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- /*
- Platform Specific SDL2 includes
- */
- #ifdef _WIN32
- #include <SDL.h>
- #include <SDL_image.h>
- #include <SDL_mixer.h>
- #include <SDL_ttf.h>
- #elif __APPLE__
- #include<SDL2/SDL.h>
- #include<SDL2/SDL_image.h>
- #include<SDL2/SDL_mixer.h>
- #include<SDL2/SDL_ttf.h>
- #elif __linux__
- #include<SDL2/SDL.h>
- #include<SDL2/SDL_image.h>
- #include<SDL2/SDL_mixer.h>
- #include<SDL2/SDL_ttf.h>
- #endif
- //Standard includes
- #include<iostream>
- int main( int argc, char* args[] )
- {
- std::cout << "It works!" <<std::endl;
- return 0;
- }
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