MESHID ~= "nil" and MESHID ~= "" then
  176. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  177. end
  178. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  179. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  180. end
  181. end
  182. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  183. NEWMESH.Scale = SCALE
  184. NEWMESH.Parent = PARENT
  185. return NEWMESH
  186. end
  187.  
  188. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  189. local NEWPART = IT("Part")
  190. NEWPART.formFactor = FORMFACTOR
  191. NEWPART.Reflectance = REFLECTANCE
  192. NEWPART.Transparency = TRANSPARENCY
  193. NEWPART.CanCollide = false
  194. NEWPART.Locked = true
  195. NEWPART.Anchored = true
  196. if ANCHOR == false then
  197. NEWPART.Anchored = false
  198. end
  199. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  200. NEWPART.Name = NAME
  201. NEWPART.Size = SIZE
  202. NEWPART.Position = Torso.Position
  203. NEWPART.Material = MATERIAL
  204. NEWPART:BreakJoints()
  205. NEWPART.Parent = PARENT
  206. return NEWPART
  207. end
  208.  
  209. local function weldBetween(a, b)
  210. local weldd = Instance.new("ManualWeld")
  211. weldd.Part0 = a
  212. weldd.Part1 = b
  213. weldd.C0 = CFrame.new()
  214. weldd.C1 = b.CFrame:inverse() * a.CFrame
  215. weldd.Parent = a
  216. return weldd
  217. end
  218.  
  219.  
  220. function QuaternionFromCFrame(cf)
  221. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  222. local trace = m00 + m11 + m22
  223. if trace > 0 then
  224. local s = math.sqrt(1 + trace)
  225. local recip = 0.5 / s
  226. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  227. else
  228. local i = 0
  229. if m11 > m00 then
  230. i = 1
  231. end
  232. if m22 > (i == 0 and m00 or m11) then
  233. i = 2
  234. end
  235. if i == 0 then
  236. local s = math.sqrt(m00 - m11 - m22 + 1)
  237. local recip = 0.5 / s
  238. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  239. elseif i == 1 then
  240. local s = math.sqrt(m11 - m22 - m00 + 1)
  241. local recip = 0.5 / s
  242. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  243. elseif i == 2 then
  244. local s = math.sqrt(m22 - m00 - m11 + 1)
  245. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  246. end
  247. end
  248. end
  249.  
  250. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  251. local xs, ys, zs = x + x, y + y, z + z
  252. local wx, wy, wz = w * xs, w * ys, w * zs
  253. local xx = x * xs
  254. local xy = x * ys
  255. local xz = x * zs
  256. local yy = y * ys
  257. local yz = y * zs
  258. local zz = z * zs
  259. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  260. end
  261.  
  262. function QuaternionSlerp(a, b, t)
  263. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  264. local startInterp, finishInterp;
  265. if cosTheta >= 0.0001 then
  266. if (1 - cosTheta) > 0.0001 then
  267. local theta = ACOS(cosTheta)
  268. local invSinTheta = 1 / SIN(theta)
  269. startInterp = SIN((1 - t) * theta) * invSinTheta
  270. finishInterp = SIN(t * theta) * invSinTheta
  271. else
  272. startInterp = 1 - t
  273. finishInterp = t
  274. end
  275. else
  276. if (1 + cosTheta) > 0.0001 then
  277. local theta = ACOS(-cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((t - 1) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = t - 1
  283. finishInterp = t
  284. end
  285. end
  286. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  287. end
  288.  
  289. function Clerp(a, b, t)
  290. local qa = {QuaternionFromCFrame(a)}
  291. local qb = {QuaternionFromCFrame(b)}
  292. local ax, ay, az = a.x, a.y, a.z
  293. local bx, by, bz = b.x, b.y, b.z
  294. local _t = 1 - t
  295. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  296. end
  297.  
  298. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  299. local frame = IT("Frame")
  300. frame.BackgroundTransparency = TRANSPARENCY
  301. frame.BorderSizePixel = BORDERSIZEPIXEL
  302. frame.Position = POSITION
  303. frame.Size = SIZE
  304. frame.BackgroundColor3 = COLOR
  305. frame.BorderColor3 = BORDERCOLOR
  306. frame.Name = NAME
  307. frame.Parent = PARENT
  308. return frame
  309. end
  310.  
  311. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  312. local label = IT("TextLabel")
  313. label.BackgroundTransparency = 1
  314. label.Size = UD2(1, 0, 1, 0)
  315. label.Position = UD2(0, 0, 0, 0)
  316. label.TextColor3 = TEXTCOLOR
  317. label.TextStrokeTransparency = STROKETRANSPARENCY
  318. label.TextTransparency = TRANSPARENCY
  319. label.FontSize = TEXTFONTSIZE
  320. label.Font = TEXTFONT
  321. label.BorderSizePixel = BORDERSIZEPIXEL
  322. label.TextScaled = false
  323. label.Text = TEXT
  324. label.Name = NAME
  325. label.Parent = PARENT
  326. return label
  327. end
  328.  
  329. function NoOutlines(PART)
  330. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  331. end
  332.  
  333. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  334. local NEWWELD = IT(TYPE)
  335. NEWWELD.Part0 = PART0
  336. NEWWELD.Part1 = PART1
  337. NEWWELD.C0 = C0
  338. NEWWELD.C1 = C1
  339. NEWWELD.Parent = PARENT
  340. return NEWWELD
  341. end
  342.  
  343. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  344. function WACKYEFFECT(Table)
  345. local TYPE = (Table.EffectType or "Sphere")
  346. local SIZE = (Table.Size or VT(1,1,1))
  347. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  348. local TRANSPARENCY = (Table.Transparency or 0)
  349. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  350. local CFRAME = (Table.CFrame or Torso.CFrame)
  351. local MOVEDIRECTION = (Table.MoveToPos or nil)
  352. local ROTATION1 = (Table.RotationX or 0)
  353. local ROTATION2 = (Table.RotationY or 0)
  354. local ROTATION3 = (Table.RotationZ or 0)
  355. local MATERIAL = (Table.Material or "Neon")
  356. local COLOR = (Table.Color or C3(1,1,1))
  357. local TIME = (Table.Time or 45)
  358. local SOUNDID = (Table.SoundID or nil)
  359. local SOUNDPITCH = (Table.SoundPitch or nil)
  360. local SOUNDVOLUME = (Table.SoundVolume or nil)
  361. coroutine.resume(coroutine.create(function()
  362. local PLAYSSOUND = false
  363. local SOUND = nil
  364. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  365. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  366. PLAYSSOUND = true
  367. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  368. end
  369. EFFECT.Color = COLOR
  370. local MSH = nil
  371. if TYPE == "Sphere" then
  372. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  373. elseif TYPE == "Block" then
  374. MSH = IT("BlockMesh",EFFECT)
  375. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  376. elseif TYPE == "Wave" then
  377. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  378. elseif TYPE == "Ring" then
  379. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  380. elseif TYPE == "Slash" then
  381. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  382. elseif TYPE == "Round Slash" then
  383. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  384. elseif TYPE == "Swirl" then
  385. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  386. elseif TYPE == "Skull" then
  387. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  388. elseif TYPE == "Crystal" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  390. end
  391. if MSH ~= nil then
  392. local MOVESPEED = nil
  393. if MOVEDIRECTION ~= nil then
  394. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  395. end
  396. local GROWTH = SIZE - ENDSIZE
  397. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  398. if TYPE == "Block" then
  399. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  400. else
  401. EFFECT.CFrame = CFRAME
  402. end
  403. for LOOP = 1, TIME+1 do
  404. Swait()
  405. MSH.Scale = MSH.Scale - GROWTH/TIME
  406. if TYPE == "Wave" then
  407. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  408. end
  409. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  410. if TYPE == "Block" then
  411. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  412. else
  413. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  414. end
  415. if MOVEDIRECTION ~= nil then
  416. local ORI = EFFECT.Orientation
  417. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  418. EFFECT.Orientation = ORI
  419. end
  420. end
  421. if PLAYSSOUND == false then
  422. EFFECT:remove()
  423. else
  424. SOUND.Stopped:Connect(function()
  425. EFFECT:remove()
  426. end)
  427. end
  428. else
  429. if PLAYSSOUND == false then
  430. EFFECT:remove()
  431. else
  432. repeat Swait() until SOUND.Playing == false
  433. EFFECT:remove()
  434. end
  435. end
  436. end))
  437. end
  438.  
  439. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  440. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  441. local mesh = IT("SpecialMesh",wave)
  442. mesh.MeshType = "Sphere"
  443. mesh.Scale = SIZE
  444. mesh.Offset = VT(0,0,0)
  445. wave.CFrame = CFRAME
  446. coroutine.resume(coroutine.create(function(PART)
  447. for i = 1, WAIT do
  448. Swait()
  449. mesh.Scale = mesh.Scale + GROW
  450. wave.Transparency = wave.Transparency + (1/WAIT)
  451. if wave.Transparency > 0.99 then
  452. wave:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. local S = IT("Sound")
  459. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  460. local NEWSOUND = nil
  461. coroutine.resume(coroutine.create(function()
  462. NEWSOUND = S:Clone()
  463. NEWSOUND.Parent = PARENT
  464. NEWSOUND.Volume = VOLUME
  465. NEWSOUND.Pitch = PITCH
  466. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  467. NEWSOUND:play()
  468. if DOESLOOP == true then
  469. NEWSOUND.Looped = true
  470. else
  471. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  472. NEWSOUND:remove()
  473. end
  474. end))
  475. return NEWSOUND
  476. end
  477.  
  478. function CFrameFromTopBack(at, top, back)
  479. local right = top:Cross(back)
  480. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  481. end
  482.  
  483. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  484. function WACKYEFFECT(Table)
  485. local TYPE = (Table.EffectType or "Sphere")
  486. local SIZE = (Table.Size or VT(1,1,1))
  487. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  488. local TRANSPARENCY = (Table.Transparency or 0)
  489. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  490. local CFRAME = (Table.CFrame or Torso.CFrame)
  491. local MOVEDIRECTION = (Table.MoveToPos or nil)
  492. local ROTATION1 = (Table.RotationX or 0)
  493. local ROTATION2 = (Table.RotationY or 0)
  494. local ROTATION3 = (Table.RotationZ or 0)
  495. local MATERIAL = (Table.Material or "Neon")
  496. local COLOR = (Table.Color or C3(1,1,1))
  497. local TIME = (Table.Time or 45)
  498. local SOUNDID = (Table.SoundID or nil)
  499. local SOUNDPITCH = (Table.SoundPitch or nil)
  500. local SOUNDVOLUME = (Table.SoundVolume or nil)
  501. coroutine.resume(coroutine.create(function()
  502. local PLAYSSOUND = false
  503. local SOUND = nil
  504. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  505. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  506. PLAYSSOUND = true
  507. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  508. end
  509. EFFECT.Color = COLOR
  510. local MSH = nil
  511. if TYPE == "Sphere" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  513. elseif TYPE == "Block" then
  514. MSH = IT("BlockMesh",EFFECT)
  515. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  516. elseif TYPE == "Wave" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  518. elseif TYPE == "Ring" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  520. elseif TYPE == "Slash" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  522. elseif TYPE == "Round Slash" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  524. elseif TYPE == "Swirl" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  526. elseif TYPE == "Skull" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  528. elseif TYPE == "Crystal" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  530. end
  531. if MSH ~= nil then
  532. local MOVESPEED = nil
  533. if MOVEDIRECTION ~= nil then
  534. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  535. end
  536. local GROWTH = SIZE - ENDSIZE
  537. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  538. if TYPE == "Block" then
  539. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  540. else
  541. EFFECT.CFrame = CFRAME
  542. end
  543. for LOOP = 1, TIME+1 do
  544. Swait()
  545. MSH.Scale = MSH.Scale - GROWTH/TIME
  546. if TYPE == "Wave" then
  547. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  548. end
  549. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  550. if TYPE == "Block" then
  551. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  552. else
  553. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  554. end
  555. if MOVEDIRECTION ~= nil then
  556. local ORI = EFFECT.Orientation
  557. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  558. EFFECT.Orientation = ORI
  559. end
  560. end
  561. if PLAYSSOUND == false then
  562. EFFECT:remove()
  563. else
  564. SOUND.Stopped:Connect(function()
  565. EFFECT:remove()
  566. end)
  567. end
  568. else
  569. if PLAYSSOUND == false then
  570. EFFECT:remove()
  571. else
  572. repeat Swait() until SOUND.Playing == false
  573. EFFECT:remove()
  574. end
  575. end
  576. end))
  577. end
  578.  
  579. function MakeForm(PART,TYPE)
  580. if TYPE == "Cyl" then
  581. local MSH = IT("CylinderMesh",PART)
  582. elseif TYPE == "Ball" then
  583. local MSH = IT("SpecialMesh",PART)
  584. MSH.MeshType = "Sphere"
  585. elseif TYPE == "Wedge" then
  586. local MSH = IT("SpecialMesh",PART)
  587. MSH.MeshType = "Wedge"
  588. end
  589. end
  590.  
  591. function SpawnTrail(FROM,TO,BIG)
  592. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  593. MakeForm(TRAIL,"Cyl")
  594. local DIST = (FROM - TO).Magnitude
  595. if BIG == true then
  596. TRAIL.Size = VT(0.5,DIST,0.5)
  597. else
  598. TRAIL.Size = VT(0.25,DIST,0.25)
  599. end
  600. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  601. coroutine.resume(coroutine.create(function()
  602. for i = 1, 5 do
  603. Swait()
  604. TRAIL.Transparency = TRAIL.Transparency + 0.1
  605. end
  606. TRAIL:remove()
  607. end))
  608. end
  609.  
  610. Debris = game:GetService("Debris")
  611.  
  612. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  613. local DIRECTION = CF(StartPos,EndPos).lookVector
  614. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  615. end
  616.  
  617. function turnto(position)
  618. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  619. end
  620.  
  621. --//=================================\\
  622. --|| WEAPON CREATION
  623. --\\=================================//
  624.  
  625. local PlayerSize = 1
  626. local sick = Instance.new("Sound",Character)
  627. function sandbox(var,func)
  628. local env = getfenv(func)
  629. local newenv = setmetatable({},{
  630. __index = function(self,k)
  631. if k=="script" then
  632. return var
  633. else
  634. return env[k]
  635. end
  636. end,
  637. })
  638. setfenv(func,newenv)
  639. return func
  640. end
  641. cors = {}
  642. mas = Instance.new("Model",game:GetService("Lighting"))
  643. Model0 = Instance.new("Model")
  644. Model1 = Instance.new("Model")
  645. WedgePart2 = Instance.new("WedgePart")
  646. WedgePart3 = Instance.new("WedgePart")
  647. Part4 = Instance.new("Part")
  648. Part5 = Instance.new("Part")
  649. Part6 = Instance.new("Part")
  650. Part7 = Instance.new("Part")
  651. Part8 = Instance.new("Part")
  652. Part9 = Instance.new("Part")
  653. Part10 = Instance.new("Part")
  654. Part11 = Instance.new("Part")
  655. Part12 = Instance.new("Part")
  656. Part13 = Instance.new("Part")
  657. Part14 = Instance.new("Part")
  658. Part15 = Instance.new("Part")
  659. SpecialMesh16 = Instance.new("SpecialMesh")
  660. Part17 = Instance.new("Part")
  661. SpecialMesh18 = Instance.new("SpecialMesh")
  662. Part19 = Instance.new("Part")
  663. SpecialMesh20 = Instance.new("SpecialMesh")
  664. Part21 = Instance.new("Part")
  665. SpecialMesh22 = Instance.new("SpecialMesh")
  666. Part23 = Instance.new("Part")
  667. SpecialMesh24 = Instance.new("SpecialMesh")
  668. Part25 = Instance.new("Part")
  669. SpecialMesh26 = Instance.new("SpecialMesh")
  670. Part27 = Instance.new("Part")
  671. SpecialMesh28 = Instance.new("SpecialMesh")
  672. Part29 = Instance.new("Part")
  673. SpecialMesh30 = Instance.new("SpecialMesh")
  674. Part31 = Instance.new("Part")
  675. Part32 = Instance.new("Part")
  676. Part33 = Instance.new("Part")
  677. Part34 = Instance.new("Part")
  678. Part35 = Instance.new("Part")
  679. Part36 = Instance.new("Part")
  680. Part37 = Instance.new("Part")
  681. ParticleEmitter38 = Instance.new("ParticleEmitter")
  682. Part39 = Instance.new("Part")
  683. Part40 = Instance.new("Part")
  684. Part41 = Instance.new("Part")
  685. Part42 = Instance.new("Part")
  686. Part43 = Instance.new("Part")
  687. Part44 = Instance.new("Part")
  688. Part45 = Instance.new("Part")
  689. Part46 = Instance.new("Part")
  690. Part47 = Instance.new("Part")
  691. Part48 = Instance.new("Part")
  692. Part49 = Instance.new("Part")
  693. Part50 = Instance.new("Part")
  694. Part51 = Instance.new("Part")
  695. Part52 = Instance.new("Part")
  696. Part53 = Instance.new("Part")
  697. Part54 = Instance.new("Part")
  698. Part55 = Instance.new("Part")
  699. Part56 = Instance.new("Part")
  700. Part57 = Instance.new("Part")
  701. Part58 = Instance.new("Part")
  702. Part59 = Instance.new("Part")
  703. Part60 = Instance.new("Part")
  704. Part61 = Instance.new("Part")
  705. Part62 = Instance.new("Part")
  706. Part63 = Instance.new("Part")
  707. Part64 = Instance.new("Part")
  708. Part65 = Instance.new("Part")
  709. Part66 = Instance.new("Part")
  710. Part67 = Instance.new("Part")
  711. Part68 = Instance.new("Part")
  712. Part69 = Instance.new("Part")
  713. Part70 = Instance.new("Part")
  714. Part71 = Instance.new("Part")
  715. Part72 = Instance.new("Part")
  716. Part73 = Instance.new("Part")
  717. Part74 = Instance.new("Part")
  718. Part75 = Instance.new("Part")
  719. Part76 = Instance.new("Part")
  720. Part77 = Instance.new("Part")
  721. Part78 = Instance.new("Part")
  722. Part79 = Instance.new("Part")
  723. Part80 = Instance.new("Part")
  724. Part81 = Instance.new("Part")
  725. Part82 = Instance.new("Part")
  726. Part83 = Instance.new("Part")
  727. Part84 = Instance.new("Part")
  728. Part85 = Instance.new("Part")
  729. Part86 = Instance.new("Part")
  730. Part87 = Instance.new("Part")
  731. Part88 = Instance.new("Part")
  732. Part89 = Instance.new("Part")
  733. Part90 = Instance.new("Part")
  734. Part91 = Instance.new("Part")
  735. Part92 = Instance.new("Part")
  736. Part93 = Instance.new("Part")
  737. Part94 = Instance.new("Part")
  738. Part95 = Instance.new("Part")
  739. Part96 = Instance.new("Part")
  740. Part97 = Instance.new("Part")
  741. Part98 = Instance.new("Part")
  742. Part99 = Instance.new("Part")
  743. Part100 = Instance.new("Part")
  744. Part101 = Instance.new("Part")
  745. Part102 = Instance.new("Part")
  746. Part103 = Instance.new("Part")
  747. Part104 = Instance.new("Part")
  748. Part105 = Instance.new("Part")
  749. Part106 = Instance.new("Part")
  750. Part107 = Instance.new("Part")
  751. Part108 = Instance.new("Part")
  752. Part109 = Instance.new("Part")
  753. Part110 = Instance.new("Part")
  754. Part111 = Instance.new("Part")
  755. Part112 = Instance.new("Part")
  756. Part113 = Instance.new("Part")
  757. Part114 = Instance.new("Part")
  758. Part115 = Instance.new("Part")
  759. Part116 = Instance.new("Part")
  760. Part117 = Instance.new("Part")
  761. Part118 = Instance.new("Part")
  762. Part119 = Instance.new("Part")
  763. Part120 = Instance.new("Part")
  764. Part121 = Instance.new("Part")
  765. Part122 = Instance.new("Part")
  766. Part123 = Instance.new("Part")
  767. Part124 = Instance.new("Part")
  768. Part125 = Instance.new("Part")
  769. Part126 = Instance.new("Part")
  770. Part127 = Instance.new("Part")
  771. Part128 = Instance.new("Part")
  772. Part129 = Instance.new("Part")
  773. Part130 = Instance.new("Part")
  774. Part131 = Instance.new("Part")
  775. Part132 = Instance.new("Part")
  776. Part133 = Instance.new("Part")
  777. Part134 = Instance.new("Part")
  778. Part135 = Instance.new("Part")
  779. Part136 = Instance.new("Part")
  780. Part137 = Instance.new("Part")
  781. Part138 = Instance.new("Part")
  782. Part139 = Instance.new("Part")
  783. Part140 = Instance.new("Part")
  784. Part141 = Instance.new("Part")
  785. Part142 = Instance.new("Part")
  786. Part143 = Instance.new("Part")
  787. Part144 = Instance.new("Part")
  788. Part145 = Instance.new("Part")
  789. Part146 = Instance.new("Part")
  790. Part147 = Instance.new("Part")
  791. Part148 = Instance.new("Part")
  792. Part149 = Instance.new("Part")
  793. Part150 = Instance.new("Part")
  794. Part151 = Instance.new("Part")
  795. Part152 = Instance.new("Part")
  796. Part153 = Instance.new("Part")
  797. Part154 = Instance.new("Part")
  798. Part155 = Instance.new("Part")
  799. Part156 = Instance.new("Part")
  800. Part157 = Instance.new("Part")
  801. Part158 = Instance.new("Part")
  802. Part159 = Instance.new("Part")
  803. Part160 = Instance.new("Part")
  804. Part161 = Instance.new("Part")
  805. Part162 = Instance.new("Part")
  806. Part163 = Instance.new("Part")
  807. Part164 = Instance.new("Part")
  808. Part165 = Instance.new("Part")
  809. Part166 = Instance.new("Part")
  810. Part167 = Instance.new("Part")
  811. Part168 = Instance.new("Part")
  812. Part169 = Instance.new("Part")
  813. Part170 = Instance.new("Part")
  814. WedgePart171 = Instance.new("WedgePart")
  815. WedgePart172 = Instance.new("WedgePart")
  816. WedgePart173 = Instance.new("WedgePart")
  817. WedgePart174 = Instance.new("WedgePart")
  818. WedgePart175 = Instance.new("WedgePart")
  819. WedgePart176 = Instance.new("WedgePart")
  820. WedgePart177 = Instance.new("WedgePart")
  821. WedgePart178 = Instance.new("WedgePart")
  822. WedgePart179 = Instance.new("WedgePart")
  823. WedgePart180 = Instance.new("WedgePart")
  824. WedgePart181 = Instance.new("WedgePart")
  825. WedgePart182 = Instance.new("WedgePart")
  826. WedgePart183 = Instance.new("WedgePart")
  827. WedgePart184 = Instance.new("WedgePart")
  828. WedgePart185 = Instance.new("WedgePart")
  829. WedgePart186 = Instance.new("WedgePart")
  830. WedgePart187 = Instance.new("WedgePart")
  831. WedgePart188 = Instance.new("WedgePart")
  832. WedgePart189 = Instance.new("WedgePart")
  833. WedgePart190 = Instance.new("WedgePart")
  834. WedgePart191 = Instance.new("WedgePart")
  835. WedgePart192 = Instance.new("WedgePart")
  836. WedgePart193 = Instance.new("WedgePart")
  837. WedgePart194 = Instance.new("WedgePart")
  838. WedgePart195 = Instance.new("WedgePart")
  839. WedgePart196 = Instance.new("WedgePart")
  840. WedgePart197 = Instance.new("WedgePart")
  841. WedgePart198 = Instance.new("WedgePart")
  842. WedgePart199 = Instance.new("WedgePart")
  843. WedgePart200 = Instance.new("WedgePart")
  844. WedgePart201 = Instance.new("WedgePart")
  845. WedgePart202 = Instance.new("WedgePart")
  846. Model203 = Instance.new("Model")
  847. Part204 = Instance.new("Part")
  848. Part205 = Instance.new("Part")
  849. ParticleEmitter206 = Instance.new("ParticleEmitter")
  850. Model207 = Instance.new("Model")
  851. WedgePart208 = Instance.new("WedgePart")
  852. Part209 = Instance.new("Part")
  853. Part210 = Instance.new("Part")
  854. Part211 = Instance.new("Part")
  855. Part212 = Instance.new("Part")
  856. Part213 = Instance.new("Part")
  857. Part214 = Instance.new("Part")
  858. Part215 = Instance.new("Part")
  859. Part216 = Instance.new("Part")
  860. Part217 = Instance.new("Part")
  861. Part218 = Instance.new("Part")
  862. Part219 = Instance.new("Part")
  863. Part220 = Instance.new("Part")
  864. Part221 = Instance.new("Part")
  865. Part222 = Instance.new("Part")
  866. Part223 = Instance.new("Part")
  867. Part224 = Instance.new("Part")
  868. Part225 = Instance.new("Part")
  869. Part226 = Instance.new("Part")
  870. Part227 = Instance.new("Part")
  871. Part228 = Instance.new("Part")
  872. Part229 = Instance.new("Part")
  873. Part230 = Instance.new("Part")
  874. Part231 = Instance.new("Part")
  875. Part232 = Instance.new("Part")
  876. Part233 = Instance.new("Part")
  877. Part234 = Instance.new("Part")
  878. Part235 = Instance.new("Part")
  879. Part236 = Instance.new("Part")
  880. Part237 = Instance.new("Part")
  881. Part238 = Instance.new("Part")
  882. Part239 = Instance.new("Part")
  883. Part240 = Instance.new("Part")
  884. Part241 = Instance.new("Part")
  885. Part242 = Instance.new("Part")
  886. Part243 = Instance.new("Part")
  887. Part244 = Instance.new("Part")
  888. Part245 = Instance.new("Part")
  889. Part246 = Instance.new("Part")
  890. Part247 = Instance.new("Part")
  891. Part248 = Instance.new("Part")
  892. Part249 = Instance.new("Part")
  893. Part250 = Instance.new("Part")
  894. ParticleEmitter251 = Instance.new("ParticleEmitter")
  895. Model252 = Instance.new("Model")
  896. Part253 = Instance.new("Part")
  897. Part254 = Instance.new("Part")
  898. ParticleEmitter255 = Instance.new("ParticleEmitter")
  899. Model256 = Instance.new("Model")
  900. Part257 = Instance.new("Part")
  901. WedgePart258 = Instance.new("WedgePart")
  902. Part259 = Instance.new("Part")
  903. Part260 = Instance.new("Part")
  904. Part261 = Instance.new("Part")
  905. Part262 = Instance.new("Part")
  906. Part263 = Instance.new("Part")
  907. Part264 = Instance.new("Part")
  908. Part265 = Instance.new("Part")
  909. Part266 = Instance.new("Part")
  910. Part267 = Instance.new("Part")
  911. Part268 = Instance.new("Part")
  912. Part269 = Instance.new("Part")
  913. Part270 = Instance.new("Part")
  914. Part271 = Instance.new("Part")
  915. Part272 = Instance.new("Part")
  916. Part273 = Instance.new("Part")
  917. Part274 = Instance.new("Part")
  918. Part275 = Instance.new("Part")
  919. Part276 = Instance.new("Part")
  920. Part277 = Instance.new("Part")
  921. Part278 = Instance.new("Part")
  922. Part279 = Instance.new("Part")
  923. Part280 = Instance.new("Part")
  924. Part281 = Instance.new("Part")
  925. Part282 = Instance.new("Part")
  926. Part283 = Instance.new("Part")
  927. Part284 = Instance.new("Part")
  928. Part285 = Instance.new("Part")
  929. Part286 = Instance.new("Part")
  930. Part287 = Instance.new("Part")
  931. Part288 = Instance.new("Part")
  932. Part289 = Instance.new("Part")
  933. Part290 = Instance.new("Part")
  934. Part291 = Instance.new("Part")
  935. Part292 = Instance.new("Part")
  936. Part293 = Instance.new("Part")
  937. Part294 = Instance.new("Part")
  938. Part295 = Instance.new("Part")
  939. Part296 = Instance.new("Part")
  940. Part297 = Instance.new("Part")
  941. Part298 = Instance.new("Part")
  942. Part299 = Instance.new("Part")
  943. ParticleEmitter300 = Instance.new("ParticleEmitter")
  944. Model301 = Instance.new("Model")
  945. Part302 = Instance.new("Part")
  946. SpecialMesh303 = Instance.new("SpecialMesh")
  947. Script304 = Instance.new("Script")
  948. Model0.Name = "Armor"
  949. Model0.Parent = mas
  950. Model1.Name = "Torso"
  951. Model1.Parent = Model0
  952. WedgePart2.Parent = Model1
  953. WedgePart2.Material = Enum.Material.SmoothPlastic
  954. WedgePart2.BrickColor = BrickColor.new("Really black")
  955. WedgePart2.Rotation = Vector3.new(-90, 0, 89.9700012)
  956. WedgePart2.Anchored = true
  957. WedgePart2.FormFactor = Enum.FormFactor.Custom
  958. WedgePart2.Size = Vector3.new(1.0200001, 0.619999945, 0.419999927)
  959. WedgePart2.CFrame = CFrame.new(-77.1676636, 3.09398293, 67.9688416, 0.000461003598, -1.00000465, -4.90226157e-05, 4.89950617e-05, -4.89997983e-05, 1, -1.00000465, -0.000461003598, 4.89721933e-05)
  960. WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
  961. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  962. WedgePart2.Position = Vector3.new(-77.1676636, 3.09398293, 67.9688416)
  963. WedgePart2.Orientation = Vector3.new(-90, 89.9700012, 0)
  964. WedgePart2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  965. WedgePart3.Parent = Model1
  966. WedgePart3.Material = Enum.Material.SmoothPlastic
  967. WedgePart3.BrickColor = BrickColor.new("Really black")
  968. WedgePart3.Rotation = Vector3.new(-90, 0, -90.0299988)
  969. WedgePart3.Anchored = true
  970. WedgePart3.FormFactor = Enum.FormFactor.Custom
  971. WedgePart3.Size = Vector3.new(1.0200001, 0.619999886, 0.419999927)
  972. WedgePart3.CFrame = CFrame.new(-78.5677032, 3.09391475, 67.9682007, -0.000460999901, 0.999999881, -4.90225793e-05, -4.89999948e-05, 4.89999911e-05, 1, 0.999999881, 0.000461002346, 4.89773993e-05)
  973. WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
  974. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  975. WedgePart3.Position = Vector3.new(-78.5677032, 3.09391475, 67.9682007)
  976. WedgePart3.Orientation = Vector3.new(-90, -90.0299988, 0)
  977. WedgePart3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  978. Part4.Name = "Torso1"
  979. Part4.Parent = Model1
  980. Part4.Material = Enum.Material.SmoothPlastic
  981. Part4.BrickColor = BrickColor.new("Pastel brown")
  982. Part4.Transparency = 1
  983. Part4.Rotation = Vector3.new(-180, 0, 0)
  984. Part4.Anchored = true
  985. Part4.CanCollide = false
  986. Part4.FormFactor = Enum.FormFactor.Plate
  987. Part4.Size = Vector3.new(2, 2, 1)
  988. Part4.CFrame = CFrame.new(-77.8778534, 3.00016689, 67.9689102, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  989. Part4.TopSurface = Enum.SurfaceType.Smooth
  990. Part4.Color = Color3.new(1, 0.8, 0.6)
  991. Part4.Position = Vector3.new(-77.8778534, 3.00016689, 67.9689102)
  992. Part4.Orientation = Vector3.new(0, 180, 180)
  993. Part4.Color = Color3.new(1, 0.8, 0.6)
  994. Part5.Parent = Model1
  995. Part5.Material = Enum.Material.Neon
  996. Part5.BrickColor = BrickColor.new("Really red")
  997. Part5.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  998. Part5.Anchored = true
  999. Part5.CanCollide = false
  1000. Part5.FormFactor = Enum.FormFactor.Custom
  1001. Part5.Size = Vector3.new(0.0500000007, 1.91800082, 1.16999972)
  1002. Part5.CFrame = CFrame.new(-79.0512848, 1.17125535, 68.0216827, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1003. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1004. Part5.TopSurface = Enum.SurfaceType.Smooth
  1005. Part5.Color = Color3.new(1, 0, 0)
  1006. Part5.Position = Vector3.new(-79.0512848, 1.17125535, 68.0216827)
  1007. Part5.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1008. Part5.Color = Color3.new(1, 0, 0)
  1009. Part6.Parent = Model1
  1010. Part6.Material = Enum.Material.SmoothPlastic
  1011. Part6.BrickColor = BrickColor.new("Really black")
  1012. Part6.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1013. Part6.Anchored = true
  1014. Part6.CanCollide = false
  1015. Part6.FormFactor = Enum.FormFactor.Custom
  1016. Part6.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1017. Part6.CFrame = CFrame.new(-76.7488022, 2.1413517, 68.017746, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1018. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1019. Part6.TopSurface = Enum.SurfaceType.Smooth
  1020. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1021. Part6.Position = Vector3.new(-76.7488022, 2.1413517, 68.017746)
  1022. Part6.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1023. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1024. Part7.Parent = Model1
  1025. Part7.Material = Enum.Material.SmoothPlastic
  1026. Part7.BrickColor = BrickColor.new("Really black")
  1027. Part7.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1028. Part7.Anchored = true
  1029. Part7.CanCollide = false
  1030. Part7.FormFactor = Enum.FormFactor.Custom
  1031. Part7.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1032. Part7.CFrame = CFrame.new(-78.7115326, 3.00300574, 67.96698, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1033. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1034. Part7.TopSurface = Enum.SurfaceType.Smooth
  1035. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1036. Part7.Position = Vector3.new(-78.7115326, 3.00300574, 67.96698)
  1037. Part7.Orientation = Vector3.new(0, 179.979996, 0)
  1038. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1039. Part8.Parent = Model1
  1040. Part8.Material = Enum.Material.Neon
  1041. Part8.BrickColor = BrickColor.new("Really red")
  1042. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1043. Part8.Anchored = true
  1044. Part8.CanCollide = false
  1045. Part8.FormFactor = Enum.FormFactor.Custom
  1046. Part8.Size = Vector3.new(1.94999981, 0.778000236, 0.109999791)
  1047. Part8.CFrame = CFrame.new(-77.9062576, 3.68302608, 67.5223465, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1048. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1049. Part8.TopSurface = Enum.SurfaceType.Smooth
  1050. Part8.Color = Color3.new(1, 0, 0)
  1051. Part8.Position = Vector3.new(-77.9062576, 3.68302608, 67.5223465)
  1052. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  1053. Part8.Color = Color3.new(1, 0, 0)
  1054. Part9.Parent = Model1
  1055. Part9.Material = Enum.Material.Neon
  1056. Part9.BrickColor = BrickColor.new("Really red")
  1057. Part9.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1058. Part9.Anchored = true
  1059. Part9.CanCollide = false
  1060. Part9.FormFactor = Enum.FormFactor.Custom
  1061. Part9.Size = Vector3.new(0.0500000007, 2.0580008, 1.16999972)
  1062. Part9.CFrame = CFrame.new(-76.6643295, 1.24533391, 68.0228119, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1063. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1064. Part9.TopSurface = Enum.SurfaceType.Smooth
  1065. Part9.Color = Color3.new(1, 0, 0)
  1066. Part9.Position = Vector3.new(-76.6643295, 1.24533391, 68.0228119)
  1067. Part9.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1068. Part9.Color = Color3.new(1, 0, 0)
  1069. Part10.Parent = Model1
  1070. Part10.Material = Enum.Material.SmoothPlastic
  1071. Part10.BrickColor = BrickColor.new("Really black")
  1072. Part10.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1073. Part10.Anchored = true
  1074. Part10.CanCollide = false
  1075. Part10.FormFactor = Enum.FormFactor.Custom
  1076. Part10.Size = Vector3.new(2.03999972, 2.07800055, 0.43999961)
  1077. Part10.CFrame = CFrame.new(-77.8613586, 3.00302076, 67.6673279, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1078. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1079. Part10.TopSurface = Enum.SurfaceType.Smooth
  1080. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1081. Part10.Position = Vector3.new(-77.8613586, 3.00302076, 67.6673279)
  1082. Part10.Orientation = Vector3.new(0, 179.979996, 0)
  1083. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1084. Part11.Parent = Model1
  1085. Part11.Material = Enum.Material.SmoothPlastic
  1086. Part11.BrickColor = BrickColor.new("Really black")
  1087. Part11.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1088. Part11.Anchored = true
  1089. Part11.CanCollide = false
  1090. Part11.FormFactor = Enum.FormFactor.Custom
  1091. Part11.Size = Vector3.new(0.63999939, 0.748000264, 1.03999972)
  1092. Part11.CFrame = CFrame.new(-77.1614304, 3.66800475, 67.9676514, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1093. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1094. Part11.TopSurface = Enum.SurfaceType.Smooth
  1095. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1096. Part11.Position = Vector3.new(-77.1614304, 3.66800475, 67.9676514)
  1097. Part11.Orientation = Vector3.new(0, 179.979996, 0)
  1098. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1099. Part12.Parent = Model1
  1100. Part12.Material = Enum.Material.SmoothPlastic
  1101. Part12.BrickColor = BrickColor.new("Really black")
  1102. Part12.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1103. Part12.Anchored = true
  1104. Part12.CanCollide = false
  1105. Part12.FormFactor = Enum.FormFactor.Custom
  1106. Part12.Size = Vector3.new(0.26000002, 3.79799938, 1.13999975)
  1107. Part12.CFrame = CFrame.new(-78.9659119, 2.15757179, 68.0168304, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1108. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1109. Part12.TopSurface = Enum.SurfaceType.Smooth
  1110. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1111. Part12.Position = Vector3.new(-78.9659119, 2.15757179, 68.0168304)
  1112. Part12.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1113. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1114. Part13.Parent = Model1
  1115. Part13.Material = Enum.Material.SmoothPlastic
  1116. Part13.BrickColor = BrickColor.new("Really black")
  1117. Part13.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1118. Part13.Anchored = true
  1119. Part13.CanCollide = false
  1120. Part13.FormFactor = Enum.FormFactor.Custom
  1121. Part13.Size = Vector3.new(0.61999929, 0.748000264, 1.03999972)
  1122. Part13.CFrame = CFrame.new(-78.5715332, 3.66800499, 67.9670563, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1123. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1124. Part13.TopSurface = Enum.SurfaceType.Smooth
  1125. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1126. Part13.Position = Vector3.new(-78.5715332, 3.66800499, 67.9670563)
  1127. Part13.Orientation = Vector3.new(0, 179.979996, 0)
  1128. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1129. Part14.Parent = Model1
  1130. Part14.Material = Enum.Material.SmoothPlastic
  1131. Part14.BrickColor = BrickColor.new("Really black")
  1132. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1133. Part14.Anchored = true
  1134. Part14.CanCollide = false
  1135. Part14.FormFactor = Enum.FormFactor.Custom
  1136. Part14.Size = Vector3.new(0.339999378, 2.07800055, 1.03999972)
  1137. Part14.CFrame = CFrame.new(-77.011528, 3.00300574, 67.9676819, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1138. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1139. Part14.TopSurface = Enum.SurfaceType.Smooth
  1140. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1141. Part14.Position = Vector3.new(-77.011528, 3.00300574, 67.9676819)
  1142. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  1143. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1144. Part15.Parent = Model1
  1145. Part15.Material = Enum.Material.Ice
  1146. Part15.BrickColor = BrickColor.new("Black")
  1147. Part15.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1148. Part15.Anchored = true
  1149. Part15.CanCollide = false
  1150. Part15.FormFactor = Enum.FormFactor.Custom
  1151. Part15.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1152. Part15.CFrame = CFrame.new(-77.2257233, 4.12555265, 68.1891327, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1153. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1154. Part15.TopSurface = Enum.SurfaceType.Smooth
  1155. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1156. Part15.Position = Vector3.new(-77.2257233, 4.12555265, 68.1891327)
  1157. Part15.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1158. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1159. SpecialMesh16.Parent = Part15
  1160. SpecialMesh16.MeshId = "rbxassetid://437432504"
  1161. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1162. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  1163. SpecialMesh16.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1164. Part17.Parent = Model1
  1165. Part17.Material = Enum.Material.Ice
  1166. Part17.BrickColor = BrickColor.new("Black")
  1167. Part17.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1168. Part17.Anchored = true
  1169. Part17.CanCollide = false
  1170. Part17.FormFactor = Enum.FormFactor.Custom
  1171. Part17.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1172. Part17.CFrame = CFrame.new(-78.5291367, 4.0998354, 68.1886673, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1173. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1174. Part17.TopSurface = Enum.SurfaceType.Smooth
  1175. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1176. Part17.Position = Vector3.new(-78.5291367, 4.0998354, 68.1886673)
  1177. Part17.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1178. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1179. SpecialMesh18.Parent = Part17
  1180. SpecialMesh18.MeshId = "rbxassetid://437432504"
  1181. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1182. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1183. SpecialMesh18.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1184. Part19.Parent = Model1
  1185. Part19.Material = Enum.Material.Ice
  1186. Part19.BrickColor = BrickColor.new("Black")
  1187. Part19.Rotation = Vector3.new(-90, -14.9899998, 179.979996)
  1188. Part19.Anchored = true
  1189. Part19.CanCollide = false
  1190. Part19.FormFactor = Enum.FormFactor.Custom
  1191. Part19.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1192. Part19.CFrame = CFrame.new(-78.5289612, 4.09985685, 67.6886597, -0.965958357, -0.00035745994, -0.258697659, -0.258697659, -4.91204846e-05, 0.965958416, -0.000357998797, 1, -4.50257139e-05)
  1193. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1194. Part19.TopSurface = Enum.SurfaceType.Smooth
  1195. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1196. Part19.Position = Vector3.new(-78.5289612, 4.09985685, 67.6886597)
  1197. Part19.Orientation = Vector3.new(-75.0100021, -90.0099945, -90.0099945)
  1198. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1199. SpecialMesh20.Parent = Part19
  1200. SpecialMesh20.MeshId = "rbxassetid://437432504"
  1201. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1202. SpecialMesh20.MeshType = Enum.MeshType.FileMesh
  1203. SpecialMesh20.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1204. Part21.Parent = Model1
  1205. Part21.Material = Enum.Material.Ice
  1206. Part21.BrickColor = BrickColor.new("Black")
  1207. Part21.Rotation = Vector3.new(-90, 0.00999999978, 134.979996)
  1208. Part21.Anchored = true
  1209. Part21.CanCollide = false
  1210. Part21.FormFactor = Enum.FormFactor.Custom
  1211. Part21.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1212. Part21.CFrame = CFrame.new(-78.2032242, 4.09985018, 67.0802307, -0.706854165, -0.707359314, 0.000120877783, 0.000123484657, 4.74895205e-05, 1, -0.707359314, 0.706854105, 5.37798551e-05)
  1213. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1214. Part21.TopSurface = Enum.SurfaceType.Smooth
  1215. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1216. Part21.Position = Vector3.new(-78.2032242, 4.09985018, 67.0802307)
  1217. Part21.Orientation = Vector3.new(-90, 134.979996, 0)
  1218. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1219. SpecialMesh22.Parent = Part21
  1220. SpecialMesh22.MeshId = "rbxassetid://437432504"
  1221. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1222. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  1223. SpecialMesh22.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1224. Part23.Parent = Model1
  1225. Part23.Material = Enum.Material.Ice
  1226. Part23.BrickColor = BrickColor.new("Black")
  1227. Part23.Rotation = Vector3.new(-90, 0.00999999978, -150.020004)
  1228. Part23.Anchored = true
  1229. Part23.CanCollide = false
  1230. Part23.FormFactor = Enum.FormFactor.Custom
  1231. Part23.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1232. Part23.CFrame = CFrame.new(-77.2388077, 4.12559319, 67.365921, -0.866203785, 0.49969089, 0.000123095379, 8.23280643e-05, -0.000103629071, 1, 0.49969089, 0.866203785, 4.86253048e-05)
  1233. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1234. Part23.TopSurface = Enum.SurfaceType.Smooth
  1235. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1236. Part23.Position = Vector3.new(-77.2388077, 4.12559319, 67.365921)
  1237. Part23.Orientation = Vector3.new(-90, -150.020004, 0)
  1238. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1239. SpecialMesh24.Parent = Part23
  1240. SpecialMesh24.MeshId = "rbxassetid://437432504"
  1241. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1242. SpecialMesh24.MeshType = Enum.MeshType.FileMesh
  1243. SpecialMesh24.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1244. Part25.Parent = Model1
  1245. Part25.Material = Enum.Material.Ice
  1246. Part25.BrickColor = BrickColor.new("Black")
  1247. Part25.Rotation = Vector3.new(-90, 0.00999999978, -135.020004)
  1248. Part25.Anchored = true
  1249. Part25.CanCollide = false
  1250. Part25.FormFactor = Enum.FormFactor.Custom
  1251. Part25.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1252. Part25.CFrame = CFrame.new(-77.5215683, 4.12564182, 67.0829773, -0.707359254, 0.706854224, 0.0001229974, 5.24813586e-05, -0.000121487923, 1, 0.706854224, 0.707359254, 4.88389414e-05)
  1253. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1254. Part25.TopSurface = Enum.SurfaceType.Smooth
  1255. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1256. Part25.Position = Vector3.new(-77.5215683, 4.12564182, 67.0829773)
  1257. Part25.Orientation = Vector3.new(-90, -135.020004, 0)
  1258. Part25.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1259. SpecialMesh26.Parent = Part25
  1260. SpecialMesh26.MeshId = "rbxassetid://437432504"
  1261. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1262. SpecialMesh26.MeshType = Enum.MeshType.FileMesh
  1263. SpecialMesh26.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1264. Part27.Parent = Model1
  1265. Part27.Material = Enum.Material.Ice
  1266. Part27.BrickColor = BrickColor.new("Black")
  1267. Part27.Rotation = Vector3.new(-89.9899979, 15.0099993, 179.979996)
  1268. Part27.Anchored = true
  1269. Part27.CanCollide = false
  1270. Part27.FormFactor = Enum.FormFactor.Custom
  1271. Part27.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1272. Part27.CFrame = CFrame.new(-77.2255096, 4.12558365, 67.5891266, -0.965894401, -0.000356882752, 0.258935839, 0.258935839, -4.90302482e-05, 0.96589458, -0.000332015392, 1, 0.000139767784)
  1273. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1274. Part27.TopSurface = Enum.SurfaceType.Smooth
  1275. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1276. Part27.Position = Vector3.new(-77.2255096, 4.12558365, 67.5891266)
  1277. Part27.Orientation = Vector3.new(-74.9899979, 89.9700012, 90.0099945)
  1278. Part27.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1279. SpecialMesh28.Parent = Part27
  1280. SpecialMesh28.MeshId = "rbxassetid://437432504"
  1281. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1282. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  1283. SpecialMesh28.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1284. Part29.Parent = Model1
  1285. Part29.Material = Enum.Material.Ice
  1286. Part29.BrickColor = BrickColor.new("Black")
  1287. Part29.Rotation = Vector3.new(-90, 0.00999999978, 149.979996)
  1288. Part29.Anchored = true
  1289. Part29.CanCollide = false
  1290. Part29.FormFactor = Enum.FormFactor.Custom
  1291. Part29.Size = Vector3.new(0.399999499, 1, 0.699999928)
  1292. Part29.CFrame = CFrame.new(-78.4154282, 4.09986591, 67.2922897, -0.865846992, -0.50030905, 0.000120519209, 0.00013132258, 1.3619534e-05, 1, -0.50030905, 0.865846992, 5.39094326e-05)
  1293. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1294. Part29.TopSurface = Enum.SurfaceType.Smooth
  1295. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1296. Part29.Position = Vector3.new(-78.4154282, 4.09986591, 67.2922897)
  1297. Part29.Orientation = Vector3.new(-90, 149.979996, 0)
  1298. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1299. SpecialMesh30.Parent = Part29
  1300. SpecialMesh30.MeshId = "rbxassetid://437432504"
  1301. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1302. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  1303. SpecialMesh30.Scale = Vector3.new(0.00999999978, 0.0199999996, 0.00999999978)
  1304. Part31.Parent = Model1
  1305. Part31.Material = Enum.Material.Neon
  1306. Part31.BrickColor = BrickColor.new("Really red")
  1307. Part31.Rotation = Vector3.new(-180, 0.0199999996, 140)
  1308. Part31.Anchored = true
  1309. Part31.CanCollide = false
  1310. Part31.FormFactor = Enum.FormFactor.Custom
  1311. Part31.Size = Vector3.new(1.33999908, 0.0500000007, 0.43999961)
  1312. Part31.CFrame = CFrame.new(-78.4640808, 2.52961612, 67.6334152, -0.766044021, -0.642787993, 0.000412892521, -0.642787993, 0.766044199, 4.62145072e-05, -0.000346000015, -0.000230000005, -1)
  1313. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1314. Part31.TopSurface = Enum.SurfaceType.Smooth
  1315. Part31.Color = Color3.new(1, 0, 0)
  1316. Part31.Position = Vector3.new(-78.4640808, 2.52961612, 67.6334152)
  1317. Part31.Orientation = Vector3.new(0, 179.979996, -40)
  1318. Part31.Color = Color3.new(1, 0, 0)
  1319. Part32.Parent = Model1
  1320. Part32.Material = Enum.Material.Neon
  1321. Part32.BrickColor = BrickColor.new("Really red")
  1322. Part32.Rotation = Vector3.new(-180, 0.0199999996, -150)
  1323. Part32.Anchored = true
  1324. Part32.CanCollide = false
  1325. Part32.FormFactor = Enum.FormFactor.Custom
  1326. Part32.Size = Vector3.new(1.14999926, 0.0500000007, 0.43999961)
  1327. Part32.CFrame = CFrame.new(-77.2380981, 2.54341984, 67.6339722, -0.866025269, 0.500000119, 0.000412520603, 0.500000179, 0.866025329, 5.05062853e-05, -0.000332000112, 0.00025000007, -1)
  1328. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1329. Part32.TopSurface = Enum.SurfaceType.Smooth
  1330. Part32.Color = Color3.new(1, 0, 0)
  1331. Part32.Position = Vector3.new(-77.2380981, 2.54341984, 67.6339722)
  1332. Part32.Orientation = Vector3.new(0, 179.979996, 30)
  1333. Part32.Color = Color3.new(1, 0, 0)
  1334. Part33.Parent = Model1
  1335. Part33.Material = Enum.Material.Neon
  1336. Part33.BrickColor = BrickColor.new("Really red")
  1337. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1338. Part33.Anchored = true
  1339. Part33.CanCollide = false
  1340. Part33.FormFactor = Enum.FormFactor.Custom
  1341. Part33.Size = Vector3.new(0.0500000007, 1.23000026, 0.43999961)
  1342. Part33.CFrame = CFrame.new(-77.7270355, 3.42889428, 67.6337891, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1343. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1344. Part33.TopSurface = Enum.SurfaceType.Smooth
  1345. Part33.Color = Color3.new(1, 0, 0)
  1346. Part33.Position = Vector3.new(-77.7270355, 3.42889428, 67.6337891)
  1347. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  1348. Part33.Color = Color3.new(1, 0, 0)
  1349. Part34.Parent = Model1
  1350. Part34.Material = Enum.Material.Neon
  1351. Part34.BrickColor = BrickColor.new("Really red")
  1352. Part34.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1353. Part34.Anchored = true
  1354. Part34.CanCollide = false
  1355. Part34.FormFactor = Enum.FormFactor.Custom
  1356. Part34.Size = Vector3.new(0.0500000007, 1.10000098, 0.43999961)
  1357. Part34.CFrame = CFrame.new(-77.9625778, 3.49389386, 67.6336823, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  1358. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1359. Part34.TopSurface = Enum.SurfaceType.Smooth
  1360. Part34.Color = Color3.new(1, 0, 0)
  1361. Part34.Position = Vector3.new(-77.9625778, 3.49389386, 67.6336823)
  1362. Part34.Orientation = Vector3.new(0, 179.979996, 0)
  1363. Part34.Color = Color3.new(1, 0, 0)
  1364. Part35.Parent = Model1
  1365. Part35.Material = Enum.Material.Neon
  1366. Part35.BrickColor = BrickColor.new("Really red")
  1367. Part35.Rotation = Vector3.new(-179.98999, 0.0199999996, -175.059998)
  1368. Part35.Anchored = true
  1369. Part35.CanCollide = false
  1370. Part35.FormFactor = Enum.FormFactor.Custom
  1371. Part35.Size = Vector3.new(0.0500000007, 3.85799909, 1.14999986)
  1372. Part35.CFrame = CFrame.new(-78.9676361, 2.13764286, 68.0318298, -0.996278524, 0.0861929879, 0.00039684106, 0.0861930475, 0.996278524, 0.000120242592, -0.000385000167, 0.000154000038, -1)
  1373. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1374. Part35.TopSurface = Enum.SurfaceType.Smooth
  1375. Part35.Color = Color3.new(1, 0, 0)
  1376. Part35.Position = Vector3.new(-78.9676361, 2.13764286, 68.0318298)
  1377. Part35.Orientation = Vector3.new(-0.00999999978, 179.979996, 4.94000006)
  1378. Part35.Color = Color3.new(1, 0, 0)
  1379. Part36.Parent = Model1
  1380. Part36.Material = Enum.Material.Neon
  1381. Part36.BrickColor = BrickColor.new("Really red")
  1382. Part36.Rotation = Vector3.new(180, 0.0199999996, 174.610001)
  1383. Part36.Anchored = true
  1384. Part36.CanCollide = false
  1385. Part36.FormFactor = Enum.FormFactor.Custom
  1386. Part36.Size = Vector3.new(0.0500000007, 3.85799932, 1.14999974)
  1387. Part36.CFrame = CFrame.new(-76.7488022, 2.14135766, 68.0327454, -0.995582223, -0.0938939974, 0.000414724054, -0.0938940197, 0.995582223, -2.01489129e-05, -0.000411000074, -5.90000018e-05, -1)
  1388. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1389. Part36.TopSurface = Enum.SurfaceType.Smooth
  1390. Part36.Color = Color3.new(1, 0, 0)
  1391. Part36.Position = Vector3.new(-76.7488022, 2.14135766, 68.0327454)
  1392. Part36.Orientation = Vector3.new(0, 179.979996, -5.38999987)
  1393. Part36.Color = Color3.new(1, 0, 0)
  1394. Part37.Parent = Model1
  1395. Part37.Material = Enum.Material.SmoothPlastic
  1396. Part37.Transparency = 1
  1397. Part37.Rotation = Vector3.new(90, 0.0199999996, 180)
  1398. Part37.Anchored = true
  1399. Part37.FormFactor = Enum.FormFactor.Custom
  1400. Part37.Size = Vector3.new(1.9000001, 1, 2)
  1401. Part37.CFrame = CFrame.new(-77.889267, 3.01040053, 67.9884949, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  1402. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1403. Part37.TopSurface = Enum.SurfaceType.Smooth
  1404. Part37.Position = Vector3.new(-77.889267, 3.01040053, 67.9884949)
  1405. Part37.Orientation = Vector3.new(90, -180, 0)
  1406. ParticleEmitter38.Name = "Void"
  1407. ParticleEmitter38.Parent = Part37
  1408. ParticleEmitter38.Transparency = NumberSequence.new(0,0.78750002384186,1)
  1409. ParticleEmitter38.Rotation = NumberRange.new(100, 100)
  1410. ParticleEmitter38.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  1411. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1412. ParticleEmitter38.Texture = "rbxassetid://341277531"
  1413. ParticleEmitter38.ZOffset = -1
  1414. ParticleEmitter38.Lifetime = NumberRange.new(0.5, 0.5)
  1415. ParticleEmitter38.Rate = 1000
  1416. ParticleEmitter38.RotSpeed = NumberRange.new(-20, -10)
  1417. ParticleEmitter38.Speed = NumberRange.new(0, 0)
  1418. ParticleEmitter38.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  1419. Part39.Parent = Model1
  1420. Part39.Material = Enum.Material.Neon
  1421. Part39.BrickColor = BrickColor.new("Really red")
  1422. Part39.Rotation = Vector3.new(83.7299957, 71.2900009, -88.6399994)
  1423. Part39.Anchored = true
  1424. Part39.CanCollide = false
  1425. Part39.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1426. Part39.CFrame = CFrame.new(-80.9609222, 4.06732559, 66.8783646, 0.00759400381, 0.320662409, 0.947163165, -0.0868270025, 0.943824589, -0.318835974, -0.996194482, -0.0798180923, 0.0350095592)
  1427. Part39.Color = Color3.new(1, 0, 0)
  1428. Part39.Position = Vector3.new(-80.9609222, 4.06732559, 66.8783646)
  1429. Part39.Orientation = Vector3.new(18.5900002, 87.8799973, -5.25999975)
  1430. Part39.Color = Color3.new(1, 0, 0)
  1431. Part40.Parent = Model1
  1432. Part40.Material = Enum.Material.Neon
  1433. Part40.BrickColor = BrickColor.new("Really red")
  1434. Part40.Rotation = Vector3.new(-100.659996, -85.6100006, 84.3099976)
  1435. Part40.Anchored = true
  1436. Part40.CanCollide = false
  1437. Part40.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  1438. Part40.CFrame = CFrame.new(-80.1355591, 4.43367529, 66.8527222, 0.00759400381, -0.0761589408, -0.997066677, -0.0868270025, -0.993380606, 0.0752160549, -0.996194482, 0.0860012472, -0.01415639)
  1439. Part40.Color = Color3.new(1, 0, 0)
  1440. Part40.Position = Vector3.new(-80.1355591, 4.43367529, 66.8527222)
  1441. Part40.Orientation = Vector3.new(-4.30999994, -90.8099976, -175)
  1442. Part40.Color = Color3.new(1, 0, 0)
  1443. Part41.Parent = Model1
  1444. Part41.Material = Enum.Material.Neon
  1445. Part41.BrickColor = BrickColor.new("Really red")
  1446. Part41.Rotation = Vector3.new(84.9300003, 11.0199995, -89.5599976)
  1447. Part41.Anchored = true
  1448. Part41.CanCollide = false
  1449. Part41.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1450. Part41.CFrame = CFrame.new(-81.8653641, 5.04024267, 66.7866592, 0.00759404665, 0.98153311, 0.191141799, -0.0868269652, 0.191072732, -0.977728844, -0.996194601, -0.00917136669, 0.086674653)
  1451. Part41.Color = Color3.new(1, 0, 0)
  1452. Part41.Position = Vector3.new(-81.8653641, 5.04024267, 66.7866592)
  1453. Part41.Orientation = Vector3.new(77.8899994, 65.6100006, -24.4399986)
  1454. Part41.Color = Color3.new(1, 0, 0)
  1455. Part42.Parent = Model1
  1456. Part42.Material = Enum.Material.Neon
  1457. Part42.BrickColor = BrickColor.new("Really red")
  1458. Part42.Rotation = Vector3.new(85.2099991, -23.7999992, -89.5199966)
  1459. Part42.Anchored = true
  1460. Part42.CanCollide = false
  1461. Part42.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  1462. Part42.CFrame = CFrame.new(-81.8024826, 5.49255276, 66.7477417, 0.00759404339, 0.914910614, -0.403585136, -0.0868269727, -0.401469499, -0.91174823, -0.996194482, 0.0419659801, 0.0763902515)
  1463. Part42.Color = Color3.new(1, 0, 0)
  1464. Part42.Position = Vector3.new(-81.8024826, 5.49255276, 66.7477417)
  1465. Part42.Orientation = Vector3.new(65.75, -79.2799988, -167.800003)
  1466. Part42.Color = Color3.new(1, 0, 0)
  1467. Part43.Parent = Model1
  1468. Part43.Material = Enum.Material.Neon
  1469. Part43.BrickColor = BrickColor.new("Really red")
  1470. Part43.Rotation = Vector3.new(-94.8699951, 14.4699993, 89.5499954)
  1471. Part43.Anchored = true
  1472. Part43.CanCollide = false
  1473. Part43.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1474. Part43.CFrame = CFrame.new(-80.6370544, 6.32220268, 66.6842804, 0.00759398239, -0.968230307, 0.249944776, -0.0868269727, 0.248369485, 0.964766204, -0.996194482, -0.0290283635, -0.0821823999)
  1475. Part43.Color = Color3.new(1, 0, 0)
  1476. Part43.Position = Vector3.new(-80.6370544, 6.32220268, 66.6842804)
  1477. Part43.Orientation = Vector3.new(-74.75, 108.199997, -19.2700005)
  1478. Part43.Color = Color3.new(1, 0, 0)
  1479. Part44.Parent = Model1
  1480. Part44.Material = Enum.Material.Neon
  1481. Part44.BrickColor = BrickColor.new("Really red")
  1482. Part44.Rotation = Vector3.new(85.0899963, -9.59000015, -89.5599976)
  1483. Part44.Anchored = true
  1484. Part44.CanCollide = false
  1485. Part44.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1486. Part44.CFrame = CFrame.new(-81.8764572, 5.26630545, 66.7668533, 0.00759404711, 0.98600018, -0.166571513, -0.0868269727, -0.165297091, -0.98241502, -0.996194601, 0.0219234154, 0.0843562484)
  1487. Part44.Color = Color3.new(1, 0, 0)
  1488. Part44.Position = Vector3.new(-81.8764572, 5.26630545, 66.7668533)
  1489. Part44.Orientation = Vector3.new(79.2399979, -63.1399994, -152.289993)
  1490. Part44.Color = Color3.new(1, 0, 0)
  1491. Part45.Parent = Model1
  1492. Part45.Material = Enum.Material.Neon
  1493. Part45.BrickColor = BrickColor.new("Really red")
  1494. Part45.Rotation = Vector3.new(-96.8299942, -76.7200012, 88.1100006)
  1495. Part45.Anchored = true
  1496. Part45.CanCollide = false
  1497. Part45.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1498. Part45.CFrame = CFrame.new(-80.6731567, 4.50452137, 66.8424225, 0.00759399682, -0.229550794, -0.973267138, -0.0868270099, -0.96977073, 0.228048652, -0.996194482, 0.0827740654, -0.0272956435)
  1499. Part45.Color = Color3.new(1, 0, 0)
  1500. Part45.Position = Vector3.new(-80.6731567, 4.50452137, 66.8424225)
  1501. Part45.Orientation = Vector3.new(-13.1799994, -91.6100006, -174.87999)
  1502. Part45.Color = Color3.new(1, 0, 0)
  1503. Part46.Parent = Model1
  1504. Part46.Material = Enum.Material.Neon
  1505. Part46.BrickColor = BrickColor.new("Really red")
  1506. Part46.Rotation = Vector3.new(-95.3099976, -36.8199997, 89.4599991)
  1507. Part46.Anchored = true
  1508. Part46.CanCollide = false
  1509. Part46.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1510. Part46.CFrame = CFrame.new(-80.3977356, 5.41454506, 66.765213, 0.0075939931, -0.800491452, -0.599296093, -0.086826995, -0.597578168, 0.797096491, -0.996194482, 0.0459820107, -0.0740423575)
  1511. Part46.Color = Color3.new(1, 0, 0)
  1512. Part46.Position = Vector3.new(-80.3977356, 5.41454506, 66.765213)
  1513. Part46.Orientation = Vector3.new(-52.8499985, -97.0400009, -171.729996)
  1514. Part46.Color = Color3.new(1, 0, 0)
  1515. Part47.Parent = Model1
  1516. Part47.Material = Enum.Material.Neon
  1517. Part47.BrickColor = BrickColor.new("Really red")
  1518. Part47.Rotation = Vector3.new(84.5599976, 46.8199997, -89.3600006)
  1519. Part47.Anchored = true
  1520. Part47.CanCollide = false
  1521. Part47.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1522. Part47.CFrame = CFrame.new(-79.551918, 4.24167252, 66.8738708, 0.00759400381, 0.684249878, 0.729208171, -0.0868270025, 0.726926208, -0.681204498, -0.996194482, -0.0581418909, 0.064931646)
  1523. Part47.Color = Color3.new(1, 0, 0)
  1524. Part47.Position = Vector3.new(-79.551918, 4.24167252, 66.8738708)
  1525. Part47.Orientation = Vector3.new(42.9399986, 84.909996, -6.80999994)
  1526. Part47.Color = Color3.new(1, 0, 0)
  1527. Part48.Parent = Model1
  1528. Part48.Material = Enum.Material.Neon
  1529. Part48.BrickColor = BrickColor.new("Really red")
  1530. Part48.Rotation = Vector3.new(-95.4899979, -49.5699997, 89.3299942)
  1531. Part48.Anchored = true
  1532. Part48.CanCollide = false
  1533. Part48.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1534. Part48.CFrame = CFrame.new(-81.3364105, 4.80461454, 66.8112183, 0.0075939782, -0.648475409, -0.761197746, -0.086826995, -0.758772254, 0.645542979, -0.996194482, 0.0611902662, -0.0620672777)
  1535. Part48.Color = Color3.new(1, 0, 0)
  1536. Part48.Position = Vector3.new(-81.3364105, 4.80461454, 66.8112183)
  1537. Part48.Orientation = Vector3.new(-40.2099991, -94.659996, -173.470001)
  1538. Part48.Color = Color3.new(1, 0, 0)
  1539. Part49.Parent = Model1
  1540. Part49.Material = Enum.Material.Neon
  1541. Part49.BrickColor = BrickColor.new("Really red")
  1542. Part49.Rotation = Vector3.new(-95.0599976, -9.80000019, 89.5599976)
  1543. Part49.Anchored = true
  1544. Part49.CanCollide = false
  1545. Part49.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1546. Part49.CFrame = CFrame.new(-80.649765, 6.0361166, 66.7091522, 0.00759398192, -0.985364258, -0.170292363, -0.0868269801, -0.170303956, 0.981559515, -0.996194482, 0.00733205071, -0.0868496001)
  1547. Part49.Color = Color3.new(1, 0, 0)
  1548. Part49.Position = Vector3.new(-80.649765, 6.0361166, 66.7091522)
  1549. Part49.Orientation = Vector3.new(-78.9799957, -117.019997, -152.98999)
  1550. Part49.Color = Color3.new(1, 0, 0)
  1551. Part50.Parent = Model1
  1552. Part50.Material = Enum.Material.Neon
  1553. Part50.BrickColor = BrickColor.new("Really red")
  1554. Part50.Rotation = Vector3.new(84.3799973, 55.5999985, -89.2299957)
  1555. Part50.Anchored = true
  1556. Part50.CanCollide = false
  1557. Part50.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  1558. Part50.CFrame = CFrame.new(-80.3144913, 4.63437653, 66.8338547, 0.00759399822, 0.564875007, 0.825141549, -0.086826995, 0.822421789, -0.562214196, -0.996194482, -0.067375198, 0.0552919321)
  1559. Part50.Color = Color3.new(1, 0, 0)
  1560. Part50.Position = Vector3.new(-80.3144913, 4.63437653, 66.8338547)
  1561. Part50.Orientation = Vector3.new(34.2099991, 86.1699982, -6.02999973)
  1562. Part50.Color = Color3.new(1, 0, 0)
  1563. Part51.Parent = Model1
  1564. Part51.Material = Enum.Material.Neon
  1565. Part51.BrickColor = BrickColor.new("Really red")
  1566. Part51.Rotation = Vector3.new(-95.3399963, -39.7999992, 89.4300003)
  1567. Part51.Anchored = true
  1568. Part51.CanCollide = false
  1569. Part51.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  1570. Part51.CFrame = CFrame.new(-81.568718, 5.0362649, 66.7892685, 0.00759397354, -0.768200755, -0.640164018, -0.0868269876, -0.638271689, 0.76489979, -0.996194482, 0.0497749671, -0.0715476498)
  1571. Part51.Color = Color3.new(1, 0, 0)
  1572. Part51.Position = Vector3.new(-81.568718, 5.0362649, 66.7892685)
  1573. Part51.Orientation = Vector3.new(-49.8999977, -96.3799973, -172.25)
  1574. Part51.Color = Color3.new(1, 0, 0)
  1575. Part52.Parent = Model1
  1576. Part52.Material = Enum.Material.Neon
  1577. Part52.BrickColor = BrickColor.new("Really red")
  1578. Part52.Rotation = Vector3.new(84.909996, 13.75, -89.5499954)
  1579. Part52.Anchored = true
  1580. Part52.CanCollide = false
  1581. Part52.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1582. Part52.CFrame = CFrame.new(-79.2731934, 3.62613988, 66.9296722, 0.00759404944, 0.971322894, 0.237643093, -0.0868269578, 0.237393051, -0.967526197, -0.996194601, -0.0132864155, 0.0861398876)
  1583. Part52.Color = Color3.new(1, 0, 0)
  1584. Part52.Position = Vector3.new(-79.2731934, 3.62613988, 66.9296722)
  1585. Part52.Orientation = Vector3.new(75.3600006, 70.0800018, -20.0900002)
  1586. Part52.Color = Color3.new(1, 0, 0)
  1587. Part53.Parent = Model1
  1588. Part53.Material = Enum.Material.Neon
  1589. Part53.BrickColor = BrickColor.new("Really red")
  1590. Part53.Rotation = Vector3.new(-96, -66.8199997, 88.8899994)
  1591. Part53.Anchored = true
  1592. Part53.CanCollide = false
  1593. Part53.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  1594. Part53.CFrame = CFrame.new(-81.0384674, 4.62372255, 66.8292542, 0.00759398937, -0.393595785, -0.919252217, -0.0868270025, -0.916067004, 0.391514659, -0.996194482, 0.0768428743, -0.0411313884)
  1595. Part53.Color = Color3.new(1, 0, 0)
  1596. Part53.Position = Vector3.new(-81.0384674, 4.62372255, 66.8292542)
  1597. Part53.Orientation = Vector3.new(-23.0499992, -92.5599976, -174.589996)
  1598. Part53.Color = Color3.new(1, 0, 0)
  1599. Part54.Parent = Model1
  1600. Part54.Material = Enum.Material.Neon
  1601. Part54.BrickColor = BrickColor.new("Really red")
  1602. Part54.Rotation = Vector3.new(84.6699982, 38.9399986, -89.4399948)
  1603. Part54.Anchored = true
  1604. Part54.CanCollide = false
  1605. Part54.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1606. Part54.CFrame = CFrame.new(-79.3473053, 3.81352353, 66.9127808, 0.00759404106, 0.777735233, 0.628546178, -0.0868269429, 0.62670356, -0.774406195, -0.996194601, -0.0486939289, 0.0722876564)
  1607. Part54.Color = Color3.new(1, 0, 0)
  1608. Part54.Position = Vector3.new(-79.3473053, 3.81352353, 66.9127808)
  1609. Part54.Orientation = Vector3.new(50.75, 83.4399948, -7.88999987)
  1610. Part54.Color = Color3.new(1, 0, 0)
  1611. Part55.Parent = Model1
  1612. Part55.Material = Enum.Material.Neon
  1613. Part55.BrickColor = BrickColor.new("Really red")
  1614. Part55.Rotation = Vector3.new(84.9499969, 8.67999935, -89.5599976)
  1615. Part55.Anchored = true
  1616. Part55.CanCollide = false
  1617. Part55.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  1618. Part55.CFrame = CFrame.new(-80.9358749, 5.58966732, 66.745842, 0.00759401359, 0.988516212, 0.150924504, -0.0868270248, 0.151010707, -0.984712243, -0.996194482, -0.00562642468, 0.0869768038)
  1619. Part55.Color = Color3.new(1, 0, 0)
  1620. Part55.Position = Vector3.new(-80.9358749, 5.58966732, 66.745842)
  1621. Part55.Orientation = Vector3.new(79.9700012, 60.0499992, -29.8999996)
  1622. Part55.Color = Color3.new(1, 0, 0)
  1623. Part56.Parent = Model1
  1624. Part56.Material = Enum.Material.Neon
  1625. Part56.BrickColor = BrickColor.new("Really red")
  1626. Part56.Rotation = Vector3.new(-95.3600006, -40.8099976, 89.4300003)
  1627. Part56.Anchored = true
  1628. Part56.CanCollide = false
  1629. Part56.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1630. Part56.CFrame = CFrame.new(-78.9142838, 3.24433255, 66.9656906, 0.00759393862, -0.756797194, -0.653605759, -0.0868270695, -0.651655555, 0.753530025, -0.996194482, 0.0510284826, -0.0706591904)
  1631. Part56.Color = Color3.new(1, 0, 0)
  1632. Part56.Position = Vector3.new(-78.9142838, 3.24433255, 66.9656906)
  1633. Part56.Orientation = Vector3.new(-48.8999977, -96.1699982, -172.410004)
  1634. Part56.Color = Color3.new(1, 0, 0)
  1635. Part57.Parent = Model1
  1636. Part57.Material = Enum.Material.Neon
  1637. Part57.BrickColor = BrickColor.new("Really red")
  1638. Part57.Rotation = Vector3.new(84.8099976, 25.5699997, -89.5199966)
  1639. Part57.Anchored = true
  1640. Part57.CanCollide = false
  1641. Part57.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  1642. Part57.CFrame = CFrame.new(-80.8216553, 5.2129941, 66.7795334, 0.00759400707, 0.902023971, 0.431619108, -0.0868270099, 0.430596471, -0.89835912, -0.996194482, -0.03065411, 0.0815900937)
  1643. Part57.Color = Color3.new(1, 0, 0)
  1644. Part57.Position = Vector3.new(-80.8216553, 5.2129941, 66.7795334)
  1645. Part57.Orientation = Vector3.new(63.9399986, 79.2999954, -11.3999996)
  1646. Part57.Color = Color3.new(1, 0, 0)
  1647. Part58.Parent = Model1
  1648. Part58.Material = Enum.Material.Neon
  1649. Part58.BrickColor = BrickColor.new("Really red")
  1650. Part58.Rotation = Vector3.new(-95.0999985, -15.5299997, 89.5499954)
  1651. Part58.Anchored = true
  1652. Part58.CanCollide = false
  1653. Part58.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  1654. Part58.CFrame = CFrame.new(-81.7013016, 5.29024553, 66.7661438, 0.00759396097, -0.963482916, -0.267661929, -0.0868269727, -0.267294198, 0.959695995, -0.996194482, 0.0159524158, -0.0856862366)
  1655. Part58.Color = Color3.new(1, 0, 0)
  1656. Part58.Position = Vector3.new(-81.7013016, 5.29024553, 66.7661438)
  1657. Part58.Orientation = Vector3.new(-73.6800003, -107.75, -162)
  1658. Part58.Color = Color3.new(1, 0, 0)
  1659. Part59.Parent = Model1
  1660. Part59.Material = Enum.Material.Neon
  1661. Part59.BrickColor = BrickColor.new("Really red")
  1662. Part59.Rotation = Vector3.new(84.8099976, 25.3699989, -89.5199966)
  1663. Part59.Anchored = true
  1664. Part59.CanCollide = false
  1665. Part59.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  1666. Part59.CFrame = CFrame.new(-79.1539307, 3.58030295, 66.9345551, 0.00759401033, 0.90349108, 0.428539693, -0.0868270099, 0.427529603, -0.899822772, -0.996194482, -0.0303756148, 0.0816941932)
  1667. Part59.Color = Color3.new(1, 0, 0)
  1668. Part59.Position = Vector3.new(-79.1539307, 3.58030295, 66.9345551)
  1669. Part59.Orientation = Vector3.new(64.1299973, 79.2099991, -11.4799995)
  1670. Part59.Color = Color3.new(1, 0, 0)
  1671. Part60.Parent = Model1
  1672. Part60.Material = Enum.Material.Neon
  1673. Part60.BrickColor = BrickColor.new("Really red")
  1674. Part60.Rotation = Vector3.new(-94.8399963, 18.1599998, 89.5400009)
  1675. Part60.Anchored = true
  1676. Part60.CanCollide = false
  1677. Part60.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1678. Part60.CFrame = CFrame.new(-79.1577148, 3.89818358, 66.9068222, 0.0075939293, -0.950169265, 0.311642051, -0.0868270174, 0.309847504, 0.946813405, -0.996194482, -0.0342489891, -0.0801474079)
  1679. Part60.Color = Color3.new(1, 0, 0)
  1680. Part60.Position = Vector3.new(-79.1577148, 3.89818358, 66.9068222)
  1681. Part60.Orientation = Vector3.new(-71.2299957, 104.419998, -15.6499996)
  1682. Part60.Color = Color3.new(1, 0, 0)
  1683. Part61.Parent = Model1
  1684. Part61.Material = Enum.Material.Neon
  1685. Part61.BrickColor = BrickColor.new("Really red")
  1686. Part61.Rotation = Vector3.new(-95.1899948, -25.8499985, 89.5199966)
  1687. Part61.Anchored = true
  1688. Part61.CanCollide = false
  1689. Part61.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1690. Part61.CFrame = CFrame.new(-79.2444916, 4.27266932, 66.8735275, 0.00759398565, -0.899877787, -0.436076015, -0.0868269876, -0.435035199, 0.896218061, -0.996194482, 0.0310573522, -0.0814374238)
  1691. Part61.Color = Color3.new(1, 0, 0)
  1692. Part61.Position = Vector3.new(-79.2444916, 4.27266932, 66.8735275)
  1693. Part61.Orientation = Vector3.new(-63.6699982, -100.579994, -168.709991)
  1694. Part61.Color = Color3.new(1, 0, 0)
  1695. Part62.Parent = Model1
  1696. Part62.Material = Enum.Material.Neon
  1697. Part62.BrickColor = BrickColor.new("Really red")
  1698. Part62.Rotation = Vector3.new(85.1500015, -16.25, -89.5499954)
  1699. Part62.Anchored = true
  1700. Part62.CanCollide = false
  1701. Part62.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  1702. Part62.CFrame = CFrame.new(-79.3702545, 3.67099357, 66.9250336, 0.00759406714, 0.960014403, -0.279854894, -0.0868269876, -0.278180748, -0.956608832, -0.996194482, 0.0315630175, 0.081242308)
  1703. Part62.Color = Color3.new(1, 0, 0)
  1704. Part62.Position = Vector3.new(-79.3702545, 3.67099357, 66.9250336)
  1705. Part62.Orientation = Vector3.new(73.0599976, -73.8099976, -162.669998)
  1706. Part62.Color = Color3.new(1, 0, 0)
  1707. Part63.Parent = Model1
  1708. Part63.Material = Enum.Material.Neon
  1709. Part63.BrickColor = BrickColor.new("Really red")
  1710. Part63.Rotation = Vector3.new(85.5499954, -50.8999977, -89.3099976)
  1711. Part63.Anchored = true
  1712. Part63.CanCollide = false
  1713. Part63.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1714. Part63.CFrame = CFrame.new(-79.25354, 3.97497034, 66.8994217, 0.00759399869, 0.630693197, -0.775995076, -0.0868270621, -0.772671223, -0.62884146, -0.996194482, 0.0721528828, 0.0488936529)
  1715. Part63.Color = Color3.new(1, 0, 0)
  1716. Part63.Position = Vector3.new(-79.25354, 3.97497034, 66.8994217)
  1717. Part63.Orientation = Vector3.new(38.9599991, -86.3899994, -173.589996)
  1718. Part63.Color = Color3.new(1, 0, 0)
  1719. Part64.Parent = Model1
  1720. Part64.Material = Enum.Material.Neon
  1721. Part64.BrickColor = BrickColor.new("Really red")
  1722. Part64.Rotation = Vector3.new(85.3799973, -39.5900002, -89.4399948)
  1723. Part64.Anchored = true
  1724. Part64.CanCollide = false
  1725. Part64.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  1726. Part64.CFrame = CFrame.new(-80.8006897, 6.3887167, 66.6772308, 0.00759406155, 0.770614088, -0.637256861, -0.086826995, -0.634360135, -0.768146038, -0.996194482, 0.0611644424, 0.0620927364)
  1727. Part64.Color = Color3.new(1, 0, 0)
  1728. Part64.Position = Vector3.new(-80.8006897, 6.3887167, 66.6772308)
  1729. Part64.Orientation = Vector3.new(50.1899986, -84.4300003, -172.209991)
  1730. Part64.Color = Color3.new(1, 0, 0)
  1731. Part65.Parent = Model1
  1732. Part65.Material = Enum.Material.Neon
  1733. Part65.BrickColor = BrickColor.new("Really red")
  1734. Part65.Rotation = Vector3.new(84.9499969, 8.93999958, -89.5599976)
  1735. Part65.Anchored = true
  1736. Part65.CanCollide = false
  1737. Part65.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  1738. Part65.CFrame = CFrame.new(-79.3403244, 3.87022853, 66.9078903, 0.00759406807, 0.98781234, 0.155463696, -0.0868269727, 0.155532464, -0.984008193, -0.996194601, -0.00602583541, 0.0869499743)
  1739. Part65.Color = Color3.new(1, 0, 0)
  1740. Part65.Position = Vector3.new(-79.3403244, 3.87022853, 66.9078903)
  1741. Part65.Orientation = Vector3.new(79.7399979, 60.7799988, -29.1700001)
  1742. Part65.Color = Color3.new(1, 0, 0)
  1743. Part66.Parent = Model1
  1744. Part66.Material = Enum.Material.Neon
  1745. Part66.BrickColor = BrickColor.new("Really red")
  1746. Part66.Rotation = Vector3.new(-94.5400009, 45.1699982, 89.3799973)
  1747. Part66.Anchored = true
  1748. Part66.CanCollide = false
  1749. Part66.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  1750. Part66.CFrame = CFrame.new(-79.3836288, 3.54828477, 66.9356003, 0.00759394281, -0.705006778, 0.709162772, -0.0868270025, 0.706050813, 0.702835143, -0.996194482, -0.0669112056, -0.0558518805)
  1751. Part66.Color = Color3.new(1, 0, 0)
  1752. Part66.Position = Vector3.new(-79.3836288, 3.54828477, 66.9356003)
  1753. Part66.Orientation = Vector3.new(-44.6499977, 94.5, -7.00999975)
  1754. Part66.Color = Color3.new(1, 0, 0)
  1755. Part67.Parent = Model1
  1756. Part67.Material = Enum.Material.Neon
  1757. Part67.BrickColor = BrickColor.new("Really red")
  1758. Part67.Rotation = Vector3.new(85, 2.95000005, -89.5599976)
  1759. Part67.Anchored = true
  1760. Part67.CanCollide = false
  1761. Part67.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1762. Part67.CFrame = CFrame.new(-79.280777, 3.44607663, 66.9453049, 0.00759404758, 0.998646379, 0.0514568128, -0.0868269652, 0.0519225039, -0.994870067, -0.996194601, 0.00308724074, 0.0871038139)
  1763. Part67.Color = Color3.new(1, 0, 0)
  1764. Part67.Position = Vector3.new(-79.280777, 3.44607663, 66.9453049)
  1765. Part67.Orientation = Vector3.new(84.1899948, 30.5699997, -59.1199989)
  1766. Part67.Color = Color3.new(1, 0, 0)
  1767. Part68.Parent = Model1
  1768. Part68.Material = Enum.Material.Neon
  1769. Part68.BrickColor = BrickColor.new("Really red")
  1770. Part68.Rotation = Vector3.new(-95.6199951, -55.8499985, 89.2200012)
  1771. Part68.Anchored = true
  1772. Part68.CanCollide = false
  1773. Part68.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  1774. Part68.CFrame = CFrame.new(-79.4662476, 4.20963955, 66.877327, 0.00759398285, -0.561275661, -0.827594101, -0.086826995, -0.824862838, 0.558626652, -0.996194482, 0.0676153973, -0.0549979359)
  1775. Part68.Color = Color3.new(1, 0, 0)
  1776. Part68.Position = Vector3.new(-79.4662476, 4.20963955, 66.877327)
  1777. Part68.Orientation = Vector3.new(-33.9599991, -93.7999954, -173.98999)
  1778. Part68.Color = Color3.new(1, 0, 0)
  1779. Part69.Parent = Model1
  1780. Part69.Material = Enum.Material.Neon
  1781. Part69.BrickColor = BrickColor.new("Really red")
  1782. Part69.Rotation = Vector3.new(84.5899963, 44.2799988, -89.3899994)
  1783. Part69.Anchored = true
  1784. Part69.CanCollide = false
  1785. Part69.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  1786. Part69.CFrame = CFrame.new(-78.9831009, 3.29310155, 66.9608917, 0.0075940052, 0.715853155, 0.698212504, -0.0868270025, 0.696070611, -0.712720454, -0.996194482, -0.0552112684, 0.0674407631)
  1787. Part69.Color = Color3.new(1, 0, 0)
  1788. Part69.Position = Vector3.new(-78.9831009, 3.29310155, 66.9608917)
  1789. Part69.Orientation = Vector3.new(45.4599991, 84.4799957, -7.10999966)
  1790. Part69.Color = Color3.new(1, 0, 0)
  1791. Part70.Parent = Model1
  1792. Part70.Material = Enum.Material.Neon
  1793. Part70.BrickColor = BrickColor.new("Really red")
  1794. Part70.Rotation = Vector3.new(84.4799957, 50.8600006, -89.3099976)
  1795. Part70.Anchored = true
  1796. Part70.CanCollide = false
  1797. Part70.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1798. Part70.CFrame = CFrame.new(-78.8161774, 3.12300181, 66.9769897, 0.00759400148, 0.631111026, 0.775655389, -0.0868270025, 0.773164868, -0.628234565, -0.996194482, -0.0625771135, 0.0606689602)
  1799. Part70.Color = Color3.new(1, 0, 0)
  1800. Part70.Position = Vector3.new(-78.8161774, 3.12300181, 66.9769897)
  1801. Part70.Orientation = Vector3.new(38.9199982, 85.5299988, -6.40999985)
  1802. Part70.Color = Color3.new(1, 0, 0)
  1803. Part71.Parent = Model1
  1804. Part71.Material = Enum.Material.Neon
  1805. Part71.BrickColor = BrickColor.new("Really red")
  1806. Part71.Rotation = Vector3.new(86.8799973, -76.8499985, 91.909996)
  1807. Part71.Anchored = true
  1808. Part71.CanCollide = false
  1809. Part71.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  1810. Part71.CFrame = CFrame.new(-75.8541718, 4.03084755, 66.9204559, -0.00759400381, -0.227304503, -0.973794162, 0.0868270025, 0.969994962, -0.227094829, 0.996194482, -0.0862762928, 0.0123700537)
  1811. Part71.Color = Color3.new(1, 0, 0)
  1812. Part71.Position = Vector3.new(-75.8541718, 4.03084755, 66.9204559)
  1813. Part71.Orientation = Vector3.new(13.1300001, -89.2699966, 5.11999989)
  1814. Part71.Color = Color3.new(1, 0, 0)
  1815. Part72.Parent = Model1
  1816. Part72.Material = Enum.Material.Neon
  1817. Part72.BrickColor = BrickColor.new("Really red")
  1818. Part72.Rotation = Vector3.new(-93.1299973, 76.7599945, -91.9000015)
  1819. Part72.Anchored = true
  1820. Part72.CanCollide = false
  1821. Part72.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1822. Part72.CFrame = CFrame.new(-74.8977051, 4.50635958, 66.8863144, -0.00759399682, 0.228877768, 0.973425567, 0.0868270099, -0.969626904, 0.22866191, 0.996194482, 0.086256206, -0.0125094578)
  1823. Part72.Color = Color3.new(1, 0, 0)
  1824. Part72.Position = Vector3.new(-74.8977051, 4.50635958, 66.8863144)
  1825. Part72.Orientation = Vector3.new(-13.2199993, 90.7399979, 174.87999)
  1826. Part72.Color = Color3.new(1, 0, 0)
  1827. Part73.Parent = Model1
  1828. Part73.Material = Enum.Material.Neon
  1829. Part73.BrickColor = BrickColor.new("Really red")
  1830. Part73.Rotation = Vector3.new(85.2299957, -26.3199997, 90.4899979)
  1831. Part73.Anchored = true
  1832. Part73.CanCollide = false
  1833. Part73.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1834. Part73.CFrame = CFrame.new(-73.7891006, 4.78924561, 66.8701172, -0.00759402942, -0.89629072, -0.443401963, 0.0868269876, 0.441149354, -0.893224359, 0.996194482, -0.0452824794, 0.0744722113)
  1835. Part73.Color = Color3.new(1, 0, 0)
  1836. Part73.Position = Vector3.new(-73.7891006, 4.78924561, 66.8701172)
  1837. Part73.Orientation = Vector3.new(63.2799988, -80.4700012, 11.1300001)
  1838. Part73.Color = Color3.new(1, 0, 0)
  1839. Part74.Parent = Model1
  1840. Part74.Material = Enum.Material.Neon
  1841. Part74.BrickColor = BrickColor.new("Really red")
  1842. Part74.Rotation = Vector3.new(85.0499954, -3.72000003, -89.5599976)
  1843. Part74.Anchored = true
  1844. Part74.CanCollide = false
  1845. Part74.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  1846. Part74.CFrame = CFrame.new(-80.9592514, 5.92601109, 66.716362, 0.00759401498, 0.997866333, -0.0648477077, -0.0868270472, -0.0639466941, -0.994169652, -0.996194482, 0.0131802754, 0.0861562937)
  1847. Part74.Color = Color3.new(1, 0, 0)
  1848. Part74.Position = Vector3.new(-80.9592514, 5.92601109, 66.716362)
  1849. Part74.Orientation = Vector3.new(83.8099976, -36.9699974, -126.369995)
  1850. Part74.Color = Color3.new(1, 0, 0)
  1851. Part75.Parent = Model1
  1852. Part75.Material = Enum.Material.Neon
  1853. Part75.BrickColor = BrickColor.new("Really red")
  1854. Part75.Rotation = Vector3.new(85.1699982, -18.9799995, -89.5400009)
  1855. Part75.Anchored = true
  1856. Part75.CanCollide = false
  1857. Part75.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  1858. Part75.CFrame = CFrame.new(-80.9045792, 6.18733311, 66.6940079, 0.00759406621, 0.945601821, -0.325237662, -0.0868269876, -0.323395133, -0.942272127, -0.996194482, 0.0353950858, 0.0796478838)
  1859. Part75.Color = Color3.new(1, 0, 0)
  1860. Part75.Position = Vector3.new(-80.9045792, 6.18733311, 66.6940079)
  1861. Part75.Orientation = Vector3.new(70.4399948, -76.2399979, -164.970001)
  1862. Part75.Color = Color3.new(1, 0, 0)
  1863. Part76.Parent = Model1
  1864. Part76.Material = Enum.Material.Neon
  1865. Part76.BrickColor = BrickColor.new("Really red")
  1866. Part76.Rotation = Vector3.new(-97.4300003, -79.9199982, -92.4899979)
  1867. Part76.Anchored = true
  1868. Part76.CanCollide = false
  1869. Part76.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  1870. Part76.CFrame = CFrame.new(-75.3590088, 4.00458431, 66.9265137, -0.00759398192, 0.174922884, -0.98455286, 0.0868270025, 0.980978668, 0.173618212, 0.996194482, -0.0841674432, -0.0226375852)
  1871. Part76.Color = Color3.new(1, 0, 0)
  1872. Part76.Position = Vector3.new(-75.3590088, 4.00458431, 66.9265137)
  1873. Part76.Orientation = Vector3.new(-10, -91.3199997, 5.05999994)
  1874. Part76.Color = Color3.new(1, 0, 0)
  1875. Part77.Parent = Model1
  1876. Part77.Material = Enum.Material.Neon
  1877. Part77.BrickColor = BrickColor.new("Really red")
  1878. Part77.Rotation = Vector3.new(85.6899948, -57.0999985, 90.7999954)
  1879. Part77.Anchored = true
  1880. Part77.CanCollide = false
  1881. Part77.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  1882. Part77.CFrame = CFrame.new(-76.0786667, 3.94450235, 66.9262695, -0.00759401359, -0.543073833, -0.839650571, 0.0868270025, 0.836145997, -0.5415923, 0.996194482, -0.0770173073, 0.0408038273)
  1883. Part77.Color = Color3.new(1, 0, 0)
  1884. Part77.Position = Vector3.new(-76.0786667, 3.94450235, 66.9262695)
  1885. Part77.Orientation = Vector3.new(32.7900009, -87.2200012, 5.92999983)
  1886. Part77.Color = Color3.new(1, 0, 0)
  1887. Part78.Parent = Model1
  1888. Part78.Material = Enum.Material.Neon
  1889. Part78.BrickColor = BrickColor.new("Really red")
  1890. Part78.Rotation = Vector3.new(87.7299957, -80.9000015, 92.75)
  1891. Part78.Anchored = true
  1892. Part78.CanCollide = false
  1893. Part78.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  1894. Part78.CFrame = CFrame.new(-77.053421, 3.4281776, 66.9638443, -0.00759400101, -0.158052772, -0.987401426, 0.0868270025, 0.98359704, -0.158111602, 0.996194482, -0.0869339183, 0.00625383528)
  1895. Part78.Color = Color3.new(1, 0, 0)
  1896. Part78.Position = Vector3.new(-77.053421, 3.4281776, 66.9638443)
  1897. Part78.Orientation = Vector3.new(9.09999943, -89.6399994, 5.03999996)
  1898. Part78.Color = Color3.new(1, 0, 0)
  1899. Part79.Parent = Model1
  1900. Part79.Material = Enum.Material.Neon
  1901. Part79.BrickColor = BrickColor.new("Really red")
  1902. Part79.Rotation = Vector3.new(84.8499985, 20.8599987, 90.4700012)
  1903. Part79.Anchored = true
  1904. Part79.CanCollide = false
  1905. Part79.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  1906. Part79.CFrame = CFrame.new(-76.2466278, 3.94837761, 66.9246674, -0.00759403175, -0.934441864, 0.356034994, 0.0868269652, -0.355316907, -0.930705309, 0.996194601, 0.0238456652, 0.0838331208)
  1907. Part79.Color = Color3.new(1, 0, 0)
  1908. Part79.Position = Vector3.new(-76.2466278, 3.94837761, 66.9246674)
  1909. Part79.Orientation = Vector3.new(68.5499954, 76.75, 166.269989)
  1910. Part79.Color = Color3.new(1, 0, 0)
  1911. Part80.Parent = Model1
  1912. Part80.Material = Enum.Material.Neon
  1913. Part80.BrickColor = BrickColor.new("Really red")
  1914. Part80.Rotation = Vector3.new(86.3099976, -71.3300018, 91.3600006)
  1915. Part80.Anchored = true
  1916. Part80.CanCollide = false
  1917. Part80.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  1918. Part80.CFrame = CFrame.new(-74.6101532, 4.06930447, 66.9265823, -0.00759400381, -0.320008993, -0.947384179, 0.0868270025, 0.943622947, -0.319434494, 0.996194482, -0.0846844167, 0.0206195861)
  1919. Part80.Color = Color3.new(1, 0, 0)
  1920. Part80.Position = Vector3.new(-74.6101532, 4.06930447, 66.9265823)
  1921. Part80.Orientation = Vector3.new(18.6299992, -88.75, 5.25999975)
  1922. Part80.Color = Color3.new(1, 0, 0)
  1923. Part81.Parent = Model1
  1924. Part81.Material = Enum.Material.Neon
  1925. Part81.BrickColor = BrickColor.new("Really red")
  1926. Part81.Rotation = Vector3.new(-94.659996, 36.8400002, 89.4599991)
  1927. Part81.Anchored = true
  1928. Part81.CanCollide = false
  1929. Part81.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  1930. Part81.CFrame = CFrame.new(-79.2877731, 3.68609595, 66.924324, 0.00759393582, -0.800265431, 0.59959805, -0.0868270099, 0.596823454, 0.797661841, -0.996194482, -0.0581187606, -0.0649525002)
  1931. Part81.Color = Color3.new(1, 0, 0)
  1932. Part81.Position = Vector3.new(-79.2877731, 3.68609595, 66.924324)
  1933. Part81.Orientation = Vector3.new(-52.9099998, 96.1800003, -8.27999973)
  1934. Part81.Color = Color3.new(1, 0, 0)
  1935. Part82.Parent = Model1
  1936. Part82.Material = Enum.Material.Neon
  1937. Part82.BrickColor = BrickColor.new("Really red")
  1938. Part82.Rotation = Vector3.new(-94.8899994, 11.8800001, -90.4399948)
  1939. Part82.Anchored = true
  1940. Part82.CanCollide = false
  1941. Part82.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  1942. Part82.CFrame = CFrame.new(-76.3681564, 3.92953634, 66.9253693, -0.007593947, 0.978547394, 0.205881953, 0.0868269652, -0.204465032, 0.975015461, 0.996194482, 0.0252803192, -0.0834116042)
  1943. Part82.Color = Color3.new(1, 0, 0)
  1944. Part82.Position = Vector3.new(-76.3681564, 3.92953634, 66.9253693)
  1945. Part82.Orientation = Vector3.new(-77.1699982, 112.049995, 156.98999)
  1946. Part82.Color = Color3.new(1, 0, 0)
  1947. Part83.Parent = Model1
  1948. Part83.Material = Enum.Material.Neon
  1949. Part83.BrickColor = BrickColor.new("Really red")
  1950. Part83.Rotation = Vector3.new(85.2399979, -27.0499992, -89.5099945)
  1951. Part83.Anchored = true
  1952. Part83.CanCollide = false
  1953. Part83.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  1954. Part83.CFrame = CFrame.new(-79.4671097, 3.51874757, 66.9375534, 0.00759406714, 0.890579939, -0.454763561, -0.0868269876, -0.452472091, -0.887542307, -0.996194482, 0.0462258644, 0.0738903582)
  1955. Part83.Color = Color3.new(1, 0, 0)
  1956. Part83.Position = Vector3.new(-79.4671097, 3.51874757, 66.9375534)
  1957. Part83.Orientation = Vector3.new(62.5699997, -80.7699966, -169.139999)
  1958. Part83.Color = Color3.new(1, 0, 0)
  1959. Part84.Parent = Model1
  1960. Part84.Material = Enum.Material.Neon
  1961. Part84.BrickColor = BrickColor.new("Really red")
  1962. Part84.Rotation = Vector3.new(-93.7299957, 70.8499985, -91.3299942)
  1963. Part84.Anchored = true
  1964. Part84.CanCollide = false
  1965. Part84.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  1966. Part84.CFrame = CFrame.new(-76.9075394, 3.48444676, 66.9600449, -0.00759397866, 0.32795161, 0.944663942, 0.086826928, -0.940907717, 0.32734549, 0.996194601, 0.0845082179, -0.0213298313)
  1967. Part84.Color = Color3.new(1, 0, 0)
  1968. Part84.Position = Vector3.new(-76.9075394, 3.48444676, 66.9600449)
  1969. Part84.Orientation = Vector3.new(-19.1099987, 91.2900009, 174.729996)
  1970. Part84.Color = Color3.new(1, 0, 0)
  1971. Part85.Parent = Model1
  1972. Part85.Material = Enum.Material.Neon
  1973. Part85.BrickColor = BrickColor.new("Really red")
  1974. Part85.Rotation = Vector3.new(-95.4399948, -46.7299995, 89.3699951)
  1975. Part85.Anchored = true
  1976. Part85.CanCollide = false
  1977. Part85.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  1978. Part85.CFrame = CFrame.new(-80.1413422, 5.12933779, 66.7920227, 0.00759399822, -0.685433686, -0.728098571, -0.086826995, -0.725824833, 0.68239516, -0.996194482, 0.0580364317, -0.0650254861)
  1979. Part85.Color = Color3.new(1, 0, 0)
  1980. Part85.Position = Vector3.new(-80.1413422, 5.12933779, 66.7920227)
  1981. Part85.Orientation = Vector3.new(-43.0299988, -95.0999985, -173.179993)
  1982. Part85.Color = Color3.new(1, 0, 0)
  1983. Part86.Parent = Model1
  1984. Part86.Material = Enum.Material.Neon
  1985. Part86.BrickColor = BrickColor.new("Really red")
  1986. Part86.Rotation = Vector3.new(-95.1399994, -19.5699997, 89.5400009)
  1987. Part86.Anchored = true
  1988. Part86.CanCollide = false
  1989. Part86.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  1990. Part86.CFrame = CFrame.new(-80.5649185, 5.71970463, 66.7373352, 0.00759398332, -0.942196846, -0.334973902, -0.0868269801, -0.334339947, 0.938445091, -0.996194482, 0.0219582822, -0.0843471736)
  1991. Part86.Color = Color3.new(1, 0, 0)
  1992. Part86.Position = Vector3.new(-80.5649185, 5.71970463, 66.7373352)
  1993. Part86.Orientation = Vector3.new(-69.7900009, -104.129997, -165.440002)
  1994. Part86.Color = Color3.new(1, 0, 0)
  1995. Part87.Parent = Model1
  1996. Part87.Material = Enum.Material.Neon
  1997. Part87.BrickColor = BrickColor.new("Really red")
  1998. Part87.Rotation = Vector3.new(-94.9499969, 4.48999977, 89.5599976)
  1999. Part87.Anchored = true
  2000. Part87.CanCollide = false
  2001. Part87.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2002. Part87.CFrame = CFrame.new(-81.718132, 5.52696705, 66.7453613, 0.0075939605, -0.996896982, 0.0783494711, -0.0868269801, 0.0773984939, 0.993212938, -0.996194601, -0.0143452697, -0.0859698877)
  2003. Part87.Color = Color3.new(1, 0, 0)
  2004. Part87.Position = Vector3.new(-81.718132, 5.52696705, 66.7453613)
  2005. Part87.Orientation = Vector3.new(-83.3199997, 137.660004, -48.2899971)
  2006. Part87.Color = Color3.new(1, 0, 0)
  2007. Part88.Parent = Model1
  2008. Part88.Material = Enum.Material.Neon
  2009. Part88.BrickColor = BrickColor.new("Really red")
  2010. Part88.Rotation = Vector3.new(-95.7900009, -61.6800003, 89.0799942)
  2011. Part88.Anchored = true
  2012. Part88.CanCollide = false
  2013. Part88.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2014. Part88.CFrame = CFrame.new(-79.7129593, 4.36144829, 66.862236, 0.00759398658, -0.474313021, -0.88032347, -0.086826995, -0.877337337, 0.471955091, -0.996194482, 0.0728519261, -0.0478457138)
  2015. Part88.Color = Color3.new(1, 0, 0)
  2016. Part88.Position = Vector3.new(-79.7129593, 4.36144829, 66.862236)
  2017. Part88.Orientation = Vector3.new(-28.1599998, -93.1100006, -174.349991)
  2018. Part88.Color = Color3.new(1, 0, 0)
  2019. Part89.Parent = Model1
  2020. Part89.Material = Enum.Material.Neon
  2021. Part89.BrickColor = BrickColor.new("Really red")
  2022. Part89.Rotation = Vector3.new(-95.1199951, -17.0900002, 89.5400009)
  2023. Part89.Anchored = true
  2024. Part89.CanCollide = false
  2025. Part89.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2026. Part89.CFrame = CFrame.new(-79.1109695, 3.59294295, 66.9338074, 0.0075939293, -0.955803633, -0.293907851, -0.0868270472, -0.293436676, 0.952028036, -0.996194482, 0.0182895511, -0.0852180496)
  2027. Part89.Color = Color3.new(1, 0, 0)
  2028. Part89.Position = Vector3.new(-79.1109695, 3.59294295, 66.9338074)
  2029. Part89.Orientation = Vector3.new(-72.1800003, -106.169998, -163.519989)
  2030. Part89.Color = Color3.new(1, 0, 0)
  2031. Part90.Parent = Model1
  2032. Part90.Material = Enum.Material.Neon
  2033. Part90.BrickColor = BrickColor.new("Really red")
  2034. Part90.Rotation = Vector3.new(-97.7299957, -81.0099945, -92.7900009)
  2035. Part90.Anchored = true
  2036. Part90.CanCollide = false
  2037. Part90.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2038. Part90.CFrame = CFrame.new(-75.6303635, 4.05047131, 66.9204407, -0.00759398332, 0.156003729, -0.987727344, 0.0868270025, 0.984128773, 0.154767811, 0.996194482, -0.084586218, -0.0210188068)
  2039. Part90.Color = Color3.new(1, 0, 0)
  2040. Part90.Position = Vector3.new(-75.6303635, 4.05047131, 66.9204407)
  2041. Part90.Orientation = Vector3.new(-8.89999962, -91.2200012, 5.03999996)
  2042. Part90.Color = Color3.new(1, 0, 0)
  2043. Part91.Parent = Model1
  2044. Part91.Material = Enum.Material.Neon
  2045. Part91.BrickColor = BrickColor.new("Really red")
  2046. Part91.Rotation = Vector3.new(-95.0999985, -15.1300001, -90.4499969)
  2047. Part91.Anchored = true
  2048. Part91.CanCollide = false
  2049. Part91.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2050. Part91.CFrame = CFrame.new(-76.3484116, 3.5141418, 66.9617233, -0.00759394793, 0.965313554, -0.26098302, 0.0868269727, 0.260641515, 0.96152401, 0.996194482, -0.0153586343, -0.0857946575)
  2051. Part91.Color = Color3.new(1, 0, 0)
  2052. Part91.Position = Vector3.new(-76.3484116, 3.5141418, 66.9617233)
  2053. Part91.Orientation = Vector3.new(-74.0499954, -108.199997, 18.4200001)
  2054. Part91.Color = Color3.new(1, 0, 0)
  2055. Part92.Parent = Model1
  2056. Part92.Material = Enum.Material.Neon
  2057. Part92.BrickColor = BrickColor.new("Really red")
  2058. Part92.Rotation = Vector3.new(90.7099991, -85.6199951, 95.7099991)
  2059. Part92.Anchored = true
  2060. Part92.CanCollide = false
  2061. Part92.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2062. Part92.CFrame = CFrame.new(-74.99646, 3.99149466, 66.9304123, -0.00759399682, -0.0759418979, -0.997083306, 0.0868270099, 0.993296802, -0.0763148144, 0.996194482, -0.0871534124, -0.000949268695)
  2063. Part92.Color = Color3.new(1, 0, 0)
  2064. Part92.Position = Vector3.new(-74.99646, 3.99149466, 66.9304123)
  2065. Part92.Orientation = Vector3.new(4.38000011, -90.0499954, 5)
  2066. Part92.Color = Color3.new(1, 0, 0)
  2067. Part93.Parent = Model1
  2068. Part93.Material = Enum.Material.Neon
  2069. Part93.BrickColor = BrickColor.new("Really red")
  2070. Part93.Rotation = Vector3.new(85.2299957, -25.4099998, 90.4799957)
  2071. Part93.Anchored = true
  2072. Part93.CanCollide = false
  2073. Part93.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2074. Part93.CFrame = CFrame.new(-76.4175491, 3.58115554, 66.9553452, -0.00759401312, -0.903191447, -0.429170936, 0.086826995, 0.426967084, -0.90008986, 0.996194482, -0.0440989546, 0.0751791075)
  2075. Part93.Color = Color3.new(1, 0, 0)
  2076. Part93.Position = Vector3.new(-76.4175491, 3.58115554, 66.9553452)
  2077. Part93.Orientation = Vector3.new(64.1699982, -80.0599976, 11.4899998)
  2078. Part93.Color = Color3.new(1, 0, 0)
  2079. Part94.Parent = Model1
  2080. Part94.Material = Enum.Material.Neon
  2081. Part94.BrickColor = BrickColor.new("Really red")
  2082. Part94.Rotation = Vector3.new(85.2399979, -27.1099987, 90.4899979)
  2083. Part94.Anchored = true
  2084. Part94.CanCollide = false
  2085. Part94.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2086. Part94.CFrame = CFrame.new(-76.1702271, 4.05614853, 66.9158478, -0.00759400986, -0.890140176, -0.455623358, 0.086826995, 0.453328967, -0.887105048, 0.996194482, -0.0462971367, 0.0738457218)
  2087. Part94.Color = Color3.new(1, 0, 0)
  2088. Part94.Position = Vector3.new(-76.1702271, 4.05614853, 66.9158478)
  2089. Part94.Orientation = Vector3.new(62.5099983, -80.7900009, 10.8400002)
  2090. Part94.Color = Color3.new(1, 0, 0)
  2091. Part95.Parent = Model1
  2092. Part95.Material = Enum.Material.Neon
  2093. Part95.BrickColor = BrickColor.new("Really red")
  2094. Part95.Rotation = Vector3.new(85.659996, -55.6399994, 90.7699966)
  2095. Part95.Anchored = true
  2096. Part95.CanCollide = false
  2097. Part95.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2098. Part95.CFrame = CFrame.new(-75.2561874, 4.6359663, 66.8722839, -0.00759399543, -0.564302742, -0.825533032, 0.0868270099, 0.822067201, -0.562732458, 0.996194482, -0.0759520233, 0.0427540168)
  2099. Part95.Color = Color3.new(1, 0, 0)
  2100. Part95.Position = Vector3.new(-75.2561874, 4.6359663, 66.8722839)
  2101. Part95.Orientation = Vector3.new(34.2399979, -87.0400009, 6.02999973)
  2102. Part95.Color = Color3.new(1, 0, 0)
  2103. Part96.Parent = Model1
  2104. Part96.Material = Enum.Material.Neon
  2105. Part96.BrickColor = BrickColor.new("Really red")
  2106. Part96.Rotation = Vector3.new(-95.0199966, -4.44999981, -90.4399948)
  2107. Part96.Anchored = true
  2108. Part96.CanCollide = false
  2109. Part96.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2110. Part96.CFrame = CFrame.new(-73.8519516, 5.52945137, 66.8051147, -0.0075939605, 0.996951699, -0.0776498988, 0.0868270546, 0.0780163109, 0.993164539, 0.996194482, 0.000799925067, -0.0871549547)
  2111. Part96.Color = Color3.new(1, 0, 0)
  2112. Part96.Position = Vector3.new(-73.8519516, 5.52945137, 66.8051147)
  2113. Part96.Orientation = Vector3.new(-83.2999954, -138.300003, 48.0599976)
  2114. Part96.Color = Color3.new(1, 0, 0)
  2115. Part97.Parent = Model1
  2116. Part97.Material = Enum.Material.Neon
  2117. Part97.BrickColor = BrickColor.new("Really red")
  2118. Part97.Rotation = Vector3.new(-94.3399963, 55.8899994, -90.7799988)
  2119. Part97.Anchored = true
  2120. Part97.CanCollide = false
  2121. Part97.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2122. Part97.CFrame = CFrame.new(-76.1047897, 4.2107296, 66.9028702, -0.00759398006, 0.560700953, 0.827983618, 0.0868270099, -0.824511111, 0.559145808, 0.996194482, 0.0761375725, -0.0424227305)
  2123. Part97.Color = Color3.new(1, 0, 0)
  2124. Part97.Position = Vector3.new(-76.1047897, 4.2107296, 66.9028702)
  2125. Part97.Orientation = Vector3.new(-34, 92.9300003, 173.98999)
  2126. Part97.Color = Color3.new(1, 0, 0)
  2127. Part98.Parent = Model1
  2128. Part98.Material = Enum.Material.Neon
  2129. Part98.BrickColor = BrickColor.new("Really red")
  2130. Part98.Rotation = Vector3.new(86.1500015, -68.9700012, 91.2099991)
  2131. Part98.Anchored = true
  2132. Part98.CanCollide = false
  2133. Part98.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2134. Part98.CFrame = CFrame.new(-75.8349991, 4.37120247, 66.8909378, -0.00759398332, -0.358756334, -0.933400333, 0.0868270174, 0.929666042, -0.358027309, 0.996194482, -0.0837633237, 0.0240899157)
  2135. Part98.Color = Color3.new(1, 0, 0)
  2136. Part98.Position = Vector3.new(-75.8349991, 4.37120247, 66.8909378)
  2137. Part98.Orientation = Vector3.new(20.9799995, -88.5199966, 5.33999968)
  2138. Part98.Color = Color3.new(1, 0, 0)
  2139. Part99.Parent = Model1
  2140. Part99.Material = Enum.Material.Neon
  2141. Part99.BrickColor = BrickColor.new("Really red")
  2142. Part99.Rotation = Vector3.new(-94.8499985, 17.1299992, -90.4599991)
  2143. Part99.Anchored = true
  2144. Part99.CanCollide = false
  2145. Part99.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2146. Part99.CFrame = CFrame.new(-76.4605331, 3.59376979, 66.9539337, -0.0075939279, 0.955601931, 0.294570148, 0.0868269652, -0.292843938, 0.952222407, 0.996194482, 0.0328072309, -0.0807478651)
  2147. Part99.Color = Color3.new(1, 0, 0)
  2148. Part99.Position = Vector3.new(-76.4605331, 3.59376979, 66.9539337)
  2149. Part99.Orientation = Vector3.new(-72.2200012, 105.329994, 163.48999)
  2150. Part99.Color = Color3.new(1, 0, 0)
  2151. Part100.Parent = Model1
  2152. Part100.Material = Enum.Material.Neon
  2153. Part100.BrickColor = BrickColor.new("Really red")
  2154. Part100.Rotation = Vector3.new(85.6100006, -53.7999992, -89.2599945)
  2155. Part100.Anchored = true
  2156. Part100.CanCollide = false
  2157. Part100.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2158. Part100.CFrame = CFrame.new(-80.6230698, 6.5478611, 66.664711, 0.0075940541, 0.590543926, -0.806969941, -0.0868270099, -0.803556263, -0.588863015, -0.996194482, 0.0745387226, 0.0451729894)
  2159. Part100.Color = Color3.new(1, 0, 0)
  2160. Part100.Position = Vector3.new(-80.6230698, 6.5478611, 66.664711)
  2161. Part100.Orientation = Vector3.new(36.079998, -86.7999954, -173.830002)
  2162. Part100.Color = Color3.new(1, 0, 0)
  2163. Part101.Parent = Model1
  2164. Part101.Material = Enum.Material.Neon
  2165. Part101.BrickColor = BrickColor.new("Really red")
  2166. Part101.Rotation = Vector3.new(85.3699951, -38.9799995, 90.5599976)
  2167. Part101.Anchored = true
  2168. Part101.CanCollide = false
  2169. Part101.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2170. Part101.CFrame = CFrame.new(-76.223999, 3.81453776, 66.9364853, -0.00759403873, -0.777296543, -0.629088521, 0.086827077, 0.626218498, -0.774798632, 0.996194482, -0.0605058335, 0.0627349541)
  2171. Part101.Color = Color3.new(1, 0, 0)
  2172. Part101.Position = Vector3.new(-76.223999, 3.81453776, 66.9364853)
  2173. Part101.Orientation = Vector3.new(50.7899971, -84.3099976, 7.88999987)
  2174. Part101.Color = Color3.new(1, 0, 0)
  2175. Part102.Parent = Model1
  2176. Part102.Material = Enum.Material.Neon
  2177. Part102.BrickColor = BrickColor.new("Really red")
  2178. Part102.Rotation = Vector3.new(85.2299957, -25.6099987, 90.4799957)
  2179. Part102.Anchored = true
  2180. Part102.CanCollide = false
  2181. Part102.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2182. Part102.CFrame = CFrame.new(-74.7487411, 5.21487188, 66.8256912, -0.00759401033, -0.901722491, -0.432248682, 0.086826995, 0.43003428, -0.898628414, 0.996194482, -0.0443550944, 0.0750282779)
  2183. Part102.Color = Color3.new(1, 0, 0)
  2184. Part102.Position = Vector3.new(-74.7487411, 5.21487188, 66.8256912)
  2185. Part102.Orientation = Vector3.new(63.9799995, -80.1500015, 11.4099998)
  2186. Part102.Color = Color3.new(1, 0, 0)
  2187. Part103.Parent = Model1
  2188. Part103.Material = Enum.Material.Neon
  2189. Part103.BrickColor = BrickColor.new("Really red")
  2190. Part103.Rotation = Vector3.new(85.0999985, -11.0599995, 90.4399948)
  2191. Part103.Anchored = true
  2192. Part103.CanCollide = false
  2193. Part103.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2194. Part103.CFrame = CFrame.new(-73.7051163, 5.0428319, 66.8486633, -0.00759404711, -0.981398821, -0.191830412, 0.0868270621, 0.190464258, -0.977846861, 0.996194482, -0.024081884, 0.0837655738)
  2195. Part103.Color = Color3.new(1, 0, 0)
  2196. Part103.Position = Vector3.new(-73.7051163, 5.0428319, 66.8486633)
  2197. Part103.Orientation = Vector3.new(77.9199982, -66.409996, 24.5100002)
  2198. Part103.Color = Color3.new(1, 0, 0)
  2199. Part104.Parent = Model1
  2200. Part104.Material = Enum.Material.Neon
  2201. Part104.BrickColor = BrickColor.new("Really red")
  2202. Part104.Rotation = Vector3.new(84.8300018, 23.7600002, 90.4799957)
  2203. Part104.Anchored = true
  2204. Part104.CanCollide = false
  2205. Part104.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2206. Part104.CFrame = CFrame.new(-73.7677155, 5.4951067, 66.8087311, -0.00759404432, -0.915192902, 0.402944565, 0.0868270323, -0.402038038, -0.911497653, 0.996194482, 0.0280645788, 0.0825166851)
  2207. Part104.Color = Color3.new(1, 0, 0)
  2208. Part104.Position = Vector3.new(-73.7677155, 5.4951067, 66.8087311)
  2209. Part104.Orientation = Vector3.new(65.7099991, 78.4300003, 167.809998)
  2210. Part104.Color = Color3.new(1, 0, 0)
  2211. Part105.Parent = Model1
  2212. Part105.Material = Enum.Material.Neon
  2213. Part105.BrickColor = BrickColor.new("Really red")
  2214. Part105.Rotation = Vector3.new(-94.1699982, 61.7199974, -90.9199982)
  2215. Part105.Anchored = true
  2216. Part105.CanCollide = false
  2217. Part105.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2218. Part105.CFrame = CFrame.new(-75.8579483, 4.3626833, 66.8915024, -0.00759398332, 0.473702431, 0.880652249, 0.0868270099, -0.877039731, 0.472508043, 0.996194482, 0.0800527111, -0.0344699994)
  2219. Part105.Color = Color3.new(1, 0, 0)
  2220. Part105.Position = Vector3.new(-75.8579483, 4.3626833, 66.8915024)
  2221. Part105.Orientation = Vector3.new(-28.1999989, 92.2399979, 174.349991)
  2222. Part105.Color = Color3.new(1, 0, 0)
  2223. Part106.Parent = Model1
  2224. Part106.Material = Enum.Material.Neon
  2225. Part106.BrickColor = BrickColor.new("Really red")
  2226. Part106.Rotation = Vector3.new(84.4799957, 50.8600006, 90.6899948)
  2227. Part106.Anchored = true
  2228. Part106.CanCollide = false
  2229. Part106.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2230. Part106.CFrame = CFrame.new(-76.3177032, 3.97588158, 66.9217072, -0.00759400148, -0.631231844, 0.775557041, 0.0868269503, -0.773066998, -0.628354967, 0.996194601, 0.0625676066, 0.0606786609)
  2231. Part106.Color = Color3.new(1, 0, 0)
  2232. Part106.Position = Vector3.new(-76.3177032, 3.97588158, 66.9217072)
  2233. Part106.Orientation = Vector3.new(38.9300003, 85.5299988, 173.589996)
  2234. Part106.Color = Color3.new(1, 0, 0)
  2235. Part107.Parent = Model1
  2236. Part107.Material = Enum.Material.Neon
  2237. Part107.BrickColor = BrickColor.new("Really red")
  2238. Part107.Rotation = Vector3.new(85.4000015, -41.329998, 90.5799942)
  2239. Part107.Anchored = true
  2240. Part107.CanCollide = false
  2241. Part107.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2242. Part107.CFrame = CFrame.new(-74.9606094, 4.89569855, 66.8518829, -0.00759400381, -0.750825346, -0.660457253, 0.0868270025, 0.657486737, -0.748446643, 0.996194482, -0.0630292296, 0.0601989552)
  2243. Part107.Color = Color3.new(1, 0, 0)
  2244. Part107.Position = Vector3.new(-74.9606094, 4.89569855, 66.8518829)
  2245. Part107.Orientation = Vector3.new(48.4599991, -84.7900009, 7.51999998)
  2246. Part107.Color = Color3.new(1, 0, 0)
  2247. Part108.Parent = Model1
  2248. Part108.Material = Enum.Material.Neon
  2249. Part108.BrickColor = BrickColor.new("Really red")
  2250. Part108.Rotation = Vector3.new(85.4399948, -44.3199997, 90.6100006)
  2251. Part108.Anchored = true
  2252. Part108.CanCollide = false
  2253. Part108.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2254. Part108.CFrame = CFrame.new(-76.5885696, 3.29385257, 66.9790878, -0.0075940052, -0.715371251, -0.698706448, 0.0868270025, 0.695626676, -0.713154078, 0.996194482, -0.0660816953, 0.0568308868)
  2255. Part108.Color = Color3.new(1, 0, 0)
  2256. Part108.Position = Vector3.new(-76.5885696, 3.29385257, 66.9790878)
  2257. Part108.Orientation = Vector3.new(45.4899979, -85.3499985, 7.10999966)
  2258. Part108.Color = Color3.new(1, 0, 0)
  2259. Part109.Parent = Model1
  2260. Part109.Material = Enum.Material.Neon
  2261. Part109.BrickColor = BrickColor.new("Really red")
  2262. Part109.Rotation = Vector3.new(-94.5099945, 47.1299973, -90.6399994)
  2263. Part109.Anchored = true
  2264. Part109.CanCollide = false
  2265. Part109.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2266. Part109.CFrame = CFrame.new(-76.562088, 3.68847871, 66.944931, -0.0075939633, 0.680285692, 0.732907772, 0.0868269354, -0.729712248, 0.678219199, 0.996194482, 0.0687865093, -0.0535257161)
  2267. Part109.Color = Color3.new(1, 0, 0)
  2268. Part109.Position = Vector3.new(-76.562088, 3.68847871, 66.944931)
  2269. Part109.Orientation = Vector3.new(-42.7000008, 94.1800003, 173.209991)
  2270. Part109.Color = Color3.new(1, 0, 0)
  2271. Part110.Parent = Model1
  2272. Part110.Material = Enum.Material.Neon
  2273. Part110.BrickColor = BrickColor.new("Really red")
  2274. Part110.Rotation = Vector3.new(85.4799957, -46.8600006, 90.6399994)
  2275. Part110.Anchored = true
  2276. Part110.CanCollide = false
  2277. Part110.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2278. Part110.CFrame = CFrame.new(-76.0190277, 4.24278259, 66.9007339, -0.00759400381, -0.683742881, -0.729683638, 0.0868270025, 0.726497829, -0.681661248, 0.996194482, -0.0685327724, 0.0538503155)
  2279. Part110.Color = Color3.new(1, 0, 0)
  2280. Part110.Position = Vector3.new(-76.0190277, 4.24278259, 66.9007339)
  2281. Part110.Orientation = Vector3.new(42.9699974, -85.7799988, 6.81999969)
  2282. Part110.Color = Color3.new(1, 0, 0)
  2283. Part111.Parent = Model1
  2284. Part111.Material = Enum.Material.Neon
  2285. Part111.BrickColor = BrickColor.new("Really red")
  2286. Part111.Rotation = Vector3.new(85.1299973, -13.79, 90.4499969)
  2287. Part111.Anchored = true
  2288. Part111.CanCollide = false
  2289. Part111.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2290. Part111.CFrame = CFrame.new(-76.2982254, 3.62711453, 66.9522476, -0.00759404665, -0.971155941, -0.238324374, 0.0868270621, 0.236790702, -0.967673123, 0.996194482, -0.0280415565, 0.0825244188)
  2291. Part111.Color = Color3.new(1, 0, 0)
  2292. Part111.Position = Vector3.new(-76.2982254, 3.62711453, 66.9522476)
  2293. Part111.Orientation = Vector3.new(75.3899994, -70.9000015, 20.1399994)
  2294. Part111.Color = Color3.new(1, 0, 0)
  2295. Part112.Parent = Model1
  2296. Part112.Material = Enum.Material.Neon
  2297. Part112.BrickColor = BrickColor.new("Really red")
  2298. Part112.Rotation = Vector3.new(-94.6199951, 39.8400002, -90.5699997)
  2299. Part112.Anchored = true
  2300. Part112.CanCollide = false
  2301. Part112.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2302. Part112.CFrame = CFrame.new(-74.0017395, 5.03866339, 66.8467255, -0.00759397075, 0.767753899, 0.640699923, 0.0868270248, -0.63779223, 0.765298724, 0.996194482, 0.0614417195, -0.061818406)
  2303. Part112.Color = Color3.new(1, 0, 0)
  2304. Part112.Position = Vector3.new(-74.0017395, 5.03866339, 66.8467255)
  2305. Part112.Orientation = Vector3.new(-49.9300003, 95.5099945, 172.25)
  2306. Part112.Color = Color3.new(1, 0, 0)
  2307. Part113.Parent = Model1
  2308. Part113.Material = Enum.Material.Neon
  2309. Part113.BrickColor = BrickColor.new("Really red")
  2310. Part113.Rotation = Vector3.new(85.0400009, -2.99000001, 90.4399948)
  2311. Part113.Anchored = true
  2312. Part113.CanCollide = false
  2313. Part113.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2314. Part113.CFrame = CFrame.new(-76.2907944, 3.44706178, 66.9679947, -0.00759404851, -0.99861002, -0.0521576405, 0.0868270621, 0.0513037033, -0.994902134, 0.996194482, -0.0120840333, 0.086316891)
  2315. Part113.Color = Color3.new(1, 0, 0)
  2316. Part113.Position = Vector3.new(-76.2907944, 3.44706178, 66.9679947)
  2317. Part113.Orientation = Vector3.new(84.2099991, -31.1399994, 59.4199982)
  2318. Part113.Color = Color3.new(1, 0, 0)
  2319. Part114.Parent = Model1
  2320. Part114.Material = Enum.Material.Neon
  2321. Part114.BrickColor = BrickColor.new("Really red")
  2322. Part114.Rotation = Vector3.new(-95.25, -31.6799984, 89.4899979)
  2323. Part114.Anchored = true
  2324. Part114.CanCollide = false
  2325. Part114.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2326. Part114.CFrame = CFrame.new(-79.381897, 4.52707958, 66.8503113, 0.0075939917, -0.850930512, -0.525223255, -0.086826995, -0.523816288, 0.84739542, -0.996194482, 0.0391685143, -0.0778617039)
  2327. Part114.Color = Color3.new(1, 0, 0)
  2328. Part114.Position = Vector3.new(-79.381897, 4.52707958, 66.8503113)
  2329. Part114.Orientation = Vector3.new(-57.9300003, -98.4300003, -170.589996)
  2330. Part114.Color = Color3.new(1, 0, 0)
  2331. Part115.Parent = Model1
  2332. Part115.Material = Enum.Material.Neon
  2333. Part115.BrickColor = BrickColor.new("Really red")
  2334. Part115.Rotation = Vector3.new(85.6500015, -55.6100006, 90.7699966)
  2335. Part115.Anchored = true
  2336. Part115.CanCollide = false
  2337. Part115.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2338. Part115.CFrame = CFrame.new(-74.2665176, 4.24027729, 66.9143219, -0.00759401452, -0.564791441, -0.82519877, 0.086826995, 0.82173413, -0.56321907, 0.996194482, -0.0759267062, 0.042798955)
  2339. Part115.Color = Color3.new(1, 0, 0)
  2340. Part115.Position = Vector3.new(-74.2665176, 4.24027729, 66.9143219)
  2341. Part115.Orientation = Vector3.new(34.2799988, -87.0299988, 6.02999973)
  2342. Part115.Color = Color3.new(1, 0, 0)
  2343. Part116.Parent = Model1
  2344. Part116.Material = Enum.Material.Neon
  2345. Part116.BrickColor = BrickColor.new("Really red")
  2346. Part116.Rotation = Vector3.new(-95.0299988, -6.79999971, -90.4399948)
  2347. Part116.Anchored = true
  2348. Part116.CanCollide = false
  2349. Part116.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2350. Part116.CFrame = CFrame.new(-76.3620834, 3.68113971, 66.9470444, -0.00759394746, 0.992932141, -0.118439972, 0.0868269801, 0.118650883, 0.989133239, 0.996194601, -0.00277237874, -0.0871144384)
  2351. Part116.Color = Color3.new(1, 0, 0)
  2352. Part116.Position = Vector3.new(-76.3620834, 3.68113971, 66.9470444)
  2353. Part116.Orientation = Vector3.new(-81.5499954, -126.339996, 36.2000008)
  2354. Part116.Color = Color3.new(1, 0, 0)
  2355. Part117.Parent = Model1
  2356. Part117.Material = Enum.Material.Neon
  2357. Part117.BrickColor = BrickColor.new("Really red")
  2358. Part117.Rotation = Vector3.new(-94.6800003, 34.4899979, 89.4700012)
  2359. Part117.Anchored = true
  2360. Part117.CanCollide = false
  2361. Part117.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2362. Part117.CFrame = CFrame.new(-80.5327988, 6.53569317, 66.6664581, 0.00759399263, -0.824162006, 0.566303253, -0.0868269578, 0.563637435, 0.821446955, -0.996194601, -0.0554084815, -0.067279309)
  2363. Part117.Color = Color3.new(1, 0, 0)
  2364. Part117.Position = Vector3.new(-80.5327988, 6.53569317, 66.6664581)
  2365. Part117.Orientation = Vector3.new(-55.2299995, 96.7799988, -8.76000023)
  2366. Part117.Color = Color3.new(1, 0, 0)
  2367. Part118.Parent = Model1
  2368. Part118.Material = Enum.Material.Neon
  2369. Part118.BrickColor = BrickColor.new("Really red")
  2370. Part118.Rotation = Vector3.new(85.6500015, -55.4099998, 90.7699966)
  2371. Part118.Anchored = true
  2372. Part118.CanCollide = false
  2373. Part118.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2374. Part118.CFrame = CFrame.new(-76.5312119, 3.65615153, 66.9479599, -0.00759401871, -0.567605078, -0.82326597, 0.0868270025, 0.819806576, -0.566020727, 0.996194482, -0.0757801831, 0.0430578813)
  2375. Part118.Color = Color3.new(1, 0, 0)
  2376. Part118.Position = Vector3.new(-76.5312119, 3.65615153, 66.9479599)
  2377. Part118.Orientation = Vector3.new(34.4699974, -87.0099945, 6.04999971)
  2378. Part118.Color = Color3.new(1, 0, 0)
  2379. Part119.Parent = Model1
  2380. Part119.Material = Enum.Material.Neon
  2381. Part119.BrickColor = BrickColor.new("Really red")
  2382. Part119.Rotation = Vector3.new(-95.6199951, -55.6299973, 89.2299957)
  2383. Part119.Anchored = true
  2384. Part119.CanCollide = false
  2385. Part119.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2386. Part119.CFrame = CFrame.new(-79.7115479, 4.80018139, 66.8239822, 0.00759400381, -0.564487934, -0.825406373, -0.0868270025, -0.82268554, 0.561828256, -0.996194482, 0.0674011409, -0.0552603379)
  2387. Part119.Color = Color3.new(1, 0, 0)
  2388. Part119.Position = Vector3.new(-79.7115479, 4.80018139, 66.8239822)
  2389. Part119.Orientation = Vector3.new(-34.1800003, -93.8299942, -173.979996)
  2390. Part119.Color = Color3.new(1, 0, 0)
  2391. Part120.Parent = Model1
  2392. Part120.Material = Enum.Material.Neon
  2393. Part120.BrickColor = BrickColor.new("Really red")
  2394. Part120.Rotation = Vector3.new(86.5699997, -74.3199997, 91.6100006)
  2395. Part120.Anchored = true
  2396. Part120.CanCollide = false
  2397. Part120.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2398. Part120.CFrame = CFrame.new(-76.8234177, 3.49241853, 66.9599838, -0.00759400567, -0.270175904, -0.962781072, 0.0868270025, 0.958994985, -0.269798189, 0.996194482, -0.0856443569, 0.0161759816)
  2399. Part120.Color = Color3.new(1, 0, 0)
  2400. Part120.Position = Vector3.new(-76.8234177, 3.49241853, 66.9599838)
  2401. Part120.Orientation = Vector3.new(15.6499996, -89.0400009, 5.17000008)
  2402. Part120.Color = Color3.new(1, 0, 0)
  2403. Part121.Parent = Model1
  2404. Part121.Material = Enum.Material.Neon
  2405. Part121.BrickColor = BrickColor.new("Really red")
  2406. Part121.Rotation = Vector3.new(86.2200012, -70.0699997, 91.2799988)
  2407. Part121.Anchored = true
  2408. Part121.CanCollide = false
  2409. Part121.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2410. Part121.CFrame = CFrame.new(-75.5768967, 4.46665335, 66.8845825, -0.00759398239, -0.340784639, -0.940110743, 0.0868270174, 0.936363101, -0.340127498, 0.996194482, -0.0842100307, 0.0224786326)
  2411. Part121.Color = Color3.new(1, 0, 0)
  2412. Part121.Position = Vector3.new(-75.5768967, 4.46665335, 66.8845825)
  2413. Part121.Orientation = Vector3.new(19.8799992, -88.6299973, 5.29999971)
  2414. Part121.Color = Color3.new(1, 0, 0)
  2415. Part122.Parent = Model1
  2416. Part122.Material = Enum.Material.Neon
  2417. Part122.BrickColor = BrickColor.new("Really red")
  2418. Part122.Rotation = Vector3.new(85.5499954, -50.8999977, 90.6899948)
  2419. Part122.Anchored = true
  2420. Part122.CanCollide = false
  2421. Part122.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2422. Part122.CFrame = CFrame.new(-76.7555618, 3.12364888, 66.9926453, -0.00759400148, -0.630572498, -0.776093185, 0.0868270025, 0.772769153, -0.628721237, 0.996194482, -0.0721604526, 0.0488823839)
  2423. Part122.Color = Color3.new(1, 0, 0)
  2424. Part122.Position = Vector3.new(-76.7555618, 3.12364888, 66.9926453)
  2425. Part122.Orientation = Vector3.new(38.9599991, -86.4000015, 6.40999985)
  2426. Part122.Color = Color3.new(1, 0, 0)
  2427. Part123.Parent = Model1
  2428. Part123.Material = Enum.Material.Neon
  2429. Part123.BrickColor = BrickColor.new("Really red")
  2430. Part123.Rotation = Vector3.new(85.3699951, -38.7199974, 90.5599976)
  2431. Part123.Anchored = true
  2432. Part123.CanCollide = false
  2433. Part123.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2434. Part123.CFrame = CFrame.new(-73.9783096, 4.50958252, 66.8930206, -0.00759402756, -0.780180871, -0.62550801, 0.0868269876, 0.622649133, -0.777669132, 0.996194482, -0.0602166206, 0.0630123392)
  2435. Part123.Color = Color3.new(1, 0, 0)
  2436. Part123.Position = Vector3.new(-73.9783096, 4.50958252, 66.8930206)
  2437. Part123.Orientation = Vector3.new(51.0499992, -84.25, 7.94000006)
  2438. Part123.Color = Color3.new(1, 0, 0)
  2439. Part124.Parent = Model1
  2440. Part124.Material = Enum.Material.Neon
  2441. Part124.BrickColor = BrickColor.new("Really red")
  2442. Part124.Rotation = Vector3.new(84.9499969, 9.55000019, 90.4399948)
  2443. Part124.Anchored = true
  2444. Part124.CanCollide = false
  2445. Part124.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2446. Part124.CFrame = CFrame.new(-73.6938171, 5.2689023, 66.8290176, -0.00759404665, -0.986116827, 0.165879712, 0.0868270397, -0.165908381, -0.982312024, 0.996194482, 0.0069431481, 0.0868816227)
  2447. Part124.Color = Color3.new(1, 0, 0)
  2448. Part124.Position = Vector3.new(-73.6938171, 5.2689023, 66.8290176)
  2449. Part124.Orientation = Vector3.new(79.2099991, 62.3599968, 152.37999)
  2450. Part124.Color = Color3.new(1, 0, 0)
  2451. Part125.Parent = Model1
  2452. Part125.Material = Enum.Material.Neon
  2453. Part125.BrickColor = BrickColor.new("Really red")
  2454. Part125.Rotation = Vector3.new(84.7999954, 26.2799988, -89.5099945)
  2455. Part125.Anchored = true
  2456. Part125.CanCollide = false
  2457. Part125.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2458. Part125.CFrame = CFrame.new(-81.7815704, 4.7867713, 66.8093948, 0.00759402988, 0.896599054, 0.442778051, -0.0868270248, 0.441709936, -0.892947316, -0.996194482, -0.0316640884, 0.0812034979)
  2459. Part125.Color = Color3.new(1, 0, 0)
  2460. Part125.Position = Vector3.new(-81.7815704, 4.7867713, 66.8093948)
  2461. Part125.Orientation = Vector3.new(63.25, 79.6100006, -11.1199999)
  2462. Part125.Color = Color3.new(1, 0, 0)
  2463. Part126.Parent = Model1
  2464. Part126.Material = Enum.Material.Neon
  2465. Part126.BrickColor = BrickColor.new("Really red")
  2466. Part126.Rotation = Vector3.new(84.4300003, 53.7599983, 90.7399979)
  2467. Part126.Anchored = true
  2468. Part126.CanCollide = false
  2469. Part126.Size = Vector3.new(0.088407591, 0.176815182, 0.308566362)
  2470. Part126.CFrame = CFrame.new(-74.9462967, 6.54963303, 66.7078476, -0.0075940541, -0.591105998, 0.806558073, 0.0868270099, -0.803925335, -0.588359177, 0.996194482, 0.0655630976, 0.0574290901)
  2471. Part126.Color = Color3.new(1, 0, 0)
  2472. Part126.Position = Vector3.new(-74.9462967, 6.54963303, 66.7078476)
  2473. Part126.Orientation = Vector3.new(36.0400009, 85.9300003, 173.839996)
  2474. Part126.Color = Color3.new(1, 0, 0)
  2475. Part127.Parent = Model1
  2476. Part127.Material = Enum.Material.Neon
  2477. Part127.BrickColor = BrickColor.new("Really red")
  2478. Part127.Rotation = Vector3.new(84.7999954, 27.0699997, -89.5099945)
  2479. Part127.Anchored = true
  2480. Part127.CanCollide = false
  2481. Part127.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2482. Part127.CFrame = CFrame.new(-79.4009323, 4.05516529, 66.8912964, 0.0075940066, 0.890458047, 0.45500201, -0.0868270099, 0.453884155, -0.886821091, -0.996194482, -0.0327720009, 0.0807627141)
  2483. Part127.Color = Color3.new(1, 0, 0)
  2484. Part127.Position = Vector3.new(-79.4009323, 4.05516529, 66.8912964)
  2485. Part127.Orientation = Vector3.new(62.4799995, 79.9300003, -10.8299999)
  2486. Part127.Color = Color3.new(1, 0, 0)
  2487. Part128.Parent = Model1
  2488. Part128.Material = Enum.Material.Neon
  2489. Part128.BrickColor = BrickColor.new("Really red")
  2490. Part128.Rotation = Vector3.new(83.8199997, 70.0299988, -88.7299957)
  2491. Part128.Anchored = true
  2492. Part128.CanCollide = false
  2493. Part128.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2494. Part128.CFrame = CFrame.new(-79.9940186, 4.46529055, 66.8510361, 0.00759398565, 0.341433495, 0.939875364, -0.0868269876, 0.936577737, -0.339533985, -0.996194482, -0.0790281221, 0.0367579944)
  2495. Part128.Color = Color3.new(1, 0, 0)
  2496. Part128.Position = Vector3.new(-79.9940186, 4.46529055, 66.8510361)
  2497. Part128.Orientation = Vector3.new(19.8500004, 87.7599945, -5.29999971)
  2498. Part128.Color = Color3.new(1, 0, 0)
  2499. Part129.Parent = Model1
  2500. Part129.Material = Enum.Material.Neon
  2501. Part129.BrickColor = BrickColor.new("Really red")
  2502. Part129.Rotation = Vector3.new(-93.9599991, 66.8600006, -91.1100006)
  2503. Part129.Anchored = true
  2504. Part129.CanCollide = false
  2505. Part129.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2506. Part129.CFrame = CFrame.new(-74.5323181, 4.62577152, 66.878685, -0.00759398937, 0.392958879, 0.919524729, 0.0868270025, -0.915819705, 0.392092645, 0.996194482, 0.0828172192, -0.0271647647)
  2507. Part129.Color = Color3.new(1, 0, 0)
  2508. Part129.Position = Vector3.new(-74.5323181, 4.62577152, 66.878685)
  2509. Part129.Orientation = Vector3.new(-23.0799999, 91.6899948, 174.580002)
  2510. Part129.Color = Color3.new(1, 0, 0)
  2511. Part130.Parent = Model1
  2512. Part130.Material = Enum.Material.Neon
  2513. Part130.BrickColor = BrickColor.new("Really red")
  2514. Part130.Rotation = Vector3.new(-94.4700012, 49.6100006, -90.6699982)
  2515. Part130.Anchored = true
  2516. Part130.CanCollide = false
  2517. Part130.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2518. Part130.CFrame = CFrame.new(-74.2341614, 4.80686331, 66.8651657, -0.0075939754, 0.647946119, 0.761648297, 0.0868270099, -0.758366883, 0.646020293, 0.996194482, 0.0710375905, -0.0505002774)
  2519. Part130.Color = Color3.new(1, 0, 0)
  2520. Part130.Position = Vector3.new(-74.2341614, 4.80686331, 66.8651657)
  2521. Part130.Orientation = Vector3.new(-40.2399979, 93.7900009, 173.470001)
  2522. Part130.Color = Color3.new(1, 0, 0)
  2523. Part131.Parent = Model1
  2524. Part131.Material = Enum.Material.Neon
  2525. Part131.BrickColor = BrickColor.new("Really red")
  2526. Part131.Rotation = Vector3.new(-94.5999985, 40.8499985, -90.5799942)
  2527. Part131.Anchored = true
  2528. Part131.CanCollide = false
  2529. Part131.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2530. Part131.CFrame = CFrame.new(-76.6574249, 3.24503779, 66.9828186, -0.00759394001, 0.756341755, 0.654132724, 0.0868269429, -0.651182294, 0.753938198, 0.996194482, 0.062521711, -0.0607258007)
  2531. Part131.Color = Color3.new(1, 0, 0)
  2532. Part131.Position = Vector3.new(-76.6574249, 3.24503779, 66.9828186)
  2533. Part131.Orientation = Vector3.new(-48.9300003, 95.2999954, 172.410004)
  2534. Part131.Color = Color3.new(1, 0, 0)
  2535. Part132.Parent = Model1
  2536. Part132.Material = Enum.Material.Neon
  2537. Part132.BrickColor = BrickColor.new("Really red")
  2538. Part132.Rotation = Vector3.new(84.7999954, 27.0100002, 90.4899979)
  2539. Part132.Anchored = true
  2540. Part132.CanCollide = false
  2541. Part132.Size = Vector3.new(0.088407591, 0.0724146739, 0.11659345)
  2542. Part132.CFrame = CFrame.new(-76.1043091, 3.51981854, 66.9631042, -0.00759406388, -0.890898645, 0.454138815, 0.0868270174, -0.453024417, -0.887260497, 0.996194482, 0.032693658, 0.0807944536)
  2543. Part132.Color = Color3.new(1, 0, 0)
  2544. Part132.Position = Vector3.new(-76.1043091, 3.51981854, 66.9631042)
  2545. Part132.Orientation = Vector3.new(62.5299988, 79.909996, 169.149994)
  2546. Part132.Color = Color3.new(1, 0, 0)
  2547. Part133.Parent = Model1
  2548. Part133.Material = Enum.Material.Neon
  2549. Part133.BrickColor = BrickColor.new("Really red")
  2550. Part133.Rotation = Vector3.new(-94.909996, 9.84999943, -90.4399948)
  2551. Part133.Anchored = true
  2552. Part133.CanCollide = false
  2553. Part133.Size = Vector3.new(0.088407591, 0.176815182, 0.327353835)
  2554. Part133.CFrame = CFrame.new(-74.9199295, 6.03790474, 66.7526398, -0.00759398239, 0.985244334, 0.17098543, 0.0868270248, -0.169695005, 0.981664956, 0.996194482, 0.0223009158, -0.0842572823)
  2555. Part133.Color = Color3.new(1, 0, 0)
  2556. Part133.Position = Vector3.new(-74.9199295, 6.03790474, 66.7526398)
  2557. Part133.Orientation = Vector3.new(-79.0099945, 116.229996, 152.899994)
  2558. Part133.Color = Color3.new(1, 0, 0)
  2559. Part134.Parent = Model1
  2560. Part134.Material = Enum.Material.Neon
  2561. Part134.BrickColor = BrickColor.new("Really red")
  2562. Part134.Rotation = Vector3.new(84.659996, 39.5499992, 90.5599976)
  2563. Part134.Anchored = true
  2564. Part134.CanCollide = false
  2565. Part134.Size = Vector3.new(0.088407591, 0.176815182, 0.21673049)
  2566. Part134.CFrame = CFrame.new(-74.7687378, 6.39060307, 66.723053, -0.00759405829, -0.771059811, 0.636717379, 0.0868270099, -0.634839773, -0.767750502, 0.996194482, 0.0494539924, 0.0717699081)
  2567. Part134.Color = Color3.new(1, 0, 0)
  2568. Part134.Position = Vector3.new(-74.7687378, 6.39060307, 66.723053)
  2569. Part134.Orientation = Vector3.new(50.1499977, 83.5699997, 172.209991)
  2570. Part134.Color = Color3.new(1, 0, 0)
  2571. Part135.Parent = Model1
  2572. Part135.Material = Enum.Material.Neon
  2573. Part135.BrickColor = BrickColor.new("Really red")
  2574. Part135.Rotation = Vector3.new(-95.1199951, -18.1199989, -90.4599991)
  2575. Part135.Anchored = true
  2576. Part135.CanCollide = false
  2577. Part135.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2578. Part135.CFrame = CFrame.new(-76.4135056, 3.89904571, 66.927681, -0.0075939321, 0.950387061, -0.310976952, 0.0868269876, 0.310438335, 0.946620643, 0.996194482, -0.0198126584, -0.0848768055)
  2579. Part135.Color = Color3.new(1, 0, 0)
  2580. Part135.Position = Vector3.new(-76.4135056, 3.89904571, 66.927681)
  2581. Part135.Orientation = Vector3.new(-71.1899948, -105.269997, 15.6300001)
  2582. Part135.Color = Color3.new(1, 0, 0)
  2583. Part136.Parent = Model1
  2584. Part136.Material = Enum.Material.Neon
  2585. Part136.BrickColor = BrickColor.new("Really red")
  2586. Part136.Rotation = Vector3.new(-95.3099976, -36.7999992, -90.5400009)
  2587. Part136.Anchored = true
  2588. Part136.CanCollide = false
  2589. Part136.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2590. Part136.CFrame = CFrame.new(-76.283577, 3.68702483, 66.9471359, -0.00759393908, 0.800683081, -0.599040091, 0.086826995, 0.597323179, 0.797287583, 0.996194482, -0.0459583662, -0.0740570351)
  2591. Part136.Color = Color3.new(1, 0, 0)
  2592. Part136.Position = Vector3.new(-76.283577, 3.68702483, 66.9471359)
  2593. Part136.Orientation = Vector3.new(-52.8699989, -97.0499954, 8.2699995)
  2594. Part136.Color = Color3.new(1, 0, 0)
  2595. Part137.Parent = Model1
  2596. Part137.Material = Enum.Material.Neon
  2597. Part137.BrickColor = BrickColor.new("Really red")
  2598. Part137.Rotation = Vector3.new(-94.7699966, 25.8899994, -90.4799957)
  2599. Part137.Anchored = true
  2600. Part137.CanCollide = false
  2601. Part137.Size = Vector3.new(0.088407591, 0.175496936, 0.362327456)
  2602. Part137.CFrame = CFrame.new(-76.326416, 4.27360153, 66.8956985, -0.00759398611, 0.899571598, 0.436707348, 0.0868270323, -0.434477717, 0.896488547, 0.996194482, 0.0447259732, -0.0748078153)
  2603. Part137.Color = Color3.new(1, 0, 0)
  2604. Part137.Position = Vector3.new(-76.326416, 4.27360153, 66.8956985)
  2605. Part137.Orientation = Vector3.new(-63.6999969, 99.7200012, 168.699997)
  2606. Part137.Color = Color3.new(1, 0, 0)
  2607. Part138.Parent = Model1
  2608. Part138.Material = Enum.Material.Neon
  2609. Part138.BrickColor = BrickColor.new("Really red")
  2610. Part138.Rotation = Vector3.new(-94.3399963, 55.6699982, -90.7699966)
  2611. Part138.Anchored = true
  2612. Part138.CanCollide = false
  2613. Part138.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2614. Part138.CFrame = CFrame.new(-75.8590546, 4.80139446, 66.8532944, -0.00759400381, 0.563912928, 0.825799406, 0.0868270025, -0.822332859, 0.562344253, 0.996194482, 0.0759722143, -0.0427181385)
  2615. Part138.Color = Color3.new(1, 0, 0)
  2616. Part138.Position = Vector3.new(-75.8590546, 4.80139446, 66.8532944)
  2617. Part138.Orientation = Vector3.new(-34.2199974, 92.9599991, 173.970001)
  2618. Part138.Color = Color3.new(1, 0, 0)
  2619. Part139.Parent = Model1
  2620. Part139.Material = Enum.Material.Neon
  2621. Part139.BrickColor = BrickColor.new("Really red")
  2622. Part139.Rotation = Vector3.new(-94.9300003, 6.83999968, 89.5599976)
  2623. Part139.Anchored = true
  2624. Part139.CanCollide = false
  2625. Part139.Size = Vector3.new(0.0884075835, 0.176815167, 0.231121078)
  2626. Part139.CFrame = CFrame.new(-79.2092972, 3.68026376, 66.9254379, 0.00759394746, -0.992849171, 0.119133055, -0.0868270397, 0.118031934, 0.989207268, -0.996194482, -0.0178559665, -0.085309945)
  2627. Part139.Color = Color3.new(1, 0, 0)
  2628. Part139.Position = Vector3.new(-79.2092972, 3.68026376, 66.9254379)
  2629. Part139.Orientation = Vector3.new(-81.5699997, 125.610001, -36.3400002)
  2630. Part139.Color = Color3.new(1, 0, 0)
  2631. Part140.Parent = Model1
  2632. Part140.Material = Enum.Material.Neon
  2633. Part140.BrickColor = BrickColor.new("Really red")
  2634. Part140.Rotation = Vector3.new(-95.0899963, -14.4299994, -90.4499969)
  2635. Part140.Anchored = true
  2636. Part140.CanCollide = false
  2637. Part140.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2638. Part140.CFrame = CFrame.new(-74.9324646, 6.3239851, 66.727623, -0.00759398332, 0.968405902, -0.249263868, 0.0868270472, 0.248968363, 0.964612365, 0.996194482, -0.0143176299, -0.085974589)
  2639. Part140.Color = Color3.new(1, 0, 0)
  2640. Part140.Position = Vector3.new(-74.9324646, 6.3239851, 66.727623)
  2641. Part140.Orientation = Vector3.new(-74.7099991, -109.029999, 19.2299995)
  2642. Part140.Color = Color3.new(1, 0, 0)
  2643. Part141.Parent = Model1
  2644. Part141.Material = Enum.Material.Neon
  2645. Part141.BrickColor = BrickColor.new("Really red")
  2646. Part141.Rotation = Vector3.new(-92.2200012, 81.0499954, 87.1999969)
  2647. Part141.Anchored = true
  2648. Part141.CanCollide = false
  2649. Part141.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2650. Part141.CFrame = CFrame.new(-79.9407272, 4.04912758, 66.8877258, 0.00759398332, -0.155323029, 0.987834513, -0.0868270025, 0.984030306, 0.155392334, -0.996194482, -0.0869508609, -0.00601354521)
  2651. Part141.Color = Color3.new(1, 0, 0)
  2652. Part141.Position = Vector3.new(-79.9407272, 4.04912758, 66.8877258)
  2653. Part141.Orientation = Vector3.new(-8.93999958, 90.3499985, -5.03999996)
  2654. Part141.Color = Color3.new(1, 0, 0)
  2655. Part142.Parent = Model1
  2656. Part142.Material = Enum.Material.Neon
  2657. Part142.BrickColor = BrickColor.new("Really red")
  2658. Part142.Rotation = Vector3.new(85.0899963, -8.97999954, 90.4399948)
  2659. Part142.Anchored = true
  2660. Part142.CanCollide = false
  2661. Part142.Size = Vector3.new(0.088407591, 0.176815182, 0.224774137)
  2662. Part142.CFrame = CFrame.new(-76.230896, 3.87121177, 66.9315109, -0.00759406853, -0.987702847, -0.156158492, 0.0868270546, 0.154922009, -0.984104455, 0.996194482, -0.0210321508, 0.0845829472)
  2663. Part142.Color = Color3.new(1, 0, 0)
  2664. Part142.Position = Vector3.new(-76.230896, 3.87121177, 66.9315109)
  2665. Part142.Orientation = Vector3.new(79.7699966, -61.5599976, 29.2699986)
  2666. Part142.Color = Color3.new(1, 0, 0)
  2667. Part143.Parent = Model1
  2668. Part143.Material = Enum.Material.Neon
  2669. Part143.BrickColor = BrickColor.new("Really red")
  2670. Part143.Rotation = Vector3.new(-89.25, 85.6500015, -95.75)
  2671. Part143.Anchored = true
  2672. Part143.CanCollide = false
  2673. Part143.Size = Vector3.new(0.088407591, 0.176815182, 0.70963335)
  2674. Part143.CFrame = CFrame.new(-75.4352951, 4.43518353, 66.8884125, -0.00759400381, 0.0754697248, 0.997119129, 0.0868270025, -0.993332803, 0.0758443922, 0.996194482, 0.0871529579, 0.000990549568)
  2675. Part143.Color = Color3.new(1, 0, 0)
  2676. Part143.Position = Vector3.new(-75.4352951, 4.43518353, 66.8884125)
  2677. Part143.Orientation = Vector3.new(-4.3499999, 89.9399948, 175)
  2678. Part143.Color = Color3.new(1, 0, 0)
  2679. Part144.Parent = Model1
  2680. Part144.Material = Enum.Material.Neon
  2681. Part144.BrickColor = BrickColor.new("Really red")
  2682. Part144.Rotation = Vector3.new(84.6699982, 38.6800003, -89.4399948)
  2683. Part144.Anchored = true
  2684. Part144.CanCollide = false
  2685. Part144.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2686. Part144.CFrame = CFrame.new(-81.5925446, 4.50722265, 66.8351593, 0.0075940243, 0.780614674, 0.624966323, -0.0868270174, 0.623139024, -0.77727741, -0.996194482, -0.0483613722, 0.0725106746)
  2687. Part144.Color = Color3.new(1, 0, 0)
  2688. Part144.Position = Vector3.new(-81.5925446, 4.50722265, 66.8351593)
  2689. Part144.Orientation = Vector3.new(51.0099983, 83.3799973, -7.92999983)
  2690. Part144.Color = Color3.new(1, 0, 0)
  2691. Part145.Parent = Model1
  2692. Part145.Material = Enum.Material.Neon
  2693. Part145.BrickColor = BrickColor.new("Really red")
  2694. Part145.Rotation = Vector3.new(-96.2299957, -70.8099976, 88.6800003)
  2695. Part145.Anchored = true
  2696. Part145.CanCollide = false
  2697. Part145.Size = Vector3.new(0.0884075835, 0.131340966, 0.362350911)
  2698. Part145.CFrame = CFrame.new(-78.6639404, 3.48391175, 66.9466858, 0.00759397633, -0.328601927, -0.94443804, -0.0868270844, -0.941114843, 0.326747507, -0.996194482, 0.0795214847, -0.0356783494)
  2699. Part145.Color = Color3.new(1, 0, 0)
  2700. Part145.Position = Vector3.new(-78.6639404, 3.48391175, 66.9466858)
  2701. Part145.Orientation = Vector3.new(-19.0699997, -92.159996, -174.729996)
  2702. Part145.Color = Color3.new(1, 0, 0)
  2703. Part146.Parent = Model1
  2704. Part146.Material = Enum.Material.Neon
  2705. Part146.BrickColor = BrickColor.new("Really red")
  2706. Part146.Rotation = Vector3.new(85.0899963, -8.72000027, 90.4399948)
  2707. Part146.Anchored = true
  2708. Part146.CanCollide = false
  2709. Part146.Size = Vector3.new(0.0884075835, 0.176815167, 0.440075517)
  2710. Part146.CFrame = CFrame.new(-74.6341019, 5.59162331, 66.7937164, -0.00759401266, -0.988410294, -0.151616797, 0.0868269876, 0.150396839, -0.98480618, 0.996194482, -0.0206430703, 0.0846786723)
  2711. Part146.Color = Color3.new(1, 0, 0)
  2712. Part146.Position = Vector3.new(-74.6341019, 5.59162331, 66.7937164)
  2713. Part146.Orientation = Vector3.new(80, -60.8199997, 30)
  2714. Part146.Color = Color3.new(1, 0, 0)
  2715. Part147.Parent = Model1
  2716. Part147.Material = Enum.Material.Neon
  2717. Part147.BrickColor = BrickColor.new("Really red")
  2718. Part147.Rotation = Vector3.new(-95.4199982, -45.1299973, -90.6199951)
  2719. Part147.Anchored = true
  2720. Part147.CanCollide = false
  2721. Part147.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2722. Part147.CFrame = CFrame.new(-76.1878662, 3.54928756, 66.9598846, -0.00759394281, 0.705496252, -0.70867604, 0.0868270025, 0.706488252, 0.70239538, 0.996194482, -0.0561982356, -0.0666205436)
  2723. Part147.Color = Color3.new(1, 0, 0)
  2724. Part147.Position = Vector3.new(-76.1878662, 3.54928756, 66.9598846)
  2725. Part147.Orientation = Vector3.new(-44.6199989, -95.3699951, 7.00999975)
  2726. Part147.Color = Color3.new(1, 0, 0)
  2727. Part148.Parent = Model1
  2728. Part148.Material = Enum.Material.Neon
  2729. Part148.BrickColor = BrickColor.new("Really red")
  2730. Part148.Rotation = Vector3.new(-94.7099991, 31.7199993, -90.5099945)
  2731. Part148.Anchored = true
  2732. Part148.CanCollide = false
  2733. Part148.Size = Vector3.new(0.088407591, 0.176815182, 0.236429453)
  2734. Part148.CFrame = CFrame.new(-76.1888885, 4.52808046, 66.8745651, -0.00759398844, 0.850562215, 0.52581948, 0.0868270099, -0.52328819, 0.847721636, 0.996194482, 0.0520929806, -0.0698780492)
  2735. Part148.Color = Color3.new(1, 0, 0)
  2736. Part148.Position = Vector3.new(-76.1888885, 4.52808046, 66.8745651)
  2737. Part148.Orientation = Vector3.new(-57.9599991, 97.5699997, 170.580002)
  2738. Part148.Color = Color3.new(1, 0, 0)
  2739. Part149.Parent = Model1
  2740. Part149.Material = Enum.Material.Neon
  2741. Part149.BrickColor = BrickColor.new("Really red")
  2742. Part149.Rotation = Vector3.new(-92.5199966, 79.9599991, 87.5)
  2743. Part149.Anchored = true
  2744. Part149.CanCollide = false
  2745. Part149.Size = Vector3.new(0.088407591, 0.176815182, 0.350277036)
  2746. Part149.CFrame = CFrame.new(-80.2121735, 4.0030694, 66.889679, 0.00759398192, -0.174244225, 0.984673083, -0.0868270025, 0.98086834, 0.17424053, -0.996194482, -0.0868195072, -0.00768043287)
  2747. Part149.Color = Color3.new(1, 0, 0)
  2748. Part149.Position = Vector3.new(-80.2121735, 4.0030694, 66.889679)
  2749. Part149.Orientation = Vector3.new(-10.0299997, 90.4499969, -5.05999994)
  2750. Part149.Color = Color3.new(1, 0, 0)
  2751. Part150.Parent = Model1
  2752. Part150.Material = Enum.Material.Neon
  2753. Part150.BrickColor = BrickColor.new("Really red")
  2754. Part150.Rotation = Vector3.new(-94.5199966, 46.7700005, -90.6399994)
  2755. Part150.Anchored = true
  2756. Part150.CanCollide = false
  2757. Part150.Size = Vector3.new(0.088407591, 0.176815182, 0.405543506)
  2758. Part150.CFrame = CFrame.new(-75.4289932, 5.13082552, 66.8278427, -0.00759399543, 0.684922099, 0.72857672, 0.0868270099, -0.725394309, 0.68283534, 0.996194482, 0.0684455782, -0.0539610945)
  2759. Part150.Color = Color3.new(1, 0, 0)
  2760. Part150.Position = Vector3.new(-75.4289932, 5.13082552, 66.8278427)
  2761. Part150.Orientation = Vector3.new(-43.0699997, 94.2399979, 173.169998)
  2762. Part150.Color = Color3.new(1, 0, 0)
  2763. Part151.Parent = Model1
  2764. Part151.Material = Enum.Material.Neon
  2765. Part151.BrickColor = BrickColor.new("Really red")
  2766. Part151.Rotation = Vector3.new(84.8699951, 18.9399986, 90.4599991)
  2767. Part151.Anchored = true
  2768. Part151.CanCollide = false
  2769. Part151.Size = Vector3.new(0.088407591, 0.176815182, 0.309102625)
  2770. Part151.CFrame = CFrame.new(-74.6650467, 6.18928909, 66.741394, -0.00759406667, -0.945830107, 0.324572921, 0.0868270248, -0.323980302, -0.942071736, 0.996194482, 0.0210275855, 0.0845840573)
  2771. Part151.Color = Color3.new(1, 0, 0)
  2772. Part151.Position = Vector3.new(-74.6650467, 6.18928909, 66.741394)
  2773. Part151.Orientation = Vector3.new(70.4000015, 75.3899994, 165)
  2774. Part151.Color = Color3.new(1, 0, 0)
  2775. Part152.Parent = Model1
  2776. Part152.Material = Enum.Material.Neon
  2777. Part152.BrickColor = BrickColor.new("Really red")
  2778. Part152.Rotation = Vector3.new(84.9899979, 3.67999983, 90.4399948)
  2779. Part152.Anchored = true
  2780. Part152.CanCollide = false
  2781. Part152.Size = Vector3.new(0.0884075835, 0.176815167, 0.278970659)
  2782. Part152.CFrame = CFrame.new(-74.6105423, 5.92799664, 66.7645874, -0.00759401498, -0.997911453, 0.0641484559, 0.0868269801, -0.0645661056, -0.994129598, 0.996194601, -0.00197960436, 0.0871360451)
  2783. Part152.Color = Color3.new(1, 0, 0)
  2784. Part152.Position = Vector3.new(-74.6105423, 5.92799664, 66.7645874)
  2785. Part152.Orientation = Vector3.new(83.7900009, 36.3600006, 126.639999)
  2786. Part152.Color = Color3.new(1, 0, 0)
  2787. Part153.Parent = Model1
  2788. Part153.Material = Enum.Material.Neon
  2789. Part153.BrickColor = BrickColor.new("Really red")
  2790. Part153.Rotation = Vector3.new(-94.8600006, 15.5599995, -90.4499969)
  2791. Part153.Anchored = true
  2792. Part153.CanCollide = false
  2793. Part153.Size = Vector3.new(0.088407591, 0.176815182, 0.336720973)
  2794. Part153.CFrame = CFrame.new(-73.8689804, 5.29272985, 66.8255997, -0.0075939619, 0.963299096, 0.268330902, 0.0868270397, -0.266697764, 0.959873497, 0.996194482, 0.0305871293, -0.0816147774)
  2795. Part153.Color = Color3.new(1, 0, 0)
  2796. Part153.Position = Vector3.new(-73.8689804, 5.29272985, 66.8255997)
  2797. Part153.Orientation = Vector3.new(-73.7099991, 106.919998, 161.970001)
  2798. Part153.Color = Color3.new(1, 0, 0)
  2799. Part154.Parent = Model1
  2800. Part154.Material = Enum.Material.Neon
  2801. Part154.BrickColor = BrickColor.new("Really red")
  2802. Part154.Rotation = Vector3.new(-95.2799988, -34.4500008, -90.5299988)
  2803. Part154.Anchored = true
  2804. Part154.CanCollide = false
  2805. Part154.Size = Vector3.new(0.088407591, 0.143101141, 0.203411072)
  2806. Part154.CFrame = CFrame.new(-75.036499, 6.53741074, 66.7082367, -0.00759398984, 0.824558258, -0.565726042, 0.0868270621, 0.564149737, 0.821095288, 0.996194482, -0.0428850092, -0.0758782104)
  2807. Part154.Color = Color3.new(1, 0, 0)
  2808. Part154.Position = Vector3.new(-75.036499, 6.53741074, 66.7082367)
  2809. Part154.Orientation = Vector3.new(-55.1899986, -97.6399994, 8.75)
  2810. Part154.Color = Color3.new(1, 0, 0)
  2811. Part155.Parent = Model1
  2812. Part155.Material = Enum.Material.Neon
  2813. Part155.BrickColor = BrickColor.new("Really red")
  2814. Part155.Rotation = Vector3.new(84.3499985, 57.0599976, -89.1999969)
  2815. Part155.Anchored = true
  2816. Part155.CanCollide = false
  2817. Part155.Size = Vector3.new(0.088407591, 0.176678017, 0.22711277)
  2818. Part155.CFrame = CFrame.new(-79.4925613, 3.94343472, 66.9003296, 0.00759401359, 0.543654799, 0.839274526, -0.0868270025, 0.836487889, -0.541064203, -0.996194482, -0.0687629431, 0.0535562821)
  2819. Part155.Color = Color3.new(1, 0, 0)
  2820. Part155.Position = Vector3.new(-79.4925613, 3.94343472, 66.9003296)
  2821. Part155.Orientation = Vector3.new(32.7599983, 86.3499985, -5.92999983)
  2822. Part155.Color = Color3.new(1, 0, 0)
  2823. Part156.Parent = Model1
  2824. Part156.Material = Enum.Material.Neon
  2825. Part156.BrickColor = BrickColor.new("Really red")
  2826. Part156.Rotation = Vector3.new(83.8899994, 68.9300003, -88.7900009)
  2827. Part156.Anchored = true
  2828. Part156.CanCollide = false
  2829. Part156.Size = Vector3.new(0.088407591, 0.176815182, 0.20375371)
  2830. Part156.CFrame = CFrame.new(-79.7359619, 4.37000132, 66.8613205, 0.00759398658, 0.359400749, 0.933152378, -0.0868269876, 0.929892421, -0.357438654, -0.996194482, -0.0783085302, 0.0382673144)
  2831. Part156.Color = Color3.new(1, 0, 0)
  2832. Part156.Position = Vector3.new(-79.7359619, 4.37000132, 66.8613205)
  2833. Part156.Orientation = Vector3.new(20.9399986, 87.6500015, -5.32999992)
  2834. Part156.Color = Color3.new(1, 0, 0)
  2835. Part157.Parent = Model1
  2836. Part157.Material = Enum.Material.Neon
  2837. Part157.BrickColor = BrickColor.new("Really red")
  2838. Part157.Rotation = Vector3.new(84.3899994, 55.3699989, -89.2299957)
  2839. Part157.Anchored = true
  2840. Part157.CanCollide = false
  2841. Part157.Size = Vector3.new(0.0884075835, 0.176815167, 0.446891993)
  2842. Part157.CFrame = CFrame.new(-79.0402374, 3.65537477, 66.9288788, 0.00759401871, 0.568173587, 0.822873712, -0.0868270025, 0.82016474, -0.565501869, -0.996194482, -0.0671533123, 0.0555612147)
  2843. Part157.Color = Color3.new(1, 0, 0)
  2844. Part157.Position = Vector3.new(-79.0402374, 3.65537477, 66.9288788)
  2845. Part157.Orientation = Vector3.new(34.4399986, 86.1399994, -6.03999996)
  2846. Part157.Color = Color3.new(1, 0, 0)
  2847. Part158.Parent = Model1
  2848. Part158.Material = Enum.Material.Neon
  2849. Part158.BrickColor = BrickColor.new("Really red")
  2850. Part158.Rotation = Vector3.new(84.3799973, 55.5699997, -89.2299957)
  2851. Part158.Anchored = true
  2852. Part158.CanCollide = false
  2853. Part158.Size = Vector3.new(0.088407591, 0.176815182, 0.411184579)
  2854. Part158.CFrame = CFrame.new(-81.3044434, 4.23808765, 66.8608627, 0.00759401126, 0.565362632, 0.824807465, -0.0868270025, 0.822089493, -0.562700093, -0.996194482, -0.0673425049, 0.0553317592)
  2855. Part158.Color = Color3.new(1, 0, 0)
  2856. Part158.Position = Vector3.new(-81.3044434, 4.23808765, 66.8608627)
  2857. Part158.Orientation = Vector3.new(34.2399979, 86.159996, -6.02999973)
  2858. Part158.Color = Color3.new(1, 0, 0)
  2859. Part159.Parent = Model1
  2860. Part159.Material = Enum.Material.Neon
  2861. Part159.BrickColor = BrickColor.new("Really red")
  2862. Part159.Rotation = Vector3.new(-95.4499969, -47.0900002, 89.3600006)
  2863. Part159.Anchored = true
  2864. Part159.CanCollide = false
  2865. Part159.Size = Vector3.new(0.0884075835, 0.166893631, 0.520854712)
  2866. Part159.CFrame = CFrame.new(-79.009346, 3.68772578, 66.9263077, 0.0075939619, -0.680792928, -0.732436657, -0.086827077, -0.730140269, 0.677758276, -0.996194482, 0.05844846, -0.0646559224)
  2867. Part159.Color = Color3.new(1, 0, 0)
  2868. Part159.Position = Vector3.new(-79.009346, 3.68772578, 66.9263077)
  2869. Part159.Orientation = Vector3.new(-42.6699982, -95.0400009, -173.220001)
  2870. Part159.Color = Color3.new(1, 0, 0)
  2871. Part160.Parent = Model1
  2872. Part160.Material = Enum.Material.Neon
  2873. Part160.BrickColor = BrickColor.new("Really red")
  2874. Part160.Rotation = Vector3.new(79.3799973, 85.5800018, -84.3399963)
  2875. Part160.Anchored = true
  2876. Part160.CanCollide = false
  2877. Part160.Size = Vector3.new(0.0884075835, 0.176815167, 0.425790519)
  2878. Part160.CFrame = CFrame.new(-80.5747147, 3.98975754, 66.8880386, 0.00759399682, 0.0766274109, 0.997030735, -0.0868270099, 0.993345201, -0.0756827965, -0.996194482, -0.0859946012, 0.0141967908)
  2879. Part160.Color = Color3.new(1, 0, 0)
  2880. Part160.Position = Vector3.new(-80.5747147, 3.98975754, 66.8880386)
  2881. Part160.Orientation = Vector3.new(4.33999968, 89.1800003, -5)
  2882. Part160.Color = Color3.new(1, 0, 0)
  2883. Part161.Parent = Model1
  2884. Part161.Material = Enum.Material.Neon
  2885. Part161.BrickColor = BrickColor.new("Really red")
  2886. Part161.Rotation = Vector3.new(83.159996, 76.8099976, -88.0899963)
  2887. Part161.Anchored = true
  2888. Part161.CanCollide = false
  2889. Part161.Size = Vector3.new(0.0884075835, 0.176815167, 0.322586983)
  2890. Part161.CFrame = CFrame.new(-79.7169724, 4.02965355, 66.891098, 0.00759400381, 0.22797437, 0.973637581, -0.0868270025, 0.970138669, -0.226477861, -0.996194482, -0.0828181654, 0.0271615647)
  2891. Part161.Color = Color3.new(1, 0, 0)
  2892. Part161.Position = Vector3.new(-79.7169724, 4.02965355, 66.891098)
  2893. Part161.Orientation = Vector3.new(13.0900002, 88.4000015, -5.10999966)
  2894. Part161.Color = Color3.new(1, 0, 0)
  2895. Part162.Parent = Model1
  2896. Part162.Material = Enum.Material.Neon
  2897. Part162.BrickColor = BrickColor.new("Really red")
  2898. Part162.Rotation = Vector3.new(84.6399994, 41.2900009, -89.4199982)
  2899. Part162.Anchored = true
  2900. Part162.CanCollide = false
  2901. Part162.Size = Vector3.new(0.088407591, 0.176815182, 0.412914902)
  2902. Part162.CFrame = CFrame.new(-80.6099777, 4.89396334, 66.8089828, 0.00759400381, 0.751284301, 0.659934998, -0.0868270025, 0.657956958, -0.748033226, -0.996194482, -0.0516196117, 0.0702282861)
  2903. Part162.Color = Color3.new(1, 0, 0)
  2904. Part162.Position = Vector3.new(-80.6099777, 4.89396334, 66.8089828)
  2905. Part162.Orientation = Vector3.new(48.4199982, 83.9300003, -7.51999998)
  2906. Part162.Color = Color3.new(1, 0, 0)
  2907. Part163.Parent = Model1
  2908. Part163.Material = Enum.Material.Neon
  2909. Part163.BrickColor = BrickColor.new("Really red")
  2910. Part163.Rotation = Vector3.new(82.3099976, 80.8600006, -87.2599945)
  2911. Part163.Anchored = true
  2912. Part163.CanCollide = false
  2913. Part163.Size = Vector3.new(0.0884075835, 0.131340966, 0.208168983)
  2914. Part163.CFrame = CFrame.new(-78.5181427, 3.42772889, 66.9527359, 0.00759400101, 0.158731878, 0.987292588, -0.0868270025, 0.983697414, -0.157486036, -0.996194482, -0.0845278203, 0.0212524291)
  2915. Part163.Color = Color3.new(1, 0, 0)
  2916. Part163.Position = Vector3.new(-78.5181427, 3.42772889, 66.9527359)
  2917. Part163.Orientation = Vector3.new(9.05999947, 88.7699966, -5.03999996)
  2918. Part163.Color = Color3.new(1, 0, 0)
  2919. Part164.Parent = Model1
  2920. Part164.Material = Enum.Material.Neon
  2921. Part164.BrickColor = BrickColor.new("Really red")
  2922. Part164.Rotation = Vector3.new(-94.659996, 36.8600006, -90.5400009)
  2923. Part164.Anchored = true
  2924. Part164.CanCollide = false
  2925. Part164.Size = Vector3.new(0.088407591, 0.176815182, 0.39690578)
  2926. Part164.CFrame = CFrame.new(-75.1723862, 5.41619301, 66.8049164, -0.0075939903, 0.800071836, 0.599856257, 0.0868270099, -0.597080946, 0.797469079, 0.996194482, 0.0581397638, -0.0649337098)
  2927. Part164.Color = Color3.new(1, 0, 0)
  2928. Part164.Position = Vector3.new(-75.1723862, 5.41619301, 66.8049164)
  2929. Part164.Orientation = Vector3.new(-52.8899994, 96.1800003, 171.729996)
  2930. Part164.Color = Color3.new(1, 0, 0)
  2931. Part165.Parent = Model1
  2932. Part165.Material = Enum.Material.Neon
  2933. Part165.BrickColor = BrickColor.new("Really red")
  2934. Part165.Rotation = Vector3.new(-94.8299942, 19.6099987, -90.4599991)
  2935. Part165.Anchored = true
  2936. Part165.CanCollide = false
  2937. Part165.Size = Vector3.new(0.088407591, 0.176815182, 0.362818539)
  2938. Part165.CFrame = CFrame.new(-75.0050354, 5.72146511, 66.7796021, -0.00759398378, 0.941961229, 0.33563593, 0.0868270248, -0.333756804, 0.938651979, 0.996194482, 0.0362703726, -0.0792531446)
  2939. Part165.Color = Color3.new(1, 0, 0)
  2940. Part165.Position = Vector3.new(-75.0050354, 5.72146511, 66.7796021)
  2941. Part165.Orientation = Vector3.new(-69.8300018, 103.290001, 165.419998)
  2942. Part165.Color = Color3.new(1, 0, 0)
  2943. Part166.Parent = Model1
  2944. Part166.Material = Enum.Material.Neon
  2945. Part166.BrickColor = BrickColor.new("Really red")
  2946. Part166.Rotation = Vector3.new(84.8899994, 16.2099991, 90.4499969)
  2947. Part166.Anchored = true
  2948. Part166.CanCollide = false
  2949. Part166.Size = Vector3.new(0.088407591, 0.152441859, 0.261689216)
  2950. Part166.CFrame = CFrame.new(-76.2011261, 3.67199254, 66.9490967, -0.0075940676, -0.960206807, 0.279186517, 0.0868270248, -0.278773487, -0.956424475, 0.996194482, 0.0169778205, 0.0854890421)
  2951. Part166.Color = Color3.new(1, 0, 0)
  2952. Part166.Position = Vector3.new(-76.2011261, 3.67199254, 66.9490967)
  2953. Part166.Orientation = Vector3.new(73.0199966, 72.9799957, 162.699997)
  2954. Part166.Color = Color3.new(1, 0, 0)
  2955. Part167.Parent = Model1
  2956. Part167.Material = Enum.Material.Neon
  2957. Part167.BrickColor = BrickColor.new("Really red")
  2958. Part167.Rotation = Vector3.new(-94.8600006, 15.1700001, 89.5499954)
  2959. Part167.Anchored = true
  2960. Part167.CanCollide = false
  2961. Part167.Size = Vector3.new(0.0884075835, 0.147372633, 0.127730176)
  2962. Part167.CFrame = CFrame.new(-79.2231445, 3.5132587, 66.9398804, 0.00759394839, -0.965135276, 0.261649668, -0.0868270323, 0.260040283, 0.961698413, -0.996194482, -0.030020874, -0.0818247795)
  2963. Part167.Color = Color3.new(1, 0, 0)
  2964. Part167.Position = Vector3.new(-79.2231445, 3.5132587, 66.9398804)
  2965. Part167.Orientation = Vector3.new(-74.0899963, 107.369995, -18.4599991)
  2966. Part167.Color = Color3.new(1, 0, 0)
  2967. Part168.Parent = Model1
  2968. Part168.Material = Enum.Material.Neon
  2969. Part168.BrickColor = BrickColor.new("Really red")
  2970. Part168.Rotation = Vector3.new(-95.0699997, -11.8400002, 89.5599976)
  2971. Part168.Anchored = true
  2972. Part168.CanCollide = false
  2973. Part168.Size = Vector3.new(0.0884075835, 0.176815167, 0.230464101)
  2974. Part168.CFrame = CFrame.new(-79.2030792, 3.92867231, 66.9038086, 0.00759394839, -0.978690803, -0.205198944, -0.0868270546, -0.205075338, 0.974888086, -0.996194482, 0.0104135983, -0.0865342841)
  2975. Part168.Color = Color3.new(1, 0, 0)
  2976. Part168.Position = Vector3.new(-79.2030792, 3.92867231, 66.9038086)
  2977. Part168.Orientation = Vector3.new(-77.1299973, -112.869995, -157.050003)
  2978. Part168.Color = Color3.new(1, 0, 0)
  2979. Part169.Parent = Model1
  2980. Part169.Material = Enum.Material.Neon
  2981. Part169.BrickColor = BrickColor.new("Really red")
  2982. Part169.Rotation = Vector3.new(83.4700012, 74.2799988, -88.3899994)
  2983. Part169.Anchored = true
  2984. Part169.CanCollide = false
  2985. Part169.Size = Vector3.new(0.0884075835, 0.153928205, 0.28597948)
  2986. Part169.CFrame = CFrame.new(-78.7481232, 3.49183965, 66.9453812, 0.00759400567, 0.270840913, 0.962596357, -0.0868270025, 0.959175169, -0.269198865, -0.996194482, -0.0815347508, 0.0307998005)
  2987. Part169.Color = Color3.new(1, 0, 0)
  2988. Part169.Position = Vector3.new(-78.7481232, 3.49183965, 66.9453812)
  2989. Part169.Orientation = Vector3.new(15.6199999, 88.1699982, -5.17000008)
  2990. Part169.Color = Color3.new(1, 0, 0)
  2991. Part170.Parent = Model1
  2992. Part170.Material = Enum.Material.Neon
  2993. Part170.BrickColor = BrickColor.new("Really red")
  2994. Part170.Rotation = Vector3.new(85.1800003, -20.8999996, -89.5299988)
  2995. Part170.Anchored = true
  2996. Part170.CanCollide = false
  2997. Part170.Size = Vector3.new(0.0884075835, 0.176677987, 0.328501463)
  2998. Part170.CFrame = CFrame.new(-79.3245773, 3.94742346, 66.9012527, 0.00759403221, 0.934193492, -0.356685966, -0.0868270621, -0.354733288, -0.930927932, -0.996194482, 0.0380395316, 0.0784195215)
  2999. Part170.Color = Color3.new(1, 0, 0)
  3000. Part170.Position = Vector3.new(-79.3245773, 3.94742346, 66.9012527)
  3001. Part170.Orientation = Vector3.new(68.5800018, -77.5999985, -166.25)
  3002. Part170.Color = Color3.new(1, 0, 0)
  3003. WedgePart171.Parent = Model1
  3004. WedgePart171.Material = Enum.Material.Neon
  3005. WedgePart171.BrickColor = BrickColor.new("Really red")
  3006. WedgePart171.Rotation = Vector3.new(83.7200012, 71.4599991, 91.3699951)
  3007. WedgePart171.Anchored = true
  3008. WedgePart171.CanCollide = false
  3009. WedgePart171.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3010. WedgePart171.CFrame = CFrame.new(-76.5407791, 4.13524246, 66.9061279, -0.00759398378, -0.317944288, 0.948079169, 0.0868269429, -0.944735169, -0.316127539, 0.996194482, 0.0799181163, 0.0347804353)
  3011. WedgePart171.Color = Color3.new(1, 0, 0)
  3012. WedgePart171.Position = Vector3.new(-76.5407791, 4.13524246, 66.9061279)
  3013. WedgePart171.Orientation = Vector3.new(18.4300003, 87.9000015, 174.75)
  3014. WedgePart171.Color = Color3.new(1, 0, 0)
  3015. WedgePart172.Parent = Model1
  3016. WedgePart172.Material = Enum.Material.Neon
  3017. WedgePart172.BrickColor = BrickColor.new("Really red")
  3018. WedgePart172.Rotation = Vector3.new(-93.4799957, 73.8600006, 88.4300003)
  3019. WedgePart172.Anchored = true
  3020. WedgePart172.CanCollide = false
  3021. WedgePart172.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3022. WedgePart172.CFrame = CFrame.new(-79.5114365, 3.44855285, 66.9433212, 0.0075939619, -0.277846634, 0.960595369, -0.086826995, 0.956812501, 0.277438849, -0.996194482, -0.0855125785, -0.0168586224)
  3023. WedgePart172.Color = Color3.new(1, 0, 0)
  3024. WedgePart172.Position = Vector3.new(-79.5114365, 3.44855285, 66.9433212)
  3025. WedgePart172.Orientation = Vector3.new(-16.1099987, 91.0099945, -5.19000006)
  3026. WedgePart172.Color = Color3.new(1, 0, 0)
  3027. WedgePart173.Parent = Model1
  3028. WedgePart173.Material = Enum.Material.Neon
  3029. WedgePart173.BrickColor = BrickColor.new("Really red")
  3030. WedgePart173.Rotation = Vector3.new(89.7799988, -84.7699966, -85.2200012)
  3031. WedgePart173.Anchored = true
  3032. WedgePart173.CanCollide = false
  3033. WedgePart173.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3034. WedgePart173.CFrame = CFrame.new(-80.3664169, 6.67674065, 66.6554489, 0.0075939754, 0.0908282101, -0.995837569, -0.086827077, -0.992045879, -0.0911445022, -0.996194482, 0.0871579349, 0.000352791976)
  3035. WedgePart173.Color = Color3.new(1, 0, 0)
  3036. WedgePart173.Position = Vector3.new(-80.3664169, 6.67674065, 66.6554489)
  3037. WedgePart173.Orientation = Vector3.new(5.23000002, -89.9799957, -175)
  3038. WedgePart173.Color = Color3.new(1, 0, 0)
  3039. WedgePart174.Parent = Model1
  3040. WedgePart174.Material = Enum.Material.Neon
  3041. WedgePart174.BrickColor = BrickColor.new("Really red")
  3042. WedgePart174.Rotation = Vector3.new(-91.3099976, 83.2399979, -93.6999969)
  3043. WedgePart174.Anchored = true
  3044. WedgePart174.CanCollide = false
  3045. WedgePart174.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3046. WedgePart174.CFrame = CFrame.new(-77.2436676, 3.42038989, 66.9630814, -0.00759398844, 0.117399104, 0.993055761, 0.0868269354, -0.989257097, 0.117614008, 0.996194601, 0.0871172398, -0.00268101646)
  3047. WedgePart174.Color = Color3.new(1, 0, 0)
  3048. WedgePart174.Position = Vector3.new(-77.2436676, 3.42038989, 66.9630814)
  3049. WedgePart174.Orientation = Vector3.new(-6.75, 90.1500015, 174.979996)
  3050. WedgePart174.Color = Color3.new(1, 0, 0)
  3051. WedgePart175.Parent = Model1
  3052. WedgePart175.Material = Enum.Material.Neon
  3053. WedgePart175.BrickColor = BrickColor.new("Really red")
  3054. WedgePart175.Rotation = Vector3.new(-94.5599976, 43.9399986, -90.5999985)
  3055. WedgePart175.Anchored = true
  3056. WedgePart175.CanCollide = false
  3057. WedgePart175.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3058. WedgePart175.CFrame = CFrame.new(-79.483963, 3.46508861, 66.9421082, -0.00759406621, 0.720070243, 0.693859637, 0.0868270025, -0.690784156, 0.717828929, 0.996194482, 0.0656969845, -0.0572756827)
  3059. WedgePart175.Color = Color3.new(1, 0, 0)
  3060. WedgePart175.Position = Vector3.new(-79.483963, 3.46508861, 66.9421082)
  3061. WedgePart175.Orientation = Vector3.new(-45.8799973, 94.7200012, 172.839996)
  3062. WedgePart175.Color = Color3.new(1, 0, 0)
  3063. WedgePart176.Parent = Model1
  3064. WedgePart176.Material = Enum.Material.Neon
  3065. WedgePart176.BrickColor = BrickColor.new("Really red")
  3066. WedgePart176.Rotation = Vector3.new(85.2200012, -25.3299999, 90.4799957)
  3067. WedgePart176.Anchored = true
  3068. WedgePart176.CanCollide = false
  3069. WedgePart176.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3070. WedgePart176.CFrame = CFrame.new(-79.0959625, 4.0764184, 66.8917618, -0.00759389484, -0.903852046, -0.427777827, 0.0868271068, 0.425578773, -0.900746942, 0.996194482, -0.0439829305, 0.0752471536)
  3071. WedgePart176.Color = Color3.new(1, 0, 0)
  3072. WedgePart176.Position = Vector3.new(-79.0959625, 4.0764184, 66.8917618)
  3073. WedgePart176.Orientation = Vector3.new(64.2600021, -80.0199966, 11.5299997)
  3074. WedgePart176.Color = Color3.new(1, 0, 0)
  3075. WedgePart177.Parent = Model1
  3076. WedgePart177.Material = Enum.Material.Neon
  3077. WedgePart177.BrickColor = BrickColor.new("Really red")
  3078. WedgePart177.Rotation = Vector3.new(-96.409996, -73.1100006, -91.5)
  3079. WedgePart177.Anchored = true
  3080. WedgePart177.CanCollide = false
  3081. WedgePart177.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3082. WedgePart177.CFrame = CFrame.new(-78.5785904, 2.98294377, 66.9910126, -0.00759389903, 0.290375143, -0.95688498, 0.0868269801, 0.953497767, 0.288663864, 0.996194482, -0.0808910504, -0.0324526764)
  3083. WedgePart177.Color = Color3.new(1, 0, 0)
  3084. WedgePart177.Position = Vector3.new(-78.5785904, 2.98294377, 66.9910126)
  3085. WedgePart177.Orientation = Vector3.new(-16.7799988, -91.9399948, 5.19999981)
  3086. WedgePart177.Color = Color3.new(1, 0, 0)
  3087. WedgePart178.Parent = Model1
  3088. WedgePart178.Material = Enum.Material.Neon
  3089. WedgePart178.BrickColor = BrickColor.new("Really red")
  3090. WedgePart178.Rotation = Vector3.new(-95.0899963, -13.8999996, 89.5499954)
  3091. WedgePart178.Anchored = true
  3092. WedgePart178.CanCollide = false
  3093. WedgePart178.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3094. WedgePart178.CFrame = CFrame.new(-76.3032837, 3.3921659, 66.972702, 0.0075940541, -0.970696867, -0.240187511, -0.0868270472, -0.23992753, 0.966900885, -0.996194482, 0.0135121085, -0.0861048773)
  3095. WedgePart178.Color = Color3.new(1, 0, 0)
  3096. WedgePart178.Position = Vector3.new(-76.3032837, 3.3921659, 66.972702)
  3097. WedgePart178.Orientation = Vector3.new(-75.2200012, -109.720001, -160.110001)
  3098. WedgePart178.Color = Color3.new(1, 0, 0)
  3099. WedgePart179.Parent = Model1
  3100. WedgePart179.Material = Enum.Material.Neon
  3101. WedgePart179.BrickColor = BrickColor.new("Really red")
  3102. WedgePart179.Rotation = Vector3.new(85.0499954, -4.71000004, -89.5599976)
  3103. WedgePart179.Anchored = true
  3104. WedgePart179.CanCollide = false
  3105. WedgePart179.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3106. WedgePart179.CFrame = CFrame.new(-76.3320847, 4.11462736, 66.9095154, 0.00759395631, 0.996590316, -0.0821583793, -0.0868268907, -0.0811933503, -0.992909789, -0.996194601, 0.0146736708, 0.0859143361)
  3107. WedgePart179.Color = Color3.new(1, 0, 0)
  3108. WedgePart179.Position = Vector3.new(-76.3320847, 4.11462736, 66.9095154)
  3109. WedgePart179.Orientation = Vector3.new(83.1699982, -43.7199974, -133.080002)
  3110. WedgePart179.Color = Color3.new(1, 0, 0)
  3111. WedgePart180.Parent = Model1
  3112. WedgePart180.Material = Enum.Material.Neon
  3113. WedgePart180.BrickColor = BrickColor.new("Really red")
  3114. WedgePart180.Rotation = Vector3.new(83.159996, 76.8300018, -88.0899963)
  3115. WedgePart180.Anchored = true
  3116. WedgePart180.CanCollide = false
  3117. WedgePart180.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3118. WedgePart180.CFrame = CFrame.new(-77.3295975, 3.42513061, 66.9619904, 0.00759389531, 0.227637172, 0.973716497, -0.0868269876, 0.97021699, -0.226141915, -0.996194482, -0.0828275681, 0.0271327738)
  3119. WedgePart180.Color = Color3.new(1, 0, 0)
  3120. WedgePart180.Position = Vector3.new(-77.3295975, 3.42513061, 66.9619904)
  3121. WedgePart180.Orientation = Vector3.new(13.0699997, 88.4000015, -5.10999966)
  3122. WedgePart180.Color = Color3.new(1, 0, 0)
  3123. WedgePart181.Parent = Model1
  3124. WedgePart181.Material = Enum.Material.Neon
  3125. WedgePart181.BrickColor = BrickColor.new("Really red")
  3126. WedgePart181.Rotation = Vector3.new(84.8099976, 25.289999, -89.5199966)
  3127. WedgePart181.Anchored = true
  3128. WedgePart181.CanCollide = false
  3129. WedgePart181.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3130. WedgePart181.CFrame = CFrame.new(-76.4751587, 4.07722855, 66.9116898, 0.00759389345, 0.904150665, 0.427146107, -0.086826928, 0.42614162, -0.900480866, -0.996194601, -0.0302496776, 0.0817407891)
  3131. WedgePart181.Color = Color3.new(1, 0, 0)
  3132. WedgePart181.Position = Vector3.new(-76.4751587, 4.07722855, 66.9116898)
  3133. WedgePart181.Orientation = Vector3.new(64.2200012, 79.1699982, -11.5199995)
  3134. WedgePart181.Color = Color3.new(1, 0, 0)
  3135. WedgePart182.Parent = Model1
  3136. WedgePart182.Material = Enum.Material.Neon
  3137. WedgePart182.BrickColor = BrickColor.new("Really red")
  3138. WedgePart182.Rotation = Vector3.new(-95.4000015, -43.829998, -90.5999985)
  3139. WedgePart182.Anchored = true
  3140. WedgePart182.CanCollide = false
  3141. WedgePart182.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3142. WedgePart182.CFrame = CFrame.new(-76.2877731, 3.36415982, 66.9752502, -0.0075939619, 0.721399546, -0.692480445, 0.0868269876, 0.690363646, 0.718250036, 0.996194482, -0.0546716005, -0.0678789765)
  3143. WedgePart182.Color = Color3.new(1, 0, 0)
  3144. WedgePart182.Position = Vector3.new(-76.2877731, 3.36415982, 66.9752502)
  3145. WedgePart182.Orientation = Vector3.new(-45.9099998, -95.5999985, 7.17000008)
  3146. WedgePart182.Color = Color3.new(1, 0, 0)
  3147. WedgePart183.Parent = Model1
  3148. WedgePart183.Material = Enum.Material.Neon
  3149. WedgePart183.BrickColor = BrickColor.new("Really red")
  3150. WedgePart183.Rotation = Vector3.new(80.2999954, 84.7299957, 94.7399979)
  3151. WedgePart183.Anchored = true
  3152. WedgePart183.CanCollide = false
  3153. WedgePart183.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3154. WedgePart183.CFrame = CFrame.new(-75.2029037, 6.67835522, 66.6946793, -0.00759397773, -0.0915154591, 0.995774865, 0.0868269429, -0.992103457, -0.0905158818, 0.996194601, 0.0857728049, 0.015480021)
  3155. WedgePart183.Color = Color3.new(1, 0, 0)
  3156. WedgePart183.Position = Vector3.new(-75.2029037, 6.67835522, 66.6946793)
  3157. WedgePart183.Orientation = Vector3.new(5.19000006, 89.1100006, 175)
  3158. WedgePart183.Color = Color3.new(1, 0, 0)
  3159. WedgePart184.Parent = Model1
  3160. WedgePart184.Material = Enum.Material.Neon
  3161. WedgePart184.BrickColor = BrickColor.new("Really red")
  3162. WedgePart184.Rotation = Vector3.new(-95.5599976, -53.2199974, 89.2699966)
  3163. WedgePart184.Anchored = true
  3164. WedgePart184.CanCollide = false
  3165. WedgePart184.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3166. WedgePart184.CFrame = CFrame.new(-78.6553497, 3.02159953, 66.9870529, 0.00759394513, -0.598748147, -0.800901413, -0.0868270695, -0.798294842, 0.595976233, -0.996194482, 0.0650141984, -0.0580498241)
  3167. WedgePart184.Color = Color3.new(1, 0, 0)
  3168. WedgePart184.Position = Vector3.new(-78.6553497, 3.02159953, 66.9870529)
  3169. WedgePart184.Orientation = Vector3.new(-36.579998, -94.1500015, -173.789993)
  3170. WedgePart184.Color = Color3.new(1, 0, 0)
  3171. WedgePart185.Parent = Model1
  3172. WedgePart185.Material = Enum.Material.Neon
  3173. WedgePart185.BrickColor = BrickColor.new("Really red")
  3174. WedgePart185.Rotation = Vector3.new(85.6199951, -53.8899994, 90.7399979)
  3175. WedgePart185.Anchored = true
  3176. WedgePart185.CanCollide = false
  3177. WedgePart185.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3178. WedgePart185.CFrame = CFrame.new(-80.4121857, 6.65950871, 66.6566238, -0.00759387389, -0.589267492, -0.807902277, 0.0868270621, 0.804486156, -0.587592065, 0.996194482, -0.07460998, 0.0450552739)
  3179. WedgePart185.Color = Color3.new(1, 0, 0)
  3180. WedgePart185.Position = Vector3.new(-80.4121857, 6.65950871, 66.6566238)
  3181. WedgePart185.Orientation = Vector3.new(35.9899979, -86.8099976, 6.15999985)
  3182. WedgePart185.Color = Color3.new(1, 0, 0)
  3183. WedgePart186.Parent = Model1
  3184. WedgePart186.Material = Enum.Material.Neon
  3185. WedgePart186.BrickColor = BrickColor.new("Really red")
  3186. WedgePart186.Rotation = Vector3.new(84.4000015, 54.75, 90.75)
  3187. WedgePart186.Anchored = true
  3188. WedgePart186.CanCollide = false
  3189. WedgePart186.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3190. WedgePart186.CFrame = CFrame.new(-73.9252472, 5.73436069, 66.7866745, -0.00759401871, -0.577138424, 0.816610992, 0.0868269429, -0.813931465, -0.574437261, 0.996194601, 0.0665416345, 0.0562922359)
  3191. WedgePart186.Color = Color3.new(1, 0, 0)
  3192. WedgePart186.Position = Vector3.new(-73.9252472, 5.73436069, 66.7866745)
  3193. WedgePart186.Orientation = Vector3.new(35.0599976, 86.0599976, 173.910004)
  3194. WedgePart186.Color = Color3.new(1, 0, 0)
  3195. WedgePart187.Parent = Model1
  3196. WedgePart187.Material = Enum.Material.Neon
  3197. WedgePart187.BrickColor = BrickColor.new("Really red")
  3198. WedgePart187.Rotation = Vector3.new(84.8300018, 23.8500004, -89.5199966)
  3199. WedgePart187.Anchored = true
  3200. WedgePart187.CanCollide = false
  3201. WedgePart187.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3202. WedgePart187.CFrame = CFrame.new(-73.894249, 5.6966486, 66.7902069, 0.00759391487, 0.914552927, 0.404394954, -0.0868269205, 0.403482646, -0.910859168, -0.996194601, -0.0281954389, 0.082471922)
  3203. WedgePart187.Color = Color3.new(1, 0, 0)
  3204. WedgePart187.Position = Vector3.new(-73.894249, 5.6966486, 66.7902069)
  3205. WedgePart187.Orientation = Vector3.new(65.6199951, 78.4700012, -12.1399994)
  3206. WedgePart187.Color = Color3.new(1, 0, 0)
  3207. WedgePart188.Parent = Model1
  3208. WedgePart188.Material = Enum.Material.Neon
  3209. WedgePart188.BrickColor = BrickColor.new("Really red")
  3210. WedgePart188.Rotation = Vector3.new(84.6299973, 41.4599991, 90.5799942)
  3211. WedgePart188.Anchored = true
  3212. WedgePart188.CanCollide = false
  3213. WedgePart188.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3214. WedgePart188.CFrame = CFrame.new(-76.3597794, 4.19762039, 66.9020767, -0.0075940215, -0.749388039, 0.66208756, 0.0868269354, -0.660100102, -0.746142745, 0.996194482, 0.0518208072, 0.0700798854)
  3215. WedgePart188.Color = Color3.new(1, 0, 0)
  3216. WedgePart188.Position = Vector3.new(-76.3597794, 4.19762039, 66.9020767)
  3217. WedgePart188.Orientation = Vector3.new(48.2599983, 83.9599991, 172.509995)
  3218. WedgePart188.Color = Color3.new(1, 0, 0)
  3219. WedgePart189.Parent = Model1
  3220. WedgePart189.Material = Enum.Material.Neon
  3221. WedgePart189.BrickColor = BrickColor.new("Really red")
  3222. WedgePart189.Rotation = Vector3.new(84.9799957, 4.67000008, 90.4399948)
  3223. WedgePart189.Anchored = true
  3224. WedgePart189.CanCollide = false
  3225. WedgePart189.Size = Vector3.new(0.0884075835, 0.188014537, 0.441079795)
  3226. WedgePart189.CFrame = CFrame.new(-79.239006, 4.11372232, 66.8873978, -0.00759395538, -0.996647537, 0.0814627036, 0.0868271366, -0.0818146095, -0.992858946, 0.996194482, -0.000466539524, 0.0871574655)
  3227. WedgePart189.Color = Color3.new(1, 0, 0)
  3228. WedgePart189.Position = Vector3.new(-79.239006, 4.11372232, 66.8873978)
  3229. WedgePart189.Orientation = Vector3.new(83.1500015, 43.0699997, 133.300003)
  3230. WedgePart189.Color = Color3.new(1, 0, 0)
  3231. WedgePart190.Parent = Model1
  3232. WedgePart190.Material = Enum.Material.Neon
  3233. WedgePart190.BrickColor = BrickColor.new("Really red")
  3234. WedgePart190.Rotation = Vector3.new(86.3199997, -71.5, -88.6299973)
  3235. WedgePart190.Anchored = true
  3236. WedgePart190.CanCollide = false
  3237. WedgePart190.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3238. WedgePart190.CFrame = CFrame.new(-79.0303192, 4.13448429, 66.8871994, 0.00759398239, 0.317289889, -0.948298216, -0.0868270621, -0.944535255, -0.316726238, -0.996194482, 0.0847432613, 0.0203766096)
  3239. WedgePart190.Color = Color3.new(1, 0, 0)
  3240. WedgePart190.Position = Vector3.new(-79.0303192, 4.13448429, 66.8871994)
  3241. WedgePart190.Orientation = Vector3.new(18.4699993, -88.7699966, -174.75)
  3242. WedgePart190.Color = Color3.new(1, 0, 0)
  3243. WedgePart191.Parent = Model1
  3244. WedgePart191.Material = Enum.Material.Neon
  3245. WedgePart191.BrickColor = BrickColor.new("Really red")
  3246. WedgePart191.Rotation = Vector3.new(86.8899994, -76.8699951, 91.9199982)
  3247. WedgePart191.Anchored = true
  3248. WedgePart191.CanCollide = false
  3249. WedgePart191.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3250. WedgePart191.CFrame = CFrame.new(-78.241951, 3.42485881, 66.9550629, -0.00759389577, -0.226967305, -0.9738729, 0.0868270248, 0.970073581, -0.226758942, 0.996194482, -0.0862805769, 0.0123402886)
  3251. WedgePart191.Color = Color3.new(1, 0, 0)
  3252. WedgePart191.Position = Vector3.new(-78.241951, 3.42485881, 66.9550629)
  3253. WedgePart191.Orientation = Vector3.new(13.1099997, -89.2699966, 5.10999966)
  3254. WedgePart191.Color = Color3.new(1, 0, 0)
  3255. WedgePart192.Parent = Model1
  3256. WedgePart192.Material = Enum.Material.Neon
  3257. WedgePart192.BrickColor = BrickColor.new("Really red")
  3258. WedgePart192.Rotation = Vector3.new(-94.8699951, 13.9399996, -90.4499969)
  3259. WedgePart192.Anchored = true
  3260. WedgePart192.CanCollide = false
  3261. WedgePart192.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3262. WedgePart192.CFrame = CFrame.new(-79.2683105, 3.3912437, 66.9501724, -0.00759405317, 0.97052896, 0.240864784, 0.0868269727, -0.239322022, 0.967050254, 0.996194482, 0.0282573905, -0.082450673)
  3263. WedgePart192.Color = Color3.new(1, 0, 0)
  3264. WedgePart192.Position = Vector3.new(-79.2683105, 3.3912437, 66.9501724)
  3265. WedgePart192.Orientation = Vector3.new(-75.25, 108.899994, 160.059998)
  3266. WedgePart192.Color = Color3.new(1, 0, 0)
  3267. WedgePart193.Parent = Model1
  3268. WedgePart193.Material = Enum.Material.Neon
  3269. WedgePart193.BrickColor = BrickColor.new("Really red")
  3270. WedgePart193.Rotation = Vector3.new(-96.4799957, -73.8199997, -91.5599976)
  3271. WedgePart193.Anchored = true
  3272. WedgePart193.CanCollide = false
  3273. WedgePart193.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3274. WedgePart193.CFrame = CFrame.new(-76.0601425, 3.4496367, 66.9695358, -0.00759395864, 0.278512716, -0.960404634, 0.0868270099, 0.95699656, 0.276843399, 0.996194482, -0.0812864155, -0.0314493328)
  3275. WedgePart193.Color = Color3.new(1, 0, 0)
  3276. WedgePart193.Position = Vector3.new(-76.0601425, 3.4496367, 66.9695358)
  3277. WedgePart193.Orientation = Vector3.new(-16.0699997, -91.8799973, 5.17999983)
  3278. WedgePart193.Color = Color3.new(1, 0, 0)
  3279. WedgePart194.Parent = Model1
  3280. WedgePart194.Material = Enum.Material.Neon
  3281. WedgePart194.BrickColor = BrickColor.new("Really red")
  3282. WedgePart194.Rotation = Vector3.new(-95.4000015, -43.8999977, 89.4000015)
  3283. WedgePart194.Anchored = true
  3284. WedgePart194.CanCollide = false
  3285. WedgePart194.Size = Vector3.new(0.0884075835, 0.0860561207, 0.321951598)
  3286. WedgePart194.CFrame = CFrame.new(-76.0875931, 3.46616054, 66.9678726, 0.00759406621, -0.720555663, -0.693358481, -0.0868270025, -0.691237867, 0.717408419, -0.996194482, 0.0547541566, -0.0678124055)
  3287. WedgePart194.Color = Color3.new(1, 0, 0)
  3288. WedgePart194.Position = Vector3.new(-76.0875931, 3.46616054, 66.9678726)
  3289. WedgePart194.Orientation = Vector3.new(-45.8400002, -95.5899963, -172.839996)
  3290. WedgePart194.Color = Color3.new(1, 0, 0)
  3291. WedgePart195.Parent = Model1
  3292. WedgePart195.Material = Enum.Material.Neon
  3293. WedgePart195.BrickColor = BrickColor.new("Really red")
  3294. WedgePart195.Rotation = Vector3.new(85.2099991, -23.8899994, 90.4799957)
  3295. WedgePart195.Anchored = true
  3296. WedgePart195.CanCollide = false
  3297. WedgePart195.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3298. WedgePart195.CFrame = CFrame.new(-81.6757736, 5.69424915, 66.7310638, -0.00759391673, -0.914271057, -0.40503189, 0.0868271068, 0.402911186, -0.911111951, 0.996194482, -0.0420866981, 0.0763239563)
  3299. WedgePart195.Color = Color3.new(1, 0, 0)
  3300. WedgePart195.Position = Vector3.new(-81.6757736, 5.69424915, 66.7310638)
  3301. WedgePart195.Orientation = Vector3.new(65.659996, -79.3300018, 12.1599998)
  3302. WedgePart195.Color = Color3.new(1, 0, 0)
  3303. WedgePart196.Parent = Model1
  3304. WedgePart196.Material = Enum.Material.Neon
  3305. WedgePart196.BrickColor = BrickColor.new("Really red")
  3306. WedgePart196.Rotation = Vector3.new(-98.6399994, -83.1999969, 86.3199997)
  3307. WedgePart196.Anchored = true
  3308. WedgePart196.CanCollide = false
  3309. WedgePart196.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3310. WedgePart196.CFrame = CFrame.new(-78.3278885, 3.42005658, 66.9548416, 0.00759398565, -0.11808195, -0.992974758, -0.0868270844, -0.989331603, 0.116984665, -0.996194482, 0.0853288472, -0.0177656896)
  3311. WedgePart196.Color = Color3.new(1, 0, 0)
  3312. WedgePart196.Position = Vector3.new(-78.3278885, 3.42005658, 66.9548416)
  3313. WedgePart196.Orientation = Vector3.new(-6.71999979, -91.0199966, -174.979996)
  3314. WedgePart196.Color = Color3.new(1, 0, 0)
  3315. WedgePart197.Parent = Model1
  3316. WedgePart197.Material = Enum.Material.Neon
  3317. WedgePart197.BrickColor = BrickColor.new("Really red")
  3318. WedgePart197.Rotation = Vector3.new(85.6399994, -54.7899971, -89.25)
  3319. WedgePart197.Anchored = true
  3320. WedgePart197.CanCollide = false
  3321. WedgePart197.Size = Vector3.new(0.0884075835, 0.0998028964, 0.361160547)
  3322. WedgePart197.CFrame = CFrame.new(-81.6447144, 5.73197269, 66.728035, 0.00759401638, 0.576573908, -0.817009687, -0.0868270695, -0.813567758, -0.574952006, -0.996194482, 0.0753048286, 0.0438840464)
  3323. WedgePart197.Color = Color3.new(1, 0, 0)
  3324. WedgePart197.Position = Vector3.new(-81.6447144, 5.73197269, 66.728035)
  3325. WedgePart197.Orientation = Vector3.new(35.0999985, -86.9300003, -173.910004)
  3326. WedgePart197.Color = Color3.new(1, 0, 0)
  3327. WedgePart198.Parent = Model1
  3328. WedgePart198.Material = Enum.Material.Neon
  3329. WedgePart198.BrickColor = BrickColor.new("Really red")
  3330. WedgePart198.Rotation = Vector3.new(85.4000015, -41.5, -89.4199982)
  3331. WedgePart198.Anchored = true
  3332. WedgePart198.CanCollide = false
  3333. WedgePart198.Size = Vector3.new(0.088407591, 0.11916811, 0.279566944)
  3334. WedgePart198.CFrame = CFrame.new(-79.2112427, 4.19673634, 66.8804169, 0.00759402011, 0.748927832, -0.662608147, -0.086827077, -0.659630775, -0.746557713, -0.996194482, 0.0632016957, 0.060017962)
  3335. WedgePart198.Color = Color3.new(1, 0, 0)
  3336. WedgePart198.Position = Vector3.new(-79.2112427, 4.19673634, 66.8804169)
  3337. WedgePart198.Orientation = Vector3.new(48.2899971, -84.8199997, -172.5)
  3338. WedgePart198.Color = Color3.new(1, 0, 0)
  3339. WedgePart199.Parent = Model1
  3340. WedgePart199.Material = Enum.Material.Neon
  3341. WedgePart199.BrickColor = BrickColor.new("Really red")
  3342. WedgePart199.Rotation = Vector3.new(-94.5599976, 43.8699989, 89.4000015)
  3343. WedgePart199.Anchored = true
  3344. WedgePart199.CanCollide = false
  3345. WedgePart199.Size = Vector3.new(0.0884075835, 0.0694774389, 0.25992772)
  3346. WedgePart199.CFrame = CFrame.new(-79.2838135, 3.36323762, 66.9524765, 0.0075939591, -0.72091651, 0.692980349, -0.0868270174, 0.689907551, 0.718671441, -0.996194482, -0.0656269714, -0.0573559068)
  3347. WedgePart199.Color = Color3.new(1, 0, 0)
  3348. WedgePart199.Position = Vector3.new(-79.2838135, 3.36323762, 66.9524765)
  3349. WedgePart199.Orientation = Vector3.new(-45.9399986, 94.7299957, -7.17000008)
  3350. WedgePart199.Color = Color3.new(1, 0, 0)
  3351. WedgePart200.Parent = Model1
  3352. WedgePart200.Material = Enum.Material.Neon
  3353. WedgePart200.BrickColor = BrickColor.new("Really red")
  3354. WedgePart200.Rotation = Vector3.new(84.4199982, 53.8499985, -89.2599945)
  3355. WedgePart200.Anchored = true
  3356. WedgePart200.CanCollide = false
  3357. WedgePart200.Size = Vector3.new(0.0884075835, 0.125875413, 0.455510169)
  3358. WedgePart200.CFrame = CFrame.new(-75.1571274, 6.66115093, 66.6965027, 0.00759387435, 0.589827895, 0.807493329, -0.0868269652, 0.804856241, -0.587085187, -0.996194601, -0.0656540319, 0.0573249981)
  3359. WedgePart200.Color = Color3.new(1, 0, 0)
  3360. WedgePart200.Position = Vector3.new(-75.1571274, 6.66115093, 66.6965027)
  3361. WedgePart200.Orientation = Vector3.new(35.9500008, 85.9399948, -6.15999985)
  3362. WedgePart200.Color = Color3.new(1, 0, 0)
  3363. WedgePart201.Parent = Model1
  3364. WedgePart201.Material = Enum.Material.Neon
  3365. WedgePart201.BrickColor = BrickColor.new("Really red")
  3366. WedgePart201.Rotation = Vector3.new(-94.4000015, 53.2599983, -90.7299957)
  3367. WedgePart201.Anchored = true
  3368. WedgePart201.CanCollide = false
  3369. WedgePart201.Size = Vector3.new(0.0884075835, 0.0988070592, 0.563214064)
  3370. WedgePart201.CFrame = CFrame.new(-76.9164505, 3.02215695, 67.0002518, -0.00759394793, 0.598192275, 0.801316679, 0.0868269578, -0.797919571, 0.596479058, 0.996194601, 0.0741055906, -0.0458799191)
  3371. WedgePart201.Color = Color3.new(1, 0, 0)
  3372. WedgePart201.Position = Vector3.new(-76.9164505, 3.02215695, 67.0002518)
  3373. WedgePart201.Orientation = Vector3.new(-36.6199989, 93.2799988, 173.789993)
  3374. WedgePart201.Color = Color3.new(1, 0, 0)
  3375. WedgePart202.Parent = Model1
  3376. WedgePart202.Material = Enum.Material.Neon
  3377. WedgePart202.BrickColor = BrickColor.new("Really red")
  3378. WedgePart202.Rotation = Vector3.new(-93.5400009, 73.1500015, 88.5)
  3379. WedgePart202.Anchored = true
  3380. WedgePart202.CanCollide = false
  3381. WedgePart202.Size = Vector3.new(0.0884075835, 0.0690558478, 0.393628031)
  3382. WedgePart202.CFrame = CFrame.new(-76.9932938, 2.98343778, 67.003067, 0.00759389997, -0.289711386, 0.957083941, -0.0868270397, 0.953306377, 0.289256811, -0.996194482, -0.0852974653, -0.0179155022)
  3383. WedgePart202.Color = Color3.new(1, 0, 0)
  3384. WedgePart202.Position = Vector3.new(-76.9932938, 2.98343778, 67.003067)
  3385. WedgePart202.Orientation = Vector3.new(-16.8099995, 91.0699997, -5.19999981)
  3386. WedgePart202.Color = Color3.new(1, 0, 0)
  3387. Model203.Name = "RightLeg"
  3388. Model203.Parent = Model0
  3389. Part204.Name = "Right Leg1"
  3390. Part204.Parent = Model203
  3391. Part204.Material = Enum.Material.SmoothPlastic
  3392. Part204.BrickColor = BrickColor.new("Pastel brown")
  3393. Part204.Transparency = 1
  3394. Part204.Rotation = Vector3.new(-180, 0, 180)
  3395. Part204.Anchored = true
  3396. Part204.CanCollide = false
  3397. Part204.FormFactor = Enum.FormFactor.Plate
  3398. Part204.Size = Vector3.new(1, 2, 1)
  3399. Part204.CFrame = CFrame.new(-78.3779373, 1.00006962, 67.9689178, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  3400. Part204.Color = Color3.new(1, 0.8, 0.6)
  3401. Part204.Position = Vector3.new(-78.3779373, 1.00006962, 67.9689178)
  3402. Part204.Orientation = Vector3.new(0, 180, 0)
  3403. Part204.Color = Color3.new(1, 0.8, 0.6)
  3404. Part205.Parent = Model203
  3405. Part205.Material = Enum.Material.SmoothPlastic
  3406. Part205.Transparency = 1
  3407. Part205.Rotation = Vector3.new(90, 0.0199999996, 180)
  3408. Part205.Anchored = true
  3409. Part205.FormFactor = Enum.FormFactor.Custom
  3410. Part205.Size = Vector3.new(1.0999999, 1, 2)
  3411. Part205.CFrame = CFrame.new(-78.2944107, 1.00644529, 67.9883041, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  3412. Part205.BottomSurface = Enum.SurfaceType.Smooth
  3413. Part205.TopSurface = Enum.SurfaceType.Smooth
  3414. Part205.Position = Vector3.new(-78.2944107, 1.00644529, 67.9883041)
  3415. Part205.Orientation = Vector3.new(90, -180, 0)
  3416. ParticleEmitter206.Name = "Void"
  3417. ParticleEmitter206.Parent = Part205
  3418. ParticleEmitter206.Transparency = NumberSequence.new(0,0.78750002384186,1)
  3419. ParticleEmitter206.Rotation = NumberRange.new(100, 100)
  3420. ParticleEmitter206.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  3421. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3422. ParticleEmitter206.Texture = "rbxassetid://341277531"
  3423. ParticleEmitter206.ZOffset = -1
  3424. ParticleEmitter206.Lifetime = NumberRange.new(0.5, 0.5)
  3425. ParticleEmitter206.Rate = 1000
  3426. ParticleEmitter206.RotSpeed = NumberRange.new(-20, -10)
  3427. ParticleEmitter206.Speed = NumberRange.new(0, 0)
  3428. ParticleEmitter206.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  3429. Model207.Name = "RightArm"
  3430. Model207.Parent = Model0
  3431. WedgePart208.Parent = Model207
  3432. WedgePart208.Material = Enum.Material.SmoothPlastic
  3433. WedgePart208.BrickColor = BrickColor.new("Really black")
  3434. WedgePart208.Reflectance = 0.20000000298023
  3435. WedgePart208.Rotation = Vector3.new(179.98999, -90, 0)
  3436. WedgePart208.Anchored = true
  3437. WedgePart208.CanCollide = false
  3438. WedgePart208.FormFactor = Enum.FormFactor.Custom
  3439. WedgePart208.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  3440. WedgePart208.CFrame = CFrame.new(-78.9717484, 2.09825993, 67.968338, 0.000411999907, 5.59999899e-05, -1, -9.79999895e-05, -1, -5.60403751e-05, -0.999999881, 9.80230689e-05, -0.000411994493)
  3441. WedgePart208.BottomSurface = Enum.SurfaceType.Smooth
  3442. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3443. WedgePart208.Position = Vector3.new(-78.9717484, 2.09825993, 67.968338)
  3444. WedgePart208.Orientation = Vector3.new(0, -90.0199966, -179.98999)
  3445. WedgePart208.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3446. Part209.Name = "Right Arm1"
  3447. Part209.Parent = Model207
  3448. Part209.Material = Enum.Material.SmoothPlastic
  3449. Part209.BrickColor = BrickColor.new("Pastel brown")
  3450. Part209.Transparency = 1
  3451. Part209.Rotation = Vector3.new(180, 0, 180)
  3452. Part209.Anchored = true
  3453. Part209.CanCollide = false
  3454. Part209.FormFactor = Enum.FormFactor.Plate
  3455. Part209.Size = Vector3.new(1, 2, 1)
  3456. Part209.CFrame = CFrame.new(-79.2780304, 2.99997687, 67.9688416, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  3457. Part209.BottomSurface = Enum.SurfaceType.Smooth
  3458. Part209.TopSurface = Enum.SurfaceType.Smooth
  3459. Part209.Color = Color3.new(1, 0.8, 0.6)
  3460. Part209.Position = Vector3.new(-79.2780304, 2.99997687, 67.9688416)
  3461. Part209.Orientation = Vector3.new(0, 180, 0)
  3462. Part209.Color = Color3.new(1, 0.8, 0.6)
  3463. Part210.Parent = Model207
  3464. Part210.Material = Enum.Material.SmoothPlastic
  3465. Part210.BrickColor = BrickColor.new("Really black")
  3466. Part210.Rotation = Vector3.new(0, -0.0199999996, 0)
  3467. Part210.Anchored = true
  3468. Part210.CanCollide = false
  3469. Part210.FormFactor = Enum.FormFactor.Custom
  3470. Part210.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3471. Part210.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.0913773, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3472. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3473. Part210.TopSurface = Enum.SurfaceType.Smooth
  3474. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3475. Part210.Position = Vector3.new(-79.7765961, 2.29834604, 68.0913773)
  3476. Part210.Orientation = Vector3.new(0, -0.0199999996, 0)
  3477. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3478. Part211.Parent = Model207
  3479. Part211.Material = Enum.Material.Neon
  3480. Part211.BrickColor = BrickColor.new("Really red")
  3481. Part211.Rotation = Vector3.new(0, -0.0199999996, 0)
  3482. Part211.Anchored = true
  3483. Part211.CanCollide = false
  3484. Part211.FormFactor = Enum.FormFactor.Custom
  3485. Part211.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3486. Part211.CFrame = CFrame.new(-79.2817078, 3.39221692, 67.8681335, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3487. Part211.BottomSurface = Enum.SurfaceType.Smooth
  3488. Part211.TopSurface = Enum.SurfaceType.Smooth
  3489. Part211.Color = Color3.new(1, 0, 0)
  3490. Part211.Position = Vector3.new(-79.2817078, 3.39221692, 67.8681335)
  3491. Part211.Orientation = Vector3.new(0, -0.0199999996, 0)
  3492. Part211.Color = Color3.new(1, 0, 0)
  3493. Part212.Parent = Model207
  3494. Part212.Material = Enum.Material.SmoothPlastic
  3495. Part212.BrickColor = BrickColor.new("Really black")
  3496. Part212.Rotation = Vector3.new(0, -0.0199999996, 0)
  3497. Part212.Anchored = true
  3498. Part212.CanCollide = false
  3499. Part212.FormFactor = Enum.FormFactor.Custom
  3500. Part212.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3501. Part212.CFrame = CFrame.new(-79.57164, 2.19334292, 68.0914612, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3502. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3503. Part212.TopSurface = Enum.SurfaceType.Smooth
  3504. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3505. Part212.Position = Vector3.new(-79.57164, 2.19334292, 68.0914612)
  3506. Part212.Orientation = Vector3.new(0, -0.0199999996, 0)
  3507. Part212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3508. Part213.Parent = Model207
  3509. Part213.Material = Enum.Material.SmoothPlastic
  3510. Part213.BrickColor = BrickColor.new("Really black")
  3511. Part213.Rotation = Vector3.new(0, -0.0199999996, 0)
  3512. Part213.Anchored = true
  3513. Part213.CanCollide = false
  3514. Part213.FormFactor = Enum.FormFactor.Custom
  3515. Part213.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  3516. Part213.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3517. Part213.BottomSurface = Enum.SurfaceType.Smooth
  3518. Part213.TopSurface = Enum.SurfaceType.Smooth
  3519. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3520. Part213.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3521. Part213.Orientation = Vector3.new(0, -0.0199999996, 0)
  3522. Part213.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3523. Part214.Parent = Model207
  3524. Part214.Material = Enum.Material.SmoothPlastic
  3525. Part214.BrickColor = BrickColor.new("Really black")
  3526. Part214.Rotation = Vector3.new(0, -0.0199999996, 0)
  3527. Part214.Anchored = true
  3528. Part214.CanCollide = false
  3529. Part214.FormFactor = Enum.FormFactor.Custom
  3530. Part214.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3531. Part214.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.0914764, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3532. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3533. Part214.TopSurface = Enum.SurfaceType.Smooth
  3534. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3535. Part214.Position = Vector3.new(-79.5316467, 2.18334699, 68.0914764)
  3536. Part214.Orientation = Vector3.new(0, -0.0199999996, 0)
  3537. Part214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3538. Part215.Parent = Model207
  3539. Part215.Material = Enum.Material.Neon
  3540. Part215.BrickColor = BrickColor.new("Really red")
  3541. Part215.Rotation = Vector3.new(0, -0.0199999996, -30)
  3542. Part215.Anchored = true
  3543. Part215.CanCollide = false
  3544. Part215.FormFactor = Enum.FormFactor.Custom
  3545. Part215.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  3546. Part215.CFrame = CFrame.new(-79.3012009, 4.16238165, 68.0653229, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3547. Part215.BottomSurface = Enum.SurfaceType.Smooth
  3548. Part215.TopSurface = Enum.SurfaceType.Smooth
  3549. Part215.Color = Color3.new(1, 0, 0)
  3550. Part215.Position = Vector3.new(-79.3012009, 4.16238165, 68.0653229)
  3551. Part215.Orientation = Vector3.new(0, -0.0199999996, -30)
  3552. Part215.Color = Color3.new(1, 0, 0)
  3553. Part216.Parent = Model207
  3554. Part216.Material = Enum.Material.SmoothPlastic
  3555. Part216.BrickColor = BrickColor.new("Really black")
  3556. Part216.Rotation = Vector3.new(0, -0.0199999996, 0)
  3557. Part216.Anchored = true
  3558. Part216.CanCollide = false
  3559. Part216.FormFactor = Enum.FormFactor.Custom
  3560. Part216.Size = Vector3.new(1.0399996, 1.24800038, 1.03999972)
  3561. Part216.CFrame = CFrame.new(-79.2817307, 3.50221968, 67.9681396, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3562. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3563. Part216.TopSurface = Enum.SurfaceType.Smooth
  3564. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3565. Part216.Position = Vector3.new(-79.2817307, 3.50221968, 67.9681396)
  3566. Part216.Orientation = Vector3.new(0, -0.0199999996, 0)
  3567. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3568. Part217.Parent = Model207
  3569. Part217.Material = Enum.Material.SmoothPlastic
  3570. Part217.BrickColor = BrickColor.new("Really black")
  3571. Part217.Rotation = Vector3.new(0, -0.0199999996, 0)
  3572. Part217.Anchored = true
  3573. Part217.CanCollide = false
  3574. Part217.FormFactor = Enum.FormFactor.Custom
  3575. Part217.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3576. Part217.CFrame = CFrame.new(-79.3516388, 2.20026493, 68.0915527, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3577. Part217.BottomSurface = Enum.SurfaceType.Smooth
  3578. Part217.TopSurface = Enum.SurfaceType.Smooth
  3579. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3580. Part217.Position = Vector3.new(-79.3516388, 2.20026493, 68.0915527)
  3581. Part217.Orientation = Vector3.new(0, -0.0199999996, 0)
  3582. Part217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3583. Part218.Parent = Model207
  3584. Part218.Material = Enum.Material.SmoothPlastic
  3585. Part218.BrickColor = BrickColor.new("Really black")
  3586. Part218.Rotation = Vector3.new(0, -0.0199999996, 0)
  3587. Part218.Anchored = true
  3588. Part218.CanCollide = false
  3589. Part218.FormFactor = Enum.FormFactor.Custom
  3590. Part218.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  3591. Part218.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3592. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3593. Part218.TopSurface = Enum.SurfaceType.Smooth
  3594. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3595. Part218.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3596. Part218.Orientation = Vector3.new(0, -0.0199999996, 0)
  3597. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3598. Part219.Parent = Model207
  3599. Part219.Material = Enum.Material.SmoothPlastic
  3600. Part219.BrickColor = BrickColor.new("Black")
  3601. Part219.Rotation = Vector3.new(0, -0.0199999996, 0)
  3602. Part219.Anchored = true
  3603. Part219.CanCollide = false
  3604. Part219.FormFactor = Enum.FormFactor.Custom
  3605. Part219.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  3606. Part219.CFrame = CFrame.new(-79.2817307, 2.82721567, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3607. Part219.BottomSurface = Enum.SurfaceType.Smooth
  3608. Part219.TopSurface = Enum.SurfaceType.Smooth
  3609. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3610. Part219.Position = Vector3.new(-79.2817307, 2.82721567, 67.9681702)
  3611. Part219.Orientation = Vector3.new(0, -0.0199999996, 0)
  3612. Part219.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3613. Part220.Parent = Model207
  3614. Part220.Material = Enum.Material.Neon
  3615. Part220.BrickColor = BrickColor.new("Really red")
  3616. Part220.Rotation = Vector3.new(0, -0.0199999996, 0)
  3617. Part220.Anchored = true
  3618. Part220.CanCollide = false
  3619. Part220.FormFactor = Enum.FormFactor.Custom
  3620. Part220.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  3621. Part220.CFrame = CFrame.new(-79.2817459, 2.5283649, 67.9681702, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3622. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3623. Part220.TopSurface = Enum.SurfaceType.Smooth
  3624. Part220.Color = Color3.new(1, 0, 0)
  3625. Part220.Position = Vector3.new(-79.2817459, 2.5283649, 67.9681702)
  3626. Part220.Orientation = Vector3.new(0, -0.0199999996, 0)
  3627. Part220.Color = Color3.new(1, 0, 0)
  3628. Part221.Parent = Model207
  3629. Part221.Material = Enum.Material.SmoothPlastic
  3630. Part221.BrickColor = BrickColor.new("Really black")
  3631. Part221.Rotation = Vector3.new(0, -0.0199999996, 0)
  3632. Part221.Anchored = true
  3633. Part221.CanCollide = false
  3634. Part221.FormFactor = Enum.FormFactor.Custom
  3635. Part221.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3636. Part221.CFrame = CFrame.new(-79.7765961, 2.29834604, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3637. Part221.BottomSurface = Enum.SurfaceType.Smooth
  3638. Part221.TopSurface = Enum.SurfaceType.Smooth
  3639. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3640. Part221.Position = Vector3.new(-79.7765961, 2.29834604, 67.8524323)
  3641. Part221.Orientation = Vector3.new(0, -0.0199999996, 0)
  3642. Part221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3643. Part222.Parent = Model207
  3644. Part222.Material = Enum.Material.SmoothPlastic
  3645. Part222.BrickColor = BrickColor.new("Really black")
  3646. Part222.Rotation = Vector3.new(0, -0.0199999996, 0)
  3647. Part222.Anchored = true
  3648. Part222.CanCollide = false
  3649. Part222.FormFactor = Enum.FormFactor.Custom
  3650. Part222.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3651. Part222.CFrame = CFrame.new(-79.7765961, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3652. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3653. Part222.TopSurface = Enum.SurfaceType.Smooth
  3654. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3655. Part222.Position = Vector3.new(-79.7765961, 2.29834604, 68.3005371)
  3656. Part222.Orientation = Vector3.new(0, -0.0199999996, 0)
  3657. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3658. Part223.Parent = Model207
  3659. Part223.Material = Enum.Material.SmoothPlastic
  3660. Part223.BrickColor = BrickColor.new("Really black")
  3661. Part223.Rotation = Vector3.new(0, -0.0199999996, 0)
  3662. Part223.Anchored = true
  3663. Part223.CanCollide = false
  3664. Part223.FormFactor = Enum.FormFactor.Custom
  3665. Part223.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  3666. Part223.CFrame = CFrame.new(-79.7765884, 2.29834604, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3667. Part223.BottomSurface = Enum.SurfaceType.Smooth
  3668. Part223.TopSurface = Enum.SurfaceType.Smooth
  3669. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3670. Part223.Position = Vector3.new(-79.7765884, 2.29834604, 67.6279755)
  3671. Part223.Orientation = Vector3.new(0, -0.0199999996, 0)
  3672. Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3673. Part224.Parent = Model207
  3674. Part224.Material = Enum.Material.SmoothPlastic
  3675. Part224.BrickColor = BrickColor.new("Really black")
  3676. Part224.Rotation = Vector3.new(0, -0.0199999996, 0)
  3677. Part224.Anchored = true
  3678. Part224.CanCollide = false
  3679. Part224.FormFactor = Enum.FormFactor.Custom
  3680. Part224.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3681. Part224.CFrame = CFrame.new(-79.3516617, 2.20026469, 67.8525925, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3682. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3683. Part224.TopSurface = Enum.SurfaceType.Smooth
  3684. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3685. Part224.Position = Vector3.new(-79.3516617, 2.20026469, 67.8525925)
  3686. Part224.Orientation = Vector3.new(0, -0.0199999996, 0)
  3687. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3688. Part225.Parent = Model207
  3689. Part225.Material = Enum.Material.SmoothPlastic
  3690. Part225.BrickColor = BrickColor.new("Really black")
  3691. Part225.Rotation = Vector3.new(0, -0.0199999996, 0)
  3692. Part225.Anchored = true
  3693. Part225.CanCollide = false
  3694. Part225.FormFactor = Enum.FormFactor.Custom
  3695. Part225.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3696. Part225.CFrame = CFrame.new(-79.3516388, 2.20026469, 67.6281433, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3697. Part225.BottomSurface = Enum.SurfaceType.Smooth
  3698. Part225.TopSurface = Enum.SurfaceType.Smooth
  3699. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3700. Part225.Position = Vector3.new(-79.3516388, 2.20026469, 67.6281433)
  3701. Part225.Orientation = Vector3.new(0, -0.0199999996, 0)
  3702. Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3703. Part226.Parent = Model207
  3704. Part226.Material = Enum.Material.SmoothPlastic
  3705. Part226.BrickColor = BrickColor.new("Really black")
  3706. Part226.Rotation = Vector3.new(0, -0.0199999996, 0)
  3707. Part226.Anchored = true
  3708. Part226.CanCollide = false
  3709. Part226.FormFactor = Enum.FormFactor.Custom
  3710. Part226.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3711. Part226.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.628067, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3712. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3713. Part226.TopSurface = Enum.SurfaceType.Smooth
  3714. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3715. Part226.Position = Vector3.new(-79.5316467, 2.18334675, 67.628067)
  3716. Part226.Orientation = Vector3.new(0, -0.0199999996, 0)
  3717. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3718. Part227.Parent = Model207
  3719. Part227.Material = Enum.Material.Neon
  3720. Part227.BrickColor = BrickColor.new("Really red")
  3721. Part227.Rotation = Vector3.new(0, -0.0199999996, 0)
  3722. Part227.Anchored = true
  3723. Part227.CanCollide = false
  3724. Part227.FormFactor = Enum.FormFactor.Custom
  3725. Part227.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3726. Part227.CFrame = CFrame.new(-79.5219345, 2.17837667, 68.3037262, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3727. Part227.BottomSurface = Enum.SurfaceType.Smooth
  3728. Part227.TopSurface = Enum.SurfaceType.Smooth
  3729. Part227.Color = Color3.new(1, 0, 0)
  3730. Part227.Position = Vector3.new(-79.5219345, 2.17837667, 68.3037262)
  3731. Part227.Orientation = Vector3.new(0, -0.0199999996, 0)
  3732. Part227.Color = Color3.new(1, 0, 0)
  3733. Part228.Parent = Model207
  3734. Part228.Material = Enum.Material.Neon
  3735. Part228.BrickColor = BrickColor.new("Really red")
  3736. Part228.Rotation = Vector3.new(0, -0.0199999996, 0)
  3737. Part228.Anchored = true
  3738. Part228.CanCollide = false
  3739. Part228.FormFactor = Enum.FormFactor.Custom
  3740. Part228.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3741. Part228.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3742. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3743. Part228.TopSurface = Enum.SurfaceType.Smooth
  3744. Part228.Color = Color3.new(1, 0, 0)
  3745. Part228.Position = Vector3.new(-79.7765961, 2.15820408, 68.3005371)
  3746. Part228.Orientation = Vector3.new(0, -0.0199999996, 0)
  3747. Part228.Color = Color3.new(1, 0, 0)
  3748. Part229.Parent = Model207
  3749. Part229.Material = Enum.Material.SmoothPlastic
  3750. Part229.BrickColor = BrickColor.new("Really black")
  3751. Part229.Rotation = Vector3.new(0, -0.0199999996, 0)
  3752. Part229.Anchored = true
  3753. Part229.CanCollide = false
  3754. Part229.FormFactor = Enum.FormFactor.Custom
  3755. Part229.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3756. Part229.CFrame = CFrame.new(-79.5316467, 2.18334699, 68.3006287, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3757. Part229.BottomSurface = Enum.SurfaceType.Smooth
  3758. Part229.TopSurface = Enum.SurfaceType.Smooth
  3759. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3760. Part229.Position = Vector3.new(-79.5316467, 2.18334699, 68.3006287)
  3761. Part229.Orientation = Vector3.new(0, -0.0199999996, 0)
  3762. Part229.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3763. Part230.Parent = Model207
  3764. Part230.Material = Enum.Material.Neon
  3765. Part230.BrickColor = BrickColor.new("Really red")
  3766. Part230.Rotation = Vector3.new(0, -0.0199999996, 0)
  3767. Part230.Anchored = true
  3768. Part230.CanCollide = false
  3769. Part230.FormFactor = Enum.FormFactor.Custom
  3770. Part230.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3771. Part230.CFrame = CFrame.new(-79.5216599, 2.17834568, 67.6280975, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3772. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3773. Part230.TopSurface = Enum.SurfaceType.Smooth
  3774. Part230.Color = Color3.new(1, 0, 0)
  3775. Part230.Position = Vector3.new(-79.5216599, 2.17834568, 67.6280975)
  3776. Part230.Orientation = Vector3.new(0, -0.0199999996, 0)
  3777. Part230.Color = Color3.new(1, 0, 0)
  3778. Part231.Parent = Model207
  3779. Part231.Material = Enum.Material.Neon
  3780. Part231.BrickColor = BrickColor.new("Really red")
  3781. Part231.Rotation = Vector3.new(0, -0.0199999996, 0)
  3782. Part231.Anchored = true
  3783. Part231.CanCollide = false
  3784. Part231.FormFactor = Enum.FormFactor.Custom
  3785. Part231.Size = Vector3.new(1.05999959, 1.51526916, 0.0500000007)
  3786. Part231.CFrame = CFrame.new(-79.2817841, 3.39222479, 68.0681458, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3787. Part231.BottomSurface = Enum.SurfaceType.Smooth
  3788. Part231.TopSurface = Enum.SurfaceType.Smooth
  3789. Part231.Color = Color3.new(1, 0, 0)
  3790. Part231.Position = Vector3.new(-79.2817841, 3.39222479, 68.0681458)
  3791. Part231.Orientation = Vector3.new(0, -0.0199999996, 0)
  3792. Part231.Color = Color3.new(1, 0, 0)
  3793. Part232.Parent = Model207
  3794. Part232.Material = Enum.Material.SmoothPlastic
  3795. Part232.BrickColor = BrickColor.new("Really black")
  3796. Part232.Rotation = Vector3.new(0, -0.0199999996, 0)
  3797. Part232.Anchored = true
  3798. Part232.CanCollide = false
  3799. Part232.FormFactor = Enum.FormFactor.Custom
  3800. Part232.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  3801. Part232.CFrame = CFrame.new(-79.5316467, 2.18334675, 67.8525238, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3802. Part232.BottomSurface = Enum.SurfaceType.Smooth
  3803. Part232.TopSurface = Enum.SurfaceType.Smooth
  3804. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3805. Part232.Position = Vector3.new(-79.5316467, 2.18334675, 67.8525238)
  3806. Part232.Orientation = Vector3.new(0, -0.0199999996, 0)
  3807. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3808. Part233.Parent = Model207
  3809. Part233.Material = Enum.Material.Neon
  3810. Part233.BrickColor = BrickColor.new("Really red")
  3811. Part233.Rotation = Vector3.new(0, -0.0199999996, 0)
  3812. Part233.Anchored = true
  3813. Part233.CanCollide = false
  3814. Part233.FormFactor = Enum.FormFactor.Custom
  3815. Part233.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3816. Part233.CFrame = CFrame.new(-79.7766037, 2.15820408, 67.8524323, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3817. Part233.BottomSurface = Enum.SurfaceType.Smooth
  3818. Part233.TopSurface = Enum.SurfaceType.Smooth
  3819. Part233.Color = Color3.new(1, 0, 0)
  3820. Part233.Position = Vector3.new(-79.7766037, 2.15820408, 67.8524323)
  3821. Part233.Orientation = Vector3.new(0, -0.0199999996, 0)
  3822. Part233.Color = Color3.new(1, 0, 0)
  3823. Part234.Parent = Model207
  3824. Part234.Material = Enum.Material.SmoothPlastic
  3825. Part234.BrickColor = BrickColor.new("Really black")
  3826. Part234.Rotation = Vector3.new(0, -0.0199999996, 0)
  3827. Part234.Anchored = true
  3828. Part234.CanCollide = false
  3829. Part234.FormFactor = Enum.FormFactor.Custom
  3830. Part234.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  3831. Part234.CFrame = CFrame.new(-79.3516541, 2.20026493, 68.300705, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3832. Part234.BottomSurface = Enum.SurfaceType.Smooth
  3833. Part234.TopSurface = Enum.SurfaceType.Smooth
  3834. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3835. Part234.Position = Vector3.new(-79.3516541, 2.20026493, 68.300705)
  3836. Part234.Orientation = Vector3.new(0, -0.0199999996, 0)
  3837. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3838. Part235.Parent = Model207
  3839. Part235.Material = Enum.Material.SmoothPlastic
  3840. Part235.BrickColor = BrickColor.new("Really black")
  3841. Part235.Rotation = Vector3.new(0, -0.0199999996, -30)
  3842. Part235.Anchored = true
  3843. Part235.CanCollide = false
  3844. Part235.FormFactor = Enum.FormFactor.Custom
  3845. Part235.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  3846. Part235.CFrame = CFrame.new(-79.3018265, 4.15121365, 67.9680862, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  3847. Part235.BottomSurface = Enum.SurfaceType.Smooth
  3848. Part235.TopSurface = Enum.SurfaceType.Smooth
  3849. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3850. Part235.Position = Vector3.new(-79.3018265, 4.15121365, 67.9680862)
  3851. Part235.Orientation = Vector3.new(0, -0.0199999996, -30)
  3852. Part235.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3853. Part236.Parent = Model207
  3854. Part236.Material = Enum.Material.SmoothPlastic
  3855. Part236.BrickColor = BrickColor.new("Really black")
  3856. Part236.Rotation = Vector3.new(0, -0.0199999996, 0)
  3857. Part236.Anchored = true
  3858. Part236.CanCollide = false
  3859. Part236.FormFactor = Enum.FormFactor.Custom
  3860. Part236.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3861. Part236.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.8525085, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3862. Part236.BottomSurface = Enum.SurfaceType.Smooth
  3863. Part236.TopSurface = Enum.SurfaceType.Smooth
  3864. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3865. Part236.Position = Vector3.new(-79.5716324, 2.19334269, 67.8525085)
  3866. Part236.Orientation = Vector3.new(0, -0.0199999996, 0)
  3867. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3868. Part237.Parent = Model207
  3869. Part237.Material = Enum.Material.Neon
  3870. Part237.BrickColor = BrickColor.new("Really red")
  3871. Part237.Rotation = Vector3.new(0, -0.0199999996, 0)
  3872. Part237.Anchored = true
  3873. Part237.CanCollide = false
  3874. Part237.FormFactor = Enum.FormFactor.Custom
  3875. Part237.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3876. Part237.CFrame = CFrame.new(-79.7815857, 2.29834557, 68.0913696, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3877. Part237.BottomSurface = Enum.SurfaceType.Smooth
  3878. Part237.TopSurface = Enum.SurfaceType.Smooth
  3879. Part237.Color = Color3.new(1, 0, 0)
  3880. Part237.Position = Vector3.new(-79.7815857, 2.29834557, 68.0913696)
  3881. Part237.Orientation = Vector3.new(0, -0.0199999996, 0)
  3882. Part237.Color = Color3.new(1, 0, 0)
  3883. Part238.Parent = Model207
  3884. Part238.Material = Enum.Material.Neon
  3885. Part238.BrickColor = BrickColor.new("Really red")
  3886. Part238.Rotation = Vector3.new(0, -0.0199999996, 0)
  3887. Part238.Anchored = true
  3888. Part238.CanCollide = false
  3889. Part238.FormFactor = Enum.FormFactor.Custom
  3890. Part238.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  3891. Part238.CFrame = CFrame.new(-79.7765961, 2.15820408, 68.0913849, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3892. Part238.BottomSurface = Enum.SurfaceType.Smooth
  3893. Part238.TopSurface = Enum.SurfaceType.Smooth
  3894. Part238.Color = Color3.new(1, 0, 0)
  3895. Part238.Position = Vector3.new(-79.7765961, 2.15820408, 68.0913849)
  3896. Part238.Orientation = Vector3.new(0, -0.0199999996, 0)
  3897. Part238.Color = Color3.new(1, 0, 0)
  3898. Part239.Parent = Model207
  3899. Part239.Material = Enum.Material.Neon
  3900. Part239.BrickColor = BrickColor.new("Really red")
  3901. Part239.Rotation = Vector3.new(0, -0.0199999996, 0)
  3902. Part239.Anchored = true
  3903. Part239.CanCollide = false
  3904. Part239.FormFactor = Enum.FormFactor.Custom
  3905. Part239.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3906. Part239.CFrame = CFrame.new(-79.781601, 2.2983458, 67.852417, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3907. Part239.BottomSurface = Enum.SurfaceType.Smooth
  3908. Part239.TopSurface = Enum.SurfaceType.Smooth
  3909. Part239.Color = Color3.new(1, 0, 0)
  3910. Part239.Position = Vector3.new(-79.781601, 2.2983458, 67.852417)
  3911. Part239.Orientation = Vector3.new(0, -0.0199999996, 0)
  3912. Part239.Color = Color3.new(1, 0, 0)
  3913. Part240.Parent = Model207
  3914. Part240.Material = Enum.Material.Neon
  3915. Part240.BrickColor = BrickColor.new("Really red")
  3916. Part240.Rotation = Vector3.new(0, -0.0199999996, 0)
  3917. Part240.Anchored = true
  3918. Part240.CanCollide = false
  3919. Part240.FormFactor = Enum.FormFactor.Custom
  3920. Part240.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3921. Part240.CFrame = CFrame.new(-79.781601, 2.29834604, 68.3005371, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3922. Part240.BottomSurface = Enum.SurfaceType.Smooth
  3923. Part240.TopSurface = Enum.SurfaceType.Smooth
  3924. Part240.Color = Color3.new(1, 0, 0)
  3925. Part240.Position = Vector3.new(-79.781601, 2.29834604, 68.3005371)
  3926. Part240.Orientation = Vector3.new(0, -0.0199999996, 0)
  3927. Part240.Color = Color3.new(1, 0, 0)
  3928. Part241.Parent = Model207
  3929. Part241.Material = Enum.Material.Neon
  3930. Part241.BrickColor = BrickColor.new("Really red")
  3931. Part241.Rotation = Vector3.new(0, -0.0199999996, 0)
  3932. Part241.Anchored = true
  3933. Part241.CanCollide = false
  3934. Part241.FormFactor = Enum.FormFactor.Custom
  3935. Part241.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  3936. Part241.CFrame = CFrame.new(-79.5217514, 2.17835808, 67.8479156, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3937. Part241.BottomSurface = Enum.SurfaceType.Smooth
  3938. Part241.TopSurface = Enum.SurfaceType.Smooth
  3939. Part241.Color = Color3.new(1, 0, 0)
  3940. Part241.Position = Vector3.new(-79.5217514, 2.17835808, 67.8479156)
  3941. Part241.Orientation = Vector3.new(0, -0.0199999996, 0)
  3942. Part241.Color = Color3.new(1, 0, 0)
  3943. Part242.Parent = Model207
  3944. Part242.Material = Enum.Material.SmoothPlastic
  3945. Part242.BrickColor = BrickColor.new("Really black")
  3946. Part242.Reflectance = 0.20000000298023
  3947. Part242.Rotation = Vector3.new(0, -0.0199999996, 0)
  3948. Part242.Anchored = true
  3949. Part242.CanCollide = false
  3950. Part242.FormFactor = Enum.FormFactor.Custom
  3951. Part242.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  3952. Part242.CFrame = CFrame.new(-79.4817429, 2.35221767, 67.9681015, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3953. Part242.BottomSurface = Enum.SurfaceType.Smooth
  3954. Part242.TopSurface = Enum.SurfaceType.Smooth
  3955. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3956. Part242.Position = Vector3.new(-79.4817429, 2.35221767, 67.9681015)
  3957. Part242.Orientation = Vector3.new(0, -0.0199999996, 0)
  3958. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3959. Part243.Parent = Model207
  3960. Part243.Material = Enum.Material.SmoothPlastic
  3961. Part243.BrickColor = BrickColor.new("Really black")
  3962. Part243.Reflectance = 0.20000000298023
  3963. Part243.Rotation = Vector3.new(0, -0.0199999996, 0)
  3964. Part243.Anchored = true
  3965. Part243.CanCollide = false
  3966. Part243.FormFactor = Enum.FormFactor.Custom
  3967. Part243.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  3968. Part243.CFrame = CFrame.new(-79.2817383, 2.45221901, 67.9681854, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3969. Part243.BottomSurface = Enum.SurfaceType.Smooth
  3970. Part243.TopSurface = Enum.SurfaceType.Smooth
  3971. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3972. Part243.Position = Vector3.new(-79.2817383, 2.45221901, 67.9681854)
  3973. Part243.Orientation = Vector3.new(0, -0.0199999996, 0)
  3974. Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3975. Part244.Parent = Model207
  3976. Part244.Material = Enum.Material.SmoothPlastic
  3977. Part244.BrickColor = BrickColor.new("Really black")
  3978. Part244.Rotation = Vector3.new(0, -0.0199999996, 0)
  3979. Part244.Anchored = true
  3980. Part244.CanCollide = false
  3981. Part244.FormFactor = Enum.FormFactor.Custom
  3982. Part244.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  3983. Part244.CFrame = CFrame.new(-79.5716324, 2.19334269, 67.6280594, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3984. Part244.BottomSurface = Enum.SurfaceType.Smooth
  3985. Part244.TopSurface = Enum.SurfaceType.Smooth
  3986. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3987. Part244.Position = Vector3.new(-79.5716324, 2.19334269, 67.6280594)
  3988. Part244.Orientation = Vector3.new(0, -0.0199999996, 0)
  3989. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3990. Part245.Parent = Model207
  3991. Part245.Material = Enum.Material.Neon
  3992. Part245.BrickColor = BrickColor.new("Really red")
  3993. Part245.Rotation = Vector3.new(0, -0.0199999996, 0)
  3994. Part245.Anchored = true
  3995. Part245.CanCollide = false
  3996. Part245.FormFactor = Enum.FormFactor.Custom
  3997. Part245.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  3998. Part245.CFrame = CFrame.new(-79.781601, 2.29834557, 67.6279831, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  3999. Part245.BottomSurface = Enum.SurfaceType.Smooth
  4000. Part245.TopSurface = Enum.SurfaceType.Smooth
  4001. Part245.Color = Color3.new(1, 0, 0)
  4002. Part245.Position = Vector3.new(-79.781601, 2.29834557, 67.6279831)
  4003. Part245.Orientation = Vector3.new(0, -0.0199999996, 0)
  4004. Part245.Color = Color3.new(1, 0, 0)
  4005. Part246.Parent = Model207
  4006. Part246.Material = Enum.Material.Neon
  4007. Part246.BrickColor = BrickColor.new("Really red")
  4008. Part246.Rotation = Vector3.new(0, -0.0199999996, -30)
  4009. Part246.Anchored = true
  4010. Part246.CanCollide = false
  4011. Part246.FormFactor = Enum.FormFactor.Custom
  4012. Part246.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4013. Part246.CFrame = CFrame.new(-79.3011093, 4.16236925, 67.8691406, 0.866025269, 0.500000119, -0.000410089793, -0.500000179, 0.866025329, 4.97040091e-05, 0.000380000158, 0.000162000026, 1)
  4014. Part246.BottomSurface = Enum.SurfaceType.Smooth
  4015. Part246.TopSurface = Enum.SurfaceType.Smooth
  4016. Part246.Color = Color3.new(1, 0, 0)
  4017. Part246.Position = Vector3.new(-79.3011093, 4.16236925, 67.8691406)
  4018. Part246.Orientation = Vector3.new(0, -0.0199999996, -30)
  4019. Part246.Color = Color3.new(1, 0, 0)
  4020. Part247.Parent = Model207
  4021. Part247.Material = Enum.Material.SmoothPlastic
  4022. Part247.BrickColor = BrickColor.new("Really black")
  4023. Part247.Rotation = Vector3.new(0, -0.0199999996, 0)
  4024. Part247.Anchored = true
  4025. Part247.CanCollide = false
  4026. Part247.FormFactor = Enum.FormFactor.Custom
  4027. Part247.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4028. Part247.CFrame = CFrame.new(-79.5716248, 2.19334292, 68.3006134, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4029. Part247.BottomSurface = Enum.SurfaceType.Smooth
  4030. Part247.TopSurface = Enum.SurfaceType.Smooth
  4031. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4032. Part247.Position = Vector3.new(-79.5716248, 2.19334292, 68.3006134)
  4033. Part247.Orientation = Vector3.new(0, -0.0199999996, 0)
  4034. Part247.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4035. Part248.Parent = Model207
  4036. Part248.Material = Enum.Material.Neon
  4037. Part248.BrickColor = BrickColor.new("Really red")
  4038. Part248.Rotation = Vector3.new(0, -0.0199999996, 0)
  4039. Part248.Anchored = true
  4040. Part248.CanCollide = false
  4041. Part248.FormFactor = Enum.FormFactor.Custom
  4042. Part248.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4043. Part248.CFrame = CFrame.new(-79.7765961, 2.15820408, 67.6279755, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4044. Part248.BottomSurface = Enum.SurfaceType.Smooth
  4045. Part248.TopSurface = Enum.SurfaceType.Smooth
  4046. Part248.Color = Color3.new(1, 0, 0)
  4047. Part248.Position = Vector3.new(-79.7765961, 2.15820408, 67.6279755)
  4048. Part248.Orientation = Vector3.new(0, -0.0199999996, 0)
  4049. Part248.Color = Color3.new(1, 0, 0)
  4050. Part249.Parent = Model207
  4051. Part249.Material = Enum.Material.Neon
  4052. Part249.BrickColor = BrickColor.new("Really red")
  4053. Part249.Rotation = Vector3.new(0, -0.0199999996, 0)
  4054. Part249.Anchored = true
  4055. Part249.CanCollide = false
  4056. Part249.FormFactor = Enum.FormFactor.Custom
  4057. Part249.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4058. Part249.CFrame = CFrame.new(-79.5218506, 2.1783669, 68.0920029, 1, 2.01847321e-08, -0.000411999965, -3.33066907e-13, 1, 4.9000002e-05, 0.000411999994, -4.89999875e-05, 1)
  4059. Part249.BottomSurface = Enum.SurfaceType.Smooth
  4060. Part249.TopSurface = Enum.SurfaceType.Smooth
  4061. Part249.Color = Color3.new(1, 0, 0)
  4062. Part249.Position = Vector3.new(-79.5218506, 2.1783669, 68.0920029)
  4063. Part249.Orientation = Vector3.new(0, -0.0199999996, 0)
  4064. Part249.Color = Color3.new(1, 0, 0)
  4065. Part250.Parent = Model207
  4066. Part250.Material = Enum.Material.SmoothPlastic
  4067. Part250.Transparency = 1
  4068. Part250.Rotation = Vector3.new(90, 0.0199999996, 180)
  4069. Part250.Anchored = true
  4070. Part250.FormFactor = Enum.FormFactor.Custom
  4071. Part250.Size = Vector3.new(1.0999999, 1, 2)
  4072. Part250.CFrame = CFrame.new(-79.2844543, 2.96886802, 67.9766159, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4073. Part250.BottomSurface = Enum.SurfaceType.Smooth
  4074. Part250.TopSurface = Enum.SurfaceType.Smooth
  4075. Part250.Position = Vector3.new(-79.2844543, 2.96886802, 67.9766159)
  4076. Part250.Orientation = Vector3.new(90, -180, 0)
  4077. ParticleEmitter251.Name = "Void"
  4078. ParticleEmitter251.Parent = Part250
  4079. ParticleEmitter251.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4080. ParticleEmitter251.Rotation = NumberRange.new(100, 100)
  4081. ParticleEmitter251.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4082. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4083. ParticleEmitter251.Texture = "rbxassetid://341277531"
  4084. ParticleEmitter251.ZOffset = -1
  4085. ParticleEmitter251.Lifetime = NumberRange.new(0.5, 0.5)
  4086. ParticleEmitter251.Rate = 1000
  4087. ParticleEmitter251.RotSpeed = NumberRange.new(-20, -10)
  4088. ParticleEmitter251.Speed = NumberRange.new(0, 0)
  4089. ParticleEmitter251.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4090. Model252.Name = "LeftLeg"
  4091. Model252.Parent = Model0
  4092. Part253.Name = "Left Leg1"
  4093. Part253.Parent = Model252
  4094. Part253.Material = Enum.Material.SmoothPlastic
  4095. Part253.BrickColor = BrickColor.new("Pastel brown")
  4096. Part253.Transparency = 1
  4097. Part253.Rotation = Vector3.new(-180, 0, 180)
  4098. Part253.Anchored = true
  4099. Part253.CanCollide = false
  4100. Part253.FormFactor = Enum.FormFactor.Plate
  4101. Part253.Size = Vector3.new(1, 2, 1)
  4102. Part253.CFrame = CFrame.new(-77.3779144, 1.00008273, 67.9689026, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4103. Part253.Color = Color3.new(1, 0.8, 0.6)
  4104. Part253.Position = Vector3.new(-77.3779144, 1.00008273, 67.9689026)
  4105. Part253.Orientation = Vector3.new(0, 180, 0)
  4106. Part253.Color = Color3.new(1, 0.8, 0.6)
  4107. Part254.Parent = Model252
  4108. Part254.Material = Enum.Material.SmoothPlastic
  4109. Part254.Transparency = 1
  4110. Part254.Rotation = Vector3.new(90, 0.0199999996, 180)
  4111. Part254.Anchored = true
  4112. Part254.FormFactor = Enum.FormFactor.Custom
  4113. Part254.Size = Vector3.new(1.0999999, 1, 2)
  4114. Part254.CFrame = CFrame.new(-77.42836, 1.00680184, 67.9882813, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4115. Part254.BottomSurface = Enum.SurfaceType.Smooth
  4116. Part254.TopSurface = Enum.SurfaceType.Smooth
  4117. Part254.Position = Vector3.new(-77.42836, 1.00680184, 67.9882813)
  4118. Part254.Orientation = Vector3.new(90, -180, 0)
  4119. ParticleEmitter255.Name = "Void"
  4120. ParticleEmitter255.Parent = Part254
  4121. ParticleEmitter255.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4122. ParticleEmitter255.Rotation = NumberRange.new(100, 100)
  4123. ParticleEmitter255.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4124. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4125. ParticleEmitter255.Texture = "rbxassetid://341277531"
  4126. ParticleEmitter255.ZOffset = -1
  4127. ParticleEmitter255.Lifetime = NumberRange.new(0.5, 0.5)
  4128. ParticleEmitter255.Rate = 1000
  4129. ParticleEmitter255.RotSpeed = NumberRange.new(-20, -10)
  4130. ParticleEmitter255.Speed = NumberRange.new(0, 0)
  4131. ParticleEmitter255.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4132. Model256.Name = "LeftArm"
  4133. Model256.Parent = Model0
  4134. Part257.Name = "Left Arm1"
  4135. Part257.Parent = Model256
  4136. Part257.Material = Enum.Material.SmoothPlastic
  4137. Part257.BrickColor = BrickColor.new("Pastel brown")
  4138. Part257.Transparency = 1
  4139. Part257.Rotation = Vector3.new(-180, 0, 0)
  4140. Part257.Anchored = true
  4141. Part257.CanCollide = false
  4142. Part257.FormFactor = Enum.FormFactor.Plate
  4143. Part257.Size = Vector3.new(1, 2, 1)
  4144. Part257.CFrame = CFrame.new(-76.4178696, 3.00015688, 67.9683304, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771573e-05, 3.27837079e-05, -2.62756948e-05, -1)
  4145. Part257.BottomSurface = Enum.SurfaceType.Smooth
  4146. Part257.TopSurface = Enum.SurfaceType.Smooth
  4147. Part257.Color = Color3.new(1, 0.8, 0.6)
  4148. Part257.Position = Vector3.new(-76.4178696, 3.00015688, 67.9683304)
  4149. Part257.Orientation = Vector3.new(0, 180, 180)
  4150. Part257.Color = Color3.new(1, 0.8, 0.6)
  4151. WedgePart258.Parent = Model256
  4152. WedgePart258.Material = Enum.Material.SmoothPlastic
  4153. WedgePart258.BrickColor = BrickColor.new("Really black")
  4154. WedgePart258.Reflectance = 0.20000000298023
  4155. WedgePart258.Rotation = Vector3.new(-179.98999, 90, 0)
  4156. WedgePart258.Anchored = true
  4157. WedgePart258.CanCollide = false
  4158. WedgePart258.FormFactor = Enum.FormFactor.Custom
  4159. WedgePart258.Size = Vector3.new(1.01999986, 0.199999988, 0.399999738)
  4160. WedgePart258.CFrame = CFrame.new(-76.7304459, 2.09602594, 67.9678497, -0.000412006339, -4.89548511e-05, 1.00000465, -9.79987526e-05, -1, -4.89949962e-05, 1.00000465, -9.80188925e-05, 0.000411999179)
  4161. WedgePart258.BottomSurface = Enum.SurfaceType.Smooth
  4162. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4163. WedgePart258.Position = Vector3.new(-76.7304459, 2.09602594, 67.9678497)
  4164. WedgePart258.Orientation = Vector3.new(0, 89.9799957, -179.98999)
  4165. WedgePart258.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4166. Part259.Parent = Model256
  4167. Part259.Material = Enum.Material.Neon
  4168. Part259.BrickColor = BrickColor.new("Really red")
  4169. Part259.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4170. Part259.Anchored = true
  4171. Part259.CanCollide = false
  4172. Part259.FormFactor = Enum.FormFactor.Custom
  4173. Part259.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4174. Part259.CFrame = CFrame.new(-76.401001, 4.16015005, 67.8708801, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4175. Part259.BottomSurface = Enum.SurfaceType.Smooth
  4176. Part259.TopSurface = Enum.SurfaceType.Smooth
  4177. Part259.Color = Color3.new(1, 0, 0)
  4178. Part259.Position = Vector3.new(-76.401001, 4.16015005, 67.8708801)
  4179. Part259.Orientation = Vector3.new(0, 179.979996, -30)
  4180. Part259.Color = Color3.new(1, 0, 0)
  4181. Part260.Parent = Model256
  4182. Part260.Material = Enum.Material.SmoothPlastic
  4183. Part260.BrickColor = BrickColor.new("Really black")
  4184. Part260.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4185. Part260.Anchored = true
  4186. Part260.CanCollide = false
  4187. Part260.FormFactor = Enum.FormFactor.Custom
  4188. Part260.Size = Vector3.new(1.0399996, 0.5, 1.03999972)
  4189. Part260.CFrame = CFrame.new(-76.4204636, 3.87398624, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4190. Part260.BottomSurface = Enum.SurfaceType.Smooth
  4191. Part260.TopSurface = Enum.SurfaceType.Smooth
  4192. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4193. Part260.Position = Vector3.new(-76.4204636, 3.87398624, 67.9680786)
  4194. Part260.Orientation = Vector3.new(0, 179.979996, 0)
  4195. Part260.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4196. Part261.Parent = Model256
  4197. Part261.Material = Enum.Material.SmoothPlastic
  4198. Part261.BrickColor = BrickColor.new("Really black")
  4199. Part261.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4200. Part261.Anchored = true
  4201. Part261.CanCollide = false
  4202. Part261.FormFactor = Enum.FormFactor.Custom
  4203. Part261.Size = Vector3.new(1.05428565, 0.112857215, 1.03999937)
  4204. Part261.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4205. Part261.BottomSurface = Enum.SurfaceType.Smooth
  4206. Part261.TopSurface = Enum.SurfaceType.Smooth
  4207. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4208. Part261.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4209. Part261.Orientation = Vector3.new(0, 179.979996, 0)
  4210. Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4211. Part262.Parent = Model256
  4212. Part262.Material = Enum.Material.SmoothPlastic
  4213. Part262.BrickColor = BrickColor.new("Really black")
  4214. Part262.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4215. Part262.Anchored = true
  4216. Part262.CanCollide = false
  4217. Part262.FormFactor = Enum.FormFactor.Custom
  4218. Part262.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4219. Part262.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4220. Part262.BottomSurface = Enum.SurfaceType.Smooth
  4221. Part262.TopSurface = Enum.SurfaceType.Smooth
  4222. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4223. Part262.Position = Vector3.new(-75.9255981, 2.29611683, 67.8448181)
  4224. Part262.Orientation = Vector3.new(0, 179.979996, 0)
  4225. Part262.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4226. Part263.Parent = Model256
  4227. Part263.Material = Enum.Material.SmoothPlastic
  4228. Part263.BrickColor = BrickColor.new("Really black")
  4229. Part263.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4230. Part263.Anchored = true
  4231. Part263.CanCollide = false
  4232. Part263.FormFactor = Enum.FormFactor.Custom
  4233. Part263.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4234. Part263.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.844635, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4235. Part263.BottomSurface = Enum.SurfaceType.Smooth
  4236. Part263.TopSurface = Enum.SurfaceType.Smooth
  4237. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4238. Part263.Position = Vector3.new(-76.3505402, 2.19803381, 67.844635)
  4239. Part263.Orientation = Vector3.new(0, 179.979996, 0)
  4240. Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4241. Part264.Parent = Model256
  4242. Part264.Material = Enum.Material.SmoothPlastic
  4243. Part264.BrickColor = BrickColor.new("Really black")
  4244. Part264.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4245. Part264.Anchored = true
  4246. Part264.CanCollide = false
  4247. Part264.FormFactor = Enum.FormFactor.Custom
  4248. Part264.Size = Vector3.new(1.07999957, 0.392538637, 1.07999969)
  4249. Part264.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4250. Part264.BottomSurface = Enum.SurfaceType.Smooth
  4251. Part264.TopSurface = Enum.SurfaceType.Smooth
  4252. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4253. Part264.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4254. Part264.Orientation = Vector3.new(0, 179.979996, 0)
  4255. Part264.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4256. Part265.Parent = Model256
  4257. Part265.Material = Enum.Material.SmoothPlastic
  4258. Part265.BrickColor = BrickColor.new("Really black")
  4259. Part265.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4260. Part265.Anchored = true
  4261. Part265.CanCollide = false
  4262. Part265.FormFactor = Enum.FormFactor.Custom
  4263. Part265.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4264. Part265.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.8447189, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4265. Part265.BottomSurface = Enum.SurfaceType.Smooth
  4266. Part265.TopSurface = Enum.SurfaceType.Smooth
  4267. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4268. Part265.Position = Vector3.new(-76.1705551, 2.18111372, 67.8447189)
  4269. Part265.Orientation = Vector3.new(0, 179.979996, 0)
  4270. Part265.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4271. Part266.Parent = Model256
  4272. Part266.Material = Enum.Material.Neon
  4273. Part266.BrickColor = BrickColor.new("Really red")
  4274. Part266.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4275. Part266.Anchored = true
  4276. Part266.CanCollide = false
  4277. Part266.FormFactor = Enum.FormFactor.Custom
  4278. Part266.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4279. Part266.CFrame = CFrame.new(-76.4205017, 3.88998222, 68.0680695, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4280. Part266.BottomSurface = Enum.SurfaceType.Smooth
  4281. Part266.TopSurface = Enum.SurfaceType.Smooth
  4282. Part266.Color = Color3.new(1, 0, 0)
  4283. Part266.Position = Vector3.new(-76.4205017, 3.88998222, 68.0680695)
  4284. Part266.Orientation = Vector3.new(0, 179.979996, 0)
  4285. Part266.Color = Color3.new(1, 0, 0)
  4286. Part267.Parent = Model256
  4287. Part267.Material = Enum.Material.SmoothPlastic
  4288. Part267.BrickColor = BrickColor.new("Black")
  4289. Part267.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4290. Part267.Anchored = true
  4291. Part267.CanCollide = false
  4292. Part267.FormFactor = Enum.FormFactor.Custom
  4293. Part267.Size = Vector3.new(1.09999955, 0.196104169, 1.09999967)
  4294. Part267.CFrame = CFrame.new(-76.4204636, 3.62498617, 67.9680328, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4295. Part267.BottomSurface = Enum.SurfaceType.Smooth
  4296. Part267.TopSurface = Enum.SurfaceType.Smooth
  4297. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4298. Part267.Position = Vector3.new(-76.4204636, 3.62498617, 67.9680328)
  4299. Part267.Orientation = Vector3.new(0, 179.979996, 0)
  4300. Part267.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4301. Part268.Parent = Model256
  4302. Part268.Material = Enum.Material.Neon
  4303. Part268.BrickColor = BrickColor.new("Really red")
  4304. Part268.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4305. Part268.Anchored = true
  4306. Part268.CanCollide = false
  4307. Part268.FormFactor = Enum.FormFactor.Custom
  4308. Part268.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4309. Part268.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.8448181, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4310. Part268.BottomSurface = Enum.SurfaceType.Smooth
  4311. Part268.TopSurface = Enum.SurfaceType.Smooth
  4312. Part268.Color = Color3.new(1, 0, 0)
  4313. Part268.Position = Vector3.new(-75.9206009, 2.29611683, 67.8448181)
  4314. Part268.Orientation = Vector3.new(0, 179.979996, 0)
  4315. Part268.Color = Color3.new(1, 0, 0)
  4316. Part269.Parent = Model256
  4317. Part269.Material = Enum.Material.Neon
  4318. Part269.BrickColor = BrickColor.new("Really red")
  4319. Part269.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4320. Part269.Anchored = true
  4321. Part269.CanCollide = false
  4322. Part269.FormFactor = Enum.FormFactor.Custom
  4323. Part269.Size = Vector3.new(1.07428563, 0.0500000007, 1.09999931)
  4324. Part269.CFrame = CFrame.new(-76.420433, 2.52613306, 67.9680176, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4325. Part269.BottomSurface = Enum.SurfaceType.Smooth
  4326. Part269.TopSurface = Enum.SurfaceType.Smooth
  4327. Part269.Color = Color3.new(1, 0, 0)
  4328. Part269.Position = Vector3.new(-76.420433, 2.52613306, 67.9680176)
  4329. Part269.Orientation = Vector3.new(0, 179.979996, 0)
  4330. Part269.Color = Color3.new(1, 0, 0)
  4331. Part270.Parent = Model256
  4332. Part270.Material = Enum.Material.SmoothPlastic
  4333. Part270.BrickColor = BrickColor.new("Really black")
  4334. Part270.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4335. Part270.Anchored = true
  4336. Part270.CanCollide = false
  4337. Part270.FormFactor = Enum.FormFactor.Custom
  4338. Part270.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4339. Part270.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.8447266, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4340. Part270.BottomSurface = Enum.SurfaceType.Smooth
  4341. Part270.TopSurface = Enum.SurfaceType.Smooth
  4342. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4343. Part270.Position = Vector3.new(-76.1305618, 2.19111395, 67.8447266)
  4344. Part270.Orientation = Vector3.new(0, 179.979996, 0)
  4345. Part270.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4346. Part271.Parent = Model256
  4347. Part271.Material = Enum.Material.Neon
  4348. Part271.BrickColor = BrickColor.new("Really red")
  4349. Part271.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4350. Part271.Anchored = true
  4351. Part271.CanCollide = false
  4352. Part271.FormFactor = Enum.FormFactor.Custom
  4353. Part271.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4354. Part271.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.8448029, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4355. Part271.BottomSurface = Enum.SurfaceType.Smooth
  4356. Part271.TopSurface = Enum.SurfaceType.Smooth
  4357. Part271.Color = Color3.new(1, 0, 0)
  4358. Part271.Position = Vector3.new(-75.9256058, 2.15597177, 67.8448029)
  4359. Part271.Orientation = Vector3.new(0, 179.979996, 0)
  4360. Part271.Color = Color3.new(1, 0, 0)
  4361. Part272.Parent = Model256
  4362. Part272.Material = Enum.Material.Neon
  4363. Part272.BrickColor = BrickColor.new("Really red")
  4364. Part272.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4365. Part272.Anchored = true
  4366. Part272.CanCollide = false
  4367. Part272.FormFactor = Enum.FormFactor.Custom
  4368. Part272.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4369. Part272.CFrame = CFrame.new(-76.1804504, 2.17612576, 68.0882568, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4370. Part272.BottomSurface = Enum.SurfaceType.Smooth
  4371. Part272.TopSurface = Enum.SurfaceType.Smooth
  4372. Part272.Color = Color3.new(1, 0, 0)
  4373. Part272.Position = Vector3.new(-76.1804504, 2.17612576, 68.0882568)
  4374. Part272.Orientation = Vector3.new(0, 179.979996, 0)
  4375. Part272.Color = Color3.new(1, 0, 0)
  4376. Part273.Parent = Model256
  4377. Part273.Material = Enum.Material.SmoothPlastic
  4378. Part273.BrickColor = BrickColor.new("Really black")
  4379. Part273.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4380. Part273.Anchored = true
  4381. Part273.CanCollide = false
  4382. Part273.FormFactor = Enum.FormFactor.Custom
  4383. Part273.Size = Vector3.new(1.0399996, 0.600000024, 1.03999972)
  4384. Part273.CFrame = CFrame.new(-76.4003677, 4.14898729, 67.9681091, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4385. Part273.BottomSurface = Enum.SurfaceType.Smooth
  4386. Part273.TopSurface = Enum.SurfaceType.Smooth
  4387. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4388. Part273.Position = Vector3.new(-76.4003677, 4.14898729, 67.9681091)
  4389. Part273.Orientation = Vector3.new(0, 179.979996, -30)
  4390. Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4391. Part274.Parent = Model256
  4392. Part274.Material = Enum.Material.Neon
  4393. Part274.BrickColor = BrickColor.new("Really red")
  4394. Part274.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4395. Part274.Anchored = true
  4396. Part274.CanCollide = false
  4397. Part274.FormFactor = Enum.FormFactor.Custom
  4398. Part274.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4399. Part274.CFrame = CFrame.new(-76.1805496, 2.1761148, 68.3081055, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4400. Part274.BottomSurface = Enum.SurfaceType.Smooth
  4401. Part274.TopSurface = Enum.SurfaceType.Smooth
  4402. Part274.Color = Color3.new(1, 0, 0)
  4403. Part274.Position = Vector3.new(-76.1805496, 2.1761148, 68.3081055)
  4404. Part274.Orientation = Vector3.new(0, 179.979996, 0)
  4405. Part274.Color = Color3.new(1, 0, 0)
  4406. Part275.Parent = Model256
  4407. Part275.Material = Enum.Material.Neon
  4408. Part275.BrickColor = BrickColor.new("Really red")
  4409. Part275.Rotation = Vector3.new(-180, 0.0199999996, 150)
  4410. Part275.Anchored = true
  4411. Part275.CanCollide = false
  4412. Part275.FormFactor = Enum.FormFactor.Custom
  4413. Part275.Size = Vector3.new(1.08999956, 0.680000007, 0.0500000007)
  4414. Part275.CFrame = CFrame.new(-76.4010773, 4.16014147, 68.0670319, -0.866025269, -0.500000119, 0.000412321824, -0.500000179, 0.866025329, 4.98379704e-05, -0.000382000144, -0.000163000033, -1)
  4415. Part275.BottomSurface = Enum.SurfaceType.Smooth
  4416. Part275.TopSurface = Enum.SurfaceType.Smooth
  4417. Part275.Color = Color3.new(1, 0, 0)
  4418. Part275.Position = Vector3.new(-76.4010773, 4.16014147, 68.0670319)
  4419. Part275.Orientation = Vector3.new(0, 179.979996, -30)
  4420. Part275.Color = Color3.new(1, 0, 0)
  4421. Part276.Parent = Model256
  4422. Part276.Material = Enum.Material.SmoothPlastic
  4423. Part276.BrickColor = BrickColor.new("Really black")
  4424. Part276.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4425. Part276.Anchored = true
  4426. Part276.CanCollide = false
  4427. Part276.FormFactor = Enum.FormFactor.Custom
  4428. Part276.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4429. Part276.CFrame = CFrame.new(-76.1705551, 2.18111372, 67.6355667, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4430. Part276.BottomSurface = Enum.SurfaceType.Smooth
  4431. Part276.TopSurface = Enum.SurfaceType.Smooth
  4432. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4433. Part276.Position = Vector3.new(-76.1705551, 2.18111372, 67.6355667)
  4434. Part276.Orientation = Vector3.new(0, 179.979996, 0)
  4435. Part276.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4436. Part277.Parent = Model256
  4437. Part277.Material = Enum.Material.Neon
  4438. Part277.BrickColor = BrickColor.new("Really red")
  4439. Part277.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4440. Part277.Anchored = true
  4441. Part277.CanCollide = false
  4442. Part277.FormFactor = Enum.FormFactor.Custom
  4443. Part277.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4444. Part277.CFrame = CFrame.new(-75.9256058, 2.15597153, 68.308197, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4445. Part277.BottomSurface = Enum.SurfaceType.Smooth
  4446. Part277.TopSurface = Enum.SurfaceType.Smooth
  4447. Part277.Color = Color3.new(1, 0, 0)
  4448. Part277.Position = Vector3.new(-75.9256058, 2.15597153, 68.308197)
  4449. Part277.Orientation = Vector3.new(0, 179.979996, 0)
  4450. Part277.Color = Color3.new(1, 0, 0)
  4451. Part278.Parent = Model256
  4452. Part278.Material = Enum.Material.SmoothPlastic
  4453. Part278.BrickColor = BrickColor.new("Really black")
  4454. Part278.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4455. Part278.Anchored = true
  4456. Part278.CanCollide = false
  4457. Part278.FormFactor = Enum.FormFactor.Custom
  4458. Part278.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4459. Part278.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4460. Part278.BottomSurface = Enum.SurfaceType.Smooth
  4461. Part278.TopSurface = Enum.SurfaceType.Smooth
  4462. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4463. Part278.Position = Vector3.new(-75.9255981, 2.29611683, 68.3082123)
  4464. Part278.Orientation = Vector3.new(0, 179.979996, 0)
  4465. Part278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4466. Part279.Parent = Model256
  4467. Part279.Material = Enum.Material.SmoothPlastic
  4468. Part279.BrickColor = BrickColor.new("Really black")
  4469. Part279.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4470. Part279.Anchored = true
  4471. Part279.CanCollide = false
  4472. Part279.FormFactor = Enum.FormFactor.Custom
  4473. Part279.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4474. Part279.CFrame = CFrame.new(-76.1305618, 2.19111395, 67.6355743, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4475. Part279.BottomSurface = Enum.SurfaceType.Smooth
  4476. Part279.TopSurface = Enum.SurfaceType.Smooth
  4477. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4478. Part279.Position = Vector3.new(-76.1305618, 2.19111395, 67.6355743)
  4479. Part279.Orientation = Vector3.new(0, 179.979996, 0)
  4480. Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4481. Part280.Parent = Model256
  4482. Part280.Material = Enum.Material.SmoothPlastic
  4483. Part280.BrickColor = BrickColor.new("Really black")
  4484. Part280.Reflectance = 0.20000000298023
  4485. Part280.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4486. Part280.Anchored = true
  4487. Part280.CanCollide = false
  4488. Part280.FormFactor = Enum.FormFactor.Custom
  4489. Part280.Size = Vector3.new(0.619999528, 0.707999885, 1.01999974)
  4490. Part280.CFrame = CFrame.new(-76.2204514, 2.3499887, 67.9680786, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4491. Part280.BottomSurface = Enum.SurfaceType.Smooth
  4492. Part280.TopSurface = Enum.SurfaceType.Smooth
  4493. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4494. Part280.Position = Vector3.new(-76.2204514, 2.3499887, 67.9680786)
  4495. Part280.Orientation = Vector3.new(0, 179.979996, 0)
  4496. Part280.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4497. Part281.Parent = Model256
  4498. Part281.Material = Enum.Material.Neon
  4499. Part281.BrickColor = BrickColor.new("Really red")
  4500. Part281.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4501. Part281.Anchored = true
  4502. Part281.CanCollide = false
  4503. Part281.FormFactor = Enum.FormFactor.Custom
  4504. Part281.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4505. Part281.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.3082123, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4506. Part281.BottomSurface = Enum.SurfaceType.Smooth
  4507. Part281.TopSurface = Enum.SurfaceType.Smooth
  4508. Part281.Color = Color3.new(1, 0, 0)
  4509. Part281.Position = Vector3.new(-75.9206009, 2.29611683, 68.3082123)
  4510. Part281.Orientation = Vector3.new(0, 179.979996, 0)
  4511. Part281.Color = Color3.new(1, 0, 0)
  4512. Part282.Parent = Model256
  4513. Part282.Material = Enum.Material.SmoothPlastic
  4514. Part282.BrickColor = BrickColor.new("Really black")
  4515. Part282.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4516. Part282.Anchored = true
  4517. Part282.CanCollide = false
  4518. Part282.FormFactor = Enum.FormFactor.Custom
  4519. Part282.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4520. Part282.CFrame = CFrame.new(-76.1305618, 2.19111371, 68.3081207, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4521. Part282.BottomSurface = Enum.SurfaceType.Smooth
  4522. Part282.TopSurface = Enum.SurfaceType.Smooth
  4523. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4524. Part282.Position = Vector3.new(-76.1305618, 2.19111371, 68.3081207)
  4525. Part282.Orientation = Vector3.new(0, 179.979996, 0)
  4526. Part282.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4527. Part283.Parent = Model256
  4528. Part283.Material = Enum.Material.Neon
  4529. Part283.BrickColor = BrickColor.new("Really red")
  4530. Part283.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4531. Part283.Anchored = true
  4532. Part283.CanCollide = false
  4533. Part283.FormFactor = Enum.FormFactor.Custom
  4534. Part283.Size = Vector3.new(1.05999959, 0.515268922, 0.0500000007)
  4535. Part283.CFrame = CFrame.new(-76.4204254, 3.88999271, 67.8680725, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4536. Part283.BottomSurface = Enum.SurfaceType.Smooth
  4537. Part283.TopSurface = Enum.SurfaceType.Smooth
  4538. Part283.Color = Color3.new(1, 0, 0)
  4539. Part283.Position = Vector3.new(-76.4204254, 3.88999271, 67.8680725)
  4540. Part283.Orientation = Vector3.new(0, 179.979996, 0)
  4541. Part283.Color = Color3.new(1, 0, 0)
  4542. Part284.Parent = Model256
  4543. Part284.Material = Enum.Material.Neon
  4544. Part284.BrickColor = BrickColor.new("Really red")
  4545. Part284.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4546. Part284.Anchored = true
  4547. Part284.CanCollide = false
  4548. Part284.FormFactor = Enum.FormFactor.Custom
  4549. Part284.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4550. Part284.CFrame = CFrame.new(-75.9206009, 2.29611683, 67.6356583, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4551. Part284.BottomSurface = Enum.SurfaceType.Smooth
  4552. Part284.TopSurface = Enum.SurfaceType.Smooth
  4553. Part284.Color = Color3.new(1, 0, 0)
  4554. Part284.Position = Vector3.new(-75.9206009, 2.29611683, 67.6356583)
  4555. Part284.Orientation = Vector3.new(0, 179.979996, 0)
  4556. Part284.Color = Color3.new(1, 0, 0)
  4557. Part285.Parent = Model256
  4558. Part285.Material = Enum.Material.Neon
  4559. Part285.BrickColor = BrickColor.new("Really red")
  4560. Part285.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4561. Part285.Anchored = true
  4562. Part285.CanCollide = false
  4563. Part285.FormFactor = Enum.FormFactor.Custom
  4564. Part285.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4565. Part285.CFrame = CFrame.new(-76.1803589, 2.17613578, 67.8441772, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4566. Part285.BottomSurface = Enum.SurfaceType.Smooth
  4567. Part285.TopSurface = Enum.SurfaceType.Smooth
  4568. Part285.Color = Color3.new(1, 0, 0)
  4569. Part285.Position = Vector3.new(-76.1803589, 2.17613578, 67.8441772)
  4570. Part285.Orientation = Vector3.new(0, 179.979996, 0)
  4571. Part285.Color = Color3.new(1, 0, 0)
  4572. Part286.Parent = Model256
  4573. Part286.Material = Enum.Material.SmoothPlastic
  4574. Part286.BrickColor = BrickColor.new("Really black")
  4575. Part286.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4576. Part286.Anchored = true
  4577. Part286.CanCollide = false
  4578. Part286.FormFactor = Enum.FormFactor.Custom
  4579. Part286.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4580. Part286.CFrame = CFrame.new(-76.3505402, 2.19803381, 68.3080292, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4581. Part286.BottomSurface = Enum.SurfaceType.Smooth
  4582. Part286.TopSurface = Enum.SurfaceType.Smooth
  4583. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4584. Part286.Position = Vector3.new(-76.3505402, 2.19803381, 68.3080292)
  4585. Part286.Orientation = Vector3.new(0, 179.979996, 0)
  4586. Part286.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4587. Part287.Parent = Model256
  4588. Part287.Material = Enum.Material.SmoothPlastic
  4589. Part287.BrickColor = BrickColor.new("Really black")
  4590. Part287.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4591. Part287.Anchored = true
  4592. Part287.CanCollide = false
  4593. Part287.FormFactor = Enum.FormFactor.Custom
  4594. Part287.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4595. Part287.CFrame = CFrame.new(-75.9255981, 2.29611683, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4596. Part287.BottomSurface = Enum.SurfaceType.Smooth
  4597. Part287.TopSurface = Enum.SurfaceType.Smooth
  4598. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4599. Part287.Position = Vector3.new(-75.9255981, 2.29611683, 67.6356506)
  4600. Part287.Orientation = Vector3.new(0, 179.979996, 0)
  4601. Part287.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4602. Part288.Parent = Model256
  4603. Part288.Material = Enum.Material.SmoothPlastic
  4604. Part288.BrickColor = BrickColor.new("Really black")
  4605. Part288.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4606. Part288.Anchored = true
  4607. Part288.CanCollide = false
  4608. Part288.FormFactor = Enum.FormFactor.Custom
  4609. Part288.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4610. Part288.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.0836716, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4611. Part288.BottomSurface = Enum.SurfaceType.Smooth
  4612. Part288.TopSurface = Enum.SurfaceType.Smooth
  4613. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4614. Part288.Position = Vector3.new(-76.1705551, 2.18111372, 68.0836716)
  4615. Part288.Orientation = Vector3.new(0, 179.979996, 0)
  4616. Part288.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4617. Part289.Parent = Model256
  4618. Part289.Material = Enum.Material.Neon
  4619. Part289.BrickColor = BrickColor.new("Really red")
  4620. Part289.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4621. Part289.Anchored = true
  4622. Part289.CanCollide = false
  4623. Part289.FormFactor = Enum.FormFactor.Custom
  4624. Part289.Size = Vector3.new(0.0742857382, 0.112857282, 0.0999997854)
  4625. Part289.CFrame = CFrame.new(-75.9206009, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4626. Part289.BottomSurface = Enum.SurfaceType.Smooth
  4627. Part289.TopSurface = Enum.SurfaceType.Smooth
  4628. Part289.Color = Color3.new(1, 0, 0)
  4629. Part289.Position = Vector3.new(-75.9206009, 2.29611683, 68.0837631)
  4630. Part289.Orientation = Vector3.new(0, 179.979996, 0)
  4631. Part289.Color = Color3.new(1, 0, 0)
  4632. Part290.Parent = Model256
  4633. Part290.Material = Enum.Material.Neon
  4634. Part290.BrickColor = BrickColor.new("Really red")
  4635. Part290.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4636. Part290.Anchored = true
  4637. Part290.CanCollide = false
  4638. Part290.FormFactor = Enum.FormFactor.Custom
  4639. Part290.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4640. Part290.CFrame = CFrame.new(-75.9256058, 2.15597177, 68.0837555, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4641. Part290.BottomSurface = Enum.SurfaceType.Smooth
  4642. Part290.TopSurface = Enum.SurfaceType.Smooth
  4643. Part290.Color = Color3.new(1, 0, 0)
  4644. Part290.Position = Vector3.new(-75.9256058, 2.15597177, 68.0837555)
  4645. Part290.Orientation = Vector3.new(0, 179.979996, 0)
  4646. Part290.Color = Color3.new(1, 0, 0)
  4647. Part291.Parent = Model256
  4648. Part291.Material = Enum.Material.Neon
  4649. Part291.BrickColor = BrickColor.new("Really red")
  4650. Part291.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4651. Part291.Anchored = true
  4652. Part291.CanCollide = false
  4653. Part291.FormFactor = Enum.FormFactor.Custom
  4654. Part291.Size = Vector3.new(0.374285758, 0.452857167, 0.0500000007)
  4655. Part291.CFrame = CFrame.new(-76.180275, 2.17614698, 67.6324615, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4656. Part291.BottomSurface = Enum.SurfaceType.Smooth
  4657. Part291.TopSurface = Enum.SurfaceType.Smooth
  4658. Part291.Color = Color3.new(1, 0, 0)
  4659. Part291.Position = Vector3.new(-76.180275, 2.17614698, 67.6324615)
  4660. Part291.Orientation = Vector3.new(0, 179.979996, 0)
  4661. Part291.Color = Color3.new(1, 0, 0)
  4662. Part292.Parent = Model256
  4663. Part292.Material = Enum.Material.SmoothPlastic
  4664. Part292.BrickColor = BrickColor.new("Really black")
  4665. Part292.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4666. Part292.Anchored = true
  4667. Part292.CanCollide = false
  4668. Part292.FormFactor = Enum.FormFactor.Custom
  4669. Part292.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4670. Part292.CFrame = CFrame.new(-76.3505402, 2.19803381, 67.6354828, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4671. Part292.BottomSurface = Enum.SurfaceType.Smooth
  4672. Part292.TopSurface = Enum.SurfaceType.Smooth
  4673. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4674. Part292.Position = Vector3.new(-76.3505402, 2.19803381, 67.6354828)
  4675. Part292.Orientation = Vector3.new(0, 179.979996, 0)
  4676. Part292.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4677. Part293.Parent = Model256
  4678. Part293.Material = Enum.Material.SmoothPlastic
  4679. Part293.BrickColor = BrickColor.new("Really black")
  4680. Part293.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4681. Part293.Anchored = true
  4682. Part293.CanCollide = false
  4683. Part293.FormFactor = Enum.FormFactor.Custom
  4684. Part293.Size = Vector3.new(0.474285692, 0.422857195, 0.0500000007)
  4685. Part293.CFrame = CFrame.new(-76.1305618, 2.19111395, 68.0836868, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4686. Part293.BottomSurface = Enum.SurfaceType.Smooth
  4687. Part293.TopSurface = Enum.SurfaceType.Smooth
  4688. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4689. Part293.Position = Vector3.new(-76.1305618, 2.19111395, 68.0836868)
  4690. Part293.Orientation = Vector3.new(0, 179.979996, 0)
  4691. Part293.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4692. Part294.Parent = Model256
  4693. Part294.Material = Enum.Material.SmoothPlastic
  4694. Part294.BrickColor = BrickColor.new("Really black")
  4695. Part294.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4696. Part294.Anchored = true
  4697. Part294.CanCollide = false
  4698. Part294.FormFactor = Enum.FormFactor.Custom
  4699. Part294.Size = Vector3.new(0.0642857403, 0.212857261, 0.179999754)
  4700. Part294.CFrame = CFrame.new(-75.9255981, 2.29611683, 68.0837631, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4701. Part294.BottomSurface = Enum.SurfaceType.Smooth
  4702. Part294.TopSurface = Enum.SurfaceType.Smooth
  4703. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4704. Part294.Position = Vector3.new(-75.9255981, 2.29611683, 68.0837631)
  4705. Part294.Orientation = Vector3.new(0, 179.979996, 0)
  4706. Part294.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4707. Part295.Parent = Model256
  4708. Part295.Material = Enum.Material.SmoothPlastic
  4709. Part295.BrickColor = BrickColor.new("Really black")
  4710. Part295.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4711. Part295.Anchored = true
  4712. Part295.CanCollide = false
  4713. Part295.FormFactor = Enum.FormFactor.Custom
  4714. Part295.Size = Vector3.new(0.394285738, 0.442857176, 0.149999991)
  4715. Part295.CFrame = CFrame.new(-76.1705551, 2.18111372, 68.3081131, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4716. Part295.BottomSurface = Enum.SurfaceType.Smooth
  4717. Part295.TopSurface = Enum.SurfaceType.Smooth
  4718. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4719. Part295.Position = Vector3.new(-76.1705551, 2.18111372, 68.3081131)
  4720. Part295.Orientation = Vector3.new(0, 179.979996, 0)
  4721. Part295.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4722. Part296.Parent = Model256
  4723. Part296.Material = Enum.Material.SmoothPlastic
  4724. Part296.BrickColor = BrickColor.new("Really black")
  4725. Part296.Reflectance = 0.20000000298023
  4726. Part296.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4727. Part296.Anchored = true
  4728. Part296.CanCollide = false
  4729. Part296.FormFactor = Enum.FormFactor.Custom
  4730. Part296.Size = Vector3.new(1.01999962, 0.507999837, 1.01999974)
  4731. Part296.CFrame = CFrame.new(-76.4204636, 2.4499898, 67.9680023, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4732. Part296.BottomSurface = Enum.SurfaceType.Smooth
  4733. Part296.TopSurface = Enum.SurfaceType.Smooth
  4734. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4735. Part296.Position = Vector3.new(-76.4204636, 2.4499898, 67.9680023)
  4736. Part296.Orientation = Vector3.new(0, 179.979996, 0)
  4737. Part296.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4738. Part297.Parent = Model256
  4739. Part297.Material = Enum.Material.Neon
  4740. Part297.BrickColor = BrickColor.new("Really red")
  4741. Part297.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4742. Part297.Anchored = true
  4743. Part297.CanCollide = false
  4744. Part297.FormFactor = Enum.FormFactor.Custom
  4745. Part297.Size = Vector3.new(0.0500000007, 0.220000014, 0.139999762)
  4746. Part297.CFrame = CFrame.new(-75.9256058, 2.15597177, 67.6356506, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4747. Part297.BottomSurface = Enum.SurfaceType.Smooth
  4748. Part297.TopSurface = Enum.SurfaceType.Smooth
  4749. Part297.Color = Color3.new(1, 0, 0)
  4750. Part297.Position = Vector3.new(-75.9256058, 2.15597177, 67.6356506)
  4751. Part297.Orientation = Vector3.new(0, 179.979996, 0)
  4752. Part297.Color = Color3.new(1, 0, 0)
  4753. Part298.Parent = Model256
  4754. Part298.Material = Enum.Material.SmoothPlastic
  4755. Part298.BrickColor = BrickColor.new("Really black")
  4756. Part298.Rotation = Vector3.new(-180, 0.0199999996, 180)
  4757. Part298.Anchored = true
  4758. Part298.CanCollide = false
  4759. Part298.FormFactor = Enum.FormFactor.Custom
  4760. Part298.Size = Vector3.new(0.174857169, 0.501904786, 0.169999987)
  4761. Part298.CFrame = CFrame.new(-76.3505402, 2.19803405, 68.0835876, -1.00000465, -2.01862562e-08, 0.000412001566, 3.69482223e-13, 1, 4.89997983e-05, -0.000412001566, 4.89995145e-05, -1.00000465)
  4762. Part298.BottomSurface = Enum.SurfaceType.Smooth
  4763. Part298.TopSurface = Enum.SurfaceType.Smooth
  4764. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4765. Part298.Position = Vector3.new(-76.3505402, 2.19803405, 68.0835876)
  4766. Part298.Orientation = Vector3.new(0, 179.979996, 0)
  4767. Part298.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4768. Part299.Parent = Model256
  4769. Part299.Material = Enum.Material.SmoothPlastic
  4770. Part299.Transparency = 1
  4771. Part299.Rotation = Vector3.new(90, 0.0199999996, 180)
  4772. Part299.Anchored = true
  4773. Part299.FormFactor = Enum.FormFactor.Custom
  4774. Part299.Size = Vector3.new(1.0999999, 1, 2)
  4775. Part299.CFrame = CFrame.new(-76.4383316, 3.03656721, 67.9838562, -1, -2.01907824e-08, 0.000411995832, -0.000411995774, 4.89995655e-05, -1, 0, -1, -4.89995728e-05)
  4776. Part299.BottomSurface = Enum.SurfaceType.Smooth
  4777. Part299.TopSurface = Enum.SurfaceType.Smooth
  4778. Part299.Position = Vector3.new(-76.4383316, 3.03656721, 67.9838562)
  4779. Part299.Orientation = Vector3.new(90, -180, 0)
  4780. ParticleEmitter300.Name = "Void"
  4781. ParticleEmitter300.Parent = Part299
  4782. ParticleEmitter300.Transparency = NumberSequence.new(0,0.78750002384186,1)
  4783. ParticleEmitter300.Rotation = NumberRange.new(100, 100)
  4784. ParticleEmitter300.Size = NumberSequence.new(0.50000011920929,1.3749998807907)
  4785. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4786. ParticleEmitter300.Texture = "rbxassetid://341277531"
  4787. ParticleEmitter300.ZOffset = -1
  4788. ParticleEmitter300.Lifetime = NumberRange.new(0.5, 0.5)
  4789. ParticleEmitter300.Rate = 1000
  4790. ParticleEmitter300.RotSpeed = NumberRange.new(-20, -10)
  4791. ParticleEmitter300.Speed = NumberRange.new(0, 0)
  4792. ParticleEmitter300.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(1, 0, 0.0156863))
  4793. Model301.Name = "Head"
  4794. Model301.Parent = Model0
  4795. Part302.Name = "Head1"
  4796. Part302.Parent = Model301
  4797. Part302.Material = Enum.Material.SmoothPlastic
  4798. Part302.BrickColor = BrickColor.new("Pastel brown")
  4799. Part302.Transparency = 1
  4800. Part302.Rotation = Vector3.new(-180, 0, 180)
  4801. Part302.Anchored = true
  4802. Part302.CanCollide = false
  4803. Part302.FormFactor = Enum.FormFactor.Symmetric
  4804. Part302.Size = Vector3.new(2, 1, 1)
  4805. Part302.CFrame = CFrame.new(-77.8779831, 4.51006699, 67.9688873, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771573e-05, -3.27837079e-05, 2.62756948e-05, -1)
  4806. Part302.TopSurface = Enum.SurfaceType.Smooth
  4807. Part302.Color = Color3.new(1, 0.8, 0.6)
  4808. Part302.Position = Vector3.new(-77.8779831, 4.51006699, 67.9688873)
  4809. Part302.Orientation = Vector3.new(0, 180, 0)
  4810. Part302.Color = Color3.new(1, 0.8, 0.6)
  4811. SpecialMesh303.Parent = Part302
  4812. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4813. SpecialMesh303.Scale = Vector3.new(1.25, 1.25, 1.25)
  4814. Script304.Name = "Welds"
  4815. Script304.Parent = Model0
  4816. table.insert(cors,sandbox(Script304,function()
  4817.  
  4818. wait(.33)
  4819.  
  4820. Tool=script.Parent
  4821. Nib=Tool.Parent
  4822.  
  4823.  
  4824. for _,v in pairs(Nib:children()) do
  4825. if v.className=="Hat" then
  4826. v:Remove()
  4827. end
  4828. end
  4829.  
  4830. wait(1)
  4831.  
  4832. weldparts=function()
  4833. print("Welding")
  4834. lel={}
  4835. function jarate(p)
  4836. for i=1, #p do
  4837. table.insert(lel,p[i])
  4838. k=p[i]:children()
  4839. if #k>0 then
  4840. jarate(k)
  4841. end
  4842. end
  4843. end
  4844. for _,v in pairs(script.Parent:children()) do
  4845. if v.Name~="Cloak" and v.className~="Script" then
  4846. v:BreakJoints()
  4847. jarate(v:children())
  4848. end
  4849. end
  4850. for _,v in pairs(lel) do
  4851. if v.className=="Weld" or v.className=="Motor6D" then
  4852. v:Remove()
  4853. end
  4854. end
  4855. for _,v in pairs(script.Parent["RightLeg"]:children()) do
  4856. if v.Name~="Right Leg1" then
  4857. w=Instance.new("Weld")
  4858. w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  4859. w.Part1=v
  4860. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4861. w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4862. w.Parent=w.Part0
  4863. end
  4864. end
  4865. w=Instance.new("Weld")
  4866. w.Part0=Nib["Right Leg"]
  4867. w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  4868. w.Parent=w.Part0
  4869. w.C0=CFrame.new(0,-.1,0)
  4870. for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  4871. if v.Name~="Left Leg1" then
  4872. w=Instance.new("Weld")
  4873. w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  4874. w.Part1=v
  4875. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4876. w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  4877. w.Parent=w.Part0
  4878. end
  4879. end
  4880. w=Instance.new("Weld")
  4881. w.Part0=Nib["Left Leg"]
  4882. w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  4883. w.Parent=w.Part0
  4884. w.C0=CFrame.new(0,-.1,0)
  4885. for _,v in pairs(script.Parent["RightArm"]:children()) do
  4886. if v.Name~="Right Arm1" then
  4887. w=Instance.new("Weld")
  4888. w.Part0=script.Parent["RightArm"]["Right Arm1"]
  4889. w.Part1=v
  4890. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4891. w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4892. w.Parent=w.Part1
  4893. end
  4894. end
  4895. w=Instance.new("Weld")
  4896. w.Part0=Nib["Right Arm"]
  4897. w.Part1=script.Parent["RightArm"]["Right Arm1"]
  4898. w.Parent=w.Part0
  4899. w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  4900.  
  4901. for _,v in pairs(script.Parent["LeftArm"]:children()) do
  4902. if v.Name~="Left Arm1" then
  4903. w=Instance.new("Weld")
  4904. w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  4905. w.Part1=v
  4906. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4907. w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  4908. w.Parent=w.Part0
  4909. end
  4910. end
  4911. w=Instance.new("Weld")
  4912. w.Part0=Nib["Left Arm"]
  4913. w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  4914. w.Parent=w.Part0
  4915.  
  4916.  
  4917. for _,v in pairs(script.Parent["Head"]:children()) do
  4918. if v.Name~="Head1" then
  4919. w=Instance.new("Weld")
  4920. w.Part0=script.Parent["Head"]["Head1"]
  4921. w.Part1=v
  4922. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4923. w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  4924. w.Parent=w.Part0
  4925. end
  4926. end
  4927. w=Instance.new("Weld")
  4928. w.Part0=Nib["Head"]
  4929. w.Part1=script.Parent["Head"]["Head1"]
  4930. w.Parent=w.Part0
  4931.  
  4932. for _,v in pairs(script.Parent["Torso"]:children()) do
  4933. if v.Name~="Torso1" then
  4934. w=Instance.new("Weld")
  4935. w.Part0=script.Parent["Torso"]["Torso1"]
  4936. w.Part1=v
  4937. w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  4938. w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  4939. w.Parent=script.Parent["Torso"]["Torso1"]
  4940. end
  4941. end
  4942.  
  4943. w=Instance.new("Weld")
  4944. w.Part0=Nib["Torso"]
  4945. w.Part1=script.Parent["Torso"]["Torso1"]
  4946. w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  4947. w.Parent=w.Part0
  4948.  
  4949. for _,v in pairs(lel) do
  4950. if v:IsA("BasePart") then v.Anchored=false end
  4951. end
  4952.  
  4953.  
  4954.  
  4955. wait(1)
  4956.  
  4957. w=Instance.new("Weld")
  4958. w.Part0=Nib.Torso
  4959. w.Part1=Tool.Torso.Torso1
  4960. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4961. w.C1=CFrame.new(0,0,0)
  4962. w.Parent=w.Part1
  4963. w.Name="ClothingWeld"
  4964.  
  4965. wait(.06)
  4966.  
  4967. while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  4968. wait(.03)
  4969. w=Instance.new("Weld")
  4970. w.Part0=Nib.Torso
  4971. w.Part1=Tool.Torso.Torso1
  4972. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  4973. w.C1=CFrame.new(0,0,0)
  4974. w.Parent=w.Part1
  4975. w.Name="ClothingWeld"
  4976. end
  4977.  
  4978. w=Instance.new("Weld")
  4979. w.Part0=Nib["Right Leg"]
  4980. w.Part1=Tool.RightLeg["Right Leg1"]
  4981. w.C0=CFrame.new(0,0,0)
  4982. w.C1=CFrame.new(0,0,0)
  4983. w.Parent=w.Part1
  4984. w.Name="ClothingWeld"
  4985.  
  4986. w=Instance.new("Weld")
  4987. w.Part0=Nib["Left Leg"]
  4988. w.Part1=Tool.LeftLeg["Left Leg1"]
  4989. w.C0=CFrame.new(0,0,0)
  4990. w.C1=CFrame.new(0,0,0)
  4991. w.Parent=w.Part1
  4992. w.Name="ClothingWeld"
  4993.  
  4994. w=Instance.new("Weld")
  4995. w.Part0=Nib["Right Arm"]
  4996. w.Part1=Tool.RightArm["Right Arm1"]
  4997. w.C0=CFrame.new(0,0,0)
  4998. w.C1=CFrame.new(0,0,0)
  4999. w.Parent=w.Part1
  5000. w.Name="ClothingWeld"
  5001.  
  5002. w=Instance.new("Weld")
  5003. w.Part0=Nib["Left Arm"]
  5004. w.Part1=Tool.LeftArm["Left Arm1"]
  5005. w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  5006. w.C1=CFrame.new(0,0,0)
  5007. w.Parent=w.Part1
  5008. w.Name="ClothingWeld"
  5009.  
  5010. wait()
  5011.  
  5012. end
  5013. weldparts()
  5014.  
  5015. end))
  5016. for i,v in pairs(mas:GetChildren()) do
  5017. v.Parent = owner.Character
  5018. pcall(function() v:MakeJoints() end)
  5019. end
  5020. mas:Destroy()
  5021. for i,v in pairs(cors) do
  5022. spawn(function()
  5023. pcall(v)
  5024. end)
  5025. end
  5026.  
  5027. CFuncs = {
  5028. ["Part"] = {
  5029. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  5030. local Part = Create("Part"){
  5031. Parent = Parent,
  5032. Reflectance = Reflectance,
  5033. Transparency = Transparency,
  5034. CanCollide = false,
  5035. Locked = true,
  5036. BrickColor = BrickColor.new(tostring(BColor)),
  5037. Name = Name,
  5038. Size = Size,
  5039. Material = Material,
  5040. }
  5041. RemoveOutlines(Part)
  5042. return Part
  5043. end;
  5044. };
  5045.  
  5046. ["Mesh"] = {
  5047. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5048. local Msh = Create(Mesh){
  5049. Parent = Part,
  5050. Offset = OffSet,
  5051. Scale = Scale,
  5052. }
  5053. if Mesh == "SpecialMesh" then
  5054. Msh.MeshType = MeshType
  5055. Msh.MeshId = MeshId
  5056. end
  5057. return Msh
  5058. end;
  5059. };
  5060.  
  5061. ["Mesh"] = {
  5062. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5063. local Msh = Create(Mesh){
  5064. Parent = Part,
  5065. Offset = OffSet,
  5066. Scale = Scale,
  5067. }
  5068. if Mesh == "SpecialMesh" then
  5069. Msh.MeshType = MeshType
  5070. Msh.MeshId = MeshId
  5071. end
  5072. return Msh
  5073. end;
  5074. };
  5075.  
  5076. ["Weld"] = {
  5077. Create = function(Parent, Part0, Part1, C0, C1)
  5078. local Weld = Create("Weld"){
  5079. Parent = Parent,
  5080. Part0 = Part0,
  5081. Part1 = Part1,
  5082. C0 = C0,
  5083. C1 = C1,
  5084. }
  5085. return Weld
  5086. end;
  5087. };
  5088.  
  5089. ["Sound"] = {
  5090. Create = function(id, par, vol, pit)
  5091. coroutine.resume(coroutine.create(function()
  5092. local S = Create("Sound"){
  5093. Volume = vol,
  5094. Name = "EffectSoundo",
  5095. Pitch = pit or 1,
  5096. SoundId = id,
  5097. Parent = par or workspace,
  5098. }
  5099. wait()
  5100. S:play()
  5101. game:GetService("Debris"):AddItem(S, 10)
  5102. end))
  5103. end;
  5104. };
  5105.  
  5106. ["TimeSound"] = {
  5107. Create = function(id, par, vol, pit, timepos)
  5108. coroutine.resume(coroutine.create(function()
  5109. local S = Create("Sound"){
  5110. Volume = vol,
  5111. Name = "EffectSoundo",
  5112. Pitch = pit or 1,
  5113. SoundId = id,
  5114. TimePosition = timepos,
  5115. Parent = par or workspace,
  5116. }
  5117. wait()
  5118. S:play()
  5119. game:GetService("Debris"):AddItem(S, 10)
  5120. end))
  5121. end;
  5122. };
  5123. ["EchoSound"] = {
  5124. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  5125. coroutine.resume(coroutine.create(function()
  5126. local Sas = Create("Sound"){
  5127. Volume = vol,
  5128. Name = "EffectSoundo",
  5129. Pitch = pit or 1,
  5130. SoundId = id,
  5131. TimePosition = timepos,
  5132. Parent = par or workspace,
  5133. }
  5134. local E = Create("EchoSoundEffect"){
  5135. Delay = echodelay,
  5136. Name = "Echo",
  5137. Feedback = fedb,
  5138. DryLevel = dryl,
  5139. Parent = Sas,
  5140. }
  5141. wait()
  5142. Sas:play()
  5143. game:GetService("Debris"):AddItem(Sas, delays)
  5144. end))
  5145. end;
  5146. };
  5147.  
  5148. ["LongSound"] = {
  5149. Create = function(id, par, vol, pit)
  5150. coroutine.resume(coroutine.create(function()
  5151. local S = Create("Sound"){
  5152. Volume = vol,
  5153. Pitch = pit or 1,
  5154. SoundId = id,
  5155. Parent = par or workspace,
  5156. }
  5157. wait()
  5158. S:play()
  5159. game:GetService("Debris"):AddItem(S, 60)
  5160. end))
  5161. end;
  5162. };
  5163.  
  5164. ["ParticleEmitter"] = {
  5165. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  5166. local fp = Create("ParticleEmitter"){
  5167. Parent = Parent,
  5168. Color = ColorSequence.new(Color1, Color2),
  5169. LightEmission = LightEmission,
  5170. Size = Size,
  5171. Texture = Texture,
  5172. Transparency = Transparency,
  5173. ZOffset = ZOffset,
  5174. Acceleration = Accel,
  5175. Drag = Drag,
  5176. LockedToPart = LockedToPart,
  5177. VelocityInheritance = VelocityInheritance,
  5178. EmissionDirection = EmissionDirection,
  5179. Enabled = Enabled,
  5180. Lifetime = LifeTime,
  5181. Rate = Rate,
  5182. Rotation = Rotation,
  5183. RotSpeed = RotSpeed,
  5184. Speed = Speed,
  5185. VelocitySpread = VelocitySpread,
  5186. }
  5187. return fp
  5188. end;
  5189. };
  5190.  
  5191. CreateTemplate = {
  5192.  
  5193. };
  5194. }
  5195.  
  5196. local SIZE = 1.25
  5197.  
  5198. local Particle = IT("ParticleEmitter",nil)
  5199. Particle.Enabled = false
  5200. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  5201. Particle.LightEmission = 0.5
  5202. Particle.Rate = 150
  5203. Particle.ZOffset = 0.2
  5204. Particle.Rotation = NumberRange.new(-180, 180)
  5205. Particle.RotSpeed = NumberRange.new(-180, 180)
  5206. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  5207. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  5208.  
  5209. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  5210. function ParticleEmitter(Table)
  5211. local PRTCL = Particle:Clone()
  5212. local Speed = Table.Speed or 5
  5213. local Drag = Table.Drag or 0
  5214. local Size1 = Table.Size1 or 1
  5215. local Size2 = Table.Size2 or 5
  5216. local Lifetime1 = Table.Lifetime1 or 1
  5217. local Lifetime2 = Table.Lifetime2 or 1.5
  5218. local Parent = Table.Parent or Torso
  5219. local Emit = Table.Emit or 100
  5220. local Offset = Table.Offset or 360
  5221. local Acel = Table.Acel or VT(0,0,0)
  5222. local Enabled = Table.Enabled or false
  5223. PRTCL.Parent = Parent
  5224. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5225. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5226. PRTCL.Speed = NumberRange.new(Speed)
  5227. PRTCL.VelocitySpread = Offset
  5228. PRTCL.Drag = Drag
  5229. PRTCL.Acceleration = Acel
  5230. if Enabled == false then
  5231. PRTCL:Emit(Emit)
  5232. Debris:AddItem(PRTCL,Lifetime2)
  5233. else
  5234. PRTCL.Enabled = true
  5235. end
  5236. return PRTCL
  5237. end
  5238.  
  5239. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5240. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5241. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5242. MakeForm(Part,"Wedge")
  5243. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5244. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5245. MakeForm(Part,"Wedge")
  5246. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5247. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5248. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5249. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5251. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5252. MakeForm(Part,"Cyl")
  5253. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5254. for i = 1, 8 do
  5255. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5256. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5257. end
  5258. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5259. MakeForm(Part,"Cyl")
  5260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5261. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5262. MakeForm(Part,"Ball")
  5263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5264. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5265. MakeForm(Part,"Wedge")
  5266. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5267. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5268. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5269. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5270. MakeForm(Part,"Cyl")
  5271. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5272. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5273. MakeForm(Part,"Cyl")
  5274. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5275. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5276. MakeForm(Part,"Cyl")
  5277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5278. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5279. MakeForm(Part,"Wedge")
  5280. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5281. local LASTPART = Handle
  5282. for i = 1, 10 do
  5283. if LASTPART == Handle then
  5284. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5285. LASTPART = Part
  5286. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5287. else
  5288. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5289. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5290. LASTPART = Part
  5291. end
  5292. end
  5293.  
  5294. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5295. MakeForm(Barrel,"Cyl")
  5296. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5297. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5298. MakeForm(Part,"Cyl")
  5299. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5300. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5301. MakeForm(Part,"Wedge")
  5302. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5303. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5304. MakeForm(Hole2,"Cyl")
  5305. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  5306. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5307. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5308. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5309. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5310. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5311. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5312. coroutine.resume(coroutine.create(function()
  5313. while wait() do
  5314. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5315. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5316. end
  5317. end))
  5318.  
  5319. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5320. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5321.  
  5322. for _, c in pairs(Weapon:GetDescendants()) do
  5323. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5324. c.Material = "Glass"
  5325. c.Color = C3(0,0,0)
  5326. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5327. c.Color = C3(1,0,0)
  5328. c.Material = "Neon"
  5329. end
  5330. end
  5331.  
  5332. Weapon.Parent = Character
  5333. for _, c in pairs(Weapon:GetChildren()) do
  5334. if c.ClassName == "Part" then
  5335. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5336. end
  5337. end
  5338.  
  5339. function ParticleEmitter(Table)
  5340. local PRTCL = Particle:Clone()
  5341. local Speed = Table.Speed or 5
  5342. local Drag = Table.Drag or 0
  5343. local Size1 = Table.Size1 or 1
  5344. local Size2 = Table.Size2 or 5
  5345. local Lifetime1 = Table.Lifetime1 or 1
  5346. local Lifetime2 = Table.Lifetime2 or 1.5
  5347. local Parent = Table.Parent or Torso
  5348. local Emit = Table.Emit or 100
  5349. local Offset = Table.Offset or 360
  5350. local Acel = Table.Acel or VT(0,0,0)
  5351. local Enabled = Table.Enabled or false
  5352. PRTCL.Parent = Parent
  5353. PRTCL.Size = NumberSequence.new(Size1,Size2)
  5354. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  5355. PRTCL.Speed = NumberRange.new(Speed)
  5356. PRTCL.VelocitySpread = Offset
  5357. PRTCL.Drag = Drag
  5358. PRTCL.Acceleration = Acel
  5359. if Enabled == false then
  5360. PRTCL:Emit(Emit)
  5361. Debris:AddItem(PRTCL,Lifetime2)
  5362. else
  5363. PRTCL.Enabled = true
  5364. end
  5365. return PRTCL
  5366. end
  5367.  
  5368. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  5369. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  5370. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5371. MakeForm(Part,"Wedge")
  5372. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  5373. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  5374. MakeForm(Part,"Wedge")
  5375. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  5376. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  5377. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5378. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  5379. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5380. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  5381. MakeForm(Part,"Cyl")
  5382. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5383. for i = 1, 8 do
  5384. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  5385. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  5386. end
  5387. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  5388. MakeForm(Part,"Cyl")
  5389. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5390. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  5391. MakeForm(Part,"Ball")
  5392. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5393. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  5394. MakeForm(Part,"Wedge")
  5395. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  5396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  5397. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  5398. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  5399. MakeForm(Part,"Cyl")
  5400. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5401. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  5402. MakeForm(Part,"Cyl")
  5403. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5404. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  5405. MakeForm(Part,"Cyl")
  5406. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  5408. MakeForm(Part,"Wedge")
  5409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  5410. local LASTPART = Handle
  5411. for i = 1, 10 do
  5412. if LASTPART == Handle then
  5413. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  5414. LASTPART = Part
  5415. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5416. else
  5417. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  5418. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  5419. LASTPART = Part
  5420. end
  5421. end
  5422.  
  5423. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  5424. MakeForm(Barrel,"Cyl")
  5425. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  5426. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  5427. MakeForm(Part,"Cyl")
  5428. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  5429. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  5430. MakeForm(Part,"Wedge")
  5431. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  5432. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  5433. MakeForm(Hole,"Cyl")
  5434. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  5435. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  5436. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5437. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  5438. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  5439. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  5440. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  5441. coroutine.resume(coroutine.create(function()
  5442. while wait() do
  5443. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  5444. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  5445. end
  5446. end))
  5447.  
  5448. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5449. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  5450.  
  5451. for _, c in pairs(Weapon:GetDescendants()) do
  5452. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  5453. c.Material = "Glass"
  5454. c.Color = C3(0.05,0.05,0.05)
  5455. elseif c.ClassName == "Part" and c.Name == "Eye" then
  5456. c.Color = C3(1,0,0)
  5457. c.Material = "Neon"
  5458. end
  5459. end
  5460.  
  5461. Weapon.Parent = Character
  5462. for _, c in pairs(Weapon:GetChildren()) do
  5463. if c.ClassName == "Part" then
  5464. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  5465. end
  5466. end
  5467.  
  5468. local SKILLTEXTCOLOR = C3(1,0,0)
  5469. local SKILLFONT = "Antique"
  5470. local SKILLTEXTSIZE = 7
  5471.  
  5472. Humanoid.Died:connect(function()
  5473. ATTACK = true
  5474. end)
  5475.  
  5476. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  5477. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0.90, 0., 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  5478. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  5479. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  5480. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  5481.  
  5482. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Y] Wake Up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  5483. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "Edit By NameClan Have Funnnnnnnnn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  5484. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] BOOM!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  5485. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  5486. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  5487.  
  5488. function printbye(Name)
  5489. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  5490. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  5491. end
  5492.  
  5493. workspace.ChildAdded:connect(function(instance)
  5494. for BANISH = 1, #TOBANISH do
  5495. if TOBANISH[BANISH] ~= nil then
  5496. if instance.Name == TOBANISH[BANISH] then
  5497. coroutine.resume(coroutine.create(function()
  5498. printbye(instance.Name)
  5499. instance:ClearAllChildren()
  5500. Debris:AddItem(instance,0.0005)
  5501. end))
  5502. end
  5503. end
  5504. end
  5505. end)
  5506.  
  5507. --//=================================\\
  5508. --|| DAMAGING
  5509. --\\=================================//
  5510.  
  5511. function Banish(Foe)
  5512. if Foe then
  5513. coroutine.resume(coroutine.create(function()
  5514. --if game.Players:FindFirstChild(Foe.Name) then
  5515. table.insert(TOBANISH,Foe.Name)
  5516. printbye(Foe.Name)
  5517. --end
  5518. Foe.Archivable = true
  5519. local CLONE = Foe:Clone()
  5520. Foe:Destroy()
  5521. CLONE.Parent = Effects
  5522. CLONE:BreakJoints()
  5523. local MATERIALS = {"Glass","Neon"}
  5524. for _, c in pairs(CLONE:GetDescendants()) do
  5525. if c:IsA("BasePart") then
  5526. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  5527. CreateSound(340722848, c, 10, 1, false)
  5528. end
  5529. c.Anchored = true
  5530. c.Transparency = c.Transparency + 0.2
  5531. c.Material = MATERIALS[MRANDOM(1,2)]
  5532. c.Color = C3(1,0,0)
  5533. if c.ClassName == "MeshPart" then
  5534. c.TextureID = ""
  5535. end
  5536. if c:FindFirstChildOfClass("SpecialMesh") then
  5537. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  5538. end
  5539. if c:FindFirstChildOfClass("Decal") then
  5540. c:FindFirstChildOfClass("Decal"):remove()
  5541. end
  5542. c.Name = "Banished"
  5543. c.CanCollide = false
  5544. else
  5545. c:remove()
  5546. end
  5547. end
  5548. local A = false
  5549. for i = 1, 35 do
  5550. if A == false then
  5551. A = true
  5552. elseif A == true then
  5553. A = false
  5554. end
  5555. for _, c in pairs(CLONE:GetDescendants()) do
  5556. if c:IsA("BasePart") then
  5557. c.Anchored = true
  5558. c.Material = MATERIALS[MRANDOM(1,2)]
  5559. c.Transparency = c.Transparency + 0.8/35
  5560. if A == false then
  5561. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  5562. elseif A == true then
  5563. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  5564. end
  5565. end
  5566. end
  5567. Swait()
  5568. end
  5569. CLONE:remove()
  5570. end))
  5571. end
  5572. end
  5573.  
  5574. function ApplyAoE(POSITION,RANGE,ISBANISH)
  5575. local CHILDREN = workspace:GetDescendants()
  5576. for index, CHILD in pairs(CHILDREN) do
  5577. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5578. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5579. if HUM then
  5580. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5581. if TORSO then
  5582. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  5583. if ISBANISH == true then
  5584. Banish(CHILD)
  5585. else
  5586. if ISBANISH == "Gravity" then
  5587. HUM.PlatformStand = true
  5588. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  5589. local grav = Instance.new("BodyPosition",TORSO)
  5590. grav.D = 15
  5591. grav.P = 20000
  5592. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  5593. grav.position = TORSO.Position
  5594. grav.Name = "V3BanishForce"..Player.Name
  5595. else
  5596. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  5597. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  5598. end
  5599. else
  5600. HUM.PlatformStand = false
  5601. end
  5602. end
  5603. elseif ISBANISH == "Gravity" then
  5604. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  5605. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  5606. HUM.PlatformStand = false
  5607. end
  5608. end
  5609. end
  5610. end
  5611. end
  5612. end
  5613. end
  5614.  
  5615. --//=================================\\
  5616. --|| ATTACK FUNCTIONS AND STUFF
  5617. --\\=================================//
  5618.  
  5619. function XD()
  5620. ATTACK = true
  5621. Rooted = true
  5622. CreateSound(363808674, Torso, 10, 1, false)
  5623. for i=0, 0.6, 0.1 / Animation_Speed do
  5624. Swait()
  5625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  5627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(180), RAD(34), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5631. end
  5632. CreateSound(363808674, Torso, 10, 1, false)
  5633. for i=0, 0.6, 0.1 / Animation_Speed do
  5634. Swait()
  5635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  5637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5641. end
  5642. ATTACK = false
  5643. Rooted = false
  5644. end
  5645.  
  5646. function Shot()
  5647. ATTACK = true
  5648. Rooted = false
  5649. for i=0, 0.2, 0.1 / Animation_Speed do
  5650. Swait()
  5651. turnto(Mouse.Hit.p)
  5652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5658. end
  5659. repeat
  5660. for i=0, 0.2, 0.1 / Animation_Speed do
  5661. Swait()
  5662. turnto(Mouse.Hit.p)
  5663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(55), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-55), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5669. end
  5670. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  5671. SpawnTrail(Hole2.Position,POS)
  5672. if HIT ~= nil then
  5673. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5674. Banish(HIT.Parent)
  5675. end
  5676. end
  5677. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  5678. SpawnTrail(Hole.Position,POS)
  5679. if HIT ~= nil then
  5680. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5681. Banish(HIT.Parent)
  5682. end
  5683. end
  5684. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5685. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5686. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5687. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5688. for i=0, 0.2, 0.1 / Animation_Speed do
  5689. Swait()
  5690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  5692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(57), RAD(14)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.2 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(-57), RAD(-14)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5696. end
  5697. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5698. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5699. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5700. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 2})
  5701. until KEYHOLD == false
  5702. ATTACK = false
  5703. Rooted = false
  5704. end
  5705.  
  5706. function Darkness()
  5707. ATTACK = true
  5708. Rooted = true
  5709. CreateSound(429459101,Torso,5,1.5,false)
  5710. for i=0, 1, 0.1 / Animation_Speed do
  5711. Swait()
  5712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  5717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  5718. end
  5719. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  5720. MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really red",VT(2,2,2))
  5721. ATTACK = false
  5722. Rooted = false
  5723. coroutine.resume(coroutine.create(function()
  5724. local POS = RootPart.Position
  5725. wait(0.2)
  5726. for i = 1, 5 do
  5727. WACKYEFFECT({
  5728. Time = 65,
  5729. EffectType = "Sphere",
  5730. Size = VT(2, 2, 2),
  5731. Size2 = VT(0, 0, 500),
  5732. Transparency = 1,
  5733. Transparency2 = 0,
  5734. CFrame = CF(POS),
  5735. MoveToPos = nil,
  5736. RotationX = MRANDOM(-2, 2),
  5737. RotationY = MRANDOM(-12, 12),
  5738. RotationZ = MRANDOM(-2, 2),
  5739. Material = "Neon",
  5740. Color = C3(1, 0, 0),
  5741. SoundID = nil,
  5742. SoundPitch = nil,
  5743. SoundVolume = nil
  5744. })
  5745. end
  5746. wait(1)
  5747. ApplyAoE(POS, 450, true)
  5748. WACKYEFFECT({
  5749. Time = 85,
  5750. EffectType = "Sphere",
  5751. Size = VT(120, 120, 120),
  5752. Size2 = VT(350, 350, 350),
  5753. Transparency = 0,
  5754. Transparency2 = 1,
  5755. CFrame = CF(POS),
  5756. MoveToPos = nil,
  5757. RotationX = 0,
  5758. RotationY = 0,
  5759. RotationZ = 0,
  5760. Material = "Neon",
  5761. Color = C3(1, 0, 0),
  5762. SoundID = nil,
  5763. SoundPitch = 1,
  5764. SoundVolume = 10
  5765. })
  5766. for i = 1, 20 do
  5767. WACKYEFFECT({
  5768. Time = 85,
  5769. EffectType = "Sphere",
  5770. Size = VT(120, 120, 120),
  5771. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  5772. Transparency = 0.8,
  5773. Transparency2 = 1,
  5774. CFrame = CF(POS),
  5775. MoveToPos = nil,
  5776. RotationX = 0,
  5777. RotationY = 0,
  5778. RotationZ = 0,
  5779. Material = "Neon",
  5780. Color = C3(1, 0, 0),
  5781. SoundID = nil,
  5782. SoundPitch = 1,
  5783. SoundVolume = 10
  5784. })
  5785. WACKYEFFECT({
  5786. Time = 100,
  5787. EffectType = "Wave",
  5788. Size = VT(25, 2, 25),
  5789. Size2 = VT(400, 0, 400) * 1.2,
  5790. Transparency = 0,
  5791. Transparency2 = 1,
  5792. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  5793. MoveToPos = nil,
  5794. RotationX = 0,
  5795. RotationY = 0,
  5796. RotationZ = 0,
  5797. Material = "Neon",
  5798. Color = C3(1, 0, 0),
  5799. SoundID = nil,
  5800. SoundPitch = nil,
  5801. SoundVolume = nil
  5802. })
  5803. end
  5804. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  5805. for i = 1, 5 do
  5806. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  5807. WACKYEFFECT({
  5808. Time = 120,
  5809. EffectType = "Wave",
  5810. Size = VT(150, 2, 150),
  5811. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  5812. Transparency = 0,
  5813. Transparency2 = 1,
  5814. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  5815. MoveToPos = nil,
  5816. RotationX = 0,
  5817. RotationY = 0,
  5818. RotationZ = 0,
  5819. Material = "Neon",
  5820. Color = C3(1, 0, 0),
  5821. SoundID = nil,
  5822. SoundPitch = nil,
  5823. SoundVolume = nil
  5824. })
  5825. end
  5826. end))
  5827. CHARGE = true
  5828. end
  5829.  
  5830. function Taunt()
  5831. ATTACK = true
  5832. RELAX2 = true
  5833. Rooted = true
  5834. local DANCE = true
  5835. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  5836. if NEWKEY == "y" then
  5837. DANCE = false
  5838. VOLUME = 2
  5839. end
  5840. end)
  5841. repeat
  5842. Swait()
  5843. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  5844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 12), 0.4) * ANGLES(RAD(-160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5849. WACKYEFFECT({
  5850. EffectType = "Wave",
  5851. Size = VT(4, 1, 4),
  5852. Size2 = VT(4 + MRANDOM(0, 8), 3, 4 + MRANDOM(0, 8)),
  5853. Transparency = 0.9,
  5854. Transparency2 = 1,
  5855. CFrame = CF(RootPart.Position-VT(0,3.2,0)) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  5856. MoveToPos = nil,
  5857. RotationX = 0,
  5858. RotationY = 5,
  5859. RotationZ = 0,
  5860. Material = "Neon",
  5861. Color = C3(1, 1, 1),
  5862. SoundID = nil,
  5863. SoundPitch = nil,
  5864. SoundVolume = nil
  5865. })
  5866. until RELAX2 == false
  5867. KEY:Disconnect()
  5868. ATTACK = false
  5869. Rooted = false
  5870. end
  5871.  
  5872. --//=================================\\
  5873. --|| ASSIGN THINGS TO KEYS
  5874. --\\=================================//
  5875.  
  5876. function MouseDown(Mouse)
  5877. if ATTACK == false then
  5878. end
  5879. end
  5880.  
  5881. function MouseUp(Mouse)
  5882. HOLD = false
  5883. end
  5884.  
  5885. function KeyDown(Key)
  5886. KEYHOLD = true
  5887. if Key == "z" and ATTACK == false then
  5888. Shot()
  5889. end
  5890.  
  5891. if Key == "t" and ATTACK == false then
  5892. XD()
  5893. end
  5894.  
  5895. if Key == "v" and ATTACK == false then
  5896. Taunt()
  5897. end
  5898.  
  5899. if Key == "x" and ATTACK == false then
  5900. Darkness()
  5901. end
  5902. if RELAX == false and ATTACK == false or RELAX2 == true then
  5903. if Key == "y" then
  5904. if RELAX2 == false then
  5905. Taunt()
  5906. elseif RELAX2 == true then
  5907. RELAX2 = false
  5908. end
  5909. end
  5910. end
  5911. end
  5912.  
  5913. function KeyUp(Key)
  5914. KEYHOLD = false
  5915. end
  5916.  
  5917. Mouse.Button1Down:connect(function(NEWKEY)
  5918. MouseDown(NEWKEY)
  5919. end)
  5920. Mouse.Button1Up:connect(function(NEWKEY)
  5921. MouseUp(NEWKEY)
  5922. end)
  5923. Mouse.KeyDown:connect(function(NEWKEY)
  5924. KeyDown(NEWKEY)
  5925. end)
  5926. Mouse.KeyUp:connect(function(NEWKEY)
  5927. KeyUp(NEWKEY)
  5928. end)
  5929.  
  5930. --//=================================\\
  5931. --\\=================================//
  5932.  
  5933.  
  5934. function unanchor()
  5935. if UNANCHOR == true then
  5936. g = Character:GetChildren()
  5937. for i = 1, #g do
  5938. if g[i].ClassName == "Part" then
  5939. g[i].Anchored = false
  5940. end
  5941. end
  5942. end
  5943. end
  5944.  
  5945.  
  5946. --//=================================\\
  5947. --|| WRAP THE WHOLE SCRIPT UP
  5948. --\\=================================//
  5949.  
  5950. Humanoid.Changed:connect(function(Jump)
  5951. if Jump == "Jump" and (Disable_Jump == true) then
  5952. Humanoid.Jump = false
  5953. end
  5954. end)
  5955.  
  5956. local CONNECT = nil
  5957.  
  5958. while true do
  5959. Swait()
  5960. ANIMATE.Parent = nil
  5961. if Character:FindFirstChildOfClass("Humanoid") == nil then
  5962. Humanoid = IT("Humanoid",Character)
  5963. end
  5964. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  5965. v:Stop();
  5966. end
  5967. SINE = SINE + CHANGE
  5968. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  5969. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  5970. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  5971. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  5972. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  5973. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5974. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5975. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5976. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5977. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  5978. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5979. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5980. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5981. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5982. end
  5983. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  5984. ANIM = "Jump"
  5985. if ATTACK == false then
  5986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  5991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5992. end
  5993. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  5994. ANIM = "Fall"
  5995. if ATTACK == false then
  5996. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6002. end
  6003. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  6004. ANIM = "Idle"
  6005. if ATTACK == false then
  6006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  6008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6012. end
  6013. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  6014. ANIM = "Walk"
  6015. if ATTACK == false then
  6016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6020. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  6021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  6022. end
  6023. end
  6024. SKILL1FRAME.Rotation = MRANDOM(-5,5)/2
  6025. SKILL2FRAME.Rotation = MRANDOM(-5,5)/2
  6026. SKILL3FRAME.Rotation = MRANDOM(-5,5)/2
  6027. SKILL4FRAME.Rotation = MRANDOM(-5,5)/2
  6028. SKILL5FRAME.Rotation = MRANDOM(-5,5)/2
  6029. unanchor()
  6030. Humanoid.MaxHealth = "inf"
  6031. Humanoid.Health = "inf"
  6032. if Rooted == false then
  6033. Disable_Jump = false
  6034. Humanoid.WalkSpeed = Speed
  6035. elseif Rooted == true then
  6036. Disable_Jump = true
  6037. Humanoid.WalkSpeed = 0
  6038. end
  6039. sick.Parent = Torso
  6040. sick:resume()
  6041. sick.Volume = 2
  6042. sick.Pitch = 0.8
  6043. sick.SoundId = "rbxassetid://900318768"
  6044. sick.Name = "Dead"
  6045. end
  6046.  
  6047. --//=================================\\
  6048. --\\=================================//
  6049.  
  6050.  
  6051.  
  6052.  
  6053.  
  6054. --//====================================================\\--
  6055. --|| END OF SCRIPT
  6056. --\\====================================================//--
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